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1
Player = game:GetService("Players").LocalPlayer 
2
Character = Player.Character
3
PlayerGui = Player.PlayerGui 
4
Backpack = Player.Backpack 
5
Torso = Character.Torso 
6
Head = Character.Head 
7
Humanoid = Character.Humanoid
8
LeftArm = Character["Left Arm"] 
9
LeftLeg = Character["Left Leg"] 
10
RightArm = Character["Right Arm"] 
11
RightLeg = Character["Right Leg"] 
12
LS = Torso["Left Shoulder"] 
13
LH = Torso["Left Hip"] 
14
RS = Torso["Right Shoulder"] 
15
RH = Torso["Right Hip"] 
16
Neck = Torso.Neck
17
it=Instance.new
18
vt=Vector3.new
19
cf=CFrame.new
20
euler=CFrame.fromEulerAnglesXYZ
21
angles=CFrame.Angles
22
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
23
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
24
attack = false 
25
attacktype = 1 
26
attackdebounce = false 
27
MMouse=nil
28
combo=0
29
Mode="Choose"
30
Aiming=false
31
DroneTarget=Torso.Position
32
Drone1=nil
33
Drone2=nil
34
Drone3=nil
35
Bullets=1000000000000000
36
BowAim=false
37
SnipAim=false
38
--player 
39
player = nil 
40
--save shoulders 
41
RSH, LSH = nil, nil 
42
--welds 
43
RW, LW = Instance.new("Weld"), Instance.new("Weld") 
44
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
45
 
46
 
47
if Character:findFirstChild("Techno Gauntlet",true) ~= nil then 
48
Character:findFirstChild("Techno Gauntlet",true).Parent = nil 
49
end 
50
 
51
 
52
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
53
local fp = it("Part")
54
fp.formFactor = formfactor 
55
fp.Parent = parent
56
fp.Reflectance = reflectance
57
fp.Transparency = transparency
58
fp.CanCollide = false 
59
fp.Locked=true
60
fp.BrickColor = brickcolor
61
fp.Name = name
62
fp.Size = size
63
fp.Position = Torso.Position 
64
fp.BottomSurface="Smooth"
65
fp.TopSurface="Smooth"
66
fp:BreakJoints()
67
return fp 
68
end 
69
 
70
function mesh(Mesh,part,meshtype,meshid,offset,scale)
71
local mesh = it(Mesh) 
72
mesh.Parent = part
73
if Mesh=="SpecialMesh" then
74
mesh.MeshType = meshtype
75
mesh.MeshId = meshid
76
end
77
mesh.Offset=offset
78
mesh.Scale=scale
79
return mesh
80
end
81
 
82
function weld(parent,part0,part1,c0)
83
local weld = it("Weld") 
84
weld.Parent = parent
85
weld.Part0 = part0 
86
weld.Part1 = part1 
87
weld.C0 = c0
88
return weld
89
end
90
 
91
local cone=part(3,modelzorz,0,1,BrickColor.new("Really red"),"Cone",vt(1,1,1))
92
local conemsh=mesh("SpecialMesh",cone,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.5,0.5,0.5))
93
local screen1=part(3,modelzorz,0,1,BrickColor.new("Really red"),"Screen1",vt(1,1,1))
94
local screen1msh=mesh("BlockMesh",screen1,"","",vt(0,0,0),vt(0.1,0.8,0.9))
95
local screen2=part(3,modelzorz,0,1,BrickColor.new("Really red"),"Screen2",vt(1,1,1))
96
local screen2msh=mesh("BlockMesh",screen2,"","",vt(0,0,0),vt(0.1,0.8,0.9))
97
local screen3=part(3,modelzorz,0,1,BrickColor.new("Really red"),"Screen3",vt(1,1,1))
98
local screen3msh=mesh("BlockMesh",screen3,"","",vt(0,0,0),vt(0.1,0.8,0.9))
99
light1=Instance.new("PointLight")
100
light1.Brightness=1000.1
101
light1.Color=Color3.new(255,255,255)
102
light1.Range=20
103
light1.Parent=screen1
104
light2=light1:Clone()
105
light2.Parent=screen2
106
light3=light1:Clone()
107
light3.Parent=screen3
108
 
109
if Character:findFirstChild("Drone",true) ~= nil then 
110
Character:findFirstChild("Drone",true).Parent = nil 
111
end 
112
 
113
local modelzorz = Instance.new("Model") 
114
modelzorz.Parent = Character 
115
modelzorz.Name = "Techno Gauntlet" 
116
 
117
local prt1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part1",vt(1,1,1))
118
local prt2=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Part2",vt(1,1,1))
119
local prt3=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Part3",vt(1,1,1))
120
local prt4=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Part4",vt(1,1,1))
121
local prt5=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Part5",vt(1,1,1))
122
local prt6=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Part6",vt(1,1,1))
123
local prt7=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part7",vt(1,1,1))
124
local prt8=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Part8",vt(1,1,1))
125
local prt9=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Part9",vt(1,1,1))
126
local prt10=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part10",vt(1,1,1))
127
 
128
msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1.1,0.6,1.1))
129
msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(0.2,0.7,1.05))
130
msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1.05,0.7,0.2))
131
msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1.4,1.6,0.2))
132
msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1.4,1.6,0.2))
133
msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(0.6,0.1,0.6))
134
msh7=mesh("SpecialMesh",prt7,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
135
msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(0.6,0.1,0.6))
136
msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(0.3,0.1,0.3))
137
msh10=mesh("CylinderMesh",prt10,"","",vt(0,0,0),vt(0.2,0.1,0.2))
138
 
139
local wld1=weld(prt1,prt1,RightArm,euler(0,0,0)*cf(0,0.3,0))
140
local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0.4,0))
141
local wld3=weld(prt3,prt3,prt1,euler(0,0,0)*cf(0,0.4,0))
142
local wld4=weld(prt4,prt4,prt1,euler(0,0.785,0)*cf(0,-0.51,0))
143
local wld5=weld(prt5,prt5,prt1,euler(0,-0.785,0)*cf(0,-0.51,0))
144
local wld6=weld(prt6,prt6,prt1,euler(0,0,0)*cf(0,-1.3,0))
145
local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,0,0))
146
local wld8=weld(prt8,prt8,prt1,euler(0,0,-1.57)*cf(-0.55,0,0))
147
local wld9=weld(prt9,prt9,prt8,euler(0,0,0)*cf(0,0.05,0))
148
local wld10=weld(prt10,prt10,prt9,euler(0,0,0)*cf(0,0.01,0))
149
 
150
numb2=0
151
for i=1,4 do
152
numb=0.3
153
for i=1,3 do
154
local prtclaw=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Partclaw",vt(1,1,1))
155
mshclaw=mesh("SpecialMesh",prtclaw,"Wedge","",vt(0,0,0),vt(0.1,0.3,0.1))
156
local wldclaw=weld(prtclaw,prtclaw,prt1,euler(1.57,-1.57,-1.57)*cf(-0.55,0.3,numb)*euler(0,numb2,0))
157
numb=numb-0.3
158
end
159
numb2=numb2+1.57
160
end
161
 
162
numb=0
163
for i=1,5 do
164
local prtgear=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Partgear",vt(1,1,1))
165
mshgear=mesh("BlockMesh",prtgear,"","",vt(0,0,0),vt(0.4,0.09,0.07))
166
local wldgear=weld(prtgear,prtgear,prt9,euler(0,numb,0)*cf(0,0,0))
167
numb=numb+0.628
168
end
169
 
170
local gun = Instance.new("Model") 
171
gun.Parent = modelzorz
172
gun.Name = "Blitz" 
173
gun.Parent=nil
174
 
175
local gprt1=part(3,gun,0,0,BrickColor.new("Really red"),"Part1",vt(1,1,1))
176
local gprt2=part(3,gun,0,0,BrickColor.new("Really black"),"Part2",vt(1,1,1))
177
local gprt3=part(3,gun,0,0,BrickColor.new("Really black"),"Part3",vt(1,1,1))
178
local gprt4=part(3,gun,0,0,BrickColor.new("Really black"),"Part4",vt(1,1,1))
179
local gprt5=part(3,gun,0,0,BrickColor.new("Really black"),"Part5",vt(1,1,1))
180
local gprt6=part(3,gun,0,0,BrickColor.new("Really red"),"Part6",vt(1,1,1))
181
local gprt7=part(3,gun,0,0,BrickColor.new("Really red"),"Part7",vt(1,1,1))
182
local gprt8=part(3,gun,0,0,BrickColor.new("Really black"),"Part8",vt(1,1,1))
183
local gprt9=part(3,gun,0,0,BrickColor.new("Really red"),"Part9",vt(1,1,1))
184
local gprt10=part(3,gun,0,0,BrickColor.new("Really black"),"Part10",vt(1,1,1))
185
local gprt11=part(3,gun,0,0,BrickColor.new("Really black"),"Part11",vt(1,1,1))
186
local gprt12=part(3,gun,0,0,BrickColor.new("Really black"),"Part12",vt(1,1,1))
187
local gprt13=part(3,gun,0,0,BrickColor.new("Really black"),"Part13",vt(1,1,1))
188
local gprt14=part(3,gun,0,0,BrickColor.new("Really black"),"Part14",vt(1,1,1))
189
local gprt15=part(3,gun,0,0,BrickColor.new("Really red"),"Part15",vt(1,1,1))
190
local gprt16=part(3,gun,0,0,BrickColor.new("Really red"),"Part16",vt(1,1,1))
191
local gprt17=part(3,gun,0,0,BrickColor.new("Really black"),"Part17",vt(1,1,1))
192
local gprt18=part(3,gun,0,0,BrickColor.new("Really black"),"Part18",vt(1,1,1))
193
local gprt19=part(3,gun,0,0,BrickColor.new("Really red"),"Part19",vt(1,1,1))
194
local gprt20=part(3,gun,0,0,BrickColor.new("Really red"),"Part20",vt(1,1,1))
195
local gprt21=part(3,gun,0,0,BrickColor.new("Really red"),"Part21",vt(1,1,1))
196
local gprt22=part(3,gun,0,0,BrickColor.new("Really red"),"Part22",vt(1,1,1))
197
 
198
gmsh1=mesh("BlockMesh",gprt1,"","",vt(0,0,0),vt(0.2,0.7,0.2))
199
gmsh2=mesh("BlockMesh",gprt2,"","",vt(0,0,0),vt(0.25,0.2,0.25))
200
gmsh3=mesh("BlockMesh",gprt3,"","",vt(0,0,0),vt(0.25,0.2,0.25))
201
gmsh4=mesh("BlockMesh",gprt4,"","",vt(0,0,0),vt(0.5,0.5,0.7))
202
gmsh5=mesh("CylinderMesh",gprt5,"","",vt(0,0,0),vt(0.5,0.49,0.5))
203
gmsh6=mesh("CylinderMesh",gprt6,"","",vt(0,0,0),vt(0.1,0.5,0.1))
204
gmsh7=mesh("BlockMesh",gprt7,"","",vt(0,0,0),vt(0.55,0.3,0.3))
205
gmsh8=mesh("CylinderMesh",gprt8,"","",vt(0,0,0),vt(0.7,0.7,0.7))
206
gmsh9=mesh("CylinderMesh",gprt9,"","",vt(0,0,0),vt(0.4,0.71,0.4))
207
gmsh10=mesh("BlockMesh",gprt10,"","",vt(0,0,0),vt(0.3,0.4,0.3))
208
gmsh11=mesh("BlockMesh",gprt11,"","",vt(0,0,0),vt(0.2,2.5,0.5))
209
gmsh12=mesh("CylinderMesh",gprt12,"","",vt(0,0,0),vt(0.3,0.51,0.3))
210
gmsh13=mesh("BlockMesh",gprt13,"","",vt(0,0,0),vt(0.2,0.3,0.5))
211
gmsh14=mesh("CylinderMesh",gprt14,"","",vt(0,0,0),vt(0.3,0.2,0.3))
212
gmsh15=mesh("CylinderMesh",gprt15,"","",vt(0,0,0),vt(0.2,0.35,0.2))
213
gmsh16=mesh("CylinderMesh",gprt16,"","",vt(0,0,0),vt(0.2,0.21,0.2))
214
gmsh17=mesh("CylinderMesh",gprt17,"","",vt(0,0,0),vt(0.15,0.22,0.15))
215
gmsh18=mesh("CylinderMesh",gprt18,"","",vt(0,0,0),vt(0.6,0.2,0.6))
216
gmsh19=mesh("CylinderMesh",gprt19,"","",vt(0,0,0),vt(0.7,0.2,0.7))
217
gmsh20=mesh("CylinderMesh",gprt20,"","",vt(0,0,0),vt(0.6,1.5,0.6))
218
gmsh21=mesh("CylinderMesh",gprt21,"","",vt(0,0,0),vt(0.69,0.5,0.69))
219
gmsh22=mesh("CylinderMesh",gprt22,"","",vt(0,0,0),vt(0.69,0.31,0.69))
220
 
221
local GunWelds={}
222
local gwld1=weld(gprt1,gprt1,Torso,euler(0.5,1.57,0)*cf(1,-0.5,1.8))
223
local gwld2=weld(gprt2,gprt2,gprt1,euler(0,0,0)*cf(0,0.3,0))
224
local gwld3=weld(gprt3,gprt3,gprt1,euler(0,0,0)*cf(0,-0.3,0))
225
local gwld4=weld(gprt4,gprt4,gprt3,euler(-0.5,0,0)*cf(0,-0.1,-0.1))
226
local gwld5=weld(gprt5,gprt5,gprt4,euler(0,0,1.57)*cf(0,0,-0.35))
227
local gwld6=weld(gprt6,gprt6,gprt5,cf(0,0,-0.1))
228
local gwld7=weld(gprt7,gprt7,gprt4,cf(0,0,-0.1))
229
local gwld8=weld(gprt8,gprt8,gprt4,euler(0,0,1.57)*cf(0,0,0.4))
230
local gwld9=weld(gprt9,gprt9,gprt8,cf(0,0,0))
231
local gwld10=weld(gprt10,gprt10,gprt8,euler(1.57,0,0)*cf(0,0,0.4)*euler(0,0.7,0))
232
local gwld11=weld(gprt11,gprt11,gprt8,euler(1.57,0,0)*cf(0.3,0,0.9))
233
local gwld12=weld(gprt12,gprt12,gprt11,euler(-1.57,0,0)*cf(0,-1.3,0))
234
local gwld13=weld(gprt13,gprt13,gprt12,cf(0,0,0.3)*euler(0,1.57,0))
235
local gwld14=weld(gprt14,gprt14,gprt13,cf(0.05,0,0.25))
236
local gwld15=weld(gprt15,gprt15,gprt14,cf(0,0,0))
237
local gwld16=weld(gprt16,gprt16,gprt13,euler(0,0,1.57)*cf(0,0,-0.1))
238
local gwld17=weld(gprt17,gprt17,gprt16,cf(0,0,0))
239
local gwld18=weld(gprt18,gprt18,gprt8,euler(1.57,0,0)*cf(-0.1,0,0.4))
240
local gwld19=weld(gprt19,gprt19,gprt18,cf(-0.05,-0.15,0))
241
local gwld20=weld(gprt20,gprt20,gprt19,cf(0,-0.8,0))
242
local gwld21=weld(gprt21,gprt21,gprt20,cf(0,0.5,0))
243
local gwld22=weld(gprt22,gprt22,gprt20,cf(0,-0.6,0))
244
table.insert(GunWelds,gwld1)
245
table.insert(GunWelds,gwld2)
246
table.insert(GunWelds,gwld3)
247
table.insert(GunWelds,gwld4)
248
table.insert(GunWelds,gwld5)
249
table.insert(GunWelds,gwld6)
250
table.insert(GunWelds,gwld7)
251
table.insert(GunWelds,gwld8)
252
table.insert(GunWelds,gwld9)
253
table.insert(GunWelds,gwld10)
254
table.insert(GunWelds,gwld11)
255
table.insert(GunWelds,gwld12)
256
table.insert(GunWelds,gwld13)
257
table.insert(GunWelds,gwld14)
258
table.insert(GunWelds,gwld15)
259
table.insert(GunWelds,gwld16)
260
table.insert(GunWelds,gwld17)
261
table.insert(GunWelds,gwld18)
262
table.insert(GunWelds,gwld19)
263
table.insert(GunWelds,gwld20)
264
table.insert(GunWelds,gwld21)
265
table.insert(GunWelds,gwld22)
266
 
267
numb=1.57
268
for i=1,10 do
269
local gprt23=part(3,gun,0,0,BrickColor.new("Really red"),"Part23",vt(1,1,1))
270
gmsh23=mesh("CylinderMesh",gprt23,"","",vt(0,0,0),vt(0.15,0.7,0.15))
271
local gwld23=weld(gprt23,gprt23,gprt20,cf(0,-0.1,-0.25)*euler(0,numb,0))
272
table.insert(GunWelds,gwld23)
273
local gprt24=part(3,gun,0,0,BrickColor.new("Really Really black"),"Part24",vt(1,1,1))
274
gmsh24=mesh("CylinderMesh",gprt24,"","",vt(0,0,0),vt(0.14,1.52,0.14))
275
local gwld24=weld(gprt24,gprt24,gprt20,cf(0,0,-0.25)*euler(0,numb,0))
276
table.insert(GunWelds,gwld24)
277
numb=numb+0.628
278
end
279
 
280
local sword=Instance.new("Model") 
281
sword.Parent=modelzorz
282
sword.Name="Daku" 
283
sword.Parent=nil
284
 
285
local sprt1=part(3,sword,0,0,BrickColor.new("Really red"),"Part1",vt(1,1,1))
286
local sprt2=part(3,sword,0,0,BrickColor.new("Really red"),"Part2",vt(1,1,1))
287
local sprt3=part(3,sword,0,0,BrickColor.new("Really red"),"Part3",vt(1,1,1))
288
local sprt4=part(3,sword,0,0,BrickColor.new("Really red"),"Part4",vt(1,1,1))
289
local sprt5=part(3,sword,0,0,BrickColor.new("Really black"),"Part5",vt(1,1,1))
290
local sprt6=part(3,sword,0,0,BrickColor.new("Really red"),"Part6",vt(1,1,1))
291
local sprt7=part(3,sword,0,0,BrickColor.new("Really red"),"Part7",vt(1,1,1))
292
local sprt8=part(3,sword,0,0,BrickColor.new("Really black"),"Part8",vt(1,1,1))
293
local sprt9=part(3,sword,0,0,BrickColor.new("Really red"),"Part9",vt(1,1,1))
294
local sprt10=part(3,sword,0,0,BrickColor.new("Really red"),"Part10",vt(1,1,1))
295
local sprt11=part(3,sword,0,0,BrickColor.new("Really red"),"Part11",vt(1,1,1))
296
local sprt12=part(3,sword,0,0,BrickColor.new("Really black"),"Part12",vt(1,1,1))
297
local sprt13=part(3,sword,0,0,BrickColor.new("Really red"),"Part13",vt(1,1,1))
298
local sprt14=part(3,sword,0,0,BrickColor.new("Really red"),"Part14",vt(1,1,1))
299
local sprt15=part(3,sword,0,0,BrickColor.new("Really black"),"Part15",vt(1,1,1))
300
local sprt16=part(3,sword,0,1,BrickColor.new("Really black"),"Hitbox",vt(1,7,1.5))
301
local sprt17=part(3,sword,0,0,BrickColor.new("Really red"),"Top",vt(1,1,1))
302
local sprt18=part(3,sword,0,1,BrickColor.new("Really black"),"Mid",vt(0.1,0.1,0.1))
303
local sprt19=part(3,sword,0,0,BrickColor.new("Really red"),"Bottom",vt(1,1,1))
304
 
305
smsh1=mesh("BlockMesh",sprt1,"","",vt(0,0,0),vt(0.2,1,0.2))
306
smsh2=mesh("SpecialMesh",sprt2,"Head","",vt(0,0,0),vt(0.4,0.3,0.4))
307
smsh3=mesh("BlockMesh",sprt3,"","",vt(0,0,0),vt(0.25,0.5,0.25))
308
smsh4=mesh("SpecialMesh",sprt4,"Head","",vt(0,0,0),vt(0.5,0.3,0.5))
309
smsh5=mesh("CylinderMesh",sprt5,"","",vt(0,0,0),vt(0.5,0.2,0.5))
310
smsh6=mesh("BlockMesh",sprt6,"","",vt(0,0,0),vt(0.5,0.2,0.35))
311
smsh7=mesh("BlockMesh",sprt7,"","",vt(0,0,0),vt(0.2,0.19,0.2))
312
smsh8=mesh("BlockMesh",sprt8,"","",vt(0,0,0),vt(0.8,0.15,0.5))
313
smsh9=mesh("SpecialMesh",sprt9,"Head","",vt(0,0,0),vt(0.4,0.3,0.4))
314
smsh10=mesh("BlockMesh",sprt10,"","",vt(0,0,0),vt(0.25,0.5,0.25))
315
smsh11=mesh("SpecialMesh",sprt11,"Head","",vt(0,0,0),vt(0.5,0.3,0.5))
316
smsh12=mesh("CylinderMesh",sprt12,"","",vt(0,0,0),vt(0.5,0.2,0.5))
317
smsh13=mesh("BlockMesh",sprt13,"","",vt(0,0,0),vt(0.5,0.2,0.35))
318
smsh14=mesh("BlockMesh",sprt14,"","",vt(0,0,0),vt(0.2,0.19,0.2))
319
smsh15=mesh("BlockMesh",sprt15,"","",vt(0,0,0),vt(0.8,0.15,0.5))
320
smsh17=mesh("CylinderMesh",sprt17,"","",vt(0,0,0),vt(0.1,0.05,0.1))
321
smsh19=mesh("CylinderMesh",sprt19,"","",vt(0,0,0),vt(0.1,0.05,0.1))
322
 
323
local SwordWelds={}
324
local swld1=weld(sprt1,sprt1,Torso,euler(0,0,1.57)*cf(0,-4,0))
325
local swld2=weld(sprt2,sprt2,sprt1,euler(0,0,0)*cf(0,-0.4,0))
326
local swld3=weld(sprt3,sprt3,sprt2,euler(0,0,0)*cf(0,-0.3,0))
327
local swld4=weld(sprt4,sprt4,sprt3,euler(0,0,0)*cf(0,-0.3,0))
328
local swld5=weld(sprt5,sprt5,sprt4,euler(0,0,0)*cf(0,-0.15,0))
329
local swld6=weld(sprt6,sprt6,sprt5,euler(0,0,1.57)*cf(0,-0.2,0))
330
local swld7=weld(sprt7,sprt7,sprt6,euler(0,0.785,0)*cf(0,0,-0.17))
331
local swld8=weld(sprt8,sprt8,sprt5,euler(0,0,1.57)*cf(0,-0.4,0))
332
local swld9=weld(sprt9,sprt9,sprt1,euler(3.14,3.14,0)*cf(0,0.4,0))
333
local swld10=weld(sprt10,sprt10,sprt9,euler(0,0,0)*cf(0,-0.3,0))
334
local swld11=weld(sprt11,sprt11,sprt10,euler(0,0,0)*cf(0,-0.3,0))
335
local swld12=weld(sprt12,sprt12,sprt11,euler(0,0,0)*cf(0,-0.15,0))
336
local swld13=weld(sprt13,sprt13,sprt12,euler(0,0,1.57)*cf(0,-0.2,0))
337
local swld14=weld(sprt14,sprt14,sprt13,euler(0,0.785,0)*cf(0,0,-0.17))
338
local swld15=weld(sprt15,sprt15,sprt12,euler(0,0,1.57)*cf(0,-0.4,0))
339
local swld16=weld(sprt16,sprt16,sprt1,cf(0,0,-0.3))
340
local swld17=weld(sprt17,sprt17,sprt1,euler(0.55,0,0)*cf(0,3.7,-0.79))
341
local swld18=weld(sprt18,sprt18,sprt1,cf(0,0,-0.8))
342
local swld19=weld(sprt19,sprt19,sprt1,euler(-0.55,0,0)*cf(0,-3.7,-0.79))
343
table.insert(SwordWelds,swld1)
344
table.insert(SwordWelds,swld2)
345
table.insert(SwordWelds,swld3)
346
table.insert(SwordWelds,swld4)
347
table.insert(SwordWelds,swld5)
348
table.insert(SwordWelds,swld6)
349
table.insert(SwordWelds,swld7)
350
table.insert(SwordWelds,swld8)
351
table.insert(SwordWelds,swld9)
352
table.insert(SwordWelds,swld10)
353
table.insert(SwordWelds,swld11)
354
table.insert(SwordWelds,swld12)
355
table.insert(SwordWelds,swld13)
356
table.insert(SwordWelds,swld14)
357
table.insert(SwordWelds,swld15)
358
table.insert(SwordWelds,swld16)
359
table.insert(SwordWelds,swld17)
360
table.insert(SwordWelds,swld18)
361
table.insert(SwordWelds,swld19)
362
 
363
numb=0
364
numb2=0
365
bend=0
366
for i=1,8 do
367
local sprtblade1=part(3,sword,0.3,0,BrickColor.new("White"),"Partblade1",vt(1,1,1))
368
smshblade1=mesh("SpecialMesh",sprtblade1,"Wedge","",vt(0,0,0),vt(0.1+numb2,0.7,0.7))
369
local swldblade1=weld(sprtblade1,sprtblade1,sprt5,euler(0,0,0)*cf(0,-0.3-numb,0.1+bend)*euler(-bend,0,0))
370
table.insert(SwordWelds,swldblade1)
371
local sprtblade2=part(3,sword,0.3,0,BrickColor.new("White"),"Partblade2",vt(1,1,1))
372
smshblade2=mesh("SpecialMesh",sprtblade2,"Wedge","",vt(0,0,0),vt(0.1+numb2,0.7,0.7))
373
local swldblade2=weld(sprtblade2,sprtblade2,sprt12,euler(0,0,0)*cf(0,-0.3-numb,0.1+bend)*euler(-bend,0,0))
374
table.insert(SwordWelds,swldblade2)
375
numb=numb+0.3
376
numb2=numb2-0.01
377
bend=bend+0.05
378
end
379
 
380
local sniper=Instance.new("Model") 
381
sniper.Parent=modelzorz
382
sniper.Name="Hand Sniper" 
383
sniper.Parent=nil
384
 
385
local snprt1=part(3,sniper,0,0,BrickColor.new("Really red"),"Part1",vt(1,1,1))
386
local snprt2=part(3,sniper,0,0,BrickColor.new("Really red"),"Part2",vt(1,1,1))
387
local snprt3=part(3,sniper,0,0,BrickColor.new("Really red"),"Part3",vt(1,1,1))
388
local snprt4=part(3,sniper,0,0,BrickColor.new("Really red"),"Part4",vt(1,1,1))
389
local snprt5=part(3,sniper,0,0,BrickColor.new("Really red"),"Part5",vt(1,1,1))
390
local snprt6=part(3,sniper,0,0,BrickColor.new("Really red"),"Part6",vt(1,1,1))
391
local snprt7=part(3,sniper,0,0,BrickColor.new("Really red"),"Part7",vt(1,1,1))
392
local snprt8=part(3,sniper,0,0,BrickColor.new("Really red"),"Part8",vt(1,1,1))
393
local snprt9=part(3,sniper,0,0,BrickColor.new("Really red"),"Part9",vt(1,1,1))
394
local snprt10=part(3,sniper,0,0,BrickColor.new("Really black"),"Part10",vt(1,1,1))
395
local snprt11=part(3,sniper,0,0,BrickColor.new("Really black"),"Part11",vt(1,1,1))
396
local snprt12=part(3,sniper,0,0,BrickColor.new("Really black"),"Part12",vt(1,1,1))
397
local snprt13=part(3,sniper,0,0,BrickColor.new("Really black"),"Part13",vt(1,1,1))
398
local snprt14=part(3,sniper,0,0,BrickColor.new("Really black"),"Part14",vt(1,1,1))
399
local snprt15=part(3,sniper,0,0,BrickColor.new("Really Really black"),"Part15",vt(1,1,1))
400
local snprt16=part(3,sniper,0,0,BrickColor.new("Really black"),"Part16",vt(1,1,1))
401
local snprt17=part(3,sniper,0,0,BrickColor.new("Really black"),"Part17",vt(1,1,1))
402
local snprt18=part(3,sniper,0,0,BrickColor.new("Really black"),"Part18",vt(1,1,1))
403
local snprt19=part(3,sniper,0,0,BrickColor.new("Really black"),"Part19",vt(1,1,1))
404
local snprt20=part(3,sniper,0,0,BrickColor.new("Really black"),"Part20",vt(1,1,1))
405
local snprt21=part(3,sniper,0,0,BrickColor.new("Really black"),"Part21",vt(1,1,1))
406
local snprt22=part(3,sniper,0,0,BrickColor.new("Really black"),"Part22",vt(1,1,1))
407
local snprt23=part(3,sniper,0,0,BrickColor.new("Really red"),"Part23",vt(1,1,1))
408
local snprt24=part(3,sniper,0,0,BrickColor.new("Really red"),"Part24",vt(1,1,1))
409
local snprt25=part(3,sniper,0,0,BrickColor.new("Really black"),"Part25",vt(1,1,1))
410
local snprt26=part(3,sniper,0,0,BrickColor.new("Really black"),"Part26",vt(1,1,1))
411
local snprt27=part(3,sniper,0,0,BrickColor.new("Really red"),"Part27",vt(1,1,1))
412
local snprt28=part(3,sniper,0,0,BrickColor.new("Really black"),"Part28",vt(1,1,1))
413
local snprt29=part(3,sniper,0,0,BrickColor.new("Really black"),"Part29",vt(1,1,1))
414
 
415
snmsh1=mesh("BlockMesh",snprt1,"","",vt(0,0,0),vt(0.2,1,0.2))
416
snmsh2=mesh("BlockMesh",snprt2,"","",vt(0,0,0),vt(0.201,0.5,0.5))
417
snmsh3=mesh("BlockMesh",snprt3,"","",vt(0,0,0),vt(0.2,0.3,0.3))
418
snmsh4=mesh("BlockMesh",snprt4,"","",vt(0,0,0),vt(0.199,0.6,0.7))
419
snmsh5=mesh("BlockMesh",snprt5,"","",vt(0,0,0),vt(0.198,0.9,0.3))
420
snmsh6=mesh("BlockMesh",snprt6,"","",vt(0,0,0),vt(0.202,3.5,0.3))
421
snmsh7=mesh("BlockMesh",snprt7,"","",vt(0,0,0),vt(0.1,0.5,0.1))
422
snmsh8=mesh("BlockMesh",snprt8,"","",vt(0,0,0),vt(0.1,0.6,0.1))
423
snmsh9=mesh("BlockMesh",snprt9,"","",vt(0,0,0),vt(0.201,1.7,0.2))
424
snmsh10=mesh("BlockMesh",snprt10,"","",vt(0,0,0),vt(0.15,0.4,0.4))
425
snmsh11=mesh("BlockMesh",snprt11,"","",vt(0,0,0),vt(0.201,0.8,0.2))
426
snmsh12=mesh("CylinderMesh",snprt12,"","",vt(0,0,0),vt(0.2,4,0.2))
427
snmsh13=mesh("CylinderMesh",snprt13,"","",vt(0,0,0),vt(0.4,0.2,0.4))
428
snmsh14=mesh("CylinderMesh",snprt14,"","",vt(0,0,0),vt(0.22,0.3,0.22))
429
snmsh15=mesh("CylinderMesh",snprt15,"","",vt(0,0,0),vt(0.15,0.301,0.15))
430
snmsh16=mesh("BlockMesh",snprt16,"","",vt(0,0,0),vt(0.1,0.7,0.1))
431
snmsh17=mesh("BlockMesh",snprt17,"","",vt(0,0,0),vt(0.05,0.2,0.1))
432
snmsh18=mesh("BlockMesh",snprt18,"","",vt(0,0,0),vt(0.05,0.2,0.1))
433
snmsh19=mesh("BlockMesh",snprt19,"","",vt(0,0,0),vt(0.05,0.2,0.1))
434
snmsh20=mesh("BlockMesh",snprt20,"","",vt(0,0,0),vt(0.05,0.2,0.1))
435
snmsh21=mesh("CylinderMesh",snprt21,"","",vt(0,0,0),vt(0.2,0.099,0.2))
436
snmsh22=mesh("CylinderMesh",snprt22,"","",vt(0,0,0),vt(0.2,0.099,0.2))
437
snmsh23=mesh("CylinderMesh",snprt23,"","",vt(0,0,0),vt(0.199,1,0.199))
438
snmsh24=mesh("CylinderMesh",snprt24,"","",vt(0,0,0),vt(0.15,1.01,0.15))
439
snmsh25=mesh("BlockMesh",snprt25,"","",vt(0,0,0),vt(0.3,0.5,0.2))
440
snmsh26=mesh("CylinderMesh",snprt26,"","",vt(0,0,0),vt(0.05,0.3,0.05))
441
snmsh27=mesh("SpecialMesh",snprt27,"Sphere","",vt(0,0,0),vt(0.1,0.1,0.1))
442
snmsh28=mesh("BlockMesh",snprt28,"","",vt(0,0,0),vt(0.05,0.3,0.05))
443
snmsh29=mesh("CylinderMesh",snprt29,"","",vt(0,0,0),vt(0.15,0.4,0.15))
444
 
445
local SniperWelds={}
446
local snwld1=weld(snprt1,snprt1,Torso,euler(0.5,0,0)*cf(0,-4,0))
447
local snwld2=weld(snprt2,snprt2,snprt1,euler(-0.5,0,0)*cf(0,0.5,-0.2))
448
local snwld3=weld(snprt3,snprt3,snprt2,euler(-0.785,0,0)*cf(0,-0.1,-0.2))
449
local snwld4=weld(snprt4,snprt4,snprt3,euler(0.785,0,0)*cf(0,-0.4,0))
450
local snwld5=weld(snprt5,snprt5,snprt4,cf(0,0,-0.3))
451
local snwld6=weld(snprt6,snprt6,snprt1,euler(1.07,0,0)*cf(0,-0.5,0.2))
452
local snwld7=weld(snprt7,snprt7,snprt6,euler(0,0,0)*cf(0,0.2,0.5))
453
local snwld8=weld(snprt8,snprt8,snprt6,euler(1.57,0,0)*cf(0,-0.1,0.25))
454
local snwld9=weld(snprt9,snprt9,snprt6,euler(0,0,0)*cf(0,-0.9,0.25))
455
local snwld10=weld(snprt10,snprt10,snprt9,euler(0,0,0)*cf(0,0.5,0.2))
456
local snwld11=weld(snprt11,snprt11,snprt6,euler(0,0,0)*cf(0,0.2,-0.2))
457
local snwld12=weld(snprt12,snprt12,snprt11,euler(0,0,0)*cf(0,-2,0))
458
local snwld13=weld(snprt13,snprt13,snprt12,euler(0,0,0)*cf(0,-1.8,0))
459
local snwld14=weld(snprt14,snprt14,snprt12,euler(0,0,0)*cf(0,-2,0))
460
local snwld15=weld(snprt15,snprt15,snprt14,euler(0,0,0)*cf(0,0,0))
461
local snwld16=weld(snprt16,snprt16,snprt11,euler(0,0,0)*cf(0,0,-0.1))
462
local snwld17=weld(snprt17,snprt17,snprt16,euler(1.57,0,0)*cf(0.05,0.2,-0.1))
463
local snwld18=weld(snprt18,snprt18,snprt16,euler(1.57,0,0)*cf(-0.05,0.2,-0.1))
464
local snwld19=weld(snprt19,snprt19,snprt16,euler(1.57,0,0)*cf(-0.05,-0.2,-0.1))
465
local snwld20=weld(snprt20,snprt20,snprt16,euler(1.57,0,0)*cf(0.05,-0.2,-0.1))
466
local snwld21=weld(snprt21,snprt21,snprt16,euler(0,0,0)*cf(0,0.2,-0.2))
467
local snwld22=weld(snprt22,snprt22,snprt16,euler(0,0,0)*cf(0,-0.2,-0.2))
468
local snwld23=weld(snprt23,snprt23,snprt16,euler(0,0,0)*cf(0,0,-0.2))
469
local snwld24=weld(snprt24,snprt24,snprt23,euler(0,0,0)*cf(0,0,0))
470
local snwld25=weld(snprt25,snprt25,snprt6,euler(0,0,0)*cf(0,-0.5,0))
471
local snwld26=weld(snprt26,snprt26,snprt25,cf(0,-0.3,0)*euler(0.5,0.7,1.57))
472
local snwld27=weld(snprt27,snprt27,snprt26,cf(0,-0.1,0))
473
local snwld28=weld(snprt28,snprt28,snprt6,euler(1.57-0.5,0,0)*cf(0,0.2,0.2))
474
local snwld29=weld(snprt29,snprt29,snprt9,euler(0,0.2,1.57)*cf(0,-0.8,0.1))
475
table.insert(SniperWelds,snwld1)
476
table.insert(SniperWelds,snwld2)
477
table.insert(SniperWelds,snwld3)
478
table.insert(SniperWelds,snwld4)
479
table.insert(SniperWelds,snwld5)
480
table.insert(SniperWelds,snwld6)
481
table.insert(SniperWelds,snwld7)
482
table.insert(SniperWelds,snwld8)
483
table.insert(SniperWelds,snwld9)
484
table.insert(SniperWelds,snwld10)
485
table.insert(SniperWelds,snwld11)
486
table.insert(SniperWelds,snwld12)
487
table.insert(SniperWelds,snwld13)
488
table.insert(SniperWelds,snwld14)
489
table.insert(SniperWelds,snwld15)
490
table.insert(SniperWelds,snwld16)
491
table.insert(SniperWelds,snwld17)
492
table.insert(SniperWelds,snwld18)
493
table.insert(SniperWelds,snwld19)
494
table.insert(SniperWelds,snwld20)
495
table.insert(SniperWelds,snwld21)
496
table.insert(SniperWelds,snwld22)
497
table.insert(SniperWelds,snwld23)
498
table.insert(SniperWelds,snwld24)
499
table.insert(SniperWelds,snwld25)
500
table.insert(SniperWelds,snwld26)
501
table.insert(SniperWelds,snwld27)
502
table.insert(SniperWelds,snwld28)
503
table.insert(SniperWelds,snwld29)
504
 
505
numb=-0.15
506
numb2=0.1
507
for i=1,2 do
508
local snprt30=part(3,sniper,0,0,BrickColor.new("Really black"),"Part30",vt(1,1,1))
509
local snprt31=part(3,sniper,0,0,BrickColor.new("Really black"),"Part31",vt(1,1,1))
510
local snprt32=part(3,sniper,0,0,BrickColor.new("Really black"),"Part32",vt(1,1,1))
511
local snprt33=part(3,sniper,0,0,BrickColor.new("Really black"),"Part33",vt(1,1,1))
512
local snprt34=part(3,sniper,0,0,BrickColor.new("Really black"),"Part34",vt(1,1,1))
513
local snprt35=part(3,sniper,0,0,BrickColor.new("Really black"),"Part35",vt(1,1,1))
514
local snprt36=part(3,sniper,0,0,BrickColor.new("Really black"),"Part36",vt(1,1,1))
515
local snprt37=part(3,sniper,0,0,BrickColor.new("Really black"),"Part37",vt(1,1,1))
516
snmsh30=mesh("CylinderMesh",snprt30,"","",vt(0,0,0),vt(0.2,0.1,0.2))
517
snmsh31=mesh("CylinderMesh",snprt31,"","",vt(0,0,0),vt(0.1,0.5,0.1))
518
snmsh32=mesh("CylinderMesh",snprt32,"","",vt(0,0,0),vt(0.15,0.1,0.15))
519
snmsh33=mesh("CylinderMesh",snprt33,"","",vt(0,0,0),vt(0.125,0.3,0.125))
520
snmsh34=mesh("CylinderMesh",snprt34,"","",vt(0,0,0),vt(0.15,0.2,0.15))
521
snmsh35=mesh("CylinderMesh",snprt35,"","",vt(0,0,0),vt(0.08,0.8,0.08))
522
snmsh36=mesh("CylinderMesh",snprt36,"","",vt(0,0,0),vt(0.15,0.2,0.15))
523
snmsh37=mesh("CylinderMesh",snprt37,"","",vt(0,0,0),vt(0.2,0.1,0.2))
524
local snwld30=weld(snprt30,snprt30,snprt29,euler(0,0,0)*cf(0,numb,0))
525
local snwld31=weld(snprt31,snprt31,snprt30,euler(0,0,1.57+numb2)*cf(0.25,0,0))
526
local snwld32=weld(snprt32,snprt32,snprt31,cf(0,0.25,0))
527
local snwld33=weld(snprt33,snprt33,snprt32,cf(0,0.15,0))
528
local snwld34=weld(snprt34,snprt34,snprt33,cf(0,0.1,0))
529
local snwld35=weld(snprt35,snprt35,snprt34,cf(0,0.4,0))
530
local snwld36=weld(snprt36,snprt36,snprt35,cf(0,0.4,0))
531
local snwld37=weld(snprt37,snprt37,snprt36,cf(0,0.1,0))
532
table.insert(SniperWelds,snwld30)
533
table.insert(SniperWelds,snwld31)
534
table.insert(SniperWelds,snwld32)
535
table.insert(SniperWelds,snwld33)
536
table.insert(SniperWelds,snwld34)
537
table.insert(SniperWelds,snwld35)
538
table.insert(SniperWelds,snwld36)
539
table.insert(SniperWelds,snwld37)
540
numb=numb+0.3
541
numb2=numb2-0.2
542
end
543
if (script.Parent.className ~= "HopperBin") then 
544
Tool = Instance.new("HopperBin") 
545
Tool.Parent = Backpack 
546
Tool.Name = "Techno Gauntlet" 
547
script.Parent = Tool 
548
end 
549
Bin = script.Parent 
550
 
551
local Bg = it("BodyGyro") 
552
Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge 
553
Bg.P = 20e+003 
554
Bg.Parent = nil 
555
 
556
so = function(id,par,vol,pit) 
557
coroutine.resume(coroutine.create(function()
558
local sou = Instance.new("Sound",par or workspace)
559
sou.Volume=vol
560
sou.Pitch=pit or 1
561
sou.SoundId=id
562
wait() 
563
sou:play() 
564
wait(6) 
565
sou:Remove() 
566
end))
567
end
568
 
569
function CreateDrone()
570
local drone=Instance.new("Model")
571
drone.Parent=modelzorz
572
drone.Name="Drone"
573
 
574
local dprt1=part(3,drone,0,1,BrickColor.new("White"),"DPart1",vt(1,1,1))
575
dprt1.CanCollide=true
576
local dprt6=part(3,drone,0,1,BrickColor.new("Bright red"),"DPart6",vt(1,1,1))
577
local dprt7=part(3,drone,0,1,BrickColor.new("Really black"),"DPart7",vt(1,1,1))
578
 
579
local dmsh1=mesh("SpecialMesh",dprt1,"Sphere","",vt(0,0,0),vt(1,1,1))
580
local dmsh6=mesh("CylinderMesh",dprt6,"","",vt(0,0,0),vt(0.5,0.2,0.5))
581
local dmsh7=mesh("CylinderMesh",dprt7,"","",vt(0,0,0),vt(0.4,0.21,0.4))
582
 
583
--local dwld1=weld(dprt1,dprt1,Torso,euler(0,0,0)*cf(0,-5,0))
584
local dwld6=weld(dprt6,dprt6,dprt1,euler(1.57,0,0)*cf(0,0,0.4))
585
local dwld7=weld(dprt7,dprt7,dprt6,cf(0,0,0))
586
 
587
numb=0
588
for i=1,4 do
589
local dprt2=part(3,drone,0,1,BrickColor.new("Really red"),"DPart2",vt(1,1,1))
590
local dmsh2=mesh("BlockMesh",dprt2,"","",vt(0,0,0),vt(0.5,0.5,0.8))
591
local dwld2=weld(dprt2,dprt2,dprt1,cf(0,-0.5,0)*euler(0,0,numb))
592
numb=numb+1.57
593
end
594
numb=0
595
for i=1,4 do
596
local dprt3=part(3,drone,0,1,BrickColor.new("Really red"),"DPart3",vt(1,1,1))
597
local dmsh3=mesh("BlockMesh",dprt3,"","",vt(0,0,0),vt(0.5,0.5,0.79))
598
local dwld3=weld(dprt3,dprt3,dprt1,cf(0,-0.3,0)*euler(0,0,0.785+numb))
599
numb=numb+1.57
600
end
601
numb=0
602
for i=1,4 do
603
local dprt4=part(3,drone,0,1,BrickColor.new("Really red"),"DPart4",vt(1,1,1))
604
local dmsh4=mesh("BlockMesh",dprt4,"","",vt(0,0,0),vt(0.2,0.8,0.2))
605
local dwld4=weld(dprt4,dprt4,dprt1,cf(0,0.8,0)*euler(0.785,numb,0))
606
local dprt5=part(3,drone,0,1,BrickColor.new("Really red"),"DPart5",vt(1,1,1))
607
local dmsh5=mesh("SpecialMesh",dprt5,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4))
608
local dwld5=weld(dprt5,dprt5,dprt4,cf(0,0.5,0)*euler(0,0,0))
609
light1=Instance.new("PointLight")
610
light1.Brightness=.8
611
light1.Color=Color3.new(0,0,255)
612
light1.Range=10
613
light1.Parent=dprt5
614
numb=numb+1.57
615
end
616
return drone,dprt1
617
end
618
 
619
function hideanim() 
620
equipped=false
621
if Mode=="Drones" then
622
Mode="Choose"
623
end
624
wait(0.1) 
625
cone.Parent=nil
626
screen1.Parent=nil
627
screen2.Parent=nil
628
screen3.Parent=nil
629
Neck.C0=necko*euler(0,0,0)
630
wld9.C0=euler(0,0,0)*cf(0,0.05,0)
631
Bg.Parent=nil
632
end 
633
 
634
function equipanim() 
635
equipped=true
636
if Mode=="Choose" then
637
for i=0,1,0.1 do
638
wait()
639
Neck.C0=necko*euler(0.3*i,0,-0.2*i)
640
RW.C0=cf(1.5-0.5*i, 0.5-0.2*i, -0.5*i) * euler(1*i,0,-1*i)
641
RW.C1=cf(0, 0.5, 0) * euler(0,-2.07*i,0)
642
LW.C0=cf(-1.5+0.3*i, 0.5, -0.3*i) * euler(1.5*i,0,1.2*i)
643
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
644
end
645
for i=0,1,0.1 do
646
wait()
647
wld9.C0=euler(0,-1.57*i,0)*cf(0,0.05,0)
648
Neck.C0=necko*euler(0.3+0.1*i,0,-0.2-0.1*i)
649
RW.C0=cf(1, 0.3, -0.5) * euler(1-0.2*i,0,-1+0.3*i)
650
RW.C1=cf(0, 0.5, 0) * euler(0,-2.07-0.1*i,0)
651
LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.5-0.2*i,0,1.2-0.5*i)
652
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
653
end
654
coroutine.resume(coroutine.create(function() 
655
cone.Parent=modelzorz
656
cone.Transparency=1
657
local conewld=weld(cone,cone,prt9,euler(0,0,0)*cf(0,0.2,0))
658
screen1.Parent=modelzorz
659
screen1.Transparency=1
660
local screen1wld=weld(screen1,screen1,cone,euler(0,0.8,0)*cf(0,1,0))
661
screen2.Parent=modelzorz
662
screen2.Transparency=1
663
local screen2wld=weld(screen2,screen2,screen1,cf(0,0,1)*euler(0,0.3,0))
664
screen3.Parent=modelzorz
665
screen3.Transparency=1
666
local screen3wld=weld(screen3,screen3,screen1,cf(0,0,-1)*euler(0,-0.3,0))
667
 
668
for i=1,0.5,-0.05 do
669
wait()
670
cone.Transparency=i
671
screen1.Transparency=i
672
screen2.Transparency=i
673
screen3.Transparency=i
674
end
675
coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3) 
676
while Mode=="Choose" do
677
wait(0.06)
678
Cone.Transparency=0.5
679
Screen1.Transparency=0.5
680
Screen2.Transparency=0.5
681
Screen3.Transparency=0.5
682
light1.Brightness=.7
683
light2.Brightness=.7
684
light3.Brightness=.7
685
wait(0.06)
686
Cone.Transparency=0.6
687
Screen1.Transparency=0.6
688
Screen2.Transparency=0.6
689
Screen3.Transparency=0.6
690
light1.Brightness=.8
691
light2.Brightness=.8
692
light3.Brightness=.8
693
end
694
end),cone,screen1,screen2,screen3)
695
end))
696
for i=0,1,0.1 do
697
wait()
698
wld9.C0=euler(0,-1.57,0)*cf(0,0.05,0)
699
Neck.C0=necko*euler(0.4-0.7*i,0,-0.3)
700
RW.C0=cf(1, 0.3, -0.5-0.3*i) * euler(0.8+0.77*i,0,-1+0.3)
701
RW.C1=cf(0, 0.5, 0) * euler(0,-2.17+0.67*i,0)
702
LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.3+1*i,0,0.7)
703
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
704
end
705
Neck.C0=necko*euler(-0.3,0,-0.3)
706
RW.C0=cf(1, 0.3, -0.8) * euler(1.57,0,-0.7)
707
RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0)
708
LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3,0,0.7)
709
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
710
end
711
end 
712
 
713
function Drones()
714
Mode="Drones"
715
attack=true
716
Humanoid.WalkSpeed=0
717
coroutine.resume(coroutine.create(function() 
718
while Mode=="Drones" do
719
wait()
720
if Aiming==false then
721
DroneTarget=Torso.Position
722
end
723
end
724
end))
725
coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3) 
726
numb=0.5
727
for i=0,1,0.1 do
728
wait()
729
Cone.Transparency=numb
730
Screen1.Transparency=numb
731
Screen2.Transparency=numb
732
Screen3.Transparency=numb
733
numb=numb+0.1
734
end
735
Cone.Parent=nil
736
Screen1.Parent=nil
737
Screen2.Parent=nil
738
Screen3.Parent=nil
739
end),cone,screen1,screen2,screen3)
740
for i=0,1,0.1 do
741
wait()
742
Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i)
743
RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i)
744
RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0)
745
LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i)
746
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
747
end
748
local drone1,droneprt1=CreateDrone()
749
local dwld1=weld(droneprt1,droneprt1,Torso,euler(0,0,0)*cf(2,0,5))
750
local drone2,droneprt2=CreateDrone()
751
local dwld12=weld(droneprt2,droneprt2,Torso,euler(0,0,0)*cf(0,0,5))
752
local drone3,droneprt3=CreateDrone()
753
local dwld13=weld(droneprt3,droneprt3,Torso,euler(0,0,0)*cf(-2,0,5))
754
wait()
755
dwld1:Remove()
756
dwld12:Remove()
757
dwld13:Remove()
758
local pos=it("BodyPosition",droneprt1)
759
rand1=math.random(-5,5)
760
rand2=math.random(-5,5)
761
pos.position=Torso.Position + vt(rand1,5,rand2)
762
coroutine.resume(coroutine.create(function(BodyPosition) 
763
while droneprt1.Parent~=nil do
764
wait(math.random(1,3))
765
BodyPosition.position=Torso.Position + vt(math.random(-15,15),5,math.random(-15,15))
766
end
767
end),pos)
768
pos.maxForce=vt(7500,7500,7500)
769
pos.Name="BP"
770
local bg=it("BodyGyro",droneprt1)
771
bg.maxTorque=vt(math.huge,math.huge,math.huge)
772
bg.P=50000
773
--bg.cframe=cf(droneprt1.Position, Torso.Position)
774
coroutine.resume(coroutine.create(function(BodyGyro) 
775
while droneprt1.Parent~=nil do
776
wait()
777
if Aiming==true then
778
BodyGyro.cframe=cf(droneprt1.Position, DroneTarget)
779
end
780
end
781
end),bg)
782
bg.Name="DroneGyro"
783
local pos=it("BodyPosition",droneprt2)
784
rand1=math.random(-5,5)
785
rand2=math.random(-5,5)
786
pos.position=Torso.Position + vt(rand1,5,rand2)
787
coroutine.resume(coroutine.create(function(BodyPosition) 
788
while droneprt2.Parent~=nil do
789
wait(math.random(1,3))
790
BodyPosition.position=Torso.Position + vt(math.random(-15,15),5,math.random(-15,15))
791
end
792
end),pos)
793
pos.maxForce=vt(7500,7500,7500)
794
pos.Name="BP"
795
local bg=it("BodyGyro",droneprt2)
796
bg.maxTorque=vt(math.huge,math.huge,math.huge)
797
bg.P=50000
798
--bg.cframe=cf(droneprt1.Position, Torso.Position)
799
coroutine.resume(coroutine.create(function(BodyGyro) 
800
while droneprt2.Parent~=nil do
801
wait()
802
if Aiming==true then
803
BodyGyro.cframe=cf(droneprt2.Position, DroneTarget)
804
end
805
end
806
end),bg)
807
bg.Name="DroneGyro"
808
local pos=it("BodyPosition",droneprt3)
809
rand1=math.random(-5,5)
810
rand2=math.random(-5,5)
811
pos.position=Torso.Position + vt(rand1,5,rand2)
812
coroutine.resume(coroutine.create(function(BodyPosition) 
813
while droneprt3.Parent~=nil do
814
wait(math.random(1,3))
815
BodyPosition.position=Torso.Position + vt(math.random(-15,15),5,math.random(-15,15))
816
end
817
end),pos)
818
pos.maxForce=vt(7500,7500,7500)
819
pos.Name="BP"
820
local bg=it("BodyGyro",droneprt3)
821
bg.maxTorque=vt(math.huge,math.huge,math.huge)
822
bg.P=50000
823
--bg.cframe=cf(droneprt1.Position, Torso.Position)
824
coroutine.resume(coroutine.create(function(BodyGyro) 
825
while droneprt3.Parent~=nil do
826
wait()
827
if Aiming==true then
828
BodyGyro.cframe=cf(droneprt3.Position, DroneTarget)
829
end
830
end
831
end),bg)
832
bg.Name="DroneGyro"
833
droneprt1.Anchored=true
834
for _,v in pairs(drone1:children()) do
835
if v.className=="Part" then
836
v.Transparency=1
837
coroutine.resume(coroutine.create(function(Part) 
838
wait(1)
839
Part.Transparency=0
840
end),v)
841
end
842
end
843
effect=drone1:Clone()
844
effect.Parent=workspace
845
print(effect)
846
for _,v in pairs(effect:children()) do
847
if v.className=="Part" then
848
v.Transparency=1
849
v.Anchored=true
850
v.CanCollide=false
851
v.BrickColor=BrickColor.new("Really red")
852
coroutine.resume(coroutine.create(function(Part) 
853
for i=0,1,0.1 do
854
wait(0)
855
Part.Transparency=Part.Transparency-0.05
856
end
857
wait(0.5)
858
for i=0,1,0.1 do
859
wait(0)
860
Part.Transparency=Part.Transparency+0.05
861
end
862
Part.Parent=nil
863
end),v)
864
end
865
end
866
droneprt2.Anchored=true
867
for _,v in pairs(drone2:children()) do
868
if v.className=="Part" then
869
v.Transparency=1
870
coroutine.resume(coroutine.create(function(Part) 
871
wait(1)
872
Part.Transparency=0
873
end),v)
874
end
875
end
876
effect=drone2:Clone()
877
effect.Parent=workspace
878
print(effect)
879
for _,v in pairs(effect:children()) do
880
if v.className=="Part" then
881
v.Transparency=1
882
v.Anchored=true
883
v.CanCollide=false
884
v.BrickColor=BrickColor.new("Really red")
885
coroutine.resume(coroutine.create(function(Part) 
886
for i=0,1,0.1 do
887
wait(0)
888
Part.Transparency=Part.Transparency-0.05
889
end
890
wait(0.5)
891
for i=0,1,0.1 do
892
wait(0)
893
Part.Transparency=Part.Transparency+0.05
894
end
895
Part.Parent=nil
896
end),v)
897
end
898
end
899
droneprt3.Anchored=true
900
for _,v in pairs(drone3:children()) do
901
if v.className=="Part" then
902
v.Transparency=1
903
coroutine.resume(coroutine.create(function(Part) 
904
wait(1)
905
Part.Transparency=0
906
end),v)
907
end
908
end
909
effect=drone3:Clone()
910
effect.Parent=workspace
911
print(effect)
912
for _,v in pairs(effect:children()) do
913
if v.className=="Part" then
914
v.Transparency=1
915
v.Anchored=true
916
v.CanCollide=false
917
v.BrickColor=BrickColor.new("Really red")
918
coroutine.resume(coroutine.create(function(Part) 
919
for i=0,1,0.1 do
920
wait(0)
921
Part.Transparency=Part.Transparency-0.05
922
end
923
wait(0.5)
924
for i=0,1,0.1 do
925
wait(0)
926
Part.Transparency=Part.Transparency+0.05
927
end
928
Part.Parent=nil
929
end),v)
930
end
931
end
932
wait(2)
933
droneprt1.Anchored=false
934
droneprt2.Anchored=false
935
droneprt3.Anchored=false
936
Humanoid.WalkSpeed=16
937
wait()
938
effect.Parent=nil
939
for i=0,1,0.1 do
940
wait()
941
RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-0.77*i,0,-1.3+1.3*i)
942
RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0)
943
LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(1.5-1.5*i,0,0.2-0.4*i)
944
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
945
end
946
attack=false
947
return drone1, drone2, drone3
948
end
949
 
950
function Gun()
951
attack=true
952
Mode="Gun"
953
gwld1.Part1=LeftArm
954
gwld1.C0=euler(1.57+0.5,0,-1.57)*cf(0,1,0)
955
coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3) 
956
numb=0.5
957
for i=0,1,0.1 do
958
wait()
959
Cone.Transparency=numb
960
Screen1.Transparency=numb
961
Screen2.Transparency=numb
962
Screen3.Transparency=numb
963
numb=numb+0.1
964
end
965
Cone.Parent=nil
966
Screen1.Parent=nil
967
Screen2.Parent=nil
968
Screen3.Parent=nil
969
end),cone,screen1,screen2,screen3)
970
for i=0,1,0.1 do
971
wait()
972
Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i)
973
RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i)
974
RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0)
975
LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i)
976
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
977
end
978
gun.Parent=modelzorz
979
for e=1,#GunWelds do
980
GunWelds[e].Parent=modelzorz
981
end
982
for _,v in pairs(gun:children()) do
983
if v.className=="Part" then
984
v.Transparency=1
985
end
986
end
987
for _,v in pairs(gun:children()) do
988
if v.className=="Part" then
989
v.Transparency=1
990
coroutine.resume(coroutine.create(function(Part) 
991
wait(0.5)
992
Part.Transparency=0
993
end),v)
994
end
995
end
996
effect=gun:Clone()
997
effect.Parent=workspace
998
print(effect)
999
for _,v in pairs(effect:children()) do
1000
if v.className=="Part" then
1001
v.Transparency=1
1002
v.Anchored=true
1003
v.CanCollide=false
1004
v.BrickColor=BrickColor.new("Really red")
1005
coroutine.resume(coroutine.create(function(Part) 
1006
for i=0,1,0.1 do
1007
wait(0)
1008
Part.Transparency=Part.Transparency-0.05
1009
end
1010
for i=0,1,0.1 do
1011
wait(0)
1012
Part.Transparency=Part.Transparency+0.05
1013
end
1014
Part.Parent=nil
1015
effect.Parent=nil
1016
end),v)
1017
end
1018
end
1019
wait(0.5)
1020
gwld1.Part1=LeftArm
1021
gwld1.C0=euler(1.57+0.5,0,-1.57)*cf(0,1,0)
1022
for i=0,1,0.1 do
1023
wait()
1024
gwld1.C0=euler(1.57+0.5,0,-1.57+1.57*i)*cf(0,1,0)
1025
RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.5*i)
1026
RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0)
1027
LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.5-1*i,0,0.2+0.4*i)
1028
LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0)
1029
end
1030
attack=false
1031
end
1032
 
1033
function Sword()
1034
attack=true
1035
Mode="Sword"
1036
swld1.Part1=LeftArm
1037
swld1.C0=euler(0,0,-1.57)*cf(0,1,0)
1038
swld1.C1=euler(0,0,0)
1039
coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3) 
1040
numb=0.5
1041
for i=0,1,0.1 do
1042
wait()
1043
Cone.Transparency=numb
1044
Screen1.Transparency=numb
1045
Screen2.Transparency=numb
1046
Screen3.Transparency=numb
1047
numb=numb+0.1
1048
end
1049
Cone.Parent=nil
1050
Screen1.Parent=nil
1051
Screen2.Parent=nil
1052
Screen3.Parent=nil
1053
end),cone,screen1,screen2,screen3)
1054
for i=0,1,0.1 do
1055
wait()
1056
Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i)
1057
RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i)
1058
RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0)
1059
LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i)
1060
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1061
end
1062
sword.Parent=modelzorz
1063
for e=1,#SwordWelds do
1064
SwordWelds[e].Parent=modelzorz
1065
end
1066
for _,v in pairs(sword:children()) do
1067
if v.className=="Part" and v.Name~="Hitbox" and v.Name~="Mid" then
1068
v.Transparency=1
1069
end
1070
end
1071
for _,v in pairs(sword:children()) do
1072
if v.className=="Part" and v.Name~="Hitbox" and v.Name~="Mid" then
1073
v.Transparency=1
1074
coroutine.resume(coroutine.create(function(Part) 
1075
wait(0.5)
1076
Part.Transparency=0
1077
end),v)
1078
end
1079
end
1080
effect=sword:Clone()
1081
effect.Parent=workspace
1082
print(effect)
1083
for _,v in pairs(effect:children()) do
1084
if v.className=="Part" and v.Name~="Hitbox" and v.Name~="Mid" then
1085
v.Transparency=1
1086
v.Anchored=true
1087
v.CanCollide=false
1088
v.BrickColor=BrickColor.new("Really red")
1089
coroutine.resume(coroutine.create(function(Part) 
1090
for i=0,1,0.1 do
1091
wait(0)
1092
Part.Transparency=Part.Transparency-0.05
1093
end
1094
for i=0,1,0.1 do
1095
wait(0)
1096
Part.Transparency=Part.Transparency+0.05
1097
end
1098
Part.Parent=nil
1099
effect.Parent=nil
1100
end),v)
1101
end
1102
end
1103
wait(0.5)
1104
for i=0,1,0.1 do
1105
wait()
1106
swld1.C0=euler(0,-1.57*i,1.57-3.14*i)*cf(0,1,0)
1107
swld1.C1=euler(0,1.57*i,0)
1108
RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.5*i)
1109
RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0)
1110
LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(1.5-1.5*i,0,0.2-0.6*i)
1111
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1112
end
1113
attack=false
1114
end
1115
 
1116
function Sniper()
1117
attack=true
1118
Mode="Sniper"
1119
snwld1.Part1=LeftArm
1120
snwld1.C0=euler(0.5,0,0)*cf(0,1.6,-2)
1121
coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3) 
1122
numb=0.5
1123
for i=0,1,0.1 do
1124
wait()
1125
Cone.Transparency=numb
1126
Screen1.Transparency=numb
1127
Screen2.Transparency=numb
1128
Screen3.Transparency=numb
1129
numb=numb+0.1
1130
end
1131
Cone.Parent=nil
1132
Screen1.Parent=nil
1133
Screen2.Parent=nil
1134
Screen3.Parent=nil
1135
end),cone,screen1,screen2,screen3)
1136
for i=0,1,0.1 do
1137
wait()
1138
Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i)
1139
RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i)
1140
RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0)
1141
LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i)
1142
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1143
end
1144
sniper.Parent=modelzorz
1145
for e=1,#SniperWelds do
1146
SniperWelds[e].Parent=modelzorz
1147
end
1148
for _,v in pairs(sniper:children()) do
1149
if v.className=="Part" then
1150
v.Transparency=1
1151
end
1152
end
1153
for _,v in pairs(sniper:children()) do
1154
if v.className=="Part" then
1155
v.Transparency=1
1156
coroutine.resume(coroutine.create(function(Part) 
1157
wait(0.5)
1158
Part.Transparency=0
1159
end),v)
1160
end
1161
end
1162
effect=sniper:Clone()
1163
effect.Parent=workspace
1164
print(effect)
1165
for _,v in pairs(effect:children()) do
1166
if v.className=="Part" then
1167
v.Transparency=1
1168
v.Anchored=true
1169
v.CanCollide=false
1170
v.BrickColor=BrickColor.new("Really red")
1171
coroutine.resume(coroutine.create(function(Part) 
1172
for i=0,1,0.1 do
1173
wait(0)
1174
Part.Transparency=Part.Transparency-0.05
1175
end
1176
for i=0,1,0.1 do
1177
wait(0)
1178
Part.Transparency=Part.Transparency+0.05
1179
end
1180
Part.Parent=nil
1181
effect.Parent=nil
1182
end),v)
1183
end
1184
end
1185
wait(0.5)
1186
gwld1.Part1=LeftArm
1187
snwld1.C0=euler(0.5,0,0)*cf(0,1.6,-2)
1188
snwld1.C1=cf(0,0,0)
1189
for i=0,1,0.1 do
1190
wait()
1191
snwld1.C0=euler(0.5+1.57*i,0,0)*cf(0,1.6-0.6*i,-2+2*i)
1192
RW.C0=cf(1, 0.3, -0.8+0.3*i) * euler(1.27-0.37*i,0,-1.3+1*i)
1193
RW.C1=cf(0, 0.5, 0) * euler(0,-1+2.3*i,0)
1194
LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57-0.5*i,0,0.2+0.5*i)
1195
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1196
end
1197
attack=false
1198
end
1199
 
1200
function Shoot()
1201
attack=true
1202
Humanoid.WalkSpeed=2
1203
Bg.Parent=Head
1204
Bg.cframe=Head.CFrame
1205
for i=0,1,0.2 do
1206
wait()
1207
Neck.C0=necko*euler(0,0,0.785*i)
1208
RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
1209
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1210
LW.C0=cf(-1.2, 0.5, -0.3) * euler(0.5+1.07*i,0,0.6-1.385*i)
1211
LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
1212
end
1213
spread=1
1214
range=50
1215
rangepower=70
1216
while hold==true and Bullets~=0 do
1217
for i=1,5 do
1218
wait(0.05)
1219
Bullets=Bullets-1
1220
so("http://roblox.com/asset/?id=10209257",gprt16,0.5,1+math.random()) 
1221
coroutine.resume(coroutine.create(function()
1222
for z = 1 ,2 do
1223
coroutine.resume(coroutine.create(function()
1224
local meshb1 = Instance.new("BlockMesh")
1225
meshb1.Scale = Vector3.new(1,1,1)
1226
light = Instance.new("PointLight")
1227
light.Brightness = .8
1228
light.Color = Color3.new(100,50,0)
1229
light.Range = 10
1230
local shellb1 = Instance.new("Part")
1231
light.Parent = shellb1
1232
meshb1.Parent = shellb1
1233
shellb1.Anchored = true
1234
shellb1.formFactor = 3
1235
shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100)
1236
shellb1.CFrame = CFrame.new((gprt16.CFrame * CFrame.new(0,-gprt16.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
1237
shellb1.Parent = Character
1238
shellb1.Transparency = 0
1239
if math.random(1,2) == 1 then
1240
shellb1.BrickColor = BrickColor.new("Bright red")
1241
else
1242
shellb1.BrickColor = BrickColor.new("Bright orange")
1243
end
1244
shellb1.CanCollide = false
1245
local incre = math.random(0,60)/100
1246
for i = 0 , 1 , 0.1 do
1247
wait()
1248
light.Brightness = light.Brightness - .1
1249
shellb1.CFrame = shellb1.CFrame + Head.CFrame.lookVector*incre
1250
shellb1.Transparency = 1*i
1251
meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i)
1252
end
1253
shellb1.Parent=nil
1254
end))
1255
end
1256
end))
1257
shoottrail(MMouse.Hit.p,gprt16,5,1,1)
1258
LW.C1=cf(0, 0.5, 0) * euler(-0.2,0,0)
1259
wait(0.05)
1260
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1261
end
1262
end
1263
spread=0
1264
range=500
1265
rangepower=50
1266
if Bullets==0 then
1267
for i=0,1,0.2 do
1268
wait(0)
1269
gwld13.C0=cf(0,0,0.3)*euler(0,1.57-1.57*i,0)
1270
end
1271
wait(0.2)
1272
Humanoid.WalkSpeed=16
1273
Bg.Parent=nil
1274
for i=0,1,0.1 do
1275
wait()
1276
gwld1.C0=euler(1.57+0.5,0,-1.57*i)*cf(0,1,0)
1277
Neck.C0=necko*euler(0.3*i,0,0.785-0.785*i)
1278
RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(1.2*i,0,0.2-0.4*i)
1279
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1280
LW.C0=cf(-1.2+0.2*i, 0.5, -0.3-0.2*i) * euler(1.57-0.57*i,0,-0.785+0.785*i)
1281
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1282
end
1283
for i=0,1,0.1 do
1284
wait()
1285
gwld20.C0=cf(0.3*i,-0.8-0.2*i,0)*euler(0,0,1.57*i)
1286
RW.C0=cf(1, 0.5, -0.5) * euler(1.2-0.3*i,0,-0.2-0.1*i)
1287
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1288
end
1289
for i=0,1,0.2 do
1290
wait()
1291
Neck.C0=necko*euler(0.3+0.2*i,0,-0.5*i)
1292
RW.C0=cf(1+0.5*i, 0.5, -0.5+0.5*i) * euler(0.9-1.3*i,0,-0.3)
1293
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1294
end
1295
local ammo=Instance.new("Model")
1296
ammo.Parent=modelzorz
1297
ammo.Name="Ammo"
1298
local aprt1=part(3,ammo,0,0,BrickColor.new("Really red"),"Part1",vt(1,1,1))
1299
local amsh1=mesh("CylinderMesh",aprt1,"","",vt(0,0,0),vt(0.7,0.2,0.7))
1300
local awld1=weld(aprt1,aprt1,RightArm,cf(0,1,0))
1301
numb=0
1302
for i=1,10 do
1303
local aprt2=part(3,ammo,0,0,BrickColor.new("Really red"),"Part2",vt(1,1,1))
1304
local amsh2=mesh("CylinderMesh",aprt2,"","",vt(0,0,0),vt(0.2,0.3,0.2))
1305
local awld2=weld(aprt2,aprt2,aprt1,cf(0.2,0.1,0)*euler(0,numb,0))
1306
numb=numb+0.628
1307
end
1308
for i=0,1,0.2 do
1309
wait()
1310
awld1.C0=euler(1.57,0,0)*cf(0,1+0.1*i,0)
1311
Neck.C0=necko*euler(0.5-0.2*i,0,-0.5+0.5*i)
1312
RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(-0.4+1.5*i,0,-0.3-0.1*i)
1313
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1314
end
1315
ammo.Parent=nil
1316
for i=0,1,0.2 do
1317
wait()
1318
gwld20.C0=cf(0.3-0.3*i,-0.8-0.2+0.2*i,0)*euler(0,0,1.57-1.57*i)
1319
Neck.C0=necko*euler(0.3-0.1*i,0,-0.2*i)
1320
RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(1.1+0.1*i,0,-0.4+0.4*i)
1321
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1322
end
1323
for i=0,1,0.1 do
1324
wait()
1325
gwld1.C0=euler(1.57+0.5,0,-1.57+1.57*i)*cf(0,1,0)
1326
gwld13.C0=cf(0,0,0.3)*euler(0,1.57*i,0)
1327
Neck.C0=necko*euler(0.2-0.2*i,0,-0.2+0.2*i)
1328
RW.C0=cf(1.5-0.5+0.5*i, 0.5, -0.5+0.5*i) * euler(1.2-1.2*i,0,0.2*i)
1329
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1330
LW.C0=cf(-1-0.2*i, 0.5, -0.5+0.2*i) * euler(1-0.5*i,0,0.6*i)
1331
LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0)
1332
end
1333
Bullets=10
1334
else
1335
for i=0,1,0.1 do
1336
wait()
1337
Neck.C0=necko*euler(0,0,0.785-0.785*i)
1338
RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
1339
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1340
LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57-1.57*i,0,-0.785+1.385*i)
1341
LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0)
1342
end
1343
Neck.C0=necko
1344
RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
1345
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1346
LW.C0=cf(-1.2, 0.5, -0.3) * euler(0.5,0,0.6)
1347
LW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
1348
end
1349
Bg.Parent=nil
1350
Humanoid.WalkSpeed=16
1351
attack=false
1352
end
1353
 
1354
function slash1()
1355
attack=true
1356
for i=0,1,0.1 do
1357
wait()
1358
RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
1359
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1360
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.4*i,0,-0.4-0.2*i)
1361
LW.C1=cf(0, 0.5, 0) * euler(0,1*i,0)
1362
end
1363
Bg.Parent=Head
1364
Bg.cframe=Head.CFrame
1365
con1=sprt16.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) 
1366
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
1367
for i=0,1,0.2 do
1368
wait()
1369
Neck.C0=necko*euler(0,0,0.785*i)
1370
swld1.C0=euler(0.5*i,-1.57,-1.57)*cf(0,1,0)
1371
RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
1372
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1373
LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(-0.4+2.4*i,0,-0.6+1.4*i)
1374
LW.C1=cf(0, 0.5, 0) * euler(0,1,0)
1375
end
1376
for i=0,1,0.1 do
1377
wait()
1378
--[[Neck.C0=necko*euler(0,0,0.785*i)
1379
swld1.C0=euler(0.5*i,-1.57,-1.57)*cf(0,1,0)]]
1380
RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
1381
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1382
LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(2,0,0.8+0.2*i)
1383
LW.C1=cf(0, 0.5, 0) * euler(0,1,0)
1384
end
1385
con1:disconnect()
1386
wait()
1387
attack=false
1388
end
1389
 
1390
function slash2()
1391
attack=true
1392
CF=Head.CFrame
1393
con1=sprt16.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) 
1394
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1.5) 
1395
for i=0,1,0.2 do
1396
wait()
1397
swld1.C0=euler(0.5-0.5*i,-1.57,-1.57)*cf(0,1,0)
1398
RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
1399
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1400
LW.C0=cf(-1-0.5*i, 0.5, -0.5+0.5*i) * euler(2-0.43*i,0,1-2.57*i)
1401
LW.C1=cf(0, 0.5, 0) * euler(0,1+.57*i,0)
1402
Bg.cframe=CF*euler(0,3.14*i,0)
1403
end
1404
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1.5) 
1405
for i=0,1,0.2 do
1406
wait()
1407
swld1.C0=euler(-0.5*i,-1.57,-1.57)*cf(0,1,0)
1408
Bg.cframe=CF*euler(0,3.14+3.14*i,0)
1409
end
1410
con1:disconnect()
1411
wait()
1412
attack=false
1413
end
1414
 
1415
function slash3()
1416
attack=true
1417
Bg.Parent=nil
1418
for i=0,1,0.1 do
1419
wait()
1420
Neck.C0=necko*euler(0,0,0.785-0.785*i)
1421
swld1.C0=euler(-0.5+0.5*i,-1.57,-1.57)*cf(0,1,0)
1422
RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
1423
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1424
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57+.43*i,0,-1.57+1*i)
1425
LW.C1=cf(0, 0.5, 0) * euler(0,1.57-2.07*i,0)
1426
end
1427
con1=sprt16.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) 
1428
so("http://roblox.com/asset/?id=10209640",LeftArm,1,0.9) 
1429
for i=0,1,0.2 do
1430
wait()
1431
Neck.C0=necko*euler(0.3*i,0,-0.2*i)
1432
swld1.C0=euler(-0.3*i,-1.57,-1.57)*cf(0,1,0)
1433
RW.C0=cf(1.5, 0.5, 0) * euler(-0.5*i,0,0.2+0.2*i)
1434
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1435
LW.C0=cf(-1.5+1.5*i, 0.5-0.2*i, -1*i) * euler(2-1.5*i,0,-.57+1.07*i)
1436
LW.C1=cf(0, 0.5, 0) * euler(0,-.5,0)
1437
end
1438
for i=0,1,0.1 do
1439
wait()
1440
RW.C0=cf(1.5, 0.5, 0) * euler(-0.5,0,0.4)
1441
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1442
LW.C0=cf(0, 0.3, -1) * euler(.5-.2*i,0,.5)
1443
LW.C1=cf(0, 0.5, 0) * euler(0,-.5,0)
1444
end
1445
con1:disconnect()
1446
wait()
1447
attack=false
1448
end
1449
 
1450
function BowShoot()
1451
attack=true
1452
BowAim=true
1453
HeadNumb=0
1454
Humanoid.WalkSpeed=2
1455
coroutine.resume(coroutine.create(function(FenNeck) 
1456
while BowAim==true do
1457
wait()
1458
local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
1459
Bg.cframe = cf(Head.Position,pos4) * euler(0,3.14-HeadNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * 
1460
Bg.Parent = Torso
1461
offset=(Torso.Position.y-MMouse.Hit.p.y)/60
1462
mag=(Torso.Position-MMouse.Hit.p).magnitude/80
1463
offset=offset/mag 
1464
FenNeck.C1=necko2*euler(-offset,0,0)
1465
end
1466
end),Neck)
1467
for i=0,1,0.1 do
1468
wait()
1469
HeadNumb=1.57*i
1470
swld1.C0=euler(0,-1.57+0.3*i,-1.57)*cf(0,1,0)
1471
Neck.C0=necko*euler(0,0,HeadNumb)
1472
RW.C0=cf(1.5-2.5*i, 0.5, -1*i) * euler(1.57*i,0,0.2-1.97*i)
1473
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1474
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57*i,0,-0.4-0.87*i)
1475
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1476
end
1477
 
1478
local string1=part(3,sword,0,1,BrickColor.new("Really red"),"String1",vt(0.5,1,0.5))
1479
local stringmsh1=mesh("CylinderMesh",string1,"","",vt(0,0,0),vt(0.1,1,0.1))
1480
local stringwld1=weld(string1,string1,prt17,euler(0,0,0)*cf(0,0,0))
1481
local string2=part(3,sword,0,1,BrickColor.new("Really red"),"String2",vt(0.5,1,0.5))
1482
local stringmsh2=mesh("CylinderMesh",string2,"","",vt(0,0,0),vt(0.1,1,0.1))
1483
local stringwld2=weld(string2,string2,prt19,euler(0,0,0)*cf(0,0,0))
1484
table.insert(SwordWelds,stringwld1)
1485
table.insert(SwordWelds,stringwld1)
1486
coroutine.resume(coroutine.create(function(String1,String2)
1487
for i=0,1,0.1 do
1488
wait()
1489
String1.Transparency=String1.Transparency-0.05
1490
String2.Transparency=String2.Transparency-0.05
1491
end
1492
end),string1,string2)
1493
 
1494
local strmdl = "Arrow"
1495
coroutine.resume(coroutine.create(function()
1496
arrowdebounce=false
1497
repeat
1498
wait(0)
1499
coroutine.resume(coroutine.create(function()
1500
if arrowdebounce==false then
1501
so("http://www.roblox.com/asset/?id=10756118",sprt18,1,1) 
1502
Lightning(sprt17.Position,sprt18.Position,3,0.2,"Really red",0.00001,0.4)
1503
Lightning(sprt19.Position,sprt18.Position,3,0.2,"Really red",0.00001,0.4)
1504
arrowdebounce=true
1505
wait(0.1)
1506
arrowdebounce=false
1507
end
1508
end))
1509
local top = sprt17.CFrame
1510
local bottom = sprt19.CFrame
1511
local oristrpos
1512
if strmdl == "Bow" then
1513
oristrpos = CFrame.new((top.p+bottom.p)/2)
1514
elseif strmdl == "Arrow" then
1515
oristrpos = sprt18.CFrame
1516
end
1517
local mg1 = (top.p - oristrpos.p).magnitude
1518
local mg2 = (bottom.p - oristrpos.p).magnitude
1519
stringmsh1.Scale=vt(0.1,mg1,0.1)
1520
basecf=sprt17.CFrame
1521
cff=CFrame.new(sprt17.CFrame*angles(1.57,0,0).p,sprt18.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0)
1522
hit2=string1
1523
hit=sprt18
1524
stringwld1.Parent=string1
1525
stringwld1.Part0=hit2
1526
stringwld1.Part1=hit
1527
HitPos=cff.p
1528
local CJ = CFrame.new(HitPos)
1529
local C0=cff:inverse() *CJ 
1530
local C1=hit.CFrame:inverse() * CJ 
1531
stringwld1.C0=C0
1532
stringwld1.C1=C1
1533
 
1534
stringmsh2.Scale=vt(0.1,mg2,0.1)
1535
cff2=CFrame.new(sprt18.CFrame*angles(1.57,0,0).p,sprt19.Position)*angles(math.rad(90),0,0)*cf(0,-mg2/2,0)
1536
hit3=string2
1537
hit2=sprt18
1538
stringwld2.Parent=string2
1539
stringwld2.Part0=hit3
1540
stringwld2.Part1=hit2
1541
HitPos2=cff2.p
1542
local CJ2 = CFrame.new(HitPos2)
1543
local C02=cff2:inverse() *CJ 
1544
local C12=hit2.CFrame:inverse() * CJ 
1545
stringwld2.C0=C02
1546
stringwld2.C1=C12
1547
until string1.Parent==nil
1548
end))
1549
swld18.Part1=RightArm
1550
swld18.C0=cf(0,1,0)
1551
local arrow=part(3,sword,0,1,BrickColor.new("Really red"),"Arrow",vt(1,1,1))
1552
local arrowmsh=mesh("SpecialMesh",arrow,"FileMesh","http://www.roblox.com/asset/?id=15887356",vt(0,0,0),vt(1,1,2))
1553
arrowmsh.VertexColor=vt(1,1,1)
1554
local arrowwld=weld(arrow,arrow,sprt18,euler(-1.57,0,0)*cf(0,1,0))
1555
for i=0,1,0.1 do
1556
wait()
1557
arrow.Transparency=arrow.Transparency-0.05
1558
arrowwld.C0=euler(-1.57,0,0)*cf(0,1,0)*euler(0,0,0.15*i)
1559
RW.C0=cf(1.5-2.5+2*i, 0.5, -1) * euler(1.57,0,-1.77+0.2*i)
1560
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1561
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.27)
1562
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1563
end
1564
while BowAim==true do
1565
wait(0)
1566
end
1567
so("http://www.roblox.com/asset/?id=16211041",prt18,1,1) 
1568
spread=0
1569
range=500
1570
rangepower=100
1571
shoottrail(MMouse.Hit.p,arrow,30,10,2)
1572
Humanoid.WalkSpeed=0
1573
arrow.Parent=nil
1574
swld18.Part0=sprt18
1575
swld18.Part1=sprt1
1576
swld18.C0=cf(0,0,-0.8)
1577
for i=0,1,0.2 do
1578
wait()
1579
Neck.C0=necko*euler(-0.2*i,0,HeadNumb)
1580
RW.C0=cf(1, 0.5, -1) * euler(1.57,0,-1.57)
1581
RW.C1=cf(0, 0.5, 0) * euler(-0.4*i,0,0)
1582
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.27)
1583
LW.C1=cf(0, 0.5, 0) * euler(-0.4*i,0,0)
1584
end
1585
for i=0,1,0.1 do
1586
wait()
1587
Neck.C0=necko*euler(-0.2-0.1*i,0,HeadNumb)
1588
RW.C0=cf(1, 0.5, -1) * euler(1.57,0,-1.57)
1589
RW.C1=cf(0, 0.5, 0) * euler(-0.4-0.1*i,0,0)
1590
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.27)
1591
LW.C1=cf(0, 0.5, 0) * euler(-0.4-0.1*i,0,0)
1592
end
1593
string1.Parent=nil
1594
string2.Parent=nil
1595
BowAim=false
1596
Humanoid.WalkSpeed=16
1597
Bg.Parent=nil
1598
for i=0,1,0.1 do
1599
wait()
1600
Neck.C0=necko*euler(-0.3+0.3*i,0,HeadNumb-HeadNumb*i)
1601
RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(1.57-1.57*i,0,-1.57+1.77*i)
1602
RW.C1=cf(0, 0.5, 0) * euler(-0.5+0.5*i,0,0)
1603
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57-1.57*i,0,-1.27+1.07*i)
1604
LW.C1=cf(0, 0.5, 0) * euler(-0.5+0.5*i,0,0)
1605
end
1606
spread=0
1607
range=500
1608
rangepower=50
1609
Neck.C1=necko2
1610
Neck.C0=necko
1611
attack=false
1612
end
1613
 
1614
function Aim()
1615
attack=true
1616
Humanoid.WalkSpeed=5
1617
Bg.Parent=Torso
1618
Bg.cframe=Head.CFrame
1619
CF=Torso.CFrame
1620
for i=0,1,0.1 do
1621
wait()
1622
Bg.cframe=CF*euler(0,0.785*i,0)
1623
Neck.C0=necko*euler(0,0,-0.785*i)
1624
Neck.C1=necko2*euler(0,-0.5*i,0)
1625
RW.C0=cf(1+0.2*i, 0.3, -0.5-0.2*i) * euler(0.9+0.6*i,0,-0.3+0.1*i)
1626
RW.C1=cf(0, 0.5, 0) * euler(0,1.3+0.27*i,0)
1627
LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.07+0.5*i,0,0.7+0.085*i)
1628
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1629
end
1630
attack=false
1631
end
1632
 
1633
function UnAim()
1634
attack=true
1635
Humanoid.WalkSpeed=16
1636
for i=0,1,0.1 do
1637
wait()
1638
Bg.cframe=CF*euler(0,0.785-0.785*i,0)
1639
Neck.C0=necko*euler(0,0,-0.785+0.785*i)
1640
Neck.C1=necko2*euler(0,-0.5+0.5*i,0)
1641
RW.C0=cf(1.2-0.2*i, 0.3, -0.7+0.2*i) * euler(1.5-0.6*i,0,-0.2-0.1*i)
1642
RW.C1=cf(0, 0.5, 0) * euler(0,1.57-0.27*i,0)
1643
LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57-0.5*i,0,0.785-0.085*i)
1644
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1645
end
1646
Bg.Parent=nil
1647
attack=false
1648
end
1649
 
1650
function SniperShoot()
1651
attack=true
1652
spread=0
1653
range=1000
1654
rangepower=100
1655
shoottrail(MMouse.Hit.p,snprt15,20,20,0.5)
1656
coroutine.resume(coroutine.create(function()
1657
for z = 1 ,4 do
1658
coroutine.resume(coroutine.create(function()
1659
local meshb1 = Instance.new("BlockMesh")
1660
meshb1.Scale = Vector3.new(1,1,1)
1661
light = Instance.new("PointLight")
1662
light.Brightness = .8
1663
light.Color = Color3.new(100,50,0)
1664
light.Range = 10
1665
local shellb1 = Instance.new("Part")
1666
light.Parent = shellb1
1667
meshb1.Parent = shellb1
1668
shellb1.Anchored = true
1669
shellb1.formFactor = 3
1670
shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100)
1671
shellb1.CFrame = CFrame.new((snprt15.CFrame * CFrame.new(0,-snprt15.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
1672
shellb1.Parent = Character
1673
shellb1.Transparency = 0
1674
if math.random(1,2) == 1 then
1675
shellb1.BrickColor = BrickColor.new("Bright red")
1676
else
1677
shellb1.BrickColor = BrickColor.new("Bright orange")
1678
end
1679
shellb1.CanCollide = false
1680
local incre = math.random(0,60)/100
1681
HCF=Head.CFrame.lookVector
1682
for i = 0 , 1 , 0.02 do
1683
wait()
1684
light.Brightness = light.Brightness - .02
1685
shellb1.CFrame = shellb1.CFrame + HCF*incre
1686
shellb1.Transparency = 1*i
1687
meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i)
1688
end
1689
shellb1.Parent=nil
1690
end))
1691
end
1692
end))
1693
so("http://roblox.com/asset/?id=10209875",snprt15,1,0.8) 
1694
for i=0,1,0.3 do
1695
wait()
1696
Neck.C0=necko*euler(-0.3*i,0,-0.785)
1697
RW.C0=cf(1.2, 0.3, -0.7) * euler(1.5+0.3*i,0,-0.2)
1698
RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
1699
LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.785)
1700
LW.C1=cf(0, 0.5, 0) * euler(-0.3*i,0,0)
1701
end
1702
for i=0,1,0.2 do
1703
wait()
1704
Neck.C0=necko*euler(-0.3-0.1*i,0,-0.785)
1705
RW.C0=cf(1.2, 0.3, -0.7) * euler(1.5+0.3+0.1*i,0,-0.2)
1706
RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
1707
LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.785)
1708
LW.C1=cf(0, 0.5, 0) * euler(-0.3-0.1*i,0,0)
1709
end
1710
Humanoid.WalkSpeed=16
1711
for i=0,1,0.1 do
1712
wait()
1713
Neck.C0=necko*euler(-0.4+0.6*i,0,-0.785+0.785*i)
1714
Neck.C1=necko2*euler(0,-0.5+0.5*i,0)
1715
RW.C0=cf(1.2, 0.3, -0.7) * euler(1.9-0.6*i,0,-0.2-0.4*i)
1716
RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
1717
LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.785-0.185*i)
1718
LW.C1=cf(0, 0.5, 0) * euler(-0.4+0.8*i,0,0)
1719
end
1720
so("http://roblox.com/asset/?id=10209881",snprt15,1,1) 
1721
local ammo=part(3,workspace,0,0,BrickColor.new("Really red"),"Ammo",vt(1,1,1))
1722
ammo.CanCollide=true
1723
ammomsh=mesh("CylinderMesh",ammo,"","",vt(0,0,0),vt(0.15,0.2,0.15))
1724
local cfrf = snprt25.CFrame * CFrame.fromEulerAnglesXYZ(0,1.57,0)
1725
local cfr = cfrf + cfrf.lookVector * -0.5
1726
ammo.CFrame = cfr
1727
ammo.RotVelocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
1728
ammo.Velocity = cfr.lookVector * 100000
1729
coroutine.resume(coroutine.create(function(Part) 
1730
wait(10)
1731
Part.Parent=nil
1732
end),ammo)
1733
for i=0,1,0.2 do
1734
wait()
1735
snwld26.C1=euler(0,0,1*i)
1736
RW.C0=cf(1.2, 0.3, -0.7-0.4*i) * euler(1.3,0,-0.6+0.3*i)
1737
RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
1738
end
1739
for i=0,1,0.2 do
1740
wait()
1741
snwld26.C1=euler(0,0,1-1*i)
1742
RW.C0=cf(1.2, 0.3, -0.7-0.4+0.4*i) * euler(1.3,0,-0.6+0.3-0.3*i)
1743
RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
1744
end
1745
Humanoid.WalkSpeed=5
1746
for i=0,1,0.1 do
1747
wait()
1748
Neck.C0=necko*euler(0.2-0.2*i,0,-0.785*i)
1749
Neck.C1=necko2*euler(0,-0.5*i,0)
1750
RW.C0=cf(1.2, 0.3, -0.7) * euler(1.3+0.2*i,0,-0.6+0.4*i)
1751
RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
1752
LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.6+0.185*i)
1753
LW.C1=cf(0, 0.5, 0) * euler(0.4-0.4*i,0,0)
1754
end
1755
spread=0
1756
range=500
1757
rangepower=50
1758
attack=false
1759
end
1760
 
1761
function RemoveDrones()
1762
attack=true
1763
for i=0,1,0.1 do
1764
wait()
1765
Neck.C0=necko*euler(-0.5*i,0,0)
1766
RW.C0=cf(1.5, 0.5, 0) * euler(0.5+2.64*i,0,0)
1767
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1768
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
1769
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1770
end
1771
for _,v in pairs(modelzorz:children()) do
1772
if v.Name=="Drone" then
1773
print("FoundDrone")
1774
for _,s in pairs(v:children()) do
1775
if s.className=="Part" then
1776
s.Anchored=true
1777
coroutine.resume(coroutine.create(function(Part,Model) 
1778
for i=0,1,0.1 do
1779
wait(0)
1780
Part.Transparency=Part.Transparency+0.1
1781
end
1782
wait()
1783
Model.Parent=nil
1784
end),s,v)
1785
end
1786
end
1787
end
1788
end
1789
wait(1)
1790
for i=0,1,0.1 do
1791
wait()
1792
Neck.C0=necko*euler(-0.5+0.5*i,0,0)
1793
RW.C0=cf(1.5, 0.5, 0) * euler(3.14-3.14*i,0,0)
1794
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1795
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2+0.2*i)
1796
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1797
end
1798
attack=false
1799
end
1800
 
1801
function RemoveDrones2()
1802
attack=true
1803
for i=0,1,0.1 do
1804
wait()
1805
Neck.C0=necko*euler(-0.3-0.3*i,0,-0.3+0.3*i)
1806
RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.4*i,0,-0.7)
1807
RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0)
1808
LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(2.3+0.84*i,0,0.7-0.7*i)
1809
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1810
end
1811
for _,v in pairs(modelzorz:children()) do
1812
if v.Name=="Drone" then
1813
print("FoundDrone")
1814
for _,s in pairs(v:children()) do
1815
if s.className=="Part" then
1816
s.Anchored=true
1817
coroutine.resume(coroutine.create(function(Part,Model) 
1818
for i=0,1,0.1 do
1819
wait(0)
1820
Part.Transparency=Part.Transparency+0.1
1821
end
1822
wait()
1823
Model.Parent=nil
1824
end),s,v)
1825
end
1826
end
1827
end
1828
end
1829
wait(1)
1830
for i=0,1,0.1 do
1831
wait()
1832
Neck.C0=necko*euler(-0.6+0.3*i,0,-0.3*i)
1833
RW.C0=cf(1, 0.3, -0.8) * euler(1.17+0.4*i,0,-0.7)
1834
RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0)
1835
LW.C0=cf(-1.5+0.3*i, 0.5, -0.3*i) * euler(3.14-0.84*i,0,0.7*i)
1836
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1837
end
1838
attack=false
1839
end
1840
 
1841
function RemoveGun()
1842
attack=true
1843
for i=0,1,0.1 do
1844
wait()
1845
RW.C0=cf(1.5-0.5*i, 0.5-0.2*i, -0.8*i) * euler(1.27*i,0,0.2-1.5*i)
1846
RW.C1=cf(0, 0.5, 0) * euler(0,-1*i,0)
1847
LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.2*i) * euler(0.5+1.07*i,0,0.6-0.6*i)
1848
LW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
1849
end
1850
for _,s in pairs(gun:children()) do
1851
if s.className=="Part" then
1852
coroutine.resume(coroutine.create(function(Part,Model) 
1853
for i=0,1,0.1 do
1854
wait(0)
1855
Part.Transparency=Part.Transparency+0.1
1856
end
1857
wait()
1858
Model.Parent=nil
1859
end),s,gun)
1860
end
1861
end
1862
wait(0.7)
1863
for i=0,1,0.1 do
1864
wait()
1865
RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.3*i)
1866
RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0)
1867
LW.C0=cf(-1.5, 0.5, -0.1+0.1*i) * euler(1.57-1.57*i,0,0)
1868
LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
1869
end
1870
attack=false
1871
end
1872
 
1873
function RemoveSword()
1874
attack=true
1875
for i=0,1,0.1 do
1876
wait()
1877
RW.C0=cf(1.5-0.5*i, 0.5-0.2*i, -0.8*i) * euler(1.27*i,0,0.2-1.5*i)
1878
RW.C1=cf(0, 0.5, 0) * euler(0,-1*i,0)
1879
LW.C0=cf(-1.5, 0.5, -0.1*i) * euler(1.57*i,0,-0.4+0.4*i)
1880
LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0)
1881
end
1882
for _,s in pairs(sword:children()) do
1883
if s.className=="Part" then
1884
coroutine.resume(coroutine.create(function(Part,Model) 
1885
for i=0,1,0.1 do
1886
wait(0)
1887
Part.Transparency=Part.Transparency+0.1
1888
end
1889
wait()
1890
Model.Parent=nil
1891
end),s,sword)
1892
end
1893
end
1894
wait(0.7)
1895
for i=0,1,0.1 do
1896
wait()
1897
RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.3*i)
1898
RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0)
1899
LW.C0=cf(-1.5, 0.5, -0.1+0.1*i) * euler(1.57-1.57*i,0,0)
1900
LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
1901
end
1902
attack=false
1903
end
1904
 
1905
function RemoveSniper()
1906
attack=true
1907
for i=0,1,0.1 do
1908
wait()
1909
Neck.C0=necko*euler(0.4*i,0,0)
1910
snwld1.C0=euler(2.07+0.3*i,0,0)*cf(0,1,0)
1911
RW.C0=cf(1, 0.3, -0.5-0.3*i) * euler(0.9+0.37*i,0,-0.3-1*i)
1912
RW.C1=cf(0, 0.5, 0) * euler(0,1.3-1*i,0)
1913
LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.07,0,0.7-0.2*i)
1914
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1915
end
1916
for _,s in pairs(sniper:children()) do
1917
if s.className=="Part" then
1918
coroutine.resume(coroutine.create(function(Part,Model) 
1919
for i=0,1,0.1 do
1920
wait(0)
1921
Part.Transparency=Part.Transparency+0.1
1922
end
1923
wait()
1924
Model.Parent=nil
1925
end),s,sniper)
1926
end
1927
end
1928
wait(0.7)
1929
for i=0,1,0.1 do
1930
wait()
1931
Neck.C0=necko*euler(0.4-0.4*i,0,0)
1932
RW.C0=cf(1+0.5*i, 0.3, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.3*i)
1933
RW.C1=cf(0, 0.5, 0) * euler(0,0.3-0.3*i,0)
1934
LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(1.07-1.07*i,0,0.5-0.5*i)
1935
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
1936
end
1937
attack=false
1938
end
1939
 
1940
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
1941
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
1942
end 
1943
 
1944
function Lightning(p0,p1,tym,ofs,col,th,tra)
1945
local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
1946
for i=1,tym do 
1947
local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true  li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
1948
li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
1949
light1=Instance.new("PointLight")
1950
light1.Brightness=.8
1951
light1.Color=Color3.new(.2,255,.2)
1952
light1.Range=8
1953
light1.Parent=li
1954
local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
1955
if tym == i then 
1956
local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
1957
li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
1958
else
1959
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
1960
end
1961
curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,.2)
1962
end
1963
end
1964
 
1965
spread=0
1966
range=500
1967
rangepower=50
1968
function shoottrail(ShootPosition,baseprt,Damage,Knockback,Size)
1969
coroutine.resume(coroutine.create(function() 
1970
local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-ShootPosition).magnitude/100
1971
local dir = CFrame.new((baseprt.Position+ShootPosition)/2,ShootPosition+spreadvector)
1972
local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,modelzorz)
1973
local rangepos = range
1974
local function drawtrail(From,To)
1975
local effectsmsh = Instance.new("CylinderMesh")
1976
effectsmsh.Scale = Vector3.new(1,1,1)
1977
effectsmsh.Name = "Mesh"
1978
local effectsg = Instance.new("Part")
1979
effectsg.formFactor = 3
1980
effectsg.CanCollide = false
1981
effectsg.Name = "Eff"
1982
effectsg.Locked = true
1983
effectsg.Anchored = true
1984
effectsg.Size = Vector3.new(0.2,0.2,0.2)
1985
effectsg.Parent = modelzorz
1986
effectsmsh.Parent = effectsg
1987
effectsg.BrickColor = BrickColor.new("Really red")
1988
effectsg.Reflectance = 0.4
1989
local LP = From
1990
local point1 = To
1991
local mg = (LP - point1).magnitude
1992
effectsmsh.Scale = Vector3.new(2,mg*5,2)
1993
effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
1994
coroutine.resume(coroutine.create(function()
1995
for i = 0 , 1 , 0.1 do
1996
wait()
1997
effectsg.Transparency = 1*i
1998
effectsmsh.Scale = Vector3.new(Size-Size*i,mg*5,Size-Size*i)
1999
end 
2000
effectsg.Parent = nil 
2001
end))
2002
end
2003
local newpos = baseprt.Position
2004
local inc = rangepower
2005
repeat
2006
wait() wait() 
2007
rangepos = rangepos - 10
2008
dir = dir
2009
if Mode~="Sniper" then
2010
dir = dir * CFrame.Angles(math.rad(-1),0,0)
2011
end
2012
hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
2013
drawtrail(newpos,pos)
2014
newpos = newpos + (dir.lookVector * inc)
2015
if inc >= 20 then
2016
inc = inc - 10
2017
end
2018
if hit ~= nil then
2019
rangepos = 0
2020
end
2021
until rangepos <= 0
2022
if hit ~= nil then
2023
if hit.Parent:FindFirstChild("Humanoid") ~= nil then
2024
critical=false
2025
if SnipAim==true then
2026
if hit.Name=="Head" then
2027
coroutine.resume(coroutine.create(function(HeadPart)
2028
for i=0,0.5,0.1 do
2029
wait()
2030
HeadPart.Velocity=vt(0,60,0) 
2031
end
2032
end),hit)
2033
print("CRITICAL")
2034
critical=true
2035
p=it("Part")
2036
p.Parent=workspace
2037
p.CanCollide=false
2038
p.Transparency=1
2039
p.CFrame=hit.CFrame
2040
p.Anchored=true
2041
local GUI = it("BillboardGui") 
2042
GUI.Adornee = p
2043
GUI.Parent = p
2044
GUI.Active = true 
2045
GUI.Enabled = true 
2046
GUI.Size = UDim2.new(1, 0, 1, 0) 
2047
GUI.StudsOffset = vt(0, 4, 0) 
2048
local Chat = it("TextLabel") 
2049
Chat.Parent = GUI 
2050
Chat.FontSize = "Size12" 
2051
Chat.Position = UDim2.new(0.599999964, 0, 0, 0) 
2052
Chat.Visible = true 
2053
Chat.Text = "Critical!" 
2054
coroutine.resume(coroutine.create(function(Part) 
2055
for i=0,4,0.1 do
2056
wait()
2057
Part.CFrame=Part.CFrame*cf(0,0.05,0)
2058
end
2059
Part.Parent=nil
2060
end),p) 
2061
for i=0,7 do
2062
        Blood=it("Part")
2063
        Blood.Name="Blood"
2064
        Blood.TopSurface="Smooth"
2065
        Blood.BottomSurface="Smooth"
2066
        Blood.formFactor="Plate"
2067
        Blood.BrickColor=BrickColor:Red()
2068
        Blood.Size=vt(1,.4,1)
2069
        Blood.Velocity=vt(math.random(-4,4),math.random(5,25),math.random(-4,4))
2070
        Blood.CFrame=hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2071
        Blood.Parent=workspace 
2072
        Blood.Velocity=vt(math.random(-20,20),math.random(20,50),math.random(-20,20)) 
2073
        Blood.CanCollide=false
2074
        coroutine.resume(coroutine.create(function(blod) 
2075
        wait(0.1)
2076
        blod.CanCollide=true
2077
        wait(5) 
2078
        blod.Parent = nil 
2079
        end),Blood) 
2080
end
2081
end
2082
hum = hit.Parent.Humanoid
2083
tTorso=hit.Parent.Torso
2084
end
2085
if critical==true then
2086
CRIT=true
2087
Damagefunc1(hit,Damage*math.random(100000,100000),Knockback)
2088
else
2089
Damagefunc1(hit,Damage,Knockback)
2090
end
2091
attackdebounce=false
2092
--ADmg(hum,hit)
2093
elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
2094
if SnipAim==true then
2095
if hit.Parent.className == "Hat" then 
2096
hatCF=hit.CFrame
2097
coroutine.resume(coroutine.create(function(hat)
2098
hat.Handle:BreakJoints()
2099
hat.Handle.CFrame=hatCF
2100
hat.Handle.CanCollide=true
2101
hat.Handle.Velocity=vt(math.random(-10,10),40,math.random(-10,10)) 
2102
wait(3)
2103
hatCF=hat.Handle.CFrame
2104
hat.Parent=workspace
2105
for i=0,4,0.2 do
2106
wait()
2107
hat.Handle.CFrame=hatCF
2108
hat.Handle.Velocity=vt(math.random(-5,5),20,math.random(-5,5)) 
2109
end
2110
end),hit.Parent)
2111
--[[hit:BreakJoints() 
2112
hit.CFrame=CF
2113
hit.Velocity = vt(math.random(-5,5),20,math.random(-5,5)) ]]
2114
print("BREAKHAT")
2115
end
2116
end
2117
hum = hit.Parent.Parent.Humanoid
2118
tTorso=hit.Parent.Parent.Torso
2119
Damagefunc1(hit.Parent.Parent.Torso,Damage,Knockback)
2120
attackdebounce=false
2121
--ADmg(hum,hit)
2122
end
2123
end
2124
end))
2125
end
2126
 
2127
function findNearestTorso(pos)
2128
    local list = game:service("Workspace"):children()
2129
    local torso = nil
2130
    local dist = 50
2131
    local temp = nil
2132
    local human = nil
2133
    local temp2 = nil
2134
    for x = 1, #list do
2135
        temp2 = list[x]
2136
        if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then
2137
            temp = temp2:findFirstChild("Torso")
2138
            human = temp2:findFirstChild("Humanoid")
2139
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
2140
                if (temp.Position - pos).magnitude < dist then
2141
                    torso = temp
2142
                    dist = (temp.Position - pos).magnitude
2143
                end
2144
            end
2145
        end
2146
    end
2147
    return torso
2148
end
2149
 
2150
function MagicCircle(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
2151
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2152
prt.Anchored=true
2153
prt.CFrame=cframe*cf(x2,y2,z2)
2154
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
2155
coroutine.resume(coroutine.create(function() 
2156
for i=0,1,0.1 do
2157
wait()
2158
prt.CFrame=prt.CFrame
2159
prt.Transparency=i
2160
msh.Scale=msh.Scale+vt(x3,y3,z3)
2161
end
2162
prt.Parent=nil
2163
end))
2164
end 
2165
 
2166
Damagefunc1=function(hit,Damage,Knockback)
2167
    if hit.Parent==nil then
2168
        return
2169
    end
2170
    CPlayer=Bin 
2171
    h=hit.Parent:FindFirstChild("Humanoid")
2172
    if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
2173
    if attackdebounce == false then 
2174
    attackdebounce = true 
2175
    coroutine.resume(coroutine.create(function() 
2176
    wait(0.2) 
2177
    attackdebounce = false 
2178
    end)) 
2179
    Damage=Damage
2180
--[[        if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
2181
            return
2182
        end]]
2183
--            hs(hit,100000.100000) 
2184
            c=Instance.new("ObjectValue")
2185
            c.Name="creator"
2186
            c.Value=game:service("Players").LocalPlayer
2187
            c.Parent=h
2188
            game:GetService("Debris"):AddItem(c,.5)
2189
        Damage=Damage+math.random(100000,100000)
2190
--        h:TakeDamage(Damage)
2191
        blocked=false
2192
        block=hit.Parent:findFirstChild("Block")
2193
        if block~=nil then
2194
        print("herp")
2195
        if block.Value>0 then
2196
        blocked=true
2197
        block.Value=block.Value-1
2198
        print(block.Value)
2199
        end
2200
        end
2201
        if blocked==false then
2202
--        h:TakeDamage(Damage)
2203
        h.Health=h.Health-Damage
2204
        showDamage(hit.Parent,Damage,.100000)
2205
        else
2206
        h:TakeDamage(1)
2207
        showDamage(hit.Parent,1,.5)
2208
        end
2209
        vp=Instance.new("BodyVelocity")
2210
        vp.P=100000
2211
        vp.maxForce=Vector3.new(math.huge,0,math.huge)
2212
--        vp.velocity=Character.Torso.CFrame.lookVector*Knockback
2213
        vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05
2214
        if Knockback>0 then
2215
            vp.Parent=hit.Parent.Torso
2216
        end
2217
        game:GetService("Debris"):AddItem(vp,.25)
2218
                c=Instance.new("ObjectValue")
2219
            c.Name="creator"
2220
            c.Value=Player
2221
            c.Parent=h
2222
            game:GetService("Debris"):AddItem(c,.5)
2223
        CRIT=false
2224
        hitDeb=true
2225
        AttackPos=6
2226
    end
2227
    end 
2228
end
2229
 
2230
showDamage=function(Char,Dealt,du)
2231
    m=Instance.new("Model")
2232
    m.Name=tostring(Dealt)
2233
    h=Instance.new("Humanoid")
2234
    h.Health=0
2235
    h.MaxHealth=0
2236
    h.Parent=m
2237
    c=Instance.new("Part")
2238
    c.Transparency=0
2239
    c.BrickColor=BrickColor:Red()
2240
    if CRIT==true then
2241
        c.BrickColor=BrickColor.new("Really red")
2242
    end
2243
    c.Name="Head"
2244
    c.TopSurface=0
2245
    c.BottomSurface=0
2246
    c.formFactor="Plate"
2247
    c.Size=Vector3.new(1,.4,1)
2248
    ms=Instance.new("CylinderMesh")
2249
    ms.Scale=Vector3.new(.8,.8,.8)
2250
    if CRIT==true then
2251
        ms.Scale=Vector3.new(1,1.25,1)
2252
    end
2253
    ms.Parent=c
2254
    c.Reflectance=0
2255
    Instance.new("BodyGyro").Parent=c
2256
    c.Parent=m
2257
    c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
2258
    f=Instance.new("BodyPosition")
2259
    f.P=2000
2260
    f.D=100
2261
    f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
2262
    f.position=c.Position+Vector3.new(0,3,0)
2263
    f.Parent=c
2264
    game:GetService("Debris"):AddItem(m,.5+du)
2265
    c.CanCollide=false
2266
    m.Parent=workspace
2267
    c.CanCollide=false
2268
end
2269
 
2270
function ob1d(mouse) 
2271
if attack == true then return end 
2272
hold=true
2273
if Mode=="Drones" and Aiming==true then
2274
print("Attack drones")
2275
for i=0,1,0.1 do
2276
wait()
2277
RW.C0=cf(1.5, 0.5, 0) * euler(0.5+1.07*i,0,0)
2278
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2279
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
2280
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2281
end
2282
Drone1debounce=false
2283
Drone2debounce=false
2284
Drone3debounce=false
2285
for _,v in pairs(modelzorz:children()) do
2286
if v.Name=="Drone" then
2287
coroutine.resume(coroutine.create(function(Drone) 
2288
while hold==true do
2289
so("http://roblox.com/asset/?id=10209257",Drone.DPart1,0.5,1.5) 
2290
shoottrail(MMouse.Hit.p,Drone.DPart1,5,0,1)
2291
wait(math.random(0,2)+math.random())
2292
end
2293
end),v)
2294
end
2295
end
2296
while hold==true do
2297
wait()
2298
end
2299
for i=0,1,0.1 do
2300
wait()
2301
RW.C0=cf(1.5, 0.5, 0) * euler(1.57-1.07*i,0,0)
2302
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2303
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
2304
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2305
end
2306
elseif Aiming==false then
2307
for _,v in pairs(modelzorz:children()) do
2308
if v.Name=="Drone" and v:findFirstChild("CanShoot")~=nil then
2309
coroutine.resume(coroutine.create(function(Drone) 
2310
while hold==true do
2311
if v.CanShoot.Value==true then
2312
print("Shoot")
2313
so("http://roblox.com/asset/?id=10209257",Drone.DPart1,0.5,1.5) 
2314
shoottrail(Drone.DPart6.Position,Drone.DPart1,5,0,1)
2315
elseif v.CanShoot.Value==false then
2316
print("NoShoot")
2317
end
2318
wait(math.random(0,2)+math.random())
2319
end
2320
end),v)
2321
end
2322
end
2323
end
2324
if Mode=="Gun" then
2325
print("Shoot")
2326
Shoot()
2327
end
2328
if Mode=="Sword" then
2329
slash1()
2330
if hold==true then
2331
slash2()
2332
end
2333
if hold==true then
2334
slash3()
2335
end
2336
wait(0.5)
2337
Bg.Parent=nil
2338
Neck.C0=necko*euler(0,0,0)
2339
swld1.C0=euler(0,-1.57,-1.57)*cf(0,1,0)
2340
swld1.C1=euler(0,1.57,0)
2341
RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
2342
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2343
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.4)
2344
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2345
end
2346
if Mode=="Sniper" and SnipAim==true then
2347
SniperShoot()
2348
end
2349
end 
2350
 
2351
function ob1u(mouse) 
2352
hold = false 
2353
end 
2354
 
2355
buttonhold = false 
2356
 
2357
eul=0
2358
function key(key) 
2359
if attack == true then return end 
2360
if Mode=="Drones" then
2361
if key=="z" then
2362
RemoveDrones()
2363
Mode="Choose"
2364
equipanim() 
2365
return 
2366
end
2367
if key=="f" then
2368
if Aiming==false then
2369
attack=true
2370
for i=0,1,0.1 do
2371
wait()
2372
RW.C0=cf(1.5, 0.5, 0) * euler(0.5+2.64*i,0,0)
2373
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2374
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
2375
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2376
end
2377
for i=0,1,0.1 do
2378
wait()
2379
RW.C0=cf(1.5, 0.5, 0) * euler(3.14-1.57*i,0,0)
2380
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2381
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
2382
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2383
end
2384
Aiming=true
2385
coroutine.resume(coroutine.create(function() 
2386
while Aiming==true do
2387
wait()
2388
DroneTarget=MMouse.Hit.p
2389
end
2390
end))
2391
wait(0.5)
2392
for i=0,1,0.1 do
2393
wait()
2394
RW.C0=cf(1.5, 0.5, 0) * euler(1.57-1.07*i,0,0)
2395
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2396
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
2397
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2398
end
2399
attack=false
2400
elseif Aiming==true then
2401
attack=true
2402
for i=0,1,0.1 do
2403
wait()
2404
RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(.5+1.07*i,0,-1*i)
2405
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2406
LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(1.57*i,0,-0.2+1.2*i)
2407
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2408
end
2409
Aiming=false
2410
for _,v in pairs(modelzorz:children()) do
2411
if v.Name=="Drone" then
2412
Valuee=Instance.new("BoolValue")
2413
Valuee.Parent=v
2414
Valuee.Name="CanShoot"
2415
print("Found Drone")
2416
coroutine.resume(coroutine.create(function(DDrone,Val,Gyro) 
2417
--coroutine.resume(coroutine.create(function() 
2418
while Aiming==false do
2419
wait()
2420
local target = findNearestTorso(DDrone.DPart1.Position)
2421
if target~=nil then
2422
Val.Value=true
2423
Gyro.cframe=cf(DDrone.DPart1.Position, target.Position)
2424
else
2425
Val.Value=false
2426
Gyro.cframe=cf(DDrone.DPart1.Position, Torso.Position)
2427
end
2428
end
2429
Val.Parent=nil
2430
end),v,Valuee,v.DPart1.DroneGyro)
2431
end
2432
end
2433
wait(0.5)
2434
for i=0,1,0.1 do
2435
wait()
2436
RW.C0=cf(1+.5*i, 0.5, -0.5+0.5*i) * euler(1.57-1.07*i,0,-1+1*i)
2437
RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2438
LW.C0=cf(-1-.5*i, 0.5, -0.5+0.5*i) * euler(1.57-1.57*i,0,1-1.2*i)
2439
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
2440
end
2441
attack=false
2442
end
2443
end
2444
end
2445
if Mode=="Gun" then
2446
if key=="x" then
2447
RemoveGun()
2448
Mode="Choose"
2449
equipanim() 
2450
return 
2451
end
2452
end
2453
if Mode=="Sword" then
2454
if key=="c" then
2455
RemoveSword()
2456
Mode="Choose"
2457
equipanim() 
2458
return 
2459
end
2460
if key=="f" then
2461
BowShoot()
2462
end
2463
end
2464
if Mode=="Sniper" then
2465
if key=="v" then
2466
if SnipAim==true then
2467
SnipAim=false
2468
UnAim()
2469
end
2470
RemoveSniper()
2471
Mode="Choose"
2472
equipanim()
2473
return
2474
end
2475
if key=="f" then
2476
if SnipAim==false then
2477
SnipAim=true
2478
Aim()
2479
else
2480
SnipAim=false
2481
UnAim()
2482
end
2483
end
2484
end
2485
if Mode=="Choose" then
2486
if key=="f" then
2487
RemoveDrones2()
2488
end
2489
if key=="z" then
2490
Drone1,Drone2,Drone3=Drones()
2491
end
2492
if key=="x" then
2493
Gun()
2494
end
2495
if key=="c" then
2496
Sword()
2497
end
2498
if key=="v" then
2499
Sniper()
2500
end
2501
end
2502
end 
2503
 
2504
function key2(key) 
2505
if key=="f" then
2506
BowAim=false
2507
end
2508
end 
2509
 
2510
function s(mouse) 
2511
mouse.Button1Down:connect(function() ob1d(mouse) end) 
2512
mouse.Button1Up:connect(function() ob1u(mouse) end) 
2513
mouse.KeyDown:connect(key) 
2514
mouse.KeyUp:connect(key2) 
2515
unsheathed = true 
2516
player = Player 
2517
ch = Character 
2518
MMouse = mouse 
2519
RSH = ch.Torso["Right Shoulder"] 
2520
LSH = ch.Torso["Left Shoulder"] 
2521
-- 
2522
RSH.Parent = nil 
2523
LSH.Parent = nil 
2524
-- 
2525
RW.Part0 = ch.Torso 
2526
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
2527
RW.C1 = CFrame.new(0, 0.5, 0) 
2528
RW.Part1 = ch["Right Arm"] 
2529
RW.Parent = ch.Torso 
2530
--_G.R = RW 
2531
-- 
2532
LW.Part0 = ch.Torso 
2533
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
2534
LW.C1 = CFrame.new(0, 0.5, 0) 
2535
LW.Part1 = ch["Left Arm"] 
2536
LW.Parent = ch.Torso 
2537
--_G.L = LW 
2538
--
2539
equipanim() 
2540
end 
2541
 
2542
function ds(mouse) 
2543
hideanim() 
2544
wait(0) 
2545
RW.Parent = nil 
2546
LW.Parent = nil 
2547
RSH.Parent = player.Character.Torso 
2548
LSH.Parent = player.Character.Torso 
2549
end 
2550
 
2551
Bin.Selected:connect(s) 
2552
Bin.Deselected:connect(ds) 
2553
print("Fenrier's Techno Gauntlet loaded.")
2554
 
2555
-- mediafire lego 
2556
--[[ 
2557
Copyrighted (C) Fenrier 2013
2558
]]