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1-
local Player = game.Players.localPlayer
1+
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7-
local mouse = Player:GetMouse()
7+
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
local Player = owner
88
local Character = Player.Character
89
local red = 255
90
local green = 255
91
local blue = 255
92
local Humanoid = Character.Humanoid
93
local m = Instance.new("Model", Character)
94
m.Name = "WeaponModel"
95
local LeftArm = Character["Left Arm"]
96
local RightArm = Character["Right Arm"]
97
local LeftLeg = Character["Left Leg"]
98
local RightLeg = Character["Right Leg"]
99
local Head = Character.Head
100
local Torso = Character.Torso
101
local cam = game.Workspace.CurrentCamera
102
local RootPart = Character.HumanoidRootPart
103
local RootJoint = RootPart.RootJoint
104
local equipped = false
105
local attack = false
106
local Anim = "Idle"
107
local idle = 0
108
local attacktype = 1
109
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
110
local velocity = RootPart.Velocity.y
111
local sine = 0
112
local change = 1
113
local grabbed = false
114
local cn = CFrame.new
115
local mr = math.rad
116
local angles = CFrame.Angles
117
local ud = UDim2.new
118
local c3 = Color3.new
119
local lim = 0
120
local st = 0
121
local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
122
local attacktype = 1
123
local ZTarget, RocketTarget = nil, nil
124
local euler = CFrame.fromEulerAnglesXYZ
125
function clerp(a,b,t) 
126
local qa = {QuaternionFromCFrame(a)}
127
local qb = {QuaternionFromCFrame(b)} 
128
local ax, ay, az = a.x, a.y, a.z 
129
local bx, by, bz = b.x, b.y, b.z
130
local _t = 1-t
131
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
132
end 
133
 
134
function QuaternionFromCFrame(cf) 
135
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
136
local trace = m00 + m11 + m22 
137
if trace > 0 then 
138
local s = math.sqrt(1 + trace) 
139
local recip = 0.5/s 
140
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
141
else 
142
local i = 0 
143
if m11 > m00 then
144
i = 1
145
end
146
if m22 > (i == 0 and m00 or m11) then 
147
i = 2 
148
end 
149
if i == 0 then 
150
local s = math.sqrt(m00-m11-m22+1) 
151
local recip = 0.5/s 
152
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
153
elseif i == 1 then 
154
local s = math.sqrt(m11-m22-m00+1) 
155
local recip = 0.5/s 
156
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
157
elseif i == 2 then 
158
local s = math.sqrt(m22-m00-m11+1) 
159
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
160
end 
161
end 
162
end
163
 
164
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
165
local xs, ys, zs = x + x, y + y, z + z 
166
local wx, wy, wz = w*xs, w*ys, w*zs 
167
local xx = x*xs 
168
local xy = x*ys 
169
local xz = x*zs 
170
local yy = y*ys 
171
local yz = y*zs 
172
local zz = z*zs 
173
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
174
end
175
 
176
function QuaternionSlerp(a, b, t) 
177
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
178
local startInterp, finishInterp; 
179
if cosTheta >= 0.0001 then 
180
if (1 - cosTheta) > 0.0001 then 
181
local theta = math.acos(cosTheta) 
182
local invSinTheta = 1/math.sin(theta) 
183
startInterp = math.sin((1-t)*theta)*invSinTheta 
184
finishInterp = math.sin(t*theta)*invSinTheta  
185
else 
186
startInterp = 1-t 
187
finishInterp = t 
188
end 
189
else 
190
if (1+cosTheta) > 0.0001 then 
191
local theta = math.acos(-cosTheta) 
192
local invSinTheta = 1/math.sin(theta) 
193
startInterp = math.sin((t-1)*theta)*invSinTheta 
194
finishInterp = math.sin(t*theta)*invSinTheta 
195
else 
196
startInterp = t-1 
197
finishInterp = t 
198
end 
199
end 
200
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
201
end
202
rayCast = function(Position, Direction, Range, Ignore)
203
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
204
end
205
local v = game.Players.localPlayer
206
local torso = v.Character.Torso
207
wait(1)
208
local p = Instance.new("Part", v.Character)
209
p.Name = "kit"
210
p.Anchored = true
211
p.Transparency = 0
212
p.Material = "Plastic"
213
p.CanCollide = false
214
p.TopSurface = 0
215
p.BottomSurface = 0
216
p.Size = Vector3.new(0.2, 0.2, 0.2)
217
p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
218
local msh = Instance.new("SpecialMesh", p)
219
msh.Scale = Vector3.new(-2, 2, 2)
220
msh.MeshId = "http://www.roblox.com/asset/?id=188635159"
221
msh.TextureId = "http://www.roblox.com/asset/?id=188539332"
222
msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
223
local pn = Instance.new("Part", v.Character.kit)
224
pn.Name = "tail"
225
pn.Anchored = true
226
pn.Transparency = 0
227
pn.Material = "Plastic"
228
pn.CanCollide = false
229
pn.TopSurface = 0
230
pn.BottomSurface = 0
231
pn.Size = Vector3.new(5, 3, 3)
232
pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
233
local mshn = Instance.new("SpecialMesh", pn)
234
mshn.Scale = Vector3.new(2, 2, 2)
235
mshn.MeshId = "http://www.roblox.com/asset/?id=188635159"
236
mshn.TextureId = "http://www.roblox.com/asset/?id=188539332"
237
mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
238
local pn3 = Instance.new("Part", v.Character.kit)
239
pn3.Name = "tail"
240
pn3.Anchored = true
241
pn3.Transparency = 0
242
pn3.Material = "Plastic"
243
pn3.CanCollide = false
244
pn3.TopSurface = 0
245
pn3.BottomSurface = 0
246
pn3.Size = Vector3.new(0.2, 0.2, 0.2)
247
pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
248
local mshn3 = Instance.new("SpecialMesh", pn3)
249
mshn3.Scale = Vector3.new(2, 2, 2)
250
mshn3.MeshId = "http://www.roblox.com/asset/?id=188635159"
251
mshn3.TextureId = "http://www.roblox.com/asset/?id=188539332"
252
mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
253
local pn4 = Instance.new("Part", v.Character.kit)
254
pn4.Name = "tail"
255
pn4.Anchored = true
256
pn4.Transparency = 0
257
pn4.Material = "Plastic"
258
pn4.CanCollide = false
259
pn4.TopSurface = 0
260
pn4.BottomSurface = 0
261
pn4.Size = Vector3.new(0.2, 0.2, 0.2)
262
pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
263
local mshn4 = Instance.new("SpecialMesh", pn4)
264
mshn4.Scale = Vector3.new(-2, 2, 2)
265
mshn4.MeshId = "http://www.roblox.com/asset/?id=188635159"
266
mshn4.TextureId = "http://www.roblox.com/asset/?id=188539332"
267
mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
268
local pn5 = Instance.new("Part", v.Character.kit)
269
pn5.Name = "tail"
270
pn5.Anchored = true
271
pn5.Transparency = 0
272
pn5.Material = "Plastic"
273
pn5.CanCollide = false
274
pn5.TopSurface = 0
275
pn5.BottomSurface = 0
276
pn5.Size = Vector3.new(0.2, 0.2, 0.2)
277
pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
278
local mshn5 = Instance.new("SpecialMesh", pn5)
279
mshn5.Scale = Vector3.new(2, 2, 2)
280
mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
281
mshn5.TextureId = "http://www.roblox.com/asset/?id=188539332"
282
mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
283
local pn6 = Instance.new("Part", v.Character.kit)
284
pn6.Name = "tail"
285
pn6.Anchored = true
286
pn6.Transparency = 0
287
pn6.Material = "Plastic"
288
pn6.CanCollide = false
289
pn6.TopSurface = 0
290
pn6.BottomSurface = 0
291
pn6.Size = Vector3.new(0.2, 0.2, 0.2)
292
pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
293
local mshn6 = Instance.new("SpecialMesh", pn6)
294
mshn6.Scale = Vector3.new(2, 2, 2)
295
mshn6.MeshId = "http://www.roblox.com/asset/?id=188635159"
296
mshn6.TextureId = "http://www.roblox.com/asset/?id=188539332"
297
mshn6.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
298
local pn7 = Instance.new("Part", v.Character.kit)
299
pn7.Name = "tail"
300
pn7.Anchored = true
301
pn7.Transparency = 0
302
pn7.Material = "Plastic"
303
pn7.CanCollide = false
304
pn7.TopSurface = 0
305
pn7.BottomSurface = 0
306
pn7.Size = Vector3.new(0.2, 0.2, 0.2)
307
pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
308
local mshn7 = Instance.new("SpecialMesh", pn7)
309
mshn7.Scale = Vector3.new(2, 2, 2)
310
mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
311
mshn7.TextureId = "http://www.roblox.com/asset/?id=188539332"
312
mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
313
local pn8 = Instance.new("Part", v.Character.kit)
314
pn8.Name = "tail"
315
pn8.Anchored = true
316
pn8.Transparency = 0
317
pn8.Material = "Plastic"
318
pn8.CanCollide = false
319
pn8.TopSurface = 0
320
pn8.BottomSurface = 0
321
pn8.Size = Vector3.new(0.2, 0.2, 0.2)
322
pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
323
local mshn8 = Instance.new("SpecialMesh", pn8)
324
mshn8.Scale = Vector3.new(-2, 2, 2)
325
mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
326
mshn8.TextureId = "http://www.roblox.com/asset/?id=188539332"
327
mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
328
local pn9 = Instance.new("Part", v.Character.kit)
329
pn9.Name = "tail"
330
pn9.Anchored = true
331
pn9.Transparency = 0
332
pn9.Material = "Plastic"
333
pn9.CanCollide = false
334
pn9.TopSurface = 0
335
pn9.BottomSurface = 0
336
pn9.Size = Vector3.new(0.2, 0.2, 0.2)
337
pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
338
local mshn9 = Instance.new("SpecialMesh", pn9)
339
mshn9.Scale = Vector3.new(-2, 2, 2)
340
mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
341
mshn9.TextureId = "http://www.roblox.com/asset/?id=188539332"
342
mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
343
local pn0 = Instance.new("Part", v.Character.kit)
344
pn0.Name = "ears"
345
pn0.Anchored = true
346
pn0.Transparency = 0
347
pn0.Material = "Plastic"
348
pn0.CanCollide = false
349
pn0.TopSurface = 0
350
pn0.BottomSurface = 0
351
pn0.Size = Vector3.new(0.2, 0.2, 0.2)
352
pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
353
local mshn0 = Instance.new("SpecialMesh", pn0)
354
mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
355
mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
356
mshn0.TextureId = "http://www.roblox.com/asset/?id=50657528"
357
mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
358
p.Anchored = false
359
local motor1 = Instance.new("Weld", p)
360
motor1.Part0 = p
361
motor1.Part1 = torso
362
motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
363
motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
364
pn.Anchored = false
365
local motor2 = Instance.new("Weld", pn)
366
motor2.Part0 = pn
367
motor2.Part1 = torso
368
motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
369
motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
370
pn3.Anchored = false
371
local motor3 = Instance.new("Weld", pn3)
372
motor3.Part0 = pn3
373
motor3.Part1 = torso
374
motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
375
motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
376
pn4.Anchored = false
377
local motor4 = Instance.new("Weld", pn4)
378
motor4.Part0 = pn4
379
motor4.Part1 = torso
380
motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
381
motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
382
pn5.Anchored = false
383
local motor5 = Instance.new("Weld", pn5)
384
motor5.Part0 = pn5
385
motor5.Part1 = torso
386
motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
387
motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
388
pn6.Anchored = false
389
local motor6 = Instance.new("Weld", pn6)
390
motor6.Part0 = pn6
391
motor6.Part1 = torso
392
motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
393
motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
394
pn7.Anchored = false
395
local motor7 = Instance.new("Weld", pn7)
396
motor7.Part0 = pn7
397
motor7.Part1 = torso
398
motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
399
motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
400
pn8.Anchored = false
401
local motor8 = Instance.new("Weld", pn8)
402
motor8.Part0 = pn8
403
motor8.Part1 = torso
404
motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
405
motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
406
pn9.Anchored = false
407
local motor9 = Instance.new("Weld", pn9)
408
motor9.Part0 = pn9
409
motor9.Part1 = torso
410
motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
411
motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
412
pn0.Anchored = false
413
local motor0 = Instance.new("Weld", pn0)
414
motor0.Part0 = pn0
415
motor0.Part1 = v.Character.Head
416
motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
417
game:GetService("RunService").Stepped:connect(function()
418
  Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
419
  velocity = RootPart.Velocity.y
420
  sine = sine + change
421
  local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
422
  if equipped == true or equipped == false then
423
    if RootPart.Velocity.y > 1 and hit == nil then
424
      Anim = "Jump"
425
      if attack == false then
426
        motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
427
        motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
428
        motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-110 + 0 * math.cos(sine / 25))), 0.1)
429
        motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(110 + 0 * math.cos(sine / 25))), 0.1)
430
        motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
431
        motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
432
        motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
433
        motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
434
        motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
435
      end
436
    else
437
      if RootPart.Velocity.y < -1 and hit == nil then
438
        Anim = "Fall"
439
        if attack == false then
440
          motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
441
          motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
442
          motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
443
          motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
444
          motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
445
          motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
446
          motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
447
          motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
448
          motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
449
        end
450
      else
451
        if Torsovelocity < 1 and hit ~= nil then
452
          Anim = "Idle"
453
          if attack == false then
454
            change = 1
455
            motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-5 + 5 * math.cos(sine / 50)), math.rad(0 + 5 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
456
            motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 70)), math.rad(0 + -5 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
457
            motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 80)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(-50 + 0 * math.cos(sine / 25))), 0.1)
458
            motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 40)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(-40 + 0 * math.cos(sine / 25))), 0.1)
459
            motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(40 + 0 * math.cos(sine / 25))), 0.1)
460
            motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 35)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
461
            motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
462
            motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-10 + 0 * math.cos(sine / 25))), 0.1)
463
            motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(35 + 0 * math.cos(sine / 25))), 0.1)
464
          end
465
        else
466
          if Torsovelocity > 2 and hit ~= nil then
467
            Anim = "Walk"
468
            if attack == false then
469
              motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
470
              motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
471
              motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
472
              motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
473
              motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
474
              motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
475
              motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
476
              motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
477
              motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
478
            end
479
          end
480
        end
481
      end
482
    end
483
  end
484
end)