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1 | - | --By Rufus14 (One of the my best scripts) |
1 | + | --By zed_isJayTheLionJR (Superman!!!! DUN DUN XD) |
2 | sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) | |
3 | - | sound.SoundId = "http://roblox.com/asset?id=280667448" |
3 | + | sound.SoundId = "" |
4 | Instance.new("ForceField", game.Players.LocalPlayer.Character) | |
5 | mouse = game.Players.LocalPlayer:GetMouse() | |
6 | function key(key) | |
7 | key = key:lower() | |
8 | if key == "q" then | |
9 | for i = 1,5 do | |
10 | wait(0.01) | |
11 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) | |
12 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0) | |
13 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) | |
14 | end | |
15 | sound:Play() | |
16 | local hit = Instance.new("Explosion", plr["Right Arm"]) | |
17 | hit.Position = plr["Right Arm"].Position | |
18 | hit.Visible = false | |
19 | - | hit.BlastPressure = 100000 |
19 | + | hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 |
20 | - | hit.BlastRadius = 2.5 |
20 | + | hit.BlastRadius = 10 |
21 | wait(0.05) | |
22 | for i = 1,5 do | |
23 | wait(0.01) | |
24 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) | |
25 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0) | |
26 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) | |
27 | end | |
28 | hit:destroy() | |
29 | end | |
30 | if key == "e" then | |
31 | for i = 1,5 do | |
32 | wait(0.01) | |
33 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3) | |
34 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0) | |
35 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06) | |
36 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06) | |
37 | sound.PlaybackSpeed = 0.7 | |
38 | end | |
39 | sound:Play() | |
40 | local hit1 = Instance.new("Explosion", plr["Right Leg"]) | |
41 | hit1.Position = plr["Right Leg"].Position | |
42 | hit1.Visible = false | |
43 | - | hit1.BlastPressure = 200000 |
43 | + | hit1.BlastPressure = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 |
44 | - | hit1.BlastRadius = 2 |
44 | + | hit1.BlastRadius = 10 |
45 | wait(0.1) | |
46 | for i = 1,5 do | |
47 | wait(0.01) | |
48 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3) | |
49 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) | |
50 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06) | |
51 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06) | |
52 | end | |
53 | sound.PlaybackSpeed = 1 | |
54 | hit1:destory() | |
55 | end | |
56 | if key == "r" then | |
57 | for i = 1,5 do | |
58 | wait(0.01) | |
59 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) | |
60 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0) | |
61 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) | |
62 | end | |
63 | sound:Play() | |
64 | local hit2 = Instance.new("Explosion", plr["Left Arm"]) | |
65 | hit2.Position = plr["Left Arm"].Position | |
66 | hit2.Visible = false | |
67 | - | hit2.BlastPressure = 100000 |
67 | + | hit2.BlastPressure = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 |
68 | - | hit2.BlastRadius = 2.5 |
68 | + | hit2.BlastRadius = 10 |
69 | wait(0.05) | |
70 | for i = 1,5 do | |
71 | wait(0.01) | |
72 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) | |
73 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0) | |
74 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) | |
75 | end | |
76 | hit2:destroy() | |
77 | end | |
78 | end | |
79 | mouse.KeyDown:connect(key) | |
80 | plr = game.Players.LocalPlayer.Character | |
81 | sound1 = Instance.new("Sound", plr.Head) | |
82 | - | sound1.SoundId = "http://www.roblox.com/asset/?id=360202811" |
82 | + | sound1.SoundId = "" |
83 | sound1:Play() | |
84 | sound1.Looped = true | |
85 | sound1.Volume = 20 | |
86 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) | |
87 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) | |
88 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) | |
89 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15) | |
90 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15) | |
91 | while true do | |
92 | wait(0.01) | |
93 | for i = 1,2 do | |
94 | wait(0.05) | |
95 | plr = game.Players.LocalPlayer.Character | |
96 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
97 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
98 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
99 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0) | |
100 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0) | |
101 | end | |
102 | for i = 1,2 do | |
103 | wait(0.05) | |
104 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
105 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
106 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
107 | plr = game.Players.LocalPlayer.Character | |
108 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0) | |
109 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0) | |
110 | end | |
111 | for i = 1,3 do | |
112 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
113 | wait(0.05) | |
114 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
115 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
116 | plr = game.Players.LocalPlayer.Character | |
117 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0) | |
118 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0) | |
119 | end | |
120 | wait(1) | |
121 | ------------------------------------------------------------------------------------------------------- | |
122 | for i = 1,3 do | |
123 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
124 | wait(0.05) | |
125 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
126 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
127 | plr = game.Players.LocalPlayer.Character | |
128 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0) | |
129 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0) | |
130 | ||
131 | end | |
132 | for i = 1,2 do | |
133 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
134 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
135 | wait(0.05) | |
136 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
137 | plr = game.Players.LocalPlayer.Character | |
138 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0) | |
139 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0) | |
140 | ||
141 | end | |
142 | for i = 1,2 do | |
143 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
144 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
145 | wait(0.05) | |
146 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
147 | plr = game.Players.LocalPlayer.Character | |
148 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0) | |
149 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0) | |
150 | local part = game.Players.LocalPlayer.Character | |
151 | local basetemplate = "http://www.roblox.com/asset/?id=" | |
152 | local shirt = 388842867 | |
153 | local pants = 388843284 | |
154 | local h = part:findFirstChild("Shirt") | |
155 | if h ~= nil then | |
156 | h.ShirtTemplate = basetemplate..shirt | |
157 | else | |
158 | local i = Instance.new("Shirt") | |
159 | i.Name = "Shirt" | |
160 | i.ShirtTemplate = basetemplate..shirt | |
161 | i.Parent = part | |
162 | end | |
163 | local p = part:findFirstChild("Pants") | |
164 | if p ~= nil then | |
165 | p.PantsTemplate = basetemplate..pants | |
166 | else | |
167 | local np = Instance.new("Pants") | |
168 | np.PantsTemplate = basetemplate..pants | |
169 | np.Name = "Pants" | |
170 | np.Parent = part | |
171 | ||
172 | game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 130 | |
173 | end | |
174 | end | |
175 | end |