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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
6
7
wait(0.2)
8
9
10
11-
Player = game:GetService("Players").errorerror1234
11+
Player = game:GetService("Players").spookymcspooks
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Mouse = Player:GetMouse()
18
RootPart = Character["HumanoidRootPart"]
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
local sick = Instance.new("Sound",Character)
32
sick.SoundId = "rbxassetid://165704299"
33
sick.Looped = true
34
sick.Pitch = 0.8
35
sick.Volume = 1
36
sick:Play()
37
Humanoid.DisplayDistanceType = "None"
38
game.Lighting.ClockTime = 22
39
40
IT = Instance.new
41
CF = CFrame.new
42
VT = Vector3.new
43
RAD = math.rad
44
C3 = Color3.new
45
UD2 = UDim2.new
46
BRICKC = BrickColor.new
47
ANGLES = CFrame.Angles
48
EULER = CFrame.fromEulerAnglesXYZ
49
COS = math.cos
50
ACOS = math.acos
51
SIN = math.sin
52
ASIN = math.asin
53
ABS = math.abs
54
MRANDOM = math.random
55
FLOOR = math.floor
56
57
local Sky = IT("Sky")
58
Sky.Parent = game.Lighting
59
Sky.MoonAngularSize = 45
60
Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
61
62
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
63
	local NEWMESH = IT(MESH)
64
	if MESH == "SpecialMesh" then
65
		NEWMESH.MeshType = MESHTYPE
66
		if MESHID ~= "nil" and MESHID ~= "" then
67
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
68
		end
69
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
70
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
71
		end
72
	end
73
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
74
	NEWMESH.Scale = SCALE
75
	NEWMESH.Parent = PARENT
76
	return NEWMESH
77
end
78
79
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
80
	local NEWPART = IT("Part")
81
	NEWPART.formFactor = FORMFACTOR
82
	NEWPART.Reflectance = REFLECTANCE
83
	NEWPART.Transparency = TRANSPARENCY
84
	NEWPART.CanCollide = false
85
	NEWPART.Locked = true
86
	NEWPART.Anchored = true
87
	if ANCHOR == false then
88
		NEWPART.Anchored = false
89
	end
90
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
91
	NEWPART.Name = NAME
92
	NEWPART.Size = SIZE
93
	NEWPART.Position = Torso.Position
94
	NEWPART.Material = MATERIAL
95
	NEWPART:BreakJoints()
96
	NEWPART.Parent = PARENT
97
	return NEWPART
98
end
99
100
--//=================================\\
101
--||		  CUSTOMIZATION
102
--\\=================================//
103
104
Player_Size = 1 --Size of the player.
105
Animation_Speed = 3
106
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
107
108
local Speed = 16
109
local Effects2 = {}
110
111
--//=================================\\
112
--|| 	  END OF CUSTOMIZATION
113
--\\=================================//
114
115
	local function weldBetween(a, b)
116
	    local weldd = Instance.new("ManualWeld")
117
	    weldd.Part0 = a
118
	    weldd.Part1 = b
119
	    weldd.C0 = CFrame.new()
120
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
121
	    weldd.Parent = a
122
	    return weldd
123
	end
124
125
--//=================================\\
126
--|| 	      USEFUL VALUES
127
--\\=================================//
128
129
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
130
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
131
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
132
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
133
local CHANGEDEFENSE = 0
134
local CHANGEDAMAGE = 0
135
local CHANGEMOVEMENT = 0
136
local ANIM = "Idle"
137
local ATTACK = false
138
local EQUIPPED = false
139
local HOLD = false
140
local COMBO = 1
141
local Rooted = false
142
local SINE = 0
143
local KEYHOLD = false
144
local CHANGE = 2 / Animation_Speed
145
local WALKINGANIM = false
146
local WALK = 0
147
local VALUE1 = false
148
local VALUE2 = false
149
local ROBLOXIDLEANIMATION = IT("Animation")
150
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
151
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
152
--ROBLOXIDLEANIMATION.Parent = Humanoid
153
local WEAPONGUI = IT("ScreenGui", PlayerGui)
154
WEAPONGUI.Name = "Weapon GUI"
155
local Weapon = IT("Model")
156
Weapon.Name = "Adds"
157
local Effects = IT("Folder", Weapon)
158
Effects.Name = "Effects"
159
local ANIMATOR = Humanoid.Animator
160
local ANIMATE = Character.Animate
161
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
162
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
163
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
164
local HITBLOCKSOUNDS = {"199148933", "199148947"}
165
local UNANCHOR = true
166
local KILLINSTINCT = 0
167
168
local SKILLTEXTCOLOR = C3(1,0,0)
169
170
--//=================================\\
171
--\\=================================//
172
173
174
--//=================================\\
175
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
176
--\\=================================//
177
178
ArtificialHB = Instance.new("BindableEvent", script)
179
ArtificialHB.Name = "ArtificialHB"
180
181
script:WaitForChild("ArtificialHB")
182
183
frame = Frame_Speed
184
tf = 0
185
allowframeloss = false
186
tossremainder = false
187
lastframe = tick()
188
script.ArtificialHB:Fire()
189
190
game:GetService("RunService").Heartbeat:connect(function(s, p)
191
	tf = tf + s
192
	if tf >= frame then
193
		if allowframeloss then
194
			script.ArtificialHB:Fire()
195
			lastframe = tick()
196
		else
197
			for i = 1, math.floor(tf / frame) do
198
				script.ArtificialHB:Fire()
199
			end
200
		lastframe = tick()
201
		end
202
		if tossremainder then
203
			tf = 0
204
		else
205
			tf = tf - frame * math.floor(tf / frame)
206
		end
207
	end
208
end)
209
210
--//=================================\\
211
--\\=================================//
212
213
214
215
216
217
--//=================================\\
218
--|| 	      SOME FUNCTIONS
219
--\\=================================//
220
221
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
222
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
223
end
224
225
function PositiveAngle(NUMBER)
226
	if NUMBER >= 0 then
227
		NUMBER = 0
228
	end
229
	return NUMBER
230
end
231
232
function NegativeAngle(NUMBER)
233
	if NUMBER <= 0 then
234
		NUMBER = 0
235
	end
236
	return NUMBER
237
end
238
239
function Swait(NUMBER)
240
	if NUMBER == 0 or NUMBER == nil then
241
		ArtificialHB.Event:wait()
242
	else
243
		for i = 1, NUMBER do
244
			ArtificialHB.Event:wait()
245
		end
246
	end
247
end
248
249
function QuaternionFromCFrame(cf)
250
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
251
	local trace = m00 + m11 + m22
252
	if trace > 0 then 
253
		local s = math.sqrt(1 + trace)
254
		local recip = 0.5 / s
255
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
256
	else
257
		local i = 0
258
		if m11 > m00 then
259
			i = 1
260
		end
261
		if m22 > (i == 0 and m00 or m11) then
262
			i = 2
263
		end
264
		if i == 0 then
265
			local s = math.sqrt(m00 - m11 - m22 + 1)
266
			local recip = 0.5 / s
267
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
268
		elseif i == 1 then
269
			local s = math.sqrt(m11 - m22 - m00 + 1)
270
			local recip = 0.5 / s
271
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
272
		elseif i == 2 then
273
			local s = math.sqrt(m22 - m00 - m11 + 1)
274
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
275
		end
276
	end
277
end
278
 
279
function QuaternionToCFrame(px, py, pz, x, y, z, w)
280
	local xs, ys, zs = x + x, y + y, z + z
281
	local wx, wy, wz = w * xs, w * ys, w * zs
282
	local xx = x * xs
283
	local xy = x * ys
284
	local xz = x * zs
285
	local yy = y * ys
286
	local yz = y * zs
287
	local zz = z * zs
288
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
289
end
290
 
291
function QuaternionSlerp(a, b, t)
292
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
293
	local startInterp, finishInterp;
294
	if cosTheta >= 0.0001 then
295
		if (1 - cosTheta) > 0.0001 then
296
			local theta = ACOS(cosTheta)
297
			local invSinTheta = 1 / SIN(theta)
298
			startInterp = SIN((1 - t) * theta) * invSinTheta
299
			finishInterp = SIN(t * theta) * invSinTheta
300
		else
301
			startInterp = 1 - t
302
			finishInterp = t
303
		end
304
	else
305
		if (1 + cosTheta) > 0.0001 then
306
			local theta = ACOS(-cosTheta)
307
			local invSinTheta = 1 / SIN(theta)
308
			startInterp = SIN((t - 1) * theta) * invSinTheta
309
			finishInterp = SIN(t * theta) * invSinTheta
310
		else
311
			startInterp = t - 1
312
			finishInterp = t
313
		end
314
	end
315
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
316
end
317
318
function Clerp(a, b, t)
319
	local qa = {QuaternionFromCFrame(a)}
320
	local qb = {QuaternionFromCFrame(b)}
321
	local ax, ay, az = a.x, a.y, a.z
322
	local bx, by, bz = b.x, b.y, b.z
323
	local _t = 1 - t
324
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
325
end
326
327
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
328
	local frame = IT("Frame")
329
	frame.BackgroundTransparency = TRANSPARENCY
330
	frame.BorderSizePixel = BORDERSIZEPIXEL
331
	frame.Position = POSITION
332
	frame.Size = SIZE
333
	frame.BackgroundColor3 = COLOR
334
	frame.BorderColor3 = BORDERCOLOR
335
	frame.Name = NAME
336
	frame.Parent = PARENT
337
	return frame
338
end
339
340
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
341
	local label = IT("TextLabel")
342
	label.BackgroundTransparency = 1
343
	label.Size = UD2(1, 0, 1, 0)
344
	label.Position = UD2(0, 0, 0, 0)
345
	label.TextColor3 = TEXTCOLOR
346
	label.TextStrokeTransparency = STROKETRANSPARENCY
347
	label.TextTransparency = TRANSPARENCY
348
	label.FontSize = TEXTFONTSIZE
349
	label.Font = TEXTFONT
350
	label.BorderSizePixel = BORDERSIZEPIXEL
351
	label.TextScaled = false
352
	label.Text = TEXT
353
	label.Name = NAME
354
	label.Parent = PARENT
355
	return label
356
end
357
358
function NoOutlines(PART)
359
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
360
end
361
362
363
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
364
	local NEWWELD = IT(TYPE)
365
	NEWWELD.Part0 = PART0
366
	NEWWELD.Part1 = PART1
367
	NEWWELD.C0 = C0
368
	NEWWELD.C1 = C1
369
	NEWWELD.Parent = PARENT
370
	return NEWWELD
371
end
372
373
function CreateSound(ID, PARENT, VOLUME, PITCH)
374
	local NEWSOUND = nil
375
	coroutine.resume(coroutine.create(function()
376
		NEWSOUND = IT("Sound", PARENT)
377
		NEWSOUND.Volume = VOLUME
378
		NEWSOUND.Pitch = PITCH
379
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
380
		Swait()
381
		NEWSOUND:play()
382
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
383
	end))
384
	return NEWSOUND
385
end
386
387
function CFrameFromTopBack(at, top, back)
388
	local right = top:Cross(back)
389
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
390
end
391
392
function MakeForm(PART,TYPE)
393
	if TYPE == "Cyl" then
394
		local MSH = IT("CylinderMesh",PART)
395
	elseif TYPE == "Ball" then
396
		local MSH = IT("SpecialMesh",PART)
397
		MSH.MeshType = "Sphere"
398
	elseif TYPE == "Wedge" then
399
		local MSH = IT("SpecialMesh",PART)
400
		MSH.MeshType = "Wedge"
401
	end
402
end
403
404
Debris = game:GetService("Debris")
405
--//=================================\\
406
--||	     WEAPON CREATION
407
--\\=================================//
408
409
local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
410
local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
411
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
412
413
local DECAL = IT("Decal",HandlePart)
414
DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
415
416
for _, c in pairs(Weapon:GetChildren()) do
417
	if c.ClassName == "Part" then
418
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
419
	end
420
end
421
422
local A = IT("Attachment",HandlePart)
423
A.Position = VT(0, -1.5, 0)
424
local B = IT("Attachment",HandlePart)
425
B.Position = VT(0, 2.2, 0.2)
426
local Trail = IT("Trail",HandlePart)
427
Trail.Attachment0 = A
428
Trail.Attachment1 = B
429
Trail.Lifetime = 0.1
430
Trail.Transparency = NumberSequence.new(0.8, 1)
431
Trail.Enabled = false
432
433
Weapon.Parent = Character
434
435
Humanoid.Died:connect(function()
436
	ATTACK = true
437
end)
438
439
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
440
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
441
--local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
442
--local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
443
--local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
444
445
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
446
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
447
--local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
448
--local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
449
--local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
450
451
--//=================================\\
452
--||			DAMAGING
453
--\\=================================//
454
455
local asd = Instance.new("ParticleEmitter")
456
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
457
asd.LightEmission = .1
458
asd.Size = NumberSequence.new(0.2)
459
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
460
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
461
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
462
asd.Transparency = bbb
463
asd.Size = aaa
464
asd.ZOffset = .9
465
asd.Acceleration = Vector3.new(0, -5, 0)
466
asd.LockedToPart = false
467
asd.EmissionDirection = "Back"
468
asd.Lifetime = NumberRange.new(1, 2)
469
asd.Rotation = NumberRange.new(-100, 100)
470
asd.RotSpeed = NumberRange.new(-100, 100)
471
asd.Speed = NumberRange.new(2)
472
asd.Enabled = false
473
asd.VelocitySpread = 10000
474
475
function getbloody(victim,amount)
476
	local prtcl = asd:Clone()
477
	prtcl.Parent = victim
478
	prtcl:Emit(amount)
479
end
480
481
local TORSOVELOCITY = 0
482
483
function Ragdoll(Character2,CharTorso)
484
	local svch = Character2
485
	local hum = Character2:findFirstChild("Humanoid")
486
	local q = Character2:GetChildren()
487
	local CLONE = IT("Model",Effects)
488
	local DummyHead = nil
489
	for i = 1,#q do
490
		if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
491
			q[i].Parent = CLONE
492
			if q[i].Name == "Head" then
493
				DummyHead = CLONE.Head:Clone()
494
				q[i]:ClearAllChildren()
495
				q[i].Transparency = 1
496
			end
497
		else
498
			if q[i].ClassName ~= "Humanoid" then
499
				q[i]:remove()
500
			end
501
		end
502
	end
503
	local chrclone = CLONE
504
505
	for _, c in pairs(Character2:GetChildren()) do
506
		if c.ClassName == "Accessory" then
507
			c:remove()
508
		end
509
	end
510
511
	local ch = chrclone:GetChildren()
512
	local i
513
	for i = 1,#ch do
514
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
515
			ch[i]:remove()
516
		end
517
	end
518
	local function Scan(ch)
519
		local e
520
		for e = 1,#ch do
521
			Scan(ch[e]:GetChildren())
522
			if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
523
				ch[e]:remove()
524
			end
525
		end
526
	end
527
	Scan(chrclone:GetChildren())
528
529
	local ch = Character2:GetChildren()
530
	local i
531
	for i = 1,#ch do
532
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
533
			ch[i]:remove()
534
		end
535
	end
536
537
	local ch = Character2:GetChildren()
538
	local i
539
	for i = 1,#ch do
540
		if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
541
			ch[i]:remove()
542
		end
543
	end
544
	Character2 = chrclone
545
	local Torso2 = Character2.Torso
546
	local movevector = Vector3.new()
547
548
	if Torso2 then
549
		movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
550
		local Head = Character2:FindFirstChild("Head")
551
		if Head then
552
			local Neck = Instance.new("Weld")
553
			Neck.Name = "Neck"
554
			Neck.Part0 = Torso2
555
			Neck.Part1 = Head
556
			Neck.C0 = CFrame.new(0, 1.5, 0)
557
			Neck.C1 = CFrame.new()
558
			Neck.Parent = Torso2
559
			Head:ClearAllChildren()
560
			Head.Transparency = 1
561
562
		end
563
		local Limb = Character2:FindFirstChild("Right Arm")
564
		if Limb then
565
566
			Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
567
			local Joint = Instance.new("Glue")
568
			Joint.Name = "RightShoulder"
569
			Joint.Part0 = Torso2
570
			Joint.Part1 = Limb
571
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
572
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
573
			Joint.Parent = Torso2
574
575
			local B = Instance.new("Part")
576
			B.TopSurface = 0
577
			B.BottomSurface = 0
578
			B.formFactor = "Symmetric"
579
			B.Size = Vector3.new(1, 1, 1)
580
			B.Transparency = 1
581
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
582
			B.Parent = Character2
583
			local W = Instance.new("Weld")
584
			W.Part0 = Limb
585
			W.Part1 = B
586
			W.C0 = CFrame.new(0, -0.5, 0)
587
			W.Parent = Limb
588
589
		end
590
		local Limb = Character2:FindFirstChild("Left Arm")
591
		if Limb then
592
593
			Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
594
			local Joint = Instance.new("Glue")
595
			Joint.Name = "LeftShoulder"
596
			Joint.Part0 = Torso2
597
			Joint.Part1 = Limb
598
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
599
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
600
			Joint.Parent = Torso2
601
602
			local B = Instance.new("Part")
603
			B.TopSurface = 0
604
			B.BottomSurface = 0
605
			B.formFactor = "Symmetric"
606
			B.Size = Vector3.new(1, 1, 1)
607
			B.Transparency = 1
608
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
609
			B.Parent = Character2
610
			local W = Instance.new("Weld")
611
			W.Part0 = Limb
612
			W.Part1 = B
613
			W.C0 = CFrame.new(0, -0.5, 0)
614
			W.Parent = Limb
615
616
		end
617
		local Limb = Character2:FindFirstChild("Right Leg")
618
		if Limb then
619
620
			Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
621
			local Joint = Instance.new("Glue")
622
			Joint.Name = "RightHip"
623
			Joint.Part0 = Torso2
624
			Joint.Part1 = Limb
625
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
626
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
627
			Joint.Parent = Torso2
628
629
			local B = Instance.new("Part")
630
			B.TopSurface = 0
631
			B.BottomSurface = 0
632
			B.formFactor = "Symmetric"
633
			B.Size = Vector3.new(1, 1, 1)
634
			B.Transparency = 1
635
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
636
			B.Parent = Character2
637
			local W = Instance.new("Weld")
638
			W.Part0 = Limb
639
			W.Part1 = B
640
			W.C0 = CFrame.new(0, -0.5, 0)
641
			W.Parent = Limb
642
643
		end
644
		local Limb = Character2:FindFirstChild("Left Leg")
645
		if Limb then
646
647
			Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
648
			local Joint = Instance.new("Glue")
649
			Joint.Name = "LeftHip"
650
			Joint.Part0 = Torso2
651
			Joint.Part1 = Limb
652
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
653
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
654
			Joint.Parent = Torso2
655
656
			local B = Instance.new("Part")
657
			B.TopSurface = 0
658
			B.BottomSurface = 0
659
			B.formFactor = "Symmetric"
660
			B.Size = Vector3.new(1, 1, 1)
661
			B.Transparency = 1
662
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
663
			B.Parent = Character2
664
			local W = Instance.new("Weld")
665
			W.Part0 = Limb
666
			W.Part1 = B
667
			W.C0 = CFrame.new(0, -0.5, 0)
668
			W.Parent = Limb
669
670
		end
671
		--[
672
		local Bar = Instance.new("Part")
673
		Bar.TopSurface = 0
674
		Bar.BottomSurface = 0
675
		Bar.formFactor = "Symmetric"
676
		Bar.Size = Vector3.new(1, 1, 1)
677
		Bar.Transparency = 1
678
		Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
679
		Bar.Parent = Character2
680
		local Weld = Instance.new("Weld")
681
		Weld.Part0 = Torso2
682
		Weld.Part1 = Bar
683
		Weld.C0 = CFrame.new(0, 0.5, 0)
684
		Weld.Parent = Torso2
685
		--]]
686
	end
687
	Character2.Parent = Weapon
688
	if movevector ~= Vector3.new() then
689
		for i = 1,10 do
690
			Torso2.Velocity = movevector * 30
691
		end
692
	end
693
	DummyHead.Name = "FakeHead"
694
	DummyHead.Parent = CLONE
695
	local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
696
	BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
697
	MakeForm(BLOOD,"Cyl")
698
	weldBetween(DummyHead,BLOOD)
699
	local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
700
	BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
701
	MakeForm(BLOOD,"Cyl")
702
	weldBetween(Torso2,BLOOD)
703
	Character2.Name = "Corpse"
704
	local hum2 = svch:findFirstChild("Humanoid")
705
706
	return Character2,Torso2,DummyHead
707
end
708
709
function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
710
	local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
711
	if HITFLOOR ~= nil then
712
		if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
713
			if HITFLOOR.Name == "BloodPuddle" then
714
				local DIST = (Position - HITFLOOR.Position).Magnitude
715
				if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
716
					HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
717
				end
718
			else
719
				if HITFLOOR.Anchored == true then
720
					local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
721
					BLOOD.CFrame = CF(HITPOS)
722
					MakeForm(BLOOD,"Cyl")
723
					coroutine.resume(coroutine.create(function()
724
						Swait(75)
725
						while true do
726
							Swait()
727
							BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
728
							if BLOOD.Size.Z < 0.051 then
729
								BLOOD:remove()
730
								break
731
							end
732
						end
733
					end))
734
				end
735
			end
736
		end
737
	end
738
end
739
740
function SprayBlood(POSITION,DIRECTION,BloodSize)
741
	local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
742
	BLOOD.CFrame = CF(POSITION)
743
	MakeForm(BLOOD,"Ball")
744
	local bv = Instance.new("BodyVelocity",BLOOD) 
745
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
746
	bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
747
	bv.Name = "MOVE"
748
	Debris:AddItem(bv,0.05)
749
	coroutine.resume(coroutine.create(function()
750
		local HASTOUCHEDGROUND = false
751
		local HIT = BLOOD.Touched:Connect(function(hit)
752
			if hit.Anchored == true then
753
				HASTOUCHEDGROUND = true
754
				PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
755
			end
756
		end)
757
		for i = 1, 50 do
758
			Swait()
759
			if HASTOUCHEDGROUND == true then
760
				break
761
			end
762
			BLOOD.Size = BLOOD.Size * 0.9
763
		end
764
		BLOOD:remove()
765
	end))
766
end
767
768
function Kill(Target)
769
	if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
770
		Target:BreakJoints()
771
		local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
772
		local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
773
		getbloody(DummyHead,45)
774
		if TORS2 ~= nil then
775
			CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
776
			CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
777
			local HUM = IT("Humanoid")
778
			HUM.MaxHealth = 0
779
			HUM.Health = 0
780
			HUM.Name = "CorpseHumanoid"
781
			HUM.PlatformStand = true
782
			HUM.Parent = CLONE
783
			KILLINSTINCT = KILLINSTINCT + 20
784
			TORS2.CFrame = CFRAME
785
			coroutine.resume(coroutine.create(function()
786
				for i = 1, 450 do
787
					wait()
788
					SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
789
					SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
790
					--PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
791
					--PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
792
				end
793
				CLONE:Remove()
794
			end))
795
		end
796
	end
797
end
798
799
--//=================================\\
800
--||	ATTACK FUNCTIONS AND STUFF
801
--\\=================================//
802
803
function Swing()
804
	ATTACK = true
805
	Rooted = false
806
	for i=0, 1, 0.1 / Animation_Speed do
807
		Swait()
808
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
809
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
810
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
811
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
812
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
813
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
814
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
815
	end
816
	Trail.Enabled = true
817
	HandlePart.CanCollide = true
818
	CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
819
	local HIT = HandlePart.Touched:Connect(function(hit)
820
		Kill(hit.Parent)
821
	end)
822
	for i=0, 0.8, 0.1 / Animation_Speed do
823
		Swait()
824
		if Speed == 25 and TORSOVELOCITY > 0.3 then
825
			RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
826
		end
827
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
828
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
829
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
830
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
831
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
832
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
833
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180))  * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
834
	end
835
	Trail.Enabled = false
836
	HandlePart.CanCollide = false
837
	HIT:disconnect()
838
	ATTACK = false
839
	Rooted = false
840
end
841
842
function Laugh()
843
	ATTACK = true
844
	Rooted = true
845
	CreateSound("1238240145", Torso, 6, 1)
846
	for i=0, 3.5, 0.1 / Animation_Speed do
847
		Swait()
848
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
849
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
850
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
851
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
852
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
853
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
854
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
855
	end
856
	ATTACK = false
857
	Rooted = false
858
end
859
860
--//=================================\\
861
--||	  ASSIGN THINGS TO KEYS
862
--\\=================================//
863
864
function MouseDown(Mouse)
865
	if ATTACK == false then
866
		Swing()
867
	end
868
end
869
870
function MouseUp(Mouse)
871
HOLD = false
872
end
873
874
function KeyDown(Key)
875
	KEYHOLD = true
876
	if Key == "b" and ATTACK == false then
877
		if Speed == 10 then
878
			Speed = 25
879
		elseif Speed == 25 then
880
			Speed = 10
881
		end
882
	end
883
884
	if Key == "t" and ATTACK == false then
885
		Laugh()
886
	end
887
end
888
889
function KeyUp(Key)
890
	KEYHOLD = false
891
end
892
893
	Mouse.Button1Down:connect(function(NEWKEY)
894
		MouseDown(NEWKEY)
895
	end)
896
	Mouse.Button1Up:connect(function(NEWKEY)
897
		MouseUp(NEWKEY)
898
	end)
899
	Mouse.KeyDown:connect(function(NEWKEY)
900
		KeyDown(NEWKEY)
901
	end)
902
	Mouse.KeyUp:connect(function(NEWKEY)
903
		KeyUp(NEWKEY)
904
	end)
905
906
--//=================================\\
907
--\\=================================//
908
909
910
function unanchor()
911
	if UNANCHOR == true then
912
		g = Character:GetChildren()
913
		for i = 1, #g do
914
			if g[i].ClassName == "Part" then
915
				g[i].Anchored = false
916
			end
917
		end
918
	end
919
end
920
921
922
--//=================================\\
923
--||	WRAP THE WHOLE SCRIPT UP
924
--\\=================================//
925
926
Humanoid.Changed:connect(function(Jump)
927
	if Jump == "Jump" and (Disable_Jump == true) then
928
		Humanoid.Jump = false
929
	end
930
end)
931
932
Speed = 10
933
934
local naeeym2 = Instance.new("BillboardGui",Character)
935
naeeym2.AlwaysOnTop = true
936
naeeym2.Size = UDim2.new(5,35,2,35)
937
naeeym2.StudsOffset = Vector3.new(0,1,0)
938
naeeym2.Adornee = Character.Head
939
naeeym2.Name = "Name"
940
naeeym2.PlayerToHideFrom = Player
941
local tecks2 = Instance.new("TextLabel",naeeym2)
942
tecks2.BackgroundTransparency = 1
943
tecks2.TextScaled = true
944
tecks2.BorderSizePixel = 0
945
tecks2.Text = "PSYCHO"
946
tecks2.Font = "Antique"
947
tecks2.TextSize = 30
948
tecks2.TextStrokeTransparency = 0
949
tecks2.TextColor3 = Color3.new(0.8,0,0)
950
tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
951
tecks2.Size = UDim2.new(1,0,0.5,0)
952
tecks2.Parent = naeeym2
953
954
while true do
955
	ANIMATE.Parent = nil
956
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
957
	IDLEANIMATION:Play()
958
	SINE = SINE + CHANGE
959
	TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
960
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
961
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
962
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
963
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
964
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
965
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
966
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
967
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
968
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
969
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
970
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
971
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
972
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
973
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
974
	end
975
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
976
		ANIM = "Jump"
977
		if ATTACK == false then
978
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
979
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
980
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
981
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
982
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
983
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
984
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
985
	    end
986
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
987
		ANIM = "Fall"
988
		if ATTACK == false then
989
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
990
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
991
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
992
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
993
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
994
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
995
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
996
		end
997
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
998
		ANIM = "Idle"
999
		if ATTACK == false then
1000
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1001
			if VALUE1 == false then
1002
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1003
			end
1004
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1005
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1006
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1007
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1008
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1009
			if VALUE1 == false and MRANDOM(1,200) == 1 then
1010
				coroutine.resume(coroutine.create(function()
1011
					VALUE1 = true
1012
					for i = 1, 25 do
1013
						Swait()
1014
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
1015
					end
1016
					VALUE1 = false
1017
				end))
1018
			end
1019
		end
1020
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1021
		ANIM = "Walk"
1022
		WALK = WALK + 1 / Animation_Speed
1023
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1024
			WALK = 0
1025
			if WALKINGANIM == true then
1026
				WALKINGANIM = false
1027
			elseif WALKINGANIM == false then
1028
				WALKINGANIM = true
1029
			end
1030
		end
1031
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1032
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1033
		if ATTACK == false then
1034
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1035
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
1036
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1037
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1038
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1039
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1040
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1041
		end
1042
	end
1043
	unanchor()
1044
	Humanoid.MaxHealth = "inf"
1045
	Humanoid.Health = "inf"
1046
	if Rooted == false then
1047
		Disable_Jump = false
1048
		Humanoid.WalkSpeed = Speed
1049
	elseif Rooted == true then
1050
		Disable_Jump = true
1051
		Humanoid.WalkSpeed = 0
1052
	end
1053
	if KILLINSTINCT > 0 then
1054
		PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
1055
		KILLINSTINCT = KILLINSTINCT - 0.1
1056
	end
1057
	if Head:FindFirstChild("face") then
1058-
		Head.face.Texture = "http://www.roblox.com/asset/?id=120463437"
1058+
		Head.face.Texture = "http://www.roblox.com/asset/?id=317955177"
1059
	end
1060
	Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
1061
	local MATHS = {"0","1"}
1062
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
1063
	Humanoid.PlatformStand = false
1064
	script.Name = Humanoid.Name
1065
	if math.random(1,70-Speed) == 1 then
1066
		tecks2.Text = "FAILURE"
1067
	elseif math.random(1,70-Speed) == 2 then
1068
		tecks2.Text = "WHY BOTHER"
1069
	elseif math.random(1,70-Speed) == 3 then
1070
		tecks2.Text = "WORTHLESS"
1071
	else
1072
		if KILLINSTINCT > 0 then
1073
			if KILLINSTINCT < 100 then
1074
				if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
1075
					tecks2.Text = "HA AH AHA HA HA HA HA"
1076
				else
1077
					tecks2.Text = "boss_kiddos the KILLER."
1078
				end
1079
			elseif KILLINSTINCT >= 100 then
1080
				if MRANDOM(1,5) == 1 then
1081
					tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB"
1082
				end
1083
			else
1084
				tecks2.Text = "boss_kiddos the KILLER."
1085
			end
1086
		else
1087
			tecks2.Text = "boss_kiddos the KILLER."
1088
		end
1089
	end
1090
	DECAL.Transparency = 1-(KILLINSTINCT/25)
1091
	Swait()
1092
	if Head:FindFirstChildOfClass("Sound") then
1093
		Head:FindFirstChildOfClass("Sound"):remove()
1094
	end
1095
	if KILLINSTINCT > 100 then
1096
		KILLINSTINCT = 100
1097
	end
1098
	sick.Parent = Character
1099
	Sky.Parent = game.Lighting
1100
	game.Lighting.ClockTime = 22
1101
	script.Parent = PlayerGui
1102
end
1103
1104
--//=================================\\
1105
--\\=================================//
1106
1107
1108
1109
1110
1111
--//====================================================\\--
1112
--||			  		 END OF SCRIPT
1113
--\\====================================================//--