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1
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
2
InternalData = {}
3
do
4
    script.Parent = owner.Character
5
    local Event = Instance.new("RemoteEvent")
6
    Event.Name = "UserInput"
7
    local function NewFakeEvent()
8
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
9
        return Fake
10
    end
11
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
12
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
13
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
14
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
15
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
16
    local function TriggerEvent(self,Event,...)
17
        local Trigger = Mouse[Event]
18
        if Trigger and Trigger.fakeEvent and Trigger.Function then
19
            Trigger.Function(...)
20
        end
21
    end
22
    Mouse.TrigEvent = TriggerEvent
23
    UserInputService.TrigEvent = TriggerEvent
24
    Event.OnServerEvent:Connect(function(FiredBy,Input)
25
        if FiredBy.Name ~= owner.Name then end
26
        if Input.MouseEvent then
27
            Mouse.Target = Input.Target
28
            Mouse.Hit = Input.Hit
29
        else
30
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
31
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
32
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
33
            end
34
            for _,Action in pairs(ContextActionService.Actions) do
35
                for _,Key in pairs(Action.Keys) do
36
                    if Key==Input.KeyCode then
37
                        Action.Function(Action.Name,Input.UserInputState,Input)
38
                    end
39
                end
40
            end
41
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
42
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
43
        end
44
    end)
45
    InternalData["Mouse"] = Mouse
46
    InternalData["ContextActionService"] = ContextActionService
47
    InternalData["UserInputService"] = UserInputService
48
    Event.Parent = NLS([[
49
        local Player = owner
50
        local Event = script:WaitForChild("UserInput")
51
        local UserInputService = game:GetService("UserInputService")
52
        local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input)
58
        UserInputService.InputEnded:Connect(Input)
59
        local Hit,Target
60
        while wait(1/30) do
61
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
62
                Hit,Target = Mouse.Hit,Mouse.Target
63
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
64
            end
65
        end
66
    ]],owner.Character)
67
end
68
RealGame = game;game = setmetatable({},{
69
    __index = function (self,Index)
70
        local Sandbox = function (Thing)
71
            if Thing:IsA("Player") then
72
                local RealPlayer = Thing
73
                return setmetatable({},{
74
                    __index = function (self,Index)
75
                        local Type = type(RealPlayer[Index])
76
                        if Type == "function" then
77
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
78
                                return function (self)
79
                                    return InternalData["Mouse"]
80
                                end
81
                            end
82
                            return function (self,...)
83
                                return RealPlayer[Index](RealPlayer,...)
84
                            end
85
                        else
86
                            return RealPlayer[Index]
87
                        end
88
                    end;
89
                    __tostring = function(self)
90
                        return RealPlayer.Name
91
                    end
92
                })
93
            end
94
        end
95
        if RealGame[Index] then
96
            local Type = type(RealGame[Index])
97
            if Type == "function" then
98
                if Index:lower() == "getservice" or Index:lower() == "service" then
99
                    return function (self,Service)
100
                        if Service:lower() == "players" then
101
                            return setmetatable({},{
102
                                __index = function (self2,Index2)
103
                                    local RealService = RealGame:GetService(Service)
104
                                    local Type2 = type(Index2)
105
                                    if Type2 == "function" then
106
                                        return function (self,...)
107
                                            return RealService[Index2](RealService,...)
108
                                        end
109
                                    else
110
                                        if Index2:lower() == "localplayer" then
111
                                            return Sandbox(owner)
112
                                        end
113
                                        return RealService[Index2]
114
                                    end
115
                                end;
116
                                __tostring = function(self)
117
                                    return RealGame:GetService(Service).Name
118
                                end
119
                            })
120
                        elseif Service:lower() == "contextactionservice" then
121
                            return InternalData["ContextActionService"]
122
                        elseif Service:lower() == "contextactionservice" then
123
                            return InternalData["UserInputService"]
124
                        elseif Service:lower() == "runservice" then
125
                            return setmetatable({},{
126
                                __index = function(self2,Index2)
127
                                    local RealService = RealGame:GetService(Service)
128
                                    local Type2 = type(Index2)
129
                                    if Type2 == "function" then
130
                                        return function (self,...)
131
                                            return RealService[Index2](RealService,...)
132
                                        end
133
                                    else
134
                                        if Index2:lower() == "bindtorenderstep" then
135
                                            return function (self,Name,Priority,Function)
136
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
137
                                            end
138
                                        end
139
                                        if Index2:lower() == "renderstepped" then
140
                                            return RealService["Stepped"]
141
                                        end
142
                                        return RealService[Index2]
143
                                    end
144
                                end
145
                            })
146
                        else
147
                            return RealGame:GetService(Service)
148
                        end
149
                    end
150
                end
151
                return function (self,...)
152
                    return RealGame[Index](RealGame,...)
153
                end
154
            else
155
                if game:GetService(Index) then
156
                    return game:GetService(Index)
157
                end
158
                return RealGame[Index]
159
            end
160
        else
161
            return nil
162
        end
163
    end
164
});Game = game;owner = game:GetService("Players").LocalPlayer
165
print("Complete! Running...")
166
167
168
wait(0.1)
169
local Player = game.Players.LocalPlayer
170
local Character = Player.Character
171
local Humanoid = Character.Humanoid
172
Humanoid.Name = "DIO"
173
local Mouse = Player:GetMouse()
174
local LeftArm = Character["Left Arm"]
175
local RightArm = Character["Right Arm"]
176
local LeftLeg = Character["Left Leg"]
177
local RightLeg = Character["Right Leg"]
178
local Head = Character.Head
179
local Torso = Character.Torso
180
function chatfunc(text)
181
local chat = coroutine.wrap(function()
182
if Character:FindFirstChild("TalkingBillBoard")~= nil then
183
Character:FindFirstChild("TalkingBillBoard"):destroy()
184
end
185
local naeeym2 = Instance.new("BillboardGui",Character)
186
naeeym2.Size = UDim2.new(0,100,0,40)
187
naeeym2.StudsOffset = Vector3.new(0,3,0)
188
naeeym2.Adornee = Head
189
naeeym2.Name = "TalkingBillBoard"
190
 tecks2 = Instance.new("TextLabel",naeeym2)
191
tecks2.BackgroundTransparency = 1
192
tecks2.BorderSizePixel = 0
193
tecks2.Text = ""
194
tecks2.Font = "Fantasy"
195
tecks2.TextSize = 30
196
tecks2.TextStrokeTransparency = 0
197
tecks2.TextColor3 = Color3.new(196, 112, 160)
198
tecks2.TextStrokeColor3 = Color3.new(22, 29, 50)
199
tecks2.Size = UDim2.new(1,0,0.5,0)
200
local tecks3 = Instance.new("TextLabel",naeeym2)
201
tecks3.BackgroundTransparency = 1
202
tecks3.BorderSizePixel = 0
203
tecks3.Text = ""
204
tecks3.Font = "Fantasy"
205
tecks3.TextSize = 30
206
tecks3.TextStrokeTransparency = 0
207
tecks3.TextColor3 = Color3.new(196, 112, 160)
208
tecks3.TextStrokeColor3 = Color3.new(22, 29, 50)
209
tecks3.Size = UDim2.new(1,0,0.5,0)
210
for i = 1,string.len(text),1 do
211
212
tecks2.Text = string.sub(text,1,i)
213
tecks3.Text = string.sub(text,1,i)
214
wait(0.01)
215
end
216
wait(2)
217
for i = 1, 50 do
218
219
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
220
tecks2.Rotation = tecks2.Rotation - .8
221
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
222
tecks2.TextTransparency = tecks2.TextTransparency + .04
223
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
224
tecks3.Rotation = tecks2.Rotation + .8
225
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
226
tecks3.TextTransparency = tecks2.TextTransparency + .04
227
end
228
naeeym2:Destroy()
229
end)
230
chat()
231
local txt = Instance.new("BillboardGui", Character)
232
txt.Adornee = Character.Head
233
txt.Name = "_status"
234
txt.Size = UDim2.new(4, 0, 2.5, 0)
235
txt.StudsOffset = Vector3.new(-4, 2, 0)
236
local text = Instance.new("TextLabel", txt)
237
text.Size = UDim2.new(3, 0, 0.5, 0)
238
text.FontSize = "Size24"
239
text.TextScaled = true
240
text.TextTransparency = 0
241
text.BackgroundTransparency = 1
242
text.TextTransparency = 0
243
text.TextStrokeTransparency = 0
244
text.Font = "SciFi"
245
text.TextColor3 = Color3.new(196, 112, 160)
246
text.TextStrokeColor3 = Color3.new(22, 29, 50)
247
text.Text = ""
248
Player = game:service'Players'.LocalPlayer
249
Character = Player.Character
250
local ms = Player:GetMouse()
251
CV="Bright red"
252
 
253
local txt = Instance.new("BillboardGui", chr)
254
txt.Adornee = Character.Head
255
txt.Name = "_status"
256
txt.Size = UDim2.new(4, 0, 2.5, 0)
257
txt.StudsOffset = Vector3.new(-4, 1.5, 0)
258
local text = Instance.new("TextLabel", txt)
259
text.Size = UDim2.new(3, 0, 0.5, 0)
260
text.FontSize = "Size24"
261
text.TextScaled = false
262
text.TextTransparency = 0
263
text.BackgroundTransparency = 1
264
text.TextTransparency = 0
265
text.TextStrokeTransparency = 0
266
text.Font = "SciFi"
267
text.TextColor3 = Color3.new(196, 112, 160)
268
text.TextStrokeColor3 = Color3.new(22, 29, 50)
269
text.Text = "by lanceron2"  
270
end
271
Humanoid.Health = Humanoid.MaxHealth
272
local BC = Character["Body Colors"]
273
local Camera = game.Workspace.CurrentCamera
274
local RootPart = Character.HumanoidRootPart
275
local Music = Instance.new("Sound",RootPart)
276
        Music.Pitch = 1
277
        Music.Volume = 1.25
278
        Music.Looped = true
279
        Music.SoundId = "rbxassetid://3030169767"
280
        Music:play()
281
local RootJoint = RootPart.RootJoint
282
local Pause = false
283
local attack = false
284
local Change = false
285
local DDZ = false
286
local OVH = false
287
local LOL = false
288
local Anim = 'Idle'
289
local attacktype = 1
290
local delays = false
291
local play = true
292
local Time = 7
293
local targetted = nil
294
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
295
local velocity = RootPart.Velocity.y
296
local sine = 0
297
local change = 1
298
local D = false
299
Loop = false
300
local DD = false
301
local doe = 0
302
local Create = LoadLibrary("RbxUtility").Create
303
local Stand = Instance.new("Model",Character)
304
Stand.Name = "Stand"
305
local ST = Instance.new("Part",Stand)
306
ST.Size = Vector3.new(2,2,1)
307
ST.BrickColor = BrickColor.new("White")
308
ST.CanCollide = false
309
local ST2 = Instance.new("SpecialMesh",ST)
310
ST2.MeshId = "rbxasset://fonts/torso.mesh"
311
ST2.Scale = Vector3.new(1,1,1)
312
local ST3 = Instance.new("Weld",ST)
313
ST3.Part0 = RootPart
314
ST3.Part1 = ST
315
ST3.C0 = CFrame.new(0,0,0)
316
local SH = Instance.new("Part",Stand)
317
SH.Size = Vector3.new(1.25,1.25,1.25)
318
SH.CanCollide = false
319
SH.BrickColor = BrickColor.new("White")
320
local SH2 = Instance.new("SpecialMesh",SH)
321
SH2.MeshType = "Head"
322
SH2.Scale = Vector3.new(1,1,1)
323
local SH2 = Instance.new("Weld",SH)
324
SH2.Part0 = ST
325
SH2.Part1 = SH
326
SH2.C0 = CFrame.new(0,1.5,0)
327
local SRA = Instance.new("Part",Stand)
328
SRA.Size = Vector3.new(1,2,1)
329
SRA.CanCollide = false
330
SRA.BrickColor = BrickColor.new("Pink")
331
local SRA2 = Instance.new("SpecialMesh",SRA)
332
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
333
SRA2.Scale = Vector3.new(1,1,1)
334
local SRA3 = Instance.new("Weld",SRA)
335
SRA3.Part0 = ST
336
SRA3.Part1 = SRA
337
SRA3.C0 = CFrame.new(1.5,0,0)
338
local SLA = Instance.new("Part",Stand)
339
SLA.Size = Vector3.new(1,2,1)
340
SLA.CanCollide = false
341
SLA.BrickColor = BrickColor.new("Pink")
342
local SLA2 = Instance.new("SpecialMesh",SLA)
343
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
344
SLA2.Scale = Vector3.new(1,1,1)
345
local SLA3 = Instance.new("Weld",SLA)
346
SLA3.Part0 = ST
347
SLA3.Part1 = SLA
348
SLA3.C0 = CFrame.new(-1.5,0,0)
349
local SRL = Instance.new("Part",Stand)
350
SRL.Size = Vector3.new(1,2,1)
351
SRL.CanCollide = false
352
SRL.BrickColor = BrickColor.new("Pink")
353
local SRL2 = Instance.new("SpecialMesh",SRL)
354
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
355
SRL2.Scale = Vector3.new(1,1,1)
356
local SRL3 = Instance.new("Weld",SRL)
357
SRL3.Part0 = ST
358
SRL3.Part1 = SRL
359
SRL3.C0 = CFrame.new(0.5,-2,0)
360
local ArmsA = Instance.new("Part",Stand)
361
ArmsA.BrickColor = BrickColor.new("Pink")
362
ArmsA.CanCollide = false
363
local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
364
ArmsA2.MeshId = "rbxassetid://1412262458"
365
ArmsA2.Scale = Vector3.new(0.018,0.021,0.018)
366
local ArmsA3 = Instance.new("Weld",ArmsA)
367
ArmsA3.Part0 = SLA
368
ArmsA3.Part1 = ArmsA
369
ArmsA3.C0 = CFrame.new(-0.21,0.1,-0.11)*CFrame.Angles(0,3.1,0)
370
local OtArmsA = Instance.new("Part",Stand)
371
OtArmsA.BrickColor = BrickColor.new("Pink")
372
OtArmsA.CanCollide = false
373
local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
374
OtArmsA2.MeshId = "rbxassetid://1412262458"
375
OtArmsA2.Scale = Vector3.new(0.02,0.021,0.019)
376
local OtArmsA3 = Instance.new("Weld",OtArmsA)
377
OtArmsA3.Part0 = SRA
378
OtArmsA3.Part1 = OtArmsA
379
OtArmsA3.C0 = CFrame.new(0.17,0.2,0.09)*CFrame.Angles(0,6.265,0)
380
local SLL = Instance.new("Part",Stand)
381
SLL.Size = Vector3.new(1,2,1)
382
SLL.CanCollide = false
383
SLL.BrickColor = BrickColor.new("Pink")
384
local SLL2 = Instance.new("SpecialMesh",SLL)
385
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
386
SLL2.Scale = Vector3.new(1,1,1)
387
local SLL3 = Instance.new("Weld",SLL)
388
SLL3.Part0 = ST
389
SLL3.Part1 = SLL
390
SLL3.C0 = CFrame.new(-0.5,-2,0)
391
local Face = Instance.new("Decal",SH)
392
Face.Face = "Front"
393
Face.Texture = "http://www.roblox.com/asset/?id=0"
394
local StarH = Instance.new("Part",Stand)
395
StarH.BrickColor = BrickColor.new("White")
396
StarH.CanCollide = false
397
local StarH2 = Instance.new("SpecialMesh",StarH)
398
StarH2.MeshId = "rbxassetid://0"
399
StarH2.Scale = Vector3.new(1,1,1)
400
local StarH3 = Instance.new("Weld",StarH)
401
StarH3.Part0 = SH
402
StarH3.Part1 = StarH
403
StarH3.C0 = CFrame.new(0,0.5,0.29)*CFrame.Angles(-0.9,0,0)
404
local ARW = Instance.new("Part",Stand)
405
ARW.BrickColor = BrickColor.new("Pink")
406
ARW.CanCollide = false
407
local ARW2 = Instance.new("SpecialMesh",ARW)
408
ARW2.MeshId = "rbxassetid://2248726963"
409
ARW2.Scale = Vector3.new(0.90, 0.80, 0.40)
410
local ARW3 = Instance.new("Weld",ARW)
411
ARW3.Part0 = SH
412
ARW3.Part1 = ARW
413
ARW3.C0 = CFrame.new(0,0.5,-0.51)*CFrame.Angles(0.3,0,0)
414
local Scarf = Instance.new("Part",Stand)
415
Scarf.BrickColor = BrickColor.new("Pink")
416
Scarf.CanCollide = false
417
local Scarf2 = Instance.new("SpecialMesh",Scarf)
418
Scarf2.MeshId = "rbxassetid://2248726963"
419
Scarf2.Scale = Vector3.new(0.600, 0.500, 0.600)
420
local Scarf3 = Instance.new("Weld",Scarf)
421
Scarf3.Part0 = ST
422
Scarf3.Part1 = Scarf
423
Scarf3.C0 = CFrame.new(0,0.5,-0.7)*CFrame.Angles(0,0,0)
424
local AM= Instance.new("Part",Stand)
425
AM.BrickColor = BrickColor.new("Pink")
426
AM.CanCollide = false
427
local AM2= Instance.new("SpecialMesh",AM)
428
AM2.MeshId = "rbxassetid://1175220072"
429
AM2.Scale = Vector3.new(0.01,0.01,0.01)
430
local AM3 = Instance.new("Weld",AM)
431
AM3.Part0 = ST
432
AM3.Part1 = AM
433
AM3.C0 = CFrame.new(0,0.3,0)*CFrame.Angles(0,0,0)
434
local Clot = Instance.new("Part",Stand)
435
Clot.BrickColor = BrickColor.new("Pink")
436
Clot.CanCollide = false
437
local Clot2 = Instance.new("SpecialMesh",Clot)
438
Clot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
439
Clot2.Scale = Vector3.new(1.1,1.1,1.1)
440
local Clot3 = Instance.new("Weld",Clot)
441
Clot3.Part0 = ST
442
Clot3.Part1 = Clot
443
Clot3.C0 = CFrame.new(0,-0.8,0)*CFrame.Angles(0,0,0)
444
local BClot = Instance.new("Part",Stand)
445
BClot.BrickColor = BrickColor.new("Pink")
446
BClot.CanCollide = false
447
local BClot2 = Instance.new("SpecialMesh",BClot)
448
BClot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
449
BClot2.Scale = Vector3.new(0.0000001,0.0000001,0.0000001)
450
local BClot3 = Instance.new("Weld",BClot)
451
BClot3.Part0 = ST
452
BClot3.Part1 = BClot
453
BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(0,0,0)
454
local LegA = Instance.new("Part",Stand)
455
LegA.BrickColor = BrickColor.new("White")
456
LegA.CanCollide = false
457
local LegA2 = Instance.new("SpecialMesh",LegA)
458
LegA2.MeshId = "rbxassetid://1412404633"
459
LegA2.Scale = Vector3.new(0.0098,0.01,0.01)
460
local LegA3 = Instance.new("Weld",LegA)
461
LegA3.Part0 = SLL
462
LegA3.Part1 = LegA
463
LegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(0.06,0,0)
464
local OtLegA = Instance.new("Part",Stand)
465
OtLegA.BrickColor = BrickColor.new("White")
466
OtLegA.CanCollide = false
467
local OtLegA2 = Instance.new("SpecialMesh",OtLegA)
468
OtLegA2.MeshId = "rbxassetid://1412404633"
469
OtLegA2.Scale = Vector3.new(0.010,0.010,0.010)
470
local OtLegA3 = Instance.new("Weld",OtLegA)
471
OtLegA3.Part0 = SRL
472
OtLegA3.Part1 = OtLegA
473
OtLegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(6.4,3.1,0)
474
local Shoulder = Instance.new("Part",Stand)
475
Shoulder.BrickColor = BrickColor.new("White")
476
Shoulder.CanCollide = false
477
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
478
Shoulder2.MeshId = "rbxassetid://1412255210"
479
Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
480
local Shoulder3 = Instance.new("Weld",Shoulder)
481
Shoulder3.Part0 = SRA
482
Shoulder3.Part1 = Shoulder
483
Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
484
local OtShoulder = Instance.new("Part",Stand)
485
OtShoulder.BrickColor = BrickColor.new("White")
486
OtShoulder.CanCollide = false
487
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
488
OtShoulder2.MeshId = "rbxassetid://1412255210"
489
OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
490
local OtShoulder3 = Instance.new("Weld",OtShoulder)
491
OtShoulder3.Part0 = SLA
492
OtShoulder3.Part1 = OtShoulder
493
OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
494
local ArmsA = Instance.new("Part",Stand)
495
ArmsA.BrickColor = BrickColor.new("Pink")
496
ArmsA.CanCollide = false
497
local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
498
ArmsA2.MeshId = "rbxassetid://3429797627"
499
ArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
500
local ArmsA3 = Instance.new("Weld",ArmsA)
501
ArmsA3.Part0 = SLA
502
ArmsA3.Part1 = ArmsA
503
ArmsA3.C0 = CFrame.new(-0.65,0.1,0)*CFrame.Angles(0,0,0)
504
local OtArmsA = Instance.new("Part",Stand)
505
OtArmsA.BrickColor = BrickColor.new("Pink")
506
OtArmsA.CanCollide = false
507
local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
508
OtArmsA2.MeshId = "rbxassetid://3429797627"
509
OtArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
510
local OtArmsA3 = Instance.new("Weld",OtArmsA)
511
OtArmsA3.Part0 = SRA
512
OtArmsA3.Part1 = OtArmsA
513
OtArmsA3.C0 = CFrame.new(0.65,0.1,0)*CFrame.Angles(0,3,0)
514
local Abs = Instance.new("Part",Stand)
515
Abs.BrickColor = BrickColor.new("White")
516
Abs.CanCollide = false
517
local Abs2 = Instance.new("SpecialMesh",Abs)
518
Abs2.MeshId = "rbxassetid://958074736"
519
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
520
local Abs3 = Instance.new("Weld",Abs)
521
Abs3.Part0 = ST
522
Abs3.Part1 = Abs
523
Abs3.C0 = CFrame.new(0,0.2,-0.5)*CFrame.Angles(-12.4,0,0)
524
Humanoid.Animator.Parent = nil
525
Character.Animate.Parent = nil
526
mas = Instance.new("Model",game:GetService("Lighting"))
527
WeldConstraint0 = Instance.new("WeldConstraint")
528
WeldConstraint1 = Instance.new("WeldConstraint")
529
WeldConstraint2 = Instance.new("WeldConstraint")
530
WeldConstraint3 = Instance.new("WeldConstraint")
531
WeldConstraint4 = Instance.new("WeldConstraint")
532
WeldConstraint5 = Instance.new("WeldConstraint")
533
WeldConstraint6 = Instance.new("WeldConstraint")
534
WeldConstraint7 = Instance.new("WeldConstraint")
535
WeldConstraint8 = Instance.new("WeldConstraint")
536
WeldConstraint9 = Instance.new("WeldConstraint")
537
WeldConstraint10 = Instance.new("WeldConstraint")
538
WeldConstraint11 = Instance.new("WeldConstraint")
539
WeldConstraint12 = Instance.new("WeldConstraint")
540
WeldConstraint13 = Instance.new("WeldConstraint")
541
Part14 = Instance.new("Part")
542
Part15 = Instance.new("Part")
543
WeldConstraint16 = Instance.new("WeldConstraint")
544
WeldConstraint17 = Instance.new("WeldConstraint")
545
WeldConstraint18 = Instance.new("WeldConstraint")
546
WeldConstraint19 = Instance.new("WeldConstraint")
547
WeldConstraint20 = Instance.new("WeldConstraint")
548
WeldConstraint21 = Instance.new("WeldConstraint")
549
WeldConstraint22 = Instance.new("WeldConstraint")
550
WeldConstraint23 = Instance.new("WeldConstraint")
551
WeldConstraint24 = Instance.new("WeldConstraint")
552
WeldConstraint25 = Instance.new("WeldConstraint")
553
WeldConstraint26 = Instance.new("WeldConstraint")
554
WeldConstraint27 = Instance.new("WeldConstraint")
555
WeldConstraint28 = Instance.new("WeldConstraint")
556
WeldConstraint29 = Instance.new("WeldConstraint")
557
Part30 = Instance.new("Part")
558
Part31 = Instance.new("Part")
559
Part32 = Instance.new("Part")
560
Part33 = Instance.new("Part")
561
Part34 = Instance.new("Part")
562
Part35 = Instance.new("Part")
563
Part36 = Instance.new("Part")
564
Part37 = Instance.new("Part")
565
Part38 = Instance.new("Part")
566
Part39 = Instance.new("Part")
567
Part40 = Instance.new("Part")
568
Part41 = Instance.new("Part")
569
Part42 = Instance.new("Part")
570
WeldConstraint20.Parent = Part15
571
WeldConstraint20.Part0 = Part15
572
WeldConstraint20.Part1 = Part33
573
WeldConstraint22.Parent = Part15
574
WeldConstraint22.Part0 = Part15
575
WeldConstraint22.Part1 = Part35
576
WeldConstraint21.Parent = Part15
577
WeldConstraint21.Part0 = Part15
578
WeldConstraint21.Part1 = Part34
579
WeldConstraint23.Parent = Part15
580
WeldConstraint23.Part0 = Part15
581
WeldConstraint23.Part1 = Part36
582
WeldConstraint24.Parent = Part15
583
WeldConstraint24.Part0 = Part15
584
WeldConstraint24.Part1 = Part37
585
WeldConstraint25.Parent = Part15
586
WeldConstraint25.Part0 = Part15
587
WeldConstraint25.Part1 = Part38
588
WeldConstraint26.Parent = Part15
589
WeldConstraint26.Part0 = Part15
590
WeldConstraint26.Part1 = Part39
591
WeldConstraint27.Parent = Part15
592
WeldConstraint27.Part0 = Part15
593
WeldConstraint27.Part1 = Part40
594
WeldConstraint29.Parent = Part15
595
WeldConstraint29.Part0 = Part15
596
WeldConstraint29.Part1 = Part42
597
WeldConstraint28.Parent = Part15
598
WeldConstraint28.Part0 = Part15
599
WeldConstraint28.Part1 = Part41
600
WeldConstraint16.Parent = Part15
601
WeldConstraint16.Part0 = Part15
602
WeldConstraint16.Part1 = Part14
603
WeldConstraint17.Parent = Part15
604
WeldConstraint17.Part0 = Part15
605
WeldConstraint17.Part1 = Part30
606
WeldConstraint18.Parent = Part15
607
WeldConstraint18.Part0 = Part15
608
WeldConstraint18.Part1 = Part31
609
WeldConstraint19.Parent = Part15
610
WeldConstraint19.Part0 = Part15
611
WeldConstraint19.Part1 = Part32
612
Part14.Name = "Glove"
613
Part14.Parent = mas
614
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
615
Part14.Orientation = Vector3.new(0, 178.389999, 0)
616
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
617
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
618
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
619
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
620
Part14.BottomSurface = Enum.SurfaceType.Smooth
621
Part14.BrickColor = BrickColor.new("White")
622
Part14.CanCollide = false
623
Part14.Material = Enum.Material.SmoothPlastic
624
Part14.TopSurface = Enum.SurfaceType.Smooth
625
Part14.brickColor = BrickColor.new("White")
626
Part15.Name = "LeftHandle"
627
Part15.Parent = mas
628
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
629
Part15.Orientation = Vector3.new(0, 179.73999, 0)
630
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
631
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
632
Part15.Color = Color3.new(1, 1, 0)
633
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
634
Part15.BottomSurface = Enum.SurfaceType.Smooth
635
Part15.BrickColor = BrickColor.new("White")
636
Part15.CanCollide = false
637
Part15.Material = Enum.Material.SmoothPlastic
638
Part15.TopSurface = Enum.SurfaceType.Smooth
639
Part15.brickColor = BrickColor.new("White")
640
Part15.Shape = Enum.PartType.Ball
641
WeldConstraint16.Parent = Part15
642
WeldConstraint16.Part0 = Part15
643
WeldConstraint16.Part1 = Part14
644
WeldConstraint17.Parent = Part15
645
WeldConstraint17.Part0 = Part15
646
WeldConstraint17.Part1 = Part30
647
WeldConstraint18.Parent = Part15
648
WeldConstraint18.Part0 = Part15
649
WeldConstraint18.Part1 = Part31
650
WeldConstraint19.Parent = Part15
651
WeldConstraint19.Part0 = Part15
652
WeldConstraint19.Part1 = Part32
653
WeldConstraint20.Parent = Part15
654
WeldConstraint20.Part0 = Part15
655
WeldConstraint20.Part1 = Part33
656
WeldConstraint21.Parent = Part15
657
WeldConstraint21.Part0 = Part15
658
WeldConstraint21.Part1 = Part34
659
WeldConstraint22.Parent = Part15
660
WeldConstraint22.Part0 = Part15
661
WeldConstraint22.Part1 = Part35
662
WeldConstraint23.Parent = Part15
663
WeldConstraint23.Part0 = Part15
664
WeldConstraint23.Part1 = Part36
665
WeldConstraint24.Parent = Part15
666
WeldConstraint24.Part0 = Part15
667
WeldConstraint24.Part1 = Part37
668
WeldConstraint25.Parent = Part15
669
WeldConstraint25.Part0 = Part15
670
WeldConstraint25.Part1 = Part38
671
WeldConstraint26.Parent = Part15
672
WeldConstraint26.Part0 = Part15
673
WeldConstraint26.Part1 = Part39
674
WeldConstraint27.Parent = Part15
675
WeldConstraint27.Part0 = Part15
676
WeldConstraint27.Part1 = Part40
677
WeldConstraint28.Parent = Part15
678
WeldConstraint28.Part0 = Part15
679
WeldConstraint28.Part1 = Part41
680
WeldConstraint29.Parent = Part15
681
WeldConstraint29.Part0 = Part15
682
WeldConstraint29.Part1 = Part42
683
Part30.Parent = mas
684
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
685
Part30.Orientation = Vector3.new(0, 178.389999, 0)
686
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
687
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
688
Part30.Color = Color3.new(1, 1, 0)
689
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
690
Part30.BottomSurface = Enum.SurfaceType.Smooth
691
Part30.BrickColor = BrickColor.new("White")
692
Part30.CanCollide = false
693
Part30.Material = Enum.Material.SmoothPlastic
694
Part30.TopSurface = Enum.SurfaceType.Smooth
695
Part30.brickColor = BrickColor.new("White")
696
Part30.Shape = Enum.PartType.Ball
697
Part31.Parent = mas
698
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
699
Part31.Orientation = Vector3.new(0, 178.389999, 0)
700
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
701
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
702
Part31.Color = Color3.new(1, 1, 0)
703
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
704
Part31.BottomSurface = Enum.SurfaceType.Smooth
705
Part31.BrickColor = BrickColor.new("White")
706
Part31.CanCollide = false
707
Part31.Material = Enum.Material.SmoothPlastic
708
Part31.TopSurface = Enum.SurfaceType.Smooth
709
Part31.brickColor = BrickColor.new("Pink")
710
Part31.Shape = Enum.PartType.Ball
711
Part32.Parent = mas
712
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
713
Part32.Orientation = Vector3.new(0, 178.389999, 0)
714
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
715
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
716
Part32.Color = Color3.new(1, 1, 0)
717
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
718
Part32.BottomSurface = Enum.SurfaceType.Smooth
719
Part32.BrickColor = BrickColor.new("White")
720
Part32.CanCollide = false
721
Part32.Material = Enum.Material.SmoothPlastic
722
Part32.TopSurface = Enum.SurfaceType.Smooth
723
Part32.brickColor = BrickColor.new("White")
724
Part32.Shape = Enum.PartType.Ball
725
Part33.Parent = mas
726
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
727
Part33.Orientation = Vector3.new(0, 178.389999, 0)
728
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
729
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
730
Part33.Color = Color3.new(1, 1, 0)
731
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
732
Part33.BottomSurface = Enum.SurfaceType.Smooth
733
Part33.BrickColor = BrickColor.new("White")
734
Part33.CanCollide = false
735
Part33.Material = Enum.Material.SmoothPlastic
736
Part33.TopSurface = Enum.SurfaceType.Smooth
737
Part33.brickColor = BrickColor.new("White")
738
Part33.Shape = Enum.PartType.Ball
739
Part34.Parent = mas
740
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
741
Part34.Orientation = Vector3.new(0, 178.389999, 0)
742
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
743
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
744
Part34.Color = Color3.new(1, 1, 0)
745
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
746
Part34.BottomSurface = Enum.SurfaceType.Smooth
747
Part34.BrickColor = BrickColor.new("White")
748
Part34.CanCollide = false
749
Part34.Material = Enum.Material.SmoothPlastic
750
Part34.TopSurface = Enum.SurfaceType.Smooth
751
Part34.brickColor = BrickColor.new("White")
752
Part34.Shape = Enum.PartType.Ball
753
Part35.Parent = mas
754
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
755
Part35.Orientation = Vector3.new(0, 178.389999, 0)
756
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
757
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
758
Part35.Color = Color3.new(1, 1, 0)
759
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
760
Part35.BottomSurface = Enum.SurfaceType.Smooth
761
Part35.BrickColor = BrickColor.new("White")
762
Part35.CanCollide = false
763
Part35.Material = Enum.Material.SmoothPlastic
764
Part35.TopSurface = Enum.SurfaceType.Smooth
765
Part35.brickColor = BrickColor.new("Pink")
766
Part35.Shape = Enum.PartType.Ball
767
Part36.Parent = mas
768
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
769
Part36.Orientation = Vector3.new(0, 178.389999, 0)
770
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
771
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
772
Part36.Color = Color3.new(1, 1, 0)
773
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
774
Part36.BottomSurface = Enum.SurfaceType.Smooth
775
Part36.BrickColor = BrickColor.new("White")
776
Part36.CanCollide = false
777
Part36.Material = Enum.Material.SmoothPlastic
778
Part36.TopSurface = Enum.SurfaceType.Smooth
779
Part36.brickColor = BrickColor.new("White")
780
Part36.Shape = Enum.PartType.Ball
781
Part37.Parent = mas
782
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
783
Part37.Orientation = Vector3.new(0, 178.389999, 0)
784
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
785
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
786
Part37.Color = Color3.new(1, 1, 0)
787
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
788
Part37.BottomSurface = Enum.SurfaceType.Smooth
789
Part37.BrickColor = BrickColor.new("White")
790
Part37.CanCollide = false
791
Part37.Material = Enum.Material.SmoothPlastic
792
Part37.TopSurface = Enum.SurfaceType.Smooth
793
Part37.brickColor = BrickColor.new("White")
794
Part37.Shape = Enum.PartType.Ball
795
Part38.Parent = mas
796
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
797
Part38.Orientation = Vector3.new(0, 178.389999, 0)
798
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
799
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
800
Part38.Color = Color3.new(1, 1, 0)
801
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
802
Part38.BottomSurface = Enum.SurfaceType.Smooth
803
Part38.BrickColor = BrickColor.new("White")
804
Part38.CanCollide = false
805
Part38.Material = Enum.Material.SmoothPlastic
806
Part38.TopSurface = Enum.SurfaceType.Smooth
807
Part38.brickColor = BrickColor.new("White")
808
Part38.Shape = Enum.PartType.Ball
809
Part39.Parent = mas
810
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
811
Part39.Orientation = Vector3.new(0, 178.389999, 0)
812
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
813
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
814
Part39.Color = Color3.new(1, 1, 0)
815
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
816
Part39.BottomSurface = Enum.SurfaceType.Smooth
817
Part39.BrickColor = BrickColor.new("White")
818
Part39.CanCollide = false
819
Part39.Material = Enum.Material.SmoothPlastic
820
Part39.TopSurface = Enum.SurfaceType.Smooth
821
Part39.brickColor = BrickColor.new("White")
822
Part39.Shape = Enum.PartType.Ball
823
Part40.Parent = mas
824
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
825
Part40.Orientation = Vector3.new(0, 178.389999, 0)
826
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
827
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
828
Part40.Color = Color3.new(1, 1, 0)
829
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
830
Part40.BottomSurface = Enum.SurfaceType.Smooth
831
Part40.BrickColor = BrickColor.new("White")
832
Part40.CanCollide = false
833
Part40.Material = Enum.Material.SmoothPlastic
834
Part40.TopSurface = Enum.SurfaceType.Smooth
835
Part40.brickColor = BrickColor.new("White")
836
Part41.Parent = mas
837
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
838
Part41.Orientation = Vector3.new(0, 178.389999, 0)
839
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
840
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
841
Part41.Color = Color3.new(1, 1, 0)
842
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
843
Part41.BottomSurface = Enum.SurfaceType.Smooth
844
Part41.BrickColor = BrickColor.new("White")
845
Part41.CanCollide = false
846
Part41.Material = Enum.Material.SmoothPlastic
847
Part41.TopSurface = Enum.SurfaceType.Smooth
848
Part41.brickColor = BrickColor.new("White")
849
Part42.Parent = mas
850
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
851
Part42.Orientation = Vector3.new(0, 179.73999, 0)
852
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
853
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
854
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
855
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
856
Part42.BottomSurface = Enum.SurfaceType.Smooth
857
Part42.BrickColor = BrickColor.new("White")
858
Part42.CanCollide = false
859
Part42.Material = Enum.Material.SmoothPlastic
860
Part42.TopSurface = Enum.SurfaceType.Smooth
861
Part42.brickColor = BrickColor.new("White")
862
for i,v in pairs(mas:GetChildren()) do
863
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
864
    pcall(function() v:MakeJoints() end)
865
end
866
local Wld = Instance.new("Weld",Part15)
867
Wld.Part0 = SLA
868
Wld.Part1 = Part15
869
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
870
mas2 = Instance.new("Model",game:GetService("Lighting"))
871
WeldConstraint0 = Instance.new("WeldConstraint")
872
WeldConstraint1 = Instance.new("WeldConstraint")
873
WeldConstraint2 = Instance.new("WeldConstraint")
874
WeldConstraint3 = Instance.new("WeldConstraint")
875
WeldConstraint4 = Instance.new("WeldConstraint")
876
WeldConstraint5 = Instance.new("WeldConstraint")
877
WeldConstraint6 = Instance.new("WeldConstraint")
878
WeldConstraint7 = Instance.new("WeldConstraint")
879
WeldConstraint8 = Instance.new("WeldConstraint")
880
WeldConstraint9 = Instance.new("WeldConstraint")
881
WeldConstraint10 = Instance.new("WeldConstraint")
882
WeldConstraint11 = Instance.new("WeldConstraint")
883
WeldConstraint12 = Instance.new("WeldConstraint")
884
WeldConstraint13 = Instance.new("WeldConstraint")
885
Part14 = Instance.new("Part")
886
Part15 = Instance.new("Part")
887
WeldConstraint16 = Instance.new("WeldConstraint")
888
WeldConstraint17 = Instance.new("WeldConstraint")
889
WeldConstraint18 = Instance.new("WeldConstraint")
890
WeldConstraint19 = Instance.new("WeldConstraint")
891
WeldConstraint20 = Instance.new("WeldConstraint")
892
WeldConstraint21 = Instance.new("WeldConstraint")
893
WeldConstraint22 = Instance.new("WeldConstraint")
894
WeldConstraint23 = Instance.new("WeldConstraint")
895
WeldConstraint24 = Instance.new("WeldConstraint")
896
WeldConstraint25 = Instance.new("WeldConstraint")
897
WeldConstraint26 = Instance.new("WeldConstraint")
898
WeldConstraint27 = Instance.new("WeldConstraint")
899
WeldConstraint28 = Instance.new("WeldConstraint")
900
WeldConstraint29 = Instance.new("WeldConstraint")
901
Part30 = Instance.new("Part")
902
Part31 = Instance.new("Part")
903
Part32 = Instance.new("Part")
904
Part33 = Instance.new("Part")
905
Part34 = Instance.new("Part")
906
Part35 = Instance.new("Part")
907
Part36 = Instance.new("Part")
908
Part37 = Instance.new("Part")
909
Part38 = Instance.new("Part")
910
Part39 = Instance.new("Part")
911
Part40 = Instance.new("Part")
912
Part41 = Instance.new("Part")
913
Part42 = Instance.new("Part")
914
WeldConstraint20.Parent = Part15
915
WeldConstraint20.Part0 = Part15
916
WeldConstraint20.Part1 = Part33
917
WeldConstraint22.Parent = Part15
918
WeldConstraint22.Part0 = Part15
919
WeldConstraint22.Part1 = Part35
920
WeldConstraint21.Parent = Part15
921
WeldConstraint21.Part0 = Part15
922
WeldConstraint21.Part1 = Part34
923
WeldConstraint23.Parent = Part15
924
WeldConstraint23.Part0 = Part15
925
WeldConstraint23.Part1 = Part36
926
WeldConstraint24.Parent = Part15
927
WeldConstraint24.Part0 = Part15
928
WeldConstraint24.Part1 = Part37
929
WeldConstraint25.Parent = Part15
930
WeldConstraint25.Part0 = Part15
931
WeldConstraint25.Part1 = Part38
932
WeldConstraint26.Parent = Part15
933
WeldConstraint26.Part0 = Part15
934
WeldConstraint26.Part1 = Part39
935
WeldConstraint27.Parent = Part15
936
WeldConstraint27.Part0 = Part15
937
WeldConstraint27.Part1 = Part40
938
WeldConstraint29.Parent = Part15
939
WeldConstraint29.Part0 = Part15
940
WeldConstraint29.Part1 = Part42
941
WeldConstraint28.Parent = Part15
942
WeldConstraint28.Part0 = Part15
943
WeldConstraint28.Part1 = Part41
944
WeldConstraint16.Parent = Part15
945
WeldConstraint16.Part0 = Part15
946
WeldConstraint16.Part1 = Part14
947
WeldConstraint17.Parent = Part15
948
WeldConstraint17.Part0 = Part15
949
WeldConstraint17.Part1 = Part30
950
WeldConstraint18.Parent = Part15
951
WeldConstraint18.Part0 = Part15
952
WeldConstraint18.Part1 = Part31
953
WeldConstraint19.Parent = Part15
954
WeldConstraint19.Part0 = Part15
955
WeldConstraint19.Part1 = Part32
956
Part14.Name = "Glove"
957
Part14.Parent = mas2
958
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
959
Part14.Orientation = Vector3.new(0, 178.389999, 0)
960
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
961
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
962
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
963
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
964
Part14.BottomSurface = Enum.SurfaceType.Smooth
965
Part14.BrickColor = BrickColor.new("White")
966
Part14.CanCollide = false
967
Part14.Material = Enum.Material.SmoothPlastic
968
Part14.TopSurface = Enum.SurfaceType.Smooth
969
Part14.brickColor = BrickColor.new("White")
970
Part15.Name = "LeftHandle"
971
Part15.Parent = mas2
972
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
973
Part15.Orientation = Vector3.new(0, 179.73999, 0)
974
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
975
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
976
Part15.Color = Color3.new(1, 1, 0)
977
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
978
Part15.BottomSurface = Enum.SurfaceType.Smooth
979
Part15.BrickColor = BrickColor.new("White")
980
Part15.CanCollide = false
981
Part15.Material = Enum.Material.SmoothPlastic
982
Part15.TopSurface = Enum.SurfaceType.Smooth
983
Part15.brickColor = BrickColor.new("White")
984
Part15.Shape = Enum.PartType.Ball
985
WeldConstraint16.Parent = Part15
986
WeldConstraint16.Part0 = Part15
987
WeldConstraint16.Part1 = Part14
988
WeldConstraint17.Parent = Part15
989
WeldConstraint17.Part0 = Part15
990
WeldConstraint17.Part1 = Part30
991
WeldConstraint18.Parent = Part15
992
WeldConstraint18.Part0 = Part15
993
WeldConstraint18.Part1 = Part31
994
WeldConstraint19.Parent = Part15
995
WeldConstraint19.Part0 = Part15
996
WeldConstraint19.Part1 = Part32
997
WeldConstraint20.Parent = Part15
998
WeldConstraint20.Part0 = Part15
999
WeldConstraint20.Part1 = Part33
1000
WeldConstraint21.Parent = Part15
1001
WeldConstraint21.Part0 = Part15
1002
WeldConstraint21.Part1 = Part34
1003
WeldConstraint22.Parent = Part15
1004
WeldConstraint22.Part0 = Part15
1005
WeldConstraint22.Part1 = Part35
1006
WeldConstraint23.Parent = Part15
1007
WeldConstraint23.Part0 = Part15
1008
WeldConstraint23.Part1 = Part36
1009
WeldConstraint24.Parent = Part15
1010
WeldConstraint24.Part0 = Part15
1011
WeldConstraint24.Part1 = Part37
1012
WeldConstraint25.Parent = Part15
1013
WeldConstraint25.Part0 = Part15
1014
WeldConstraint25.Part1 = Part38
1015
WeldConstraint26.Parent = Part15
1016
WeldConstraint26.Part0 = Part15
1017
WeldConstraint26.Part1 = Part39
1018
WeldConstraint27.Parent = Part15
1019
WeldConstraint27.Part0 = Part15
1020
WeldConstraint27.Part1 = Part40
1021
WeldConstraint28.Parent = Part15
1022
WeldConstraint28.Part0 = Part15
1023
WeldConstraint28.Part1 = Part41
1024
WeldConstraint29.Parent = Part15
1025
WeldConstraint29.Part0 = Part15
1026
WeldConstraint29.Part1 = Part42
1027
Part30.Parent = mas2
1028
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1029
Part30.Orientation = Vector3.new(0, 178.389999, 0)
1030
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
1031
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
1032
Part30.Color = Color3.new(1, 1, 0)
1033
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1034
Part30.BottomSurface = Enum.SurfaceType.Smooth
1035
Part30.BrickColor = BrickColor.new("White")
1036
Part30.CanCollide = false
1037
Part30.Material = Enum.Material.SmoothPlastic
1038
Part30.TopSurface = Enum.SurfaceType.Smooth
1039
Part30.brickColor = BrickColor.new("White")
1040
Part30.Shape = Enum.PartType.Ball
1041
Part31.Parent = mas2
1042
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1043
Part31.Orientation = Vector3.new(0, 178.389999, 0)
1044
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1045
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1046
Part31.Color = Color3.new(1, 1, 0)
1047
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1048
Part31.BottomSurface = Enum.SurfaceType.Smooth
1049
Part31.BrickColor = BrickColor.new("White")
1050
Part31.CanCollide = false
1051
Part31.Material = Enum.Material.SmoothPlastic
1052
Part31.TopSurface = Enum.SurfaceType.Smooth
1053
Part31.brickColor = BrickColor.new("White")
1054
Part31.Shape = Enum.PartType.Ball
1055
Part32.Parent = mas2
1056
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1057
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1058
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1059
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1060
Part32.Color = Color3.new(1, 1, 0)
1061
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1062
Part32.BottomSurface = Enum.SurfaceType.Smooth
1063
Part32.BrickColor = BrickColor.new("White")
1064
Part32.CanCollide = false
1065
Part32.Material = Enum.Material.SmoothPlastic
1066
Part32.TopSurface = Enum.SurfaceType.Smooth
1067
Part32.brickColor = BrickColor.new("White")
1068
Part32.Shape = Enum.PartType.Ball
1069
Part33.Parent = mas2
1070
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1071
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1072
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1073
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1074
Part33.Color = Color3.new(1, 1, 0)
1075
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1076
Part33.BottomSurface = Enum.SurfaceType.Smooth
1077
Part33.BrickColor = BrickColor.new("White")
1078
Part33.CanCollide = false
1079
Part33.Material = Enum.Material.SmoothPlastic
1080
Part33.TopSurface = Enum.SurfaceType.Smooth
1081
Part33.brickColor = BrickColor.new("White")
1082
Part33.Shape = Enum.PartType.Ball
1083
Part34.Parent = mas2
1084
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1085
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1086
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1087
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1088
Part34.Color = Color3.new(1, 1, 0)
1089
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1090
Part34.BottomSurface = Enum.SurfaceType.Smooth
1091
Part34.BrickColor = BrickColor.new("White")
1092
Part34.CanCollide = false
1093
Part34.Material = Enum.Material.SmoothPlastic
1094
Part34.TopSurface = Enum.SurfaceType.Smooth
1095
Part34.brickColor = BrickColor.new("White")
1096
Part34.Shape = Enum.PartType.Ball
1097
Part35.Parent = mas2
1098
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1099
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1100
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1101
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1102
Part35.Color = Color3.new(1, 1, 0)
1103
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1104
Part35.BottomSurface = Enum.SurfaceType.Smooth
1105
Part35.BrickColor = BrickColor.new("White")
1106
Part35.CanCollide = false
1107
Part35.Material = Enum.Material.SmoothPlastic
1108
Part35.TopSurface = Enum.SurfaceType.Smooth
1109
Part35.brickColor = BrickColor.new("White")
1110
Part35.Shape = Enum.PartType.Ball
1111
Part36.Parent = mas2
1112
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1113
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1114
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1115
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1116
Part36.Color = Color3.new(1, 1, 0)
1117
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1118
Part36.BottomSurface = Enum.SurfaceType.Smooth
1119
Part36.BrickColor = BrickColor.new("White")
1120
Part36.CanCollide = false
1121
Part36.Material = Enum.Material.SmoothPlastic
1122
Part36.TopSurface = Enum.SurfaceType.Smooth
1123
Part36.brickColor = BrickColor.new("White")
1124
Part36.Shape = Enum.PartType.Ball
1125
Part37.Parent = mas2
1126
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1127
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1128
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1129
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1130
Part37.Color = Color3.new(1, 1, 0)
1131
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1132
Part37.BottomSurface = Enum.SurfaceType.Smooth
1133
Part37.BrickColor = BrickColor.new("White")
1134
Part37.CanCollide = false
1135
Part37.Material = Enum.Material.SmoothPlastic
1136
Part37.TopSurface = Enum.SurfaceType.Smooth
1137
Part37.brickColor = BrickColor.new("White")
1138
Part37.Shape = Enum.PartType.Ball
1139
Part38.Parent = mas2
1140
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1141
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1142
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1143
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1144
Part38.Color = Color3.new(1, 1, 0)
1145
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1146
Part38.BottomSurface = Enum.SurfaceType.Smooth
1147
Part38.BrickColor = BrickColor.new("White")
1148
Part38.CanCollide = false
1149
Part38.Material = Enum.Material.SmoothPlastic
1150
Part38.TopSurface = Enum.SurfaceType.Smooth
1151
Part38.brickColor = BrickColor.new("White")
1152
Part38.Shape = Enum.PartType.Ball
1153
Part39.Parent = mas2
1154
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1155
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1156
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1157
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1158
Part39.Color = Color3.new(1, 1, 0)
1159
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1160
Part39.BottomSurface = Enum.SurfaceType.Smooth
1161
Part39.BrickColor = BrickColor.new("White")
1162
Part39.CanCollide = false
1163
Part39.Material = Enum.Material.SmoothPlastic
1164
Part39.TopSurface = Enum.SurfaceType.Smooth
1165
Part39.brickColor = BrickColor.new("White")
1166
Part39.Shape = Enum.PartType.Ball
1167
Part40.Parent = mas2
1168
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1169
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1170
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1171
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1172
Part40.Color = Color3.new(1, 1, 0)
1173
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1174
Part40.BottomSurface = Enum.SurfaceType.Smooth
1175
Part40.BrickColor = BrickColor.new("White")
1176
Part40.CanCollide = false
1177
Part40.Material = Enum.Material.SmoothPlastic
1178
Part40.TopSurface = Enum.SurfaceType.Smooth
1179
Part40.brickColor = BrickColor.new("White")
1180
Part41.Parent = mas2
1181
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1182
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1183
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1184
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1185
Part41.Color = Color3.new(1, 1, 0)
1186
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1187
Part41.BottomSurface = Enum.SurfaceType.Smooth
1188
Part41.BrickColor = BrickColor.new("White")
1189
Part41.CanCollide = false
1190
Part41.Material = Enum.Material.SmoothPlastic
1191
Part41.TopSurface = Enum.SurfaceType.Smooth
1192
Part41.brickColor = BrickColor.new("White")
1193
Part42.Parent = mas2
1194
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1195
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1196
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1197
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1198
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1199
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1200
Part42.BottomSurface = Enum.SurfaceType.Smooth
1201
Part42.BrickColor = BrickColor.new("White")
1202
Part42.CanCollide = false
1203
Part42.Material = Enum.Material.SmoothPlastic
1204
Part42.TopSurface = Enum.SurfaceType.Smooth
1205
Part42.brickColor = BrickColor.new("White")
1206
for i,v in pairs(mas2:GetChildren()) do
1207
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1208
    pcall(function() v:MakeJoints() end)
1209
end
1210
local Wld = Instance.new("Weld",Part15)
1211
Wld.Part0 = SRA
1212
Wld.Part1 = Part15
1213
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1214
for i,v in pairs(mas:children()) do
1215
    if v:IsA("Part") then
1216
        v.Transparency = 1
1217
    end
1218
end
1219
for i,v in pairs(Character.Stand:children()) do
1220
    if v:IsA("Part") then
1221
        v.Transparency = 1
1222
        Face.Transparency = 1
1223
    end
1224
end
1225
local newMotor = function(part0, part1, c0, c1)
1226
    local w = Create('Motor'){
1227
        Parent = part0,
1228
        Part0 = part0,
1229
        Part1 = part1,
1230
        C0 = c0,
1231
        C1 = c1,
1232
    }
1233
    return w
1234
end
1235
function clerp(a, b, t)
1236
    return a:lerp(b, t)
1237
end
1238
 
1239
coroutine.resume(coroutine.create(function()
1240
while true do
1241
    Humanoid.MaxHealth = 100
1242
                ST.Anchored = false
1243
                SH.Anchored = false
1244
                SRL.Anchored = false
1245
                SLL.Anchored = false
1246
                SRA.Anchored = false
1247
                SLA.Anchored = false
1248
    game:GetService("RunService").RenderStepped:wait()
1249
end
1250
end))
1251
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1252
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1253
 
1254
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
1255
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1256
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1257
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1258
RootJoint.C1 = CFrame.new(0, 0, 0)
1259
RootJoint.C0 = CFrame.new(0, 0, 0)
1260
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1261
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1262
 
1263
local rarmc1 = RW.C1
1264
local larmc1 = LW.C1
1265
local rlegc1 = RH.C1
1266
local llegc1 = LH.C1
1267
 
1268
local resetc1 = false
1269
 
1270
function PlayAnimationFromTable(table, speed, bool)
1271
    RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
1272
    Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
1273
    RW.C0 = clerp(RW.C0, table[3], speed)
1274
    LW.C0 = clerp(LW.C0, table[4], speed)
1275
    RH.C0 = clerp(RH.C0, table[5], speed)
1276
    LH.C0 = clerp(LH.C0, table[6], speed)
1277
    if bool == true then
1278
        if resetc1 == false then
1279
            resetc1 = true
1280
            RootJoint.C1 = RootJoint.C1
1281
            Torso.Neck.C1 = Torso.Neck.C1
1282
            RW.C1 = rarmc1
1283
            LW.C1 = larmc1
1284
            RH.C1 = rlegc1
1285
            LH.C1 = llegc1
1286
        end
1287
    end
1288
end
1289
 
1290
ArtificialHB = Create("BindableEvent", script){
1291
    Parent = script,
1292
    Name = "Heartbeat",
1293
}
1294
 
1295
script:WaitForChild("Heartbeat")
1296
 
1297
frame = 1 / 30
1298
tf = 0
1299
allowframeloss = false
1300
tossremainder = false
1301
lastframe = tick()
1302
script.Heartbeat:Fire()
1303
 
1304
game:GetService("RunService").Heartbeat:connect(function(s, p)
1305
    tf = tf + s
1306
    if tf >= frame then
1307
        if allowframeloss then
1308
            script.Heartbeat:Fire()
1309
            lastframe = tick()
1310
        else
1311
            for i = 1, math.floor(tf / frame) do
1312
                script.Heartbeat:Fire()
1313
            end
1314
            lastframe = tick()
1315
        end
1316
        if tossremainder then
1317
            tf = 0
1318
        else
1319
            tf = tf - frame * math.floor(tf / frame)
1320
        end
1321
    end
1322
end)
1323
 
1324
function swait(num)
1325
    if num == 0 or num == nil then
1326
        ArtificialHB.Event:wait()
1327
    else
1328
        for i = 0, num do
1329
            ArtificialHB.Event:wait()
1330
        end
1331
    end
1332
end
1333
 
1334
Mouse.KeyDown:connect(function(key)
1335
    if key == "q" then
1336
        if Change == false then
1337
            Stand()
1338
            Change = true
1339
        elseif Change == true then
1340
            UnStand()
1341
            Change = false
1342
        end
1343
    end
1344
end)
1345
 
1346
function Stand()
1347
    if D == false then
1348
        D = true
1349
        Pause = true
1350
        for i = 0,0.1,0.1 do
1351
        swait()
1352
        PlayAnimationFromTable({
1353
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1354
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1355
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1356
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1357
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1358
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1359
        }, .5, false)
1360
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1361
        end
1362
        coroutine.resume(coroutine.create(function()
1363
        for i = 0,1.2,0.1 do
1364
        swait()
1365
        PlayAnimationFromTable({
1366
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1367
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1368
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1369
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1370
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1371
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1372
        }, .5, false)
1373
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1374
        end
1375
        Pause = false
1376
        end))
1377
        local Sound = Instance.new("Sound",ST)
1378
        Sound.Pitch = 1
1379
        Sound.Volume = 10
1380
        Sound.Looped = false
1381
        Sound.SoundId = "rbxassetid://1438146024"
1382
        Sound:play()
1383
        local Sound = Instance.new("Sound",ST)
1384
        Sound.Pitch = 1
1385
        Sound.Volume = 10
1386
        Sound.Looped = false
1387
        Sound.SoundId = "rbxassetid://3552355246"
1388
        Sound:play()
1389
        coroutine.resume(coroutine.create(function()
1390
        for i,v in pairs(mas:children()) do
1391
            if v:IsA("Part") then
1392
                coroutine.resume(coroutine.create(function()
1393
                v.Transparency = v.Transparency - 0.1
1394
                game:GetService("RunService").RenderStepped:wait() 
1395
                end))
1396
                v.Transparency = 1
1397
            end
1398
        end
1399
        end))
1400
        for i,v in pairs(Character.Stand:children()) do
1401
            if v:IsA("Part") then
1402
                coroutine.resume(coroutine.create(function()
1403
                for i = 1,11 do
1404
                v.Transparency = v.Transparency - 0.1
1405
                Face.Transparency = Face.Transparency - 0.1
1406
                game:GetService("RunService").RenderStepped:wait()
1407
                end
1408
                end))
1409
            end
1410
        end
1411
   CFuncs = {
1412
    Part = {
1413
      Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1414
        local Part = Create("Part")({
1415
          Parent = Parent,
1416
          Reflectance = Reflectance,
1417
          Transparency = Transparency,
1418
          CanCollide = false,
1419
          Locked = true,
1420
          BrickColor = BrickColor.new(tostring(BColor)),
1421
          Name = Name,
1422
          Size = Size,
1423
          Material = Material
1424
        })
1425
        RemoveOutlines(Part)
1426
        return Part
1427
      end
1428
    },
1429
    Mesh = {
1430
      Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1431
        local Msh = Create(Mesh)({
1432
          Parent = Part,
1433
          Offset = OffSet,
1434
          Scale = Scale
1435
        })
1436
        if Mesh == "SpecialMesh" then
1437
          Msh.MeshType = MeshType
1438
          Msh.MeshId = MeshId
1439
        end
1440
        return Msh
1441
      end
1442
    },
1443
    Weld = {
1444
      Create = function(Parent, Part0, Part1, C0, C1)
1445
        local Weld = Create("Weld")({
1446
          Parent = Parent,
1447
          Part0 = Part0,
1448
          Part1 = Part1,
1449
          C0 = C0,
1450
          C1 = C1
1451
        })
1452
        return Weld
1453
      end
1454
    },
1455
    Sound = {
1456
      Create = function(id, par, vol, pit)
1457
        local Sound = Create("Sound")({
1458
          Volume = vol,
1459
          Pitch = pit or 1,
1460
          SoundId = "rbxassetid://" .. id,
1461
          Parent = par or workspace
1462
        })
1463
        Sound:play()
1464
        game:GetService("Debris"):AddItem(Sound, 130)
1465
        return Sound
1466
      end
1467
    },
1468
    Decal = {
1469
      Create = function(Color, Texture, Transparency, Name, Parent)
1470
        local Decal = Create("Decal")({
1471
          Color3 = Color,
1472
          Texture = "rbxassetid://" .. Texture,
1473
          Transparency = Transparency,
1474
          Name = Name,
1475
          Parent = Parent
1476
        })
1477
        return Decal
1478
      end
1479
    },
1480
    BillboardGui = {
1481
      Create = function(Parent, Image, Position, Size)
1482
        local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
1483
        BillPar.CFrame = CFrame.new(Position)
1484
        local Bill = Create("BillboardGui")({
1485
          Parent = BillPar,
1486
          Adornee = BillPar,
1487
          Size = UDim2.new(1, 0, 1, 0),
1488
          SizeOffset = Vector2.new(Size, Size)
1489
        })
1490
        local d = Create("ImageLabel", Bill)({
1491
          Parent = Bill,
1492
          BackgroundTransparency = 1,
1493
          Size = UDim2.new(1, 0, 1, 0),
1494
          Image = "rbxassetid://" .. Image
1495
        })
1496
        return BillPar
1497
      end
1498
    },
1499
    ParticleEmitter = {
1500
      Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
1501
        local Particle = Create("ParticleEmitter")({
1502
          Parent = Parent,
1503
          Color = ColorSequence.new(Color1, Color2),
1504
          LightEmission = LightEmission,
1505
          Size = Size,
1506
          Texture = Texture,
1507
          Transparency = Transparency,
1508
          ZOffset = ZOffset,
1509
          Acceleration = Accel,
1510
          Drag = Drag,
1511
          LockedToPart = LockedToPart,
1512
          VelocityInheritance = VelocityInheritance,
1513
          EmissionDirection = EmissionDirection,
1514
          Enabled = Enabled,
1515
          Lifetime = LifeTime,
1516
          Rate = Rate,
1517
          Rotation = Rotation,
1518
          RotSpeed = RotSpeed,
1519
          Speed = Speed,
1520
          VelocitySpread = VelocitySpread
1521
        })
1522
        return Particle
1523
      end
1524
    },
1525
    CreateTemplate = {}
1526
  }
1527
cooldown = false
1528
        ZZZ = Mouse.KeyDown:connect(function(key)
1529
    if key == "q" then
1530
        if Change == false then
1531
            Stand()
1532
            Change = true
1533
        elseif Change == true then
1534
            UnStand()
1535
            Change = false
1536
        end
1537
    end
1538
    if key == ""  and cooldown == false and DDZ == false then
1539
   
1540
   game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
1541
        game.Lighting.TimeOfDay="00:00:00"
1542
wait(0.000004)
1543
game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
1544
        game.Lighting.TimeOfDay="15:00:00"
1545
        Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
1546
   bam = CFuncs.Sound.Create("2553988018")
1547
bam.Volume = 10
1548
cooldown = true
1549
wait(0.3)
1550
bam:Destroy()
1551
cooldown = false
1552
 
1553
end
1554
            if key == "t" and Change == true then
1555
                Scorpion()
1556
            end
1557
            if key == "g" and Change == true then
1558
                Speech()
1559
            end
1560
            if key == "p" and Change == true then
1561
                Credits()
1562
            end
1563
            if key == "y" and Change == true then
1564
                Heal()
1565
            end
1566
            if key == "r" and Change == true then
1567
                LifeForceMuda()
1568
            end
1569
            if key == "f" and Change == true then
1570
                RTZ()
1571
            end
1572
            if key == "e" and Change == true then
1573
                GERmuda()
1574
            end
1575
            if key == "z" and Change == true then
1576
                Jump()
1577
            end
1578
        end)
1579
function Credits()
1580
print("Own Dust hazard Stand By xdielivex")
1581
end
1582
1583
function Speech()
1584
        local Sound = Instance.new("Sound",ST)
1585
        Sound.Pitch = 1
1586
        Sound.Volume = 10
1587
        Sound.Looped = false
1588
        Sound.SoundId = "rbxassetid://4515583231"
1589
        Sound:play()
1590
        Music:Pause()
1591
swait()
1592
Music:Play()
1593
end
1594
1595
1596
        ZZZ1 = Mouse.KeyUp:connect(function(key)
1597
            if key == "e" and Change == true then
1598
                Stop()
1599
            end
1600
        end)
1601
        wait(0.5)
1602
        D = false
1603
    end
1604
end
1605
 
1606
function Scorpion()
1607
print("Gravity Throw!")
1608
    if D == false then
1609
        D = true
1610
        Pause = true
1611
        for i = 0,1.2,0.1 do
1612
        swait()
1613
        PlayAnimationFromTable({
1614
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1615
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1616
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1617
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1618
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1619
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1620
        }, .5, false)
1621
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1622
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1623
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1624
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1625
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1626
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1627
        end
1628
1629
        coroutine.resume(coroutine.create(function()
1630
        wait(0.7)
1631
        Pause = false
1632
        end))
1633
        local Bl = Instance.new("Part",workspace)
1634
        Bl.CanCollide = false
1635
        Bl.Material = "Neon"
1636
        Bl.Shape = "Ball"
1637
        Bl.Size = Vector3.new(0.7,0.5,0.7)
1638
        Bl.BrickColor = BrickColor.new("Pink")
1639
        Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
1640
        local bl2 = Instance.new("SpecialMesh",Bl)
1641
        bl2.MeshId = "rbxassetid://0"
1642
        bl2.TextureId = "rbxassetid://0"
1643
        bl2.Scale = Vector3.new(0.5,0.1,0.5)
1644
                                                                        trail = Instance.new("Trail")
1645
        local attach1 = Instance.new("Attachment",Bl)
1646
        attach1.Position = Vector3.new(0,1,0.5)
1647
        local attach2 = Instance.new("Attachment",Bl)
1648
        attach2.Position = Vector3.new(0,-1,0)
1649
        trail.Attachment0 = attach1
1650
        trail.Attachment1 = attach2
1651
        trail.Texture = "rbxassetid://0"
1652
        trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(232, 186, 200))
1653
        trail.Lifetime = 0.8
1654
        trail.Parent = Bl
1655
        local Fl = Instance.new("BodyVelocity",Bl)
1656
        Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1657
if DDZ == true then
1658
        Fl.Velocity = RootPart.CFrame.lookVector*0
1659
         D = false
1660
repeat
1661
      wait()
1662
    until DDZ == false
1663
        Fl.Velocity = RootPart.CFrame.lookVector*160
1664
       elseif DDZ == false then
1665
        Fl.Velocity = RootPart.CFrame.lookVector*160
1666
            end
1667
        local Sound = Instance.new("Sound",ST)
1668
        Sound.Pitch = 1
1669
        Sound.Volume = 1
1670
        Sound.Looped = false
1671
        Sound.SoundId = "rbxassetid://1354419179"
1672
        Sound:play()
1673
1674
        local Ring = Instance.new("Part",RootPart)
1675
        Ring.Size = Vector3.new(1,1,1)
1676
        Ring.CanCollide = false
1677
        Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1678
        Ring.Anchored = true
1679
        Ring.BrickColor = BrickColor.new("White")
1680
        Ring.Transparency = 0
1681
        local Ring2 = Instance.new("SpecialMesh",Ring)
1682
        Ring2.MeshId = "rbxassetid://3270017"
1683
        Ring2.Scale = Vector3.new(1,1,0.1)
1684
        coroutine.resume(coroutine.create(function()
1685
        for i = 1,50 do
1686
            Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1687
            Ring.Transparency = Ring.Transparency + 0.07
1688
            game:GetService("RunService").RenderStepped:wait()
1689
        end
1690
        Ring:remove()
1691
        end))
1692
        Bl.Touched:connect(function(hit)
1693
            if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1694
                Bl:remove()
1695
        local Sound = Instance.new("Sound",ST)
1696
        Sound.Pitch = 1
1697
        Sound.Volume = 2
1698
        Sound.Looped = false
1699
        Sound.SoundId = "rbxassetid://1146692362"
1700
        Sound:play()
1701
                hit.Parent.Humanoid:TakeDamage(20)
1702
                hit.Parent.Humanoid.WalkSpeed = 18
1703
                    local random = math.random(-3,3)
1704
                    local random2 = math.random(-3,3)
1705
                    local random3 = math.random(-3,3)
1706
                    local Ef = Instance.new("Part",workspace)
1707
                    Ef.Size = Vector3.new(0.3,0.3,2)
1708
                    Ef.CanCollide = false
1709
                    Ef.Material = "ForceField"
1710
                    Ef.BrickColor = BrickColor.new("Burlap")
1711
                    Ef.Anchored = true
1712
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1713
                    local Ef2 = Instance.new("SpecialMesh",Ef)
1714
                    Ef2.MeshType = "Sphere"
1715
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1716
                    local Part = Instance.new("Part",workspace)
1717
                    Part.Size = Vector3.new(0.3,0.3,2)
1718
                    Part.CanCollide = false
1719
                    Part.BrickColor = BrickColor.new("Burlap")
1720
                    Part.Material = "ForceField"
1721
                    Part.Anchored = true
1722
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1723
                    local Part2 = Instance.new("SpecialMesh",Part)
1724
                    Part2.MeshType = "Sphere"
1725
                    Part2.Scale = Vector3.new(0.3,0.3,2)
1726
                    for i = 1,50 do
1727
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
1728
                        Part.Transparency = Part.Transparency + 0.07
1729
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1730
                        Ef.Transparency = Ef.Transparency + 0.07
1731
                        game:GetService("RunService").RenderStepped:wait()
1732
                    end
1733
                    Part:remove()
1734
                    Ef:remove()
1735
            end
1736
        end)
1737
        wait(0.5)
1738
        D = false
1739
    end
1740
end
1741
 
1742
function Jump()
1743
    if DD == false then
1744
        DD = true
1745
        print("Stand Jump")
1746
        local Bod = Instance.new("BodyPosition",RootPart)
1747
        Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1748
        Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1749
        local Ef = Instance.new("Part",workspace)
1750
        Ef.Size = Vector3.new(1,1,1)
1751
        Ef.CanCollide = false
1752
        Ef.Anchored = true
1753
        Ef.BrickColor = BrickColor.new("Pink")
1754
        Ef.Material = "Neon"
1755
        Ef.Shape = "Ball"
1756
        Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1757
        coroutine.resume(coroutine.create(function()
1758
        for i = 1,30 do
1759
            Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1760
            Ef.Transparency = Ef.Transparency + 0.07
1761
            game:GetService("RunService").RenderStepped:wait()
1762
        end
1763
        Ef:remove()
1764
        end))
1765
        wait(0.04)
1766
        Bod:remove()
1767
        wait(1)
1768
        DD = false
1769
    end
1770
end
1771
1772
function RTZ()
1773
local Music1 = Instance.new("Sound",RootPart)
1774
    if DDZ == false then
1775
        DDZ = true
1776
Music:Pause()
1777
print("Dust Hazard.. Over Heaven!")
1778
        local S = Instance.new("Sound",ST)
1779
        S.SoundId = "rbxassetid://3077245880"
1780
        S.Pitch = 1
1781
        S.Volume = 10
1782
        S.Looped = false
1783
        S:play()
1784
        wait(1)
1785
        local Ora1 = Instance.new("Sound",ST)
1786
        Ora1.SoundId = "rbxassetid://4095610922"
1787
        Ora1.Pitch = 1
1788
        Ora1.Looped = false
1789
        Ora1.Volume = 5
1790
        Ora1:play()
1791
        DDZ = true
1792
        local Ef = Instance.new("Part",workspace)
1793
        Ef.Size = Vector3.new(1,1,1)
1794
        Ef.Material = "ForceField"
1795
        Ef.BrickColor = BrickColor.new("Black")
1796
        Ef.Transparency = 0.4
1797
        Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1798
        Ef.Anchored = true
1799
        Ef.CanCollide = false
1800
        Ef.Shape = "Ball"
1801
        local Ef2 = Instance.new("SpecialMesh",Ef)
1802
        Ef2.MeshType = "Sphere"
1803
        Ef2.Scale = Vector3.new(1,1,1)
1804
        coroutine.resume(coroutine.create(function()
1805
        for i = 1,70 do
1806
            Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1807
            game:GetService("RunService").RenderStepped:wait()
1808
        end
1809
1810
        for i = 1,70 do
1811
            Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1812
            game:GetService("RunService").RenderStepped:wait()
1813
        end
1814
        Ef:remove()
1815
        end))
1816
        local HB = Instance.new("Part",workspace)
1817
        HB.CanCollide = false
1818
        HB.Anchored = true
1819
        HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1820
        HB.Size = Vector3.new(1000,1000,1000)
1821
        HB.Transparency = 1
1822
        HB.Touched:connect(function(hit)
1823
        DDZ = true
1824
            if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1825
                hit.Parent.Torso.Anchored = false
1826
                hit.Parent.Head.Anchored = false
1827
                hit.Parent["Right Arm"].Anchored = false
1828
                hit.Parent["Left Arm"].Anchored = false
1829
                hit.Parent["Right Leg"].Anchored = false
1830
                hit.Parent["Left Leg"].Anchored = false
1831
                wait(3)
1832
SRA.BrickColor = BrickColor.new("Black")
1833
SLA.BrickColor = BrickColor.new("Black")
1834
SRL.BrickColor = BrickColor.new("Black")
1835
ArmsA.BrickColor = BrickColor.new("Black")
1836
OtArmsA.BrickColor = BrickColor.new("Black")
1837
SLL.BrickColor = BrickColor.new("Black")
1838
ARW.BrickColor = BrickColor.new("Black")
1839
Scarf.BrickColor = BrickColor.new("Black")
1840
AM.BrickColor = BrickColor.new("Black")
1841
Clot.BrickColor = BrickColor.new("Black")
1842
BClot.BrickColor = BrickColor.new("Black")
1843
ArmsA.BrickColor = BrickColor.new("Black")
1844
OtArmsA.BrickColor = BrickColor.new("Black")
1845
Part31.brickColor = BrickColor.new("Black")
1846
Part35.brickColor = BrickColor.new("Black")
1847
Bl.BrickColor = BrickColor.new("Black")
1848
Ef.BrickColor = BrickColor.new("Black")
1849
Music:resume()
1850
hit.Parent.Humanoid.WalkSpeed = 25
1851
                hit.Parent.Torso.Anchored = false
1852
                hit.Parent.Head.Anchored = false
1853
                hit.Parent["Right Arm"].Anchored = false
1854
                hit.Parent["Left Arm"].Anchored = false
1855
                hit.Parent["Right Leg"].Anchored = false
1856
                hit.Parent["Left Leg"].Anchored = false
1857
                hit.Parent.Humanoid.WalkSpeed = 18
1858
                hit.Parent.Torso.Transparency = 0
1859
                hit.Parent.Head.Transparency = 0
1860
                hit.Parent["Right Arm"].Transparency = 0
1861
                hit.Parent["Left Arm"].Transparency = 0
1862
                hit.Parent["Right Leg"].Transparency = 0
1863
                hit.Parent["Left Leg"].Transparency = 0
1864
           end
1865
        end)
1866
        DDZ = false
1867
        wait(5)
1868
        HB:remove()
1869
    end
1870
end
1871
1872
function LifeForceMuda()
1873
    if D == false then
1874
print("Gravity Distortion!")
1875
        D = true
1876
        Pause = true
1877
        local HB = Instance.new("Part",SRA)
1878
        HB.CanCollide = false
1879
        HB.Transparency = 1
1880
        HB.Size = Vector3.new(1,1,1)
1881
        local HB2 = Instance.new("Weld",HB)
1882
        HB2.Part0 = SRA
1883
        HB2.Part1 = HB
1884
        HB2.C0 = CFrame.new(0,0,0)
1885
        HB.Touched:connect(function(hit)
1886
        local Ora = Instance.new("Sound",ST)
1887
        Ora.SoundId = "rbxassetid://4095610922"
1888
        Ora.Pitch = 1
1889
        Ora.Looped = false
1890
        Ora.Volume = 5
1891
        Ora:play()
1892
        wait(1)
1893
            if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1894
                HB:remove()
1895
                hit.Parent.Humanoid:TakeDamage(15)
1896
                hit.Parent.Humanoid.WalkSpeed = 2
1897
                hit.Parent.Humanoid.PlatformStand = true
1898
                local Ef = Instance.new("Part",workspace)
1899
                Ef.Size = Vector3.new(0.1,0.1,0.1)
1900
                Ef.CanCollide = false
1901
                Ef.Anchored = true
1902
                Ef.Shape = "Ball"
1903
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1904
                Ef.Material = "ForceField"
1905
                Ef.BrickColor = BrickColor.new("Burlap")
1906
                local Ef2 = Instance.new("SpecialMesh",Ef)
1907
                Ef2.MeshType = "Sphere"
1908
                Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1909
                coroutine.resume(coroutine.create(function()
1910
                for i = 1,5 do
1911
                local random = math.random(-3,3)
1912
                local random2 = math.random(-3,3)
1913
                local random3 = math.random(-3,3)
1914
                local ZC = Instance.new("Part",workspace)
1915
                ZC.Size = Vector3.new(0.1,0.1,0.1)
1916
                ZC.CanCollide = false
1917
                ZC.Anchored = true
1918
                ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1919
                ZC.Shape = "Ball"
1920
                ZC.Material = "ForceField"
1921
                ZC.BrickColor = BrickColor.new("Burlap")
1922
                local ZC2 = Instance.new("SpecialMesh",ZC)
1923
                ZC2.MeshType = "Sphere"
1924
                ZC2.Scale = Vector3.new(0.1,0.1,0.1)
1925
                coroutine.resume(coroutine.create(function()
1926
                for i = 1,100 do
1927
                    ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1928
                    ZC.Transparency = ZC.Transparency + 0.03
1929
                    game:GetService("RunService").RenderStepped:wait()
1930
                end
1931
                ZC:remove()
1932
                end))
1933
                end
1934
                end))
1935
                coroutine.resume(coroutine.create(function()
1936
                for i = 1,100 do
1937
                    Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1938
                    Ef.Transparency = Ef.Transparency + 0.03
1939
                    game:GetService("RunService").RenderStepped:wait()
1940
                end
1941
                Ef:remove()
1942
                end))
1943
                local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1944
                Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1945
                Fl.velocity = RootPart.CFrame.lookVector*190
1946
                wait(0.3)
1947
                Fl:remove()
1948
                wait(0.5)
1949
                hit.Parent.Humanoid.PlatformStand = false
1950
            end
1951
        end)
1952
        for i = 0,0.5,0.1 do
1953
        swait()
1954
        PlayAnimationFromTable({
1955
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1956
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1957
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1958
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1959
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1960
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1961
        }, .5, false)
1962
1963
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1964
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1965
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1966
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1967
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
1968
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1969
        end
1970
        for i = 0,0.6,0.1 do
1971
        swait()
1972
        PlayAnimationFromTable({
1973
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1974
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1975
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1976
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1977
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1978
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1979
        }, .5, false)
1980
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1981
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1982
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1983
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1984
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1985
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1986
        end
1987
        coroutine.resume(coroutine.create(function()
1988
        wait(0.4)
1989
        HB:remove()
1990
        end))
1991
        Pause = false
1992
        wait(0.5)
1993
        D = false
1994
    end
1995
end
1996
function Heal()
1997
print("Heal!")
1998
    if D == false then
1999
        D = true
2000
        Pause = true
2001
        local HB = Instance.new("Part",SRA)
2002
        HB.CanCollide = false
2003
        HB.Transparency = 1
2004
        HB.Size = Vector3.new(1,1,1)
2005
        local HB2 = Instance.new("Weld",HB)
2006
        HB2.Part0 = SRA
2007
        HB2.Part1 = HB
2008
        HB2.C0 = CFrame.new(0,0,0)
2009
        HB.Touched:connect(function(hit)
2010
            if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2011
                HB:remove()
2012
                hit.Parent.Humanoid:TakeDamage(-30)
2013
                hit.Parent.Humanoid.WalkSpeed = 18
2014
                hit.Parent.Humanoid.PlatformStand = true
2015
                local Ef = Instance.new("Part",workspace)
2016
                Ef.Size = Vector3.new(0.1,0.1,0.1)
2017
                Ef.CanCollide = false
2018
                Ef.Anchored = true
2019
                Ef.Shape = "Ball"
2020
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
2021
                Ef.Material = "ForceField"
2022
                Ef.BrickColor = BrickColor.new("Pink")
2023
                local Ef2 = Instance.new("SpecialMesh",Ef)
2024
                Ef2.MeshType = "Sphere"
2025
                Ef2.Scale = Vector3.new(0.1,0.1,0.1)
2026
                coroutine.resume(coroutine.create(function()
2027
                for i = 1,5 do
2028
                local random = math.random(-3,3)
2029
                local random2 = math.random(-3,3)
2030
                local random3 = math.random(-3,3)
2031
                local ZC = Instance.new("Part",workspace)
2032
                ZC.Size = Vector3.new(0.1,0.1,0.1)
2033
                ZC.CanCollide = false
2034
                ZC.Anchored = true
2035
                ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2036
                ZC.Shape = "Ball"
2037
                ZC.Material = "ForceField"
2038
                ZC.BrickColor = BrickColor.new("Burlap")
2039
                local ZC2 = Instance.new("SpecialMesh",ZC)
2040
                ZC2.MeshType = "Sphere"
2041
                ZC2.Scale = Vector3.new(0.1,0.1,0.1)
2042
                coroutine.resume(coroutine.create(function()
2043
                for i = 1,100 do
2044
                    ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
2045
                    ZC.Transparency = ZC.Transparency + 0.03
2046
                    game:GetService("RunService").RenderStepped:wait()
2047
                end
2048
                ZC:remove()
2049
                end))
2050
                end
2051
                end))
2052
                coroutine.resume(coroutine.create(function()
2053
                for i = 1,100 do
2054
                    Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
2055
                    Ef.Transparency = Ef.Transparency + 0.03
2056
                    game:GetService("RunService").RenderStepped:wait()
2057
                end
2058
                Ef:remove()
2059
                end))
2060
                local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
2061
                Fl.maxForce = Vector3.new(1,1,1)
2062
                Fl.velocity = RootPart.CFrame.lookVector*190
2063
                wait(0.3)
2064
                Fl:remove()
2065
                wait(0.5)
2066
                hit.Parent.Humanoid.PlatformStand = false
2067
            end
2068
        end)
2069
        for i = 0,0.5,0.1 do
2070
        swait()
2071
        PlayAnimationFromTable({
2072
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2073
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2074
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2075
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2076
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2077
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
2078
        }, .5, false)
2079
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
2080
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
2081
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2082
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
2083
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
2084
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
2085
        end
2086
        local Ora = Instance.new("Sound",ST)
2087
        Ora.SoundId = "rbxassetid://4567255304"
2088
        Ora.Pitch = 1
2089
        Ora.Looped = false
2090
        Ora.Volume = 7
2091
        Ora:play()
2092
        for i = 0,0.6,0.1 do
2093
        swait()
2094
        PlayAnimationFromTable({
2095
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2096
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2097
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2098
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2099
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2100
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
2101
        }, .5, false)
2102
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
2103
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
2104
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
2105
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
2106
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
2107
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
2108
        end
2109
        coroutine.resume(coroutine.create(function()
2110
        wait(0.4)
2111
        HB:remove()
2112
        end))
2113
        Pause = false
2114
        wait(0.5)
2115
        D = false
2116
    end
2117
end
2118
2119
function GERmuda()
2120-
    print("7 Page Muda Barrage!")
2120+
2121
        D = true
2122
        Pause = true
2123
        Loop = true
2124
                                                                        trail = Instance.new("Trail")
2125
        local attach1 = Instance.new("Attachment",SRA)
2126
        attach1.Position = Vector3.new(0,1,0.5)
2127
        local attach2 = Instance.new("Attachment",SRA)
2128
        attach2.Position = Vector3.new(0,-1,0.5)
2129
        trail.Attachment0 = attach1
2130
        trail.Attachment1 = attach2
2131
        trail.Texture = "rbxassetid://1369718163"
2132
        trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(232, 186, 200))
2133
        trail.Lifetime = 1
2134
        trail.Parent = SRA
2135
                                                                        trail2 = Instance.new("Trail")
2136
        local attach1 = Instance.new("Attachment",SLA)
2137
        attach1.Position = Vector3.new(0,1,0.5)
2138
        local attach2 = Instance.new("Attachment",SLA)
2139
        attach2.Position = Vector3.new(0,-1,0.5)
2140
        trail2.Attachment0 = attach1
2141
        trail2.Attachment1 = attach2
2142
        trail2.Texture = "461231644"
2143
        trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(232, 186, 200))
2144
        trail2.Lifetime = 1
2145
        trail2.Parent = SLA
2146
        SoundZ = Instance.new("Sound",ST)
2147
        SoundZ.SoundId = "rbxassetid://3443190191"
2148
        SoundZ.Volume = 10
2149
        SoundZ.Looped = true
2150
        SoundZ.Pitch = 1
2151
        SoundZ:play()
2152
        while Loop do
2153
            local HB = Instance.new("Part",SRA)
2154
            HB.CanCollide = false
2155
            HB.Transparency = 1
2156
            local HB2 = Instance.new("Weld",HB)
2157
            HB2.Part0 = SRA
2158
            HB2.Part1 = HB
2159
            HB2.C0 = CFrame.new(0,-1.1,0)
2160
            HB.Touched:connect(function(hit)
2161
2162
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name and OVH == false then
2163
                 print("Muda Barrage!")
2164
                    hit.Parent.Humanoid:TakeDamage(0.2)
2165
                    hit.Parent.Humanoid.WalkSpeed = 18
2166
                    local random = math.random(-3,3)
2167
                    local random2 = math.random(-3,3)
2168
                    local random3 = math.random(-3,3)
2169
                    end
2170
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name and OVH == true then
2171
                 print("7 Page Muda Barrage!")
2172
                    hit.Parent.Humanoid:TakeDamage(0.4)
2173
                    hit.Parent.Humanoid.WalkSpeed = 18
2174
                    local random = math.random(-3,3)
2175
                    local random2 = math.random(-3,3)
2176
                    local random3 = math.random(-3,3)
2177
                    end
2178
            end)
2179
            for i = 0,0.15,0.1 do
2180
            swait()
2181
            PlayAnimationFromTable({
2182
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2183
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2184
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2185
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2186
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2187
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
2188
        }, .5, false)
2189
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
2190
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
2191
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2192
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
2193
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
2194
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
2195
            end
2196
            coroutine.resume(coroutine.create(function()
2197
                wait(1)
2198
                HB:remove()
2199
            end))
2200
            local CCB = Instance.new("Part",SRA)
2201
            CCB.CanCollide = false
2202
            CCB.Transparency = 1
2203
            local CCB2 = Instance.new("Weld",CCB)
2204
            CCB2.Part0 = SRA
2205
            CCB2.Part1 = CCB
2206
            CCB2.C0 = CFrame.new(0,-1.1,0)
2207
            CCB.Touched:connect(function(hit)
2208
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2209
                    CCB:remove()
2210
2211
                    hit.Parent.Humanoid:TakeDamage(1)
2212
                    hit.Parent.Humanoid.WalkSpeed = 18
2213
                    local random = math.random(3,3)
2214
                    local random2 = math.random(3,3)
2215
                    local random3 = math.random(3,3)
2216
                end
2217
            end)
2218
            for i = 0,0.15,0.1 do
2219
            swait()
2220
            PlayAnimationFromTable({
2221
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2222
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2223
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2224
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2225
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2226
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
2227
        }, .5, false)
2228
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,2,0.4),0.3)
2229
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,-2,0.4),0.3)
2230
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2231
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
2232
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
2233
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
2234
            end
2235
            coroutine.resume(coroutine.create(function()
2236
                wait(1)
2237
                CCB:remove()
2238
            end))
2239
            game:GetService("RunService").RenderStepped:wait()
2240
        end
2241
        wait(0.2)
2242
        D = false
2243
    end
2244
end
2245
 
2246
function Stop()
2247
    Pause = false
2248
if SoundZ ~= nil then
2249
    SoundZ:remove()
2250
end
2251
    Loop = false
2252
if trail ~= nil and trail2 ~= nil then
2253
   trail:remove()
2254
   trail2:remove()
2255
   end
2256
end
2257
 
2258
function UnStand()
2259
    if D == false then
2260
        D = true
2261
        Pause = true
2262
        coroutine.resume(coroutine.create(function()
2263
        for i = 0,1.2,0.1 do
2264
        swait()
2265
        PlayAnimationFromTable({
2266
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2267
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2268
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
2269
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2270
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2271
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2272
        }, .5, false)
2273
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2274
        end
2275
        Pause = false
2276
        end))
2277
        for i,v in pairs(Character.Stand:children()) do
2278
            if v:IsA("Part") then
2279
                coroutine.resume(coroutine.create(function()
2280
                for i = 1,11 do
2281
                v.Transparency = v.Transparency + 0.1
2282
                Face.Transparency = Face.Transparency + 0.1
2283
                game:GetService("RunService").RenderStepped:wait()
2284
                end
2285
                end))
2286
            end
2287
        end
2288
        wait(0.5)
2289
        D = false
2290
       
2291
    end
2292
end
2293
 
2294
 
2295
New = function(Object, Parent, Name, Data)
2296
    local Object = Instance.new(Object)
2297
    for Index, Value in pairs(Data or {}) do
2298
        Object[Index] = Value
2299
    end
2300
    Object.Parent = Parent
2301
    Object.Name = Name
2302
    return Object
2303
end
2304
function rayCast(Position, Direction, Range, Ignore)
2305
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
2306
end
2307
 
2308
2309
 
2310
while true do
2311
    swait()
2312
    for i, v in pairs(Character:GetChildren()) do
2313
        if v:IsA("Part") then
2314
            v.Material = "SmoothPlastic"
2315
        elseif v:IsA("Accessory") then
2316
            v:WaitForChild("Handle").Material = "SmoothPlastic"
2317
        end
2318
    end
2319
 
2320
    Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
2321
    velocity = RootPart.Velocity.y
2322
    sine = sine + change
2323
    local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2324
        if RootPart.Velocity.y > 1 and hit == nil then
2325
            Anim = "Jump"
2326
            if Pause == false then
2327
        PlayAnimationFromTable({
2328
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
2329
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
2330
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
2331
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
2332
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
2333
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
2334
        }, .3, false)
2335
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2336
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2337
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2338
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2339
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2340
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2341
                    end
2342
        elseif RootPart.Velocity.y < -1 and hit == nil then
2343
            Anim = "Fall"
2344
            if Pause == false then
2345
        PlayAnimationFromTable({
2346
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
2347
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
2348
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
2349
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
2350
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
2351
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
2352
        }, .3, false)
2353
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2354
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2355
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2356
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2357
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2358
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2359
                    end
2360
        elseif Torsovelocity < 1 and hit ~= nil then
2361
            Anim = "Idle"
2362
            if Pause == false then
2363
                change = 1
2364
        PlayAnimationFromTable({
2365
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),-- torso
2366
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0, 0),--head
2367
         CFrame.new(0.8,0.2,-0.59) * CFrame.new(0, 0, 0) * CFrame.Angles(0,3,2),--right arm
2368
         CFrame.new(-1.29,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.7, 0.4),--left arm
2369
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),--right leg
2370
         CFrame.new(-0.9,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 1, -0.311),--left leg
2371
        }, .3, false)
2372
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,-0),0.3)
2373
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-0.8,-0.2,0.6)*CFrame.new(0,0,0)*CFrame.Angles(-5.8,-0,-0),0.3)
2374
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,-1.5,0),0.3)
2375
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0.6)*CFrame.Angles(-0.3,0,0),0.3)
2376
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,1.5,0),0.3)
2377
        ST3.C0 = clerp(ST3.C0,CFrame.new(-1.4,0.5,-1)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,-2,0),0.3)
2378
            end
2379
        elseif Torsovelocity > 2 and hit ~= nil then
2380
            Anim = "Walk"
2381
            if Pause == false then
2382
        PlayAnimationFromTable({       
2383
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
2384
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
2385
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
2386
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
2387
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
2388
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2389
        }, .3, false)
2390
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
2391
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
2392
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
2393
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
2394
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
2395
        ST3.C0 = clerp(ST3.C0,CFrame.new(-1,0,-2)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
2396
            end
2397
        end
2398
end