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1
--Pet Dragon Gifted by TheRedAngel, Regular Script!
2
3-
user = "sektret" 
3+
user = "Hollowficationed" 
4
5-
maincolor = "Hot Pink" -- this is the main color of your dragon 
5+
maincolor = "Really black" -- this is the main color of your dragon 
6-
secondcolor = "New Yeller" -- this is the color of the details 
6+
secondcolor = "Eggplant" -- this is the color of the details 
7
8
m = Instance.new("Model") 
9
m.Parent = game.Players[user].Character 
10-
m.Name = "Dragon -- Neeps Soul/Gaurdian" 
10+
m.Name = "Dragon" 
11
12
script.Parent = m 
13-
script.Name = user .. "'s Pet Dragon" 
13+
script.Name = user .. "Nightmarez" 
14
FloatingOnUser = true 
15
Carrying = false 
16
17
torso = game.Players[user].Character:findFirstChild("Torso") 
18
they = 0 
19
20
he = Instance.new("Part") 
21
he.Parent = m 
22
he.Name = "Head" 
23
he.formFactor = ("Symmetric") 
24
he.Size = Vector3.new(2,2,2) 
25
he.BrickColor = BrickColor.new(maincolor) 
26
he.Anchored = false 
27
he.CanCollide = false 
28
he.Locked = true 
29
he.TopSurface = ("Smooth") 
30
he.BottomSurface = ("Smooth") 
31
he.Position = torso.Position 
32
hem = Instance.new("SpecialMesh") 
33
hem.Parent = he 
34
hem.MeshType = ("Brick") 
35
hem.Scale = Vector3.new(1.4,1,2) 
36
37
tor = Instance.new("Part") 
38
tor.Parent = m 
39
tor.Name = "Torso" 
40
tor.formFactor = ("Symmetric") 
41
tor.Size = Vector3.new(2,2,2) 
42
tor.BrickColor = BrickColor.new(maincolor) 
43
tor.Anchored = false 
44
tor.CanCollide = false 
45
tor.Locked = true 
46
tor.TopSurface = ("Smooth") 
47
tor.BottomSurface = ("Smooth") 
48
tor.Position = torso.Position 
49
torm = Instance.new("SpecialMesh") 
50
torm.Parent = tor 
51
torm.MeshType = ("Brick") 
52
torm.Scale = Vector3.new(2,1.2,4.5) 
53
54
w = Instance.new("Motor") 
55
w.Parent = tor 
56
w.Name = "MainWeld" 
57
w.Part0 = tor 
58
w.Part1 = he 
59
w.C0 = CFrame.new(0,1,-4.5) 
60
61
m:MakeJoints() 
62
63
function Del(E, T) 
64
wait(T) 
65
E:remove() 
66
end 
67
hu = Instance.new("Humanoid") 
68
hu.Parent = m 
69
hu.Name = "Humanoid" 
70
hu.PlatformStand = true 
71
hu.MaxHealth = MathHuge  
72
coroutine.resume(coroutine.create(Del), hin, 8) 
73
floaty = Instance.new("BodyPosition") 
74
floaty.Parent = tor 
75
floaty.Name = "FloatyPosition" 
76
floaty.maxForce = Vector3.new(0,math.huge,0) 
77
floaty.position = torso.Position + Vector3.new(0,6,0) 
78
stablizer = Instance.new("BodyGyro") 
79
stablizer.Parent = tor 
80
stablizer.cframe = torso.CFrame 
81
stablizer.D = 100 
82
83
84
-----[[Other Parts]]-------------------------------------------------- 
85
86
--[[Eyez]]---------------------- 
87
eye1 = Instance.new("Part") 
88
eye1.Parent = m 
89
eye1.Name = "Right Eye" 
90
eye1.formFactor = ("Symmetric") 
91
eye1.Size = Vector3.new(1,1,1) 
92
eye1.BrickColor = BrickColor.new(secondcolor) 
93
eye1.Anchored = false 
94
eye1.CanCollide = false 
95
eye1.Locked = true 
96
eye1.TopSurface = ("Smooth") 
97
eye1.BottomSurface = ("Smooth") 
98
eye1.Position = torso.Position 
99
eye1.Reflectance = 0.15 
100
eye1m = Instance.new("BlockMesh") 
101
eye1m.Parent = eye1 
102
eye1m.Scale = Vector3.new(0.7,0.3,0.5) 
103
eye1w = Instance.new("Motor") 
104
eye1w.Parent = he 
105
eye1w.Name = "Eye1Weld" 
106
eye1w.Part0 = he 
107
eye1w.Part1 = eye1 
108
eye1w.C0 = CFrame.new(0.6,0.3,-1.8) * CFrame.Angles(0,0,0.4) 
109
110
eye2 = Instance.new("Part") 
111
eye2.Parent = m 
112
eye2.Name = "Left Eye" 
113
eye2.formFactor = ("Symmetric") 
114
eye2.Size = Vector3.new(1,1,1) 
115
eye2.BrickColor = BrickColor.new(secondcolor) 
116
eye2.Anchored = false 
117
eye2.CanCollide = false 
118
eye2.Locked = true 
119
eye2.TopSurface = ("Smooth") 
120
eye2.BottomSurface = ("Smooth") 
121
eye2.Position = torso.Position 
122
eye2.Reflectance = 0.15 
123
eye2m = Instance.new("BlockMesh") 
124
eye2m.Parent = eye2 
125
eye2m.Scale = Vector3.new(0.7,0.3,0.5) 
126
eye2w = Instance.new("Motor") 
127
eye2w.Parent = he 
128
eye2w.Name = "Eye2Weld" 
129
eye2w.Part0 = he 
130
eye2w.Part1 = eye2 
131
eye2w.C0 = CFrame.new(-0.6,0.3,-1.8) * CFrame.Angles(0,0,-0.4) 
132
-------------- 
133
134
----[[Head Spike]]---------------- 
135
spike = Instance.new("Part") 
136
spike.Parent = m 
137
spike.Name = "Head Spike" 
138
spike.formFactor = ("Symmetric") 
139
spike.Size = Vector3.new(1,1,1) 
140
spike.BrickColor = BrickColor.new(secondcolor) 
141
spike.Anchored = false 
142
spike.CanCollide = false 
143
spike.Locked = true 
144
spike.TopSurface = ("Smooth") 
145
spike.BottomSurface = ("Smooth") 
146
spike.Position = torso.Position 
147
spike.Reflectance = 0.15 
148
spikem = Instance.new("SpecialMesh") 
149
spikem.Parent = spike 
150
spikem.MeshType = ("Wedge") 
151
spikem.Scale = Vector3.new(0.3,0.5,2) 
152
spikew = Instance.new("Motor") 
153
spikew.Parent = he 
154
spikew.Name = "HeadSpikeWeld" 
155
spikew.Part0 = he 
156
spikew.Part1 = spike 
157
spikew.C0 = CFrame.new(0,1.25,0) * CFrame.Angles(0,0,0) 
158
------------- 
159
160
161
----[[Torso Line]]---------------------------------- 
162
line = Instance.new("Part") 
163
line.Parent = m 
164
line.Name = "Torso Line" 
165
line.formFactor = ("Symmetric") 
166
line.Size = Vector3.new(1,1,1) 
167
line.BrickColor = BrickColor.new(secondcolor) 
168
line.Anchored = false 
169
line.CanCollide = false 
170
line.Locked = true 
171
line.TopSurface = ("Smooth") 
172
line.BottomSurface = ("Smooth") 
173
line.Position = torso.Position 
174
line.Reflectance = 0.15 
175
linem = Instance.new("SpecialMesh") 
176
linem.Parent = line 
177
linem.MeshType = ("Head") 
178
linem.Scale = Vector3.new(1.2,7.42,1.2) 
179
linew = Instance.new("Motor") 
180
linew.Parent = tor 
181
linew.Name = "TorsoLineWeld" 
182
linew.Part0 = tor 
183
linew.Part1 = line 
184
linew.C0 = CFrame.new(0,0.635,0.8) * CFrame.Angles(math.pi/2,0,0) 
185
----------------- 
186
187
--[[Right Wing]]------------------- 
188
posx = 0 
189
posy = 0 
190
posz = 0 
191
scalex = 0 
192
scalez = 0 
193
wm = Instance.new("Model") 
194
wm.Parent = m 
195
wm.Name = "Right Wing" 
196
for i = 1, 6 do 
197
wing = Instance.new("Part") 
198
wing.Parent = wm 
199
if i == 1 then 
200
wing.Name = "WingMain" 
201
else 
202
wing.Name = "WingPart" 
203
end 
204
wing.formFactor = ("Symmetric") 
205
wing.Size = Vector3.new(1,1,1) 
206
wing.BrickColor = BrickColor.new(maincolor) 
207
wing.Anchored = false 
208
wing.CanCollide = false 
209
wing.Locked = true 
210
wing.TopSurface = ("Smooth") 
211
wing.BottomSurface = ("Smooth") 
212
wing.Position = torso.Position 
213
wingm = Instance.new("SpecialMesh") 
214
wingm.Parent = wing 
215
wingm.MeshType = ("Brick") 
216
wingm.Scale = Vector3.new(2+scalex,1.2,3.5+scalez) 
217
if i == 1 then 
218
wingw = Instance.new("Motor") 
219
wingw.Parent = tor 
220
wingw.Name = "RightWingWeld" 
221
wingw.MaxVelocity = 0.02 
222
wingw.Part0 = tor 
223
wingw.Part1 = wing 
224
wingw.C0 = CFrame.new(2.2,0.2,-1) * CFrame.Angles(0,0,0.4) 
225
else 
226
wingw = Instance.new("Motor") 
227
wingw.Parent = wm:findFirstChild("WingMain") 
228
wingw.Name = "WingWeld" 
229
wingw.Part0 = wingw.Parent 
230
wingw.Part1 = wing 
231
wingw.C0 = CFrame.new(posx,posy,posz) 
232
end 
233
if i == 6 then 
234
wspike = Instance.new("Part") 
235
wspike.Parent = wm 
236
wspike.Name = "RightWingSpike" 
237
wspike.formFactor = ("Symmetric") 
238
wspike.Size = Vector3.new(1,1,1) 
239
wspike.BrickColor = BrickColor.new(maincolor) 
240
wspike.Anchored = false 
241
wspike.CanCollide = false 
242
wspike.Locked = true 
243
wspike.TopSurface = ("Smooth") 
244
wspike.BottomSurface = ("Smooth") 
245
wspike.Position = torso.Position 
246
wspike.Reflectance = 0 
247
wspikem = Instance.new("SpecialMesh") 
248
wspikem.Parent = wspike 
249
wspikem.MeshType = ("Wedge") 
250
wspikem.Scale = Vector3.new(0.7+scalex,0.8,1.2) 
251
wspikew = Instance.new("Motor") 
252
wspikew.Parent = wing 
253
wspikew.Name = "WingSpikeWeld" 
254
wspikew.Part0 = wing 
255
wspikew.Part1 = wspike 
256
wspikew.C0 = CFrame.new(0,0,wingm.Scale.z/1.7) * CFrame.Angles(0,math.pi,0) 
257
end 
258
posz = posz + i/3 
259
if i ~= 5 then 
260
posx = posx + 0.8 
261
else 
262
posx = posx + 0.5 
263
end 
264
scalex = scalex - 0.25 
265
if i ~= 5 then 
266
scalez = scalez + 0.4 
267
else 
268
scalez = scalez + 1.2 
269
end 
270
end 
271
------------- 
272
273
274
--[[Left Wing]]------------------- 
275
posx = 0 
276
posy = 0 
277
posz = 0 
278
scalex = 0 
279
scalez = 0 
280
wm2 = Instance.new("Model") 
281
wm2.Parent = m 
282
wm2.Name = "Left Wing" 
283
for i = 1, 6 do 
284
wing = Instance.new("Part") 
285
wing.Parent = wm2 
286
if i == 1 then 
287
wing.Name = "WingMain" 
288
else 
289
wing.Name = "WingPart" 
290
end 
291
wing.formFactor = ("Symmetric") 
292
wing.Size = Vector3.new(1,1,1) 
293
wing.BrickColor = BrickColor.new(maincolor) 
294
wing.Anchored = false 
295
wing.CanCollide = false 
296
wing.Locked = true 
297
wing.TopSurface = ("Smooth") 
298
wing.BottomSurface = ("Smooth") 
299
wing.Position = torso.Position 
300
wingm = Instance.new("SpecialMesh") 
301
wingm.Parent = wing 
302
wingm.MeshType = ("Brick") 
303
wingm.Scale = Vector3.new(2+scalex,1.2,3.5+scalez) 
304
if i == 1 then 
305
wingw = Instance.new("Motor") 
306
wingw.Parent = tor 
307
wingw.Name = "LeftWingWeld" 
308
wingw.MaxVelocity = 0.02 
309
wingw.Part0 = tor 
310
wingw.Part1 = wing 
311
wingw.C0 = CFrame.new(-2.2,0.2,-1) * CFrame.Angles(0,0,-0.4) 
312
else 
313
wingw = Instance.new("Motor") 
314
wingw.Parent = wm2:findFirstChild("WingMain") 
315
wingw.Name = "WingWeld" 
316
wingw.Part0 = wingw.Parent 
317
wingw.Part1 = wing 
318
wingw.C0 = CFrame.new(posx,posy,posz) 
319
end 
320
if i == 6 then 
321
wspike = Instance.new("Part") 
322
wspike.Parent = wm2 
323
wspike.Name = "LeftWingSpike" 
324
wspike.formFactor = ("Symmetric") 
325
wspike.Size = Vector3.new(1,1,1) 
326
wspike.BrickColor = BrickColor.new(maincolor) 
327
wspike.Anchored = false 
328
wspike.CanCollide = false 
329
wspike.Locked = true 
330
wspike.TopSurface = ("Smooth") 
331
wspike.BottomSurface = ("Smooth") 
332
wspike.Position = torso.Position 
333
wspike.Reflectance = 0 
334
wspikem = Instance.new("SpecialMesh") 
335
wspikem.Parent = wspike 
336
wspikem.MeshType = ("Wedge") 
337
wspikem.Scale = Vector3.new(0.7+scalex,0.8,1.2) 
338
wspikew = Instance.new("Motor") 
339
wspikew.Parent = wing 
340
wspikew.Name = "WingSpikeWeld" 
341
wspikew.Part0 = wing 
342
wspikew.Part1 = wspike 
343
wspikew.C0 = CFrame.new(0,0,wingm.Scale.z/1.7) * CFrame.Angles(0,math.pi,0) 
344
end 
345
posz = posz + i/3 
346
if i ~= 5 then 
347
posx = posx - 0.8 
348
else 
349
posx = posx - 0.5 
350
end 
351
scalex = scalex - 0.25 
352
if i ~= 5 then 
353
scalez = scalez + 0.4 
354
else 
355
scalez = scalez + 1.2 
356
end 
357
end 
358
----------------- 
359
360
361
--[[Tail]]-------------------------------- 
362
posx = 0 
363
posy = 0 
364
posz = 0 
365
scalex = 0 
366
scalez = 0 
367
anglezor = 0 
368
tm = Instance.new("Model") 
369
tm.Parent = m 
370
tm.Name = "Tail" 
371
for i = 1, 6 do 
372
tail = Instance.new("Part") 
373
tail.Parent = tm 
374
if i == 1 then 
375
tail.Name = "TailMain" 
376
else 
377
tail.Name = "TailPart" 
378
end 
379
tail.formFactor = ("Symmetric") 
380
tail.Size = Vector3.new(1,1,1) 
381
tail.BrickColor = BrickColor.new(maincolor) 
382
tail.Anchored = false 
383
tail.CanCollide = false 
384
tail.Locked = true 
385
tail.TopSurface = ("Smooth") 
386
tail.BottomSurface = ("Smooth") 
387
tail.Position = torso.Position 
388
tailm = Instance.new("SpecialMesh") 
389
tailm.Parent = tail 
390
tailm.MeshType = ("Brick") 
391
tailm.Scale = Vector3.new(2.2+scalex,1.2,1.7+scalez) 
392
if i == 1 then 
393
tailw = Instance.new("Motor") 
394
tailw.Parent = tor 
395
tailw.Name = "TailWeld" 
396
tailw.MaxVelocity = 0.01 
397
tailw.Part0 = tor 
398
tailw.Part1 = tail 
399
tailw.C0 = CFrame.new(0,0.3,5) * CFrame.Angles(-0.3,0,0) 
400
else 
401
tailw = Instance.new("Motor") 
402
tailw.Parent = tm:findFirstChild("TailMain") 
403
tailw.Name = "TailWeld" 
404
tailw.Part0 = tailw.Parent 
405
tailw.Part1 = tail 
406
tailw.C0 = CFrame.new(posx,posy,posz) * CFrame.Angles(-anglezor,0,0) 
407
end 
408
if i == 6 then 
409
tspike = Instance.new("Part") 
410
tspike.Parent = tm 
411
tspike.Name = "TailSpike" 
412
tspike.formFactor = ("Symmetric") 
413
tspike.Size = Vector3.new(1,1,1) 
414
tspike.BrickColor = BrickColor.new(maincolor) 
415
tspike.Anchored = false 
416
tspike.CanCollide = false 
417
tspike.Locked = true 
418
tspike.TopSurface = ("Smooth") 
419
tspike.BottomSurface = ("Smooth") 
420
tspike.Position = torso.Position 
421
tspike.Reflectance = 0 
422
tspikem = Instance.new("SpecialMesh") 
423
tspikem.Parent = tspike 
424
tspikem.MeshType = ("Wedge") 
425
tspikem.Scale = Vector3.new(2+scalex,1,1.5+scalez) 
426
tspikew = Instance.new("Motor") 
427
tspikew.Parent = tail 
428
tspikew.Name = "TailSpikeWeld" 
429
tspikew.Part0 = tail 
430
tspikew.Part1 = tspike 
431
tspikew.C0 = CFrame.new(0,0,tailm.Scale.z/1.2) * CFrame.Angles(0,math.pi,0) 
432
end 
433
if i < 3 then 
434
posy = posy + 0.13 
435
posz = posz + 1 
436
elseif i > 6 then 
437
posy = posy + 0.1 
438
posz = posz + 1 
439
else 
440
posy = posy + 0.4 
441
posz = posz + 0.8 
442
end 
443
anglezor = anglezor + 0.12 
444
end 
445
446
rightwing = tor:findFirstChild("RightWingWeld") 
447
leftwing = tor:findFirstChild("LeftWingWeld") 
448
tail = tor:findFirstChild("TailWeld") 
449
450
m:MakeJoints() 
451
452
vip = game.Players[user] 
453
454
function Chat(msg) 
455
if string.sub(msg, 1, 8) == "Dragon, " then 
456
457
if string.find(msg, "remove") then 
458
if string.find(msg, "your") then 
459
if string.find(msg, "self") then 
460
if torso:findFirstChild("Floaty") ~= nil then 
461
torso.Floaty:remove() 
462
end 
463
m:remove() 
464
end 
465
end 
466
end 
467
468
if string.find(msg, "kill") then 
469
c = game.Players:GetChildren() 
470
for blawg = 1, #c do 
471
if string.find(msg, c[blawg].Name) then 
472
c[blawg].Character:BreakJoints() 
473
else 
474
wait() 
475
end 
476
end 
477
end 
478
479
if string.find(msg, "grip staff") then 
480
a = game:GetService("InsertService"):LoadAsset(33495147) 
481
a.Parent = game.Workspace 
482
a:MoveTo(game.Workspace[vip.Name].Torso.Position) 
483
end 
484
485
if string.find(msg, "insert") then 
486
g = game:GetService("InsertService"):LoadAsset(23391377) 
487
g.Parent = game.Workspace 
488
g:MoveTo(game.Workspace[vip.Name].Torso.Position) 
489
end 
490
491
if string.find(msg, "carry") then 
492
if tor:findFirstChild("Floaty") ~= nil then 
493
wait() 
494
else 
495
FloatingOnUser = false 
496
Carrying = true 
497
floaty2 = floaty:Clone() 
498
floaty2.Parent = torso 
499
floaty2.Name = "Floaty" 
500
torso.CFrame = torso.CFrame + Vector3.new(0,7,0) 
501
while Carrying == true do 
502
leftwing.DesiredAngle = 0.9 
503
rightwing.DesiredAngle = -0.9 
504
for i = 1, 22 do 
505
if Carrying == true then 
506
floaty2.position = torso.Position + Vector3.new(0,1.4,0) 
507
tor.CFrame = torso.CFrame + Vector3.new(0,-3,0) 
508
floaty.position = torso.Position + Vector3.new(0,-3,0) 
509
wait(0.05) 
510
end 
511
end 
512
leftwing.DesiredAngle = -0.3 
513
rightwing.DesiredAngle = 0.3 
514
for iii = 1, 22 do 
515
if Carrying == true then 
516
floaty2.position = torso.Position + Vector3.new(0,-1.4,0) 
517
tor.CFrame = torso.CFrame + Vector3.new(0,-5,0) 
518
floaty.position = torso.Position + Vector3.new(0,-5,0) 
519
wait(0.05) 
520
end 
521
end 
522
end 
523
end 
524
end 
525
526
if string.find(msg, "drop") then 
527
if torso:findFirstChild("Floaty") ~= nil then 
528
torso:findFirstChild("Floaty"):remove() 
529
Carrying = false 
530
FloatingOnUser = true 
531
torso.CFrame = torso.CFrame - Vector3.new(0,5,0) 
532
while FloatingOnUser == true do 
533
leftwing.DesiredAngle = 0.9 
534
rightwing.DesiredAngle = -0.9 
535
for i = 1, 22 do 
536
if FloatingOnUser == true then 
537
tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0) 
538
floaty.position = torso.Position + Vector3.new(0,6+they,0) 
539
they = they + 0.1 
540
wait(0.05) 
541
end 
542
end 
543
leftwing.DesiredAngle = -0.3 
544
rightwing.DesiredAngle = 0.3 
545
for iii = 1, 22 do 
546
if FloatingOnUser == true then 
547
tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0) 
548
floaty.position = torso.Position + Vector3.new(0,6+they,0) 
549
they = they - 0.1 
550
wait(0.05) 
551
end 
552
end 
553
end 
554
end 
555
end 
556
557
if string.find(msg, "stabilize") then 
558
floaty.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
559
wait(1.2) 
560
floaty.maxForce = Vector3.new(0,math.huge,0) 
561
end 
562
563
if string.find(msg, "tornado") then 
564
	local NowPos = Vector3.new(0,0,0) 
565
	local M = Instance.new("Model") 
566
	local hight = 10 
567
	local bricksincolom = 3 
568
	local randomnes = 5 
569
	M.Parent = game.Workspace 
570
	M.Name = "Tornado" 
571
	function touch(hit,block) 
572
		if hit:FindFirstChild("BodyPosition") then return end 
573
		hit:BreakJoints() 
574
		bp = Instance.new("BodyPosition") 
575
		bp.Parent = hit 
576
		pow = hit:GetMass()*999 
577
		bp.maxForce = Vector3.new(pow,pow,pow) 
578
		while true do 
579
			bp.position = block.Position 
580
			wait(0.1) 
581
		end 
582
	end 
583
	for i = 1,hight do 
584
		for x = 1,bricksincolom do 
585
			p = Instance.new("Part") 
586
			p.Parent = M 
587
			p.Size = Vector3.new(10,10,10) 
588
			p.CanCollide = false 
589
			p.Transparency = 0.4 
590
			p.Name = i 
591
			p.BrickColor = BrickColor.new("White") 
592
			p.TopSurface = "Smooth" 
593
			p.BottomSurface = "Smooth" 
594
			bp = Instance.new("BodyPosition") 
595
			bp.Parent = p 
596
			pow = p:GetMass()*999 
597
			bp.maxForce = Vector3.new(pow,pow,pow) 
598
			p.Touched:connect(function(hit) touch(hit,p) end) 
599
		end 
600
	end 
601
	coroutine.resume(coroutine.create(function()
602
		while true do 
603
			NowPos = NowPos+Vector3.new(math.random(-randomnes,randomnes),0,math.random(-randomnes,randomnes)) 
604
			for i,v in pairs(M:GetChildren()) do 
605
				v:BreakJoints() 
606
				n = tonumber(v.Name)*randomnes 
607
				v.BodyPosition.position = NowPos+Vector3.new(math.random(-n,n),tonumber(v.Name)*v.Size.y,math.random(-n,n)) 
608
				wait(0.1) 
609
			end 
610
		wait(0.1) 
611
	end 
612
end))
613
end 
614
end 
615
end 
616
vip.Chatted:connect(Chat) 
617
618
while FloatingOnUser == true do 
619
leftwing.DesiredAngle = 0.9 
620
rightwing.DesiredAngle = -0.9 
621
for i = 1, 22 do 
622
if FloatingOnUser == true then 
623
tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0) 
624
floaty.position = torso.Position + Vector3.new(0,6+they,0) 
625
they = they + 0.1 
626
wait(0.05) 
627
end 
628
end 
629
leftwing.DesiredAngle = -0.3 
630
rightwing.DesiredAngle = 0.3 
631
for iii = 1, 22 do 
632
if FloatingOnUser == true then 
633
tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0) 
634
floaty.position = torso.Position + Vector3.new(0,6+they,0) 
635
they = they - 0.1 
636
wait(0.05) 
637
end 
638
end 
639
end