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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
51 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
52 | end | |
53 | for _,t in pairs(CAS.Actions) do | |
54 | for _,k in pairs(t.Keys) do | |
55 | if k==io.KeyCode then | |
56 | t.Function(t.Name,io.UserInputState,io) | |
57 | end | |
58 | end | |
59 | end | |
60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
62 | end | |
63 | end) | |
64 | Event.Parent = NLS([==[ | |
65 | local Player = game:GetService("Players").LocalPlayer | |
66 | local Event = script:WaitForChild("UserInput_Event") | |
67 | local Mouse = Player:GetMouse() | |
68 | local UIS = game:GetService("UserInputService") | |
69 | local input = function(io,a) | |
70 | if a then return end | |
71 | --Since InputObject is a client-side instance, we create and pass table instead | |
72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
73 | end | |
74 | UIS.InputBegan:Connect(input) | |
75 | UIS.InputEnded:Connect(input) | |
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | ||
86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
87 | --Real game object | |
88 | local _rg = game | |
89 | ||
90 | --Metatable for fake service | |
91 | local fsmt = { | |
92 | __index = function(self,k) | |
93 | local s = rawget(self,"_RealService") | |
94 | if s then | |
95 | return typeof(s[k])=="function" | |
96 | and function(_,...)return s[k](s,...)end or s[k] | |
97 | end | |
98 | end, | |
99 | __newindex = function(self,k,v) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then s[k]=v end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return rawget(self,s) or _rg:GetService(s) | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | RunService = FakeService({ | |
120 | _btrs = {}, | |
121 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
122 | BindToRenderStep = function(self,name,_,fun) | |
123 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
124 | end, | |
125 | UnbindFromRenderStep = function(self,name) | |
126 | self._btrs[name]:Disconnect() | |
127 | end, | |
128 | },"RunService") | |
129 | } | |
130 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
131 | g.service = g.GetService | |
132 | FakeService(g,game) | |
133 | --Changing owner to fake player object to support owner:GetMouse() | |
134 | game,owner = g,g.Players.LocalPlayer | |
135 | end | |
136 | ||
137 | --Ragdoll death script by Rufus14 (pure copy paste from my bow) | |
138 | function ragdollkill(character) | |
139 | local victimshumanoid = character:findFirstChildOfClass("Humanoid") | |
140 | if not character:findFirstChild("UpperTorso") then | |
141 | character.Archivable = true | |
142 | for i,v in pairs(character:GetChildren()) do | |
143 | if v.ClassName == "Sound" then | |
144 | v:remove() | |
145 | end | |
146 | for q,w in pairs(v:GetChildren()) do | |
147 | if w.ClassName == "Sound" then | |
148 | w:remove() | |
149 | end | |
150 | end | |
151 | end | |
152 | stand2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) | |
153 | stand2.SoundId = "rbxassetid://3168463046" | |
154 | stand2.Volume = 10 | |
155 | local ragdoll = character:Clone() | |
156 | ragdoll:findFirstChildOfClass("Humanoid").Health = 0 | |
157 | if ragdoll:findFirstChild("Health") then | |
158 | if ragdoll:findFirstChild("Health").ClassName == "Script" then | |
159 | ragdoll:findFirstChild("Health").Disabled = true | |
160 | end | |
161 | end | |
162 | for i,v in pairs(character:GetChildren()) do | |
163 | if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
164 | v:destroy() | |
165 | end | |
166 | end | |
167 | for i,v in pairs(character:GetChildren()) do | |
168 | if v.ClassName == "Accessory" then | |
169 | local attachment1 = v.Handle:findFirstChildOfClass("Attachment") | |
170 | if attachment1 then | |
171 | for q,w in pairs(character:GetChildren()) do | |
172 | if w.ClassName == "Part" then | |
173 | local attachment2 = w:findFirstChild(attachment1.Name) | |
174 | if attachment2 then | |
175 | local hinge = Instance.new("HingeConstraint", v.Handle) | |
176 | hinge.Attachment0 = attachment1 | |
177 | hinge.Attachment1 = attachment2 | |
178 | hinge.LimitsEnabled = true | |
179 | hinge.LowerAngle = 0 | |
180 | hinge.UpperAngle = 0 | |
181 | end | |
182 | end | |
183 | end | |
184 | end | |
185 | end | |
186 | end | |
187 | ragdoll.Parent = workspace | |
188 | if ragdoll:findFirstChild("Right Arm") then | |
189 | local glue = Instance.new("Glue", ragdoll.Torso) | |
190 | glue.Part0 = ragdoll.Torso | |
191 | glue.Part1 = ragdoll:findFirstChild("Right Arm") | |
192 | glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
193 | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
194 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Arm")) | |
195 | limbcollider.Size = Vector3.new(1.4,1,1) | |
196 | limbcollider.Shape = "Cylinder" | |
197 | limbcollider.Transparency = 1 | |
198 | limbcollider.Name = "LimbCollider" | |
199 | local limbcolliderweld = Instance.new("Weld", limbcollider) | |
200 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Arm") | |
201 | limbcolliderweld.Part1 = limbcollider | |
202 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
203 | end | |
204 | if ragdoll:findFirstChild("Left Arm") then | |
205 | local glue = Instance.new("Glue", ragdoll.Torso) | |
206 | glue.Part0 = ragdoll.Torso | |
207 | glue.Part1 = ragdoll:findFirstChild("Left Arm") | |
208 | glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
209 | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
210 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Arm")) | |
211 | limbcollider.Size = Vector3.new(1.4,1,1) | |
212 | limbcollider.Shape = "Cylinder" | |
213 | limbcollider.Name = "LimbCollider" | |
214 | limbcollider.Transparency = 1 | |
215 | local limbcolliderweld = Instance.new("Weld", limbcollider) | |
216 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Arm") | |
217 | limbcolliderweld.Part1 = limbcollider | |
218 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
219 | end | |
220 | if ragdoll:findFirstChild("Left Leg") then | |
221 | local glue = Instance.new("Glue", ragdoll.Torso) | |
222 | glue.Part0 = ragdoll.Torso | |
223 | glue.Part1 = ragdoll:findFirstChild("Left Leg") | |
224 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
225 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
226 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Leg")) | |
227 | limbcollider.Size = Vector3.new(1.4,1,1) | |
228 | limbcollider.Shape = "Cylinder" | |
229 | limbcollider.Name = "LimbCollider" | |
230 | limbcollider.Transparency = 1 | |
231 | local limbcolliderweld = Instance.new("Weld", limbcollider) | |
232 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Leg") | |
233 | limbcolliderweld.Part1 = limbcollider | |
234 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
235 | end | |
236 | if ragdoll:findFirstChild("Right Leg") then | |
237 | local glue = Instance.new("Glue", ragdoll.Torso) | |
238 | glue.Part0 = ragdoll.Torso | |
239 | glue.Part1 = ragdoll:findFirstChild("Right Leg") | |
240 | glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
241 | glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
242 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Leg")) | |
243 | limbcollider.Size = Vector3.new(1.4,1,1) | |
244 | limbcollider.Shape = "Cylinder" | |
245 | limbcollider.Name = "LimbCollider" | |
246 | limbcollider.Transparency = 1 | |
247 | local limbcolliderweld = Instance.new("Weld", limbcollider) | |
248 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Leg") | |
249 | limbcolliderweld.Part1 = limbcollider | |
250 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
251 | end | |
252 | if ragdoll:findFirstChild("Head") and ragdoll.Torso:findFirstChild("NeckAttachment") then | |
253 | local HeadAttachment = Instance.new("Attachment", ragdoll["Head"]) | |
254 | HeadAttachment.Position = Vector3.new(0, -0.5, 0) | |
255 | local connection = Instance.new('HingeConstraint', ragdoll["Head"]) | |
256 | connection.LimitsEnabled = true | |
257 | connection.Attachment0 = ragdoll.Torso.NeckAttachment | |
258 | connection.Attachment1 = HeadAttachment | |
259 | connection.UpperAngle = 60 | |
260 | connection.LowerAngle = -60 | |
261 | elseif ragdoll:findFirstChild("Head") and not ragdoll.Torso:findFirstChild("NeckAttachment") then | |
262 | local hedweld = Instance.new("Weld", ragdoll.Torso) | |
263 | hedweld.Part0 = ragdoll.Torso | |
264 | hedweld.Part1 = ragdoll.Head | |
265 | hedweld.C0 = CFrame.new(0,1.5,0) | |
266 | end | |
267 | game.Debris:AddItem(ragdoll, 30) | |
268 | wait(0.7) | |
269 | if ragdoll:findFirstChildOfClass("Humanoid") then | |
270 | ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true | |
271 | end | |
272 | if ragdoll:findFirstChild("HumanoidRootPart") then | |
273 | ragdoll:findFirstChild("HumanoidRootPart"):destroy() | |
274 | end | |
275 | elseif character:findFirstChild("UpperTorso") then | |
276 | character.Archivable = true | |
277 | for i,v in pairs(character:GetChildren()) do | |
278 | if v.ClassName == "Sound" then | |
279 | v:remove() | |
280 | end | |
281 | for q,w in pairs(v:GetChildren()) do | |
282 | if w.ClassName == "Sound" then | |
283 | w:remove() | |
284 | end | |
285 | end | |
286 | end | |
287 | local ragdoll = character:Clone() | |
288 | ragdoll:findFirstChildOfClass("Humanoid").Health = 0 | |
289 | if ragdoll:findFirstChild("Health") then | |
290 | if ragdoll:findFirstChild("Health").ClassName == "Script" then | |
291 | ragdoll:findFirstChild("Health").Disabled = true | |
292 | end | |
293 | end | |
294 | for i,v in pairs(character:GetChildren()) do | |
295 | if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" or v.ClassName == "MeshPart" then | |
296 | v:destroy() | |
297 | end | |
298 | end | |
299 | for i,v in pairs(character:GetChildren()) do | |
300 | if v.ClassName == "Accessory" then | |
301 | local attachment1 = v.Handle:findFirstChildOfClass("Attachment") | |
302 | if attachment1 then | |
303 | for q,w in pairs(character:GetChildren()) do | |
304 | if w.ClassName == "Part" or w.ClassName == "MeshPart" then | |
305 | local attachment2 = w:findFirstChild(attachment1.Name) | |
306 | if attachment2 then | |
307 | local hinge = Instance.new("HingeConstraint", v.Handle) | |
308 | hinge.Attachment0 = attachment1 | |
309 | hinge.Attachment1 = attachment2 | |
310 | hinge.LimitsEnabled = true | |
311 | hinge.LowerAngle = 0 | |
312 | hinge.UpperAngle = 0 | |
313 | end | |
314 | end | |
315 | end | |
316 | end | |
317 | end | |
318 | end | |
319 | ragdoll.Parent = workspace | |
320 | local Humanoid = ragdoll:findFirstChildOfClass("Humanoid") | |
321 | Humanoid.PlatformStand = true | |
322 | local function makeballconnections(limb, attachementone, attachmenttwo, twistlower, twistupper) | |
323 | local connection = Instance.new('BallSocketConstraint', limb) | |
324 | connection.LimitsEnabled = true | |
325 | connection.Attachment0 = attachementone | |
326 | connection.Attachment1 = attachmenttwo | |
327 | connection.TwistLimitsEnabled = true | |
328 | connection.TwistLowerAngle = twistlower | |
329 | connection.TwistUpperAngle = twistupper | |
330 | local limbcollider = Instance.new("Part", limb) | |
331 | limbcollider.Size = Vector3.new(0.1,1,1) | |
332 | limbcollider.Shape = "Cylinder" | |
333 | limbcollider.Transparency = 1 | |
334 | limbcollider:BreakJoints() | |
335 | local limbcolliderweld = Instance.new("Weld", limbcollider) | |
336 | limbcolliderweld.Part0 = limb | |
337 | limbcolliderweld.Part1 = limbcollider | |
338 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) | |
339 | end | |
340 | local function makehingeconnections(limb, attachementone, attachmenttwo, lower, upper) | |
341 | local connection = Instance.new('HingeConstraint', limb) | |
342 | connection.LimitsEnabled = true | |
343 | connection.Attachment0 = attachementone | |
344 | connection.Attachment1 = attachmenttwo | |
345 | connection.LimitsEnabled = true | |
346 | connection.LowerAngle = lower | |
347 | connection.UpperAngle = upper | |
348 | local limbcollider = Instance.new("Part", limb) | |
349 | limbcollider.Size = Vector3.new(0.1,1,1) | |
350 | limbcollider.Shape = "Cylinder" | |
351 | limbcollider.Transparency = 1 | |
352 | limbcollider:BreakJoints() | |
353 | local limbcolliderweld = Instance.new("Weld", limbcollider) | |
354 | limbcolliderweld.Part0 = limb | |
355 | limbcolliderweld.Part1 = limbcollider | |
356 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) | |
357 | end | |
358 | local HeadAttachment = Instance.new("Attachment", Humanoid.Parent.Head) | |
359 | HeadAttachment.Position = Vector3.new(0, -0.5, 0) | |
360 | makehingeconnections(Humanoid.Parent.Head, HeadAttachment, ragdoll.UpperTorso.NeckAttachment, -50, 50) | |
361 | makehingeconnections(Humanoid.Parent.LowerTorso, Humanoid.Parent.LowerTorso.WaistRigAttachment, Humanoid.Parent.UpperTorso.WaistRigAttachment, -50, 50) | |
362 | makeballconnections(Humanoid.Parent.LeftUpperArm, Humanoid.Parent.LeftUpperArm.LeftShoulderRigAttachment, Humanoid.Parent.UpperTorso.LeftShoulderRigAttachment, -200, 200, 180) | |
363 | makehingeconnections(Humanoid.Parent.LeftLowerArm, Humanoid.Parent.LeftLowerArm.LeftElbowRigAttachment, Humanoid.Parent.LeftUpperArm.LeftElbowRigAttachment, 0, -60) | |
364 | makehingeconnections(Humanoid.Parent.LeftHand, Humanoid.Parent.LeftHand.LeftWristRigAttachment, Humanoid.Parent.LeftLowerArm.LeftWristRigAttachment, -20, 20) | |
365 | -- | |
366 | makeballconnections(Humanoid.Parent.RightUpperArm, Humanoid.Parent.RightUpperArm.RightShoulderRigAttachment, Humanoid.Parent.UpperTorso.RightShoulderRigAttachment, -200, 200, 180) | |
367 | makehingeconnections(Humanoid.Parent.RightLowerArm, Humanoid.Parent.RightLowerArm.RightElbowRigAttachment, Humanoid.Parent.RightUpperArm.RightElbowRigAttachment, 0, -60) | |
368 | makehingeconnections(Humanoid.Parent.RightHand, Humanoid.Parent.RightHand.RightWristRigAttachment, Humanoid.Parent.RightLowerArm.RightWristRigAttachment, -20, 20) | |
369 | -- | |
370 | makeballconnections(Humanoid.Parent.RightUpperLeg, Humanoid.Parent.RightUpperLeg.RightHipRigAttachment, Humanoid.Parent.LowerTorso.RightHipRigAttachment, -80, 80, 80) | |
371 | makehingeconnections(Humanoid.Parent.RightLowerLeg, Humanoid.Parent.RightLowerLeg.RightKneeRigAttachment, Humanoid.Parent.RightUpperLeg.RightKneeRigAttachment, 0, 60) | |
372 | makehingeconnections(Humanoid.Parent.RightFoot, Humanoid.Parent.RightFoot.RightAnkleRigAttachment, Humanoid.Parent.RightLowerLeg.RightAnkleRigAttachment, -20, 20) | |
373 | -- | |
374 | makeballconnections(Humanoid.Parent.LeftUpperLeg, Humanoid.Parent.LeftUpperLeg.LeftHipRigAttachment, Humanoid.Parent.LowerTorso.LeftHipRigAttachment, -80, 80, 80) | |
375 | makehingeconnections(Humanoid.Parent.LeftLowerLeg, Humanoid.Parent.LeftLowerLeg.LeftKneeRigAttachment, Humanoid.Parent.LeftUpperLeg.LeftKneeRigAttachment, 0, 60) | |
376 | makehingeconnections(Humanoid.Parent.LeftFoot, Humanoid.Parent.LeftFoot.LeftAnkleRigAttachment, Humanoid.Parent.LeftLowerLeg.LeftAnkleRigAttachment, -20, 20) | |
377 | for i,v in pairs(Humanoid.Parent:GetChildren()) do | |
378 | if v.ClassName == "Accessory" then | |
379 | local attachment1 = v.Handle:findFirstChildOfClass("Attachment") | |
380 | if attachment1 then | |
381 | for q,w in pairs(Humanoid.Parent:GetChildren()) do | |
382 | if w.ClassName == "Part" then | |
383 | local attachment2 = w:findFirstChild(attachment1.Name) | |
384 | if attachment2 then | |
385 | local hinge = Instance.new("HingeConstraint", v.Handle) | |
386 | hinge.Attachment0 = attachment1 | |
387 | hinge.Attachment1 = attachment2 | |
388 | hinge.LimitsEnabled = true | |
389 | hinge.LowerAngle = 0 | |
390 | hinge.UpperAngle = 0 | |
391 | end | |
392 | end | |
393 | end | |
394 | end | |
395 | end | |
396 | end | |
397 | for i,v in pairs(ragdoll:GetChildren()) do | |
398 | for q,w in pairs(v:GetChildren()) do | |
399 | if w.ClassName == "Motor6D"--[[ and w.Name ~= "Neck"--]] then | |
400 | w:destroy() | |
401 | end | |
402 | end | |
403 | end | |
404 | if ragdoll:findFirstChild("HumanoidRootPart") then | |
405 | ragdoll.HumanoidRootPart.Anchored = true | |
406 | ragdoll.HumanoidRootPart.CanCollide = false | |
407 | end | |
408 | if ragdoll:findFirstChildOfClass("Humanoid") then | |
409 | ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true | |
410 | end | |
411 | game.Debris:AddItem(ragdoll, 30) | |
412 | end | |
413 | end | |
414 | game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function() | |
415 | - | hit1:Play() |
415 | + | |
416 | end) | |
417 | function ded() | |
418 | owner.Character:BreakJoints() | |
419 | ragdollkill(owner.Character) | |
420 | end | |
421 | owner.Character:findFirstChildOfClass("Humanoid").Died:connect(ded) |