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1 | ||
2 | --Converted with ttyyuu12345's model to script plugin v4 | |
3 | function sandbox(var,func) | |
4 | local env = getfenv(func) | |
5 | local newenv = setmetatable({},{ | |
6 | __index = function(self,k) | |
7 | if k=="script" then | |
8 | return var | |
9 | else | |
10 | return env[k] | |
11 | end | |
12 | end, | |
13 | }) | |
14 | setfenv(func,newenv) | |
15 | return func | |
16 | end | |
17 | cors = {} | |
18 | mas = Instance.new("Model",game:GetService("Lighting")) | |
19 | Model0 = Instance.new("Model") | |
20 | Script1 = Instance.new("Script") | |
21 | Part2 = Instance.new("Part") | |
22 | Part3 = Instance.new("Part") | |
23 | Part4 = Instance.new("Part") | |
24 | Part5 = Instance.new("Part") | |
25 | Part6 = Instance.new("Part") | |
26 | Part7 = Instance.new("Part") | |
27 | Part8 = Instance.new("Part") | |
28 | Part9 = Instance.new("Part") | |
29 | Script10 = Instance.new("Script") | |
30 | BoolValue11 = Instance.new("BoolValue") | |
31 | - | Model0.Name = "Roblotic Slime" |
31 | + | Model0.Name = "Clumsy Slime" |
32 | Model0.Parent = mas | |
33 | Script1.Parent = Model0 | |
34 | table.insert(cors,sandbox(Script1,function() | |
35 | - | --Particle Slime by timwood1104-- |
35 | + | --Particle Slime V2 by timwood1104-- |
36 | ||
37 | -- V2 includes more customizable options including "range, combine and ooze"! Enjoi :D | |
38 | ||
39 | -- Particle Slime is an interesting concept of Roblox enemy completely designed and built by | |
40 | -- timwood1104(aka, me). Originally inspired by an episode from Star Treck, I designed this using the | |
41 | -- .magnitude as a way to determine which slime particle is closest and farthest away from the target. | |
42 | -- To move closer to the target, the slime takes the particle farthest away and puts it in a random | |
43 | -- position closer to the target it is chasing. This causes the slime to move slowly, but surely towards it's | |
44 | -- prey. Obviously, the slime has no Humanoid, meaning that it can't be killed unless somebody | |
45 | -- constructs a specific tool to do so. Remember, I made this first! Enjoy :P | |
46 | ||
47 | ------------- | |
48 | spaces = 2 -- How many spaces it travels per move(1-3 is the best, preferably 2) | |
49 | speed = 6 -- How fast it goes, just put any number I guess :P | |
50 | range = 75 -- How far the slime "sees"; if it can't see ya it won't get ya! lol | |
51 | - | function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victem. |
51 | + | combine = false -- If there are multiple slimes of the same kind, they will combine together if this is true. |
52 | ooze = true -- This is whether the slime will squeeze through thick walls or not. | |
53 | grabslime = true -- Whether the slime will grab Slimeys from Workspace or not; it doesn't affect much | |
54 | ------------- though. Basically, if there is any bricks in Workspace named "Slimey", it will add them to itself. | |
55 | - | if T == nil then |
55 | + | |
56 | - | T = g[i].Torso |
56 | + | |
57 | - | else |
57 | + | function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victim. |
58 | - | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then |
58 | + | |
59 | for i=1, #g do | |
60 | if g[i]:findFirstChild("Torso") ~= nil then | |
61 | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < range then | |
62 | if T == nil then | |
63 | T = g[i].Torso | |
64 | else | |
65 | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then | |
66 | T = g[i].Torso | |
67 | end | |
68 | end | |
69 | end | |
70 | end | |
71 | if grabslime == true and g[i].Name == "Slimey" and g[i].className == "Part" and g[i].Size == Vector3.new(1,1,1) then | |
72 | g[i].Parent = script.Parent | |
73 | end | |
74 | end | |
75 | end | |
76 | ||
77 | function fade(b)-- This lets a brick disappear by "fading" into invisibility, but you can't see the effect very | |
78 | while b.Transparency < 1 do-- easily unless the slime is at a slow speed. | |
79 | b.Transparency = b.Transparency + 0.01*speed*#p/4 | |
80 | wait(0.001) | |
81 | end | |
82 | b.Transparency = 1 | |
83 | end | |
84 | ||
85 | function unfade(b) -- This lets a brick appear by "fading" into visibility, but you can't see the effect very | |
86 | while b.Transparency > 0 do -- easily unless the slime is at a slow speed. | |
87 | b.Transparency = b.Transparency - 0.01*speed*#p/4 | |
88 | wait(0.001) | |
89 | end | |
90 | - | r = math.random(1,20) --This little bit is supposed to allow the slime to take bigger "steps" every |
90 | + | |
91 | end | |
92 | ||
93 | if combine == true then | |
94 | k = game.Workspace:getChildren() | |
95 | wait(math.random(1,10)/20) | |
96 | for i=1, #k do | |
97 | if k[i]:findFirstChild("Touch") ~= nil and k[i]:findFirstChild("Slimey") ~= nil and k[i] ~= script.Parent then | |
98 | if k[i]:findFirstChild("Slimey").BrickColor == script.Parent.Slimey.BrickColor then | |
99 | h = k[i]:getChildren() | |
100 | for o=1, #h do | |
101 | if h[o].Name == "Slimey" then | |
102 | h[o].Parent = script.Parent | |
103 | end | |
104 | end | |
105 | k[i]:remove() | |
106 | end | |
107 | end | |
108 | end | |
109 | end | |
110 | ||
111 | ||
112 | while true do | |
113 | ||
114 | T = nil -- Erases previous target from memory. | |
115 | findTarget() -- Finds the new closest target! | |
116 | ||
117 | if ooze == true then | |
118 | r = math.random(1,36) --This little bit is supposed to allow the slime to take bigger "steps" every | |
119 | if r == 1 or r == 2 or r == 3 then -- once and a while, thus allowing it to travel through thick walls. | |
120 | space = spaces + 1 | |
121 | elseif r == 4 or r == 5 then | |
122 | space = spaces + 2 | |
123 | elseif r == 6 then | |
124 | space = spaces + 3 | |
125 | else | |
126 | space = spaces | |
127 | end | |
128 | end | |
129 | ||
130 | - | Part2.BrickColor = BrickColor.new("Dark stone grey") |
130 | + | |
131 | - | Part2.Anchored = true |
131 | + | |
132 | p = script.Parent:getChildren() -- Makes a list of the slime's "Slimeys" | |
133 | for i=1, #p do | |
134 | if p[i].Name == "Slimey" then | |
135 | - | Part2.CFrame = CFrame.new(-32.5, 0.50000602, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
135 | + | |
136 | prev = p[i] | |
137 | prev2 = p[i] | |
138 | end | |
139 | if (p[i].Position - T.Position).magnitude > (prev.Position - T.Position).magnitude then | |
140 | prev = p[i] -- This finds the Slimey closest to the target. | |
141 | end | |
142 | - | Part2.Color = Color3.new(0.388235, 0.372549, 0.384314) |
142 | + | |
143 | - | Part2.Position = Vector3.new(-32.5, 0.50000602, -9.5) |
143 | + | |
144 | - | Part2.Color = Color3.new(0.388235, 0.372549, 0.384314) |
144 | + | |
145 | end | |
146 | end | |
147 | - | Part3.BrickColor = BrickColor.new("Dark stone grey") |
147 | + | |
148 | - | Part3.Anchored = true |
148 | + | |
149 | unfade(prev) -- Make Slimey appear again. | |
150 | end | |
151 | end | |
152 | - | Part3.CFrame = CFrame.new(-32.5, 0.50000602, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
152 | + | |
153 | end -- Repeat!! | |
154 | ||
155 | ||
156 | end)) | |
157 | Part2.Name = "Slimey" | |
158 | Part2.Parent = Model0 | |
159 | - | Part3.Color = Color3.new(0.388235, 0.372549, 0.384314) |
159 | + | Part2.BrickColor = BrickColor.new("Bright orange") |
160 | - | Part3.Position = Vector3.new(-32.5, 0.50000602, -8.5) |
160 | + | |
161 | - | Part3.Color = Color3.new(0.388235, 0.372549, 0.384314) |
161 | + | |
162 | Part2.Size = Vector3.new(1, 1, 1) | |
163 | Part2.CFrame = CFrame.new(-30.5, 0.500012994, -19.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
164 | - | Part4.BrickColor = BrickColor.new("Dark stone grey") |
164 | + | |
165 | - | Part4.Anchored = true |
165 | + | |
166 | Part2.FrontSurface = Enum.SurfaceType.Glue | |
167 | Part2.LeftSurface = Enum.SurfaceType.Glue | |
168 | Part2.RightSurface = Enum.SurfaceType.Glue | |
169 | - | Part4.CFrame = CFrame.new(-32.5, 1.50000501, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
169 | + | |
170 | Part2.Color = Color3.new(0.854902, 0.521569, 0.254902) | |
171 | Part2.Position = Vector3.new(-30.5, 0.500012994, -19.5) | |
172 | Part2.Color = Color3.new(0.854902, 0.521569, 0.254902) | |
173 | Part3.Name = "Slimey" | |
174 | Part3.Parent = Model0 | |
175 | Part3.BrickColor = BrickColor.new("Bright orange") | |
176 | - | Part4.Color = Color3.new(0.388235, 0.372549, 0.384314) |
176 | + | |
177 | - | Part4.Position = Vector3.new(-32.5, 1.50000501, -9.5) |
177 | + | |
178 | - | Part4.Color = Color3.new(0.388235, 0.372549, 0.384314) |
178 | + | |
179 | Part3.CFrame = CFrame.new(-30.5, 0.500012994, -18.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
180 | Part3.BackSurface = Enum.SurfaceType.Glue | |
181 | - | Part5.BrickColor = BrickColor.new("Dark stone grey") |
181 | + | |
182 | - | Part5.Anchored = true |
182 | + | |
183 | Part3.LeftSurface = Enum.SurfaceType.Glue | |
184 | Part3.RightSurface = Enum.SurfaceType.Glue | |
185 | Part3.TopSurface = Enum.SurfaceType.Glue | |
186 | - | Part5.CFrame = CFrame.new(-32.5, 1.50000501, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
186 | + | Part3.Color = Color3.new(0.854902, 0.521569, 0.254902) |
187 | Part3.Position = Vector3.new(-30.5, 0.500012994, -18.5) | |
188 | Part3.Color = Color3.new(0.854902, 0.521569, 0.254902) | |
189 | Part4.Name = "Slimey" | |
190 | Part4.Parent = Model0 | |
191 | Part4.BrickColor = BrickColor.new("Bright orange") | |
192 | Part4.Locked = true | |
193 | - | Part5.Color = Color3.new(0.388235, 0.372549, 0.384314) |
193 | + | |
194 | - | Part5.Position = Vector3.new(-32.5, 1.50000501, -8.5) |
194 | + | |
195 | - | Part5.Color = Color3.new(0.388235, 0.372549, 0.384314) |
195 | + | Part4.CFrame = CFrame.new(-30.5, 1.50001204, -19.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
196 | Part4.BackSurface = Enum.SurfaceType.Glue | |
197 | Part4.BottomSurface = Enum.SurfaceType.Glue | |
198 | - | Part6.BrickColor = BrickColor.new("Dark stone grey") |
198 | + | |
199 | - | Part6.Anchored = true |
199 | + | |
200 | Part4.RightSurface = Enum.SurfaceType.Glue | |
201 | Part4.TopSurface = Enum.SurfaceType.Glue | |
202 | Part4.Color = Color3.new(0.854902, 0.521569, 0.254902) | |
203 | - | Part6.CFrame = CFrame.new(-31.5, 0.50000602, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
203 | + | Part4.Position = Vector3.new(-30.5, 1.50001204, -19.5) |
204 | Part4.Color = Color3.new(0.854902, 0.521569, 0.254902) | |
205 | Part5.Name = "Slimey" | |
206 | Part5.Parent = Model0 | |
207 | Part5.BrickColor = BrickColor.new("Bright orange") | |
208 | Part5.Locked = true | |
209 | Part5.FormFactor = Enum.FormFactor.Symmetric | |
210 | - | Part6.Color = Color3.new(0.388235, 0.372549, 0.384314) |
210 | + | |
211 | - | Part6.Position = Vector3.new(-31.5, 0.50000602, -8.5) |
211 | + | Part5.CFrame = CFrame.new(-30.5, 1.50001204, -18.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
212 | - | Part6.Color = Color3.new(0.388235, 0.372549, 0.384314) |
212 | + | |
213 | Part5.BottomSurface = Enum.SurfaceType.Glue | |
214 | Part5.FrontSurface = Enum.SurfaceType.Glue | |
215 | - | Part7.BrickColor = BrickColor.new("Dark stone grey") |
215 | + | |
216 | - | Part7.Anchored = true |
216 | + | |
217 | Part5.TopSurface = Enum.SurfaceType.Glue | |
218 | Part5.Color = Color3.new(0.854902, 0.521569, 0.254902) | |
219 | Part5.Position = Vector3.new(-30.5, 1.50001204, -18.5) | |
220 | - | Part7.CFrame = CFrame.new(-31.5, 1.50000501, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
220 | + | Part5.Color = Color3.new(0.854902, 0.521569, 0.254902) |
221 | Part6.Name = "Slimey" | |
222 | Part6.Parent = Model0 | |
223 | Part6.BrickColor = BrickColor.new("Bright orange") | |
224 | Part6.Locked = true | |
225 | Part6.FormFactor = Enum.FormFactor.Symmetric | |
226 | Part6.Size = Vector3.new(1, 1, 1) | |
227 | - | Part7.Color = Color3.new(0.388235, 0.372549, 0.384314) |
227 | + | Part6.CFrame = CFrame.new(-29.5, 0.500012994, -18.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
228 | - | Part7.Position = Vector3.new(-31.5, 1.50000501, -8.5) |
228 | + | |
229 | - | Part7.Color = Color3.new(0.388235, 0.372549, 0.384314) |
229 | + | |
230 | Part6.FrontSurface = Enum.SurfaceType.Glue | |
231 | Part6.LeftSurface = Enum.SurfaceType.Glue | |
232 | - | Part8.BrickColor = BrickColor.new("Dark stone grey") |
232 | + | |
233 | - | Part8.Anchored = true |
233 | + | |
234 | Part6.Color = Color3.new(0.854902, 0.521569, 0.254902) | |
235 | Part6.Position = Vector3.new(-29.5, 0.500012994, -18.5) | |
236 | Part6.Color = Color3.new(0.854902, 0.521569, 0.254902) | |
237 | - | Part8.CFrame = CFrame.new(-31.5, 1.50000501, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
237 | + | |
238 | Part7.Parent = Model0 | |
239 | Part7.BrickColor = BrickColor.new("Bright orange") | |
240 | Part7.Locked = true | |
241 | Part7.FormFactor = Enum.FormFactor.Symmetric | |
242 | Part7.Size = Vector3.new(1, 1, 1) | |
243 | Part7.CFrame = CFrame.new(-29.5, 1.50001204, -18.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
244 | - | Part8.Color = Color3.new(0.388235, 0.372549, 0.384314) |
244 | + | |
245 | - | Part8.Position = Vector3.new(-31.5, 1.50000501, -9.5) |
245 | + | |
246 | - | Part8.Color = Color3.new(0.388235, 0.372549, 0.384314) |
246 | + | |
247 | Part7.LeftSurface = Enum.SurfaceType.Glue | |
248 | Part7.RightSurface = Enum.SurfaceType.Glue | |
249 | - | Part9.BrickColor = BrickColor.new("Dark stone grey") |
249 | + | |
250 | - | Part9.Anchored = true |
250 | + | Part7.Color = Color3.new(0.854902, 0.521569, 0.254902) |
251 | Part7.Position = Vector3.new(-29.5, 1.50001204, -18.5) | |
252 | Part7.Color = Color3.new(0.854902, 0.521569, 0.254902) | |
253 | Part8.Name = "Slimey" | |
254 | - | Part9.CFrame = CFrame.new(-31.5, 0.50000602, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
254 | + | |
255 | Part8.BrickColor = BrickColor.new("Bright orange") | |
256 | Part8.Locked = true | |
257 | Part8.FormFactor = Enum.FormFactor.Symmetric | |
258 | Part8.Size = Vector3.new(1, 1, 1) | |
259 | Part8.CFrame = CFrame.new(-29.5, 1.50001204, -19.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
260 | Part8.BackSurface = Enum.SurfaceType.Glue | |
261 | - | Part9.Color = Color3.new(0.388235, 0.372549, 0.384314) |
261 | + | |
262 | - | Part9.Position = Vector3.new(-31.5, 0.50000602, -9.5) |
262 | + | |
263 | - | Part9.Color = Color3.new(0.388235, 0.372549, 0.384314) |
263 | + | |
264 | Part8.RightSurface = Enum.SurfaceType.Glue | |
265 | Part8.TopSurface = Enum.SurfaceType.Glue | |
266 | Part8.Color = Color3.new(0.854902, 0.521569, 0.254902) | |
267 | Part8.Position = Vector3.new(-29.5, 1.50001204, -19.5) | |
268 | Part8.Color = Color3.new(0.854902, 0.521569, 0.254902) | |
269 | Part9.Name = "Slimey" | |
270 | Part9.Parent = Model0 | |
271 | Part9.BrickColor = BrickColor.new("Bright orange") | |
272 | - | p.Anchored = true |
272 | + | |
273 | Part9.FormFactor = Enum.FormFactor.Symmetric | |
274 | Part9.Size = Vector3.new(1, 1, 1) | |
275 | Part9.CFrame = CFrame.new(-29.5, 0.500012994, -19.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
276 | Part9.BackSurface = Enum.SurfaceType.Glue | |
277 | Part9.BottomSurface = Enum.SurfaceType.Glue | |
278 | Part9.FrontSurface = Enum.SurfaceType.Glue | |
279 | Part9.LeftSurface = Enum.SurfaceType.Glue | |
280 | Part9.RightSurface = Enum.SurfaceType.Glue | |
281 | Part9.TopSurface = Enum.SurfaceType.Glue | |
282 | Part9.Color = Color3.new(0.854902, 0.521569, 0.254902) | |
283 | Part9.Position = Vector3.new(-29.5, 0.500012994, -19.5) | |
284 | Part9.Color = Color3.new(0.854902, 0.521569, 0.254902) | |
285 | Script10.Name = "Touch" | |
286 | Script10.Parent = Model0 | |
287 | table.insert(cors,sandbox(Script10,function() | |
288 | ting = false | |
289 | function onTouched(p) | |
290 | if ting == false then | |
291 | ting = true | |
292 | if p.Name == "Left Arm" or p.Name == "Right Arm" or p.Name == "Left Leg" or p.Name == "Right Leg" or p.Name == "Head" or p.Name == "Torso" or p.Name == "zarm" then | |
293 | p.Anchored = false --OMG!! | |
294 | reflect(p) | |
295 | part = Instance.new("Part") | |
296 | part.Parent = game.Workspace | |
297 | part.Position = p.Position | |
298 | p:remove() | |
299 | part.Reflectance = 1 | |
300 | part.formFactor = "Symmetric" | |
301 | part.TopSurface = "Glue" | |
302 | part.BottomSurface = "Glue" | |
303 | part.LeftSurface = "Glue" | |
304 | part.RightSurface = "Glue" | |
305 | part.BackSurface = "Glue" | |
306 | part.FrontSurface = "Glue" | |
307 | part.Locked = true | |
308 | part.Anchored = true | |
309 | part.Size = Vector3.new(1,1,1) | |
310 | unreflect(part) | |
311 | part.BrickColor = script.Parent.Slimey.BrickColor | |
312 | part.Parent = script.Parent | |
313 | part.Name = "Slimey" | |
314 | part.Touched:connect(onTouched) | |
315 | end | |
316 | ting = false | |
317 | end | |
318 | end | |
319 | ||
320 | function reflect(b) | |
321 | while b.Reflectance < 1 do | |
322 | b.Reflectance = b.Reflectance + 0.05 | |
323 | wait(0.01) | |
324 | end | |
325 | b.Reflectance = 1 | |
326 | end | |
327 | ||
328 | function unreflect(b) | |
329 | while b.Reflectance > 0 do | |
330 | b.Reflectance = b.Reflectance - 0.05 | |
331 | wait(0.01) | |
332 | end | |
333 | b.Reflectance = 0 | |
334 | end | |
335 | ||
336 | e = script.Parent:getChildren() | |
337 | for i=1, #e do | |
338 | if e[i].Name == "Slimey" then | |
339 | e[i].Touched:connect(onTouched) | |
340 | end | |
341 | end | |
342 | ||
343 | end)) | |
344 | BoolValue11.Name = "on" | |
345 | BoolValue11.Parent = Model0 | |
346 | BoolValue11.Value = true | |
347 | for i,v in pairs(mas:GetChildren()) do | |
348 | v.Parent = workspace | |
349 | pcall(function() v:MakeJoints() end) | |
350 | end | |
351 | mas:Destroy() | |
352 | for i,v in pairs(cors) do | |
353 | spawn(function() | |
354 | pcall(v) | |
355 | end) | |
356 | end |