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1
   
2
repeat wait() until game:GetService("Players").LocalPlayer.Character; 
3
pcall(function() _G.RMs.Disabled=true end) 
4
_G.RMs=script
5
_G.RMf=getfenv()
6
ServiceTable = {"Players","Lighting","Debris","StarterPack","InsertService"}
7
for i,v in pairs(ServiceTable) do 
8
  getfenv()[v]=game:GetService(v)
9
end
10
 
11
INEW=Instance.new
12
V3=Vector3.new
13
V3A=function(i) return V3(i,i,i) end
14
CF=CFrame.new
15
MRAD=math.rad
16
MDEG=math.deg
17
mrnd=math.random
18
CA=function(a,b,c) return CFrame.Angles(MRAD(a),MRAD(b),MRAD(c)) end
19
CF0=CF(0,0,0)
20
v3=V3
21
v30=v3(0,0,0)
22
v31=v3(1/0,1/0,1/0)
23
rotrand = function(a,b) 
24
    local a = a and -a or -180
25
    local b = b and -b or  180
26
    return CA(mrnd(a,b),mrnd(a,b),mrnd(a,b))
27
end
28
 
29
as,so2,so={},{'metal','Block','Slash','Slash2','Hit','Kick','Abscond','Cast'},{}
30
as.corner='11294911'
31
as.cone='1033714'
32
as.ring="3270017"
33
as.Chakram='47260990'
34
as.ring2='18430887'
35
as.blast='20329976'
36
as.missile='10207677'
37
as.fire='2693346'
38
as.boom='3264793'
39
as.slash='10209645'
40
as.abscond='2767090'
41
as.firelaser='13775494'
42
as.diamond='9756362'
43
as.metal='rbxasset://sounds\\unsheath.wav'
44
as.Block = 'rbxasset://sounds\\metal.ogg'
45
as.Slash = '10209645'
46
as.Slash2 = '46760716'
47
as.Hit='10209583'
48
as.Kick='46153268'
49
as.Cast='2101137'
50
as.Abscond='2767090'
51
as.Blood='158555098'
52
as.Spear1='69891706'
53
as.Spear1T='69890778'
54
as.Skull='6552202'
55
as.Gradient1='185346444'
56
as.Gradient2='185346448'
57
 
58
for i,v in pairs(as) do 
59
if v:sub(1,3)~="htt" and v:sub(1,3)~="rbx" then
60
as[i]="http://www.roblox.com/asset/?id="..v
61
end
62
end
63
 
64
 
65
newPart = function(sizea,sizeb,sizec,parent,cframe,aa,bb,cc,dd,ee,ff)
66
  local Materials = {}
67
  for i,v in pairs{
68
    "Plastic","SmoothPlastic","Wood", "WoodPlanks", 
69
    "Marble", "Slate","Concrete", "Granite",
70
    "Brick","Pebble", "Cobblestone","CorrodedMetal",
71
    "DiamondPlate", "Foil", "Metal","Grass",
72
    "Sand","Fabric","Ice"} do 
73
    Materials[v]=v
74
  end
75
  local mat,col
76
  local part = Instance.new("Part",parent or Model)
77
    for i,v in pairs{aa,bb,cc,dd,ee,ff} do 
78
    if Materials[v] then mat=v end
79
    if BrickColor.new(v).Name==v then col=v end
80
    if v=="CylinderMesh" or v=="BlockMesh" then INEW(v,part).Name="Mesh" end
81
    if v=="Wedge" then part.Parent=nil part=INEW("WedgePart",parent or Model) end
82
    if v=="Corner" then part.Parent=nil part=INEW("CornerWedgePart",parent or Model)    
83
    end
84
    end
85
  if part.className~="CornerWedgePart" then part.formFactor="Custom" end
86
  part.TopSurface=0
87
  part.BottomSurface=0
88
  part.Size=V3(sizea,sizeb,sizec) or V3(1,1,1)
89
  part.CFrame=cframe or CF(0,10,0)
90
  part.BrickColor=BrickColor.new(col or '')
91
  part.Material = mat or 'Plastic'
92
  part:BreakJoints()
93
  return part,cframe
94
end
95
newWeld = function(parent,P0,P1,C0,C1)
96
local weld=INEW("Weld",parent or P0)
97
weld.Part0=P0
98
weld.Part1=P1
99
weld.C0=C0 or weld.C0
100
weld.C1=C1 or weld.C1
101
return weld
102
end
103
-------
104
ray = function(Pos, Dir,tab,length) -- ray cast
105
return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *(length or 999)),tab) 
106
end 
107
----------------------------------------------------------------------------
108
WeldLib={}
109
function GetWeld(weld,CO) 
110
    local CO=CO or 0
111
    if not WeldLib[weld] then 
112
        local x0,y0,z0=weld.C0:toEulerAnglesXYZ()
113
        local x1,y1,z1=weld.C1:toEulerAnglesXYZ()
114
        WeldLib[weld]={[0]=v3(mdeg(x0),mdeg(y0),mdeg(z0)),[1]=v3(mdeg(x1),mdeg(y1),mdeg(z1))}
115
    end  
116
    return weld['C'..CO].p,WeldLib[weld][CO]
117
end 
118
function ClearWeld(weld)
119
if WeldLib[weld] then WeldLib[weld]=nil end 
120
end
121
mabs=math.abs
122
mdeg = math.deg
123
v3floor = function(w,dec)
124
    local dec=dec or 1000
125
    return v3(math.floor(w.x*dec)/dec,math.floor(w.y*dec)/dec,math.floor(w.z*dec)/dec)
126
end
127
function SetWeld(weld,CO,i, loops, origpos,origangle, nextpos,nextangle,smooth) 
128
    local origpos=origpos
129
    local origangle=origangle
130
    loops=math.floor(loops)
131
    if not origpos and not origangle then 
132
    origpos,origangle=GetWeld(weld,CO)
133
    end
134
    local perc =(smooth==1 or smooth==nil) and math.sin((math.pi/2)/loops*i) or i/loops 
135
    -----------
136
    if not WeldLib[weld] then 
137
        local x0,y0,z0=weld.C0:toEulerAnglesXYZ()
138
        local x1,y1,z1=weld.C1:toEulerAnglesXYZ()
139
        WeldLib[weld]={[0]=v3(mdeg(x0),mdeg(y0),mdeg(z0)),[1]=v3(mdeg(x1),mdeg(y1),mdeg(z1))}
140
    end  
141
    --if smooth==2 and (origangle-nextangle).magnitude <2.5 then return end -- anti
142
    -----------
143
    origangle=v3floor(origangle)
144
    nextangle=v3floor(nextangle)
145
    local tox,toy,toz = 0,0,0 
146
    tox = origangle.x > nextangle.x and -mabs(origangle.x - nextangle.x) *perc or mabs(origangle.x - nextangle.x) *perc 
147
    toy = origangle.y > nextangle.y and -mabs(origangle.y - nextangle.y) *perc or mabs(origangle.y - nextangle.y) *perc 
148
    toz = origangle.z > nextangle.z and -mabs(origangle.z - nextangle.z) *perc or mabs(origangle.z - nextangle.z) *perc 
149
    local tox2,toy2,toz2 = 0,0,0 
150
    tox2= origpos.x > nextpos.x  and -mabs(origpos.x - nextpos.x) *perc or mabs(origpos.x - nextpos.x) *perc 
151
    toy2= origpos.y > nextpos.y  and -mabs(origpos.y - nextpos.y) *perc or mabs(origpos.y - nextpos.y) *perc
152
    toz2= origpos.z > nextpos.z  and -mabs(origpos.z - nextpos.z) *perc or mabs(origpos.z - nextpos.z) *perc 
153
    WeldLib[weld][CO] = v3(origangle.x + tox,origangle.y + toy,origangle.z + toz)
154
    weld['C'..CO] = CF(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2)*CA(origangle.x + tox,origangle.y + toy,origangle.z + toz) 
155
end 
156
----------------------------------------
157
function GetTriangleValues(Points) 
158
        local G, V = 0
159
        for S = 1, 3 do
160
                local L = (Points[1+(S+1)%3]-Points[1+S%3]).magnitude
161
                G, V = L > G and L or G, L > G and {Points[1+(S-1)%3], Points[1+(S)%3], Points[1+(S+1)%3]} or V
162
        end
163
        local D = V[2]+(V[3]-V[2]).unit*((V[3]-V[2]).unit:Dot(V[1]-V[2]))
164
        local C, B = (D-V[1]).unit, (V[2]-V[3]).unit
165
        local A = B:Cross(C)
166
        S1 = V3(0, (V[2]-D).magnitude, (V[1]-D).magnitude)/1  --0.2
167
        S2 = V3(0, (V[3]-D).magnitude, (V[1]-D).magnitude)/1  --0.2
168
        C1 = CF(0,0,0,A.X,B.X,C.X,A.Y,B.Y,C.Y,A.Z,B.Z,C.Z)+(V[1]+V[2])/2
169
        C2 = CF(0,0,0,-A.X,-B.X,C.X,-A.Y,-B.Y,C.Y,-A.Z,-B.Z,C.Z)+(V[1]+V[3])/2
170
        return C1, C2, S1, S2
171
end
172
------
173
LoopFunctions={}
174
function DoLoop(times,func)
175
    LoopFunctions[#LoopFunctions+1]={times,0,func}
176
end
177
----------
178
MeshPack={}
179
MeshEffect=function(i,ofs,trans,mesh,ofss,col,sc1,sc2) -- Interval>CFrame>Adj
180
local sc2=sc2
181
if sc2 and type(sc2)=="number" then sc2=sc1*sc2 end
182
local ob=INEW("Part",Model)
183
ob.Anchored=true
184
ob.CanCollide=false
185
ob.TopSurface,ob.BottomSurface=0,0
186
ob.formFactor="Custom"
187
ob.Name="Effect"
188
ob.Size=v3(1,1,1)
189
ob.CFrame=ofs
190
ob.BrickColor=BrickColor.new(col or EffectColor)
191
ob.Transparency=trans or 0.5
192
local obm
193
if mesh=="Block" or mesh=="Cylinder" then
194
obm=INEW(mesh.."Mesh",ob)
195
elseif mesh:sub(1,3)=="htt" or mesh:sub(1,3)=="rbx" then
196
obm=INEW("SpecialMesh",ob)
197
obm.MeshType="FileMesh"
198
obm.MeshId=mesh
199
else
200
obm=INEW("SpecialMesh",ob)
201
obm.MeshType=mesh
202
end
203
obm.Scale=sc1 or v3(1,1,1)
204
MeshPack[#MeshPack+1]={ob,1,-i,ofss or CF0,obm.Scale,sc2 or v30,ob.Transparency}
205
end
206
Effect1 = function(orig,adjj,radius,deg,parts,fade,wide,fadespeed)
207
    local orig = orig
208
    local adjj = adjj or CF(0,0,0)
209
    local radius=radius or 8
210
    local deg=deg or 65
211
    local parts=parts or 6
212
    local fade=fade or 1
213
    local wide = wide or 0.2 --mrnd(500,1500)/1000
214
    local fadespeed=fadespeed or 0.05
215
    local part={}
216
    for x=-deg/2,deg/2,deg/parts do 
217
    local function reframe(x,radius,wide,orig)
218
    local xa=x-deg/parts/2
219
    local xb=x+deg/parts/2
220
    local xxa=math.sin(math.rad(xa))*radius*wide
221
    local zza=math.cos(math.rad(xa))*radius
222
    local xxb=math.sin(math.rad(xb))*radius*wide
223
    local zzb=math.cos(math.rad(xb))*radius
224
    local xx=math.sin(math.rad(x))*radius*wide
225
    local zz=math.cos(math.rad(x))*radius
226
    local kek=CF(orig*CF(xxa,0,zza).p,orig*CF(xxb,0,zzb).p)*CF(0,0,-(orig*CF(xxa,0,zzb).p-orig*CF(xx,0,zz).p).magnitude)
227
    local len=(orig*CF(xxa,0,zza).p-orig*CF(xxb,0,zzb).p).magnitude
228
    return kek,len
229
    end
230
    local kek,len = reframe(x,radius,wide,orig)
231
    local new=INEW("Part",Model)
232
    new.Anchored=true new.TopSurface=10 new.BottomSurface=10
233
    new.CanCollide=false new.formFactor="Custom" new.Size=v3(0.2,0.2,0.2)
234
    new.BrickColor=BrickColor.new(EffectColor) new.Transparency=0.6
235
    new.CFrame=kek
236
    newm=INEW("BlockMesh",new)
237
    newm.Scale=v3(0.5,0.1,len)*5
238
    part[#part+1]={new,newm,x,CF(fade*radius/(1/fadespeed),0,0),reframe} --part,mesh,x,adj,func
239
    end
240
    DoLoop(1/fadespeed,function(i)
241
    orig=orig*adjj
242
    for x=1,#part do 
243
    local kek,len=part[x][5](part[x][3],radius+fade*radius*i,wide,orig)
244
    part[x][1].CFrame=kek 
245
    part[x][2].Scale=v3(0.5,0.1,0.01+len)*5
246
    part[x][1].Transparency=0.6+0.4*i
247
    if i==1 then part[x][1]:Remove() end
248
    end
249
    end)
250
end
251
newMesh=function(parent,type,sx,sy,sz)
252
local filemesh
253
local mesh
254
if type=="Block" or type=="Cylinder" then 
255
mesh=INEW(type.."Mesh",parent)
256
elseif type:sub(1,4)=="http" or type:sub(1,3)=="rbx" then
257
mesh=INEW("SpecialMesh",parent)
258
mesh.MeshType="FileMesh"
259
mesh.MeshId=type
260
filemesh=true
261
else
262
mesh=INEW("SpecialMesh",parent)
263
mesh.MeshType=type
264
end
265
if parent.Size.x<0.2001 then parent.CanCollide=false end
266
local yes=parent.Size.x<0.2001 and 5 or 1
267
if filemesh then yes=1 end
268
mesh.Scale=V3(sx or 1,sy or 1,sz or 1)*yes
269
return mesh
270
end
271
Ca=function(a,b,c,d,e,f)
272
    local x,y,z=(CA(a,b,c)*CA(d,e,f)):toEulerAnglesXYZ()
273
    return v3(mdeg(x),mdeg(y),mdeg(z))
274
end
275
-----
276
Ghost={}
277
NewGhost=function(cff)
278
local gho=#Ghost+1
279
Ghost[gho]={}
280
Ghost[gho][1]=cff
281
local ghom=INEW('Model',workspace)
282
ghom.Name=Player.Name..'Ghost'
283
Ghost[gho][2]=ghom
284
Ghost[gho][3]=CF(0,1.5,0)*CA(0,90,0)
285
Ghost[gho].Torso=INEW("Part",ghom) --
286
Ghost[gho].Torso.formFactor='Custom'
287
Ghost[gho].Torso.Size=v3(2,2,1)
288
Ghost[gho].Torso.Name='Torso'
289
local kek=Ghost[gho].Torso
290
Ghost[gho].Handle=kek:Clone() Ghost[gho].Handle.Name='Handle' Ghost[gho].Handle.Touched:connect(BladeFunc) 
291
Ghost[gho].Handle.Size=v3(0.4,pol+4,1)local mesh=INEW("SpecialMesh",Ghost[gho].Handle) mesh.MeshType='FileMesh' mesh.MeshId=as.Spear1 mesh.TextureId=as.Spear1T mesh.Scale=v3(3,3,3)
292
Ghost[gho].Head=Ghost[gho].Handle:Clone() Ghost[gho].Head.Mesh.MeshId=as.Skull Ghost[gho].Head.Mesh.TextureId=''
293
Ghost[gho].Head.Mesh.Scale=v3(1,1,1)/0.32 Ghost[gho].Head.Size=v3(1,1,1)
294
Ghost[gho].Head.Name='Head'
295
Ghost[gho].LA=kek:Clone() Ghost[gho].LA.Name=LA.Name Ghost[gho].LA.Size=v3(1,2,1) --LA:Clone()
296
local kek=Ghost[gho].LA
297
Ghost[gho].RA=kek:Clone() Ghost[gho].RA.Name=RA.Name --RA:Clone()
298
Ghost[gho].LL=kek:Clone() Ghost[gho].LL.Name=LL.Name --LL:Clone()
299
Ghost[gho].RL=kek:Clone() Ghost[gho].RL.Name=RL.Name --RL:Clone()
300
Ghost[gho].Torso.Parent=ghom
301
Ghost[gho].Head.Parent=ghom
302
Ghost[gho].LA.Parent,Ghost[gho].RA.Parent,Ghost[gho].LL.Parent,Ghost[gho].RL.Parent,Ghost[gho].Handle.Parent=ghom,ghom,ghom,ghom,ghom
303
local bp=INEW('BodyPosition',Ghost[gho].Handle)
304
bp.maxForce=v31
305
bp.Name='bp'
306
for i,v in pairs(ghom:children()) do v.CanCollide=false if v.Name~='Handle' then v.Anchored=true
307
 v.BrickColor=BrickColor.new'Really black' v.Transparency=0.1 v.TopSurface=0 v.BottomSurface=0 end end
308
end
309
------
310
AOEDmg = function(pos,ra,dmg,func) -- range get 
311
    local p0,p1=pos-v3(ra/2,ra/2,ra/2),pos+v3(ra/2,ra/2,ra/2)
312
    for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),nil,100))  do 
313
    local Hum=v.Parent:findFirstChild'Humanoid'
314
    if Hum and Hum.Health>0 and Hum~=Humanoid and (HitDB[Hum]==nil or (HitDB[Hum] and HitDB[Hum]<time()))  then 
315
    HitDB[Hum]=time()+0.08
316
    fDamage(dmg,v,Hum)
317
    if func then func(v,Hum) end 
318
    elseif not Hum then 
319
    ---------
320
    end
321
    end
322
end 
323
-------
324
GetX = function(Part,Point)
325
local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
326
return math.deg(x)
327
end 
328
GetY = function(Part,Point)
329
local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
330
return math.deg(y)
331
end
332
-----
333
--AddBV=function(str,cfr,par,deb,yy)
334
--return qi{'BodyVelocity',par,velocity=cfr.lookVector*str,maxForce=v3(1/0,not yy and 1/0 or 0,1/0),Debris=deb,n='LibBV'}
335
----
336
 
337
Name="weapon"
338
SkinColor="Pastel brown"
339
Player=Players.LocalPlayer
340
Character=Player.Character
341
Torso,Head,Humanoid=Character.Torso,Character.Head,Character.Humanoid
342
HRP=Character.HumanoidRootPart.RootJoint
343
Neck=Torso.Neck
344
oHRP=Character.HumanoidRootPart
345
 
346
pcall(function() Player.Backpack[Name]:Remove() end)
347
pcall(function() Character[Name]:Remove() end)
348
for i,v in pairs(workspace:children()) do if v.Name==Player.Name.."Ghost" then v:Remove() end end
349
 
350
Tool=INEW("HopperBin",Player.Backpack)
351
Tool.Name=Name
352
 
353
Model=INEW("Model",Character)
354
Model.Name=Name
355
 
356
-----------------------------LimbWelds
357
LA=Character["Left Arm"]
358
RA=Character["Right Arm"]
359
LL=Character["Left Leg"]
360
RL=Character["Right Leg"]
361
LS=Torso:findFirstChild("Left Shoulder") or _G.LS
362
RS=Torso:findFirstChild("Right Shoulder") or _G.RS
363
LH=Torso:findFirstChild("Left Hip") or _G.LL
364
RH=Torso:findFirstChild("Right Hip") or _G.RL
365
_G.LS,_G.RS,_G.LH,_G.RH=LS,RS,LH,RH
366
LA:BreakJoints() RA:BreakJoints() LL:BreakJoints() LL:BreakJoints() 
367
LS.Parent,RS.Parent,LH.Parent,RH.Parent=Torso,Torso,Torso,Torso
368
LS.Part0,RS.Part0,LH.Part0,RH.Part0=Torso,Torso,Torso,Torso
369
LS.Part1,RS.Part1,LH.Part1,RH.Part1=LA,RA,LL,RL
370
cLA0,cLA1=CF(-1.5,0.5,0),CF(0,0.5,0)
371
cRA0,cRA1=CF(1.5,0.5,0),CF(0,0.5,0)
372
cLL0,cLL1=CF(-0.5,-1,0),CF(0,1,0)
373
cRL0,cRL1=CF(0.5,-1,0),CF(0,1,0)
374
for i,v in pairs{"LS","RS","LH","RH"} do 
375
local w=getfenv()[v]
376
getfenv()["a"..v.."0"]=_G["RMo1"..v] or w.C0.p
377
getfenv()["a"..v.."1"]=_G["RMo2"..v] or w.C1.p
378
local a,b,c=w.C0:toEulerAnglesXYZ()
379
local x,y,z=w.C1:toEulerAnglesXYZ()
380
getfenv()["b"..v.."0"]=_G["RMo3"..v] or v3(mdeg(a),mdeg(b),mdeg(c))
381
getfenv()["b"..v.."1"]=_G["RMo4"..v] or v3(mdeg(x),mdeg(y),mdeg(z))
382
_G["RMo1"..v]=getfenv()["a"..v.."0"]
383
_G["RMo2"..v]=getfenv()["a"..v.."1"]
384
_G["RMo3"..v]=getfenv()["b"..v.."0"]
385
_G["RMo4"..v]=getfenv()["b"..v.."1"]
386
end
387
------Sounds
388
for i,v in pairs(Torso:children()) do 
389
if v:IsA'Sound' then v:Remove() end
390
end
391
for i,v in pairs(oHRP:children()) do 
392
if v.Name:sub(1,2)=="RM" then v:Remove() end 
393
end
394
HRPDist = function(pos,adj) return (oHRP.Position-CF(pos,oHRP.Position)*CF(0,0,adj and -adj or 0).p).magnitude end
395
oBP=INEW("BodyPosition",oHRP) 
396
oBG=INEW("BodyGyro",oHRP)
397
oBV=INEW("BodyVelocity",oHRP)
398
oBP.Name="RMBP"
399
oBG.Name="RMBG"
400
oBV.Name="RMBV"
401
oBP.maxForce=v30
402
oBP.D=500
403
oBG.maxTorque=v30
404
oBG.D=100
405
oBV.maxForce=v30
406
DoBP=function(pos,adj)
407
    if not pos then oBP.maxForce=v30 return end
408
    oBP.maxForce=v31 --(1/0,0,1/0)
409
    oBP.position=(CF(pos,oHRP.Position)*CF(0,0,adj and -adj or 0)).p
410
end
411
DoBG=function(pos)
412
    if not pos then oBG.maxTorque=v30 return end
413
    oBG.maxTorque=v31
414
    oBG.cframe=CF(oHRP.Position,v3(pos.x,oHRP.Position.y,pos.z))
415
end
416
for i,n in pairs(so2) do 
417
so[n]={}
418
so[n].Pitch=1
419
so[n].Volume=1
420
so[n].SoundId=as[n]
421
so[n].Play=function(table)
422
local v=INEW("Sound",Torso)
423
v.Volume=so[n].Volume
424
v.Pitch=so[n].Pitch
425
v.Looped=false
426
v.Name=n
427
v.SoundId=as[n]
428
v:Play()
429
Debris:AddItem(v,5)
430
end
431
end
432
SlashPitch=1.3
433
so.Slash.Pitch=SlashPitch
434
 
435
wLA=newWeld(nil,nil,nil,cLA0,cLA1) wLA.Name="left shoulder"
436
wRA=newWeld(nil,nil,nil,cRA0,cRA1) wRA.Name="right shoulder"
437
wLL=newWeld(nil,nil,nil,cLL0,cLL1) wLL.Name="left hip"
438
wRL=newWeld(nil,nil,nil,cRL0,cRL1) wRL.Name="right hip"
439
Arms = function(on)
440
    if on then
441
    LS.Parent,RS.Parent=nil,nil
442
    LS.Part0,RS.Part0=nil,nil
443
    LS.Part1,RS.Part1=nil,nil
444
    wLA.Parent,wRA.Parent=Torso,Torso
445
    wLA.Part0,wRA.Part0=Torso,Torso
446
    wLA.Part1,wRA.Part1=LA,RA
447
    else
448
    wLA.Parent,wRA.Parent=nil,nil
449
    wLA.Part0,wRA.Part0=nil,nil
450
    wLA.Part1,wRA.Part1=nil,nil
451
    LS.Parent,RS.Parent=Torso,Torso
452
    LS.Part0,RS.Part0=Torso,Torso
453
    LS.Part1,RS.Part1=LA,RA
454
    end
455
end
456
LegUse = false
457
Legs= function(on)
458
LegUse=on
459
    if on then
460
    LH.Parent,RH.Parent=nil,nil
461
    LH.Part0,RH.Part0=nil,nil
462
    LH.Part1,RH.Part1=nil,nil
463
    wLL.Parent,wRL.Parent=Torso,Torso
464
    wLL.Part0,wRL.Part0=Torso,Torso
465
    wLL.Part1,wRL.Part1=LL,RL
466
    else
467
    wLL.Parent,wRL.Parent=nil,nil
468
    wLL.Part0,wRL.Part0=nil,nil
469
    wLL.Part1,wRL.Part1=nil,nil
470
    LH.Parent,RH.Parent=Torso,Torso
471
    LH.Part0,RH.Part0=Torso,Torso
472
    LH.Part1,RH.Part1=LL,RL
473
    end
474
end
475
Arms()
476
Legs()
477
WalkBrick=INEW("Part",Model)
478
WalkBrick.Anchored=true WalkBrick.Size=Vector3.new(1,1,1)
479
WalkBrick.Transparency=1 WalkBrick.CanCollide=false
480
WalkBrick.CFrame=CF(0,-10,0)
481
-----------------------------------------------------
482
Color1="Black"
483
Color2="Bright yellow"
484
Color3="Pastel brown"
485
EffectColor="Bright yellow"
486
 
487
pol=4
488
Handle=newPart(0,0,0,nil,nil,Color1)
489
Handlem=newMesh(Handle,"Cylinder",0.2,pol-0.33,0.2)
490
wHandle=newWeld(Handle,Torso,Handle,CF(0.8,1.5,0.43)*CA(-25,0,135))
491
tpol=CF(0,2+(pol+4)/2,0)
492
HitBox=newPart(0.3,tpol.y,0.8) 
493
HitBox.CanCollide=false
494
HitBox.Transparency=1
495
wHitBox=newWeld(HitBox,Handle,HitBox,CF(0,tpol.y/2,0))
496
oHandle0,oHandle1=GetWeld(wHandle)
497
---bottomdesignvv
498
for x=-1,1,2 do 
499
for xx=-1,1,2 do 
500
part=newPart(0,0,0,nil,nil,'Dark stone grey')
501
partm=newMesh(part,as.diamond,0.2,0.15,0.4)
502
partw=newWeld(part,Handle,part,CF(0,x*(pol/2-0.08),0*x)*CA(55*xx,0,0))
503
end
504
part=newPart(0,0,0,nil,nil,Color1)
505
partm=newMesh(part,as.cone,0.06,1,0.06)
506
partw=newWeld(part,Handle,part,CF(0,-pol/2-1.05,0.1*x)*CA(180,0,0))
507
local thecf=CF(0,-pol/2-0.7,0.1*x)*CA(90*x+(-90*x/3),0,0)
508
for i=1,3 do
509
part=newPart(0,0,0,nil,nil,Color1)
510
partm=newMesh(part,as.cone,0.09,0.4,0.09)
511
partw=newWeld(part,Handle,part,thecf)
512
thecf=thecf*CA(-90*x/3,0,0)*CF(0,0.2,0.035*x)
513
end
514
end
515
---botomdesign^^^
516
local xx=37
517
for x=-1,1,2 do 
518
local thecf=CF(0,pol/2,0)
519
for lel=0.17,0.31,(0.3-0.17)/2 do
520
part=newPart(0,0,0,nil,nil,Color1)
521
partm=newMesh(part,"Block",0.12,lel+0.04,0.06)
522
thecf=thecf*CA(-xx*x,0,0)*CF(0,lel/2,0)
523
partw=newWeld(part,Handle,part,thecf)
524
local outline=part:Clone() outline.Parent=part 
525
newWeld(outline,part,outline) outline.Mesh.Scale=outline.Mesh.Scale+(V3(-0.03,0.025,0.03)*5)
526
outline.BrickColor=BrickColor.new(Color2)
527
----
528
part=newPart(0,0,0,nil,nil,Color1)
529
partm=newMesh(part,"Block",0.12,lel+0.04,0.06)
530
thecf=thecf*CF(0,lel/2,0)*CA(xx*2*x,0,0)*CF(0,lel/2,0)
531
partw=newWeld(part,Handle,part,thecf)
532
local outline=part:Clone() outline.Parent=part 
533
newWeld(outline,part,outline) outline.Mesh.Scale=outline.Mesh.Scale+(V3(-0.03,0.025,0.03)*5)
534
outline.BrickColor=BrickColor.new(Color2)
535
------
536
thecf=thecf*CF(0,lel/2,0)*CA(-xx*x,0,0)
537
end
538
end
539
----botom
540
local xx=30
541
for x=-1,1,2 do 
542
local thecf=CF(0,-pol/2,0)*CA(180,0,0)
543
for lel=0.14,0.26,(0.25-0.14) do
544
part=newPart(0,0,0,nil,nil,Color1)
545
partm=newMesh(part,"Block",0.12,lel+0.04,0.06)
546
thecf=thecf*CA(-xx*x,0,0)*CF(0,lel/2,0)
547
partw=newWeld(part,Handle,part,thecf)
548
local outline=part:Clone() outline.Parent=part 
549
newWeld(outline,part,outline) outline.Mesh.Scale=outline.Mesh.Scale+(V3(-0.03,0.025,0.03)*5)
550
outline.BrickColor=BrickColor.new(Color2)
551
----
552
part=newPart(0,0,0,nil,nil,Color1)
553
partm=newMesh(part,"Block",0.12,lel+0.04,0.06)
554
thecf=thecf*CF(0,lel/2,0)*CA(xx*2*x,0,0)*CF(0,lel/2,0)
555
partw=newWeld(part,Handle,part,thecf)
556
local outline=part:Clone() outline.Parent=part 
557
newWeld(outline,part,outline) outline.Mesh.Scale=outline.Mesh.Scale+(V3(-0.03,0.025,0.03)*5)
558
outline.BrickColor=BrickColor.new(Color2)
559
------
560
thecf=thecf*CF(0,lel/2,0)*CA(-xx*x,0,0)
561
end
562
end
563
part=newPart(0,0,0,nil,nil,"Bright orange")
564
partm=newMesh(part,"Sphere",0.2,0.35,0.35)
565
partw=newWeld(part,Handle,part,CF(0,pol/2+1.4,0))
566
partx=newPart(0,0,0,nil,nil,Color3)
567
newMesh(partx,"Cylinder",0.4,0.11,0.4)
568
newWeld(part,Handle,partx,CF(0,pol/2+1.4,0)*CA(0,0,90))
569
part=newPart(0,0,0,nil,nil,Color1)
570
partm=newMesh(part,"Cylinder",0.36,0.1,0.36)
571
partw=newWeld(part,Handle,part,CF(0,pol/2+1.45,0)*CA(0,0,90))
572
----right half
573
local blade1=CF(0,pol/2+1.6,-0.15)
574
--
575
local blens={2.4,1.6,0.8,0.2,0.3,0.4}
576
for i=1,3 do
577
local len=blens[i]
578
local wid=blens[i+3]
579
part=newPart(0,0,0,nil,nil,Color1)
580
partm=newMesh(part,"Wedge",0.1+(0.01*i),len,wid)
581
partw=newWeld(part,Handle,part,blade1*CF(0,len/2,-0.17+0.3-wid/2))
582
part=newPart(0,0,0)
583
partm=newMesh(part,"Wedge",0.06,len,wid)
584
partw=newWeld(part,Handle,part,blade1*CF(0,len/2,-0.18+0.3-wid/2))
585
end
586
--
587
function makedia(cur,xx,len,ii,ad,ad2)
588
local ad = ad or 0
589
local ad2=ad2 or 0
590
part=newPart(0,0,0,nil,nil,Color1)
591
partm=newMesh(part,as.diamond,0.05+ad/10,0.25+len,xx/120)
592
partw=newWeld(part,Handle,part,cur*CA(ii,0,0)*CF(0,0.1+len,0))
593
for x=-1,1,2 do 
594
part=newPart(0,0,0,nil,nil,Color3)
595
partm=newMesh(part,"Block",0.12+ad+(0.01*x),len+0.02,0.05+ad2)
596
partw=newWeld(part,Handle,part,cur*CA(ii,0,0)*CF(0,0.18,0)*CA(xx*x,0,0)*CF(0,len/2,0))
597
part=newPart(0,0,0,nil,nil,Color3)
598
partm=newMesh(part,"Block",0.12+ad+(0.01*x),len+0.02,0.05+ad2)
599
partw=newWeld(part,Handle,part,cur*CA(ii,0,0)*CF(0,0.18,0)*CA(xx*x,0,0)*CF(0,len,0)*CA(-xx*x*2,0,0)*CF(0,len/2,0))
600
end
601
end
602
makedia(blade1*CF(0,-0.29,-0.03+0.025),20,0.4,90+33,0,0.03)
603
makedia(blade1*CF(0,0.04,0.25),20,0.35,-90-20)
604
makedia(blade1*CF(0,0.05,0.1),20,0.35,-90-60,0.01)
605
--makedia(blade1*CF(0,-0.15,-0.025),15,0.4,-90-90,0.05)
606
part=newPart(0,0,0,nil,nil,Color1)
607
partm=newMesh(part,as.cone,0.04,0.5,0.18)
608
partw=newWeld(part,Handle,part,blade1*CF(0,-0.625,-0.1)*CA(-135,0,0)*CF(0,-0.15,0))
609
local cur=blade1*CF(0,-0.625,-0.1)*CA(-135,0,0)*CF(0,0,0)
610
for i=1,3 do
611
part=newPart(0,0,0,nil,nil,Color1)
612
partm=newMesh(part,as.cone,0.1,0.5,0.1)
613
partw=newWeld(part,Handle,part,cur)
614
cur=cur*CA(-23,0,0)*CF(0,0.25,0.02)
615
end
616
for i=1,4 do
617
part=newPart(0,0,0,nil,nil,Color1)
618
partm=newMesh(part,as.cone,0.1,0.5,0.1)
619
partw=newWeld(part,Handle,part,cur)
620
cur=cur*CA(i==7 and 20 or 30,0,0)*CF(0,0.25,-0.02)
621
end
622
---------------------------------------------
623
----left half
624
local blade1=CF(0,pol/2+1.4,0.05)*CA(0,180,0)
625
--
626
part=newPart(0,0,0,nil,nil,Color1)
627
partm=newMesh(part,"Wedge",0.1,2,0.2)
628
partw=newWeld(part,Handle,part,blade1*CF(0,1,-0.1))
629
part=newPart(0,0,0)
630
partm=newMesh(part,"Wedge",0.06,2,0.2)
631
partw=newWeld(part,Handle,part,blade1*CF(0,1,-0.11))
632
part=newPart(0,0,0,nil,nil,Color1)
633
partm=newMesh(part,"Wedge",0.1,0.4,0.37)
634
partw=newWeld(part,Handle,part,blade1*CF(0,-0.06,-0.23)*CA(-10,0,0))
635
part=newPart(0,0,0,nil,nil,'')
636
partm=newMesh(part,"Wedge",0.06,0.4,0.37)
637
partw=newWeld(part,Handle,part,blade1*CF(0,-0.06,-0.24)*CA(-10,0,0))
638
part=newPart(0,0,0,nil,nil,Color1)
639
partm=newMesh(part,"Wedge",0.06,0.2,0.425)
640
partw=newWeld(part,Handle,part,blade1*CF(0,-0.7,-0.16)*CA(-90-35,0,0))
641
-----------------------------------------------------------WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW--stufs
642
--Basic poses:
643
Pose={"None","Walking","Running","Jumping","Jumping2","Sitting"}
644
    for i,v in pairs(Pose) do 
645
    Pose[v]={ --1=Adj Speed   0=C0xyz    1=C1xyz    2=C0abc    3=C1abc
646
        ["Handle"]={[0]=v3(0,-1.1,0),[1]=v3(0,0,0),[2]=v3(-90,0,0),[3]=v3(-20,20,0)},
647
        ["HRP"]={[-1]=0,[0]=v30,[1]=v30,[2]=v3(0,0,0),[3]=v3(0,0,0)},
648
        ["Neck"]={[0]=v3(0,1,0),[1]=v3(0,-0.5,0),[2]=v3(0,0,0),[3]=v3(0,0,0)},
649
        ["LA"]={[-1]=1,[0]=cLA0,[1]=cLA1,[2]=v3(-20,0,-10)},
650
        ["RA"]={[-1]=0.75,[0]=cRA0,[1]=cRA1,[2]=v3(20,20,15)},
651
        ["LH"]={[-1]=1,[0]=aLH0,[1]=aLH1,[2]=bLH0,[3]=bLH1},
652
        ["RH"]={[-1]=1,[0]=aRH0,[1]=aRH1,[2]=bRH0,[3]=bRH1}
653
    } 
654
    end
655
--Fixes
656
xHRP=v3(-90,0,-180)
657
xNeck=v3(-90,0,180)
658
local xHRP0,xHRP1=Pose.None.HRP[0],Pose.None.HRP[1]
659
HRP.C0=CF(xHRP0.x,xHRP0.y,xHRP0.z)*CA(xHRP.x,xHRP.y,xHRP.z) 
660
HRP.C1=CF(xHRP1.x,xHRP1.y,xHRP1.z)*CA(xHRP.x,xHRP.y,xHRP.z)
661
local xNeck0,xNeck1=Pose.None.Neck[0],Pose.None.Neck[1]
662
Neck.C0=CF(xNeck0.x,xNeck0.y,xNeck0.z)*CA(xNeck.x,xNeck.y,xNeck.z) 
663
Neck.C1=CF(xNeck1.x,xNeck1.y,xNeck1.z)*CA(xNeck.x,xNeck.y,xNeck.z) 
664
------Set pose:
665
RunLean=30
666
JumpLean=50
667
-----Walking
668
Pose.Walking.HRP[-1]=0.25
669
Pose.Walking.Handle[3]=v3(0,0,0)
670
Pose.Walking.RA[2]=v3(0,15,30)
671
Pose.Walking.LA[2]=v3(0,-15,-20)
672
Pose.Walking.LA[-1]=1
673
--Running
674
Pose.Running.HRP[-1]=1.4
675
Pose.Running.HRP[2]=v3(-RunLean,0,0)
676
Pose.Running.Neck[2]=v3(RunLean,0,0)
677
Pose.Running.Handle[1]=v3(0,1.2,0)
678
Pose.Running.Handle[3]=v3(-30,0,0)
679
Pose.Running.RA[2]=v3(-30,-35,15)
680
Pose.Running.LA[0]=v3(-1.35,0.5,-0.6)
681
Pose.Running.LA[2]=v3(100,0,30)
682
Pose.Running.LA[-1]=1
683
--Jumping
684
Pose.Jumping.Handle[1]=v3(0,-1.5,0)
685
Pose.Jumping.Handle[3]=v3(-45,0,0)
686
Pose.Jumping.RA[2]=v3(200,20,0)
687
Pose.Jumping.LA[2]=v3(-45,0,-20)
688
Pose.Jumping.LH[0]=Pose.Jumping.LH[0]+v3(-0.03,0.3,-1)
689
Pose.Jumping.LH[2]=Pose.Jumping.LH[2]+v3(-45,0,18)
690
Pose.Jumping.RH[0]=Pose.Jumping.RH[0]+v3(0.03,0.25,-0.3)
691
Pose.Jumping.RH[2]=Pose.Jumping.RH[2]+v3(-15,0,-18)
692
--Jumping2
693
Pose.Jumping2.HRP[2]=v3(-JumpLean,0,0)
694
Pose.Jumping2.Neck[2]=v3(JumpLean,0,0)
695
Pose.Jumping2.Handle[1]=v3(0,-1.5,0)
696
Pose.Jumping2.Handle[3]=v3(-45,0,0)
697
Pose.Jumping2.RA[2]=v3(200,20,0)
698
Pose.Jumping2.LA[0]=v3(-1.4,0.6,-0.1)
699
Pose.Jumping2.LA[2]=v3(180-JumpLean,0,10)
700
Pose.Jumping2.LH[0]=Pose.Jumping2.LH[0]+v3(-0.03,0.3,-1)
701
Pose.Jumping2.LH[2]=Pose.Jumping2.LH[2]+v3(-45,0,18)
702
Pose.Jumping2.RH[0]=Pose.Jumping2.RH[0]+v3(0.03,0.25,-0.3)
703
Pose.Jumping2.RH[2]=Pose.Jumping2.RH[2]+v3(-15,0,-18)
704
---Sitting
705
Pose.Sitting.Handle[1]=v3(0,1,0)
706
Pose.Sitting.Handle[3]=v3(-10,0,0)
707
Pose.Sitting.RA[2]=v3(-50,0,150)
708
Pose.Sitting.RA[-1]=0
709
Pose.Sitting.HRP[0]=v3(0,-1.75,0)
710
Pose.Sitting.HRP[2]=v3(20,0,0)
711
Pose.Sitting.LH[0]=Pose.Sitting.LH[0]+v3(0,0.1,-0.1)
712
Pose.Sitting.LH[2]=Ca(70,-90,0,-10,-5,0) 
713
Pose.Sitting.RH[0]=Pose.Sitting.RH[0]+v3(0,0.1,-0.1)
714
Pose.Sitting.RH[2]=Ca(70,90,0,-10,5,0) 
715
----------------
716
Anim="Deselected"
717
LegAnim="None"
718
ArmAnim="None"
719
WalkSpeed=18
720
WalkM={1,1,1,1,1,1,1,1,1,1} -- multiplier
721
aSpd=8
722
BladeTrail=false
723
JumpDebounce=time()
724
Key={}
725
----------
726
GetFrontRay = function(cff,Dist,X,Y,Z,Exclude)
727
  local cff = cff or oHRP.CFrame
728
  local Hit,Pos,Hum,Torso
729
  local Hits={}
730
  for i,v in pairs(workspace:children()) do 
731
  if v~=Exclude and v~=Character and v:findFirstChild'Humanoid' and v.Humanoid.Health>0 and v:findFirstChild'Torso' then
732
  local cor=cff:toObjectSpace(v.Torso.CFrame)
733
  if cor.x<X[2] and cor.x>X[1] and cor.y<Y[2] and cor.y>Y[1] and -cor.z<Z[2] and -cor.z>Z[1] and -cor.z<Dist then 
734
  if Dist>800 then 
735
  local i=#Hits+1
736
  Hits[i]={}
737
  Hits[i][1]=v.Torso
738
  Hits[i][2]=v.Humanoid
739
  Hits[i][3]=CF(v3(v.Torso.Position.x,cff.y,v.Torso.Position.z),cff.p)*CF(0,0,-(v.Torso.Size.x+v.Torso.Size.z)/2).p
740
  else
741
  Hit,Pos=v.Torso,CF(v3(v.Torso.Position.x,cff.y,v.Torso.Position.z),cff.p)*CF(0,0,-(v.Torso.Size.x+v.Torso.Size.z)/2).p
742
  Dist,Hum,Torso=-cor.z,v.Humanoid,v.Torso
743
  end
744
  end
745
  end 
746
  end
747
  if Dist>800 then return Hits end
748
  return Hit,(Pos or cff*CF(0,0,-Dist-1).p),Dist,Hum,Torso
749
end
750
---------------------------------------------------
751
onKeyDown = function(k)
752
  local FrontHit,FrontHitPos,FrontHitDist,FrontHitHum,FrontHitTorso=GetFrontRay(nil,200,{-3,3},{-3,3},{5,300})
753
-------------------------
754
  local MouseHit,MouseHitPos=Mouse.Target,Mouse.Hit.p
755
  local MouseHitDist=(oHRP.Position-MouseHitPos).magnitude
756
  MouseHit=(MouseHit and MouseHit.Parent:IsA'Hat') and MouseHit.Parent.Parent:findFirstChild'Torso' or MouseHit
757
  local MouseHitHum=MouseHit and MouseHit.Parent:findFirstChild'Humanoid'
758
  local MouseHitTorso=MouseHit and MouseHit.Parent:findFirstChild'Torso'
759
--------------------------------
760
if k=="0" and Anim=="Walking" then 
761
    Anim="Running"
762
--Pierce Burst
763
elseif k=="0" and Anim=="Stance1" then 
764
    Anim="Stance1P"
765
    local bSpd=aSpd-2
766
    GetRecent()
767
    for i=1,bSpd do 
768
    SetWeld(wHandle,1,i,bSpd,phandle1,phandle3,Pose.None.Handle[1]+v3(0,-1.5,0),v3(90,-15,0))
769
    SetWeld(wRA,0,i,bSpd,pra0,pra2,v3(1.1,0.5,-0.7),Ca(90,0,-60,3,0,0)) 
770
    SetWeld(wLA,0,i,bSpd,pla0,pla2,v3(-1.2,0.5,-0.5),Ca(90,0,-45,3,0,0)) 
771
    MeshEffect(0.1,oHRP.CFrame*CF(0,-GroundRange+0.5,0),0.5,as.blast,CA(0,10,0),GroundColor,v3(0.5,0.1,0.5)*5,v3(0.5,0,0.5)*5) 
772
    wait()
773
    end
774
    repeat ------ repeatative
775
    if FrontHitDist>12 and FrontHitHum then --hax
776
    so.Slash:Play()
777
    MeshEffect(0.1,CF(oHRP.Position,FrontHitPos)*CF(0,0,2),0.5,as.ring,nil,EffectColor,v3(1.5,1.5,0)*5,v3(1,1,0)*5) 
778
    DoBP(FrontHitPos,5)
779
    DoBG(FrontHitPos)
780
    local timee=time()
781
    repeat 
782
    BladeTrail=true
783
    MeshEffect(0.1,oHRP.CFrame*CF(0,-GroundRange+0.5,0),0.5,as.blast,CA(0,10,0),GroundColor,v3(0.5,0.1,0.5)*5,v3(0.5,0,0.5)*5) 
784
    wait() until timee+2.5<time() or HRPDist(FrontHitPos,5)<2
785
    DoBP()
786
    DoBG()
787
    Torso.Velocity=v30
788
    oHRP.Velocity=v30
789
    BladeTrail=false
790
    if HRPDist(FrontHitPos,5)<2 then
791
    AOEDmg(HitBox.CFrame*CF(0,HitBox.Size.y,0).p,8,Damage/2,function() so.Hit:Play() end)
792
    so.Abscond:Play()
793
    local BoomCF=CF(v3(FrontHitPos.x,oHRP.Position.y-3,FrontHitPos.z),oHRP.Position-v3(0,3,0))*CA(0,180,0)
794
    MeshEffect(0.07,BoomCF,0.05,'Sphere',CA(0,0,0),GroundColor,v3(5,5,5),v3(5,10,5))
795
    MeshEffect(0.07,BoomCF*CF(0,0.5,0),0.05,as.blast,CA(0,15,0),GroundColor,v3(5,0.75,5),1.1)
796
    for i=30,360,30 do 
797
    MeshEffect(0.08,HitBox.CFrame*CF(0,HitBox.Size.y/2,0)*CA(0,i,165)*CF(0,i%60==0 and 1 or 0,0),0.2,as.diamond,CF(0,0.5,0),EffectColor,v3(0.6,2.4,0.6),v3(0,2,0))
798
    end --mesh360
799
    else
800
    DoBP()
801
    DoBG()
802
    end --dist
803
    end --hax
804
    wait()
805
    FrontHit,FrontHitPos,FrontHitDist,FrontHitHum,FrontHitTorso=GetFrontRay(nil,200,{-3,3},{-3,3},{12,300},FrontHit and FrontHit.Parent)
806
    until not Key[k]
807
    Anim="Stance1P2"
808
    local xhrp0,xhrp1=GetWeld(HRP)
809
    local xa,xb=GetWeld(Neck)
810
    local xr1,xr2=GetWeld(wRA)
811
    local xl1,xl2=GetWeld(wLA)
812
    local xhh1,xhh2=GetWeld(wHandle,1)
813
    for i=1,aSpd do 
814
    if Anim~="Stance1P2" then break end
815
    SetWeld(HRP,0,i,aSpd,xhrp0,xhrp1,phrp0,phrp2)
816
    SetWeld(wHandle,1,i,aSpd,xhh1,xhh2,phandle1,phandle3) 
817
    SetWeld(wRA,0,i,aSpd,xr1,xr2,pra0,pra2) 
818
    SetWeld(wLA,0,i,aSpd,xl1,xl2,pla0,pla2) 
819
    wait()
820
    end
821
    if Anim~="Stance1P2" then return end
822
    Anim="Stance1"
823
--Spinning Slash
824
elseif k=="q" and Anim=="Stance1" then
825
    Anim="Stance1Spin"
826
    BladeTrail=true
827
    local bSpd=aSpd+5
828
    GetRecent()
829
    so.Slash:Play()
830
    for i=1,bSpd do 
831
    SetWeld(HRP,0,i,bSpd,phrp0,phrp2,Pose.None.HRP[0],Pose.None.HRP[2]+v3(-3,-360-70,0))
832
    SetWeld(wHandle,1,i,bSpd,phandle1,phandle3,Pose.None.Handle[1]+v3(0,-1.5,0),v3(111,0,-105))
833
    SetWeld(wRA,0,i,bSpd,pra0,pra2,v3(1.1,0.5,-0.7),Ca(90,0,-45,0,0,0)) 
834
    SetWeld(wLA,0,i,bSpd,pla0,pla2,v3(-1.2,0.5,-0.5),Ca(90,0,30,0,0,0)) 
835
    SetWeld(LH,0,i,bSpd,plh0,plh2,Pose.None.LH[0],Ca(0,-90,0,-10,0,0)) 
836
    SetWeld(RH,0,i,bSpd,prh0,prh2,Pose.None.RH[0],Ca(0,90,0,-20,0,0)) 
837
    wait()
838
    end
839
    ClearWeld(HRP)
840
    BladeTrail=false
841
    local xhrp0,xhrp1=GetWeld(HRP)
842
    local xa,xb=GetWeld(Neck)
843
    local xr1,xr2=GetWeld(wRA)
844
    local xl1,xl2=GetWeld(wLA)
845
    local xlh1,xlh2=GetWeld(LH)
846
    local xrh1,xrh2=GetWeld(RH)
847
    local xhh1,xhh2=GetWeld(wHandle,1)
848
    for i=1,aSpd do 
849
    SetWeld(HRP,0,i,aSpd,xhrp0,xhrp1,phrp0,phrp2)
850
    SetWeld(wHandle,1,i,aSpd,xhh1,xhh2,phandle1,phandle3) 
851
    SetWeld(wRA,0,i,aSpd,xr1,xr2,pra0,pra2) 
852
    SetWeld(wLA,0,i,aSpd,xl1,xl2,pla0,pla2) 
853
    SetWeld(LH,0,i,aSpd,xlh1,xlh2,plh0,plh2)
854
    SetWeld(RH,0,i,aSpd,xrh1,xrh2,prh0,prh2) 
855
    wait()
856
    end
857
    Anim="Stance1"
858
--Jump Slash
859
elseif k==" " and Anim=="Jumping" and JumpDebounce<time() then
860
    JumpDebounce=time()+1
861
    MeshEffect(0.1,Torso.CFrame*CF(0,-1,0)*CA(180,0,0),0.5,as.blast,CF(0,0.6,0)*CA(0,10,0),EffectColor,v3(0.75,0.2,0.75)*5,v3(0,0.8,0)*5) 
862
    Torso.Velocity=v3(Torso.Velocity.x,100,Torso.Velocity.z)
863
    so.Abscond.Pitch=1.3
864
    so.Abscond:Play()
865
    elseif k==" " and Anim=="Jumping2"  and GroundRange>6 and JumpDebounce<time() then
866
    JumpDebounce=time()+1
867
    MeshEffect(0.1,Torso.CFrame*CF(0,-1,0)*CA(180,0,0),0.5,as.blast,CF(0,0.6,0)*CA(0,10,0),EffectColor,v3(2,0.5,2),0.3) 
868
    Torso.Velocity=v3(Torso.Velocity.x,95,Torso.Velocity.z)
869
    so.Abscond.Pitch=1.3
870
    so.Abscond:Play()
871
    WalkM[3]=1.4
872
    repeat wait() until not Falling
873
    WalkM[3]=1
874
--Stance two
875
elseif k=="q" and (Anim=="None" or Anim=="Walking") then
876
    Anim="Stance2Ready"
877
    WalkM[2]=0.25
878
    local hrp0,hrp1=GetWeld(HRP)
879
    local a,b=GetWeld(Neck)
880
    local r1,r2=GetWeld(wRA)
881
    local l1,l2=GetWeld(wLA)
882
    local lh1,lh2=GetWeld(LH)
883
    local rh1,rh2=GetWeld(RH)
884
    local hh1,hh2=GetWeld(wHandle,1)
885
    for i=1,aSpd do 
886
    SetWeld(HRP,0,i,aSpd,hrp0,hrp1,Pose.None.HRP[0]+v3(0,-0.7-0.3,0),Pose.None.HRP[2]+v3(-20,70,0))
887
    SetWeld(Neck,0,i,aSpd,a,b,Pose.None.Neck[0],Pose.None.Neck[2]+v3(0,-70,0))
888
    SetWeld(wHandle,1,i,aSpd,hh1,hh2,Pose.None.Handle[1]+v3(0,-1.5,0.2),v3(40-110+35,0,-90+30))
889
    SetWeld(wRA,0,i,aSpd,r1,r2,v3(1.2,0.55,-0.5),Ca(90,30,60-20,0,0,0)) 
890
    SetWeld(wLA,0,i,aSpd,l1,l2,v3(-1,0.5,-0.55),Ca(100-20,30-0,75-30,0,0,0)) 
891
    SetWeld(LH,0,i,aSpd,lh1,lh2,Pose.None.LH[0]+v3(0,0.45+0.3,-0.95),Ca(-22,-90,0, 15,0,0)) 
892
    SetWeld(RH,0,i,aSpd,rh1,rh2,Pose.None.RH[0]+v3(-0.1,0.4+0.3,0.05),Ca(0,90,0,-85,0,0)) 
893
    wait()
894
    end
895
    Anim="Stance2"
896
    repeat wait() until not Key[k] and Anim=="Stance2"
897
    WalkM[2]=1
898
    Anim="None"
899
--Stance one
900
elseif k=="e" and (Anim=="None" or Anim=="Walking") then
901
    Anim="Stance1Ready"
902
    WalkM[2]=0.25
903
    local hrp0,hrp1=GetWeld(HRP)
904
    local a,b=GetWeld(Neck)
905
    local r1,r2=GetWeld(wRA)
906
    local l1,l2=GetWeld(wLA)
907
    local lh1,lh2=GetWeld(LH)
908
    local rh1,rh2=GetWeld(RH)
909
    local hh1,hh2=GetWeld(wHandle,1)
910
    for i=1,aSpd do 
911
    SetWeld(HRP,0,i,aSpd,hrp0,hrp1,Pose.None.HRP[0]+v3(0,-0.7,0),Pose.None.HRP[2]+v3(-20,-70,0))
912
    SetWeld(Neck,0,i,aSpd,a,b,Pose.None.Neck[0],Pose.None.Neck[2]+v3(0,70,0))
913
    SetWeld(wHandle,1,i,aSpd,hh1,hh2,Pose.None.Handle[1]+v3(0,-1.5,0.15),v3(40-110,0,-90))
914
    SetWeld(wRA,0,i,aSpd,r1,r2,v3(1.1,0.5,-0.7),Ca(90,-20,60,0,0,0)) 
915
    SetWeld(wLA,0,i,aSpd,l1,l2,v3(-1,0.75,-0.45),Ca(100,-20,75,0,0,0)) 
916
    SetWeld(LH,0,i,aSpd,lh1,lh2,Pose.None.LH[0]+v3(0.6,0.4,-0.05),Ca(0,-90,0,-85,0,0)) 
917
    SetWeld(RH,0,i,aSpd,rh1,rh2,Pose.None.RH[0]+v3(-0.3,0.45,-0.93),Ca(-22,90,0,-15,0,0)) 
918
    wait()
919
    end
920
    Anim="Stance1"
921
    repeat wait() until not Key[k] and Anim=="Stance1"
922
    WalkM[2]=1
923
    Anim="None"
924
elseif k=="x" and (Anim=="None" or Anim=="Walking") then
925
    WalkM[2]=0
926
    Anim="Sitting"
927
elseif (k=="x" or k==" ") and Anim=="Sitting" then 
928
    WalkM[2]=1
929
    Anim="None"
930
elseif k =="p" then 
931
  repeat
932
  Effect1(Torso.CFrame*CF(0,4,0)*CA(mrnd(-30,30),mrnd(-200,200),mrnd(-200,200)),CF(0,0,1.5),8,mrnd(45,150),10,1,0.85,0.1)--cf,Radius,Deg,Parts,Fade,Wide
933
  wait(0.3)
934
  until not Key[k]
935
elseif k=="[" then 
936
if #Ghost==0 then
937
938
NewGhost(CF(0,8,0))
939
NewGhost(CF(0,16,0))
940
NewGhost(CF(0,24,0))
941
942
943
else
944
for i=1,1 do Ghost[i][1]=nil end  end
945
end
946
end
947
--
948
---------------------------------------------------
949
onKeyUp = function(k)
950
if k=="0" and Anim=="Running" then 
951
    Anim="Walking"
952
end
953
end
954
---------------------------------------------------------------------------------------------BUTTON -WWWWBUTTON
955
onButton1Down= function()
956
--Jump Slash
957
if Anim=="Jumping" and GroundRange>5 and JumpDebounce<time() then 
958
    Anim=" JumpSlash"
959
    BladeTrail=true
960
    local a,b=GetWeld(wRA)
961
    local c,d=GetWeld(wHandle,1)
962
    so.Slash:Play()
963
    for i=1,aSpd do
964
    SetWeld(wRA,0,i,aSpd,a,b,v3(1.5,0.5,0),v3(-20,0,0)) 
965
    SetWeld(wHandle,1,i,aSpd,c,d,v3(0,-1.5,0),v3(20,0,-20)) 
966
    wait()
967
    end
968
    local timee=time()
969
    repeat wait() until not Falling or timee+2<time() --if DoubleJump then wait(0.5) end  -l---
970
    BladeTrail=false
971
    Anim="None"
972
--DoubleJump Slash
973
elseif Anim=="Jumping" and GroundRange>12 and JumpDebounce>time() then 
974
     Anim=" JumpSlash2"
975
    BladeTrail=1
976
    GetRecent()
977
    local timee=time()
978
    so.Slash.Pitch=2
979
    local flipdmg=function() 
980
    local Hits=GetFrontRay(Torso.CFrame,999,{-3,3},{-8,8},{-8,8}) for i,v in pairs(Hits) do local Huma=v[2]
981
    if HitDB[Huma] and HitDB[Huma]>time() then else
982
    HitDB[Huma]=time()+0.2 fDamage(mrnd(Damage*70,Damage*130)/100,v[1],Huma) so.Hit:Play() end end end
983
    local steer=oHRP.CFrame:toObjectSpace(CF(oHRP.Position,Mouse.Hit.p)) 
984
    local x,y,z = steer:toEulerAnglesXYZ()
985
    steer=math.deg(-y)
986
    steer = steer>90 and 90 or steer
987
    steer = steer<-90 and -90 or steer
988
    for i=1,aSpd*30 do
989
    if i%4==0 then     so.Slash:Play() end
990
    local i2=i>aSpd and aSpd or i
991
    --steer=steer +(Key['q'] and 6 or (Key['e'] and -6 or 0))
992
    SetWeld(wLA,0,i2,aSpd,pla0,pla2,v3(-1,0.9,0),v3(180,0,30)) 
993
    SetWeld(wRA,0,i2,aSpd,pra0,pra2,v3(1,0.9,0),v3(180,0,-30)) 
994
    SetWeld(wHandle,1,i2,aSpd,phandle1,phandle3,v3(0.2,-1.5,0),v3(45,30,0)) 
995
    SetWeld(HRP,1,i,aSpd*30,phrp0,phrp1,phrp0,v3(360*2*10,0,0))
996
    SetWeld(HRP,0,1,1,phrp0,phrp2,phrp0+v3(0,-mabs(steer/45),0),v3(0,0,steer))
997
    flipdmg()
998
    if (not Falling and timee+(mabs(steer)>30 and 1 or 0.6)<time()) or timee+4<time() then break end 
999
    wait()
1000
    end
1001
    flipdmg()
1002
    so.Slash.Pitch=SlashPitch
1003
    ClearWeld(HRP)
1004
    BladeTrail=false
1005
    Anim="None"
1006
--RunningJump Slash
1007
elseif Anim=="Jumping2" and GroundRange>6  and JumpDebounce<time() then 
1008
     Anim=" JumpSlash2"
1009
     WalkM[2]=2.5
1010
    BladeTrail=true
1011
    GetRecent()
1012
    local timee=time()
1013
    so.Slash.Pitch=2
1014
    for i=1,aSpd*30 do
1015
    if i%4==0 then     so.Slash:Play() end
1016
    local i2=i>aSpd and aSpd or i
1017
    SetWeld(wLA,0,i2,aSpd,pla0,pla2,v3(-1.5,0.5,0),v3(180,0,0)) 
1018
    SetWeld(wRA,0,i2,aSpd,pra0,pra2,v3(1.5,0.5,0),v3(0,0,90)) 
1019
    SetWeld(wHandle,1,i2,aSpd,phandle1,phandle3,v3(0.2,-1.5,0),v3(90,110,0)) 
1020
    SetWeld(HRP,0,i2,aSpd,phrp0,phrp2,phrp0+v3(0,1,0),v3(-110,0,0))
1021
    SetWeld(HRP,1,i,aSpd*30,phrp1,phrp3,phrp1,v3(0,360*2*15,0))
1022
    if (not Falling and timee+0.5<time()) or timee+4<time() then break end 
1023
    wait()
1024
    end
1025-
    AOEDmg(HitBox.Position,6.5,Damage,function() so.Hit:Play() end)
1025+
    AOEDmg(HitBox.Position,20,Damage,function() so.Hit:Play() end)
1026
    WalkM[2]=1
1027
    so.Slash.Pitch=SlashPitch
1028
    ClearWeld(HRP)
1029
    BladeTrail=false
1030
    Anim="None"
1031
elseif Anim=="Stance1" then
1032
    Anim="Stance1Stab"
1033
    local r1,r2=GetWeld(wRA)
1034
    local l1,l2=GetWeld(wLA)
1035
    local hh1,hh2=GetWeld(wHandle,1)
1036
    so.Slash.Pitch=2
1037
    repeat 
1038
    local raise=mrnd(-4,4)*80/4
1039
    local div=2
1040
    for i=1,div do 
1041
    SetWeld(wHandle,1,i,div,hh1,hh2,Pose.None.Handle[1]+v3(0,-1.5,0.1),v3(40,0,-90))
1042
    SetWeld(wRA,0,i,div,r1,r2,v3(0.5,0.5,-0.5),Ca(90+raise,-20,-50,0,0,0)) 
1043
    SetWeld(wLA,0,i,div,l1,l2,v3(-1.6,0.75,0),Ca(100+raise,-20,-15,0,0,0)) 
1044
    wait()
1045
    end
1046
    AOEDmg(HitBox.Position,4,Damage/3,function() so.Hit:Play() end)
1047
    so.Slash:Play()
1048
    MeshEffect(0.15,Handle.CFrame*CF(0,tpol.y/4,0),0.5,as.cone,CF(0,0.5,0),EffectColor,v3(0.01,4,0.3),v3(0.1,3,0.1)) 
1049
    local R1,R2=GetWeld(wRA)
1050
    local L1,L2=GetWeld(wLA)
1051
    local HH1,HH2=GetWeld(wHandle,1)
1052
    for i=1,div  do 
1053
    SetWeld(wHandle,1,i,div,HH1,HH2,hh1,hh2)
1054
    SetWeld(wRA,0,i,div,R1,R2,r1,r2) 
1055
    SetWeld(wLA,0,i,div,L1,L2,l1,l2) 
1056
    wait()
1057
    end
1058
    wait() until not Button1 or Anim~="Stance1Stab"
1059
    so.Slash.Pitch=SlashPitch
1060
    Anim="Stance1"
1061
end
1062
end
1063
---------------------------------------------------
1064
onButton1Up= function()
1065
end
1066
---------------------------------------------------
1067
Tool.Selected:connect(function(mouse)
1068
Mouse=mouse
1069
if Anim=="Deselected" then 
1070
Anim="Selecting"
1071
Arms(1)
1072
    for x=1,aSpd do
1073
    SetWeld(wRA,0,x,aSpd,cRA0,v30,cRA0+v3(0,0,-0.2),v3(135,0,15)) 
1074
    wait()
1075
    end
1076
local w0,w1=GetWeld(wRA)
1077
    for x=1,aSpd do
1078
    SetWeld(wRA,0,x,aSpd,w0,w1,cRA0,v3(200,0,-15)) 
1079
    wait()
1080
    end
1081
local a,b=GetWeld(wRA)
1082
wHandle.C0=RA.CFrame:toObjectSpace(Handle.CFrame)
1083
wHandle.Part0=RA 
1084
ClearWeld(wHandle)
1085
local w0,w1=GetWeld(wHandle)
1086
w1=v3(-360+w1.x,w1.y,w1.z)
1087
    for x=1,aSpd do 
1088
    SetWeld(wHandle,0,x,aSpd,w0,w1,Pose.None.Handle[0],Pose.None.Handle[2]) 
1089
    SetWeld(wHandle,1,x,aSpd,v30,v30,Pose.None.Handle[1],Pose.None.Handle[3]) 
1090
    SetWeld(wRA,0,x,aSpd,a,b,cRA0,v3(200,0,20)) 
1091
    wait()
1092
    end
1093
local a,b=GetWeld(wRA)
1094
    for x=1,aSpd do 
1095
    SetWeld(wRA,0,x,aSpd,a,b,Pose.None.RA[0],Pose.None.RA[2]) 
1096
    wait()
1097
    end
1098
    SetWeld(Neck,0,1,1,nil,nil,Pose.None.Neck[0],Pose.None.Neck[2]) 
1099
    SetWeld(Neck,1,1,1,nil,nil,Pose.None.Neck[1],Pose.None.Neck[3]) 
1100
    SetWeld(HRP,0,1,1,nil,nil,Pose.None.HRP[0],Pose.None.HRP[2]) 
1101
    SetWeld(HRP,1,1,1,nil,nil,Pose.None.HRP[1],Pose.None.HRP[3]) 
1102
    pcall(function() Character.Animate.Disabled=true end)
1103
Anim="None"
1104
end -- anim
1105
-------------------
1106
mouse.KeyDown:connect(function(k)
1107
Key[k]=true
1108
onKeyDown(k)
1109
end)
1110
-------------------------
1111
mouse.KeyUp:connect(function(k)
1112
Key[k]=false
1113
onKeyUp(k)
1114
end)
1115
mouse.Button1Down:connect(function()
1116
Button1=true
1117
onButton1Down()
1118
end)
1119
mouse.Button1Up:connect(function()
1120
Button1=false
1121
onButton1Up()
1122
end)
1123
end)
1124
-------------------------------------------------------
1125
Tool.Deselected:connect(function()
1126
Mouse=nil
1127
if Anim=="None" or Anim=="Walking" then 
1128
Anim="Deselecting"
1129
local a,b=GetWeld(wRA)
1130
    for x=1,aSpd do
1131
    SetWeld(wRA,0,x,aSpd,a,b,cRA0+v3(0,0,-0.2),v3(135,0,15)) 
1132
    wait()
1133
    end
1134
local w0,w1=GetWeld(wRA)
1135
    for x=1,aSpd do
1136
    SetWeld(wRA,0,x,aSpd,w0,w1,cRA0,v3(200,0,-15)) 
1137
    SetWeld(wHandle,0,x,aSpd,Pose.None.Handle[0],Pose.None.Handle[2],Pose.None.Handle[0],Pose.None.Handle[2]+v3(0,45,45)) 
1138
    wait()
1139
    end
1140
wHandle.C0=Torso.CFrame:toObjectSpace(Handle.CFrame)
1141
wHandle.C1=CF(0,0,0)
1142
wHandle.Part0=Torso 
1143
ClearWeld(wHandle)
1144
local w0,w1=GetWeld(wHandle)
1145
    for x=1,aSpd do 
1146
    SetWeld(wHandle,0,x,aSpd,w0,w1,oHandle0,oHandle1) 
1147
    wait()
1148
    end
1149
local a,b=GetWeld(wRA)
1150
    for x=1,aSpd do 
1151
    SetWeld(wRA,0,x,aSpd,a,b,cRA0,cRA1) 
1152
    wait()
1153
    end
1154
Arms()
1155
    SetWeld(Neck,0,1,1,nil,nil,v3(xNeck0.x,xNeck0.y,xNeck0.z),xNeck) 
1156
    SetWeld(Neck,1,1,1,nil,nil,v3(xNeck1.x,xNeck1.y,xNeck1.z),xNeck) 
1157
    SetWeld(HRP,0,1,1,nil,nil,v3(xHRP0.x,xHRP0.y,xHRP0.z),xHRP) 
1158
    SetWeld(HRP,1,1,1,nil,nil,v3(xHRP1.x,xHRP1.y,xHRP1.z),xHRP) 
1159
    pcall(function() Character.Animate.Disabled=false end)
1160
Anim="Deselected"
1161
end
1162
end)
1163
 
1164
KillEvade=time()
1165
Damage=18
1166
HitDB={}
1167
BladeFunc=function(Hit)
1168
if Hit.Parent==Model or Hit.Parent==Character or not BladeTrail then return end 
1169
if BladeTrail==1 then return end
1170
local Huma=Hit.Parent:findFirstChild'Humanoid'
1171
if not Huma then return end
1172
if HitDB[Huma] and HitDB[Huma]>time() then return end
1173
HitDB[Huma]=time()+0.5
1174
local Dmg=mrnd(Damage*70,Damage*130)/100
1175
fDamage(Dmg,Hit,Huma)
1176
so.Hit.Pitch=mrnd(90,115)/100
1177
so.Hit:Play()
1178
end
1179
fDamage=function(Dmg,Hit,Huma)
1180
if Huma.Health<=0 then return end
1181
----------Damage Bar
1182
Huma:TakeDamage(Dmg)
1183
local bdmg=INEW("Model",workspace)
1184
bdmg.Name=math.floor(Dmg)
1185
Debris:AddItem(bdmg,1.5)
1186
local bhead=partx:Clone() --taken from weapon part
1187
bhead.CanCollide=false
1188
bhead.Parent=bdmg
1189
bhead.BrickColor=BrickColor.new'Bright red'
1190
bhead.Mesh.Scale=v3(0.6,0.2,0.6)*5
1191
bhead.Name="Head"
1192
bhead.Anchored=true
1193
bhead.CFrame=CF(Hit.Position)*CF(mrnd(-100,100)/100*1.5,4.25,mrnd(-100,100)/100*1.5)
1194
local bhuma=INEW("Humanoid",bdmg)
1195
bhuma.Name="keks"
1196
bhuma.MaxHealth=0
1197
------------------------Effects
1198
    if Hit then 
1199
    local blod
1200
    for i=1,3 do 
1201
    local y1=mrnd(300,450)/100
1202
    local z1=mrnd(300,450)/100
1203
    local z2=mrnd(400,600)/100
1204
    local blood=INEW("Part",workspace) 
1205
    blood.Transparency=1
1206
    blood.formFactor='Custom'
1207
    blood.Anchored=true
1208
    blood.CanCollide=false
1209
    blood.Size=v3(0.2,0.2,0.2)
1210
    blood.CFrame=CF(Hit.Position,HitBox.Position)*CA(mrnd(-15,15),mrnd(-15,15),mrnd(-180,180))*CF(0,0,-z1/2)*CA(-90,0,0)
1211
    if i==1 then blod=blood:Clone() end
1212
    local bloodm=INEW("BlockMesh",blood)
1213
    Debris:AddItem(blood,1.5)
1214
    bloodm.Scale=v3(0,y1,z1)*5
1215
    for i,v in pairs{'Left','Right'} do local dec=INEW('Decal',blood) dec.Name=v dec.Face=v dec.Texture=as.Blood dec.Transparency=0.1
1216
    DoLoop(10,function(i) blood.CFrame=blood.CFrame*CF(0,z2/2/10,0) bloodm.Scale=v3(0,y1+z2*i,z1-z1/2.1*i)*5 dec.Transparency=0.1+0.9*i if i==1 then blood:Remove() end end) end
1217
    end
1218
    local hit2,pos2=ray(Hit.Position,Hit.Position-Hit.CFrame*CF(0,1,0).p,Hit.Parent,10)
1219
    if hit2 then 
1220
    local blad=blod:Clone()  
1221
    local bloodmm=INEW("BlockMesh",blad)
1222
    blad.Parent=workspace Debris:AddItem(blad,1.5)
1223
    blad.CFrame=CF(pos2)*CF(mrnd(-250,250)/100,0.08,mrnd(-250,250)/100)*CA(0,mrnd(-180,180),0)
1224
    local decx=INEW('Decal',blad) decx.Face='Top' decx.Texture=as.Blood decx.Transparency=0
1225
    bloodmm.Scale=v3(mrnd(200,400)/100,0,mrnd(300,500)/100)*13
1226
    DoLoop(30,function(i) decx.Transparency=1*i bloodmm.Scale=bloodmm.Scale+v3(1,0,1)*5/30/2 if i==1 then blad:Remove() end end)
1227
    end
1228
    end  
1229
-------Special Evade Move
1230
if Huma.Health-Dmg<=0 and KillEvade<time() and Key['2'] then 
1231
KillEvade=time()+1
1232
so.Abscond:Play()
1233
oHRP.CFrame=oHRP.CFrame*CF(0,0,35)
1234
for i=1,6 do 
1235
MeshEffect(0.04,oHRP.CFrame*CF(0,0,-i*5+2.5)*CA(90,0,0),0.2,'Cylinder',nil,'',v3(4,6,4)*(i-1)/3,-v3(4,0,4)*(i-1)/3)
1236
end
1237
end
1238
end
1239
HitBox.Touched:connect(BladeFunc)
1240
 
1241
poll=1
1242
 
1243
 
1244
Humanoid.FreeFalling:connect(function(v)
1245
Falling=v
1246
end)
1247
Humanoid.Running:connect(function(v)
1248
Moving=v>3 and true or false
1249
end)
1250
Humanoid.Jumping:connect(function(v)
1251
--print(v)
1252
end)
1253
 
1254
GetRecent=function()
1255
pneck0,pneck2=GetWeld(Neck)
1256
pneck1,pneck3=GetWeld(Neck,1)
1257
phrp0,phrp2=GetWeld(HRP)
1258
phrp1,phrp3=GetWeld(HRP,1)
1259
phandle0,phandle2=GetWeld(wHandle)
1260
phandle1,phandle3=GetWeld(wHandle,1)
1261
pla0,pla2=GetWeld(wLA)
1262
pra0,pra2=GetWeld(wRA)
1263
plh0,plh2=GetWeld(LH)
1264
plh1,plh3=GetWeld(LH,1)
1265
prh0,prh2=GetWeld(RH)
1266
prh1,prh3=GetWeld(RH,1)
1267
end
1268
 
1269
LastPoints={}
1270
 
1271
 
1272
LS:SetDesiredAngle(0)
1273
RS:SetDesiredAngle(0)
1274
LS.CurrentAngle=0
1275
RS.CurrentAngle=0
1276
WedgeTrail={}
1277
-----------------WWWWWWWWWWWW wWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
1278
game:GetService'RunService'.RenderStepped:connect(function()
1279
            --------ghost sytem
1280
        for x,v in pairs(Ghost) do 
1281
        if v[1] then
1282
        v.Torso.CFrame=oHRP.CFrame*v[1]*(oHRP.CFrame:toObjectSpace(Torso.CFrame))
1283
        v.Handle.CFrame=v.Torso.CFrame*(Torso.CFrame:toObjectSpace(wHandle.Part1.CFrame))*v[3]
1284
        v.Handle.bp.position=v.Handle.Position
1285
        v.Handle.Velocity=v30 v.Handle.RotVelocity=v30
1286
        for ii,vv in pairs(v[2]:children()) do if vv.Name~="Torso" and vv.Name~="Handle" then 
1287
        local adh=Torso.CFrame:toObjectSpace(Character[vv.Name].CFrame) vv.CFrame=v.Torso.CFrame*adh end end
1288
        else
1289
        for ii,vv in pairs(v[2]:children()) do if v[1]==nil or (v[1] and vv.Name~='Handle') then vv.Transparency=vv.Transparency+0.1 
1290
        if vv.Transparency>=1 then v[2]:Remove() Ghost[x]=nil end end end
1291
        end
1292
        end
1293
end)
1294
------------------------------------------------
1295
local handles={Handle}
1296
if Character:findFirstChild'Sound' then Character.Sound.Disabled=true end 
1297
Falling=false
1298
xAngle,yAngle,XAngle,YAngle=0,0,0,0
1299
Adj=0
1300
Adjx=1
1301
GroundRange=0
1302
Adjt={["None"]=0.3,["Walking"]=1.4,["Running"]=3,["Jumping"]=0,["Jumping2"]=0}
1303
LegRaise={["None"]={5,0.003},["Walking"]={37,0.1},["Running"]={80,0.22}} LegNega=1
1304
WSAnim={["Running"]=2,["Jumping2"]=3}
1305
--sPose={["Jumping"]=1.5}
1306
count=0
1307
_G.hrp=wHRP
1308
_G.rmail=_G.rmail and _G.rmail+1 or 0
1309
local rmail=_G.rmail
1310
while _G.rmail==rmail do 
1311
      --[[ Anti Fall System
1312
    local tx,ty,tz=oHRP.CFrame:toEulerAnglesXYZ() 
1313
    tx,ty,tz=mdeg(tx)%180,mdeg(ty)%180,mdeg(tz)%180
1314
    print(math.floor(tx))
1315
    if v3(oHRP.Velocity.x,0,oHRP.Velocity.z).magnitude>5 and (mabs(tx)>45) then print'kek'
1316
    oHRP.Velocity=v30 oHRP.RotVelocity=v30
1317
    Torso.Velocity=v30 Torso.Velocity=v30
1318
    oHRP.CFrame=CF(oHRP.Position.x+mrnd(-12,12),oHRP.Position.y+1,oHRP.Position.z+mrnd(-12,12))*CA(0,mrnd(-200,200),0)
1319
    end]]
1320
    DoubleJump=JumpDebounce>time() and true or false
1321
    Adjx = mabs(Adj)>16 and -Adjx or Adjx
1322
    local wss=WalkSpeed 
1323
        for i,v in pairs(WalkM) do 
1324
        wss=wss*v
1325
        end
1326
    WalkM[1]=WSAnim[Anim] or 1
1327
    Humanoid.WalkSpeed=wss
1328
    torvel=(Torso.Velocity*v3(1,0,1)).magnitude
1329
    --Moving=torvel>2 and true or false
1330
        if Anim=="None" and Moving then Anim="Walking" Adj=0 end
1331
        if (Anim=="Walking" or Anim=="Running") and not Moving then Anim="None" Adj=0 end
1332
        if Falling and (Anim=="None" or Anim=="Walking") then Torso.Velocity=Torso.Velocity+v3(0,16,0) Anim="Jumping" Adj=0 end
1333
        if Falling and Anim=="Running" then Torso.Velocity=Torso.Velocity+v3(0,25,0) Anim="Jumping2"  so.Slash2:Play()
1334
        MeshEffect(0.1,oHRP.CFrame*CF(0,-GroundRange+0.5,0),0.5,as.blast,CA(0,10,0),GroundColor,v3(0.5,0.1,0.5)*5,v3(0.5,0,0.5)*5)  Adj=0 end
1335
        local hit,pos
1336
        local gg=99999
1337
        for i,x in pairs{0,-0.5,0.5,-1.05,1.05} do 
1338
        local HCF=oHRP.CFrame*CF(x,0,0)
1339
        hit2,pos2=ray(HCF.p,HCF.p-HCF*CF(0,1,0).p,Character,200)
1340
        local current= (pos2-oHRP.Position).magnitude
1341
        if current<gg then 
1342
        gg=current
1343
        GroundRange=current
1344
        hit=hit2
1345
        pos=pos2
1346
        end
1347
        end
1348
        if not Falling and Anim:sub(1,4)=="Jump" then Anim="None" Adj=0 end
1349
        if hit and GroundRange<40 then GroundColor=hit.BrickColor.Name end
1350
    if Pose[Anim] then
1351
    Adj=Adj+(Adjt[Anim] or 1)*Adjx
1352
    local xx = 1 --PoseAnim
1353
    local PoseSpd=10
1354
    local xxAngle=xAngle<-10 and -10 or xAngle
1355
    SetWeld(Neck,0,xx,PoseSpd,pneck10,pneck20,Pose[Anim].Neck[0],Pose[Anim].Neck[2]-v3(-xxAngle/1.5,Adj*Pose[Anim].HRP[-1]-yAngle,-Adj*Pose[Anim].HRP[-1])) 
1356
    SetWeld(Neck,1,xx,PoseSpd,pneck30,pneck40,Pose[Anim].Neck[1],Pose[Anim].Neck[3]) 
1357
    SetWeld(HRP,0,xx,PoseSpd,phrp10,phrp20,Pose[Anim].HRP[0],Pose[Anim].HRP[2]+v3(0,Adj*Pose[Anim].HRP[-1],0)) 
1358
    SetWeld(HRP,1,xx,PoseSpd,phrp30,phrp40,Pose[Anim].HRP[1],Pose[Anim].HRP[3]) 
1359
    SetWeld(wHandle,0,xx,PoseSpd,phandle10,phandle20,Pose[Anim].Handle[0],Pose[Anim].Handle[2]) 
1360
    SetWeld(wHandle,1,xx,PoseSpd,phandle30,phandle40,Pose[Anim].Handle[1],Pose[Anim].Handle[3]) 
1361
    SetWeld(wRA,0,xx,PoseSpd,pra10,pra20,Pose[Anim].RA[0],Pose[Anim].RA[2]+v3(Adj*Pose[Anim].RA[-1],yAngle,0)) 
1362
    SetWeld(wLA,0,xx,PoseSpd,pla10,pla20,Pose[Anim].LA[0],Pose[Anim].LA[2]+v3(-Adj*Pose[Anim].LA[-1],yAngle,0)) 
1363
    SetWeld(LH,0,xx,PoseSpd,plh10,plh20,Pose[Anim].LH[0],Pose[Anim].LH[2]) 
1364
    SetWeld(LH,1,xx,PoseSpd,plh30,plh40,Pose[Anim].LH[1],Pose[Anim].LH[3]) 
1365
    SetWeld(RH,0,xx,PoseSpd,prh10,prh20,Pose[Anim].RH[0],Pose[Anim].RH[2]) 
1366
    SetWeld(RH,1,xx,PoseSpd,prh30,prh40,Pose[Anim].RH[1],Pose[Anim].RH[3]) 
1367
    else
1368
    end
1369
    --Leg System
1370
    LegNega=LegNega*(LH.DesiredAngle==LH.CurrentAngle and -1 or 1)
1371
    local LegX=35/WalkSpeed*wss
1372
    LegX=LegX>50 and 50 or LegX
1373
    LegX2= 0.065/WalkSpeed*wss
1374
    LegX2=LegX2>0.2 and 0.2 or LegX2
1375
    LH:SetDesiredAngle(math.rad(LegRaise[Anim] and LegRaise[Anim][1] or ((Moving and not Humanoid.Jump) and LegX or 0))*LegNega)
1376
    RH:SetDesiredAngle(LH.DesiredAngle)
1377
    if math.abs(LH.DesiredAngle)>=math.abs(LH.CurrentAngle) then 
1378
    LH.MaxVelocity=LegRaise[Anim] and LegRaise[Anim][2] or LegX2
1379
    RH.MaxVelocity=LH.MaxVelocity
1380
    end
1381
    -----------------------
1382
    if BladeTrail then 
1383
    for i,handle in pairs(handles) do 
1384
        local C1, C2, S1, S2 = GetTriangleValues({
1385
        handle.CFrame*tpol.p,
1386
        handle.Position,
1387
        LastPoints[handle][1]
1388
        })
1389
    local Triangle1 = Instance.new("WedgePart", Model)
1390
    for i,v in pairs{"Top","Bottom","Left","Right","Front","Back"} do Triangle1[v.."Surface"]=10 end 
1391
    Triangle1.Anchored = true
1392
    Triangle1.BrickColor = BrickColor.new(EffectColor)
1393
    Triangle1.FormFactor = 3
1394
    Triangle1.Transparency = 0.6
1395
    Triangle1.Size = V3(1, 1, 1)
1396
    Triangle1.CanCollide=false
1397
    Triangle1.CFrame = C1
1398
    local Triangle1Mesh = Instance.new("SpecialMesh", Triangle1)
1399
    Triangle1Mesh.MeshType = "Wedge"
1400
    Triangle1Mesh.Scale = S1
1401
    Triangle1Mesh.Name="kek"
1402
    local Triangle2 = Triangle1:Clone()
1403
    Triangle2.Parent = Model
1404
    Triangle2.CFrame = C2
1405
    Triangle2.kek.Scale = S2
1406
    local C1, C2, S1, S2 = GetTriangleValues({
1407
        handle.Position,
1408
        LastPoints[handle][1],
1409
        LastPoints[handle][2]
1410
        })
1411
    local Triangle3 = Triangle1:Clone()
1412
    Triangle3.Parent = Model
1413
    Triangle3.CFrame = C1
1414
    Triangle3.kek.Scale = S1
1415
    local Triangle4 = Triangle1:Clone()
1416
    Triangle4.Parent = Model
1417
    Triangle4.CFrame = C2
1418
    Triangle4.kek.Scale = S2
1419
    WedgeTrail[#WedgeTrail+1]=Triangle1
1420
    WedgeTrail[#WedgeTrail+1]=Triangle2
1421
    WedgeTrail[#WedgeTrail+1]=Triangle3
1422
    WedgeTrail[#WedgeTrail+1]=Triangle4
1423
    end
1424
    end
1425
    LastPoints[Handle]={[1]=Handle.CFrame*tpol.p,[2]=Handle.Position}
1426
    for i,v in pairs(Ghost) do handles[v.Handle]=v.Handle LastPoints[v.Handle]={[1]=v.Handle.CFrame*tpol.p,[2]=v.Handle.Position} end
1427
    -----------------------
1428
        for i,v in pairs(WedgeTrail) do 
1429
        if v.Transparency>=1 then v:Remove() WedgeTrail[i]=nil 
1430
        else
1431
        v.Transparency=v.Transparency+0.1
1432
        end
1433
        end
1434
        for i,v in pairs(MeshPack) do 
1435
        v[2]=v[2]+v[3]
1436
        if v[2]<=0 then 
1437
        v[1]:Remove()
1438
        MeshPack[i]=nil 
1439
        else
1440
        v[1].Transparency=v[7]+((1-v[7])-(1-v[7])*v[2])
1441
        v[1].Mesh.Scale=v[5]+(v[6]*(1-v[2]))
1442
        v[1].CFrame=v[1].CFrame*v[4]
1443
        end
1444
        end
1445
    -------------
1446
            --DoLoop Package
1447
        for i,v in pairs(LoopFunctions) do 
1448
        v[2]=v[2]+1
1449
        v[3](v[2]/v[1])
1450
        if v[1]<=v[2] then LoopFunctions[i]=nil end 
1451
        end
1452
        ----
1453
        if Mouse then 
1454
        XAngle = GetX(oHRP,Mouse.Hit.p)
1455
        YAngle = GetY(oHRP,Mouse.Hit.p)
1456
        else
1457
        XAngle = 0
1458
        YAngle = 0
1459
        end
1460
        xAngle=XAngle
1461
        yAngle=YAngle
1462
        xAngle=xAngle>45 and 45 or xAngle
1463
        xAngle=xAngle<-45 and -45 or xAngle
1464
        yAngle=yAngle>45 and 45 or yAngle
1465
        yAngle=yAngle<-45 and -45 or yAngle
1466
wait(0.0275)
1467
count=count+1
1468
end