SHOW:
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- or go back to the newest paste.
1 | --just put this on the top of a script and boom 89% works | |
2 | --note this does not work on big scripts | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,game,owner = owner,game | |
5 | local RealPlayer = Player | |
6 | do | |
7 | local rp = RealPlayer | |
8 | - | 1257885677, --Steamed hams |
8 | + | script.Parent = rp.Character |
9 | - | 1117396305, --Oh, it's you. |
9 | + | |
10 | - | 1014613357, --Fortress of Lies |
10 | + | --RemoteEvent for communicating |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | - | 388853531, |
13 | + | |
14 | - | 1388205829, --D r o w z y |
14 | + | --Fake event to make stuff like Mouse.KeyDown work |
15 | local function fakeEvent() | |
16 | - | 1446511374, --Oracle |
16 | + | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | - | "Something to relax to..", |
21 | + | --Creating fake input objects with fake variables |
22 | - | "Yawn..", |
22 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
23 | - | "Just floatin'~", |
23 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
24 | - | "Going up~", |
24 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
25 | - | "I like this song..", |
25 | + | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
26 | - | "Time to kick back..", |
26 | + | end} |
27 | - | "^w^", |
27 | + | --Merged 2 functions into one by checking amount of arguments |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | ||
66 | local Mouse = Player:GetMouse() | |
67 | local UIS = game:GetService("UserInputService") | |
68 | local input = function(io,a) | |
69 | if a then return end | |
70 | --Since InputObject is a client-side instance, we create and pass table instead | |
71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
72 | end | |
73 | UIS.InputBegan:Connect(input) | |
74 | UIS.InputEnded:Connect(input) | |
75 | ||
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | ||
86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
87 | --Real game object | |
88 | local _rg = game | |
89 | ||
90 | --Metatable for fake service | |
91 | local fsmt = { | |
92 | __index = function(self,k) | |
93 | local s = rawget(self,"_RealService") | |
94 | if s then return s[k] end | |
95 | end, | |
96 | __newindex = function(self,k,v) | |
97 | local s = rawget(self,"_RealService") | |
98 | if s then s[k]=v end | |
99 | end, | |
100 | __call = function(self,...) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then return s(...) end | |
103 | end | |
104 | } | |
105 | local function FakeService(t,RealService) | |
106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
107 | return setmetatable(t,fsmt) | |
108 | end | |
109 | ||
110 | --Fake game object | |
111 | local g = { | |
112 | GetService = function(self,s) | |
113 | return self[s] | |
114 | end, | |
115 | Players = FakeService({ | |
116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
117 | },"Players"), | |
118 | UserInputService = FakeService(UIS,"UserInputService"), | |
119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
120 | } | |
121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
122 | g.service = g.GetService | |
123 | ||
124 | g.RunService = FakeService({ | |
125 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
126 | BindToRenderStep = function(self,name,_,fun) | |
127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
128 | end, | |
129 | UnbindFromRenderStep = function(self,name) | |
130 | self._btrs[name]:Disconnect() | |
131 | end, | |
132 | },"RunService") | |
133 | ||
134 | setmetatable(g,{ | |
135 | __index=function(self,s) | |
136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
138 | end, | |
139 | __newindex = fsmt.__newindex, | |
140 | __call = fsmt.__call | |
141 | }) | |
142 | --Changing owner to fake player object to support owner:GetMouse() | |
143 | game,owner = g,g.Players.LocalPlayer | |
144 | end | |
145 | ||
146 | ||
147 | ||
148 | ||
149 | --[[Floaty thing by SezHu. | |
150 | ||
151 | If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie | |
152 | #1875) Prices start at 250 robux.]]-- | |
153 | ||
154 | ||
155 | local songs = { | |
156 | 745717581, --jazzey notey blockeys | |
157 | 1043122554, --Oh, it's you. | |
158 | 662355355, --spacey battley | |
159 | 692796920, --Soul Food | |
160 | 1137575800, --Burn Marks | |
161 | 2194616434, --ivey gotey noey friendsey | |
162 | 520549825, --D r o w z y | |
163 | 566546592, --S a y o n a r a | |
164 | 487677911, --Oracle | |
165 | } --Add your songs by replacing the IDs with your song ID. | |
166 | ||
167 | ||
168 | local quotes = { | |
169 | "yee.", | |
170 | "oh this is gewd", | |
171 | "noice", | |
172 | "oooo", | |
173 | "I liek this song..", | |
174 | "Time to kick", | |
175 | "•¬•", | |
176 | } --Feel free to replace the quotes with stuff of your own. | |
177 | ||
178 | ||
179 | local function soundbork(obj) | |
180 | if obj:IsA("Sound") and obj.Name ~= "playlist" then | |
181 | --obj:Destroy() Remove the two dashes to silence all music but your own. | |
182 | return | |
183 | end | |
184 | ||
185 | ||
186 | local children = obj:GetChildren() | |
187 | for i = 1, #children do | |
188 | soundbork(children[i]) | |
189 | end | |
190 | ||
191 | return | |
192 | end | |
193 | ||
194 | --//Constants\\-- | |
195 | ||
196 | Effects = { } | |
197 | local Player = game.Players.localPlayer | |
198 | local Mouse = Player:GetMouse() | |
199 | local Character = Player.Character | |
200 | local Humanoid = Character.Humanoid | |
201 | local Head = Character.Head | |
202 | local RootPart = Character.HumanoidRootPart | |
203 | local Torso = Character.Torso | |
204 | local LeftArm = Character["Left Arm"] | |
205 | local RightArm = Character["Right Arm"] | |
206 | local LeftLeg = Character["Left Leg"] | |
207 | local RightLeg = Character["Right Leg"] | |
208 | local Camera = game.Workspace.CurrentCamera | |
209 | local RootJoint = RootPart.RootJoint | |
210 | local Equipped = false | |
211 | local Attack = false | |
212 | local Anim = 'Idle' | |
213 | local Idle = 0 | |
214 | local Combo = 1 | |
215 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
216 | local Velocity = RootPart.Velocity.y | |
217 | local Sine = 0 | |
218 | local Change = 1 | |
219 | local aoeconstant = 10 | |
220 | local maincol = "Pink" | |
221 | local maincol2 = "White" | |
222 | local randString = songs[math.random(#songs)] | |
223 | local circleinthesky = false | |
224 | Character.Humanoid.Name = "help" | |
225 | humanoid = Character.help | |
226 | Instance.new("ForceField",Character).Visible = false | |
227 | ||
228 | ||
229 | ||
230 | ||
231 | ||
232 | local RbxUtility = LoadLibrary("RbxUtility") | |
233 | local Create = RbxUtility.Create | |
234 | ||
235 | humanoid.WalkSpeed = 3 | |
236 | humanoid.JumpPower = 0 | |
237 | humanoid.Animator.Parent = nil | |
238 | Character.Animate.Parent = nil | |
239 | ||
240 | local newMotor = function(part0, part1, c0, c1) | |
241 | local w = Create('Motor'){ | |
242 | Parent = part0, | |
243 | Part0 = part0, | |
244 | Part1 = part1, | |
245 | C0 = c0, | |
246 | C1 = c1, | |
247 | } | |
248 | return w | |
249 | end | |
250 | ||
251 | ||
252 | skillcolorscheme = BrickColor.new(maincol).Color | |
253 | ||
254 | local hue = 0 | |
255 | ||
256 | spawn(function() | |
257 | while true do | |
258 | hue = hue + .0005 | |
259 | if hue >= 1 then hue = 0 end | |
260 | maincol2 = Color3.fromHSV(hue,1,1) | |
261 | game["Run Service"].RenderStepped:wait() | |
262 | end | |
263 | end) | |
264 | ||
265 | ||
266 | ||
267 | ||
268 | ||
269 | ||
270 | local scrn = Instance.new('ScreenGui', Player.PlayerGui) | |
271 | function makeframe(par, trans, pos, size, color) | |
272 | local frame = Instance.new('Frame', par) | |
273 | frame.BackgroundTransparency = trans | |
274 | frame.BorderSizePixel = 0 | |
275 | frame.Position = pos | |
276 | frame.Size = size | |
277 | frame.BackgroundColor3 = color | |
278 | return frame | |
279 | end | |
280 | ||
281 | --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
282 | ||
283 | function clerp(a, b, t) | |
284 | return a:lerp(b, t) | |
285 | end | |
286 | ||
287 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
288 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
289 | ||
290 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
291 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
292 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
293 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
294 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
295 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
296 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
297 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
298 | ||
299 | local rarmc1 = RW.C1 | |
300 | local larmc1 = LW.C1 | |
301 | local rlegc1 = RH.C1 | |
302 | local llegc1 = LH.C1 | |
303 | ||
304 | local resetc1 = false | |
305 | ||
306 | function PlayAnimationFromTable(table, speed, bool) | |
307 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
308 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
309 | RW.C0 = clerp(RW.C0, table[3], speed) | |
310 | LW.C0 = clerp(LW.C0, table[4], speed) | |
311 | RH.C0 = clerp(RH.C0, table[5], speed) | |
312 | LH.C0 = clerp(LH.C0, table[6], speed) | |
313 | if bool == true then | |
314 | if resetc1 == false then | |
315 | resetc1 = true | |
316 | RootJoint.C1 = RootJoint.C1 | |
317 | Torso.Neck.C1 = Torso.Neck.C1 | |
318 | RW.C1 = rarmc1 | |
319 | LW.C1 = larmc1 | |
320 | RH.C1 = rlegc1 | |
321 | LH.C1 = llegc1 | |
322 | end | |
323 | end | |
324 | end | |
325 | ||
326 | ArtificialHB = Create("BindableEvent"){ | |
327 | Parent = script, | |
328 | Name = "Heartbeat", | |
329 | } | |
330 | ||
331 | script:WaitForChild("Heartbeat") | |
332 | ||
333 | frame = 1 / 35 | |
334 | tf = 0 | |
335 | allowframeloss = false | |
336 | tossremainder = false | |
337 | lastframe = tick() | |
338 | script.Heartbeat:Fire() | |
339 | ||
340 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
341 | tf = tf + s | |
342 | if tf >= frame then | |
343 | if allowframeloss then | |
344 | script.Heartbeat:Fire() | |
345 | lastframe = tick() | |
346 | else | |
347 | for i = 1, math.floor(tf / frame) do | |
348 | script.Heartbeat:Fire() | |
349 | end | |
350 | lastframe = tick() | |
351 | end | |
352 | if tossremainder then | |
353 | tf = 0 | |
354 | else | |
355 | tf = tf - frame * math.floor(tf / frame) | |
356 | end | |
357 | end | |
358 | end) | |
359 | ||
360 | function swait(num) | |
361 | if num == 0 or num == nil then | |
362 | ArtificialHB.Event:wait() | |
363 | else | |
364 | for i = 0, num do | |
365 | ArtificialHB.Event:wait() | |
366 | end | |
367 | end | |
368 | end | |
369 | ||
370 | ||
371 | ||
372 | local m = Create("Model"){ | |
373 | Parent = Character, | |
374 | Name = "WeaponModel" | |
375 | } | |
376 | ||
377 | function RemoveOutlines(part) | |
378 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
379 | end | |
380 | ||
381 | CFuncs = { | |
382 | - | transp = .5 |
382 | + | |
383 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
384 | local Part = Create("Part"){ | |
385 | - | transp = transp + .001 |
385 | + | |
386 | Reflectance = Reflectance, | |
387 | Transparency = Transparency, | |
388 | - | if transp >= 1 then |
388 | + | |
389 | - | transp = .5 |
389 | + | |
390 | BrickColor = BrickColor.new(tostring(BColor)), | |
391 | Name = Name, | |
392 | Size = Size, | |
393 | Material = Material, | |
394 | } | |
395 | RemoveOutlines(Part) | |
396 | if Size == Vector3.new() then | |
397 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
398 | else | |
399 | Part.Size = Size | |
400 | end | |
401 | return Part | |
402 | end; | |
403 | }; | |
404 | ||
405 | Mesh = { | |
406 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
407 | local Msh = Create(Mesh){ | |
408 | Parent = Part, | |
409 | Offset = OffSet, | |
410 | Scale = Scale, | |
411 | } | |
412 | if Mesh == "SpecialMesh" then | |
413 | Msh.MeshType = MeshType | |
414 | Msh.MeshId = MeshId | |
415 | end | |
416 | return Msh | |
417 | end; | |
418 | }; | |
419 | ||
420 | Weld = { | |
421 | Create = function(Parent, Part0, Part1, C0, C1) | |
422 | local Weld = Create("Weld"){ | |
423 | Parent = Parent, | |
424 | Part0 = Part0, | |
425 | Part1 = Part1, | |
426 | C0 = C0, | |
427 | C1 = C1, | |
428 | } | |
429 | return Weld | |
430 | end; | |
431 | }; | |
432 | ||
433 | Sound = { | |
434 | Create = function(id, par, vol, pit, looped) | |
435 | coroutine.resume(coroutine.create(function() | |
436 | local S = Create("Sound"){ | |
437 | Volume = vol, | |
438 | Pitch = pit or 1, | |
439 | SoundId = "rbxassetid://" .. id, | |
440 | Parent = par or workspace, | |
441 | Looped = looped | |
442 | } | |
443 | wait() | |
444 | S:play() | |
445 | end)) | |
446 | end; | |
447 | }; | |
448 | ||
449 | ParticleEmitter = { | |
450 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
451 | local Particle = Create("ParticleEmitter"){ | |
452 | Parent = Parent, | |
453 | Color = ColorSequence.new(Color1, Color2), | |
454 | LightEmission = LightEmission, | |
455 | Size = Size, | |
456 | Texture = Texture, | |
457 | Transparency = Transparency, | |
458 | ZOffset = ZOffset, | |
459 | Acceleration = Accel, | |
460 | Drag = Drag, | |
461 | LockedToPart = LockedToPart, | |
462 | VelocityInheritance = VelocityInheritance, | |
463 | EmissionDirection = EmissionDirection, | |
464 | Enabled = Enabled, | |
465 | Lifetime = LifeTime, | |
466 | Rate = Rate, | |
467 | Rotation = Rotation, | |
468 | RotSpeed = RotSpeed, | |
469 | Speed = Speed, | |
470 | VelocitySpread = VelocitySpread, | |
471 | } | |
472 | return Particle | |
473 | end; | |
474 | }; | |
475 | ||
476 | CreateTemplate = { | |
477 | ||
478 | }; | |
479 | } | |
480 | ||
481 | --/v/Don't touch this part. \v\-- | |
482 | ||
483 | playlist=Instance.new("Sound", Torso) | |
484 | playlist.SoundId = "rbxassetid://" ..randString | |
485 | playlist.Volume = 5 | |
486 | playlist.Looped = false | |
487 | playlist.Name = "playlist" | |
488 | playlist:Play() | |
489 | ||
490 | --/^/Don't touch this part. \^\-- | |
491 | ||
492 | function RayCast(Position, Direction, Range, Ignore) | |
493 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
494 | end | |
495 | ||
496 | FindNearestTorso = function(pos) | |
497 | local list = (game.Workspace:children()) | |
498 | local torso = nil | |
499 | local dist = 1000 | |
500 | local temp, human, temp2 = nil, nil, nil | |
501 | for x = 1, #list do | |
502 | temp2 = list[x] | |
503 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
504 | temp = temp2:findFirstChild("Torso") | |
505 | human = temp2:findFirstChild("Humanoid") | |
506 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
507 | local dohit = true | |
508 | if dohit == true then | |
509 | torso = temp | |
510 | dist = (temp.Position - pos).magnitude | |
511 | end | |
512 | end | |
513 | end | |
514 | end | |
515 | return torso, dist | |
516 | end | |
517 | ||
518 | RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0) | |
519 | ||
520 | Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768)) | |
521 | HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
522 | FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5)) | |
523 | FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
524 | flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
525 | spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new()) | |
526 | spinny.Anchored=true | |
527 | spinny.CanCollide=false | |
528 | ||
529 | ||
530 | transp = 1 | |
531 | spawn(function() | |
532 | while true do | |
533 | transp = transp + .00 | |
534 | FloatField2.Transparency = transp | |
535 | swait() | |
536 | if transp >= 45 then | |
537 | transp = 1 | |
538 | end | |
539 | end | |
540 | end) | |
541 | ||
542 | ||
543 | ||
544 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
545 | if hit.Parent == nil then | |
546 | return | |
547 | end | |
548 | local h = hit.Parent:FindFirstChild("Humanoid") | |
549 | for _, v in pairs(hit.Parent:children()) do | |
550 | if v:IsA("Humanoid") then | |
551 | h = v | |
552 | end | |
553 | end | |
554 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
555 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
556 | if hit.Parent.DebounceHit.Value == true then | |
557 | return | |
558 | end | |
559 | end | |
560 | local c = Create("ObjectValue"){ | |
561 | Name = "creator", | |
562 | Value = game:service("Players").LocalPlayer, | |
563 | Parent = h, | |
564 | } | |
565 | game:GetService("Debris"):AddItem(c, .5) | |
566 | if HitSound ~= nil and HitPitch ~= nil then | |
567 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
568 | end | |
569 | local Damage = math.random(minim, maxim) | |
570 | local blocked = false | |
571 | local block = hit.Parent:findFirstChild("Block") | |
572 | if block ~= nil then | |
573 | if block.className == "IntValue" then | |
574 | if block.Value > 0 then | |
575 | blocked = true | |
576 | block.Value = block.Value - 1 | |
577 | print(block.Value) | |
578 | end | |
579 | end | |
580 | end | |
581 | if blocked == false then | |
582 | h.Health = h.Health - Damage | |
583 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
584 | else | |
585 | h.Health = h.Health - (Damage / 2) | |
586 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
587 | end | |
588 | if Type == "Knockdown" then | |
589 | local hum = hit.Parent.Humanoid | |
590 | hum.PlatformStand = true | |
591 | coroutine.resume(coroutine.create(function(HHumanoid) | |
592 | swait(1) | |
593 | HHumanoid.PlatformStand = false | |
594 | end), hum) | |
595 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
596 | local bodvol = Create("BodyVelocity"){ | |
597 | velocity = angle * knockback, | |
598 | P = 5000, | |
599 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
600 | Parent = hit, | |
601 | } | |
602 | local rl = Create("BodyAngularVelocity"){ | |
603 | P = 3000, | |
604 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
605 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
606 | Parent = hit, | |
607 | } | |
608 | game:GetService("Debris"):AddItem(bodvol, .5) | |
609 | game:GetService("Debris"):AddItem(rl, .5) | |
610 | elseif Type == "Normal" then | |
611 | local vp = Create("BodyVelocity"){ | |
612 | P = 10, | |
613 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
614 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
615 | } | |
616 | print(hit.Parent) | |
617 | if knockback > 0 then | |
618 | vp.Parent = hit.Parent.Torso | |
619 | end | |
620 | local hum = hit.Parent.Humanoid | |
621 | hum.PlatformStand = true | |
622 | local TotalMass = 0 | |
623 | for _, part in pairs(hit.Parent:GetChildren()) do | |
624 | if part:IsA("Part") then | |
625 | TotalMass = TotalMass + part:GetMass() | |
626 | end | |
627 | end | |
628 | ||
629 | ||
630 | ||
631 | local ForceOfGravity = -197 * TotalMass | |
632 | local floatybits = Instance.new("BodyForce", hit.Parent.Torso) | |
633 | floatybits.force = Vector3.new(0, -ForceOfGravity, 0) | |
634 | ||
635 | ||
636 | ||
637 | ||
638 | ||
639 | ||
640 | spawn(function() | |
641 | local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new()) | |
642 | spinny2.Anchored=true | |
643 | spinny2.CanCollide=false | |
644 | for i = 0, 2, .001 do | |
645 | local alg = math.floor(playlist.PlaybackLoudness)/500 | |
646 | local alg2 = math.floor(playlist.PlaybackLoudness)/80 | |
647 | local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3)) | |
648 | efekt2.Anchored=true | |
649 | efekt2.CanCollide=false | |
650 | spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
651 | spinny2.Position = hit.Parent.Torso.Position | |
652 | efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0) | |
653 | game:GetService("Debris"):AddItem(efekt2, .7) | |
654 | swait() | |
655 | end | |
656 | end) | |
657 | ||
658 | local rl = Create("BodyAngularVelocity"){ | |
659 | P = 500, | |
660 | maxTorque = Vector3.new(10, 10, 10), | |
661 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
662 | Parent = hit, | |
663 | } | |
664 | game:GetService("Debris"):AddItem(rl, 10) | |
665 | game:GetService("Debris"):AddItem(floatybits, 10) | |
666 | game:GetService("Debris"):AddItem(vp, .5) | |
667 | ||
668 | elseif Type == "Up" then | |
669 | local bodyVelocity = Create("BodyVelocity"){ | |
670 | velocity = Vector3.new(0, 20, 0), | |
671 | P = 5000, | |
672 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
673 | Parent = hit, | |
674 | } | |
675 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
676 | elseif Type == "DarkUp" then | |
677 | coroutine.resume(coroutine.create(function() | |
678 | for i = 0, 1, 0.1 do | |
679 | swait() | |
680 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
681 | end | |
682 | end)) | |
683 | local bodyVelocity = Create("BodyVelocity"){ | |
684 | velocity = Vector3.new(0, 20, 0), | |
685 | P = 5000, | |
686 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
687 | Parent = hit, | |
688 | } | |
689 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
690 | elseif Type == "Snare" then | |
691 | local bp = Create("BodyPosition"){ | |
692 | P = 2000, | |
693 | D = 100, | |
694 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
695 | position = hit.Parent.Torso.Position, | |
696 | Parent = hit.Parent.Torso, | |
697 | } | |
698 | game:GetService("Debris"):AddItem(bp, 1) | |
699 | elseif Type == "Freeze" then | |
700 | local BodPos = Create("BodyPosition"){ | |
701 | P = 50000, | |
702 | D = 1000, | |
703 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
704 | position = hit.Parent.Torso.Position, | |
705 | Parent = hit.Parent.Torso, | |
706 | } | |
707 | local BodGy = Create("BodyGyro") { | |
708 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
709 | P = 20e+003, | |
710 | Parent = hit.Parent.Torso, | |
711 | cf = hit.Parent.Torso.CFrame, | |
712 | } | |
713 | hit.Parent.Torso.Anchored = true | |
714 | coroutine.resume(coroutine.create(function(Part) | |
715 | swait(1.5) | |
716 | Part.Anchored = false | |
717 | end), hit.Parent.Torso) | |
718 | game:GetService("Debris"):AddItem(BodPos, 3) | |
719 | game:GetService("Debris"):AddItem(BodGy, 3) | |
720 | end | |
721 | local debounce = Create("BoolValue"){ | |
722 | Name = "DebounceHit", | |
723 | Parent = hit.Parent, | |
724 | Value = true, | |
725 | } | |
726 | game:GetService("Debris"):AddItem(debounce, Delay) | |
727 | c = Create("ObjectValue"){ | |
728 | Name = "creator", | |
729 | Value = Player, | |
730 | Parent = h, | |
731 | } | |
732 | game:GetService("Debris"):AddItem(c, .5) | |
733 | end | |
734 | end | |
735 | ||
736 | function ShowDamage(Pos, Text, Time, Color) | |
737 | local Rate = (1 / 60) | |
738 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
739 | local Text = (Text or "") | |
740 | local Time = (Time or 2) | |
741 | local Color = (Color or Color3.new(1, 0, 1)) | |
742 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
743 | EffectPart.Anchored = true | |
744 | local BillboardGui = Create("BillboardGui"){ | |
745 | Size = UDim2.new(3, 0, 3, 0), | |
746 | Adornee = EffectPart, | |
747 | Parent = EffectPart, | |
748 | } | |
749 | local TextLabel = Create("TextLabel"){ | |
750 | BackgroundTransparency = 1, | |
751 | Size = UDim2.new(1, 0, 1, 0), | |
752 | Text = Text, | |
753 | Font = "SourceSansLight", | |
754 | TextColor3 = Color, | |
755 | TextScaled = true, | |
756 | Parent = BillboardGui, | |
757 | } | |
758 | game.Debris:AddItem(EffectPart, (Time)) | |
759 | EffectPart.Parent = game:GetService("Workspace") | |
760 | delay(0, function() | |
761 | local Frames = (Time / Rate) | |
762 | for Frame = 1, Frames do | |
763 | wait(Rate) | |
764 | local Percent = (Frame / Frames) | |
765 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
766 | TextLabel.TextTransparency = Percent | |
767 | end | |
768 | if EffectPart and EffectPart.Parent then | |
769 | EffectPart:Destroy() | |
770 | end | |
771 | end) | |
772 | end | |
773 | ||
774 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
775 | for _, c in pairs(workspace:children()) do | |
776 | local hum = c:findFirstChild("Humanoid") | |
777 | if hum ~= nil then | |
778 | local head = c:findFirstChild("Torso") | |
779 | if head ~= nil then | |
780 | local targ = head.Position - Part.Position | |
781 | local mag = targ.magnitude | |
782 | if mag <= Magnitude and c.Name ~= Player.Name then | |
783 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch) | |
784 | end | |
785 | end | |
786 | end | |
787 | end | |
788 | end | |
789 | ||
790 | EffectModel = Create("Model"){ | |
791 | Parent = Character, | |
792 | Name = "EffectModel", | |
793 | } | |
794 | ||
795 | Effects = { | |
796 | Block = { | |
797 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
798 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
799 | prt.Anchored = true | |
800 | prt.CFrame = cframe | |
801 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
802 | game:GetService("Debris"):AddItem(prt, 10) | |
803 | if Type == 1 or Type == nil then | |
804 | table.insert(Effects, { | |
805 | prt, | |
806 | "Block1", | |
807 | delay, | |
808 | x3, | |
809 | y3, | |
810 | z3, | |
811 | msh | |
812 | }) | |
813 | elseif Type == 2 then | |
814 | table.insert(Effects, { | |
815 | prt, | |
816 | "Block2", | |
817 | delay, | |
818 | x3, | |
819 | y3, | |
820 | z3, | |
821 | msh | |
822 | }) | |
823 | elseif Type == 3 then | |
824 | table.insert(Effects, { | |
825 | prt, | |
826 | "Block3", | |
827 | delay, | |
828 | x3, | |
829 | y3, | |
830 | z3, | |
831 | msh, | |
832 | Part | |
833 | }) | |
834 | elseif Type == 4 then | |
835 | table.insert(Effects, { | |
836 | prt, | |
837 | "Block2Fire", | |
838 | delay, | |
839 | x3, | |
840 | y3, | |
841 | z3, | |
842 | msh | |
843 | }) | |
844 | end | |
845 | end | |
846 | }; | |
847 | ||
848 | Sphere = { | |
849 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
850 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
851 | prt.Anchored = true | |
852 | prt.CFrame = cframe | |
853 | if parent == nil then | |
854 | prt.Parent = workspace | |
855 | else | |
856 | prt.Parent = parent | |
857 | end | |
858 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
859 | game:GetService("Debris"):AddItem(prt, 10) | |
860 | table.insert(Effects, { | |
861 | prt, | |
862 | "Cylinder", | |
863 | delay, | |
864 | x3, | |
865 | y3, | |
866 | z3, | |
867 | msh | |
868 | }) | |
869 | end | |
870 | }; | |
871 | ||
872 | Blood = { | |
873 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
874 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
875 | prt.Anchored = true | |
876 | prt.CFrame = cframe | |
877 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
878 | game:GetService("Debris"):AddItem(prt, 10) | |
879 | table.insert(Effects, { | |
880 | prt, | |
881 | "Blood", | |
882 | delay, | |
883 | x3, | |
884 | y3, | |
885 | z3, | |
886 | msh | |
887 | }) | |
888 | end | |
889 | }; | |
890 | ||
891 | Blast = { | |
892 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
893 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
894 | prt.Anchored = true | |
895 | prt.CFrame = cframe | |
896 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
897 | game:GetService("Debris"):AddItem(prt, 10) | |
898 | table.insert(Effects, { | |
899 | prt, | |
900 | "Block4", | |
901 | delay, | |
902 | x3, | |
903 | y3, | |
904 | z3, | |
905 | msh, | |
906 | Part | |
907 | }) | |
908 | end | |
909 | }; | |
910 | ||
911 | Ring = { | |
912 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
913 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
914 | prt.Anchored = true | |
915 | prt.CFrame = cframe | |
916 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
917 | game:GetService("Debris"):AddItem(prt, 10) | |
918 | table.insert(Effects, { | |
919 | prt, | |
920 | "Cylinder", | |
921 | delay, | |
922 | x3, | |
923 | y3, | |
924 | z3, | |
925 | msh | |
926 | }) | |
927 | end | |
928 | }; | |
929 | ||
930 | Cylinder = { | |
931 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
932 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
933 | prt.Anchored = true | |
934 | prt.CFrame = cframe | |
935 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
936 | game:GetService("Debris"):AddItem(prt, 10) | |
937 | table.insert(Effects, { | |
938 | prt, | |
939 | "Cylinder", | |
940 | delay, | |
941 | x3, | |
942 | y3, | |
943 | z3, | |
944 | msh | |
945 | }) | |
946 | end | |
947 | }; | |
948 | ||
949 | Head = { | |
950 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
951 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
952 | prt.Anchored = true | |
953 | prt.CFrame = cframe | |
954 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
955 | game:GetService("Debris"):AddItem(prt, 10) | |
956 | table.insert(Effects, { | |
957 | prt, | |
958 | "Cylinder", | |
959 | delay, | |
960 | x3, | |
961 | y3, | |
962 | z3, | |
963 | msh | |
964 | }) | |
965 | end | |
966 | }; | |
967 | ||
968 | Wave = { | |
969 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
970 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
971 | prt.Anchored = true | |
972 | prt.CFrame = cframe | |
973 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
974 | game:GetService("Debris"):AddItem(prt, 10) | |
975 | table.insert(Effects, { | |
976 | prt, | |
977 | "Cylinder", | |
978 | delay, | |
979 | x3, | |
980 | y3, | |
981 | z3, | |
982 | msh | |
983 | }) | |
984 | end | |
985 | }; | |
986 | ||
987 | Break = { | |
988 | Create = function(brickcolor, cframe, x1, y1, z1) | |
989 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
990 | prt.Anchored = true | |
991 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
992 | game:GetService("Debris"):AddItem(prt, 10) | |
993 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
994 | local num = math.random(10, 50) / 1000 | |
995 | table.insert(Effects, { | |
996 | prt, | |
997 | "Shatter", | |
998 | num, | |
999 | prt.CFrame, | |
1000 | math.random() - math.random(), | |
1001 | 0, | |
1002 | math.random(50, 100) / 100 | |
1003 | }) | |
1004 | end | |
1005 | }; | |
1006 | ||
1007 | Elec = { | |
1008 | Create = function(brickcolor, cff, x, y, z) | |
1009 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
1010 | prt.Anchored = true | |
1011 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
1012 | prt.CFrame = CFrame.new(prt.Position) | |
1013 | game:GetService("Debris"):AddItem(prt, 10) | |
1014 | xval = math.random() / 9 | |
1015 | yval = math.random() / 9 | |
1016 | zval = math.random() / 9 | |
1017 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1018 | eul1 = math.random(-50, 50) | |
1019 | eul2 = math.random(-50, 50) | |
1020 | eul3 = math.random(-50, 50) | |
1021 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
1022 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
1023 | table.insert(Effects, { | |
1024 | prt, | |
1025 | "Elec", | |
1026 | .05, | |
1027 | x, | |
1028 | y, | |
1029 | z, | |
1030 | xval, | |
1031 | yval, | |
1032 | zval, | |
1033 | msh, | |
1034 | euld, | |
1035 | euld2 | |
1036 | }) | |
1037 | end | |
1038 | }; | |
1039 | ||
1040 | Elec2 = { | |
1041 | Create = function(brickcolor, cff, x, y, z) | |
1042 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
1043 | prt.Anchored = true | |
1044 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
1045 | prt.CFrame = CFrame.new(prt.Position) | |
1046 | game:GetService("Debris"):AddItem(prt, 10) | |
1047 | xval = math.random() / 7 | |
1048 | yval = math.random() / 7 | |
1049 | zval = math.random() / 7 | |
1050 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1051 | eul1 = math.random(-50, 50) | |
1052 | eul2 = math.random(-50, 50) | |
1053 | eul3 = math.random(-50, 50) | |
1054 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
1055 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
1056 | table.insert(Effects, { | |
1057 | prt, | |
1058 | "Elec", | |
1059 | .1, | |
1060 | x, | |
1061 | y, | |
1062 | z, | |
1063 | xval, | |
1064 | yval, | |
1065 | zval, | |
1066 | msh, | |
1067 | euld, | |
1068 | euld2 | |
1069 | }) | |
1070 | end | |
1071 | }; | |
1072 | ||
1073 | Clone = { | |
1074 | Create = function() | |
1075 | for _, v in pairs(Torso.Parent:children()) do | |
1076 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
1077 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size) | |
1078 | c.Anchored = true | |
1079 | c.CFrame = v.CFrame | |
1080 | game:GetService("Debris"):AddItem(c, 5) | |
1081 | local cmsh = nil | |
1082 | if v.Name == "Head" then | |
1083 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale) | |
1084 | else | |
1085 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
1086 | end | |
1087 | table.insert(Effects, { | |
1088 | c, | |
1089 | "Cylinder", | |
1090 | 0.05, | |
1091 | 0.1, | |
1092 | 0.1, | |
1093 | 0.1, | |
1094 | cmsh | |
1095 | }) | |
1096 | end | |
1097 | end | |
1098 | end | |
1099 | }; | |
1100 | ||
1101 | EffectTemplate = { | |
1102 | ||
1103 | }; | |
1104 | } | |
1105 | ||
1106 | ||
1107 | ||
1108 | ||
1109 | ||
1110 | ||
1111 | ||
1112 | Mouse.Button1Down:connect(function() | |
1113 | if Mouse ~= nil then | |
1114 | if Mouse.Target ~= nil then | |
1115 | part = Mouse.Target | |
1116 | bp = Instance.new("BodyPosition",part) | |
1117 | bp.MaxForce = Vector3.new(5000,5000,5000) | |
1118 | bp.Position = part.Position | |
1119 | dwn = true | |
1120 | end | |
1121 | while dwn == true do | |
1122 | wait() | |
1123 | bp.Position = Mouse.hit.p | |
1124 | if part then | |
1125 | if part.Parent:FindFirstChildOfClass("Humanoid") then | |
1126 | part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true | |
1127 | end | |
1128 | end | |
1129 | end | |
1130 | end | |
1131 | end) | |
1132 | Mouse.Button1Up:connect(function() | |
1133 | dwn = false | |
1134 | if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end | |
1135 | if bp then bp:Destroy() end | |
1136 | end) | |
1137 | ||
1138 | ||
1139 | Mouse.KeyDown:connect(function(k) | |
1140 | k = k:lower() | |
1141 | if k == 'm' then | |
1142 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color) | |
1143 | playlist:Destroy() | |
1144 | playlist=Instance.new("Sound", Torso) | |
1145 | playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)] | |
1146 | playlist.Volume = 5 | |
1147 | playlist.Looped = false | |
1148 | playlist.Name = "playlist" | |
1149 | playlist:Play() | |
1150 | elseif k == 'n' and circleinthesky == false then | |
1151 | circleinthesky = true | |
1152 | elseif k == 'n' and circleinthesky == true then | |
1153 | circleinthesky = false | |
1154 | end | |
1155 | end) | |
1156 | ||
1157 | ||
1158 | ||
1159 | while true do | |
1160 | swait() | |
1161 | for i, v in pairs(Character:GetChildren()) do | |
1162 | if v:IsA("Part") then | |
1163 | v.Material = "SmoothPlastic" | |
1164 | elseif v:IsA("Accessory") then | |
1165 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1166 | end | |
1167 | end | |
1168 | for i, v in pairs(Character:GetChildren()) do | |
1169 | if v:IsA'Model' then | |
1170 | for _, c in pairs(v:GetChildren()) do | |
1171 | if c:IsA'Part' then | |
1172 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
1173 | end | |
1174 | end | |
1175 | end | |
1176 | end | |
1177 | if playlist.IsPlaying == false then | |
1178 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color) | |
1179 | playlist:Destroy() | |
1180 | playlist=Instance.new("Sound", Torso) | |
1181 | playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)] | |
1182 | playlist.Volume = 5 | |
1183 | playlist.Looped = false | |
1184 | playlist.Name = "playlist" | |
1185 | playlist:Play() | |
1186 | end | |
1187 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1188 | Velocity = RootPart.Velocity.y | |
1189 | Sine = Sine + Change | |
1190 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1191 | if RootPart.Velocity.y > 1 and hit == nil then | |
1192 | Anim = "Jump" | |
1193 | if Attack == false then | |
1194 | Change = 1 | |
1195 | PlayAnimationFromTable({ | |
1196 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1197 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1198 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1199 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1200 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1201 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1202 | }, .3, false) | |
1203 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1204 | end | |
1205 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1206 | Anim = "Fall" | |
1207 | if Attack == false then | |
1208 | Change = 1 | |
1209 | PlayAnimationFromTable({ | |
1210 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1211 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1212 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1213 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1214 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1215 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1216 | }, .3, false) | |
1217 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1218 | end | |
1219 | elseif TorsoVelocity < 1 and hit ~= nil then | |
1220 | Anim = "Idle" | |
1221 | if Attack == false then | |
1222 | Change = 1 | |
1223 | PlayAnimationFromTable({ | |
1224 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1225 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0), | |
1226 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1227 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1228 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1229 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1230 | }, .3, false) | |
1231 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1232 | end | |
1233 | elseif TorsoVelocity > 2 and hit ~= nil then | |
1234 | Anim = "Walk" | |
1235 | if Attack == false then | |
1236 | PlayAnimationFromTable({ | |
1237 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1238 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1239 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1240 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1241 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1242 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1243 | }, .3, false) | |
1244 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1245 | end | |
1246 | end | |
1247 | if #Effects > 0 then | |
1248 | for e = 1, #Effects do | |
1249 | if Effects[e] ~= nil then | |
1250 | local Thing = Effects[e] | |
1251 | if Thing ~= nil then | |
1252 | local Part = Thing[1] | |
1253 | local Mode = Thing[2] | |
1254 | local Delay = Thing[3] | |
1255 | local IncX = Thing[4] | |
1256 | local IncY = Thing[5] | |
1257 | if Thing[1].Transparency <= 1 then | |
1258 | if Thing[2] == "Block1" then | |
1259 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1260 | Mesh = Thing[7] | |
1261 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1262 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1263 | elseif Thing[2] == "Ice" then | |
1264 | if Thing[6] <= Thing[5] then | |
1265 | Thing[6] = Thing[6] + .05 | |
1266 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
1267 | else | |
1268 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1269 | end | |
1270 | elseif Thing[2] == "Shatter" then | |
1271 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1272 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1273 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1274 | Thing[6] = Thing[6] + Thing[5] | |
1275 | elseif Thing[2] == "Block2" then | |
1276 | Thing[1].CFrame = Thing[1].CFrame | |
1277 | Mesh = Thing[7] | |
1278 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1279 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1280 | elseif Thing[2] == "Block3" then | |
1281 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1282 | Mesh = Thing[7] | |
1283 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1284 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1285 | elseif Thing[2] == "Block4" then | |
1286 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
1287 | Mesh = Thing[7] | |
1288 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1289 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1290 | elseif Thing[2] == "Block2Fire" then | |
1291 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1292 | Mesh = Thing[7] | |
1293 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1294 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1295 | if Thing[1].Transparency >= .3 then | |
1296 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
1297 | else | |
1298 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
1299 | end | |
1300 | elseif Thing[2] == "Cylinder" then | |
1301 | Mesh = Thing[7] | |
1302 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1303 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1304 | elseif Thing[2] == "Blood" then | |
1305 | Mesh = Thing[7] | |
1306 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
1307 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1308 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1309 | elseif Thing[2] == "Elec" then | |
1310 | Mesh = Thing[10] | |
1311 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1312 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1313 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
1314 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
1315 | elseif Thing[2] == "Disappear" then | |
1316 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1317 | end | |
1318 | else | |
1319 | Part.Parent = nil | |
1320 | table.remove(Effects, e) | |
1321 | end | |
1322 | end | |
1323 | end | |
1324 | end | |
1325 | end | |
1326 | local alg = math.floor(playlist.PlaybackLoudness)/500 | |
1327 | local alg2 = math.floor(playlist.PlaybackLoudness)/80 | |
1328 | ||
1329 | if circleinthesky == false then | |
1330 | FloatField2.BrickColor = BrickColor.new(maincol2) | |
1331 | spinny.Position = Torso.Position | |
1332 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
1333 | efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3)) | |
1334 | efekt.Anchored=true | |
1335 | efekt.Transparency = 1 | |
1336 | efekt.CanCollide=false | |
1337 | game:GetService("Debris"):AddItem(efekt, .5) | |
1338 | --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color) | |
1339 | efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0) | |
1340 | ||
1341 | elseif circleinthesky == true then | |
1342 | ||
1343 | FloatField2.BrickColor = BrickColor.new(maincol2) | |
1344 | spinny.Position = Torso.Position | |
1345 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
1346 | efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3)) | |
1347 | efekt.Anchored=true | |
1348 | efekt.CanCollide=false | |
1349 | efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3)) | |
1350 | efekt2.Anchored=true | |
1351 | efekt2.CanCollide=false | |
1352 | game:GetService("Debris"):AddItem(efekt, 2) | |
1353 | game:GetService("Debris"):AddItem(efekt2, 2) | |
1354 | --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color) | |
1355 | efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0) | |
1356 | efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0) | |
1357 | end | |
1358 | humanoid.Health = math.huge | |
1359 | soundbork(workspace) | |
1360 | end |