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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8-
Player = game:GetService("Players").LocalPlayer
8+
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14-
Mouse = Player:GetMouse()
14+
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = owner
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
--//====================================================\\--
84
--|| CREATED BY SHACKLUSTER
85
--||                             EDITED BY NINJABEHIND
86
--\\====================================================//--
87
88
wait(0.2)
89
90
Player = owner
91
PlayerGui = Player.PlayerGui
92-
local CLOCKSPEED = 1
92+
93
Backpack = Player.Backpack
94
Character = Player.Character
95
Humanoid = Character.Humanoid
96
RootPart = Character["HumanoidRootPart"]
97
Torso = Character["Torso"]
98
Head = Character["Head"]
99
RightArm = Character["Right Arm"]
100
LeftArm = Character["Left Arm"]
101
RightLeg = Character["Right Leg"]
102
LeftLeg = Character["Left Leg"]
103
RootJoint = RootPart["RootJoint"]
104
Neck = Torso["Neck"]
105
RightShoulder = Torso["Right Shoulder"]
106
LeftShoulder = Torso["Left Shoulder"]
107
RightHip = Torso["Right Hip"]
108
LeftHip = Torso["Left Hip"]
109
Character.Archivable = true
110
Player:ClearCharacterAppearance()
111
112
IT = Instance.new
113
CF = CFrame.new
114
VT = Vector3.new
115
RAD = math.rad
116
C3 = Color3.new
117
UD2 = UDim2.new
118
BRICKC = BrickColor.new
119
ANGLES = CFrame.Angles
120
EULER = CFrame.fromEulerAnglesXYZ
121
COS = math.cos
122
ACOS = math.acos
123
SIN = math.sin
124
ASIN = math.asin
125
ABS = math.abs
126
MRANDOM = math.random
127
FLOOR = math.floor
128
129
--//=================================\\
130
--|| 	      USEFUL VALUES
131
--\\=================================//
132
133
Animation_Speed = 3
134
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
135
local Speed = 20
136
local SIZE = 1.4
137
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
138
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
139
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
140
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
141
local DAMAGEMULTIPLIER = 1
142
local ANIM = "Idle"
143
local ATTACK = false
144
local EQUIPPED = false
145
local HOLD = false
146
local COMBO = 1
147
local Rooted = false
148
local SINE = 0
149
local KEYHOLD = false
150
local CHANGE = 2 / Animation_Speed
151
local WALKINGANIM = false
152
local VALUE1 = false
153
local VALUE2 = false
154
local ROBLOXIDLEANIMATION = IT("Animation")
155
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
156
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
157
local ATANIM = IT("Animation")
158
ATANIM.Name = "Attack Animation"
159
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
160
--ROBLOXIDLEANIMATION.Parent = Humanoid
161
local WEAPONGUI = IT("ScreenGui", PlayerGui)
162
WEAPONGUI.Name = "Weapon GUI"
163
local Weapon = IT("Model")
164
Weapon.Name = "Adds"
165
local Effects = IT("Folder", Weapon)
166
Effects.Name = "Effects"
167
local ANIMATOR = Humanoid.Animator
168
local ANIMATE = Character.Animate
169
local UNANCHOR = true
170
local CLOCKLOOP = 0
171
local SONG = 1382488262
172
local CLOCKTARGET = nil
173
local CLOCKSPEED = 0
174
script.Parent = WEAPONGUI
175
local CLONE = Character:Clone()
176
CLONE.Parent = nil
177
Character.Archivable = false
178
local sick = Instance.new("Sound",Torso)
179
180
--//=================================\\
181
--||           INVINCIBLE
182
--\\=================================//
183
184
function refit()
185
	Character.Parent = workspace
186
	for e = 1, #BODY do
187
		if BODY[e] ~= nil then
188
			local STUFF = BODY[e]
189
			local PART = STUFF[1]
190
			local PARENT = STUFF[2]
191
			local MATERIAL = STUFF[3]
192
			local COLOR = STUFF[4]
193
			local TRANSPARENCY = STUFF[5]
194
			--local SIZE = STUFF[6]
195
			local NAME = STUFF[7]
196
			if PART.ClassName == "Part" and PART ~= RootPart then
197
				PART.Material = MATERIAL
198
				PART.Transparency = TRANSPARENCY
199
				PART.Name = NAME
200
			end
201
			if PART.Parent ~= PARENT then
202
				Humanoid:remove()
203
				PART.Parent = PARENT
204
				Humanoid = IT("Humanoid",Character)
205
			end
206
		end
207
	end
208
end
209
210
for _, c in pairs(Weapon:GetChildren()) do
211
	if c.ClassName == "Part" then
212
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
213
	end
214
end
215
216
Humanoid.Died:connect(function()
217
	refit()
218
end)
219
220
--//=================================\\
221
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
222
--\\=================================//
223
224
ArtificialHB = Instance.new("BindableEvent", script)
225
ArtificialHB.Name = "ArtificialHB"
226
227
script:WaitForChild("ArtificialHB")
228
229
frame = Frame_Speed
230
tf = 0
231
allowframeloss = false
232
tossremainder = false
233
lastframe = tick()
234
script.ArtificialHB:Fire()
235
236
game:GetService("RunService").Heartbeat:connect(function(s, p)
237
	tf = tf + s
238
	if tf >= frame then
239
		if allowframeloss then
240
			script.ArtificialHB:Fire()
241
			lastframe = tick()
242
		else
243
			for i = 1, math.floor(tf / frame) do
244
				script.ArtificialHB:Fire()
245
			end
246
		lastframe = tick()
247
		end
248
		if tossremainder then
249
			tf = 0
250
		else
251
			tf = tf - frame * math.floor(tf / frame)
252
		end
253
	end
254
end)
255
256
--//=================================\\
257
--\\=================================//
258
259
--//=================================\\
260
--|| 	      SOME FUNCTIONS
261
--\\=================================//
262
263
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
264
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
265
end
266
267
function PositiveAngle(NUMBER)
268
	if NUMBER >= 0 then
269
		NUMBER = 0
270
	end
271
	return NUMBER
272
end
273
274
function NegativeAngle(NUMBER)
275
	if NUMBER <= 0 then
276
		NUMBER = 0
277
	end
278
	return NUMBER
279
end
280
281
function Swait(NUMBER)
282
	if NUMBER == 0 or NUMBER == nil then
283
		ArtificialHB.Event:wait()
284
	else
285
		for i = 1, NUMBER do
286
			ArtificialHB.Event:wait()
287
		end
288
	end
289
end
290
291
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
292
	local NEWMESH = IT(MESH)
293
	if MESH == "SpecialMesh" then
294
		NEWMESH.MeshType = MESHTYPE
295
		if MESHID ~= "nil" and MESHID ~= "" then
296
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
297
		end
298
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
299
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
300
		end
301
	end
302
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
303
	NEWMESH.Scale = SCALE
304
	NEWMESH.Parent = PARENT
305
	return NEWMESH
306
end
307
308
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
309
	local NEWPART = IT("Part")
310
	NEWPART.formFactor = FORMFACTOR
311
	NEWPART.Reflectance = REFLECTANCE
312
	NEWPART.Transparency = TRANSPARENCY
313
	NEWPART.CanCollide = false
314
	NEWPART.Locked = true
315
	NEWPART.Anchored = true
316
	if ANCHOR == false then
317
		NEWPART.Anchored = false
318
	end
319
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
320
	NEWPART.Name = NAME
321
	NEWPART.Size = SIZE
322
	NEWPART.Position = Torso.Position
323
	NEWPART.Material = MATERIAL
324
	NEWPART:BreakJoints()
325
	NEWPART.Parent = PARENT
326
	return NEWPART
327
end
328
329
	local function weldBetween(a, b)
330
	    local weldd = Instance.new("ManualWeld")
331
	    weldd.Part0 = a
332
	    weldd.Part1 = b
333
	    weldd.C0 = CFrame.new()
334
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
335
	    weldd.Parent = a
336
	    return weldd
337
	end
338
339
340
function QuaternionFromCFrame(cf)
341
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
342
	local trace = m00 + m11 + m22
343
	if trace > 0 then 
344
		local s = math.sqrt(1 + trace)
345
		local recip = 0.5 / s
346
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
347
	else
348
		local i = 0
349
		if m11 > m00 then
350
			i = 1
351
		end
352
		if m22 > (i == 0 and m00 or m11) then
353
			i = 2
354
		end
355
		if i == 0 then
356
			local s = math.sqrt(m00 - m11 - m22 + 1)
357
			local recip = 0.5 / s
358
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
359
		elseif i == 1 then
360
			local s = math.sqrt(m11 - m22 - m00 + 1)
361
			local recip = 0.5 / s
362
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
363
		elseif i == 2 then
364
			local s = math.sqrt(m22 - m00 - m11 + 1)
365
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
366
		end
367
	end
368
end
369
 
370
function QuaternionToCFrame(px, py, pz, x, y, z, w)
371
	local xs, ys, zs = x + x, y + y, z + z
372
	local wx, wy, wz = w * xs, w * ys, w * zs
373
	local xx = x * xs
374
	local xy = x * ys
375
	local xz = x * zs
376
	local yy = y * ys
377
	local yz = y * zs
378
	local zz = z * zs
379
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
380
end
381
 
382
function QuaternionSlerp(a, b, t)
383
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
384
	local startInterp, finishInterp;
385
	if cosTheta >= 0.0001 then
386
		if (1 - cosTheta) > 0.0001 then
387
			local theta = ACOS(cosTheta)
388
			local invSinTheta = 1 / SIN(theta)
389
			startInterp = SIN((1 - t) * theta) * invSinTheta
390
			finishInterp = SIN(t * theta) * invSinTheta
391
		else
392
			startInterp = 1 - t
393
			finishInterp = t
394
		end
395
	else
396
		if (1 + cosTheta) > 0.0001 then
397
			local theta = ACOS(-cosTheta)
398
			local invSinTheta = 1 / SIN(theta)
399
			startInterp = SIN((t - 1) * theta) * invSinTheta
400
			finishInterp = SIN(t * theta) * invSinTheta
401
		else
402
			startInterp = t - 1
403
			finishInterp = t
404
		end
405
	end
406
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
407
end
408
409
function Clerp(a, b, t)
410
	local qa = {QuaternionFromCFrame(a)}
411
	local qb = {QuaternionFromCFrame(b)}
412
	local ax, ay, az = a.x, a.y, a.z
413
	local bx, by, bz = b.x, b.y, b.z
414
	local _t = 1 - t
415
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
416
end
417
418
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
419
	local frame = IT("Frame")
420
	frame.BackgroundTransparency = TRANSPARENCY
421
	frame.BorderSizePixel = BORDERSIZEPIXEL
422
	frame.Position = POSITION
423
	frame.Size = SIZE
424
	frame.BackgroundColor3 = COLOR
425
	frame.BorderColor3 = BORDERCOLOR
426
	frame.Name = NAME
427
	frame.Parent = PARENT
428
	return frame
429
end
430
431
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
432
	local label = IT("TextLabel")
433
	label.BackgroundTransparency = 1
434
	label.Size = UD2(1, 0, 1, 0)
435
	label.Position = UD2(0, 0, 0, 0)
436
	label.TextColor3 = TEXTCOLOR
437
	label.TextStrokeTransparency = STROKETRANSPARENCY
438
	label.TextTransparency = TRANSPARENCY
439
	label.FontSize = TEXTFONTSIZE
440
	label.Font = TEXTFONT
441
	label.BorderSizePixel = BORDERSIZEPIXEL
442
	label.TextStrokeColor3 = C3(1,1,1)
443
	label.TextScaled = false
444
	label.Text = TEXT
445
	label.Name = NAME
446
	label.Parent = PARENT
447
	return label
448
end
449
450
function NoOutlines(PART)
451
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
452
end
453
454
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
455
	local NEWWELD = IT(TYPE)
456
	NEWWELD.Part0 = PART0
457
	NEWWELD.Part1 = PART1
458
	NEWWELD.C0 = C0
459
	NEWWELD.C1 = C1
460
	NEWWELD.Parent = PARENT
461
	return NEWWELD
462
end
463
464
local S = IT("Sound")
465
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
466
	local NEWSOUND = nil
467
	coroutine.resume(coroutine.create(function()
468
		NEWSOUND = S:Clone()
469
		NEWSOUND.Parent = PARENT
470
		NEWSOUND.Volume = VOLUME
471
		NEWSOUND.Pitch = PITCH
472
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
473
		NEWSOUND:play()
474
		if DOESLOOP == true then
475
			NEWSOUND.Looped = true
476
		else
477
			repeat wait(1) until NEWSOUND.Playing == false
478
			NEWSOUND:remove()
479
		end
480
	end))
481
	return NEWSOUND
482
		
483
end
484
485
function CFrameFromTopBack(at, top, back)
486
	local right = top:Cross(back)
487
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
488
end
489
490
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
491
function WACKYEFFECT(Table)
492
	local TYPE = (Table.EffectType or "Sphere")
493
	local SIZE = (Table.Size or VT(1,1,1))
494
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
495
	local TRANSPARENCY = (Table.Transparency or 0)
496
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
497
	local CFRAME = (Table.CFrame or Torso.CFrame)
498
	local MOVEDIRECTION = (Table.MoveToPos or nil)
499
	local ROTATION1 = (Table.RotationX or 0)
500
	local ROTATION2 = (Table.RotationY or 0)
501
	local ROTATION3 = (Table.RotationZ or 0)
502
	local MATERIAL = (Table.Material or "Neon")
503
	local COLOR = (Table.Color or C3(1,1,1))
504
	local TIME = (Table.Time or 45)
505
	local SOUNDID = (Table.SoundID or nil)
506
	local SOUNDPITCH = (Table.SoundPitch or nil)
507
	local SOUNDVOLUME = (Table.SoundVolume or nil)
508
	coroutine.resume(coroutine.create(function()
509
		local PLAYSSOUND = false
510
		local SOUND = nil
511
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(0,0,0), true)
512
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
513
			PLAYSSOUND = true
514
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
515
		end
516
		EFFECT.Color = COLOR
517
		local MSH = nil
518
		if TYPE == "Sphere" then
519
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
520
		elseif TYPE == "Block" then
521
			MSH = IT("BlockMesh",EFFECT)
522
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
523
		elseif TYPE == "Wave" then
524
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
525
		elseif TYPE == "Ring" then
526
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
527
		elseif TYPE == "Slash" then
528
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
529
		elseif TYPE == "Round Slash" then
530
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
531
		elseif TYPE == "Swirl" then
532
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
533
		elseif TYPE == "Skull" then
534
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
535
		elseif TYPE == "Crystal" then
536
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
537
		end
538
		if MSH ~= nil then
539
			local MOVESPEED = nil
540
			if MOVEDIRECTION ~= nil then
541
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
542
			end
543
			local GROWTH = SIZE - ENDSIZE
544
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
545
			if TYPE == "Block" then
546
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
547
			else
548
				EFFECT.CFrame = CFRAME
549
			end
550
			for LOOP = 1, TIME+1 do
551
				Swait()
552
				MSH.Scale = MSH.Scale - GROWTH/TIME
553
				if TYPE == "Wave" then
554
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
555
				end
556
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
557
				if TYPE == "Block" then
558
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
559
				else
560
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
561
				end
562
				if MOVEDIRECTION ~= nil then
563
					local ORI = EFFECT.Orientation
564
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
565
					EFFECT.Orientation = ORI
566
				end
567
			end
568
			if PLAYSSOUND == false then
569
				EFFECT:remove()
570
			else
571
				repeat Swait() until SOUND.Playing == false
572
				EFFECT:remove()
573
			end
574
		else
575
			if PLAYSSOUND == false then
576
				EFFECT:remove()
577-
top.ShirtTemplate = "rbxassetid://294181664"
577+
578
				repeat Swait() until SOUND.Playing == false
579
				EFFECT:remove()
580
			end
581-
bottom.PantsTemplate = "rbxassetid://129459077"
581+
582
	end))
583
end
584
585
function MakeForm(PART,TYPE)
586
	if TYPE == "Cyl" then
587
		local MSH = IT("CylinderMesh",PART)
588
	elseif TYPE == "Ball" then
589
		local MSH = IT("SpecialMesh",PART)
590
		MSH.MeshType = "Sphere"
591
	elseif TYPE == "Wedge" then
592
		local MSH = IT("SpecialMesh",PART)
593
		MSH.MeshType = "Wedge"
594
	end
595
end
596
597
Debris = game:GetService("Debris")
598
599
function CastProperRay(StartPos, EndPos, Distance, Ignore)
600
	local DIRECTION = CF(StartPos,EndPos).lookVector
601
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
602
end
603
604
function turnto(position)
605
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
606
end
607
608
--//=================================\\
609
--||	     WEAPON CREATION
610
--\\=================================//
611
612
Humanoid.Parent = nil
613
RootPart.Size = RootPart.Size*SIZE
614
Torso.Size = Torso.Size*SIZE
615
RightArm.Size = RightArm.Size*SIZE
616
RightLeg.Size = RightLeg.Size*SIZE
617
LeftArm.Size = LeftArm.Size*SIZE
618
LeftLeg.Size = LeftLeg.Size*SIZE
619
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
620
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
621
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
622
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
623
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
624
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
625
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
626
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
627
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
628
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
629
Head.Size = Head.Size*SIZE
630
RootJoint.Parent = RootPart
631
Neck.Parent = Torso
632
RightShoulder.Parent = Torso
633
LeftShoulder.Parent = Torso
634
RightHip.Parent = Torso
635
LeftHip.Parent = Torso
636
637
Humanoid.DisplayDistanceType = "None"
638
local naeeym2 = IT("BillboardGui",Character)
639
naeeym2.AlwaysOnTop = true
640
naeeym2.Size = UDim2.new(5,35,2,15)
641
naeeym2.StudsOffset = Vector3.new(0,2,0)
642
naeeym2.MaxDistance = 500
643
naeeym2.Adornee = Character.Head
644
naeeym2.Name = "Name"
645
local tecks2 = IT("TextLabel",naeeym2)
646
tecks2.BackgroundTransparency = 1
647
tecks2.TextScaled = true
648
tecks2.BorderSizePixel = 0
649
tecks2.Text = "Corrupted Pandora"
650
tecks2.Font = "Fantasy"
651
tecks2.TextSize = 30
652
tecks2.TextStrokeTransparency = 0
653
tecks2.TextColor3 = C3(0,0,0)
654
tecks2.TextStrokeColor3 = C3(77,0,77)
655
tecks2.Size = UDim2.new(1,0,0.5,0)
656
tecks2.Parent = naeeym2
657
local top = Instance.new("Shirt")
658
top.ShirtTemplate = "rbxassetid://676428254"
659
top.Parent = Character
660
top.Name = "Cloth"
661
local bottom = Instance.new("Pants")
662
bottom.PantsTemplate = "rbxassetid://676428351"
663
bottom.Parent = Character
664
bottom.Name = "Cloth"
665
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
666
PRT.Color = C3(0,0,0)
667
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
668
CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
669
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
670
PRT.Color = C3(0,0,0)
671
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
672
CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
673
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Detail", VT(1,1.2,0.2),false)
674
PRT.Color = C3(102, 0, 102)
675
MakeForm(PRT,"Ball")
676
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
677-
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
677+
678-
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
678+
679-
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
679+
680-
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
680+
681-
MakeForm(PRT,"Cyl")
681+
682-
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
682+
683-
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
683+
684-
MakeForm(PRT,"Cyl")
684+
685-
PRT.Color = C3(159/255, 111/255, 183/255)
685+
686-
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
686+
687-
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
687+
688-
MakeForm(RING,"Cyl")
688+
689-
RING.Color = C3(0,0,0)
689+
690-
for i = 1, 12 do
690+
691-
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0)*SIZE,false)
691+
692-
	PRT.Color = C3(0,0,0)
692+
693-
	local MSH = IT("BlockMesh",PRT)
693+
694-
	MSH.Scale = VT(0.6,1,1)
694+
695-
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
695+
696
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
697-
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0.15)*SIZE,false)
697+
698
local LASTPART = Head
699-
local MSH = IT("BlockMesh",PRT)
699+
700-
MSH.Scale = VT(0.4,1,1)
700+
701-
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
701+
702-
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
702+
703
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
704-
local MSH = IT("BlockMesh",PRT)
704+
705-
MSH.Scale = VT(0.4,1,1)
705+
706-
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
706+
707-
coroutine.resume(coroutine.create(function()
707+
708-
	while true do
708+
709
		LASTPART = Horn
710-
		CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
710+
711-
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
711+
712-
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
712+
713-
		if CLOCKLOOP <= -150 then
713+
714-
			if VALUE1 == false then
714+
715-
				CLOCKLOOP = 0
715+
716-
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
716+
717-
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
717+
718-
				ApplyAoE(HITPOS,10,15,45,75,false)
718+
719-
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
719+
720-
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
720+
721-
				if CLOCKTARGET ~= nil then
721+
722-
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
722+
723-
					if CLOCKTARGET.Torso ~= nil then
723+
724-
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
724+
725
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
726-
					if CLOCKTARGET.Health == 0 then
726+
727-
						CLOCKTARGET = nil
727+
728
local LASTPART = Head
729
for i = 1, 8 do
730
	local MATH = (1-(i/14))
731
	if LASTPART == Head then
732
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
733-
end))
733+
734
		LASTPART = Horn
735
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
736
	else
737
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
738
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
739
		LASTPART = Horn
740
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
741
	end
742
end
743
local LASTPART = Head
744
for i = 1, 8 do
745
	local MATH = (1-(i/14))
746
	if LASTPART == Head then
747
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
748
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
749
		LASTPART = Horn
750
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
751
	else
752
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
753
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
754
		LASTPART = Horn
755
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
756
	end
757
end
758
759
for _, c in pairs(Weapon:GetChildren()) do
760
	if c.ClassName == "Part" then
761
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
762
	end
763
end
764
765
Neck.Name = "Weld"
766
RootJoint.Name = "Weld"
767
RightShoulder.Name = "Weld"
768
LeftShoulder.Name = "Weld"
769
RightHip.Name = "Weld"
770
LeftHip.Name = "Weld"
771
772
local SKILLTEXTCOLOR = C3(0/102,0,0/102)
773
local SKILLFONT = "Fantasy"
774
local SKILLTEXTSIZE = 7
775
776
Weapon.Parent = Character
777
Humanoid.Parent = Character
778
779
780
Humanoid.Died:connect(function()
781
	ATTACK = true
782
end)
783
784
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
785
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
786
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
787
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
788
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
789
790
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Corrupted Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 1")
791
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 2")
792
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 3")
793
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Corrupted Comet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 4")
794
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 5")
795
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Time Lock ", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 0, 0, "Text 6")
796
797
--//=================================\\
798
--||			DAMAGING
799
--\\=================================//
800
801
function ApplyDamage(Humanoid,Damage,TorsoPart)
802
	local defence = Instance.new("BoolValue",Humanoid.Parent)
803
	defence.Name = ("HitBy"..Player.Name)
804
	game:GetService("Debris"):AddItem(defence, 0.001)
805
	Damage = Damage * DAMAGEMULTIPLIER
806
	if Humanoid.Health ~= 0 then
807
		local CritChance = MRANDOM(1,100)
808
		if Damage > Humanoid.Health then
809
			Damage = math.ceil(Humanoid.Health)
810
			if Damage == 0 then
811
				Damage = 0.1
812
			end
813
		end
814
		Humanoid.Health = Humanoid.Health - Damage
815
	end
816
end
817
818
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
819
	local CHILDREN = workspace:GetDescendants()
820
	for index, CHILD in pairs(CHILDREN) do
821
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
822
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
823
			if HUM then
824
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
825
				if TORSO then
826
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
827
						if INSTAKILL == true then
828
							CHILD:BreakJoints()
829
						else
830
							local DMG = MRANDOM(MINDMG,MAXDMG)
831
							ApplyDamage(HUM,DMG,TORSO)
832
						end
833
						if FLING > 0 then
834
							for _, c in pairs(CHILD:GetChildren()) do
835
								if c:IsA("BasePart") then
836
									local bv = Instance.new("BodyVelocity") 
837
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
838
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
839
									bv.Parent = c
840
									Debris:AddItem(bv,0.05)
841
								end
842
							end
843
						end
844
					end
845
				end
846
			end
847
		end
848
	end
849
end
850
851
--//=================================\\
852
--||	ATTACK FUNCTIONS AND STUFF
853
--\\=================================//
854
855
local HATWELD = nil
856
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
857
	PLAYMAINANIM = false
858
	if WhichPose == "Cast1" then
859
		for i=0, Time, 0.1 / Animation_Speed do
860
			Swait()
861
			if Magic == true then
862
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
863
			end
864
			if Gyro ~= nil and Gyro ~= false then
865
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
866
			end
867
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
868
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
869
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
870
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
871
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
872
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
873
		end
874
	elseif WhichPose == "Cast2" then
875
		for i=0, Time, 0.1 / Animation_Speed do
876
			Swait()
877
			if Magic == true then
878
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
879
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
880
			end
881
			if Gyro ~= nil and Gyro ~= false then
882
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
883
			end
884
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
885
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
886
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
887
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
888
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
889
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
890
		end
891
	elseif WhichPose == "RightArmUp" then
892
		for i=0, Time, 0.1 / Animation_Speed do
893
			Swait()
894
			if Magic == true then
895
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
896
			end
897
			if Gyro ~= nil and Gyro ~= false then
898
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
899
			end
900
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
901
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
902
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
903
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
904
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
905
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
906
		end
907
	elseif WhichPose == "Taunt" then
908
		for i=0, Time, 0.1 / Animation_Speed do
909
			Swait()
910
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
911
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
912
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
913
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
914
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
915
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
916
		end
917
		HATWELD.Part0 = RightArm
918
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
919
		CreateSound(221057812,Torso,10,1,false)
920
		for i=0, Time*2, 0.1 / Animation_Speed do
921
			Swait()
922
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
923
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
924
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
925
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
926
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
927
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
928
		end
929
		for i=0, Time, 0.1 / Animation_Speed do
930
			Swait()
931
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
932
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
933
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
934
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
935
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
936
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
937
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
938
		end
939
		HATWELD.Part0 = Head
940
		HATWELD.C0 = CF(0,0.35,0)
941
	elseif WhichPose == "Prepare key" then
942
		for i=0, Time, 0.1 / Animation_Speed do
943
			Swait()
944
			if Gyro ~= nil and Gyro ~= false then
945
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
946
			end
947
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
948
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
949
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
950
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
951
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
952
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
953
		end
954
	elseif WhichPose == "Turn key" then
955
		for i=0, Time, 0.1 / Animation_Speed do
956
			Swait()
957
			if Gyro ~= nil and Gyro ~= false then
958
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
959
			end
960
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
961
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
962
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
963
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
964
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
965
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
966
		end
967
	end
968
	PLAYMAINANIM = true
969
end
970
971
972
973
974
function Prison_Key()
975
	if Mouse.Target ~= nil then
976
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
977
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
978
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
979
			local GYRO = IT("BodyGyro",RootPart)
980
			GYRO.D = 750
981
			GYRO.P = 20000
982
			GYRO.MaxTorque = VT(0,40000000,0)
983
			local grav = Instance.new("BodyPosition",TORSO)
984
			grav.D = 15
985
			grav.P = 20000
986
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
987
			grav.position = TORSO.Position
988
			local GYRO2 = IT("BodyGyro",TORSO)
989
			GYRO2.D = 750
990
			GYRO2.P = 20000
991
			GYRO2.MaxTorque = VT(0,40000000,0)
992
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
993
			grav.Name = "Jail"
994
			local LOCKPARTS = {}
995
			ATTACK = true
996
			Rooted = false
997
			local LOCK = IT("Model",Effects)
998
			LOCK.Name = "Lock"
999
			local LOCK2 = IT("Model",LOCK)
1000
			LOCK2.Name = "Metal"
1001
			--CREATE LOCK--
1002
				local BASE = CreatePart(3, LOCK, "Neon", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1))
1003
				LOCK.PrimaryPart = BASE
1004
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1005
				local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Really black", "Keylock", VT(3, 1, 3))
1006
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1007
				MakeForm(PRT,"Cyl")
1008
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Hole", VT(1, 1, 1))
1009
				PRT.Color = C3(0,0,0)
1010
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1011
				MakeForm(PRT,"Cyl")
1012
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Hole", VT(0.5, 1, 1))
1013
				PRT.Color = C3(0,0,0)
1014
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1015
				for i = 1, 45 do
1016
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5))
1017
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1018
				end
1019
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5))
1020
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1021
				LOCK2.PrimaryPart = PRT
1022
			---------------
1023
			local CHILDREN = LOCK:GetDescendants()
1024
			for index, CHILD in pairs(CHILDREN) do
1025
				if CHILD:IsA("BasePart") then
1026
					CHILD.Transparency = 1
1027
				end
1028
			end
1029
			for i = 1, 75 do
1030
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1031
				Swait()
1032
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1033
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1034
				local CHILDREN = LOCK:GetDescendants()
1035
				for index, CHILD in pairs(CHILDREN) do
1036
					if CHILD:IsA("BasePart") then
1037
						CHILD.Transparency = CHILD.Transparency - 1/75
1038
					end
1039
				end
1040
			end
1041
			HUM.DisplayDistanceType = "None"
1042
			local KEY = IT("Model",Effects)
1043
			KEY.Name = "Key"
1044
			--CREATE KEY--
1045
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Magenta", "KeyBase", VT(0.1, 1, 0.1),false)
1046
				KEY.PrimaryPart = KBASE
1047
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1048
				local WLD = weldBetween(RightArm,KBASE)
1049
				for i = 1, 45 do
1050
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Magenta", "Key", VT(0.1, 0.1, 0.1),false)
1051
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1052
					weldBetween(KBASE,PRT)
1053
				end
1054
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Magenta", "Key", VT(0.3, 0.1, 0.1),false)
1055
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1056
				weldBetween(KBASE,PRT)
1057
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Magenta", "Key", VT(0.3, 0.1, 0.1),false)
1058
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1059
				weldBetween(KBASE,PRT)
1060
			--------------
1061
			Rooted = true
1062
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1063
			coroutine.resume(coroutine.create(function()
1064
				for i = 1, 10 do
1065
					Swait()
1066
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1067
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1068
				end
1069
				CreateSound(1149318312,BASE,5,1,false)
1070
				CreateSound(160772554,BASE,3,1,false)
1071
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1072
				for i = 1, 4 do
1073
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1074
				end
1075
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1076
				wait(1)
1077
				TORSO.Parent.Parent = LOCK
1078
				for i = 1, 75 do
1079
					Swait()
1080
					local CHILDREN = KEY:GetDescendants()
1081
					for index, CHILD in pairs(CHILDREN) do
1082
						if CHILD:IsA("BasePart") then
1083
							CHILD.Transparency = i/25
1084
						end
1085
					end
1086
					local CHILDREN = LOCK:GetDescendants()
1087
					for index, CHILD in pairs(CHILDREN) do
1088
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
1089
							CHILD.Transparency = CHILD.Transparency + 1/75
1090
						elseif CHILD.ClassName == "Decal" then
1091
							CHILD.Transparency = CHILD.Transparency + 1/75
1092
						end
1093
					end
1094
				end
1095
				TORSO.Parent:ClearAllChildren()
1096
				KEY:remove()
1097
				LOCK:remove()
1098
			end))
1099
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
1100
			GYRO:remove()
1101
			ATTACK = false
1102
			Rooted = false
1103
		end
1104
	end
1105
end
1106
1107
1108
1109
1110
1111
1112
function MagicMissiles()
1113
	ATTACK = true
1114
	Rooted = true
1115
	local SELECTING = true
1116
	local SPOTS = {}
1117
	coroutine.resume(coroutine.create(function()
1118
		local LOOP = 0
1119
		repeat
1120
			LOOP = LOOP + 1
1121
			Swait()
1122
			if LOOP >= 10 then
1123
				LOOP = 0
1124
				for i = 1, #SPOTS do
1125
					if SPOTS[i] ~= nil then
1126
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1127
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1128
					end
1129
				end
1130
			end
1131
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1132
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1133
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1134
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1135
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1136
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1137
		until SELECTING == false
1138
		Rooted = false
1139
		repeat
1140
			LOOP = LOOP + 1
1141
			Swait()
1142
			if LOOP >= 10 then
1143
				LOOP = 0
1144
				for i = 1, #SPOTS do
1145
					if SPOTS[i] ~= nil then
1146
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1147
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1148
					end
1149
				end
1150
			end
1151
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1152
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1153
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1154
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1155
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1156
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1157
		until ATTACK == false
1158
	end))
1159
	repeat
1160
		repeat Swait() until HOLD == true
1161
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1162
			if DIST > 65 then
1163
				DIST = 65
1164
			end
1165
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1166
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
1167
			if HITFLOOR ~= nil then
1168
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
1169
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
1170
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1171
			end
1172
		repeat Swait() until HOLD == false
1173
	until #SPOTS == 5
1174
	SELECTING = false
1175
	for i = 1, #SPOTS do
1176
		if SPOTS[i] ~= nil then
1177
			local POS = SPOTS[i]
1178
			coroutine.resume(coroutine.create(function()
1179
				local MISSILE = IT("Model",Effects)
1180
				MISSILE.Name = "Missile"
1181
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
1182
				MakeForm(BASEPART,"Cyl")
1183
				MISSILE.PrimaryPart = BASEPART
1184
				BASEPART.CFrame = POS*CF(0,-30*3,0)
1185
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
1186
				MakeForm(HEAD,"Ball")
1187
				HEAD.CFrame = BASEPART.CFrame*CF(0,-1,0)
1188
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
1189
				MakeForm(TAIL,"Cyl")
1190
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
1191
				for i = 1, 10 do
1192
					Swait()
1193
					for _, c in pairs(MISSILE:GetChildren()) do
1194
						if c.ClassName == "Part" then
1195
							c.Transparency = c.Transparency - 1/10
1196
						end
1197
					end
1198
				end
1199
				for i = 1, 15*1.5 do
1200
					Swait()
1201
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
1202
				end
1203
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
1204
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
1205
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
1206
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1207
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1208
				MISSILE:remove()
1209
			end))
1210
		end
1211
	end
1212
	wait(0.6)
1213
	ATTACK = false
1214
	Rooted = false
1215
end
1216
1217
function TimesUp()
1218
	CLOCKTARGET = nil
1219
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1220
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1221
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1222
		if TORSO then
1223
			ATTACK = true
1224
			Rooted = false
1225
			coroutine.resume(coroutine.create(function()
1226
				repeat
1227
					Swait()
1228
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1229
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1230
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1231
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1232
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1233
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1234
				until ATTACK == false
1235
			end))
1236
			if Effects:FindFirstChild("NeonDoll") then
1237
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
1238
			end
1239
			wait(0.5)
1240
			local FAKECHARACTER = IT("Model",Effects)
1241
			FAKECHARACTER.Name = "NeonDoll"
1242
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
1243
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
1244
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1245
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
1246
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1247
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
1248
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1249
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
1250
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1251
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
1252
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
1253
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
1254
			CreateSound(201858045, TORS, 5, 0.4, false)
1255
			for i = 1, 150 do
1256
				Swait()
1257
				CLOCKSPEED = 6
1258
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
1259
					if c.ClassName == "Part" then
1260
						c.Transparency = c.Transparency - 0.5/150
1261
					end
1262
				end
1263
			end
1264
			CLOCKTARGET = HUM
1265
			coroutine.resume(coroutine.create(function()
1266
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
1267
				for i = 1, 25 do
1268
					Swait()
1269
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
1270
						if c.ClassName == "Part" then
1271
							c.Transparency = c.Transparency + 0.5/25
1272
						end
1273
					end
1274
				end
1275
				CLOCKSPEED = 1
1276
				FAKECHARACTER:remove()
1277
			end))
1278
			wait(0.5)
1279
			ATTACK = false
1280
			Rooted = false
1281
		end
1282
	end
1283
end
1284
1285
function ChainPunch()
1286
	ATTACK = true
1287
	Rooted = false
1288
	local GYRO = IT("BodyGyro",RootPart)
1289
	GYRO.D = 25
1290
	GYRO.P = 2000
1291
	GYRO.MaxTorque = VT(0,40000,0)
1292
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1293
	repeat
1294
		Swait()
1295
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1296
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1297
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1298
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1299
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1300
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1301
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1302
	until HOLD == true
1303
	local POS = Mouse.Hit.p
1304
	local CHAINS = false
1305
	local CHAINLINKS = {}
1306
	local A = IT("Attachment",RightArm)
1307
	A.Position = VT(1,-1,0)*SIZE
1308
	A.Orientation = VT(-90, -89.982, 0)
1309
	local B = IT("Attachment",RightArm)
1310
	B.Position = VT(-1,-1,0)*SIZE
1311
	B.Orientation = VT(-90, 89.988, 0)
1312
	local C = IT("Attachment",RightArm)
1313
	C.Position = VT(0.5,-1.3,0)*SIZE
1314
	C.Orientation = VT(-90, -89.982, 0)
1315
	local D = IT("Attachment",RightArm)
1316
	D.Position = VT(-0.5,-1.3,0)*SIZE
1317
	D.Orientation = VT(-90, 89.988, 0)
1318
	local LIGHT = IT("Attachment",RightArm)
1319
	LIGHT.Position = VT(0,-1,0)*SIZE
1320
	local LIGHT2 = IT("PointLight",LIGHT)
1321
	LIGHT2.Range = 7
1322
	LIGHT2.Brightness = 5
1323
	LIGHT2.Color = SKILLTEXTCOLOR
1324
	for i = 1, 2 do
1325
		local TWIST = -2
1326
		local START = A
1327
		local END = B
1328
		if i == 1 then
1329
			START = B
1330
			END = A
1331
		end
1332
		local ChainLink = IT("Beam",Torso)
1333
		ChainLink.Texture = "rbxassetid://73042633"
1334
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1335
		ChainLink.TextureSpeed = 1
1336
		ChainLink.Width0 = 1
1337
		ChainLink.Width1 = 1
1338
		ChainLink.TextureLength = 2.5
1339
		ChainLink.Attachment0 = START
1340
		ChainLink.Attachment1 = END
1341
		ChainLink.CurveSize0 = TWIST
1342
		ChainLink.CurveSize1 = TWIST
1343
		--ChainLink.FaceCamera = true
1344
		ChainLink.Segments = 45
1345
		ChainLink.Transparency = NumberSequence.new(1)
1346
		table.insert(CHAINLINKS,ChainLink)
1347
	end
1348
	for i = 1, 2 do
1349
		local TWIST = -1
1350
		local START = C
1351
		local END = D
1352
		if i == 1 then
1353
			START = D
1354
			END = C
1355
		end
1356
		local ChainLink = IT("Beam",Torso)
1357
		ChainLink.Texture = "rbxassetid://73042633"
1358
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1359
		ChainLink.TextureSpeed = 1
1360
		ChainLink.Width0 = 1
1361
		ChainLink.Width1 = 1
1362
		ChainLink.TextureLength = 5
1363
		ChainLink.Attachment0 = START
1364
		ChainLink.Attachment1 = END
1365
		ChainLink.CurveSize0 = TWIST
1366
		ChainLink.CurveSize1 = TWIST
1367
		--ChainLink.FaceCamera = true
1368
		ChainLink.Segments = 25
1369
		ChainLink.LightEmission = 0.5
1370
		ChainLink.Transparency = NumberSequence.new(1)
1371
		table.insert(CHAINLINKS,ChainLink)
1372
	end
1373
	coroutine.resume(coroutine.create(function()
1374
		repeat
1375
			Swait()
1376
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1377
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1378
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1379
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1380
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1381
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1382
		until CHAINS == true
1383
		repeat
1384
			Swait()
1385
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1386
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1387
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1388
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1389
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1390
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1391
		until ATTACK == false
1392
		for e = 1, 15 do
1393
			Swait()
1394
			for i = 1, #CHAINLINKS do
1395
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1396
			end
1397
		end
1398
		A:remove()
1399
		B:remove()
1400
		C:remove()
1401
		D:remove()
1402
	end))
1403
	CreateSound(233856115, RightArm, 5, 1.2, false)
1404
	for e = 1, 15 do
1405
		Swait()
1406
		for i = 1, #CHAINLINKS do
1407
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1408
		end
1409
	end
1410
	CHAINS = true
1411
	Rooted = true
1412
	wait(0.25)
1413
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
1414
	FIST.Color = C3(1, 215/255, 1)
1415
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1416
	local LIGHT3 = IT("PointLight",FIST)
1417
	LIGHT3.Range = 7
1418
	LIGHT3.Brightness = 5
1419
	LIGHT3.Color = SKILLTEXTCOLOR
1420
	CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
1421
	local FISTA = IT("Attachment",FIST)
1422
	FISTA.Position = VT(0.062, 0.977, 0)
1423
	local ChainLink = IT("Beam",Torso)
1424
	ChainLink.Texture = "rbxassetid://73042633"
1425
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1426
	ChainLink.TextureSpeed = 0
1427
	ChainLink.Width0 = 3
1428
	ChainLink.Width1 = 3
1429
	ChainLink.TextureLength = 12
1430
	ChainLink.Attachment0 = LIGHT
1431
	ChainLink.Attachment1 = FISTA
1432
	ChainLink.FaceCamera = true
1433
	ChainLink.Segments = 45
1434
	ChainLink.LightEmission = 0.5
1435
	ChainLink.Transparency = NumberSequence.new(0.25)
1436
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1437
	for i = 1, 85 do
1438
		Swait()
1439
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1440
		ChainLink.TextureLength = 12+(i*2)
1441
		ApplyAoE(FIST.Position,10,15,25,100,false)
1442
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1443
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1444
		if HITFLOOR ~= nil then
1445
			HITFLOOR:BreakJoints()
1446
			coroutine.resume(coroutine.create(function()
1447
				for i = 1, 15 do
1448
					Swait()
1449
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1450
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1451
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1452
				end
1453
			end))
1454
			break
1455
		end
1456
	end
1457
	coroutine.resume(coroutine.create(function()
1458
		for i = 1, 50 do
1459
			Swait()
1460
			FIST.Transparency = FIST.Transparency + 0.5/50
1461
			LIGHT3.Range = LIGHT3.Range - 7/50
1462
		end
1463
		FIST:remove()
1464
	end))
1465
	LIGHT:remove()
1466
	GYRO:remove()
1467
	ATTACK = false
1468
	Rooted = false
1469
end
1470
1471
function WarpMeteor()
1472
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1473
	if DIST > 180 then
1474
		DIST = 180
1475
	end
1476
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1477
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1478
	if HITFLOOR then
1479
		local POS = HITPOS	
1480
		ATTACK = true
1481
		Rooted = true
1482
		local WARPED = false
1483
		local SMASHED = false
1484
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1485
		coroutine.resume(coroutine.create(function()
1486
			repeat
1487
				Swait()
1488
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1489
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1490
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1491
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1492
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1493
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1494
			until WARPED == true
1495
			repeat
1496
				Swait()
1497
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1498
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1499
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1500
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1501
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1502
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1503
			until SMASHED == true
1504
			repeat
1505
				Swait()
1506
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1507
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1508
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1509
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1510
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1511
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1512
			until ATTACK == false
1513
		end))
1514
		VALUE1 = true
1515
		CreateSound(233856115, Torso, 5, 1.6, false)
1516
		for i = 1, 25 do
1517
			Swait()
1518
			for _, c in pairs(Character:GetChildren()) do
1519
				if c.ClassName == "Part" then
1520
					c.Transparency = c.Transparency + 1/25
1521
				end
1522
			end
1523
			for _, c in pairs(Weapon:GetChildren()) do
1524
				if c.ClassName == "Part" then
1525
					c.Transparency = c.Transparency + 1/25
1526
				end
1527
			end
1528
		end
1529
		UNANCHOR = false
1530
		RootPart.Anchored = true
1531
		RootPart.Velocity = VT(0,0,0)
1532
		local ROOTPOS = RootPart.Position
1533
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1534
		WARPED = true
1535
		for i = 1, 25 do
1536
			Swait()
1537
			for _, c in pairs(Character:GetChildren()) do
1538
				if c.ClassName == "Part" then
1539
					c.Transparency = c.Transparency - 1/25
1540
				end
1541
			end
1542
			for _, c in pairs(Weapon:GetChildren()) do
1543
				if c.ClassName == "Part" then
1544
					c.Transparency = c.Transparency - 1/25
1545
				end
1546
			end
1547
		end
1548
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1549
		SHELL.CFrame = RootPart.CFrame
1550
		MakeForm(SHELL,"Ball")
1551
		CreateSound(402981977, SHELL, 5, 1.6, false)
1552
		for i = 1, 10 do
1553
			Swait()
1554
			SHELL.Transparency = SHELL.Transparency - 1/10
1555
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1556
		end
1557
		for i = 1, math.ceil(75/2) do
1558
			Swait()
1559
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1560
			SHELL.CFrame = CF(RootPart.Position)
1561
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1562
		end
1563
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1564
		SHELL.CFrame = CF(RootPart.Position)
1565
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1566
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1567
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1568
		for i = 1, 5 do
1569
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1570
		end
1571
		SHELL:remove()
1572
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1573
		SMASHED = true
1574
		wait(1)
1575
		VALUE1 = false
1576
		UNANCHOR = true
1577
		ATTACK = false
1578
		Rooted = false
1579
	end
1580
end
1581
1582
function PandorasBox()
1583
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1584
	if HITFLOOR ~= nil then
1585
		ATTACK = true
1586
		Rooted = true
1587
		local RINGSPIN = true
1588
		local CONSTRUCTING = true
1589
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1590
		RING.Color = C3(0,0,0)
1591
		MakeForm(RING,"Cyl")
1592
		RING.CFrame = CF(HITPOS)
1593
		CreateSound(402981977, RING, 5, 1.2, false)
1594
		coroutine.resume(coroutine.create(function()
1595
			repeat
1596
				Swait()
1597
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1598
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1599
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1600
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1601
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1602
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1603
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1604
			until CONSTRUCTING == false
1605
			repeat 
1606
				Swait() 
1607
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1608
			until RINGSPIN == false
1609
			for i = 1, 25 do
1610
				Swait()
1611
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1612
				RING.Size = RING.Size - VT(0.15,0,0.15)
1613
				--DECAL.Transparency = DECAL.Transparency + 1/25
1614
				RING.Transparency = RING.Transparency + 1/25
1615
			end
1616
			RING:remove()
1617
		end))
1618
		for i = 1, 15 do
1619
			Swait()
1620
			RING.Size = RING.Size + VT(0.75,0,0.75)
1621
			RING.Transparency = RING.Transparency - 1/15
1622
		end
1623
		local BOXSPIN = true
1624
		local PANDORASBOX = IT("Model",Effects)
1625
		PANDORASBOX.Name = "Pandora's Box"
1626
		local BOX = IT("Model",PANDORASBOX)
1627
		BOX.Name = "Body"
1628
		local LID = IT("Model",PANDORASBOX)
1629
		LID.Name = "Lid"
1630
		--BUILDING THE BOX--
1631
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1632
			BASE.Color = C3(0,0,0)
1633
			PANDORASBOX.PrimaryPart = BASE
1634
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1635
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1636
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1637
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1638
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1639
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1640
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1641
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1642
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1643
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1644
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1645
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1646
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1647
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1648
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1649
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1650
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1651
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1652
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1653
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1654
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1655
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1656
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1657
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1658
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1659
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1660
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1661
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1662
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1663
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1664
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1665
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1666
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1667
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1668
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1669
			-------------
1670
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1671
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1672
			LID.PrimaryPart = LIDPART
1673
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1674
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1675
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1676
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1677
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1678
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1679
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1680
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1681
			local DECAL = IT("Decal",LIDPART)
1682
			DECAL.Face = "Top"
1683
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1684
			DECAL.Color3 = C3(0,0,0)
1685
		--BUILDING THE BOX--
1686
		coroutine.resume(coroutine.create(function()
1687
			repeat
1688
				Swait()
1689
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1690
			until BOXSPIN == false
1691
		end))
1692
		for i = 1, 25 do
1693
			Swait()
1694
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1695
		end
1696
		wait(0.5)
1697
		BOXSPIN = false
1698
		CONSTRUCTING = false	
1699
		coroutine.resume(coroutine.create(function()
1700
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1701
			--[[for i = 1, 45 do
1702
				Swait()
1703
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1704
			end-
1705
			LID:remove()]]--
1706
			for _, c in pairs(LID:GetChildren()) do
1707
				if c.ClassName == "Part" then
1708
					c.Anchored = false
1709
					c.CanCollide = true
1710
					if c ~= LIDPART then
1711
						weldBetween(LIDPART,c)
1712
					end
1713
				end
1714
			end
1715
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1716
			Debris:AddItem(LID,15)
1717
			wait(0.5)
1718
			local RANDOMEFFECT = MRANDOM(1,4)
1719
			if RANDOMEFFECT == 1 then
1720
				for i = 1, 45 do
1721
					wait((2-(i/15))/15)
1722
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1723
				end	
1724
				wait(1)
1725
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1726
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1727
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1728
				for i = 1, 5 do
1729
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1730
				end
1731
				ApplyAoE(BASE.Position,50,1,200,375,false)
1732
				ApplyAoE(BASE.Position,250,35,75,175,false)
1733
			elseif RANDOMEFFECT == 2 then
1734
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1735
				FIELD.CFrame = BASE.CFrame
1736
				MakeForm(FIELD,"Ball")
1737
				for i = 1, 50 do
1738
					Swait()
1739
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1740
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1741
				end
1742
				wait(0.2)
1743
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1744
				coroutine.resume(coroutine.create(function()
1745
					for i = 1, 75 do
1746
						Swait()
1747
						LOOP.Volume = LOOP.Volume + 10/75
1748
						LOOP.Parent = FIELD
1749
						local CHILDREN = workspace:GetDescendants()
1750
						for index, CHILD in pairs(CHILDREN) do
1751
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1752
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1753
								if HUM then
1754
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1755
									if TORSO then
1756
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1757
											HUM.Health = HUM.Health - 0.1
1758
											TORSO.Velocity = VT(0,5,0)
1759
											HUM.PlatformStand = true
1760
											if TORSO.RotVelocity.Magnitude < 15 then
1761
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1762
											end
1763
										end
1764
									end
1765
								end
1766
							end
1767
						end
1768
						FIELD.Size = FIELD.Size + VT(3,3,3)
1769
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1770
					end
1771
					for i = 1, 500 do
1772
						Swait()
1773
						LOOP.Parent = FIELD
1774
						local CHILDREN = workspace:GetDescendants()
1775
						for index, CHILD in pairs(CHILDREN) do
1776
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1777
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1778
								if HUM then
1779
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1780
									if TORSO then
1781
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1782
											TORSO.Velocity = VT(0,5,0)
1783
											HUM.Health = HUM.Health - 0.1
1784
											HUM.PlatformStand = true
1785
											if TORSO.RotVelocity.Magnitude < 15 then
1786
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1787
											end
1788
										end
1789
									end
1790
								end
1791
							end
1792
						end
1793
					end
1794
					for i = 1, 25 do
1795
						Swait()
1796
						LOOP.Volume = LOOP.Volume + 10/25
1797
						LOOP.Parent = FIELD
1798
						local CHILDREN = workspace:GetDescendants()
1799
						for index, CHILD in pairs(CHILDREN) do
1800
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1801
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1802
								if HUM then
1803
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1804
									if TORSO then
1805
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1806
											TORSO.Velocity = VT(0,5,0)
1807
											HUM.Health = HUM.Health - 0.1
1808
											HUM.PlatformStand = false
1809
											if TORSO.RotVelocity.Magnitude < 15 then
1810
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1811
											end
1812
										end
1813
									end
1814
								end
1815
							end
1816
						end
1817
						FIELD.Size = FIELD.Size - VT(3,3,3)
1818
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1819
					end	
1820
					FIELD:remove()
1821
				end))
1822
			elseif RANDOMEFFECT == 3 then
1823
				for i = 1, 10 do
1824
					wait(0.15)
1825
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1826
					coroutine.resume(coroutine.create(function()
1827
						local MINION = CLONE:Clone()
1828
						MINION.Parent = Effects
1829
						MINION.Name = "Shadow"
1830
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1831
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1832
						for _, c in pairs(MINION:GetChildren()) do
1833
							if c.ClassName == "Part" then
1834
								c.Material = "Neon"
1835
								c.Color = C3(0,0,0)
1836
								c.Transparency = 0.25
1837
								if c.Name == "Head" then
1838
									c:ClearAllChildren()
1839
									local MSH = IT("BlockMesh",c)
1840
									MSH.Scale = VT(0.5,1,1)
1841
								end
1842
							end
1843
						end
1844
						local TORSO = MINION.Torso
1845
						local HUMAN = MINION.Humanoid
1846
						HUMAN.WalkSpeed = 20
1847
						HUMAN.MaxHealth = math.huge
1848
						HUMAN.Health = math.huge
1849
						HUMAN.DisplayDistanceType = "None"
1850
						HUMAN.Died:connect(function()
1851
							MINION:remove()
1852
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1853
						end)
1854
						wait(1)
1855
						local findNearestTorso = function(POS)
1856
							local list = game.Workspace:GetDescendants()
1857
							local torso = nil
1858
							local dist = 500
1859
							local temp = nil
1860
							local human = nil
1861
							local temp2 = nil
1862
							for x = 1, #list do
1863
								temp2 = list[x]
1864
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1865
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1866
									human = temp2:findFirstChildOfClass("Humanoid")
1867
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1868
										if (temp.Position - POS).magnitude < dist then
1869
											torso = temp
1870
											dist = (temp.Position - POS).magnitude
1871
										end
1872
									end
1873
								end
1874
							end
1875
							return torso, dist
1876
						end
1877
						for i = 1, 40 do
1878
							if HUMAN.Health == 0 then
1879
								break
1880
							end
1881
							wait(0.3)
1882
							local target,dist= findNearestTorso(TORSO.Position)
1883
							if target then
1884
								HUMAN:MoveTo(target.Position)
1885
								if dist < 25 then
1886
									CreateSound(348663022, TORSO, 10, 1, true)
1887
									wait(2)
1888
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1889
									--ANIM:Play()
1890
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1891
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1892
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1893
									for i = 1, 5 do
1894
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1895
									end
1896
									break
1897
								end
1898
							end
1899
						end
1900
						MINION:remove()
1901
					end))
1902
				end
1903
			elseif RANDOMEFFECT == 4 then
1904
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1905
				FIELD.Color = C3(0,0,0)
1906
				FIELD.CFrame = BASE.CFrame
1907
				MakeForm(FIELD,"Ball")
1908
				FIELD.CanCollide = true
1909
				for i = 1, 50 do
1910
					Swait()
1911
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1912
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1913
				end
1914
				wait(0.2)
1915
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1916
				coroutine.resume(coroutine.create(function()
1917
					local E = 0
1918
					for i = 1, 75 do
1919
						E = E + 1
1920
						Swait()
1921
						if E >= 35 then
1922
							E = 0
1923
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1924
						end
1925
						LOOP.Volume = LOOP.Volume + 10/75
1926
						LOOP.Parent = FIELD
1927
						local CHILDREN = workspace:GetDescendants()
1928
						for index, CHILD in pairs(CHILDREN) do
1929
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1930
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1931
								if HUM then
1932
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1933
									if TORSO then
1934
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1935
											for _, c in pairs(CHILD:GetChildren()) do
1936
												if c:IsA("BasePart") then
1937
													local bv = Instance.new("BodyVelocity") 
1938
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1939
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1940
													bv.Parent = c
1941
													Debris:AddItem(bv,0.05)
1942
												end
1943
											end
1944
											HUM.Health = HUM.Health - 0.3
1945
										end
1946
									end
1947
								end
1948
							end
1949
						end
1950
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1951
					end
1952
					for i = 1, 180 do
1953
						E = E + 1
1954
						Swait()
1955
						if E >= 35 then
1956
							E = 0
1957
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1958
						end
1959
						LOOP.Parent = FIELD
1960
						local CHILDREN = workspace:GetDescendants()
1961
						for index, CHILD in pairs(CHILDREN) do
1962
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1963
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1964
								if HUM then
1965
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1966
									if TORSO then
1967
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1968
											for _, c in pairs(CHILD:GetChildren()) do
1969
												if c:IsA("BasePart") then
1970
													local bv = Instance.new("BodyVelocity") 
1971
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1972
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1973
													bv.Parent = c
1974
													Debris:AddItem(bv,0.05)
1975
												end
1976
											end
1977
											HUM.Health = HUM.Health - 0.3
1978
										end
1979
									end
1980
								end
1981
							end
1982
						end
1983
					end
1984
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1985
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1986
					for i = 1, 5 do
1987
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1988
					end
1989
					FIELD:remove()
1990
				end))
1991
			elseif RANDOMEFFECT == 5 then
1992
			end
1993
			wait(0.5)
1994
			for i = 1, 25 do
1995
				Swait()
1996
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1997
			end
1998
			PANDORASBOX:remove()
1999
			RINGSPIN = false
2000
		end))
2001
		ATTACK = false
2002
		Rooted = false
2003
	end
2004
end
2005
2006
function Taunt()
2007
	ATTACK = true
2008
	local LAUGH = nil
2009
	coroutine.resume(coroutine.create(function()
2010
		repeat
2011
			Swait()
2012
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 2 / Animation_Speed)
2013
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 2 / Animation_Speed)
2014
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2015
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2016
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 2 / Animation_Speed)
2017
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 2 / Animation_Speed)
2018
		until LAUGH ~= nil
2019
		repeat
2020
			Swait()
2021
			LAUGH.Parent = Head
2022
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
2023
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
2024
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2025
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2026
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2027
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2028
		until LAUGH.Playing == false
2029
	ATTACK = false
2030
	end))
2031
	wait(0.1)
2032
	sick:Pause()
2033
	LAUGH = CreateSound(305685800, Head, 10, 1, false)
2034
	wait(1)
2035
	sick:Resume()
2036
end
2037
2038
--//=================================\\
2039
--||	  ASSIGN THINGS TO KEYS
2040
--\\=================================//
2041
2042
function MouseDown(Mouse)
2043
	HOLD = true
2044
	if ATTACK == false then
2045
	end
2046
end
2047
2048
function MouseUp(Mouse)
2049
HOLD = false
2050
end
2051
2052
function KeyDown(Key)
2053
	KEYHOLD = true
2054
	if Key == "z" and ATTACK == false then
2055
		MagicMissiles()
2056
	end
2057
2058
	if Key == "b" and ATTACK == false then
2059
		TimesUp()
2060
	end
2061
2062
--//=================================\\
2063
--\\=================================//
2064
   
2065
   -- New Ability
2066
if Key == "f" and ATTACK == false then
2067
		Prison_Key()
2068
	end
2069
2070
--//=================================\\
2071
--\\=================================//
2072
2073
	if Key == "c" and ATTACK == false then
2074
		ChainPunch()
2075
	end
2076
2077
	if Key == "v" and ATTACK == false then
2078
		WarpMeteor()
2079
	end
2080
2081
	if Key == "x" and ATTACK == false then
2082
		PandorasBox()
2083
	end
2084
2085
	if Key == "t" and ATTACK == false then
2086
		Taunt()
2087
	end
2088
end
2089
2090
function KeyUp(Key)
2091
	KEYHOLD = false
2092
end
2093
2094
	Mouse.Button1Down:connect(function(NEWKEY)
2095
		MouseDown(NEWKEY)
2096
	end)
2097
	Mouse.Button1Up:connect(function(NEWKEY)
2098
		MouseUp(NEWKEY)
2099
	end)
2100
	Mouse.KeyDown:connect(function(NEWKEY)
2101
		KeyDown(NEWKEY)
2102
	end)
2103
	Mouse.KeyUp:connect(function(NEWKEY)
2104
		KeyUp(NEWKEY)
2105
	end)
2106
2107
--//=================================\\
2108
--\\=================================//
2109
2110
2111
function unanchor()
2112
	if UNANCHOR == true then
2113
		RootPart.Anchored = false
2114
	end
2115
	g = Character:GetChildren()
2116
	for i = 1, #g do
2117
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
2118
			g[i].Anchored = false
2119
		end
2120
	end
2121
	g = Weapon:GetChildren()
2122
	for i = 1, #g do
2123
		if g[i].ClassName == "Part" then
2124
			g[i].Anchored = false
2125
		end
2126
	end
2127
end
2128
2129
2130
--//=================================\\
2131
--||	WRAP THE WHOLE SCRIPT UP
2132
--\\=================================//
2133
2134
Humanoid.Changed:connect(function(Jump)
2135
	if Jump == "Jump" and (Disable_Jump == true) then
2136
		Humanoid.Jump = false
2137
	end
2138
end)
2139
2140
while true do
2141
	Swait()
2142
	script.Parent = WEAPONGUI
2143
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2144
	    v:Stop();
2145
	end
2146
	ANIMATE.Parent = nil
2147
	SINE = SINE + CHANGE*1.5
2148
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2149
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2150
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2151
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
2152
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
2153
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2154
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2155
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2156
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2157
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
2158
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2159
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2160
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2161
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2162
	end
2163
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2164
		ANIM = "Jump"
2165
		if ATTACK == false then
2166
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2167
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2168
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2169
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2170
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
2171
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
2172
	    end
2173
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2174
		ANIM = "Fall"
2175
		if ATTACK == false then
2176
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2177
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2178
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2179
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2180
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
2181
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
2182
		end
2183
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2184
		ANIM = "Idle"
2185
		if ATTACK == false then
2186
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
2187
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2188
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2189
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2190
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2191
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2192
		end
2193
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2194
		ANIM = "Walk"
2195
		if ATTACK == false then
2196
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
2197
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
2198
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2199
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2200
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2201
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2202
		end
2203
	end
2204
	unanchor()
2205
	Humanoid.MaxHealth = math.huge
2206
	Humanoid.Health = math.huge
2207
	if Rooted == false then
2208
		Disable_Jump = false
2209
		Humanoid.WalkSpeed = Speed
2210
	elseif Rooted == true then
2211
		Disable_Jump = true
2212
		Humanoid.WalkSpeed = 0
2213
	end
2214
	for _, c in pairs(Character:GetChildren()) do
2215
		if c.ClassName == "Part" and c.Name ~= "Detail" then
2216
			c.Material = "Fabric"
2217
			if c:FindFirstChildOfClass("ParticleEmitter") then
2218
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
2219
			end
2220
			if c ~= Head then
2221
				c.Color = C3(0,0,0)
2222
			else
2223
				c.Color = C3(0,0,0)
2224
			end
2225
			if c == Head then
2226
				if c:FindFirstChild("face") then
2227
					c.face:remove()
2228
				end
2229
			end
2230
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2231
			c:remove()
2232
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
2233
			c:remove()
2234
		end
2235
	end
2236
	sick.SoundId = "rbxassetid://"..158353213
2237
	sick.Looped = true
2238
	sick.Pitch = 1
2239
	sick.Volume = 100000
2240
	sick.Parent = Torso
2241
	sick:Resume()
2242
	sick.Playing = true
2243
	Humanoid.Name = "Pandora = "..Player.Name
2244
end
2245
2246
if Humanoid.Health < math.huge then
2247
Humanoid.MaxHealth = math.huge
2248
Humanoid.Health = Humanoid.Health + math.huge
2249
2250
end
2251
2252
--//=================================\\
2253
--\\=================================//
2254
2255
2256
2257
2258
2259
--//====================================================\\--
2260
--||			  		 END OF SCRIPT
2261
--\\====================================================//--