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1
wait(5)
2
Player = game.Players.LocalPlayer
3
Mouse = Player:GetMouse()
4
Teleporting = false
5
Animation = Instance.new("Animation" , Player.Character)
6
 
7
Animation.AnimationId = "http://www.roblox.com/asset?id=251590041"
8
function Teleport(Key)
9
       
10
        Key=Key:lower()
11
        if Key == "q" and Teleporting == false then
12
                Teleporting = true
13
               
14
local    Shockwave = Instance.new("Part")
15
                Shockwave.Parent = workspace
16
                Shockwave.Anchored = true
17
                Shockwave.CanCollide = false
18
                Shockwave.CFrame = Player.Character.Torso.CFrame
19
                Shockwave.BrickColor=BrickColor.new("Navy blue")
20
                Shockwave.Shape ="Ball"
21
                Shockwave.TopSurface = 0
22
                Shockwave.BottomSurface = 0
23
                Shockwave.Size = Vector3.new(10,10,10)
24
                Shockwave.Transparency = 0.5
25
                Shockwave.Reflectance = 0.2
26
               
27
                Shockwave.CFrame = Player.Character.Torso.CFrame
28
local   Weld = Instance.new("Weld")
29
                Weld.Parent = Shockwave
30
                Weld.Part0 = Player.Character.Torso
31
                Weld.C0 = Player.Character.Torso.CFrame:inverse()
32
                Weld.Part1= Shockwave
33
                Weld.C1=Shockwave.CFrame:inverse()
34
               
35
               
36
  local Shine = Instance.new("PointLight")
37
                Shine.Parent = Shockwave
38
               
39
                Shine.Brightness = 1000
40
                Shine.Color = Color3.new(255,255,0)
41
                Shine.Range = 12
42
               
43
               
44
               
45
               
46-
wait(1.5)
46+
                       
47
                       
48
                       
49
               
50
                for x = 1,9 do
51
                Shockwave.Size = Shockwave.Size -Vector3.new(1,1,1)
52
                Shockwave.CFrame = Player.Character.Torso.CFrame
53
               
54
                wait(0.05)
55
                end
56
                game.Debris:AddItem(Shockwave,0.5)
57
               
58
               
59
        local TargetHumanoid = Mouse.Target.Parent:FindFirstChild("Humanoid")
60
                       
61
                if Mouse.Target ~= nil and TargetHumanoid== nil then
62
       
63
               
64
               
65
                Player.Character.Torso.CFrame = Mouse.Hit* CFrame.new(0,5,0)
66
               
67
               
68
               
69
local   Light = Instance.new("Part")
70
                Light.Parent = workspace
71
                Light.Anchored = true
72
                Light.CanCollide = false
73
                Light.CFrame = Player.Character.Torso.CFrame
74
                Light.BrickColor=BrickColor.new("Navy blue")
75
                Light.Shape ="Ball"
76
                Light.TopSurface = 0
77
                Light.BottomSurface = 0
78
                Light.formFactor ="Custom"
79
                Light.Reflectance = 0.2
80
 
81
 
82
local   LightShine = Instance.new("PointLight")
83
                LightShine.Parent = Light
84
                LightShine.Brightness = 12000
85
                LightShine.Color = Color3.new(255,255,0)
86
                LightShine.Range = 12
87-
wait(3.1)
87+
               
88
                for i = 1 , 4 do
89
               
90
                Light.Size = Light.Size*Vector3.new(1,2,0)
91
                Light.Transparency = Light.Transparency +0.20
92
                LightShine.Range = LightShine.Range +2
93
                wait(0.1)
94
                end
95
                game.Debris:AddItem(Light , 0.1)
96
               
97
               
98
               
99
               
100
               
101
               
102
               
103
               
104
               
105
               
106
               
107
                elseif Mouse.Target.Parent:FindFirstChild("Humanoid")~=nil then
108
                                        print(Mouse.Target)
109
                local           TargetTorso = Mouse.Target.Parent:FindFirstChild("Torso")
110
                                       
111
                                       
112
                                        Player.Character.Torso.Anchored = false
113
                                       
114
                                       
115
                                        Player.Character.Torso.CFrame = TargetTorso.CFrame * CFrame.new(2,2.5,-1.4)
116
               
117
                                                       
118
                                        local AnimationTrack = Player.Character.Humanoid:LoadAnimation(Animation)--Humanoid is a variable for humanoid
119
                                                                AnimationTrack:Play()  
120
                                                               
121
                                                       
122
                local                                   LL = Player.Character:FindFirstChild("Left Leg")
123
                                                        LL.Transparency = 0.8
124-
local plr=game.Players.SmokeDelsin
124+
                                                        LL.Reflectance = 0.8
125
                                                        LL.CanCollide = false
126
                local                                   LLlight = Instance.new("PointLight")
127
                                                        LLlight.Parent = LL
128
                                                        LLlight.Color = Color3.new(255,255,0)
129
                                                       
130
                                                       
131
                                                       
132
                                                       
133
        local                                           ContactBall = Instance.new("Part")
134
                                                        ContactBall.Shape="Ball"
135
                                                        ContactBall.Transparency = 0
136
                                                        ContactBall.CanCollide = false
137
                                                        ContactBall.CFrame = LL.CFrame *CFrame.new(0,-1,0)
138
                                                        ContactBall.Parent = workspace 
139
                                                        ContactBall.Size = Vector3.new(2,2,2)
140
                                                        ContactBall.Color = Color3.new(255,255,0)
141
                                                        ContactBall.TopSurface = 0
142
                                                        ContactBall.BottomSurface = 0
143
                                                        ContactBall.Transparency = 0.9
144
                                                       
145
                                                       
146
                                                        TargetHumanoid.Health = TargetHumanoid.Health -30
147
        local                                   BV = Instance.new("BodyVelocity")
148
                                                        BV.Parent = TargetTorso
149
                                                        BV.maxForce = Vector3.new(math.huge ,math.huge,math.huge)      
150
                                                        BV.velocity = TargetTorso.CFrame.lookVector*-40
151
                                                       
152
                                                       
153
        local                                   F = TargetTorso:WaitForChild("BodyVelocity")
154
                                                        game.Debris:AddItem(BV,1)
155
                                                        wait(1)
156
                                                       
157
                                                       
158
                                                       
159
                                                               
160
                                                       
161
                                                       
162
                                                       
163
                                                       
164
                                                       
165
                                                       
166
                                                       
167
                                                       
168
                                local                   LightWeld = Instance.new("Weld")
169
                                                        LightWeld.Part0 = LL
170
                                                        LightWeld.C0 = LL.CFrame:inverse()
171
                                                        LightWeld.Part1 = ContactBall
172
                                                        LightWeld.C1 = ContactBall.CFrame:inverse()
173
                                                        LightWeld.Parent = ContactBall
174
                                                        LLlight.Range = 0
175
                                                        for c = 1,10 do
176
                                                               
177
                                                                LLlight.Range = LLlight.Range+2
178
                                                                wait(0.05)
179
                                                        end
180
                                                       
181
                                                                game.Debris:AddItem(ContactBall,1)
182
                                                        game.Debris:AddItem(LLlight , 1)
183
                                                       
184
                                                        wait(1)
185
                                                        LL.Transparency = 0
186
                                                        LL.Reflectance = 0     
187
                                                        LL.CanCollide = true   
188
                                                               
189
                                                       
190
                                                       
191
                                                       
192
                                                       
193
                                                       
194
                                                        Player.Character.Torso.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,0,-2)
195
                                                        Player.Character.Torso.Anchored = false
196
                                                        Player.Character.Humanoid.Jump = true
197
                                                        wait(0.2)
198
                                                        Player.Character.Humanoid.Jump = true
199
                                                       
200
                                       
201
               
202
                                                        end
203
                                                        wait(2)
204
                                                        Teleporting = false
205
                end
206
               
207
               
208
        end
209
       
210
       
211
 
212
Mouse.KeyDown:connect(Teleport)
213
214
215
local plr=game.Players.Otics
216
local chr=plr.Character
217
local mouse = plr:GetMouse()
218
local PGui=plr.PlayerGui
219
local lleg = chr["Left Leg"]
220
local rleg = chr["Right Leg"]
221
local larm = chr["Left Arm"]
222
local rarm = chr["Right Arm"]
223
local hed = chr.Head
224
local rutprt = chr.HumanoidRootPart
225
local torso = chr.Torso
226
local otheranims=false
227
local armmovement=false
228
chr.Animate.Disabled=true
229
local RunSpeed=30
230
local WlkSpeed=18
231
local runnin=false
232
local disabled=false
233
local tik=0
234
local height=1
235
local raising=false
236
local lowering=false
237
local pseudohead=hed:Clone()
238
for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
239
pseudohead.Name='PseudoHead'
240
pseudohead.Parent=chr.Head
241
local pseudoweld=Instance.new('Weld',torso)
242
pseudoweld.Part0=hed
243
pseudoweld.Name='PseudoHedWld'
244
pseudoweld.Part1=pseudohead
245
hed.Transparency=1
246
247
coroutine.resume(coroutine.create(function()
248
local rate=.05
249
local Hats={}
250
for i,x in pairs(chr:GetChildren()) do if x:IsA("Hat") then table.insert(Hats,x) x.Handle.Mesh.TextureId="http://www.roblox.com/asset?id=25701026"
251
end
252
end
253
local lam=Instance.new("SpecialMesh",larm)
254
lam.MeshId="http://www.roblox.com/asset?id=12221505"
255
lam.TextureId="http://www.roblox.com/asset?id=25701026"
256
local ram=Instance.new("SpecialMesh",rarm)
257
ram.MeshId="http://www.roblox.com/asset?id=12221505"
258
ram.TextureId="http://www.roblox.com/asset?id=25701026"
259
local rlm=Instance.new("SpecialMesh",rleg)
260
rlm.MeshId="http://www.roblox.com/asset?id=12221626"
261
rlm.TextureId="http://www.roblox.com/asset?id=25701026"
262
local llm=Instance.new("SpecialMesh",lleg)
263
llm.MeshId="http://www.roblox.com/asset?id=12221626"
264
llm.TextureId="http://www.roblox.com/asset?id=25701026"
265
local trm=Instance.new("SpecialMesh",torso)
266
trm.MeshId="http://www.roblox.com/asset?id=12221758"
267
trm.TextureId="http://www.roblox.com/asset?id=25701026"
268
local hem=Instance.new("SpecialMesh",hed)
269
hem.MeshId="rbxasset://fonts/head.mesh"
270
hem.TextureId="http://www.roblox.com/asset?id=25701026"
271
local hem2=Instance.new("SpecialMesh",pseudohead)
272
hem2.MeshId="rbxasset://fonts/head.mesh"
273
hem2.TextureId="http://www.roblox.com/asset?id=25701026"
274
local asd=Instance.new('PointLight',torso)
275
asd.Brightness=123
276
asd.Range=12
277
asd.Shadows=true
278
279
while wait'0' do
280
for a=0,1,rate do 
281
lam.VertexColor=Vector3.new(a,0,-a+1)
282
ram.VertexColor=Vector3.new(a,0,-a+1)
283
rlm.VertexColor=Vector3.new(a,0,-a+1)
284
llm.VertexColor=Vector3.new(a,0,-a+1)
285
trm.VertexColor=Vector3.new(a,0,-a+1)
286
hem.VertexColor=Vector3.new(a,0,-a+1)
287
hem2.VertexColor=Vector3.new(a,0,-a+1)
288
asd.Color=Color3.new(a,0,-a+1)
289
coroutine.wrap(function()
290
for x=1,#Hats do
291
Hats[x].Handle.Mesh.VertexColor=Vector3.new(a,0,-a+1)
292
end
293
end)()
294
wait''
295
end
296
for a=0,1,rate do
297
lam.VertexColor=Vector3.new(-a+1,a,0)
298
ram.VertexColor=Vector3.new(-a+1,a,0)
299
rlm.VertexColor=Vector3.new(-a+1,a,0)
300
llm.VertexColor=Vector3.new(-a+1,a,0)
301
trm.VertexColor=Vector3.new(-a+1,a,0)
302
hem.VertexColor=Vector3.new(-a+1,a,0)
303
hem2.VertexColor=Vector3.new(-a+1,a,0)
304
asd.Color=Color3.new(-a+1,a,0)
305
coroutine.wrap(function()
306
for x=1,#Hats do
307
Hats[x].Handle.Mesh.VertexColor=Vector3.new(-a+1,a,0)
308
end
309
end)()
310
wait''
311
end
312
for a=0,1,rate do
313
lam.VertexColor=Vector3.new(0,-a+1,a)
314
ram.VertexColor=Vector3.new(0,-a+1,a)
315
rlm.VertexColor=Vector3.new(0,-a+1,a)
316
llm.VertexColor=Vector3.new(0,-a+1,a)
317
trm.VertexColor=Vector3.new(0,-a+1,a)
318
hem.VertexColor=Vector3.new(0,-a+1,a)
319
hem2.VertexColor=Vector3.new(0,-a+1,a)
320
asd.Color=Color3.new(0,-a+1,a)
321
coroutine.wrap(function()
322
for x=1,#Hats do
323
Hats[x].Handle.Mesh.VertexColor=Vector3.new(0,-a+1,a)
324
end
325
end)()
326
wait''
327-
if kei=="e" and not otheranims and not disabled and not lowering then
327+
328
end
329
end))
330-
if kei=="q" and not otheranims and not disabled and not raising then
330+
331
332
333
334
335
336
337
338
339
coroutine.wrap(function()
340-
if kei=="e" and not otheranims and not disabled then
340+
341
342
local flap=Instance.new("Sound",torso)
343-
if kei=="q" and not otheranims and not disabled then
343+
344
flap.Pitch=1
345
flap.SoundId="http://www.roblox.com/asset?id=90820031"
346
347
function Lerp(a, b, i)
348
local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
349
local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
350
local calx = com1[1] + (com2[1] - com1[1]) * i
351
local caly = com1[2] + (com2[2] - com1[2]) * i
352
local calz = com1[3] + (com2[3] - com1[3]) * i
353
local cala = com1[4] + (com2[4] - com1[4]) * i
354
local calb = com1[5] + (com2[5] - com1[5]) * i
355
local calc = com1[6] + (com2[6] - com1[6]) * i
356
return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
357
end
358
359
function TwnSingleNumber(s,f,m)
360
local wot=s+(f-s)*m
361
return wot
362
end
363
364
function TwnVector3(q,w,e)
365
local begin={q.x,q.y,q.z}
366
local ending={w.x,w.y,w.z}
367
local bgx=begin[1]+(ending[1]-begin[1])*e
368
local bgy=begin[2]+(ending[2]-begin[2])*e
369
local bgz=begin[3]+(ending[3]-begin[3])*e
370
return Vector3.new(bgx,bgy,bgz)
371
end
372
373
newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z)
374
wld = Instance.new("Weld", wp1)
375
wld.Part0 = wp0
376
wld.Part1 = wp1
377
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
378
end
379
380
newWeld(law, torso, larm, -1.5, 0.5, 0)
381
newWeld(raw, torso, rarm, 1.5, 0.5, 0)
382
newWeld(llw, torso, lleg, -.5, -2, 0)
383
newWeld(rlw, torso, rleg, .5, -2, 0)
384
newWeld(hw, torso, hed, 0, 1.5, 0)
385
local rutwald=Instance.new('Weld',rutprt)
386
rutwald.Part0=rutprt
387
rutwald.Part1=torso
388
rutprt.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0)
389
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
390
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
391
rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
392
lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
393
394
local anim = "Idling"
395
local lastanim = "Idling"
396
local val = 0
397
local syne = 0
398
local num = 0
399
local runtime = 0
400
401
--[[local pseudohead=hed:Clone()
402
for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
403
pseudohead.Name='PseudoHead'
404
pseudohead.Parent=chr.Head
405
local pseudoweld=Instance.new('Weld',torso)
406
pseudoweld.Part0=hed
407
pseudoweld.Name='PseudoHedWld'
408
pseudoweld.Part1=pseudohead
409
hed.Transparency=1]]
410
411
412
413
maus.KeyDown:connect(function(kei)
414
if string.byte(kei)==48 and not otheranims and not disabled then
415
chr.Humanoid.WalkSpeed=RunSpeed
416
runnin=true
417
end
418
if kei=="z" and not otheranims and not disabled and not lowering then
419
raising=true
420
end
421
if kei=="x" and not otheranims and not disabled and not raising then
422
lowering=true
423
end
424
end)
425
426
maus.KeyUp:connect(function(kei)
427
if string.byte(kei)==48 and not otheranims and not disabled then
428
chr.Humanoid.WalkSpeed=WlkSpeed
429
runnin=false
430
end
431
if kei=="z" and not otheranims and not disabled then
432
raising=false
433
end
434
if kei=="x" and not otheranims and not disabled then
435
lowering=false
436
end
437
end)
438
439
game:service'RunService'.RenderStepped:connect(function()
440
if raising and not lowering then height=height+.2
441
elseif lowering and not raising then height=height-.2
442
end
443
if height>50 then height=50
444
elseif height<-.75 then height=-.75
445
end
446
syne=syne+1
447
if not otheranims then
448
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not dnc  and torso.Velocity.y<5 and torso.Velocity.y>-5 then
449
anim="Idling"
450
451
elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < 25 and torso.Velocity.y<5 and torso.Velocity.y>-5 then
452
anim="Walking"
453
dnc=false
454
455
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 25  and torso.Velocity.y<5 and torso.Velocity.y>-5 then
456
anim="Sprinting"
457
dnc=false
458
459
elseif torso.Velocity.y>5 then
460
anim='Jumping'
461
dnc=false
462
463
elseif (torso.Velocity.y < -5) then
464
anim='Falling'
465
dnc=false
466
end
467
end
468
469
if anim=="Idling" then
470
tik=tik+1
471
if tik==45 then tik=0
472
flap:play''
473
end
474
if not armmovement then
475
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.55,0)*CFrame.Angles(math.sin(syne/16)/3,0,(math.sin(syne/8)*1.5)+math.rad(55)),.1)
476
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.55,0)*CFrame.Angles(math.sin(syne/16)/3,0,-(math.sin(syne/8)*1.5)-math.rad(55)),.1)
477
end
478
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,math.sin(syne/16)/3)*CFrame.Angles(-math.sin(syne/16)/3,0,math.rad(-2.5)),.1)
479
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,math.sin(syne/16)/3)*CFrame.Angles(-math.sin(syne/16)/3,0,math.rad(2.5)),.1)
480
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1)
481
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/8))*1.8+height,-(math.sin(syne/16)/2))*CFrame.Angles(math.sin(syne/16)/10,math.rad(0),math.rad(0)),.025)
482
end
483
if anim=="Walking" then
484
tik=tik+1
485
if tik==43 then tik=0
486
flap:play''
487
end
488
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-3)+math.sin(syne/7)/4,0,(math.sin(syne/7)*1.5)+math.rad(55)),.1)
489
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-3)+math.sin(syne/7)/4,0,-(math.sin(syne/7)*1.5)-math.rad(55)),.1)
490
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,-math.sin(syne/14)/10)*CFrame.Angles(math.sin(syne/14)/10+math.rad(-5),0,math.rad(-2.5)),.1)
491
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,-math.sin(syne/14)/10)*CFrame.Angles(math.sin(syne/14)/10+math.rad(-5),0,math.rad(2.5)),.1)
492
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1)
493
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/7))*1.8+height,math.sin(syne/14)/2)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.025)
494
end
495
if anim=="Sprinting" then
496
tik=tik+1
497
if tik==40 then tik=0
498
flap:play''
499
end
500
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-3)-math.sin(syne/6.5)/2,0,(math.sin(syne/6.5)*1.5)+math.rad(55)),.1)
501
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-3)-math.sin(syne/6.5)/2,0,-(math.sin(syne/6.5)*1.5)-math.rad(55)),.1)
502
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1)
503
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(2.5)),.1)
504
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1)
505
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/6.5)*1.6)+height,math.sin(syne/6.5)/5)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.025)
506
end
507
if anim=="Jumping" then
508
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.55,0)*CFrame.Angles(0,0,math.rad(5)),.1)
509
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.55,0)*CFrame.Angles(0,0,math.rad(5)),.1)
510
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1)
511
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,-.1)*CFrame.Angles(math.rad(-12.5),0,math.rad(2.5)),.125)
512
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),0),.1)
513
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,height,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.025)
514
end
515
if anim=="Falling" then
516
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(15),0,math.rad(175)),.1)
517
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(15),0,math.rad(-175)),.1)
518
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1)
519
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,0)*CFrame.Angles(math.rad(-7.5),0,math.rad(2.5)),.125)
520
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-20),math.rad(0),0),.1)
521
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,rutprt.Weld.C0.y+1,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
522
end
523
524
525
chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
526
end)
527
local plr=game.Players.LocalPlayer
528
local mouse=plr:GetMouse()
529
local char=plr.Character
530
531
local C=0
532
local KK={}
533
coroutine.wrap(function()
534
while wait(0) do
535
local part=Instance.new("Part",char)
536
local emitter=Instance.new("ParticleEmitter",Part)
537
part.FormFactor='Custom'
538
part.Transparency=0.5
539
part.Size=Vector3.new(3.5,0.1,3.5)
540
part.TopSurface='Smooth'
541
part.BrickColor = BrickColor.new(C==0 and 'Bright blue')
542
part.Anchored=true
543
game.Debris:AddItem(part,0.5)
544
if KK['x'] then
545
  part.CanCollide=false
546
char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
547
elseif KK['z'] then
548
char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
549
end
550
wait(0)
551
part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
552
553
end
554
end)()
555
556
mouse.KeyDown:connect(function(K)
557
KK[K]=true
558
if KK['y'] then
559
C=C==0 and 1 or 0
560
end
561
end)
562
--hi
563
mouse.KeyUp:connect(function(K)
564
KK[K]=false
565
end)
566
--------------------------------------------------------------------------------------------
567
local plr=game.Players.LocalPlayer
568
local mouse=plr:GetMouse()
569
local char=plr.Character
570
571
local C=0
572
local KK={}
573
coroutine.wrap(function()
574
while wait(0) do
575
local part=Instance.new("Part",char)
576
local emitter=Instance.new("ParticleEmitter",Part)
577
part.FormFactor='Custom'
578
part.Transparency=0.5
579
part.Size=Vector3.new(3.5,0.1,3.5)
580
part.TopSurface='Smooth'
581
part.BrickColor = BrickColor.new(C==0 and 'Bright red')
582
part.Anchored=true
583
game.Debris:AddItem(part,0.5)
584
if KK['q'] then
585
  part.CanCollide=false
586
char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
587
elseif KK['e'] then
588
char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
589
end
590
wait(0)
591
part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
592
593
end
594
end)()
595
596
mouse.KeyDown:connect(function(K)
597
KK[K]=true
598
if KK['y'] then
599
C=C==0 and 1 or 0
600
end
601
end)
602
--hi
603
mouse.KeyUp:connect(function(K)
604
KK[K]=false
605
end)
606
--------------------------------------------------------------------------
607
local plr=game.Players.LocalPlayer
608
local mouse=plr:GetMouse()
609
local char=plr.Character
610
611
local C=0
612
local KK={}
613
coroutine.wrap(function()
614
while wait(0) do
615
local part=Instance.new("Part",char)
616
local emitter=Instance.new("ParticleEmitter",Part)
617
part.FormFactor='Custom'
618
part.Transparency=0.5
619
part.Size=Vector3.new(3.5,0.1,3.5)
620
part.TopSurface='Smooth'
621
part.BrickColor = BrickColor.new(C==0 and 'Bright green')
622
part.Anchored=true
623
game.Debris:AddItem(part,0.5)
624
if KK['q'] then
625
  part.CanCollide=false
626
char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
627
elseif KK['e'] then
628
char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
629
end
630
wait(0)
631
part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
632
633
end
634
end)()
635
636
mouse.KeyDown:connect(function(K)
637
KK[K]=true
638
if KK['y'] then
639
C=C==0 and 1 or 0
640
end
641
end)
642
--hi
643
mouse.KeyUp:connect(function(K)
644
KK[K]=false
645
end)