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1 | - | --[[ Elite Script ]]-- |
1 | + | |
2 | - | --[[ Declarations ]]-- |
2 | + | lol = getcustomasset or getsynasset |
3 | - | wait(.0000000000000000000001) |
3 | + | getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end |
4 | - | local Player = game:GetService("Players").LocalPlayer |
4 | + | |
5 | - | local Character = Player.Character |
5 | + | local script = game:GetObjects("rbxassetid://10561777706")[1] |
6 | - | local Head = Character.Head |
6 | + | local MODULE = script |
7 | - | local Torso = Character.Torso |
7 | + | local PLAYER = game:GetService("Players").LocalPlayer |
8 | - | local Right_Arm = Character["Right Arm"] |
8 | + | local CHARACTER = Character |
9 | - | local Right_Leg = Character["Right Leg"] |
9 | + | local HUM = CHARACTER.Humanoid |
10 | - | local Left_Arm = Character["Left Arm"] |
10 | + | |
11 | - | local Left_Leg = Character["Left Leg"] |
11 | + | local ROOT = HUM.Torso |
12 | - | local Humanoid = Character.Humanoid |
12 | + | local HEAD = CHARACTER.Head |
13 | local TORSO = CHARACTER.Torso | |
14 | local RIGHTARM = CHARACTER["Right Arm"] | |
15 | - | local LeftShoulder = Torso["Left Shoulder"] |
15 | + | local LEFTARM = CHARACTER["Left Arm"] |
16 | - | local Left_Hip = Torso["Left Hip"] |
16 | + | local RIGHTLEG = CHARACTER["Right Leg"] |
17 | - | local RightShoulder = Torso["Right Shoulder"] |
17 | + | local LEFTLEG = CHARACTER["Left Leg"] |
18 | - | local Right_Hip = Torso["Right Hip"] |
18 | + | local ROOTJOINT = ROOT["RootJoint"] |
19 | - | local Root = Character.HumanoidRootPart |
19 | + | local NECK = TORSO["Neck"] |
20 | - | local RootJoint = Root.RootJoint |
20 | + | local RIGHTSHOULDER = TORSO["Right Shoulder"] |
21 | local LEFTSHOULDER = TORSO["Left Shoulder"] | |
22 | local RIGHTHIP = TORSO["Right Hip"] | |
23 | local LEFTHIP = TORSO["Left Hip"] | |
24 | local MOUSEPOS = ROOT.Position | |
25 | local Animation = "Idle" | |
26 | local Mouse = Player:GetMouse() | |
27 | local Attacking = false | |
28 | local CanAttack = true | |
29 | local Anim = "Idle" | |
30 | local Combo = 1 | |
31 | local Shots = 1 | |
32 | local Blocking = false | |
33 | local MaxMana = 100 | |
34 | local Mana = 100 | |
35 | local MaxBlock = 100 | |
36 | local Effects = {} | |
37 | local Color = "Bright yellow" | |
38 | local cf = CFrame.new | |
39 | local WalkFoRightShoulderard = false | |
40 | ||
41 | local RootCFrame = CFrame.Angles(-1.57,0,3.14) | |
42 | Necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
43 | Necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
44 | Right_Hip_C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
45 | Left_Hip_C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
46 | ||
47 | Movemment = 1 | |
48 | Walk = 0 | |
49 | ||
50 | Left_Shoulder = Instance.new("Weld", Torso) | |
51 | Left_Shoulder.Part0 = Torso | |
52 | Left_Shoulder.Part1 = Left_Arm | |
53 | Left_Shoulder.Name = "Left Shoulder" | |
54 | Left_Shoulder.C0 = CFrame.new(-1.5,0,0) | |
55 | ||
56 | Right_Shoulder = Instance.new("Weld", Torso) | |
57 | Right_Shoulder.Part0 = Torso | |
58 | Right_Shoulder.Part1 = Right_Arm | |
59 | Right_Shoulder.Name = "Right Shoulder" | |
60 | Right_Shoulder.C0 = CFrame.new(1.5,0,0) | |
61 | ||
62 | local Services = { | |
63 | ||
64 | SoundService = game:GetService("SoundService"); | |
65 | Players = game:GetService("Players"); | |
66 | Debris = game:GetService("Debris"); | |
67 | Workspace = game:GetService("Workspace"); | |
68 | Lighting = game:GetService("Lighting"); | |
69 | HttpService = game:GetService("HttpService"); | |
70 | InsertService = game:GetService("InsertService"); | |
71 | ||
72 | } | |
73 | ||
74 | MaxCooldown1 = 150 | |
75 | MaxCooldown2 = 30 | |
76 | MaxCooldown3 = 50 | |
77 | MaxCooldown4 = 150 | |
78 | MaxCooldownE = 120 | |
79 | ||
80 | Cooldown1 = MaxCooldown1 | |
81 | Cooldown2 = MaxCooldown2 | |
82 | Cooldown3 = MaxCooldown3 | |
83 | Cooldown4 = MaxCooldown4 | |
84 | CooldownE = MaxCooldownE | |
85 | ||
86 | LeftShoulder.Parent = nil | |
87 | RightShoulder.Parent = nil | |
88 | ||
89 | Animator = Humanoid.Animator | |
90 | Animate = Character.Animate | |
91 | Animate.idle.Animation2:Remove() | |
92 | ||
93 | wait(0.1) | |
94 | local HealthBarGUI = Instance.new("ScreenGui", Player.PlayerGui) | |
95 | HealthBarGUI.Name = "HealthBarGUI" | |
96 | ||
97 | local HealthBarP1 = Instance.new("Frame", HealthBarGUI) | |
98 | HealthBarP1.Name = "HealthBarPart1" | |
99 | HealthBarP1.Size = UDim2.new(0,300,0,40) | |
100 | HealthBarP1.Position = UDim2.new(0,350,0,550) | |
101 | HealthBarP1.Style = "RobloxRound" | |
102 | ||
103 | local HealthBarP2 = Instance.new("Frame", HealthBarP1) | |
104 | HealthBarP2.Name = "HealthBarPart2" | |
105 | HealthBarP2.Size = UDim2.new(0,285,0,20) | |
106 | HealthBarP2.Position = UDim2.new(0,0,0,0) | |
107 | ||
108 | local HealthBarText = Instance.new("TextLabel", HealthBarP1) | |
109 | HealthBarText.Name = "HealthBarText" | |
110 | HealthBarText.Size = UDim2.new(0,285,0,20) | |
111 | HealthBarText.Position = UDim2.new(0,0,0,0) | |
112 | HealthBarText.BackgroundColor3 = Color3.new(0,1,0) | |
113 | HealthBarText.TextScaled = true | |
114 | HealthBarText.Text = "Health" | |
115 | HealthBarText.TextStrokeTransparency = 0 | |
116 | HealthBarText.BackgroundTransparency = 1 | |
117 | HealthBarText.TextStrokeColor3 = Color3.new(1,1,1) | |
118 | HealthBarText.TextColor3 = Color3.new(0,0,0) | |
119 | HealthBarText.Font = "SciFi" | |
120 | ||
121 | local ManaBarGUI = Instance.new("ScreenGui", Player.PlayerGui) | |
122 | ManaBarGUI.Name = "ManaBarGUI" | |
123 | ||
124 | local ManaBarP1 = Instance.new("Frame", ManaBarGUI) | |
125 | ManaBarP1.Name = "ManaBarPart1" | |
126 | ManaBarP1.Size = UDim2.new(0,300,0,40) | |
127 | ManaBarP1.Position = UDim2.new(0,350,0,500) | |
128 | ManaBarP1.Style = "RobloxRound" | |
129 | ||
130 | local ManaBarP2 = Instance.new("Frame", ManaBarP1) | |
131 | ManaBarP2.Name = "ManaBarPart2" | |
132 | ManaBarP2.Size = UDim2.new(0,285,0,20) | |
133 | ManaBarP2.Position = UDim2.new(0,0,0,0) | |
134 | ManaBarP2.BackgroundColor3 = BrickColor.new("Dark stone grey").Color | |
135 | ||
136 | local ManaBarText = Instance.new("TextLabel", ManaBarP1) | |
137 | ManaBarText.Name = "ManaBarText" | |
138 | ManaBarText.Size = UDim2.new(0,285,0,20) | |
139 | ManaBarText.Position = UDim2.new(0,0,0,0) | |
140 | ManaBarText.TextScaled = true | |
141 | ManaBarText.Text = "Skill" | |
142 | ManaBarText.BackgroundTransparency = 1 | |
143 | ManaBarText.TextStrokeTransparency = 0 | |
144 | ManaBarText.TextStrokeColor3 = Color3.new(1,1,1) | |
145 | ManaBarText.TextColor3 = Color3.new(0,0,0) | |
146 | ManaBarText.Font = "SciFi" | |
147 | ||
148 | local CoolDownGUI = Instance.new("ScreenGui", Player.PlayerGui) | |
149 | CoolDownGUI.Name = "CoolDownGUI" | |
150 | ||
151 | local CoolDowns = Instance.new("Frame", CoolDownGUI) | |
152 | CoolDowns.Name = "CoolDowns" | |
153 | CoolDowns.Size = UDim2.new(0,200,0,200) | |
154 | CoolDowns.Position = UDim2.new(0.81,0,0.68,0) | |
155 | CoolDowns.Style = "RobloxRound" | |
156 | ||
157 | local CoolDown1Frame = Instance.new("Frame", CoolDowns) | |
158 | CoolDown1Frame.Name = "CoolDown1Frame" | |
159 | CoolDown1Frame.Size = UDim2.new(0,80,0,50) | |
160 | CoolDown1Frame.Position = UDim2.new(0,0,0,0) | |
161 | CoolDown1Frame.BackgroundTransparency = 0.5 | |
162 | CoolDown1Frame.BackgroundColor3 = BrickColor.White().Color | |
163 | ||
164 | local CoolDown1Bar = Instance.new("Frame", CoolDown1Frame) | |
165 | CoolDown1Bar.Name = "CoolDown1Bar" | |
166 | CoolDown1Bar.Size = UDim2.new(0,80,0,50) | |
167 | CoolDown1Bar.Position = UDim2.new(0,0,0,0) | |
168 | CoolDown1Bar.BackgroundColor3 = BrickColor.DarkGray().Color | |
169 | ||
170 | local CoolDown1Text = Instance.new("TextLabel", CoolDown1Frame) | |
171 | CoolDown1Text.Name = "CoolDown1Text" | |
172 | CoolDown1Text.Size = UDim2.new(0,80,0,50) | |
173 | CoolDown1Text.Position = UDim2.new(0,0,0,0) | |
174 | CoolDown1Text.BackgroundTransparency = 1 | |
175 | CoolDown1Text.TextScaled = true | |
176 | CoolDown1Text.Text = "Z - Shot combo" | |
177 | CoolDown1Text.TextStrokeTransparency = 0 | |
178 | CoolDown1Text.TextStrokeColor3 = Color3.new(1,1,1) | |
179 | CoolDown1Text.TextColor3 = Color3.new(0,0,0) | |
180 | CoolDown1Text.Font = "SciFi" | |
181 | ||
182 | local CoolDown2Frame = Instance.new("Frame", CoolDowns) | |
183 | CoolDown2Frame.Name = "CoolDown2Frame" | |
184 | CoolDown2Frame.Size = UDim2.new(0,80,0,50) | |
185 | CoolDown2Frame.Position = UDim2.new(0.55,0,0,0) | |
186 | CoolDown2Frame.BackgroundTransparency = 0.5 | |
187 | CoolDown2Frame.BackgroundColor3 = BrickColor.White().Color | |
188 | ||
189 | local CoolDown2Bar = Instance.new("Frame", CoolDown2Frame) | |
190 | CoolDown2Bar.Name = "CoolDown2Bar" | |
191 | CoolDown2Bar.Size = UDim2.new(0,80,0,50) | |
192 | CoolDown2Bar.Position = UDim2.new(0,0,0,0) | |
193 | CoolDown2Bar.BackgroundColor3 = BrickColor.DarkGray().Color | |
194 | ||
195 | local CoolDown2Text = Instance.new("TextLabel", CoolDown2Frame) | |
196 | CoolDown2Text.Name = "CoolDown2Text" | |
197 | CoolDown2Text.Size = UDim2.new(0,80,0,50) | |
198 | CoolDown2Text.Position = UDim2.new(0,0,0,0) | |
199 | CoolDown2Text.BackgroundTransparency = 1 | |
200 | CoolDown2Text.TextScaled = true | |
201 | CoolDown2Text.Text = "X - Back jump" | |
202 | CoolDown2Text.TextStrokeTransparency = 0 | |
203 | CoolDown2Text.TextStrokeColor3 = Color3.new(1,1,1) | |
204 | CoolDown2Text.TextColor3 = Color3.new(0,0,0) | |
205 | CoolDown2Text.Font = "SciFi" | |
206 | ||
207 | local CoolDown3Frame = Instance.new("Frame", CoolDowns) | |
208 | CoolDown3Frame.Name = "CoolDown3Frame" | |
209 | CoolDown3Frame.Size = UDim2.new(0,80,0,50) | |
210 | CoolDown3Frame.Position = UDim2.new(0,0,0.4,0) | |
211 | CoolDown3Frame.BackgroundTransparency = 0.5 | |
212 | CoolDown3Frame.BackgroundColor3 = BrickColor.White().Color | |
213 | ||
214 | local CoolDown3Bar = Instance.new("Frame", CoolDown3Frame) | |
215 | CoolDown3Bar.Name = "CoolDown3Bar" | |
216 | CoolDown3Bar.Size = UDim2.new(0,80,0,50) | |
217 | CoolDown3Bar.Position = UDim2.new(0,0,0,0) | |
218 | CoolDown3Bar.BackgroundColor3 = BrickColor.DarkGray().Color | |
219 | ||
220 | local CoolDown3Text = Instance.new("TextLabel", CoolDown3Frame) | |
221 | CoolDown3Text.Name = "CoolDown3Text" | |
222 | CoolDown3Text.Size = UDim2.new(0,80,0,50) | |
223 | CoolDown3Text.Position = UDim2.new(0,0,0,0) | |
224 | CoolDown3Text.BackgroundTransparency = 1 | |
225 | CoolDown3Text.TextScaled = true | |
226 | CoolDown3Text.Text = "C - Lighting shot" | |
227 | CoolDown3Text.TextStrokeTransparency = 0 | |
228 | CoolDown3Text.TextStrokeColor3 = Color3.new(1,1,1) | |
229 | CoolDown3Text.TextColor3 = Color3.new(0,0,0) | |
230 | CoolDown3Text.Font = "SciFi" | |
231 | ||
232 | ||
233 | local CoolDown4Frame = Instance.new("Frame", CoolDowns) | |
234 | CoolDown4Frame.Name = "CoolDown4Frame" | |
235 | CoolDown4Frame.Size = UDim2.new(0,80,0,50) | |
236 | CoolDown4Frame.Position = UDim2.new(0.55,0,0.4,0) | |
237 | CoolDown4Frame.BackgroundTransparency = 0.5 | |
238 | CoolDown4Frame.BackgroundColor3 = BrickColor.White().Color | |
239 | ||
240 | local CoolDown4Bar = Instance.new("Frame", CoolDown4Frame) | |
241 | CoolDown4Bar.Name = "CoolDown4Bar" | |
242 | CoolDown4Bar.Size = UDim2.new(0,80,0,50) | |
243 | CoolDown4Bar.Position = UDim2.new(0,0,0,0) | |
244 | CoolDown4Bar.BackgroundColor3 = BrickColor.DarkGray().Color | |
245 | ||
246 | local CoolDown4Text = Instance.new("TextLabel", CoolDown4Frame) | |
247 | CoolDown4Text.Name = "CoolDown4Text" | |
248 | CoolDown4Text.Size = UDim2.new(0,80,0,50) | |
249 | CoolDown4Text.Position = UDim2.new(0,0,0,0) | |
250 | CoolDown4Text.BackgroundTransparency = 1 | |
251 | CoolDown4Text.TextScaled = true | |
252 | CoolDown4Text.Text = "V - Overshot" | |
253 | CoolDown4Text.TextStrokeTransparency = 0 | |
254 | CoolDown4Text.TextStrokeColor3 = Color3.new(1,1,1) | |
255 | CoolDown4Text.TextColor3 = Color3.new(0,0,0) | |
256 | CoolDown4Text.Font = "SciFi" | |
257 | ||
258 | local CoolDownEFrame = Instance.new("Frame", CoolDowns) | |
259 | CoolDownEFrame.Name = "CoolDownEFrame" | |
260 | CoolDownEFrame.Size = UDim2.new(0,180,0,50) | |
261 | CoolDownEFrame.Position = UDim2.new(0,0,0.74,0) | |
262 | CoolDownEFrame.BackgroundTransparency = 0.5 | |
263 | CoolDownEFrame.BackgroundColor3 = BrickColor.White().Color | |
264 | ||
265 | local CoolDownEBar = Instance.new("Frame", CoolDownEFrame) | |
266 | CoolDownEBar.Name = "CoolDownEBar" | |
267 | CoolDownEBar.Size = UDim2.new(0,180,0,50) | |
268 | CoolDownEBar.Position = UDim2.new(0,0,0,0) | |
269 | CoolDownEBar.BackgroundColor3 = BrickColor.DarkGray().Color | |
270 | ||
271 | local CoolDownEText = Instance.new("TextLabel", CoolDownEFrame) | |
272 | CoolDownEText.Name = "CoolDownEText" | |
273 | CoolDownEText.Size = UDim2.new(0,180,0,50) | |
274 | CoolDownEText.Position = UDim2.new(0,0,0,0) | |
275 | CoolDownEText.BackgroundTransparency = 1 | |
276 | CoolDownEText.TextScaled = true | |
277 | CoolDownEText.Text = "E - Shoot" | |
278 | CoolDownEText.TextStrokeTransparency = 0 | |
279 | CoolDownEText.TextStrokeColor3 = Color3.new(1,1,1) | |
280 | CoolDownEText.TextColor3 = Color3.new(0,0,0) | |
281 | CoolDownEText.Font = "SciFi" | |
282 | ||
283 | ||
284 | WalkSpeed = Humanoid.WalkSpeed | |
285 | Health = Humanoid.Health | |
286 | MaxHealth = Humanoid.MaxHealth | |
287 | ||
288 | --------[[ Mesh Ids ]]-------- | |
289 | ||
290 | SpikeMeshId = 1033714 | |
291 | SpikeBallId = 9982590 | |
292 | StarMeshId = 45428961 | |
293 | CrystalMeshId = 9756362 | |
294 | ||
295 | ||
296 | --------[[ Functions ]]-------- | |
297 | ||
298 | function NoOutlines(Part) | |
299 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
300 | end | |
301 | ||
302 | ||
303 | local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape) | |
304 | ||
305 | local Part = Instance.new("Part", Parent) | |
306 | Part.Name = Name | |
307 | Part.BrickColor = BrickColor.new(Color) | |
308 | Part.Size = Size | |
309 | Part.Material = Material | |
310 | Part.Transparency = Transparency | |
311 | Part.Shape = Shape | |
312 | Part.CanCollide = false | |
313 | NoOutlines(Part) | |
314 | ||
315 | return Part | |
316 | ||
317 | end | |
318 | ||
319 | local CreateBlockMesh = function(Parent, Scale) | |
320 | ||
321 | ||
322 | local Mesh = Instance.new("BlockMesh", Parent) | |
323 | Mesh.Scale = Scale | |
324 | ||
325 | return Mesh | |
326 | ||
327 | end | |
328 | ||
329 | local CreateCylinderMesh = function(Parent, Scale) | |
330 | ||
331 | ||
332 | local Mesh = Instance.new("CylinderMesh", Parent) | |
333 | Mesh.Scale = Scale | |
334 | ||
335 | return Mesh | |
336 | ||
337 | end | |
338 | ||
339 | local CreateWedgeMesh = function(Parent, Scale) | |
340 | ||
341 | ||
342 | local Mesh = Instance.new("SpecialMesh", Parent) | |
343 | Mesh.MeshType = "Wedge" | |
344 | Mesh.Scale = Scale | |
345 | ||
346 | return Mesh | |
347 | ||
348 | end | |
349 | ||
350 | local CreateWeld = function(Parent, Cframe, Cframe2, P1 , P0, Name) | |
351 | ||
352 | local Weld = Instance.new("Weld", Parent) | |
353 | Weld.Part0 = P0 | |
354 | Weld.Part1 = P1 | |
355 | Weld.Name = Name | |
356 | Weld.C0 = Cframe | |
357 | Weld.C1 = Cframe2 | |
358 | ||
359 | return Weld | |
360 | ||
361 | end | |
362 | ||
363 | local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
364 | ||
365 | ||
366 | local Part = Instance.new("Part", Parent) | |
367 | Part.Name = Name | |
368 | Part.BrickColor = BrickColor.new(Color) | |
369 | Part.Size = Size | |
370 | Part.Material = Material | |
371 | Part.Transparency = Transparency | |
372 | Part.CanCollide = false | |
373 | NoOutlines(Part) | |
374 | ||
375 | local Mesh = Instance.new("SpecialMesh", Part) | |
376 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId | |
377 | Mesh.Scale = Scale | |
378 | ||
379 | return Mesh and Part | |
380 | ||
381 | end | |
382 | ||
383 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
384 | ||
385 | ||
386 | local Part = Instance.new("Part", Parent) | |
387 | Part.Name = Name | |
388 | Part.BrickColor = BrickColor.new(Color) | |
389 | Part.Size = Size | |
390 | Part.Material = Material | |
391 | Part.Transparency = Transparency | |
392 | Part.CanCollide = false | |
393 | NoOutlines(Part) | |
394 | ||
395 | local Mesh = Instance.new("SpecialMesh", Part) | |
396 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId | |
397 | Mesh.Scale = Scale | |
398 | ||
399 | return Mesh and Part | |
400 | ||
401 | end | |
402 | ||
403 | local CreateBlockMeshedPart = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
404 | ||
405 | ||
406 | local Part = Instance.new("Part", Parent) | |
407 | Part.Name = Name | |
408 | Part.BrickColor = BrickColor.new(Color) | |
409 | Part.Size = Size | |
410 | Part.Material = Material | |
411 | Part.Transparency = Transparency | |
412 | Part.CanCollide = false | |
413 | NoOutlines(Part) | |
414 | ||
415 | ||
416 | local Mesh = Instance.new("BlockMesh", Part) | |
417 | Mesh.Scale = Scale | |
418 | ||
419 | return Mesh and Part | |
420 | ||
421 | end | |
422 | ||
423 | ||
424 | local CreateVelocity = function(Parent,Velocity,Force) | |
425 | local BodyVelocity = Instance.new("BodyVelocity", Parent) | |
426 | BodyVelocity.Velocity = Velocity | |
427 | BodyVelocity.MaxForce = Force | |
428 | ||
429 | ||
430 | ||
431 | return BodyVelocity | |
432 | ||
433 | end | |
434 | ||
435 | local MakeSFX = function(Parent, Id, Volume, Pitch) | |
436 | ||
437 | local SFX = Instance.new("Sound", Parent) | |
438 | SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id | |
439 | SFX.Name = "SFX" | |
440 | SFX:Play() | |
441 | SFX.Volume = Volume | |
442 | SFX.Pitch = Pitch | |
443 | SFX.PlayOnRemove = true | |
444 | SFX:Remove() | |
445 | ||
446 | end | |
447 | ||
448 | ||
449 | ||
450 | ||
451 | CircleEffect = function(Position, Parent, DX, DY, DZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
452 | ||
453 | local Part = Instance.new("Part", Parent) | |
454 | Part.Transparency = Transparency | |
455 | Part.Name = "CircleEffect" | |
456 | Part.Size = Vector3.new() | |
457 | Part.Anchored = true | |
458 | Part.CanCollide = false | |
459 | Part.Position = Position | |
460 | Part.BrickColor = BrickColor.new(Brickcolor) | |
461 | Part.Material = Material | |
462 | NoOutlines(Part) | |
463 | ||
464 | local Mesh = Instance.new("SpecialMesh", Part) | |
465 | Mesh.MeshType = "Sphere" | |
466 | Mesh.Scale = Vector3.new(DX,DY,DZ) | |
467 | ||
468 | Services.Debris:AddItem(Part, Time) | |
469 | ||
470 | ||
471 | table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ}) | |
472 | ||
473 | return Part | |
474 | ||
475 | end | |
476 | ||
477 | CylinderEffect = function(Position, Parent, DX, DY, DZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
478 | ||
479 | local Part = Instance.new("Part", Parent) | |
480 | Part.Transparency = Transparency | |
481 | Part.Name = "CylinderEffect" | |
482 | Part.Size = Vector3.new() | |
483 | Part.Anchored = true | |
484 | Part.CanCollide = false | |
485 | Part.Position = Position | |
486 | Part.BrickColor = BrickColor.new(Brickcolor) | |
487 | Part.Material = Material | |
488 | NoOutlines(Part) | |
489 | ||
490 | local Mesh = Instance.new("SpecialMesh", Part) | |
491 | Mesh.MeshType = "Cylinder" | |
492 | Mesh.Scale = Vector3.new(DX,DY,DZ) | |
493 | ||
494 | Services.Debris:AddItem(Part, Time) | |
495 | ||
496 | ||
497 | table.insert(Effects, {Part, "Cylinder", Time, SX, SY, SZ}) | |
498 | ||
499 | ||
500 | end | |
501 | ||
502 | function Lightning(p0,p1,tym,ofs,col,th,tra,last , SX, SY, SZ) -- yea i copy dis, it doenst matter anyways , everyone copy fenrier's thingies y not 1 time? | |
503 | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} | |
504 | for i=1,tym do | |
505 | local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) | |
506 | li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
507 | local Part = li | |
508 | local Mesh = Instance.new("BlockMesh", Part) | |
509 | Mesh.Scale = Vector3.new(1, 1, 1) | |
510 | ||
511 | table.insert(Effects, {Part, "Lightning", tym, SX, SY, SZ}) | |
512 | local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz | |
513 | if tym == i then | |
514 | local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) | |
515 | li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) | |
516 | else | |
517 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) | |
518 | end | |
519 | curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last) | |
520 | end | |
521 | ||
522 | ||
523 | end | |
524 | ||
525 | ||
526 | BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
527 | ||
528 | local Part = Instance.new("Part", Parent) | |
529 | Part.Transparency = Transparency | |
530 | Part.Name = "BlockEffect" | |
531 | Part.Size = Vector3.new() | |
532 | Part.Anchored = true | |
533 | Part.Position = Position | |
534 | Part.CanCollide = false | |
535 | Part.BrickColor = BrickColor.new(Brickcolor) | |
536 | Part.Material = Material | |
537 | NoOutlines(Part) | |
538 | ||
539 | local Mesh = Instance.new("BlockMesh", Part) | |
540 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
541 | ||
542 | Services.Debris:AddItem(Part, Time) | |
543 | ||
544 | table.insert(Effects, {Part, "Block", Time, SX, SY, SZ}) | |
545 | ||
546 | ||
547 | end | |
548 | ||
549 | WaveEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
550 | ||
551 | local Part = Instance.new("Part", Parent) | |
552 | Part.Transparency = Transparency | |
553 | Part.Name = "WaveEffect" | |
554 | Part.Size = Vector3.new() | |
555 | Part.Anchored = true | |
556 | Part.Position = Position | |
557 | Part.CanCollide = false | |
558 | Part.BrickColor = BrickColor.new(Brickcolor) | |
559 | Part.Material = Material | |
560 | NoOutlines(Part) | |
561 | ||
562 | local Mesh = Instance.new("SpecialMesh", Part) | |
563 | Mesh.MeshId = "http://www.roblox.com/asset?id=20329976" | |
564 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
565 | ||
566 | Services.Debris:AddItem(Part, Time) | |
567 | ||
568 | table.insert(Effects, {Part, "Wave", Time, SX, SY, SZ}) | |
569 | ||
570 | ||
571 | end | |
572 | ||
573 | function Shot(Part) | |
574 | local HitPart = CircleEffect(Mouse.Hit.p, Services.Workspace, 1, 1, 1, 1, 1, 1, 10, "Bright yellow", "Neon", 0.5) | |
575 | CircleEffect(Mouse.Hit.p, Services.Workspace, 1, 1, 1, 0.5, 0.5, 0.5, 10, "CGA brown", "Neon", 0) | |
576 | CircleEffect(Part.Position, Services.Workspace, 1, 1, 1, 1, 1, 1, 10, "Bright yellow", "Neon", 0.5) | |
577 | CircleEffect(Part.Position, Services.Workspace, 1, 1, 1, 0.5, 0.5, 0.5, 10, "CGA brown", "Neon", 0) | |
578 | MakeSFX(Part, 203691885, 1, 1) | |
579 | ValidateDamage(HitPart, 3, 4, 5, "Ranged", "Penetration", 5) | |
580 | end | |
581 | ||
582 | function LightShot(Part) | |
583 | local HitPart = CircleEffect(Mouse.Hit.p, Services.Workspace, 0, 0, 0, 0, 0, 0, 10, "Bright yellow", "Neon", 0) | |
584 | ||
585 | ||
586 | Lightning(Part.Position, HitPart.Position, 5, 1, "Bright yellow", 0.05, 0.4, 10,0.01,0.01,0.01) | |
587 | ||
588 | MakeSFX(Part, 203691378, 1, 1) | |
589 | ValidateDamage(HitPart, 3, 6, 10, "Ranged", "Penetration", 5) | |
590 | end | |
591 | ||
592 | ||
593 | --[[ Ultra Calibers ]]-- | |
594 | Caliber1 = Instance.new("Model", Character) | |
595 | Caliber1.Name = "Caliber1" | |
596 | ||
597 | local Handle1 = CreatePart(Caliber1, "Handle", "Medium stone grey", Vector3.new(1.139, 0.352, 0.329), "Metal", 0, "Block") | |
598 | Handle1Mesh = CreateBlockMesh(Handle1, Vector3.new(1, 1, 0.856)) | |
599 | local Part1 = CreatePart(Caliber1, "Part1", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
600 | Part1Mesh = CreateBlockMesh(Part1, Vector3.new(0.385, 0.749, 0.856)) | |
601 | local Part2 = CreatePart(Caliber1, "Part2", "Dark stone grey", Vector3.new(1.877, 0.397, 0.329), "Metal", 0, "Block") | |
602 | Part2Mesh = CreateBlockMesh(Part2, Vector3.new(1, 1, 1.112)) | |
603 | local Part3 = CreatePart(Caliber1, "Part3", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
604 | Part3Mesh = CreateBlockMesh(Part3, Vector3.new(0.543, 0.924, 0.856)) | |
605 | local Part4 = CreatePart(Caliber1, "Part4", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
606 | Part4Mesh = CreateBlockMesh(Part4, Vector3.new(0.862, 0.541, 0.299)) | |
607 | local Part5 = CreatePart(Caliber1, "Part5", "Dark stone grey", Vector3.new(0.345, 0.329, 0.329), "Metal", 0, "Block") | |
608 | Part5Mesh = CreateBlockMesh(Part5, Vector3.new(1, 0.986, 0.727)) | |
609 | local Part6 = CreatePart(Caliber1, "Part6", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
610 | Part6Mesh = CreateBlockMesh(Part6, Vector3.new(0.541, 0.37, 0.856)) | |
611 | local Part7 = CreatePart(Caliber1, "Part7", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
612 | Part7Mesh = CreateBlockMesh(Part7, Vector3.new(0.276, 0.37, 0.856)) | |
613 | local Part8 = CreatePart(Caliber1, "Part8", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
614 | Part8Mesh = CreateBlockMesh(Part8, Vector3.new(0.276, 0.37, 0.856)) | |
615 | local Part9 = CreatePart(Caliber1, "Part9", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
616 | Part9Mesh = CreateBlockMesh(Part9, Vector3.new(0.276, 0.37, 0.856)) | |
617 | local Part10 = CreatePart(Caliber1, "Part10", "Medium stone grey", Vector3.new(0.357, 0.329, 0.329), "Metal", 0, "Block") | |
618 | Part10Mesh = CreateBlockMesh(Part10, Vector3.new(1, 0.37, 0.856)) | |
619 | local Part11 = CreatePart(Caliber1, "Part11", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
620 | Part11Mesh = CreateBlockMesh(Part11, Vector3.new(0.995, 0.302, 0.699)) | |
621 | local Part12 = CreatePart(Caliber1, "Part12", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
622 | Part12Mesh = CreateBlockMesh(Part12, Vector3.new(0.347, 0.37, 0.684)) | |
623 | local Part13 = CreatePart(Caliber1, "Part13", "Medium stone grey", Vector3.new(0.827, 0.352, 0.329), "Metal", 0, "Block") | |
624 | Part13Mesh = CreateBlockMesh(Part13, Vector3.new(1, 1, 0.573)) | |
625 | local Part14 = CreatePart(Caliber1, "Part14", "Medium stone grey", Vector3.new(0.364, 0.351, 0.329), "Metal", 0, "Block") | |
626 | Part14Mesh = CreateBlockMesh(Part14, Vector3.new(1, 1, 0.573)) | |
627 | local Part15 = CreatePart(Caliber1, "Part15", "Dark stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
628 | Part15Mesh = CreateBlockMesh(Part15, Vector3.new(0.789, 0.272, 0.727)) | |
629 | local Part16 = CreatePart(Caliber1, "Part16", "Medium stone grey", Vector3.new(1.229, 0.618, 0.329), "Metal", 0, "Block") | |
630 | Part16Mesh = CreateBlockMesh(Part16, Vector3.new(1, 1, 0.856)) | |
631 | local Part17 = CreatePart(Caliber1, "Part17", "Medium stone grey", Vector3.new(0.86, 0.531, 0.329), "Metal", 0, "Block") | |
632 | Part17Mesh = CreateBlockMesh(Part17, Vector3.new(1, 1, 0.856)) | |
633 | local Part18 = CreatePart(Caliber1, "Part18", "Medium stone grey", Vector3.new(0.414, 0.329, 0.329), "Metal", 0, "Block") | |
634 | Part18Mesh = CreateBlockMesh(Part18, Vector3.new(1, 0.265, 0.856)) | |
635 | local Part19 = CreatePart(Caliber1, "Part19", "Medium stone grey", Vector3.new(0.528, 0.329, 0.329), "Metal", 0, "Block") | |
636 | Part19Mesh = CreateBlockMesh(Part19, Vector3.new(1, 0.263, 0.856)) | |
637 | local Part20 = CreatePart(Caliber1, "Part20", "Dark stone grey", Vector3.new(1.173, 0.576, 0.329), "Metal", 0, "Block") | |
638 | Part20Mesh = CreateBlockMesh(Part20, Vector3.new(1, 1, 0.727)) | |
639 | local Part21 = CreatePart(Caliber1, "Part21", "Really black", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
640 | Part21Mesh = CreateBlockMesh(Part21, Vector3.new(0.086, 0.188, 1.121)) | |
641 | local Part22 = CreatePart(Caliber1, "Part22", "Dark stone grey", Vector3.new(0.52, 0.329, 0.329), "Metal", 0, "Block") | |
642 | Part22Mesh = CreateBlockMesh(Part22, Vector3.new(1, 0.575, 1.112)) | |
643 | local Part23 = CreatePart(Caliber1, "Part23", "Dark stone grey", Vector3.new(0.731, 0.329, 0.329), "Metal", 0, "Block") | |
644 | Part23Mesh = CreateBlockMesh(Part23, Vector3.new(1, 0.702, 1.112)) | |
645 | local Part24 = CreatePart(Caliber1, "Part24", "Institutional white", Vector3.new(0.369, 0.329, 0.329), "Neon", 0, "Block") | |
646 | Part24Mesh = CreateBlockMesh(Part24, Vector3.new(1, 0.109, 1.129)) | |
647 | local Part25 = CreatePart(Caliber1, "Part25", "Dark stone grey", Vector3.new(0.366, 0.626, 0.329), "Metal", 0, "Block") | |
648 | Part25Mesh = CreateWedgeMesh(Part25, Vector3.new(1, 1, 0.169)) | |
649 | local Part26 = CreatePart(Caliber1, "Part26", "Really black", Vector3.new(0.419, 0.329, 0.329), "Metal", 0, "Block") | |
650 | Part26Mesh = CreateBlockMesh(Part26, Vector3.new(1, 0.188, 1.121)) | |
651 | local Part27 = CreatePart(Caliber1, "Part27", "Dark stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
652 | Part27Mesh = CreateBlockMesh(Part27, Vector3.new(0.841, 0.939, 0.442)) | |
653 | local Part28 = CreatePart(Caliber1, "Part28", "Dark stone grey", Vector3.new(0.378, 0.378, 0.329), "Metal", 0, "Block") | |
654 | Part28Mesh = CreateCylinderMesh(Part28, Vector3.new(1, 1, 0.877)) | |
655 | local Part29 = CreatePart(Caliber1, "Part29", "Really black", Vector3.new(0.378, 0.378, 0.329), "Metal", 0, "Block") | |
656 | Part29Mesh = CreateCylinderMesh(Part29, Vector3.new(1, 1.01, 0.799)) | |
657 | local Part30 = CreatePart(Caliber1, "Part30", "Really black", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
658 | Part30Mesh = CreateBlockMesh(Part30, Vector3.new(0.086, 0.188, 1.121)) | |
659 | local Part31 = CreatePart(Caliber1, "Part31", "Really black", Vector3.new(0.419, 0.329, 0.329), "Metal", 0, "Block") | |
660 | Part31Mesh = CreateBlockMesh(Part31, Vector3.new(1, 0.188, 1.121)) | |
661 | local Part32 = CreatePart(Caliber1, "Part32", "Dark stone grey", Vector3.new(0.498, 0.329, 0.329), "Metal", 0, "Block") | |
662 | Part32Mesh = CreateBlockMesh(Part32, Vector3.new(1, 0.563, 1.112)) | |
663 | local Part33 = CreatePart(Caliber1, "Part33", "Institutional white", Vector3.new(0.369, 0.329, 0.329), "Neon", 0, "Block") | |
664 | Part33Mesh = CreateBlockMesh(Part33, Vector3.new(1, 0.109, 1.129)) | |
665 | local Part34 = CreatePart(Caliber1, "Part34", "Really black", Vector3.new(0.419, 0.329, 0.329), "Metal", 0, "Block") | |
666 | Part34Mesh = CreateBlockMesh(Part34, Vector3.new(1, 0.188, 1.121)) | |
667 | local Part35 = CreatePart(Caliber1, "Part35", "Really black", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
668 | Part35Mesh = CreateBlockMesh(Part35, Vector3.new(0.086, 0.188, 1.121)) | |
669 | local Part36 = CreatePart(Caliber1, "Part36", "Really black", Vector3.new(0.419, 0.329, 0.329), "Metal", 0, "Block") | |
670 | Part36Mesh = CreateBlockMesh(Part36, Vector3.new(1, 0.188, 1.121)) | |
671 | local Part37 = CreatePart(Caliber1, "Part37", "Dark stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
672 | Part37Mesh = CreateBlockMesh(Part37, Vector3.new(0.535, 0.787, 1.112)) | |
673 | local Part38 = CreatePart(Caliber1, "Part38", "Dark stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
674 | Part38Mesh = CreateBlockMesh(Part38, Vector3.new(0.086, 0.188, 1.121)) | |
675 | local Part39 = CreatePart(Caliber1, "Part39", "Institutional white", Vector3.new(0.369, 0.329, 0.329), "Neon", 0, "Block") | |
676 | Part39Mesh = CreateBlockMesh(Part39, Vector3.new(1, 0.109, 1.129)) | |
677 | local Part40 = CreatePart(Caliber1, "Part40", "Institutional white", Vector3.new(0.369, 0.329, 0.329), "Neon", 0, "Block") | |
678 | Part40Mesh = CreateBlockMesh(Part40, Vector3.new(1, 0.109, 1.129)) | |
679 | ||
680 | Barrel1 = Part29 | |
681 | ||
682 | Handle1Weld = CreateWeld(Handle1, CFrame.new(0,-1,0) * CFrame.Angles(0,1.57,0), CFrame.new(0,0,0), Handle1, Right_Arm, "HandleToRightArm") | |
683 | Part1Weld = CreateWeld(Part1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.60303497, 1.47352028, -3.81469727e-006, 0.965926528, -0.25881663, 0, 0.25881663, 0.965926528, 0, 0, 0, 1), Part1, Handle1, "Part1ToHandle") | |
684 | Part2Weld = CreateWeld(Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.41836548, -0.489547729, 0, 0.499999017, -0.866026163, 0, 0.866026163, 0.499999017, 0, 0, 0, 1), Part2, Handle1, "Part2ToHandle") | |
685 | Part3Weld = CreateWeld(Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49446106, -0.284858704, 0, 0.866026163, 0.499999017, 0, -0.499999017, 0.866026163, 0, 0, 0, 1), Part3, Handle1, "Part3ToHandle") | |
686 | Part4Weld = CreateWeld(Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00104904175, 0.495059967, 0.486030579, 0, 0, -1, 0.866026163, 0.499999017, 0, 0.499999017, -0.866026163, 0), Part4, Handle1, "Part4ToHandle") | |
687 | Part5Weld = CreateWeld(Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.903556824, -0.853889465, -0.00703048706, -0.25881663, -0.965926528, -0, 0.965926528, -0.25881663, 0, 0, 0, 1), Part5, Handle1, "Part5ToHandle") | |
688 | Part6Weld = CreateWeld(Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261646271, 0.554660797, 3.81469727e-006, 0.99708432, 0.0763106197, 0, -0.0763106197, 0.99708432, 0, 0, 0, 1), Part6, Handle1, "Part6ToHandle") | |
689 | Part7Weld = CreateWeld(Part7, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.23777771, 0.51366806, 0, 0.994569063, -0.104082122, 0, 0.104082122, 0.994569063, 0, 0, 0, 1), Part7, Handle1, "Part7ToHandle") | |
690 | Part8Weld = CreateWeld(Part8, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.276947021, 0.451875687, 0, 0.942421615, -0.334427655, 0, 0.334427595, 0.942421615, 0, 0, 0, 1), Part8, Handle1, "Part8ToHandle") | |
691 | Part9Weld = CreateWeld(Part9, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.327682495, 0.358730316, 0, 0.801670432, -0.597766697, 0, 0.597766697, 0.801670432, 0, 0, 0, 1), Part9, Handle1, "Part9ToHandle") | |
692 | Part10Weld = CreateWeld(Part10, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.280105591, 0.15290451, 0, 0.381983012, -0.924169481, 0, 0.924169481, 0.381983012, 0, 0, 0, 1), Part10, Handle1, "Part10ToHandle") | |
693 | Part11Weld = CreateWeld(Part11, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.202186584, 0.23966217, -0.000347137451, 0.381983012, -0.924169481, 0, 0.924169481, 0.381983012, 0, 0, 0, 1), Part11, Handle1, "Part11ToHandle") | |
694 | Part12Weld = CreateWeld(Part12, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.110679626, 0.400859833, 3.81469727e-006, 0.923589706, -0.383382916, 0, 0.383382916, 0.923589706, 0, 0, 0, 1), Part12, Handle1, "Part12ToHandle") | |
695 | Part13Weld = CreateWeld(Part13, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.151382446, -0.507144928, 0.00210952759, 0.491765201, -0.870728254, 0, 0.870728254, 0.491765201, 0, 0, 0, 1), Part13, Handle1, "Part13ToHandle") | |
696 | Part14Weld = CreateWeld(Part14, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.20772171, 0.338977814, 0.00210952759, -0.00877001509, 0.999961674, 0, -0.999961674, -0.00877001509, 0, 0, 0, 1), Part14, Handle1, "Part14ToHandle") | |
697 | Part15Weld = CreateWeld(Part15, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.632392883, -0.913993835, -0.00703048706, -0.529292822, -0.848439395, -0, 0.848439395, -0.529292822, 0, 0, 0, 1), Part15, Handle1, "Part15ToHandle") | |
698 | Part16Weld = CreateWeld(Part16, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.6075592, -0.270458221, 0, 0.499999017, -0.866026163, 0, 0.866026163, 0.499999017, 0, 0, 0, 1), Part16, Handle1, "Part16ToHandle") | |
699 | Part17Weld = CreateWeld(Part17, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.566223145, -0.314067841, 0, 0.499999017, -0.866026163, 0, 0.866026163, 0.499999017, 0, 0, 0, 1), Part17, Handle1, "Part17ToHandle") | |
700 | Part18Weld = CreateWeld(Part18, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.323228836, -0.883232117, 0, -0.499998778, -0.866026282, -0, 0.866026282, -0.499998778, 0, 0, 0, 1), Part18, Handle1, "Part18ToHandle") | |
701 | Part19Weld = CreateWeld(Part19, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.314693451, 2.26445007, -3.81469727e-006, 0.866026163, 0.499999017, 0, -0.499999017, 0.866026163, 0, 0, 0, 1), Part19, Handle1, "Part19ToHandle") | |
702 | Part20Weld = CreateWeld(Part20, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.60757446, -0.236690521, -0.00703430176, 0.499999017, -0.866026163, 0, 0.866026163, 0.499999017, 0, 0, 0, 1), Part20, Handle1, "Part20ToHandle") | |
703 | Part21Weld = CreateWeld(Part21, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.08020401, 2.12657166, -3.81469727e-006, 0.866026163, 0.499999017, 0, -0.499999017, 0.866026163, 0, 0, 0, 1), Part21, Handle1, "Part21ToHandle") | |
704 | Part22Weld = CreateWeld(Part22, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.574867249, 0.163562775, 0, 1.00000024, 0, 0, 0, 1.00000024, 0, 0, 0, 1), Part22, Handle1, "Part22ToHandle") | |
705 | Part23Weld = CreateWeld(Part23, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99020386, -0.177051544, 0, 0.499999017, -0.866026163, 0, 0.866026163, 0.499999017, 0, 0, 0, 1), Part23, Handle1, "Part23ToHandle") | |
706 | Part24Weld = CreateWeld(Part24, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.201562881, 1.91455841, 0, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part24, Handle1, "Part24ToHandle") | |
707 | Part25Weld = CreateWeld(Part25, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000183105469, 0.375644684, 2.38105011, 0, 0, -1, -0.866346598, -0.49944365, 0, -0.49944365, 0.866346598, 0), Part25, Handle1, "Part25ToHandle") | |
708 | Part26Weld = CreateWeld(Part26, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.2569561, 2.07778931, -3.81469727e-006, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part26, Handle1, "Part26ToHandle") | |
709 | Part27Weld = CreateWeld(Part27, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99460602, 0.744857788, -0.00316238403, 0.927193999, -0.374582142, 0, 0.374582142, 0.927193999, 0, 0, 0, 1), Part27, Handle1, "Part27ToHandle") | |
710 | Part28Weld = CreateWeld(Part28, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.485691071, 2.30821228, -0.00871658325, -0.866026163, -0.499999017, -0, -0.499999017, 0.866026163, 0, 0, 0, -1), Part28, Handle1, "Part28ToHandle") | |
711 | Part29Weld = CreateWeld(Part29, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.486751556, 2.30821991, -0.00660705566, -0.866026163, -0.499999017, -0, -0.499999017, 0.866026163, 0, 0, 0, -1), Part29, Handle1, "Part29ToHandle") | |
712 | Part30Weld = CreateWeld(Part30, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0759849548, 1.79244995, 0, 0.866026163, 0.499999017, 0, -0.499999017, 0.866026163, 0, 0, 0, 1), Part30, Handle1, "Part30ToHandle") | |
713 | Part31Weld = CreateWeld(Part31, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.296571732, 2.22372437, -3.81469727e-006, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part31, Handle1, "Part31ToHandle") | |
714 | Part32Weld = CreateWeld(Part32, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.112157822, -1.67666626, 0, -0.707104385, -0.707109571, -0, 0.707109571, -0.707104385, 0, 0, 0, 1), Part32, Handle1, "Part32ToHandle") | |
715 | Part33Weld = CreateWeld(Part33, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.246152878, 2.07009888, -3.81469727e-006, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part33, Handle1, "Part33ToHandle") | |
716 | Part34Weld = CreateWeld(Part34, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.174539566, 1.7539978, 0, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part34, Handle1, "Part34ToHandle") | |
717 | Part35Weld = CreateWeld(Part35, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0797309875, 2.27779388, -3.81469727e-006, 0.866026163, 0.499999017, 0, -0.499999017, 0.866026163, 0, 0, 0, 1), Part35, Handle1, "Part35ToHandle") | |
718 | Part36Weld = CreateWeld(Part36, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.217325211, 1.92167664, 0, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part36, Handle1, "Part36ToHandle") | |
719 | Part37Weld = CreateWeld(Part37, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0207366943, 0.521255493, 3.81469727e-006, 0.405499339, 0.914095461, 0, -0.914095461, 0.405499339, 0, 0, 0, 1), Part37, Handle1, "Part37ToHandle") | |
720 | Part38Weld = CreateWeld(Part38, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0781059265, 1.96547699, 0, 0.866026163, 0.499999017, 0, -0.499999017, 0.866026163, 0, 0, 0, 1), Part38, Handle1, "Part38ToHandle") | |
721 | Part39Weld = CreateWeld(Part39, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.2856884, 2.21749115, -3.81469727e-006, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part39, Handle1, "Part39ToHandle") | |
722 | Part40Weld = CreateWeld(Part40, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.157697678, 1.74642944, 0, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part40, Handle1, "Part40ToHandle") | |
723 | ||
724 | Caliber2 = Instance.new("Model", Character) | |
725 | Caliber2.Name = "Caliber2" | |
726 | ||
727 | local Handle2 = CreatePart(Caliber2, "Handle", "Medium stone grey", Vector3.new(1.139, 0.352, 0.329), "Metal", 0, "Block") | |
728 | Handle2Mesh = CreateBlockMesh(Handle2, Vector3.new(1, 1, 0.856)) | |
729 | local Part1 = CreatePart(Caliber2, "Part1", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
730 | Part1Mesh = CreateBlockMesh(Part1, Vector3.new(0.385, 0.749, 0.856)) | |
731 | local Part2 = CreatePart(Caliber2, "Part2", "Dark stone grey", Vector3.new(1.877, 0.397, 0.329), "Metal", 0, "Block") | |
732 | Part2Mesh = CreateBlockMesh(Part2, Vector3.new(1, 1, 1.112)) | |
733 | local Part3 = CreatePart(Caliber2, "Part3", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
734 | Part3Mesh = CreateBlockMesh(Part3, Vector3.new(0.543, 0.924, 0.856)) | |
735 | local Part4 = CreatePart(Caliber2, "Part4", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
736 | Part4Mesh = CreateBlockMesh(Part4, Vector3.new(0.862, 0.541, 0.299)) | |
737 | local Part5 = CreatePart(Caliber2, "Part5", "Dark stone grey", Vector3.new(0.345, 0.329, 0.329), "Metal", 0, "Block") | |
738 | Part5Mesh = CreateBlockMesh(Part5, Vector3.new(1, 0.986, 0.727)) | |
739 | local Part6 = CreatePart(Caliber2, "Part6", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
740 | Part6Mesh = CreateBlockMesh(Part6, Vector3.new(0.541, 0.37, 0.856)) | |
741 | local Part7 = CreatePart(Caliber2, "Part7", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
742 | Part7Mesh = CreateBlockMesh(Part7, Vector3.new(0.276, 0.37, 0.856)) | |
743 | local Part8 = CreatePart(Caliber2, "Part8", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
744 | Part8Mesh = CreateBlockMesh(Part8, Vector3.new(0.276, 0.37, 0.856)) | |
745 | local Part9 = CreatePart(Caliber2, "Part9", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
746 | Part9Mesh = CreateBlockMesh(Part9, Vector3.new(0.276, 0.37, 0.856)) | |
747 | local Part10 = CreatePart(Caliber2, "Part10", "Medium stone grey", Vector3.new(0.357, 0.329, 0.329), "Metal", 0, "Block") | |
748 | Part10Mesh = CreateBlockMesh(Part10, Vector3.new(1, 0.37, 0.856)) | |
749 | local Part11 = CreatePart(Caliber2, "Part11", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
750 | Part11Mesh = CreateBlockMesh(Part11, Vector3.new(0.995, 0.302, 0.699)) | |
751 | local Part12 = CreatePart(Caliber2, "Part12", "Medium stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
752 | Part12Mesh = CreateBlockMesh(Part12, Vector3.new(0.347, 0.37, 0.684)) | |
753 | local Part13 = CreatePart(Caliber2, "Part13", "Medium stone grey", Vector3.new(0.827, 0.352, 0.329), "Metal", 0, "Block") | |
754 | Part13Mesh = CreateBlockMesh(Part13, Vector3.new(1, 1, 0.573)) | |
755 | local Part14 = CreatePart(Caliber2, "Part14", "Medium stone grey", Vector3.new(0.364, 0.351, 0.329), "Metal", 0, "Block") | |
756 | Part14Mesh = CreateBlockMesh(Part14, Vector3.new(1, 1, 0.573)) | |
757 | local Part15 = CreatePart(Caliber2, "Part15", "Dark stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
758 | Part15Mesh = CreateBlockMesh(Part15, Vector3.new(0.789, 0.272, 0.727)) | |
759 | local Part16 = CreatePart(Caliber2, "Part16", "Medium stone grey", Vector3.new(1.229, 0.618, 0.329), "Metal", 0, "Block") | |
760 | Part16Mesh = CreateBlockMesh(Part16, Vector3.new(1, 1, 0.856)) | |
761 | local Part17 = CreatePart(Caliber2, "Part17", "Medium stone grey", Vector3.new(0.86, 0.531, 0.329), "Metal", 0, "Block") | |
762 | Part17Mesh = CreateBlockMesh(Part17, Vector3.new(1, 1, 0.856)) | |
763 | local Part18 = CreatePart(Caliber2, "Part18", "Medium stone grey", Vector3.new(0.414, 0.329, 0.329), "Metal", 0, "Block") | |
764 | Part18Mesh = CreateBlockMesh(Part18, Vector3.new(1, 0.265, 0.856)) | |
765 | local Part19 = CreatePart(Caliber2, "Part19", "Medium stone grey", Vector3.new(0.528, 0.329, 0.329), "Metal", 0, "Block") | |
766 | Part19Mesh = CreateBlockMesh(Part19, Vector3.new(1, 0.263, 0.856)) | |
767 | local Part20 = CreatePart(Caliber2, "Part20", "Dark stone grey", Vector3.new(1.173, 0.576, 0.329), "Metal", 0, "Block") | |
768 | Part20Mesh = CreateBlockMesh(Part20, Vector3.new(1, 1, 0.727)) | |
769 | local Part21 = CreatePart(Caliber2, "Part21", "Really black", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
770 | Part21Mesh = CreateBlockMesh(Part21, Vector3.new(0.086, 0.188, 1.121)) | |
771 | local Part22 = CreatePart(Caliber2, "Part22", "Dark stone grey", Vector3.new(0.52, 0.329, 0.329), "Metal", 0, "Block") | |
772 | Part22Mesh = CreateBlockMesh(Part22, Vector3.new(1, 0.575, 1.112)) | |
773 | local Part23 = CreatePart(Caliber2, "Part23", "Dark stone grey", Vector3.new(0.731, 0.329, 0.329), "Metal", 0, "Block") | |
774 | Part23Mesh = CreateBlockMesh(Part23, Vector3.new(1, 0.702, 1.112)) | |
775 | local Part24 = CreatePart(Caliber2, "Part24", "Institutional white", Vector3.new(0.369, 0.329, 0.329), "Neon", 0, "Block") | |
776 | Part24Mesh = CreateBlockMesh(Part24, Vector3.new(1, 0.109, 1.129)) | |
777 | local Part25 = CreatePart(Caliber2, "Part25", "Dark stone grey", Vector3.new(0.366, 0.626, 0.329), "Metal", 0, "Block") | |
778 | Part25Mesh = CreateWedgeMesh(Part25, Vector3.new(1, 1, 0.169)) | |
779 | local Part26 = CreatePart(Caliber2, "Part26", "Really black", Vector3.new(0.419, 0.329, 0.329), "Metal", 0, "Block") | |
780 | Part26Mesh = CreateBlockMesh(Part26, Vector3.new(1, 0.188, 1.121)) | |
781 | local Part27 = CreatePart(Caliber2, "Part27", "Dark stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
782 | Part27Mesh = CreateBlockMesh(Part27, Vector3.new(0.841, 0.939, 0.442)) | |
783 | local Part28 = CreatePart(Caliber2, "Part28", "Dark stone grey", Vector3.new(0.378, 0.378, 0.329), "Metal", 0, "Block") | |
784 | Part28Mesh = CreateCylinderMesh(Part28, Vector3.new(1, 1, 0.877)) | |
785 | local Part29 = CreatePart(Caliber2, "Part29", "Really black", Vector3.new(0.378, 0.378, 0.329), "Metal", 0, "Block") | |
786 | Part29Mesh = CreateCylinderMesh(Part29, Vector3.new(1, 1.01, 0.799)) | |
787 | local Part30 = CreatePart(Caliber2, "Part30", "Really black", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
788 | Part30Mesh = CreateBlockMesh(Part30, Vector3.new(0.086, 0.188, 1.121)) | |
789 | local Part31 = CreatePart(Caliber2, "Part31", "Really black", Vector3.new(0.419, 0.329, 0.329), "Metal", 0, "Block") | |
790 | Part31Mesh = CreateBlockMesh(Part31, Vector3.new(1, 0.188, 1.121)) | |
791 | local Part32 = CreatePart(Caliber2, "Part32", "Dark stone grey", Vector3.new(0.498, 0.329, 0.329), "Metal", 0, "Block") | |
792 | Part32Mesh = CreateBlockMesh(Part32, Vector3.new(1, 0.563, 1.112)) | |
793 | local Part33 = CreatePart(Caliber2, "Part33", "Institutional white", Vector3.new(0.369, 0.329, 0.329), "Neon", 0, "Block") | |
794 | Part33Mesh = CreateBlockMesh(Part33, Vector3.new(1, 0.109, 1.129)) | |
795 | local Part34 = CreatePart(Caliber2, "Part34", "Really black", Vector3.new(0.419, 0.329, 0.329), "Metal", 0, "Block") | |
796 | Part34Mesh = CreateBlockMesh(Part34, Vector3.new(1, 0.188, 1.121)) | |
797 | local Part35 = CreatePart(Caliber2, "Part35", "Really black", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
798 | Part35Mesh = CreateBlockMesh(Part35, Vector3.new(0.086, 0.188, 1.121)) | |
799 | local Part36 = CreatePart(Caliber2, "Part36", "Really black", Vector3.new(0.419, 0.329, 0.329), "Metal", 0, "Block") | |
800 | Part36Mesh = CreateBlockMesh(Part36, Vector3.new(1, 0.188, 1.121)) | |
801 | local Part37 = CreatePart(Caliber2, "Part37", "Dark stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
802 | Part37Mesh = CreateBlockMesh(Part37, Vector3.new(0.535, 0.787, 1.112)) | |
803 | local Part38 = CreatePart(Caliber2, "Part38", "Dark stone grey", Vector3.new(0.329, 0.329, 0.329), "Metal", 0, "Block") | |
804 | Part38Mesh = CreateBlockMesh(Part38, Vector3.new(0.086, 0.188, 1.121)) | |
805 | local Part39 = CreatePart(Caliber2, "Part39", "Institutional white", Vector3.new(0.369, 0.329, 0.329), "Neon", 0, "Block") | |
806 | Part39Mesh = CreateBlockMesh(Part39, Vector3.new(1, 0.109, 1.129)) | |
807 | local Part40 = CreatePart(Caliber2, "Part40", "Institutional white", Vector3.new(0.369, 0.329, 0.329), "Neon", 0, "Block") | |
808 | Part40Mesh = CreateBlockMesh(Part40, Vector3.new(1, 0.109, 1.129)) | |
809 | ||
810 | Handle2Weld = CreateWeld(Handle2, CFrame.new(0,-1,0) * CFrame.Angles(0,1.57,0), CFrame.new(0,0,0), Handle2, Left_Arm, "HandleToLeftArm") | |
811 | Part1Weld = CreateWeld(Part1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.60303497, 1.47352028, -3.81469727e-006, 0.965926528, -0.25881663, 0, 0.25881663, 0.965926528, 0, 0, 0, 1), Part1, Handle2, "Part1ToHandle") | |
812 | Part2Weld = CreateWeld(Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.41836548, -0.489547729, 0, 0.499999017, -0.866026163, 0, 0.866026163, 0.499999017, 0, 0, 0, 1), Part2, Handle2, "Part2ToHandle") | |
813 | Part3Weld = CreateWeld(Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49446106, -0.284858704, 0, 0.866026163, 0.499999017, 0, -0.499999017, 0.866026163, 0, 0, 0, 1), Part3, Handle2, "Part3ToHandle") | |
814 | Part4Weld = CreateWeld(Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00104904175, 0.495059967, 0.486030579, 0, 0, -1, 0.866026163, 0.499999017, 0, 0.499999017, -0.866026163, 0), Part4, Handle2, "Part4ToHandle") | |
815 | Part5Weld = CreateWeld(Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.903556824, -0.853889465, -0.00703048706, -0.25881663, -0.965926528, -0, 0.965926528, -0.25881663, 0, 0, 0, 1), Part5, Handle2, "Part5ToHandle") | |
816 | Part6Weld = CreateWeld(Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261646271, 0.554660797, 3.81469727e-006, 0.99708432, 0.0763106197, 0, -0.0763106197, 0.99708432, 0, 0, 0, 1), Part6, Handle2, "Part6ToHandle") | |
817 | Part7Weld = CreateWeld(Part7, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.23777771, 0.51366806, 0, 0.994569063, -0.104082122, 0, 0.104082122, 0.994569063, 0, 0, 0, 1), Part7, Handle2, "Part7ToHandle") | |
818 | Part8Weld = CreateWeld(Part8, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.276947021, 0.451875687, 0, 0.942421615, -0.334427655, 0, 0.334427595, 0.942421615, 0, 0, 0, 1), Part8, Handle2, "Part8ToHandle") | |
819 | Part9Weld = CreateWeld(Part9, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.327682495, 0.358730316, 0, 0.801670432, -0.597766697, 0, 0.597766697, 0.801670432, 0, 0, 0, 1), Part9, Handle2, "Part9ToHandle") | |
820 | Part10Weld = CreateWeld(Part10, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.280105591, 0.15290451, 0, 0.381983012, -0.924169481, 0, 0.924169481, 0.381983012, 0, 0, 0, 1), Part10, Handle2, "Part10ToHandle") | |
821 | Part11Weld = CreateWeld(Part11, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.202186584, 0.23966217, -0.000347137451, 0.381983012, -0.924169481, 0, 0.924169481, 0.381983012, 0, 0, 0, 1), Part11, Handle2, "Part11ToHandle") | |
822 | Part12Weld = CreateWeld(Part12, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.110679626, 0.400859833, 3.81469727e-006, 0.923589706, -0.383382916, 0, 0.383382916, 0.923589706, 0, 0, 0, 1), Part12, Handle2, "Part12ToHandle") | |
823 | Part13Weld = CreateWeld(Part13, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.151382446, -0.507144928, 0.00210952759, 0.491765201, -0.870728254, 0, 0.870728254, 0.491765201, 0, 0, 0, 1), Part13, Handle2, "Part13ToHandle") | |
824 | Part14Weld = CreateWeld(Part14, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.20772171, 0.338977814, 0.00210952759, -0.00877001509, 0.999961674, 0, -0.999961674, -0.00877001509, 0, 0, 0, 1), Part14, Handle2, "Part14ToHandle") | |
825 | Part15Weld = CreateWeld(Part15, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.632392883, -0.913993835, -0.00703048706, -0.529292822, -0.848439395, -0, 0.848439395, -0.529292822, 0, 0, 0, 1), Part15, Handle2, "Part15ToHandle") | |
826 | Part16Weld = CreateWeld(Part16, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.6075592, -0.270458221, 0, 0.499999017, -0.866026163, 0, 0.866026163, 0.499999017, 0, 0, 0, 1), Part16, Handle2, "Part16ToHandle") | |
827 | Part17Weld = CreateWeld(Part17, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.566223145, -0.314067841, 0, 0.499999017, -0.866026163, 0, 0.866026163, 0.499999017, 0, 0, 0, 1), Part17, Handle2, "Part17ToHandle") | |
828 | Part18Weld = CreateWeld(Part18, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.323228836, -0.883232117, 0, -0.499998778, -0.866026282, -0, 0.866026282, -0.499998778, 0, 0, 0, 1), Part18, Handle2, "Part18ToHandle") | |
829 | Part19Weld = CreateWeld(Part19, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.314693451, 2.26445007, -3.81469727e-006, 0.866026163, 0.499999017, 0, -0.499999017, 0.866026163, 0, 0, 0, 1), Part19, Handle2, "Part19ToHandle") | |
830 | Part20Weld = CreateWeld(Part20, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.60757446, -0.236690521, -0.00703430176, 0.499999017, -0.866026163, 0, 0.866026163, 0.499999017, 0, 0, 0, 1), Part20, Handle2, "Part20ToHandle") | |
831 | Part21Weld = CreateWeld(Part21, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.08020401, 2.12657166, -3.81469727e-006, 0.866026163, 0.499999017, 0, -0.499999017, 0.866026163, 0, 0, 0, 1), Part21, Handle2, "Part21ToHandle") | |
832 | Part22Weld = CreateWeld(Part22, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.574867249, 0.163562775, 0, 1.00000024, 0, 0, 0, 1.00000024, 0, 0, 0, 1), Part22, Handle2, "Part22ToHandle") | |
833 | Part23Weld = CreateWeld(Part23, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99020386, -0.177051544, 0, 0.499999017, -0.866026163, 0, 0.866026163, 0.499999017, 0, 0, 0, 1), Part23, Handle2, "Part23ToHandle") | |
834 | Part24Weld = CreateWeld(Part24, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.201562881, 1.91455841, 0, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part24, Handle2, "Part24ToHandle") | |
835 | Part25Weld = CreateWeld(Part25, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000183105469, 0.375644684, 2.38105011, 0, 0, -1, -0.866346598, -0.49944365, 0, -0.49944365, 0.866346598, 0), Part25, Handle2, "Part25ToHandle") | |
836 | Part26Weld = CreateWeld(Part26, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.2569561, 2.07778931, -3.81469727e-006, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part26, Handle2, "Part26ToHandle") | |
837 | Part27Weld = CreateWeld(Part27, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99460602, 0.744857788, -0.00316238403, 0.927193999, -0.374582142, 0, 0.374582142, 0.927193999, 0, 0, 0, 1), Part27, Handle2, "Part27ToHandle") | |
838 | Part28Weld = CreateWeld(Part28, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.485691071, 2.30821228, -0.00871658325, -0.866026163, -0.499999017, -0, -0.499999017, 0.866026163, 0, 0, 0, -1), Part28, Handle2, "Part28ToHandle") | |
839 | Part29Weld = CreateWeld(Part29, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.486751556, 2.30821991, -0.00660705566, -0.866026163, -0.499999017, -0, -0.499999017, 0.866026163, 0, 0, 0, -1), Part29, Handle2, "Part29ToHandle") | |
840 | Part30Weld = CreateWeld(Part30, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0759849548, 1.79244995, 0, 0.866026163, 0.499999017, 0, -0.499999017, 0.866026163, 0, 0, 0, 1), Part30, Handle2, "Part30ToHandle") | |
841 | Part31Weld = CreateWeld(Part31, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.296571732, 2.22372437, -3.81469727e-006, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part31, Handle2, "Part31ToHandle") | |
842 | Part32Weld = CreateWeld(Part32, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.112157822, -1.67666626, 0, -0.707104385, -0.707109571, -0, 0.707109571, -0.707104385, 0, 0, 0, 1), Part32, Handle2, "Part32ToHandle") | |
843 | Part33Weld = CreateWeld(Part33, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.246152878, 2.07009888, -3.81469727e-006, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part33, Handle2, "Part33ToHandle") | |
844 | Part34Weld = CreateWeld(Part34, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.174539566, 1.7539978, 0, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part34, Handle2, "Part34ToHandle") | |
845 | Part35Weld = CreateWeld(Part35, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0797309875, 2.27779388, -3.81469727e-006, 0.866026163, 0.499999017, 0, -0.499999017, 0.866026163, 0, 0, 0, 1), Part35, Handle2, "Part35ToHandle") | |
846 | Part36Weld = CreateWeld(Part36, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.217325211, 1.92167664, 0, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part36, Handle2, "Part36ToHandle") | |
847 | Part37Weld = CreateWeld(Part37, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0207366943, 0.521255493, 3.81469727e-006, 0.405499339, 0.914095461, 0, -0.914095461, 0.405499339, 0, 0, 0, 1), Part37, Handle2, "Part37ToHandle") | |
848 | Part38Weld = CreateWeld(Part38, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0781059265, 1.96547699, 0, 0.866026163, 0.499999017, 0, -0.499999017, 0.866026163, 0, 0, 0, 1), Part38, Handle2, "Part38ToHandle") | |
849 | Part39Weld = CreateWeld(Part39, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.2856884, 2.21749115, -3.81469727e-006, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part39, Handle2, "Part39ToHandle") | |
850 | Part40Weld = CreateWeld(Part40, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.157697678, 1.74642944, 0, 0.707104385, 0.707109571, 0, -0.707109571, 0.707104385, 0, 0, 0, 1), Part40, Handle2, "Part40ToHandle") | |
851 | ||
852 | Barrel2 = Part29 | |
853 | --[[ Damage function ]]-- | |
854 | ||
855 | function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
856 | ||
857 | local HitHumanoid = Hit.Parent.Humanoid | |
858 | ||
859 | ||
860 | local Damage = math.random(Min, Max) | |
861 | ||
862 | ||
863 | coroutine.resume(coroutine.create(function() | |
864 | HitHumanoid:TakeDamage(Damage) | |
865 | end)) | |
866 | ||
867 | if Type == "Normal" then | |
868 | ||
869 | local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
870 | Services.Debris:AddItem(Push, 0) | |
871 | Display(Hit.Parent, Damage) | |
872 | ||
873 | elseif Type == "Ranged" then | |
874 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
875 | Services.Debris:AddItem(Push, 0) | |
876 | Display(Hit.Parent, Damage) | |
877 | ||
878 | elseif Type == "Knockdown" then | |
879 | ||
880 | ||
881 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
882 | Display(Hit.Parent, Damage) | |
883 | Services.Debris:AddItem(Push, 0.3) | |
884 | ||
885 | coroutine.resume(coroutine.create(function() | |
886 | ||
887 | HitHumanoid.PlatformStand = true | |
888 | wait(1) | |
889 | HitHumanoid.PlatformStand = false | |
890 | ||
891 | ||
892 | end)) | |
893 | end | |
894 | ||
895 | if HitSFX == "Penetration" then | |
896 | ||
897 | MakeSFX(Hit, 199149269, 1 , 1) | |
898 | ||
899 | elseif HitSFX == "Punch" then | |
900 | ||
901 | MakeSFX(Hit, 278062209, 1 , 1) | |
902 | ||
903 | ||
904 | ||
905 | ||
906 | end | |
907 | end | |
908 | ||
909 | function Display(HitCharacter, DisplayTxt) | |
910 | if HitCharacter:FindFirstChild("Head") then | |
911 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Crimson", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
912 | DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(math.random(-5,5),2,math.random(-5,5)) | |
913 | ||
914 | ||
915 | local DisplayGui = Instance.new("BillboardGui", DamageShowingPart) | |
916 | DisplayGui.Name = "Damage" | |
917 | DisplayGui.AlwaysOnTop = true | |
918 | DisplayGui.Size = UDim2.new(5, 0, 5, 0) | |
919 | ||
920 | local DisplayNumber = Instance.new("TextLabel", DisplayGui) | |
921 | DisplayNumber.Size = UDim2.new(1,0,1,0) | |
922 | DisplayNumber.TextStrokeColor3 = BrickColor.White().Color | |
923 | DisplayNumber.TextColor3 = BrickColor.Black().Color | |
924 | DisplayNumber.TextStrokeTransparency = 0 | |
925 | DisplayNumber.BackgroundTransparency = 1 | |
926 | DisplayNumber.Font = "SciFi" | |
927 | DisplayNumber.TextScaled = true | |
928 | DisplayNumber.Text = DisplayTxt | |
929 | ||
930 | if string.sub((DisplayTxt),1,1) ~= "+" then | |
931 | ||
932 | if DisplayTxt > 19 then | |
933 | ||
934 | DisplayNumber.TextColor3 = BrickColor.Red().Color | |
935 | ||
936 | ||
937 | ||
938 | elseif DisplayTxt > 9 then | |
939 | ||
940 | DisplayNumber.TextColor3 = BrickColor.Yellow().Color | |
941 | ||
942 | end | |
943 | end | |
944 | ||
945 | if string.sub((DisplayTxt),1,1) == "+" then | |
946 | DisplayNumber.TextColor3 = BrickColor.Green().Color | |
947 | end | |
948 | ||
949 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart) | |
950 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
951 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
952 | ||
953 | Services.Debris:AddItem(DamageShowingPart, 3) | |
954 | ||
955 | end | |
956 | end | |
957 | function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback) | |
958 | for _,WorkspaceChildren in pairs(workspace:children()) do | |
959 | ||
960 | local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid") | |
961 | ||
962 | if HitHumanoid ~= nil then | |
963 | local Hit = WorkspaceChildren:findFirstChild("Torso") | |
964 | ||
965 | if Hit ~= nil then | |
966 | ||
967 | local Target = Hit.Position - Part.Position | |
968 | ||
969 | local Magnitude = Target.magnitude | |
970 | ||
971 | if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then | |
972 | ||
973 | local HitBlock = Hit.Parent:FindFirstChild("Block") | |
974 | ||
975 | if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then | |
976 | ||
977 | local HitBlock2 = Hit.Parent.Block.BlockDurability | |
978 | ||
979 | if HitBlock2.Value > 15 then | |
980 | ||
981 | local HitN = math.random(1,5) | |
982 | ||
983 | HitBlock2.Value = HitBlock2.Value - 15 | |
984 | ||
985 | if HitN == 1 then | |
986 | MakeSFX(Hit ,199148971, 0.5, 1) | |
987 | end | |
988 | ||
989 | if HitN == 2 then | |
990 | MakeSFX(Hit ,199149025, 0.5, 1) | |
991 | end | |
992 | ||
993 | if HitN == 3 then | |
994 | MakeSFX(Hit ,199149072, 0.5, 1) | |
995 | end | |
996 | ||
997 | if HitN == 4 then | |
998 | MakeSFX(Hit ,199149109, 0.5, 1) | |
999 | end | |
1000 | ||
1001 | if HitN == 5 then | |
1002 | MakeSFX(Hit ,199149119, 0.5, 1) | |
1003 | end | |
1004 | return | |
1005 | end | |
1006 | end | |
1007 | ||
1008 | DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
1009 | ||
1010 | end | |
1011 | end | |
1012 | end | |
1013 | end | |
1014 | end | |
1015 | ||
1016 | function ValidateHeal(Part, Distance) | |
1017 | for _,WorkspaceChildren in pairs(workspace:children()) do | |
1018 | ||
1019 | local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid") | |
1020 | ||
1021 | if HitHumanoid ~= nil then | |
1022 | local Hit = WorkspaceChildren:findFirstChild("Torso") | |
1023 | ||
1024 | if Hit ~= nil then | |
1025 | ||
1026 | local Target = Hit.Position - Part.Position | |
1027 | ||
1028 | local Magnitude = Target.magnitude | |
1029 | ||
1030 | if Magnitude <= Distance then | |
1031 | local Heal = math.random(5,10) | |
1032 | ||
1033 | Hit.Parent.Humanoid.Health = Hit.Parent.Humanoid.Health + Heal | |
1034 | Display(Hit.Parent, "+" .. Heal) | |
1035 | ||
1036 | end | |
1037 | end | |
1038 | end | |
1039 | end | |
1040 | end | |
1041 | ||
1042 | --[[ CLerp Declarations ]]-- | |
1043 | ||
1044 | function clerp(a,b,t) | |
1045 | local qa = {QuaternionFromCFrame(a)} | |
1046 | local qb = {QuaternionFromCFrame(b)} | |
1047 | local ax, ay, az = a.x, a.y, a.z | |
1048 | local bx, by, bz = b.x, b.y, b.z | |
1049 | local _t = 1-t | |
1050 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
1051 | end | |
1052 | ||
1053 | function QuaternionFromCFrame(cf) | |
1054 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1055 | local trace = m00 + m11 + m22 | |
1056 | if trace > 0 then | |
1057 | local s = math.sqrt(1 + trace) | |
1058 | local recip = 0.5/s | |
1059 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
1060 | else | |
1061 | local i = 0 | |
1062 | if m11 > m00 then | |
1063 | i = 1 | |
1064 | end | |
1065 | if m22 > (i == 0 and m00 or m11) then | |
1066 | i = 2 | |
1067 | end | |
1068 | if i == 0 then | |
1069 | local s = math.sqrt(m00-m11-m22+1) | |
1070 | local recip = 0.5/s | |
1071 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
1072 | elseif i == 1 then | |
1073 | local s = math.sqrt(m11-m22-m00+1) | |
1074 | local recip = 0.5/s | |
1075 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
1076 | elseif i == 2 then | |
1077 | local s = math.sqrt(m22-m00-m11+1) | |
1078 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
1079 | end | |
1080 | end | |
1081 | end | |
1082 | ||
1083 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1084 | local xs, ys, zs = x + x, y + y, z + z | |
1085 | local wx, wy, wz = w*xs, w*ys, w*zs | |
1086 | local xx = x*xs | |
1087 | local xy = x*ys | |
1088 | local xz = x*zs | |
1089 | local yy = y*ys | |
1090 | local yz = y*zs | |
1091 | local zz = z*zs | |
1092 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
1093 | end | |
1094 | ||
1095 | function QuaternionSlerp(a, b, t) | |
1096 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
1097 | local startInterp, finishInterp; | |
1098 | if cosTheta >= 0.0001 then | |
1099 | if (1 - cosTheta) > 0.0001 then | |
1100 | local theta = math.acos(cosTheta) | |
1101 | local invSinTheta = 1/math.sin(theta) | |
1102 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
1103 | finishInterp = math.sin(t*theta)*invSinTheta | |
1104 | else | |
1105 | startInterp = 1-t | |
1106 | finishInterp = t | |
1107 | end | |
1108 | else | |
1109 | if (1+cosTheta) > 0.0001 then | |
1110 | local theta = math.acos(-cosTheta) | |
1111 | local invSinTheta = 1/math.sin(theta) | |
1112 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
1113 | finishInterp = math.sin(t*theta)*invSinTheta | |
1114 | else | |
1115 | startInterp = t-1 | |
1116 | finishInterp = t | |
1117 | end | |
1118 | end | |
1119 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
1120 | end | |
1121 | ||
1122 | function RayCast(Pos, Dir, Max, Ignore) | |
1123 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1124 | end | |
1125 | ||
1126 | function Bars() | |
1127 | ||
1128 | --[[ Mana Bar ]]-- | |
1129 | ||
1130 | if Mana ~= MaxMana then | |
1131 | ||
1132 | Mana = Mana + 0.1 | |
1133 | ||
1134 | end | |
1135 | ||
1136 | if Mana >= MaxMana then | |
1137 | ||
1138 | Mana = MaxMana | |
1139 | ||
1140 | end | |
1141 | ||
1142 | --[[ Cooldowns Bars ]]-- | |
1143 | ||
1144 | if Cooldown1 ~= MaxCooldown1 then | |
1145 | ||
1146 | Cooldown1 = Cooldown1 + 1 | |
1147 | ||
1148 | end | |
1149 | ||
1150 | if Cooldown1 >= MaxCooldown1 then | |
1151 | ||
1152 | Cooldown1 = MaxCooldown1 | |
1153 | ||
1154 | end | |
1155 | ||
1156 | ||
1157 | ||
1158 | if Cooldown2 ~= MaxCooldown2 then | |
1159 | ||
1160 | Cooldown2 = Cooldown2 + 0.1 | |
1161 | end | |
1162 | ||
1163 | ||
1164 | if Cooldown2 >= MaxCooldown2 then | |
1165 | ||
1166 | Cooldown2 = MaxCooldown2 | |
1167 | ||
1168 | end | |
1169 | ||
1170 | ||
1171 | ||
1172 | if Cooldown3 ~= MaxCooldown3 then | |
1173 | Cooldown3 = Cooldown3 + 0.1 | |
1174 | end | |
1175 | ||
1176 | if Cooldown3 >= MaxCooldown3 then | |
1177 | ||
1178 | Cooldown3 = MaxCooldown3 | |
1179 | ||
1180 | end | |
1181 | ||
1182 | ||
1183 | ||
1184 | if Cooldown4 ~= MaxCooldown4 then | |
1185 | Cooldown4 = Cooldown4 + 0.1 | |
1186 | end | |
1187 | ||
1188 | if Cooldown4 >= MaxCooldown4 then | |
1189 | ||
1190 | Cooldown4 = MaxCooldown4 | |
1191 | ||
1192 | end | |
1193 | ||
1194 | ||
1195 | ||
1196 | if CooldownE ~= MaxCooldownE and not Blocking then | |
1197 | CooldownE = CooldownE + 0.1 | |
1198 | end | |
1199 | ||
1200 | if CooldownE >= MaxCooldownE then | |
1201 | ||
1202 | CooldownE = MaxCooldownE | |
1203 | ||
1204 | end | |
1205 | ||
1206 | --[[ Health Bar ]]-- | |
1207 | ||
1208 | local YellowZone = Humanoid.MaxHealth / 2 | |
1209 | local RedZone = Humanoid.MaxHealth / 4 | |
1210 | ||
1211 | if Humanoid.Health <= YellowZone then | |
1212 | ||
1213 | HealthBarP2.BackgroundColor3 = BrickColor.new("Gold").Color | |
1214 | ||
1215 | end | |
1216 | ||
1217 | if Humanoid.Health <= RedZone then | |
1218 | ||
1219 | HealthBarP2.BackgroundColor3 = BrickColor.new("Bright red").Color | |
1220 | ||
1221 | end | |
1222 | ||
1223 | if Humanoid.Health >= YellowZone then | |
1224 | ||
1225 | HealthBarP2.BackgroundColor3 = BrickColor.new("Lime green").Color | |
1226 | ||
1227 | end | |
1228 | ||
1229 | ||
1230 | --[[ Resize All Bars ]]-- | |
1231 | ||
1232 | CoolDown1Bar.Size = UDim2.new(Cooldown1 / MaxCooldown1,0,0,50) | |
1233 | CoolDown2Bar.Size = UDim2.new(Cooldown2 / MaxCooldown2,0,0,50) | |
1234 | CoolDown3Bar.Size = UDim2.new(Cooldown3 / MaxCooldown3,0,0,50) | |
1235 | CoolDown4Bar.Size = UDim2.new(Cooldown4 / MaxCooldown4,0,0,50) | |
1236 | CoolDownEBar.Size = UDim2.new(CooldownE / MaxCooldownE,0,0,50) | |
1237 | ||
1238 | HealthBarP2.Size = UDim2.new(Humanoid.Health / Humanoid.MaxHealth,0,0,25) | |
1239 | ManaBarP2.Size = UDim2.new(Mana / MaxMana,0,0,25) | |
1240 | ||
1241 | end | |
1242 | ||
1243 | --[[ Attacks ]]-- | |
1244 | ||
1245 | function Shot1() | |
1246 | Attacking = true | |
1247 | ||
1248 | for i = 1,10 do | |
1249 | wait() | |
1250 | ||
1251 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1.6),0.2) | |
1252 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1),0.3) | |
1253 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0), 0.3) | |
1254 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-2, 0.5, 0) * CFrame.Angles(0,0,-1.6), 0.3) | |
1255 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1256 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1257 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1258 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,3.2,-0.5),0.2) | |
1259 | end | |
1260 | ||
1261 | Shot(Barrel2) | |
1262 | ||
1263 | for i = 1,10 do | |
1264 | wait() | |
1265 | ||
1266 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1.6),0.2) | |
1267 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1),0.3) | |
1268 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3) | |
1269 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-2, 0.8, 0) * CFrame.Angles(0,0,-2), 0.3) | |
1270 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1271 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1272 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1273 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,3.2,0),0.2) | |
1274 | ||
1275 | end | |
1276 | Attacking = false | |
1277 | end | |
1278 | ||
1279 | function Shot2() | |
1280 | Attacking = true | |
1281 | ||
1282 | for i = 1,10 do | |
1283 | wait() | |
1284 | ||
1285 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,1.6),0.2) | |
1286 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-1),0.3) | |
1287 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(2, 0.5, 0) * CFrame.Angles(0,0,1.6), 0.3) | |
1288 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
1289 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1290 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1291 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,-0),0.2) | |
1292 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.2) | |
1293 | end | |
1294 | ||
1295 | Shot(Barrel1) | |
1296 | ||
1297 | for i = 1,10 do | |
1298 | wait() | |
1299 | ||
1300 | ||
1301 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,1.6),0.2) | |
1302 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-1),0.3) | |
1303 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(2, 0.8, 0) * CFrame.Angles(0,0,2), 0.3) | |
1304 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
1305 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1306 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1307 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,-0),0.2) | |
1308 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0),0.2) | |
1309 | end | |
1310 | Attacking = false | |
1311 | end | |
1312 | ||
1313 | function Shot3() | |
1314 | ||
1315 | Attacking = true | |
1316 | for i = 1,10 do | |
1317 | wait() | |
1318 | ||
1319 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1320 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1321 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,-0.2), 0.3) | |
1322 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,0.2), 0.3) | |
1323 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1324 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1325 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,-0.5),0.2) | |
1326 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.2) | |
1327 | end | |
1328 | ||
1329 | Shot(Barrel1) | |
1330 | Shot(Barrel2) | |
1331 | ||
1332 | for i = 1,10 do | |
1333 | wait() | |
1334 | ||
1335 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1336 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1337 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(2,0,-0.2), 0.3) | |
1338 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(2,0,0.2), 0.3) | |
1339 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1340 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1341 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1342 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1343 | end | |
1344 | Attacking = false | |
1345 | end | |
1346 | ||
1347 | function Attack1() | |
1348 | Humanoid.WalkSpeed = 0 | |
1349 | Humanoid.JumpPower = 0 | |
1350 | Attacking = true | |
1351 | for i = 1,5 do | |
1352 | wait() | |
1353 | ||
1354 | Torso.Neck.C0 = clerp(Torso.Neck.C0, Necko * CFrame.Angles(0, 0, -1), 0.5) | |
1355 | RootJoint.C0 = clerp(RootJoint.C0, RootCFrame *cf(0, 0, 0) * CFrame.Angles(-0.5,0,1.6), 0.5) | |
1356 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1, 0.5, -0.5) * CFrame.Angles(1.6, 0, -1), 0.5) | |
1357 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 0.5, 0) * CFrame.Angles(1.6, 0, -1.6), 0.5) | |
1358 | Right_Hip.C0 = clerp(Left_Hip.C0, cf(0, -1, 0.5) * CFrame.Angles(0, 1.57, 1.6) * CFrame.Angles(-1.6, -0, 0), 0.5) | |
1359 | Left_Hip.C0 = clerp(Right_Hip.C0, cf(-1, -1, 0) * CFrame.Angles(0, -1.57, 0) * CFrame.Angles(-0, 0, 0), 0.5) | |
1360 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(-3,1.57,-0.3),0.2) | |
1361 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(-3,1.57,-0.3),0.2) | |
1362 | end | |
1363 | MakeSFX(Torso,320557563, 1, 1) | |
1364 | ValidateDamage(Right_Leg, 3, 5, 7, "Normal", "Punch", 5) | |
1365 | for i = 1,5 do | |
1366 | wait() | |
1367 | ||
1368 | Torso.Neck.C0 = clerp(Torso.Neck.C0, Necko * CFrame.Angles(0, 0, -1), 0.5) | |
1369 | RootJoint.C0 = clerp(RootJoint.C0, RootCFrame * cf(0, 0, 0) * CFrame.Angles(-0.5,0,1.6), 0.5) | |
1370 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1, 0.5, -0.5) * CFrame.Angles(1.6, 0, -1), 0.5) | |
1371 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 0.5, 0) * CFrame.Angles(1.6, 0, -1.6), 0.5) | |
1372 | Right_Hip.C0 = clerp(Right_Hip.C0, cf(1, -1, 0.5) * CFrame.Angles(0, 1.57, 1.6) * CFrame.Angles(-1.6, -0, 0), 0.5) | |
1373 | Left_Hip.C0 = clerp(Left_Hip.C0, cf(-1, -1, 0) * CFrame.Angles(0, -1.57, 0) * CFrame.Angles(-0, 0, 0), 0.5) | |
1374 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(-3,1.57,-0.3),0.2) | |
1375 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(-3,1.57,-0.3),0.2) | |
1376 | end | |
1377 | Humanoid.WalkSpeed = 16 | |
1378 | Humanoid.JumpPower = 50 | |
1379 | Attacking = false | |
1380 | end | |
1381 | ||
1382 | function Attack2() | |
1383 | Attacking = true | |
1384 | Humanoid.WalkSpeed = 0 | |
1385 | Humanoid.JumpPower = 0 | |
1386 | for i = 1,5 do | |
1387 | wait() | |
1388 | ||
1389 | Torso.Neck.C0 = clerp(Torso.Neck.C0, Necko * CFrame.Angles(0, 0, 1), 0.5) | |
1390 | RootJoint.C0 = clerp(RootJoint.C0, RootCFrame *cf(0, 0, 0) * CFrame.Angles(-0.5,0,-1.6), 0.5) | |
1391 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1, 0.5, -0.5) * CFrame.Angles(1.6, 0, -1), 0.5) | |
1392 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 0.5, 0) * CFrame.Angles(1.6, 0, -1.6), 0.5) | |
1393 | Right_Hip.C0 = clerp(Right_Hip.C0, cf(1, -1, 0) * CFrame.Angles(0, 1.57, 0) * CFrame.Angles(0, -0, 0), 0.5) | |
1394 | Left_Hip.C0 = clerp(Left_Hip.C0, cf(-0, -1, -0.5) * CFrame.Angles(0, -1.57, 1.6) * CFrame.Angles(-1.6, 0, 0), 0.5) | |
1395 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(-3,1.57,-0.3),0.2) | |
1396 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(-3,1.57,-0.3),0.2) | |
1397 | end | |
1398 | MakeSFX(Torso,320557563, 1, 1) | |
1399 | ValidateDamage(Left_Leg, 3, 5, 7, "Normal", "Punch", 5) | |
1400 | for i = 1,5 do | |
1401 | wait() | |
1402 | ||
1403 | Torso.Neck.C0 = clerp(Torso.Neck.C0, Necko * CFrame.Angles(0, 0, 1), 0.5) | |
1404 | RootJoint.C0 = clerp(RootJoint.C0, RootCFrame * cf(0, 0, 0) * CFrame.Angles(-0.5,0,-1.6), 0.5) | |
1405 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1, 0.5, -0.5) * CFrame.Angles(1.6, 0, -1), 0.5) | |
1406 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 0.5, 0) * CFrame.Angles(1.6, 0, -1.6), 0.5) | |
1407 | Right_Hip.C0 = clerp(Right_Hip.C0, cf(1, -1, 0) * CFrame.Angles(0, 1.57, 0) * CFrame.Angles(0, -0, 0), 0.5) | |
1408 | Left_Hip.C0 = clerp(Left_Hip.C0, cf(-1, -1, -0.5) * CFrame.Angles(0, -1.57, 1.6) * CFrame.Angles(-1.6, 0, 0), 0.5) | |
1409 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(-3,1.57,-0.3),0.2) | |
1410 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(-3,1.57,-0.3),0.2) | |
1411 | end | |
1412 | Humanoid.WalkSpeed = 16 | |
1413 | Humanoid.JumpPower = 50 | |
1414 | Attacking = false | |
1415 | end | |
1416 | ||
1417 | function Attack3() | |
1418 | Humanoid.WalkSpeed = 0 | |
1419 | Humanoid.JumpPower = 0 | |
1420 | Attacking = true | |
1421 | ValidateDamage(Torso, 10, 5, 7, "Normal", "Punch", 5) | |
1422 | ||
1423 | MakeSFX(Torso,320557563, 1, 1) | |
1424 | for i = 1,10 do | |
1425 | wait() | |
1426 | ||
1427 | Torso.Neck.C0 = clerp(Torso.Neck.C0, Necko * CFrame.Angles(0, 0, 0), 0.5) | |
1428 | RootJoint.C0 = clerp(RootJoint.C0, RootCFrame *cf(0, 0, 0) * CFrame.Angles(-i / 2,0,0), 0.5) | |
1429 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1, 0.5, -0.5) * CFrame.Angles(1.6, 0, -1), 0.5) | |
1430 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1, 0.5, -0.5) * CFrame.Angles(1.6, 0, 1), 0.5) | |
1431 | Right_Hip.C0 = clerp(Right_Hip.C0, cf(0, -1, -0.5) * CFrame.Angles(0, 1.57, 1.6) * CFrame.Angles(0, -0, 0), 0.5) | |
1432 | Left_Hip.C0 = clerp(Left_Hip.C0, cf(0, -1, 0.5) * CFrame.Angles(0, -1.57, 1.6) * CFrame.Angles(-0, 0, 0), 0.5) | |
1433 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(-3,1.57,-0.3),0.2) | |
1434 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(-3,1.57,-0.3),0.2) | |
1435 | end | |
1436 | ||
1437 | Humanoid.WalkSpeed = 16 | |
1438 | Humanoid.JumpPower = 50 | |
1439 | Attacking = false | |
1440 | ||
1441 | end | |
1442 | ||
1443 | ||
1444 | function Shotcombo() | |
1445 | Attacking = true | |
1446 | Humanoid.WalkSpeed = 10 | |
1447 | Humanoid.JumpPower = 0 | |
1448 | ||
1449 | for i = 1,5 do | |
1450 | wait() | |
1451 | ||
1452 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1453 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1454 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,-0.2), 0.3) | |
1455 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,0.2), 0.3) | |
1456 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1457 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1458 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,-0.5),0.2) | |
1459 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.2) | |
1460 | end | |
1461 | ||
1462 | Shot(Barrel1) | |
1463 | Shot(Barrel2) | |
1464 | ||
1465 | for i = 1,5 do | |
1466 | wait() | |
1467 | ||
1468 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1469 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1470 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(2,0,-0.2), 0.3) | |
1471 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(2,0,0.2), 0.3) | |
1472 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1473 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1474 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1475 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1476 | end | |
1477 | for i = 1,5 do | |
1478 | wait() | |
1479 | ||
1480 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1481 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1482 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,-0.2), 0.3) | |
1483 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,0.2), 0.3) | |
1484 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1485 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1486 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,-0.5),0.2) | |
1487 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.2) | |
1488 | end | |
1489 | ||
1490 | Shot(Barrel1) | |
1491 | Shot(Barrel2) | |
1492 | ||
1493 | for i = 1,5 do | |
1494 | wait() | |
1495 | ||
1496 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1497 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1498 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(2,0,-0.2), 0.3) | |
1499 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(2,0,0.2), 0.3) | |
1500 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1501 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1502 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1503 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1504 | end | |
1505 | for i = 1,5 do | |
1506 | wait() | |
1507 | ||
1508 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1509 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1510 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,-0.2), 0.3) | |
1511 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,0.2), 0.3) | |
1512 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1513 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1514 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,-0.5),0.2) | |
1515 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.2) | |
1516 | end | |
1517 | ||
1518 | Shot(Barrel1) | |
1519 | Shot(Barrel2) | |
1520 | ||
1521 | for i = 1,5 do | |
1522 | wait() | |
1523 | ||
1524 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1525 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1526 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(2,0,-0.2), 0.3) | |
1527 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(2,0,0.2), 0.3) | |
1528 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1529 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1530 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1531 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1532 | end | |
1533 | Humanoid.WalkSpeed = 16 | |
1534 | Humanoid.JumpPower = 50 | |
1535 | ||
1536 | Attacking = false | |
1537 | end | |
1538 | ||
1539 | ||
1540 | function BackJump() | |
1541 | Attacking = true | |
1542 | ||
1543 | Humanoid.WalkSpeed = 0 | |
1544 | Humanoid.JumpPower = 0 | |
1545 | ||
1546 | for i = 1,5 do | |
1547 | wait() | |
1548 | ||
1549 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(-1.6,0,0),0.5) | |
1550 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.8,0,0),0.5) | |
1551 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(0,0,0), 0.5) | |
1552 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(0,0,0), 0.5) | |
1553 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.5) | |
1554 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.5) | |
1555 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,-0.5),0.5) | |
1556 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.5) | |
1557 | end | |
1558 | ||
1559 | Shot(Barrel1) | |
1560 | Shot(Barrel2) | |
1561 | local BV = Instance.new("BodyVelocity", Torso) | |
1562 | BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1563 | BV.Velocity = Root.CFrame.lookVector * Vector3.new(-50,50,-50) | |
1564 | ||
1565 | for i = 1,5 do | |
1566 | wait() | |
1567 | ||
1568 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,-3)* CFrame.Angles(-1.6,0,0),0.5) | |
1569 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.8,0,0),0.3) | |
1570 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(1,0,0), 0.3) | |
1571 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(1,0,0), 0.3) | |
1572 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1573 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1574 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1575 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1576 | end | |
1577 | BV:Remove() | |
1578 | for i = 1,5 do | |
1579 | wait() | |
1580 | ||
1581 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,-3)* CFrame.Angles(-1.6,0,0),0.5) | |
1582 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.8,0,0),0.3) | |
1583 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(0,0,0), 0.3) | |
1584 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(0,0,0), 0.3) | |
1585 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1586 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1587 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,-0.5),0.2) | |
1588 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.2) | |
1589 | end | |
1590 | ||
1591 | Shot(Barrel1) | |
1592 | Shot(Barrel2) | |
1593 | ||
1594 | ||
1595 | for i = 1,5 do | |
1596 | wait() | |
1597 | ||
1598 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,-3)* CFrame.Angles(-1.6,0,0),0.5) | |
1599 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.8,0,0),0.3) | |
1600 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(1,0,0), 0.3) | |
1601 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(1,0,0), 0.3) | |
1602 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1603 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1604 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1605 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1606 | end | |
1607 | for i = 1,5 do | |
1608 | wait() | |
1609 | ||
1610 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,-3)* CFrame.Angles(-1.6,0,0),0.5) | |
1611 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.8,0,0),0.3) | |
1612 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(0,0,0), 0.3) | |
1613 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(0,0,0), 0.3) | |
1614 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1615 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1616 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,-0.5),0.2) | |
1617 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.2) | |
1618 | end | |
1619 | ||
1620 | Shot(Barrel1) | |
1621 | Shot(Barrel2) | |
1622 | ||
1623 | ||
1624 | for i = 1,5 do | |
1625 | wait() | |
1626 | ||
1627 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,-3)* CFrame.Angles(-1.6,0,0),0.5) | |
1628 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.8,0,0),0.3) | |
1629 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(1,0,0), 0.3) | |
1630 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(1,0,0), 0.3) | |
1631 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1632 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1633 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-0.6,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1634 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,0),0.2) | |
1635 | end | |
1636 | Attacking = false | |
1637 | Humanoid.WalkSpeed = 16 | |
1638 | Humanoid.JumpPower = 50 | |
1639 | end | |
1640 | ||
1641 | function Energyshot() | |
1642 | Attacking = true | |
1643 | ||
1644 | for i = 1,5 do | |
1645 | wait() | |
1646 | ||
1647 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1648 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1649 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,-0.2), 0.3) | |
1650 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,0.2), 0.3) | |
1651 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1652 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1653 | Handle1Weld.C0=clerp(Handle1Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.5) | |
1654 | Handle2Weld.C0=clerp(Handle2Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.5) | |
1655 | end | |
1656 | ||
1657 | LightShot(Barrel1) | |
1658 | for i = 1,5 do | |
1659 | wait() | |
1660 | ||
1661 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1662 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1663 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,-0.2), 0.3) | |
1664 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,0.2), 0.3) | |
1665 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1666 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1667 | Handle1Weld.C0=clerp(Handle1Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,0),0.5) | |
1668 | Handle2Weld.C0=clerp(Handle2Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.5) | |
1669 | end | |
1670 | LightShot(Barrel2) | |
1671 | for i = 1,5 do | |
1672 | wait() | |
1673 | ||
1674 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1675 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1676 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,-0.2), 0.3) | |
1677 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,0.2), 0.3) | |
1678 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1679 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1680 | Handle1Weld.C0=clerp(Handle1Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.5) | |
1681 | Handle2Weld.C0=clerp(Handle2Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,0),0.5) | |
1682 | end | |
1683 | for i = 1,5 do | |
1684 | wait() | |
1685 | ||
1686 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1687 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1688 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,-0.2), 0.3) | |
1689 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,0.2), 0.3) | |
1690 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1691 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1692 | Handle1Weld.C0=clerp(Handle1Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.5) | |
1693 | Handle2Weld.C0=clerp(Handle2Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.5) | |
1694 | end | |
1695 | ||
1696 | LightShot(Barrel1) | |
1697 | for i = 1,5 do | |
1698 | wait() | |
1699 | ||
1700 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1701 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1702 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,-0.2), 0.3) | |
1703 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,0.2), 0.3) | |
1704 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1705 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1706 | Handle1Weld.C0=clerp(Handle1Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,0),0.5) | |
1707 | Handle2Weld.C0=clerp(Handle2Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.5) | |
1708 | end | |
1709 | LightShot(Barrel2) | |
1710 | for i = 1,5 do | |
1711 | wait() | |
1712 | ||
1713 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1714 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1715 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,-0.2), 0.3) | |
1716 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,0.2), 0.3) | |
1717 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1718 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1719 | Handle1Weld.C0=clerp(Handle1Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.5) | |
1720 | Handle2Weld.C0=clerp(Handle2Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,0),0.5) | |
1721 | end | |
1722 | ||
1723 | ||
1724 | Attacking = false | |
1725 | end | |
1726 | ||
1727 | function Overshot() | |
1728 | Attacking = true | |
1729 | Humanoid.WalkSpeed = 0 | |
1730 | Humanoid.JumpPower = 0 | |
1731 | coroutine.resume(coroutine.create(function() | |
1732 | for i = 1,14 do | |
1733 | wait(0.3) | |
1734 | ||
1735 | local Hit, Position = RayCast(Root.Position, CFrame.new(Root.Position, Root.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) | |
1736 | ||
1737 | if Hit ~= nil then | |
1738 | ||
1739 | WaveEffect(Position, Services.Workspace, 0.05, 0.05, 0.05, 1, 0.05, 1, 1, "White", "SmoothPlastic", 0) | |
1740 | end | |
1741 | end | |
1742 | end)) | |
1743 | MakeSFX(Torso,203691346,1,1) | |
1744 | for i = 1,60 do | |
1745 | wait() | |
1746 | CircleEffect(Torso.Position + Vector3.new(0,10,0), Services.Workspace, 0.05, 0.05, 0.05, 1, 1, 1, 10, "Bright yellow", "SmoothPlastic", 0) | |
1747 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1748 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
1749 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0) * CFrame.Angles(3.2,0,-0.2), 0.3) | |
1750 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0) * CFrame.Angles(3.2,0,0.2), 0.3) | |
1751 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1752 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1753 | Handle1Weld.C0=clerp(Handle1Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,0,-0.6),0.5) | |
1754 | Handle2Weld.C0=clerp(Handle2Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,3.2,-0.6),0.5) | |
1755 | end | |
1756 | ||
1757 | for i = 1,10 do | |
1758 | wait() | |
1759 | ||
1760 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1761 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1762 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,-0.2), 0.3) | |
1763 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,0.2), 0.3) | |
1764 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
1765 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1766 | Handle1Weld.C0=clerp(Handle1Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.5) | |
1767 | Handle2Weld.C0=clerp(Handle2Weld.C0, CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.5),0.5) | |
1768 | end | |
1769 | MakeSFX(Torso,156572165,10,0.75) | |
1770 | wait(0.1) | |
1771 | MakeSFX(Torso,168586621,10,0.75) | |
1772 | ||
1773 | local OvershotPart = CreatePart(Services.Workspace, "Overshot", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
1774 | OvershotPart.Position = Barrel1.Position | |
1775 | OvershotPart.CFrame = CFrame.new(OvershotPart.Position, Mouse.Hit.p) | |
1776 | local OverVelocity = CreateVelocity(OvershotPart,OvershotPart.CFrame.lookVector * 50,Vector3.new(10000,10000,10000)) | |
1777 | ||
1778 | Services.Debris:AddItem(OvershotPart, 15) | |
1779 | ||
1780 | coroutine.resume(coroutine.create(function() | |
1781 | while OvershotPart.Parent == Services.Workspace do | |
1782 | wait(0.3) | |
1783 | ||
1784 | local Hit, Position = RayCast(OvershotPart.Position, CFrame.new(OvershotPart.Position, OvershotPart.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) | |
1785 | ||
1786 | if Hit ~= nil then | |
1787 | ||
1788 | WaveEffect(Position, Services.Workspace, 0.05, 0.05, 0.05, 1, 0.05, 1, 1, "White", "SmoothPlastic", 0) | |
1789 | CircleEffect(OvershotPart.Position, Services.Workspace, 0.05, 0.05, 0.05, 5, 5, 5, 10, "Bright yellow", "SmoothPlastic", 0) | |
1790 | end | |
1791 | end | |
1792 | end)) | |
1793 | wait() | |
1794 | wait() | |
1795 | wait() | |
1796 | wait() | |
1797 | wait() | |
1798 | Connection = OvershotPart.Touched:connect(function(Hit) | |
1799 | if Hit.Name ~= "Reference" and Hit.Name ~= "BallEffect" and Hit.Parent ~= Caliber1 and Hit.Parent ~= Caliber2 and Hit.Parent ~= Character then | |
1800 | Connection:disconnect() | |
1801 | print(Hit.Name) | |
1802 | OvershotPart:Remove() | |
1803 | MakeSFX(OvershotPart, 320557563, 10, 1) | |
1804 | ValidateDamage(OvershotPart, 60 ,36, 50, "Knockdown", "Penetration", 100) | |
1805 | CircleEffect(OvershotPart.Position, Services.Workspace, 0.05, 0.05, 0.05, 30, 30, 30, 10, "Bright yellow", "SmoothPlastic", 0) | |
1806 | end | |
1807 | end) | |
1808 | Humanoid.WalkSpeed = 16 | |
1809 | Humanoid.JumpPower = 50 | |
1810 | Attacking = false | |
1811 | end | |
1812 | ||
1813 | ||
1814 | ||
1815 | function OnClicked() | |
1816 | ||
1817 | ||
1818 | if Combo == 1 and not Attacking and CanAttack then | |
1819 | Combo = 2 | |
1820 | Attack1() | |
1821 | ||
1822 | ||
1823 | ||
1824 | ||
1825 | elseif Combo == 2 and not Attacking and CanAttack then | |
1826 | Combo = 3 | |
1827 | Attack2() | |
1828 | ||
1829 | ||
1830 | elseif Combo == 3 and not Attacking and CanAttack then | |
1831 | Combo = 1 | |
1832 | Attack3() | |
1833 | ||
1834 | end | |
1835 | end | |
1836 | ||
1837 | ||
1838 | function OnKeyDown(Key) | |
1839 | ||
1840 | if Key == "e" and not Attacking and CooldownE > 10 then | |
1841 | ||
1842 | CooldownE = CooldownE - 0 | |
1843 | ||
1844 | ||
1845 | if Shots == 1 and not Attacking and CanAttack then | |
1846 | Shots = 2 | |
1847 | Shot1() | |
1848 | ||
1849 | ||
1850 | ||
1851 | ||
1852 | elseif Shots == 2 and not Attacking and CanAttack then | |
1853 | Shots = 3 | |
1854 | Shot2() | |
1855 | ||
1856 | ||
1857 | elseif Shots == 3 and not Attacking and CanAttack then | |
1858 | Shots = 1 | |
1859 | Shot3() | |
1860 | ||
1861 | end | |
1862 | ||
1863 | end | |
1864 | ||
1865 | if Key == "z" and not Attacking and Mana > 10 and Cooldown1 == MaxCooldown1 then | |
1866 | ||
1867 | Mana = Mana - 0 | |
1868 | Cooldown1 = 110 | |
1869 | Shotcombo() | |
1870 | ||
1871 | end | |
1872 | ||
1873 | if Key == "x" and not Attacking and Mana > 20 and Cooldown2 == MaxCooldown2 then | |
1874 | ||
1875 | Mana = Mana - 0 | |
1876 | Cooldown2 = 110 | |
1877 | BackJump() | |
1878 | ||
1879 | ||
1880 | end | |
1881 | ||
1882 | ||
1883 | if Key == "c" and not Attacking and Mana > 25 and Cooldown3 == MaxCooldown3 then | |
1884 | ||
1885 | Mana = Mana - 0 | |
1886 | Cooldown3 = 110 | |
1887 | Energyshot() | |
1888 | ||
1889 | end | |
1890 | ||
1891 | if Key == "v" and not Attacking and Mana > 50 and Cooldown4 == MaxCooldown4 then | |
1892 | ||
1893 | Mana = Mana - 0 | |
1894 | Cooldown4 = 110 | |
1895 | Overshot() | |
1896 | ||
1897 | end | |
1898 | end | |
1899 | ||
1900 | Mouse.KeyDown:connect(OnKeyDown) | |
1901 | Mouse.Button1Down:connect(OnClicked) | |
1902 | ||
1903 | --[[ CLerp Animations ]]-- | |
1904 | ||
1905 | while true do | |
1906 | wait() | |
1907 | ||
1908 | local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude | |
1909 | local Velderp = Root.Velocity.y | |
1910 | HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1911 | ||
1912 | Bars() | |
1913 | ||
1914 | ||
1915 | if Torvel < 1 and HitFloor ~= nil and Attacking == false then | |
1916 | Anim = "Idle" | |
1917 | ||
1918 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1919 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
1920 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, -0.1) * CFrame.Angles(0.2,0,0.2), 0.3) | |
1921 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, -0.1) * CFrame.Angles(0.2,0,-0.2), 0.3) | |
1922 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0.1,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
1923 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(-0.1,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
1924 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.3),0.2) | |
1925 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.3),0.2) | |
1926 | ||
1927 | end | |
1928 | ||
1929 | ||
1930 | if 2 < Torvel and Torvel < 22 and HitFloor ~= nil and Attacking == false then | |
1931 | Anim = "Walking" | |
1932 | ||
1933 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0.5,0,0),0.2) | |
1934 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.3,0,0),0.3) | |
1935 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0.3) * CFrame.Angles(-0.6,0,0.2), 0.3) | |
1936 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0.3) * CFrame.Angles(-0.6,0,-0.2), 0.3) | |
1937 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(0,0,0),0.2) | |
1938 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(0,0,0),0.2) | |
1939 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(-3,1.57,-0.3),0.2) | |
1940 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(-3,1.57,-0.3),0.2) | |
1941 | end | |
1942 | ||
1943 | if Root.Velocity.y > 1 and HitFloor == nil and Attacking == false then | |
1944 | Anim = "Jump" | |
1945 | ||
1946 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1947 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
1948 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.4,0,0.2), 0.3) | |
1949 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.4,0,-0.2), 0.3) | |
1950 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
1951 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1952 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(-3,1.57,-0.3),0.2) | |
1953 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(-3,1.57,-0.3),0.2) | |
1954 | end | |
1955 | ||
1956 | if Root.Velocity.y < -1 and HitFloor == nil and Attacking == false then | |
1957 | Anim = "Fall" | |
1958 | ||
1959 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1960 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
1961 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.4,0,0.2), 0.3) | |
1962 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.4,0,-0.2), 0.3) | |
1963 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
1964 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1965 | Handle1Weld.C0=clerp(Handle1Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.3),0.2) | |
1966 | Handle2Weld.C0=clerp(Handle2Weld.C0,CFrame.new(0,-1,-0) * CFrame.Angles(0,1.57,-0.3),0.2) | |
1967 | end | |
1968 | ||
1969 | if #Effects > 0 then | |
1970 | for E = 1, #Effects do | |
1971 | if Effects[E]~=nil then | |
1972 | local Effect = Effects[E] | |
1973 | ||
1974 | if Effect ~= nil then | |
1975 | ||
1976 | local Part = Effect[1] | |
1977 | local Mode = Effect[2] | |
1978 | local Time = Effect[3] | |
1979 | local SizeX = Effect[4] | |
1980 | local SizeY = Effect[5] | |
1981 | local SizeZ = Effect[6] | |
1982 | ||
1983 | if Effect[1].Transparency <= 1 then | |
1984 | if Effect[2] == "Block" then | |
1985 | Effect[1].CFrame = Effect[1].CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1986 | ||
1987 | Mesh = Effect[1]:FindFirstChild("Mesh") | |
1988 | if Mesh ~= nil then | |
1989 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
1990 | end | |
1991 | ||
1992 | elseif Effect[2] == "Circle" then | |
1993 | ||
1994 | if Effect[1]:FindFirstChild("Mesh") ~= nil then | |
1995 | Mesh=Effect[1].Mesh | |
1996 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
1997 | end | |
1998 | Effect[1].Transparency = Effect[1].Transparency + 0.05 | |
1999 | ||
2000 | elseif Effect[2] == "Cylinder" then | |
2001 | ||
2002 | if Effect[1]:FindFirstChild("Mesh") ~= nil then | |
2003 | Mesh=Effect[1].Mesh | |
2004 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
2005 | end | |
2006 | Effect[1].Transparency = Effect[1].Transparency + 0.05 | |
2007 | ||
2008 | elseif Effect[2] == "Lightning" then | |
2009 | ||
2010 | if Effect[1]:FindFirstChild("Mesh") ~= nil then | |
2011 | Mesh=Effect[1].Mesh | |
2012 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
2013 | end | |
2014 | Effect[1].Transparency = Effect[1].Transparency + 0.05 | |
2015 | ||
2016 | elseif Effect[2] == "Wave" then | |
2017 | ||
2018 | if Effect[1]:FindFirstChild("Mesh") ~= nil then | |
2019 | Mesh=Effect[1].Mesh | |
2020 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
2021 | end | |
2022 | Effect[1].Transparency = Effect[1].Transparency + 0.05 | |
2023 | ||
2024 | ||
2025 | else | |
2026 | ||
2027 | Part.Parent=nil | |
2028 | ||
2029 | table.remove(Effects, E) | |
2030 | ||
2031 | end | |
2032 | end | |
2033 | end | |
2034 | end | |
2035 | end | |
2036 | end | |
2037 | end |