SHOW:
|
|
- or go back to the newest paste.
1 | - | ----------------------- |
1 | + | ----------------------- |
2 | --Bye Bye-- | |
3 | ------------------------------------------------------- | |
4 | --A script By makhail07 | |
5 | ||
6 | --Probably my most brutal script yet :joy: | |
7 | ||
8 | --Discord Creterisk#2958 | |
9 | --Discord Server discord.gg/r7mfmPa self advertisement ftw | |
10 | ------------------------------------------------------- | |
11 | ||
12 | local FavIDs = { | |
13 | 340106355, --Nefl Crystals | |
14 | 927529620, --Dimension | |
15 | 876981900, --Fantasy | |
16 | 398987889, --Ordinary Days | |
17 | 1117396305, --Oh wait, it's you. | |
18 | 885996042, --Action Winter Journey | |
19 | 919231299, --Sprawling Idiot Effigy | |
20 | 743466274, --Good Day Sunshine | |
21 | 727411183, --Knife Fight | |
22 | 1402748531, --The Earth Is Counting On You! | |
23 | 595230126 --Robot Language | |
24 | } | |
25 | ||
26 | ||
27 | ||
28 | --The reality of my life isn't real but a Universe -makhail07 | |
29 | wait() | |
30 | local plr = game:service'Players'.LocalPlayer | |
31 | print('Local User is '..plr.Name) | |
32 | local char = plr.Character | |
33 | local hum = char.Humanoid | |
34 | local ra = char["Right Arm"] | |
35 | local la= char["Left Arm"] | |
36 | local rl= char["Right Leg"] | |
37 | local ll = char["Left Leg"] | |
38 | local hed = char.Head | |
39 | local root = char.HumanoidRootPart | |
40 | local rootj = root.RootJoint | |
41 | local tors = char.Torso | |
42 | local mouse = plr:GetMouse() | |
43 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
44 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
45 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
46 | ||
47 | ||
48 | ------------------------------------------------------- | |
49 | --Start Good Stuff-- | |
50 | ------------------------------------------------------- | |
51 | CF = CFrame.new | |
52 | angles = CFrame.Angles | |
53 | attack = false | |
54 | Euler = CFrame.fromEulerAnglesXYZ | |
55 | Rad = math.rad | |
56 | IT = Instance.new | |
57 | BrickC = BrickColor.new | |
58 | Cos = math.cos | |
59 | Acos = math.acos | |
60 | Sin = math.sin | |
61 | Asin = math.asin | |
62 | Abs = math.abs | |
63 | Mrandom = math.random | |
64 | Floor = math.floor | |
65 | ------------------------------------------------------- | |
66 | --End Good Stuff-- | |
67 | ------------------------------------------------------- | |
68 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
69 | RSH, LSH = nil, nil | |
70 | RW = Instance.new("Weld") | |
71 | LW = Instance.new("Weld") | |
72 | RH = tors["Right Hip"] | |
73 | LH = tors["Left Hip"] | |
74 | RSH = tors["Right Shoulder"] | |
75 | LSH = tors["Left Shoulder"] | |
76 | RSH.Parent = nil | |
77 | LSH.Parent = nil | |
78 | RW.Name = "RW" | |
79 | RW.Part0 = tors | |
80 | RW.C0 = CF(1.5, 0.5, 0) | |
81 | RW.C1 = CF(0, 0.5, 0) | |
82 | RW.Part1 = ra | |
83 | RW.Parent = tors | |
84 | LW.Name = "LW" | |
85 | LW.Part0 = tors | |
86 | LW.C0 = CF(-1.5, 0.5, 0) | |
87 | LW.C1 = CF(0, 0.5, 0) | |
88 | LW.Part1 = la | |
89 | LW.Parent = tors | |
90 | Effects = {} | |
91 | ||
92 | ------------------------------------------------------- | |
93 | --Start HeartBeat-- | |
94 | ------------------------------------------------------- | |
95 | ArtificialHB = Instance.new("BindableEvent", script) | |
96 | ArtificialHB.Name = "Heartbeat" | |
97 | script:WaitForChild("Heartbeat") | |
98 | ||
99 | frame = 1 / 60 | |
100 | tf = 0 | |
101 | allowframeloss = false | |
102 | tossremainder = false | |
103 | ||
104 | ||
105 | lastframe = tick() | |
106 | script.Heartbeat:Fire() | |
107 | ||
108 | ||
109 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
110 | tf = tf + s | |
111 | if tf >= frame then | |
112 | if allowframeloss then | |
113 | script.Heartbeat:Fire() | |
114 | lastframe = tick() | |
115 | else | |
116 | for i = 1, math.floor(tf / frame) do | |
117 | script.Heartbeat:Fire() | |
118 | end | |
119 | lastframe = tick() | |
120 | end | |
121 | if tossremainder then | |
122 | tf = 0 | |
123 | else | |
124 | tf = tf - frame * math.floor(tf / frame) | |
125 | end | |
126 | end | |
127 | end) | |
128 | ------------------------------------------------------- | |
129 | --End HeartBeat-- | |
130 | ------------------------------------------------------- | |
131 | ||
132 | ------------------------------------------------------- | |
133 | --Start Important Functions-- | |
134 | ------------------------------------------------------- | |
135 | function swait(num) | |
136 | if num == 0 or num == nil then | |
137 | game:service("RunService").Stepped:wait(0) | |
138 | else | |
139 | for i = 0, num do | |
140 | game:service("RunService").Stepped:wait(0) | |
141 | end | |
142 | end | |
143 | end | |
144 | function thread(f) | |
145 | coroutine.resume(coroutine.create(f)) | |
146 | end | |
147 | function clerp(a, b, t) | |
148 | local qa = { | |
149 | QuaternionFromCFrame(a) | |
150 | } | |
151 | local qb = { | |
152 | QuaternionFromCFrame(b) | |
153 | } | |
154 | local ax, ay, az = a.x, a.y, a.z | |
155 | local bx, by, bz = b.x, b.y, b.z | |
156 | local _t = 1 - t | |
157 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
158 | end | |
159 | function QuaternionFromCFrame(cf) | |
160 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
161 | local trace = m00 + m11 + m22 | |
162 | if trace > 0 then | |
163 | local s = math.sqrt(1 + trace) | |
164 | local recip = 0.5 / s | |
165 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
166 | else | |
167 | local i = 0 | |
168 | if m00 < m11 then | |
169 | i = 1 | |
170 | end | |
171 | if m22 > (i == 0 and m00 or m11) then | |
172 | i = 2 | |
173 | end | |
174 | if i == 0 then | |
175 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
176 | local recip = 0.5 / s | |
177 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
178 | elseif i == 1 then | |
179 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
180 | local recip = 0.5 / s | |
181 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
182 | elseif i == 2 then | |
183 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
184 | local recip = 0.5 / s | |
185 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
186 | end | |
187 | end | |
188 | end | |
189 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
190 | local xs, ys, zs = x + x, y + y, z + z | |
191 | local wx, wy, wz = w * xs, w * ys, w * zs | |
192 | local xx = x * xs | |
193 | local xy = x * ys | |
194 | local xz = x * zs | |
195 | local yy = y * ys | |
196 | local yz = y * zs | |
197 | local zz = z * zs | |
198 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
199 | end | |
200 | function QuaternionSlerp(a, b, t) | |
201 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
202 | local startInterp, finishInterp | |
203 | if cosTheta >= 1.0E-4 then | |
204 | if 1 - cosTheta > 1.0E-4 then | |
205 | local theta = math.acos(cosTheta) | |
206 | local invSinTheta = 1 / Sin(theta) | |
207 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
208 | finishInterp = Sin(t * theta) * invSinTheta | |
209 | else | |
210 | startInterp = 1 - t | |
211 | finishInterp = t | |
212 | end | |
213 | elseif 1 + cosTheta > 1.0E-4 then | |
214 | local theta = math.acos(-cosTheta) | |
215 | local invSinTheta = 1 / Sin(theta) | |
216 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
217 | finishInterp = Sin(t * theta) * invSinTheta | |
218 | else | |
219 | startInterp = t - 1 | |
220 | finishInterp = t | |
221 | end | |
222 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
223 | end | |
224 | function rayCast(Position, Direction, Range, Ignore) | |
225 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
226 | end | |
227 | local RbxUtility = LoadLibrary("RbxUtility") | |
228 | local Create = RbxUtility.Create | |
229 | ||
230 | ------------------------------------------------------- | |
231 | --Start Damage Function-- | |
232 | ------------------------------------------------------- | |
233 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
234 | if hit.Parent == nil then | |
235 | return | |
236 | end | |
237 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
238 | for _, v in pairs(hit.Parent:children()) do | |
239 | if v:IsA("Humanoid") then | |
240 | h = v | |
241 | end | |
242 | end | |
243 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
244 | ||
245 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
246 | end | |
247 | ||
248 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
249 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
250 | if hit.Parent.DebounceHit.Value == true then | |
251 | return | |
252 | end | |
253 | end | |
254 | if insta == true then | |
255 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
256 | end | |
257 | local c = Create("ObjectValue"){ | |
258 | Name = "creator", | |
259 | Value = game:service("Players").LocalPlayer, | |
260 | Parent = h, | |
261 | } | |
262 | game:GetService("Debris"):AddItem(c, .5) | |
263 | if HitSound ~= nil and HitPitch ~= nil then | |
264 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
265 | end | |
266 | local Damage = math.random(minim, maxim) | |
267 | local blocked = false | |
268 | local block = hit.Parent:findFirstChild("Block") | |
269 | if block ~= nil then | |
270 | if block.className == "IntValue" then | |
271 | if block.Value > 0 then | |
272 | blocked = true | |
273 | block.Value = block.Value - 1 | |
274 | print(block.Value) | |
275 | end | |
276 | end | |
277 | end | |
278 | if blocked == false then | |
279 | h.Health = h.Health - Damage | |
280 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
281 | else | |
282 | h.Health = h.Health - (Damage / 2) | |
283 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
284 | end | |
285 | if Type == "Knockdown" then | |
286 | local hum = hit.Parent.Humanoid | |
287 | hum.PlatformStand = true | |
288 | coroutine.resume(coroutine.create(function(HHumanoid) | |
289 | swait(1) | |
290 | HHumanoid.PlatformStand = false | |
291 | end), hum) | |
292 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
293 | local bodvol = Create("BodyVelocity"){ | |
294 | velocity = angle * knockback, | |
295 | P = 5000, | |
296 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
297 | Parent = hit, | |
298 | } | |
299 | local rl = Create("BodyAngularVelocity"){ | |
300 | P = 3000, | |
301 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
302 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
303 | Parent = hit, | |
304 | } | |
305 | game:GetService("Debris"):AddItem(bodvol, .5) | |
306 | game:GetService("Debris"):AddItem(rl, .5) | |
307 | elseif Type == "Normal" then | |
308 | local vp = Create("BodyVelocity"){ | |
309 | P = 500, | |
310 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
311 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
312 | } | |
313 | if knockback > 0 then | |
314 | vp.Parent = hit.Parent.Torso | |
315 | end | |
316 | game:GetService("Debris"):AddItem(vp, .5) | |
317 | elseif Type == "Up" then | |
318 | local bodyVelocity = Create("BodyVelocity"){ | |
319 | velocity = Vector3.new(0, 20, 0), | |
320 | P = 5000, | |
321 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
322 | Parent = hit, | |
323 | } | |
324 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
325 | elseif Type == "DarkUp" then | |
326 | coroutine.resume(coroutine.create(function() | |
327 | for i = 0, 1, 0.1 do | |
328 | swait() | |
329 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
330 | end | |
331 | end)) | |
332 | local bodyVelocity = Create("BodyVelocity"){ | |
333 | velocity = Vector3.new(0, 20, 0), | |
334 | P = 5000, | |
335 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
336 | Parent = hit, | |
337 | } | |
338 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
339 | elseif Type == "Snare" then | |
340 | local bp = Create("BodyPosition"){ | |
341 | P = 2000, | |
342 | D = 100, | |
343 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
344 | position = hit.Parent.Torso.Position, | |
345 | Parent = hit.Parent.Torso, | |
346 | } | |
347 | game:GetService("Debris"):AddItem(bp, 1) | |
348 | elseif Type == "Freeze" then | |
349 | local BodPos = Create("BodyPosition"){ | |
350 | P = 50000, | |
351 | D = 1000, | |
352 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
353 | position = hit.Parent.Torso.Position, | |
354 | Parent = hit.Parent.Torso, | |
355 | } | |
356 | local BodGy = Create("BodyGyro") { | |
357 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
358 | P = 20e+003, | |
359 | Parent = hit.Parent.Torso, | |
360 | cframe = hit.Parent.Torso.CFrame, | |
361 | } | |
362 | hit.Parent.Torso.Anchored = true | |
363 | coroutine.resume(coroutine.create(function(Part) | |
364 | swait(1.5) | |
365 | Part.Anchored = false | |
366 | end), hit.Parent.Torso) | |
367 | game:GetService("Debris"):AddItem(BodPos, 3) | |
368 | game:GetService("Debris"):AddItem(BodGy, 3) | |
369 | end | |
370 | local debounce = Create("BoolValue"){ | |
371 | Name = "DebounceHit", | |
372 | Parent = hit.Parent, | |
373 | Value = true, | |
374 | } | |
375 | game:GetService("Debris"):AddItem(debounce, Delay) | |
376 | c = Create("ObjectValue"){ | |
377 | Name = "creator", | |
378 | Value = Player, | |
379 | Parent = h, | |
380 | } | |
381 | game:GetService("Debris"):AddItem(c, .5) | |
382 | end | |
383 | end | |
384 | ------------------------------------------------------- | |
385 | --End Damage Function-- | |
386 | ------------------------------------------------------- | |
387 | ||
388 | ------------------------------------------------------- | |
389 | --Start Damage Function Customization-- | |
390 | ------------------------------------------------------- | |
391 | function ShowDamage(Pos, Text, Time, Color) | |
392 | local Rate = (1 / 30) | |
393 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
394 | local Text = (Text or "") | |
395 | local Time = (Time or 2) | |
396 | local Color = (Color or Color3.new(1, 0, 1)) | |
397 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
398 | EffectPart.Anchored = true | |
399 | local BillboardGui = Create("BillboardGui"){ | |
400 | Size = UDim2.new(3, 0, 3, 0), | |
401 | Adornee = EffectPart, | |
402 | Parent = EffectPart, | |
403 | } | |
404 | local TextLabel = Create("TextLabel"){ | |
405 | BackgroundTransparency = 1, | |
406 | Size = UDim2.new(1, 0, 1, 0), | |
407 | Text = Text, | |
408 | Font = "Bodoni", | |
409 | TextColor3 = Color, | |
410 | TextScaled = true, | |
411 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
412 | Parent = BillboardGui, | |
413 | } | |
414 | game.Debris:AddItem(EffectPart, (Time)) | |
415 | EffectPart.Parent = game:GetService("Workspace") | |
416 | delay(0, function() | |
417 | local Frames = (Time / Rate) | |
418 | for Frame = 1, Frames do | |
419 | wait(Rate) | |
420 | local Percent = (Frame / Frames) | |
421 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
422 | TextLabel.TextTransparency = Percent | |
423 | end | |
424 | if EffectPart and EffectPart.Parent then | |
425 | EffectPart:Destroy() | |
426 | end | |
427 | end) | |
428 | end | |
429 | ------------------------------------------------------- | |
430 | --End Damage Function Customization-- | |
431 | ------------------------------------------------------- | |
432 | ||
433 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
434 | for _, c in pairs(workspace:children()) do | |
435 | local hum = c:findFirstChild("Humanoid") | |
436 | if hum ~= nil then | |
437 | local head = c:findFirstChild("Head") | |
438 | if head ~= nil then | |
439 | local targ = head.Position - Part.Position | |
440 | local mag = targ.magnitude | |
441 | if magni >= mag and c.Name ~= plr.Name then | |
442 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
443 | end | |
444 | end | |
445 | end | |
446 | end | |
447 | end | |
448 | ||
449 | ||
450 | CFuncs = { | |
451 | Part = { | |
452 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
453 | local Part = Create("Part")({ | |
454 | Parent = Parent, | |
455 | Reflectance = Reflectance, | |
456 | Transparency = Transparency, | |
457 | CanCollide = false, | |
458 | Locked = true, | |
459 | BrickColor = BrickColor.new(tostring(BColor)), | |
460 | Name = Name, | |
461 | Size = Size, | |
462 | Material = Material | |
463 | }) | |
464 | RemoveOutlines(Part) | |
465 | return Part | |
466 | end | |
467 | }, | |
468 | Mesh = { | |
469 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
470 | local Msh = Create(Mesh)({ | |
471 | Parent = Part, | |
472 | Offset = OffSet, | |
473 | Scale = Scale | |
474 | }) | |
475 | if Mesh == "SpecialMesh" then | |
476 | Msh.MeshType = MeshType | |
477 | Msh.MeshId = MeshId | |
478 | end | |
479 | return Msh | |
480 | end | |
481 | }, | |
482 | Mesh = { | |
483 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
484 | local Msh = Create(Mesh)({ | |
485 | Parent = Part, | |
486 | Offset = OffSet, | |
487 | Scale = Scale | |
488 | }) | |
489 | if Mesh == "SpecialMesh" then | |
490 | Msh.MeshType = MeshType | |
491 | Msh.MeshId = MeshId | |
492 | end | |
493 | return Msh | |
494 | end | |
495 | }, | |
496 | Weld = { | |
497 | Create = function(Parent, Part0, Part1, C0, C1) | |
498 | local Weld = Create("Weld")({ | |
499 | Parent = Parent, | |
500 | Part0 = Part0, | |
501 | Part1 = Part1, | |
502 | C0 = C0, | |
503 | C1 = C1 | |
504 | }) | |
505 | return Weld | |
506 | end | |
507 | }, | |
508 | Sound = { | |
509 | Create = function(id, par, vol, pit) | |
510 | coroutine.resume(coroutine.create(function() | |
511 | local S = Create("Sound")({ | |
512 | Volume = vol, | |
513 | Pitch = pit or 1, | |
514 | SoundId = id, | |
515 | Parent = par or workspace | |
516 | }) | |
517 | wait() | |
518 | S:play() | |
519 | game:GetService("Debris"):AddItem(S, 6) | |
520 | end)) | |
521 | end | |
522 | }, | |
523 | ParticleEmitter = { | |
524 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
525 | local fp = Create("ParticleEmitter")({ | |
526 | Parent = Parent, | |
527 | Color = ColorSequence.new(Color1, Color2), | |
528 | LightEmission = LightEmission, | |
529 | Size = Size, | |
530 | Texture = Texture, | |
531 | Transparency = Transparency, | |
532 | ZOffset = ZOffset, | |
533 | Acceleration = Accel, | |
534 | Drag = Drag, | |
535 | LockedToPart = LockedToPart, | |
536 | VelocityInheritance = VelocityInheritance, | |
537 | EmissionDirection = EmissionDirection, | |
538 | Enabled = Enabled, | |
539 | Lifetime = LifeTime, | |
540 | Rate = Rate, | |
541 | Rotation = Rotation, | |
542 | RotSpeed = RotSpeed, | |
543 | Speed = Speed, | |
544 | VelocitySpread = VelocitySpread | |
545 | }) | |
546 | return fp | |
547 | end | |
548 | } | |
549 | } | |
550 | function RemoveOutlines(part) | |
551 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
552 | end | |
553 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
554 | local Part = Create("Part")({ | |
555 | formFactor = FormFactor, | |
556 | Parent = Parent, | |
557 | Reflectance = Reflectance, | |
558 | Transparency = Transparency, | |
559 | CanCollide = false, | |
560 | Locked = true, | |
561 | BrickColor = BrickColor.new(tostring(BColor)), | |
562 | Name = Name, | |
563 | Size = Size, | |
564 | Material = Material | |
565 | }) | |
566 | RemoveOutlines(Part) | |
567 | return Part | |
568 | end | |
569 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
570 | local Msh = Create(Mesh)({ | |
571 | Parent = Part, | |
572 | Offset = OffSet, | |
573 | Scale = Scale | |
574 | }) | |
575 | if Mesh == "SpecialMesh" then | |
576 | Msh.MeshType = MeshType | |
577 | Msh.MeshId = MeshId | |
578 | end | |
579 | return Msh | |
580 | end | |
581 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
582 | local Weld = Create("Weld")({ | |
583 | Parent = Parent, | |
584 | Part0 = Part0, | |
585 | Part1 = Part1, | |
586 | C0 = C0, | |
587 | C1 = C1 | |
588 | }) | |
589 | return Weld | |
590 | end | |
591 | ||
592 | ||
593 | ------------------------------------------------------- | |
594 | --Start Effect Function-- | |
595 | ------------------------------------------------------- | |
596 | EffectModel = Instance.new("Model", char) | |
597 | Effects = { | |
598 | Block = { | |
599 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
600 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
601 | prt.Anchored = true | |
602 | prt.CFrame = cframe | |
603 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
604 | game:GetService("Debris"):AddItem(prt, 10) | |
605 | if Type == 1 or Type == nil then | |
606 | table.insert(Effects, { | |
607 | prt, | |
608 | "Block1", | |
609 | delay, | |
610 | x3, | |
611 | y3, | |
612 | z3, | |
613 | msh | |
614 | }) | |
615 | elseif Type == 2 then | |
616 | table.insert(Effects, { | |
617 | prt, | |
618 | "Block2", | |
619 | delay, | |
620 | x3, | |
621 | y3, | |
622 | z3, | |
623 | msh | |
624 | }) | |
625 | else | |
626 | table.insert(Effects, { | |
627 | prt, | |
628 | "Block3", | |
629 | delay, | |
630 | x3, | |
631 | y3, | |
632 | z3, | |
633 | msh | |
634 | }) | |
635 | end | |
636 | end | |
637 | }, | |
638 | Sphere = { | |
639 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
640 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
641 | prt.Anchored = true | |
642 | prt.CFrame = cframe | |
643 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
644 | game:GetService("Debris"):AddItem(prt, 10) | |
645 | table.insert(Effects, { | |
646 | prt, | |
647 | "Cylinder", | |
648 | delay, | |
649 | x3, | |
650 | y3, | |
651 | z3, | |
652 | msh | |
653 | }) | |
654 | end | |
655 | }, | |
656 | Cylinder = { | |
657 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
658 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
659 | prt.Anchored = true | |
660 | prt.CFrame = cframe | |
661 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
662 | game:GetService("Debris"):AddItem(prt, 10) | |
663 | table.insert(Effects, { | |
664 | prt, | |
665 | "Cylinder", | |
666 | delay, | |
667 | x3, | |
668 | y3, | |
669 | z3, | |
670 | msh | |
671 | }) | |
672 | end | |
673 | }, | |
674 | Wave = { | |
675 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
676 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
677 | prt.Anchored = true | |
678 | prt.CFrame = cframe | |
679 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
680 | game:GetService("Debris"):AddItem(prt, 10) | |
681 | table.insert(Effects, { | |
682 | prt, | |
683 | "Cylinder", | |
684 | delay, | |
685 | x3 / 60, | |
686 | y3 / 60, | |
687 | z3 / 60, | |
688 | msh | |
689 | }) | |
690 | end | |
691 | }, | |
692 | Ring = { | |
693 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
694 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
695 | prt.Anchored = true | |
696 | prt.CFrame = cframe | |
697 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
698 | game:GetService("Debris"):AddItem(prt, 10) | |
699 | table.insert(Effects, { | |
700 | prt, | |
701 | "Cylinder", | |
702 | delay, | |
703 | x3, | |
704 | y3, | |
705 | z3, | |
706 | msh | |
707 | }) | |
708 | end | |
709 | }, | |
710 | Break = { | |
711 | Create = function(brickcolor, cframe, x1, y1, z1) | |
712 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
713 | prt.Anchored = true | |
714 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
715 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
716 | local num = math.random(10, 50) / 1000 | |
717 | game:GetService("Debris"):AddItem(prt, 10) | |
718 | table.insert(Effects, { | |
719 | prt, | |
720 | "Shatter", | |
721 | num, | |
722 | prt.CFrame, | |
723 | math.random() - math.random(), | |
724 | 0, | |
725 | math.random(50, 100) / 100 | |
726 | }) | |
727 | end | |
728 | }, | |
729 | Spiral = { | |
730 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
731 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
732 | prt.Anchored = true | |
733 | prt.CFrame = cframe | |
734 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
735 | game:GetService("Debris"):AddItem(prt, 10) | |
736 | table.insert(Effects, { | |
737 | prt, | |
738 | "Cylinder", | |
739 | delay, | |
740 | x3, | |
741 | y3, | |
742 | z3, | |
743 | msh | |
744 | }) | |
745 | end | |
746 | }, | |
747 | Push = { | |
748 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
749 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
750 | prt.Anchored = true | |
751 | prt.CFrame = cframe | |
752 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
753 | game:GetService("Debris"):AddItem(prt, 10) | |
754 | table.insert(Effects, { | |
755 | prt, | |
756 | "Cylinder", | |
757 | delay, | |
758 | x3, | |
759 | y3, | |
760 | z3, | |
761 | msh | |
762 | }) | |
763 | end | |
764 | } | |
765 | } | |
766 | ------------------------------------------------------- | |
767 | --End Effect Function-- | |
768 | ------------------------------------------------------- | |
769 | ||
770 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
771 | local NSound = nil | |
772 | coroutine.resume(coroutine.create(function() | |
773 | NSound = Instance.new("Sound", PARENT) | |
774 | NSound.Volume = VOLUME | |
775 | NSound.Pitch = PITCH | |
776 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
777 | swait() | |
778 | NSound:play() | |
779 | game:GetService("Debris"):AddItem(NSound, 10) | |
780 | end)) | |
781 | return NSound | |
782 | end | |
783 | ||
784 | ------------------------------------------------------- | |
785 | --Start Kyu's shitty stuff-- | |
786 | ------------------------------------------------------- | |
787 | ||
788 | function ragdoll(model) | |
789 | local char = model | |
790 | torso = char.HumanoidRootPart | |
791 | torso2 = char.Torso | |
792 | LW.Parent = nil | |
793 | RW.Parent = nil | |
794 | LH.Parent = nil | |
795 | RH.Parent = nil | |
796 | if hum ~= nil then | |
797 | hum.PlatformStand = true | |
798 | end | |
799 | ||
800 | local Head = char:FindFirstChild("Head") | |
801 | if Head then | |
802 | local Neck = Instance.new("Weld") | |
803 | Neck.Name = "Neck" | |
804 | Neck.Part0 = torso | |
805 | Neck.Part1 = Head | |
806 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
807 | Neck.C1 = CFrame.new() | |
808 | Neck.Parent = torso | |
809 | end | |
810 | local Limb = char:FindFirstChild("Right Arm") | |
811 | if Limb then | |
812 | ||
813 | Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) | |
814 | local Joint = Instance.new("Glue") | |
815 | Joint.Name = "RightShoulder" | |
816 | Joint.Part0 = torso | |
817 | Joint.Part1 = Limb | |
818 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
819 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
820 | Joint.Parent = torso | |
821 | ||
822 | local B = Instance.new("Part") | |
823 | B.TopSurface = 0 | |
824 | B.BottomSurface = 0 | |
825 | B.formFactor = "Symmetric" | |
826 | B.Size = Vector3.new(1, 1, 1) | |
827 | B.Transparency = 1 | |
828 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
829 | B.Parent = char | |
830 | local W = Instance.new("Weld") | |
831 | W.Part0 = Limb | |
832 | W.Part1 = B | |
833 | W.C0 = CFrame.new(0, -0.5, 0) | |
834 | W.Parent = Limb | |
835 | ||
836 | end | |
837 | local Limb = char:FindFirstChild("Left Arm") | |
838 | if Limb then | |
839 | ||
840 | Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) | |
841 | local Joint = Instance.new("Glue") | |
842 | Joint.Name = "LeftShoulder" | |
843 | Joint.Part0 = torso | |
844 | Joint.Part1 = Limb | |
845 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
846 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
847 | Joint.Parent = torso | |
848 | ||
849 | local B = Instance.new("Part") | |
850 | B.TopSurface = 0 | |
851 | B.BottomSurface = 0 | |
852 | B.formFactor = "Symmetric" | |
853 | B.Size = Vector3.new(1, 1, 1) | |
854 | B.Transparency = 1 | |
855 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
856 | B.Parent = char | |
857 | local W = Instance.new("Weld") | |
858 | W.Part0 = Limb | |
859 | W.Part1 = B | |
860 | W.C0 = CFrame.new(0, -0.5, 0) | |
861 | W.Parent = Limb | |
862 | ||
863 | end | |
864 | local Limb = char:FindFirstChild("Right Leg") | |
865 | if Limb then | |
866 | ||
867 | Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) | |
868 | local Joint = Instance.new("Glue") | |
869 | Joint.Name = "RightHip" | |
870 | Joint.Part0 = torso | |
871 | Joint.Part1 = Limb | |
872 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
873 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
874 | Joint.Parent = torso | |
875 | ||
876 | local B = Instance.new("Part") | |
877 | B.TopSurface = 0 | |
878 | B.BottomSurface = 0 | |
879 | B.formFactor = "Symmetric" | |
880 | B.Size = Vector3.new(1, 1, 1) | |
881 | B.Transparency = 1 | |
882 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
883 | B.Parent = char | |
884 | local W = Instance.new("Weld") | |
885 | W.Part0 = Limb | |
886 | W.Part1 = B | |
887 | W.C0 = CFrame.new(0, -0.5, 0) | |
888 | W.Parent = Limb | |
889 | ||
890 | end | |
891 | local Limb = char:FindFirstChild("Left Leg") | |
892 | if Limb then | |
893 | ||
894 | Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) | |
895 | local Joint = Instance.new("Glue") | |
896 | Joint.Name = "LeftHip" | |
897 | Joint.Part0 = torso | |
898 | Joint.Part1 = Limb | |
899 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
900 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
901 | Joint.Parent = torso | |
902 | ||
903 | local B = Instance.new("Part") | |
904 | B.TopSurface = 0 | |
905 | B.BottomSurface = 0 | |
906 | B.formFactor = "Symmetric" | |
907 | B.Size = Vector3.new(1, 1, 1) | |
908 | B.Transparency = 1 | |
909 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
910 | B.Parent = char | |
911 | local W = Instance.new("Weld") | |
912 | W.Part0 = Limb | |
913 | W.Part1 = B | |
914 | W.C0 = CFrame.new(0, -0.5, 0) | |
915 | W.Parent = Limb | |
916 | ||
917 | end | |
918 | --[ | |
919 | local Bar = Instance.new("Part") | |
920 | Bar.TopSurface = 0 | |
921 | Bar.BottomSurface = 0 | |
922 | Bar.formFactor = "Symmetric" | |
923 | Bar.Size = Vector3.new(1, 1, 1) | |
924 | Bar.Transparency = 1 | |
925 | Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0) | |
926 | Bar.Parent = char | |
927 | local Weld = Instance.new("Weld") | |
928 | Weld.Part0 = torso | |
929 | Weld.Part1 = Bar | |
930 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
931 | Weld.Parent = torso | |
932 | --]] | |
933 | ||
934 | torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z)) | |
935 | ||
936 | end | |
937 | ||
938 | ------------------------------------------------------- | |
939 | --End Kyu's shitty stuff-- | |
940 | ------------------------------------------------------- | |
941 | ||
942 | function New(Object, Parent, Name, Data) | |
943 | local Object = Instance.new(Object) | |
944 | for Index, Value in pairs(Data or {}) do | |
945 | Object[Index] = Value | |
946 | end | |
947 | Object.Parent = Parent | |
948 | Object.Name = Name | |
949 | return Object | |
950 | end | |
951 | ||
952 | local Blood1 = Create("ParticleEmitter")({ | |
953 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
954 | Transparency = NumberSequence.new(0.1, 1), | |
955 | Size = NumberSequence.new(0.5, 0), | |
956 | Texture = "rbxassetid://602578593", | |
957 | Lifetime = NumberRange.new(0.8), | |
958 | Rate = 255, | |
959 | VelocitySpread = 40, | |
960 | Rotation = NumberRange.new(100), | |
961 | Speed = NumberRange.new(5), | |
962 | LightEmission = 0, | |
963 | LockedToPart = false, | |
964 | Acceleration = Vector3.new(0, -10, 0), | |
965 | EmissionDirection = "Bottom" | |
966 | }) | |
967 | ||
968 | FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
969 | Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),}) | |
970 | Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
971 | FHead.CanCollide = false | |
972 | ||
973 | ------------------------------------------------------- | |
974 | --End Important Functions-- | |
975 | ------------------------------------------------------- | |
976 | ||
977 | ||
978 | ------------------------------------------------------- | |
979 | --Start Music Option-- | |
980 | ------------------------------------------------------- | |
981 | local Music = Instance.new("Sound",tors) | |
982 | Music.Volume = 2.5 | |
983 | - | Music.SoundId = "rbxassetid://643172198" |
983 | + | Music.SoundId = "rbxassetid://1032975381" |
984 | Music.Looped = true | |
985 | Music.Pitch = 1 --Pitcher | |
986 | Music:Play() | |
987 | ------------------------------------------------------- | |
988 | --End Music Option-- | |
989 | ------------------------------------------------------- | |
990 | ||
991 | ||
992 | ------------------------------------------------------- | |
993 | --Start Attacks N Stuff-- | |
994 | ------------------------------------------------------- | |
995 | ||
996 | ||
997 | ||
998 | ||
999 | local sine=0 | |
1000 | function ByeBye() | |
1001 | local target = nil | |
1002 | local targettorso = nil | |
1003 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1004 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
1005 | target = mouse.Target.Parent.Humanoid | |
1006 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
1007 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
1008 | end | |
1009 | end | |
1010 | if target ~= nil then | |
1011 | targettorso.Anchored = true | |
1012 | attack = true | |
1013 | hum.WalkSpeed = 0 | |
1014 | root.CFrame = targettorso.CFrame * CF(0,0,2) | |
1015 | for i = 0,4.2,0.1 do | |
1016 | swait() | |
1017 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1018 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1019 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1020 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1021 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1) | |
1022 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1) | |
1023 | end | |
1024 | local bloody = Instance.new("ParticleEmitter",targettorso) | |
1025 | bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
1026 | bloody.LightEmission = .1 | |
1027 | bloody.Size = NumberSequence.new(0.5, 0) | |
1028 | bloody.Texture = "http://www.roblox.com/asset/?ID=602578593" | |
1029 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
1030 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1031 | bloody.Transparency = bbb | |
1032 | bloody.Size = aaa | |
1033 | bloody.ZOffset = -.9 | |
1034 | bloody.Acceleration = Vector3.new(0, -5, 0) | |
1035 | bloody.LockedToPart = false | |
1036 | bloody.Lifetime = NumberRange.new(0.8) | |
1037 | bloody.Rate = 255 | |
1038 | bloody.Rotation = NumberRange.new(-100, 100) | |
1039 | bloody.RotSpeed = NumberRange.new(-100, 100) | |
1040 | bloody.Speed = NumberRange.new(6) | |
1041 | bloody.VelocitySpread = 0 | |
1042 | bloody.Enabled=true | |
1043 | targethead:Remove() | |
1044 | CreateSound("429400881", targettorso, 5, .8) | |
1045 | CreateSound("1093102664", targettorso, 10, 1) | |
1046 | for i = 0,6.2,0.1 do | |
1047 | swait() | |
1048 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15) | |
1049 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3) | |
1050 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1051 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1052 | RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1) | |
1053 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1054 | end | |
1055 | targettorso.Anchored = false | |
1056 | attack = false | |
1057 | hum.WalkSpeed = 16 | |
1058 | root.CFrame = targettorso.CFrame * CF(0,0,3) | |
1059 | end | |
1060 | end | |
1061 | ||
1062 | ||
1063 | function Sayonara() | |
1064 | local target = nil | |
1065 | local targettorso = nil | |
1066 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1067 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
1068 | target = mouse.Target.Parent.Humanoid | |
1069 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
1070 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
1071 | targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm") | |
1072 | targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm") | |
1073 | end | |
1074 | end | |
1075 | if target ~= nil then | |
1076 | targettorso.Anchored = true | |
1077 | attack = true | |
1078 | hum.WalkSpeed = 0 | |
1079 | root.CFrame = targettorso.CFrame * CF(0,0,2.4) | |
1080 | for i = 0,6.2,0.1 do | |
1081 | swait() | |
1082 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
1083 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3) | |
1084 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
1085 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
1086 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1) | |
1087 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1) | |
1088 | end | |
1089 | do | |
1090 | CreateSound("429400881", targettorso, 5, 1) | |
1091 | local ModelArm02 = New("Model", char, "Arm", {}) | |
1092 | local ModelArm03 = New("Model", char, "Arm", {}) | |
1093 | local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {}) | |
1094 | local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {}) | |
1095 | local Arm02 = targetleftarm:Clone() | |
1096 | local Arm03 = targetrightarm:Clone() | |
1097 | targetleftarm.Transparency = 1 | |
1098 | targetrightarm.Transparency = 1 | |
1099 | Arm02.Parent = ModelArm02 | |
1100 | Arm03.Parent = ModelArm03 | |
1101 | for i, v in pairs(Arm02:GetChildren()) do | |
1102 | v:Destroy() | |
1103 | end | |
1104 | for i, v in pairs(Arm03:GetChildren()) do | |
1105 | v:Destroy() | |
1106 | end | |
1107 | local weldArm02 = Instance.new("Weld") | |
1108 | weldArm02.Parent = Arm02 | |
1109 | weldArm02.Part0 = targetleftarm | |
1110 | weldArm02.Part1 = Arm02 | |
1111 | weldArm02.C1 = CFrame.new(0, 0, 0) | |
1112 | local weldArm03 = Instance.new("Weld") | |
1113 | weldArm03.Parent = Arm03 | |
1114 | weldArm03.Part0 = targetrightarm | |
1115 | weldArm03.Part1 = Arm03 | |
1116 | weldArm03.C1 = CFrame.new(0, 0, 0) | |
1117 | for i, v in pairs(target:GetChildren()) do | |
1118 | if v:IsA("Shirt") then | |
1119 | v:clone().Parent = ModelArm02 | |
1120 | end | |
1121 | end | |
1122 | for i, v in pairs(target:GetChildren()) do | |
1123 | if v:IsA("Shirt") then | |
1124 | v:clone().Parent = ModelArm03 | |
1125 | end | |
1126 | end | |
1127 | weldArm02.Part0 = la | |
1128 | weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
1129 | weldArm03.Part0 = ra | |
1130 | weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
1131 | local BE1 = Blood1:Clone() | |
1132 | BE1.Parent = targetleftarm | |
1133 | game:GetService("Debris"):AddItem(BE1, 3) | |
1134 | BE1.Rate = 255 | |
1135 | local BE2 = Blood1:Clone() | |
1136 | BE2.Parent = targetrightarm | |
1137 | game:GetService("Debris"):AddItem(BE2, 3) | |
1138 | BE2.Rate = 255 | |
1139 | for i = 0,6.2,0.1 do | |
1140 | swait() | |
1141 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15) | |
1142 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1143 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
1144 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
1145 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1) | |
1146 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
1147 | end | |
1148 | for i = 0,6.2,0.1 do | |
1149 | swait() | |
1150 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
1151 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1152 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
1153 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
1154 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1) | |
1155 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1) | |
1156 | end | |
1157 | CreateSound("541909763", targettorso, 5, .8) | |
1158 | weldArm02:Destroy() | |
1159 | Arm02.CanCollide = true | |
1160 | weldArm03:Destroy() | |
1161 | Arm03.CanCollide = true | |
1162 | local bodyVelocity2 = Create("BodyVelocity")({ | |
1163 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
1164 | P = 5000, | |
1165 | maxForce = Vector3.new(8000, 8000, 8000), | |
1166 | Parent = Arm02 | |
1167 | }) | |
1168 | local bodyVelocity3 = Create("BodyVelocity")({ | |
1169 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
1170 | P = 5000, | |
1171 | maxForce = Vector3.new(8000, 8000, 8000), | |
1172 | Parent = Arm03 | |
1173 | }) | |
1174 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
1175 | game:GetService("Debris"):AddItem(bodyVelocity3, 0.05) | |
1176 | for i = 0,6.2,0.1 do | |
1177 | swait() | |
1178 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
1179 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1180 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15) | |
1181 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
1182 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1) | |
1183 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1) | |
1184 | end | |
1185 | for i = 0,6.2,0.1 do | |
1186 | swait() | |
1187 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
1188 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1189 | RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15) | |
1190 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
1191 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1) | |
1192 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1) | |
1193 | end | |
1194 | targettorso:Remove() | |
1195 | for i = 0,6.2,0.1 do | |
1196 | swait() | |
1197 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15) | |
1198 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1199 | RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15) | |
1200 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15) | |
1201 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1) | |
1202 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1) | |
1203 | end | |
1204 | end | |
1205 | targettorso.Anchored = false | |
1206 | attack = false | |
1207 | hum.WalkSpeed = 16 | |
1208 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
1209 | end | |
1210 | end | |
1211 | ||
1212 | function AlohaMyFriend() | |
1213 | local target = nil | |
1214 | local targettorso = nil | |
1215 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1216 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
1217 | target = mouse.Target.Parent.Humanoid | |
1218 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
1219 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
1220 | end | |
1221 | end | |
1222 | if target ~= nil then | |
1223 | targettorso.Anchored = true | |
1224 | attack = true | |
1225 | hum.WalkSpeed = 0 | |
1226 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
1227 | for i = 0,6.2,0.1 do | |
1228 | swait() | |
1229 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
1230 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3) | |
1231 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1232 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1233 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1) | |
1234 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
1235 | end | |
1236 | local ModelHead01 = New("Model", char, "Head of Decapitated", {}) | |
1237 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {}) | |
1238 | local Head01 = targethead:Clone() | |
1239 | targethead.Transparency = 1 | |
1240 | Head01.Parent = ModelHead01 | |
1241 | local weldHead01 = Instance.new("Weld") | |
1242 | weldHead01.Parent = Head01 | |
1243 | weldHead01.Part0 = targethead | |
1244 | weldHead01.Part1 = Head01 | |
1245 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
1246 | targethead.face:Remove() | |
1247 | weldHead01.Part0 = ra | |
1248 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
1249 | local BE1 = Blood1:Clone() | |
1250 | BE1.Parent = targethead | |
1251 | game:GetService("Debris"):AddItem(BE1, 3) | |
1252 | BE1.Rate = 255 | |
1253 | targettorso:BreakJoints() | |
1254 | CreateSound("314390675", targettorso, 5, .7) | |
1255 | for i = 0,4.2,0.1 do | |
1256 | swait() | |
1257 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
1258 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3) | |
1259 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1260 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1261 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(145), Rad(0), Rad(-15)), 0.1) | |
1262 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
1263 | end | |
1264 | for i = 0,6.2,0.1 do | |
1265 | swait() | |
1266 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
1267 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
1268 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1269 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1270 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
1271 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
1272 | end | |
1273 | CreateSound("541909763", targettorso, 5, .8) | |
1274 | weldHead01:Destroy() | |
1275 | Head01.CanCollide = true | |
1276 | local bodyVelocity2 = Create("BodyVelocity")({ | |
1277 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
1278 | P = 5000, | |
1279 | maxForce = Vector3.new(8000, 8000, 8000), | |
1280 | Parent = Head01 | |
1281 | }) | |
1282 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
1283 | for i = 0,6.2,0.1 do | |
1284 | swait() | |
1285 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
1286 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
1287 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1288 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1289 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
1290 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
1291 | end | |
1292 | targettorso.Anchored = false | |
1293 | attack = false | |
1294 | hum.WalkSpeed = 16 | |
1295 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
1296 | end | |
1297 | end | |
1298 | ||
1299 | function Good_Bye() | |
1300 | local target = nil | |
1301 | local targettorso = nil | |
1302 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1303 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
1304 | target = mouse.Target.Parent.Humanoid | |
1305 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
1306 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
1307 | end | |
1308 | end | |
1309 | if target ~= nil then | |
1310 | targettorso.Anchored = true | |
1311 | attack = true | |
1312 | hum.WalkSpeed = 0 | |
1313 | root.CFrame = targettorso.CFrame * CF(0,0,3) | |
1314 | for i = 0,6.2,0.1 do | |
1315 | swait() | |
1316 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.15) | |
1317 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(45)), 0.3) | |
1318 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1319 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1320 | RW.C0 = clerp(RW.C0, CF(1.3, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1) | |
1321 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
1322 | end | |
1323 | local BloodColor = Color3.new(1, 0, 0) | |
1324 | local PE1 = Blood1:Clone() | |
1325 | local PE2 = Blood1:Clone() | |
1326 | local Heart = Instance.new("Part") | |
1327 | Heart.Parent = workspace | |
1328 | Heart.Size = Vector3.new(1, 1, 1) | |
1329 | Heart.Archivable = true | |
1330 | Heart.Transparency = 0 | |
1331 | Heart.CanCollide = false | |
1332 | Heart.BrickColor = BrickColor.new("Really red") | |
1333 | Heart.Material = "Granite" | |
1334 | Heart.CanCollide = true | |
1335 | local weld1Heart = Instance.new("Weld") | |
1336 | weld1Heart.Parent = ra | |
1337 | weld1Heart.Part0 = ra | |
1338 | weld1Heart.Part1 = Heart | |
1339 | weld1Heart.C1 = CFrame.new(0, 1.3, 0) | |
1340 | CreateSound("429400881", targettorso, 5, 1) | |
1341 | CreateSound("131038747", targettorso, 7, 1) | |
1342 | PE1.Parent = ra | |
1343 | PE2.Parent = Heart | |
1344 | game:GetService("Debris"):AddItem(PE1, 3) | |
1345 | game:GetService("Debris"):AddItem(weld1Heart, 1.5) | |
1346 | game:GetService("Debris"):AddItem(Heart, 8) | |
1347 | for i = 0,8,0.1 do | |
1348 | swait() | |
1349 | rootj.C0 = clerp(rootj.C0, RootCF * CF(1.2, -2.5, -0.2) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
1350 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(-45)), 0.3) | |
1351 | RH.C0 = clerp(RH.C0, CF(1, -0.8, -0.4) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
1352 | LH.C0 = clerp(LH.C0, CF(-1, -0.8, -0.2) * LHCF * angles(Rad(-5), Rad(0), Rad(56)), 0.15) | |
1353 | RW.C0 = clerp(RW.C0, CF(1.5, 0.51 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(40)), 0.1) | |
1354 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
1355 | end | |
1356 | targettorso:BreakJoints() | |
1357 | for i = 0,9,0.1 do | |
1358 | swait() | |
1359 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1360 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-20)), 0.3) | |
1361 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1362 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1363 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1) | |
1364 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
1365 | end | |
1366 | targettorso.Anchored = false | |
1367 | attack = false | |
1368 | hum.WalkSpeed = 16 | |
1369 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
1370 | end | |
1371 | end | |
1372 | ||
1373 | function Taunt() | |
1374 | attack = true | |
1375 | hum.WalkSpeed = 0 | |
1376 | CreateSound("290084602", tors, 10, 1) | |
1377 | for i = 0,6.2,0.1 do | |
1378 | swait() | |
1379 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1380 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3) | |
1381 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1382 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1383 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1) | |
1384 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1) | |
1385 | end | |
1386 | for i = 0,6.2,0.1 do | |
1387 | swait() | |
1388 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
1389 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1390 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
1391 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
1392 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1) | |
1393 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1) | |
1394 | end | |
1395 | attack = false | |
1396 | hum.WalkSpeed = 16 | |
1397 | end | |
1398 | ------------------------------------------------------- | |
1399 | --End Attacks N Stuff-- | |
1400 | ------------------------------------------------------- | |
1401 | mouse.KeyDown:connect(function(key) | |
1402 | if attack == false then | |
1403 | if key == 'e' then | |
1404 | ByeBye() | |
1405 | elseif key == 'q' then | |
1406 | Sayonara() | |
1407 | elseif key == 'r' then | |
1408 | AlohaMyFriend() | |
1409 | elseif key == 'f' then | |
1410 | Good_Bye() | |
1411 | elseif key == 't' then | |
1412 | Taunt() | |
1413 | end | |
1414 | end | |
1415 | end) | |
1416 | ||
1417 | ||
1418 | ||
1419 | ||
1420 | ||
1421 | ||
1422 | ------------------------------------------------------- | |
1423 | --Start Animations-- | |
1424 | ------------------------------------------------------- | |
1425 | local equipped = false | |
1426 | local idle = 0 | |
1427 | local change = 1 | |
1428 | local val = 0 | |
1429 | local toim = 0 | |
1430 | local idleanim = 0.4 | |
1431 | hum.Animator.Parent = nil | |
1432 | while true do | |
1433 | swait() | |
1434 | sine = sine + change | |
1435 | ||
1436 | Music.Parent = char | |
1437 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1438 | local velderp = root.Velocity.y | |
1439 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
1440 | if equipped == true or equipped == false then | |
1441 | if attack == false then | |
1442 | idle = idle + 1 | |
1443 | else | |
1444 | idle = 0 | |
1445 | end | |
1446 | if 1 < root.Velocity.y and hitfloor == nil then | |
1447 | Anim = "Jump" | |
1448 | if attack == false then | |
1449 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
1450 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
1451 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3) | |
1452 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3) | |
1453 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1454 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
1455 | end | |
1456 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1457 | Anim = "Fall" | |
1458 | if attack == false then | |
1459 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
1460 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
1461 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3) | |
1462 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3) | |
1463 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1464 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
1465 | end | |
1466 | elseif torvel < 1 and hitfloor ~= nil then | |
1467 | Anim = "Idle" | |
1468 | change = 1 | |
1469 | if attack == false then | |
1470 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15) | |
1471 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3) | |
1472 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15) | |
1473 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-7), Rad(0), Rad(-5)), 0.15) | |
1474 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10 + 5 * Sin(sine/ 20))), 0.1) | |
1475 | LW.C0 = clerp(LW.C0, CF(-1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10 - 5 * Sin(sine/ 20))), 0.1) | |
1476 | end | |
1477 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
1478 | Anim = "Walk" | |
1479 | change = 1 | |
1480 | if attack == false then | |
1481 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15) | |
1482 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1483 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1484 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1485 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(10) - ra.RotVelocity.Y / 75), 0.1) | |
1486 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-10) + la.RotVelocity.Y / 75), 0.1) | |
1487 | end | |
1488 | end | |
1489 | end | |
1490 | if 0 < #Effects then | |
1491 | for e = 1, #Effects do | |
1492 | if Effects[e] ~= nil then | |
1493 | local Thing = Effects[e] | |
1494 | if Thing ~= nil then | |
1495 | local Part = Thing[1] | |
1496 | local Mode = Thing[2] | |
1497 | local Delay = Thing[3] | |
1498 | local IncX = Thing[4] | |
1499 | local IncY = Thing[5] | |
1500 | local IncZ = Thing[6] | |
1501 | if 1 >= Thing[1].Transparency then | |
1502 | if Thing[2] == "Block1" then | |
1503 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1504 | local Mesh = Thing[1].Mesh | |
1505 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1506 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1507 | elseif Thing[2] == "Block2" then | |
1508 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1509 | local Mesh = Thing[7] | |
1510 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1511 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1512 | elseif Thing[2] == "Block3" then | |
1513 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1514 | local Mesh = Thing[7] | |
1515 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1516 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1517 | elseif Thing[2] == "Cylinder" then | |
1518 | local Mesh = Thing[1].Mesh | |
1519 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1520 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1521 | elseif Thing[2] == "Blood" then | |
1522 | local Mesh = Thing[7] | |
1523 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1524 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1525 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1526 | elseif Thing[2] == "Elec" then | |
1527 | local Mesh = Thing[1].Mesh | |
1528 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1529 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1530 | elseif Thing[2] == "Disappear" then | |
1531 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1532 | elseif Thing[2] == "Shatter" then | |
1533 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1534 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1535 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1536 | Thing[6] = Thing[6] + Thing[5] | |
1537 | end | |
1538 | else | |
1539 | Part.Parent = nil | |
1540 | table.remove(Effects, e) | |
1541 | end | |
1542 | end | |
1543 | end | |
1544 | end | |
1545 | end | |
1546 | end | |
1547 | ------------------------------------------------------- | |
1548 | --End Animations And Script-- | |
1549 | ------------------------------------------------------- |