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1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | - | local filteredMessages = { ['___'] = '___' }; |
142 | + | |
143 | - | local onPropertyChanged = function (obj) |
143 | + | |
144 | - | if (obj:isDescendantOf (workspace)) then |
144 | + | |
145 | - | local objText = obj.Text; |
145 | + | |
146 | - | |
146 | + | |
147 | - | if (objText ~= '___' and objText:find '(%S)') then |
147 | + | |
148 | - | if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then |
148 | + | |
149 | - | obj.Text = filteredMessages [objText]; |
149 | + | |
150 | - | elseif (not filteredMessages [objText]) then |
150 | + | |
151 | - | obj.Text = '___'; |
151 | + | |
152 | local Mouse=Player:GetMouse'' | |
153 | - | local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer); |
153 | + | |
154 | char.Humanoid.MaxHealth = math.huge | |
155 | - | filteredMessages [objText] = filtered; |
155 | + | |
156 | - | filteredMessages [filtered] = filtered; |
156 | + | |
157 | ||
158 | - | obj.Text = filtered; |
158 | + | |
159 | - | end; |
159 | + | |
160 | Par1.LightEmission=100 | |
161 | - | end; |
161 | + | |
162 | - | end; |
162 | + | |
163 | Par1.Texture='rbxassetid://300899516' | |
164 | - | local newInstance = Instance.new; |
164 | + | |
165 | - | Instance = { |
165 | + | |
166 | - | new = function (class, parent) |
166 | + | |
167 | - | local obj = newInstance (class, parent); |
167 | + | |
168 | - | |
168 | + | |
169 | - | if (pcall (function()return obj.Text;end)) then |
169 | + | |
170 | - | obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end); |
170 | + | |
171 | - | obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end); |
171 | + | |
172 | ||
173 | - | |
173 | + | |
174 | - | return obj; |
174 | + | |
175 | - | end; |
175 | + | |
176 | - | }; |
176 | + | |
177 | base = Instance.new("ScreenGui",plr.PlayerGui) | |
178 | - | local filteredMessages = { ['___'] = '___' }; |
178 | + | |
179 | - | local onPropertyChanged = function (obj) |
179 | + | |
180 | - | if (obj:isDescendantOf (workspace)) then |
180 | + | |
181 | - | local objText = obj.Text; |
181 | + | |
182 | - | |
182 | + | |
183 | - | if (objText ~= '___' and objText:find '(%S)') then |
183 | + | |
184 | - | if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then |
184 | + | |
185 | - | obj.Text = filteredMessages [objText]; |
185 | + | |
186 | - | elseif (not filteredMessages [objText]) then |
186 | + | |
187 | - | obj.Text = '___'; |
187 | + | |
188 | bbgTl.TextStrokeColor3 = Color3.new(100,0,100) | |
189 | - | local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer); |
189 | + | |
190 | bbgTl.TextStrokeTransparency = 0 | |
191 | - | filteredMessages [objText] = filtered; |
191 | + | |
192 | - | filteredMessages [filtered] = filtered; |
192 | + | |
193 | bbgTl.Text = msg | |
194 | - | obj.Text = filtered; |
194 | + | |
195 | - | end; |
195 | + | |
196 | end | |
197 | - | end; |
197 | + | |
198 | - | end; |
198 | + | |
199 | function TextFade() | |
200 | - | local newInstance = Instance.new; |
200 | + | |
201 | - | Instance = { |
201 | + | |
202 | - | new = function (class, parent) |
202 | + | |
203 | - | local obj = newInstance (class, parent); |
203 | + | |
204 | - | |
204 | + | |
205 | - | if (pcall (function()return obj.Text;end)) then |
205 | + | |
206 | - | obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end); |
206 | + | |
207 | - | obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end); |
207 | + | |
208 | bbgTl.TextStrokeTransparency = 0.3 | |
209 | - | |
209 | + | |
210 | - | return obj; |
210 | + | |
211 | - | end; |
211 | + | |
212 | - | }; |
212 | + | |
213 | - | end; |
213 | + | |
214 | bbgTl.TextStrokeTransparency = 0.5 | |
215 | wait(0.1) | |
216 | bbgTl.TextTransparency = 0.6 | |
217 | bbgTl.TextStrokeTransparency = 0.6 | |
218 | wait(0.1) | |
219 | bbgTl.TextTransparency = 0.7 | |
220 | bbgTl.TextStrokeTransparency = 0.7 | |
221 | wait(0.1) | |
222 | bbgTl.TextTransparency = 0.8 | |
223 | bbgTl.TextStrokeTransparency = 0.8 | |
224 | wait(0.1) | |
225 | bbgTl.TextTransparency = 0.9 | |
226 | bbgTl.TextStrokeTransparency = 0.9 | |
227 | wait(0.1) | |
228 | bbgTl.Text = " " | |
229 | wait(0.00000000000000001) | |
230 | bbgTl.TextTransparency = 0 | |
231 | bbgTl.TextStrokeTransparency = 0 | |
232 | end | |
233 | ||
234 | local Orin = "rbxassetid://639034904" | |
235 | Head.face.Texture = Orin | |
236 | spawn(function() | |
237 | while wait() do | |
238 | char["Body Colors"].HeadColor = BrickColor.new("Med. yellowish orange") | |
239 | char["Body Colors"].TorsoColor = BrickColor.new("Med. yellowish orange") | |
240 | char["Body Colors"].LeftArmColor = BrickColor.new("Med. yellowish orange") | |
241 | char["Body Colors"].RightArmColor = BrickColor.new("Med. yellowish orange") | |
242 | char["Body Colors"].LeftLegColor = BrickColor.new("Med. yellowish orange") | |
243 | char["Body Colors"].RightLegColor = BrickColor.new("Med. yellowish orange") | |
244 | end | |
245 | end) | |
246 | ||
247 | char.Shirt:Remove() | |
248 | char.Pants:Remove() | |
249 | ||
250 | shirt = Instance.new("Shirt", char) | |
251 | shirt.Name = "Shirt" | |
252 | pants = Instance.new("Pants", char) | |
253 | pants.Name = "Pants" | |
254 | char.Shirt.ShirtTemplate = "rbxassetid://763105737" | |
255 | char.Pants.PantsTemplate = "rbxassetid://1174714081" | |
256 | for i, v in pairs(char:GetChildren()) do | |
257 | if v.ClassName == "Accessory" then | |
258 | v:Remove() | |
259 | end | |
260 | end | |
261 | ||
262 | Hat3 = Instance.new("Model") | |
263 | Hat3.Parent = char | |
264 | Hat3.Name = "Hat3" | |
265 | rh = Instance.new("Part") | |
266 | rh.Parent = Hat3 | |
267 | rh.BrickColor = BrickColor.new("Really black") | |
268 | rh.Locked = true | |
269 | rh.CanCollide = false | |
270 | mesh = Instance.new("SpecialMesh") | |
271 | rh.formFactor = "Symmetric" | |
272 | mesh.MeshType = "FileMesh" | |
273 | mesh.MeshId = "rbxassetid://887129419" | |
274 | mesh.TextureId = "rbxassetid://887029299" | |
275 | mesh.Parent = rh | |
276 | local weld = Instance.new("Weld") | |
277 | weld.Parent = rh | |
278 | weld.Part0 = rh | |
279 | weld.Part1 =char.Head | |
280 | weld.C0 = CFrame.new(0, -0.2, 0)*CFrame.Angles(0, 6, 0) | |
281 | mesh.Scale = Vector3.new(0.032,0.029, 0.024) | |
282 | Hat3.Part.Transparency = 0 | |
283 | ||
284 | Hat = Instance.new("Model") | |
285 | Hat.Parent = char | |
286 | Hat.Name = "Hat" | |
287 | rh = Instance.new("Part") | |
288 | rh.Parent = Hat | |
289 | rh.BrickColor = BrickColor.new("Really black") | |
290 | rh.Locked = true | |
291 | rh.CanCollide = false | |
292 | mesh = Instance.new("SpecialMesh") | |
293 | rh.formFactor = "Symmetric" | |
294 | mesh.MeshType = "FileMesh" | |
295 | mesh.MeshId = "rbxassetid://874044556" | |
296 | mesh.TextureId = "rbxassetid://875114591" | |
297 | mesh.Parent = rh | |
298 | local weld = Instance.new("Weld") | |
299 | weld.Parent = rh | |
300 | weld.Part0 = rh | |
301 | weld.Part1 =char.Head | |
302 | weld.C0 = CFrame.new(0, -0.8, -0.5)*CFrame.Angles(0, 0, 0) | |
303 | mesh.Scale = Vector3.new(0.04,0.038, 0.04) | |
304 | ||
305 | muscle = Instance.new("Model") | |
306 | muscle.Parent = char | |
307 | muscle.Name = "muscle" | |
308 | rh = Instance.new("Part") | |
309 | rh.Parent = muscle | |
310 | rh.BrickColor = BrickColor.new("Lilac") | |
311 | rh.Locked = true | |
312 | rh.CanCollide = false | |
313 | mesh = Instance.new("SpecialMesh") | |
314 | rh.formFactor = "Symmetric" | |
315 | mesh.MeshType = "FileMesh" | |
316 | mesh.MeshId = "rbxassetid://958074736" | |
317 | mesh.Parent = rh | |
318 | local weld = Instance.new("Weld") | |
319 | weld.Parent = rh | |
320 | weld.Part0 = rh | |
321 | weld.Part1 =char.Torso | |
322 | weld.C0 = CFrame.new(0, 0.1, 0.5)*CFrame.Angles(12.4, 0, 0) | |
323 | mesh.Scale = Vector3.new(0.009,0.01,0.01) | |
324 | ||
325 | ||
326 | ||
327 | ||
328 | scarf = Instance.new("Model") | |
329 | scarf.Parent = char | |
330 | scarf.Name = "scarf" | |
331 | rh = Instance.new("Part") | |
332 | rh.Parent = scarf | |
333 | rh.BrickColor = BrickColor.new("Maroon") | |
334 | rh.Locked = true | |
335 | rh.CanCollide = false | |
336 | mesh = Instance.new("SpecialMesh") | |
337 | rh.formFactor = "Symmetric" | |
338 | mesh.MeshType = "FileMesh" | |
339 | mesh.MeshId = "rbxassetid://873798502" | |
340 | mesh.TextureId = "rbxassetid://875114591" | |
341 | mesh.Parent = rh | |
342 | local weld = Instance.new("Weld") | |
343 | weld.Parent = rh | |
344 | weld.Part0 = rh | |
345 | weld.Part1 =char.Torso | |
346 | weld.C0 = CFrame.new(0, -1., 0)*CFrame.Angles(0, 0, 0) | |
347 | mesh.Scale = Vector3.new(0.0155,0.0155,0.0155) | |
348 | ||
349 | rs = Instance.new("Model") | |
350 | rs.Parent = char | |
351 | rs.Name = "rs" | |
352 | rh = Instance.new("Part") | |
353 | rh.Parent = rs | |
354 | rh.BrickColor = BrickColor.new("Bright yellow") | |
355 | rh.Locked = true | |
356 | rh.CanCollide = false | |
357 | mesh = Instance.new("SpecialMesh") | |
358 | rh.formFactor = "Symmetric" | |
359 | mesh.MeshType = "FileMesh" | |
360 | mesh.MeshId = "rbxassetid://874040321" | |
361 | mesh.TextureId = "rbxassetid://875114591" | |
362 | mesh.Parent = rh | |
363 | local weld = Instance.new("Weld") | |
364 | weld.Parent = rh | |
365 | weld.Part0 = rh | |
366 | weld.Part1 =char["Right Arm"] | |
367 | weld.C0 = CFrame.new(0, -1, 0)*CFrame.Angles(0, 0, 0) | |
368 | mesh.Scale = Vector3.new(0.012,0.012,0.012) | |
369 | ||
370 | ls = Instance.new("Model") | |
371 | ls.Parent = char | |
372 | ls.Name = "ls" | |
373 | rh = Instance.new("Part") | |
374 | rh.Parent = ls | |
375 | rh.BrickColor = BrickColor.new("Bright yellow") | |
376 | rh.Locked = true | |
377 | rh.CanCollide = false | |
378 | mesh = Instance.new("SpecialMesh") | |
379 | rh.formFactor = "Symmetric" | |
380 | mesh.MeshType = "FileMesh" | |
381 | mesh.MeshId = "rbxassetid://874041559" | |
382 | mesh.TextureId = "rbxassetid://875114591" | |
383 | mesh.Parent = rh | |
384 | local weld = Instance.new("Weld") | |
385 | weld.Parent = rh | |
386 | weld.Part0 = rh | |
387 | weld.Part1 =char["Left Arm"] | |
388 | weld.C0 = CFrame.new(0, -1, 0)*CFrame.Angles(0, 0, 0) | |
389 | mesh.Scale = Vector3.new(0.012,0.012,0.012) | |
390 | ||
391 | cloth = Instance.new("Model") | |
392 | cloth.Parent = char | |
393 | cloth.Name = "cloth" | |
394 | rh = Instance.new("Part") | |
395 | rh.Parent = cloth | |
396 | rh.BrickColor = BrickColor.new("Quill grey") | |
397 | rh.Locked = true | |
398 | rh.CanCollide = false | |
399 | mesh = Instance.new("SpecialMesh") | |
400 | rh.formFactor = "Symmetric" | |
401 | mesh.MeshType = "FileMesh" | |
402 | mesh.MeshId = "rbxassetid://874045262" | |
403 | mesh.TextureId = "rbxassetid://875114591" | |
404 | mesh.Parent = rh | |
405 | local weld = Instance.new("Weld") | |
406 | weld.Parent = rh | |
407 | weld.Part0 = rh | |
408 | weld.Part1 =char.Torso | |
409 | weld.C0 = CFrame.new(0, 1.6, 0.2)*CFrame.Angles(-0.5, 0, 0) | |
410 | mesh.Scale = Vector3.new(0.0065,0.008,0.008) | |
411 | ||
412 | ear1 = Instance.new("Model") | |
413 | ear1.Parent = char | |
414 | ear1.Name = "ear1" | |
415 | rh = Instance.new("Part") | |
416 | rh.Parent = ear1 | |
417 | rh.BrickColor = BrickColor.new("Lilac") | |
418 | rh.Locked = true | |
419 | rh.CanCollide = false | |
420 | mesh = Instance.new("SpecialMesh") | |
421 | rh.formFactor = "Symmetric" | |
422 | mesh.MeshType = "FileMesh" | |
423 | mesh.MeshId = "rbxassetid://431119824" | |
424 | mesh.Parent = rh | |
425 | local weld = Instance.new("Weld") | |
426 | weld.Parent = rh | |
427 | weld.Part0 = rh | |
428 | weld.Part1 =char.Head | |
429 | weld.C0 = CFrame.new(0, -0.2, 0.65)*CFrame.Angles(0, 64, 0) | |
430 | mesh.Scale = Vector3.new(0.025,0.025, 0.025) | |
431 | ||
432 | ear2 = Instance.new("Model") | |
433 | ear2.Parent = char | |
434 | ear2.Name = "ear2" | |
435 | rh = Instance.new("Part") | |
436 | rh.Parent = ear2 | |
437 | rh.BrickColor = BrickColor.new("Lilac") | |
438 | rh.Locked = true | |
439 | rh.CanCollide = false | |
440 | mesh = Instance.new("SpecialMesh") | |
441 | rh.formFactor = "Symmetric" | |
442 | mesh.MeshType = "FileMesh" | |
443 | mesh.MeshId = "rbxassetid://431119824" | |
444 | mesh.Parent = rh | |
445 | local weld = Instance.new("Weld") | |
446 | weld.Parent = rh | |
447 | weld.Part0 = rh | |
448 | weld.Part1 =char.Head | |
449 | weld.C0 = CFrame.new(0, -0.2, 0.65)*CFrame.Angles(0, -64, 0) | |
450 | mesh.Scale = Vector3.new(0.025,0.025, 0.025) | |
451 | ||
452 | belt = Instance.new("Model") | |
453 | belt.Parent = char | |
454 | belt.Name = "belt" | |
455 | rh = Instance.new("Part") | |
456 | rh.Parent = belt | |
457 | rh.BrickColor = BrickColor.new("Tr. Yellow") | |
458 | rh.Locked = true | |
459 | rh.CanCollide = false | |
460 | mesh = Instance.new("SpecialMesh") | |
461 | rh.formFactor = "Symmetric" | |
462 | mesh.MeshType = "FileMesh" | |
463 | mesh.MeshId = "rbxassetid://965627950" | |
464 | mesh.Parent = rh | |
465 | local weld = Instance.new("Weld") | |
466 | weld.Parent = rh | |
467 | weld.Part0 = rh | |
468 | weld.Part1 =char.Torso | |
469 | weld.C0 = CFrame.new(0, 1, 0)*CFrame.Angles(0, -4.7, 0) | |
470 | mesh.Scale = Vector3.new(0.65, 0.1, 0.65) | |
471 | ||
472 | belt2 = Instance.new("Model") | |
473 | belt2.Parent = char | |
474 | belt2.Name = "belt2" | |
475 | rh = Instance.new("Part") | |
476 | rh.Parent = belt2 | |
477 | rh.BrickColor = BrickColor.new("Tr. Yellow") | |
478 | rh.Locked = true | |
479 | rh.CanCollide = false | |
480 | mesh = Instance.new("SpecialMesh") | |
481 | rh.formFactor = "Symmetric" | |
482 | mesh.MeshType = "FileMesh" | |
483 | mesh.MeshId = "rbxassetid://475668276" | |
484 | mesh.Parent = rh | |
485 | local weld = Instance.new("Weld") | |
486 | weld.Parent = rh | |
487 | weld.Part0 = rh | |
488 | weld.Part1 =char.Torso | |
489 | weld.C0 = CFrame.new(-1.05, -1, 0)*CFrame.Angles(0, 0, 1.5) | |
490 | mesh.Scale = Vector3.new(0.0025, 0.0025, 0.0035) | |
491 | ||
492 | belt3 = Instance.new("Model") | |
493 | belt3.Parent = char | |
494 | belt3.Name = "belt3" | |
495 | rh = Instance.new("Part") | |
496 | rh.Parent = belt3 | |
497 | rh.BrickColor = BrickColor.new("Tr. Yellow") | |
498 | rh.Locked = true | |
499 | rh.CanCollide = false | |
500 | mesh = Instance.new("SpecialMesh") | |
501 | rh.formFactor = "Symmetric" | |
502 | mesh.MeshType = "FileMesh" | |
503 | mesh.MeshId = "rbxassetid://475668276" | |
504 | mesh.Parent = rh | |
505 | local weld = Instance.new("Weld") | |
506 | weld.Parent = rh | |
507 | weld.Part0 = rh | |
508 | weld.Part1 =char.Torso | |
509 | weld.C0 = CFrame.new(1.05, -1, 0)*CFrame.Angles(0, 0, -1.5) | |
510 | mesh.Scale = Vector3.new(0.0025, 0.0025, 0.0035) | |
511 | ||
512 | cloth2 = Instance.new("Model") | |
513 | cloth2.Parent = char | |
514 | cloth2.Name = "cloth2" | |
515 | rh = Instance.new("Part") | |
516 | rh.Parent = cloth2 | |
517 | rh.BrickColor = BrickColor.new("Quill grey") | |
518 | rh.Locked = true | |
519 | rh.CanCollide = false | |
520 | mesh = Instance.new("SpecialMesh") | |
521 | rh.formFactor = "Symmetric" | |
522 | mesh.MeshType = "FileMesh" | |
523 | mesh.MeshId = "rbxassetid://874045262" | |
524 | mesh.TextureId = "rbxassetid://875114591" | |
525 | mesh.Parent = rh | |
526 | local weld = Instance.new("Weld") | |
527 | weld.Parent = rh | |
528 | weld.Part0 = rh | |
529 | weld.Part1 =char.Torso | |
530 | weld.C0 = CFrame.new(0, 1.6, -0.2)*CFrame.Angles(0.2, 0, 0) | |
531 | mesh.Scale = Vector3.new(0.0065,0.008,0.008) | |
532 | ||
533 | gr = Instance.new("Model") | |
534 | gr.Parent = char | |
535 | gr.Name = "gr" | |
536 | rh = Instance.new("Part") | |
537 | rh.Parent = gr | |
538 | rh.BrickColor = BrickColor.new("Daisy orange") | |
539 | rh.Locked = true | |
540 | rh.CanCollide = false | |
541 | mesh = Instance.new("SpecialMesh") | |
542 | rh.formFactor = "Symmetric" | |
543 | mesh.MeshType = "FileMesh" | |
544 | mesh.MeshId = "rbxassetid://1476756293" | |
545 | mesh.Parent = rh | |
546 | local weld = Instance.new("Weld") | |
547 | weld.Parent = rh | |
548 | weld.Part0 = rh | |
549 | weld.Part1 =char["Right Arm"] | |
550 | weld.C0 = CFrame.new(-0.6, 0.66, 0)*CFrame.Angles(0, 0, 0) | |
551 | mesh.Scale = Vector3.new(0.03,0.03,0.03) | |
552 | ||
553 | gl = Instance.new("Model") | |
554 | gl.Parent = char | |
555 | gl.Name = "gl" | |
556 | rh = Instance.new("Part") | |
557 | rh.Parent = gl | |
558 | rh.BrickColor = BrickColor.new("Daisy orange") | |
559 | rh.Locked = true | |
560 | rh.CanCollide = false | |
561 | mesh = Instance.new("SpecialMesh") | |
562 | rh.formFactor = "Symmetric" | |
563 | mesh.MeshType = "FileMesh" | |
564 | mesh.MeshId = "rbxassetid://1476756293" | |
565 | mesh.Parent = rh | |
566 | local weld = Instance.new("Weld") | |
567 | weld.Parent = rh | |
568 | weld.Part0 = rh | |
569 | weld.Part1 =char["Left Arm"] | |
570 | weld.C0 = CFrame.new(0.6, 0.66, 0)*CFrame.Angles(0, 0, 0) | |
571 | mesh.Scale = Vector3.new(0.03,0.03,0.03) | |
572 | ||
573 | ap1 = Instance.new("Model") | |
574 | ap1.Parent = char | |
575 | ap1.Name = "ap1" | |
576 | rh = Instance.new("Part") | |
577 | rh.Parent = ap1 | |
578 | rh.BrickColor = BrickColor.new("Really black") | |
579 | rh.Locked = true | |
580 | rh.CanCollide = false | |
581 | mesh = Instance.new("SpecialMesh") | |
582 | rh.formFactor = "Symmetric" | |
583 | mesh.MeshType = "FileMesh" | |
584 | mesh.MeshId = "rbxassetid://965627950" | |
585 | mesh.Parent = rh | |
586 | local weld = Instance.new("Weld") | |
587 | weld.Parent = rh | |
588 | weld.Part0 = rh | |
589 | weld.Part1 =char["Right Arm"] | |
590 | weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 3.1, 0) | |
591 | mesh.Scale = Vector3.new(0.65, 0.25, 0.35) | |
592 | ||
593 | ap2 = Instance.new("Model") | |
594 | ap2.Parent = char | |
595 | ap2.Name = "ap2" | |
596 | rh = Instance.new("Part") | |
597 | rh.Parent = ap2 | |
598 | rh.BrickColor = BrickColor.new("Really black") | |
599 | rh.Locked = true | |
600 | rh.CanCollide = false | |
601 | mesh = Instance.new("SpecialMesh") | |
602 | rh.formFactor = "Symmetric" | |
603 | mesh.MeshType = "FileMesh" | |
604 | mesh.MeshId = "rbxassetid://965627950" | |
605 | mesh.Parent = rh | |
606 | local weld = Instance.new("Weld") | |
607 | weld.Parent = rh | |
608 | weld.Part0 = rh | |
609 | weld.Part1 =char["Left Arm"] | |
610 | weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0) | |
611 | mesh.Scale = Vector3.new(0.65, 0.25, 0.35) | |
612 | ||
613 | circ1 = Instance.new("Model") | |
614 | circ1.Parent = char | |
615 | circ1.Name = "circ1" | |
616 | rh = Instance.new("Part") | |
617 | rh.Parent = circ1 | |
618 | rh.BrickColor = BrickColor.new("Tr. Yellow") | |
619 | rh.Locked = true | |
620 | rh.CanCollide = false | |
621 | mesh = Instance.new("SpecialMesh") | |
622 | rh.formFactor = "Symmetric" | |
623 | mesh.MeshType = "FileMesh" | |
624 | mesh.MeshId = "rbxassetid://475668276" | |
625 | mesh.Parent = rh | |
626 | local weld = Instance.new("Weld") | |
627 | weld.Parent = rh | |
628 | weld.Part0 = rh | |
629 | weld.Part1 =char["Right Arm"] | |
630 | weld.C0 = CFrame.new(0.35, -0.6, 0)*CFrame.Angles(0, 0, 1.5) | |
631 | mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) | |
632 | ||
633 | circ2 = Instance.new("Model") | |
634 | circ2.Parent = char | |
635 | circ2.Name = "circ2" | |
636 | rh = Instance.new("Part") | |
637 | rh.Parent = circ2 | |
638 | rh.BrickColor = BrickColor.new("Tr. Yellow") | |
639 | rh.Locked = true | |
640 | rh.CanCollide = false | |
641 | mesh = Instance.new("SpecialMesh") | |
642 | rh.formFactor = "Symmetric" | |
643 | mesh.MeshType = "FileMesh" | |
644 | mesh.MeshId = "rbxassetid://475668276" | |
645 | mesh.Parent = rh | |
646 | local weld = Instance.new("Weld") | |
647 | weld.Parent = rh | |
648 | weld.Part0 = rh | |
649 | weld.Part1 =char["Left Arm"] | |
650 | weld.C0 = CFrame.new(-0.35, -0.6, 0)*CFrame.Angles(0, 0, -1.5) | |
651 | mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) | |
652 | ||
653 | ||
654 | ||
655 | ap3 = Instance.new("Model") | |
656 | ap3.Parent = char | |
657 | ap3.Name = "ap3" | |
658 | rh = Instance.new("Part") | |
659 | rh.Parent = ap3 | |
660 | rh.BrickColor = BrickColor.new("Really black") | |
661 | rh.Locked = true | |
662 | rh.CanCollide = false | |
663 | mesh = Instance.new("SpecialMesh") | |
664 | rh.formFactor = "Symmetric" | |
665 | mesh.MeshType = "FileMesh" | |
666 | mesh.MeshId = "rbxassetid://965627950" | |
667 | mesh.Parent = rh | |
668 | local weld = Instance.new("Weld") | |
669 | weld.Parent = rh | |
670 | weld.Part0 = rh | |
671 | weld.Part1 =char["Right Leg"] | |
672 | weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, -4.7, 0) | |
673 | mesh.Scale = Vector3.new(0.65, 0.25, 0.35) | |
674 | ||
675 | ap4 = Instance.new("Model") | |
676 | ap4.Parent = char | |
677 | ap4.Name = "ap4" | |
678 | rh = Instance.new("Part") | |
679 | rh.Parent = ap4 | |
680 | rh.BrickColor = BrickColor.new("Really black") | |
681 | rh.Locked = true | |
682 | rh.CanCollide = false | |
683 | mesh = Instance.new("SpecialMesh") | |
684 | rh.formFactor = "Symmetric" | |
685 | mesh.MeshType = "FileMesh" | |
686 | mesh.MeshId = "rbxassetid://965627950" | |
687 | mesh.Parent = rh | |
688 | local weld = Instance.new("Weld") | |
689 | weld.Parent = rh | |
690 | weld.Part0 = rh | |
691 | weld.Part1 =char["Left Leg"] | |
692 | weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, -4.7, 0) | |
693 | mesh.Scale = Vector3.new(0.65, 0.25, 0.35) | |
694 | ||
695 | circ3 = Instance.new("Model") | |
696 | circ3.Parent = char | |
697 | circ3.Name = "circ3" | |
698 | rh = Instance.new("Part") | |
699 | rh.Parent = circ3 | |
700 | rh.BrickColor = BrickColor.new("Tr. Yellow") | |
701 | rh.Locked = true | |
702 | rh.CanCollide = false | |
703 | mesh = Instance.new("SpecialMesh") | |
704 | rh.formFactor = "Symmetric" | |
705 | mesh.MeshType = "FileMesh" | |
706 | mesh.MeshId = "rbxassetid://475668276" | |
707 | mesh.Parent = rh | |
708 | local weld = Instance.new("Weld") | |
709 | weld.Parent = rh | |
710 | weld.Part0 = rh | |
711 | weld.Part1 =char["Right Leg"] | |
712 | weld.C0 = CFrame.new(0.35, -0.6, 0)*CFrame.Angles(1.5, 0, 1.5) | |
713 | mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) | |
714 | ||
715 | circ4 = Instance.new("Model") | |
716 | circ4.Parent = char | |
717 | circ4.Name = "circ4" | |
718 | rh = Instance.new("Part") | |
719 | rh.Parent = circ4 | |
720 | rh.BrickColor = BrickColor.new("Tr. Yellow") | |
721 | rh.Locked = true | |
722 | rh.CanCollide = false | |
723 | mesh = Instance.new("SpecialMesh") | |
724 | rh.formFactor = "Symmetric" | |
725 | mesh.MeshType = "FileMesh" | |
726 | mesh.MeshId = "rbxassetid://475668276" | |
727 | mesh.Parent = rh | |
728 | local weld = Instance.new("Weld") | |
729 | weld.Parent = rh | |
730 | weld.Part0 = rh | |
731 | weld.Part1 =char["Left Leg"] | |
732 | weld.C0 = CFrame.new(0.35, -0.6, 0)*CFrame.Angles(1.5, 0, 1.5) | |
733 | mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) | |
734 | ||
735 | boot1 = Instance.new("Model") | |
736 | boot1.Parent = char | |
737 | boot1.Name = "boot1" | |
738 | rh = Instance.new("Part") | |
739 | rh.Parent = boot1 | |
740 | rh.BrickColor = BrickColor.new("Really black") | |
741 | rh.Locked = true | |
742 | rh.CanCollide = false | |
743 | mesh = Instance.new("SpecialMesh") | |
744 | rh.formFactor = "Symmetric" | |
745 | mesh.MeshType = "FileMesh" | |
746 | mesh.MeshId = "rbxassetid://1154325543" | |
747 | mesh.Parent = rh | |
748 | local weld = Instance.new("Weld") | |
749 | weld.Parent = rh | |
750 | weld.Part0 = rh | |
751 | weld.Part1 =char["Right Leg"] | |
752 | weld.C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0) | |
753 | mesh.Scale = Vector3.new(0.2, 0.23, 0.2) | |
754 | ||
755 | boot2 = Instance.new("Model") | |
756 | boot2.Parent = char | |
757 | boot2.Name = "boot2" | |
758 | rh = Instance.new("Part") | |
759 | rh.Parent = boot2 | |
760 | rh.BrickColor = BrickColor.new("Really black") | |
761 | rh.Locked = true | |
762 | rh.CanCollide = false | |
763 | mesh = Instance.new("SpecialMesh") | |
764 | rh.formFactor = "Symmetric" | |
765 | mesh.MeshType = "FileMesh" | |
766 | mesh.MeshId = "rbxassetid://1154325543" | |
767 | mesh.Parent = rh | |
768 | local weld = Instance.new("Weld") | |
769 | weld.Parent = rh | |
770 | weld.Part0 = rh | |
771 | weld.Part1 =char["Left Leg"] | |
772 | weld.C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0) | |
773 | mesh.Scale = Vector3.new(0.2, 0.23, 0.2) | |
774 | ||
775 | glo1 = Instance.new("Model") | |
776 | glo1.Parent = char | |
777 | glo1.Name = "glo1" | |
778 | rh = Instance.new("Part") | |
779 | rh.Parent = glo1 | |
780 | rh.BrickColor = BrickColor.new("Really black") | |
781 | rh.Locked = true | |
782 | rh.CanCollide = false | |
783 | mesh = Instance.new("SpecialMesh") | |
784 | rh.formFactor = "Symmetric" | |
785 | mesh.MeshType = "FileMesh" | |
786 | mesh.MeshId = "rbxassetid://1154325543" | |
787 | mesh.Parent = rh | |
788 | local weld = Instance.new("Weld") | |
789 | weld.Parent = rh | |
790 | weld.Part0 = rh | |
791 | weld.Part1 =char["Right Arm"] | |
792 | weld.C0 = CFrame.new(0, 0.6, 0)*CFrame.Angles(0, 0, 0) | |
793 | mesh.Scale = Vector3.new(0.2, 0.15, 0.2) | |
794 | ||
795 | glo2 = Instance.new("Model") | |
796 | glo2.Parent = char | |
797 | glo2.Name = "glo2" | |
798 | rh = Instance.new("Part") | |
799 | rh.Parent = glo2 | |
800 | rh.BrickColor = BrickColor.new("Really black") | |
801 | rh.Locked = true | |
802 | rh.CanCollide = false | |
803 | mesh = Instance.new("SpecialMesh") | |
804 | rh.formFactor = "Symmetric" | |
805 | mesh.MeshType = "FileMesh" | |
806 | mesh.MeshId = "rbxassetid://1154325543" | |
807 | mesh.Parent = rh | |
808 | local weld = Instance.new("Weld") | |
809 | weld.Parent = rh | |
810 | weld.Part0 = rh | |
811 | weld.Part1 =char["Left Arm"] | |
812 | weld.C0 = CFrame.new(0, 0.6, 0)*CFrame.Angles(0, 0, 0) | |
813 | mesh.Scale = Vector3.new(0.2, 0.15, 0.2) | |
814 | ||
815 | mse.KeyDown:connect(function(key) | |
816 | key = key:lower() | |
817 | if key == "k" then | |
818 | canworld = true | |
819 | yyd = CFuncs.Sound.Create("921051148") | |
820 | yyd.TimePosition = 0.5 | |
821 | yyd.Volume = 7 | |
822 | ||
823 | ||
824 | bbgTl.Text = "Gimme a break." | |
825 | wait(1) | |
826 | TextFade() | |
827 | end | |
828 | end | |
829 | ) | |
830 | ||
831 | ||
832 | mse.KeyDown:connect(function(key) | |
833 | key = key:lower() | |
834 | if key == "n" then | |
835 | canworld = true | |
836 | teme = CFuncs.Sound.Create("499396245") | |
837 | teme.Volume = 7 | |
838 | bbgTl.Text = "You..!" | |
839 | wait(1) | |
840 | TextFade() | |
841 | end | |
842 | end | |
843 | ) | |
844 | ||
845 | ||
846 | mse.KeyDown:connect(function(key) | |
847 | key = key:lower() | |
848 | if key == "l" then | |
849 | canworld = true | |
850 | kono = CFuncs.Sound.Create("645811027") | |
851 | bbgTl.Text = "T-This power..!" | |
852 | wait(1.5) | |
853 | TextFade() | |
854 | end | |
855 | end | |
856 | ) | |
857 | ||
858 | ||
859 | mse.KeyDown:connect(function(key) | |
860 | key = key:lower() | |
861 | if key == "j" then | |
862 | canworld = true | |
863 | kk = CFuncs.Sound.Create("1212328051") | |
864 | bbgTl.Text = "You really p#ssed me off." | |
865 | wait(2) | |
866 | TextFade() | |
867 | ||
868 | end | |
869 | end | |
870 | ) | |
871 | mse.KeyDown:connect(function(key) | |
872 | key = key:lower() | |
873 | if key == "," then | |
874 | canworld = true | |
875 | ||
876 | st1 = CFuncs.Sound.Create("873240542") | |
877 | st1.Volume = 7 | |
878 | bbgTl.Text = "You truly are the lowest scum in history.." | |
879 | wait(2.5) | |
880 | TextFade() | |
881 | wait(0.75) | |
882 | st2 = CFuncs.Sound.Create("873240410") | |
883 | st2.Volume = 7 | |
884 | bbgTl.Text = "The debt you owe.." | |
885 | wait(0.5) | |
886 | TextFade() | |
887 | wait(0.5) | |
888 | st3 = CFuncs.Sound.Create("1207959412") | |
889 | st3.Volume = 7 | |
890 | bbgTl.Text = "can't be repaid with money!" | |
891 | wait(2.4) | |
892 | ||
893 | TextFade() | |
894 | end | |
895 | end | |
896 | ) | |
897 | ||
898 | mse.KeyDown:connect(function(key) | |
899 | key = key:lower() | |
900 | if key == "p" then | |
901 | canworld = true | |
902 | jk = CFuncs.Sound.Create("1212328340") | |
903 | bbgTl.Text = "I will personally kick your [OOPS KID FRIENDLY SORRY]!" | |
904 | wait(4) | |
905 | TextFade() | |
906 | ||
907 | end | |
908 | end | |
909 | ) | |
910 | ||
911 | mse.KeyDown:connect(function(key) | |
912 | key = key:lower() | |
913 | if key == "h" and cooldown == false then | |
914 | canworld = true | |
915 | cooldown = true | |
916 | judge = CFuncs.Sound.Create("1300588094") | |
917 | judge.Volume = 7 | |
918 | bbgTl.Text = "I shall be the judge!" | |
919 | wait(0.5) | |
920 | ||
921 | TextFade() | |
922 | judge:Destroy() | |
923 | cooldown = false | |
924 | end | |
925 | end | |
926 | ) | |
927 | ||
928 | mse.KeyDown:connect(function(key) | |
929 | key = key:lower() | |
930 | if key == "r" and cooldown == false then | |
931 | canworld = true | |
932 | cooldown = true | |
933 | standjudge = CFuncs.Sound.Create("1300588094") | |
934 | standjudge.Volume = 7 | |
935 | standjudge.TimePosition = 8.9 | |
936 | bbgTl.Text = "Your judge.. will be my Stand!" | |
937 | wait(3) | |
938 | ||
939 | TextFade() | |
940 | ||
941 | cooldown = false | |
942 | end | |
943 | end | |
944 | ) | |
945 | ||
946 | mse.KeyDown:connect(function(key) | |
947 | key = key:lower() | |
948 | if key == ";" then | |
949 | canworld = true | |
950 | wagh = CFuncs.Sound.Create("998999809") | |
951 | wagh.Volume = 10 | |
952 | ||
953 | bbgTl.Text = "*inaudible*" | |
954 | wait(2) | |
955 | TextFade() | |
956 | end | |
957 | end | |
958 | ) | |
959 | ||
960 | mse.KeyDown:connect(function(key) | |
961 | key = key:lower() | |
962 | if key == "." then | |
963 | yaro = CFuncs.Sound.Create("869850439") | |
964 | yaro.Volume = 5 | |
965 | bbgTl.Text = "You b#$+@rd!" | |
966 | wait(1.4) | |
967 | TextFade() | |
968 | end | |
969 | end) | |
970 | ||
971 | ||
972 | canworld = true | |
973 | mse.KeyDown:connect(function(key) | |
974 | key = key:lower() | |
975 | if key == "g" then | |
976 | if canworld == false then return end | |
977 | if canworld then | |
978 | canworld = false | |
979 | local ScreenGui = Instance.new("ScreenGui", plr.PlayerGui) | |
980 | local ImageLabel = Instance.new("ImageLabel") | |
981 | ImageLabel.Parent = ScreenGui | |
982 | ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) | |
983 | ImageLabel.BackgroundTransparency = 1 | |
984 | ImageLabel.Position = UDim2.new(0, 0, 0, 0) | |
985 | ImageLabel.Size = UDim2.new(0, 300, 0, 200) | |
986 | ImageLabel.Image = "rbxassetid://1539214808" | |
987 | for i = 1,10 do | |
988 | ImageLabel.Position = ImageLabel.Position - UDim2.new(0,25,0,15) + UDim2.new(0,math.random(-20,20),0,math.random(-20,20)) | |
989 | ImageLabel.Size = ImageLabel.Size + UDim2.new(0,100,0,100) | |
990 | wait() | |
991 | end | |
992 | ScreenGui:remove() | |
993 | sptw = CFuncs.Sound.Create("1515909034") | |
994 | sptw.Volume = 8 | |
995 | sptw.TimePosition = 0.05 | |
996 | bbgTl.Text = "Star Platinum: The World!" | |
997 | wait(1.5) | |
998 | lasers = CFuncs.Sound.Create("926382097") | |
999 | lasers.Volume = 5 | |
1000 | ||
1001 | ||
1002 | ||
1003 | wait(1.5) | |
1004 | ||
1005 | ||
1006 | local function weld(lol) | |
1007 | local weld = Instance.new("Weld", plr.Character.Torso) | |
1008 | weld.Part0 = plr.Character.Torso | |
1009 | weld.Part1 = lol | |
1010 | weld.C0 = plr.Character.Torso.CFrame:inverse() | |
1011 | weld.C1 = lol.CFrame:inverse() | |
1012 | end | |
1013 | wait() | |
1014 | ||
1015 | for i, v in pairs(game.Players:GetChildren()) do | |
1016 | h = v.Character:FindFirstChild("Head") | |
1017 | if h then | |
1018 | h.Anchored = true | |
1019 | plr.Character:FindFirstChild("Head").Anchored = false | |
1020 | end | |
1021 | t = v.Character:FindFirstChild("Torso") | |
1022 | if t then | |
1023 | t.Anchored = true | |
1024 | plr.Character:FindFirstChild("Torso").Anchored = false | |
1025 | end | |
1026 | RA = v.Character:FindFirstChild("Right Arm") | |
1027 | if RA then | |
1028 | RA.Anchored = true | |
1029 | plr.Character:FindFirstChild("Right Arm").Anchored = false | |
1030 | end | |
1031 | LA = v.Character:FindFirstChild("Left Arm") | |
1032 | if LA then | |
1033 | LA.Anchored = true | |
1034 | plr.Character:FindFirstChild("Left Arm").Anchored = false | |
1035 | end | |
1036 | RL = v.Character:FindFirstChild("Right Leg") | |
1037 | if RL then | |
1038 | RL.Anchored = true | |
1039 | plr.Character:FindFirstChild("Right Leg").Anchored = false | |
1040 | end | |
1041 | LL = v.Character:FindFirstChild("Left Leg") | |
1042 | if LL then | |
1043 | LL.Anchored = true | |
1044 | plr.Character:FindFirstChild("Left Leg").Anchored = false | |
1045 | end | |
1046 | end | |
1047 | ||
1048 | ||
1049 | ||
1050 | ||
1051 | game.Lighting.TimeOfDay="00:00:00" | |
1052 | game.Lighting.OutdoorAmbient=Color3.new(50,0,350) | |
1053 | wait(0.1) | |
1054 | game.Lighting.OutdoorAmbient=Color3.new(0,114,235) | |
1055 | wait(0.1) | |
1056 | game.Lighting.OutdoorAmbient=Color3.new(0,0,235) | |
1057 | wait(0.1) | |
1058 | game.Lighting.OutdoorAmbient=Color3.new(0,114,0) | |
1059 | wait(0.1) | |
1060 | game.Lighting.OutdoorAmbient=Color3.new(255, 255, 355) | |
1061 | tiock = CFuncs.Sound.Create("627730102") | |
1062 | tiock.Looped = true | |
1063 | ||
1064 | --game.Debris:AddItem(cce, 5) | |
1065 | ||
1066 | wait() | |
1067 | ||
1068 | end | |
1069 | --wait(5) | |
1070 | bbgTl.Text = " " | |
1071 | wait(5) | |
1072 | ||
1073 | ||
1074 | ||
1075 | tiock:Stop() | |
1076 | tokiu = CFuncs.Sound.Create("2522667440") | |
1077 | tokiu.Volume = 5 | |
1078 | bbgTl.Text = "Time is about to start movin' again." | |
1079 | wait(1.5) | |
1080 | brmpbrmp = CFuncs.Sound.Create() | |
1081 | brmpbrmp.Volume = 5 | |
1082 | for i, v in pairs(game.Players:GetChildren()) do | |
1083 | h = v.Character:FindFirstChild("Head") | |
1084 | if h then | |
1085 | h.Anchored = false | |
1086 | end | |
1087 | t = v.Character:FindFirstChild("Torso") | |
1088 | if t then | |
1089 | t.Anchored = false | |
1090 | end | |
1091 | RA = v.Character:FindFirstChild("Right Arm") | |
1092 | if RA then | |
1093 | RA.Anchored = false | |
1094 | end | |
1095 | LA = v.Character:FindFirstChild("Left Arm") | |
1096 | if LA then | |
1097 | LA.Anchored = false | |
1098 | end | |
1099 | RL = v.Character:FindFirstChild("Right Leg") | |
1100 | if RL then | |
1101 | RL.Anchored = false | |
1102 | end | |
1103 | LL = v.Character:FindFirstChild("Left Leg") | |
1104 | if LL then | |
1105 | LL.Anchored = false | |
1106 | end | |
1107 | end | |
1108 | ||
1109 | game.Lighting.OutdoorAmbient=Color3.new(0,114,0) | |
1110 | wait(0.1) | |
1111 | game.Lighting.OutdoorAmbient=Color3.new(50,0,350) | |
1112 | wait(0.1) | |
1113 | game.Lighting.OutdoorAmbient=Color3.new(0,114,235) | |
1114 | wait(0.1) | |
1115 | game.Lighting.OutdoorAmbient=Color3.new(0,0,235) | |
1116 | ||
1117 | game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255) | |
1118 | game.Lighting.TimeOfDay="15:00:00" | |
1119 | ||
1120 | canworld = true | |
1121 | ||
1122 | ||
1123 | bbgTl.Text = " " | |
1124 | end | |
1125 | end | |
1126 | ) | |
1127 | ||
1128 | function clerp(a,b,c,d) | |
1129 | for i = 0,d,.01 do | |
1130 | a.CFrame = CFrame.new(b:lerp(c,i)) | |
1131 | wait() | |
1132 | end | |
1133 | end | |
1134 | function slerp(a2,b2,c2,d2) | |
1135 | for i2 = 0,d2,.01 do | |
1136 | a2.CFrame = CFrame.new(b2:lerp(c2,i2)) | |
1137 | wait() | |
1138 | end | |
1139 | end | |
1140 | part = nil | |
1141 | cooldown = false | |
1142 | Mouse.KeyDown:connect(function(key) | |
1143 | if key == "e" and part == nil and cooldown == false and canworld == true then | |
1144 | ||
1145 | game.Lighting.OutdoorAmbient=Color3.new(0,14,135) | |
1146 | game.Lighting.TimeOfDay="00:00:00" | |
1147 | wait(0.000004) | |
1148 | game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255) | |
1149 | game.Lighting.TimeOfDay="15:00:00" | |
1150 | plr.Character.Torso.CFrame = CFrame.new(Vector3.new(Mouse.hit.p.X,Mouse.hit.p.Y+1.5,Mouse.hit.p.Z),plr.Character.Torso.CFrame.p) | |
1151 | bam = CFuncs.Sound.Create("872436640") | |
1152 | bam.Volume = 10 | |
1153 | cooldown = true | |
1154 | wait(1.1) | |
1155 | bam:Destroy() | |
1156 | cooldown = false | |
1157 | ||
1158 | end | |
1159 | end | |
1160 | ) | |
1161 | ||
1162 | Effects = {} | |
1163 | local Player = game.Players.localPlayer | |
1164 | local Character = Player.Character | |
1165 | Character.Archivable = true | |
1166 | AdvancingFortress = Character:Clone() | |
1167 | AdvancingFortress.Parent = char | |
1168 | torso = AdvancingFortress.Torso | |
1169 | hum = AdvancingFortress.Humanoid | |
1170 | AdvancingFortress.Name = "Advancing Fortress" | |
1171 | pl = AdvancingFortress | |
1172 | local FOrin = "rbxassetid://1036828417" | |
1173 | AdvancingFortress.Head.face.Texture = FOrin | |
1174 | ||
1175 | HOLYFUCKTHATSSOMEGOODMUSICDAMN = Instance.new("Sound", hum) | |
1176 | HOLYFUCKTHATSSOMEGOODMUSICDAMN.SoundId = "rbxassetid://748183600" | |
1177 | HOLYFUCKTHATSSOMEGOODMUSICDAMN.Volume = 0.5 | |
1178 | HOLYFUCKTHATSSOMEGOODMUSICDAMN.Looped = true | |
1179 | HOLYFUCKTHATSSOMEGOODMUSICDAMN:Play() | |
1180 | muted = false | |
1181 | ||
1182 | mse.KeyDown:connect(function(key) | |
1183 | key = key:lower() | |
1184 | if key == "t" and muted == false then | |
1185 | ||
1186 | HOLYFUCKTHATSSOMEGOODMUSICDAMN.Volume = 0 | |
1187 | muted = true | |
1188 | end | |
1189 | end) | |
1190 | ||
1191 | ||
1192 | pl.Shirt:Remove() | |
1193 | pl.Pants:Remove() | |
1194 | ||
1195 | FShirt = Instance.new("Shirt", pl) | |
1196 | FShirt.Name = "FShirt" | |
1197 | FPants = Instance.new("Pants", pl) | |
1198 | FPants.Name = "FPants" | |
1199 | pl.FShirt.ShirtTemplate = "rbxassetid://572240895" | |
1200 | pl.FPants.PantsTemplate = "rbxassetid://572240895" | |
1201 | ||
1202 | ||
1203 | ||
1204 | Character["Advancing Fortress"].Hat3:Destroy() | |
1205 | ||
1206 | Character["Advancing Fortress"].Hat.Part.Transparency = 1 | |
1207 | Character["Advancing Fortress"].scarf.Part.Transparency = 1 | |
1208 | Character["Advancing Fortress"].boot1.Part.Transparency = 1 | |
1209 | Character["Advancing Fortress"].boot2.Part.Transparency = 1 | |
1210 | Character["Advancing Fortress"].glo1.Part.Transparency = 1 | |
1211 | Character["Advancing Fortress"].glo2.Part.Transparency = 1 | |
1212 | Character["Advancing Fortress"].rs.Part.Transparency = 1 | |
1213 | Character["Advancing Fortress"].ls.Part.Transparency = 1 | |
1214 | Character["Advancing Fortress"].cloth.Part.Transparency = 1 | |
1215 | Character["Advancing Fortress"].ear1.Part.Transparency = 1 | |
1216 | Character["Advancing Fortress"].ear2.Part.Transparency = 1 | |
1217 | Character["Advancing Fortress"].belt.Part.Transparency = 1 | |
1218 | Character["Advancing Fortress"].belt2.Part.Transparency = 1 | |
1219 | Character["Advancing Fortress"].belt3.Part.Transparency = 1 | |
1220 | Character["Advancing Fortress"].cloth2.Part.Transparency = 1 | |
1221 | Character["Advancing Fortress"].gr.Part.Transparency = 1 | |
1222 | Character["Advancing Fortress"].gl.Part.Transparency = 1 | |
1223 | Character["Advancing Fortress"].ap1.Part.Transparency = 1 | |
1224 | Character["Advancing Fortress"].ap2.Part.Transparency = 1 | |
1225 | Character["Advancing Fortress"].ap3.Part.Transparency = 1 | |
1226 | Character["Advancing Fortress"].ap4.Part.Transparency = 1 | |
1227 | Character["Advancing Fortress"].circ1.Part.Transparency = 1 | |
1228 | Character["Advancing Fortress"].circ2.Part.Transparency = 1 | |
1229 | Character["Advancing Fortress"].circ3.Part.Transparency = 1 | |
1230 | Character["Advancing Fortress"].circ4.Part.Transparency = 1 | |
1231 | Character["Advancing Fortress"].muscle.Part.Transparency = 1 | |
1232 | AdvancingFortress.Head.face.Transparency = 1 | |
1233 | ||
1234 | ||
1235 | Character.Hat:Destroy() | |
1236 | Character.boot1:Destroy() | |
1237 | Character.boot2:Destroy() | |
1238 | Character.glo1:Destroy() | |
1239 | Character.glo2:Destroy() | |
1240 | Character.scarf:Destroy() | |
1241 | Character.cloth:Destroy() | |
1242 | Character.rs:Destroy() | |
1243 | Character.ls:Destroy() | |
1244 | Character.ear1:Destroy() | |
1245 | Character.ear2:Destroy() | |
1246 | Character.belt:Destroy() | |
1247 | Character.belt2:Destroy() | |
1248 | Character.belt3:Destroy() | |
1249 | Character.cloth2:Destroy() | |
1250 | Character.ap1:Destroy() | |
1251 | Character.ap2:Destroy() | |
1252 | Character.ap3:Destroy() | |
1253 | Character.ap4:Destroy() | |
1254 | Character.muscle:Destroy() | |
1255 | Character.circ1:Destroy() | |
1256 | Character.circ2:Destroy() | |
1257 | Character.circ3:Destroy() | |
1258 | Character.circ4:Destroy() | |
1259 | Character.gr:Destroy() | |
1260 | Character.gl:Destroy() | |
1261 | ||
1262 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
1263 | if v:IsA("BasePart") then | |
1264 | v.Transparency = 1 | |
1265 | end | |
1266 | end | |
1267 | ||
1268 | ||
1269 | ||
1270 | ||
1271 | local Humanoid = AdvancingFortress.Humanoid | |
1272 | local Mouse = Player:GetMouse() | |
1273 | local LeftArm = AdvancingFortress["Left Arm"] | |
1274 | local RightArm = AdvancingFortress["Right Arm"] | |
1275 | local LeftLeg = AdvancingFortress["Left Leg"] | |
1276 | local RightLeg = AdvancingFortress["Right Leg"] | |
1277 | local Head = AdvancingFortress.Head | |
1278 | local Torso = AdvancingFortress.Torso | |
1279 | local Camera = game.Workspace.CurrentCamera | |
1280 | local RootPart = AdvancingFortress.HumanoidRootPart | |
1281 | local RootJoint = RootPart.RootJoint | |
1282 | local attack = false | |
1283 | local Anim = "Idle" | |
1284 | local attacktype = 1 | |
1285 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1286 | local velocity = RootPart.Velocity.y | |
1287 | local sine = 0 | |
1288 | local change = 1 | |
1289 | local Create = LoadLibrary("RbxUtility").Create | |
1290 | local TimeStop = false | |
1291 | local m = Create("Model")({ | |
1292 | Parent = AdvancingFortress, | |
1293 | Name = "WeaponModel" | |
1294 | }) | |
1295 | ||
1296 | AdvancingFortress.Head.Name = "FHead" | |
1297 | AdvancingFortress.Torso.Name = "FTorso" | |
1298 | AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart" | |
1299 | Humanoid.Animator.Parent = nil | |
1300 | AdvancingFortress.Animate.Parent = nil | |
1301 | local function newMotor(part0, part1, c0, c1) | |
1302 | local w = Create("Weld")({ | |
1303 | Parent = part0, | |
1304 | Part0 = part0, | |
1305 | Part1 = part1, | |
1306 | C0 = c0, | |
1307 | C1 = c1 | |
1308 | }) | |
1309 | return w | |
1310 | end | |
1311 | function clerp(a, b, t) | |
1312 | return a:lerp(b, t) | |
1313 | end | |
1314 | ||
1315 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
1316 | NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
1317 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
1318 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
1319 | local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)) | |
1320 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)) | |
1321 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
1322 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
1323 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
1324 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
1325 | local rarmc1 = RW.C1 | |
1326 | local larmc1 = LW.C1 | |
1327 | local rlegc1 = RH.C1 | |
1328 | local llegc1 = LH.C1 | |
1329 | local resetc1 = false | |
1330 | function PlayAnimationFromTable(table, speed, bool) | |
1331 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
1332 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
1333 | RW.C0 = clerp(RW.C0, table[3], speed) | |
1334 | LW.C0 = clerp(LW.C0, table[4], speed) | |
1335 | RH.C0 = clerp(RH.C0, table[5], speed) | |
1336 | LH.C0 = clerp(LH.C0, table[6], speed) | |
1337 | if bool == true and resetc1 == false then | |
1338 | resetc1 = true | |
1339 | RootJoint.C1 = RootJoint.C1 | |
1340 | Torso.Neck.C1 = Torso.Neck.C1 | |
1341 | RW.C1 = rarmc1 | |
1342 | LW.C1 = larmc1 | |
1343 | RH.C1 = rlegc1 | |
1344 | LH.C1 = llegc1 | |
1345 | end | |
1346 | end | |
1347 | ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"}) | |
1348 | script:WaitForChild("Heartbeat") | |
1349 | frame = 0.03333333333333333 | |
1350 | tf = 0 | |
1351 | allowframeloss = false | |
1352 | tossremainder = false | |
1353 | lastframe = tick() | |
1354 | script.Heartbeat:Fire() | |
1355 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1356 | tf = tf + s | |
1357 | if tf >= frame then | |
1358 | if allowframeloss then | |
1359 | script.Heartbeat:Fire() | |
1360 | lastframe = tick() | |
1361 | else | |
1362 | for i = 1, math.floor(tf / frame) do | |
1363 | script.Heartbeat:Fire() | |
1364 | end | |
1365 | lastframe = tick() | |
1366 | end | |
1367 | if tossremainder then | |
1368 | tf = 0 | |
1369 | else | |
1370 | tf = tf - frame * math.floor(tf / frame) | |
1371 | end | |
1372 | end | |
1373 | end) | |
1374 | function swait(num) | |
1375 | if num == 0 or num == nil then | |
1376 | ArtificialHB.Event:wait() | |
1377 | else | |
1378 | for i = 0, num do | |
1379 | ArtificialHB.Event:wait() | |
1380 | end | |
1381 | end | |
1382 | end | |
1383 | function RemoveOutlines(part) | |
1384 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1385 | end | |
1386 | CFuncs = { | |
1387 | Part = { | |
1388 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1389 | local Part = Create("Part")({ | |
1390 | Parent = Parent, | |
1391 | Reflectance = Reflectance, | |
1392 | Transparency = Transparency, | |
1393 | CanCollide = false, | |
1394 | Locked = true, | |
1395 | BrickColor = BrickColor.new(tostring(BColor)), | |
1396 | Name = Name, | |
1397 | Size = Size, | |
1398 | Material = Material | |
1399 | }) | |
1400 | RemoveOutlines(Part) | |
1401 | return Part | |
1402 | end | |
1403 | }, | |
1404 | Mesh = { | |
1405 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1406 | local Msh = Create(Mesh)({ | |
1407 | Parent = Part, | |
1408 | Offset = OffSet, | |
1409 | Scale = Scale | |
1410 | }) | |
1411 | if Mesh == "SpecialMesh" then | |
1412 | Msh.MeshType = MeshType | |
1413 | Msh.MeshId = MeshId | |
1414 | end | |
1415 | return Msh | |
1416 | end | |
1417 | }, | |
1418 | Weld = { | |
1419 | Create = function(Parent, Part0, Part1, C0, C1) | |
1420 | local Weld = Create("Weld")({ | |
1421 | Parent = Parent, | |
1422 | Part0 = Part0, | |
1423 | Part1 = Part1, | |
1424 | C0 = C0, | |
1425 | C1 = C1 | |
1426 | }) | |
1427 | return Weld | |
1428 | end | |
1429 | }, | |
1430 | Sound = { | |
1431 | Create = function(id, par, vol, pit) | |
1432 | local Sound = Create("Sound")({ | |
1433 | Volume = vol, | |
1434 | Pitch = pit or 1, | |
1435 | SoundId = "rbxassetid://" .. id, | |
1436 | Parent = par or workspace | |
1437 | }) | |
1438 | Sound:play() | |
1439 | game:GetService("Debris"):AddItem(Sound, 130) | |
1440 | return Sound | |
1441 | end | |
1442 | }, | |
1443 | Decal = { | |
1444 | Create = function(Color, Texture, Transparency, Name, Parent) | |
1445 | local Decal = Create("Decal")({ | |
1446 | Color3 = Color, | |
1447 | Texture = "rbxassetid://" .. Texture, | |
1448 | Transparency = Transparency, | |
1449 | Name = Name, | |
1450 | Parent = Parent | |
1451 | }) | |
1452 | return Decal | |
1453 | end | |
1454 | }, | |
1455 | BillboardGui = { | |
1456 | Create = function(Parent, Image, Position, Size) | |
1457 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
1458 | BillPar.CFrame = CFrame.new(Position) | |
1459 | local Bill = Create("BillboardGui")({ | |
1460 | Parent = BillPar, | |
1461 | Adornee = BillPar, | |
1462 | Size = UDim2.new(1, 0, 1, 0), | |
1463 | SizeOffset = Vector2.new(Size, Size) | |
1464 | }) | |
1465 | local d = Create("ImageLabel", Bill)({ | |
1466 | Parent = Bill, | |
1467 | BackgroundTransparency = 1, | |
1468 | Size = UDim2.new(1, 0, 1, 0), | |
1469 | Image = "rbxassetid://" .. Image | |
1470 | }) | |
1471 | return BillPar | |
1472 | end | |
1473 | }, | |
1474 | ParticleEmitter = { | |
1475 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1476 | local Particle = Create("ParticleEmitter")({ | |
1477 | Parent = Parent, | |
1478 | Color = ColorSequence.new(Color1, Color2), | |
1479 | LightEmission = LightEmission, | |
1480 | Size = Size, | |
1481 | Texture = Texture, | |
1482 | Transparency = Transparency, | |
1483 | ZOffset = ZOffset, | |
1484 | Acceleration = Accel, | |
1485 | Drag = Drag, | |
1486 | LockedToPart = LockedToPart, | |
1487 | VelocityInheritance = VelocityInheritance, | |
1488 | EmissionDirection = EmissionDirection, | |
1489 | Enabled = Enabled, | |
1490 | Lifetime = LifeTime, | |
1491 | Rate = Rate, | |
1492 | Rotation = Rotation, | |
1493 | RotSpeed = RotSpeed, | |
1494 | Speed = Speed, | |
1495 | VelocitySpread = VelocitySpread | |
1496 | }) | |
1497 | return Particle | |
1498 | end | |
1499 | }, | |
1500 | CreateTemplate = {} | |
1501 | } | |
1502 | function rayCast(Position, Direction, Range, Ignore) | |
1503 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
1504 | end | |
1505 | function FindNearestTorso(pos) | |
1506 | local list = game.Workspace:children() | |
1507 | local torso | |
1508 | local dist = 1000 | |
1509 | local temp, human, temp2 | |
1510 | for x = 1, #list do | |
1511 | temp2 = list[x] | |
1512 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
1513 | temp = temp2:findFirstChild("Torso") | |
1514 | human = temp2:findFirstChild("Humanoid") | |
1515 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
1516 | local dohit = true | |
1517 | if dohit == true then | |
1518 | torso = temp | |
1519 | dist = (temp.Position - pos).magnitude | |
1520 | end | |
1521 | end | |
1522 | end | |
1523 | end | |
1524 | return torso, dist | |
1525 | end | |
1526 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1527 | if hit.Parent == nil then | |
1528 | return | |
1529 | end | |
1530 | local h = hit.Parent:FindFirstChild("Humanoid") | |
1531 | for _, v in pairs(hit.Parent:children()) do | |
1532 | if v:IsA("Humanoid") then | |
1533 | h = v | |
1534 | end | |
1535 | end | |
1536 | ||
1537 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
1538 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
1539 | return | |
1540 | end | |
1541 | local c = Create("ObjectValue")({ | |
1542 | Name = "creator", | |
1543 | Value = game:service("Players").LocalPlayer, | |
1544 | Parent = h | |
1545 | }) | |
1546 | game:GetService("Debris"):AddItem(c, 0.5) | |
1547 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
1548 | local Damage = math.random(minim, maxim) | |
1549 | local blocked = false | |
1550 | local block = hit.Parent:findFirstChild("Block") | |
1551 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
1552 | blocked = true | |
1553 | block.Value = block.Value - 1 | |
1554 | print(block.Value) | |
1555 | end | |
1556 | ||
1557 | if canworld == true then | |
1558 | h.Health = h.Health - Damage | |
1559 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Lilac").Color) | |
1560 | elseif canworld == false then | |
1561 | repeat | |
1562 | wait() | |
1563 | until canworld == true | |
1564 | h.Health = h.Health - Damage | |
1565 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Lilac").Color) | |
1566 | end | |
1567 | if Type == "Knockdown" then | |
1568 | local hum = hit.Parent.Humanoid | |
1569 | hum.PlatformStand = true | |
1570 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1571 | swait(1) | |
1572 | HHumanoid.PlatformStand = false | |
1573 | end), hum) | |
1574 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1575 | local bodvol = Create("BodyVelocity")({ | |
1576 | velocity = angle * knockback, | |
1577 | P = 5000, | |
1578 | maxForce = Vector3.new(8000, 8000, 8000), | |
1579 | Parent = hit | |
1580 | }) | |
1581 | local rl = Create("BodyAngularVelocity")({ | |
1582 | P = 3000, | |
1583 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
1584 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
1585 | Parent = hit | |
1586 | }) | |
1587 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
1588 | game:GetService("Debris"):AddItem(rl, 0.5) | |
1589 | elseif Type == "Normal" then | |
1590 | local vp = Create("BodyVelocity")({ | |
1591 | P = 500, | |
1592 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
1593 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1594 | }) | |
1595 | if knockback > 0 then | |
1596 | vp.Parent = hit.Parent.Torso | |
1597 | end | |
1598 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1599 | elseif Type == "Up" then | |
1600 | local bodyVelocity = Create("BodyVelocity")({ | |
1601 | velocity = Vector3.new(0, 20, 0), | |
1602 | P = 5000, | |
1603 | maxForce = Vector3.new(8000, 8000, 8000), | |
1604 | Parent = hit | |
1605 | }) | |
1606 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
1607 | elseif Type == "DarkUp" then | |
1608 | coroutine.resume(coroutine.create(function() | |
1609 | for i = 0, 1, 0.1 do | |
1610 | swait() | |
1611 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) | |
1612 | end | |
1613 | end)) | |
1614 | local bodyVelocity = Create("BodyVelocity")({ | |
1615 | velocity = Vector3.new(0, 20, 0), | |
1616 | P = 5000, | |
1617 | maxForce = Vector3.new(8000, 8000, 8000), | |
1618 | Parent = hit | |
1619 | }) | |
1620 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1621 | elseif Type == "Snare" then | |
1622 | local bp = Create("BodyPosition")({ | |
1623 | P = 2000, | |
1624 | D = 100, | |
1625 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1626 | position = hit.Parent.Torso.Position, | |
1627 | Parent = hit.Parent.Torso | |
1628 | }) | |
1629 | game:GetService("Debris"):AddItem(bp, 1) | |
1630 | elseif Type == "Freeze" then | |
1631 | local BodPos = Create("BodyPosition")({ | |
1632 | P = 50000, | |
1633 | D = 1000, | |
1634 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1635 | position = hit.Parent.Torso.Position, | |
1636 | Parent = hit.Parent.Torso | |
1637 | }) | |
1638 | local BodGy = Create("BodyGyro")({ | |
1639 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
1640 | P = 20000, | |
1641 | Parent = hit.Parent.Torso, | |
1642 | cframe = hit.Parent.Torso.CFrame | |
1643 | }) | |
1644 | hit.Parent.Torso.Anchored = true | |
1645 | coroutine.resume(coroutine.create(function(Part) | |
1646 | swait(1.5) | |
1647 | Part.Anchored = false | |
1648 | end), hit.Parent.Torso) | |
1649 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1650 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1651 | end | |
1652 | local debounce = Create("BoolValue")({ | |
1653 | Name = "DebounceHit", | |
1654 | Parent = hit.Parent, | |
1655 | Value = true | |
1656 | }) | |
1657 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1658 | c = Create("ObjectValue")({ | |
1659 | Name = "creator", | |
1660 | Value = Player, | |
1661 | Parent = h | |
1662 | }) | |
1663 | game:GetService("Debris"):AddItem(c, 0.5) | |
1664 | end | |
1665 | end | |
1666 | function ShowDamage(Pos, Text, Time, Color) | |
1667 | local Rate = 0.03333333333333333 | |
1668 | local Pos = Pos or Vector3.new(0, 0, 0) | |
1669 | local Text = Text or "" | |
1670 | local Time = Time or 2 | |
1671 | local Color = Color or Color3.new(1, 0, 1) | |
1672 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1673 | EffectPart.Anchored = true | |
1674 | local BillboardGui = Create("BillboardGui")({ | |
1675 | Size = UDim2.new(3, 0, 3, 0), | |
1676 | Adornee = EffectPart, | |
1677 | Parent = EffectPart | |
1678 | }) | |
1679 | local TextLabel = Create("TextLabel")({ | |
1680 | BackgroundTransparency = 1, | |
1681 | Size = UDim2.new(1, 0, 1, 0), | |
1682 | Text = Text, | |
1683 | Font = "SciFi", | |
1684 | TextColor3 = Color, | |
1685 | TextScaled = true, | |
1686 | Parent = BillboardGui | |
1687 | }) | |
1688 | game.Debris:AddItem(EffectPart, Time) | |
1689 | EffectPart.Parent = game:GetService("Workspace") | |
1690 | delay(0, function() | |
1691 | local Frames = Time / Rate | |
1692 | for Frame = 1, Frames do | |
1693 | wait(Rate) | |
1694 | local Percent = Frame / Frames | |
1695 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1696 | TextLabel.TextTransparency = Percent | |
1697 | end | |
1698 | if EffectPart and EffectPart.Parent then | |
1699 | EffectPart:Destroy() | |
1700 | end | |
1701 | end) | |
1702 | end | |
1703 | local STDamage = false | |
1704 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
1705 | for _, c in pairs(workspace:children()) do | |
1706 | local hum = c:findFirstChild("Humanoid") | |
1707 | if hum ~= nil then | |
1708 | local head = c:findFirstChild("Torso") | |
1709 | if head ~= nil then | |
1710 | local targ = head.Position - Part.Position | |
1711 | local mag = targ.magnitude | |
1712 | if Magnitude >= mag and c.Name ~= Player.Name then | |
1713 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
1714 | if STDamage == true then | |
1715 | for i = 1, 3 do | |
1716 | Effects.Block.Create(BrickColor.new("Maroon"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1) | |
1717 | end | |
1718 | for i = 1, 10 do | |
1719 | CamShake(1, 70000) | |
1720 | Effects.Break.Create(BrickColor.new("Maroon"), head.CFrame, 1, 1, 1) | |
1721 | end | |
1722 | ||
1723 | elseif STDamage == false then | |
1724 | CamShake(1, 90000) | |
1725 | Effects.Block.Create(BrickColor.new("Maroon"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1) | |
1726 | for i = 1, 2 do | |
1727 | Effects.Break.Create(BrickColor.new("Maroon"), head.CFrame, 0.4, 0.4, 0.4) | |
1728 | ||
1729 | end | |
1730 | end | |
1731 | end | |
1732 | end | |
1733 | end | |
1734 | end | |
1735 | end | |
1736 | ||
1737 | ||
1738 | ||
1739 | ||
1740 | HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999)) | |
1741 | HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484)) | |
1742 | ---- | |
1743 | THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1)) | |
1744 | THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
1745 | ---- | |
1746 | AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
1747 | AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
1748 | ||
1749 | ||
1750 | ||
1751 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
1752 | HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
1753 | ---- | |
1754 | AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
1755 | AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
1756 | ||
1757 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
1758 | HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
1759 | ||
1760 | ||
1761 | ---- | |
1762 | LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
1763 | LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
1764 | ||
1765 | ||
1766 | ---- | |
1767 | LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
1768 | LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
1769 | ||
1770 | ||
1771 | ---- | |
1772 | Shield = CFuncs.Part.Create(m, "Neon", 0, 1, "Really black", "Part", Vector3.new(9.1, 8.5, 0.2)) | |
1773 | ||
1774 | Shield.Parent = nil | |
1775 | EffectModel = Create("Model")({Parent = Character, Name = "Effects"}) | |
1776 | Effects = { | |
1777 | Block = { | |
1778 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1779 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1780 | prt.Anchored = true | |
1781 | prt.CFrame = cframe | |
1782 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1783 | game:GetService("Debris"):AddItem(prt, 10) | |
1784 | if Type == 1 or Type == nil then | |
1785 | table.insert(Effects, { | |
1786 | prt, | |
1787 | "Block1", | |
1788 | delay, | |
1789 | x3, | |
1790 | y3, | |
1791 | z3, | |
1792 | msh | |
1793 | }) | |
1794 | elseif Type == 2 then | |
1795 | table.insert(Effects, { | |
1796 | prt, | |
1797 | "Block2", | |
1798 | delay, | |
1799 | x3, | |
1800 | y3, | |
1801 | z3, | |
1802 | msh | |
1803 | }) | |
1804 | end | |
1805 | end | |
1806 | }, | |
1807 | Cylinder = { | |
1808 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1809 | local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
1810 | prt.Anchored = true | |
1811 | prt.CFrame = cframe | |
1812 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1813 | game:GetService("Debris"):AddItem(prt, 2) | |
1814 | Effects[#Effects + 1] = { | |
1815 | prt, | |
1816 | "Cylinder", | |
1817 | delay, | |
1818 | x3, | |
1819 | y3, | |
1820 | z3 | |
1821 | } | |
1822 | end | |
1823 | }, | |
1824 | Head = { | |
1825 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1826 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1827 | prt.Anchored = true | |
1828 | prt.CFrame = cframe | |
1829 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1830 | game:GetService("Debris"):AddItem(prt, 10) | |
1831 | table.insert(Effects, { | |
1832 | prt, | |
1833 | "Cylinder", | |
1834 | delay, | |
1835 | x3, | |
1836 | y3, | |
1837 | z3, | |
1838 | msh | |
1839 | }) | |
1840 | end | |
1841 | }, | |
1842 | Sphere = { | |
1843 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1844 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1845 | prt.Anchored = true | |
1846 | prt.CFrame = cframe | |
1847 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1848 | game:GetService("Debris"):AddItem(prt, 10) | |
1849 | table.insert(Effects, { | |
1850 | prt, | |
1851 | "Cylinder", | |
1852 | delay, | |
1853 | x3, | |
1854 | y3, | |
1855 | z3, | |
1856 | msh | |
1857 | }) | |
1858 | end | |
1859 | }, | |
1860 | Sphere2 = { | |
1861 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1862 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1863 | prt.Anchored = true | |
1864 | prt.CFrame = cframe | |
1865 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1866 | game:GetService("Debris"):AddItem(prt, 10) | |
1867 | table.insert(Effects, { | |
1868 | prt, | |
1869 | "Cylinder", | |
1870 | delay, | |
1871 | x3, | |
1872 | y3, | |
1873 | z3, | |
1874 | msh | |
1875 | }) | |
1876 | end | |
1877 | }, | |
1878 | Elec = { | |
1879 | Create = function(cff, x, y, z) | |
1880 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lilac"), "Part", Vector3.new(1, 1, 1)) | |
1881 | prt.Anchored = true | |
1882 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
1883 | prt.CFrame = CFrame.new(prt.Position) | |
1884 | game:GetService("Debris"):AddItem(prt, 2) | |
1885 | local xval = math.random() / 2 | |
1886 | local yval = math.random() / 2 | |
1887 | local zval = math.random() / 2 | |
1888 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1889 | table.insert(Effects, { | |
1890 | prt, | |
1891 | "Elec", | |
1892 | 0.1, | |
1893 | x, | |
1894 | y, | |
1895 | z, | |
1896 | xval, | |
1897 | yval, | |
1898 | zval | |
1899 | }) | |
1900 | end | |
1901 | }, | |
1902 | Ring = { | |
1903 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1904 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1905 | prt.Anchored = true | |
1906 | prt.CFrame = cframe | |
1907 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1908 | game:GetService("Debris"):AddItem(prt, 10) | |
1909 | table.insert(Effects, { | |
1910 | prt, | |
1911 | "Cylinder", | |
1912 | delay, | |
1913 | x3, | |
1914 | y3, | |
1915 | z3, | |
1916 | msh | |
1917 | }) | |
1918 | end | |
1919 | }, | |
1920 | Wave = { | |
1921 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1922 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1923 | prt.Anchored = true | |
1924 | prt.CFrame = cframe | |
1925 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1926 | game:GetService("Debris"):AddItem(prt, 10) | |
1927 | table.insert(Effects, { | |
1928 | prt, | |
1929 | "Cylinder", | |
1930 | delay, | |
1931 | x3, | |
1932 | y3, | |
1933 | z3, | |
1934 | msh | |
1935 | }) | |
1936 | end | |
1937 | }, | |
1938 | Break = { | |
1939 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1940 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1941 | prt.Anchored = true | |
1942 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1943 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1944 | local num = math.random(10, 50) / 1000 | |
1945 | game:GetService("Debris"):AddItem(prt, 10) | |
1946 | table.insert(Effects, { | |
1947 | prt, | |
1948 | "Shatter", | |
1949 | num, | |
1950 | prt.CFrame, | |
1951 | math.random() - math.random(), | |
1952 | 0, | |
1953 | math.random(50, 100) / 100 | |
1954 | }) | |
1955 | end | |
1956 | }, | |
1957 | Fire = { | |
1958 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
1959 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1960 | prt.Anchored = true | |
1961 | prt.CFrame = cframe | |
1962 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1963 | game:GetService("Debris"):AddItem(prt, 10) | |
1964 | table.insert(Effects, { | |
1965 | prt, | |
1966 | "Fire", | |
1967 | delay, | |
1968 | 1, | |
1969 | 1, | |
1970 | 1, | |
1971 | msh | |
1972 | }) | |
1973 | end | |
1974 | }, | |
1975 | FireWave = { | |
1976 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1977 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
1978 | prt.Anchored = true | |
1979 | prt.CFrame = cframe | |
1980 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1981 | local d = Create("Decal")({ | |
1982 | Parent = prt, | |
1983 | Texture = "rbxassetid://26356434", | |
1984 | Face = "Top" | |
1985 | }) | |
1986 | local d = Create("Decal")({ | |
1987 | Parent = prt, | |
1988 | Texture = "rbxassetid://26356434", | |
1989 | Face = "Bottom" | |
1990 | }) | |
1991 | game:GetService("Debris"):AddItem(prt, 10) | |
1992 | table.insert(Effects, { | |
1993 | prt, | |
1994 | "FireWave", | |
1995 | 1, | |
1996 | 30, | |
1997 | math.random(400, 600) / 100, | |
1998 | msh | |
1999 | }) | |
2000 | end | |
2001 | }, | |
2002 | Lightning = { | |
2003 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
2004 | local magz = (p0 - p1).magnitude | |
2005 | local curpos = p0 | |
2006 | local trz = { | |
2007 | -ofs, | |
2008 | ofs | |
2009 | } | |
2010 | for i = 1, tym do | |
2011 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
2012 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
2013 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
2014 | li.Material = "Neon" | |
2015 | if tym == i then | |
2016 | local magz2 = (curpos - p1).magnitude | |
2017 | li.Size = Vector3.new(th, th, magz2) | |
2018 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
2019 | table.insert(Effects, { | |
2020 | li, | |
2021 | "Disappear", | |
2022 | last | |
2023 | }) | |
2024 | else | |
2025 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
2026 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
2027 | game.Debris:AddItem(li, 10) | |
2028 | table.insert(Effects, { | |
2029 | li, | |
2030 | "Disappear", | |
2031 | last | |
2032 | }) | |
2033 | end | |
2034 | end | |
2035 | end | |
2036 | }, | |
2037 | EffectTemplate = {} | |
2038 | } | |
2039 | local Invisible = true | |
2040 | function Reappear() | |
2041 | for _, i in pairs(AdvancingFortress:children()) do | |
2042 | if i:IsA("BasePart") then | |
2043 | coroutine.resume(coroutine.create(function(Part) | |
2044 | for i = 0, 1, 0.3 do | |
2045 | swait() | |
2046 | Part.Transparency = -i | |
2047 | end | |
2048 | Part.Transparency = 0 | |
2049 | end), i) | |
2050 | end | |
2051 | end | |
2052 | for _, i in pairs(m:children()) do | |
2053 | if i:IsA("BasePart") then | |
2054 | coroutine.resume(coroutine.create(function(Part) | |
2055 | for i = 0, 1, 0.3 do | |
2056 | swait() | |
2057 | Part.Transparency = i | |
2058 | end | |
2059 | Part.Transparency = 0 | |
2060 | end), i) | |
2061 | end | |
2062 | end | |
2063 | end | |
2064 | function ReappearArmorOnly() | |
2065 | for _, i in pairs(m:children()) do | |
2066 | if i:IsA("BasePart") then | |
2067 | coroutine.resume(coroutine.create(function(Part) | |
2068 | for i = 0, 1, 0.3 do | |
2069 | swait() | |
2070 | Part.Transparency = i | |
2071 | end | |
2072 | Part.Transparency = 0 | |
2073 | end), i) | |
2074 | end | |
2075 | end | |
2076 | end | |
2077 | function Disappear() | |
2078 | for _, i in pairs(AdvancingFortress:children()) do | |
2079 | if i:IsA("BasePart") then | |
2080 | coroutine.resume(coroutine.create(function(Part) | |
2081 | for i = 0, 1, 0.3 do | |
2082 | swait() | |
2083 | Part.Transparency = i | |
2084 | end | |
2085 | Part.Transparency = 1 | |
2086 | end), i) | |
2087 | end | |
2088 | end | |
2089 | for _, i in pairs(m:children()) do | |
2090 | if i:IsA("BasePart") then | |
2091 | coroutine.resume(coroutine.create(function(Part) | |
2092 | for i = 0, 1, 0.3 do | |
2093 | swait() | |
2094 | Part.Transparency = i | |
2095 | end | |
2096 | Part.Transparency = 1 | |
2097 | end), i) | |
2098 | end | |
2099 | end | |
2100 | end | |
2101 | function DisappearArmorOnly() | |
2102 | for _, i in pairs(m:children()) do | |
2103 | if i:IsA("BasePart") then | |
2104 | coroutine.resume(coroutine.create(function(Part) | |
2105 | for i = 0, 1, 0.3 do | |
2106 | swait() | |
2107 | Part.Transparency = i | |
2108 | end | |
2109 | Part.Transparency = 1 | |
2110 | end), i) | |
2111 | end | |
2112 | end | |
2113 | end | |
2114 | function CamShake(time, freq) | |
2115 | coroutine.resume(coroutine.create(function() | |
2116 | local cam = game:GetService("Workspace").CurrentCamera | |
2117 | local time = 10 | |
2118 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
2119 | if math.random(1, 2) == 1 then | |
2120 | seed = Vector3.new(-seed.x, seed.y, 0) | |
2121 | end | |
2122 | if math.random(1, 2) == 1 then | |
2123 | seed = Vector3.new(seed.x, -seed.y, 0) | |
2124 | end | |
2125 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
2126 | for i = 1, time do | |
2127 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
2128 | wait() | |
2129 | end | |
2130 | end)) | |
2131 | end | |
2132 | mse.KeyDown:connect(function(key) | |
2133 | key = key:lower() | |
2134 | if key == "q" and Invisible == false then | |
2135 | canworld = true | |
2136 | sf = CFuncs.Sound.Create("1125531635") | |
2137 | sf.Volume = 10 | |
2138 | wait(1.5) | |
2139 | sf:Destroy() | |
2140 | end | |
2141 | end | |
2142 | ) | |
2143 | local bigg = false | |
2144 | function PE() | |
2145 | pep = Instance.new("ParticleEmitter") | |
2146 | pep.Name = "pep" | |
2147 | pep.Lifetime = NumberRange.new(1) | |
2148 | pep.Rate = 5 | |
2149 | pep.Texture = "rbxassetid://298768656" | |
2150 | pep.VelocitySpread = 60 | |
2151 | pep.Parent = char.Head | |
2152 | end | |
2153 | local ora = false | |
2154 | function ORA() | |
2155 | attack = true | |
2156 | local S = CFuncs.Sound.Create("2530512013", Torso, 1, 1) | |
2157 | S.Looped = true | |
2158 | S.Volume = 10 | |
2159 | if ora == true then | |
2160 | while ora == true do | |
2161 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
2162 | MagnitudeDamage(HitboxL, 5, 20, 20, 0, "Normal", "330706798", 1) | |
2163 | for i = 0, 1, 0.8 do | |
2164 | swait() | |
2165 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
2166 | PlayAnimationFromTable({ | |
2167 | CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2168 | CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2169 | CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2170 | CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2171 | CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2172 | CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2173 | }, 0.8, false) | |
2174 | end | |
2175 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2)) | |
2176 | MagnitudeDamage(HitboxR, 5, 20, 20, 0, "Normal", "330706798", 1) | |
2177 | for i = 0, 1, 0.8 do | |
2178 | swait() | |
2179 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
2180 | PlayAnimationFromTable({ | |
2181 | CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2182 | CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2183 | CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2184 | CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2185 | CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2186 | CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2187 | }, 0.8, false) | |
2188 | end | |
2189 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
2190 | MagnitudeDamage(HitboxL, 5, 20, 20, 0, "Normal", "330706798", 1) | |
2191 | for i = 0, 1, 0.8 do | |
2192 | swait() | |
2193 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
2194 | PlayAnimationFromTable({ | |
2195 | CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2196 | CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2197 | CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2198 | CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2199 | CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2200 | CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2201 | }, 0.8, false) | |
2202 | end | |
2203 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2)) | |
2204 | MagnitudeDamage(HitboxR, 5, 20, 20, 0, "Normal", "330706798", 1) | |
2205 | for i = 0, 1, 0.8 do | |
2206 | swait() | |
2207 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
2208 | PlayAnimationFromTable({ | |
2209 | CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2210 | CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2211 | CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2212 | CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2213 | CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2214 | CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2215 | }, 0.8, false) | |
2216 | end | |
2217 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
2218 | MagnitudeDamage(HitboxL, 5, 20, 20, 0, "Normal", "330706798", 1) | |
2219 | end | |
2220 | end | |
2221 | S:Stop() | |
2222 | local S2 = CFuncs.Sound.Create("933302532", Torso, 1.5, 1) | |
2223 | ||
2224 | S2.Volume = 7 | |
2225 | ||
2226 | for i = 0, 1, 0.13 do | |
2227 | swait() | |
2228 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5) | |
2229 | PlayAnimationFromTable({ | |
2230 | CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2231 | CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2232 | CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2233 | CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2234 | CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2235 | CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2236 | }, 0.2, false) | |
2237 | end | |
2238 | Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
2239 | CFuncs.Sound.Create("471881954", HitboxR, 1, 1) | |
2240 | MagnitudeDamage(HitboxR, 7, 40, 40, 40, "Normal", "610359590", 1) | |
2241 | for i = 0, 1, 0.1 do | |
2242 | swait() | |
2243 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
2244 | PlayAnimationFromTable({ | |
2245 | CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2246 | CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2247 | CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2248 | CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2249 | CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2250 | CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2251 | }, 0.6, false) | |
2252 | end | |
2253 | attack = false | |
2254 | end | |
2255 | function CastleCrusherFist() | |
2256 | attack = true | |
2257 | STDamage = true | |
2258 | local S3 = CFuncs.Sound.Create("271120244", Torso, 1, 1) | |
2259 | ||
2260 | for i = 0, 1, 0.1 do | |
2261 | S3.Volume = 7 | |
2262 | swait() | |
2263 | Effects.Block.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 2, 1, 1, 4, 4, 4, 0.3, 1) | |
2264 | Effects.Break.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
2265 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2) | |
2266 | PlayAnimationFromTable({ | |
2267 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2268 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2269 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2270 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2271 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2272 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2273 | }, 0.2, false) | |
2274 | end | |
2275 | MagnitudeDamage(HitboxR, 100, 40, 170, 190, "Normal", "610359515", 1) | |
2276 | Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
2277 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9) | |
2278 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8) | |
2279 | for i = 0, 1, 0.08 do | |
2280 | swait() | |
2281 | Effects.Block.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
2282 | Effects.Break.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
2283 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
2284 | PlayAnimationFromTable({ | |
2285 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2286 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2287 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2288 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2289 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2290 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2291 | }, 0.6, false) | |
2292 | end | |
2293 | STDamage = false | |
2294 | attack = false | |
2295 | end | |
2296 | function CastleCrusherFist() | |
2297 | attack = true | |
2298 | STDamage = true | |
2299 | local S2 = CFuncs.Sound.Create("271120244", Torso, 1, 1) | |
2300 | ||
2301 | for i = 0, 1, 0.1 do | |
2302 | S2.Volume = 10 | |
2303 | swait() | |
2304 | Effects.Block.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
2305 | Effects.Break.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
2306 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5) | |
2307 | PlayAnimationFromTable({ | |
2308 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2309 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2310 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2311 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2312 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2313 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2314 | }, 0.2, false) | |
2315 | end | |
2316 | Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
2317 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140 | |
2318 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9) | |
2319 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8) | |
2320 | for i = 0, 1, 0.08 do | |
2321 | swait() | |
2322 | MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1) | |
2323 | Effects.Block.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
2324 | Effects.Break.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
2325 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1) | |
2326 | PlayAnimationFromTable({ | |
2327 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2328 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2329 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2330 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2331 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2332 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2333 | }, 0.6, false) | |
2334 | end | |
2335 | STDamage = false | |
2336 | attack = false | |
2337 | end | |
2338 | function weld5(part0, part1, c0, c1) | |
2339 | local weeld = Instance.new("Weld", part0) | |
2340 | weeld.Part0 = part0 | |
2341 | weeld.Part1 = part1 | |
2342 | weeld.C0 = c0 | |
2343 | weeld.C1 = c1 | |
2344 | return weeld | |
2345 | end | |
2346 | local Grab = false | |
2347 | function GRABEMBOIGRABEM() | |
2348 | attack = true | |
2349 | gp = nil | |
2350 | con1 = HitboxR.Touched:connect(function(hit) | |
2351 | local ht = hit.Parent | |
2352 | local hum1 = ht:FindFirstChild("Humanoid") | |
2353 | if Grab == false then | |
2354 | if hum1 ~= nil and hit.Parent ~= Character then | |
2355 | hum1.PlatformStand = true | |
2356 | gp = ht | |
2357 | Grab = true | |
2358 | local asd = weld5(RightArm, ht:FindFirstChild("Head"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0)) | |
2359 | asd.Parent = RightArm | |
2360 | asd.Name = "asd" | |
2361 | asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0) | |
2362 | CFuncs.Sound.Create("200632821", Torso, 1, 1) | |
2363 | elseif hum1 == nil then | |
2364 | con1:disconnect() | |
2365 | wait() | |
2366 | return | |
2367 | end | |
2368 | end | |
2369 | end) | |
2370 | for i = 0, 1, 0.2 do | |
2371 | swait() | |
2372 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3) | |
2373 | PlayAnimationFromTable({ | |
2374 | CFrame.new(3, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2375 | CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2376 | CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2377 | CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2378 | CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2379 | CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2380 | }, 0.3, false) | |
2381 | end | |
2382 | for i = 0, 1, 0.1 do | |
2383 | swait() | |
2384 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
2385 | PlayAnimationFromTable({ | |
2386 | CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2387 | CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2388 | CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2389 | CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2390 | CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2391 | CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2392 | }, 0.3, false) | |
2393 | end | |
2394 | if Grab == true then | |
2395 | for i = 1, 5 do | |
2396 | for i = 0, 1, 0.35 do | |
2397 | swait() | |
2398 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3) | |
2399 | PlayAnimationFromTable({ | |
2400 | CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2401 | CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2402 | CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2403 | CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2404 | CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2405 | CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2406 | }, 0.4, false) | |
2407 | end | |
2408 | Effects.Block.Create(BrickColor.new("White"), HitboxR.CFrame, 2, 1, 1, 4, 4, 4, 0.3, 1) | |
2409 | ||
2410 | for i = 0, 1, 0.3 do | |
2411 | swait() | |
2412 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
2413 | PlayAnimationFromTable({ | |
2414 | CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2415 | CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2416 | CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2417 | CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2418 | CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2419 | CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2420 | }, 0.7, false) | |
2421 | end | |
2422 | local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
2423 | if hit ~= nil then | |
2424 | MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3) | |
2425 | Effects.Block.Create(BrickColor.new("Lilac"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1) | |
2426 | Effects.Wave.Create(BrickColor.new("White"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09) | |
2427 | Effects.Sphere.Create(BrickColor.new("Lilac"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09) | |
2428 | Effects.Break.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
2429 | end | |
2430 | end | |
2431 | end | |
2432 | for i, v in pairs(RightArm:GetChildren()) do | |
2433 | if v.Name == "asd" and v:IsA("Weld") then | |
2434 | v:Remove() | |
2435 | end | |
2436 | end | |
2437 | Grab = false | |
2438 | con1:disconnect() | |
2439 | attack = false | |
2440 | end | |
2441 | local IsWearingArmor = false | |
2442 | function Armor(Mode) | |
2443 | attack = true | |
2444 | if IsWearingArmor == false and Mode == "On" then | |
2445 | IsWearingArmor = true | |
2446 | Disappear() | |
2447 | swait(10) | |
2448 | ReappearArmorOnly() | |
2449 | Character.Humanoid.MaxHealth = math.huge | |
2450 | Character.Humanoid.Health = math.huge | |
2451 | HHandleWeld.Part0 = Character.Head | |
2452 | THandleWeld.Part0 = Character.Torso | |
2453 | AHandleRWeld.Part0 = Character["Right Arm"] | |
2454 | AHandleLWeld.Part0 = Character["Left Arm"] | |
2455 | LHandleRWeld.Part0 = Character["Right Leg"] | |
2456 | LHandleLWeld.Part0 = Character["Left Leg"] | |
2457 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
2458 | if v:IsA("BasePart") then | |
2459 | v.Transparency = 1 | |
2460 | end | |
2461 | end | |
2462 | for i, v in pairs(Character:GetChildren()) do | |
2463 | if v:IsA("Accessory") then | |
2464 | v.Handle.Transparency = 1 | |
2465 | for i, v in pairs(Character:GetChildren()) do | |
2466 | if v:IsA("Model") then | |
2467 | v.Handle.Transparency = 1 | |
2468 | end | |
2469 | end | |
2470 | end | |
2471 | end | |
2472 | elseif IsWearingArmor == true and Mode == "Off" then | |
2473 | IsWearingArmor = false | |
2474 | DisappearArmorOnly() | |
2475 | for i, v in pairs(Character:GetChildren()) do | |
2476 | if v:IsA("Accessory") then | |
2477 | v.Handle.Transparency = 0 | |
2478 | for i, v in pairs(Character:GetChildren()) do | |
2479 | if v:IsA("Model") then | |
2480 | v.Handle.Transparency = 0 | |
2481 | end | |
2482 | end | |
2483 | end | |
2484 | end | |
2485 | swait(10) | |
2486 | Reappear() | |
2487 | Character.Humanoid.MaxHealth = math.huge | |
2488 | Character.Humanoid.Health = math.huge | |
2489 | ||
2490 | HHandleWeld.Part0 = Head | |
2491 | THandleWeld.Part0 = Torso | |
2492 | AHandleRWeld.Part0 = RightArm | |
2493 | AHandleLWeld.Part0 = LeftArm | |
2494 | LHandleRWeld.Part0 = RightLeg | |
2495 | LHandleLWeld.Part0 = LeftLeg | |
2496 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
2497 | if v:IsA("BasePart") then | |
2498 | v.Transparency = 0 | |
2499 | end | |
2500 | end | |
2501 | end | |
2502 | attack = false | |
2503 | end | |
2504 | local ShieldMode = false | |
2505 | local ShieldCharge = false | |
2506 | function HoloHexShield() | |
2507 | attack = true | |
2508 | Shield.Parent = m | |
2509 | Shield.CanCollide = true | |
2510 | if ShieldMode == true then | |
2511 | while ShieldMode == true do | |
2512 | swait() | |
2513 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
2514 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
2515 | PlayAnimationFromTable({ | |
2516 | CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2517 | CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2518 | CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2519 | CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2520 | CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2521 | CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2522 | }, 0.3, false) | |
2523 | end | |
2524 | end | |
2525 | Shield.CanCollide = false | |
2526 | CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8) | |
2527 | CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9) | |
2528 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160 | |
2529 | Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
2530 | for i = 0, 1, 0.05 do | |
2531 | swait() | |
2532 | MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3) | |
2533 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
2534 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1) | |
2535 | PlayAnimationFromTable({ | |
2536 | CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2537 | CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2538 | CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2539 | CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2540 | CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2541 | CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2542 | }, 0.5, false) | |
2543 | end | |
2544 | Shield.Parent = nil | |
2545 | attack = false | |
2546 | end | |
2547 | Mouse.Button1Down:connect(function() | |
2548 | if attack == false and Invisible == false and IsWearingArmor == false and attacktype == 1 then | |
2549 | attacktype = 2 | |
2550 | attackone() | |
2551 | elseif attack == false and Invisible == false and IsWearingArmor == false and attacktype == 2 then | |
2552 | attacktype = 1 | |
2553 | attacktwo() | |
2554 | end | |
2555 | end) | |
2556 | game.Lighting.Outlines = false | |
2557 | function attackone() | |
2558 | attack = true | |
2559 | for i = 0, 1, 0.12 do | |
2560 | swait() | |
2561 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
2562 | PlayAnimationFromTable({ | |
2563 | CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2564 | CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2565 | CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2566 | CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2567 | CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2568 | CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2569 | }, 0.3, false) | |
2570 | end | |
2571 | MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1) | |
2572 | CFuncs.Sound.Create("200632136", HitboxR, 1, 1) | |
2573 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
2574 | for i = 0, 1, 0.11 do | |
2575 | swait() | |
2576 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
2577 | PlayAnimationFromTable({ | |
2578 | CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2579 | CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2580 | CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2581 | CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2582 | CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2583 | CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2584 | }, 0.45, false) | |
2585 | end | |
2586 | attack = false | |
2587 | end | |
2588 | function attacktwo() | |
2589 | attack = true | |
2590 | for i = 0, 1, 0.12 do | |
2591 | swait() | |
2592 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
2593 | PlayAnimationFromTable({ | |
2594 | CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2595 | CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2596 | CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2597 | CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2598 | CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2599 | CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2600 | }, 0.34, false) | |
2601 | end | |
2602 | MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1) | |
2603 | CFuncs.Sound.Create("200632136", HitboxL, 1, 1) | |
2604 | aroa = CFuncs.Sound.Create("1125531040") | |
2605 | aroa.Volume = 5 | |
2606 | ||
2607 | ||
2608 | ||
2609 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
2610 | for i = 0, 1, 0.12 do | |
2611 | swait() | |
2612 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
2613 | PlayAnimationFromTable({ | |
2614 | CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2615 | CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2616 | CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2617 | CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2618 | CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2619 | CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2620 | }, 0.45, false) | |
2621 | end | |
2622 | ||
2623 | attack = false | |
2624 | wait(1) | |
2625 | aroa:Destroy() | |
2626 | end | |
2627 | function findNearestTorso(pos) | |
2628 | local list = game.Workspace:children() | |
2629 | local torso | |
2630 | local dist = 1000 | |
2631 | local temp, human, temp2 | |
2632 | for x = 1, #list do | |
2633 | temp2 = list[x] | |
2634 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
2635 | temp = temp2:findFirstChild("Torso") | |
2636 | human = temp2:findFirstChild("Humanoid") | |
2637 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
2638 | local dohit = true | |
2639 | if dohit == true then | |
2640 | torso = temp | |
2641 | dist = (temp.Position - pos).magnitude | |
2642 | end | |
2643 | end | |
2644 | end | |
2645 | end | |
2646 | return torso, dist | |
2647 | end | |
2648 | function TrueAim(aim) | |
2649 | local target, distance = findNearestTorso(Mouse.Hit.p) | |
2650 | local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector | |
2651 | if aim ~= nil then | |
2652 | tehcf = aim | |
2653 | end | |
2654 | table.insert(Effects, { | |
2655 | tehcf, | |
2656 | "Shoot", | |
2657 | 30, | |
2658 | HitboxR.Position, | |
2659 | 10, | |
2660 | 15, | |
2661 | 0, | |
2662 | 3, | |
2663 | HitboxR, | |
2664 | target | |
2665 | }) | |
2666 | ||
2667 | end | |
2668 | ||
2669 | ||
2670 | ||
2671 | ||
2672 | ||
2673 | ||
2674 | ||
2675 | function SutaFinga() | |
2676 | attack = true | |
2677 | Humanoid.WalkSpeed = 20 | |
2678 | for i = 0, 1, 0.1 do | |
2679 | swait() | |
2680 | Effects.Elec.Create(HitboxR.CFrame, 0, 0, 0) | |
2681 | PlayAnimationFromTable({ | |
2682 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0), | |
2683 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.15, 0), | |
2684 | CFrame.new(0.45,0.5,-1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(0,-0.5,-1.55), | |
2685 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, 0, 0), | |
2686 | CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1), | |
2687 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), }, .5, false) | |
2688 | end | |
2689 | local RA = Instance.new("Part",RightArm) | |
2690 | RA.Size = Vector3.new(1.1,2.1,1.1) | |
2691 | ||
2692 | RA.BrickColor = BrickColor.new("White") | |
2693 | RA.Material = "Neon" | |
2694 | ||
2695 | RA.Transparency = 0 | |
2696 | local RA2 = Instance.new("Weld",RA) | |
2697 | RA2.Part0 = RightArm | |
2698 | RA2.Part1 = RA | |
2699 | RA2.C0 = CFrame.new(0,0,0) | |
2700 | ||
2701 | for i = 1,2 do ----15 | |
2702 | for i = 1,5 do | |
2703 | RA.Transparency = RA.Transparency + 0.1 | |
2704 | game:GetService("RunService").RenderStepped:wait() | |
2705 | end | |
2706 | wait(0.1) | |
2707 | for i = 1,5 do | |
2708 | RA.Transparency = RA.Transparency - 0.1 | |
2709 | game:GetService("RunService").RenderStepped:wait() | |
2710 | end | |
2711 | end | |
2712 | for i = 1,10 do | |
2713 | RA.Transparency = RA.Transparency + 0.1 | |
2714 | game:GetService("RunService").RenderStepped:wait() | |
2715 | end | |
2716 | Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
2717 | RightArm.Transparency = 1 | |
2718 | local owo = Instance.new("Model",Torso) | |
2719 | Instance.new("Humanoid",owo) | |
2720 | stretch = CFuncs.Sound.Create("463010917") | |
2721 | stretch.Volume = 5 | |
2722 | local R = Instance.new("Part",owo) | |
2723 | R.Size = Vector3.new(1,2,1) | |
2724 | R.TopSurface = 0 | |
2725 | R.BottomSurface = 0 | |
2726 | R.Name = 'Right Arm' | |
2727 | R.BrickColor = RightArm.BrickColor | |
2728 | R.CanCollide = false | |
2729 | R.Anchored = true | |
2730 | R.CFrame = RightArm.CFrame*CFrame.new(0,0,0) | |
2731 | R.Touched:connect(function(hit) | |
2732 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then | |
2733 | if not ZZ then ZZ = true | |
2734 | hit.Parent.Humanoid:TakeDamage(40) | |
2735 | ||
2736 | local Fl = Instance.new("BodyVelocity",hit.Parent.Torso) | |
2737 | Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2738 | Fl.velocity = RootPart.CFrame.lookVector*130 | |
2739 | wait(0.1) | |
2740 | Fl:remove() | |
2741 | wait(0.00001) | |
2742 | ZZ = false | |
2743 | end | |
2744 | end | |
2745 | end) | |
2746 | coroutine.resume(coroutine.create(function() | |
2747 | for i = 1,20 do | |
2748 | R.Size = R.Size + Vector3.new(0,0.8,0) | |
2749 | R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.5,0) | |
2750 | game:GetService("RunService").RenderStepped:wait() | |
2751 | end | |
2752 | end)) | |
2753 | for i = 0,1,0.1 do | |
2754 | swait() | |
2755 | PlayAnimationFromTable({ | |
2756 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.5, 0), | |
2757 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.2, 0), | |
2758 | CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55), | |
2759 | CFrame.new(-1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7, 0, 0), | |
2760 | CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1), | |
2761 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1) | |
2762 | }, .5, false) | |
2763 | end | |
2764 | wait(1) | |
2765 | for i = 1,20 do | |
2766 | R.Size = R.Size - Vector3.new(0,0.8,0) | |
2767 | R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.75,0) | |
2768 | game:GetService("RunService").RenderStepped:wait() | |
2769 | end | |
2770 | RightArm.Transparency = 0 | |
2771 | R:Destroy() | |
2772 | RA:Destroy() | |
2773 | stretch:Destroy() | |
2774 | ||
2775 | ||
2776 | ||
2777 | Humanoid.WalkSpeed = 20 | |
2778 | attack = false | |
2779 | ||
2780 | ||
2781 | end | |
2782 | ||
2783 | ||
2784 | ||
2785 | Mouse.KeyDown:connect(function(k) | |
2786 | k = k:lower() | |
2787 | if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then | |
2788 | ora = true | |
2789 | ORA() | |
2790 | elseif k == "m" and bigg == false then | |
2791 | bigg = true | |
2792 | PE() | |
2793 | elseif k == "m" and bigg == true then | |
2794 | bigg = false | |
2795 | pep:Destroy() | |
2796 | elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then | |
2797 | GRABEMBOIGRABEM() | |
2798 | elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then | |
2799 | SutaFinga() | |
2800 | elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then | |
2801 | Invisible = true | |
2802 | Character["Advancing Fortress"].Hat.Part.Transparency = 1 | |
2803 | Par1.Enabled = false | |
2804 | Character["Advancing Fortress"].scarf.Part.Transparency = 1 | |
2805 | Character["Advancing Fortress"].cloth.Part.Transparency = 1 | |
2806 | Character["Advancing Fortress"].cloth2.Part.Transparency = 1 | |
2807 | Character["Advancing Fortress"].rs.Part.Transparency = 1 | |
2808 | Character["Advancing Fortress"].ls.Part.Transparency = 1 | |
2809 | Character["Advancing Fortress"].FHead.face.Transparency = 1 | |
2810 | Character["Advancing Fortress"].ear1.Part.Transparency = 1 | |
2811 | Character["Advancing Fortress"].ear2.Part.Transparency = 1 | |
2812 | Character["Advancing Fortress"].belt.Part.Transparency = 1 | |
2813 | Character["Advancing Fortress"].belt2.Part.Transparency = 1 | |
2814 | Character["Advancing Fortress"].belt3.Part.Transparency = 1 | |
2815 | Character["Advancing Fortress"].gr.Part.Transparency = 1 | |
2816 | Character["Advancing Fortress"].gl.Part.Transparency = 1 | |
2817 | Character["Advancing Fortress"].ap1.Part.Transparency = 1 | |
2818 | Character["Advancing Fortress"].ap2.Part.Transparency = 1 | |
2819 | Character["Advancing Fortress"].ap3.Part.Transparency = 1 | |
2820 | Character["Advancing Fortress"].ap4.Part.Transparency = 1 | |
2821 | Character["Advancing Fortress"].muscle.Part.Transparency = 1 | |
2822 | Character["Advancing Fortress"].circ1.Part.Transparency = 1 | |
2823 | Character["Advancing Fortress"].circ2.Part.Transparency = 1 | |
2824 | Character["Advancing Fortress"].circ3.Part.Transparency = 1 | |
2825 | Character["Advancing Fortress"].circ4.Part.Transparency = 1 | |
2826 | Character["Advancing Fortress"].boot1.Part.Transparency = 1 | |
2827 | Character["Advancing Fortress"].boot2.Part.Transparency = 1 | |
2828 | Character["Advancing Fortress"].glo1.Part.Transparency = 1 | |
2829 | Character["Advancing Fortress"].glo2.Part.Transparency = 1 | |
2830 | Effects.Sphere.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1) | |
2831 | Effects.Block.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1) | |
2832 | Disappear() | |
2833 | ||
2834 | elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false and cooldown == false then | |
2835 | Invisible = false | |
2836 | summon = CFuncs.Sound.Create("463010917", Torso, 1, 1) | |
2837 | summon.Volume = 7 | |
2838 | cooldown = true | |
2839 | Character["Advancing Fortress"].Hat.Part.Transparency = 0 | |
2840 | Par1.Enabled = true | |
2841 | Character["Advancing Fortress"].scarf.Part.Transparency = 0 | |
2842 | Character["Advancing Fortress"].cloth.Part.Transparency = 0 | |
2843 | Character["Advancing Fortress"].cloth2.Part.Transparency = 0 | |
2844 | Character["Advancing Fortress"].rs.Part.Transparency = 0 | |
2845 | Character["Advancing Fortress"].ls.Part.Transparency = 0 | |
2846 | Character["Advancing Fortress"].FHead.face.Transparency = 0 | |
2847 | Character["Advancing Fortress"].ear1.Part.Transparency = 0 | |
2848 | Character["Advancing Fortress"].ear2.Part.Transparency = 0 | |
2849 | Character["Advancing Fortress"].belt.Part.Transparency = 0 | |
2850 | Character["Advancing Fortress"].belt2.Part.Transparency = 0 | |
2851 | Character["Advancing Fortress"].belt3.Part.Transparency = 0 | |
2852 | Character["Advancing Fortress"].gr.Part.Transparency = 0 | |
2853 | Character["Advancing Fortress"].gl.Part.Transparency = 0 | |
2854 | Character["Advancing Fortress"].ap1.Part.Transparency = 0 | |
2855 | Character["Advancing Fortress"].ap2.Part.Transparency = 0 | |
2856 | Character["Advancing Fortress"].ap3.Part.Transparency = 0 | |
2857 | Character["Advancing Fortress"].ap4.Part.Transparency = 0 | |
2858 | Character["Advancing Fortress"].muscle.Part.Transparency = 0 | |
2859 | Character["Advancing Fortress"].circ1.Part.Transparency = 0 | |
2860 | Character["Advancing Fortress"].circ2.Part.Transparency = 0 | |
2861 | Character["Advancing Fortress"].circ3.Part.Transparency = 0 | |
2862 | Character["Advancing Fortress"].circ4.Part.Transparency = 0 | |
2863 | Character["Advancing Fortress"].boot1.Part.Transparency = 0 | |
2864 | Character["Advancing Fortress"].boot2.Part.Transparency = 0 | |
2865 | Character["Advancing Fortress"].glo1.Part.Transparency = 0 | |
2866 | Character["Advancing Fortress"].glo2.Part.Transparency = 0 | |
2867 | ||
2868 | Effects.Sphere.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08) | |
2869 | for i = 1, 2 do | |
2870 | Effects.Block.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1) | |
2871 | end | |
2872 | for i = 1, 20 do | |
2873 | Effects.Break.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1) | |
2874 | end | |
2875 | Reappear() | |
2876 | staplachinuh = CFuncs.Sound.Create("469817479") | |
2877 | staplachinuh.TimePosition = 0.4 | |
2878 | staplachinuh.Volume = 7 | |
2879 | wait(0.96) | |
2880 | staplachinuh:Destroy() | |
2881 | cooldown = false | |
2882 | elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then | |
2883 | ShieldMode = true | |
2884 | HoloHexShield() | |
2885 | elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then | |
2886 | CastleCrusherFist() | |
2887 | end | |
2888 | if k == "[" and IsWearingArmor == false and Invisible == false then | |
2889 | Armor("On") | |
2890 | Character["Advancing Fortress"].Hat.Part.Transparency = 1 | |
2891 | Character["Advancing Fortress"].boot1.Part.Transparency = 1 | |
2892 | Character["Advancing Fortress"].boot2.Part.Transparency = 1 | |
2893 | Character["Advancing Fortress"].glo1.Part.Transparency = 1 | |
2894 | Character["Advancing Fortress"].glo2.Part.Transparency = 1 | |
2895 | Character["Advancing Fortress"].scarf.Part.Transparency = 1 | |
2896 | Character["Advancing Fortress"].cloth.Part.Transparency = 1 | |
2897 | Character["Advancing Fortress"].cloth2.Part.Transparency = 1 | |
2898 | Character["Advancing Fortress"].rs.Part.Transparency = 1 | |
2899 | Character["Advancing Fortress"].ls.Part.Transparency = 1 | |
2900 | Character["Advancing Fortress"].FHead.face.Transparency = 1 | |
2901 | Character["Advancing Fortress"].ear1.Part.Transparency = 1 | |
2902 | Character["Advancing Fortress"].ear2.Part.Transparency = 1 | |
2903 | Character["Advancing Fortress"].belt.Part.Transparency = 1 | |
2904 | Character["Advancing Fortress"].belt2.Part.Transparency = 1 | |
2905 | Character["Advancing Fortress"].belt3.Part.Transparency = 1 | |
2906 | Character["Advancing Fortress"].gr.Part.Transparency = 1 | |
2907 | Character["Advancing Fortress"].gl.Part.Transparency = 1 | |
2908 | Character["Advancing Fortress"].ap1.Part.Transparency = 1 | |
2909 | Character["Advancing Fortress"].ap2.Part.Transparency = 1 | |
2910 | Character["Advancing Fortress"].ap3.Part.Transparency = 1 | |
2911 | Character["Advancing Fortress"].ap4.Part.Transparency = 1 | |
2912 | Character["Advancing Fortress"].muscle.Part.Transparency = 1 | |
2913 | Character["Advancing Fortress"].circ1.Part.Transparency = 1 | |
2914 | Character["Advancing Fortress"].circ2.Part.Transparency = 1 | |
2915 | Character["Advancing Fortress"].circ3.Part.Transparency = 1 | |
2916 | Character["Advancing Fortress"].circ4.Part.Transparency = 1 | |
2917 | end | |
2918 | if k == "]" and IsWearingArmor == true and Invisible == false then | |
2919 | Armor("Off") | |
2920 | Character["Advancing Fortress"].Hat.Part.Transparency = 0 | |
2921 | Character["Advancing Fortress"].boot1.Part.Transparency = 0 | |
2922 | Character["Advancing Fortress"].boot2.Part.Transparency = 0 | |
2923 | Character["Advancing Fortress"].glo1.Part.Transparency = 0 | |
2924 | Character["Advancing Fortress"].glo2.Part.Transparency = 0 | |
2925 | Character["Advancing Fortress"].scarf.Part.Transparency = 0 | |
2926 | Character["Advancing Fortress"].cloth.Part.Transparency = 0 | |
2927 | Character["Advancing Fortress"].cloth2.Part.Transparency = 0 | |
2928 | Character["Advancing Fortress"].rs.Part.Transparency = 0 | |
2929 | Character["Advancing Fortress"].ls.Part.Transparency = 0 | |
2930 | Character["Advancing Fortress"].FHead.face.Transparency = 0 | |
2931 | Character["Advancing Fortress"].ear1.Part.Transparency = 0 | |
2932 | Character["Advancing Fortress"].ear2.Part.Transparency = 0 | |
2933 | Character["Advancing Fortress"].belt.Part.Transparency = 0 | |
2934 | Character["Advancing Fortress"].belt2.Part.Transparency = 0 | |
2935 | Character["Advancing Fortress"].belt3.Part.Transparency = 0 | |
2936 | Character["Advancing Fortress"].gr.Part.Transparency = 0 | |
2937 | Character["Advancing Fortress"].gl.Part.Transparency = 0 | |
2938 | Character["Advancing Fortress"].ap1.Part.Transparency = 0 | |
2939 | Character["Advancing Fortress"].ap2.Part.Transparency = 0 | |
2940 | Character["Advancing Fortress"].ap3.Part.Transparency = 0 | |
2941 | Character["Advancing Fortress"].ap4.Part.Transparency = 0 | |
2942 | Character["Advancing Fortress"].muscle.Part.Transparency = 0 | |
2943 | Character["Advancing Fortress"].circ1.Part.Transparency = 0 | |
2944 | Character["Advancing Fortress"].circ2.Part.Transparency = 0 | |
2945 | Character["Advancing Fortress"].circ3.Part.Transparency = 0 | |
2946 | Character["Advancing Fortress"].circ4.Part.Transparency = 0 | |
2947 | ||
2948 | end | |
2949 | end) | |
2950 | Mouse.KeyUp:connect(function(k) | |
2951 | k = k:lower() | |
2952 | if attack == true and ora == true and k == "z" and IsWearingArmor == false then | |
2953 | ora = false | |
2954 | elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then | |
2955 | ShieldMode = false | |
2956 | end | |
2957 | end) | |
2958 | coroutine.resume(coroutine.create(function(Part, Part2) | |
2959 | while Part.Parent ~= nil do | |
2960 | swait(math.random(100, 150)) | |
2961 | for i = 0, 1, 0.2 do | |
2962 | wait() | |
2963 | Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
2964 | Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
2965 | end | |
2966 | for i = 0, 1, 0.2 do | |
2967 | swait() | |
2968 | Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
2969 | Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
2970 | end | |
2971 | end | |
2972 | end), Eye1, Eye2) | |
2973 | while true do | |
2974 | swait() | |
2975 | for i, v in pairs(Character:children()) do | |
2976 | if v:IsA("Part") and IsWearingArmor == true then | |
2977 | v.Anchored = false | |
2978 | end | |
2979 | end | |
2980 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
2981 | if v:IsA("Part") then | |
2982 | v.Material = "SmoothPlastic" | |
2983 | ||
2984 | v.CanCollide = false | |
2985 | ||
2986 | elseif v:IsA("Humanoid") then | |
2987 | v.PlatformStand = true | |
2988 | ||
2989 | ||
2990 | ||
2991 | ||
2992 | end | |
2993 | end | |
2994 | HHandle.Transparency = 1 | |
2995 | THandle.Transparency = 1 | |
2996 | AHandleR.Transparency = 1 | |
2997 | AHandleL.Transparency = 1 | |
2998 | LHandleR.Transparency = 1 | |
2999 | LHandleL.Transparency = 1 | |
3000 | RootPart.Transparency = 1 | |
3001 | HitboxR.Transparency = 1 | |
3002 | HitboxL.Transparency = 1 | |
3003 | Head.BrickColor = BrickColor.new("Lilac") | |
3004 | Torso.BrickColor = BrickColor.new("Lilac") | |
3005 | RightArm.BrickColor = BrickColor.new("Lilac") | |
3006 | LeftArm.BrickColor = BrickColor.new("Lilac") | |
3007 | RightLeg.BrickColor = BrickColor.new("Lilac") | |
3008 | LeftLeg.BrickColor = BrickColor.new("Lilac") | |
3009 | RootPart.Anchored = true | |
3010 | Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
3011 | velocity = Character.HumanoidRootPart.Velocity.y | |
3012 | sine = sine + change | |
3013 | Shield.Anchored = true | |
3014 | Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1) | |
3015 | local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
3016 | if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then | |
3017 | Anim = "Jump" | |
3018 | if attack == false then | |
3019 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
3020 | PlayAnimationFromTable({ | |
3021 | CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3022 | CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0), | |
3023 | CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3024 | CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3025 | CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3026 | CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
3027 | }, 0.3, false) | |
3028 | end | |
3029 | elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then | |
3030 | Anim = "Fall" | |
3031 | if attack == false then | |
3032 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
3033 | PlayAnimationFromTable({ | |
3034 | CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3035 | CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3036 | CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3037 | CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3038 | CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3039 | CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
3040 | }, 0.3, false) | |
3041 | end | |
3042 | elseif Torsovelocity < 1 and hit ~= nil then | |
3043 | Anim = "Idle" | |
3044 | if attack == false then | |
3045 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
3046 | PlayAnimationFromTable({ | |
3047 | CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), | |
3048 | CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), | |
3049 | CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0.1, 0), | |
3050 | CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0.1, 0), | |
3051 | CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3052 | CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
3053 | }, 0.3, false) | |
3054 | end | |
3055 | elseif Torsovelocity > 2 and hit ~= nil then | |
3056 | Anim = "Walk" | |
3057 | if attack == false then | |
3058 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
3059 | PlayAnimationFromTable({ | |
3060 | CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), | |
3061 | CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), | |
3062 | CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0.1, 0), | |
3063 | CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0.1, 0), | |
3064 | CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3065 | CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
3066 | }, 0.3, false) | |
3067 | end | |
3068 | ||
3069 | ||
3070 | ||
3071 | end | |
3072 | if 0 < #Effects then | |
3073 | for e = 1, #Effects do | |
3074 | if Effects[e] ~= nil then | |
3075 | local Thing = Effects[e] | |
3076 | if Thing ~= nil then | |
3077 | local Part = Thing[1] | |
3078 | local Mode = Thing[2] | |
3079 | local Delay = Thing[3] | |
3080 | local IncX = Thing[4] | |
3081 | local IncY = Thing[5] | |
3082 | local IncZ = Thing[6] | |
3083 | if Thing[2] == "Shoot" then | |
3084 | local Look = Thing[1] | |
3085 | local move = 30 | |
3086 | if Thing[8] == 3 then | |
3087 | move = 10 | |
3088 | end | |
3089 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
3090 | if Thing[10] ~= nil then | |
3091 | da = pos | |
3092 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
3093 | cfa = CFrame.new(Thing[4], pos) | |
3094 | tehCF = cfa:lerp(cf2, 0.2) | |
3095 | Thing[1] = tehCF.lookVector | |
3096 | end | |
3097 | local mag = (Thing[4] - pos).magnitude | |
3098 | Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
3099 | if Thing[8] == 2 then | |
3100 | Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
3101 | end | |
3102 | Thing[4] = Thing[4] + Look * move | |
3103 | Thing[3] = Thing[3] - 1 | |
3104 | if 2 < Thing[5] then | |
3105 | Thing[5] = Thing[5] - 0.3 | |
3106 | Thing[6] = Thing[6] - 0.3 | |
3107 | end | |
3108 | if hit ~= nil then | |
3109 | Thing[3] = 0 | |
3110 | if Thing[8] == 1 or Thing[8] == 3 then | |
3111 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
3112 | elseif Thing[8] == 2 then | |
3113 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
3114 | if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then | |
3115 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Lilac"), "Reference", Vector3.new()) | |
3116 | ref.Anchored = true | |
3117 | ref.CFrame = CFrame.new(pos) | |
3118 | CFuncs.Sound.Create("161006093", ref, 1, 1.2) | |
3119 | game:GetService("Debris"):AddItem(ref, 0.2) | |
3120 | Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
3121 | Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
3122 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
3123 | end | |
3124 | end | |
3125 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Lilac"), "Reference", Vector3.new()) | |
3126 | ref.Anchored = true | |
3127 | ref.CFrame = CFrame.new(pos) | |
3128 | Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
3129 | game:GetService("Debris"):AddItem(ref, 1) | |
3130 | end | |
3131 | if Thing[3] <= 0 then | |
3132 | table.remove(Effects, e) | |
3133 | end | |
3134 | end | |
3135 | if Thing[2] == "FireWave" then | |
3136 | if Thing[3] <= Thing[4] then | |
3137 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
3138 | Thing[3] = Thing[3] + 1 | |
3139 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
3140 | else | |
3141 | Part.Parent = nil | |
3142 | table.remove(Effects, e) | |
3143 | end | |
3144 | end | |
3145 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
3146 | if Thing[1].Transparency <= 1 then | |
3147 | if Thing[2] == "Block1" then | |
3148 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3149 | Mesh = Thing[7] | |
3150 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3151 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3152 | elseif Thing[2] == "Block2" then | |
3153 | Thing[1].CFrame = Thing[1].CFrame | |
3154 | Mesh = Thing[7] | |
3155 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3156 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3157 | elseif Thing[2] == "Fire" then | |
3158 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
3159 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3160 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3161 | elseif Thing[2] == "Cylinder" then | |
3162 | Mesh = Thing[7] | |
3163 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3164 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3165 | elseif Thing[2] == "Blood" then | |
3166 | Mesh = Thing[7] | |
3167 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
3168 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3169 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3170 | elseif Thing[2] == "Elec" then | |
3171 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
3172 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3173 | elseif Thing[2] == "Disappear" then | |
3174 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3175 | elseif Thing[2] == "Shatter" then | |
3176 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3177 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
3178 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
3179 | Thing[6] = Thing[6] + Thing[5] | |
3180 | end | |
3181 | else | |
3182 | Part.Parent = nil | |
3183 | table.remove(Effects, e) | |
3184 | ||
3185 | ||
3186 | end | |
3187 | end | |
3188 | end | |
3189 | end | |
3190 | end | |
3191 | end | |
3192 | end |