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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local sick = Instance.new("Sound",Character) | |
32 | sick.SoundId = "rbxassetid://853707984" | |
33 | sick.Looped = true | |
34 | sick.Pitch = 1 | |
35 | sick.Volume = 1 | |
36 | sick:Play() | |
37 | ||
38 | IT = Instance.new | |
39 | CF = CFrame.new | |
40 | VT = Vector3.new | |
41 | RAD = math.rad | |
42 | C3 = Color3.new | |
43 | UD2 = UDim2.new | |
44 | BRICKC = BrickColor.new | |
45 | ANGLES = CFrame.Angles | |
46 | EULER = CFrame.fromEulerAnglesXYZ | |
47 | COS = math.cos | |
48 | ACOS = math.acos | |
49 | SIN = math.sin | |
50 | ASIN = math.asin | |
51 | ABS = math.abs | |
52 | MRANDOM = math.random | |
53 | FLOOR = math.floor | |
54 | ||
55 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
56 | local NEWMESH = IT(MESH) | |
57 | if MESH == "SpecialMesh" then | |
58 | NEWMESH.MeshType = MESHTYPE | |
59 | if MESHID ~= "nil" and MESHID ~= "" then | |
60 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
61 | end | |
62 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
63 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
64 | end | |
65 | end | |
66 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
67 | NEWMESH.Scale = SCALE | |
68 | NEWMESH.Parent = PARENT | |
69 | return NEWMESH | |
70 | end | |
71 | ||
72 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
73 | local NEWPART = IT("Part") | |
74 | NEWPART.formFactor = FORMFACTOR | |
75 | NEWPART.Reflectance = REFLECTANCE | |
76 | NEWPART.Transparency = TRANSPARENCY | |
77 | NEWPART.CanCollide = false | |
78 | NEWPART.Locked = true | |
79 | NEWPART.Anchored = true | |
80 | if ANCHOR == false then | |
81 | NEWPART.Anchored = false | |
82 | end | |
83 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
84 | NEWPART.Name = NAME | |
85 | NEWPART.Size = SIZE | |
86 | NEWPART.Position = Torso.Position | |
87 | NEWPART.Material = MATERIAL | |
88 | NEWPART:BreakJoints() | |
89 | NEWPART.Parent = PARENT | |
90 | return NEWPART | |
91 | end | |
92 | ||
93 | --//=================================\\ | |
94 | --|| CUSTOMIZATION | |
95 | --\\=================================// | |
96 | ||
97 | Player_Size = 1 --Size of the player. | |
98 | Animation_Speed = 3 | |
99 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
100 | ||
101 | local Speed = 16 | |
102 | local Effects2 = {} | |
103 | ||
104 | --//=================================\\ | |
105 | --|| END OF CUSTOMIZATION | |
106 | --\\=================================// | |
107 | ||
108 | local function weldBetween(a, b) | |
109 | local weldd = Instance.new("ManualWeld") | |
110 | weldd.Part0 = a | |
111 | weldd.Part1 = b | |
112 | weldd.C0 = CFrame.new() | |
113 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
114 | weldd.Parent = a | |
115 | return weldd | |
116 | end | |
117 | ||
118 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
119 | local acs = Instance.new("Part") | |
120 | acs.CanCollide = false | |
121 | acs.Anchored = false | |
122 | acs.Size = Vector3.new(0,0,0) | |
123 | acs.CFrame = attachmentpart.CFrame | |
124 | acs.Parent = Character | |
125 | acs.BrickColor = color | |
126 | local meshs = Instance.new("SpecialMesh") | |
127 | meshs.MeshId = mesh | |
128 | meshs.TextureId = texture | |
129 | meshs.Parent = acs | |
130 | meshs.Scale = scale | |
131 | meshs.Offset = offset | |
132 | weldBetween(attachmentpart,acs) | |
133 | end | |
134 | ||
135 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
136 | if TYPE == "Gem" then | |
137 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
138 | acs.Anchored = false | |
139 | acs.CanCollide = false | |
140 | acs.CFrame = PART.CFrame | |
141 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
142 | weldBetween(PART,acs) | |
143 | elseif TYPE == "Skull" then | |
144 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
145 | acs.Anchored = false | |
146 | acs.CanCollide = false | |
147 | acs.CFrame = PART.CFrame | |
148 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
149 | weldBetween(PART,acs) | |
150 | elseif TYPE == "Eye" then | |
151 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
152 | acs.Anchored = false | |
153 | acs.CanCollide = false | |
154 | acs.CFrame = PART.CFrame | |
155 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
156 | weldBetween(PART,acs) | |
157 | end | |
158 | end | |
159 | ||
160 | --//=================================\\ | |
161 | --|| USEFUL VALUES | |
162 | --\\=================================// | |
163 | ||
164 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
165 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
166 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
167 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
168 | local CHANGEDEFENSE = 0 | |
169 | local CHANGEDAMAGE = 0 | |
170 | local CHANGEMOVEMENT = 0 | |
171 | local ANIM = "Idle" | |
172 | local ATTACK = false | |
173 | local EQUIPPED = false | |
174 | local HOLD = false | |
175 | local COMBO = 1 | |
176 | local Rooted = false | |
177 | local SINE = 0 | |
178 | local KEYHOLD = false | |
179 | local CHANGE = 2 / Animation_Speed | |
180 | local WALKINGANIM = false | |
181 | local WALK = 0 | |
182 | local VALUE1 = false | |
183 | local HITFLOOR = nil | |
184 | local VALUE2 = false | |
185 | local ROBLOXIDLEANIMATION = IT("Animation") | |
186 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
187 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
188 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
189 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
190 | WEAPONGUI.Name = "Weapon GUI" | |
191 | local Weapon = IT("Model") | |
192 | Weapon.Name = "Adds" | |
193 | local Delete = IT("Model",Character) | |
194 | Delete.Name = "Banlist" | |
195 | local Effects = IT("Folder", Weapon) | |
196 | Effects.Name = "Effects" | |
197 | local ANIMATOR = Humanoid.Animator | |
198 | local ANIMATE = Character.Animate | |
199 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
200 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
201 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
202 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
203 | local UNANCHOR = true | |
204 | ||
205 | local SKILLTEXTCOLOR = C3(0,0,0) | |
206 | ||
207 | --//=================================\\ | |
208 | --\\=================================// | |
209 | ||
210 | ||
211 | --//=================================\\ | |
212 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
213 | --\\=================================// | |
214 | ||
215 | ArtificialHB = Instance.new("BindableEvent", script) | |
216 | ArtificialHB.Name = "ArtificialHB" | |
217 | ||
218 | script:WaitForChild("ArtificialHB") | |
219 | ||
220 | frame = Frame_Speed | |
221 | tf = 0 | |
222 | allowframeloss = false | |
223 | tossremainder = false | |
224 | lastframe = tick() | |
225 | script.ArtificialHB:Fire() | |
226 | ||
227 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
228 | tf = tf + s | |
229 | if tf >= frame then | |
230 | if allowframeloss then | |
231 | script.ArtificialHB:Fire() | |
232 | lastframe = tick() | |
233 | else | |
234 | for i = 1, math.floor(tf / frame) do | |
235 | script.ArtificialHB:Fire() | |
236 | end | |
237 | lastframe = tick() | |
238 | end | |
239 | if tossremainder then | |
240 | tf = 0 | |
241 | else | |
242 | tf = tf - frame * math.floor(tf / frame) | |
243 | end | |
244 | end | |
245 | end) | |
246 | ||
247 | --//=================================\\ | |
248 | --\\=================================// | |
249 | ||
250 | ||
251 | ||
252 | ||
253 | ||
254 | --//=================================\\ | |
255 | --|| SOME FUNCTIONS | |
256 | --\\=================================// | |
257 | ||
258 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
259 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
260 | end | |
261 | ||
262 | function PositiveAngle(NUMBER) | |
263 | if NUMBER >= 0 then | |
264 | NUMBER = 0 | |
265 | end | |
266 | return NUMBER | |
267 | end | |
268 | ||
269 | function NegativeAngle(NUMBER) | |
270 | if NUMBER <= 0 then | |
271 | NUMBER = 0 | |
272 | end | |
273 | return NUMBER | |
274 | end | |
275 | ||
276 | function Swait(NUMBER) | |
277 | if NUMBER == 0 or NUMBER == nil then | |
278 | ArtificialHB.Event:wait() | |
279 | else | |
280 | for i = 1, NUMBER do | |
281 | ArtificialHB.Event:wait() | |
282 | end | |
283 | end | |
284 | end | |
285 | ||
286 | function QuaternionFromCFrame(cf) | |
287 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
288 | local trace = m00 + m11 + m22 | |
289 | if trace > 0 then | |
290 | local s = math.sqrt(1 + trace) | |
291 | local recip = 0.5 / s | |
292 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
293 | else | |
294 | local i = 0 | |
295 | if m11 > m00 then | |
296 | i = 1 | |
297 | end | |
298 | if m22 > (i == 0 and m00 or m11) then | |
299 | i = 2 | |
300 | end | |
301 | if i == 0 then | |
302 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
303 | local recip = 0.5 / s | |
304 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
305 | elseif i == 1 then | |
306 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
307 | local recip = 0.5 / s | |
308 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
309 | elseif i == 2 then | |
310 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
311 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
312 | end | |
313 | end | |
314 | end | |
315 | ||
316 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
317 | local xs, ys, zs = x + x, y + y, z + z | |
318 | local wx, wy, wz = w * xs, w * ys, w * zs | |
319 | local xx = x * xs | |
320 | local xy = x * ys | |
321 | local xz = x * zs | |
322 | local yy = y * ys | |
323 | local yz = y * zs | |
324 | local zz = z * zs | |
325 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
326 | end | |
327 | ||
328 | function QuaternionSlerp(a, b, t) | |
329 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
330 | local startInterp, finishInterp; | |
331 | if cosTheta >= 0.0001 then | |
332 | if (1 - cosTheta) > 0.0001 then | |
333 | local theta = ACOS(cosTheta) | |
334 | local invSinTheta = 1 / SIN(theta) | |
335 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
336 | finishInterp = SIN(t * theta) * invSinTheta | |
337 | else | |
338 | startInterp = 1 - t | |
339 | finishInterp = t | |
340 | end | |
341 | else | |
342 | if (1 + cosTheta) > 0.0001 then | |
343 | local theta = ACOS(-cosTheta) | |
344 | local invSinTheta = 1 / SIN(theta) | |
345 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
346 | finishInterp = SIN(t * theta) * invSinTheta | |
347 | else | |
348 | startInterp = t - 1 | |
349 | finishInterp = t | |
350 | end | |
351 | end | |
352 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
353 | end | |
354 | ||
355 | function Clerp(a, b, t) | |
356 | local qa = {QuaternionFromCFrame(a)} | |
357 | local qb = {QuaternionFromCFrame(b)} | |
358 | local ax, ay, az = a.x, a.y, a.z | |
359 | local bx, by, bz = b.x, b.y, b.z | |
360 | local _t = 1 - t | |
361 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
362 | end | |
363 | ||
364 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
365 | local frame = IT("Frame") | |
366 | frame.BackgroundTransparency = TRANSPARENCY | |
367 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
368 | frame.Position = POSITION | |
369 | frame.Size = SIZE | |
370 | frame.BackgroundColor3 = COLOR | |
371 | frame.BorderColor3 = BORDERCOLOR | |
372 | frame.Name = NAME | |
373 | frame.Parent = PARENT | |
374 | return frame | |
375 | end | |
376 | ||
377 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
378 | local label = IT("TextLabel") | |
379 | label.BackgroundTransparency = 1 | |
380 | label.Size = UD2(1, 0, 1, 0) | |
381 | label.Position = UD2(0, 0, 0, 0) | |
382 | label.TextColor3 = TEXTCOLOR | |
383 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
384 | label.TextTransparency = TRANSPARENCY | |
385 | label.FontSize = TEXTFONTSIZE | |
386 | label.Font = TEXTFONT | |
387 | label.BorderSizePixel = BORDERSIZEPIXEL | |
388 | label.TextScaled = false | |
389 | label.Text = TEXT | |
390 | label.Name = NAME | |
391 | label.Parent = PARENT | |
392 | return label | |
393 | end | |
394 | ||
395 | function NoOutlines(PART) | |
396 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
397 | end | |
398 | ||
399 | ||
400 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
401 | local NEWWELD = IT(TYPE) | |
402 | NEWWELD.Part0 = PART0 | |
403 | NEWWELD.Part1 = PART1 | |
404 | NEWWELD.C0 = C0 | |
405 | NEWWELD.C1 = C1 | |
406 | NEWWELD.Parent = PARENT | |
407 | return NEWWELD | |
408 | end | |
409 | ||
410 | local SOUND = IT("Sound",nil) | |
411 | ||
412 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
413 | local NEWSOUND = nil | |
414 | coroutine.resume(coroutine.create(function() | |
415 | NEWSOUND = SOUND:Clone() | |
416 | NEWSOUND.Parent = PARENT | |
417 | NEWSOUND.Volume = VOLUME | |
418 | NEWSOUND.Pitch = PITCH | |
419 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
420 | Swait() | |
421 | NEWSOUND:play() | |
422 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
423 | end)) | |
424 | return NEWSOUND | |
425 | end | |
426 | ||
427 | function CFrameFromTopBack(at, top, back) | |
428 | local right = top:Cross(back) | |
429 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
430 | end | |
431 | ||
432 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
433 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
434 | local mesh = IT("SpecialMesh",wave) | |
435 | mesh.MeshType = "FileMesh" | |
436 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
437 | mesh.Scale = SIZE | |
438 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
439 | wave.CFrame = CFRAME | |
440 | coroutine.resume(coroutine.create(function(PART) | |
441 | for i = 1, WAIT do | |
442 | Swait() | |
443 | mesh.Scale = mesh.Scale + GROW | |
444 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
445 | if DOESROT == true then | |
446 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
447 | end | |
448 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
449 | if wave.Transparency > 0.99 then | |
450 | wave:remove() | |
451 | end | |
452 | end | |
453 | end)) | |
454 | end | |
455 | ||
456 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
457 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
458 | local mesh = IT("SpecialMesh",wave) | |
459 | mesh.MeshType = "Sphere" | |
460 | mesh.Scale = SIZE | |
461 | mesh.Offset = VT(0,0,0) | |
462 | wave.CFrame = CFRAME | |
463 | coroutine.resume(coroutine.create(function(PART) | |
464 | for i = 1, WAIT do | |
465 | Swait() | |
466 | mesh.Scale = mesh.Scale + GROW | |
467 | wave.Transparency = wave.Transparency + (1/WAIT) | |
468 | if wave.Transparency > 0.99 then | |
469 | wave:remove() | |
470 | end | |
471 | end | |
472 | end)) | |
473 | end | |
474 | ||
475 | function MakeForm(PART,TYPE) | |
476 | if TYPE == "Cyl" then | |
477 | local MSH = IT("CylinderMesh",PART) | |
478 | elseif TYPE == "Ball" then | |
479 | local MSH = IT("SpecialMesh",PART) | |
480 | MSH.MeshType = "Sphere" | |
481 | elseif TYPE == "Wedge" then | |
482 | local MSH = IT("SpecialMesh",PART) | |
483 | MSH.MeshType = "Wedge" | |
484 | end | |
485 | end | |
486 | ||
487 | function CheckTableForString(Table, String) | |
488 | for i, v in pairs(Table) do | |
489 | if string.find(string.lower(String), string.lower(v)) then | |
490 | return true | |
491 | end | |
492 | end | |
493 | return false | |
494 | end | |
495 | ||
496 | function CheckIntangible(Hit) | |
497 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
498 | if Hit and Hit.Parent then | |
499 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
500 | return true | |
501 | end | |
502 | end | |
503 | return false | |
504 | end | |
505 | ||
506 | Debris = game:GetService("Debris") | |
507 | ||
508 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
509 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
510 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
511 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
512 | if RayHit and CheckIntangible(RayHit) then | |
513 | if DelayIfHit then | |
514 | wait() | |
515 | end | |
516 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
517 | end | |
518 | return RayHit, RayPos, RayNormal | |
519 | end | |
520 | ||
521 | function turnto(position) | |
522 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
523 | end | |
524 | ||
525 | --//=================================\\ | |
526 | --|| WEAPON CREATION | |
527 | --\\=================================// | |
528 | ||
529 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
530 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0)) | |
531 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
532 | ||
533 | for _, c in pairs(Weapon:GetChildren()) do | |
534 | if c.ClassName == "Part" then | |
535 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
536 | end | |
537 | end | |
538 | ||
539 | Weapon.Parent = Character | |
540 | ||
541 | Humanoid.Died:connect(function() | |
542 | ATTACK = true | |
543 | end) | |
544 | ||
545 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
546 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
547 | ||
548 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1") | |
549 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2") | |
550 | ||
551 | --//=================================\\ | |
552 | --|| DAMAGING | |
553 | --\\=================================// | |
554 | ||
555 | function BAN(CHARACTER) | |
556 | local BANFOLDER = IT("Folder",Effects) | |
557 | local naeeym2 = Instance.new("BillboardGui",BANFOLDER) | |
558 | naeeym2.AlwaysOnTop = false | |
559 | naeeym2.Size = UDim2.new(5,35,2,35) | |
560 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
561 | naeeym2.Name = "AAAA" | |
562 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
563 | tecks2.BackgroundTransparency = 1 | |
564 | tecks2.TextScaled = true | |
565 | tecks2.BorderSizePixel = 0 | |
566 | tecks2.Text = "BANNED" | |
567 | tecks2.Font = "Code" | |
568 | tecks2.TextSize = 30 | |
569 | tecks2.TextStrokeTransparency = 1 | |
570 | tecks2.TextColor3 = Color3.new(1,0,0) | |
571 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
572 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
573 | tecks2.Parent = naeeym2 | |
574 | for i,v in ipairs(CHARACTER:GetChildren()) do | |
575 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
576 | if v.Name ~= "HumanoidRootPart" then | |
577 | local BOD = v:Clone() | |
578 | BOD.CanCollide = false | |
579 | BOD.Anchored = true | |
580 | BOD.CFrame = v.CFrame | |
581 | BOD.Parent = BANFOLDER | |
582 | BOD.Material = "Neon" | |
583 | BOD.Color = C3(1,0,0) | |
584 | if BOD:FindFirstChildOfClass("Decal") then | |
585 | BOD:FindFirstChildOfClass("Decal"):remove() | |
586 | end | |
587 | if BOD.Name == "Head" then | |
588 | naeeym2.Adornee = BOD | |
589 | end | |
590 | if BOD.ClassName == "MeshPart" then | |
591 | BOD.TextureID = "" | |
592 | end | |
593 | end | |
594 | end | |
595 | end | |
596 | CHARACTER:remove() | |
597 | coroutine.resume(coroutine.create(function() | |
598 | for i = 1, 50 do | |
599 | Swait() | |
600 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
601 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
602 | v.Transparency = 1 | |
603 | end | |
604 | naeeym2.Enabled = false | |
605 | end | |
606 | Swait() | |
607 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
608 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
609 | v.Transparency = 0 | |
610 | end | |
611 | naeeym2.Enabled = true | |
612 | end | |
613 | end | |
614 | BANFOLDER:remove() | |
615 | end)) | |
616 | end | |
617 | ||
618 | function BANNEAREST(POS,RANGE) | |
619 | for i,v in ipairs(workspace:GetChildren()) do | |
620 | local body = v:GetChildren() | |
621 | for part = 1, #body do | |
622 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
623 | if(body[part].Position - POS).Magnitude < RANGE then | |
624 | if v:FindFirstChildOfClass("Humanoid") then | |
625 | BAN(v) | |
626 | if game.Players:FindFirstChild(v.Name) then | |
627 | local Value = IT("BoolValue",Delete) | |
628 | Value.Name = v.Name | |
629 | end | |
630 | end | |
631 | end | |
632 | end | |
633 | end | |
634 | end | |
635 | end | |
636 | ||
637 | --//=================================\\ | |
638 | --|| ATTACK FUNCTIONS AND STUFF | |
639 | --\\=================================// | |
640 | ||
641 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
642 | if FLOOR ~= nil then | |
643 | coroutine.resume(coroutine.create(function() | |
644 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
645 | PART.CFrame = CF(POSITION) | |
646 | for i = 1, 45 do | |
647 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
648 | RingPiece.Material = FLOOR.Material | |
649 | RingPiece.Color = FLOOR.Color | |
650 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
651 | Debris:AddItem(RingPiece,SWAIT/100) | |
652 | end | |
653 | PART:remove() | |
654 | end)) | |
655 | end | |
656 | end | |
657 | ||
658 | function BANSLAM() | |
659 | ATTACK = true | |
660 | Rooted = false | |
661 | repeat | |
662 | for i=0, 0.000000002, 0.000000001 / Animation_Speed do | |
663 | Swait() | |
664 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed) | |
665 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
666 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
667 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
668 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
669 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
670 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
671 | end | |
672 | for i=0, 0.0000008, 0.0000001 / Animation_Speed do | |
673 | Swait() | |
674 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
675 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
676 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
677 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
678 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
679 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
680 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
681 | end | |
682 | - | for i=0, 0.08, 0.1 / Animation_Speed do |
682 | + | for i=0, 0.0000008, 0.00000000000001 / Animation_Speed do |
683 | Swait() | |
684 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
685 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
686 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
687 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
688 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
689 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
690 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
691 | end | |
692 | CreateSound("147722910", Effects, 10, 1) | |
693 | BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25) | |
694 | if HITFLOOR ~= nil then | |
695 | CreateSound("289842971", HandlePart, 10, 1) | |
696 | CreateSound("289842971", HandlePart, 10, 1) | |
697 | CreateSound("289842971", HandlePart, 10, 1) | |
698 | CreateSound("289842971", HandlePart, 10, 1) | |
699 | CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35) | |
700 | end | |
701 | CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0)) | |
702 | CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0)) | |
703 | for i=0, 0.1, 0.1 / Animation_Speed do | |
704 | Swait() | |
705 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
706 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
710 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
711 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
712 | end | |
713 | if HOLD == true then | |
714 | for i=0, 0.0000000000008, 0.00000001 / Animation_Speed do | |
715 | Swait() | |
716 | if HOLD == false then | |
717 | break | |
718 | end | |
719 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
720 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
721 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
722 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
723 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
724 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
725 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
726 | end | |
727 | end | |
728 | until HOLD == false | |
729 | for i=0, 1, 0.0000000000001 / Animation_Speed do | |
730 | Swait() | |
731 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
732 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
733 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
734 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
735 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
736 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
737 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
738 | end | |
739 | for i=0, 5, 0.000000001 / Animation_Speed do | |
740 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
741 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
745 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
747 | end | |
748 | ATTACK = false | |
749 | Rooted = false | |
750 | end | |
751 | ||
752 | --//=================================\\ | |
753 | --|| ASSIGN THINGS TO KEYS | |
754 | --\\=================================// | |
755 | ||
756 | function MouseDown(Mouse) | |
757 | HOLD = true | |
758 | if ATTACK == false then | |
759 | BANSLAM() | |
760 | end | |
761 | end | |
762 | ||
763 | function MouseUp(Mouse) | |
764 | HOLD = false | |
765 | end | |
766 | ||
767 | function KeyDown(Key) | |
768 | KEYHOLD = true | |
769 | if Key == "b" and ATTACK == false then | |
770 | local pos = RootPart.Position | |
771 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
772 | CreateSound("769380905", Torso, 10, 1) | |
773 | end | |
774 | ||
775 | if Key == "t" then | |
776 | CreateSound("1058417264", Head, 10, 1) | |
777 | Delete:ClearAllChildren() | |
778 | end | |
779 | end | |
780 | ||
781 | function KeyUp(Key) | |
782 | KEYHOLD = false | |
783 | end | |
784 | ||
785 | Mouse.Button1Down:connect(function(NEWKEY) | |
786 | MouseDown(NEWKEY) | |
787 | end) | |
788 | Mouse.Button1Up:connect(function(NEWKEY) | |
789 | MouseUp(NEWKEY) | |
790 | end) | |
791 | Mouse.KeyDown:connect(function(NEWKEY) | |
792 | KeyDown(NEWKEY) | |
793 | end) | |
794 | Mouse.KeyUp:connect(function(NEWKEY) | |
795 | KeyUp(NEWKEY) | |
796 | end) | |
797 | ||
798 | --//=================================\\ | |
799 | --\\=================================// | |
800 | ||
801 | ||
802 | function unanchor() | |
803 | if UNANCHOR == true then | |
804 | g = Character:GetChildren() | |
805 | for i = 1, #g do | |
806 | if g[i].ClassName == "Part" then | |
807 | g[i].Anchored = false | |
808 | end | |
809 | end | |
810 | end | |
811 | end | |
812 | ||
813 | ||
814 | --//=================================\\ | |
815 | --|| WRAP THE WHOLE SCRIPT UP | |
816 | --\\=================================// | |
817 | ||
818 | Humanoid.Changed:connect(function(Jump) | |
819 | if Jump == "Jump" and (Disable_Jump == true) then | |
820 | Humanoid.Jump = false | |
821 | end | |
822 | end) | |
823 | ||
824 | Speed = 23 | |
825 | ||
826 | while true do | |
827 | Swait() | |
828 | ANIMATE.Parent = nil | |
829 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
830 | IDLEANIMATION:Play() | |
831 | SINE = SINE + CHANGE | |
832 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
833 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
834 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
835 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
836 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
837 | if ATTACK == false then | |
838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
839 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
840 | end | |
841 | if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then | |
842 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
843 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
844 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
845 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
846 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then | |
847 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
848 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
849 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
850 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
851 | end | |
852 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
853 | ANIM = "Jump" | |
854 | if ATTACK == false then | |
855 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
857 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
858 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
859 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
860 | end | |
861 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
862 | ANIM = "Fall" | |
863 | if ATTACK == false then | |
864 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
865 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
866 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
867 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
868 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
869 | end | |
870 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
871 | ANIM = "Idle" | |
872 | if ATTACK == false then | |
873 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
874 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
875 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
876 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
877 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
878 | end | |
879 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
880 | ANIM = "Walk" | |
881 | WALK = WALK + 1 / Animation_Speed | |
882 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
883 | WALK = 0 | |
884 | if WALKINGANIM == true then | |
885 | WALKINGANIM = false | |
886 | elseif WALKINGANIM == false then | |
887 | WALKINGANIM = true | |
888 | end | |
889 | end | |
890 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
891 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
892 | if ATTACK == false then | |
893 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
894 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
896 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
897 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
898 | end | |
899 | end | |
900 | unanchor() | |
901 | Humanoid.MaxHealth = "inf" | |
902 | Humanoid.Health = "inf" | |
903 | if Rooted == false then | |
904 | Disable_Jump = false | |
905 | Humanoid.WalkSpeed = Speed | |
906 | elseif Rooted == true then | |
907 | Disable_Jump = true | |
908 | Humanoid.WalkSpeed = 0 | |
909 | end | |
910 | local MATHS = {"0","1"} | |
911 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
912 | Humanoid.PlatformStand = false | |
913 | local GAME = game.Players:GetChildren() | |
914 | for PLAYER = 1, #GAME do | |
915 | local PLAY = GAME[PLAYER] | |
916 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
917 | PLAY.Character:remove() | |
918 | end | |
919 | end | |
920 | end | |
921 | ||
922 | --//=================================\\ | |
923 | --\\=================================// | |
924 | ||
925 | ||
926 | ||
927 | ||
928 | ||
929 | --//====================================================\\-- | |
930 | --|| END OF SCRIPT | |
931 | --\\====================================================//-- |