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1 | --MADE BY OneLegend (NOT THE SCRIPT) Thanks to TheRedAngel for letting me add. Feel free to take his model too. http://www.roblox.com/TheRedAngels-SB-Gift-NEW-SCRIPTS-item?id=88063410 | |
2 | --LOCAL SCRIPT: Go to line 4 and put your name where it says "YOUR NAME HERE" | |
3 | ||
4 | - | Name = "Ichigofullbringer231" |
4 | + | Name = "jassm11" |
5 | Colors = {"Cyan", "Black"} | |
6 | Plrs = game:GetService("Players") | |
7 | ||
8 | me = Plrs[Name] | |
9 | char = me.Character | |
10 | Modelname = "xGun" | |
11 | Toolname = "xGun" | |
12 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} | |
13 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
14 | selected = false | |
15 | Hurt = false | |
16 | Deb = true | |
17 | Able = true | |
18 | Prop = {Damage = 30} | |
19 | ||
20 | ToolIcon = "" | |
21 | MouseIc = "" | |
22 | MouseDo = "" | |
23 | ||
24 | Add = { | |
25 | Sphere = function(P) | |
26 | local m = Instance.new("SpecialMesh",P) | |
27 | m.MeshType = "Sphere" | |
28 | return m | |
29 | end, | |
30 | BF = function(P) | |
31 | local bf = Instance.new("BodyForce",P) | |
32 | bf.force = Vector3.new(0, P:GetMass()*147, 0) | |
33 | return bf | |
34 | end, | |
35 | BP = function(P) | |
36 | local bp = Instance.new("BodyPosition",P) | |
37 | bp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
38 | bp.P = 14000 | |
39 | return bp | |
40 | end, | |
41 | BG = function(P) | |
42 | local bg = Instance.new("BodyGyro",P) | |
43 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
44 | bg.P = 14000 | |
45 | return bg | |
46 | end, | |
47 | Mesh = function(P, ID, x, y, z) | |
48 | local m = Instance.new("SpecialMesh") | |
49 | m.MeshId = ID | |
50 | m.Scale = Vector3.new(x, y, z) | |
51 | m.Parent = P | |
52 | return m | |
53 | end, | |
54 | Sound = function(P, ID, vol, pitch) | |
55 | local s = Instance.new("Sound") | |
56 | s.SoundId = ID | |
57 | s.Volume = vol | |
58 | s.Pitch = pitch | |
59 | s.Parent = P | |
60 | return s | |
61 | end | |
62 | } | |
63 | ||
64 | function find(tab, arg) | |
65 | local ah = nil | |
66 | for i,v in pairs(tab) do | |
67 | if v == arg then | |
68 | ah = v | |
69 | end | |
70 | end | |
71 | return ah | |
72 | end | |
73 | ||
74 | function getAllParts(from) | |
75 | local t = {} | |
76 | function getParts(where) | |
77 | for i, v in pairs(where:children()) do | |
78 | if v:IsA("BasePart") then | |
79 | if v.Parent ~= char and v.Parent.Parent ~= char then | |
80 | table.insert(t, v) | |
81 | end | |
82 | end | |
83 | getParts(v) | |
84 | end | |
85 | end | |
86 | getParts(workspace) | |
87 | return t | |
88 | end | |
89 | ||
90 | function RayCast(pos1, pos2, maxDist, forward) | |
91 | local list = getAllParts(workspace) | |
92 | local pos0 = pos1 | |
93 | for dist = 1, maxDist, forward do | |
94 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p | |
95 | for _, v in pairs(list) do | |
96 | local pos3 = v.CFrame:pointToObjectSpace(pos0) | |
97 | local s = v.Size | |
98 | if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then | |
99 | return pos0, v | |
100 | end | |
101 | end | |
102 | end | |
103 | return pos0, nil | |
104 | end | |
105 | ||
106 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
107 | local p = Instance.new("Part") | |
108 | p.formFactor = "Custom" | |
109 | p.Anchored = Anchor | |
110 | p.CanCollide = Collide | |
111 | p.Transparency = Tran | |
112 | p.Reflectance = Ref | |
113 | p.BrickColor = BrickColor.new(Color) | |
114 | for _, Surf in pairs(Surfaces) do | |
115 | p[Surf] = "Smooth" | |
116 | end | |
117 | p.Size = Vector3.new(X, Y, Z) | |
118 | if Break then | |
119 | p:BreakJoints() | |
120 | else p:MakeJoints() end | |
121 | p.Parent = Parent | |
122 | return p | |
123 | end | |
124 | ||
125 | function Weld(p0, p1, x, y, z, a, b, c) | |
126 | local w = Instance.new("Weld") | |
127 | w.Parent = p0 | |
128 | w.Part0 = p0 | |
129 | w.Part1 = p1 | |
130 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) | |
131 | return w | |
132 | end | |
133 | ||
134 | function ComputePos(pos1, pos2) | |
135 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
136 | return CFrame.new(pos1, pos3) | |
137 | end | |
138 | ||
139 | function getHumanoid(c) | |
140 | local h = nil | |
141 | for i,v in pairs(c:children()) do | |
142 | if v:IsA("Humanoid") and c ~= char then | |
143 | if v.Health > 0 then | |
144 | h = v | |
145 | end | |
146 | end | |
147 | end | |
148 | return h | |
149 | end | |
150 | ||
151 | for i,v in pairs(char:children()) do | |
152 | if v.Name == Modelname then | |
153 | v:remove() | |
154 | end | |
155 | end | |
156 | ||
157 | torso = char.Torso | |
158 | neck = torso.Neck | |
159 | hum = char.Humanoid | |
160 | Rarm = char["Right Arm"] | |
161 | Larm = char["Left Arm"] | |
162 | Rleg = char["Right Leg"] | |
163 | Lleg = char["Left Leg"] | |
164 | ||
165 | hc = Instance.new("Humanoid") | |
166 | hc.Health = 0 | |
167 | hc.MaxHealth = 0 | |
168 | ||
169 | slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8) | |
170 | hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6) | |
171 | charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65) | |
172 | boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3) | |
173 | smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35) | |
174 | boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18) | |
175 | ||
176 | function PlaySound(sound, pitch, vol) | |
177 | local s = sound:clone() | |
178 | if pitch ~= nil then | |
179 | if tonumber(pitch) then | |
180 | s.Pitch = tonumber(pitch) | |
181 | end | |
182 | end | |
183 | if vol ~= nil then | |
184 | if tonumber(vol) then | |
185 | s.Volume = tonumber(vol) | |
186 | end | |
187 | end | |
188 | s.Parent = torso | |
189 | s.PlayOnRemove = true | |
190 | coroutine.resume(coroutine.create(function() | |
191 | wait() | |
192 | s:remove() | |
193 | end)) | |
194 | end | |
195 | ||
196 | Mo = Instance.new("Model") | |
197 | Mo.Name = Modelname | |
198 | ||
199 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
200 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
201 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
202 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
203 | ||
204 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
205 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
206 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
207 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
208 | ||
209 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
210 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
211 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
212 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
213 | ||
214 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
215 | HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0) | |
216 | HW = Weld(HB, nil, 0, -0.2, 0, math.pi/2, 0, 0) | |
217 | ||
218 | TH = Weld(torso, nil, -0.3, -0.25, 1.5, math.rad(-60), 0, math.rad(-45)) | |
219 | THMain = TH.C1 | |
220 | ||
221 | BG = Add.BG(nil) | |
222 | ||
223 | RAWStand, LAWStand, RLWStand, LLWStand, HWStand, NeckStand = nil | |
224 | ||
225 | handle = Part(Mo, false, false, 0, 0, Colors[2], 0.6, 1.6, 0.6, true) | |
226 | Instance.new("SpecialMesh",handle) | |
227 | handle.Name = "Handle" | |
228 | ||
229 | tip1 = Part(Mo, false, false, 0, 0, Colors[2], 1, 0.8, 1, true) | |
230 | Instance.new("SpecialMesh",tip1) | |
231 | Weld(handle, tip1, 0, -0.1, 1, math.rad(-90), 0, 0) | |
232 | ||
233 | tip2 = Part(Mo, false, false, 0, 0, Colors[2], 0.6, 0.8, 0.6, true) | |
234 | Instance.new("SpecialMesh",tip2) | |
235 | Weld(tip1, tip2, 0, -0.4, 0, 0, 0, 0) | |
236 | ||
237 | tip3 = Part(Mo, false, false, 0, 0, Colors[2], 1.2, 0.3, 1.2, true) | |
238 | Instance.new("CylinderMesh",tip3) | |
239 | Weld(tip2, tip3, 0, -0.3, 0, 0, 0, 0) | |
240 | ||
241 | for i = 0, 360, 22.5 do | |
242 | local tip4 = Part(Mo, false, false, 0, 0, Colors[1], 0.2, 1, 0.2, true) | |
243 | Instance.new("BlockMesh",tip4).Scale = Vector3.new(1, 1, 0.9) | |
244 | local w = Weld(tip3, tip4, -0.35, 0, 0, 0, 0, 0) | |
245 | w.C0 = CFrame.new(0, 0.65, 0) * CFrame.Angles(0, math.rad(i), 0) | |
246 | local tip5 = Part(Mo, false, false, 0, 0, Colors[2], 0.35, 0.2, 0.25, true) | |
247 | Instance.new("BlockMesh",tip5) | |
248 | local w2 = Weld(tip4, tip5, -0.05, -0.6, 0, 0, 0, 0) | |
249 | local tip7 = Part(Mo, false, false, 0, 0, Colors[2], 0.2, 0.4, 0.2, true) | |
250 | Instance.new("BlockMesh",tip7).Scale = Vector3.new(1, 1, 1) | |
251 | Weld(tip5, tip7, 0.1, -0.3, 0, 0, 0, 0) | |
252 | local tip8 = Part(Mo, false, false, 0, 0, Colors[2], 0.35, 0.2, 0.25, true) | |
253 | Instance.new("BlockMesh",tip8) | |
254 | Weld(tip5, tip8, 0, -0.5, 0, 0, 0, 0) | |
255 | end | |
256 | ||
257 | for i = 0, 360, 90 do | |
258 | local tip6 = Part(Mo, false, false, 0, 0, Colors[2], 0.2, 1, 0.2, true) | |
259 | Instance.new("BlockMesh",tip6) | |
260 | local w = Weld(tip3, tip6, -0.45, 0, 0, 0, 0, 0) | |
261 | w.C0 = CFrame.new(0, 0.65, 0) * CFrame.Angles(0, math.rad(i), 0) | |
262 | end | |
263 | ||
264 | ||
265 | Mo.Parent = char | |
266 | TH.Part1 = handle | |
267 | ||
268 | if script.Parent.className ~= "HopperBin" then | |
269 | h = Instance.new("HopperBin",me.Backpack) | |
270 | h.Name = Toolname | |
271 | h.TextureId = ToolIcon | |
272 | script.Parent = h | |
273 | end | |
274 | ||
275 | bin = script.Parent | |
276 | ||
277 | function detach(bool) | |
278 | LLW.C0 = CFrame.new(0, 0, 0) | |
279 | RLW.C0 = CFrame.new(0, 0, 0) | |
280 | LAW.C0 = CFrame.new(0, 0, 0) | |
281 | RAW.C0 = CFrame.new(0, 0, 0) | |
282 | if bool then | |
283 | LLW.Part1 = nil | |
284 | RLW.Part1 = nil | |
285 | RAW.Part1 = nil | |
286 | LAW.Part1 = nil | |
287 | TH.Part1 = handle | |
288 | HW.Part1 = nil | |
289 | end | |
290 | end | |
291 | ||
292 | function attach() | |
293 | RAW.Part1 = Rarm | |
294 | LAW.Part1 = Larm | |
295 | RLW.Part1 = Rleg | |
296 | LLW.Part1 = Lleg | |
297 | end | |
298 | ||
299 | function normal() | |
300 | neck.C0 = NeckStand | |
301 | RAW.C0 = RAWStand | |
302 | LAW.C0 = LAWStand | |
303 | RLW.C0 = RLWStand | |
304 | LLW.C0 = LLWStand | |
305 | RAW.C1 = CFrame.new(0, 0.5, 0) | |
306 | LAW.C1 = CFrame.new(0, 0.5, 0) | |
307 | RLW.C1 = CFrame.new(0, 0.8, 0) | |
308 | LLW.C1 = CFrame.new(0, 0.8, 0) | |
309 | HW.C0 = HWStand | |
310 | end | |
311 | ||
312 | function idleanim() | |
313 | attach() | |
314 | for i = 0, 1, 0.03 do | |
315 | RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0) | |
316 | LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) | |
317 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) | |
318 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) | |
319 | neck.C0 = NeckStand * CFrame.Angles(0, 0, 0) | |
320 | if selected == false or torso.Velocity.magnitude > 2 or Able == false then break end | |
321 | wait() | |
322 | end | |
323 | wait() | |
324 | for i = 1, 0, -0.02 do | |
325 | RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0) | |
326 | LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) | |
327 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) | |
328 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) | |
329 | neck.C0 = NeckStand * CFrame.Angles(0, 0, 0) | |
330 | if selected == false or torso.Velocity.magnitude > 2 or Able == false then break end | |
331 | wait() | |
332 | end | |
333 | normal() | |
334 | end | |
335 | ||
336 | function runanim() | |
337 | RLW.Part1 = nil | |
338 | LLW.Part1 = nil | |
339 | end | |
340 | ||
341 | --[[coroutine.resume(coroutine.create(function() | |
342 | while true do | |
343 | wait() | |
344 | if selected and Able == true then | |
345 | if torso.Velocity.magnitude < 2 then | |
346 | idleanim() | |
347 | wait() | |
348 | else | |
349 | runanim() | |
350 | wait() | |
351 | end | |
352 | end | |
353 | end | |
354 | end))]] | |
355 | ||
356 | function selectanim() | |
357 | RAW.Part1 = Rarm | |
358 | for i = 0, 1, 0.14 do | |
359 | RAW.C0 = CFrame.Angles(math.rad(100*i), math.rad(-10*i), math.rad(-70*i)) * CFrame.new(0.6*i, -1*i, 0) | |
360 | neck.C0 = necko * CFrame.Angles(math.rad(-25*i), 0, math.rad(30*i)) | |
361 | wait() | |
362 | end | |
363 | HW.C0 = CFrame.Angles(0, math.rad(70), math.rad(40)) * CFrame.new(0, 0, -0.8) | |
364 | HW.Part1 = handle | |
365 | TH.Part1 = nil | |
366 | LAW.Part1 = Larm | |
367 | for i = 0, 1, 0.14 do | |
368 | RAW.C0 = CFrame.Angles(math.rad(100), math.rad(-10-15*i), math.rad(-70+60*i)) * CFrame.new(0.6-0.6*i, -1+1*i, 0) | |
369 | LAW.C0 = CFrame.Angles(math.rad(35*i), math.rad(20*i), math.rad(-25*i)) | |
370 | neck.C0 = necko * CFrame.Angles(math.rad(-25+5*i), 0, math.rad(30-55*i)) | |
371 | HW.C0 = CFrame.Angles(0, math.rad(70-70*i), math.rad(40+80*i)) * CFrame.new(0, 0, -0.8+0.6*i) | |
372 | wait() | |
373 | end | |
374 | for i = 0, 1, 0.1 do | |
375 | RAW.C0 = CFrame.Angles(math.rad(100-10*i), math.rad(-10-15+25*i), math.rad(-10+55*i)) * CFrame.new(-0.8*i, 0, 0.05*i) | |
376 | LAW.C0 = CFrame.Angles(math.rad(35+55*i), math.rad(20-20*i), math.rad(-25+90*i)) * CFrame.new(-0.3*i, -1.2*i, 0) | |
377 | neck.C0 = necko * CFrame.Angles(math.rad(-20+20*i), 0, math.rad(30-55-20*i)) | |
378 | HW.C0 = CFrame.Angles(0, 0, math.rad(120+60*i)) * CFrame.new(0, 0, -0.2+0.6*i) | |
379 | wait() | |
380 | end | |
381 | if RAWStand == nil then | |
382 | RAWStand = RAW.C0 | |
383 | LAWStand = LAW.C0 | |
384 | RLWStand = RLW.C0 | |
385 | LLWStand = LLW.C0 | |
386 | HWStand = HW.C0 | |
387 | NeckStand = neck.C0 | |
388 | end | |
389 | BG.Parent = torso | |
390 | end | |
391 | ||
392 | function deselanim() | |
393 | BG.Parent = nil | |
394 | for i = 1, 0, -0.1 do | |
395 | RAW.C0 = CFrame.Angles(math.rad(100-10*i), math.rad(-10-15+25*i), math.rad(-10+55*i)) * CFrame.new(-0.8*i, 0, 0.05*i) | |
396 | LAW.C0 = CFrame.Angles(math.rad(35+55*i), math.rad(20-20*i), math.rad(-25+90*i)) * CFrame.new(-0.3*i, -1.2*i, 0) | |
397 | neck.C0 = necko * CFrame.Angles(math.rad(-20+20*i), 0, math.rad(30-55-20*i)) | |
398 | HW.C0 = CFrame.Angles(0, 0, math.rad(120+60*i)) * CFrame.new(0, 0, -0.2+0.6*i) | |
399 | wait() | |
400 | end | |
401 | for i = 1, 0, -0.14 do | |
402 | RAW.C0 = CFrame.Angles(math.rad(100), math.rad(-10-15*i), math.rad(-70+60*i)) * CFrame.new(0.6-0.6*i, -1+1*i, 0) | |
403 | LAW.C0 = CFrame.Angles(math.rad(35*i), math.rad(20*i), math.rad(-25*i)) | |
404 | neck.C0 = necko * CFrame.Angles(math.rad(-25+5*i), 0, math.rad(30-55*i)) | |
405 | HW.C0 = CFrame.Angles(0, math.rad(70-70*i), math.rad(40+80*i)) * CFrame.new(0, 0, -0.8+0.6*i) | |
406 | wait() | |
407 | end | |
408 | HW.Part1 = nil | |
409 | LAW.Part1 = nil | |
410 | TH.Part1 = handle | |
411 | for i = 1, 0, -0.14 do | |
412 | RAW.C0 = CFrame.Angles(math.rad(100*i), math.rad(-10*i), math.rad(-70*i)) * CFrame.new(0.6*i, -1*i, 0) | |
413 | neck.C0 = necko * CFrame.Angles(math.rad(-25*i), 0, math.rad(30*i)) | |
414 | wait() | |
415 | end | |
416 | neck.C0 = necko | |
417 | detach(true) | |
418 | end | |
419 | ||
420 | function fire() | |
421 | local ball = Part(workspace, false, false, 0, 0, Colors[1], 1, 1, 1, true) | |
422 | Add.BF(ball) | |
423 | Add.Sphere(ball) | |
424 | ball.CFrame = tip1.CFrame * CFrame.new(0, 1.5, 0) | |
425 | local cf = CFrame.new(handle.Position, handle.CFrame * CFrame.new(0, 0, -5).p) | |
426 | ball.Velocity = cf.lookVector * -80 | |
427 | local w1, w2, w3 = RAW.C0, LAW.C0 | |
428 | for i = 0, 1, 0.5 do | |
429 | RAW.C0 = w1 * CFrame.Angles(math.rad(25*i), 0, 0) | |
430 | LAW.C0 = w2 * CFrame.Angles(math.rad(25*i), 0, 0) | |
431 | HW.C0 = HWStand * CFrame.Angles(math.rad(-20*i), 0, 0) | |
432 | wait() | |
433 | end | |
434 | for i = 1, 0, -0.2 do | |
435 | RAW.C0 = w1 * CFrame.Angles(math.rad(25*i), 0, 0) | |
436 | LAW.C0 = w2 * CFrame.Angles(math.rad(25*i), 0, 0) | |
437 | HW.C0 = HWStand * CFrame.Angles(math.rad(-20*i), 0, 0) | |
438 | wait() | |
439 | end | |
440 | end | |
441 | ||
442 | ||
443 | function select(mouse) | |
444 | selectanim() | |
445 | selected = true | |
446 | mouse.KeyDown:connect(function(key) | |
447 | key = key:lower() | |
448 | if key == "q" then | |
449 | end | |
450 | end) | |
451 | local hold = false | |
452 | mouse.Button1Down:connect(function() | |
453 | hold = true | |
454 | coroutine.resume(coroutine.create(function() | |
455 | mouse.Button1Up:wait() | |
456 | hold = false | |
457 | end)) | |
458 | while hold do | |
459 | local pos = torso.CFrame * CFrame.new(0, 0.85, 0).p | |
460 | local offset = (pos.Y - mouse.Hit.p.Y) / 60 | |
461 | local mag = (pos - mouse.Hit.p).magnitude / 80 | |
462 | offset = offset / mag | |
463 | if offset > 1 then offset = 1 elseif offset < -1 then offset = -1 end | |
464 | RAW.C0 = RAWStand * CFrame.Angles(-offset, 0, 0) * CFrame.new(0, 0, 0) | |
465 | LAW.C0 = LAWStand * CFrame.Angles(-offset/1.5, 0, offset/5) * CFrame.new(0, 0, 0) | |
466 | neck.C0 = NeckStand * CFrame.Angles(offset/1.6, 0, 0) | |
467 | wait() | |
468 | end | |
469 | fire() | |
470 | LAW.C0 = LAWStand | |
471 | RAW.C0 = RAWStand | |
472 | neck.C0 = NeckStand | |
473 | end) | |
474 | while selected do | |
475 | BG.cframe = ComputePos(torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(45), 0) | |
476 | wait() | |
477 | end | |
478 | end | |
479 | ||
480 | function deselect(mouse) | |
481 | selected = false | |
482 | deselanim() | |
483 | end | |
484 | ||
485 | bin.Selected:connect(select) | |
486 | bin.Deselected:connect(deselect) |