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wait(1)
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math.randomseed(tick() % 1 * 1e6)
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sky = coroutine.create(function()
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			if v:IsA("Model") then
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		s = Instance.new("Sky",game.Lighting)
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		s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408"
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		s.CelestialBodiesShown = false
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	end
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end)
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for i,v in pairs(game.Players:GetChildren()) do
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end
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sound = coroutine.create(function()
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	a = Instance.new("Sound",workspace)
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	a.SoundId = "rbxassetid://169505671"
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	a.Name = "RAINING MEN"
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	a.Volume = 58359
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	a.Looped = true
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	a:Play()
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	while wait(0.2) do
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		rainin = workspace:FindFirstChild("RAINING MEN")
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		if not rainin then
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			a = Instance.new("Sound",workspace)
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noises = {'rbxassetid://230287740','rbxassetid://271787597','rbxassetid://153752123','rbxassetid://271787503'}
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			a.Name = "RAINING MEN"
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			a.Volume = 58359
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			a.Looped = true
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			a:Play()
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		end
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	end
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end)
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coroutine.resume(del)
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coroutine.resume(sound)
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coroutine.resume(msg)
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coroutine.resume(rain)