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wait(0.2)
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5
6
Player = game:GetService("Players").LocalPlayer
7
PlayerGui = Player.PlayerGui
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Cam = workspace.CurrentCamera
9
Backpack = Player.Backpack
10
Character = Player.Character
11
Humanoid = Character.Humanoid
12
Mouse = Player:GetMouse()
13
RootPart = Character["HumanoidRootPart"]
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Torso = Character["Torso"]
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Head = Character["Head"]
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RightArm = Character["Right Arm"]
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LeftArm = Character["Left Arm"]
18
RightLeg = Character["Right Leg"]
19
LeftLeg = Character["Left Leg"]
20
RootJoint = RootPart["RootJoint"]
21
Neck = Torso["Neck"]
22
RightShoulder = Torso["Right Shoulder"]
23
LeftShoulder = Torso["Left Shoulder"]
24
RightHip = Torso["Right Hip"]
25
LeftHip = Torso["Left Hip"]
26
local sick = Instance.new("Sound",Character)
27
sick.SoundId = "rbxassetid://163008848"
28
sick.Looped = true
29
sick.Pitch = 1
30
sick.Volume = 3
31
sick:Play()
32
33
IT = Instance.new
34
CF = CFrame.new
35
VT = Vector3.new
36
RAD = math.rad
37
C3 = Color3.new
38
UD2 = UDim2.new
39
BRICKC = BrickColor.new
40
ANGLES = CFrame.Angles
41
EULER = CFrame.fromEulerAnglesXYZ
42
COS = math.cos
43
ACOS = math.acos
44
SIN = math.sin
45
ASIN = math.asin
46
ABS = math.abs
47
MRANDOM = math.random
48
FLOOR = math.floor
49
50
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
51
	local NEWMESH = IT(MESH)
52
	if MESH == "SpecialMesh" then
53
		NEWMESH.MeshType = MESHTYPE
54
		if MESHID ~= "nil" and MESHID ~= "" then
55
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
56
		end
57
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
58
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
59
		end
60
	end
61
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
62
	NEWMESH.Scale = SCALE
63
	NEWMESH.Parent = PARENT
64
	return NEWMESH
65
end
66
67
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
68
	local NEWPART = IT("Part")
69
	NEWPART.formFactor = FORMFACTOR
70
	NEWPART.Reflectance = REFLECTANCE
71
	NEWPART.Transparency = TRANSPARENCY
72
	NEWPART.CanCollide = false
73
	NEWPART.Locked = true
74
	NEWPART.Anchored = true
75
	if ANCHOR == false then
76
		NEWPART.Anchored = false
77
	end
78
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
79
	NEWPART.Name = NAME
80
	NEWPART.Size = SIZE
81
	NEWPART.Position = Torso.Position
82
	NEWPART.Material = MATERIAL
83
	NEWPART:BreakJoints()
84
	NEWPART.Parent = PARENT
85
	return NEWPART
86
end
87
88
--//=================================\\
89
--||		  CUSTOMIZATION
90
--\\=================================//
91
92
Player_Size = 1 --Size of the player.
93
Animation_Speed = 3
94
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
95
96
local Speed = 16
97
local Effects2 = {}
98
99
--//=================================\\
100
--|| 	  END OF CUSTOMIZATION
101
--\\=================================//
102
103
	local function weldBetween(a, b)
104
	    local weldd = Instance.new("ManualWeld")
105
	    weldd.Part0 = a
106
	    weldd.Part1 = b
107
	    weldd.C0 = CFrame.new()
108
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
109
	    weldd.Parent = a
110
	    return weldd
111
	end
112
113
--//=================================\\
114
--|| 	      USEFUL VALUES
115
--\\=================================//
116
117
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
118
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
119
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
120
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
121
local CHANGEDEFENSE = 0
122
local CHANGEDAMAGE = 0
123
local CHANGEMOVEMENT = 0
124
local ANIM = "Idle"
125
local ATTACK = false
126
local EQUIPPED = false
127
local HOLD = false
128
local COMBO = 1
129
local Rooted = false
130
local SINE = 0
131
local KEYHOLD = false
132
local CHANGE = 2 / Animation_Speed
133
local WALKINGANIM = false
134
local WALK = 0
135
local VALUE1 = false
136
local VALUE2 = false
137
local ROBLOXIDLEANIMATION = IT("Animation")
138
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
139
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
140
--ROBLOXIDLEANIMATION.Parent = Humanoid
141
local WEAPONGUI = IT("ScreenGui", PlayerGui)
142
WEAPONGUI.Name = "Weapon GUI"
143
local Effects = IT("Folder", Character)
144
Effects.Name = "Effects"
145
local ANIMATOR = Humanoid.Animator
146
local ANIMATE = Character.Animate
147
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
148
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
149
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
150
local HITBLOCKSOUNDS = {"199148933", "199148947"}
151
local UNANCHOR = true
152
153
local SKILLTEXTCOLOR = C3(0,0,0)
154
155
local naeeym2 = Instance.new("BillboardGui",Character)
156
naeeym2.AlwaysOnTop = true
157
naeeym2.Size = UDim2.new(5,35,2,35)
158
naeeym2.StudsOffset = Vector3.new(0,2,0)
159
naeeym2.Adornee = Character.Head
160
naeeym2.Name = "Name"
161
naeeym2.PlayerToHideFrom = Player
162
local tecks2 = Instance.new("TextLabel",naeeym2)
163
tecks2.BackgroundTransparency = 1
164
tecks2.TextScaled = true
165
tecks2.BorderSizePixel = 0
166
tecks2.Text = Player.Name..", The Ultimate Edgelord"
167
tecks2.Font = "Antique"
168
tecks2.TextSize = 30
169
tecks2.TextStrokeTransparency = 0
170
tecks2.TextColor3 = Color3.new(0,0,0)
171
tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
172
tecks2.Size = UDim2.new(1,0,0.5,0)
173
tecks2.Parent = naeeym2
174
175
--//=================================\\
176
--\\=================================//
177
178
179
--//=================================\\
180
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
181
--\\=================================//
182
183
ArtificialHB = Instance.new("BindableEvent", script)
184
ArtificialHB.Name = "ArtificialHB"
185
186
script:WaitForChild("ArtificialHB")
187
188
frame = Frame_Speed
189
tf = 0
190
allowframeloss = false
191
tossremainder = false
192
lastframe = tick()
193
script.ArtificialHB:Fire()
194
195
game:GetService("RunService").Heartbeat:connect(function(s, p)
196
	tf = tf + s
197
	if tf >= frame then
198
		if allowframeloss then
199
			script.ArtificialHB:Fire()
200
			lastframe = tick()
201
		else
202
			for i = 1, math.floor(tf / frame) do
203
				script.ArtificialHB:Fire()
204
			end
205
		lastframe = tick()
206
		end
207
		if tossremainder then
208
			tf = 0
209
		else
210
			tf = tf - frame * math.floor(tf / frame)
211
		end
212
	end
213
end)
214
215
--//=================================\\
216
--\\=================================//
217
218
219
220
221
222
--//=================================\\
223
--|| 	      SOME FUNCTIONS
224
--\\=================================//
225
226
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
227
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
228
end
229
230
function PositiveAngle(NUMBER)
231
	if NUMBER >= 0 then
232
		NUMBER = 0
233
	end
234
	return NUMBER
235
end
236
237
function NegativeAngle(NUMBER)
238
	if NUMBER <= 0 then
239
		NUMBER = 0
240
	end
241
	return NUMBER
242
end
243
244
function Swait(NUMBER)
245
	if NUMBER == 0 or NUMBER == nil then
246
		ArtificialHB.Event:wait()
247
	else
248
		for i = 1, NUMBER do
249
			ArtificialHB.Event:wait()
250
		end
251
	end
252
end
253
254
function QuaternionFromCFrame(cf)
255
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
256
	local trace = m00 + m11 + m22
257
	if trace > 0 then 
258
		local s = math.sqrt(1 + trace)
259
		local recip = 0.5 / s
260
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
261
	else
262
		local i = 0
263
		if m11 > m00 then
264
			i = 1
265
		end
266
		if m22 > (i == 0 and m00 or m11) then
267
			i = 2
268
		end
269
		if i == 0 then
270
			local s = math.sqrt(m00 - m11 - m22 + 1)
271
			local recip = 0.5 / s
272
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
273
		elseif i == 1 then
274
			local s = math.sqrt(m11 - m22 - m00 + 1)
275
			local recip = 0.5 / s
276
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
277
		elseif i == 2 then
278
			local s = math.sqrt(m22 - m00 - m11 + 1)
279
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
280
		end
281
	end
282
end
283
 
284
function QuaternionToCFrame(px, py, pz, x, y, z, w)
285
	local xs, ys, zs = x + x, y + y, z + z
286
	local wx, wy, wz = w * xs, w * ys, w * zs
287
	local xx = x * xs
288
	local xy = x * ys
289
	local xz = x * zs
290
	local yy = y * ys
291
	local yz = y * zs
292
	local zz = z * zs
293
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
294
end
295
 
296
function QuaternionSlerp(a, b, t)
297
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
298
	local startInterp, finishInterp;
299
	if cosTheta >= 0.0001 then
300
		if (1 - cosTheta) > 0.0001 then
301
			local theta = ACOS(cosTheta)
302
			local invSinTheta = 1 / SIN(theta)
303
			startInterp = SIN((1 - t) * theta) * invSinTheta
304
			finishInterp = SIN(t * theta) * invSinTheta
305
		else
306
			startInterp = 1 - t
307
			finishInterp = t
308
		end
309
	else
310
		if (1 + cosTheta) > 0.0001 then
311
			local theta = ACOS(-cosTheta)
312
			local invSinTheta = 1 / SIN(theta)
313
			startInterp = SIN((t - 1) * theta) * invSinTheta
314
			finishInterp = SIN(t * theta) * invSinTheta
315
		else
316
			startInterp = t - 1
317
			finishInterp = t
318
		end
319
	end
320
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
321
end
322
323
function Clerp(a, b, t)
324
	local qa = {QuaternionFromCFrame(a)}
325
	local qb = {QuaternionFromCFrame(b)}
326
	local ax, ay, az = a.x, a.y, a.z
327
	local bx, by, bz = b.x, b.y, b.z
328
	local _t = 1 - t
329
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
330
end
331
332
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
333
	local frame = IT("Frame")
334
	frame.BackgroundTransparency = TRANSPARENCY
335
	frame.BorderSizePixel = BORDERSIZEPIXEL
336
	frame.Position = POSITION
337
	frame.Size = SIZE
338
	frame.BackgroundColor3 = COLOR
339
	frame.BorderColor3 = BORDERCOLOR
340
	frame.Name = NAME
341
	frame.Parent = PARENT
342
	return frame
343
end
344
345
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
346
	local label = IT("TextLabel")
347
	label.BackgroundTransparency = 1
348
	label.Size = UD2(1, 0, 1, 0)
349
	label.Position = UD2(0, 0, 0, 0)
350
	label.TextColor3 = TEXTCOLOR
351
	label.TextStrokeTransparency = STROKETRANSPARENCY
352
	label.TextTransparency = TRANSPARENCY
353
	label.FontSize = TEXTFONTSIZE
354
	label.Font = TEXTFONT
355
	label.BorderSizePixel = BORDERSIZEPIXEL
356
	label.TextScaled = false
357
	label.Text = TEXT
358
	label.Name = NAME
359
	label.Parent = PARENT
360
	return label
361
end
362
363
function NoOutlines(PART)
364
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
365
end
366
367
368
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
369
	local NEWWELD = IT(TYPE)
370
	NEWWELD.Part0 = PART0
371
	NEWWELD.Part1 = PART1
372
	NEWWELD.C0 = C0
373
	NEWWELD.C1 = C1
374
	NEWWELD.Parent = PARENT
375
	return NEWWELD
376
end
377
378
local S = IT("Sound")
379
380
function CreateSound(ID, PARENT, VOLUME, PITCH)
381
	local NEWSOUND = nil
382
	coroutine.resume(coroutine.create(function()
383
		NEWSOUND = S:Clone()
384
		NEWSOUND.Parent = PARENT
385
		NEWSOUND.Volume = VOLUME
386
		NEWSOUND.Pitch = PITCH
387
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
388
		Swait()
389
		NEWSOUND:play()
390
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
391
	end))
392
	return NEWSOUND
393
end
394
395
function CFrameFromTopBack(at, top, back)
396
	local right = top:Cross(back)
397
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
398
end
399
400
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
401
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
402
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
403
	wave.CFrame = CFRAME
404
	coroutine.resume(coroutine.create(function(PART)
405
		for i = 1, WAIT do
406
			Swait()
407
			mesh.Scale = mesh.Scale + GROW
408
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
409
			if DOESROT == true then
410
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
411
			end
412
			wave.Transparency = wave.Transparency + (0.5/WAIT)
413
			if wave.Transparency > 0.99 then
414
				wave:remove()
415
			end
416
		end
417
	end))
418
end
419
420
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
421
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
422
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
423
	wave.CFrame = CFRAME
424
	coroutine.resume(coroutine.create(function(PART)
425
		for i = 1, WAIT do
426
			Swait()
427
			mesh.Scale = mesh.Scale + GROW
428
			if DOESROT == true then
429
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
430
			end
431
			wave.Transparency = wave.Transparency + (0.5/WAIT)
432
			if wave.Transparency > 0.99 then
433
				wave:remove()
434
			end
435
		end
436
	end))
437
end
438
439
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
440
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
441
	local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
442
	wave.CFrame = CFRAME
443
	coroutine.resume(coroutine.create(function(PART)
444
		for i = 1, WAIT do
445
			Swait()
446
			mesh.Scale = mesh.Scale + GROW
447
			wave.Transparency = wave.Transparency + (1/WAIT)
448
			if wave.Transparency > 0.99 then
449
				wave:remove()
450
			end
451
		end
452
	end))
453
end
454
455
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
456
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
457
	local mesh = nil
458
	if KIND == "Base" then
459
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
460
	elseif KIND == "Thin" then
461
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
462
	elseif KIND == "Round" then
463
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
464
	end
465
	wave.CFrame = CFRAME
466
	coroutine.resume(coroutine.create(function(PART)
467
		for i = 1, WAIT do
468
			Swait()
469
			mesh.Scale = mesh.Scale + GROW/10
470
			wave.Transparency = wave.Transparency + (0.5/WAIT)
471
			if wave.Transparency > 0.99 then
472
				wave:remove()
473
			end
474
		end
475
	end))
476
end
477
478
function MakeForm(PART,TYPE)
479
	if TYPE == "Cyl" then
480
		local MSH = IT("CylinderMesh",PART)
481
	elseif TYPE == "Ball" then
482
		local MSH = IT("SpecialMesh",PART)
483
		MSH.MeshType = "Sphere"
484
	elseif TYPE == "Wedge" then
485
		local MSH = IT("SpecialMesh",PART)
486
		MSH.MeshType = "Wedge"
487
	end
488
end
489
490
function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
491
	SIZE = SIZE / 2
492
	local WELD = nil
493
	local KNIFEMODEL = IT("Model",Effects)
494
	KNIFEMODEL.Name = "Knife"
495
	local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Royal purple", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
496
	MakeForm(HandlePart,"Cyl")
497-
	local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
497+
498
		WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
499
	end
500
	local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Royal purple", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
501
	BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
502-
	local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
502+
503
	local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Royal purple", "Blade", VT(0,2.8,1)*SIZE,false)
504
	MakeForm(Part,"Wedge")
505-
	local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
505+
506
	weldBetween(BladePart,Part)
507
	local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Royal purple", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
508
	MakeForm(Part,"Wedge")
509-
	local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
509+
510
	weldBetween(BladePart,Part)
511
	local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Royal purple", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
512
	Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
513-
	local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
513+
514
	local A = IT("Attachment",BladePart)
515
	A.Position = VT(0,BladePart.Size.Y/2,0)
516
	local B = IT("Attachment",BladePart)
517
	B.Position = VT(0,-BladePart.Size.Y/2,0)
518
	local Trail = IT("Trail",BladePart)
519
	Trail.Attachment0 = A
520
	Trail.Attachment1 = B
521
	Trail.Lifetime = 0.2
522
	Trail.Color = ColorSequence.new(BRICKC"Royal purple".Color)
523
	Trail.Transparency = NumberSequence.new(0, 1)
524-
	Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
524+
525
		if c.ClassName == "Part" then
526
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
527
		end
528
	end
529
	if DOESDODAMAGE == true then
530
		local HIT = false
531
		BladePart.CanCollide = true
532
		local TOUCHED = BladePart.Touched:Connect(function(hit)
533
			if HIT == false then
534
				if hit ~= nil then
535
					if hit.Parent ~= nil then
536
						if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
537
							HIT = true
538
							ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
539
							wait(0.1)
540
							HIT = false
541
						end
542
					end
543
				end
544
			end
545
		end)
546
	end
547
	return KNIFEMODEL,WELD,BladePart
548
end
549
550
function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
551
	local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
552
	if HITFLOOR ~= nil then
553
		if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
554
			if HITFLOOR.Name == "BloodPuddle" then
555
				local DIST = (Position - HITFLOOR.Position).Magnitude
556
				if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
557
					HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
558
				end
559
			else
560
				if HITFLOOR.Anchored == true then
561
					local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
562
					BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
563
					MakeForm(BLOOD,"Cyl")
564
					coroutine.resume(coroutine.create(function()
565
						Swait(75)
566
						while true do
567
							Swait()
568
							BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
569
							if BLOOD.Size.Z < 0.051 then
570
								BLOOD:remove()
571
								break
572
							end
573
						end
574
					end))
575
				end
576
			end
577
		end
578
	end
579
end
580
581
function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
582
	local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
583
	BLOOD.CFrame = CF(POSITION)
584
	MakeForm(BLOOD,"Ball")
585
	local bv = Instance.new("BodyVelocity",BLOOD) 
586
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
587
	bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
588
	bv.Name = "MOVE"
589
	Debris:AddItem(bv,0.05)
590
	coroutine.resume(coroutine.create(function()
591
		local HASTOUCHEDGROUND = false
592
		local HIT = BLOOD.Touched:Connect(function(hit)
593
			if hit.Anchored == true then
594
				HASTOUCHEDGROUND = true
595
				if DoesTable == true then
596
					AddChildrenToTable(BLOOD.Position,workspace,15,Table)
597
				end
598
				PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
599
			end
600
		end)
601
		for i = 1, 75 do
602
			Swait()
603
			if i > 5 then
604
				BLOOD.CanCollide = true
605
			end
606
			if HASTOUCHEDGROUND == true then
607
				break
608
			end
609
		end
610
		BLOOD:remove()
611
	end))
612
end
613
614
function CheckTableForString(Table, String)
615
	for i, v in pairs(Table) do
616
		if string.find(string.lower(String), string.lower(v)) then
617
			return true
618
		end
619
	end
620
	return false
621
end
622
623
function CheckIntangible(Hit)
624
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
625
	if Hit and Hit.Parent then
626
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
627
			return true
628
		end
629
	end
630
	return false
631
end
632
633
Debris = game:GetService("Debris")
634
635
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
636
	local Direction = CFrame.new(StartPos, Vec).lookVector
637
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
638
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
639
	if RayHit and CheckIntangible(RayHit) then
640
		if DelayIfHit then
641
			wait()
642
		end
643
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
644
	end
645
	return RayHit, RayPos, RayNormal
646
end
647
648
function turnto(position)
649
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
650
end
651
652
--//=================================\\
653
--||	     WEAPON CREATION
654
--\\=================================//
655
656
Humanoid.Died:connect(function()
657
	ATTACK = true
658
end)
659
660
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
661
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
662
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
663
--local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
664
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
665
666
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
667
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
668
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
669
--local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
670
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
671
672
--//=================================\\
673
--||	     DAMAGE FUNCTIONS
674
--\\=================================//
675
676
function StatLabel(CFRAME, TEXT, COLOR)
677
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
678
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
679
	local BODYGYRO = IT("BodyGyro", STATPART)
680
	game:GetService("Debris"):AddItem(STATPART ,5)
681
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
682
	BILLBOARDGUI.Adornee = STATPART
683
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
684
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
685
	BILLBOARDGUI.AlwaysOnTop = false
686
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
687
	TEXTLABEL.BackgroundTransparency = 1
688
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
689
	TEXTLABEL.Text = TEXT
690
	TEXTLABEL.Font = "Fantasy"
691
	TEXTLABEL.FontSize="Size42"
692
	TEXTLABEL.TextColor3 = COLOR
693
	TEXTLABEL.TextStrokeTransparency = 0
694
	TEXTLABEL.TextScaled = true
695
	TEXTLABEL.TextWrapped = true
696
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
697
		for i = 1, 50 do
698
			Swait()
699
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
700
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
701
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
702
		end
703
		THEPART.Parent = nil
704
	end),STATPART, TEXTLABEL)
705
end
706
707
--//=================================\\
708
--||			DAMAGING
709
--\\=================================//
710
711
function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
712
	local defence = Instance.new("BoolValue",Humanoid.Parent)
713
	defence.Name = ("HitBy"..Player.Name)
714
	game:GetService("Debris"):AddItem(defence, 0.001)
715
	if Humanoid.Health ~= 0 then
716
		local CritChance = MRANDOM(1,100)
717
		if CritChance < CritRate + 1 then
718
			Damage = Damage*CritMultiplier
719
		end
720
		if Damage > Humanoid.Health then
721
			Damage = math.ceil(Humanoid.Health)
722
			if Damage == 0 then
723
				Damage = 0.1
724
			end
725
		end
726
		Humanoid.Health = Humanoid.Health - Damage
727
		if Humanoid.Parent:FindFirstChild("Head") then
728
			CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
729
			if CritChance < CritRate + 1 then
730
				StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
731
			else
732
				StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
733
			end
734
		end
735
	end
736
end
737
738
function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
739
	local dmg = math.random(min,max)
740
	for i,v in ipairs(workspace:GetChildren()) do
741
	if v:FindFirstChild("HitBy"..Player.Name) == nil then
742
		local body = v:GetChildren()
743
			for part = 1, #body do
744
				if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
745
					if(body[part].Position - position).Magnitude < radius then
746
						if v.ClassName == "Model" then
747
							if v:FindFirstChildOfClass("Humanoid") then
748
								if CanBeDodgedByJumping == true then
749
									if body[part].Position.Y < position.Y+5 then
750
										ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
751
									end
752
								else
753
									ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
754
								end
755
								local bv = Instance.new("BodyVelocity") 
756
								bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
757
								bv.velocity = RootPart.CFrame.lookVector*maxstrength
758
								bv.Parent = body[part]
759
								Debris:AddItem(bv,0.2)
760
							end
761
						end
762
					end
763
				end
764
			end
765
		end
766
		if v:FindFirstChild("HitBy"..Player.Name) then
767
			v:FindFirstChild("HitBy"..Player.Name):remove()
768
		end
769
	end
770
end
771
772
--//=================================\\
773
--||	ATTACK FUNCTIONS AND STUFF
774
--\\=================================//
775
776
function Stab()
777
	ATTACK = true
778
	Rooted = false
779
	local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
780
	CreateSound("92597369", BLADE, 5, 2)
781
	for i=0, 0.3, 0.1 / Animation_Speed do
782
		Swait()
783
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
784
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
785
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
786
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
787
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
788
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
789
	end
790
	KNIFE:remove()
791
	ATTACK = false
792
	Rooted = false
793
end
794
795
function BladeDance()
796
	ATTACK = true
797
	Rooted = false
798
	for i=0, 1, 0.1 / Animation_Speed do
799
		Swait()
800
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
801
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
802
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
803
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
804
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
805
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
806
	end
807
	Rooted = true
808
	local I = 0
809
	local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
810
	local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
811
	for i=0, 1.5, 0.1 / Animation_Speed do
812
		Swait()
813
		I = I + 1
814
		CreateSound("92597369", BLADE1, 5, 1.5)
815
		CreateSound("92597369", BLADE2, 5, 1.5)
816
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
817
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
818
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
819
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
820
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
821
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
822
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
823
	end
824
	for i=0, 0.3, 0.1 / Animation_Speed do
825
		Swait()
826
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
827
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
828
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
829
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
830
		RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
831
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
832
	end
833
	KNIFE1:remove()
834
	KNIFE2:remove()
835
	ATTACK = false
836
	Rooted = false
837
end
838
839
function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
840
	for _, c in pairs(PARENT:GetChildren()) do
841
		if c.ClassName == "Model" then
842
			if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
843
				local HUMANOID = c:FindFirstChildOfClass("Humanoid")
844
				local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
845
				if (TORSO.Position - FROM).Magnitude < DIST then
846
					table.insert(TABLE,c)
847
				end
848
				AddChildrenToTable(FROM,c,DIST,TABLE)
849
			elseif c.ClassName == "Folder" then
850
				AddChildrenToTable(FROM,c,DIST,TABLE)
851
			end
852
		end
853
	end
854
end
855
856
function ReaperDash()
857
	ATTACK = true
858
	Rooted = false
859
	local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
860
	for i=0, 1, 0.1 / Animation_Speed do
861
		Swait()
862
		WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
863
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
864
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
865
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
866
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
867
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
868
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
869
	end
870
	CreateSound("92597369", BLADE, 10, 0.7)
871
	local HITBODIES = {}
872
	local HASHITBODY = false
873
	Rooted = true
874
	BLADE.CanCollide = true
875
	local TOUCHED = BLADE.Touched:Connect(function(hit)
876
		if hit ~= nil then
877
			if hit.Parent:FindFirstChildOfClass("Humanoid") then
878
				local HITBOD = hit.Parent
879
				if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
880
					local E = IT("Beam",HITBOD)
881
					E.Name = ("IsHitBy"..Player.Name)
882
					Debris:AddItem(E,1)
883
					table.insert(HITBODIES,HITBOD)
884
					HASHITBODY = true
885
				end
886
			end
887
		end
888
	end)
889
	for i=0, 0.8, 0.1 / Animation_Speed do
890
		Swait()
891
		if HASHITBODY == true then
892
			break
893
		end
894
		CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Royal purple",VT(0.6,0.1,0.6))
895
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
896-
		CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
896+
897
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
898
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
899
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
900
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
901
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
902
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
903
	end
904
	if HASHITBODY == true then
905
		AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
906
		BLADE.CanCollide = false
907
		CreateSound("511715134", BLADE, 10, 1)
908
		for i=0, 1.5, 0.1 / Animation_Speed do
909
			Swait()
910
			for e=1,#HITBODIES do
911
				if HITBODIES[e]~=nil then
912
					local BOD = HITBODIES[e]
913
					local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
914
					if TORS then
915
						TORS.Anchored = true
916
						Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-0.01,0,-0.01))
917
						CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
918-
						Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
918+
919
				end
920
			end
921
			WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
922
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
923
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
924
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
925
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
926
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
927
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
928
		end
929
		TOUCHED:disconnect()
930
		for e=1,#HITBODIES do
931
			if HITBODIES[e]~=nil then
932
				local BOD = HITBODIES[e]
933
				local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
934
				if TORS then
935
					TORS.Anchored = false
936
					local HUM = BOD:FindFirstChildOfClass("Humanoid")
937
					if HUM then
938
						ApplyDamage(HUM,25,2,1.3)
939
					end
940
				end
941
			end
942
		end
943
		for i=0, 0.3, 0.1 / Animation_Speed do
944
			Swait()
945
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
946
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
947
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
948
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
949
			RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
950
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
951
		end
952
		HITBODIES = {}
953
	end
954
	KNIFE:remove()
955
	ATTACK = false
956
	Rooted = false
957
end
958
959
function BlossomingBlood()
960
	ATTACK = true
961
	Rooted = true
962
	local HITBODIES = {}
963
	local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
964
	for i=0, 1, 0.1 / Animation_Speed do
965
		Swait()
966
		WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
967
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
968
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
969
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
970
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
971
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
972
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
973
	end
974
	for i = 1, 150 do
975
		Swait()
976
		if MRANDOM(1,3) == 1 then
977
			MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Royal purple",VT(1,1,1))
978
			MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Royal purple",VT(1,0,0))
979-
			MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
979+
980-
			MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
980+
981
	end
982
	for i = 1, 25 do
983
		AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
984
	end
985
	if #HITBODIES ~= 0 then
986
		for i=0, 0.1, 0.1 / Animation_Speed do
987
			Swait()
988
			WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
989
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
990
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
991
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
992
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
993
			RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
994
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
995
		end
996
		coroutine.resume(coroutine.create(function()
997
			for e=1,#HITBODIES do
998
				Swait()
999
				if HITBODIES[e]~=nil then
1000
					local BOD = HITBODIES[e]
1001
					local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
1002
					if TORS then
1003
						Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Royal purple",VT(0.01,0,0.01))
1004
						local HUM = BOD:FindFirstChildOfClass("Humanoid")
1005-
						Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
1005+
1006
							ApplyDamage(HUM,3,2,1.3)
1007
						end
1008
					end
1009
				end
1010
			end
1011
			HITBODIES = {}
1012
		end))
1013
		for i=0, 0.6, 0.1 / Animation_Speed do
1014
			Swait()
1015
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
1016
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
1017
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1018
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1019
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1020
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1021
		end
1022
	end
1023
	KNIFE:remove()
1024
	ATTACK = false
1025
	Rooted = false
1026
end
1027
1028
function SufferingPrison()
1029
	ATTACK = true
1030
	Rooted = true
1031
	local INNERKNIFES = {}
1032
	local OUTERKNIFES = {}
1033
	for i=0, 2, 0.1 / Animation_Speed do
1034
		Swait()
1035
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1036
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1037
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1038
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1039
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1040
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1041
	end
1042
	local RELEASE = false
1043
	local LOOP = 0
1044
	for i = 1, 25 do
1045
		local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
1046
		local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
1047
		table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
1048
	end
1049
	for i = 1, 25 do
1050
		local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
1051
		local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
1052
		table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
1053
	end
1054
	CreateSound("1368605755", Torso, 10, 1)
1055
	coroutine.resume(coroutine.create(function()
1056
		repeat
1057
			for e=1,#INNERKNIFES do
1058
				if INNERKNIFES[e]~=nil then
1059
					local STUFF = INNERKNIFES[e]
1060
					local KNIFE = STUFF[1]
1061
					local PART = STUFF[3]
1062
					PART.Velocity = VT(0,0,0)
1063
					PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
1064
				end
1065
			end
1066
			for q=1,#OUTERKNIFES do
1067
				if OUTERKNIFES[q]~=nil then
1068
					local STUFF = OUTERKNIFES[q]
1069
					local KNIFE = STUFF[1]
1070
					local PART = STUFF[3]
1071
					PART.Velocity = VT(0,0,0)
1072
					PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
1073
				end
1074
			end
1075
			Swait()
1076
			LOOP = LOOP + 1
1077
			if LOOP == 360 then
1078
				LOOP = 0
1079
			end
1080
		until RELEASE == true
1081
	end))
1082
	for i=0, 2, 0.1 / Animation_Speed do
1083
		Swait()
1084
		Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-0.01,0,-0.01))
1085
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1086-
		Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
1086+
1087
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1088
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1089
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1090
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1091
	end
1092
	CreateSound("1368637781", Torso, 10, 1)
1093
	RELEASE = true
1094
	MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
1095
	CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
1096
	for e=1,#INNERKNIFES do
1097
		if INNERKNIFES[e]~=nil then
1098
			local STUFF = INNERKNIFES[e]
1099
			local KNIFE = STUFF[1]
1100
			local BLADE = STUFF[2]
1101
			local PART = STUFF[3]
1102
			BLADE.CanCollide = false
1103
			PART.Velocity = VT(0,0,0)
1104
			local bv = Instance.new("BodyVelocity") 
1105
			bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1106
			bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
1107
			bv.Parent = PART
1108
			Debris:AddItem(KNIFE,1)
1109
		end
1110
	end
1111
	for q=1,#OUTERKNIFES do
1112
		if OUTERKNIFES[q]~=nil then
1113
			local STUFF = OUTERKNIFES[q]
1114
			local KNIFE = STUFF[1]
1115
			local BLADE = STUFF[2]
1116
			local PART = STUFF[3]
1117
			BLADE.CanCollide = false
1118
			PART.Velocity = VT(0,0,0)
1119
			local bv = Instance.new("BodyVelocity") 
1120
			bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1121
			bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
1122
			bv.Parent = PART
1123
			Debris:AddItem(KNIFE,1)
1124
		end
1125
	end
1126
	ATTACK = false
1127
	Rooted = false
1128
end
1129
1130
--//=================================\\
1131
--||	  ASSIGN THINGS TO KEYS
1132
--\\=================================//
1133
1134
function MouseDown(Mouse)
1135
	if ATTACK == false then
1136
		Stab()
1137
	end
1138
end
1139
1140
function MouseUp(Mouse)
1141
HOLD = false
1142
end
1143
1144
function KeyDown(Key)
1145
	KEYHOLD = true
1146
	if Key == "z" and ATTACK == false then
1147
		BladeDance()
1148
	end
1149
1150
	if Key == "b" and ATTACK == false then
1151
		ReaperDash()
1152
	end
1153
1154
	if Key == "c" and ATTACK == false then
1155
		BlossomingBlood()
1156
	end
1157
1158
	if Key == "x" and ATTACK == false then
1159
		SufferingPrison()
1160
	end
1161
end
1162
1163
function KeyUp(Key)
1164
	KEYHOLD = false
1165
end
1166
1167
	Mouse.Button1Down:connect(function(NEWKEY)
1168
		MouseDown(NEWKEY)
1169
	end)
1170
	Mouse.Button1Up:connect(function(NEWKEY)
1171
		MouseUp(NEWKEY)
1172
	end)
1173
	Mouse.KeyDown:connect(function(NEWKEY)
1174
		KeyDown(NEWKEY)
1175
	end)
1176
	Mouse.KeyUp:connect(function(NEWKEY)
1177
		KeyUp(NEWKEY)
1178
	end)
1179
1180
--//=================================\\
1181
--\\=================================//
1182
1183
1184
function unanchor()
1185
	if UNANCHOR == true then
1186
		g = Character:GetChildren()
1187
		for i = 1, #g do
1188
			if g[i].ClassName == "Part" then
1189
				g[i].Anchored = false
1190
			end
1191
		end
1192
	end
1193
end
1194
1195
1196
--//=================================\\
1197
--||	WRAP THE WHOLE SCRIPT UP
1198
--\\=================================//
1199
1200
Humanoid.Changed:connect(function(Jump)
1201
	if Jump == "Jump" and (Disable_Jump == true) then
1202
		Humanoid.Jump = false
1203
	end
1204
end)
1205
1206
while true do
1207
	Swait()
1208
	ANIMATE.Parent = nil
1209
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1210
	IDLEANIMATION:Play()
1211
	SINE = SINE + CHANGE
1212
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1213
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1214
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1215
	local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1216
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1217
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1218
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1219
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1220
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1221
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1222
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1223
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1224
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1225
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1226
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1227
	end
1228
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1229
		ANIM = "Jump"
1230
		if ATTACK == false then
1231
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1232
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1233
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1234
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1235
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1236
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1237
	    end
1238
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1239
		ANIM = "Fall"
1240
		if ATTACK == false then
1241
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1242
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1243
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1244
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1245
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1246
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1247
		end
1248
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1249
		ANIM = "Idle"
1250
		if ATTACK == false then
1251
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1252
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
1253
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1254
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1255
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1256
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1257
		end
1258
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1259
		ANIM = "Walk"
1260
		WALK = WALK + 1 / Animation_Speed
1261
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1262
			WALK = 0
1263
			if WALKINGANIM == true then
1264
				WALKINGANIM = false
1265
			elseif WALKINGANIM == false then
1266
				WALKINGANIM = true
1267
			end
1268
		end
1269
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1270
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1271
		if ATTACK == false then
1272
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1273
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1274
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
1275
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1276
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1277
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1278
		end
1279
	end
1280
	if HITFLOOR ~= nil then
1281
		if MRANDOM(1,2) == 1 then
1282
			local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1283
			Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
1284
			Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
1285
			local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1286
			Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
1287
			Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
1288
		end
1289
	end
1290
	unanchor()
1291
	Humanoid.MaxHealth = "inf"
1292
	Humanoid.Health = "inf"
1293
	if Rooted == false then
1294
		Disable_Jump = false
1295
		Humanoid.WalkSpeed = Speed
1296
	elseif Rooted == true then
1297
		Disable_Jump = true
1298
		Humanoid.WalkSpeed = 0
1299
	end
1300
	sick.Parent = Character
1301
	local MATHS = {"0","1"}
1302
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1303
	Humanoid.PlatformStand = false
1304
end
1305
1306
--//=================================\\
1307
--\\=================================//
1308
1309
1310
1311
1312
1313
--//====================================================\\--
1314
--||			  		 END OF SCRIPT
1315
--\\====================================================//--