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1 | ||
2 | wait(0.2) | |
3 | ||
4 | ||
5 | ||
6 | Player = game:GetService("Players").LocalPlayer | |
7 | PlayerGui = Player.PlayerGui | |
8 | Cam = workspace.CurrentCamera | |
9 | Backpack = Player.Backpack | |
10 | Character = Player.Character | |
11 | Humanoid = Character.Humanoid | |
12 | Mouse = Player:GetMouse() | |
13 | RootPart = Character["HumanoidRootPart"] | |
14 | Torso = Character["Torso"] | |
15 | Head = Character["Head"] | |
16 | RightArm = Character["Right Arm"] | |
17 | LeftArm = Character["Left Arm"] | |
18 | RightLeg = Character["Right Leg"] | |
19 | LeftLeg = Character["Left Leg"] | |
20 | RootJoint = RootPart["RootJoint"] | |
21 | Neck = Torso["Neck"] | |
22 | RightShoulder = Torso["Right Shoulder"] | |
23 | LeftShoulder = Torso["Left Shoulder"] | |
24 | RightHip = Torso["Right Hip"] | |
25 | LeftHip = Torso["Left Hip"] | |
26 | local sick = Instance.new("Sound",Character) | |
27 | sick.SoundId = "rbxassetid://163008848" | |
28 | sick.Looped = true | |
29 | sick.Pitch = 1 | |
30 | sick.Volume = 3 | |
31 | sick:Play() | |
32 | ||
33 | IT = Instance.new | |
34 | CF = CFrame.new | |
35 | VT = Vector3.new | |
36 | RAD = math.rad | |
37 | C3 = Color3.new | |
38 | UD2 = UDim2.new | |
39 | BRICKC = BrickColor.new | |
40 | ANGLES = CFrame.Angles | |
41 | EULER = CFrame.fromEulerAnglesXYZ | |
42 | COS = math.cos | |
43 | ACOS = math.acos | |
44 | SIN = math.sin | |
45 | ASIN = math.asin | |
46 | ABS = math.abs | |
47 | MRANDOM = math.random | |
48 | FLOOR = math.floor | |
49 | ||
50 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
51 | local NEWMESH = IT(MESH) | |
52 | if MESH == "SpecialMesh" then | |
53 | NEWMESH.MeshType = MESHTYPE | |
54 | if MESHID ~= "nil" and MESHID ~= "" then | |
55 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
56 | end | |
57 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
58 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
59 | end | |
60 | end | |
61 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
62 | NEWMESH.Scale = SCALE | |
63 | NEWMESH.Parent = PARENT | |
64 | return NEWMESH | |
65 | end | |
66 | ||
67 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
68 | local NEWPART = IT("Part") | |
69 | NEWPART.formFactor = FORMFACTOR | |
70 | NEWPART.Reflectance = REFLECTANCE | |
71 | NEWPART.Transparency = TRANSPARENCY | |
72 | NEWPART.CanCollide = false | |
73 | NEWPART.Locked = true | |
74 | NEWPART.Anchored = true | |
75 | if ANCHOR == false then | |
76 | NEWPART.Anchored = false | |
77 | end | |
78 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
79 | NEWPART.Name = NAME | |
80 | NEWPART.Size = SIZE | |
81 | NEWPART.Position = Torso.Position | |
82 | NEWPART.Material = MATERIAL | |
83 | NEWPART:BreakJoints() | |
84 | NEWPART.Parent = PARENT | |
85 | return NEWPART | |
86 | end | |
87 | ||
88 | --//=================================\\ | |
89 | --|| CUSTOMIZATION | |
90 | --\\=================================// | |
91 | ||
92 | Player_Size = 1 --Size of the player. | |
93 | Animation_Speed = 3 | |
94 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
95 | ||
96 | local Speed = 16 | |
97 | local Effects2 = {} | |
98 | ||
99 | --//=================================\\ | |
100 | --|| END OF CUSTOMIZATION | |
101 | --\\=================================// | |
102 | ||
103 | local function weldBetween(a, b) | |
104 | local weldd = Instance.new("ManualWeld") | |
105 | weldd.Part0 = a | |
106 | weldd.Part1 = b | |
107 | weldd.C0 = CFrame.new() | |
108 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
109 | weldd.Parent = a | |
110 | return weldd | |
111 | end | |
112 | ||
113 | --//=================================\\ | |
114 | --|| USEFUL VALUES | |
115 | --\\=================================// | |
116 | ||
117 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
118 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
119 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
120 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
121 | local CHANGEDEFENSE = 0 | |
122 | local CHANGEDAMAGE = 0 | |
123 | local CHANGEMOVEMENT = 0 | |
124 | local ANIM = "Idle" | |
125 | local ATTACK = false | |
126 | local EQUIPPED = false | |
127 | local HOLD = false | |
128 | local COMBO = 1 | |
129 | local Rooted = false | |
130 | local SINE = 0 | |
131 | local KEYHOLD = false | |
132 | local CHANGE = 2 / Animation_Speed | |
133 | local WALKINGANIM = false | |
134 | local WALK = 0 | |
135 | local VALUE1 = false | |
136 | local VALUE2 = false | |
137 | local ROBLOXIDLEANIMATION = IT("Animation") | |
138 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
139 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
140 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
141 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
142 | WEAPONGUI.Name = "Weapon GUI" | |
143 | local Effects = IT("Folder", Character) | |
144 | Effects.Name = "Effects" | |
145 | local ANIMATOR = Humanoid.Animator | |
146 | local ANIMATE = Character.Animate | |
147 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
148 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
149 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
150 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
151 | local UNANCHOR = true | |
152 | ||
153 | local SKILLTEXTCOLOR = C3(0,0,0) | |
154 | ||
155 | local naeeym2 = Instance.new("BillboardGui",Character) | |
156 | naeeym2.AlwaysOnTop = true | |
157 | naeeym2.Size = UDim2.new(5,35,2,35) | |
158 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
159 | naeeym2.Adornee = Character.Head | |
160 | naeeym2.Name = "Name" | |
161 | naeeym2.PlayerToHideFrom = Player | |
162 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
163 | tecks2.BackgroundTransparency = 1 | |
164 | tecks2.TextScaled = true | |
165 | tecks2.BorderSizePixel = 0 | |
166 | tecks2.Text = Player.Name..", The Ultimate Edgelord" | |
167 | tecks2.Font = "Antique" | |
168 | tecks2.TextSize = 30 | |
169 | tecks2.TextStrokeTransparency = 0 | |
170 | tecks2.TextColor3 = Color3.new(0,0,0) | |
171 | tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2) | |
172 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
173 | tecks2.Parent = naeeym2 | |
174 | ||
175 | --//=================================\\ | |
176 | --\\=================================// | |
177 | ||
178 | ||
179 | --//=================================\\ | |
180 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
181 | --\\=================================// | |
182 | ||
183 | ArtificialHB = Instance.new("BindableEvent", script) | |
184 | ArtificialHB.Name = "ArtificialHB" | |
185 | ||
186 | script:WaitForChild("ArtificialHB") | |
187 | ||
188 | frame = Frame_Speed | |
189 | tf = 0 | |
190 | allowframeloss = false | |
191 | tossremainder = false | |
192 | lastframe = tick() | |
193 | script.ArtificialHB:Fire() | |
194 | ||
195 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
196 | tf = tf + s | |
197 | if tf >= frame then | |
198 | if allowframeloss then | |
199 | script.ArtificialHB:Fire() | |
200 | lastframe = tick() | |
201 | else | |
202 | for i = 1, math.floor(tf / frame) do | |
203 | script.ArtificialHB:Fire() | |
204 | end | |
205 | lastframe = tick() | |
206 | end | |
207 | if tossremainder then | |
208 | tf = 0 | |
209 | else | |
210 | tf = tf - frame * math.floor(tf / frame) | |
211 | end | |
212 | end | |
213 | end) | |
214 | ||
215 | --//=================================\\ | |
216 | --\\=================================// | |
217 | ||
218 | ||
219 | ||
220 | ||
221 | ||
222 | --//=================================\\ | |
223 | --|| SOME FUNCTIONS | |
224 | --\\=================================// | |
225 | ||
226 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
227 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
228 | end | |
229 | ||
230 | function PositiveAngle(NUMBER) | |
231 | if NUMBER >= 0 then | |
232 | NUMBER = 0 | |
233 | end | |
234 | return NUMBER | |
235 | end | |
236 | ||
237 | function NegativeAngle(NUMBER) | |
238 | if NUMBER <= 0 then | |
239 | NUMBER = 0 | |
240 | end | |
241 | return NUMBER | |
242 | end | |
243 | ||
244 | function Swait(NUMBER) | |
245 | if NUMBER == 0 or NUMBER == nil then | |
246 | ArtificialHB.Event:wait() | |
247 | else | |
248 | for i = 1, NUMBER do | |
249 | ArtificialHB.Event:wait() | |
250 | end | |
251 | end | |
252 | end | |
253 | ||
254 | function QuaternionFromCFrame(cf) | |
255 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
256 | local trace = m00 + m11 + m22 | |
257 | if trace > 0 then | |
258 | local s = math.sqrt(1 + trace) | |
259 | local recip = 0.5 / s | |
260 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
261 | else | |
262 | local i = 0 | |
263 | if m11 > m00 then | |
264 | i = 1 | |
265 | end | |
266 | if m22 > (i == 0 and m00 or m11) then | |
267 | i = 2 | |
268 | end | |
269 | if i == 0 then | |
270 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
271 | local recip = 0.5 / s | |
272 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
273 | elseif i == 1 then | |
274 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
275 | local recip = 0.5 / s | |
276 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
277 | elseif i == 2 then | |
278 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
279 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
280 | end | |
281 | end | |
282 | end | |
283 | ||
284 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
285 | local xs, ys, zs = x + x, y + y, z + z | |
286 | local wx, wy, wz = w * xs, w * ys, w * zs | |
287 | local xx = x * xs | |
288 | local xy = x * ys | |
289 | local xz = x * zs | |
290 | local yy = y * ys | |
291 | local yz = y * zs | |
292 | local zz = z * zs | |
293 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
294 | end | |
295 | ||
296 | function QuaternionSlerp(a, b, t) | |
297 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
298 | local startInterp, finishInterp; | |
299 | if cosTheta >= 0.0001 then | |
300 | if (1 - cosTheta) > 0.0001 then | |
301 | local theta = ACOS(cosTheta) | |
302 | local invSinTheta = 1 / SIN(theta) | |
303 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
304 | finishInterp = SIN(t * theta) * invSinTheta | |
305 | else | |
306 | startInterp = 1 - t | |
307 | finishInterp = t | |
308 | end | |
309 | else | |
310 | if (1 + cosTheta) > 0.0001 then | |
311 | local theta = ACOS(-cosTheta) | |
312 | local invSinTheta = 1 / SIN(theta) | |
313 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
314 | finishInterp = SIN(t * theta) * invSinTheta | |
315 | else | |
316 | startInterp = t - 1 | |
317 | finishInterp = t | |
318 | end | |
319 | end | |
320 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
321 | end | |
322 | ||
323 | function Clerp(a, b, t) | |
324 | local qa = {QuaternionFromCFrame(a)} | |
325 | local qb = {QuaternionFromCFrame(b)} | |
326 | local ax, ay, az = a.x, a.y, a.z | |
327 | local bx, by, bz = b.x, b.y, b.z | |
328 | local _t = 1 - t | |
329 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
330 | end | |
331 | ||
332 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
333 | local frame = IT("Frame") | |
334 | frame.BackgroundTransparency = TRANSPARENCY | |
335 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
336 | frame.Position = POSITION | |
337 | frame.Size = SIZE | |
338 | frame.BackgroundColor3 = COLOR | |
339 | frame.BorderColor3 = BORDERCOLOR | |
340 | frame.Name = NAME | |
341 | frame.Parent = PARENT | |
342 | return frame | |
343 | end | |
344 | ||
345 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
346 | local label = IT("TextLabel") | |
347 | label.BackgroundTransparency = 1 | |
348 | label.Size = UD2(1, 0, 1, 0) | |
349 | label.Position = UD2(0, 0, 0, 0) | |
350 | label.TextColor3 = TEXTCOLOR | |
351 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
352 | label.TextTransparency = TRANSPARENCY | |
353 | label.FontSize = TEXTFONTSIZE | |
354 | label.Font = TEXTFONT | |
355 | label.BorderSizePixel = BORDERSIZEPIXEL | |
356 | label.TextScaled = false | |
357 | label.Text = TEXT | |
358 | label.Name = NAME | |
359 | label.Parent = PARENT | |
360 | return label | |
361 | end | |
362 | ||
363 | function NoOutlines(PART) | |
364 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
365 | end | |
366 | ||
367 | ||
368 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
369 | local NEWWELD = IT(TYPE) | |
370 | NEWWELD.Part0 = PART0 | |
371 | NEWWELD.Part1 = PART1 | |
372 | NEWWELD.C0 = C0 | |
373 | NEWWELD.C1 = C1 | |
374 | NEWWELD.Parent = PARENT | |
375 | return NEWWELD | |
376 | end | |
377 | ||
378 | local S = IT("Sound") | |
379 | ||
380 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
381 | local NEWSOUND = nil | |
382 | coroutine.resume(coroutine.create(function() | |
383 | NEWSOUND = S:Clone() | |
384 | NEWSOUND.Parent = PARENT | |
385 | NEWSOUND.Volume = VOLUME | |
386 | NEWSOUND.Pitch = PITCH | |
387 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
388 | Swait() | |
389 | NEWSOUND:play() | |
390 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
391 | end)) | |
392 | return NEWSOUND | |
393 | end | |
394 | ||
395 | function CFrameFromTopBack(at, top, back) | |
396 | local right = top:Cross(back) | |
397 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
398 | end | |
399 | ||
400 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
401 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
402 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
403 | wave.CFrame = CFRAME | |
404 | coroutine.resume(coroutine.create(function(PART) | |
405 | for i = 1, WAIT do | |
406 | Swait() | |
407 | mesh.Scale = mesh.Scale + GROW | |
408 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
409 | if DOESROT == true then | |
410 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
411 | end | |
412 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
413 | if wave.Transparency > 0.99 then | |
414 | wave:remove() | |
415 | end | |
416 | end | |
417 | end)) | |
418 | end | |
419 | ||
420 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
421 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
422 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
423 | wave.CFrame = CFRAME | |
424 | coroutine.resume(coroutine.create(function(PART) | |
425 | for i = 1, WAIT do | |
426 | Swait() | |
427 | mesh.Scale = mesh.Scale + GROW | |
428 | if DOESROT == true then | |
429 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
430 | end | |
431 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
432 | if wave.Transparency > 0.99 then | |
433 | wave:remove() | |
434 | end | |
435 | end | |
436 | end)) | |
437 | end | |
438 | ||
439 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
440 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
441 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
442 | wave.CFrame = CFRAME | |
443 | coroutine.resume(coroutine.create(function(PART) | |
444 | for i = 1, WAIT do | |
445 | Swait() | |
446 | mesh.Scale = mesh.Scale + GROW | |
447 | wave.Transparency = wave.Transparency + (1/WAIT) | |
448 | if wave.Transparency > 0.99 then | |
449 | wave:remove() | |
450 | end | |
451 | end | |
452 | end)) | |
453 | end | |
454 | ||
455 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
456 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
457 | local mesh = nil | |
458 | if KIND == "Base" then | |
459 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
460 | elseif KIND == "Thin" then | |
461 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
462 | elseif KIND == "Round" then | |
463 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
464 | end | |
465 | wave.CFrame = CFRAME | |
466 | coroutine.resume(coroutine.create(function(PART) | |
467 | for i = 1, WAIT do | |
468 | Swait() | |
469 | mesh.Scale = mesh.Scale + GROW/10 | |
470 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
471 | if wave.Transparency > 0.99 then | |
472 | wave:remove() | |
473 | end | |
474 | end | |
475 | end)) | |
476 | end | |
477 | ||
478 | function MakeForm(PART,TYPE) | |
479 | if TYPE == "Cyl" then | |
480 | local MSH = IT("CylinderMesh",PART) | |
481 | elseif TYPE == "Ball" then | |
482 | local MSH = IT("SpecialMesh",PART) | |
483 | MSH.MeshType = "Sphere" | |
484 | elseif TYPE == "Wedge" then | |
485 | local MSH = IT("SpecialMesh",PART) | |
486 | MSH.MeshType = "Wedge" | |
487 | end | |
488 | end | |
489 | ||
490 | function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE) | |
491 | SIZE = SIZE / 2 | |
492 | local WELD = nil | |
493 | local KNIFEMODEL = IT("Model",Effects) | |
494 | KNIFEMODEL.Name = "Knife" | |
495 | local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Royal purple", "Handle", VT(0.2,1.5,0.2)*SIZE,false) | |
496 | MakeForm(HandlePart,"Cyl") | |
497 | - | local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false) |
497 | + | |
498 | WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0)) | |
499 | end | |
500 | local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Royal purple", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false) | |
501 | BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE) | |
502 | - | local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false) |
502 | + | |
503 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Royal purple", "Blade", VT(0,2.8,1)*SIZE,false) | |
504 | MakeForm(Part,"Wedge") | |
505 | - | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false) |
505 | + | |
506 | weldBetween(BladePart,Part) | |
507 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Royal purple", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false) | |
508 | MakeForm(Part,"Wedge") | |
509 | - | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false) |
509 | + | |
510 | weldBetween(BladePart,Part) | |
511 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Royal purple", "Blade", VT(0,3.25/1.5,1)*SIZE,false) | |
512 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
513 | - | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false) |
513 | + | |
514 | local A = IT("Attachment",BladePart) | |
515 | A.Position = VT(0,BladePart.Size.Y/2,0) | |
516 | local B = IT("Attachment",BladePart) | |
517 | B.Position = VT(0,-BladePart.Size.Y/2,0) | |
518 | local Trail = IT("Trail",BladePart) | |
519 | Trail.Attachment0 = A | |
520 | Trail.Attachment1 = B | |
521 | Trail.Lifetime = 0.2 | |
522 | Trail.Color = ColorSequence.new(BRICKC"Royal purple".Color) | |
523 | Trail.Transparency = NumberSequence.new(0, 1) | |
524 | - | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) |
524 | + | |
525 | if c.ClassName == "Part" then | |
526 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
527 | end | |
528 | end | |
529 | if DOESDODAMAGE == true then | |
530 | local HIT = false | |
531 | BladePart.CanCollide = true | |
532 | local TOUCHED = BladePart.Touched:Connect(function(hit) | |
533 | if HIT == false then | |
534 | if hit ~= nil then | |
535 | if hit.Parent ~= nil then | |
536 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
537 | HIT = true | |
538 | ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2) | |
539 | wait(0.1) | |
540 | HIT = false | |
541 | end | |
542 | end | |
543 | end | |
544 | end | |
545 | end) | |
546 | end | |
547 | return KNIFEMODEL,WELD,BladePart | |
548 | end | |
549 | ||
550 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
551 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
552 | if HITFLOOR ~= nil then | |
553 | if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then | |
554 | if HITFLOOR.Name == "BloodPuddle" then | |
555 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
556 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
557 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
558 | end | |
559 | else | |
560 | if HITFLOOR.Anchored == true then | |
561 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
562 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
563 | MakeForm(BLOOD,"Cyl") | |
564 | coroutine.resume(coroutine.create(function() | |
565 | Swait(75) | |
566 | while true do | |
567 | Swait() | |
568 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
569 | if BLOOD.Size.Z < 0.051 then | |
570 | BLOOD:remove() | |
571 | break | |
572 | end | |
573 | end | |
574 | end)) | |
575 | end | |
576 | end | |
577 | end | |
578 | end | |
579 | end | |
580 | ||
581 | function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table) | |
582 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
583 | BLOOD.CFrame = CF(POSITION) | |
584 | MakeForm(BLOOD,"Ball") | |
585 | local bv = Instance.new("BodyVelocity",BLOOD) | |
586 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
587 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65 | |
588 | bv.Name = "MOVE" | |
589 | Debris:AddItem(bv,0.05) | |
590 | coroutine.resume(coroutine.create(function() | |
591 | local HASTOUCHEDGROUND = false | |
592 | local HIT = BLOOD.Touched:Connect(function(hit) | |
593 | if hit.Anchored == true then | |
594 | HASTOUCHEDGROUND = true | |
595 | if DoesTable == true then | |
596 | AddChildrenToTable(BLOOD.Position,workspace,15,Table) | |
597 | end | |
598 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
599 | end | |
600 | end) | |
601 | for i = 1, 75 do | |
602 | Swait() | |
603 | if i > 5 then | |
604 | BLOOD.CanCollide = true | |
605 | end | |
606 | if HASTOUCHEDGROUND == true then | |
607 | break | |
608 | end | |
609 | end | |
610 | BLOOD:remove() | |
611 | end)) | |
612 | end | |
613 | ||
614 | function CheckTableForString(Table, String) | |
615 | for i, v in pairs(Table) do | |
616 | if string.find(string.lower(String), string.lower(v)) then | |
617 | return true | |
618 | end | |
619 | end | |
620 | return false | |
621 | end | |
622 | ||
623 | function CheckIntangible(Hit) | |
624 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
625 | if Hit and Hit.Parent then | |
626 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
627 | return true | |
628 | end | |
629 | end | |
630 | return false | |
631 | end | |
632 | ||
633 | Debris = game:GetService("Debris") | |
634 | ||
635 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
636 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
637 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
638 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
639 | if RayHit and CheckIntangible(RayHit) then | |
640 | if DelayIfHit then | |
641 | wait() | |
642 | end | |
643 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
644 | end | |
645 | return RayHit, RayPos, RayNormal | |
646 | end | |
647 | ||
648 | function turnto(position) | |
649 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
650 | end | |
651 | ||
652 | --//=================================\\ | |
653 | --|| WEAPON CREATION | |
654 | --\\=================================// | |
655 | ||
656 | Humanoid.Died:connect(function() | |
657 | ATTACK = true | |
658 | end) | |
659 | ||
660 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
661 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
662 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
663 | --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
664 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
665 | ||
666 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1") | |
667 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2") | |
668 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3") | |
669 | --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4") | |
670 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5") | |
671 | ||
672 | --//=================================\\ | |
673 | --|| DAMAGE FUNCTIONS | |
674 | --\\=================================// | |
675 | ||
676 | function StatLabel(CFRAME, TEXT, COLOR) | |
677 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
678 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
679 | local BODYGYRO = IT("BodyGyro", STATPART) | |
680 | game:GetService("Debris"):AddItem(STATPART ,5) | |
681 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
682 | BILLBOARDGUI.Adornee = STATPART | |
683 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
684 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
685 | BILLBOARDGUI.AlwaysOnTop = false | |
686 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
687 | TEXTLABEL.BackgroundTransparency = 1 | |
688 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
689 | TEXTLABEL.Text = TEXT | |
690 | TEXTLABEL.Font = "Fantasy" | |
691 | TEXTLABEL.FontSize="Size42" | |
692 | TEXTLABEL.TextColor3 = COLOR | |
693 | TEXTLABEL.TextStrokeTransparency = 0 | |
694 | TEXTLABEL.TextScaled = true | |
695 | TEXTLABEL.TextWrapped = true | |
696 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
697 | for i = 1, 50 do | |
698 | Swait() | |
699 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
700 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
701 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
702 | end | |
703 | THEPART.Parent = nil | |
704 | end),STATPART, TEXTLABEL) | |
705 | end | |
706 | ||
707 | --//=================================\\ | |
708 | --|| DAMAGING | |
709 | --\\=================================// | |
710 | ||
711 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
712 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
713 | defence.Name = ("HitBy"..Player.Name) | |
714 | game:GetService("Debris"):AddItem(defence, 0.001) | |
715 | if Humanoid.Health ~= 0 then | |
716 | local CritChance = MRANDOM(1,100) | |
717 | if CritChance < CritRate + 1 then | |
718 | Damage = Damage*CritMultiplier | |
719 | end | |
720 | if Damage > Humanoid.Health then | |
721 | Damage = math.ceil(Humanoid.Health) | |
722 | if Damage == 0 then | |
723 | Damage = 0.1 | |
724 | end | |
725 | end | |
726 | Humanoid.Health = Humanoid.Health - Damage | |
727 | if Humanoid.Parent:FindFirstChild("Head") then | |
728 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1) | |
729 | if CritChance < CritRate + 1 then | |
730 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
731 | else | |
732 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR) | |
733 | end | |
734 | end | |
735 | end | |
736 | end | |
737 | ||
738 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
739 | local dmg = math.random(min,max) | |
740 | for i,v in ipairs(workspace:GetChildren()) do | |
741 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
742 | local body = v:GetChildren() | |
743 | for part = 1, #body do | |
744 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
745 | if(body[part].Position - position).Magnitude < radius then | |
746 | if v.ClassName == "Model" then | |
747 | if v:FindFirstChildOfClass("Humanoid") then | |
748 | if CanBeDodgedByJumping == true then | |
749 | if body[part].Position.Y < position.Y+5 then | |
750 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
751 | end | |
752 | else | |
753 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
754 | end | |
755 | local bv = Instance.new("BodyVelocity") | |
756 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
757 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
758 | bv.Parent = body[part] | |
759 | Debris:AddItem(bv,0.2) | |
760 | end | |
761 | end | |
762 | end | |
763 | end | |
764 | end | |
765 | end | |
766 | if v:FindFirstChild("HitBy"..Player.Name) then | |
767 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
768 | end | |
769 | end | |
770 | end | |
771 | ||
772 | --//=================================\\ | |
773 | --|| ATTACK FUNCTIONS AND STUFF | |
774 | --\\=================================// | |
775 | ||
776 | function Stab() | |
777 | ATTACK = true | |
778 | Rooted = false | |
779 | local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5) | |
780 | CreateSound("92597369", BLADE, 5, 2) | |
781 | for i=0, 0.3, 0.1 / Animation_Speed do | |
782 | Swait() | |
783 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
784 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
785 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
786 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
787 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
788 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
789 | end | |
790 | KNIFE:remove() | |
791 | ATTACK = false | |
792 | Rooted = false | |
793 | end | |
794 | ||
795 | function BladeDance() | |
796 | ATTACK = true | |
797 | Rooted = false | |
798 | for i=0, 1, 0.1 / Animation_Speed do | |
799 | Swait() | |
800 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
801 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
802 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
803 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
804 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
805 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
806 | end | |
807 | Rooted = true | |
808 | local I = 0 | |
809 | local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10) | |
810 | local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10) | |
811 | for i=0, 1.5, 0.1 / Animation_Speed do | |
812 | Swait() | |
813 | I = I + 1 | |
814 | CreateSound("92597369", BLADE1, 5, 1.5) | |
815 | CreateSound("92597369", BLADE2, 5, 1.5) | |
816 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) | |
817 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed) | |
818 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
819 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
820 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
821 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
822 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
823 | end | |
824 | for i=0, 0.3, 0.1 / Animation_Speed do | |
825 | Swait() | |
826 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
830 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
831 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
832 | end | |
833 | KNIFE1:remove() | |
834 | KNIFE2:remove() | |
835 | ATTACK = false | |
836 | Rooted = false | |
837 | end | |
838 | ||
839 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
840 | for _, c in pairs(PARENT:GetChildren()) do | |
841 | if c.ClassName == "Model" then | |
842 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
843 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
844 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
845 | if (TORSO.Position - FROM).Magnitude < DIST then | |
846 | table.insert(TABLE,c) | |
847 | end | |
848 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
849 | elseif c.ClassName == "Folder" then | |
850 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
851 | end | |
852 | end | |
853 | end | |
854 | end | |
855 | ||
856 | function ReaperDash() | |
857 | ATTACK = true | |
858 | Rooted = false | |
859 | local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15) | |
860 | for i=0, 1, 0.1 / Animation_Speed do | |
861 | Swait() | |
862 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed) | |
863 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
864 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
865 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
866 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
867 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
868 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
869 | end | |
870 | CreateSound("92597369", BLADE, 10, 0.7) | |
871 | local HITBODIES = {} | |
872 | local HASHITBODY = false | |
873 | Rooted = true | |
874 | BLADE.CanCollide = true | |
875 | local TOUCHED = BLADE.Touched:Connect(function(hit) | |
876 | if hit ~= nil then | |
877 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
878 | local HITBOD = hit.Parent | |
879 | if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then | |
880 | local E = IT("Beam",HITBOD) | |
881 | E.Name = ("IsHitBy"..Player.Name) | |
882 | Debris:AddItem(E,1) | |
883 | table.insert(HITBODIES,HITBOD) | |
884 | HASHITBODY = true | |
885 | end | |
886 | end | |
887 | end | |
888 | end) | |
889 | for i=0, 0.8, 0.1 / Animation_Speed do | |
890 | Swait() | |
891 | if HASHITBODY == true then | |
892 | break | |
893 | end | |
894 | CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Royal purple",VT(0.6,0.1,0.6)) | |
895 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-1) | |
896 | - | CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6)) |
896 | + | |
897 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
898 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
899 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
900 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
901 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
902 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
903 | end | |
904 | if HASHITBODY == true then | |
905 | AddChildrenToTable(Torso.Position,workspace,10,HITBODIES) | |
906 | BLADE.CanCollide = false | |
907 | CreateSound("511715134", BLADE, 10, 1) | |
908 | for i=0, 1.5, 0.1 / Animation_Speed do | |
909 | Swait() | |
910 | for e=1,#HITBODIES do | |
911 | if HITBODIES[e]~=nil then | |
912 | local BOD = HITBODIES[e] | |
913 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
914 | if TORS then | |
915 | TORS.Anchored = true | |
916 | Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-0.01,0,-0.01)) | |
917 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1) | |
918 | - | Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) |
918 | + | |
919 | end | |
920 | end | |
921 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed) | |
922 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
923 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
924 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
925 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
926 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
927 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
928 | end | |
929 | TOUCHED:disconnect() | |
930 | for e=1,#HITBODIES do | |
931 | if HITBODIES[e]~=nil then | |
932 | local BOD = HITBODIES[e] | |
933 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
934 | if TORS then | |
935 | TORS.Anchored = false | |
936 | local HUM = BOD:FindFirstChildOfClass("Humanoid") | |
937 | if HUM then | |
938 | ApplyDamage(HUM,25,2,1.3) | |
939 | end | |
940 | end | |
941 | end | |
942 | end | |
943 | for i=0, 0.3, 0.1 / Animation_Speed do | |
944 | Swait() | |
945 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
946 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
947 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
948 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
949 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
950 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
951 | end | |
952 | HITBODIES = {} | |
953 | end | |
954 | KNIFE:remove() | |
955 | ATTACK = false | |
956 | Rooted = false | |
957 | end | |
958 | ||
959 | function BlossomingBlood() | |
960 | ATTACK = true | |
961 | Rooted = true | |
962 | local HITBODIES = {} | |
963 | local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15) | |
964 | for i=0, 1, 0.1 / Animation_Speed do | |
965 | Swait() | |
966 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
967 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
968 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
969 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
970 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
971 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
972 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
973 | end | |
974 | for i = 1, 150 do | |
975 | Swait() | |
976 | if MRANDOM(1,3) == 1 then | |
977 | MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Royal purple",VT(1,1,1)) | |
978 | MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Royal purple",VT(1,0,0)) | |
979 | - | MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1)) |
979 | + | |
980 | - | MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0)) |
980 | + | |
981 | end | |
982 | for i = 1, 25 do | |
983 | AddChildrenToTable(Torso.Position,workspace,20,HITBODIES) | |
984 | end | |
985 | if #HITBODIES ~= 0 then | |
986 | for i=0, 0.1, 0.1 / Animation_Speed do | |
987 | Swait() | |
988 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
989 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
993 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
995 | end | |
996 | coroutine.resume(coroutine.create(function() | |
997 | for e=1,#HITBODIES do | |
998 | Swait() | |
999 | if HITBODIES[e]~=nil then | |
1000 | local BOD = HITBODIES[e] | |
1001 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
1002 | if TORS then | |
1003 | Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Royal purple",VT(0.01,0,0.01)) | |
1004 | local HUM = BOD:FindFirstChildOfClass("Humanoid") | |
1005 | - | Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01)) |
1005 | + | |
1006 | ApplyDamage(HUM,3,2,1.3) | |
1007 | end | |
1008 | end | |
1009 | end | |
1010 | end | |
1011 | HITBODIES = {} | |
1012 | end)) | |
1013 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1014 | Swait() | |
1015 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1018 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1019 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1021 | end | |
1022 | end | |
1023 | KNIFE:remove() | |
1024 | ATTACK = false | |
1025 | Rooted = false | |
1026 | end | |
1027 | ||
1028 | function SufferingPrison() | |
1029 | ATTACK = true | |
1030 | Rooted = true | |
1031 | local INNERKNIFES = {} | |
1032 | local OUTERKNIFES = {} | |
1033 | for i=0, 2, 0.1 / Animation_Speed do | |
1034 | Swait() | |
1035 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1036 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1037 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1038 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1039 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1040 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1041 | end | |
1042 | local RELEASE = false | |
1043 | local LOOP = 0 | |
1044 | for i = 1, 25 do | |
1045 | local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false) | |
1046 | local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75) | |
1047 | table.insert(INNERKNIFES,{KNIFE,BLADE,PART}) | |
1048 | end | |
1049 | for i = 1, 25 do | |
1050 | local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false) | |
1051 | local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75) | |
1052 | table.insert(OUTERKNIFES,{KNIFE,BLADE,PART}) | |
1053 | end | |
1054 | CreateSound("1368605755", Torso, 10, 1) | |
1055 | coroutine.resume(coroutine.create(function() | |
1056 | repeat | |
1057 | for e=1,#INNERKNIFES do | |
1058 | if INNERKNIFES[e]~=nil then | |
1059 | local STUFF = INNERKNIFES[e] | |
1060 | local KNIFE = STUFF[1] | |
1061 | local PART = STUFF[3] | |
1062 | PART.Velocity = VT(0,0,0) | |
1063 | PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0)) | |
1064 | end | |
1065 | end | |
1066 | for q=1,#OUTERKNIFES do | |
1067 | if OUTERKNIFES[q]~=nil then | |
1068 | local STUFF = OUTERKNIFES[q] | |
1069 | local KNIFE = STUFF[1] | |
1070 | local PART = STUFF[3] | |
1071 | PART.Velocity = VT(0,0,0) | |
1072 | PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0)) | |
1073 | end | |
1074 | end | |
1075 | Swait() | |
1076 | LOOP = LOOP + 1 | |
1077 | if LOOP == 360 then | |
1078 | LOOP = 0 | |
1079 | end | |
1080 | until RELEASE == true | |
1081 | end)) | |
1082 | for i=0, 2, 0.1 / Animation_Speed do | |
1083 | Swait() | |
1084 | Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-0.01,0,-0.01)) | |
1085 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1086 | - | Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) |
1086 | + | |
1087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1089 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1090 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1091 | end | |
1092 | CreateSound("1368637781", Torso, 10, 1) | |
1093 | RELEASE = true | |
1094 | MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1)) | |
1095 | CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0)) | |
1096 | for e=1,#INNERKNIFES do | |
1097 | if INNERKNIFES[e]~=nil then | |
1098 | local STUFF = INNERKNIFES[e] | |
1099 | local KNIFE = STUFF[1] | |
1100 | local BLADE = STUFF[2] | |
1101 | local PART = STUFF[3] | |
1102 | BLADE.CanCollide = false | |
1103 | PART.Velocity = VT(0,0,0) | |
1104 | local bv = Instance.new("BodyVelocity") | |
1105 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1106 | bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400 | |
1107 | bv.Parent = PART | |
1108 | Debris:AddItem(KNIFE,1) | |
1109 | end | |
1110 | end | |
1111 | for q=1,#OUTERKNIFES do | |
1112 | if OUTERKNIFES[q]~=nil then | |
1113 | local STUFF = OUTERKNIFES[q] | |
1114 | local KNIFE = STUFF[1] | |
1115 | local BLADE = STUFF[2] | |
1116 | local PART = STUFF[3] | |
1117 | BLADE.CanCollide = false | |
1118 | PART.Velocity = VT(0,0,0) | |
1119 | local bv = Instance.new("BodyVelocity") | |
1120 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1121 | bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200 | |
1122 | bv.Parent = PART | |
1123 | Debris:AddItem(KNIFE,1) | |
1124 | end | |
1125 | end | |
1126 | ATTACK = false | |
1127 | Rooted = false | |
1128 | end | |
1129 | ||
1130 | --//=================================\\ | |
1131 | --|| ASSIGN THINGS TO KEYS | |
1132 | --\\=================================// | |
1133 | ||
1134 | function MouseDown(Mouse) | |
1135 | if ATTACK == false then | |
1136 | Stab() | |
1137 | end | |
1138 | end | |
1139 | ||
1140 | function MouseUp(Mouse) | |
1141 | HOLD = false | |
1142 | end | |
1143 | ||
1144 | function KeyDown(Key) | |
1145 | KEYHOLD = true | |
1146 | if Key == "z" and ATTACK == false then | |
1147 | BladeDance() | |
1148 | end | |
1149 | ||
1150 | if Key == "b" and ATTACK == false then | |
1151 | ReaperDash() | |
1152 | end | |
1153 | ||
1154 | if Key == "c" and ATTACK == false then | |
1155 | BlossomingBlood() | |
1156 | end | |
1157 | ||
1158 | if Key == "x" and ATTACK == false then | |
1159 | SufferingPrison() | |
1160 | end | |
1161 | end | |
1162 | ||
1163 | function KeyUp(Key) | |
1164 | KEYHOLD = false | |
1165 | end | |
1166 | ||
1167 | Mouse.Button1Down:connect(function(NEWKEY) | |
1168 | MouseDown(NEWKEY) | |
1169 | end) | |
1170 | Mouse.Button1Up:connect(function(NEWKEY) | |
1171 | MouseUp(NEWKEY) | |
1172 | end) | |
1173 | Mouse.KeyDown:connect(function(NEWKEY) | |
1174 | KeyDown(NEWKEY) | |
1175 | end) | |
1176 | Mouse.KeyUp:connect(function(NEWKEY) | |
1177 | KeyUp(NEWKEY) | |
1178 | end) | |
1179 | ||
1180 | --//=================================\\ | |
1181 | --\\=================================// | |
1182 | ||
1183 | ||
1184 | function unanchor() | |
1185 | if UNANCHOR == true then | |
1186 | g = Character:GetChildren() | |
1187 | for i = 1, #g do | |
1188 | if g[i].ClassName == "Part" then | |
1189 | g[i].Anchored = false | |
1190 | end | |
1191 | end | |
1192 | end | |
1193 | end | |
1194 | ||
1195 | ||
1196 | --//=================================\\ | |
1197 | --|| WRAP THE WHOLE SCRIPT UP | |
1198 | --\\=================================// | |
1199 | ||
1200 | Humanoid.Changed:connect(function(Jump) | |
1201 | if Jump == "Jump" and (Disable_Jump == true) then | |
1202 | Humanoid.Jump = false | |
1203 | end | |
1204 | end) | |
1205 | ||
1206 | while true do | |
1207 | Swait() | |
1208 | ANIMATE.Parent = nil | |
1209 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1210 | IDLEANIMATION:Play() | |
1211 | SINE = SINE + CHANGE | |
1212 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1213 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1214 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1215 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1216 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1217 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1218 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1219 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1220 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1221 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1222 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1223 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1224 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1225 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1226 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1227 | end | |
1228 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1229 | ANIM = "Jump" | |
1230 | if ATTACK == false then | |
1231 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1235 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1237 | end | |
1238 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1239 | ANIM = "Fall" | |
1240 | if ATTACK == false then | |
1241 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1242 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1243 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1244 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1245 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1246 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1247 | end | |
1248 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1249 | ANIM = "Idle" | |
1250 | if ATTACK == false then | |
1251 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1252 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1253 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1254 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1255 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1256 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1257 | end | |
1258 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1259 | ANIM = "Walk" | |
1260 | WALK = WALK + 1 / Animation_Speed | |
1261 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1262 | WALK = 0 | |
1263 | if WALKINGANIM == true then | |
1264 | WALKINGANIM = false | |
1265 | elseif WALKINGANIM == false then | |
1266 | WALKINGANIM = true | |
1267 | end | |
1268 | end | |
1269 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1270 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1271 | if ATTACK == false then | |
1272 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1273 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1274 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1275 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1276 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1277 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1278 | end | |
1279 | end | |
1280 | if HITFLOOR ~= nil then | |
1281 | if MRANDOM(1,2) == 1 then | |
1282 | local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1283 | Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001)) | |
1284 | Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0)) | |
1285 | local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1286 | Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001)) | |
1287 | Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0)) | |
1288 | end | |
1289 | end | |
1290 | unanchor() | |
1291 | Humanoid.MaxHealth = "inf" | |
1292 | Humanoid.Health = "inf" | |
1293 | if Rooted == false then | |
1294 | Disable_Jump = false | |
1295 | Humanoid.WalkSpeed = Speed | |
1296 | elseif Rooted == true then | |
1297 | Disable_Jump = true | |
1298 | Humanoid.WalkSpeed = 0 | |
1299 | end | |
1300 | sick.Parent = Character | |
1301 | local MATHS = {"0","1"} | |
1302 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1303 | Humanoid.PlatformStand = false | |
1304 | end | |
1305 | ||
1306 | --//=================================\\ | |
1307 | --\\=================================// | |
1308 | ||
1309 | ||
1310 | ||
1311 | ||
1312 | ||
1313 | --//====================================================\\-- | |
1314 | --|| END OF SCRIPT | |
1315 | --\\====================================================//-- |