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1 | -- kk | |
2 | --[[ | |
3 | Script leaked. | |
4 | Accept the REAL dreamer in return | |
5 | ]] | |
6 | Player = game:GetService("Players").LocalPlayer | |
7 | Character = Player.Character | |
8 | PlayerGui = Player.PlayerGui | |
9 | Backpack = Player.Backpack | |
10 | Torso = Character.Torso | |
11 | Head = Character.Head | |
12 | Humanoid = Character.Humanoid | |
13 | LeftArm = Character["Left Arm"] | |
14 | LeftLeg = Character["Left Leg"] | |
15 | RightArm = Character["Right Arm"] | |
16 | RightLeg = Character["Right Leg"] | |
17 | LS = Torso["Left Shoulder"] | |
18 | LH = Torso["Left Hip"] | |
19 | RS = Torso["Right Shoulder"] | |
20 | RH = Torso["Right Hip"] | |
21 | Neck = Torso.Neck | |
22 | it = Instance.new | |
23 | vt = Vector3.new | |
24 | cf = CFrame.new | |
25 | euler = CFrame.fromEulerAnglesXYZ | |
26 | angles = CFrame.Angles | |
27 | mr = math.rad | |
28 | mr2 = math.random | |
29 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
30 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
31 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
32 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
33 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
34 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
35 | RootPart = Character.HumanoidRootPart | |
36 | RootJoint = RootPart.RootJoint | |
37 | RootCF = euler(-1.57, 0, 3.14) | |
38 | attack = false | |
39 | attackdebounce = false | |
40 | MMouse = Player:GetMouse() | |
41 | combo = 0 | |
42 | local hitfloor, posfloor = nil, nil | |
43 | local idle = 0 | |
44 | local Anim = "Idle" | |
45 | local Effects = {} | |
46 | local Weapon = {} | |
47 | local Welds = {} | |
48 | local Saber = {} | |
49 | local Buster = {} | |
50 | local decreaseatk = 0 | |
51 | local decreasedef = 0 | |
52 | local decreasemvmt = 0 | |
53 | local manainc = 16 | |
54 | local handle = nil | |
55 | local floating = false | |
56 | local testpart = it("Part") | |
57 | testpart.Anchored = true | |
58 | local Mode = "Normal" | |
59 | local cbuster = false | |
60 | local cshoot = false | |
61 | local cdebounce = false | |
62 | local sbreaker = false | |
63 | local shockshoot = false | |
64 | local shockdebounce = false | |
65 | local TehM = nil | |
66 | local sblazing = false | |
67 | local starshoot = false | |
68 | local stardebounce = false | |
69 | local busterlaser = false | |
70 | local sbreakerII = false | |
71 | local galacblazing = false | |
72 | local prising = false | |
73 | local move1 = "(Z)\nChaos Buster" | |
74 | local move2 = "(X)\nShocker Breaker" | |
75 | local move3 = "(C)\nStar Blazing" | |
76 | local move4 = "(V)\n" | |
77 | local cooldowns = {} | |
78 | local cooldown1 = 100 | |
79 | table.insert(cooldowns, cooldown1) | |
80 | local cooldown2 = 100 | |
81 | table.insert(cooldowns, cooldown2) | |
82 | local cooldown3 = 100 | |
83 | table.insert(cooldowns, cooldown3) | |
84 | local cooldown4 = 100 | |
85 | table.insert(cooldowns, cooldown4) | |
86 | local cooldownsadd = {} | |
87 | local cooldownadd1 = 0.16 | |
88 | table.insert(cooldownsadd, cooldownadd1) | |
89 | local cooldownadd2 = 0.14 | |
90 | table.insert(cooldownsadd, cooldownadd2) | |
91 | local cooldownadd3 = 0.12 | |
92 | table.insert(cooldownsadd, cooldownadd3) | |
93 | local cooldownadd4 = 0.1 | |
94 | table.insert(cooldownsadd, cooldownadd4) | |
95 | local cooldownmax = 100 | |
96 | player = nil | |
97 | RSH = nil | |
98 | LSH = nil | |
99 | RW = Instance.new("Motor") | |
100 | LW = Instance.new("Motor") | |
101 | RW.Name = "Right Shoulder" | |
102 | LW.Name = "Left Shoulder" | |
103 | LH = Torso["Left Hip"] | |
104 | RH = Torso["Right Hip"] | |
105 | TorsoColor = Torso.BrickColor | |
106 | NewCol = BrickColor.new("Ghost grey").Color | |
107 | NewCol2 = BrickColor.new("Smoky grey").Color | |
108 | NewCol3 = BrickColor.new("Pearl").Color | |
109 | ||
110 | for i,v in pairs(Character:children()) do | |
111 | if v.Name=="Glaciem" then | |
112 | v:Destroy() | |
113 | end | |
114 | end | |
115 | ||
116 | for i,v in pairs(Backpack:children()) do | |
117 | if v.Name=="Glaciem" then | |
118 | v:Destroy() | |
119 | end | |
120 | end | |
121 | ||
122 | local mdec = Instance.new("NumberValue", Decrease) | |
123 | mdec.Name = "DecreaseDef" | |
124 | mdec.Value = 0.4 | |
125 | local mdec2 = Instance.new("NumberValue", Decrease) | |
126 | mdec2.Name = "DecreaseMvmt" | |
127 | mdec2.Value = 0.1 | |
128 | local Neons = {BrickColor.new("Bright red"), BrickColor.new("Bright orange"), BrickColor.new("Bright yellow"), BrickColor.new("Bright green"), BrickColor.new("Bright blue"), BrickColor.new("Royal purple"), BrickColor.new("Bright violet")} | |
129 | local Animate = Humanoid.Animator | |
130 | local canjump = true | |
131 | ||
132 | removeControl = function() | |
133 | canjump = false | |
134 | end | |
135 | ||
136 | resumeControl = function() | |
137 | canjump = true | |
138 | end | |
139 | ||
140 | Player.Character.Humanoid.Changed:connect(function() | |
141 | if canjump == false then | |
142 | Player.Character.Humanoid.Jump = false | |
143 | end | |
144 | end | |
145 | ) | |
146 | ||
147 | ArtificialHB = Instance.new("BindableEvent", script) | |
148 | ArtificialHB.Name = "Heartbeat" | |
149 | ||
150 | script:WaitForChild("Heartbeat") | |
151 | ||
152 | frame = 1 / 40 | |
153 | tf = 0 | |
154 | allowframeloss = true | |
155 | tossremainder = false | |
156 | lastframe = tick() | |
157 | script.Heartbeat:Fire() | |
158 | ||
159 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
160 | tf = tf + s | |
161 | if tf >= frame then | |
162 | if allowframeloss then | |
163 | script.Heartbeat:Fire() | |
164 | lastframe = tick() | |
165 | else | |
166 | for i = 1, math.floor(tf / frame) do | |
167 | script.Heartbeat:Fire() | |
168 | end | |
169 | lastframe = tick() | |
170 | end | |
171 | if tossremainder then | |
172 | tf = 0 | |
173 | else | |
174 | tf = tf - frame * math.floor(tf / frame) | |
175 | end | |
176 | end | |
177 | end) | |
178 | ||
179 | function swait(num) | |
180 | if num == 0 or num == nil then | |
181 | ArtificialHB.Event:wait() | |
182 | else | |
183 | for i = 0, num do | |
184 | ArtificialHB.Event:wait() | |
185 | end | |
186 | end | |
187 | end | |
188 | ||
189 | createpassgui = function(parent) | |
190 | print("makegui111") | |
191 | local g = Instance.new("ScreenGui", parent) | |
192 | local f = Instance.new("Frame", g) | |
193 | f.Position = UDim2.new(0.3, 0, 0.25, 0) | |
194 | f.Size = UDim2.new(0.4, 0, 0.4, 0) | |
195 | f.Style = "DropShadow" | |
196 | local t = Instance.new("TextBox", f) | |
197 | t.BackgroundColor3 = Color3.new(0, 0, 0) | |
198 | t.BackgroundTransparency = 0.5 | |
199 | t.BorderSizePixel = 0 | |
200 | t.Position = UDim2.new(0.15, 0, 0.2, 0) | |
201 | t.Size = UDim2.new(0.7, 0, 0.2, 0) | |
202 | t.Font = "SourceSansLight" | |
203 | t.Text = "Enter Access Code." | |
204 | t.TextScaled = true | |
205 | t.TextColor3 = Color3.new(1, 1, 1) | |
206 | t.TextStrokeTransparency = 0 | |
207 | local t2 = Instance.new("TextButton", f) | |
208 | t2.BackgroundColor3 = Color3.new(0, 0, 0) | |
209 | t2.BackgroundTransparency = 0.5 | |
210 | t2.BorderSizePixel = 0 | |
211 | t2.Position = UDim2.new(0.3, 0, 0.5, 0) | |
212 | t2.Size = UDim2.new(0.4, 0, 0.15, 0) | |
213 | t2.TextScaled = true | |
214 | t2.Font = "SourceSansLight" | |
215 | t2.Text = "Submit" | |
216 | t2.TextColor3 = Color3.new(1, 1, 1) | |
217 | t2.TextStrokeTransparency = 0 | |
218 | print("done1") | |
219 | return t2 | |
220 | end | |
221 | ||
222 | for i,v in pairs(Character:children()) do | |
223 | if v.Name=="Glaciem" then | |
224 | v:Destroy() | |
225 | end | |
226 | end | |
227 | ||
228 | for i,v in pairs(Backpack:children()) do | |
229 | if v.Name=="Glaciem" then | |
230 | v:Destroy() | |
231 | end | |
232 | end | |
233 | ||
234 | if Character:findFirstChild("Handles", true) ~= nil then | |
235 | Character:findFirstChild("Handles", true).Parent = nil | |
236 | end | |
237 | if Character:findFirstChild("Chaos Saber", true) ~= nil then | |
238 | Character:findFirstChild("Chaos Saber", true).Parent = nil | |
239 | end | |
240 | if Character:findFirstChild("Chaos Buster", true) ~= nil then | |
241 | Character:findFirstChild("Chaos Buster", true).Parent = nil | |
242 | end | |
243 | if Character:findFirstChild("Chaos Buster Rainbow", true) ~= nil then | |
244 | Character:findFirstChild("Chaos Buster Rainbow", true).Parent = nil | |
245 | end | |
246 | if Character:findFirstChild("Effects", true) ~= nil then | |
247 | Character:findFirstChild("Effects", true).Parent = nil | |
248 | end | |
249 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then | |
250 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil | |
251 | end | |
252 | if Character:findFirstChild("Stats", true) ~= nil then | |
253 | Character:findFirstChild("Stats", true).Parent = nil | |
254 | end | |
255 | local Stats = Instance.new("BoolValue") | |
256 | Stats.Name = "Stats" | |
257 | Stats.Parent = Character | |
258 | local Atk = Instance.new("NumberValue") | |
259 | Atk.Name = "Damage" | |
260 | Atk.Parent = Stats | |
261 | Atk.Value = 1 | |
262 | local Def = Instance.new("NumberValue") | |
263 | Def.Name = "Defense" | |
264 | Def.Parent = Stats | |
265 | Def.Value = 1 | |
266 | local Mvmt = Instance.new("NumberValue") | |
267 | Mvmt.Name = "Movement" | |
268 | Mvmt.Parent = Stats | |
269 | Mvmt.Value = 1 | |
270 | local Block = Instance.new("BoolValue") | |
271 | Block.Name = "Block" | |
272 | Block.Parent = Stats | |
273 | Block.Value = false | |
274 | local Stun = Instance.new("NumberValue") | |
275 | Stun.Name = "Stun" | |
276 | Stun.Parent = Stats | |
277 | Stun.Value = 0 | |
278 | local StunT = Instance.new("NumberValue") | |
279 | StunT.Name = "StunThreshold" | |
280 | StunT.Parent = Stats | |
281 | StunT.Value = 80 | |
282 | local Rooted = Instance.new("BoolValue") | |
283 | Rooted.Name = "Rooted" | |
284 | Rooted.Parent = Stats | |
285 | Rooted.Value = false | |
286 | local Stunned = Instance.new("BoolValue") | |
287 | Stunned.Name = "Stunned" | |
288 | Stunned.Parent = Stats | |
289 | Stunned.Value = false | |
290 | local Stagger = Instance.new("BoolValue") | |
291 | Stagger.Name = "Stagger" | |
292 | Stagger.Parent = Stats | |
293 | Stagger.Value = false | |
294 | local StaggerHit = Instance.new("BoolValue") | |
295 | StaggerHit.Name = "StaggerHit" | |
296 | StaggerHit.Parent = Stats | |
297 | StaggerHit.Value = false | |
298 | local RecentEnemy = Instance.new("ObjectValue") | |
299 | RecentEnemy.Name = "RecentEnemy" | |
300 | RecentEnemy.Parent = Stats | |
301 | RecentEnemy.Value = nil | |
302 | local Decrease = Instance.new("BoolValue") | |
303 | Decrease.Name = "Decrease" | |
304 | Decrease.Parent = Stats | |
305 | Decrease.Value = false | |
306 | local mana = Instance.new("NumberValue") | |
307 | mana.Name = "Mana" | |
308 | mana.Parent = Stats | |
309 | mana.Value = 0 | |
310 | local passive1 = Instance.new("NumberValue", Decrease) | |
311 | passive1.Name = "DecreaseMvmt" | |
312 | passive1.Value = -0.1 | |
313 | local passive2 = Instance.new("NumberValue", Decrease) | |
314 | passive2.Name = "DecreaseDef" | |
315 | passive2.Value = 0 | |
316 | NoOutline = function(Part) | |
317 | Part.TopSurface = 10 | |
318 | end | |
319 | ||
320 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
321 | local fp = it("Part") | |
322 | fp.formFactor = formfactor | |
323 | fp.Parent = parent | |
324 | fp.Reflectance = reflectance | |
325 | fp.Transparency = transparency | |
326 | fp.CanCollide = false | |
327 | fp.Locked = true | |
328 | fp.BrickColor = brickcolor | |
329 | fp.Name = name | |
330 | fp.Size = size | |
331 | fp.Position = Torso.Position | |
332 | NoOutline(fp) | |
333 | fp.Material = "SmoothPlastic" | |
334 | fp:BreakJoints() | |
335 | return fp | |
336 | end | |
337 | ||
338 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
339 | local mesh = it(Mesh) | |
340 | mesh.Parent = part | |
341 | if Mesh == "SpecialMesh" then | |
342 | mesh.MeshType = meshtype | |
343 | if meshid ~= "nil" then | |
344 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
345 | end | |
346 | end | |
347 | mesh.Offset = offset | |
348 | mesh.Scale = scale | |
349 | return mesh | |
350 | end | |
351 | ||
352 | weld = function(parent, part0, part1, c0) | |
353 | local weld = it("Motor") | |
354 | weld.Parent = parent | |
355 | weld.Part0 = part0 | |
356 | weld.Part1 = part1 | |
357 | weld.C0 = c0 | |
358 | return weld | |
359 | end | |
360 | ||
361 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
362 | local gui = it(GuiType) | |
363 | gui.Parent = parent | |
364 | gui.Text = text | |
365 | gui.BackgroundTransparency = backtrans | |
366 | gui.BackgroundColor3 = backcol | |
367 | gui.SizeConstraint = "RelativeXY" | |
368 | gui.TextXAlignment = "Center" | |
369 | gui.TextYAlignment = "Center" | |
370 | gui.Position = pos | |
371 | gui.Size = size | |
372 | gui.Font = "SourceSans" | |
373 | gui.FontSize = "Size14" | |
374 | gui.TextWrapped = false | |
375 | gui.TextStrokeTransparency = 0 | |
376 | gui.TextColor = BrickColor.new("White") | |
377 | return gui | |
378 | end | |
379 | ||
380 | AesthPart = function(model, wldpar, reflec, trans, col, name, neon, meshh, mshtype, mshtxt, x1, y1, z1, ceef) | |
381 | prt = part(3, model, reflec, trans, BrickColor.new(col), name, vt()) | |
382 | prt.Material = neon | |
383 | msh = mesh(meshh, prt, mshtype, mshtxt, vt(0, 0, 0), vt(x1, y1, z1)) | |
384 | wld = weld(handle, prt, wldpar, ceef) | |
385 | v = it("NumberValue", prt) | |
386 | v.Value = trans | |
387 | v.Name = "MainTransparency" | |
388 | return prt, msh, wld | |
389 | end | |
390 | ||
391 | local nr = NumberRange.new | |
392 | local ns = NumberSequence.new | |
393 | local cs = ColorSequence.new | |
394 | local nsk = NumberSequenceKeypoint.new | |
395 | particle = function(parent, col1, col2, lightemis, size, texture, transparency, zoffset, accel, drag, ltp, velinher, emisdir, enabled, lifetime, rate, rotation, rotspeed, speed, velspread) | |
396 | local fp = it("ParticleEmitter") | |
397 | fp.Parent = parent | |
398 | fp.Color = cs(col1, col2) | |
399 | fp.LightEmission = lightemis | |
400 | fp.Size = size | |
401 | fp.Texture = texture | |
402 | fp.Transparency = transparency | |
403 | fp.ZOffset = zoffset | |
404 | fp.Acceleration = accel | |
405 | fp.Drag = drag | |
406 | fp.LockedToPart = ltp | |
407 | fp.VelocityInheritance = velinher | |
408 | fp.EmissionDirection = emisdir | |
409 | fp.Enabled = enabled | |
410 | fp.Lifetime = lifetime | |
411 | fp.Rate = rate | |
412 | fp.Rotation = rotation | |
413 | fp.RotSpeed = rotspeed | |
414 | fp.Speed = speed | |
415 | fp.VelocitySpread = velspread | |
416 | return fp | |
417 | end | |
418 | ||
419 | local Color1 = Torso.BrickColor | |
420 | local fengui = it("GuiMain") | |
421 | fengui.Parent = Player.PlayerGui | |
422 | fengui.Name = "WeaponGUI" | |
423 | local fenframe = it("Frame") | |
424 | fenframe.Parent = fengui | |
425 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
426 | fenframe.BackgroundTransparency = 1 | |
427 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
428 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
429 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
430 | local fenframe2 = it("Frame") | |
431 | fenframe2.Parent = fengui | |
432 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
433 | fenframe2.BackgroundTransparency = 1 | |
434 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
435 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
436 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
437 | local fenframe3 = it("Frame") | |
438 | fenframe3.Parent = fengui | |
439 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
440 | fenframe3.BackgroundTransparency = 1 | |
441 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
442 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
443 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
444 | local fenframe4 = it("Frame") | |
445 | fenframe4.Parent = fengui | |
446 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
447 | fenframe4.BackgroundTransparency = 1 | |
448 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
449 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
450 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
451 | local pressedf = false | |
452 | local fenframe5 = it("Frame") | |
453 | fenframe5.Parent = fengui | |
454 | fenframe5.Parent = nil | |
455 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
456 | fenframe5.BackgroundTransparency = 1 | |
457 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
458 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
459 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
460 | fenframe5.ZIndex = 2 | |
461 | local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0)) | |
462 | tellbar.Font = "Arial" | |
463 | tellbar.TextScaled = true | |
464 | tellbar.TextTransparency = 1 | |
465 | tellbar.TextStrokeTransparency = 1 | |
466 | tellbar.ZIndex = 2 | |
467 | local fnumb = 0 | |
468 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
469 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
470 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
471 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
472 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
473 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
474 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0)) | |
475 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
476 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
477 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
478 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
479 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
480 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
481 | fenbarmove1.ZIndex = 2 | |
482 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
483 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
484 | fenbarmove2.ZIndex = 2 | |
485 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
486 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
487 | fenbarmove3.ZIndex = 2 | |
488 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
489 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
490 | fenbarmove4.ZIndex = 2 | |
491 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
492 | local handles = Instance.new("Model") | |
493 | handles.Parent = Character | |
494 | handles.Name = "Handles" | |
495 | local modelzorz = Instance.new("Model") | |
496 | modelzorz.Parent = Character | |
497 | modelzorz.Name = "Chaos Saber" | |
498 | local model2 = Instance.new("Model") | |
499 | model2.Parent = Character | |
500 | model2.Name = "Chaos Buster" | |
501 | local model3 = Instance.new("Model") | |
502 | model3.Parent = Character | |
503 | model3.Name = "Chaos Buster Rainbow" | |
504 | handle = part(3, handles, 0, 1, BrickColor.new(NewCol), "Handle", vt()) | |
505 | local handle2 = part(3, handles, 0, 1, BrickColor.new(NewCol), "Handle2", vt()) | |
506 | local handle3 = part(3, handles, 0, 1, BrickColor.new(NewCol3), "Handle3", vt()) | |
507 | local handle3a = part(3, handles, 0, 1, BrickColor.new(NewCol3), "Handle3a", vt()) | |
508 | local handle4 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle4", vt()) | |
509 | local handle5 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle5", vt()) | |
510 | local handle6 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle6", vt()) | |
511 | local handle7 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle7", vt()) | |
512 | local handle8 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle8", vt()) | |
513 | local handle9 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle9", vt()) | |
514 | local handle10 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle10", vt()) | |
515 | hmsh3 = mesh("BlockMesh", handle3, "", "", vt(0, 0, 0), vt(25, 3, 1)) | |
516 | hmsh4 = mesh("BlockMesh", handle4, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
517 | hmsh5 = mesh("BlockMesh", handle5, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
518 | hmsh6 = mesh("BlockMesh", handle6, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
519 | hmsh7 = mesh("BlockMesh", handle7, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
520 | hmsh8 = mesh("BlockMesh", handle8, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
521 | hmsh9 = mesh("BlockMesh", handle9, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
522 | hmsh10 = mesh("BlockMesh", handle10, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
523 | local handlewld = weld(handle, handle, Torso, euler(0, 3.14, -2.6) * cf(0, 0, -0.6)) | |
524 | local handlewld2 = weld(handle2, handle2, Torso, euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6)) | |
525 | local handlewld3 = weld(handle3, handle3, Torso, euler(1.57, 0, 0) * cf(-0.5, 0, 0) * euler(0, 0, -0.5) * cf(0, 0, -0.8)) | |
526 | local handlewld3a = weld(handle3a, handle3a, handle3, cf(0, 0, 0)) | |
527 | local handlewld4 = weld(handle4, handle4, handle3a, euler(0, 0, 0) * cf(0, 0, 0)) | |
528 | local handlewld5 = weld(handle5, handle5, handle3a, euler(0, 0, 0) * cf(0, 0, 0)) | |
529 | local handlewld6 = weld(handle6, handle6, handle5, cf(3.35, 0, -0.075)) | |
530 | local handlewld7 = weld(handle7, handle7, handle4, cf(3.35, 0, 0.075)) | |
531 | local handlewld8 = weld(handle8, handle8, handle6, cf(0.291, 0, 0)) | |
532 | local handlewld9 = weld(handle9, handle9, handle7, cf(0.291, 0, 0)) | |
533 | local handlewld10 = weld(handle10, handle10, handle3a, euler(0, mr(-90), 0) * cf(3.141, 0, 0)) | |
534 | local main1, mmsh1, mwld1 = AesthPart(modelzorz, handle, 0, 0, NewCol, "Main1", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0)) | |
535 | local main2, mmsh2, mwld2 = AesthPart(modelzorz, handle2, 0, 0, NewCol, "Main2", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0)) | |
536 | local core1, cmsh1, cwld1 = AesthPart(modelzorz, main1, 0, 0, NewCol2, "Core1", "Neon", "SpecialMesh", "Sphere", "nil", 1.25, 0.75, 1, euler(0, 0, 0) * cf(0, -0.8, 0)) | |
537 | local core2, cmsh2, cwld2 = AesthPart(modelzorz, main2, 0, 0, NewCol2, "Core2", "Neon", "SpecialMesh", "Sphere", "nil", 1.25, 0.75, 1, euler(0, 0, 0) * cf(0, -0.8, 0)) | |
538 | local upper1, umsh1, uwld1 = AesthPart(modelzorz, core1, 0, 0, NewCol, "Upper1", "Neon", "SpecialMesh", "Sphere", "nil", 1.75, 0.9, 0.55, euler(0, 0, 0) * cf(0, -0.05, 0)) | |
539 | local upper2, umsh2, uwld2 = AesthPart(modelzorz, core2, 0, 0, NewCol, "Upper1", "Neon", "SpecialMesh", "Sphere", "nil", 1.75, 0.9, 0.55, euler(0, 0, 0) * cf(0, -0.05, 0)) | |
540 | RainbowVals = function(parent, sval, bval) | |
541 | d = it("NumberValue", parent) | |
542 | d.Name = "Size" | |
543 | d.Value = sval | |
544 | b = it("NumberValue", parent) | |
545 | b.Name = "Weld" | |
546 | b.Value = bval | |
547 | return d, b | |
548 | end | |
549 | ||
550 | rmain1, rmrmsh1, rmwld1 = AesthPart(model3, handle4, 1, 0, NewCol, "RainbowMain", "Neon", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, 0) * cf(0, 0, 0)) | |
551 | rmain1a, rmrmsh1a, rmwld1a = AesthPart(model3, handle5, 1, 0, NewCol, "RainbowMaina", "Neon", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, 0) * cf(0, 0, 0)) | |
552 | rainbow1, rmsh1, rwld1 = AesthPart(model3, rmain1, 0, 0, Neons[7].Color, "Rainbow1", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3, euler(0, mr(90), 0) * cf(-1.55, 0, 0.1)) | |
553 | rainbow1a, rmsh1a, rwld1a = AesthPart(model3, rmain1a, 0, 0, Neons[7].Color, "Rainbow1a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3, euler(0, mr(90), 0) * cf(-1.55, 0, -0.1)) | |
554 | rainbow2, rmsh2, rwld2 = AesthPart(model3, rmain1, 0, 0, Neons[6].Color, "Rainbow2", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.875, 0, 0.1)) | |
555 | rainbow2a, rmsh2a, rwld2a = AesthPart(model3, rmain1a, 0, 0, Neons[6].Color, "Rainbow2a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.875, 0, -0.1)) | |
556 | rainbow3, rmsh3, rwld3 = AesthPart(model3, rmain1, 0, 0, Neons[5].Color, "Rainbow3", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.125, 0, 0.1)) | |
557 | rainbow3a, rmsh3a, rwld3a = AesthPart(model3, rmain1a, 0, 0, Neons[5].Color, "Rainbow3a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.125, 0, -0.1)) | |
558 | rainbow4, rmsh4, rwld4 = AesthPart(model3, rmain1, 0, 0, Neons[4].Color, "Rainbow4", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 4, euler(0, mr(90), 0) * cf(0.65, 0, 0.1)) | |
559 | rainbow4a, rmsh4a, rwld4a = AesthPart(model3, rmain1a, 0, 0, Neons[4].Color, "Rainbow4a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 4, euler(0, mr(90), 0) * cf(0.65, 0, -0.1)) | |
560 | rainbow5, rmsh5, rwld5 = AesthPart(model3, rmain1, 0, 0, Neons[3].Color, "Rainbow5", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(1.425, 0, 0.1)) | |
561 | rainbow5a, rmsh5a, rwld5a = AesthPart(model3, rmain1a, 0, 0, Neons[3].Color, "Rainbow5a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(1.425, 0, -0.1)) | |
562 | rainbow6, rmsh6, rwld6 = AesthPart(model3, rmain1, 0, 0, Neons[2].Color, "Rainbow6", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(2.175, 0, 0.1)) | |
563 | rainbow6a, rmsh6a, rwld6a = AesthPart(model3, rmain1a, 0, 0, Neons[2].Color, "Rainbow6a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(2.175, 0, -0.1)) | |
564 | rainbow7, rmsh7, rwld7 = AesthPart(model3, rmain1, 0, 0, Neons[1].Color, "Rainbow7", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 2.99, euler(0, mr(90), 0) * cf(2.85, 0, 0.1)) | |
565 | rainbow7a, rmsh7a, rwld7a = AesthPart(model3, rmain1a, 0, 0, Neons[1].Color, "Rainbow7a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 2.99, euler(0, mr(90), 0) * cf(2.85, 0, -0.1)) | |
566 | local rw1 = 0.32 | |
567 | local rw2 = 0.395 | |
568 | local rw3 = 0.295 | |
569 | local rs1 = 3 | |
570 | local rs2 = 3.75 | |
571 | local rs3 = 4 | |
572 | local rs4 = 2.99 | |
573 | rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1) | |
574 | rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1) | |
575 | rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1, 0, 0.1) | |
576 | rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1, 0, -0.1) | |
577 | rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2) | |
578 | rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
579 | rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2, 0, 0.1) | |
580 | rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2, 0, -0.1) | |
581 | rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2) | |
582 | rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
583 | rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2, 0, 0.1) | |
584 | rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2, 0, -0.1) | |
585 | rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3) | |
586 | rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3) | |
587 | rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2, 0, 0.1) | |
588 | rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2, 0, -0.1) | |
589 | rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2) | |
590 | rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
591 | rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2, 0, 0.1) | |
592 | rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2, 0, -0.1) | |
593 | rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2) | |
594 | rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
595 | rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2, 0, 0.1) | |
596 | rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2, 0, -0.1) | |
597 | rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4) | |
598 | rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4) | |
599 | rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3, 0, 0.1) | |
600 | rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3, 0, -0.1) | |
601 | mwld1.C0 = cf(0, 2, 0) | |
602 | mwld2.C0 = cf(0, 2, 0) | |
603 | for i = -1, 1, 2 do | |
604 | thprt = main1 | |
605 | thprt2 = core1 | |
606 | thprt3 = upper1 | |
607 | thprt4 = handle4 | |
608 | thprt5 = handle6 | |
609 | thprt6 = handle8 | |
610 | if i == 1 then | |
611 | thprt = main2 | |
612 | thprt2 = core2 | |
613 | thprt3 = upper2 | |
614 | thprt4 = handle5 | |
615 | thprt5 = handle7 | |
616 | thprt6 = handle9 | |
617 | end | |
618 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part01", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0)) | |
619 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part02", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1.05, 0.5, euler(mr(90), mr(-90), 0) * cf(-0.025, 0.75, 0)) | |
620 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part03", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1.2, 0.25, euler(mr(-90), mr(-90), 0) * cf(-0.2, 0.675, 0)) | |
621 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part04", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 0.95, 0.5, euler(mr(90), mr(90), 0) * cf(-0.225, 0.75, 0)) | |
622 | for d = -1, 1, 2 do | |
623 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part05", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 2, 0.25, euler(mr(180.04), mr(90) * d, 0) * cf(0.075 * d, -0.5, 0)) | |
624 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part06", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1, 0.25, euler(mr(73), mr(-90) * d, 0) * cf(0.149 * d, -0.688, 0)) | |
625 | end | |
626 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol2, "Part07", "Neon", "SpecialMesh", "Sphere", "nil", 2, 1, 0.65, euler(0, 0, 0) * cf(0, -0.025, 0)) | |
627 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part08", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.75, euler(0, 0, 0) * cf(0, 0.025, 0)) | |
628 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part09", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.25, 0.75, euler(0, 0, 0) * cf(0, -0.05, 0)) | |
629 | for d = -1, 1, 2 do | |
630 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part10", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(0, mr(90) * d, 0) * cf(-0.15 * d, -0.05, 0)) | |
631 | end | |
632 | for d = -1, 1, 2 do | |
633 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part11", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.75, euler(mr(180), mr(90) * d, 0) * cf(0.125 * d, 0.05, 0)) | |
634 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part12", "Neon", "BlockMesh", "nil", "nil", 0.75, 0.25, 0.75, euler(mr(0), mr(90) * d, 0) * cf(0.125 * d, 0, 0)) | |
635 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part13", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.5, euler(mr(180), mr(90) * d, 0) * cf(0.25 * d, 0, 0)) | |
636 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part14", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.25, 0.75, euler(mr(0), mr(0) * d, 0) * cf(0.25 * d, -0.05, 0)) | |
637 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part15", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.5, 0.5, euler(mr(180), mr(90) * d, 0) * cf(0.35 * d, -0.075, 0)) | |
638 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part16", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.25, euler(mr(180), mr(90) * d, 0) * cf(0.425 * d, -0.2, 0)) | |
639 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part17", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.25, euler(mr(0), mr(-90) * d, 0) * cf(0.425 * d, -0.35, 0)) | |
640 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part18", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.75, euler(mr(0), mr(0) * d, 0) * cf(0.35 * d, -0.175, 0)) | |
641 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part19", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.5, 0.25, euler(mr(0), mr(-90) * d, 0) * cf(0.375 * d, -0.475, 0)) | |
642 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part20", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.375, 0.5, euler(mr(180), mr(-90) * d, 0) * cf(0.3 * d, -0.462, 0)) | |
643 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part21", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.125, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.3 * d, -0.512, 0)) | |
644 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part22", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.5, euler(mr(90), mr(90) * d, 0) * cf(0.375 * d, -0.275, 0)) | |
645 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part23", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 1, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.35 * d, -0.325, 0)) | |
646 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part24", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.25 * d, -0.15, 0)) | |
647 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part25", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(mr(0), mr(90) * d, 0) * cf(0.1 * d, -0.05, 0)) | |
648 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part26", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(mr(65), mr(-90) * d, 0) * cf(0.294 * d, 0.035, 0)) | |
649 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part27", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.5, euler(mr(115), mr(90) * d, 0) * cf(0.217 * d, -0.012, 0)) | |
650 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part28", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.25, euler(mr(155), mr(90) * d, 0) * cf(0.431 * d, -0.205, 0)) | |
651 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part29", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.25, euler(mr(25), mr(-90) * d, 0) * cf(0.498 * d, -0.229, 0)) | |
652 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part30", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.75, euler(mr(195), mr(90) * d, 0) * cf(0.434 * d, -0.387, 0)) | |
653 | end | |
654 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part31", "Neon", "SpecialMesh", "Torso", "nil", 1, 3, 0.35, euler(mr(180), 0, 0) * cf(0, -0.35, 0)) | |
655 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part32", "Neon", "BlockMesh", "nil", "nil", 2, 7, 0.35, euler(0, 0, 0) * cf(0.1, -1.35, 0)) | |
656 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part33", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(180), mr(90), 0) * cf(0.15, -0.625, 0)) | |
657 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part34", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(0), mr(90), 0) * cf(0.05, -2.075, 0)) | |
658 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part35", "Neon", "BlockMesh", "nil", "nil", 1, 2, 0.35, euler(0, 0, 0) * cf(0.2, -2.25, 0)) | |
659 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part36", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(-90), mr(90), 0) * cf(0.275, -2.65, 0)) | |
660 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part37", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(-90), mr(90), 0) * cf(0.225, -3, 0)) | |
661 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part38", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1.5, euler(mr(-90), mr(90), 0) * cf(0.15, -3.3, 0)) | |
662 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part39", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(90), 0) * cf(0.05, -3.55, 0)) | |
663 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part40", "Neon", "BlockMesh", "nil", "nil", 0.25, 2, 0.35, euler(0, 0, 0) * cf(0.225, -2.65, 0)) | |
664 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part41", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 0.35, euler(0, 0, 0) * cf(0.175, -3, 0)) | |
665 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part42", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, 0, 0) * cf(0.075, -3.375, 0)) | |
666 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part43", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(-90), 0) * cf(0.15, -2.55, 0)) | |
667 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part44", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(90), mr(90), 0) * cf(0.175, -2.65, 0)) | |
668 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part45", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(90), mr(90), 0) * cf(0.125, -3, 0)) | |
669 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part46", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(90), 0) * cf(0.075, -3.225, 0)) | |
670 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part47", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(90), 0) * cf(0.025, -3.375, 0)) | |
671 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part48", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(-90), 0) * cf(-0.025, -3.475, 0)) | |
672 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part49", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1, euler(mr(-90), mr(-90), 0) * cf(-0.1, -3.275, 0)) | |
673 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part50", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(-90), mr(-90), 0) * cf(-0.15, -3.025, 0)) | |
674 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part51", "Neon", "BlockMesh", "nil", "nil", 0.25, 1, 0.35, euler(0, mr(0), 0) * cf(-0.15, -2.775, 0)) | |
675 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part52", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 0.75, euler(mr(90), mr(90), 0) * cf(-0.125, -2.6, 0)) | |
676 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part53", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 1.25, 1, euler(mr(90), mr(90), 0) * cf(0.05, -2.425, 0)) | |
677 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part54", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.35, euler(0, mr(0), 0) * cf(-0.025, -2.575, 0)) | |
678 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part55", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, mr(0), 0) * cf(-0.1, -3.1, 0)) | |
679 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part56", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, mr(0), 0) * cf(-0.05, -3.3, 0)) | |
680 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part57", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 1.25, 0.5, euler(mr(-90), mr(90), 0) * cf(0.15, -2.575, 0)) | |
681 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part58", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 0.25, euler(mr(-90), mr(90), 0) * cf(-0.025, -2.65, 0)) | |
682 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part59", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 2, euler(mr(-90), mr(90), 0) * cf(-0.075, -2.85, 0)) | |
683 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part60", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(90), mr(-90), 0) * cf(-0.1, -2.825, 0)) | |
684 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part61", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1, euler(mr(90), mr(-90), 0) * cf(-0.05, -3.125, 0)) | |
685 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part62", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(-90), 0) * cf(0, -3.3, 0)) | |
686 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part63", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.75, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -2.75, 0)) | |
687 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part64", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.75, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -2.925, 0)) | |
688 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part65", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -3.1, 0)) | |
689 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part01", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(2.55, 0, -0.175 * i)) | |
690 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part02", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(1.8, 0, -0.175 * i)) | |
691 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part03", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(1.05, 0, -0.175 * i)) | |
692 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part04", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(0.25, 0, -0.175 * i)) | |
693 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part05", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(-0.5, 0, -0.175 * i)) | |
694 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part06", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(-1.25, 0, -0.175 * i)) | |
695 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part07", "Neon", "BlockMesh", "nil", "nil", 25, 3, 1, euler(0, 0, 0) * cf(0.65, 0, -0.45 * i)) | |
696 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part08", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(2.65, 0, -0.6 * i)) | |
697 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part09", "Neon", "BlockMesh", "nil", "nil", 15, 3, 0.5, euler(0, 0, 0) * cf(0.65, 0, -0.6 * i)) | |
698 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part10", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.35, 0, -0.6 * i)) | |
699 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part11", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(1.65, 0, -0.675 * i)) | |
700 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part12", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(0.65, 0, -0.675 * i)) | |
701 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part13", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-0.35, 0, -0.675 * i)) | |
702 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part14", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(1.65, 0, -0.325 * i)) | |
703 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part15", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(2.65, 0, -0.225 * i)) | |
704 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part16", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.5, 2.5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(2.9, 0, -0.15 * i)) | |
705 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part17", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(2.65, 0, -0.325 * i)) | |
706 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part18", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.35, 0, -0.225 * i)) | |
707 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part19", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-0.35, 0, -0.325 * i)) | |
708 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part20", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.5, 2.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.6, 0, -0.15 * i)) | |
709 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part21", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(-1.35, 0, -0.325 * i)) | |
710 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part22", "Neon", "BlockMesh", "nil", "nil", 3, 1.05, 1.05, euler(mr(45), 0, mr(90)) * cf(3.15, 0, -0.15 * i)) | |
711 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part23", "Neon", "CylinderMesh", "nil", "nil", 1.5, 3, 1.5, euler(0, 0, 0) * cf(3.05, 0, -0.5 * i)) | |
712 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part24", "Neon", "BlockMesh", "nil", "nil", 1.25, 3, 1.25, euler(0, 0, 0) * cf(3.175, 0, -0.525 * i)) | |
713 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part25", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.25, 1.25, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(3.425, 0, -0.525 * i)) | |
714 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part26", "Neon", "CylinderMesh", "nil", "nil", 5.5, 3, 0.5, euler(mr(90), 0, 0) * cf(2.925, 0, -0.8 * i)) | |
715 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part27", "Neon", "CylinderMesh", "nil", "nil", 5.5, 0.5, 0.5, euler(mr(90), 0, 0) * euler(0, mr(-45) * i, 0) * cf(2.89, 0, -1.135 * i)) | |
716 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part28", "Neon", "CylinderMesh", "nil", "nil", 5.5, 1.5, 0.5, euler(mr(90), 0, 0) * euler(0, mr(-90), 0) * cf(2.725, 0, -1.15 * i)) | |
717 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part29", "Neon", "BlockMesh", "nil", "nil", 3, 1.75, 1, euler(mr(90), 0, mr(90)) * cf(-1.95, 0, -0.175 * i)) | |
718 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part30", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1, 1, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.95, 0, -0.45 * i)) | |
719 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part31", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.375, 0, -0.7 * i)) | |
720 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part32", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.55, 0, -0.7 * i)) | |
721 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part33", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 2.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-90) * i, 0) * cf(-1.65, 0, -0.7 * i)) | |
722 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part34", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.55, 0, -0.825 * i)) | |
723 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part35", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.375, 0, -0.825 * i)) | |
724 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part36", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.65, 0, -0.95 * i)) | |
725 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part37", "Neon", "SpecialMesh", "Torso", "nil", 2.5, 1, 1.5, euler(mr(90), mr(90), 0) * cf(-1.8, 0, -0.725 * i)) | |
726 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part38", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.475, 0, -0.95 * i)) | |
727 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part39", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.6, 0, -1.2 * i)) | |
728 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part40", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 1.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-90) * i, 0) * cf(-1.75, 0, -1.1 * i)) | |
729 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part41", "Neon", "SpecialMesh", "Torso", "nil", 2.5, 1, 1.5, euler(mr(90), mr(90), 0) * cf(-1.9, 0, -1.05 * i)) | |
730 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part42", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 1, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(-150) * i, 0) * cf(-2.034, 0, -1.221 * i)) | |
731 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part43", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.775, 0, -1.275 * i)) | |
732 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part44", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.75, 1.5, euler(mr(90), mr(90), 0) * cf(-1.725, 0, -1.2 * i)) | |
733 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part45", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 3, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(55) * i, 0) * cf(-2.387, 0, -0.631 * i)) | |
734 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part46", "Neon", "BlockMesh", "nil", "nil", 1.5, 0.5, 2.5, euler(mr(90), 0, mr(90)) * cf(-2, 0, -0.4 * i)) | |
735 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part47", "Neon", "BlockMesh", "nil", "nil", 3, 0.75, 1.25, euler(mr(90), 0, mr(90)) * cf(-2.175, 0, -0.225 * i)) | |
736 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part48", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 0.75, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-2.375, 0, -0.225 * i)) | |
737 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part49", "Neon", "BlockMesh", "nil", "nil", 3, 0.5, 2.5, euler(mr(90), 0, mr(90)) * cf(-2.3, 0, -0.05 * i)) | |
738 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part50", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 0.5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-2.6, 0, -0.05 * i)) | |
739 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part51", "Neon", "BlockMesh", "nil", "nil", 3, 0.25, 0.5, euler(0, 0, mr(90)) * cf(-2.125, 0, -0.15 * i)) | |
740 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part52", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.75, 0.75, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(0, 0, 0)) | |
741 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part53", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.25, 0.25, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-45) * i, 0) * cf(0.212, 0, 0.212 * i)) | |
742 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part54", "Neon", "BlockMesh", "nil", "nil", 1, 0.255, 0.5, euler(0, 0, mr(90)) * euler(0, mr(-45) * i, 0) * cf(0.088, 0, 0.053 * i)) | |
743 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part55", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.2, 0.2, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(0.141, 0, -0.038 * i)) | |
744 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part56", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(0.141, 0, 0)) | |
745 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part57", "Neon", "CylinderMesh", "nil", "nil", 0.7, 1, 0.7, euler(0, 0, 0) * cf(0, 0, 0)) | |
746 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part58", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(-0.029, 0, 0.026 * i)) | |
747 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part59", "Neon", "BlockMesh", "nil", "nil", 1, 1, 0.25, euler(0, mr(45) * i, 0) * cf(0.124, 0, 0.124 * i)) | |
748 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part60", "Neon", "BlockMesh", "nil", "nil", 1, 0.75, 0.2, euler(0, 0, mr(90)) * cf(0.216, 0, -0.05 * i)) | |
749 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part61", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0, 0, 0.1 * i)) | |
750 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part62", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.4, 0.4, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(0.15, 0, 0)) | |
751 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part63", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.4, 0.4, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0.325, 0, 0)) | |
752 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part64", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.225, 1.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0.475, 0, -0.038 * i)) | |
753 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part65", "Neon", "BlockMesh", "nil", "nil", 0.5, 1.5, 0.1, euler(0, 0, mr(90)) * cf(0.175, 0, -0.05 * i)) | |
754 | end | |
755 | for _,c in pairs(modelzorz:children()) do | |
756 | table.insert(Weapon, c) | |
757 | table.insert(Saber, c) | |
758 | end | |
759 | for _,c in pairs(model2:children()) do | |
760 | table.insert(Weapon, c) | |
761 | table.insert(Buster, c) | |
762 | end | |
763 | for _,c in pairs(model3:children()) do | |
764 | c.Transparency = 1 | |
765 | end | |
766 | rmwld1.C0 = cf(0, 0, 0) | |
767 | rmwld1a.C0 = cf(0, 0, 0) | |
768 | for _,c in pairs(handle:children()) do | |
769 | if c.className == "Motor" then | |
770 | table.insert(Welds, c) | |
771 | end | |
772 | end | |
773 | local hitbox = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt()) | |
774 | hitbox.Anchored = true | |
775 | local hitboxCF = cf(0, 0, 0) | |
776 | sizeseq = ns({nsk(0, 0.3), nsk(0.25, 1), nsk(0.6, 0.2), nsk(1, 0)}) | |
777 | transseq = ns({nsk(0, 0), nsk(0.8, 0.5), nsk(1, 1)}) | |
778 | local starsparti = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 0.5, sizeseq, "http://www.roblox.com/asset/?id=146120327", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(1, 1), 40, nr(-360, 360), nr(-200, 200), nr(8), 180) | |
779 | starsparti.Parent = Torso | |
780 | sizeseq = ns({nsk(0, 1), nsk(0.7, 6), nsk(1, 7)}) | |
781 | transseq = ns({nsk(0, 0), nsk(1, 1)}) | |
782 | local lparti1 = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 1, sizeseq, "http://www.roblox.com/asset/?id=243098098", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(0.2, 0.2), 500, nr(-360, 360), nr(0, 0), nr(0), 0) | |
783 | lparti1.Parent = Torso | |
784 | sizeseq = ns({nsk(0, 0.5), nsk(1, 0.5)}) | |
785 | transseq = ns({nsk(0, 0), nsk(1, 1)}) | |
786 | local sparti = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 1, sizeseq, "http://www.roblox.com/asset/?id=82057200", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(1, 1), 50, nr(-360, 360), nr(400, 500), nr(5), 180) | |
787 | sparti.Parent = Torso | |
788 | local effects = it("Model", modelzorz) | |
789 | effects.Name = "Effects" | |
790 | hboxpos = Instance.new("BodyPosition", nil) | |
791 | hboxpos.P = 2000 | |
792 | hboxpos.D = 100 | |
793 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
794 | Tool = Instance.new("HopperBin") | |
795 | Tool.Parent = Backpack | |
796 | Tool.Name = "Dreamer" | |
797 | Bin = Tool | |
798 | local bodvel = Instance.new("BodyVelocity") | |
799 | local bg = Instance.new("BodyGyro") | |
800 | so = function(id, par, vol, pit) | |
801 | local sou = Instance.new("Sound", par or workspace) | |
802 | sou.Volume = vol | |
803 | sou.Pitch = pit or 1 | |
804 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
805 | coroutine.resume(coroutine.create(function(Sound) | |
806 | swait() | |
807 | Sound:play() | |
808 | end | |
809 | ), sou) | |
810 | game:GetService("Debris"):AddItem(sou, 6) | |
811 | end | |
812 | ||
813 | for i,v in pairs(Character:children()) do | |
814 | if v.Name=="Glaciem" then | |
815 | v:Destroy() | |
816 | end | |
817 | end | |
818 | ||
819 | for i,v in pairs(Backpack:children()) do | |
820 | if v.Name=="Glaciem" then | |
821 | v:Destroy() | |
822 | end | |
823 | end | |
824 | ||
825 | function clerp(a,b,t) | |
826 | local qa = {QuaternionFromCFrame(a)} | |
827 | local qb = {QuaternionFromCFrame(b)} | |
828 | local ax, ay, az = a.x, a.y, a.z | |
829 | local bx, by, bz = b.x, b.y, b.z | |
830 | local _t = 1-t | |
831 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
832 | end | |
833 | ||
834 | function QuaternionFromCFrame(cf) | |
835 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
836 | local trace = m00 + m11 + m22 | |
837 | if trace > 0 then | |
838 | local s = math.sqrt(1 + trace) | |
839 | local recip = 0.5/s | |
840 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
841 | else | |
842 | local i = 0 | |
843 | if m11 > m00 then | |
844 | i = 1 | |
845 | end | |
846 | if m22 > (i == 0 and m00 or m11) then | |
847 | i = 2 | |
848 | end | |
849 | if i == 0 then | |
850 | local s = math.sqrt(m00-m11-m22+1) | |
851 | local recip = 0.5/s | |
852 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
853 | elseif i == 1 then | |
854 | local s = math.sqrt(m11-m22-m00+1) | |
855 | local recip = 0.5/s | |
856 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
857 | elseif i == 2 then | |
858 | local s = math.sqrt(m22-m00-m11+1) | |
859 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
860 | end | |
861 | end | |
862 | end | |
863 | ||
864 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
865 | local xs, ys, zs = x + x, y + y, z + z | |
866 | local wx, wy, wz = w*xs, w*ys, w*zs | |
867 | local xx = x*xs | |
868 | local xy = x*ys | |
869 | local xz = x*zs | |
870 | local yy = y*ys | |
871 | local yz = y*zs | |
872 | local zz = z*zs | |
873 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
874 | end | |
875 | ||
876 | function QuaternionSlerp(a, b, t) | |
877 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
878 | local startInterp, finishInterp; | |
879 | if cosTheta >= 0.0001 then | |
880 | if (1 - cosTheta) > 0.0001 then | |
881 | local theta = math.acos(cosTheta) | |
882 | local invSinTheta = 1/math.sin(theta) | |
883 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
884 | finishInterp = math.sin(t*theta)*invSinTheta | |
885 | else | |
886 | startInterp = 1-t | |
887 | finishInterp = t | |
888 | end | |
889 | else | |
890 | if (1+cosTheta) > 0.0001 then | |
891 | local theta = math.acos(-cosTheta) | |
892 | local invSinTheta = 1/math.sin(theta) | |
893 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
894 | finishInterp = math.sin(t*theta)*invSinTheta | |
895 | else | |
896 | startInterp = t-1 | |
897 | finishInterp = t | |
898 | end | |
899 | end | |
900 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
901 | end | |
902 | ||
903 | hideanim = function() | |
904 | equipped = false | |
905 | if Mode == "Sabers" then | |
906 | UnSword() | |
907 | end | |
908 | for i = 0, 1, 0.1 do | |
909 | swait() | |
910 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
911 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
912 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
913 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
914 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
915 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
916 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3) | |
917 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3) | |
918 | end | |
919 | mdec2.Parent = nil | |
920 | mdec.Parent = Decrease | |
921 | Humanoid.JumpPower = 50 | |
922 | end | |
923 | ||
924 | mdec.Parent = Decrease | |
925 | equipanim = function() | |
926 | equipped = true | |
927 | floating = false | |
928 | Humanoid.JumpPower = 60 | |
929 | local dec = Instance.new("NumberValue", Decrease) | |
930 | dec.Name = "DecreaseMvmt" | |
931 | dec.Value = 10 | |
932 | so("341336144", LeftArm, 1, 1) | |
933 | so("341336144", RightArm, 1, 1) | |
934 | rara = 4 | |
935 | local col = 1 | |
936 | local colnum = 0 | |
937 | for i = 0, 1, 0.1 do | |
938 | swait() | |
939 | colnum = colnum + 1 | |
940 | ||
941 | if #Neons - 1 < col and (colnum) % 2 == 0 then | |
942 | col = 1 | |
943 | end | |
944 | if (colnum) % 2 == 0 then | |
945 | col = col + 1 | |
946 | end | |
947 | MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
948 | MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
949 | rara = rara + 1 | |
950 | if rara % 6 == 0 then | |
951 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
952 | if hitfloor2 ~= nil then | |
953 | MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 1, 2, 1, 1, -0.1, 1, 0.1) | |
954 | end | |
955 | end | |
956 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.3, 0, 0), 0.3) | |
957 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.05, 0, 0), 0.1) | |
958 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.4) * euler(0, -1.57, 0), 0.3) | |
959 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.4) * euler(0, 1.57, 0), 0.3) | |
960 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.05, 0, 0.1), 0.3) | |
961 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.05, 0, -0.05), 0.3) | |
962 | end | |
963 | for i = 0, 1, 0.1 do | |
964 | swait() | |
965 | colnum = colnum + 1 | |
966 | ||
967 | if #Neons - 1 < col and (colnum) % 2 == 0 then | |
968 | col = 1 | |
969 | end | |
970 | if (colnum) % 2 == 0 then | |
971 | col = col + 1 | |
972 | end | |
973 | MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
974 | MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
975 | rara = rara + 1 | |
976 | if rara % 6 == 0 then | |
977 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
978 | if hitfloor2 ~= nil then | |
979 | MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 1, 2, 1, 1, -0.1, 1, 0.1) | |
980 | end | |
981 | end | |
982 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.3) | |
983 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.2) * euler(-0.05, 0, 0), 0.1) | |
984 | RW.C0 = clerp(RW.C0, cf(1.2, 0.7, -0.4) * euler(2.9, 0, 0) * euler(0, 0, -0.5) * euler(0, 1.5, 0), 0.25) | |
985 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.7, -0.4) * euler(2.9, 0, 0) * euler(0, 0, 0.5) * euler(0, -1.5, 0), 0.25) | |
986 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.05, 0, 0.1), 0.3) | |
987 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.05, 0, -0.05), 0.3) | |
988 | end | |
989 | mdec.Parent = nil | |
990 | mdec2.Parent = Decrease | |
991 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
992 | if hitfloor2 ~= nil then | |
993 | MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 4, 2, 4, 0.7, -0.08, 0.7, 0.05) | |
994 | end | |
995 | MagicCircle(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.1, 1) | |
996 | MagicCircle(Neons[col], RightArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.1, 1) | |
997 | so("341336138", LeftArm, 1, 1) | |
998 | so("341336138", RightArm, 1, 1) | |
999 | so("341336243", LeftArm, 1, 1) | |
1000 | so("341336243", RightArm, 1, 1) | |
1001 | for i = 0, 1, 0.1 do | |
1002 | swait() | |
1003 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.4) | |
1004 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.4) * euler(-0.05, 0, 0), 0.2) | |
1005 | if i < 0.3 then | |
1006 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(-0.2, 0, 1) * euler(0, -1.5, 0), 0.4) | |
1007 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.3) * euler(-0.2, 0, -1) * euler(0, 1.5, 0), 0.4) | |
1008 | else | |
1009 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.2) | |
1010 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.3) * euler(0.4, 0, -0.4) * euler(0, 1.5, 0), 0.2) | |
1011 | end | |
1012 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.4) | |
1013 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.05), 0.4) | |
1014 | end | |
1015 | dec.Parent = nil | |
1016 | floating = true | |
1017 | end | |
1018 | ||
1019 | StaggerAnim = function() | |
1020 | attack = true | |
1021 | removeControl() | |
1022 | local dosaber = false | |
1023 | if Mode == "Sabers" then | |
1024 | dosaber = true | |
1025 | end | |
1026 | Mode = "Stagger" | |
1027 | for i = 1, math.random(2, 4) do | |
1028 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
1029 | end | |
1030 | for i = 0, 1, 0.35 do | |
1031 | swait() | |
1032 | if dosaber == true then | |
1033 | for d = 1, #Saber do | |
1034 | Saber[d].Transparency = i | |
1035 | end | |
1036 | end | |
1037 | do | |
1038 | do | |
1039 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
1040 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) | |
1041 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3) | |
1042 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3) | |
1043 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1044 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
1045 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1046 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3) | |
1047 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
1048 | ||
1049 | end | |
1050 | end | |
1051 | end | |
1052 | if dosaber == true then | |
1053 | for d = 1, #Saber do | |
1054 | Saber[d].Transparency = 1 | |
1055 | end | |
1056 | handlewld.Part1 = Torso | |
1057 | handlewld2.Part1 = Torso | |
1058 | handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6) | |
1059 | handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6) | |
1060 | mwld1.C0 = cf(0, 2, 0) | |
1061 | mwld2.C0 = cf(0, 2, 0) | |
1062 | floating = true | |
1063 | end | |
1064 | for i = 1, 0, -0.2 do | |
1065 | swait() | |
1066 | if dosaber == true then | |
1067 | for d = 1, #Saber do | |
1068 | Saber[d].Transparency = i | |
1069 | end | |
1070 | end | |
1071 | do | |
1072 | do | |
1073 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
1074 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4) | |
1075 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4) | |
1076 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4) | |
1077 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1078 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4) | |
1079 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1080 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4) | |
1081 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4) | |
1082 | ||
1083 | end | |
1084 | end | |
1085 | end | |
1086 | for d = 1, #Saber do | |
1087 | Saber[d].Transparency = 0 | |
1088 | end | |
1089 | for i = 0, 1, 0.1 do | |
1090 | swait() | |
1091 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3) | |
1092 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3) | |
1093 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3) | |
1094 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1095 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3) | |
1096 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1097 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3) | |
1098 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
1099 | end | |
1100 | for i = 1, 40 do | |
1101 | swait() | |
1102 | if StunT.Value <= Stun.Value then | |
1103 | break | |
1104 | end | |
1105 | end | |
1106 | do | |
1107 | Mode = "Normal" | |
1108 | resumeControl() | |
1109 | combo = 0 | |
1110 | attack = false | |
1111 | end | |
1112 | end | |
1113 | ||
1114 | StaggerHitt = function() | |
1115 | attack = true | |
1116 | for i = 1, math.random(2, 4) do | |
1117 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
1118 | end | |
1119 | for i = 0, 1, 0.1 do | |
1120 | swait() | |
1121 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3) | |
1122 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3) | |
1123 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3) | |
1124 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1125 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
1126 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1127 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3) | |
1128 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
1129 | end | |
1130 | attack = false | |
1131 | end | |
1132 | ||
1133 | StunAnim = function() | |
1134 | attack = true | |
1135 | removeControl() | |
1136 | Stunned.Value = true | |
1137 | showDamage(Character, "Stunned", "Interrupt") | |
1138 | local dec = Instance.new("NumberValue", Decrease) | |
1139 | dec.Name = "DecreaseMvmt" | |
1140 | dec.Value = 10 | |
1141 | for i = 0, 1, 0.3 do | |
1142 | swait() | |
1143 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
1144 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
1145 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
1146 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1147 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
1148 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1149 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
1150 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
1151 | end | |
1152 | for i = 0, 1, 0.3 do | |
1153 | swait() | |
1154 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
1155 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
1156 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
1157 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1158 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
1159 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1160 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
1161 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
1162 | end | |
1163 | for i = 0, 1, 0.3 do | |
1164 | swait() | |
1165 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
1166 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
1167 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
1168 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1169 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
1170 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1171 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
1172 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
1173 | end | |
1174 | local gairost = Instance.new("BodyGyro") | |
1175 | gairost.Parent = RootPart | |
1176 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
1177 | gairost.P = 20000 | |
1178 | gairost.cframe = cf(0, 0, 0) | |
1179 | for i = 0, 1, 0.1 do | |
1180 | swait() | |
1181 | if hitfloor ~= nil then | |
1182 | Torso.Velocity = vt(0, 0, 0) | |
1183 | end | |
1184 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
1185 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
1186 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
1187 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1188 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
1189 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1190 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
1191 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
1192 | end | |
1193 | for i = 1, 70 do | |
1194 | swait() | |
1195 | gairost.cframe = RootPart.CFrame | |
1196 | if hitfloor ~= nil then | |
1197 | Torso.Velocity = vt(0, 0, 0) | |
1198 | end | |
1199 | end | |
1200 | for i = 0, 1, 0.2 do | |
1201 | swait() | |
1202 | Stun.Value = 0 | |
1203 | gairost.cframe = RootPart.CFrame | |
1204 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
1205 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
1206 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
1207 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1208 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
1209 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1210 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
1211 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
1212 | end | |
1213 | resumeControl() | |
1214 | gairost.Parent = nil | |
1215 | dec.Parent = nil | |
1216 | Stun.Value = 0 | |
1217 | combo = 0 | |
1218 | Stunned.Value = false | |
1219 | attack = false | |
1220 | for i = 1, 10 do | |
1221 | swait() | |
1222 | Stun.Value = 0 | |
1223 | end | |
1224 | end | |
1225 | ||
1226 | UnSword = function() | |
1227 | combo = 0 | |
1228 | for i = 0, 1, 0.1 do | |
1229 | swait() | |
1230 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1231 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1232 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.5) | |
1233 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5) | |
1234 | RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(1.4, 0, 0.7) * euler(0, 1.3, 0), 0.5) | |
1235 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.8, 0, -0.8) * euler(0, -1.5, 0), 0.5) | |
1236 | RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1), 0.5) | |
1237 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.15), 0.5) | |
1238 | for d = 1, #Saber do | |
1239 | Saber[d].Transparency = i | |
1240 | end | |
1241 | end | |
1242 | for d = 1, #Saber do | |
1243 | Saber[d].Transparency = 1 | |
1244 | end | |
1245 | handlewld.Part1 = Torso | |
1246 | handlewld2.Part1 = Torso | |
1247 | handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6) | |
1248 | handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6) | |
1249 | mwld1.C0 = cf(0, 2, 0) | |
1250 | mwld2.C0 = cf(0, 2, 0) | |
1251 | floating = true | |
1252 | Mode = "Normal" | |
1253 | for i = 1, 0, -0.2 do | |
1254 | swait() | |
1255 | for d = 1, #Saber do | |
1256 | Saber[d].Transparency = i | |
1257 | end | |
1258 | end | |
1259 | for d = 1, #Saber do | |
1260 | Saber[d].Transparency = 0 | |
1261 | end | |
1262 | end | |
1263 | ||
1264 | attackone = function() | |
1265 | floating = false | |
1266 | Mode = "Sabers" | |
1267 | for i = 0, 1, 0.3 do | |
1268 | swait() | |
1269 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3) | |
1270 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.3) | |
1271 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 1.2) * euler(0, 0, 0), 0.3) | |
1272 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -1.6) * euler(0, 2, 0), 0.3) | |
1273 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.3) | |
1274 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
1275 | for d = 1, #Saber do | |
1276 | Saber[d].Transparency = i | |
1277 | end | |
1278 | end | |
1279 | for d = 1, #Saber do | |
1280 | Saber[d].Transparency = 1 | |
1281 | end | |
1282 | handlewld.Part1 = LeftArm | |
1283 | handlewld2.Part1 = RightArm | |
1284 | handlewld.C0 = euler(0, 0, -1.57) * euler(0, 1.57, 0) * cf(0, 1, 0) | |
1285 | handlewld2.C0 = euler(0, 0, -1.57) * euler(0, 1.57, 0) * cf(0, 1, 0) | |
1286 | mwld1.C0 = cf(0, 0, 0) | |
1287 | mwld2.C0 = cf(0, 0, 0) | |
1288 | so("341336274", main1, 0.6, 1.2) | |
1289 | so("341336274", main2, 0.6, 1.2) | |
1290 | for i = 1, 0, -0.3 do | |
1291 | swait() | |
1292 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3) | |
1293 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.3) | |
1294 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 1.2) * euler(0, 0, 0), 0.3) | |
1295 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -1.6) * euler(0, 2, 0), 0.3) | |
1296 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.3) | |
1297 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
1298 | for d = 1, #Saber do | |
1299 | Saber[d].Transparency = i | |
1300 | end | |
1301 | end | |
1302 | for d = 1, #Saber do | |
1303 | Saber[d].Transparency = 0 | |
1304 | end | |
1305 | hitbox.Parent = modelzorz | |
1306 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
1307 | teh = math.random(-30, 30) / 100 | |
1308 | so("341336307", main1, 0.6, 1.4 + teh) | |
1309 | so("341336485", main1, 0.6, 1 + teh) | |
1310 | for i = 0, 1, 0.12 do | |
1311 | swait() | |
1312 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
1313 | MagniDamage(hitbox, 3, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1314 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0.2, 0) * euler(0, 0, -1), 0.4) | |
1315 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0.5), 0.4) | |
1316 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.4) | |
1317 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, -0.8), 0.4) | |
1318 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(2.5, 0, 0.6) * euler(0, -1, 0), 0.4) | |
1319 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.4, 0, -1.6) * euler(0, 2.5, 0) * euler(-2.5, 0, 0), 0.4) | |
1320 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.4) | |
1321 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.8, 0) * euler(-0.1, 0, 0.05), 0.4) | |
1322 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1323 | do | |
1324 | if StaggerHit.Value == true then | |
1325 | break | |
1326 | end | |
1327 | end | |
1328 | end | |
1329 | end | |
1330 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1331 | teh = math.random(-30, 30) / 100 | |
1332 | so("341336307", main2, 0.6, 1.4 + teh) | |
1333 | so("341336485", main2, 0.6, 1 + teh) | |
1334 | for i = 0, 1, 0.12 do | |
1335 | swait() | |
1336 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
1337 | MagniDamage(hitbox, 3, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1338 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
1339 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.3, 0) * euler(0, 0, -0.5), 0.4) | |
1340 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.4) | |
1341 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.4) | |
1342 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(2.5, 0, 0.6) * euler(0, 0.2, 0) * euler(-2, 0, 0), 0.4) | |
1343 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.6) * euler(0, 0.4, 0), 0.4) | |
1344 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.4) | |
1345 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.4) | |
1346 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1347 | do | |
1348 | if StaggerHit.Value == true then | |
1349 | break | |
1350 | end | |
1351 | end | |
1352 | end | |
1353 | end | |
1354 | hitbox.Parent = nil | |
1355 | end | |
1356 | end | |
1357 | ||
1358 | attacktwo = function() | |
1359 | for i = 0, 1, 0.15 do | |
1360 | swait() | |
1361 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
1362 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
1363 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.6) * euler(0.1, 0, 0), 0.4) | |
1364 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.4) | |
1365 | RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(0.6, 0, 0.7) * euler(0, 1, 0) * euler(0.4, 0, 0), 0.4) | |
1366 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.8) * euler(0, 2, 0), 0.4) | |
1367 | RH.C0 = clerp(RH.C0, cf(0.9, -0.7, 0.2) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.4) | |
1368 | LH.C0 = clerp(LH.C0, cf(-1, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.15), 0.4) | |
1369 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1370 | do | |
1371 | if StaggerHit.Value == true then | |
1372 | break | |
1373 | end | |
1374 | end | |
1375 | end | |
1376 | end | |
1377 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1378 | hitbox.Parent = modelzorz | |
1379 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
1380 | teh = math.random(-30, 30) / 100 | |
1381 | so("341336307", main1, 0.6, 1.4 + teh) | |
1382 | so("341336485", main1, 0.6, 1 + teh) | |
1383 | for i = 0, 1, 0.12 do | |
1384 | swait() | |
1385 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
1386 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1387 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0.3, 0) * euler(0, 0, -0.4), 0.4) | |
1388 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
1389 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.1, 0, 0), 0.4) | |
1390 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.8) * euler(0.2, 0, 0), 0.4) | |
1391 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, -1, 0) * euler(0, 0, 0), 0.4) | |
1392 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, -0.8) * euler(0, 2.5, 0) * euler(-2, 0, 0), 0.4) | |
1393 | RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.3), 0.4) | |
1394 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, 0.2) * euler(0, -1.57, 0) * euler(0, 0.8, 0) * euler(0.1, 0, -0.15), 0.4) | |
1395 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1396 | do | |
1397 | if StaggerHit.Value == true then | |
1398 | break | |
1399 | end | |
1400 | end | |
1401 | end | |
1402 | end | |
1403 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1404 | teh = math.random(-30, 30) / 100 | |
1405 | so("341336307", main2, 0.6, 1.4 + teh) | |
1406 | so("341336485", main2, 0.6, 1 + teh) | |
1407 | for i = 0, 1, 0.12 do | |
1408 | swait() | |
1409 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
1410 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1411 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
1412 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.3, 0) * euler(0, 0, -0.4), 0.4) | |
1413 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.1, 0, 0), 0.4) | |
1414 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 1) * euler(0, 0, 0), 0.4) | |
1415 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, 1.57) * euler(0, -1.5, 0) * euler(-2, 0, 0), 0.4) | |
1416 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -0.8) * euler(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
1417 | RH.C0 = clerp(RH.C0, cf(0.8, -0.7, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0) * euler(0, 0, 0.1), 0.4) | |
1418 | LH.C0 = clerp(LH.C0, cf(-1, -0.7, -0.4) * euler(0, -1.57, 0) * euler(0, -0.6, 0) * euler(-0.2, 0, 0.3), 0.4) | |
1419 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1420 | do | |
1421 | if StaggerHit.Value == true then | |
1422 | break | |
1423 | end | |
1424 | end | |
1425 | end | |
1426 | end | |
1427 | hitbox.Parent = nil | |
1428 | end | |
1429 | end | |
1430 | end | |
1431 | ||
1432 | attackthree = function() | |
1433 | for i = 0, 1, 0.15 do | |
1434 | swait() | |
1435 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1436 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.1, 0) * euler(0, 0, 0.4), 0.5) | |
1437 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.5, 0, 0), 0.5) | |
1438 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, 0.8) * euler(0, 0, 0.1) * euler(-0.2, 0, 0), 0.5) | |
1439 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(2.8, 0, 0), 0.5) | |
1440 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -0.7) * euler(0, 0.5, 0) * euler(0, 0, 0.6), 0.5) | |
1441 | RH.C0 = clerp(RH.C0, cf(1.1, -0.7, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, 0) * euler(-0.05, 0, 0.15), 0.5) | |
1442 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.7, -0.1) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.1), 0.5) | |
1443 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1444 | do | |
1445 | if StaggerHit.Value == true then | |
1446 | break | |
1447 | end | |
1448 | end | |
1449 | end | |
1450 | end | |
1451 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1452 | hitbox.Parent = modelzorz | |
1453 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
1454 | teh = math.random(-30, 30) / 100 | |
1455 | so("341336307", main2, 0.6, 1.4 + teh) | |
1456 | so("341336485", main2, 0.6, 1 + teh) | |
1457 | for i = 0, 1, 0.12 do | |
1458 | swait() | |
1459 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
1460 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1461 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1462 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.2, 0) * euler(0, 0, -0.4), 0.5) | |
1463 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.2, 0, 0), 0.5) | |
1464 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.5, -0.8) * euler(0, 0, 0.1) * euler(0.2, 0, 0), 0.5) | |
1465 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(0.3, 0, 0), 0.5) | |
1466 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 1.7, 0), 0.5) | |
1467 | RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, 0) * euler(-0.05, 0, -0.1), 0.5) | |
1468 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.5, -0.6) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.5) | |
1469 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1470 | do | |
1471 | if StaggerHit.Value == true then | |
1472 | break | |
1473 | end | |
1474 | end | |
1475 | end | |
1476 | end | |
1477 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1478 | teh = math.random(-30, 30) / 100 | |
1479 | so("341336307", main1, 0.6, 1.4 + teh) | |
1480 | so("341336485", main1, 0.6, 1 + teh) | |
1481 | for i = 0, 1, 0.12 do | |
1482 | swait() | |
1483 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
1484 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1485 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0.1, 0) * euler(0, 0, -0.4), 0.5) | |
1486 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1487 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.2, 0, 0), 0.5) | |
1488 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.5, -0.8) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5) | |
1489 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(-0.3, 0, 0.6), 0.5) | |
1490 | LW.C0 = clerp(LW.C0, cf(-0.6, 0.5, -0.5) * euler(1.57, 0, -1.57) * euler(0, 1.7, 0) * euler(-2.8, 0, 0), 0.5) | |
1491 | RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.2) * euler(0, 1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.1), 0.5) | |
1492 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.5, -0.6) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.2, 0, 0.4), 0.5) | |
1493 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1494 | do | |
1495 | if StaggerHit.Value == true then | |
1496 | break | |
1497 | end | |
1498 | end | |
1499 | end | |
1500 | end | |
1501 | hitbox.Parent = nil | |
1502 | end | |
1503 | end | |
1504 | end | |
1505 | ||
1506 | attackfour = function() | |
1507 | so("341336200", main1, 0.6, 1) | |
1508 | so("341336200", main2, 0.6, 1) | |
1509 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, 0, 0), 0.3) | |
1510 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 0, 0), 0.3) | |
1511 | local tehn = math.random(1, 7) | |
1512 | local rara = 0 | |
1513 | for i = 0, 1, 0.05 do | |
1514 | swait() | |
1515 | rara = rara + 1 | |
1516 | if (rara) % 2 == 0 then | |
1517 | if tehn > 6 then | |
1518 | tehn = 1 | |
1519 | else | |
1520 | tehn = tehn + 1 | |
1521 | end | |
1522 | end | |
1523 | da1 = math.random(150, 250) / 100 | |
1524 | da2 = math.random(700, 900) / 100 | |
1525 | MagicCircle(Neons[tehn], main1.CFrame * cf(0, 3, 0), 5, 10, 5, da1, da2, da1, 0.2) | |
1526 | MagicCircle(Neons[tehn], main2.CFrame * cf(0, 3, 0), 5, 10, 5, da1, da2, da1, 0.2) | |
1527 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1528 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1529 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3) | |
1530 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1531 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0), 0.3) | |
1532 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0), 0.3) | |
1533 | RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.3) | |
1534 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.3) | |
1535 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1536 | do | |
1537 | if StaggerHit.Value == true then | |
1538 | break | |
1539 | end | |
1540 | end | |
1541 | end | |
1542 | end | |
1543 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1544 | hitbox.Parent = modelzorz | |
1545 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
1546 | so("341336307", main1, 1, 1.2) | |
1547 | so("341336307", main2, 1, 1.2) | |
1548 | for i = 0, 1, 0.2 do | |
1549 | swait() | |
1550 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
1551 | MagniDamage(hitbox, 2, 8, 10, math.random(6, 8), "Normal", RootPart, 0.2, 2, (math.random(4, 6)), nil, true) | |
1552 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
1553 | MagniDamage(hitbox, 2, 8, 10, math.random(6, 8), "Normal", RootPart, 0.2, 2, (math.random(4, 6)), nil, true) | |
1554 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.8) | |
1555 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.8) | |
1556 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.8) | |
1557 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.8) | |
1558 | RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0) * euler(-2.2, 0, 0), 0.8) | |
1559 | LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0) * euler(-2.2, 0, 0), 0.8) | |
1560 | RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.8) | |
1561 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.8) | |
1562 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1563 | do | |
1564 | if StaggerHit.Value == true then | |
1565 | break | |
1566 | end | |
1567 | end | |
1568 | end | |
1569 | end | |
1570 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1571 | for i = 1, 3 do | |
1572 | Star(main2, 50) | |
1573 | Star(main1, 50) | |
1574 | end | |
1575 | hitbox.Parent = nil | |
1576 | local ref1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1577 | ref1.Anchored = true | |
1578 | ref1.CFrame = cf(main1.Position) | |
1579 | game:GetService("Debris"):AddItem(ref1, 1) | |
1580 | so("341336243", ref1, 1, 1) | |
1581 | local ref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1582 | ref2.Anchored = true | |
1583 | ref2.CFrame = cf(main2.Position) | |
1584 | game:GetService("Debris"):AddItem(ref2, 1) | |
1585 | so("341336243", ref1, 1, 1) | |
1586 | for i = 0, 1, 0.2 do | |
1587 | swait() | |
1588 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.5) | |
1589 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.5) | |
1590 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5) | |
1591 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1592 | RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0) * euler(-2.2, 0, 0), 0.5) | |
1593 | LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0) * euler(-2.2, 0, 0), 0.5) | |
1594 | RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.5) | |
1595 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.5) | |
1596 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1597 | do | |
1598 | if StaggerHit.Value == true then | |
1599 | break | |
1600 | end | |
1601 | end | |
1602 | end | |
1603 | end | |
1604 | for i = 0, 1, 0.3 do | |
1605 | swait() | |
1606 | for d = 1, #Saber do | |
1607 | Saber[d].Transparency = i | |
1608 | end | |
1609 | end | |
1610 | for d = 1, #Saber do | |
1611 | Saber[d].Transparency = 1 | |
1612 | end | |
1613 | handlewld.Part1 = Torso | |
1614 | handlewld2.Part1 = Torso | |
1615 | handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6) | |
1616 | handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6) | |
1617 | mwld1.C0 = cf(0, 2, 0) | |
1618 | mwld2.C0 = cf(0, 2, 0) | |
1619 | floating = true | |
1620 | Mode = "Normal" | |
1621 | for i = 1, 0, -0.2 do | |
1622 | swait() | |
1623 | for d = 1, #Saber do | |
1624 | Saber[d].Transparency = i | |
1625 | end | |
1626 | end | |
1627 | for d = 1, #Saber do | |
1628 | Saber[d].Transparency = 0 | |
1629 | end | |
1630 | end | |
1631 | end | |
1632 | end | |
1633 | ||
1634 | PowerRising = function() | |
1635 | attack = true | |
1636 | if Mode == "Sabers" then | |
1637 | UnSword() | |
1638 | end | |
1639 | local dec = Instance.new("NumberValue", Decrease) | |
1640 | dec.Name = "DecreaseMvmt" | |
1641 | dec.Value = 10 | |
1642 | manainc = 12 | |
1643 | local col = 1 | |
1644 | local colnum = 0 | |
1645 | local dopart = 0 | |
1646 | cooldownsadd[1] = 0.18 | |
1647 | cooldownsadd[2] = 0.16 | |
1648 | cooldownsadd[3] = 0.14 | |
1649 | prising = true | |
1650 | local prref = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1651 | prref.Anchored = true | |
1652 | while prising == true do | |
1653 | swait() | |
1654 | dopart = dopart + 1 | |
1655 | if (dopart) % 4 == 0 then | |
1656 | colnum = colnum + 1 | |
1657 | if (colnum) % 2 == 0 then | |
1658 | col = math.random(1, 7) | |
1659 | end | |
1660 | MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 0.6, 0.6, 0.6, 0.05, 1) | |
1661 | MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 0.6, 0.6, 0.6, 0.05, 1) | |
1662 | prref.CFrame = cf(RootPart.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) | |
1663 | local phitfloor, pposfloor = rayCast(prref.Position, CFrame.new(prref.Position, prref.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character) | |
1664 | if phitfloor ~= nil then | |
1665 | MagicCircle(Neons[col], cf(pposfloor), 1, 1, 1, 1, 5, 1, 0.1) | |
1666 | end | |
1667 | end | |
1668 | do | |
1669 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.3, 0, 0), 0.1) | |
1670 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(1, 0, 1.3) * euler(0, -1.57, 0), 0.1) | |
1671 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(1, 0, -1.3) * euler(0, 1.57, 0), 0.1) | |
1672 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.1) | |
1673 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.1) | |
1674 | if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then | |
1675 | break | |
1676 | end | |
1677 | end | |
1678 | end | |
1679 | cooldownsadd[1] = 0.16 | |
1680 | cooldownsadd[2] = 0.14 | |
1681 | cooldownsadd[3] = 0.12 | |
1682 | manainc = 16 | |
1683 | dec.Parent = nil | |
1684 | attack = false | |
1685 | end | |
1686 | ||
1687 | Star = function(mainpart, rand) | |
1688 | local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt()) | |
1689 | stref.Anchored = true | |
1690 | stref.Material = "Neon" | |
1691 | stref.CFrame = cf(mainpart.Position) | |
1692 | local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(3, 3, 3)) | |
1693 | hitbox.CFrame = mainpart.CFrame * cf(math.random(-100, 100) / 100, 2 + math.random(-200, 200) / 100, math.random(-100, 100) / 100) | |
1694 | table.insert(Effects, {RootPart.CFrame.lookVector + vt(math.random(-rand, rand) / 100, math.random(-rand, rand) / 100, math.random(-rand, rand) / 100), "Shoot", 80, hitbox.Position, 7, 9, 0, math.random(1, 7), stref, euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0}) | |
1695 | end | |
1696 | ||
1697 | do1 = function() | |
1698 | if attack == true then | |
1699 | return | |
1700 | end | |
1701 | attack = true | |
1702 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1703 | return | |
1704 | end | |
1705 | if cooldowns[1] >= 50 then | |
1706 | if Mode == "Sabers" then | |
1707 | UnSword() | |
1708 | end | |
1709 | cbuster = true | |
1710 | Humanoid.AutoRotate = false | |
1711 | for i = 0, 1, 0.1 do | |
1712 | swait() | |
1713 | LeftArm.Transparency = i | |
1714 | for d = 1, #Buster do | |
1715 | Buster[d].Transparency = i | |
1716 | end | |
1717 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.3) | |
1718 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.3) | |
1719 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.5) * euler(1.3, 0, -1) * euler(0, 0, 0), 0.3) | |
1720 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
1721 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
1722 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1723 | do | |
1724 | if StaggerHit.Value == true then | |
1725 | break | |
1726 | end | |
1727 | end | |
1728 | end | |
1729 | end | |
1730 | local rara1 = Instance.new("NumberValue", Decrease) | |
1731 | rara1.Name = "DecreaseMvmt" | |
1732 | rara1.Value = 0.4 | |
1733 | local rara2 = Instance.new("NumberValue", Decrease) | |
1734 | rara2.Name = "DecreaseDef" | |
1735 | rara2.Value = -0.1 | |
1736 | handlewld3.Part1 = LeftArm | |
1737 | handlewld3.C0 = euler(0, 0, mr(-90)) * euler(0, mr(40), 0) * cf(0, 0, 0) | |
1738 | LeftArm.Transparency = 1 | |
1739 | for d = 1, #Buster do | |
1740 | Buster[d].Transparency = 1 | |
1741 | end | |
1742 | for i = 1, 0, -0.2 do | |
1743 | swait() | |
1744 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5) | |
1745 | for d = 1, #Buster do | |
1746 | Buster[d].Transparency = i | |
1747 | end | |
1748 | end | |
1749 | for d = 1, #Buster do | |
1750 | Buster[d].Transparency = 0 | |
1751 | end | |
1752 | cshoot = false | |
1753 | cdebounce = false | |
1754 | local dashoot = 0 | |
1755 | local laser1 = part(3, nil, 0, 0.5, BrickColor.new("Really red"), "Effect", vt()) | |
1756 | laser1.Material = "Neon" | |
1757 | laser1.Anchored = true | |
1758 | local laser2 = laser1:Clone() | |
1759 | local laser3 = laser1:Clone() | |
1760 | local laser4 = laser1:Clone() | |
1761 | local lmsh1 = mesh("CylinderMesh", laser1, "", "", vt(0, 0, 0), vt(1, 1, 1)) | |
1762 | local lmsh2 = mesh("CylinderMesh", laser2, "", "", vt(0, 0, 0), vt(1, 1, 1)) | |
1763 | local lmsh3 = mesh("CylinderMesh", laser3, "", "", vt(0, 0, 0), vt(1, 1, 1)) | |
1764 | local lmsh4 = (mesh("CylinderMesh", laser4, "", "", vt(0, 0, 0), vt(1, 1, 1))) | |
1765 | local l2cf, l3cf, l4cf = nil, nil, nil | |
1766 | while cbuster == true and cooldowns[1] > 10 do | |
1767 | swait() | |
1768 | if MMouse ~= nil then | |
1769 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
1770 | local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0) | |
1771 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
1772 | handlewld3a.Part0 = handle3 | |
1773 | handlewld3a.Part1 = handle3a | |
1774 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.3) | |
1775 | end | |
1776 | if busterlaser == true then | |
1777 | busterlaser = false | |
1778 | so("306247678", Torso, 1, 0.5) | |
1779 | for _,c in pairs(model3:children()) do | |
1780 | c.Transparency = 0 | |
1781 | end | |
1782 | local dec = Instance.new("NumberValue", Decrease) | |
1783 | dec.Name = "DecreaseMvmt" | |
1784 | dec.Value = 0 | |
1785 | for d = 1, 7 do | |
1786 | for i = 1, 0, -0.25 do | |
1787 | swait() | |
1788 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0, 0), 0.3) | |
1789 | do | |
1790 | do | |
1791 | if d == 1 then | |
1792 | rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
1793 | rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
1794 | rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, 0.1) | |
1795 | rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, -0.1) | |
1796 | else | |
1797 | if d == 2 then | |
1798 | rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1799 | rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1800 | rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, 0.1) | |
1801 | rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, -0.1) | |
1802 | else | |
1803 | if d == 3 then | |
1804 | rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1805 | rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1806 | rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, 0.1) | |
1807 | rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, -0.1) | |
1808 | else | |
1809 | if d == 4 then | |
1810 | rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
1811 | rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
1812 | rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, 0.1) | |
1813 | rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, -0.1) | |
1814 | else | |
1815 | if d == 5 then | |
1816 | rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1817 | rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1818 | rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, 0.1) | |
1819 | rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, -0.1) | |
1820 | else | |
1821 | if d == 6 then | |
1822 | rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1823 | rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1824 | rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, 0.1) | |
1825 | rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, -0.1) | |
1826 | else | |
1827 | if d == 7 then | |
1828 | rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
1829 | rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
1830 | rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, 0.1) | |
1831 | rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, -0.1) | |
1832 | end | |
1833 | end | |
1834 | end | |
1835 | end | |
1836 | end | |
1837 | end | |
1838 | end | |
1839 | end | |
1840 | end | |
1841 | end | |
1842 | end | |
1843 | local mainpos = MMouse.Hit.p | |
1844 | for i = 0, 3, 0.2 do | |
1845 | swait() | |
1846 | if mainpos ~= nil then | |
1847 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
1848 | local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
1849 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
1850 | handlewld3a.Part0 = handle3 | |
1851 | handlewld3a.Part1 = handle3a | |
1852 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.8) | |
1853 | end | |
1854 | do | |
1855 | do | |
1856 | if i < 1 then | |
1857 | handlewld4.C0 = clerp(handlewld4.C0, cf(0, 0, 0.1), 0.4) | |
1858 | handlewld5.C0 = clerp(handlewld5.C0, cf(0, 0, -0.1), 0.4) | |
1859 | handlewld6.C0 = euler(0, mr(-45) * i, 0) * cf(3.35, 0, -0.075 - 0.065 * i) | |
1860 | handlewld7.C0 = euler(0, mr(45) * i, 0) * cf(3.35, 0, 0.075 + 0.065 * i) | |
1861 | end | |
1862 | end | |
1863 | end | |
1864 | end | |
1865 | mana.Value = mana.Value - 15 | |
1866 | cooldowns[1] = cooldowns[1] - 30 | |
1867 | for i = 1, 3 do | |
1868 | so("341336476", handle10, 10, 1) | |
1869 | end | |
1870 | local refl = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1871 | refl.Anchored = true | |
1872 | for d = 1, 7 do | |
1873 | for i = 0, 1, 0.25 do | |
1874 | swait() | |
1875 | if mainpos ~= nil then | |
1876 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
1877 | local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
1878 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
1879 | handlewld3a.Part0 = handle3 | |
1880 | handlewld3a.Part1 = handle3a | |
1881 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 0.5) | |
1882 | for i = 1, 5 do | |
1883 | tehcf = cf(0, 0, -1.5) | |
1884 | if i == 2 then | |
1885 | tehcf = cf(0, 3, -1.5) | |
1886 | else | |
1887 | if i == 3 then | |
1888 | tehcf = cf(0, -3, -1.5) | |
1889 | else | |
1890 | if i == 4 then | |
1891 | tehcf = cf(3, 0, -1.5) | |
1892 | else | |
1893 | if i == 5 then | |
1894 | tehcf = cf(-3, 0, -1.5) | |
1895 | end | |
1896 | end | |
1897 | end | |
1898 | end | |
1899 | refl.CFrame = handle10.CFrame * tehcf | |
1900 | local mainpos = refl.Position | |
1901 | local dist = 500 | |
1902 | raa = math.random(1, 7) | |
1903 | if i == 1 then | |
1904 | MagicCircle(Neons[raa], refl.CFrame, 30, 30, 10, 0, 0, 0, 0.3) | |
1905 | end | |
1906 | local bounce = 10 | |
1907 | repeat | |
1908 | bounce = bounce - 1 | |
1909 | local hit, pos = rayCast(mainpos, refl.CFrame.lookVector, dist, Character) | |
1910 | local targl = mainpos - pos | |
1911 | local magl = targl.magnitude | |
1912 | dist = dist - magl | |
1913 | local mag = (mainpos - pos).magnitude | |
1914 | if i == 1 then | |
1915 | MagicCylinder(Neons[raa], CFrame.new((mainpos + pos) / 2, pos) * angles(1.57, 0, 0), 30, mag * 5, 30, 0, 0, 0, 0.3) | |
1916 | end | |
1917 | mainpos = pos | |
1918 | if hit ~= nil then | |
1919 | Damagefunc(hit, 8, 10, 0, "Normal", RootPart, 0.2, 1, (math.random(8, 10)), nil, nil, true) | |
1920 | end | |
1921 | until dist <= 0 or hit == nil or bounce < 1 | |
1922 | end | |
1923 | end | |
1924 | do | |
1925 | do | |
1926 | if d == 7 then | |
1927 | rainbow6.Transparency = 1 | |
1928 | rainbow6a.Transparency = 1 | |
1929 | rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
1930 | rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
1931 | rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, 0.1) | |
1932 | rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, -0.1) | |
1933 | else | |
1934 | if d == 6 then | |
1935 | rainbow5.Transparency = 1 | |
1936 | rainbow5a.Transparency = 1 | |
1937 | rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1938 | rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1939 | rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, 0.1) | |
1940 | rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, -0.1) | |
1941 | else | |
1942 | if d == 5 then | |
1943 | rainbow4.Transparency = 1 | |
1944 | rainbow4a.Transparency = 1 | |
1945 | rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1946 | rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1947 | rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, 0.1) | |
1948 | rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, -0.1) | |
1949 | else | |
1950 | if d == 4 then | |
1951 | rainbow3.Transparency = 1 | |
1952 | rainbow3a.Transparency = 1 | |
1953 | rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
1954 | rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
1955 | rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, 0.1) | |
1956 | rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, -0.1) | |
1957 | else | |
1958 | if d == 3 then | |
1959 | rainbow2.Transparency = 1 | |
1960 | rainbow2a.Transparency = 1 | |
1961 | rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1962 | rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1963 | rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, 0.1) | |
1964 | rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, -0.1) | |
1965 | else | |
1966 | if d == 2 then | |
1967 | rainbow1.Transparency = 1 | |
1968 | rainbow1a.Transparency = 1 | |
1969 | rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1970 | rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1971 | rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, 0.1) | |
1972 | rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, -0.1) | |
1973 | else | |
1974 | if d == 1 then | |
1975 | rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
1976 | rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
1977 | rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, 0.1) | |
1978 | rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, -0.1) | |
1979 | end | |
1980 | end | |
1981 | end | |
1982 | end | |
1983 | end | |
1984 | end | |
1985 | end | |
1986 | end | |
1987 | end | |
1988 | end | |
1989 | end | |
1990 | for _,c in pairs(model3:children()) do | |
1991 | c.Transparency = 1 | |
1992 | end | |
1993 | for i = 0, 1, 0.1 do | |
1994 | swait() | |
1995 | if mainpos ~= nil then | |
1996 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
1997 | local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
1998 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
1999 | handlewld3a.Part0 = handle3 | |
2000 | handlewld3a.Part1 = handle3a | |
2001 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.5) | |
2002 | end | |
2003 | do | |
2004 | do | |
2005 | if i < 1 then | |
2006 | handlewld4.C0 = clerp(handlewld4.C0, cf(0, 0, 0), 0.4) | |
2007 | handlewld5.C0 = clerp(handlewld5.C0, cf(0, 0, 0), 0.4) | |
2008 | handlewld6.C0 = clerp(handlewld6.C0, cf(3.35, 0, -0.075), 0.4) | |
2009 | handlewld7.C0 = clerp(handlewld7.C0, cf(3.35, 0, 0.075), 0.4) | |
2010 | end | |
2011 | end | |
2012 | end | |
2013 | end | |
2014 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 1) | |
2015 | RootJoint.C1 = clerp(RootJoint.C1, RootCF, 1) | |
2016 | dec.Parent = nil | |
2017 | handlewld4.C0 = cf(0, 0, 0) | |
2018 | handlewld5.C0 = cf(0, 0, 0) | |
2019 | handlewld6.C0 = clerp(handlewld6.C0, cf(3.35, 0, -0.075), 1) | |
2020 | handlewld7.C0 = clerp(handlewld7.C0, cf(3.35, 0, 0.075), 1) | |
2021 | end | |
2022 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2023 | if StaggerHit.Value ~= true and cshoot == true then | |
2024 | cdebounce = true | |
2025 | cshoot = false | |
2026 | while cdebounce do | |
2027 | swait() | |
2028 | if cdebounce == true and dashoot < 27 then | |
2029 | if dashoot == 0 then | |
2030 | l2cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) | |
2031 | l3cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) | |
2032 | l4cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) | |
2033 | end | |
2034 | dashoot = dashoot + 1 | |
2035 | local hit, pos = rayCast(handle10.Position, handle10.CFrame.lookVector, 500, Character) | |
2036 | local hit2, pos2 = rayCast(handle10.Position, handle10.CFrame.lookVector + l2cf, 500, Character) | |
2037 | local hit3, pos3 = rayCast(handle10.Position, handle10.CFrame.lookVector + l3cf, 500, Character) | |
2038 | local hit4, pos4 = rayCast(handle10.Position, handle10.CFrame.lookVector + l4cf, 500, Character) | |
2039 | if (dashoot) % 3 == 0 and dashoot < 20 then | |
2040 | so("341336333", handle10, 1, 1) | |
2041 | end | |
2042 | if dashoot == 20 or dashoot == 22 or dashoot == 24 or dashoot == 26 then | |
2043 | cooldowns[1] = cooldowns[1] - 4 | |
2044 | handlewld8.C0 = euler(0, mr(-20), 0) * cf(0.291, 0, 0) | |
2045 | handlewld9.C0 = euler(0, mr(20), 0) * cf(0.291, 0, 0) | |
2046 | so("341336385", handle10, 1, 1) | |
2047 | table.insert(Effects, {handle10.CFrame.lookVector, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)}) | |
2048 | table.insert(Effects, {handle10.CFrame.lookVector + l2cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)}) | |
2049 | table.insert(Effects, {handle10.CFrame.lookVector + l3cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)}) | |
2050 | table.insert(Effects, {handle10.CFrame.lookVector + l4cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)}) | |
2051 | else | |
2052 | handlewld8.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
2053 | handlewld9.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
2054 | end | |
2055 | local mag = (handle10.Position - pos).magnitude | |
2056 | laser1.Parent = effects | |
2057 | laser1.CFrame = cf((handle10.Position + pos) / 2, pos) * angles(1.57, 0, 0) | |
2058 | lmsh1.Scale = vt(0.5, mag * 5, 0.5) | |
2059 | local mag2 = (handle10.Position - pos2).magnitude | |
2060 | laser2.Parent = effects | |
2061 | laser2.CFrame = cf((handle10.Position + pos2) / 2, pos2) * angles(1.57, 0, 0) | |
2062 | lmsh2.Scale = vt(0.5, mag2 * 5, 0.5) | |
2063 | local mag3 = (handle10.Position - pos3).magnitude | |
2064 | laser3.Parent = effects | |
2065 | laser3.CFrame = cf((handle10.Position + pos3) / 2, pos3) * angles(1.57, 0, 0) | |
2066 | lmsh3.Scale = vt(0.5, mag3 * 5, 0.5) | |
2067 | local mag4 = (handle10.Position - pos4).magnitude | |
2068 | laser4.Parent = effects | |
2069 | laser4.CFrame = cf((handle10.Position + pos4) / 2, pos4) * angles(1.57, 0, 0) | |
2070 | lmsh4.Scale = vt(0.5, mag4 * 5, 0.5) | |
2071 | else | |
2072 | do | |
2073 | laser1.Parent = nil | |
2074 | laser2.Parent = nil | |
2075 | laser3.Parent = nil | |
2076 | laser4.Parent = nil | |
2077 | cdebounce = false | |
2078 | dashoot = 0 | |
2079 | if MMouse ~= nil then | |
2080 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
2081 | local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0) | |
2082 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
2083 | handlewld3a.Part0 = handle3 | |
2084 | handlewld3a.Part1 = handle3a | |
2085 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.3) | |
2086 | end | |
2087 | end | |
2088 | end | |
2089 | end | |
2090 | end | |
2091 | end | |
2092 | if Anim == "Idle" then | |
2093 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.3) | |
2094 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
2095 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
2096 | end | |
2097 | if Anim == "Walk" or Anim == "Run" then | |
2098 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4) * euler(0, 0, 0), 0.3) | |
2099 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3) | |
2100 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3) | |
2101 | end | |
2102 | if Anim == "Jump" then | |
2103 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.8) * euler(0, 0, 0), 0.3) | |
2104 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
2105 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
2106 | end | |
2107 | if Anim == "Fall" then | |
2108 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, -1.5, 0), 0.2) | |
2109 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
2110 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
2111 | end | |
2112 | end | |
2113 | Humanoid.AutoRotate = true | |
2114 | cbuster = false | |
2115 | rara1.Parent = nil | |
2116 | rara2.Parent = nil | |
2117 | handlewld8.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
2118 | handlewld9.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
2119 | laser1.Parent = nil | |
2120 | laser2.Parent = nil | |
2121 | laser3.Parent = nil | |
2122 | laser4.Parent = nil | |
2123 | LW.Part0 = ch.Torso | |
2124 | LW.Part1 = ch["Left Arm"] | |
2125 | handlewld3.Part0 = handle3 | |
2126 | handlewld3.Part1 = LeftArm | |
2127 | for i = 0, 1, 0.1 do | |
2128 | swait() | |
2129 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.3) | |
2130 | for d = 1, #Buster do | |
2131 | Buster[d].Transparency = i | |
2132 | end | |
2133 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2134 | do | |
2135 | if StaggerHit.Value == true then | |
2136 | break | |
2137 | end | |
2138 | end | |
2139 | end | |
2140 | end | |
2141 | handlewld3a.C0 = clerp(handlewld3a.C0, cf(0, 0, 0), 1) | |
2142 | handlewld3.Part1 = Torso | |
2143 | handlewld3.C0 = euler(1.57, 0, 0) * cf(-0.5, 0, 0) * euler(0, 0, -0.5) * cf(0, 0, -0.8) | |
2144 | for i = 1, 0, -0.1 do | |
2145 | swait() | |
2146 | LeftArm.Transparency = i | |
2147 | for d = 1, #Buster do | |
2148 | Buster[d].Transparency = i | |
2149 | end | |
2150 | end | |
2151 | LeftArm.Transparency = 0 | |
2152 | for d = 1, #Buster do | |
2153 | Buster[d].Transparency = 0 | |
2154 | end | |
2155 | end | |
2156 | attack = false | |
2157 | end | |
2158 | ||
2159 | do2 = function() | |
2160 | if sbreaker == true then | |
2161 | sbreaker = false | |
2162 | end | |
2163 | if attack == true then | |
2164 | return | |
2165 | end | |
2166 | attack = true | |
2167 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2168 | return | |
2169 | end | |
2170 | if cooldowns[2] >= 70 then | |
2171 | if Mode == "Sabers" then | |
2172 | UnSword() | |
2173 | end | |
2174 | local rara1 = Instance.new("NumberValue", Decrease) | |
2175 | rara1.Name = "DecreaseMvmt" | |
2176 | rara1.Value = -0.05 | |
2177 | local rara2 = Instance.new("NumberValue", Decrease) | |
2178 | rara2.Name = "DecreaseDef" | |
2179 | rara2.Value = 0.1 | |
2180 | so("341336144", LeftArm, 1, 1) | |
2181 | so("341336144", RightArm, 1, 1) | |
2182 | sbreaker = true | |
2183 | local sbref1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2184 | local sbrwld1 = weld(sbref1, sbref1, LeftArm, cf(0, 1, 0)) | |
2185 | local sbref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2186 | local sbrwld2 = weld(sbref2, sbref2, RightArm, cf(0, 1, 0)) | |
2187 | local da1 = lparti1:Clone() | |
2188 | da1.Parent = sbref1 | |
2189 | local da2 = lparti1:Clone() | |
2190 | da2.Parent = sbref2 | |
2191 | da1.Enabled = true | |
2192 | da2.Enabled = true | |
2193 | for i = 0, 1, 0.1 do | |
2194 | swait() | |
2195 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
2196 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
2197 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
2198 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2199 | do | |
2200 | if StaggerHit.Value == true then | |
2201 | break | |
2202 | end | |
2203 | end | |
2204 | end | |
2205 | end | |
2206 | shockshoot = false | |
2207 | shockdebounce = false | |
2208 | local dashoot = 3 | |
2209 | local sref = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2210 | sref.Anchored = true | |
2211 | TehM = nil | |
2212 | while sbreaker == true and cooldowns[2] > 20 do | |
2213 | swait() | |
2214 | if sbreakerII == true then | |
2215 | sbreakerII = false | |
2216 | for i = 0, 1, 0.1 do | |
2217 | swait() | |
2218 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2219 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2220 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3, 0, -0.2) * euler(0, 0, 0), 0.3) | |
2221 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.3, 0, 0.2) * euler(0, 0, 0), 0.3) | |
2222 | end | |
2223 | cooldowns[2] = cooldowns[2] - 30 | |
2224 | mana.Value = mana.Value - 10 | |
2225 | for i = 1, 3 do | |
2226 | MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p) | |
2227 | local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character) | |
2228 | rand = cf(math.random(-1500, 1500) / 100, 10, math.random(-1500, 1500) / 100) | |
2229 | sref.CFrame = cf(pos) * rand | |
2230 | local hit2, pos2 = rayCast(sref.Position, CFrame.new(sref.Position, sref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) | |
2231 | local d1 = part(3, effects, 0, 0.5, BrickColor.new("White"), "Effect", vt()) | |
2232 | d1.Anchored = true | |
2233 | d1.CFrame = cf(pos2) | |
2234 | d1.Material = "Neon" | |
2235 | msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(100, 5, 100)) | |
2236 | d2 = d1:Clone() | |
2237 | d2.Transparency = 1 | |
2238 | d2.Parent = d1 | |
2239 | d2.CFrame = cf(d1.Position) | |
2240 | d2.BrickColor = BrickColor.new("New Yeller") | |
2241 | table.insert(Effects, {d1, "SatelliteStrike2", d2, d2.Mesh, 0, 0}) | |
2242 | end | |
2243 | end | |
2244 | do | |
2245 | if shockshoot == true then | |
2246 | shockshoot = false | |
2247 | shockdebounce = true | |
2248 | end | |
2249 | if shockdebounce == true and dashoot < 25 then | |
2250 | dashoot = dashoot + 1 | |
2251 | if (dashoot) % 4 == 0 and dashoot < 20 then | |
2252 | cooldowns[2] = cooldowns[2] - 3 | |
2253 | MouseLook = cf((RootPart.Position + TehM) / 2, TehM) | |
2254 | local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character) | |
2255 | rand = cf(math.random(-1500, 1500) / 100, 10, math.random(-1500, 1500) / 100) | |
2256 | if dashoot == 4 then | |
2257 | rand = cf(0, 10, 0) | |
2258 | end | |
2259 | sref.CFrame = cf(pos) * rand | |
2260 | local hit2, pos2 = rayCast(sref.Position, CFrame.new(sref.Position, sref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) | |
2261 | local d1 = part(3, effects, 0, 0.5, BrickColor.new("White"), "Effect", vt()) | |
2262 | d1.Anchored = true | |
2263 | d1.CFrame = cf(pos2) | |
2264 | d1.Material = "Neon" | |
2265 | msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(50, 5, 50)) | |
2266 | d2 = d1:Clone() | |
2267 | d2.Transparency = 1 | |
2268 | d2.Parent = d1 | |
2269 | d2.CFrame = cf(d1.Position) | |
2270 | d2.BrickColor = BrickColor.new("New Yeller") | |
2271 | table.insert(Effects, {d1, "SatelliteStrike", d2, d2.Mesh, 0, 0}) | |
2272 | end | |
2273 | else | |
2274 | do | |
2275 | shockdebounce = false | |
2276 | dashoot = 3 | |
2277 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2278 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2279 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
2280 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
2281 | if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then | |
2282 | break | |
2283 | end | |
2284 | end | |
2285 | end | |
2286 | end | |
2287 | if Anim == "Idle" then | |
2288 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
2289 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
2290 | end | |
2291 | if Anim == "Walk" or Anim == "Run" then | |
2292 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3) | |
2293 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3) | |
2294 | end | |
2295 | if Anim == "Jump" then | |
2296 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
2297 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
2298 | end | |
2299 | if Anim == "Fall" then | |
2300 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
2301 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
2302 | end | |
2303 | end | |
2304 | sbreaker = false | |
2305 | rara1.Parent = nil | |
2306 | rara2.Parent = nil | |
2307 | sbrwld1.Parent = nil | |
2308 | sbrwld2.Parent = nil | |
2309 | sbref1.Anchored = true | |
2310 | sbref2.Anchored = true | |
2311 | da1.Enabled = false | |
2312 | da2.Enabled = false | |
2313 | game:GetService("Debris"):AddItem(sbref1, 5) | |
2314 | game:GetService("Debris"):AddItem(sbref2, 5) | |
2315 | end | |
2316 | attack = false | |
2317 | end | |
2318 | ||
2319 | do3 = function() | |
2320 | if attack == true then | |
2321 | return | |
2322 | end | |
2323 | attack = true | |
2324 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2325 | return | |
2326 | end | |
2327 | if cooldowns[3] >= 80 then | |
2328 | if Mode == "Sabers" then | |
2329 | UnSword() | |
2330 | end | |
2331 | local rara1 = Instance.new("NumberValue", Decrease) | |
2332 | rara1.Name = "DecreaseMvmt" | |
2333 | rara1.Value = 0.1 | |
2334 | local rara2 = Instance.new("NumberValue", Decrease) | |
2335 | rara2.Name = "DecreaseDef" | |
2336 | rara2.Value = 0.05 | |
2337 | so("341336144", LeftArm, 1, 1) | |
2338 | so("341336144", RightArm, 1, 1) | |
2339 | sblazing = true | |
2340 | local sbref1 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(1, 1, 1)) | |
2341 | local sbrwld1 = weld(sbref1, sbref1, LeftArm, cf(0, 1, 0)) | |
2342 | local sbref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(1, 1, 1)) | |
2343 | local sbrwld2 = weld(sbref2, sbref2, RightArm, cf(0, 1, 0)) | |
2344 | local da1 = sparti:Clone() | |
2345 | da1.Parent = sbref1 | |
2346 | local da2 = sparti:Clone() | |
2347 | da2.Parent = sbref2 | |
2348 | da1.Enabled = true | |
2349 | da2.Enabled = true | |
2350 | for i = 0, 1, 0.1 do | |
2351 | swait() | |
2352 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
2353 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
2354 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
2355 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2356 | do | |
2357 | if StaggerHit.Value == true then | |
2358 | break | |
2359 | end | |
2360 | end | |
2361 | end | |
2362 | end | |
2363 | starshoot = false | |
2364 | stardebounce = false | |
2365 | local dashoot = 0 | |
2366 | local sref = part(3, nil, 0, 0.5, BrickColor.new("Black"), "Reference", vt()) | |
2367 | sref.Anchored = true | |
2368 | TehM = nil | |
2369 | while sblazing == true and cooldowns[3] > 20 do | |
2370 | swait() | |
2371 | if galacblazing == true then | |
2372 | galacblazing = false | |
2373 | for i = 0, 1, 0.1 do | |
2374 | swait() | |
2375 | RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(2.8, 0, 0.4) * euler(0, 0, 0), 0.3) | |
2376 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.6, 0) * euler(2.8, 0, -0.4) * euler(0, 0, 0), 0.3) | |
2377 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.3) | |
2378 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2379 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2380 | if math.random(1, 2) == 1 then | |
2381 | da1.RotSpeed = nr(400, 500) | |
2382 | else | |
2383 | da1.RotSpeed = nr(-500, -400) | |
2384 | end | |
2385 | if math.random(1, 2) == 1 then | |
2386 | da2.RotSpeed = nr(400, 500) | |
2387 | else | |
2388 | da2.RotSpeed = nr(-500, -400) | |
2389 | end | |
2390 | end | |
2391 | cooldowns[3] = cooldowns[3] - 20 | |
2392 | mana.Value = mana.Value - 20 | |
2393 | sref.CFrame = cf(RootPart.Position) * cf(0, 50, 0) | |
2394 | sref.CFrame = cf(sref.Position, MMouse.Hit.p) | |
2395 | local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt()) | |
2396 | stref.Anchored = true | |
2397 | stref.Material = "Neon" | |
2398 | stref.CFrame = sref.CFrame | |
2399 | local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(90, 90, 90)) | |
2400 | so("341336159", stref, 1, 0.4) | |
2401 | table.insert(Effects, {stref.CFrame.lookVector, "Shoot4", 150, sref.Position, 7, 9, 0, math.random(1, 7), stref, math.random(-50, 50), 0}) | |
2402 | end | |
2403 | do | |
2404 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2405 | if StaggerHit.Value ~= true or starshoot == true then | |
2406 | starshoot = false | |
2407 | stardebounce = true | |
2408 | cooldowns[3] = cooldowns[3] - 10 | |
2409 | sref.CFrame = cf(RootPart.Position) * cf(math.random(-3000, 3000) / 100, math.random(500, 5000) / 100, math.random(-3000, 3000) / 100) | |
2410 | sref.CFrame = cf(sref.Position, MMouse.Hit.p) | |
2411 | local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt()) | |
2412 | stref.Anchored = true | |
2413 | stref.Material = "Neon" | |
2414 | stref.CFrame = sref.CFrame | |
2415 | local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(30, 30, 30)) | |
2416 | so("341336159", stref, 1, 1) | |
2417 | table.insert(Effects, {stref.CFrame.lookVector, "Shoot3", 150, sref.Position, 7, 9, 0, math.random(1, 7), stref, math.random(-50, 50), 0}) | |
2418 | end | |
2419 | do | |
2420 | if stardebounce == true and dashoot < 10 then | |
2421 | dashoot = dashoot + 1 | |
2422 | else | |
2423 | stardebounce = false | |
2424 | dashoot = 0 | |
2425 | end | |
2426 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2427 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2428 | if math.random(1, 2) == 1 then | |
2429 | da1.RotSpeed = nr(400, 500) | |
2430 | else | |
2431 | da1.RotSpeed = nr(-500, -400) | |
2432 | end | |
2433 | if math.random(1, 2) == 1 then | |
2434 | da2.RotSpeed = nr(400, 500) | |
2435 | else | |
2436 | da2.RotSpeed = nr(-500, -400) | |
2437 | end | |
2438 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
2439 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
2440 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
2441 | if Anim == "Idle" then | |
2442 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
2443 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
2444 | end | |
2445 | end | |
2446 | if Anim == "Walk" or Anim == "Run" then | |
2447 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3) | |
2448 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3) | |
2449 | end | |
2450 | end | |
2451 | if Anim == "Jump" then | |
2452 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
2453 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
2454 | end | |
2455 | end | |
2456 | if Anim == "Fall" then | |
2457 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
2458 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
2459 | end | |
2460 | end | |
2461 | sblazing = false | |
2462 | rara1.Parent = nil | |
2463 | rara2.Parent = nil | |
2464 | sref.Parent = nil | |
2465 | sbrwld1.Parent = nil | |
2466 | sbrwld2.Parent = nil | |
2467 | sbref1.Anchored = true | |
2468 | sbref2.Anchored = true | |
2469 | da1.Enabled = false | |
2470 | da2.Enabled = false | |
2471 | game:GetService("Debris"):AddItem(sbref1, 5) | |
2472 | game:GetService("Debris"):AddItem(sbref2, 5) | |
2473 | end | |
2474 | attack = false | |
2475 | end | |
2476 | ||
2477 | do4 = function() | |
2478 | if attack == true then | |
2479 | return | |
2480 | end | |
2481 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2482 | return | |
2483 | end | |
2484 | cooldowns[4] = 0 | |
2485 | end | |
2486 | ||
2487 | findNearestTorso = function(pos, distance) | |
2488 | local list = (game.Workspace:children()) | |
2489 | local torso = nil | |
2490 | local dist = distance | |
2491 | local temp, human, temp2 = nil, nil, nil | |
2492 | for x = 1, #list do | |
2493 | temp2 = list[x] | |
2494 | canfind = true | |
2495 | if game.Players:GetPlayerFromCharacter(temp2) ~= nil and game.Players:GetPlayerFromCharacter(temp2).TeamColor == Player.TeamColor and Player.Neutral == false then | |
2496 | canfind = false | |
2497 | end | |
2498 | canfind = true | |
2499 | if temp2.className == "Model" and temp2 ~= Character and canfind == true then | |
2500 | temp = temp2:findFirstChild("Torso") | |
2501 | human = temp2:findFirstChild("Humanoid") | |
2502 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
2503 | torso = temp | |
2504 | dist = (temp.Position - pos).magnitude | |
2505 | end | |
2506 | end | |
2507 | end | |
2508 | return torso, dist | |
2509 | end | |
2510 | ||
2511 | DecreaseStat = function(Model, Stat, Amount, Duration) | |
2512 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then | |
2513 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
2514 | d = Instance.new("NumberValue", Model.Stats.Decrease) | |
2515 | dur = Instance.new("NumberValue", d) | |
2516 | dur.Name = "Duration" | |
2517 | dur.Value = Duration | |
2518 | game:GetService("Debris"):AddItem(d, 20) | |
2519 | if Stat == "Damage" then | |
2520 | d.Name = "DecreaseAtk" | |
2521 | else | |
2522 | if Stat == "Defense" then | |
2523 | d.Name = "DecreaseDef" | |
2524 | else | |
2525 | if Stat == "Movement" then | |
2526 | d.Name = "DecreaseMvmt" | |
2527 | end | |
2528 | end | |
2529 | end | |
2530 | if Model:findFirstChild("Torso") ~= nil then | |
2531 | display = "" | |
2532 | if Stat == "Damage" then | |
2533 | if Amount > 0 then | |
2534 | display = "-Damage" | |
2535 | else | |
2536 | display = "+Damage" | |
2537 | end | |
2538 | else | |
2539 | if Stat == "Defense" then | |
2540 | if Amount > 0 then | |
2541 | display = "-Defense" | |
2542 | else | |
2543 | display = "+Defense" | |
2544 | end | |
2545 | else | |
2546 | if Stat == "Movement" then | |
2547 | if Amount > 0 then | |
2548 | display = "-Movement" | |
2549 | else | |
2550 | display = "+Movement" | |
2551 | end | |
2552 | end | |
2553 | end | |
2554 | end | |
2555 | showDamage(Model, display, "Debuff") | |
2556 | end | |
2557 | d.Value = Amount | |
2558 | end | |
2559 | end | |
2560 | ||
2561 | GetDist = function(Part1, Part2, magni) | |
2562 | local targ = Part1.Position - Part2.Position | |
2563 | local mag = targ.magnitude | |
2564 | if mag <= magni then | |
2565 | return true | |
2566 | else | |
2567 | return false | |
2568 | end | |
2569 | end | |
2570 | ||
2571 | MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2572 | for _,c in pairs(workspace:children()) do | |
2573 | local hum = c:findFirstChild("Humanoid") | |
2574 | if hum ~= nil then | |
2575 | local head = nil | |
2576 | for _,d in pairs(c:children()) do | |
2577 | if d.className == "Model" and ranged ~= true then | |
2578 | head = d:findFirstChild("Hitbox") | |
2579 | if d.Parent == Character then | |
2580 | break | |
2581 | end | |
2582 | if head ~= nil then | |
2583 | local targ = head.Position - Part.Position | |
2584 | local mag = targ.magnitude | |
2585 | if mag <= magni and c.Name ~= Player.Name then | |
2586 | ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2587 | ref.Anchored = true | |
2588 | ref.CFrame = cf(head.Position) | |
2589 | game:GetService("Debris"):AddItem(ref, 1) | |
2590 | hitnum = math.random(1, 5) | |
2591 | if hitnum == 1 then | |
2592 | so("199148971", ref, 1, 1) | |
2593 | else | |
2594 | if hitnum == 2 then | |
2595 | so("199149025", ref, 1, 1) | |
2596 | else | |
2597 | if hitnum == 3 then | |
2598 | so("199149072", ref, 1, 1) | |
2599 | else | |
2600 | if hitnum == 4 then | |
2601 | so("199149109", ref, 1, 1) | |
2602 | else | |
2603 | if hitnum == 5 then | |
2604 | so("199149119", ref, 1, 1) | |
2605 | end | |
2606 | end | |
2607 | end | |
2608 | end | |
2609 | end | |
2610 | StaggerHit.Value = true | |
2611 | end | |
2612 | end | |
2613 | end | |
2614 | do | |
2615 | if d.className == "Part" then | |
2616 | head = d | |
2617 | if head ~= nil then | |
2618 | local targ = head.Position - Part.Position | |
2619 | local mag = targ.magnitude | |
2620 | if mag <= magni and c.Name ~= Player.Name then | |
2621 | if stun == nil then | |
2622 | stun = math.random(5, 10) | |
2623 | end | |
2624 | local Rang = nil | |
2625 | if Ranged == false then | |
2626 | Rang = true | |
2627 | end | |
2628 | local stag = nil | |
2629 | if shbash == true then | |
2630 | stag = true | |
2631 | end | |
2632 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2633 | end | |
2634 | end | |
2635 | end | |
2636 | end | |
2637 | end | |
2638 | end | |
2639 | end | |
2640 | end | |
2641 | ||
2642 | MagniBuff = function(Part, magni, Dec, DecAm, Dur) | |
2643 | DecreaseStat(Character, Dec, DecAm, Dur) | |
2644 | for _,c in pairs(workspace:children()) do | |
2645 | local hum = c:findFirstChild("Humanoid") | |
2646 | if hum ~= nil then | |
2647 | local head = c:findFirstChild("Torso") | |
2648 | if head ~= nil then | |
2649 | local targ = head.Position - Part.Position | |
2650 | local mag = targ.magnitude | |
2651 | cando = true | |
2652 | if mag <= magni then | |
2653 | if Player.Neutral == false then | |
2654 | if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then | |
2655 | if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
2656 | cando = true | |
2657 | else | |
2658 | cando = false | |
2659 | end | |
2660 | else | |
2661 | cando = false | |
2662 | end | |
2663 | if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then | |
2664 | cando = true | |
2665 | end | |
2666 | else | |
2667 | cando = false | |
2668 | end | |
2669 | if cando == true then | |
2670 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
2671 | end | |
2672 | end | |
2673 | end | |
2674 | end | |
2675 | end | |
2676 | end | |
2677 | ||
2678 | rayCast = function(Pos, Dir, Max, Ignore) | |
2679 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
2680 | end | |
2681 | ||
2682 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
2683 | LastPoint = Point | |
2684 | effect = function(Color, Ref, LP, P1, returnn, size, thing1) | |
2685 | if LP == nil or P1 == nil then | |
2686 | return | |
2687 | end | |
2688 | local effectsmsh = Instance.new("SpecialMesh") | |
2689 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
2690 | effectsmsh.MeshType = "Head" | |
2691 | effectsmsh.Name = "Mesh" | |
2692 | local effectsg = Instance.new("Part") | |
2693 | NoOutline(effectsg) | |
2694 | effectsg.formFactor = 3 | |
2695 | effectsg.CanCollide = false | |
2696 | effectsg.Name = "Eff" | |
2697 | effectsg.Locked = true | |
2698 | effectsg.Anchored = true | |
2699 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
2700 | effectsg.Parent = workspace | |
2701 | effectsmsh.Parent = effectsg | |
2702 | effectsg.BrickColor = BrickColor.new(Color) | |
2703 | effectsg.Reflectance = Ref | |
2704 | local point1 = P1 | |
2705 | local mg = (LP.p - point1.p).magnitude | |
2706 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
2707 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
2708 | effectsmsh.Scale = Vector3.new(size, 1, size) | |
2709 | game:GetService("Debris"):AddItem(effectsg, 2) | |
2710 | if returnn then | |
2711 | return effectsg | |
2712 | end | |
2713 | if not returnn then | |
2714 | if thing1 == 1 then | |
2715 | table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.2, 0, 0.2, effectsmsh}) | |
2716 | else | |
2717 | if thing1 == 2 then | |
2718 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh}) | |
2719 | else | |
2720 | if thing1 == 3 then | |
2721 | table.insert(Effects, {effectsg, "Cylinder", 0, 0, 0, 0.1, effectsmsh}) | |
2722 | end | |
2723 | end | |
2724 | end | |
2725 | end | |
2726 | end | |
2727 | ||
2728 | effect2 = function(Color, Ref, LP, P1, returnn, size, raa) | |
2729 | if LP == nil or P1 == nil then | |
2730 | return | |
2731 | end | |
2732 | MshTypee = "CylinderMesh" | |
2733 | if raa == 2 then | |
2734 | MshTypee = "BlockMesh" | |
2735 | end | |
2736 | local effectsmsh = Instance.new(MshTypee) | |
2737 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
2738 | effectsmsh.Name = "Mesh" | |
2739 | local effectsg = Instance.new("Part") | |
2740 | NoOutline(effectsg) | |
2741 | if raa == 2 then | |
2742 | effectsg.Material = "Neon" | |
2743 | end | |
2744 | effectsg.formFactor = 3 | |
2745 | effectsg.CanCollide = false | |
2746 | effectsg.Name = "Eff" | |
2747 | effectsg.Locked = true | |
2748 | effectsg.Anchored = true | |
2749 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
2750 | effectsg.Parent = workspace | |
2751 | effectsmsh.Parent = effectsg | |
2752 | effectsg.BrickColor = BrickColor.new(Color) | |
2753 | effectsg.Reflectance = Ref | |
2754 | local point1 = P1 | |
2755 | local mg = (LP.p - point1.p).magnitude | |
2756 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
2757 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
2758 | effectsmsh.Scale = Vector3.new(size, 1, size) | |
2759 | game:GetService("Debris"):AddItem(effectsg, 5) | |
2760 | if returnn then | |
2761 | return effectsg | |
2762 | end | |
2763 | if not returnn then | |
2764 | if raa == 2 then | |
2765 | table.insert(Effects, {effectsg, "Cylinder", 0.05, -0.05, 0, -0.05, effectsmsh}) | |
2766 | else | |
2767 | table.insert(Effects, {effectsg, "Cylinder", 0.1, -0.2, 0, -0.2, effectsmsh}) | |
2768 | end | |
2769 | end | |
2770 | end | |
2771 | ||
2772 | local CFrameFromTopBack = function(at, top, back) | |
2773 | local right = top:Cross(back) | |
2774 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
2775 | end | |
2776 | ||
2777 | Triangle = function(a, b, c) | |
2778 | local edg1 = c - a:Dot(b - a.unit) | |
2779 | local edg2 = a - b:Dot(c - b.unit) | |
2780 | local edg3 = b - c:Dot(a - c.unit) | |
2781 | if edg1 <= b - a.magnitude and edg1 >= 0 then | |
2782 | a = a | |
2783 | else | |
2784 | if edg2 <= c - b.magnitude and edg2 >= 0 then | |
2785 | a = b | |
2786 | else | |
2787 | if edg3 <= a - c.magnitude and edg3 >= 0 then | |
2788 | a = c | |
2789 | else | |
2790 | assert(false, "unreachable") | |
2791 | end | |
2792 | end | |
2793 | end | |
2794 | local len1 = (c-a):Dot((b-a).unit) | |
2795 | local len2 = (b-a).magnitude - len1 | |
2796 | local width = (a + (b-a).unit*len1 - c).magnitude | |
2797 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
2798 | local list = {} | |
2799 | if len1 > 0.01 then | |
2800 | local w1 = Instance.new("WedgePart", m) | |
2801 | w1.Name = "Triangle" | |
2802 | game:GetService("Debris"):AddItem(w1, 5) | |
2803 | w1.Material = "SmoothPlastic" | |
2804 | w1.FormFactor = "Custom" | |
2805 | w1.BrickColor = BrickColor.new("Medium blue") | |
2806 | w1.Transparency = 0 | |
2807 | w1.Reflectance = 0 | |
2808 | w1.Material = "SmoothPlastic" | |
2809 | w1.CanCollide = false | |
2810 | NoOutline(w1) | |
2811 | local sz = Vector3.new(0.2, width, len1) | |
2812 | w1.Size = sz | |
2813 | local sp = Instance.new("SpecialMesh", w1) | |
2814 | sp.MeshType = "Wedge" | |
2815 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
2816 | w1:BreakJoints() | |
2817 | w1.Anchored = true | |
2818 | w1.Parent = workspace | |
2819 | w1.Transparency = 0.7 | |
2820 | table.insert(Effects, {w1, "Disappear", 0.05}) | |
2821 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
2822 | table.insert(list, w1) | |
2823 | end | |
2824 | do | |
2825 | if len2 > 0.01 then | |
2826 | local w2 = Instance.new("WedgePart", m) | |
2827 | w2.Name = "Triangle" | |
2828 | game:GetService("Debris"):AddItem(w2, 5) | |
2829 | w2.Material = "SmoothPlastic" | |
2830 | w2.FormFactor = "Custom" | |
2831 | w2.BrickColor = BrickColor.new("Medium blue") | |
2832 | w2.Transparency = 0 | |
2833 | w2.Reflectance = 0 | |
2834 | w2.Material = "SmoothPlastic" | |
2835 | w2.CanCollide = false | |
2836 | NoOutline(w2) | |
2837 | local sz = Vector3.new(0.2, width, len2) | |
2838 | w2.Size = sz | |
2839 | local sp = Instance.new("SpecialMesh", w2) | |
2840 | sp.MeshType = "Wedge" | |
2841 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
2842 | w2:BreakJoints() | |
2843 | w2.Anchored = true | |
2844 | w2.Parent = workspace | |
2845 | w2.Transparency = 0.7 | |
2846 | table.insert(Effects, {w2, "Disappear", 0.05}) | |
2847 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
2848 | table.insert(list, w2) | |
2849 | end | |
2850 | do | |
2851 | return unpack(list) | |
2852 | end | |
2853 | end | |
2854 | end | |
2855 | ||
2856 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
2857 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2858 | prt.Anchored = true | |
2859 | prt.CFrame = cframe | |
2860 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2861 | game:GetService("Debris"):AddItem(prt, 10) | |
2862 | if Type == 1 or Type == nil then | |
2863 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
2864 | else | |
2865 | if Type == 2 then | |
2866 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
2867 | else | |
2868 | if Type == 3 then | |
2869 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame}) | |
2870 | else | |
2871 | if Type == 4 then | |
2872 | table.insert(Effects, {prt, "Block4", delay, x3, y3, z3, msh, 1}) | |
2873 | end | |
2874 | end | |
2875 | end | |
2876 | end | |
2877 | end | |
2878 | ||
2879 | MagicBlock2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
2880 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2881 | prt.Material = "Neon" | |
2882 | prt.Anchored = true | |
2883 | prt.CFrame = cframe | |
2884 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2885 | game:GetService("Debris"):AddItem(prt, 10) | |
2886 | if Type == 1 or Type == nil then | |
2887 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
2888 | else | |
2889 | if Type == 2 then | |
2890 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
2891 | else | |
2892 | if Type == 3 then | |
2893 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame}) | |
2894 | end | |
2895 | end | |
2896 | end | |
2897 | end | |
2898 | ||
2899 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2900 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2901 | prt.Material = "Neon" | |
2902 | prt.Anchored = true | |
2903 | prt.CFrame = cframe | |
2904 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2905 | game:GetService("Debris"):AddItem(prt, 10) | |
2906 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2907 | end | |
2908 | ||
2909 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
2910 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2911 | prt.Anchored = true | |
2912 | prt.CFrame = cframe | |
2913 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2914 | game:GetService("Debris"):AddItem(prt, 10) | |
2915 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}) | |
2916 | end | |
2917 | ||
2918 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2919 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2920 | prt.Material = "Neon" | |
2921 | prt.Anchored = true | |
2922 | prt.CFrame = cframe | |
2923 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2924 | game:GetService("Debris"):AddItem(prt, 10) | |
2925 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2926 | end | |
2927 | ||
2928 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2929 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2930 | prt.Anchored = true | |
2931 | prt.CFrame = cframe | |
2932 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2933 | game:GetService("Debris"):AddItem(prt, 10) | |
2934 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2935 | end | |
2936 | ||
2937 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
2938 | local prt = part(3, effects, 0, 1, brickcolor, "Effect", vt()) | |
2939 | prt.Anchored = true | |
2940 | prt.CFrame = cframe | |
2941 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
2942 | game:GetService("Debris"):AddItem(prt, 10) | |
2943 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
2944 | end | |
2945 | ||
2946 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2947 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2948 | prt.Anchored = true | |
2949 | prt.CFrame = cframe | |
2950 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
2951 | game:GetService("Debris"):AddItem(prt, 10) | |
2952 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2953 | end | |
2954 | ||
2955 | MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2956 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2957 | prt.Anchored = true | |
2958 | prt.CFrame = cframe | |
2959 | local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1)) | |
2960 | game:GetService("Debris"):AddItem(prt, 10) | |
2961 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2962 | end | |
2963 | ||
2964 | BreakEffect = function(brickcolor, cframe, x1, y1, z1) | |
2965 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2966 | prt.Anchored = true | |
2967 | prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2968 | game:GetService("Debris"):AddItem(prt, 10) | |
2969 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2970 | local num = math.random(10, 50) / 1000 | |
2971 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) | |
2972 | end | |
2973 | ||
2974 | MagicStar = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2975 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2976 | prt.Material = "Neon" | |
2977 | prt.Anchored = true | |
2978 | prt.CFrame = cframe | |
2979 | local msh = mesh("SpecialMesh", prt, "FileMesh", "45428961", vt(0, 0, 0), vt(x1, y1, z1)) | |
2980 | game:GetService("Debris"):AddItem(prt, 10) | |
2981 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2982 | end | |
2983 | ||
2984 | Lightning = function(p0, p1, tym, ofs, col, th, tra, last) | |
2985 | local magz = (p0 - p1).magnitude | |
2986 | local curpos = p0 | |
2987 | local trz = {-ofs, ofs} | |
2988 | for i = 1, tym do | |
2989 | local li = Instance.new("Part", effects) | |
2990 | li.TopSurface = 0 | |
2991 | li.BottomSurface = 0 | |
2992 | li.Anchored = true | |
2993 | li.Transparency = tra or 0.4 | |
2994 | li.BrickColor = BrickColor.new(col) | |
2995 | li.formFactor = "Custom" | |
2996 | li.CanCollide = false | |
2997 | li.Size = Vector3.new(th, th, magz / tym) | |
2998 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
2999 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
3000 | li.Material = "Neon" | |
3001 | if tym == i then | |
3002 | local magz2 = (curpos - p1).magnitude | |
3003 | li.Size = Vector3.new(th, th, magz2) | |
3004 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
3005 | table.insert(Effects, {li, "Disappear", last}) | |
3006 | else | |
3007 | do | |
3008 | do | |
3009 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
3010 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
3011 | game.Debris:AddItem(li, 10) | |
3012 | table.insert(Effects, {li, "Disappear", last}) | |
3013 | end | |
3014 | end | |
3015 | end | |
3016 | end | |
3017 | end | |
3018 | ||
3019 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
3020 | if hit.Parent == nil then | |
3021 | return | |
3022 | end | |
3023 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
3024 | ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
3025 | ref.Anchored = true | |
3026 | ref.CFrame = cf(hit.Position) | |
3027 | game:GetService("Debris"):AddItem(ref, 1) | |
3028 | hitnum = math.random(1, 5) | |
3029 | if hitnum == 1 then | |
3030 | so("199148971", ref, 1, 1) | |
3031 | else | |
3032 | if hitnum == 2 then | |
3033 | so("199149025", ref, 1, 1) | |
3034 | else | |
3035 | if hitnum == 3 then | |
3036 | so("199149072", ref, 1, 1) | |
3037 | else | |
3038 | if hitnum == 4 then | |
3039 | so("199149109", ref, 1, 1) | |
3040 | else | |
3041 | if hitnum == 5 then | |
3042 | so("199149119", ref, 1, 1) | |
3043 | end | |
3044 | end | |
3045 | end | |
3046 | end | |
3047 | end | |
3048 | StaggerHit.Value = true | |
3049 | end | |
3050 | h = hit.Parent:FindFirstChild("Humanoid") | |
3051 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
3052 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
3053 | return | |
3054 | end | |
3055 | c = Instance.new("ObjectValue") | |
3056 | c.Name = "creator" | |
3057 | c.Value = game:service("Players").LocalPlayer | |
3058 | c.Parent = h | |
3059 | RecentEnemy.Value = hit.Parent | |
3060 | game:GetService("Debris"):AddItem(c, 0.5) | |
3061 | minim = minim * Atk.Value | |
3062 | maxim = maxim * Atk.Value | |
3063 | Damage = 0 | |
3064 | if minim == maxim then | |
3065 | Damage = maxim | |
3066 | else | |
3067 | Damage = math.random(minim, maxim) | |
3068 | end | |
3069 | blocked = false | |
3070 | enblock = nil | |
3071 | local EStats = hit.Parent:findFirstChild("Stats") | |
3072 | if EStats ~= nil then | |
3073 | invis = EStats:findFirstChild("Invisibility") | |
3074 | isinvis = EStats:findFirstChild("IsInvisible") | |
3075 | if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then | |
3076 | invis.Value = 0 | |
3077 | end | |
3078 | enblock = EStats:findFirstChild("Block") | |
3079 | if enblock ~= nil and enblock.Value == true then | |
3080 | blocked = true | |
3081 | end | |
3082 | if EStats:findFirstChild("Defense") ~= nil then | |
3083 | Damage = Damage / EStats.Defense.Value | |
3084 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
3085 | hitnum = math.random(1, 5) | |
3086 | if hitnum == 1 then | |
3087 | so("199149321", hit, 1, 1) | |
3088 | else | |
3089 | if hitnum == 2 then | |
3090 | so("199149338", hit, 1, 1) | |
3091 | else | |
3092 | if hitnum == 3 then | |
3093 | so("199149367", hit, 1, 1) | |
3094 | else | |
3095 | if hitnum == 4 then | |
3096 | so("199149409", hit, 1, 1) | |
3097 | else | |
3098 | if hitnum == 5 then | |
3099 | so("199149452", hit, 1, 1) | |
3100 | end | |
3101 | end | |
3102 | end | |
3103 | end | |
3104 | end | |
3105 | else | |
3106 | if ranged == false or ranged == nil and blocked ~= true then | |
3107 | hitnum = math.random(1, 6) | |
3108 | if hitnum == 1 then | |
3109 | so("199149137", hit, 1, 1) | |
3110 | else | |
3111 | if hitnum == 2 then | |
3112 | so("199149186", hit, 1, 1) | |
3113 | else | |
3114 | if hitnum == 3 then | |
3115 | so("199149221", hit, 1, 1) | |
3116 | else | |
3117 | if hitnum == 4 then | |
3118 | so("199149235", hit, 1, 1) | |
3119 | else | |
3120 | if hitnum == 5 then | |
3121 | so("199149269", hit, 1, 1) | |
3122 | else | |
3123 | if hitnum == 6 then | |
3124 | so("199149297", hit, 1, 1) | |
3125 | end | |
3126 | end | |
3127 | end | |
3128 | end | |
3129 | end | |
3130 | end | |
3131 | end | |
3132 | end | |
3133 | if Damage <= 3 and staghit == true and ranged ~= true then | |
3134 | StaggerHit.Value = true | |
3135 | end | |
3136 | end | |
3137 | if EStats:findFirstChild("Stun") ~= nil then | |
3138 | if blocked == true then | |
3139 | incstun = incstun / 2 | |
3140 | end | |
3141 | if EStats.Stun.Value < EStats.StunThreshold.Value then | |
3142 | EStats.Stun.Value = EStats.Stun.Value + incstun | |
3143 | end | |
3144 | end | |
3145 | if EStats:findFirstChild("Stagger") ~= nil and stagger == true then | |
3146 | EStats.Stagger.Value = true | |
3147 | end | |
3148 | end | |
3149 | if blocked == true then | |
3150 | showDamage(hit.Parent, "Block", "Damage") | |
3151 | if ranged ~= true then | |
3152 | enblock.Value = false | |
3153 | Stagger.Value = true | |
3154 | hitnum = math.random(1, 2) | |
3155 | if hitnum == 1 then | |
3156 | so("199148933", hit, 1, 1) | |
3157 | else | |
3158 | if hitnum == 2 then | |
3159 | so("199148947", hit, 1, 1) | |
3160 | end | |
3161 | end | |
3162 | end | |
3163 | else | |
3164 | Damage = math.floor(Damage) | |
3165 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
3166 | hit.Parent.Humanoid:TakeDamage(Damage) | |
3167 | end | |
3168 | ), h, Damage) | |
3169 | showDamage(hit.Parent, Damage, "Damage") | |
3170 | if DecreaseState ~= nil then | |
3171 | if DecreaseState == "Temporal" then | |
3172 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
3173 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration) | |
3174 | else | |
3175 | if DecreaseState == "Temporal2" then | |
3176 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
3177 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration) | |
3178 | else | |
3179 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
3180 | end | |
3181 | end | |
3182 | end | |
3183 | if Type == "NormalDecreaseMvmt1" then | |
3184 | DecreaseStat(hit.Parent, "Movement", 0.1, 200) | |
3185 | end | |
3186 | if Type == "Knockdown" then | |
3187 | hum = hit.Parent.Humanoid | |
3188 | hum.PlatformStand = true | |
3189 | coroutine.resume(coroutine.create(function(HHumanoid) | |
3190 | swait(1) | |
3191 | HHumanoid.PlatformStand = false | |
3192 | end | |
3193 | ), hum) | |
3194 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
3195 | local bodvol = Instance.new("BodyVelocity") | |
3196 | bodvol.velocity = angle * knockback | |
3197 | bodvol.P = 5000 | |
3198 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
3199 | bodvol.Parent = hit | |
3200 | rl = Instance.new("BodyAngularVelocity") | |
3201 | rl.P = 3000 | |
3202 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
3203 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
3204 | rl.Parent = hit | |
3205 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
3206 | game:GetService("Debris"):AddItem(rl, 0.5) | |
3207 | else | |
3208 | do | |
3209 | if Type == "Knockdown2" then | |
3210 | hum = hit.Parent.Humanoid | |
3211 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
3212 | local bodvol = Instance.new("BodyVelocity") | |
3213 | bodvol.velocity = angle * knockback | |
3214 | bodvol.P = 5000 | |
3215 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
3216 | bodvol.Parent = hit | |
3217 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
3218 | else | |
3219 | do | |
3220 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
3221 | vp = Instance.new("BodyVelocity") | |
3222 | vp.P = 500 | |
3223 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
3224 | if KnockbackType == 1 then | |
3225 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
3226 | else | |
3227 | if KnockbackType == 2 then | |
3228 | vp.velocity = Property.CFrame.lookVector * knockback | |
3229 | end | |
3230 | end | |
3231 | game:GetService("Debris"):AddItem(vp, 0.5) | |
3232 | if knockback > 0 then | |
3233 | vp.Parent = hit.Parent.Torso | |
3234 | end | |
3235 | end | |
3236 | debounce = Instance.new("BoolValue") | |
3237 | debounce.Name = "DebounceHit" | |
3238 | debounce.Parent = hit.Parent | |
3239 | debounce.Value = true | |
3240 | game:GetService("Debris"):AddItem(debounce, Delay) | |
3241 | c = Instance.new("ObjectValue") | |
3242 | c.Name = "creator" | |
3243 | c.Value = Player | |
3244 | c.Parent = h | |
3245 | game:GetService("Debris"):AddItem(c, 0.5) | |
3246 | CRIT = false | |
3247 | end | |
3248 | end | |
3249 | end | |
3250 | end | |
3251 | end | |
3252 | end | |
3253 | end | |
3254 | ||
3255 | showDamage = function(Char, Dealt, Type) | |
3256 | m = Instance.new("Model") | |
3257 | m.Name = "Effect" | |
3258 | c = Instance.new("Part") | |
3259 | c.Transparency = 1 | |
3260 | c.Name = "Head" | |
3261 | c.TopSurface = 0 | |
3262 | c.BottomSurface = 0 | |
3263 | c.formFactor = "Plate" | |
3264 | c.Size = Vector3.new(1, 0.4, 1) | |
3265 | b = Instance.new("BillboardGui", c) | |
3266 | b.Size = UDim2.new(5, 0, 5, 0) | |
3267 | b.AlwaysOnTop = true | |
3268 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
3269 | if Type == "Damage" then | |
3270 | damgui.Font = "SourceSans" | |
3271 | if Dealt == "Block" then | |
3272 | damgui.TextColor3 = BrickColor.new("Bright blue").Color | |
3273 | else | |
3274 | if Dealt < 3 then | |
3275 | damgui.TextColor3 = BrickColor.new("White").Color | |
3276 | else | |
3277 | if Dealt >= 3 and Dealt < 20 then | |
3278 | damgui.TextColor3 = BrickColor.new("Bright yellow").Color | |
3279 | else | |
3280 | damgui.TextColor3 = BrickColor.new("Really red").Color | |
3281 | damgui.Font = "SourceSansBold" | |
3282 | end | |
3283 | end | |
3284 | end | |
3285 | else | |
3286 | if Type == "Debuff" then | |
3287 | damgui.TextColor3 = BrickColor.new("White").Color | |
3288 | else | |
3289 | if Type == "Interrupt" then | |
3290 | damgui.TextColor3 = BrickColor.new("New Yeller").Color | |
3291 | end | |
3292 | end | |
3293 | end | |
3294 | damgui.TextScaled = true | |
3295 | ms = Instance.new("CylinderMesh") | |
3296 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
3297 | ms.Parent = c | |
3298 | c.Reflectance = 0 | |
3299 | Instance.new("BodyGyro").Parent = c | |
3300 | c.Parent = m | |
3301 | if Char:findFirstChild("Head") ~= nil then | |
3302 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
3303 | else | |
3304 | if Char.Parent:findFirstChild("Head") ~= nil then | |
3305 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
3306 | end | |
3307 | end | |
3308 | f = Instance.new("BodyPosition") | |
3309 | f.P = 2000 | |
3310 | f.D = 100 | |
3311 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
3312 | if Type == "Damage" then | |
3313 | f.position = c.Position + Vector3.new(0, 3, 0) | |
3314 | else | |
3315 | if Type == "Debuff" or Type == "Interrupt" then | |
3316 | f.position = c.Position + Vector3.new(0, 5, 0) | |
3317 | end | |
3318 | end | |
3319 | f.Parent = c | |
3320 | game:GetService("Debris"):AddItem(m, 5) | |
3321 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100}) | |
3322 | c.CanCollide = false | |
3323 | m.Parent = workspace | |
3324 | c.CanCollide = false | |
3325 | end | |
3326 | ||
3327 | combo = 0 | |
3328 | ob1d = function(mouse) | |
3329 | if cshoot == false and cdebounce == false then | |
3330 | cshoot = true | |
3331 | end | |
3332 | if shockshoot == false and shockdebounce == false then | |
3333 | shockshoot = true | |
3334 | TehM = MMouse.Hit.p | |
3335 | end | |
3336 | if starshoot == false and stardebounce == false then | |
3337 | starshoot = true | |
3338 | TehM = MMouse.Hit.p | |
3339 | end | |
3340 | if attack == true or equipped == false then | |
3341 | return | |
3342 | end | |
3343 | attack = true | |
3344 | hold = true | |
3345 | if combo == 0 then | |
3346 | combo = 1 | |
3347 | attackone() | |
3348 | else | |
3349 | if combo == 1 then | |
3350 | combo = 2 | |
3351 | attacktwo() | |
3352 | else | |
3353 | if combo == 2 then | |
3354 | combo = 3 | |
3355 | attackthree() | |
3356 | else | |
3357 | if combo == 3 then | |
3358 | combo = 0 | |
3359 | attackfour() | |
3360 | end | |
3361 | end | |
3362 | end | |
3363 | end | |
3364 | attack = false | |
3365 | end | |
3366 | ||
3367 | ob1u = function(mouse) | |
3368 | hold = false | |
3369 | end | |
3370 | ||
3371 | buttonhold = false | |
3372 | fenbarmove1.MouseButton1Click:connect(do1) | |
3373 | fenbarmove2.MouseButton1Click:connect(do2) | |
3374 | fenbarmove3.MouseButton1Click:connect(do3) | |
3375 | fenbarmove4.MouseButton1Click:connect(do4) | |
3376 | eul = 0 | |
3377 | equipped = false | |
3378 | key = function(key) | |
3379 | if key == "q" and Player.Name == "Fenrier" then | |
3380 | cooldowns[1] = 100 | |
3381 | cooldowns[2] = 100 | |
3382 | cooldowns[3] = 100 | |
3383 | cooldowns[4] = 100 | |
3384 | end | |
3385 | if key == "z" and cbuster == true then | |
3386 | cbuster = false | |
3387 | return | |
3388 | end | |
3389 | if key == "x" and sbreaker == true then | |
3390 | sbreaker = false | |
3391 | return | |
3392 | end | |
3393 | if key == "c" and sblazing == true then | |
3394 | sblazing = false | |
3395 | return | |
3396 | end | |
3397 | if key == "e" then | |
3398 | if prising == true then | |
3399 | prising = false | |
3400 | return | |
3401 | end | |
3402 | if cbuster == true and mana.Value > 15 then | |
3403 | busterlaser = true | |
3404 | return | |
3405 | end | |
3406 | if sbreaker == true and mana.Value > 10 then | |
3407 | sbreakerII = true | |
3408 | return | |
3409 | end | |
3410 | if sblazing == true and mana.Value > 20 then | |
3411 | galacblazing = true | |
3412 | return | |
3413 | end | |
3414 | end | |
3415 | if attack == true then | |
3416 | return | |
3417 | end | |
3418 | if key == "f" then | |
3419 | attack = true | |
3420 | pressedf = true | |
3421 | fnumb = 0 | |
3422 | repeat swait() until effects:FindFirstChild("Effect") == nil | |
3423 | if equipped == false then | |
3424 | RSH = ch.Torso["Right Shoulder"] | |
3425 | LSH = ch.Torso["Left Shoulder"] | |
3426 | RSH.Parent = nil | |
3427 | LSH.Parent = nil | |
3428 | RW.Name = "Right Shoulder" | |
3429 | RW.Part0 = ch.Torso | |
3430 | RW.C0 = cf(1.5, 0.5, 0) | |
3431 | RW.C1 = cf(0, 0.5, 0) | |
3432 | RW.Part1 = ch["Right Arm"] | |
3433 | RW.Parent = ch.Torso | |
3434 | LW.Name = "Left Shoulder" | |
3435 | LW.Part0 = ch.Torso | |
3436 | LW.C0 = cf(-1.5, 0.5, 0) | |
3437 | LW.C1 = cf(0, 0.5, 0) | |
3438 | LW.Part1 = ch["Left Arm"] | |
3439 | LW.Parent = ch.Torso | |
3440 | Animate.Parent = nil | |
3441 | equipanim() | |
3442 | equipped = true | |
3443 | else | |
3444 | equipped = false | |
3445 | hideanim() | |
3446 | LH.C1 = LHC1 | |
3447 | RH.C1 = RHC1 | |
3448 | Animate.Parent = Humanoid | |
3449 | swait(0) | |
3450 | RW.Parent = nil | |
3451 | LW.Parent = nil | |
3452 | RSH.Parent = player.Character.Torso | |
3453 | LSH.Parent = player.Character.Torso | |
3454 | end | |
3455 | attack = false | |
3456 | end | |
3457 | if equipped == false then | |
3458 | return | |
3459 | end | |
3460 | if key == "e" then | |
3461 | PowerRising() | |
3462 | end | |
3463 | if key == "q" then | |
3464 | mana.Value = 100 | |
3465 | end | |
3466 | if key == "z" then | |
3467 | do1() | |
3468 | end | |
3469 | if key == "x" then | |
3470 | do2() | |
3471 | end | |
3472 | if key == "c" then | |
3473 | do3() | |
3474 | end | |
3475 | if key == "v" then | |
3476 | do4() | |
3477 | end | |
3478 | end | |
3479 | ||
3480 | key2 = function(key) | |
3481 | end | |
3482 | ||
3483 | s = function(mouse) | |
3484 | mouse.Button1Down:connect(function() | |
3485 | ob1d(mouse) | |
3486 | end | |
3487 | ) | |
3488 | mouse.Button1Up:connect(function() | |
3489 | ob1u(mouse) | |
3490 | end | |
3491 | ) | |
3492 | mouse.KeyDown:connect(key) | |
3493 | mouse.KeyUp:connect(key2) | |
3494 | player = Player | |
3495 | ch = Character | |
3496 | end | |
3497 | ||
3498 | ds = function(mouse) | |
3499 | end | |
3500 | ||
3501 | Bin.Selected:connect(s) | |
3502 | Bin.Deselected:connect(ds) | |
3503 | print("Dreamer loaded.") | |
3504 | local mananum = 0 | |
3505 | local donum = 0 | |
3506 | local stunnum = 0 | |
3507 | local staggeranim = false | |
3508 | local stunanim = false | |
3509 | local walk = 0 | |
3510 | local walkforw = true | |
3511 | local fnum = 0 | |
3512 | local domodel = false | |
3513 | local gef = 10 | |
3514 | local col = 1 | |
3515 | local colnum = 0 | |
3516 | while true do | |
3517 | swait() | |
3518 | for _,c in pairs(model3:children()) do | |
3519 | if c.className == "Part" then | |
3520 | if c.BrickColor == Neons[1] then | |
3521 | c.BrickColor = Neons[2] | |
3522 | else | |
3523 | if c.BrickColor == Neons[2] then | |
3524 | c.BrickColor = Neons[3] | |
3525 | else | |
3526 | if c.BrickColor == Neons[3] then | |
3527 | c.BrickColor = Neons[4] | |
3528 | else | |
3529 | if c.BrickColor == Neons[4] then | |
3530 | c.BrickColor = Neons[5] | |
3531 | else | |
3532 | if c.BrickColor == Neons[5] then | |
3533 | c.BrickColor = Neons[6] | |
3534 | else | |
3535 | if c.BrickColor == Neons[6] then | |
3536 | c.BrickColor = Neons[7] | |
3537 | else | |
3538 | if c.BrickColor == Neons[7] then | |
3539 | c.BrickColor = Neons[1] | |
3540 | end | |
3541 | end | |
3542 | end | |
3543 | end | |
3544 | end | |
3545 | end | |
3546 | end | |
3547 | end | |
3548 | end | |
3549 | starsparti.Color = cs(Neons[math.random(1, 7)].Color, Color3.new(1, 1, 1)) | |
3550 | if Mode == "Sabers" then | |
3551 | passive1.Value = 0 | |
3552 | passive2.Value = -0.1 | |
3553 | else | |
3554 | passive1.Value = -0.1 | |
3555 | passive2.Value = 0 | |
3556 | end | |
3557 | if (Head:findFirstChild("Running")) ~= nil then | |
3558 | if floating == true then | |
3559 | Head.Running.Volume = 0 | |
3560 | Humanoid.JumpPower = 60 | |
3561 | else | |
3562 | Head.Running.Volume = 0.5 | |
3563 | Humanoid.JumpPower = 50 | |
3564 | end | |
3565 | end | |
3566 | colnum = colnum + 1 | |
3567 | if #Neons - 1 < col and (colnum) % 2 == 0 then | |
3568 | col = 1 | |
3569 | end | |
3570 | if (colnum) % 2 == 0 then | |
3571 | col = col + 1 | |
3572 | end | |
3573 | gef = gef + 1 | |
3574 | if (gef) % 10 == 0 and 0 < Humanoid.Health then | |
3575 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
3576 | if hitfloor2 ~= nil and equipped == true and floating == true and Mode == "Normal" then | |
3577 | MagicWave(BrickColor.new("Institutional white"), cf(posfloor2) * euler(0, math.random(-50, 50), 0), 1, 2, 1, 0.7, -0.05, 0.7, 0.15) | |
3578 | end | |
3579 | end | |
3580 | if Humanoid.Health <= 0 then | |
3581 | attack = true | |
3582 | resumeControl() | |
3583 | modelzorz.Parent = workspace | |
3584 | model2.Parent = workspace | |
3585 | game:GetService("Debris"):AddItem(modelzorz, 30) | |
3586 | game:GetService("Debris"):AddItem(model2, 30) | |
3587 | if domodel == false then | |
3588 | domodel = true | |
3589 | for i = 1, #Weapon do | |
3590 | Weapon[i].Parent = modelzorz | |
3591 | Weapon[i].CanCollide = true | |
3592 | end | |
3593 | for i = 1, #Welds do | |
3594 | Welds[i].Parent = main1 | |
3595 | end | |
3596 | end | |
3597 | end | |
3598 | do | |
3599 | if fnumb < 21 then | |
3600 | fnumb = fnumb + 1 | |
3601 | if pressedf == false then | |
3602 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
3603 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
3604 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
3605 | else | |
3606 | if fnumb == 20 then | |
3607 | fenframe5.Parent = nil | |
3608 | print("daigui") | |
3609 | end | |
3610 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
3611 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
3612 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
3613 | end | |
3614 | end | |
3615 | if Stagger.Value == true and staggeranim == false then | |
3616 | coroutine.resume(coroutine.create(function() | |
3617 | staggeranim = true | |
3618 | while attack == true do | |
3619 | swait() | |
3620 | end | |
3621 | StaggerAnim() | |
3622 | StaggerHit.Value = false | |
3623 | Stagger.Value = false | |
3624 | staggeranim = false | |
3625 | end | |
3626 | )) | |
3627 | end | |
3628 | if StaggerHit.Value == true and staggeranim == false then | |
3629 | coroutine.resume(coroutine.create(function() | |
3630 | staggeranim = true | |
3631 | while attack == true do | |
3632 | swait() | |
3633 | end | |
3634 | StaggerHitt() | |
3635 | StaggerHit.Value = false | |
3636 | Stagger.Value = false | |
3637 | staggeranim = false | |
3638 | end | |
3639 | )) | |
3640 | end | |
3641 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
3642 | Humanoid.WalkSpeed = 0 | |
3643 | else | |
3644 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
3645 | end | |
3646 | if StunT.Value <= Stun.Value and stunanim == false then | |
3647 | coroutine.resume(coroutine.create(function() | |
3648 | stunanim = true | |
3649 | while attack == true do | |
3650 | swait() | |
3651 | end | |
3652 | StunAnim() | |
3653 | Stun.Value = 0 | |
3654 | stunanim = false | |
3655 | end | |
3656 | )) | |
3657 | end | |
3658 | local stunnum2 = 40 | |
3659 | if stunnum2 <= stunnum then | |
3660 | if 0 < Stun.Value then | |
3661 | Stun.Value = Stun.Value - 1 | |
3662 | end | |
3663 | stunnum = 0 | |
3664 | end | |
3665 | stunnum = stunnum + 1 | |
3666 | if 0.5 <= donum then | |
3667 | handidle = true | |
3668 | else | |
3669 | if donum <= 0 then | |
3670 | handidle = false | |
3671 | end | |
3672 | end | |
3673 | if handidle == false then | |
3674 | donum = donum + 0.003 | |
3675 | else | |
3676 | donum = donum - 0.003 | |
3677 | end | |
3678 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
3679 | local velderp = RootPart.Velocity.y | |
3680 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
3681 | if equipped == true then | |
3682 | if Anim == "Walk" and floating == false then | |
3683 | if walkforw == true then | |
3684 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
3685 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
3686 | else | |
3687 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
3688 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
3689 | end | |
3690 | else | |
3691 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
3692 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
3693 | end | |
3694 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
3695 | Anim = "Jump" | |
3696 | if Mode == "Normal" and floating == true then | |
3697 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 - (donum)) * euler(-0.1, 0, 0), 0.3) | |
3698 | end | |
3699 | if attack == false then | |
3700 | if Mode == "Normal" then | |
3701 | MagicBlock2(Neons[col], LeftLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
3702 | MagicBlock2(Neons[col], RightLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
3703 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.4 - (donum) / 2, 0, 0), 0.3) | |
3704 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.8 + (donum) / 4) * euler(0, 0, 0), 0.3) | |
3705 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -0.8 - (donum) / 4) * euler(0, 0, 0), 0.3) | |
3706 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.1 + (donum) / 7), 0.3) | |
3707 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.05 - (donum) / 7), 0.3) | |
3708 | else | |
3709 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3710 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3711 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2, 0, 0), 0.25) | |
3712 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.25) | |
3713 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -0.6, 0) * euler(0, 0, -0.2), 0.25) | |
3714 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 0.6, 0) * euler(0, 0, 0.2), 0.25) | |
3715 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
3716 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
3717 | end | |
3718 | end | |
3719 | else | |
3720 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
3721 | Anim = "Fall" | |
3722 | if Mode == "Normal" and floating == true then | |
3723 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
3724 | end | |
3725 | if attack == false then | |
3726 | if Mode == "Normal" then | |
3727 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
3728 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
3729 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, -1.5, 0), 0.2) | |
3730 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2) | |
3731 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
3732 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
3733 | else | |
3734 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
3735 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
3736 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
3737 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 0.4) * euler(0, -1, 0) * euler(0, 0, 0.6), 0.25) | |
3738 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.8, 0, -0.4) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.25) | |
3739 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
3740 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
3741 | end | |
3742 | end | |
3743 | else | |
3744 | if torvel < 1 and hitfloor ~= nil then | |
3745 | Anim = "Idle" | |
3746 | if Mode == "Normal" and floating == true then | |
3747 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 - (donum)) * euler(-0.05, 0, 0), 0.3) | |
3748 | end | |
3749 | if attack == false then | |
3750 | if Mode == "Normal" then | |
3751 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2 - (donum) / 8, 0, 0), 0.3) | |
3752 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4 + (donum) / 4) * euler(0, -1.5, 0), 0.3) | |
3753 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -0.4 - (donum) / 4) * euler(0, 1.5, 0), 0.3) | |
3754 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.1 + (donum) / 7), 0.3) | |
3755 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.05 - (donum) / 7), 0.3) | |
3756 | else | |
3757 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3758 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3759 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.2) | |
3760 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.4) * euler(0.2 + (donum) / 4, 0, 0), 0.2) | |
3761 | RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(1, 0, 0.7 - (donum) / 3) * euler(0, 1, 0), 0.2) | |
3762 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.4, 0, -0.8 + (donum) / 3) * euler(0, -1, 0), 0.2) | |
3763 | RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1 + (donum) / 4), 0.2) | |
3764 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.15 - (donum) / 4), 0.2) | |
3765 | end | |
3766 | end | |
3767 | else | |
3768 | if 2 < torvel and torvel < 30 and hitfloor ~= nil then | |
3769 | Anim = "Walk" | |
3770 | walk = walk + 1 | |
3771 | if 15 - 5 * Mvmt.Value <= walk then | |
3772 | walk = 0 | |
3773 | if walkforw == true then | |
3774 | walkforw = false | |
3775 | else | |
3776 | if walkforw == false then | |
3777 | walkforw = true | |
3778 | end | |
3779 | end | |
3780 | end | |
3781 | testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 6, 0) | |
3782 | newpos = vt(RootPart.Position.X, RootPart.Position.Y, RootPart.Position.Z) | |
3783 | MoveCF = cf(testpart.Position, newpos) | |
3784 | local mpos = testpart.CFrame * euler(0, 0, 0) | |
3785 | local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
3786 | local x, y, z = RootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
3787 | if Mode == "Normal" and floating == true then | |
3788 | RootJoint.C0 = clerp(RootJoint.C0, cf(0, 1.4 - (donum), 0) * CFrame.Angles(x, y, 0) * euler(0, 3.14, 0), 0.3) | |
3789 | end | |
3790 | if attack == false then | |
3791 | if Mode == "Normal" then | |
3792 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2 + (donum) / 2, 0, 0), 0.3) | |
3793 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4 + (donum) / 4) * euler(0, 0, 0), 0.3) | |
3794 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(-0.2, 0, -0.4 - (donum) / 4) * euler(0, 0, 0), 0.3) | |
3795 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2 - (donum) / 2) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.5 - (donum) / 2), 0.3) | |
3796 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2 - (donum) / 2) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.5 + (donum) / 2), 0.3) | |
3797 | else | |
3798 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3799 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3800 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
3801 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
3802 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -1, 0), 0.25) | |
3803 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 1, 0), 0.25) | |
3804 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25) | |
3805 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25) | |
3806 | end | |
3807 | end | |
3808 | else | |
3809 | do | |
3810 | if 30 <= torvel and hitfloor ~= nil then | |
3811 | Anim = "Run" | |
3812 | if Mode == "Normal" and floating == true then | |
3813 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.4 - (donum)) * euler(0.4, 0, 0), 0.3) | |
3814 | end | |
3815 | if attack == false then | |
3816 | if Mode == "Normal" then | |
3817 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2 + (donum) / 2, 0, 0), 0.3) | |
3818 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4 + (donum) / 4) * euler(0, 0, 0), 0.3) | |
3819 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(-0.2, 0, -0.4 - (donum) / 4) * euler(0, 0, 0), 0.3) | |
3820 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2 - (donum) / 2) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.5 - (donum) / 2), 0.3) | |
3821 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2 - (donum) / 2) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.5 + (donum) / 2), 0.3) | |
3822 | else | |
3823 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3824 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3825 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
3826 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
3827 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -1, 0), 0.25) | |
3828 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 1, 0), 0.25) | |
3829 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25) | |
3830 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25) | |
3831 | end | |
3832 | end | |
3833 | end | |
3834 | end | |
3835 | end | |
3836 | end | |
3837 | end | |
3838 | end | |
3839 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
3840 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")" | |
3841 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
3842 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
3843 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")" | |
3844 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3845 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3846 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3847 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3848 | for _,c in pairs(Decrease:children()) do | |
3849 | if (c:findFirstChild("Duration")) ~= nil then | |
3850 | c.Duration.Value = c.Duration.Value - 1 | |
3851 | if c.Duration.Value <= 0 then | |
3852 | c.Parent = nil | |
3853 | end | |
3854 | end | |
3855 | if c.Name == "DecreaseAtk" then | |
3856 | decreaseatk = decreaseatk + c.Value | |
3857 | else | |
3858 | if c.Name == "DecreaseDef" then | |
3859 | decreasedef = decreasedef + c.Value | |
3860 | else | |
3861 | if c.Name == "DecreaseMvmt" then | |
3862 | decreasemvmt = decreasemvmt + c.Value | |
3863 | end | |
3864 | end | |
3865 | end | |
3866 | end | |
3867 | Atk.Value = 1 - (decreaseatk) | |
3868 | if Atk.Value <= 0 then | |
3869 | Atk.Value = 0 | |
3870 | end | |
3871 | Def.Value = 1 - (decreasedef) | |
3872 | if Def.Value <= 0 then | |
3873 | Def.Value = 0.01 | |
3874 | end | |
3875 | Mvmt.Value = 1 - (decreasemvmt) | |
3876 | if Mvmt.Value <= 0 then | |
3877 | Mvmt.Value = 0 | |
3878 | end | |
3879 | decreaseatk = 0 | |
3880 | decreasedef = 0 | |
3881 | decreasemvmt = 0 | |
3882 | AtkVal = Atk.Value * 100 | |
3883 | AtkVal = math.floor(AtkVal) | |
3884 | AtkVal = AtkVal / 100 | |
3885 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")" | |
3886 | DefVal = Def.Value * 100 | |
3887 | DefVal = math.floor(DefVal) | |
3888 | DefVal = DefVal / 100 | |
3889 | fenbardef.Text = "Defense\n(" .. DefVal .. ")" | |
3890 | MvmtVal = Mvmt.Value * 100 | |
3891 | MvmtVal = math.floor(MvmtVal) | |
3892 | MvmtVal = MvmtVal / 100 | |
3893 | if Rooted.Value == true then | |
3894 | MvmtVal = 0 | |
3895 | end | |
3896 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")" | |
3897 | if StunT.Value <= Stun.Value then | |
3898 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
3899 | else | |
3900 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
3901 | end | |
3902 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")" | |
3903 | if 100 <= mana.Value then | |
3904 | mana.Value = 100 | |
3905 | else | |
3906 | if mananum <= manainc then | |
3907 | mananum = mananum + 1 | |
3908 | else | |
3909 | mananum = 0 | |
3910 | mana.Value = mana.Value + 1 | |
3911 | end | |
3912 | end | |
3913 | for i = 1, #cooldowns do | |
3914 | if cooldownmax <= cooldowns[i] then | |
3915 | cooldowns[i] = cooldownmax | |
3916 | else | |
3917 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
3918 | end | |
3919 | end | |
3920 | end | |
3921 | if #Effects>0 then | |
3922 | for e=1,#Effects do | |
3923 | if Effects[e]~=nil then | |
3924 | local Thing=Effects[e] | |
3925 | if Thing ~= nil then | |
3926 | local Part = Thing[1] | |
3927 | local Mode = Thing[2] | |
3928 | local Delay = Thing[3] | |
3929 | local IncX = Thing[4] | |
3930 | local IncY = Thing[5] | |
3931 | local IncZ = Thing[6] | |
3932 | if Thing[2] == "CylinderClang" then | |
3933 | if Thing[3] <= 1 then | |
3934 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
3935 | Thing[7] = Thing[1].CFrame | |
3936 | effect("New Yeller", 0, Thing[8], Thing[7], nil, 0.1, 2) | |
3937 | Thing[8] = Thing[7] | |
3938 | Thing[3] = Thing[3] + Thing[4] | |
3939 | else | |
3940 | Part.Parent = nil | |
3941 | table.remove(Effects, e) | |
3942 | end | |
3943 | end | |
3944 | if Thing[2] == "showDamage" then | |
3945 | if Thing[6] < Thing[5] then | |
3946 | Thing[6] = Thing[6] + 1 | |
3947 | else | |
3948 | if Thing[6] < Thing[7] then | |
3949 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
3950 | Thing[6] = Thing[6] + 1 | |
3951 | else | |
3952 | if Thing[6] < Thing[8] then | |
3953 | Thing[6] = Thing[6] + 1 | |
3954 | else | |
3955 | if Thing[6] < Thing[9] then | |
3956 | Thing[6] = Thing[6] + 1 | |
3957 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
3958 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
3959 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
3960 | else | |
3961 | Thing[1].Parent = nil | |
3962 | table.remove(Effects, e) | |
3963 | end | |
3964 | end | |
3965 | end | |
3966 | end | |
3967 | end | |
3968 | if Thing[2] == "CloneEf" then | |
3969 | if Thing[3] <= 500 then | |
3970 | Thing[3] = Thing[3] + 1 | |
3971 | if 10 <= Thing[4] then | |
3972 | Thing[4] = 0 | |
3973 | end | |
3974 | Thing[4] = Thing[4] + 1 | |
3975 | else | |
3976 | table.remove(Effects, e) | |
3977 | end | |
3978 | end | |
3979 | if Thing[2] == "SatelliteStrike" then | |
3980 | if Thing[5] < 100 then | |
3981 | Thing[5] = Thing[5] + 2 | |
3982 | Thing[6] = Thing[6] + 1 | |
3983 | if 2 < Thing[6] then | |
3984 | Thing[6] = 0 | |
3985 | if Thing[3].BrickColor == BrickColor.new("New Yeller") then | |
3986 | Thing[3].Transparency = 0.8 | |
3987 | Thing[3].BrickColor = BrickColor.new("Really red") | |
3988 | else | |
3989 | Thing[3].Transparency = 0.8 | |
3990 | Thing[3].BrickColor = BrickColor.new("New Yeller") | |
3991 | end | |
3992 | end | |
3993 | else | |
3994 | refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
3995 | refda.Anchored = true | |
3996 | refda.CFrame = cf(Thing[1].Position) * cf(0, 500, 0) | |
3997 | game:GetService("Debris"):AddItem(refda, 1) | |
3998 | local mag = (refda.Position - Thing[1].Position).magnitude | |
3999 | MagicCylinder(BrickColor.new("White"), CFrame.new((refda.Position + Thing[1].Position) / 2, Thing[1].Position) * angles(1.57, 0, 0), 40, mag * 5, 40, 0, 0, 0, 0.3) | |
4000 | Lightning(refda.Position, Thing[1].Position, 15, 5, "Bright yellow", 3.5, 0.2, 0.05) | |
4001 | MagicBlock2(BrickColor.new("Bright yellow"), cf(Thing[1].Position), 40, 40, 40, -1, -1, -1, 0.08, 1) | |
4002 | refda.CFrame = cf(Thing[1].Position) | |
4003 | MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(10, 12)), nil, nil, true) | |
4004 | refda.CFrame = cf(Thing[1].Position) * cf(0, 3, 0) | |
4005 | MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(10, 12)), nil, nil, true) | |
4006 | refda.CFrame = cf(Thing[1].Position) | |
4007 | so("341336446", refda, 1, math.random(100, 120) / 100) | |
4008 | so("341336459", refda, 1, math.random(100, 120) / 100) | |
4009 | Thing[1].Parent = nil | |
4010 | table.remove(Effects, e) | |
4011 | end | |
4012 | end | |
4013 | do | |
4014 | if Thing[2] == "SatelliteStrike2" then | |
4015 | if Thing[5] < 100 then | |
4016 | Thing[5] = Thing[5] + 2 | |
4017 | Thing[6] = Thing[6] + 1 | |
4018 | if 2 < Thing[6] then | |
4019 | Thing[6] = 0 | |
4020 | if Thing[3].BrickColor == BrickColor.new("New Yeller") then | |
4021 | Thing[3].Transparency = 0.8 | |
4022 | Thing[3].BrickColor = BrickColor.new("Really red") | |
4023 | else | |
4024 | Thing[3].Transparency = 0.8 | |
4025 | Thing[3].BrickColor = BrickColor.new("New Yeller") | |
4026 | end | |
4027 | end | |
4028 | else | |
4029 | refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
4030 | refda.Anchored = true | |
4031 | refda.CFrame = cf(Thing[1].Position) * cf(0, 500, 0) | |
4032 | game:GetService("Debris"):AddItem(refda, 1) | |
4033 | local mag = (refda.Position - Thing[1].Position).magnitude | |
4034 | MagicCylinder(BrickColor.new("White"), CFrame.new((refda.Position + Thing[1].Position) / 2, Thing[1].Position) * angles(1.57, 0, 0), 60, mag * 5, 60, 0, 0, 0, 0.1) | |
4035 | Lightning(refda.Position, Thing[1].Position, 25, 5, "Bright yellow", 5, 0.2, 0.03) | |
4036 | MagicBlock2(BrickColor.new("Bright yellow"), cf(Thing[1].Position), 80, 80, 80, -1, -1, -1, 0.06, 1) | |
4037 | refda.CFrame = cf(Thing[1].Position) | |
4038 | MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(14, 18)), nil, nil, true) | |
4039 | refda.CFrame = cf(Thing[1].Position) * cf(0, 3, 0) | |
4040 | MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(14, 18)), nil, nil, true) | |
4041 | refda.CFrame = cf(Thing[1].Position) | |
4042 | so("341336446", refda, 1, math.random(70, 90) / 100) | |
4043 | so("341336459", refda, 1, math.random(50, 80) / 100) | |
4044 | Thing[1].Parent = nil | |
4045 | table.remove(Effects, e) | |
4046 | end | |
4047 | end | |
4048 | do | |
4049 | if Thing[2] == "Shoot" then | |
4050 | Thing[11] = Thing[11] + 0.02 | |
4051 | local Look = Thing[1] | |
4052 | local hit, pos = rayCast(Thing[4], Look, Thing[11], modelzorz) | |
4053 | local mag = (Thing[4] - pos).magnitude | |
4054 | if 6 < Thing[8] then | |
4055 | Thing[8] = 1 | |
4056 | else | |
4057 | Thing[8] = Thing[8] + 1 | |
4058 | end | |
4059 | MagicCylinder(Neons[Thing[8]], CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
4060 | Thing[9].BrickColor = Neons[Thing[8]] | |
4061 | Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * cf(0, 0, -1) * Thing[10] | |
4062 | Thing[4] = Thing[4] + Look * Thing[11] | |
4063 | Thing[3] = Thing[3] - 1 | |
4064 | if hit ~= nil then | |
4065 | Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0.1, 2, (math.random(1, 3)), nil, nil, true) | |
4066 | end | |
4067 | if Thing[3] <= 0 then | |
4068 | Thing[9].Parent = nil | |
4069 | table.remove(Effects, e) | |
4070 | end | |
4071 | end | |
4072 | do | |
4073 | if Thing[2] == "Shoot2" then | |
4074 | local Look = Thing[1] | |
4075 | local hit, pos = rayCast(Thing[4], Look, 4, Character) | |
4076 | local mag = (Thing[4] - pos).magnitude | |
4077 | if 6 < Thing[8] then | |
4078 | Thing[8] = 1 | |
4079 | else | |
4080 | Thing[8] = Thing[8] + 1 | |
4081 | end | |
4082 | MagicCircle(BrickColor.new(NewCol3), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 4, 4, 4, -0.5, -0.5, -0.5, 0.5) | |
4083 | Thing[4] = Thing[4] + Look * 4 | |
4084 | Thing[3] = Thing[3] - 1 | |
4085 | if hit ~= nil then | |
4086 | Thing[3] = 0 | |
4087 | Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0.1, 2, (math.random(1, 5)), nil, nil, true) | |
4088 | end | |
4089 | if Thing[3] <= 0 then | |
4090 | table.remove(Effects, e) | |
4091 | end | |
4092 | end | |
4093 | do | |
4094 | if Thing[2] == "Shoot3" then | |
4095 | local Look = Thing[1] | |
4096 | local hit, pos = rayCast(Thing[4], Look, 1.5, modelzorz) | |
4097 | local mag = (Thing[4] - pos).magnitude | |
4098 | if 6 < Thing[8] then | |
4099 | Thing[8] = 1 | |
4100 | else | |
4101 | Thing[8] = Thing[8] + 1 | |
4102 | end | |
4103 | Thing[11] = Thing[11] + 0.05 | |
4104 | Thing[9].BrickColor = Neons[Thing[8]] | |
4105 | Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * euler(0, mr(90), 0) * euler(Thing[10], 0, 0) * euler(0, Thing[11], 0) | |
4106 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 25, 25, 25, 2, 2, 2, 0.25) | |
4107 | Thing[4] = Thing[4] + Look * 1.5 | |
4108 | Thing[3] = Thing[3] - 1 | |
4109 | if hit ~= nil then | |
4110 | Thing[3] = 0 | |
4111 | end | |
4112 | if Thing[3] <= 0 then | |
4113 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 30, 30, 30, 4, 4, 4, 0.1) | |
4114 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 100, 100, 100, 0, 0, 0, 0.05) | |
4115 | local staaaaref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
4116 | staaaaref.Anchored = true | |
4117 | staaaaref.CFrame = cf(Thing[9].Position) | |
4118 | game:GetService("Debris"):AddItem(staaaaref, 1) | |
4119 | so("341336499", staaaaref, 0.8, 2) | |
4120 | MagniDamage(staaaaref, 10, 10, 12, math.random(10, 20), "Knockdown2", staaaaref, 0.1, 1, (math.random(4, 6)), nil, nil, true, "Damage", 0.1, 200) | |
4121 | Thing[9].Parent = nil | |
4122 | table.remove(Effects, e) | |
4123 | end | |
4124 | end | |
4125 | do | |
4126 | if Thing[2] == "Shoot4" then | |
4127 | local Look = Thing[1] | |
4128 | local hit, pos = rayCast(Thing[4], Look, 1.5, modelzorz) | |
4129 | local mag = (Thing[4] - pos).magnitude | |
4130 | if 6 < Thing[8] then | |
4131 | Thing[8] = 1 | |
4132 | else | |
4133 | Thing[8] = Thing[8] + 1 | |
4134 | end | |
4135 | Thing[11] = Thing[11] + 0.05 | |
4136 | Thing[9].BrickColor = Neons[Thing[8]] | |
4137 | Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * euler(0, mr(90), 0) * euler(Thing[10], 0, 0) * euler(0, Thing[11], 0) | |
4138 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 80, 80, 80, 2, 2, 2, 0.25) | |
4139 | Thing[4] = Thing[4] + Look * 1.5 | |
4140 | Thing[3] = Thing[3] - 1 | |
4141 | if hit ~= nil then | |
4142 | Thing[3] = 0 | |
4143 | end | |
4144 | if Thing[3] <= 0 then | |
4145 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 90, 90, 90, 4, 4, 4, 0.1) | |
4146 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 200, 200, 200, 0, 0, 0, 0.1) | |
4147 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 150, 150, 150, 10, 10, 10, 0.08) | |
4148 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 100, 100, 100, 15, 15, 15, 0.06) | |
4149 | local staaaaref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
4150 | staaaaref.Anchored = true | |
4151 | staaaaref.CFrame = cf(Thing[9].Position) | |
4152 | game:GetService("Debris"):AddItem(staaaaref, 1) | |
4153 | so("341336499", staaaaref, 0.8, 1) | |
4154 | MagniDamage(staaaaref, 20, 15, 18, math.random(30, 50), "Knockdown2", staaaaref, 0.1, 1, (math.random(8, 10)), nil, nil, true, "Damage", 0.1, 400) | |
4155 | Thing[9].Parent = nil | |
4156 | table.remove(Effects, e) | |
4157 | end | |
4158 | end | |
4159 | do | |
4160 | do | |
4161 | if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "CloneEf" and Thing[2] ~= "Blink" and Thing[2] ~= "ShootIce" and Thing[2] ~= "Freeze" and Thing[2] ~= "Shoot" and Thing[2] ~= "Shoot2" and Thing[2] ~= "Shoot3" and Thing[2] ~= "Shoot4" and Thing[2] ~= "SatelliteStrike" and Thing[2] ~= "SatelliteStrike2" then | |
4162 | if Thing[1].Transparency <= 1 then | |
4163 | if Thing[2] == "Block1" then | |
4164 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4165 | Mesh = Thing[7] | |
4166 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4167 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4168 | else | |
4169 | if Thing[2] == "Block2" then | |
4170 | Thing[1].CFrame = Thing[1].CFrame | |
4171 | Mesh = Thing[7] | |
4172 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4173 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4174 | else | |
4175 | if Thing[2] == "Block3" then | |
4176 | Thing[8] = Thing[8] * cf(0, 1, 0) | |
4177 | Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4178 | Mesh = Thing[7] | |
4179 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4180 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4181 | else | |
4182 | if Thing[2] == "Block4" then | |
4183 | if #Neons - 1 < Thing[8] then | |
4184 | Thing[8] = 1 | |
4185 | else | |
4186 | Thing[8] = Thing[8] + 1 | |
4187 | end | |
4188 | Thing[1].BrickColor = Neons[Thing[8]] | |
4189 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4190 | Mesh = Thing[7] | |
4191 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4192 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4193 | else | |
4194 | if Thing[2] == "Cylinder" then | |
4195 | Mesh = Thing[7] | |
4196 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4197 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4198 | else | |
4199 | if Thing[2] == "Shatter" then | |
4200 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4201 | Thing[4] = Thing[4] * cf(0, Thing[7], 0) | |
4202 | Thing[1].CFrame = Thing[4] * euler(Thing[6], 0, 0) | |
4203 | Thing[6] = Thing[6] + Thing[5] | |
4204 | else | |
4205 | if Thing[2] == "Blood" then | |
4206 | Mesh = Thing[7] | |
4207 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
4208 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4209 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4210 | else | |
4211 | if Thing[2] == "Elec" then | |
4212 | Mesh = Thing[7] | |
4213 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
4214 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4215 | else | |
4216 | if Thing[2] == "Disappear" then | |
4217 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4218 | end | |
4219 | end | |
4220 | end | |
4221 | end | |
4222 | end | |
4223 | end | |
4224 | end | |
4225 | end | |
4226 | end | |
4227 | else | |
4228 | Part.Parent = nil | |
4229 | table.remove(Effects, e) | |
4230 | end | |
4231 | end | |
4232 | end | |
4233 | end | |
4234 | end | |
4235 | end | |
4236 | end | |
4237 | end | |
4238 | end | |
4239 | end | |
4240 | end | |
4241 | end | |
4242 | end | |
4243 | end | |
4244 | end | |
4245 | -- ~ CLarramore 2016 | |
4246 | --kk i surrender now |