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1 | - | m = game.Players.LocalPlayer |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(Player,io) | |
42 | if Player~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=mouse.Hit,Target=mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=mouse.Hit or t~=mouse.Target then | |
80 | h,t=mouse.Hit,mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | m = owner | |
146 | char = m.Character | |
147 | ||
148 | function Random(num) | |
149 | local section=num % 1 * 3; | |
150 | local secondary=0.5 * math.pi * (section % 1); | |
151 | if section < 1 then | |
152 | return 1,1 - math.cos(secondary),1 - math.sin(secondary); | |
153 | elseif section < 2 then | |
154 | return 1 - math.sin(secondary),1,1 - math.cos(secondary); | |
155 | else | |
156 | return 1 - math.cos(secondary),1 - math.sin(secondary),1; | |
157 | end | |
158 | end | |
159 | ||
160 | --//Lol try to figure this one out// | |
161 | function rainb(hue) | |
162 | local section = hue % 1 * 3 | |
163 | local secondary = 0.5 * math.pi * (section % 1) | |
164 | if section < 1 then | |
165 | return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary)) | |
166 | elseif section < 2 then | |
167 | return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary)) | |
168 | else | |
169 | return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1) | |
170 | end | |
171 | end | |
172 | ||
173 | Chillmusic = Instance.new("Sound", workspace) | |
174 | Chillmusic.Parent = game.Chat | |
175 | Chillmusic.Volume = 8 | |
176 | Chillmusic.SoundId = "rbxassetid://1221694420" | |
177 | Chillmusic.Looped = true | |
178 | Chillmusic:Play() | |
179 | ||
180 | local txt = Instance.new("BillboardGui", char) | |
181 | txt.Adornee = char.Head | |
182 | txt.Name = "_status" | |
183 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
184 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
185 | local text = Instance.new("TextLabel", txt) | |
186 | text.Size = UDim2.new(10, 0, 7, 0) | |
187 | text.FontSize = "Size24" | |
188 | text.TextScaled = true | |
189 | text.TextTransparency = 0 | |
190 | text.BackgroundTransparency = 1 | |
191 | text.TextTransparency = 0 | |
192 | text.TextStrokeTransparency = 0 | |
193 | text.Font = "Arcade" | |
194 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
195 | v = Instance.new("Part") | |
196 | v.Name = "ColorBrick" | |
197 | v.Parent = m.Character | |
198 | v.FormFactor = "Symmetric" | |
199 | v.Anchored = true | |
200 | v.CanCollide = false | |
201 | v.BottomSurface = "Smooth" | |
202 | v.TopSurface = "Smooth" | |
203 | v.Size = Vector3.new(10, 5, 3) | |
204 | v.Transparency = 1 | |
205 | v.CFrame = char.Torso.CFrame | |
206 | v.BrickColor = BrickColor.new("Really black") | |
207 | v.Transparency = 1 | |
208 | spawn(function() | |
209 | TweenService = game:GetService("TweenService") | |
210 | Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)} | |
211 | Int = 0 | |
212 | while wait(2) do | |
213 | if Int == #Colours then Int = 0 end | |
214 | Int = Int+1 | |
215 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
216 | end | |
217 | end) | |
218 | v.Shape = "Block" | |
219 | text.Text = "~»Chill Af«~" | |
220 | Player = game:GetService("Players").LocalPlayer | |
221 | Character = Player.Character | |
222 | PlayerGui = Player.PlayerGui | |
223 | Backpack = Player.Backpack | |
224 | Torso = Character.Torso | |
225 | Head = Character.Head | |
226 | Humanoid = Character.Humanoid | |
227 | m = Instance.new("Model", Character) | |
228 | LeftArm = Character["Left Arm"] | |
229 | LeftLeg = Character["Left Leg"] | |
230 | RightArm = Character["Right Arm"] | |
231 | RightLeg = Character["Right Leg"] | |
232 | LS = Torso["Left Shoulder"] | |
233 | LH = Torso["Left Hip"] | |
234 | RS = Torso["Right Shoulder"] | |
235 | RH = Torso["Right Hip"] | |
236 | Face = Head.face | |
237 | Neck = Torso.Neck | |
238 | it = Instance.new | |
239 | attacktype = 1 | |
240 | vt = Vector3.new | |
241 | cf = CFrame.new | |
242 | bc = BrickColor.new | |
243 | br = BrickColor.random | |
244 | it = Instance.new | |
245 | euler = CFrame.fromEulerAnglesXYZ | |
246 | angles = CFrame.Angles | |
247 | cloaked = false | |
248 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
249 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
250 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
251 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
252 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
253 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
254 | RootPart = Character.HumanoidRootPart | |
255 | RootJoint = RootPart.RootJoint | |
256 | RootCF = euler(-1.57, 0, 3.14) | |
257 | attack = false | |
258 | attackdebounce = false | |
259 | equipped = false | |
260 | trispeed = 0.2 | |
261 | attackmode = "none" | |
262 | local idle = 0 | |
263 | local Anim = "Idle" | |
264 | Head.face.Texture = "rbxassetid://206844132" | |
265 | ||
266 | local Trail = Instance.new("Trail",char) | |
267 | local attachment0 = Instance.new("Attachment",char["Right Arm"]) | |
268 | attachment0.Name = "TrailAttachment0" | |
269 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
270 | local attachment1 = Instance.new("Attachment",char["Right Arm"]) | |
271 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
272 | attachment1.Name = "TrailAttachment1" | |
273 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
274 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
275 | Trail.Lifetime = 0.5 | |
276 | Trail.Attachment0 = attachment0 | |
277 | Trail.Attachment1 = attachment1 | |
278 | ||
279 | local Trail = Instance.new("Trail",char) | |
280 | local attachment0 = Instance.new("Attachment",char["Left Arm"]) | |
281 | attachment0.Name = "TrailAttachment0" | |
282 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
283 | local attachment1 = Instance.new("Attachment",char["Left Arm"]) | |
284 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
285 | attachment1.Name = "TrailAttachment1" | |
286 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
287 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
288 | Trail.Lifetime = 0.5 | |
289 | Trail.Attachment0 = attachment0 | |
290 | Trail.Attachment1 = attachment1 | |
291 | ||
292 | local Trail = Instance.new("Trail",char) | |
293 | local attachment0 = Instance.new("Attachment",char["Right Leg"]) | |
294 | attachment0.Name = "TrailAttachment0" | |
295 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
296 | local attachment1 = Instance.new("Attachment",char["Right Leg"]) | |
297 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
298 | attachment1.Name = "TrailAttachment1" | |
299 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
300 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
301 | Trail.Lifetime = 0.5 | |
302 | Trail.Attachment0 = attachment0 | |
303 | Trail.Attachment1 = attachment1 | |
304 | ||
305 | local Trail = Instance.new("Trail",char) | |
306 | local attachment0 = Instance.new("Attachment",char["Left Leg"]) | |
307 | attachment0.Name = "TrailAttachment0" | |
308 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
309 | local attachment1 = Instance.new("Attachment",char["Left Leg"]) | |
310 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
311 | attachment1.Name = "TrailAttachment1" | |
312 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
313 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
314 | Trail.Lifetime = 0.5 | |
315 | Trail.Attachment0 = attachment0 | |
316 | Trail.Attachment1 = attachment1 | |
317 | ||
318 | ||
319 | Humanoid.Animator.Parent = nil | |
320 | Character.Animate.Parent = nil | |
321 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
322 | if SinglePlayer then | |
323 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
324 | end | |
325 | local List = {} | |
326 | for i, v in pairs(workspace:GetChildren()) do | |
327 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then | |
328 | table.insert(List, v) | |
329 | end | |
330 | end | |
331 | return List | |
332 | end | |
333 | function lerp(a, b, t) | |
334 | return a + (b - a) * t | |
335 | end | |
336 | function slerp(a, b, t) | |
337 | dot = a:Dot(b) | |
338 | if dot > 0.99999 or dot < -0.99999 then | |
339 | return t <= 0.5 and a or b | |
340 | else | |
341 | r = math.acos(dot) | |
342 | return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) | |
343 | end | |
344 | end | |
345 | function matrixInterpolate(a, b, t) | |
346 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
347 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
348 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t) | |
349 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) | |
350 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) | |
351 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) | |
352 | local t = v1:Dot(v2) | |
353 | if not (t < 0) and t ~= 0 and not (t > 0) then | |
354 | return CFrame.new() | |
355 | end | |
356 | return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) | |
357 | end | |
358 | function genWeld(a, b) | |
359 | local w = Instance.new("Weld", a) | |
360 | w.Part0 = a | |
361 | w.Part1 = b | |
362 | return w | |
363 | end | |
364 | function weld(a, b) | |
365 | local weld = Instance.new("Weld") | |
366 | weld.Name = "W" | |
367 | weld.Part0 = a | |
368 | weld.Part1 = b | |
369 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
370 | weld.Parent = a | |
371 | return weld | |
372 | end | |
373 | function Lerp(c1, c2, al) | |
374 | local com1 = { | |
375 | c1.X, | |
376 | c1.Y, | |
377 | c1.Z, | |
378 | c1:toEulerAnglesXYZ() | |
379 | } | |
380 | local com2 = { | |
381 | c2.X, | |
382 | c2.Y, | |
383 | c2.Z, | |
384 | c2:toEulerAnglesXYZ() | |
385 | } | |
386 | for i, v in pairs(com1) do | |
387 | com1[i] = v + (com2[i] - v) * al | |
388 | end | |
389 | return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1))) | |
390 | end | |
391 | function clerp(a, b, t) | |
392 | local qa = { | |
393 | QuaternionFromCFrame(a) | |
394 | } | |
395 | local qb = { | |
396 | QuaternionFromCFrame(b) | |
397 | } | |
398 | local ax, ay, az = a.x, a.y, a.z | |
399 | local bx, by, bz = b.x, b.y, b.z | |
400 | local _t = 1 - t | |
401 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
402 | end | |
403 | function QuaternionFromCFrame(cf) | |
404 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
405 | local trace = m00 + m11 + m22 | |
406 | if trace > 0 then | |
407 | local s = math.sqrt(1 + trace) | |
408 | local recip = 0.5 / s | |
409 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
410 | else | |
411 | local i = 0 | |
412 | if m00 < m11 then | |
413 | i = 1 | |
414 | end | |
415 | if m22 > (i == 0 and m00 or m11) then | |
416 | i = 2 | |
417 | end | |
418 | if i == 0 then | |
419 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
420 | local recip = 0.5 / s | |
421 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
422 | elseif i == 1 then | |
423 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
424 | local recip = 0.5 / s | |
425 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
426 | elseif i == 2 then | |
427 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
428 | local recip = 0.5 / s | |
429 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
430 | end | |
431 | end | |
432 | end | |
433 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
434 | local xs, ys, zs = x + x, y + y, z + z | |
435 | local wx, wy, wz = w * xs, w * ys, w * zs | |
436 | local xx = x * xs | |
437 | local xy = x * ys | |
438 | local xz = x * zs | |
439 | local yy = y * ys | |
440 | local yz = y * zs | |
441 | local zz = z * zs | |
442 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
443 | end | |
444 | function QuaternionSlerp(a, b, t) | |
445 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
446 | local startInterp, finishInterp | |
447 | if cosTheta >= 1.0E-4 then | |
448 | if 1 - cosTheta > 1.0E-4 then | |
449 | local theta = math.acos(cosTheta) | |
450 | local invSinTheta = 1 / math.sin(theta) | |
451 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
452 | finishInterp = math.sin(t * theta) * invSinTheta | |
453 | else | |
454 | startInterp = 1 - t | |
455 | finishInterp = t | |
456 | end | |
457 | elseif 1 + cosTheta > 1.0E-4 then | |
458 | local theta = math.acos(-cosTheta) | |
459 | local invSinTheta = 1 / math.sin(theta) | |
460 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
461 | finishInterp = math.sin(t * theta) * invSinTheta | |
462 | else | |
463 | startInterp = t - 1 | |
464 | finishInterp = t | |
465 | end | |
466 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
467 | end | |
468 | function rayCast(Pos, Dir, Max, Ignore) | |
469 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
470 | end | |
471 | function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
472 | local fp = it("Part") | |
473 | fp.formFactor = formfactor | |
474 | fp.Parent = parent | |
475 | fp.Reflectance = reflectance | |
476 | fp.Transparency = transparency | |
477 | fp.CanCollide = false | |
478 | fp.Locked = true | |
479 | fp.BrickColor = brickcolor | |
480 | fp.Name = name | |
481 | fp.Size = size | |
482 | fp.Position = Torso.Position | |
483 | fp.BottomSurface = "Smooth" | |
484 | fp.TopSurface = "Smooth" | |
485 | fp:BreakJoints() | |
486 | return fp | |
487 | end | |
488 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
489 | local mesh = it(Mesh) | |
490 | mesh.Parent = part | |
491 | if Mesh == "SpecialMesh" then | |
492 | mesh.MeshType = meshtype | |
493 | mesh.MeshId = meshid | |
494 | end | |
495 | mesh.Offset = offset | |
496 | mesh.Scale = scale | |
497 | return mesh | |
498 | end | |
499 | function weld(parent, part0, part1, c0) | |
500 | local weld = it("Weld") | |
501 | weld.Parent = parent | |
502 | weld.Part0 = part0 | |
503 | weld.Part1 = part1 | |
504 | weld.C0 = c0 | |
505 | return weld | |
506 | end | |
507 | function rayCast(Pos, Dir, Max, Ignore) | |
508 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
509 | end | |
510 | RSH, LSH = nil, nil | |
511 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
512 | RW.Name = "Right Shoulder" | |
513 | LW.Name = "Left Shoulder" | |
514 | LH = Torso["Left Hip"] | |
515 | RH = Torso["Right Hip"] | |
516 | TorsoColor = Torso.BrickColor | |
517 | function NoOutline(Part) | |
518 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
519 | end | |
520 | player = Player | |
521 | ch = Character | |
522 | RSH = ch.Torso["Right Shoulder"] | |
523 | LSH = ch.Torso["Left Shoulder"] | |
524 | RSH.Parent = nil | |
525 | LSH.Parent = nil | |
526 | RW.Name = "Right Shoulder" | |
527 | RW.Part0 = ch.Torso | |
528 | RW.C0 = cf(1.5, 0.5, 0) | |
529 | RW.C1 = cf(0, 0.5, 0) | |
530 | RW.Part1 = ch["Right Arm"] | |
531 | RW.Parent = ch.Torso | |
532 | LW.Name = "Left Shoulder" | |
533 | LW.Part0 = ch.Torso | |
534 | LW.C0 = cf(-1.5, 0.5, 0) | |
535 | LW.C1 = cf(0, 0.5, 0) | |
536 | LW.Part1 = ch["Left Arm"] | |
537 | LW.Parent = ch.Torso | |
538 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
539 | local wld = Instance.new("Weld", wp1) | |
540 | wld.Part0 = wp0 | |
541 | wld.Part1 = wp1 | |
542 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
543 | end | |
544 | newWeld(RootPart, Torso, 0, -1, 0) | |
545 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
546 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
547 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
548 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
549 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
550 | Player = game:GetService("Players").LocalPlayer | |
551 | Character = Player.Character | |
552 | mouse = Player:GetMouse() | |
553 | m = Instance.new("Model", Character) | |
554 | local weldBetween = function(a, b) | |
555 | local weldd = Instance.new("ManualWeld") | |
556 | weldd.Part0 = a | |
557 | weldd.Part1 = b | |
558 | weldd.C0 = CFrame.new() | |
559 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
560 | weldd.Parent = a | |
561 | return weldd | |
562 | end | |
563 | ArtificialHB = Instance.new("BindableEvent", script) | |
564 | ArtificialHB.Name = "Heartbeat" | |
565 | script:WaitForChild("Heartbeat") | |
566 | frame = 0.016666666666666666 | |
567 | tf = 0 | |
568 | allowframeloss = false | |
569 | tossremainder = false | |
570 | lastframe = tick() | |
571 | script.Heartbeat:Fire() | |
572 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
573 | tf = tf + s | |
574 | if tf >= frame then | |
575 | if allowframeloss then | |
576 | script.Heartbeat:Fire() | |
577 | lastframe = tick() | |
578 | else | |
579 | for i = 1, math.floor(tf / frame) do | |
580 | script.Heartbeat:Fire() | |
581 | end | |
582 | lastframe = tick() | |
583 | end | |
584 | if tossremainder then | |
585 | tf = 0 | |
586 | else | |
587 | tf = tf - frame * math.floor(tf / frame) | |
588 | end | |
589 | end | |
590 | end) | |
591 | function swait(num) | |
592 | if num == 0 or num == nil then | |
593 | ArtificialHB.Event:wait() | |
594 | else | |
595 | for i = 0, num do | |
596 | ArtificialHB.Event:wait() | |
597 | end | |
598 | end | |
599 | end | |
600 | mouse.KeyDown:connect(function(key) | |
601 | if key == "c" then | |
602 | repeat | |
603 | swait() | |
604 | Chillmusic.Volume = Chillmusic.Volume - 0.05 | |
605 | until Chillmusic.Volume == 0 | |
606 | Chillmusic:Stop() | |
607 | swait() | |
608 | Chillmusic2:Play() | |
609 | Chillmusic.Volume = 1 | |
610 | end | |
611 | end) | |
612 | mouse.KeyDown:connect(function(key) | |
613 | if key == "f" then | |
614 | text.Text = "Guys why not just chill?" | |
615 | wait(1) | |
616 | text.Text = "It's just the way life should be." | |
617 | wait(1) | |
618 | text.Text = "Chill is life." | |
619 | wait(1) | |
620 | text.Text = "Chill is love." | |
621 | wait(1) | |
622 | text.Text = "Chill is for the best." | |
623 | wait(1) | |
624 | text.Text = "Maybe if you were chill you wouldn't be a skid..." | |
625 | wait(3) | |
626 | text.Text = "But some people cant handle the chill can they." | |
627 | wait(3) | |
628 | text.Text = "Chill Af" | |
629 | end | |
630 | end) | |
631 | mouse.KeyDown:connect(function(key) | |
632 | if key == "v" then | |
633 | repeat | |
634 | swait() | |
635 | Chillmusic2.Volume = Chillmusic2.Volume - 0.05 | |
636 | until Chillmusic2.Volume == 0 | |
637 | Chillmusic2:Stop() | |
638 | swait() | |
639 | Chillmusic:Play() | |
640 | Chillmusic2.Volume = 1 | |
641 | end | |
642 | end) | |
643 | mouse.KeyDown:connect(function(key) | |
644 | if key == "b" then | |
645 | text.Text = "Be back scrubs." | |
646 | wait(1) | |
647 | text.Text = "Afk nibba..." | |
648 | end | |
649 | end) | |
650 | mouse.KeyDown:connect(function(key) | |
651 | if key == "n" then | |
652 | text.Text = "K back you nubs's!" | |
653 | wait(1) | |
654 | text.Text = "Chill Af" | |
655 | end | |
656 | end) | |
657 | m = Instance.new("ForceField", Character) | |
658 | m.Visible = false | |
659 | Character.Humanoid.WalkSpeed = 4 | |
660 | mouse.KeyDown:connect(function(key) | |
661 | if string.byte(key) == 48 then | |
662 | Swing = 2 | |
663 | Character.Humanoid.WalkSpeed = 40 | |
664 | end | |
665 | end) | |
666 | mouse.KeyUp:connect(function(key) | |
667 | if string.byte(key) == 48 then | |
668 | Swing = 1 | |
669 | Character.Humanoid.WalkSpeed = 4 | |
670 | end | |
671 | end) | |
672 | local sine = 0 | |
673 | local change = 1 | |
674 | local val = 0 | |
675 | spawn(function() | |
676 | while true do | |
677 | swait() | |
678 | sine = sine + change | |
679 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
680 | local velderp = RootPart.Velocity.y | |
681 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
682 | if equipped == true or equipped == false then | |
683 | if attack == false then | |
684 | idle = idle + 1 | |
685 | Character.Humanoid.MaxHealth = math.huge | |
686 | Character.Humanoid.Health = math.huge | |
687 | else | |
688 | idle = 0 | |
689 | end | |
690 | if not (idle >= 500) or attack == false then | |
691 | end | |
692 | if torvel < 1 and hitfloor ~= nil then | |
693 | Anim = "Chill" | |
694 | if attack == false then | |
695 | Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) | |
696 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8) | |
697 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2) | |
698 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3) | |
699 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3) | |
700 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8) | |
701 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8) | |
702 | end | |
703 | elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then | |
704 | Anim = "Walk" | |
705 | if attack == false then | |
706 | Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) | |
707 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2) | |
708 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8) | |
709 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2) | |
710 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3) | |
711 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3) | |
712 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8) | |
713 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8) | |
714 | end | |
715 | elseif torvel >= 22 and hitfloor ~= nil then | |
716 | Anim = "Run" | |
717 | if attack == false then | |
718 | Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) | |
719 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2) | |
720 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8) | |
721 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2) | |
722 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2) | |
723 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2) | |
724 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8) | |
725 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8) | |
726 | end | |
727 | end | |
728 | end | |
729 | end | |
730 | end) | |
731 | ||
732 | ||
733 | ||
734 | -- Objects | |
735 | ||
736 | local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui) | |
737 | local Header = Instance.new("Frame") | |
738 | local BackGround = Instance.new("Frame") | |
739 | local Chill_Gui_Label = Instance.new("TextLabel") | |
740 | local Play_ID_Button = Instance.new("TextButton") | |
741 | local ID_Box = Instance.new("TextBox") | |
742 | local Set_Vol_Button = Instance.new("TextButton") | |
743 | local Vol_Box = Instance.new("TextBox") | |
744 | local Set_Tpos_Button = Instance.new("TextButton") | |
745 | local Tpos_Box = Instance.new("TextBox") | |
746 | local Set_Text_Button = Instance.new("TextButton") | |
747 | local Tpos_Box_2 = Instance.new("TextBox") | |
748 | local Toggle_Chat_Button = Instance.new("TextButton") | |
749 | local Chat_Toggle_Label = Instance.new("TextLabel") | |
750 | local Current_Song_Label = Instance.new("TextLabel") | |
751 | ||
752 | -- Properties | |
753 | ||
754 | Chill_Gui_Bro.Name = "Chill_Gui_Bro" | |
755 | ||
756 | Header.Name = "Header" | |
757 | Header.Parent = Chill_Gui_Bro | |
758 | Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
759 | Header.BorderSizePixel = 0 | |
760 | Header.Draggable = true | |
761 | Header.Active = true | |
762 | Header.Selectable = true | |
763 | Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0) | |
764 | Header.Size = UDim2.new(0, 250, 0, 45) | |
765 | ||
766 | BackGround.Name = "BackGround" | |
767 | BackGround.Parent = Header | |
768 | BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078) | |
769 | BackGround.BorderSizePixel = 0 | |
770 | BackGround.Draggable = true | |
771 | BackGround.Position = UDim2.new(0, 0, 1, 0) | |
772 | BackGround.Size = UDim2.new(0, 250, 0, 299) | |
773 | ||
774 | Chill_Gui_Label.Name = "Chill_Gui_Label" | |
775 | Chill_Gui_Label.Parent = Header | |
776 | Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1) | |
777 | Chill_Gui_Label.BackgroundTransparency = 1 | |
778 | Chill_Gui_Label.BorderSizePixel = 0 | |
779 | Chill_Gui_Label.Draggable = true | |
780 | Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45) | |
781 | Chill_Gui_Label.Font = Enum.Font.Arcade | |
782 | Chill_Gui_Label.Text = "~»Chill Gui«~" | |
783 | Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1) | |
784 | Chill_Gui_Label.TextScaled = true | |
785 | Chill_Gui_Label.TextSize = 14 | |
786 | Chill_Gui_Label.TextWrapped = true | |
787 | ||
788 | Play_ID_Button.Name = "Play_ID_Button" | |
789 | Play_ID_Button.Parent = Header | |
790 | Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
791 | Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0) | |
792 | Play_ID_Button.BorderSizePixel = 0 | |
793 | Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0) | |
794 | Play_ID_Button.Size = UDim2.new(0, 68, 0, 35) | |
795 | Play_ID_Button.Font = Enum.Font.Arcade | |
796 | Play_ID_Button.Text = "Play ID" | |
797 | Play_ID_Button.TextColor3 = Color3.new(1, 1, 1) | |
798 | Play_ID_Button.TextSize = 20 | |
799 | Play_ID_Button.TextWrapped = true | |
800 | ||
801 | ID_Box.Name = "ID_Box" | |
802 | ID_Box.Parent = Header | |
803 | ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
804 | ID_Box.BorderColor3 = Color3.new(0, 0, 0) | |
805 | ID_Box.BorderSizePixel = 0 | |
806 | ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0) | |
807 | ID_Box.Size = UDim2.new(0, 140, 0, 35) | |
808 | ID_Box.Font = Enum.Font.Arcade | |
809 | ID_Box.Text = "ID here" | |
810 | ID_Box.TextColor3 = Color3.new(1, 1, 1) | |
811 | ID_Box.TextSize = 35 | |
812 | ID_Box.TextWrapped = true | |
813 | ||
814 | Set_Vol_Button.Name = "Set_Vol_Button" | |
815 | Set_Vol_Button.Parent = Header | |
816 | Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
817 | Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0) | |
818 | Set_Vol_Button.BorderSizePixel = 0 | |
819 | Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0) | |
820 | Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35) | |
821 | Set_Vol_Button.Font = Enum.Font.Arcade | |
822 | Set_Vol_Button.Text = "Set Vol" | |
823 | Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1) | |
824 | Set_Vol_Button.TextSize = 20 | |
825 | Set_Vol_Button.TextWrapped = true | |
826 | ||
827 | Vol_Box.Name = "Vol_Box" | |
828 | Vol_Box.Parent = Header | |
829 | Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
830 | Vol_Box.BorderColor3 = Color3.new(0, 0, 0) | |
831 | Vol_Box.BorderSizePixel = 0 | |
832 | Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0) | |
833 | Vol_Box.Size = UDim2.new(0, 140, 0, 35) | |
834 | Vol_Box.Font = Enum.Font.Arcade | |
835 | Vol_Box.Text = "Volume" | |
836 | Vol_Box.TextColor3 = Color3.new(1, 1, 1) | |
837 | Vol_Box.TextSize = 35 | |
838 | Vol_Box.TextWrapped = true | |
839 | ||
840 | Set_Tpos_Button.Name = "Set_Tpos_Button" | |
841 | Set_Tpos_Button.Parent = Header | |
842 | Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
843 | Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0) | |
844 | Set_Tpos_Button.BorderSizePixel = 0 | |
845 | Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0) | |
846 | Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35) | |
847 | Set_Tpos_Button.Font = Enum.Font.Arcade | |
848 | Set_Tpos_Button.Text = "Set Tpos" | |
849 | Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1) | |
850 | Set_Tpos_Button.TextSize = 18 | |
851 | Set_Tpos_Button.TextWrapped = true | |
852 | ||
853 | Tpos_Box.Name = "Tpos_Box" | |
854 | Tpos_Box.Parent = Header | |
855 | Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
856 | Tpos_Box.BorderColor3 = Color3.new(0, 0, 0) | |
857 | Tpos_Box.BorderSizePixel = 0 | |
858 | Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0) | |
859 | Tpos_Box.Size = UDim2.new(0, 140, 0, 35) | |
860 | Tpos_Box.Font = Enum.Font.Arcade | |
861 | Tpos_Box.Text = "Time Position" | |
862 | Tpos_Box.TextColor3 = Color3.new(1, 1, 1) | |
863 | Tpos_Box.TextSize = 20 | |
864 | Tpos_Box.TextWrapped = true | |
865 | ||
866 | Set_Text_Button.Name = "Set_Text_Button" | |
867 | Set_Text_Button.Parent = Header | |
868 | Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
869 | Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0) | |
870 | Set_Text_Button.BorderSizePixel = 0 | |
871 | Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0) | |
872 | Set_Text_Button.Size = UDim2.new(0, 68, 0, 35) | |
873 | Set_Text_Button.Font = Enum.Font.Arcade | |
874 | Set_Text_Button.Text = "Set Text" | |
875 | Set_Text_Button.TextColor3 = Color3.new(1, 1, 1) | |
876 | Set_Text_Button.TextSize = 18 | |
877 | Set_Text_Button.TextWrapped = true | |
878 | ||
879 | Tpos_Box_2.Name = "Tpos_Box" | |
880 | Tpos_Box_2.Parent = Header | |
881 | Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
882 | Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0) | |
883 | Tpos_Box_2.BorderSizePixel = 0 | |
884 | Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0) | |
885 | Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35) | |
886 | Tpos_Box_2.Font = Enum.Font.Arcade | |
887 | Tpos_Box_2.Text = "Text" | |
888 | Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1) | |
889 | Tpos_Box_2.TextSize = 20 | |
890 | Tpos_Box_2.TextWrapped = true | |
891 | ||
892 | Toggle_Chat_Button.Name = "Toggle_Chat_Button" | |
893 | Toggle_Chat_Button.Parent = Header | |
894 | Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
895 | Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0) | |
896 | Toggle_Chat_Button.BorderSizePixel = 0 | |
897 | Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0) | |
898 | Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35) | |
899 | Toggle_Chat_Button.Font = Enum.Font.Arcade | |
900 | Toggle_Chat_Button.Text = "Toggle Chat" | |
901 | Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1) | |
902 | Toggle_Chat_Button.TextSize = 20 | |
903 | Toggle_Chat_Button.TextWrapped = true | |
904 | ||
905 | Chat_Toggle_Label.Name = "Chat_Toggle_Label" | |
906 | Chat_Toggle_Label.Parent = Header | |
907 | Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1) | |
908 | Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814 | |
909 | Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1) | |
910 | Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0) | |
911 | Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35) | |
912 | Chat_Toggle_Label.Font = Enum.Font.Arcade | |
913 | Chat_Toggle_Label.Text = "~»False«~" | |
914 | Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1) | |
915 | Chat_Toggle_Label.TextScaled = true | |
916 | Chat_Toggle_Label.TextSize = 14 | |
917 | Chat_Toggle_Label.TextWrapped = true | |
918 | ||
919 | Current_Song_Label.Name = "Current_Song_Label" | |
920 | Current_Song_Label.Parent = Header | |
921 | Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1) | |
922 | Current_Song_Label.BackgroundTransparency = 0.89999997615814 | |
923 | Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1) | |
924 | Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0) | |
925 | Current_Song_Label.Size = UDim2.new(0, 225, 0, 35) | |
926 | Current_Song_Label.Font = Enum.Font.Arcade | |
927 | Current_Song_Label.Text = "~»Current Song: None«~" | |
928 | Current_Song_Label.TextColor3 = Color3.new(1, 1, 1) | |
929 | Current_Song_Label.TextScaled = true | |
930 | Current_Song_Label.TextSize = 14 | |
931 | Current_Song_Label.TextWrapped = true | |
932 | ||
933 | Play_ID_Button.MouseButton1Down:Connect(function() | |
934 | if tonumber(ID_Box.Text) then | |
935 | Chillmusic:Stop() | |
936 | Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text) | |
937 | Chillmusic:Play() | |
938 | currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name | |
939 | text.Text = "~»Chill Af«~ Now Playing: "..currentsong | |
940 | Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~" | |
941 | wait(4) | |
942 | text.Text = "~»Fell Apart AF«~" | |
943 | end | |
944 | end) | |
945 | local ischatting = false | |
946 | ||
947 | Set_Vol_Button.MouseButton1Down:Connect(function() | |
948 | ||
949 | Chillmusic.Volume = tonumber(Vol_Box.Text) | |
950 | end) | |
951 | ||
952 | Set_Tpos_Button.MouseButton1Down:Connect(function() | |
953 | ||
954 | Chillmusic.TimePosition = tonumber(Tpos_Box.Text) | |
955 | end) | |
956 | ||
957 | Set_Text_Button.MouseButton1Down:Connect(function() | |
958 | ||
959 | text.Text = "~»"..Tpos_Box_2.Text.."«~" | |
960 | end) | |
961 | ||
962 | Toggle_Chat_Button.MouseButton1Down:Connect(function() | |
963 | if ischatting == false then | |
964 | ischatting = true | |
965 | Chat_Toggle_Label.Text = "~»True«~" | |
966 | spawn(function() | |
967 | game.Players.LocalPlayer.Chatted:connect(function(msg) | |
968 | for i = 0, msg:len(), 1 do | |
969 | text.Text = "~»"..msg:sub(0, i).."«~" | |
970 | end | |
971 | wait(3) | |
972 | text.Text = "~»Fell Apart AF«~" | |
973 | end) | |
974 | end) | |
975 | else | |
976 | ischatting = false | |
977 | Chat_Toggle_Label.Text = "~»False«~" | |
978 | end | |
979 | end) |