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1
Player=game:GetService("Players").LocalPlayer
2
Character=Player.Character 
3
PlayerGui=Player.PlayerGui 
4
Backpack=Player.Backpack 
5
Torso=Character.Torso 
6
Head=Character.Head 
7
Humanoid=Character.Humanoid
8
m=Instance.new('Model',Character)
9
LeftArm=Character["Left Arm"] 
10
LeftLeg=Character["Left Leg"] 
11
RightArm=Character["Right Arm"] 
12
RightLeg=Character["Right Leg"] 
13
LS=Torso["Left Shoulder"] 
14
LH=Torso["Left Hip"] 
15
RS=Torso["Right Shoulder"] 
16
RH=Torso["Right Hip"] 
17
Face = Head.face
18
Neck=Torso.Neck
19
it=Instance.new
20
attacktype=1
21
vt=Vector3.new
22
cf=CFrame.new
23
euler=CFrame.fromEulerAnglesXYZ
24
angles=CFrame.Angles
25
cloaked=false
26
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
27
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
28
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
29
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
30
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
31
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
32
RootPart=Character.HumanoidRootPart
33
RootJoint=RootPart.RootJoint
34
RootCF=euler(-1.57,0,3.14)
35
attack = false 
36
attackdebounce = false 
37
deb=false
38
equipped=true
39
hand=false
40
MMouse=nil
41
combo=0
42
mana=0
43
trispeed=1
44
pathtrans=.7
45
attackmode='none'
46
local idle=0
47
local Anim="Idle"
48
local Effects={}
49
local gun=false
50
local shoot=false
51
player=nil 
52
cloak=false
53
lightcolor='Bright blue'
54
55
local Color1=Torso.BrickColor
56
 
57
58
mouse=Player:GetMouse()
59
--save shoulders 
60
RSH, LSH=nil, nil 
61
--welds 
62
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
63
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
64
LH=Torso["Left Hip"]
65
RH=Torso["Right Hip"]
66
TorsoColor=Torso.BrickColor
67
function NoOutline(Part)
68
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
69
end
70
71
72
73
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
74
local fp=it("Part")
75
fp.formFactor=formfactor 
76
fp.Parent=parent
77
fp.Reflectance=reflectance
78
fp.Transparency=transparency
79
fp.CanCollide=false 
80
fp.Locked=true
81
fp.BrickColor=brickcolor
82
fp.Name=name
83
fp.Size=size
84
fp.Position=Torso.Position 
85
NoOutline(fp)
86
fp.Material="SmoothPlastic"
87
fp:BreakJoints()
88
return fp 
89
end 
90
 
91
function mesh(Mesh,part,meshtype,meshid,offset,scale)
92
local mesh=it(Mesh) 
93
mesh.Parent=part
94
if Mesh=="SpecialMesh" then
95
mesh.MeshType=meshtype
96
if meshid~="nil" then
97
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
98
end
99
end
100
mesh.Offset=offset
101
mesh.Scale=scale
102
return mesh
103
end
104
 
105
function weld(parent,part0,part1,c0)
106
local weld=it("Weld") 
107
weld.Parent=parent
108
weld.Part0=part0 
109
weld.Part1=part1 
110
weld.C0=c0
111
return weld
112
end
113
 
114
local Color1=Torso.BrickColor
115
116
117
118
119
120
    Player=game:GetService('Players').LocalPlayer
121
    Character=Player.Character
122
    Mouse=Player:GetMouse()
123
    m=Instance.new('Model',Character)
124
125
126
    local function weldBetween(a, b)
127
        local weldd = Instance.new("ManualWeld")
128
        weldd.Part0 = a
129
        weldd.Part1 = b
130
        weldd.C0 = CFrame.new()
131
        weldd.C1 = b.CFrame:inverse() * a.CFrame
132
        weldd.Parent = a
133
        return weldd
134
    end
135
    
136
    it=Instance.new
137
    
138
    function nooutline(part)
139
        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
140
    end
141
    
142
    function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
143
        local fp=it("Part")
144
        fp.formFactor=formfactor
145
        fp.Parent=parent
146
        fp.Reflectance=reflectance
147
        fp.Transparency=transparency
148
        fp.CanCollide=false
149
        fp.Locked=true
150
        fp.BrickColor=BrickColor.new(tostring(brickcolor))
151
        fp.Name=name
152
        fp.Size=size
153
        fp.Position=Character.Torso.Position
154
        nooutline(fp)
155
        fp.Material=material
156
        fp:BreakJoints()
157
        return fp
158
    end
159
    
160
    function mesh(Mesh,part,meshtype,meshid,offset,scale)
161
        local mesh=it(Mesh)
162
        mesh.Parent=part
163
        if Mesh=="SpecialMesh" then
164
            mesh.MeshType=meshtype
165
            mesh.MeshId=meshid
166
        end
167
        mesh.Offset=offset
168
        mesh.Scale=scale
169
        return mesh
170
    end
171
    
172
    function weld(parent,part0,part1,c0,c1)
173
        local weld=it("Weld")
174
        weld.Parent=parent
175
        weld.Part0=part0
176
        weld.Part1=part1
177
        weld.C0=c0
178
        weld.C1=c1
179
        return weld
180
    end
181
182
183
184
185
186
187
188
189
190
--------------------------------
191
local p = game.Players.LocalPlayer
192
local char = p.Character
193
local mouse = p:GetMouse()
194
local larm = char["Left Arm"]
195
local rarm = char["Right Arm"]
196
local lleg = char["Left Leg"]
197
local rleg = char["Right Leg"]
198
local hed = char.Head
199
local torso = char.Torso
200
local hum = char.Humanoid
201
local cam = game.Workspace.CurrentCamera
202
local root = char.HumanoidRootPart
203
local deb = false
204
local shot = 0
205
local debris=game:service"Debris"
206
local l = game:GetService("Lighting")
207
local rs = game:GetService("RunService").RenderStepped
208
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
209
math.randomseed(os.time())
210
for i,v in pairs(char:children()) do
211
    if v:IsA("Hat") then
212
        v:Destroy()
213
    end
214
end
215
for i,v in pairs (hed:GetChildren()) do
216
        if v:IsA("Sound") then
217
                v:Destroy()
218
        end
219
end
220
----------------------------------------------------
221
z = Instance.new("Sound", torso)
222
z.SoundId = "rbxassetid://506033751" -- Put Music ID Here.
223
z.Looped = true
224
z.Volume = 1
225
wait(.1)
226
z:Play()
227
-----------------------------------------------------
228
Debounces = {
229
CanAttack = true;
230
NoIdl = false;
231
Slashing = false;
232
Slashed = false;
233
RPunch = false;
234
RPunched = false;
235
LPunch = false;
236
LPunched = false;
237
}
238
local Touche = {char.Name, }
239
----------------------------------------------------
240
hed.face.Texture = "rbxassetid://0"
241
char["Body Colors"].HeadColor = BrickColor.new("Institutional white")
242
char["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
243
char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
244
char["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
245
char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
246
char["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
247
----------------------------------------------------
248
ypcall(function()
249
shirt = Instance.new("Shirt", char)
250
shirt.Name = "Shirt"
251
pants = Instance.new("Pants", char)
252
pants.Name = "Pants"
253
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=162860579"
254
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=532642815"
255
end)
256
----------------------------------------------------
257
local LocalPlayer = game:GetService("Players").LocalPlayer
258
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
259
260
Character.Head.Transparency = 1
261
 
262
local Orb = Instance.new("Part", Character)
263
Orb.Name = "Orb"
264
265
Orb.CanCollide = false
266
Orb.BrickColor = BrickColor.new("Institutional white")
267
Orb.Transparency = 0
268
Orb.Material = "Plastic"
269
Orb.Size = Vector3.new(1, 1, 1)
270
271
272
local M = Instance.new("SpecialMesh")
273
M.Parent = Orb
274
M.MeshId = "http://www.roblox.com/asset/?id=1033714"
275
M.Scale = Vector3.new(0.8, 3, 0.8)
276
277
 
278
local Weld = Instance.new("Weld", Orb)
279
Weld.Part0 = Character.Head
280
Weld.Part1 = Orb
281
Weld.C1 = CFrame.new(0, -0.5, 0)
282
------------------------------------------------------
283
CV="Institutional white"
284
	
285
local txt = Instance.new("BillboardGui", char)
286
txt.Adornee = char .Orb
287
txt.Name = "_status"
288
txt.Size = UDim2.new(2, 0, 1.2, 0)
289
txt.StudsOffset = Vector3.new(-2, 1.5, 0)
290
local text = Instance.new("TextLabel", txt)
291
text.Size = UDim2.new(3, 0, 0.5, 0)
292
text.FontSize = "Size8"
293
text.TextScaled = true
294
text.TextTransparency = 0
295
text.BackgroundTransparency = 1 
296
text.TextTransparency = 0
297
text.TextStrokeTransparency = 0
298
text.Font = "Arial"
299
text.TextStrokeColor3 = Color3.new(0,0,0)
300
301
v=Instance.new("Part")
302
v.Name = "ColorBrick"
303
v.Parent=p.Character
304
v.FormFactor="Symmetric"
305
v.Anchored=true
306
v.CanCollide=false
307
v.BottomSurface="Smooth"
308
v.TopSurface="Smooth"
309
v.Size=Vector3.new(10,5,3)
310
v.Transparency=0.7
311
v.CFrame=char.Torso.CFrame
312
v.BrickColor=BrickColor.new(CV)
313
v.Transparency=1
314
text.TextColor3 = v.BrickColor.Color
315
v.Shape="Block"
316
text.Text = "Moonman"
317
318
319
320
321
--------------------------------------------------------
322
local Orbd = Instance.new("Part", Character)
323
Orbd.Name = "Orbd"
324
Orbd.Shape = Enum.PartType.Ball
325
Orbd.CanCollide = false
326
Orbd.BrickColor = BrickColor.new("Institutional white")
327
Orbd.Transparency = 0
328
Orbd.Material = "Neon"
329
Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
330
Orbd.TopSurface = Enum.SurfaceType.Smooth
331
Orbd.BottomSurface = Enum.SurfaceType.Smooth
332
333
local Weld = Instance.new("Weld", Orbd)
334
Weld.Part0 = Character.Head
335
Weld.Part1 = Orbd
336
Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
337
338
--------------------------------------------------------
339
local Orbvc = Instance.new("Part", Character)
340
Orbvc.Name = "Orbvc"
341
Orbvc.Shape = Enum.PartType.Ball
342
Orbvc.CanCollide = false
343
Orbvc.BrickColor = BrickColor.new("Institutional white")
344
Orbvc.Transparency = 0
345
Orbvc.Material = "Neon"
346
Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
347
Orbvc.TopSurface = Enum.SurfaceType.Smooth
348
Orbvc.BottomSurface = Enum.SurfaceType.Smooth
349
350
local Weld = Instance.new("Weld", Orbvc)
351
Weld.Part0 = Character.Head
352
Weld.Part1 = Orbvc
353
Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
354
---------------------
355
local LocalPlayer = game:GetService("Players").LocalPlayer
356
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
357
358
Character.Head.Transparency = 1
359
 
360
local Camisa = Instance.new("Part", Character)
361
Camisa.Name = "Camisa"
362
363
Camisa.CanCollide = false
364
Camisa.BrickColor = BrickColor.new("Institutional white")
365
Camisa.Transparency = 1
366
Camisa.Material = "Plastic"
367
Camisa.Size = Vector3.new(1.5, 1.5, 1)
368
 
369
local Weld = Instance.new("Weld", Camisa)
370
Weld.Part0 = Character.Torso
371
Weld.Part1 = Camisa
372
Weld.C1 = CFrame.new(0, 0, 0)
373
----------------------------------------
374
local p = game.Players.LocalPlayer
375
local char = p.Character
376
local mouse = p:GetMouse()
377
local larm = char["Left Arm"]
378
local rarm = char["Right Arm"]
379
local lleg = char["Left Leg"]
380
local rleg = char["Right Leg"]
381
local hed = char.Head
382
local torso = char.Torso
383
local hum = char.Humanoid
384
local cam = game.Workspace.CurrentCamera
385
local root = char.HumanoidRootPart
386
local rj = root.RootJoint
387
local deb = false
388
local shot = 0
389
local stanceToggle = "Idle1"
390
local l = game:GetService("Lighting")
391
local rs = game:GetService("RunService").RenderStepped
392
local hb = game:GetService("RunService").Heartbeat
393
local Stepped = game:GetService("RunService").Stepped
394
math.randomseed(os.time())
395
hum.JumpPower = 100
396
hed.face:Remove()
397
----------------------------------------------------
398
fat = Instance.new("BindableEvent",script)
399
fat.Name = "Heartbeat"
400
401
script:WaitForChild("Heartbeat")
402
403
frame = 1/30
404
tf = 0
405
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
406
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
407
lastframe = tick()
408
script.Heartbeat:Fire() --ayy lmao
409
410
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
411
	tf = tf + s
412
	if tf >= frame then
413
		if allowframeloss then
414
			script.Heartbeat:Fire()
415
			lastframe=tick()
416
		else
417
			--print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
418
			for i=1, math.floor(tf/frame) do
419
				script.Heartbeat:Fire()
420
			end
421
			lastframe=tick()
422
		end
423
		if tossremainder then
424
			tf = 0
425
		else
426
			tf = tf - frame * math.floor(tf/frame)
427
		end
428
	end
429
end)
430
----------------------------------------------------
431
for i,v in pairs(char:children()) do
432
    if v:IsA("Hat") then
433
        v:Destroy()
434
    end
435
end
436
for i,v in pairs (hed:GetChildren()) do
437
	if v:IsA("Sound") then
438
		v:Destroy()
439
	end
440
end
441
----------------------------------------------------
442
Debounces = {
443
CanAttack = true;
444
CanJoke = true;
445
NoIdl = false;
446
Slashing = false;
447
Slashed = false;
448
ks = false;
449
}
450
----------------------------------------------------
451
function weld5(part0, part1, c0, c1)
452
    weeld=Instance.new("Weld", part0)
453
    weeld.Part0=part0
454
    weeld.Part1=part1
455
    weeld.C0=c0
456
    weeld.C1=c1
457
    return weeld
458
end
459
----------------------------------------------------
460
function NewPart(prnt,siz,cf,trans,anc,mat,col)
461
	local prt=Instance.new("Part")
462
	prt.Parent=prnt
463
	prt.Name="Part"
464
	prt.Size=siz
465
	prt.CanCollide=false
466
	prt.Anchored=anc
467
	prt.Locked=true
468
	prt.Transparency = trans
469
	prt.TopSurface=10
470
	prt.BottomSurface=10
471
	prt.FrontSurface=10
472
	prt.BackSurface=10
473
	prt.LeftSurface=10
474
	prt.RightSurface=10
475
	prt:BreakJoints()
476
	prt.CFrame=cf or CFrame.new(30,10,30)
477
	prt.Material=mat
478
	prt.BrickColor=BrickColor.new(col)
479
	m=Instance.new("SpecialMesh",prt)
480
	m.MeshType=6
481
	return prt
482
end
483
----------------------------------------------------
484
function lerp(a, b, t) -- Linear interpolation
485
	return a + (b - a)*t
486
end
487
 
488
function slerp(a, b, t) --Spherical interpolation
489
	dot = a:Dot(b)
490
	if dot > 0.99999 or dot < -0.99999 then
491
		return t <= 0.5 and a or b
492
	else
493
		r = math.acos(dot)
494
		return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
495
	end
496
end
497
 
498
function matrixInterpolate(a, b, t)
499
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
500
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
501
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
502
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
503
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
504
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
505
	local t = v1:Dot(v2)
506
	if not (t < 0 or t == 0 or t > 0) then 	-- Failsafe
507
		return CFrame.new()
508
	end
509
	return CFrame.new(
510
	v0.x, v0.y, v0.z,
511
	v1.x, v1.y, v1.z,
512
	v2.x, v2.y, v2.z,
513
	v3.x, v3.y, v3.z)
514
end
515
----------------------------------------------------
516
function genWeld(a,b)
517
    local w = Instance.new("Weld",a)
518
    w.Part0 = a
519
    w.Part1 = b
520
    return w
521
end
522
function weld(a, b)
523
    local weld = Instance.new("Weld")
524
    weld.Name = "W"
525
    weld.Part0 = a
526
    weld.Part1 = b
527
    weld.C0 = a.CFrame:inverse() * b.CFrame
528
    weld.Parent = a
529
    return weld;
530
end
531
----------------------------------------------------
532
function Lerp(c1,c2,al)
533
	local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
534
	local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
535
	for i,v in pairs(com1) do 
536
		com1[i] = v+(com2[i]-v)*al
537
	end
538
	return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
539
end
540
----------------------------------------------------
541
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
542
	local wld = Instance.new("Weld", wp1)
543
	wld.Part0 = wp0
544
	wld.Part1 = wp1
545
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
546
end
547
----------------------------------------------------
548
newWeld(torso, larm, -1.5, 0.5, 0)
549
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
550
newWeld(torso, rarm, 1.5, 0.5, 0)
551
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
552
newWeld(torso, hed, 0, 1.5, 0)
553
newWeld(torso, lleg, -0.5, -1, 0)
554
lleg.Weld.C1 = CFrame.new(0, 1, 0)
555
newWeld(torso, rleg, 0.5, -1, 0)
556
rleg.Weld.C1 = CFrame.new(0, 1, 0)
557
newWeld(root, torso, 0, -1, 0)
558
torso.Weld.C1 = CFrame.new(0, -1, 0)
559
----------------------------------------------------
560
z = Instance.new("Sound",char) --Smile: print("â?º")
561
z.SoundId = "rbxassetid://0"--410761150, 411368002
562
z.Looped = true
563
z.Pitch = 1
564
z.Volume = 1
565
wait(0.1)
566
z:Play()
567
----------------------------------------------------
568
New = function(Object, Parent, Name, Data)
569
	local Object = Instance.new(Object)
570
	for Index, Value in pairs(Data or {}) do
571
		Object[Index] = Value
572
	end
573
	Object.Parent = Parent
574
	Object.Name = Name
575
	return Object
576
end
577
----------------------------------------------------
578
--Left Arm
579
m = Instance.new("Model")
580
m.Name = "LeftArm"
581
582
p4 = Instance.new("Part", m)
583
p4.BrickColor = BrickColor.new("Really black")
584
p4.Material = Enum.Material.SmoothPlastic
585
p4.Name = "LeftArmPlate"
586
p4.Size = Vector3.new(1, 2, 1)
587
p4.Transparency = 1
588
p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
589
p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
590
p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
591
p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
592
p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
593
p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
594
b4 = Instance.new("SpecialMesh", p4)
595
b4.MeshType = Enum.MeshType.Brick
596
b4.Name = "Mesh"
597
b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
598
599
600
601
602
603
w1 = Instance.new("Weld", p1)
604
w1.Name = "Part_Weld"
605
w1.Part0 = p1
606
w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
607
w1.Part1 = p2
608
w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
609
w2 = Instance.new("Weld", p2)
610
w2.Name = "Part_Weld"
611
w2.Part0 = p2
612
w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
613
w2.Part1 = p3
614
w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
615
w3 = Instance.new("Weld", p3)
616
w3.Name = "LeftArmPlate_Weld"
617
w3.Part0 = p3
618
w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
619
w3.Part1 = p4
620
w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
621
w4 = Instance.new("Weld", p4)
622
w4.Name = "Part_Weld"
623
w4.Part0 = p4
624
w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
625
w4.Part1 = p5
626
w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
627
w5 = Instance.new("Weld", p5)
628
w5.Name = "Part_Weld"
629
w5.Part0 = p5
630
w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
631
w5.Part1 = p6
632
w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
633
w6 = Instance.new("Weld", p6)
634
w6.Name = "Part_Weld"
635
w6.Part0 = p6
636
w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
637
w6.Part1 = p7
638
w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
639
w7 = Instance.new("Weld", p7)
640
w7.Name = "Part_Weld"
641
w7.Part0 = p7
642
w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
643
w7.Part1 = p8
644
w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
645
w8 = Instance.new("Weld", p8)
646
w8.Name = "Part_Weld"
647
w8.Part0 = p8
648
w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
649
w8.Part1 = p9
650
w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
651
w9 = Instance.new("Weld", p9)
652
w9.Name = "Part_Weld"
653
w9.Part0 = p9
654
w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
655
w9.Part1 = p10
656
w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
657
w10 = Instance.new("Weld", p10)
658
w10.Name = "Part_Weld"
659
w10.Part0 = p10
660
w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
661
w10.Part1 = p11
662
w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
663
w11 = Instance.new("Weld", p11)
664
w11.Name = "Part_Weld"
665
w11.Part0 = p11
666
w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
667
w11.Part1 = p12
668
w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
669
w12 = Instance.new("Weld", p12)
670
w12.Name = "Part_Weld"
671
w12.Part0 = p12
672
w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
673
w12.Part1 = p13
674
w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
675
w13 = Instance.new("Weld", p13)
676
w13.Name = "Part_Weld"
677
w13.Part0 = p13
678
w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
679
w13.Part1 = p14
680
w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
681
w14 = Instance.new("Weld", p14)
682
w14.Name = "Part_Weld"
683
w14.Part0 = p14
684
w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
685
w14.Part1 = p15
686
w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
687
w15 = Instance.new("Weld", p15)
688
w15.Name = "Part_Weld"
689
w15.Part0 = p15
690
w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
691
w15.Part1 = p16
692
w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
693
694
m.Parent = larm
695
m:MakeJoints()
696
----------------------------------------------------
697
local cor = Instance.new("Part", larm.LeftArm)
698
cor.Name = "Thingy"
699
cor.Locked = true
700
cor.BottomSurface = 0
701
cor.CanCollide = false
702
cor.Size = Vector3.new(1, 1, 1)
703
cor.Transparency = 1
704
cor.TopSurface = 0
705
corw = Instance.new("Weld", cor)
706
corw.Part0 = larm
707
corw.Part1 = cor
708
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
709
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
710
weld1 = Instance.new("Weld", larm.LeftArm)
711
weld1.Part0 = cor
712
weld1.Part1 = larm.LeftArm.LeftArmPlate
713
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
714
--Right Arm
715
m2 = Instance.new("Model")
716
m2.Name = "RightArm"
717
718
p7 = Instance.new("Part", m2)
719
p7.BrickColor = BrickColor.new("Institutional white")
720
p7.Material = Enum.Material.SmoothPlastic
721
p7.Transparency = 1
722
p7.Name = "RightArmPlate"
723
p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
724
p7.FormFactor = Enum.FormFactor.Symmetric
725
p7.Size = Vector3.new(1, 2, 1)
726
p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
727
p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
728
p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
729
p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
730
p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
731
p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
732
b7 = Instance.new("SpecialMesh", p7)
733
b7.MeshType = Enum.MeshType.Brick
734
b7.Name = "Mesh"
735
b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
736
737
738
w1 = Instance.new("Weld", p1)
739
w1.Name = "Part_Weld"
740
w1.Part0 = p1
741
w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
742
w1.Part1 = p2
743
w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
744
w2 = Instance.new("Weld", p2)
745
w2.Name = "Part_Weld"
746
w2.Part0 = p2
747
w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
748
w2.Part1 = p3
749
w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
750
w3 = Instance.new("Weld", p3)
751
w3.Name = "Part_Weld"
752
w3.Part0 = p3
753
w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
754
w3.Part1 = p4
755
w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
756
w4 = Instance.new("Weld", p4)
757
w4.Name = "Part_Weld"
758
w4.Part0 = p4
759
w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
760
w4.Part1 = p5
761
w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
762
w5 = Instance.new("Weld", p5)
763
w5.Name = "Part_Weld"
764
w5.Part0 = p5
765
w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
766
w5.Part1 = p6
767
w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
768
w6 = Instance.new("Weld", p6)
769
w6.Name = "RightArmPlate_Weld"
770
w6.Part0 = p6
771
w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
772
w6.Part1 = p7
773
w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
774
w7 = Instance.new("Weld", p7)
775
w7.Name = "Part_Weld"
776
w7.Part0 = p7
777
w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
778
w7.Part1 = p8
779
w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
780
w8 = Instance.new("Weld", p8)
781
w8.Name = "Part_Weld"
782
w8.Part0 = p8
783
w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
784
w8.Part1 = p9
785
w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
786
w9 = Instance.new("Weld", p9)
787
w9.Name = "Part_Weld"
788
w9.Part0 = p9
789
w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
790
w9.Part1 = p10
791
w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
792
w10 = Instance.new("Weld", p10)
793
w10.Name = "Part_Weld"
794
w10.Part0 = p10
795
w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
796
w10.Part1 = p11
797
w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
798
w11 = Instance.new("Weld", p11)
799
w11.Name = "Part_Weld"
800
w11.Part0 = p11
801
w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
802
w11.Part1 = p12
803
w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
804
w12 = Instance.new("Weld", p12)
805
w12.Name = "Part_Weld"
806
w12.Part0 = p12
807
w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
808
w12.Part1 = p13
809
w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
810
w13 = Instance.new("Weld", p13)
811
w13.Name = "Part_Weld"
812
w13.Part0 = p13
813
w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
814
w13.Part1 = p14
815
w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
816
w14 = Instance.new("Weld", p14)
817
w14.Name = "Part_Weld"
818
w14.Part0 = p14
819
w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
820
w14.Part1 = p15
821
w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
822
w15 = Instance.new("Weld", p15)
823
w15.Name = "Part_Weld"
824
w15.Part0 = p15
825
w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
826
w15.Part1 = p16
827
w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
828
w16 = Instance.new("Weld", p16)
829
w16.Name = "Part_Weld"
830
w16.Part0 = p16
831
w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
832
w16.Part1 = p17
833
w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
834
w17 = Instance.new("Weld", p17)
835
w17.Name = "Part_Weld"
836
w17.Part0 = p17
837
w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
838
w17.Part1 = p18
839
w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
840
w18 = Instance.new("Weld", p18)
841
w18.Name = "Part_Weld"
842
w18.Part0 = p18
843
w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
844
w18.Part1 = p19
845
w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
846
m2.Parent = rarm
847
m2:MakeJoints()
848
----------------------------------------------------
849
local cor2 = Instance.new("Part", rarm.RightArm)
850
cor2.Name = "Thingy"
851
cor2.Locked = true
852
cor2.BottomSurface = 0
853
cor2.CanCollide = false
854
cor2.Size = Vector3.new(1, 1, 1)
855
cor2.Transparency = 1
856
cor2.TopSurface = 0
857
corw2 = Instance.new("Weld", cor2)
858
corw2.Part0 = rarm
859
corw2.Part1 = cor2
860
corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
861
corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
862
weld2 = Instance.new("Weld", rarm.RightArm)
863
weld2.Part0 = cor2
864
weld2.Part1 = rarm.RightArm.RightArmPlate
865
weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
866
867
868
--Zyrodoxa
869
m8 = Instance.new("Model")
870
m8.Name = "Zyrodoxa"
871
872
p16 = Instance.new("Part", m8)
873
p16.BrickColor = BrickColor.new("Instutional white")
874
p16.Material = Enum.Material.Metal
875
p16.Name = "Handle"
876
p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
877
p16.CanCollide = false
878
p16.Locked = true
879
p16.FormFactor = Enum.FormFactor.Custom
880
p16.Size = Vector3.new(0, 0, 0)
881
p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
882
p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
883
p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
884
p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
885
p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
886
p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
887
b16 = Instance.new("BlockMesh", p16)
888
b16.Name = "Mesh"
889
b16.Scale = Vector3.new(0, 0, 0)
890
891
w16 = Instance.new("Weld", p16)
892
w16.Name = "Block_Weld"
893
w16.Part0 = p16
894
w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
895
w16.Part1 = p17
896
w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
897
898
m8.Parent = rarm
899
m8:MakeJoints()
900
----------------------------------------------------
901
local cor8 = Instance.new("Part", rarm.Zyrodoxa)
902
cor8.Name = "Thingy"
903
cor8.Locked = true
904
cor8.BottomSurface = 0
905
cor8.CanCollide = false
906
cor8.Size = Vector3.new(1, 1, 1)
907
cor8.Transparency = 1
908
cor8.TopSurface = 0
909
corw8 = Instance.new("Weld", cor8)
910
corw8.Part0 = rarm
911
corw8.Part1 = cor8
912
corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
913
corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
914
weld8 = Instance.new("Weld", rarm.Zyrodoxa)
915
weld8.Part0 = cor8
916
weld8.Part1 = rarm.Zyrodoxa.Handle
917
weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
918
----------------------------------------------------
919
models = {m,m2,m3,m4,m5,m6,m7,m8}
920
parts = {}
921
Stepped:connect(function()
922
	for i,v in pairs(models) do
923
		for _, a in pairs(v:GetChildren()) do
924
			if v:IsA("Part") and v.Name ~= "Thingy" then
925
				table.insert(parts, a)
926
				for i,v in pairs(parts) do
927
					v.CanCollide = false
928
				end
929
			end
930
		end
931
	end
932
end)
933
----------------------------------------------------
934
local animpose = "Idle1"
935
local lastanimpose = "Idle1"
936
local grab = false
937
local Smooth = 1
938
local sine = 0
939
local change = 1
940
local val = 0
941
local ffing = false
942
----------------------------------------------------
943
--[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
944
945
function FindHumanoids()
946
	local function c_region(Position, Size)
947
		local SizeOffset = Size/2
948
	 	local Point1 = Position - SizeOffset
949
   		local Point2 = Position + SizeOffset
950
   		local a = Instance.new("Part", workspace)
951
   		a.Anchored = true
952
   		a.Size = Size
953
   		a.Position = Position
954
   		print("Hey!, I'm making a part!")
955
   		return Region3.new(Point1, Point2)
956
  	end
957
  	
958
    local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
959
    local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
960
    local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
961
    local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
962
    
963
    local regions = {a, b, c, d}
964
    
965
    local found_humanoids = {}
966
    local already_found = {char.Name}
967
    
968
    for _, region in pairs(regions) do
969
        for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
970
        	print(part, part.Parent, part.Name) ---nope
971
            if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
972
                local humanoid = part.Parent:FindFirstChild("Humanoid")
973
                local name = humanoid.Parent.Name
974
                local exists = false
975
                for _, n in pairs(already_found) do
976
                    if n == name then
977
                        exists = true
978
                    end
979
                end
980
                if not exists then
981
                    table.insert(already_found, name)
982
                    table.insert(found_humanoids, humanoid)
983
                end
984
            elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
985
                local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
986
                local name = humanoid.Parent.Parent.Name
987
                local exists = false
988
                for _, n in pairs(already_found) do
989
                    if n == name then
990
                        exists = true
991
                    end
992
                end
993
                if not exists then
994
                    table.insert(already_found, name)
995
                    table.insert(found_humanoids, humanoid)
996
                end
997
            end
998
        end
999
    end
1000
    return found_humanoids
1001
end
1002
1003
local humanoids = FindHumanoids()
1004
if #humanoids == 0 then
1005
	for i, v in pairs(humanoids) do
1006
		print(v.Parent.Name)
1007
		if Debounces.Slashing == true then
1008
			v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
1009
		elseif Debounces.Slashing == false then
1010
			wait()
1011
		end
1012
	end
1013
	wait(0.3)
1014
end]]--
1015
----------------------------------------------------
1016
--[[mouse.KeyDown:connect(function(key)
1017
	if key == "f" then
1018
		if Debounces.CanAttack == true then
1019
			Debounces.CanAttack = false
1020
			Debounces.NoIdl = true
1021
			Debounces.on = true
1022
			for i = 1, 20 do
1023
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1024
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1025
				CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
1026
				CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1027
				CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1028
				CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1029
				CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1030
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
1031
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1032
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
1033
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1034
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
1035
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
1036
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
1037
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
1038
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
1039
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
1040
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
1041
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
1042
				if Debounces.on == false then
1043
					break
1044
				end
1045
				fat.Event:wait()
1046
			end
1047
		end
1048
	end
1049
end)]]--
1050
----------------------------------------------------
1051
mod4 = Instance.new("Model",char)
1052
1053
ptez = {0.7, 0.8, 0.9, 1}
1054
1055
function FindNearestTorso(Position,Distance,SinglePlayer)
1056
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1057
        local List = {}
1058
        for i,v in pairs(workspace:GetChildren())do
1059
            if v:IsA("Model")then
1060
                if v:findFirstChild("Torso")then
1061
                    if v ~= char then
1062
                        if(v.Torso.Position -Position).magnitude <= Distance then
1063
                            table.insert(List,v)
1064
                        end 
1065
                    end 
1066
                end 
1067
            end 
1068
        end
1069
    return List
1070
end
1071
1072
function Slam()
1073
    local part=Instance.new('Part',mod4)
1074
    part.Anchored=true
1075
    part.CanCollide=false
1076
    part.FormFactor='Custom'
1077
    part.Size=Vector3.new(.2,.2,.2)
1078
    part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
1079
    part.Transparency=.7
1080
    part.BrickColor=BrickColor.new('Really black')
1081
    mesh=Instance.new('SpecialMesh',part)
1082
    mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
1083
    mesh.Scale=Vector3.new(3,3,3)
1084
    local part2=Instance.new('Part',mod4)
1085
    part2.Anchored=true
1086
    part2.CanCollide=false
1087
    part2.FormFactor='Custom'
1088
    part2.Size=Vector3.new(.2,.2,.2)
1089
    part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
1090
    part2.Transparency=.7
1091
    part2.BrickColor=BrickColor.new('Institutional white')
1092
    mesh2=Instance.new('SpecialMesh',part2)
1093
    mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
1094
    mesh2.Scale=Vector3.new(3,1.5,3)
1095
    x = Instance.new("Sound",larm)
1096
    x.SoundId = "http://www.roblox.com/asset/?id=142070127"
1097
    x.Pitch = ptez[math.random(1,#ptez)]
1098
    x.Volume = 1
1099
    wait(.1)
1100
    x1 = Instance.new("Sound",larm)
1101
    x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
1102
    x1.Pitch = ptez[math.random(1,#ptez)]
1103
    x1.Volume = 1
1104
    wait(.1)
1105
	x:Play()
1106
    x1:Play()
1107
    for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
1108
        if v:FindFirstChild('Humanoid') then
1109
            v.Humanoid:TakeDamage(math.random(30,45))
1110
        end
1111
    end
1112
    coroutine.resume(coroutine.create(function() 
1113
        for i=0,0.62,0.13 do
1114
            wait()
1115
            part.CFrame=part.CFrame
1116
            part.Transparency=i
1117
            mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
1118
            part2.CFrame=part2.CFrame
1119
            part2.Transparency=i
1120
            mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
1121
            end
1122
        part.Parent=nil
1123
        part2.Parent=nil
1124
        x:Destroy()
1125
    end))
1126
end
1127
----------------------------------------------------
1128
wPart = function(x,y,z,color,tr,cc,an,parent)
1129
    local wp = Instance.new('WedgePart',parent or Weapon)
1130
    wp.formFactor = 'Custom'
1131
    wp.Size = Vector3.new(x,y,z)
1132
    wp.BrickColor = BrickColor.new(color)
1133
    wp.CanCollide = cc
1134
    wp.Transparency = tr
1135
    wp.Anchored = an
1136
    wp.TopSurface,wp.BottomSurface = 0,0
1137
    return wp
1138
end
1139
1140
Mesh = function(par,num,x,y,z)
1141
    local msh = _
1142
    if num == 1 then
1143
        msh = Instance.new("CylinderMesh",par)
1144
    elseif num == 2 then
1145
        msh = Instance.new("SpecialMesh",par)
1146
        msh.MeshType = 3
1147
    elseif num == 3 then
1148
        msh = Instance.new("BlockMesh",par)
1149
    elseif num == 4 then
1150
        msh = Instance.new("SpecialMesh",par)
1151
        msh.MeshType = "Torso"
1152
    elseif type(num) == 'string' then
1153
        msh = Instance.new("SpecialMesh",par)
1154
        msh.MeshId = num
1155
    end 
1156
    msh.Scale = Vector3.new(x,y,z)
1157
    return msh
1158
end
1159
1160
local function CFrameFromTopBack(at, top, back)
1161
    local right = top:Cross(back)
1162
    return CFrame.new(at.x, at.y, at.z,
1163
    right.x, top.x, back.x,
1164
    right.y, top.y, back.y,
1165
    right.z, top.z, back.z)
1166
end
1167
1168
function Triangle(a, b, c)
1169
    local edg1 = (c-a):Dot((b-a).unit)
1170
    local edg2 = (a-b):Dot((c-b).unit)
1171
    local edg3 = (b-c):Dot((a-c).unit)
1172
    if edg1 <= (b-a).magnitude and edg1 >= 0 then
1173
        a, b, c = a, b, c
1174
    elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1175
        a, b, c = b, c, a
1176
    elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1177
        a, b, c = c, a, b
1178
    else 
1179
        print("unreachable")
1180
    end
1181
    local len1 = (c-a):Dot((b-a).unit)
1182
    local len2 = (b-a).magnitude - len1
1183
    local width = (a + (b-a).unit*len1 - c).magnitude
1184
    local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1185
    local list = {}
1186
    if len1 > 0.01 then
1187
        local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1188
        local sz = Vector3.new(0.2, width, len1)
1189
        w1.Size = sz
1190
        local sp = Mesh(w1,2,0,0,0)
1191
        sp.MeshType='Wedge'
1192
        sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
1193
        w1:BreakJoints()
1194
        w1.Anchored = true
1195
        w1.Transparency = 0.7
1196
        Spawn(function()
1197
            for i=0,1,0.1 do
1198
                fat.Event:wait()
1199
                w1.Transparency=w1.Transparency+0.03
1200
            end
1201
        end)
1202
        w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1203
        table.insert(list,w1)
1204
    end
1205
    if len2 > 0.01 then
1206
        local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1207
        local sz = Vector3.new(0.2, width, len2) 
1208
        w2.Size = sz
1209
        local sp = Mesh(w2,2,0,0,0)
1210
        sp.MeshType='Wedge'
1211
        sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
1212
        w2:BreakJoints()
1213
        w2.Anchored = true
1214
        w2.Transparency = 0.7
1215
        Spawn(function()
1216
            for i=0,1,0.1 do
1217
                fat.Event:wait()
1218
                w2.Transparency=w2.Transparency+0.03
1219
            end
1220
        end)
1221
        w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1222
        table.insert(list,w2)
1223
    end
1224
    return unpack(list)
1225
end
1226
1227
function trail(p,t,h)
1228
	Spawn(function()
1229
		local blcf = p.CFrame
1230
		local scfr = blcf
1231
		for i=1,t do
1232
			local blcf = p.CFrame
1233
			if scfr and (p.Position-scfr.p).magnitude > .1 then
1234
				local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1235
				if a then game.Debris:AddItem(a,1) end 
1236
				if b then game.Debris:AddItem(b,1) end
1237
				local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1238
				if a then game.Debris:AddItem(a,1) end 
1239
				if b then game.Debris:AddItem(b,1) end
1240
				scfr = blcf
1241
			elseif not scfr then
1242
				scfr = blcf
1243
			end
1244
			fat.Event:wait()
1245
		end
1246
		scfr=nil
1247
	end)
1248
end
1249
--trail(char.Sword.Blade,1e1000,5)
1250
----------------------------------------------------
1251
function Dmg()
1252
	local partofdeath = rarm.Zyrodoxa.Hitbox
1253
	local function CreateRegion3FromLocAndSize(Position, Size)
1254
		local SizeOffset = Size/2
1255
		local Point1 = Position - SizeOffset
1256
		local Point2 = Position + SizeOffset
1257
		return Region3.new(Point1, Point2)
1258
	end
1259
	local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
1260
	for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
1261
		Spawn(function()
1262
			if Debounces.Slashing == true and Debounces.Slashed == false then
1263
				Debounces.Slashed = true
1264
				ypcall(function()
1265
					local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
1266
					humanoid:TakeDamage(math.random(10,18))
1267
				end)
1268
				wait(.4)
1269
				Debounces.Slashed = false
1270
			end
1271
		end)
1272
	end
1273
end
1274
----------------------------------------------------
1275
pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
1276
ptz = {0.7, 0.8, 0.9, 1}
1277
idz = {"161006212", "161006195"}
1278
function attackone()
1279
	for i = 1, 13 do
1280
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1281
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
1282
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
1283
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
1284
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
1285
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
1286
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
1287
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
1288
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
1289
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
1290
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1291
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
1292
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1293
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
1294
		if Debounces.on == false then
1295
			break
1296
		end
1297
		fat.Event:wait()
1298
	end
1299
	trail(rarm.Zyrodoxa.Hitbox,20,2)
1300
	Debounces.Slashing = true
1301
	wait(0.2)
1302
	--[[z = Instance.new("Sound", hed)
1303
	z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
1304
	z.Pitch = ptz[math.random(1,#ptz)]
1305
	z.Volume = 1
1306
	wait(.01)
1307
	z:Play()]]--
1308
	for i = 1, 14 do
1309
		Dmg()
1310
		corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1311
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
1312
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
1313
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
1314
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
1315
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
1316
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
1317
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1318
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
1319
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1320
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1321
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
1322
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1323
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
1324
		if Debounces.on == false then break end
1325
		rs:wait()
1326
	end
1327
	Debounces.Slashing = false
1328
end
1329
function attacktwo()
1330
	Debounces.Slashing = true
1331
	for i = 1, 14 do
1332
		Dmg()
1333
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
1334
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
1335
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
1336
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1337
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
1338
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
1339
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
1340
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1341
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
1342
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1343
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
1344
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1345
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
1346
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1347
		if Debounces.on == false then
1348
			break
1349
		end
1350
		rs:wait()
1351
	end
1352
end
1353
----------------------------------------------------
1354
1355
----------------------------------------------------
1356
definition = 5
1357
bc = {}
1358
bezierparts = {}
1359
function NoOutline(Part)
1360
	Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
1361
end
1362
function draw(p,d)
1363
	for i=1,d do 
1364
		local t = i/d
1365
		bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
1366
	end
1367
1368
	Spawn(function() fat.Event:wait()
1369
		for i,v in pairs(bezierparts) do
1370
			v.Transparency = 1
1371
		end
1372
	end)
1373
end
1374
--local points = {larm.Position,rarn.Position,invisipart.Position}
1375
--draw(points,definition)
1376
1377
				fat.Event:wait()
1378
1379
			rpart = Instance.new("Part",rarm)
1380
			NoOutline(rpart)
1381
			rpart.Anchored = false
1382
			rpart.Size = Vector3.new(1,1,1)
1383
			rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
1384
			rpart.Transparency = 1
1385
			newWeld(rarm, rpart, 0, 0, 0)
1386
			rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1387
			lpart = Instance.new("Part",larm)
1388
			NoOutline(lpart)
1389
			lpart.Anchored = false
1390
			lpart.Size = Vector3.new(1,1,1)
1391
			lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
1392
			lpart.Transparency = 1
1393
			newWeld(larm, lpart, 0, 0, 0)
1394
			lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1395
			invisipart = Instance.new("Part",torso)
1396
			NoOutline(invisipart)
1397
			invisipart.Anchored = false
1398
			invisipart.Size = Vector3.new(1,1,1)
1399
			invisipart.Transparency = 1
1400
			invisipart.CFrame = torso.CFrame
1401
			newWeld(torso, invisipart, 0, 0, 0)
1402
			invisipart.Weld.C1 = CFrame.new(0, 0, 6)
1403
			table.insert(bezierparts, rpart)
1404
			table.insert(bezierparts, lpart)
1405
			table.insert(bezierparts, invisipart)
1406
			for i = 1, 40 do
1407
				local points = {lpart.Position,invisipart.Position,rpart.Position}
1408
				draw(points,definition)
1409
				--invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
1410
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
1411
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1412
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
1413
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1414
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
1415
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1416
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1417
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1418
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
1419
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1420
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
1421
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1422
				if Debounces.on == false then
1423
					break
1424
				end
1425
				fat.Event:wait()
1426
			end
1427
			for i,v in pairs(bezierparts) do
1428
				v:Destroy()
1429
			end
1430
			--draw(points,definition)
1431
			if Debounces.CanAttack == false then
1432
				Debounces.CanAttack = true
1433
				Debounces.NoIdl = false
1434
				Debounces.on = false
1435
			end
1436
1437
----------------------------------------------------
1438
----------------------------------------------------
1439
pt = {6.6, 6.8, 7, 7.2, 7.4}
1440
mouse.KeyDown:connect(function(key)
1441
    if key == "q" then
1442
        if Debounces.CanJoke == true then
1443
            Debounces.CanJoke = false
1444
            u = Instance.new("Sound",char)
1445
            u.SoundId = "http://www.roblox.com/asset/?id=261303790"
1446
            u.Pitch = pt[math.random(1,#pt)]
1447
            u.Volume = 0.3
1448
            u2 = Instance.new("Sound",char)
1449
            u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
1450
            u2.Pitch = u.Pitch
1451
            u2.Volume = 0.3
1452
            u3 = Instance.new("Sound",char)
1453
            u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
1454
            u3.Pitch = u.Pitch
1455
            u3.Volume = 0.3
1456
            wait(.01)
1457
            u:Play()
1458
            u2:Play()
1459
            u3:Play()
1460
            wait(1.5)
1461
            u:Destroy()
1462
            u2:Destroy()
1463
            u3:Destroy()
1464
            if Debounces.CanJoke == false then
1465
                Debounces.CanJoke = true
1466
            end
1467
        end
1468
    end
1469
end)
1470
----------------------------------------------------
1471
----------------------------------------------------
1472
mouse.KeyDown:connect(function(key)
1473
    if key == "j" then
1474
		if Debounces.CanJoke == true then
1475
			Debounces.CanJoke = false
1476
			z = Instance.new("Sound",hed)
1477
			z.SoundId = "rbxassetid://415859013"
1478
			z.Pitch = pitches[math.random(1,#pitches)]
1479
			z.Volume = 1
1480
			wait()
1481
			z:Play()
1482
			wait(2)
1483
			z:Destroy()
1484
			if Debounces.CanJoke == false then
1485
				Debounces.CanJoke = true
1486
			end
1487
		end
1488
	end
1489
end)
1490
1491
----------------------------------------------------
1492
Grab = false
1493
mouse.KeyDown:connect(function(key)
1494
    if key == "e" then
1495
        Debounces.on = true
1496
        Debounces.NoIdl = true
1497
		Debounces.ks = true
1498
        if Grab == false then
1499
        gp = nil
1500
        for i = 1, 20 do
1501
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1502
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1503
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
1504
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1505
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
1506
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1507
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
1508
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1509
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
1510
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1511
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
1512
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1513
			if Debounces.on == false then break end
1514
            fat.Event:wait()
1515
        end
1516
        con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
1517
		ht = hit.Parent
1518
			for i,v in pairs(ht:GetChildren()) do 
1519
				if v:IsA("Part") then
1520
					v.CanCollide = false
1521
					v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
1522
				end
1523
			end
1524
			hum1=ht:FindFirstChild('Humanoid')
1525
			if hum1 ~= nil then
1526
				if Debounces.ks==true then
1527
					z = Instance.new("Sound",hed)
1528
					z.SoundId = "rbxassetid://169380525"
1529
					z.Volume = 1
1530
					z:Play()
1531
					Debounces.ks=false
1532
				end
1533
				hum1.PlatformStand=true
1534
				hum1:ChangeState'Physics'
1535
				gp = ht
1536
				Grab = true
1537
				asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
1538
				asd.Parent = larm
1539
				asd.Name = "asd"
1540
				asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
1541
				stanceToggle = "Grabbed"
1542
			--[[elseif hum1 == nil then
1543
				con1:disconnect()
1544
				wait() return]]--
1545
			end
1546
        end)
1547
        for i = 1, 20 do
1548
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1549
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1550
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
1551
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1552
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
1553
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1554
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
1555
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1556
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
1557
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1558
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
1559
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1560
			if Debounces.on == false then break end
1561
            fat.Event:wait()
1562
        end
1563
		con1:disconnect()
1564
		Debounces.on = false
1565
		Debounces.NoIdl = false
1566
		elseif Grab == true then
1567
        Grab = false
1568
			--[[for i = 1, 16 do
1569
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
1570
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
1571
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
1572
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
1573
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
1574
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1575
			cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
1576
			if Debounces.on == false then end
1577
			rs:wait()
1578
		end]]--
1579
			for i = 1, 16 do
1580
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
1581
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
1582
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
1583
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
1584
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
1585
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1586
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
1587
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1588
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
1589
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
1590
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1591
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1592
			if Debounces.on == false then end
1593
			rs:wait()
1594
		end
1595
		for i = 1, 12 do
1596
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
1597
            rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1598
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
1599
            larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1600
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
1601
            hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1602
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
1603
            torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
1604
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
1605
            lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
1606
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
1607
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
1608
			if Debounces.on == false then end
1609
			rs:wait()
1610
		end
1611
		Slam()
1612
		if gp ~= nil then
1613
			for i,v in pairs(larm:GetChildren()) do
1614
				if v.Name == "asd" and v:IsA("Weld") then
1615
					v:Remove()
1616
				end
1617
				if v:IsA("Part") then
1618
					v.CanCollide = true
1619
					v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
1620
				end
1621
			end
1622
		end
1623
		stanceToggle = "Idle1"
1624
        --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
1625
        bv.maxForce = Vector3.new(400000, 400000, 400000)
1626
        bv.P = 125000
1627
        bv.velocity = char.Head.CFrame.lookVector * 200]]--
1628
        ht=nil
1629
        Debounces.on = false
1630
        Debounces.NoIdl = false
1631
        elseif ht == nil then wait()
1632
			Grab = false
1633
			Debounces.on = false
1634
			Debounces.NoIdl = false
1635
        end
1636
    end
1637
end)
1638
----------------------------------------------------
1639
Change = false
1640
mouse.KeyDown:connect(function(key)
1641
    if key == "n" then
1642
        if Change == false then
1643
            Change = true
1644
        stanceToggle = "Idle2"
1645
    elseif Change == true then
1646
        Change = false
1647
        stanceToggle = "Idle1"
1648
        end
1649
    end
1650
end)
1651
----------------------------------------------------
1652
mouse.KeyDown:connect(function(key)
1653
    if string.byte(key) == 52 then
1654
		Swing = 2
1655
        char.Humanoid.WalkSpeed = 28
1656
    end
1657
end)
1658
mouse.KeyUp:connect(function(key)
1659
    if string.byte(key) == 52 then
1660
		Swing = 1
1661
        char.Humanoid.WalkSpeed = 16
1662
    end
1663
end)
1664
----------------------------------------------------
1665
1666
jump = false
1667
rs:connect(function()
1668
	if char.Humanoid.Jump == true then
1669
		jump = true
1670
	else
1671
		jump = false
1672
	end
1673
	char.Humanoid.FreeFalling:connect(function(f)
1674
		if f then
1675
			ffing = true
1676
		else
1677
			ffing = false
1678
		end
1679
	end)
1680
	sine = sine + change
1681
	if jump == true then
1682
		animpose = "Jumping"
1683
	elseif ffing == true then
1684
		animpose = "Freefalling"
1685
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
1686
		animpose = "Idle"
1687
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
1688
		animpose = "Walking"
1689
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
1690
		animpose = "Running"
1691
	end
1692
	RightLeg = CFrame.new(0.5,-1,0)
1693
	LeftLeg = CFrame.new(-0.5,-1,0)
1694
1695
	lefth = (torso.CFrame*LeftLeg)
1696
	righth = (torso.CFrame*RightLeg)
1697
1698
	speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
1699
1700
	TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
1701
1702
	local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
1703
	local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
1704
	if animpose ~= lastanimpose then
1705
		sine = 0
1706
		if Debounces.NoIdl == false then
1707
			if stanceToggle == "Idle1" then
1708
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
1709
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
1710
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
1711
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
1712
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
1713
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
1714
			elseif stanceToggle == "Idle2" then
1715
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
1716
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
1717
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
1718
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
1719
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
1720
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
1721
			end
1722
			fat.Event:wait()
1723
		end
1724
		else
1725
	end
1726
	lastanimpose = animpose
1727
	if Debounces.NoIdl == false then
1728
		if animpose == "Idle" then
1729
			change = 0.5
1730
			if stanceToggle == "Idle1" then
1731
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1732
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
1733
1734
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
1735
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1736
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
1737
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1738
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
1739
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
1740
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
1741
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
1742
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
1743
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
1744
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
1745
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
1746
			elseif stanceToggle == "Idle2" then
1747
1748
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1749
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
1750
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
1751
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
1752
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
1753
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
1754
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
1755
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
1756
				--hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
1757
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1758
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
1759
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
1760
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
1761
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
1762
			elseif stanceToggle == "Grabbed" then
1763
				grab = true
1764
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1765
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1766
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
1767
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1768
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
1769
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1770
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
1771
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1772
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
1773
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
1774
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
1775
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1776
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1777
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1778
			end
1779
		elseif animpose == "Walking" then
1780
			if stanceToggle == "Grabbed" then
1781
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1782
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1783
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1784
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1785
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
1786
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1787
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
1788
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
1789
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
1790
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
1791
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
1792
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
1793
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1794
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
1795
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1796
			elseif stanceToggle ~= "Grabbed" then
1797
				change = 1
1798
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1799
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1800
		
1801
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1802
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1803
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1804
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1805
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
1806
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
1807
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
1808
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
1809
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
1810
				--lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
1811
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
1812
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1813
				--rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
1814
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
1815
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1816
			end
1817
		elseif animpose == "Running" then
1818
			change = 1
1819
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1820
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1821
1822
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
1823
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1824
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
1825
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1826
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
1827
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
1828
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
1829
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1830
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
1831
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1832
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
1833
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1834
		elseif animpose == "Jumping" then
1835
1836
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1837
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1838
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
1839
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1840
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
1841
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1842
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
1843
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
1844
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1845
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1846
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1847
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1848
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1849
		elseif animpose == "Freefalling" then
1850
1851
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1852
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1853
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
1854
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1855
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
1856
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1857
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
1858
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
1859
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1860
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
1861
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1862
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
1863
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1864
		end
1865
	end
1866
end)
1867
hum.MaxHealth = math.huge
1868
wait(3)
1869
hum.Health = math.huge