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1 | --]] | |
2 | --https://github.com/Mokiros/roblox-FE-compatibility | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | local RealPlayer = Player | |
6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
7 | ||
8 | print("Hold Q to Shoot") | |
9 | laser = nil | |
10 | laserRot = 100 | |
11 | pos3 = Vector3.new(0,0,0) | |
12 | counter = 0 | |
13 | function chargeLaser3() | |
14 | local part = Instance.new("Part") | |
15 | part.Name = "ChargingLaser3" | |
16 | game:GetService("Debris"):AddItem(part,1) | |
17 | part.Parent = game.Players.LocalPlayer.Character | |
18 | part.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
19 | part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
20 | part.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
21 | part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
22 | part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
23 | part.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
24 | part.Material = Enum.Material.Neon | |
25 | part.Anchored = true | |
26 | part.CanCollide = false | |
27 | part.Size = Vector3.new(0.5,0.5,0.5) | |
28 | local light = math.random(50,150) | |
29 | local rotx = math.random(-360,360) | |
30 | local roty = math.random(-360,360) | |
31 | local rotz = math.random(-360,360) | |
32 | part.BrickColor = BrickColor.new('Bright blue') | |
33 | part.Transparency = 0.4 | |
34 | part.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1.1,0))) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz)) | |
35 | for i=0.4,1,0.1 do | |
36 | wait() | |
37 | part.Size = Vector3.new(0.5+i,0.5+i,0.5+i) | |
38 | part.Transparency = i | |
39 | part.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1.1,0))) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz)) | |
40 | end | |
41 | part:remove() | |
42 | end | |
43 | function chargeLaser4() | |
44 | local part = Instance.new("Part") | |
45 | game:GetService("Debris"):AddItem(part,1) | |
46 | part.Name = "ChargingLaser4" | |
47 | part.Parent = game.Players.LocalPlayer.Character | |
48 | part.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
49 | part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
50 | part.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
51 | part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
52 | part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
53 | part.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
54 | part.Material = Enum.Material.Neon | |
55 | part.Anchored = true | |
56 | part.CanCollide = false | |
57 | part.Size = Vector3.new(2,2,2) | |
58 | local light = math.random(50,150) | |
59 | local rotx = math.random(-360,360) | |
60 | local roty = math.random(-360,360) | |
61 | local rotz = math.random(-360,360) | |
62 | part.BrickColor = BrickColor.new('Bright blue') | |
63 | part.Transparency = 0.4 | |
64 | part.CFrame = CFrame.new(pos4) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz)) | |
65 | for i=0.4,1,0.1 do | |
66 | wait() | |
67 | part.Size = Vector3.new(2+i,2+i,2+i) | |
68 | part.Transparency = i | |
69 | part.CFrame = CFrame.new(pos4) *CFrame.Angles(math.rad(rotx),math.rad(roty),math.rad(rotz)) | |
70 | end | |
71 | part:remove() | |
72 | end | |
73 | ||
74 | ||
75 | ||
76 | ||
77 | game:GetService("RunService").RenderStepped:connect(function() | |
78 | counter = counter +1 | |
79 | if counter >= 3 then | |
80 | counter = 0 | |
81 | chargeLaser3() | |
82 | if laser ~= nil then | |
83 | chargeLaser4(pos4) | |
84 | end | |
85 | end | |
86 | ||
87 | laserRot = laserRot+1 | |
88 | if laser ~= nil then | |
89 | local pos3 = game.Players.LocalPlayer.Character.ChargingLaser3.Position | |
90 | pos4 = game.Players.LocalPlayer:GetMouse().Hit.p | |
91 | ||
92 | laser.Size = Vector3.new(0.75,0.75,(pos3-pos4).magnitude) | |
93 | laser.CFrame = CFrame.new((pos3+pos4)/2,pos3)*CFrame.Angles(0,0,math.rad(laserRot)) | |
94 | ||
95 | local ray = Ray.new(pos3,(pos4-pos3).unit*600) | |
96 | local hit,position,normal = game.Workspace:FindPartOnRay(ray,game.Players.LocalPlayer.Character) | |
97 | if hit then | |
98 | ||
99 | ||
100 | hit.Name = "nil" | |
101 | hit.Material = Enum.Material.Neon | |
102 | ||
103 | local c= hit.Color.r+hit.Color.g+hit.Color.b | |
104 | ||
105 | c = c*255 | |
106 | c = c/3 | |
107 | hit.BrickColor = BrickColor.new('Bright blue') | |
108 | hit.Anchored = true | |
109 | ||
110 | for _,child in pairs(hit:GetChildren()) do | |
111 | if child:IsA("BasePart") then | |
112 | ||
113 | ||
114 | child.Name = "nil" | |
115 | child.Material = Enum.Material.Neon | |
116 | local c= child.Color.r+child.Color.g+child.Color.b | |
117 | ||
118 | c = c*255 | |
119 | c = c/3 | |
120 | child.BrickColor = BrickColor.new('Bright blue') | |
121 | ||
122 | end | |
123 | if not child:IsA("BasePart") then | |
124 | child:remove() | |
125 | end | |
126 | end | |
127 | end | |
128 | end | |
129 | end) | |
130 | game:GetService("UserInputService").InputBegan:connect(function(key) | |
131 | if key.KeyCode == Enum.KeyCode.Q then | |
132 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0*CFrame.Angles(0,0,math.rad(90)) | |
133 | laser = Instance.new("Part") | |
134 | laser.Name = "Laser2" | |
135 | laser.Transparency = 0.25 | |
136 | laser.Parent = game.Players.LocalPlayer.Character | |
137 | laser.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
138 | laser.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
139 | laser.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
140 | laser.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
141 | laser.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
142 | laser.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
143 | laser.Material = Enum.Material.Neon | |
144 | laser.Anchored = true | |
145 | laser.CanCollide = false | |
146 | laser.Size = Vector3.new(0.75,0.75,0.75) | |
147 | laser.BrickColor = BrickColor.new('Bright blue') | |
148 | ||
149 | end | |
150 | end) | |
151 | game:GetService("UserInputService").InputEnded:connect(function(key) | |
152 | if key.KeyCode == Enum.KeyCode.Q then | |
153 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0*CFrame.Angles(0,0,math.rad(-90)) | |
154 | laser:remove() | |
155 | laser = nil | |
156 | end | |
157 | end) |