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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | ||
32 | IT = Instance.new | |
33 | CF = CFrame.new | |
34 | VT = Vector3.new | |
35 | RAD = math.rad | |
36 | C3 = Color3.new | |
37 | UD2 = UDim2.new | |
38 | BRICKC = BrickColor.new | |
39 | ANGLES = CFrame.Angles | |
40 | EULER = CFrame.fromEulerAnglesXYZ | |
41 | COS = math.cos | |
42 | ACOS = math.acos | |
43 | SIN = math.sin | |
44 | ASIN = math.asin | |
45 | ABS = math.abs | |
46 | MRANDOM = math.random | |
47 | FLOOR = math.floor | |
48 | ||
49 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
50 | local NEWMESH = IT(MESH) | |
51 | if MESH == "SpecialMesh" then | |
52 | NEWMESH.MeshType = MESHTYPE | |
53 | if MESHID ~= "nil" and MESHID ~= "" then | |
54 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
55 | end | |
56 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
57 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
58 | end | |
59 | end | |
60 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
61 | NEWMESH.Scale = SCALE | |
62 | NEWMESH.Parent = PARENT | |
63 | return NEWMESH | |
64 | end | |
65 | ||
66 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
67 | local NEWPART = IT("Part") | |
68 | NEWPART.formFactor = FORMFACTOR | |
69 | NEWPART.Reflectance = REFLECTANCE | |
70 | NEWPART.Transparency = TRANSPARENCY | |
71 | NEWPART.CanCollide = false | |
72 | NEWPART.Locked = true | |
73 | NEWPART.Anchored = true | |
74 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
75 | NEWPART.Name = NAME | |
76 | NEWPART.Size = SIZE | |
77 | NEWPART.Position = Torso.Position | |
78 | NEWPART.Material = MATERIAL | |
79 | NEWPART:BreakJoints() | |
80 | NEWPART.Parent = PARENT | |
81 | return NEWPART | |
82 | end | |
83 | ||
84 | ||
85 | --//=================================\\ | |
86 | --|| CUSTOMIZATION | |
87 | --\\=================================// | |
88 | ||
89 | Class_Name = "Nigger OP Hole" | |
90 | Weapon_Name = "Add-ons" | |
91 | ||
92 | Custom_Colors = { | |
93 | - | Custom_Color_1 = BRICKC("Institutional black"); --1st color for the weapon. |
93 | + | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. |
94 | - | Custom_Color_2 = BRICKC("Institutional black"); --2nd color for the weapon. |
94 | + | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. |
95 | ||
96 | Custom_Color_3 = BRICKC("Institutional red"); --Color for the abilities. | |
97 | Custom_Color_4 = BRICKC("Institutional red"); --Color for the secondary bar. | |
98 | Custom_Color_5 = BRICKC("Institutional red"); --Color for the mana bar. | |
99 | Custom_Color_6 = BRICKC("Institutional red"); --Color for the health bar. | |
100 | Custom_Color_7 = BRICKC("Institutional red"); --Color for the stun bar. | |
101 | ||
102 | Custom_Color_8 = BRICKC("Institutional red"); --Background for the mana bar. | |
103 | Custom_Color_9 = BRICKC("Institutional red"); --Background for the secondary mana bar. | |
104 | Custom_Color_10 = BRICKC("Institutional red"); --Background for the stun bar. | |
105 | Custom_Color_11 = BRICKC("Institutional red"); --Background for the health bar. | |
106 | Custom_Color_12 = BRICKC("Institutional red"); --Background for the abilities. | |
107 | } | |
108 | ||
109 | ||
110 | Player_Size = 1 --Size of the player. | |
111 | Animation_Speed = 3 | |
112 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
113 | ||
114 | local Speed = 16 | |
115 | local Effects2 = {} | |
116 | ||
117 | --//=================================\\ | |
118 | --|| END OF CUSTOMIZATION | |
119 | --\\=================================// | |
120 | ||
121 | local function weldBetween(a, b) | |
122 | local weldd = Instance.new("ManualWeld") | |
123 | weldd.Part0 = a | |
124 | weldd.Part1 = b | |
125 | weldd.C0 = CFrame.new() | |
126 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
127 | weldd.Parent = a | |
128 | return weldd | |
129 | end | |
130 | ||
131 | --//=================================\\ | |
132 | --|| USEFUL VALUES | |
133 | --\\=================================// | |
134 | ||
135 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
136 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
137 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
138 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
139 | local CO1 = 0 | |
140 | local CO2 = 0 | |
141 | local CO3 = 0 | |
142 | local CO4 = 0 | |
143 | local CHANGEDEFENSE = 0 | |
144 | local CHANGEDAMAGE = 0 | |
145 | local CHANGEMOVEMENT = 0 | |
146 | local ANIM = "Idle" | |
147 | local ATTACK = false | |
148 | local EQUIPPED = false | |
149 | local HOLD = false | |
150 | local COMBO = 1 | |
151 | local LASTPOINT = nil | |
152 | local BLCF = nil | |
153 | local SCFR = nil | |
154 | local STAGGERHITANIM = false | |
155 | local STAGGERANIM = false | |
156 | local STUNANIM = false | |
157 | local CRITCHANCENUMBER = 0 | |
158 | local IDLENUMBER = 0 | |
159 | local DONUMBER = 0 | |
160 | local HANDIDLE = false | |
161 | local PLAYINGMUSIC = false | |
162 | local SINE = 0 | |
163 | local CHANGE = 2 / Animation_Speed | |
164 | local WALKINGANIM = false | |
165 | local WALK = 0 | |
166 | local DISABLEJUMPING = false | |
167 | local HASBEENBLOCKED = false | |
168 | local STUNDELAYNUMBER = 0 | |
169 | local MANADELAYNUMBER = 0 | |
170 | local SOUND = nil | |
171 | local SECONDARYMANADELAYNUMBER = 0 | |
172 | local ROBLOXIDLEANIMATION = IT("Animation") | |
173 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
174 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
175 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
176 | local WEAPONGUI = IT("ScreenGui", nil) | |
177 | WEAPONGUI.Name = "Weapon GUI" | |
178 | local WEAPONTOOL = IT("HopperBin", nil) | |
179 | WEAPONTOOL.Name = Weapon_Name | |
180 | local Weapon = IT("Model") | |
181 | Weapon.Name = Weapon_Name | |
182 | local Effects = IT("Folder", Weapon) | |
183 | Effects.Name = "Effects" | |
184 | local ANIMATOR = Humanoid.Animator | |
185 | local ANIMATE = Character.Animate | |
186 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
187 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
188 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
189 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
190 | local PEWSOUND = {"907527750","907527912","907528019","907530553"} | |
191 | local BULLETLOOPSOUND = "907530407" | |
192 | local BULLETIMPACTSOUND = "907532865" | |
193 | local UNANCHOR = true | |
194 | local MAGICPARTICLE = "655109389" | |
195 | local Rooted = false | |
196 | local GRABBED = false | |
197 | local X = 10 | |
198 | local Y = 10 | |
199 | local Z = 10 | |
200 | local CUSTOMMOVEMENT = false | |
201 | local FLIGHT = false | |
202 | local VACUUM = false | |
203 | ||
204 | --//=================================\\ | |
205 | --\\=================================// | |
206 | ||
207 | ||
208 | ||
209 | ||
210 | --//=================================\\ | |
211 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
212 | --\\=================================// | |
213 | ||
214 | ArtificialHB = Instance.new("BindableEvent", script) | |
215 | ArtificialHB.Name = "ArtificialHB" | |
216 | ||
217 | script:WaitForChild("ArtificialHB") | |
218 | ||
219 | frame = Frame_Speed | |
220 | tf = 0 | |
221 | allowframeloss = false | |
222 | tossremainder = false | |
223 | lastframe = tick() | |
224 | script.ArtificialHB:Fire() | |
225 | ||
226 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
227 | tf = tf + s | |
228 | if tf >= frame then | |
229 | if allowframeloss then | |
230 | script.ArtificialHB:Fire() | |
231 | lastframe = tick() | |
232 | else | |
233 | for i = 1, math.floor(tf / frame) do | |
234 | script.ArtificialHB:Fire() | |
235 | end | |
236 | lastframe = tick() | |
237 | end | |
238 | if tossremainder then | |
239 | tf = 0 | |
240 | else | |
241 | tf = tf - frame * math.floor(tf / frame) | |
242 | end | |
243 | end | |
244 | end) | |
245 | ||
246 | --//=================================\\ | |
247 | --\\=================================// | |
248 | ||
249 | ||
250 | ||
251 | ||
252 | ||
253 | --//=================================\\ | |
254 | --|| SOME FUNCTIONS | |
255 | --\\=================================// | |
256 | ||
257 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
258 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
259 | end | |
260 | ||
261 | function PositiveAngle(NUMBER) | |
262 | if NUMBER >= 0 then | |
263 | NUMBER = 0 | |
264 | end | |
265 | return NUMBER | |
266 | end | |
267 | ||
268 | function NegativeAngle(NUMBER) | |
269 | if NUMBER <= 0 then | |
270 | NUMBER = 0 | |
271 | end | |
272 | return NUMBER | |
273 | end | |
274 | ||
275 | function Swait(NUMBER) | |
276 | if NUMBER == 0 or NUMBER == nil then | |
277 | ArtificialHB.Event:wait() | |
278 | else | |
279 | for i = 1, NUMBER do | |
280 | ArtificialHB.Event:wait() | |
281 | end | |
282 | end | |
283 | end | |
284 | ||
285 | function QuaternionFromCFrame(cf) | |
286 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
287 | local trace = m00 + m11 + m22 | |
288 | if trace > 0 then | |
289 | local s = math.sqrt(1 + trace) | |
290 | local recip = 0.5 / s | |
291 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
292 | else | |
293 | local i = 0 | |
294 | if m11 > m00 then | |
295 | i = 1 | |
296 | end | |
297 | if m22 > (i == 0 and m00 or m11) then | |
298 | i = 2 | |
299 | end | |
300 | if i == 0 then | |
301 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
302 | local recip = 0.5 / s | |
303 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
304 | elseif i == 1 then | |
305 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
306 | local recip = 0.5 / s | |
307 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
308 | elseif i == 2 then | |
309 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
310 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
311 | end | |
312 | end | |
313 | end | |
314 | ||
315 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
316 | local xs, ys, zs = x + x, y + y, z + z | |
317 | local wx, wy, wz = w * xs, w * ys, w * zs | |
318 | local xx = x * xs | |
319 | local xy = x * ys | |
320 | local xz = x * zs | |
321 | local yy = y * ys | |
322 | local yz = y * zs | |
323 | local zz = z * zs | |
324 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
325 | end | |
326 | ||
327 | function QuaternionSlerp(a, b, t) | |
328 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
329 | local startInterp, finishInterp; | |
330 | if cosTheta >= 0.0001 then | |
331 | if (1 - cosTheta) > 0.0001 then | |
332 | local theta = ACOS(cosTheta) | |
333 | local invSinTheta = 1 / SIN(theta) | |
334 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
335 | finishInterp = SIN(t * theta) * invSinTheta | |
336 | else | |
337 | startInterp = 1 - t | |
338 | finishInterp = t | |
339 | end | |
340 | else | |
341 | if (1 + cosTheta) > 0.0001 then | |
342 | local theta = ACOS(-cosTheta) | |
343 | local invSinTheta = 1 / SIN(theta) | |
344 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
345 | finishInterp = SIN(t * theta) * invSinTheta | |
346 | else | |
347 | startInterp = t - 1 | |
348 | finishInterp = t | |
349 | end | |
350 | end | |
351 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
352 | end | |
353 | ||
354 | function Clerp(a, b, t) | |
355 | local qa = {QuaternionFromCFrame(a)} | |
356 | local qb = {QuaternionFromCFrame(b)} | |
357 | local ax, ay, az = a.x, a.y, a.z | |
358 | local bx, by, bz = b.x, b.y, b.z | |
359 | local _t = 1 - t | |
360 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
361 | end | |
362 | ||
363 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
364 | local frame = IT("Frame") | |
365 | frame.BackgroundTransparency = TRANSPARENCY | |
366 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
367 | frame.Position = POSITION | |
368 | frame.Size = SIZE | |
369 | frame.BackgroundColor3 = COLOR | |
370 | frame.BorderColor3 = BORDERCOLOR | |
371 | frame.Name = NAME | |
372 | frame.Parent = PARENT | |
373 | return frame | |
374 | end | |
375 | ||
376 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
377 | local label = IT("TextLabel") | |
378 | label.BackgroundTransparency = 1 | |
379 | label.Size = UD2(1, 0, 1, 0) | |
380 | label.Position = UD2(0, 0, 0, 0) | |
381 | label.TextColor3 = C3(255, 255, 255) | |
382 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
383 | label.TextTransparency = TRANSPARENCY | |
384 | label.FontSize = TEXTFONTSIZE | |
385 | label.Font = TEXTFONT | |
386 | label.BorderSizePixel = BORDERSIZEPIXEL | |
387 | label.TextScaled = true | |
388 | label.Text = TEXT | |
389 | label.Name = NAME | |
390 | label.Parent = PARENT | |
391 | return label | |
392 | end | |
393 | ||
394 | function NoOutlines(PART) | |
395 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
396 | end | |
397 | ||
398 | ||
399 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
400 | local NEWWELD = IT(TYPE) | |
401 | NEWWELD.Part0 = PART0 | |
402 | NEWWELD.Part1 = PART1 | |
403 | NEWWELD.C0 = C0 | |
404 | NEWWELD.C1 = C1 | |
405 | NEWWELD.Parent = PARENT | |
406 | return NEWWELD | |
407 | end | |
408 | ||
409 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
410 | local NEWSOUND = nil | |
411 | coroutine.resume(coroutine.create(function() | |
412 | NEWSOUND = IT("Sound", PARENT) | |
413 | NEWSOUND.Volume = VOLUME | |
414 | NEWSOUND.Pitch = PITCH | |
415 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
416 | Swait() | |
417 | NEWSOUND:play() | |
418 | if DOESLOOP == false then | |
419 | repeat Swait() until NEWSOUND.Playing == false | |
420 | NEWSOUND:remove() | |
421 | elseif DOESLOOP == true then | |
422 | NEWSOUND.Looped = true | |
423 | end | |
424 | end)) | |
425 | return NEWSOUND | |
426 | end | |
427 | ||
428 | function CFrameFromTopBack(at, top, back) | |
429 | local right = top:Cross(back) | |
430 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
431 | end | |
432 | ||
433 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
434 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
435 | local mesh = IT("SpecialMesh",wave) | |
436 | mesh.MeshType = "FileMesh" | |
437 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
438 | mesh.Scale = VT(size,size,size) | |
439 | mesh.Offset = VT(0,0,-size/8) | |
440 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
441 | coroutine.resume(coroutine.create(function(PART) | |
442 | for i = 1, waitt do | |
443 | Swait() | |
444 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
445 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
446 | if doesrotate == true then | |
447 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
448 | end | |
449 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
450 | if wave.Transparency > 0.99 then | |
451 | wave:remove() | |
452 | end | |
453 | end | |
454 | end)) | |
455 | end | |
456 | ||
457 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
458 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
459 | local mesh = IT("SpecialMesh",wave) | |
460 | mesh.MeshType = "FileMesh" | |
461 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
462 | mesh.Scale = VT(size,size,size) | |
463 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
464 | coroutine.resume(coroutine.create(function(PART) | |
465 | for i = 1, waitt do | |
466 | Swait() | |
467 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
468 | if doesrotate == true then | |
469 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
470 | end | |
471 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
472 | if wave.Transparency > 0.99 then | |
473 | wave:remove() | |
474 | end | |
475 | end | |
476 | end)) | |
477 | end | |
478 | ||
479 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
480 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
481 | local mesh = IT("SpecialMesh",wave) | |
482 | mesh.MeshType = "FileMesh" | |
483 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
484 | mesh.Scale = VT(size,size,size) | |
485 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
486 | coroutine.resume(coroutine.create(function(PART) | |
487 | for i = 1, waitt do | |
488 | Swait() | |
489 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
490 | if doesrotate == true then | |
491 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
492 | end | |
493 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
494 | if wave.Transparency > 0.99 then | |
495 | wave:remove() | |
496 | end | |
497 | end | |
498 | end)) | |
499 | end | |
500 | ||
501 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) | |
502 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
503 | local mesh = IT("SpecialMesh",wave) | |
504 | mesh.MeshType = "FileMesh" | |
505 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
506 | mesh.Scale = VT(size,size,size) | |
507 | mesh.Offset = VT(0,0,0) | |
508 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
509 | coroutine.resume(coroutine.create(function(PART) | |
510 | for i = 1, waitt do | |
511 | Swait() | |
512 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
513 | if doesrotate == true then | |
514 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
515 | end | |
516 | wave.Transparency = wave.Transparency + (1/waitt) | |
517 | if wave.Transparency > 0.99 then | |
518 | wave:remove() | |
519 | end | |
520 | end | |
521 | end)) | |
522 | end | |
523 | ||
524 | function MagicSphere(size,waitt,part,offset,color) | |
525 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
526 | local mesh = IT("SpecialMesh",wave) | |
527 | mesh.MeshType = "Sphere" | |
528 | mesh.Scale = VT(size,size,size) | |
529 | mesh.Offset = VT(0,0,0) | |
530 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
531 | coroutine.resume(coroutine.create(function(PART) | |
532 | for i = 1, waitt do | |
533 | Swait() | |
534 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
535 | wave.Transparency = wave.Transparency + (1/waitt) | |
536 | if wave.Transparency > 0.99 then | |
537 | wave:remove() | |
538 | end | |
539 | end | |
540 | end)) | |
541 | end | |
542 | ||
543 | function clerp(a, b, t) | |
544 | return a:lerp(b, t) | |
545 | end | |
546 | ||
547 | function newBezier(startpos, pos2, pos3, endpos, t) | |
548 | local A = clerp(startpos, pos2, t) | |
549 | local B = clerp(pos2, pos3, t) | |
550 | local C = clerp(pos3, endpos, t) | |
551 | local lerp1 = clerp(A, B, t) | |
552 | local lerp2 = clerp(B, C, t) | |
553 | local cubic = clerp(lerp1, lerp2, t) | |
554 | return cubic | |
555 | end | |
556 | ||
557 | function MagicBlock(size,waitt,part,offset,color) | |
558 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
559 | local mesh = IT("BlockMesh",wave) | |
560 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
561 | coroutine.resume(coroutine.create(function(PART) | |
562 | for i = 1, waitt do | |
563 | Swait() | |
564 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
565 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360))) | |
566 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
567 | if wave.Transparency > 0.99 then | |
568 | wave:remove() | |
569 | end | |
570 | end | |
571 | end)) | |
572 | end | |
573 | ||
574 | local EyeSizes={ | |
575 | NumberSequenceKeypoint.new(0,1,0), | |
576 | NumberSequenceKeypoint.new(1,0.2,0) | |
577 | } | |
578 | local EyeTrans={ | |
579 | NumberSequenceKeypoint.new(0,0.8,0), | |
580 | NumberSequenceKeypoint.new(1,1,0) | |
581 | } | |
582 | local PE=Instance.new("ParticleEmitter") | |
583 | PE.LightEmission=0 | |
584 | PE.Size=NumberSequence.new(EyeSizes) | |
585 | PE.Transparency=NumberSequence.new(EyeTrans) | |
586 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
587 | PE.Rotation=NumberRange.new(0,360) | |
588 | PE.Rate=15 | |
589 | PE.Acceleration = Vector3.new(0,75,0) | |
590 | PE.Drag = 5 | |
591 | PE.Enabled = false | |
592 | PE.RotSpeed = NumberRange.new(75) | |
593 | PE.Speed = NumberRange.new(0,0,0) | |
594 | PE.Texture="http://www.roblox.com/asset/?id=1179557490" | |
595 | PE.ZOffset = 0 | |
596 | PE.Name = "Particles" | |
597 | ||
598 | function CreateParticles(art,accel,drag,rate,type,isenabledbydefault,locked,size) | |
599 | local particle = PE:Clone() | |
600 | particle.Parent = art | |
601 | particle.Acceleration = accel | |
602 | particle.Rate = rate | |
603 | if type == "Fire" then | |
604 | local EyeSizes={ | |
605 | NumberSequenceKeypoint.new(0,size,size*0.3), | |
606 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
607 | } | |
608 | particle.Size = NumberSequence.new(EyeSizes) | |
609 | elseif type == "Smoke" then | |
610 | local EyeSizes={ | |
611 | NumberSequenceKeypoint.new(0,size,0), | |
612 | NumberSequenceKeypoint.new(1,size*5,0.5) | |
613 | } | |
614 | particle.Size = NumberSequence.new(EyeSizes) | |
615 | elseif type == "Solid" then | |
616 | local EyeSizes={ | |
617 | NumberSequenceKeypoint.new(0,size,0), | |
618 | NumberSequenceKeypoint.new(1,size,0) | |
619 | } | |
620 | particle.Size = NumberSequence.new(EyeSizes) | |
621 | end | |
622 | particle.LockedToPart = locked | |
623 | particle.Drag = drag | |
624 | particle.Texture = "http://www.roblox.com/asset/?id=43997508" | |
625 | particle.Enabled = isenabledbydefault | |
626 | return particle | |
627 | end | |
628 | ||
629 | --//=================================\\ | |
630 | --\\=================================// | |
631 | ||
632 | ||
633 | --//=================================\\ | |
634 | --|| WEAPON CREATION | |
635 | --\\=================================// | |
636 | ||
637 | if Player_Size ~= 1 then | |
638 | for _, v in pairs (Weapon:GetChildren()) do | |
639 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
640 | local p1 = v.Part1 | |
641 | v.Part1 = nil | |
642 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
643 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
644 | v.Part1 = p1 | |
645 | elseif v.ClassName == "Part" then | |
646 | for _, b in pairs (v:GetChildren()) do | |
647 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
648 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
649 | end | |
650 | end | |
651 | end | |
652 | end | |
653 | end | |
654 | ||
655 | for _, c in pairs(Weapon:GetChildren()) do | |
656 | if c.ClassName == "Part" then | |
657 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
658 | end | |
659 | end | |
660 | ||
661 | Weapon.Parent = Character | |
662 | ||
663 | Humanoid.Died:connect(function() | |
664 | ATTACK = true | |
665 | end) | |
666 | ||
667 | print(Class_Name.." loaded.") | |
668 | ||
669 | local ORB = IT("Part",Weapon) | |
670 | ORB.CanCollide = false | |
671 | ORB.Anchored = false | |
672 | ORB.CFrame = RootPart.CFrame | |
673 | ORB.Shape = "Ball" | |
674 | ORB.Material = "Neon" | |
675 | ORB.Size = VT(0.2,0.2,0.2) | |
676 | ORB.Color = C3(0.5,0,1) | |
677 | local Orbmesh = IT("SpecialMesh",ORB) | |
678 | Orbmesh.MeshType = "Sphere" | |
679 | Orbmesh.Scale = VT(10,10,10) | |
680 | local grav = Instance.new("BodyPosition",ORB) | |
681 | grav.P = 20000 | |
682 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
683 | grav.position = RootPart.CFrame*CF(3,0.7,-1).p | |
684 | grav.Name = "GravityForce" | |
685 | CreateParticles(ORB,VT(0,0,0),0,150,"Solid",true,true,4) | |
686 | ||
687 | --//=================================\\ | |
688 | --\\=================================// | |
689 | ||
690 | function onChatted(msg) | |
691 | if msg:sub(1,10) == "Orb, play " then | |
692 | local ID = msg:sub(11) | |
693 | if SOUND == nil then | |
694 | SOUND = CreateSound(ID, ORB, 5, 1, true) | |
695 | else | |
696 | SOUND:remove() | |
697 | SOUND = CreateSound(ID, ORB, 5, 1, true) | |
698 | end | |
699 | PLAYINGMUSIC = true | |
700 | elseif msg == "Orb, stop music" then | |
701 | if SOUND ~= nil then | |
702 | SOUND:remove() | |
703 | PLAYINGMUSIC = false | |
704 | elseif msg == "Orb, do you like me?" then | |
705 | CreateSound("269597232", ORB, 1, 1, false) | |
706 | end | |
707 | end | |
708 | end | |
709 | Player.Chatted:connect(onChatted) | |
710 | ||
711 | --//=================================\\ | |
712 | --|| ABILITIES | |
713 | --\\=================================// | |
714 | ||
715 | function turnto(pos,part) | |
716 | part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
717 | end | |
718 | ||
719 | function Warp() | |
720 | ATTACK = true | |
721 | Rooted = true | |
722 | CUSTOMMOVEMENT = true | |
723 | grav.position = RootPart.CFrame.p | |
724 | Swait(50) | |
725 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false) | |
726 | for i = 1, 25 do | |
727 | Swait() | |
728 | X = X + 1 | |
729 | Y = X | |
730 | Z = X | |
731 | end | |
732 | local weld = weldBetween(Torso,ORB) | |
733 | grav.position = VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z) | |
734 | Swait(50) | |
735 | CUSTOMMOVEMENT = false | |
736 | weld:remove() | |
737 | for i = 1, 25 do | |
738 | Swait() | |
739 | X = X - 1 | |
740 | Y = X | |
741 | Z = X | |
742 | end | |
743 | ATTACK = false | |
744 | Rooted = false | |
745 | end | |
746 | ||
747 | function StartFlight() | |
748 | Rooted = true | |
749 | CUSTOMMOVEMENT = true | |
750 | grav.position = RootPart.Position | |
751 | Swait(50) | |
752 | grav.P = 500 | |
753 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false) | |
754 | for i = 1, 10 do | |
755 | Swait() | |
756 | X = X - 1 | |
757 | Y = X | |
758 | Z = X | |
759 | end | |
760 | local weld = weldBetween(Torso,ORB) | |
761 | repeat | |
762 | Swait() | |
763 | grav.position = Mouse.Hit.p | |
764 | turnto(Mouse.Hit.p,RootPart) | |
765 | until FLIGHT == false | |
766 | grav.P = 20000 | |
767 | CUSTOMMOVEMENT = false | |
768 | weld:remove() | |
769 | for i = 1, 10 do | |
770 | Swait() | |
771 | X = X + 1 | |
772 | Y = X | |
773 | Z = X | |
774 | end | |
775 | Rooted = false | |
776 | end | |
777 | ||
778 | function succnearest(position,range,force,doesbreak) | |
779 | for i,v in ipairs(workspace:GetChildren()) do | |
780 | local body = v:GetChildren() | |
781 | for part = 1, #body do | |
782 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
783 | if(body[part].Position - position).Magnitude < range then | |
784 | local bv = Instance.new("BodyVelocity") | |
785 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
786 | bv.velocity = CF(body[part].Position,position).lookVector*force | |
787 | bv.Parent = body[part] | |
788 | bv.Name = "SUCC" | |
789 | if v:FindFirstChild("Humanoid") and doesbreak == false then | |
790 | dealdamage(body[part],5,15,0,false,12,2) | |
791 | end | |
792 | if v.ClassName == "Model" and doesbreak == true then | |
793 | v:BreakJoints() | |
794 | end | |
795 | game:GetService("Debris"):AddItem(bv, 0.1) | |
796 | end | |
797 | end | |
798 | end | |
799 | if v.ClassName == "Part" then | |
800 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
801 | local bv = Instance.new("BodyVelocity") | |
802 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
803 | bv.velocity = CF(v.Position,position).lookVector*force | |
804 | bv.Parent = v | |
805 | bv.Name = "SUCC" | |
806 | game:GetService("Debris"):AddItem(bv, 0.1) | |
807 | end | |
808 | end | |
809 | end | |
810 | end | |
811 | ||
812 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
813 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
814 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
815 | local dmg = math.random(min,max) | |
816 | if humanoid.Health > 0 then | |
817 | if beserk == true then | |
818 | humanoid.Health = 0 | |
819 | else | |
820 | --CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
821 | --hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
822 | if math.random(1,100) < critrate+1 then | |
823 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
824 | --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
825 | else | |
826 | humanoid.Health = humanoid.Health - dmg | |
827 | --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0)) | |
828 | end | |
829 | local defence = Instance.new("BoolValue",hit.Parent) | |
830 | defence.Name = ("HitBy"..Player.Name) | |
831 | game:GetService("Debris"):AddItem(defence, 0.5) | |
832 | end | |
833 | end | |
834 | end | |
835 | end | |
836 | ||
837 | function Vacuum() | |
838 | CUSTOMMOVEMENT = true | |
839 | local succ = CreateSound("319444224", ORB, 0.3, 1, true) | |
840 | local harm = ORB.Touched:Connect(function(hit) | |
841 | if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Effects and hit.Anchored == false then | |
842 | hit:remove() | |
843 | CreateSound("261732529", ORB, 3, 1,false) | |
844 | end | |
845 | end) | |
846 | repeat | |
847 | Swait() | |
848 | succnearest(ORB.Position,50,80,true) | |
849 | until VACUUM == false | |
850 | CUSTOMMOVEMENT = false | |
851 | succ:remove() | |
852 | harm:disconnect() | |
853 | end | |
854 | ||
855 | function shootbullet() | |
856 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false) | |
857 | local bullet = IT("Part",Effects) | |
858 | bullet.Size = VT(1,1,1) | |
859 | bullet.Shape = "Ball" | |
860 | bullet.Material = "Neon" | |
861 | bullet.Color = C3(0.5,0,1) | |
862 | local sparks = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,2) | |
863 | bullet.CFrame = ORB.CFrame | |
864 | local bv = Instance.new("BodyVelocity") | |
865 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
866 | bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*200 | |
867 | bv.Parent = bullet | |
868 | bv.Name = "MOVE" | |
869 | local loop = CreateSound(BULLETLOOPSOUND, bullet, 0.6, MRANDOM(9, 11) / 10,true) | |
870 | local HIT = false | |
871 | local harm = bullet.Touched:Connect(function(hit) | |
872 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
873 | HIT = true | |
874 | coroutine.resume(coroutine.create(function() | |
875 | coroutine.resume(coroutine.create(function() | |
876 | for i = 1, 10 do | |
877 | Swait() | |
878 | bullet.Transparency = bullet.Transparency + 0.1 | |
879 | end | |
880 | end)) | |
881 | bullet.Anchored = true | |
882 | bullet.CanCollide = false | |
883 | sparks.Enabled = false | |
884 | local sparks2 = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,7) | |
885 | loop.Volume = 3 | |
886 | CreateSound(BULLETIMPACTSOUND, bullet, 2, MRANDOM(9, 11) / 10,false) | |
887 | for i = 1, 350 do | |
888 | Swait() | |
889 | succnearest(bullet.Position,15,25,false) | |
890 | end | |
891 | sparks2.Enabled = false | |
892 | for i = 1, 10 do | |
893 | Swait() | |
894 | loop.Volume = loop.Volume - (3/10) | |
895 | end | |
896 | bullet:remove() | |
897 | end)) | |
898 | end | |
899 | end) | |
900 | end | |
901 | ||
902 | function shoottoughbullet() | |
903 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false) | |
904 | local bullet = IT("Part",Effects) | |
905 | bullet.Size = VT(3,3,3) | |
906 | bullet.Shape = "Ball" | |
907 | bullet.Material = "Neon" | |
908 | bullet.Color = C3(0.5,0,1) | |
909 | local sparks = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,3.5) | |
910 | bullet.CFrame = ORB.CFrame | |
911 | local bv = Instance.new("BodyVelocity") | |
912 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
913 | bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*100 | |
914 | bv.Parent = bullet | |
915 | bv.Name = "MOVE" | |
916 | local loop = CreateSound(BULLETLOOPSOUND, bullet, 0.6, MRANDOM(5, 7) / 10,true) | |
917 | local HIT = false | |
918 | local harm = bullet.Touched:Connect(function(hit) | |
919 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
920 | HIT = true | |
921 | coroutine.resume(coroutine.create(function() | |
922 | coroutine.resume(coroutine.create(function() | |
923 | for i = 1, 10 do | |
924 | Swait() | |
925 | bullet.Transparency = bullet.Transparency + 0.1 | |
926 | end | |
927 | end)) | |
928 | bullet.Anchored = true | |
929 | bullet.CanCollide = false | |
930 | sparks.Enabled = false | |
931 | local sparks2 = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,15) | |
932 | loop.Volume = 3 | |
933 | CreateSound(BULLETIMPACTSOUND, bullet, 6, MRANDOM(5,7) / 10,false) | |
934 | for i = 1, 50 do | |
935 | Swait() | |
936 | succnearest(bullet.Position,25,100,true) | |
937 | end | |
938 | sparks2.Enabled = false | |
939 | for i = 1, 10 do | |
940 | Swait() | |
941 | loop.Volume = loop.Volume - (3/10) | |
942 | end | |
943 | bullet:remove() | |
944 | end)) | |
945 | end | |
946 | end) | |
947 | end | |
948 | ||
949 | function grab() | |
950 | if Mouse.Target.Parent:FindFirstChild("Torso") then | |
951 | local targ = Mouse.Target | |
952 | GRABBED = true | |
953 | targ.Anchored = true | |
954 | CUSTOMMOVEMENT = true | |
955 | grav.position = targ.Position | |
956 | Swait(50) | |
957 | if targ then | |
958 | Swait(5) | |
959 | targ.Anchored = false | |
960 | CUSTOMMOVEMENT = false | |
961 | repeat | |
962 | Swait() | |
963 | targ.CFrame = ORB.CFrame | |
964 | until GRABBED == false or targ == nil | |
965 | GRABBED = false | |
966 | end | |
967 | end | |
968 | end | |
969 | ||
970 | --//=================================\\ | |
971 | --|| ASSIGN THINGS TO KEYS | |
972 | --\\=================================// | |
973 | ||
974 | Humanoid.Changed:connect(function(Jump) | |
975 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
976 | Humanoid.Jump = false | |
977 | end | |
978 | end) | |
979 | ||
980 | function MouseDown(Mouse) | |
981 | if ATTACK == false then | |
982 | end | |
983 | end | |
984 | ||
985 | function MouseUp(Mouse) | |
986 | HOLD = false | |
987 | end | |
988 | ||
989 | function KeyDown(Key) | |
990 | if ATTACK == false then | |
991 | if Key == "e" and VACUUM == false and FLIGHT == false and GRABBED == false then | |
992 | Warp() | |
993 | end | |
994 | if Key == "z" and VACUUM == false and GRABBED == false then | |
995 | if FLIGHT == false then | |
996 | FLIGHT = true | |
997 | StartFlight() | |
998 | elseif FLIGHT == true then | |
999 | FLIGHT = false | |
1000 | end | |
1001 | end | |
1002 | if Key == "h" then | |
1003 | shootbullet() | |
1004 | end | |
1005 | if Key == "]" then | |
1006 | shoottoughbullet() | |
1007 | end | |
1008 | if Key == "c" and VACUUM == false then | |
1009 | if GRABBED == false then | |
1010 | grab() | |
1011 | elseif GRABBED == true then | |
1012 | GRABBED = false | |
1013 | end | |
1014 | end | |
1015 | if Key == "x" then | |
1016 | if VACUUM == false then | |
1017 | VACUUM = true | |
1018 | Vacuum() | |
1019 | elseif VACUUM == true then | |
1020 | VACUUM = false | |
1021 | end | |
1022 | end | |
1023 | end | |
1024 | end | |
1025 | ||
1026 | function KeyUp(Key) | |
1027 | end | |
1028 | ||
1029 | Mouse.Button1Down:connect(function(NEWKEY) | |
1030 | MouseDown(NEWKEY) | |
1031 | end) | |
1032 | Mouse.Button1Up:connect(function(NEWKEY) | |
1033 | MouseUp(NEWKEY) | |
1034 | end) | |
1035 | Mouse.KeyDown:connect(function(NEWKEY) | |
1036 | KeyDown(NEWKEY) | |
1037 | end) | |
1038 | Mouse.KeyUp:connect(function(NEWKEY) | |
1039 | KeyUp(NEWKEY) | |
1040 | end) | |
1041 | ||
1042 | --//=================================\\ | |
1043 | --\\=================================// | |
1044 | ||
1045 | ||
1046 | function unanchor() | |
1047 | if UNANCHOR == true then | |
1048 | g = Character:GetChildren() | |
1049 | for i = 1, #g do | |
1050 | if g[i].ClassName == "Part" then | |
1051 | g[i].Anchored = false | |
1052 | end | |
1053 | end | |
1054 | end | |
1055 | end | |
1056 | ||
1057 | ||
1058 | --//=================================\\ | |
1059 | --|| WRAP THE WHOLE SCRIPT UP | |
1060 | --\\=================================// | |
1061 | ||
1062 | Humanoid.Changed:connect(function(Jump) | |
1063 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1064 | Humanoid.Jump = false | |
1065 | end | |
1066 | end) | |
1067 | ||
1068 | local loop = 0 | |
1069 | local aaa = 1/2 | |
1070 | local loop2 = 0 | |
1071 | ||
1072 | while true do | |
1073 | Swait() | |
1074 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1075 | SINE = SINE + CHANGE | |
1076 | if #Effects2>0 then | |
1077 | for e=1,#Effects2 do | |
1078 | if Effects2[e]~=nil then | |
1079 | local Thing=Effects2[e] | |
1080 | if Thing~=nil then | |
1081 | local Part=Thing[1] | |
1082 | local Mode=Thing[2] | |
1083 | local Delay=Thing[3] | |
1084 | local IncX=Thing[4] | |
1085 | local IncY=Thing[5] | |
1086 | local IncZ=Thing[6] | |
1087 | local Part2=Thing[8] | |
1088 | if Thing[1].Transparency<=1 then | |
1089 | if Thing[2]=="Block1" then | |
1090 | Thing[1].CFrame=Thing[1].CFrame | |
1091 | Mesh=Thing[1].Mesh | |
1092 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1093 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1094 | elseif Thing[2]=="Cylinder" then | |
1095 | Mesh=Thing[1].Mesh | |
1096 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1097 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1098 | elseif Thing[2]=="Blood" then | |
1099 | Mesh=Thing[7] | |
1100 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1101 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1102 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1103 | elseif Thing[2]=="Elec" then | |
1104 | Mesh=Thing[1].Mesh | |
1105 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1106 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1107 | elseif Thing[2]=="Disappear" then | |
1108 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1109 | end | |
1110 | else | |
1111 | Part.Parent=nil | |
1112 | table.remove(Effects2,e) | |
1113 | end | |
1114 | end | |
1115 | end | |
1116 | end | |
1117 | end | |
1118 | unanchor() | |
1119 | Humanoid.MaxHealth = "inf" | |
1120 | Humanoid.Health = "inf" | |
1121 | if Rooted == false then | |
1122 | Disable_Jump = false | |
1123 | Humanoid.WalkSpeed = Speed | |
1124 | elseif Rooted == true then | |
1125 | Disable_Jump = true | |
1126 | Humanoid.WalkSpeed = 0 | |
1127 | end | |
1128 | if CUSTOMMOVEMENT == false then | |
1129 | loop = loop + aaa | |
1130 | grav.position = RootPart.CFrame*CF(4,1+loop/10,1).p | |
1131 | if loop == 45/2 then | |
1132 | aaa = -1/2 | |
1133 | elseif loop == -15/2 then | |
1134 | aaa = 1/2 | |
1135 | end | |
1136 | else | |
1137 | end | |
1138 | if PLAYINGMUSIC == true then | |
1139 | Orbmesh.Scale = VT(X+SOUND.PlaybackLoudness/70,Y+SOUND.PlaybackLoudness/70,Z+SOUND.PlaybackLoudness/70) | |
1140 | else | |
1141 | Orbmesh.Scale = VT(X,Y,Z) | |
1142 | end | |
1143 | ORB.Anchored = false | |
1144 | end | |
1145 | ||
1146 | --//=================================\\ | |
1147 | --\\=================================// | |
1148 | ||
1149 | ||
1150 | ||
1151 | ||
1152 | ||
1153 | --//====================================================\\-- | |
1154 | --|| END OF SCRIPT | |
1155 | --\\====================================================//-- |