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1 | --//====================================================\\-- | |
2 | --|| ONLY 90s KIDS REMEMBER | |
3 | --|| ABYSS EYE BY SHACKLUSTER | |
4 | --\\====================================================//-- | |
5 | -- This script has been converted to FE by iPxter | |
6 | ||
7 | ||
8 | - | Player = game:GetService("Players").LocalPlayer |
8 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
9 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
10 | do | |
11 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
12 | script.Parent = Player.Character | |
13 | ||
14 | - | Mouse = Player:GetMouse() |
14 | + | --RemoteEvent for communicating |
15 | local Event = Instance.new("RemoteEvent") | |
16 | Event.Name = "UserInput_Event" | |
17 | ||
18 | --Fake event to make stuff like Mouse.KeyDown work | |
19 | local function fakeEvent() | |
20 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
21 | t.connect = t.Connect | |
22 | return t | |
23 | end | |
24 | ||
25 | --Creating fake input objects with fake variables | |
26 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
27 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
28 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
29 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
30 | end} | |
31 | --Merged 2 functions into one by checking amount of arguments | |
32 | CAS.UnbindAction = CAS.BindAction | |
33 | ||
34 | --This function will trigger the events that have been :Connect()'ed | |
35 | local function te(self,ev,...) | |
36 | local t = m[ev] | |
37 | if t and t._fakeEvent and t.Function then | |
38 | t.Function(...) | |
39 | end | |
40 | end | |
41 | m.TrigEvent = te | |
42 | UIS.TrigEvent = te | |
43 | ||
44 | Event.OnServerEvent:Connect(function(plr,io) | |
45 | if plr~=Player then return end | |
46 | if io.isMouse then | |
47 | m.Target = io.Target | |
48 | m.Hit = io.Hit | |
49 | else | |
50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
53 | end | |
54 | for _,t in pairs(CAS.Actions) do | |
55 | for _,k in pairs(t.Keys) do | |
56 | if k==io.KeyCode then | |
57 | t.Function(t.Name,io.UserInputState,io) | |
58 | end | |
59 | end | |
60 | end | |
61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
63 | end | |
64 | end) | |
65 | Event.Parent = NLS([==[ | |
66 | local Player = game:GetService("Players").LocalPlayer | |
67 | local Event = script:WaitForChild("UserInput_Event") | |
68 | ||
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | ||
78 | local Mouse = Player:GetMouse() | |
79 | local h,t | |
80 | --Give the server mouse data 30 times every second, but only if the values changed | |
81 | --If player is not moving their mouse, client won't fire events | |
82 | while wait(1/30) do | |
83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
84 | h,t=Mouse.Hit,Mouse.Target | |
85 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
86 | end | |
87 | end]==],Player.Character) | |
88 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
89 | end | |
90 | ||
91 | ||
92 | wait(0.2) | |
93 | ||
94 | Player = owner | |
95 | PlayerGui = Player.PlayerGui | |
96 | Cam = workspace.CurrentCamera | |
97 | Backpack = Player.Backpack | |
98 | Character = Player.Character | |
99 | Humanoid = Character.Humanoid | |
100 | RootPart = Character["HumanoidRootPart"] | |
101 | Torso = Character["Torso"] | |
102 | Head = Character["Head"] | |
103 | RightArm = Character["Right Arm"] | |
104 | LeftArm = Character["Left Arm"] | |
105 | RightLeg = Character["Right Leg"] | |
106 | LeftLeg = Character["Left Leg"] | |
107 | RootJoint = RootPart["RootJoint"] | |
108 | Neck = Torso["Neck"] | |
109 | RightShoulder = Torso["Right Shoulder"] | |
110 | LeftShoulder = Torso["Left Shoulder"] | |
111 | RightHip = Torso["Right Hip"] | |
112 | LeftHip = Torso["Left Hip"] | |
113 | ||
114 | IT = Instance.new | |
115 | CF = CFrame.new | |
116 | VT = Vector3.new | |
117 | RAD = math.rad | |
118 | C3 = Color3.new | |
119 | UD2 = UDim2.new | |
120 | BRICKC = BrickColor.new | |
121 | ANGLES = CFrame.Angles | |
122 | EULER = CFrame.fromEulerAnglesXYZ | |
123 | COS = math.cos | |
124 | ACOS = math.acos | |
125 | SIN = math.sin | |
126 | ASIN = math.asin | |
127 | ABS = math.abs | |
128 | MRANDOM = math.random | |
129 | FLOOR = math.floor | |
130 | ||
131 | --//=================================\\ | |
132 | --|| USEFUL VALUES | |
133 | --\\=================================// | |
134 | ||
135 | Animation_Speed = 3 | |
136 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
137 | local Speed = 25 | |
138 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
139 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
140 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
141 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
142 | local DAMAGEMULTIPLIER = 1 | |
143 | local ANIM = "Idle" | |
144 | local ATTACK = false | |
145 | local EQUIPPED = false | |
146 | local HOLD = false | |
147 | local COMBO = 1 | |
148 | local Rooted = false | |
149 | local SINE = 0 | |
150 | local KEYHOLD = false | |
151 | local CHANGE = 2 / Animation_Speed | |
152 | local WALKINGANIM = false | |
153 | local VALUE1 = false | |
154 | local VALUE2 = false | |
155 | local ROBLOXIDLEANIMATION = IT("Animation") | |
156 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
157 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
158 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
159 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
160 | WEAPONGUI.Name = "Weapon GUI" | |
161 | local Effects = IT("Folder", Character) | |
162 | Effects.Name = "Effects" | |
163 | local ANIMATOR = Humanoid.Animator | |
164 | local ANIMATE = Character.Animate | |
165 | local UNANCHOR = true | |
166 | local FADERS = true | |
167 | ||
168 | --//=================================\\ | |
169 | --\\=================================// | |
170 | ||
171 | ||
172 | --//=================================\\ | |
173 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
174 | --\\=================================// | |
175 | ||
176 | ArtificialHB = Instance.new("BindableEvent", script) | |
177 | ArtificialHB.Name = "ArtificialHB" | |
178 | ||
179 | script:WaitForChild("ArtificialHB") | |
180 | ||
181 | frame = Frame_Speed | |
182 | tf = 0 | |
183 | allowframeloss = false | |
184 | tossremainder = false | |
185 | lastframe = tick() | |
186 | script.ArtificialHB:Fire() | |
187 | ||
188 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
189 | tf = tf + s | |
190 | if tf >= frame then | |
191 | if allowframeloss then | |
192 | ArtificialHB:Fire() | |
193 | lastframe = tick() | |
194 | else | |
195 | for i = 1, math.floor(tf / frame) do | |
196 | ArtificialHB:Fire() | |
197 | end | |
198 | lastframe = tick() | |
199 | end | |
200 | if tossremainder then | |
201 | tf = 0 | |
202 | else | |
203 | tf = tf - frame * math.floor(tf / frame) | |
204 | end | |
205 | end | |
206 | end) | |
207 | ||
208 | --//=================================\\ | |
209 | --\\=================================// | |
210 | ||
211 | --//=================================\\ | |
212 | --|| SOME FUNCTIONS | |
213 | --\\=================================// | |
214 | ||
215 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
216 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
217 | end | |
218 | ||
219 | function PositiveAngle(NUMBER) | |
220 | if NUMBER >= 0 then | |
221 | NUMBER = 0 | |
222 | end | |
223 | return NUMBER | |
224 | end | |
225 | ||
226 | function NegativeAngle(NUMBER) | |
227 | if NUMBER <= 0 then | |
228 | NUMBER = 0 | |
229 | end | |
230 | return NUMBER | |
231 | end | |
232 | ||
233 | function Swait(NUMBER) | |
234 | if NUMBER == 0 or NUMBER == nil then | |
235 | ArtificialHB.Event:wait() | |
236 | else | |
237 | for i = 1, NUMBER do | |
238 | ArtificialHB.Event:wait() | |
239 | end | |
240 | end | |
241 | end | |
242 | ||
243 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
244 | local NEWMESH = IT(MESH) | |
245 | if MESH == "SpecialMesh" then | |
246 | NEWMESH.MeshType = MESHTYPE | |
247 | if MESHID ~= "nil" and MESHID ~= "" then | |
248 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
249 | end | |
250 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
251 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
252 | end | |
253 | end | |
254 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
255 | NEWMESH.Scale = SCALE | |
256 | NEWMESH.Parent = PARENT | |
257 | return NEWMESH | |
258 | end | |
259 | ||
260 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
261 | local NEWPART = IT("Part") | |
262 | NEWPART.formFactor = FORMFACTOR | |
263 | NEWPART.Reflectance = REFLECTANCE | |
264 | NEWPART.Transparency = TRANSPARENCY | |
265 | NEWPART.CanCollide = false | |
266 | NEWPART.Locked = true | |
267 | NEWPART.Anchored = true | |
268 | if ANCHOR == false then | |
269 | NEWPART.Anchored = false | |
270 | end | |
271 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
272 | NEWPART.Name = NAME | |
273 | NEWPART.Size = SIZE | |
274 | NEWPART.Position = Torso.Position | |
275 | NEWPART.Material = MATERIAL | |
276 | NEWPART:BreakJoints() | |
277 | NEWPART.Parent = PARENT | |
278 | return NEWPART | |
279 | end | |
280 | ||
281 | local function weldBetween(a, b) | |
282 | local weldd = Instance.new("ManualWeld") | |
283 | weldd.Part0 = a | |
284 | weldd.Part1 = b | |
285 | weldd.C0 = CFrame.new() | |
286 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
287 | weldd.Parent = a | |
288 | return weldd | |
289 | end | |
290 | ||
291 | ||
292 | function QuaternionFromCFrame(cf) | |
293 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
294 | local trace = m00 + m11 + m22 | |
295 | if trace > 0 then | |
296 | local s = math.sqrt(1 + trace) | |
297 | local recip = 0.5 / s | |
298 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
299 | else | |
300 | local i = 0 | |
301 | if m11 > m00 then | |
302 | i = 1 | |
303 | end | |
304 | if m22 > (i == 0 and m00 or m11) then | |
305 | i = 2 | |
306 | end | |
307 | if i == 0 then | |
308 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
309 | local recip = 0.5 / s | |
310 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
311 | elseif i == 1 then | |
312 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
313 | local recip = 0.5 / s | |
314 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
315 | elseif i == 2 then | |
316 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
317 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
318 | end | |
319 | end | |
320 | end | |
321 | ||
322 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
323 | local xs, ys, zs = x + x, y + y, z + z | |
324 | local wx, wy, wz = w * xs, w * ys, w * zs | |
325 | local xx = x * xs | |
326 | local xy = x * ys | |
327 | local xz = x * zs | |
328 | local yy = y * ys | |
329 | local yz = y * zs | |
330 | local zz = z * zs | |
331 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
332 | end | |
333 | ||
334 | function QuaternionSlerp(a, b, t) | |
335 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
336 | local startInterp, finishInterp; | |
337 | if cosTheta >= 0.0001 then | |
338 | if (1 - cosTheta) > 0.0001 then | |
339 | local theta = ACOS(cosTheta) | |
340 | local invSinTheta = 1 / SIN(theta) | |
341 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
342 | finishInterp = SIN(t * theta) * invSinTheta | |
343 | else | |
344 | startInterp = 1 - t | |
345 | finishInterp = t | |
346 | end | |
347 | else | |
348 | if (1 + cosTheta) > 0.0001 then | |
349 | local theta = ACOS(-cosTheta) | |
350 | local invSinTheta = 1 / SIN(theta) | |
351 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
352 | finishInterp = SIN(t * theta) * invSinTheta | |
353 | else | |
354 | startInterp = t - 1 | |
355 | finishInterp = t | |
356 | end | |
357 | end | |
358 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
359 | end | |
360 | ||
361 | function Clerp(a, b, t) | |
362 | local qa = {QuaternionFromCFrame(a)} | |
363 | local qb = {QuaternionFromCFrame(b)} | |
364 | local ax, ay, az = a.x, a.y, a.z | |
365 | local bx, by, bz = b.x, b.y, b.z | |
366 | local _t = 1 - t | |
367 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
368 | end | |
369 | ||
370 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
371 | local frame = IT("Frame") | |
372 | frame.BackgroundTransparency = TRANSPARENCY | |
373 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
374 | frame.Position = POSITION | |
375 | frame.Size = SIZE | |
376 | frame.BackgroundColor3 = COLOR | |
377 | frame.BorderColor3 = BORDERCOLOR | |
378 | frame.Name = NAME | |
379 | frame.Parent = PARENT | |
380 | return frame | |
381 | end | |
382 | ||
383 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
384 | local label = IT("TextLabel") | |
385 | label.BackgroundTransparency = 1 | |
386 | label.Size = UD2(1, 0, 1, 0) | |
387 | label.Position = UD2(0, 0, 0, 0) | |
388 | label.TextColor3 = TEXTCOLOR | |
389 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
390 | label.TextTransparency = TRANSPARENCY | |
391 | label.FontSize = TEXTFONTSIZE | |
392 | label.Font = TEXTFONT | |
393 | label.BorderSizePixel = BORDERSIZEPIXEL | |
394 | label.TextScaled = false | |
395 | label.Text = TEXT | |
396 | label.Name = NAME | |
397 | label.Parent = PARENT | |
398 | return label | |
399 | end | |
400 | ||
401 | function NoOutlines(PART) | |
402 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
403 | end | |
404 | ||
405 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
406 | local NEWWELD = IT(TYPE) | |
407 | NEWWELD.Part0 = PART0 | |
408 | NEWWELD.Part1 = PART1 | |
409 | NEWWELD.C0 = C0 | |
410 | NEWWELD.C1 = C1 | |
411 | NEWWELD.Parent = PARENT | |
412 | return NEWWELD | |
413 | end | |
414 | ||
415 | local S = IT("Sound") | |
416 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
417 | local NEWSOUND = nil | |
418 | coroutine.resume(coroutine.create(function() | |
419 | NEWSOUND = S:Clone() | |
420 | NEWSOUND.Parent = PARENT | |
421 | NEWSOUND.Volume = VOLUME | |
422 | NEWSOUND.Pitch = PITCH | |
423 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
424 | NEWSOUND:play() | |
425 | if DOESLOOP == true then | |
426 | NEWSOUND.Looped = true | |
427 | else | |
428 | repeat wait(1) until NEWSOUND.Playing == false | |
429 | NEWSOUND:remove() | |
430 | end | |
431 | end)) | |
432 | return NEWSOUND | |
433 | end | |
434 | ||
435 | function CFrameFromTopBack(at, top, back) | |
436 | local right = top:Cross(back) | |
437 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
438 | end | |
439 | ||
440 | function R_RANDOM(CFRAME,DIST) | |
441 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
442 | end | |
443 | ||
444 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
445 | function WACKYEFFECT(Table) | |
446 | local TYPE = (Table.EffectType or "Sphere") | |
447 | local SIZE = (Table.Size or VT(1,1,1)) | |
448 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
449 | local TRANSPARENCY = (Table.Transparency or 0) | |
450 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
451 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
452 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
453 | local ROTATION1 = (Table.RotationX or 0) | |
454 | local ROTATION2 = (Table.RotationY or 0) | |
455 | local ROTATION3 = (Table.RotationZ or 0) | |
456 | local MATERIAL = (Table.Material or "Neon") | |
457 | local COLOR = (Table.Color or C3(1,1,1)) | |
458 | local TIME = (Table.Time or 45) | |
459 | local SOUNDID = (Table.SoundID or nil) | |
460 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
461 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
462 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
463 | local BOOMERANG = (Table.Boomerang or 0) | |
464 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
465 | coroutine.resume(coroutine.create(function() | |
466 | local PLAYSSOUND = false | |
467 | local SOUND = nil | |
468 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
469 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
470 | PLAYSSOUND = true | |
471 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
472 | end | |
473 | EFFECT.Color = COLOR | |
474 | local MSH = nil | |
475 | if TYPE == "Sphere" then | |
476 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
477 | elseif TYPE == "Block" or TYPE == "Box" then | |
478 | MSH = IT("BlockMesh",EFFECT) | |
479 | MSH.Scale = SIZE | |
480 | elseif TYPE == "Wave" then | |
481 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
482 | elseif TYPE == "Ring" then | |
483 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
484 | elseif TYPE == "Slash" then | |
485 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
486 | elseif TYPE == "Round Slash" then | |
487 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
488 | elseif TYPE == "Swirl" then | |
489 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0)) | |
490 | elseif TYPE == "Skull" then | |
491 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
492 | elseif TYPE == "Crystal" then | |
493 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
494 | end | |
495 | if MSH ~= nil then | |
496 | local BOOMR1 = 1+BOOMERANG/50 | |
497 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
498 | local MOVESPEED = nil | |
499 | if MOVEDIRECTION ~= nil then | |
500 | if USEBOOMERANGMATH == true then | |
501 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
502 | else | |
503 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
504 | end | |
505 | end | |
506 | local GROWTH = nil | |
507 | if USEBOOMERANGMATH == true then | |
508 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
509 | else | |
510 | GROWTH = (SIZE - ENDSIZE) | |
511 | end | |
512 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
513 | if TYPE == "Block" then | |
514 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
515 | else | |
516 | EFFECT.CFrame = CFRAME | |
517 | end | |
518 | if USEBOOMERANGMATH == true then | |
519 | for LOOP = 1, TIME+1 do | |
520 | Swait() | |
521 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
522 | if TYPE == "Wave" then | |
523 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
524 | end | |
525 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
526 | if TYPE == "Block" then | |
527 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
528 | else | |
529 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
530 | end | |
531 | if MOVEDIRECTION ~= nil then | |
532 | local ORI = EFFECT.Orientation | |
533 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
534 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
535 | end | |
536 | end | |
537 | else | |
538 | for LOOP = 1, TIME+1 do | |
539 | Swait() | |
540 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
541 | if TYPE == "Wave" then | |
542 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
543 | end | |
544 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
545 | if TYPE == "Block" then | |
546 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
547 | else | |
548 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
549 | end | |
550 | if MOVEDIRECTION ~= nil then | |
551 | local ORI = EFFECT.Orientation | |
552 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
553 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
554 | end | |
555 | end | |
556 | end | |
557 | EFFECT.Transparency = 1 | |
558 | if PLAYSSOUND == false then | |
559 | EFFECT:remove() | |
560 | else | |
561 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
562 | EFFECT:remove() | |
563 | end | |
564 | else | |
565 | if PLAYSSOUND == false then | |
566 | EFFECT:remove() | |
567 | else | |
568 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
569 | EFFECT:remove() | |
570 | end | |
571 | end | |
572 | end)) | |
573 | end | |
574 | ||
575 | function MakeForm(PART,TYPE) | |
576 | if TYPE == "Cyl" then | |
577 | local MSH = IT("CylinderMesh",PART) | |
578 | elseif TYPE == "Ball" then | |
579 | local MSH = IT("SpecialMesh",PART) | |
580 | MSH.MeshType = "Sphere" | |
581 | elseif TYPE == "Wedge" then | |
582 | local MSH = IT("SpecialMesh",PART) | |
583 | MSH.MeshType = "Wedge" | |
584 | end | |
585 | end | |
586 | ||
587 | Debris = game:GetService("Debris") | |
588 | ||
589 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
590 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
591 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
592 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
593 | end | |
594 | ||
595 | local DECAL = IT("Decal") | |
596 | function MagicRing() | |
597 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true) | |
598 | local MESH = IT("BlockMesh",RING) | |
599 | local BOTTOMTEXTURE = DECAL:Clone() | |
600 | BOTTOMTEXTURE.Parent = RING | |
601 | BOTTOMTEXTURE.Face = "Bottom" | |
602 | BOTTOMTEXTURE.Name = "BottomTexture" | |
603 | local TOPTEXTURE = DECAL:Clone() | |
604 | TOPTEXTURE.Parent = RING | |
605 | TOPTEXTURE.Face = "Top" | |
606 | TOPTEXTURE.Name = "TopTexture" | |
607 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
608 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
609 | BOTTOMTEXTURE.Color3 = C3(0,0,0) | |
610 | TOPTEXTURE.Color3 = C3(0,0,0) | |
611 | return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE | |
612 | end | |
613 | ||
614 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
615 | coroutine.resume(coroutine.create(function() | |
616 | local FADE = IT("Model",Effects) | |
617 | if PARENT ~= nil then | |
618 | FADE.Parent = PARENT | |
619 | end | |
620 | FADE.Name = "FadingEffect" | |
621 | for _, c in pairs(Character:GetChildren()) do | |
622 | if c.ClassName == "Part" then | |
623 | c.CanCollide = false | |
624 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true) | |
625 | FADER.CFrame = c.CFrame | |
626 | FADER.Color = COLOR | |
627 | if FADER.Name == "Head" then | |
628 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
629 | elseif FADER.Name == "HumanoidRootPart" then | |
630 | FADE.PrimaryPart = FADER | |
631 | FADER.Transparency = 1 | |
632 | end | |
633 | end | |
634 | end | |
635 | local TRANS = 0.25/TIMER | |
636 | local DIST = nil | |
637 | if MOVEDIRECTION ~= nil then | |
638 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
639 | end | |
640 | for i = 1, TIMER do | |
641 | Swait() | |
642 | for _, c in pairs(FADE:GetChildren()) do | |
643 | if c.ClassName == "Part" then | |
644 | c.Transparency = c.Transparency + TRANS | |
645 | end | |
646 | end | |
647 | if MOVEDIRECTION ~= nil then | |
648 | local ORI = FADE.PrimaryPart.Orientation | |
649 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
650 | end | |
651 | end | |
652 | FADE:remove() | |
653 | end)) | |
654 | end | |
655 | ||
656 | --//=================================\\ | |
657 | --|| GUIS AND MISC | |
658 | --\\=================================// | |
659 | ||
660 | local EYE = CreatePart(3, Character, "Neon", 0, 0, BRICKC("Really black"), "TheEye", VT(0.16,0.16,0.16), true) | |
661 | MakeForm(EYE,"Ball") | |
662 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15, 0.2, -0.57) * ANGLES(RAD(0), RAD(15), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
663 | local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really black"), "Abyssal_Sword", VT(1, 7.6, 1), true) | |
664 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93117521", "1015990846", VT(1,1,1), VT(0,0,0)) | |
665 | BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(15), RAD(15)) | |
666 | ||
667 | local SKILLTEXTCOLOR = C3(0,0,0) | |
668 | local SKILLFONT = "Fantasy" | |
669 | local SKILLTEXTSIZE = 4 | |
670 | local SKILLTEXTSIZE2 = 12 | |
671 | ||
672 | local ATTACKS = {"Abyssal Shriek - Z","Abyssal Dash - X","Shadow Cloak - C","Black Blast - V","Nightmare Fall - Q"} | |
673 | ||
674 | for i = 1, #ATTACKS do | |
675 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
676 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text") | |
677 | SKILLTEXT.TextXAlignment = "Right" | |
678 | SKILLTEXT.Rotation = i*3 | |
679 | end | |
680 | ||
681 | local BMUSIC = IT("Sound",RootPart) | |
682 | local VOLUME = 5 | |
683 | local PITCH = 1 | |
684 | local SONGID = 1074563286 | |
685 | local A = IT("Attachment",Torso) | |
686 | ||
687 | coroutine.resume(coroutine.create(function() | |
688 | while wait(1) do | |
689 | if FADERS == true then | |
690 | coroutine.resume(coroutine.create(function() | |
691 | local R,M,T,B = MagicRing() | |
692 | R.Anchored = false | |
693 | CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R, CF(0,0,0), CF(0, 0, 0)) | |
694 | local R2,M2,T2,B2 = MagicRing() | |
695 | R2.Anchored = false | |
696 | CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R2, CF(0,0,0), CF(0, 0, 0)) | |
697 | for i = 1, 35 do | |
698 | Swait() | |
699 | M.Scale = M.Scale + VT(1,0,1)*1.2 | |
700 | T.Transparency = i/35 | |
701 | B.Transparency = i/35 | |
702 | M2.Scale = M2.Scale + VT(1,0,1)*0.6 | |
703 | T2.Transparency = i/35 | |
704 | B2.Transparency = i/35 | |
705 | end | |
706 | R:Remove() | |
707 | R2:Remove() | |
708 | end)) | |
709 | end | |
710 | end | |
711 | end)) | |
712 | ||
713 | --//=================================\\ | |
714 | --|| DAMAGING | |
715 | --\\=================================// | |
716 | ||
717 | function ApplyDamage(Humanoid,Damage) | |
718 | Damage = Damage * DAMAGEMULTIPLIER | |
719 | if Humanoid.Health < 2000 then | |
720 | if Humanoid.Health - Damage > 0 then | |
721 | Humanoid.Health = Humanoid.Health - Damage | |
722 | else | |
723 | Humanoid.Parent:BreakJoints() | |
724 | end | |
725 | else | |
726 | Humanoid.Parent:BreakJoints() | |
727 | end | |
728 | end | |
729 | ||
730 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
731 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
732 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
733 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
734 | if HUM then | |
735 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
736 | if TORSO then | |
737 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
738 | if INSTAKILL == true then | |
739 | CHILD:BreakJoints() | |
740 | else | |
741 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
742 | ApplyDamage(HUM,DMG) | |
743 | end | |
744 | if FLING > 0 then | |
745 | for _, c in pairs(CHILD:GetChildren()) do | |
746 | if c:IsA("BasePart") then | |
747 | local bv = Instance.new("BodyVelocity") | |
748 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
749 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
750 | bv.Parent = c | |
751 | Debris:AddItem(bv,0.05) | |
752 | end | |
753 | end | |
754 | end | |
755 | end | |
756 | end | |
757 | end | |
758 | end | |
759 | end | |
760 | end | |
761 | ||
762 | --//=================================\\ | |
763 | --|| ATTACK FUNCTIONS AND STUFF | |
764 | --\\=================================// | |
765 | ||
766 | function Melee() | |
767 | ATTACK = true | |
768 | BLADE.CanCollide = true | |
769 | Rooted = false | |
770 | EQUIPPED = true | |
771 | local HIT = function() | |
772 | local HITS = {} | |
773 | local TOUCH = BLADE.Touched:Connect(function(hit) | |
774 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
775 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
776 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
777 | if TORSO and HUM.Health > 0 then | |
778 | local PASS = true | |
779 | for i = 1, #HITS do | |
780 | if HITS[i] == hit.Parent then | |
781 | PASS = false | |
782 | end | |
783 | end | |
784 | table.insert(HITS,hit.Parent) | |
785 | if PASS == true then | |
786 | ApplyDamage(HUM,MRANDOM(15,25)) | |
787 | end | |
788 | end | |
789 | end | |
790 | end) | |
791 | return TOUCH | |
792 | end | |
793 | if COMBO == 1 then | |
794 | for i=0, 0.35, 0.1 / Animation_Speed do | |
795 | Swait() | |
796 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
800 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
802 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
803 | end | |
804 | CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
805 | local TOUCHED = HIT() | |
806 | for i=0, 0.5, 0.1 / Animation_Speed do | |
807 | Swait() | |
808 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed) | |
810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
812 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
813 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
814 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
815 | end | |
816 | TOUCHED:Disconnect() | |
817 | COMBO = 2 | |
818 | elseif COMBO == 2 then | |
819 | for i=0, 0.35, 0.1 / Animation_Speed do | |
820 | Swait() | |
821 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
822 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
823 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
824 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
825 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
826 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
827 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
828 | end | |
829 | CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
830 | local TOUCHED = HIT() | |
831 | for i=0, 0.35, 0.1 / Animation_Speed do | |
832 | Swait() | |
833 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
834 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed) | |
835 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
836 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
837 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
838 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
839 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
840 | end | |
841 | TOUCHED:Disconnect() | |
842 | for i=0, 0.2, 0.1 / Animation_Speed do | |
843 | Swait() | |
844 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
845 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed) | |
846 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
847 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
848 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
849 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
850 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4) | |
851 | end | |
852 | COMBO = 1 | |
853 | end | |
854 | coroutine.resume(coroutine.create(function() | |
855 | for i = 1, 50 do | |
856 | Swait() | |
857 | if ATTACK == true then | |
858 | break | |
859 | end | |
860 | end | |
861 | if ATTACK == false then | |
862 | COMBO = 1 | |
863 | end | |
864 | end)) | |
865 | BLADE.CanCollide = false | |
866 | ATTACK = false | |
867 | Rooted = false | |
868 | EQUIPPED = false | |
869 | end | |
870 | function AbyssalShriek() | |
871 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
872 | ATTACK = true | |
873 | Rooted = true | |
874 | for i=0, 0.2, 0.1 / Animation_Speed do | |
875 | Swait() | |
876 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
877 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
878 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
879 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
880 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
881 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
882 | end | |
883 | coroutine.resume(coroutine.create(function() | |
884 | repeat | |
885 | Swait() | |
886 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
887 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
888 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
889 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
890 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
891 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
892 | until ATTACK == false | |
893 | end)) | |
894 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,1.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15}) | |
895 | CreateSound(199978176,Head,5,1,false) | |
896 | for i = 1, 60 do | |
897 | Swait() | |
898 | ApplyAoE(RootPart.Position,17,1,1,0,false) | |
899 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character) | |
900 | if HITFLOOR then | |
901 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.95, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
902 | end | |
903 | local SIZE = VT(1,3,1) | |
904 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = SIZE*MRANDOM(10,65)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(1,17),MRANDOM(0,12)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5}) | |
905 | end | |
906 | wait(0.2) | |
907 | ATTACK = false | |
908 | Rooted = false | |
909 | end | |
910 | end | |
911 | function AbyssalDash() | |
912 | ATTACK = true | |
913 | Rooted = true | |
914 | UNANCHOR = false | |
915 | for i=0, 0.4, 0.1 / Animation_Speed do | |
916 | Swait() | |
917 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
918 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
919 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
920 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
921 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
922 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
923 | end | |
924 | CreateSound(1177785010,Torso,2,1,false) | |
925 | CreateSound(971125740,Torso,5,1,false) | |
926 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
927 | for index, CHILD in pairs(Character:GetChildren()) do | |
928 | if CHILD:IsA("BasePart") then | |
929 | CHILD.Transparency = CHILD.Transparency + 1 | |
930 | elseif CHILD:IsA("Accessory") then | |
931 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1 | |
932 | end | |
933 | end | |
934 | local HITS = {} | |
935 | for i=0, 1, 0.1 / Animation_Speed do | |
936 | Swait() | |
937 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
938 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
939 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
940 | if HUM then | |
941 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
942 | if TORSO then | |
943 | if (TORSO.Position - RootPart.Position).Magnitude <= 25 then | |
944 | local PASS = true | |
945 | for E = 1, #HITS do | |
946 | if HITS[E] == CHILD then | |
947 | PASS = false | |
948 | end | |
949 | end | |
950 | if PASS == true then | |
951 | local DMG = MRANDOM(25,45) | |
952 | ApplyDamage(HUM,DMG) | |
953 | table.insert(HITS,CHILD) | |
954 | end | |
955 | end | |
956 | end | |
957 | end | |
958 | end | |
959 | end | |
960 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-6) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50}) | |
961 | for i = 1, 2 do | |
962 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-1) | |
963 | CharacterFade(C3(0,0,0),25,R_RANDOM(Torso.CFrame,1.25).p) | |
964 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
965 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
966 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(-25), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
967 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(-25), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
968 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
969 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
970 | end | |
971 | end | |
972 | for index, CHILD in pairs(Character:GetChildren()) do | |
973 | if CHILD:IsA("BasePart") then | |
974 | CHILD.Transparency = CHILD.Transparency - 1 | |
975 | elseif CHILD:IsA("Accessory") then | |
976 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1 | |
977 | end | |
978 | end | |
979 | for i=1, 25 do | |
980 | Swait() | |
981 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-((25-i)/25)) | |
982 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
986 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
987 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
988 | end | |
989 | UNANCHOR = true | |
990 | ATTACK = false | |
991 | Rooted = false | |
992 | end | |
993 | function ShadowCloak() | |
994 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
995 | ATTACK = true | |
996 | Rooted = false | |
997 | UNANCHOR = false | |
998 | FADERS = false | |
999 | coroutine.resume(coroutine.create(function() | |
1000 | coroutine.resume(coroutine.create(function() | |
1001 | for i=1, 25 do | |
1002 | Swait() | |
1003 | RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0) | |
1004 | end | |
1005 | end)) | |
1006 | repeat | |
1007 | Swait() | |
1008 | BLADE.Transparency = Torso.Transparency | |
1009 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1010 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
1011 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1012 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1013 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
1014 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
1015 | until ATTACK == false | |
1016 | end)) | |
1017 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12}) | |
1018 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1019 | for i = 1, 50 do | |
1020 | Swait() | |
1021 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1022 | for index, CHILD in pairs(Character:GetChildren()) do | |
1023 | if CHILD:IsA("BasePart") then | |
1024 | CHILD.Transparency = CHILD.Transparency + 1/50 | |
1025 | elseif CHILD:IsA("Accessory") then | |
1026 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50 | |
1027 | end | |
1028 | end | |
1029 | end | |
1030 | for i = 1, 25 do | |
1031 | Swait() | |
1032 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1033 | end | |
1034 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
1035 | for i = 1, 5 do | |
1036 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
1037 | end | |
1038 | ApplyAoE(Torso.Position,15,12,22,150,false) | |
1039 | CreateSound(331666014,Torso,5,1,false) | |
1040 | for i = 1, 12 do | |
1041 | Swait() | |
1042 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1043 | end | |
1044 | for i = 1, 50 do | |
1045 | Swait() | |
1046 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1047 | for index, CHILD in pairs(Character:GetChildren()) do | |
1048 | if CHILD:IsA("BasePart") then | |
1049 | CHILD.Transparency = CHILD.Transparency - 1/50 | |
1050 | elseif CHILD:IsA("Accessory") then | |
1051 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50 | |
1052 | end | |
1053 | end | |
1054 | end | |
1055 | UNANCHOR = true | |
1056 | ATTACK = false | |
1057 | Rooted = false | |
1058 | FADERS = true | |
1059 | end | |
1060 | end | |
1061 | function BlackBlast() | |
1062 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
1063 | ATTACK = true | |
1064 | Rooted = true | |
1065 | local GYRO = IT("BodyGyro",RootPart) | |
1066 | GYRO.D = 25 | |
1067 | GYRO.P = 20000 | |
1068 | GYRO.MaxTorque = VT(0,4000000,0) | |
1069 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1070 | CreateSound(429459101,Torso,5,1.5,false) | |
1071 | local GYROING = true | |
1072 | coroutine.resume(coroutine.create(function() | |
1073 | repeat | |
1074 | Swait() | |
1075 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1076 | until GYROING == false | |
1077 | GYRO:Remove() | |
1078 | end)) | |
1079 | for i=0, 1, 0.1 / Animation_Speed do | |
1080 | Swait() | |
1081 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1084 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1085 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1086 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1087 | end | |
1088 | for i = 1, 13 do | |
1089 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50}) | |
1090 | end | |
1091 | CreateSound(1368637781,Torso,5,1.5,false) | |
1092 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1093 | for index, CHILD in pairs(Character:GetChildren()) do | |
1094 | if CHILD:IsA("BasePart") then | |
1095 | CHILD.Transparency = CHILD.Transparency + 1 | |
1096 | elseif CHILD:IsA("Accessory") then | |
1097 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1 | |
1098 | end | |
1099 | end | |
1100 | GYROING = false | |
1101 | coroutine.resume(coroutine.create(function() | |
1102 | coroutine.resume(coroutine.create(function() | |
1103 | for i=1, 25 do | |
1104 | Swait() | |
1105 | RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25) | |
1106 | end | |
1107 | end)) | |
1108 | repeat | |
1109 | Swait() | |
1110 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1111 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1112 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
1113 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1114 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1115 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
1116 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
1117 | until ATTACK == false | |
1118 | end)) | |
1119 | coroutine.resume(coroutine.create(function() | |
1120 | local BULLETCFRAME = RootPart.CFrame | |
1121 | local EXPLODED = false | |
1122 | coroutine.resume(coroutine.create(function() | |
1123 | repeat | |
1124 | Swait() | |
1125 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1126 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1127 | until EXPLODED == true | |
1128 | end)) | |
1129 | for i=1, 50 do | |
1130 | Swait() | |
1131 | BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15)) | |
1132 | local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character) | |
1133 | if RAY then | |
1134 | ApplyAoE(BULLETCFRAME.p,25,12,54,350,false) | |
1135 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10}) | |
1136 | break | |
1137 | end | |
1138 | end | |
1139 | wait(0.5) | |
1140 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1141 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1142 | for E = 1, 3 do | |
1143 | for i = 1, 5 do | |
1144 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
1145 | end | |
1146 | end | |
1147 | ApplyAoE(BULLETCFRAME.p,125,25,75,250,false) | |
1148 | EXPLODED = true | |
1149 | for i = 1, 15 do | |
1150 | Swait() | |
1151 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2}) | |
1152 | end | |
1153 | end)) | |
1154 | wait(0.5) | |
1155 | for index, CHILD in pairs(Character:GetChildren()) do | |
1156 | if CHILD:IsA("BasePart") then | |
1157 | CHILD.Transparency = CHILD.Transparency - 1 | |
1158 | elseif CHILD:IsA("Accessory") then | |
1159 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1 | |
1160 | end | |
1161 | end | |
1162 | ATTACK = false | |
1163 | Rooted = false | |
1164 | end | |
1165 | end | |
1166 | function NightmareFall() | |
1167 | if ANIM ~= "Fall" and ANIM ~= "Jump" and DAMAGEMULTIPLIER == 1 then | |
1168 | ATTACK = true | |
1169 | Rooted = true | |
1170 | EQUIPPED = true | |
1171 | CreateSound(160740121,Head,10,1,false) | |
1172 | for i=0, 2, 0.1 / Animation_Speed do | |
1173 | Swait() | |
1174 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1175 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1176 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1177 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1178 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1179 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1180 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
1181 | end | |
1182 | for i=0, 2, 0.1 / Animation_Speed do | |
1183 | Swait() | |
1184 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1188 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1190 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
1191 | end | |
1192 | local SIZE = 0 | |
1193 | local POS = RootPart.Position+VT(0,150,0) | |
1194 | local BLOWN = false | |
1195 | coroutine.resume(coroutine.create(function() | |
1196 | coroutine.resume(coroutine.create(function() | |
1197 | repeat | |
1198 | Swait() | |
1199 | if SIZE > 0 then | |
1200 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*2.5, Transparency = 0.3, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1201 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1202 | end | |
1203 | until BLOWN == true | |
1204 | end)) | |
1205 | repeat | |
1206 | Swait() | |
1207 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed) | |
1208 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1209 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1210 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1211 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1212 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1213 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
1214 | until ATTACK == false | |
1215 | end)) | |
1216 | wait(0.2) | |
1217 | for i = 1, 15 do | |
1218 | wait(MRANDOM(2,6)/45) | |
1219 | coroutine.resume(coroutine.create(function() | |
1220 | local CFRAME = CF(BLADE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90))) | |
1221 | local HEIGHT = 45/5 | |
1222 | local DISTANCE = (BLADE.Position - POS).Magnitude | |
1223 | for i = 1, 45 do | |
1224 | Swait() | |
1225 | CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45) | |
1226 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.3, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0}) | |
1227 | end | |
1228 | SIZE = SIZE + 1 | |
1229 | end)) | |
1230 | end | |
1231 | wait(2.5) | |
1232 | BLOWN = true | |
1233 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(150,50,150), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.4, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1234 | for E = 1, 5 do | |
1235 | for i = 1, 5 do | |
1236 | WACKYEFFECT({Time = 50+(E*4), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
1237 | end | |
1238 | end | |
1239 | CreateSound(288641686,Effects,5,1,false) | |
1240 | CreateSound(592877506,Effects,5,1,false) | |
1241 | local HITS = {} | |
1242 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1243 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1244 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1245 | if HUM then | |
1246 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1247 | if TORSO then | |
1248 | if (TORSO.Position - RootPart.Position).Magnitude <= 175 then | |
1249 | local PASS = true | |
1250 | for E = 1, #HITS do | |
1251 | if HITS[E] == CHILD then | |
1252 | PASS = false | |
1253 | end | |
1254 | end | |
1255 | if PASS == true then | |
1256 | table.insert(HITS,CHILD) | |
1257 | end | |
1258 | end | |
1259 | end | |
1260 | end | |
1261 | end | |
1262 | end | |
1263 | if #HITS > 0 then | |
1264 | local DONE = false | |
1265 | local HUMS = {} | |
1266 | coroutine.resume(coroutine.create(function() | |
1267 | for E = 1, #HITS do | |
1268 | local HUM = HITS[E]:FindFirstChildOfClass("Humanoid") | |
1269 | table.insert(HUMS,HUM) | |
1270 | local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso") | |
1271 | local grav = Instance.new("BodyPosition",TORSO) | |
1272 | grav.D = 850 | |
1273 | grav.P = 4000 | |
1274 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1275 | grav.Position = TORSO.Position+VT(0,35,0) | |
1276 | CreateSound(592877506,TORSO,5,0.5,false) | |
1277 | if TORSO then | |
1278 | coroutine.resume(coroutine.create(function() | |
1279 | local B = IT("Attachment",TORSO) | |
1280 | local ChainLink = IT("Beam",Torso) | |
1281 | ChainLink.Texture = "rbxassetid://73042633" | |
1282 | ChainLink.Color = ColorSequence.new(C3(0,0,0)) | |
1283 | ChainLink.TextureSpeed = -1 | |
1284 | ChainLink.FaceCamera = true | |
1285 | ChainLink.Width0 = 3 | |
1286 | ChainLink.Width1 = 3 | |
1287 | ChainLink.TextureLength = 3 | |
1288 | ChainLink.Attachment0 = A | |
1289 | ChainLink.Attachment1 = B | |
1290 | ChainLink.CurveSize0 = 0 | |
1291 | ChainLink.CurveSize1 = 0 | |
1292 | ChainLink.FaceCamera = true | |
1293 | ChainLink.TextureMode = "Static" | |
1294 | ChainLink.Transparency = NumberSequence.new(0) | |
1295 | repeat | |
1296 | Swait() | |
1297 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 35}) | |
1298 | until DONE == true or HUM.Health < 1 | |
1299 | B:Remove() | |
1300 | ChainLink:Remove() | |
1301 | grav:Remove() | |
1302 | if HUM.Health < 1 then | |
1303 | for E = 1, 2 do | |
1304 | for i = 1, 3 do | |
1305 | WACKYEFFECT({Time = 15, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/6, Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
1306 | end | |
1307 | end | |
1308 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(6,6,6)*TORSO.Size.Z, Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 160772554, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1309 | for _, c in pairs(HITS[E]:GetChildren()) do | |
1310 | if c:IsA("BasePart") or c:IsA("Accessory") then | |
1311 | c:remove() | |
1312 | end | |
1313 | end | |
1314 | local BONES = { | |
1315 | Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)}, | |
1316 | Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)} | |
1317 | } | |
1318 | local SELECTABLEBONES = { | |
1319 | {MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)}, | |
1320 | {MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)}, | |
1321 | {MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)}, | |
1322 | {MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)} | |
1323 | } | |
1324 | for i = 1, 9 do | |
1325 | local CHOSENPIECE = nil | |
1326 | if i == 1 then | |
1327 | CHOSENPIECE = BONES.Skull | |
1328 | elseif i == 2 then | |
1329 | CHOSENPIECE = BONES.Ribs | |
1330 | else | |
1331 | CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)] | |
1332 | end | |
1333 | local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Salmon"), "RIP", CHOSENPIECE.Size, false) | |
1334 | BONE.CanCollide = true | |
1335 | BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30) | |
1336 | if CHOSENPIECE.MeshId == 36869983 then | |
1337 | CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0)) | |
1338 | else | |
1339 | CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0)) | |
1340 | end | |
1341 | end | |
1342 | end | |
1343 | end)) | |
1344 | end | |
1345 | end | |
1346 | wait(1) | |
1347 | for i = 1, 250 do | |
1348 | Swait() | |
1349 | for E = 1, #HUMS do | |
1350 | if HUMS[E] then | |
1351 | if HUMS[E].Health > 0 then | |
1352 | HUMS[E].Health = HUMS[E].Health - 0.3 | |
1353 | DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025 | |
1354 | WACKYEFFECT({Time = 10, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5)/20, Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
1355 | end | |
1356 | end | |
1357 | end | |
1358 | end | |
1359 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE") | |
1360 | local SKILLTEXT = CreateLabel(SKILLFRAME, "!You have increased damage!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA") | |
1361 | coroutine.resume(coroutine.create(function() | |
1362 | CreateSound(743521450,Cam,5,0.6,false) | |
1363 | for E = 1, 75 do | |
1364 | Swait() | |
1365 | SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75 | |
1366 | end | |
1367 | wait(4) | |
1368 | for E = 1, 25 do | |
1369 | Swait() | |
1370 | SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25 | |
1371 | end | |
1372 | SKILLFRAME:Remove() | |
1373 | end)) | |
1374 | DONE = true | |
1375 | for i = 1, 50 do | |
1376 | wait(0.5) | |
1377 | for i = 1, 3 do | |
1378 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(DAMAGEMULTIPLIER-1,0.1,DAMAGEMULTIPLIER-1)*1.5, Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.25,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22}) | |
1379 | end | |
1380 | end | |
1381 | DAMAGEMULTIPLIER = 1 | |
1382 | end)) | |
1383 | wait(0.2) | |
1384 | end | |
1385 | wait(0.4) | |
1386 | EQUIPPED = false | |
1387 | ATTACK = false | |
1388 | Rooted = false | |
1389 | end | |
1390 | end | |
1391 | function Laugh() | |
1392 | ATTACK = true | |
1393 | Rooted = true | |
1394 | CreateSound(160740121,Head,10,1,false) | |
1395 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1396 | Swait() | |
1397 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1398 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
1399 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.6 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1400 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.45 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1401 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1402 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1403 | end | |
1404 | for i=1, 185 do | |
1405 | Swait() | |
1406 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1407 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1 + 0.05 * SIN(SINE/2)) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1408 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.55 + 0.15 * SIN(SINE/2), -0.7) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1409 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.4 + 0.15 * SIN(SINE/2), -0.6) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1410 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1411 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1412 | end | |
1413 | ATTACK = false | |
1414 | Rooted = false | |
1415 | end | |
1416 | ||
1417 | --//=================================\\ | |
1418 | --|| ASSIGN THINGS TO KEYS | |
1419 | --\\=================================// | |
1420 | ||
1421 | function MouseDown(Mouse) | |
1422 | if ATTACK == false then | |
1423 | Melee() | |
1424 | end | |
1425 | end | |
1426 | ||
1427 | function MouseUp(Mouse) | |
1428 | HOLD = false | |
1429 | end | |
1430 | ||
1431 | function KeyDown(Key) | |
1432 | KEYHOLD = true | |
1433 | if Key == "z" and ATTACK == false then | |
1434 | AbyssalShriek() | |
1435 | end | |
1436 | ||
1437 | if Key == "x" and ATTACK == false then | |
1438 | AbyssalDash() | |
1439 | end | |
1440 | ||
1441 | if Key == "c" and ATTACK == false then | |
1442 | ShadowCloak() | |
1443 | end | |
1444 | ||
1445 | if Key == "v" and ATTACK == false then | |
1446 | BlackBlast() | |
1447 | end | |
1448 | ||
1449 | if Key == "q" and ATTACK == false then | |
1450 | NightmareFall() | |
1451 | end | |
1452 | ||
1453 | if Key == "t" and ATTACK == false then | |
1454 | Laugh() | |
1455 | end | |
1456 | end | |
1457 | ||
1458 | function KeyUp(Key) | |
1459 | KEYHOLD = false | |
1460 | end | |
1461 | ||
1462 | Mouse.Button1Down:connect(function(NEWKEY) | |
1463 | MouseDown(NEWKEY) | |
1464 | end) | |
1465 | Mouse.Button1Up:connect(function(NEWKEY) | |
1466 | MouseUp(NEWKEY) | |
1467 | end) | |
1468 | Mouse.KeyDown:connect(function(NEWKEY) | |
1469 | KeyDown(NEWKEY) | |
1470 | end) | |
1471 | Mouse.KeyUp:connect(function(NEWKEY) | |
1472 | KeyUp(NEWKEY) | |
1473 | end) | |
1474 | ||
1475 | --//=================================\\ | |
1476 | --\\=================================// | |
1477 | ||
1478 | function unanchor() | |
1479 | for _, c in pairs(Character:GetChildren()) do | |
1480 | if c:IsA("BasePart") and c ~= RootPart then | |
1481 | c.Anchored = false | |
1482 | end | |
1483 | end | |
1484 | if UNANCHOR == true then | |
1485 | RootPart.Anchored = false | |
1486 | else | |
1487 | RootPart.Anchored = true | |
1488 | end | |
1489 | end | |
1490 | ||
1491 | --//=================================\\ | |
1492 | --|| WRAP THE WHOLE SCRIPT UP | |
1493 | --\\=================================// | |
1494 | ||
1495 | Humanoid.Changed:connect(function(Jump) | |
1496 | if Jump == "Jump" and (Disable_Jump == true) then | |
1497 | Humanoid.Jump = false | |
1498 | end | |
1499 | end) | |
1500 | ||
1501 | while true do | |
1502 | Swait() | |
1503 | script.Parent = WEAPONGUI | |
1504 | ANIMATE.Parent = nil | |
1505 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1506 | v:Stop(); | |
1507 | end | |
1508 | SINE = SINE + CHANGE | |
1509 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1510 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1511 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character) | |
1512 | local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16) | |
1513 | Humanoid.HipHeight = 1 | |
1514 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1515 | ANIM = "Jump" | |
1516 | if ATTACK == false then | |
1517 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1518 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1519 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1520 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1521 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1522 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1523 | end | |
1524 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1525 | ANIM = "Fall" | |
1526 | if ATTACK == false then | |
1527 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1528 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1529 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1530 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1531 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1532 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1533 | end | |
1534 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1535 | ANIM = "Idle" | |
1536 | if ATTACK == false then | |
1537 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1538 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1539 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1540 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1541 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1542 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1543 | end | |
1544 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1545 | ANIM = "Walk" | |
1546 | if ATTACK == false then | |
1547 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1548 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1549 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1550 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1551 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1552 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1553 | end | |
1554 | end | |
1555 | if EQUIPPED == false then | |
1556 | if TORSOVELOCITY > 1 then | |
1557 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(0.2,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(15), RAD(15)),0.04) | |
1558 | else | |
1559 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(1,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.1) | |
1560 | end | |
1561 | end | |
1562 | if ANIM ~= "Walk" and FADERS == true then | |
1563 | if MRANDOM(1,7) == 1 then | |
1564 | CharacterFade(C3(0,0,0),65,R_RANDOM(Torso.CFrame,0.5).p) | |
1565 | end | |
1566 | end | |
1567 | unanchor() | |
1568 | if Rooted == false then | |
1569 | Disable_Jump = false | |
1570 | Humanoid.WalkSpeed = Speed+(DAMAGEMULTIPLIER/5) | |
1571 | elseif Rooted == true then | |
1572 | Disable_Jump = true | |
1573 | Humanoid.WalkSpeed = 0 | |
1574 | end | |
1575 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
1576 | BMUSIC.Looped = true | |
1577 | BMUSIC.Pitch = PITCH | |
1578 | BMUSIC.Volume = VOLUME | |
1579 | BMUSIC.Playing = true | |
1580 | if BMUSIC.Parent ~= RootPart then | |
1581 | BMUSIC = IT("Sound",RootPart) | |
1582 | end | |
1583 | if Head:FindFirstChild("face") then | |
1584 | Head:FindFirstChild("face"):remove() | |
1585 | end | |
1586 | Humanoid.Name = "NONHUM" | |
1587 | Humanoid.MaxHealth = 1e3 | |
1588 | Humanoid.Health = 1e3 | |
1589 | end | |
1590 | ||
1591 | --//=================================\\ | |
1592 | --\\=================================// | |
1593 | ||
1594 | ||
1595 | ||
1596 | ||
1597 | ||
1598 | --//====================================================\\-- | |
1599 | --|| END OF SCRIPT | |
1600 | --\\====================================================//-- |