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1 | local Player = game.Players.localPlayer | |
2 | local Character = Player.Character | |
3 | local red = 255 | |
4 | local green = 255 | |
5 | local blue = 255 | |
6 | local Humanoid = Character.Humanoid | |
7 | local mouse = Player:GetMouse() | |
8 | local m = Instance.new("Model", Character) | |
9 | m.Name = "WeaponModel" | |
10 | local LeftArm = Character["Left Arm"] | |
11 | local RightArm = Character["Right Arm"] | |
12 | local LeftLeg = Character["Left Leg"] | |
13 | local RightLeg = Character["Right Leg"] | |
14 | local Head = Character.Head | |
15 | local Torso = Character.Torso | |
16 | local cam = game.Workspace.CurrentCamera | |
17 | local RootPart = Character.HumanoidRootPart | |
18 | local RootJoint = RootPart.RootJoint | |
19 | local equipped = false | |
20 | local attack = false | |
21 | local Anim = "Idle" | |
22 | local idle = 0 | |
23 | local attacktype = 1 | |
24 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
25 | local velocity = RootPart.Velocity.y | |
26 | local sine = 0 | |
27 | local change = 1 | |
28 | local grabbed = false | |
29 | local cn = CFrame.new | |
30 | local mr = math.rad | |
31 | local angles = CFrame.Angles | |
32 | local ud = UDim2.new | |
33 | local c3 = Color3.new | |
34 | local lim = 0 | |
35 | local st = 0 | |
36 | local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
37 | local attacktype = 1 | |
38 | local ZTarget, RocketTarget = nil, nil | |
39 | local euler = CFrame.fromEulerAnglesXYZ | |
40 | function clerp(a,b,t) | |
41 | local qa = {QuaternionFromCFrame(a)} | |
42 | local qb = {QuaternionFromCFrame(b)} | |
43 | local ax, ay, az = a.x, a.y, a.z | |
44 | local bx, by, bz = b.x, b.y, b.z | |
45 | local _t = 1-t | |
46 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
47 | end | |
48 | ||
49 | function QuaternionFromCFrame(cf) | |
50 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
51 | local trace = m00 + m11 + m22 | |
52 | if trace > 0 then | |
53 | local s = math.sqrt(1 + trace) | |
54 | local recip = 0.5/s | |
55 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
56 | else | |
57 | local i = 0 | |
58 | if m11 > m00 then | |
59 | i = 1 | |
60 | end | |
61 | if m22 > (i == 0 and m00 or m11) then | |
62 | i = 2 | |
63 | end | |
64 | if i == 0 then | |
65 | local s = math.sqrt(m00-m11-m22+1) | |
66 | local recip = 0.5/s | |
67 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
68 | elseif i == 1 then | |
69 | local s = math.sqrt(m11-m22-m00+1) | |
70 | local recip = 0.5/s | |
71 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
72 | elseif i == 2 then | |
73 | local s = math.sqrt(m22-m00-m11+1) | |
74 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
75 | end | |
76 | end | |
77 | end | |
78 | ||
79 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
80 | local xs, ys, zs = x + x, y + y, z + z | |
81 | local wx, wy, wz = w*xs, w*ys, w*zs | |
82 | local xx = x*xs | |
83 | local xy = x*ys | |
84 | local xz = x*zs | |
85 | local yy = y*ys | |
86 | local yz = y*zs | |
87 | local zz = z*zs | |
88 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
89 | end | |
90 | ||
91 | function QuaternionSlerp(a, b, t) | |
92 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
93 | local startInterp, finishInterp; | |
94 | if cosTheta >= 0.0001 then | |
95 | if (1 - cosTheta) > 0.0001 then | |
96 | local theta = math.acos(cosTheta) | |
97 | local invSinTheta = 1/math.sin(theta) | |
98 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
99 | finishInterp = math.sin(t*theta)*invSinTheta | |
100 | else | |
101 | startInterp = 1-t | |
102 | finishInterp = t | |
103 | end | |
104 | else | |
105 | if (1+cosTheta) > 0.0001 then | |
106 | local theta = math.acos(-cosTheta) | |
107 | local invSinTheta = 1/math.sin(theta) | |
108 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
109 | finishInterp = math.sin(t*theta)*invSinTheta | |
110 | else | |
111 | startInterp = t-1 | |
112 | finishInterp = t | |
113 | end | |
114 | end | |
115 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
116 | end | |
117 | rayCast = function(Position, Direction, Range, Ignore) | |
118 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
119 | end | |
120 | local v = game.Players.localPlayer | |
121 | local torso = v.Character.Torso | |
122 | wait(1) | |
123 | local p = Instance.new("Part", v.Character) | |
124 | p.Name = "kit" | |
125 | p.Anchored = true | |
126 | p.Transparency = 0 | |
127 | p.Material = "Plastic" | |
128 | p.CanCollide = false | |
129 | p.TopSurface = 0 | |
130 | p.BottomSurface = 0 | |
131 | p.Size = Vector3.new(0.2, 0.2, 0.2) | |
132 | p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
133 | local msh = Instance.new("SpecialMesh", p) | |
134 | msh.Scale = Vector3.new(-2, 2, 2) | |
135 | msh.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
136 | msh.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
137 | msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
138 | local pn = Instance.new("Part", v.Character.kit) | |
139 | pn.Name = "tail" | |
140 | pn.Anchored = true | |
141 | pn.Transparency = 0 | |
142 | pn.Material = "Plastic" | |
143 | pn.CanCollide = false | |
144 | pn.TopSurface = 0 | |
145 | pn.BottomSurface = 0 | |
146 | pn.Size = Vector3.new(5, 3, 3) | |
147 | pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
148 | local mshn = Instance.new("SpecialMesh", pn) | |
149 | mshn.Scale = Vector3.new(2, 2, 2) | |
150 | mshn.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
151 | mshn.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
152 | mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
153 | local pn3 = Instance.new("Part", v.Character.kit) | |
154 | pn3.Name = "tail" | |
155 | pn3.Anchored = true | |
156 | pn3.Transparency = 0 | |
157 | pn3.Material = "Plastic" | |
158 | pn3.CanCollide = false | |
159 | pn3.TopSurface = 0 | |
160 | pn3.BottomSurface = 0 | |
161 | pn3.Size = Vector3.new(0.2, 0.2, 0.2) | |
162 | pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
163 | local mshn3 = Instance.new("SpecialMesh", pn3) | |
164 | mshn3.Scale = Vector3.new(2, 2, 2) | |
165 | mshn3.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
166 | mshn3.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
167 | mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
168 | local pn4 = Instance.new("Part", v.Character.kit) | |
169 | pn4.Name = "tail" | |
170 | pn4.Anchored = true | |
171 | pn4.Transparency = 0 | |
172 | pn4.Material = "Plastic" | |
173 | pn4.CanCollide = false | |
174 | pn4.TopSurface = 0 | |
175 | pn4.BottomSurface = 0 | |
176 | pn4.Size = Vector3.new(0.2, 0.2, 0.2) | |
177 | pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
178 | local mshn4 = Instance.new("SpecialMesh", pn4) | |
179 | mshn4.Scale = Vector3.new(-2, 2, 2) | |
180 | mshn4.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
181 | mshn4.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
182 | mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
183 | local pn5 = Instance.new("Part", v.Character.kit) | |
184 | pn5.Name = "tail" | |
185 | pn5.Anchored = true | |
186 | pn5.Transparency = 0 | |
187 | pn5.Material = "Plastic" | |
188 | pn5.CanCollide = false | |
189 | pn5.TopSurface = 0 | |
190 | pn5.BottomSurface = 0 | |
191 | pn5.Size = Vector3.new(0.2, 0.2, 0.2) | |
192 | pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
193 | local mshn5 = Instance.new("SpecialMesh", pn5) | |
194 | mshn5.Scale = Vector3.new(2, 2, 2) | |
195 | mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
196 | mshn5.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
197 | mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
198 | local pn6 = Instance.new("Part", v.Character.kit) | |
199 | pn6.Name = "tail" | |
200 | pn6.Anchored = true | |
201 | pn6.Transparency = 0 | |
202 | pn6.Material = "Plastic" | |
203 | pn6.CanCollide = false | |
204 | pn6.TopSurface = 0 | |
205 | pn6.BottomSurface = 0 | |
206 | pn6.Size = Vector3.new(0.2, 0.2, 0.2) | |
207 | pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
208 | local mshn6 = Instance.new("SpecialMesh", pn6) | |
209 | mshn6.Scale = Vector3.new(2, 2, 2) | |
210 | mshn6.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
211 | mshn6.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
212 | mshn6.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
213 | local pn7 = Instance.new("Part", v.Character.kit) | |
214 | pn7.Name = "tail" | |
215 | pn7.Anchored = true | |
216 | pn7.Transparency = 0 | |
217 | pn7.Material = "Plastic" | |
218 | pn7.CanCollide = false | |
219 | pn7.TopSurface = 0 | |
220 | pn7.BottomSurface = 0 | |
221 | pn7.Size = Vector3.new(0.2, 0.2, 0.2) | |
222 | pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
223 | local mshn7 = Instance.new("SpecialMesh", pn7) | |
224 | mshn7.Scale = Vector3.new(2, 2, 2) | |
225 | mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
226 | mshn7.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
227 | mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
228 | local pn8 = Instance.new("Part", v.Character.kit) | |
229 | pn8.Name = "tail" | |
230 | pn8.Anchored = true | |
231 | pn8.Transparency = 0 | |
232 | pn8.Material = "Plastic" | |
233 | pn8.CanCollide = false | |
234 | pn8.TopSurface = 0 | |
235 | pn8.BottomSurface = 0 | |
236 | pn8.Size = Vector3.new(0.2, 0.2, 0.2) | |
237 | pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
238 | local mshn8 = Instance.new("SpecialMesh", pn8) | |
239 | mshn8.Scale = Vector3.new(-2, 2, 2) | |
240 | mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
241 | mshn8.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
242 | mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
243 | local pn9 = Instance.new("Part", v.Character.kit) | |
244 | pn9.Name = "tail" | |
245 | pn9.Anchored = true | |
246 | pn9.Transparency = 0 | |
247 | pn9.Material = "Plastic" | |
248 | pn9.CanCollide = false | |
249 | pn9.TopSurface = 0 | |
250 | pn9.BottomSurface = 0 | |
251 | pn9.Size = Vector3.new(0.2, 0.2, 0.2) | |
252 | pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
253 | local mshn9 = Instance.new("SpecialMesh", pn9) | |
254 | mshn9.Scale = Vector3.new(-2, 2, 2) | |
255 | mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
256 | mshn9.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
257 | mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
258 | local pn0 = Instance.new("Part", v.Character.kit) | |
259 | pn0.Name = "ears" | |
260 | pn0.Anchored = true | |
261 | pn0.Transparency = 0 | |
262 | pn0.Material = "Plastic" | |
263 | pn0.CanCollide = false | |
264 | pn0.TopSurface = 0 | |
265 | pn0.BottomSurface = 0 | |
266 | pn0.Size = Vector3.new(0.2, 0.2, 0.2) | |
267 | pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
268 | local mshn0 = Instance.new("SpecialMesh", pn0) | |
269 | mshn0.Scale = Vector3.new(0.5, 0.5, 0.5) | |
270 | mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302" | |
271 | mshn0.TextureId = "http://www.roblox.com/asset/?id=50657528" | |
272 | mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
273 | p.Anchored = false | |
274 | local motor1 = Instance.new("Weld", p) | |
275 | motor1.Part0 = p | |
276 | motor1.Part1 = torso | |
277 | motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
278 | motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
279 | pn.Anchored = false | |
280 | local motor2 = Instance.new("Weld", pn) | |
281 | motor2.Part0 = pn | |
282 | motor2.Part1 = torso | |
283 | motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
284 | motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
285 | pn3.Anchored = false | |
286 | local motor3 = Instance.new("Weld", pn3) | |
287 | motor3.Part0 = pn3 | |
288 | motor3.Part1 = torso | |
289 | motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
290 | motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
291 | pn4.Anchored = false | |
292 | local motor4 = Instance.new("Weld", pn4) | |
293 | motor4.Part0 = pn4 | |
294 | motor4.Part1 = torso | |
295 | motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
296 | motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
297 | pn5.Anchored = false | |
298 | local motor5 = Instance.new("Weld", pn5) | |
299 | motor5.Part0 = pn5 | |
300 | motor5.Part1 = torso | |
301 | motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
302 | motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
303 | pn6.Anchored = false | |
304 | local motor6 = Instance.new("Weld", pn6) | |
305 | motor6.Part0 = pn6 | |
306 | motor6.Part1 = torso | |
307 | motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
308 | motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
309 | pn7.Anchored = false | |
310 | local motor7 = Instance.new("Weld", pn7) | |
311 | motor7.Part0 = pn7 | |
312 | motor7.Part1 = torso | |
313 | motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
314 | motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
315 | pn8.Anchored = false | |
316 | local motor8 = Instance.new("Weld", pn8) | |
317 | motor8.Part0 = pn8 | |
318 | motor8.Part1 = torso | |
319 | motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
320 | motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
321 | pn9.Anchored = false | |
322 | local motor9 = Instance.new("Weld", pn9) | |
323 | motor9.Part0 = pn9 | |
324 | motor9.Part1 = torso | |
325 | motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
326 | motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
327 | pn0.Anchored = false | |
328 | local motor0 = Instance.new("Weld", pn0) | |
329 | motor0.Part0 = pn0 | |
330 | motor0.Part1 = v.Character.Head | |
331 | motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
332 | game:GetService("RunService").Stepped:connect(function() | |
333 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
334 | velocity = RootPart.Velocity.y | |
335 | sine = sine + change | |
336 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
337 | if equipped == true or equipped == false then | |
338 | if RootPart.Velocity.y > 1 and hit == nil then | |
339 | Anim = "Jump" | |
340 | if attack == false then | |
341 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
342 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
343 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-110 + 0 * math.cos(sine / 25))), 0.1) | |
344 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(110 + 0 * math.cos(sine / 25))), 0.1) | |
345 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
346 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
347 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
348 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
349 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
350 | end | |
351 | else | |
352 | if RootPart.Velocity.y < -1 and hit == nil then | |
353 | Anim = "Fall" | |
354 | if attack == false then | |
355 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
356 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
357 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
358 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
359 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
360 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
361 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
362 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
363 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
364 | end | |
365 | else | |
366 | if Torsovelocity < 1 and hit ~= nil then | |
367 | Anim = "Idle" | |
368 | if attack == false then | |
369 | change = 1 | |
370 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-5 + 5 * math.cos(sine / 50)), math.rad(0 + 5 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
371 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 70)), math.rad(0 + -5 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
372 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 80)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(-50 + 0 * math.cos(sine / 25))), 0.1) | |
373 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 40)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(-40 + 0 * math.cos(sine / 25))), 0.1) | |
374 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(40 + 0 * math.cos(sine / 25))), 0.1) | |
375 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 35)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
376 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1) | |
377 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-10 + 0 * math.cos(sine / 25))), 0.1) | |
378 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(35 + 0 * math.cos(sine / 25))), 0.1) | |
379 | end | |
380 | else | |
381 | if Torsovelocity > 2 and hit ~= nil then | |
382 | Anim = "Walk" | |
383 | if attack == false then | |
384 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
385 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
386 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
387 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
388 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
389 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
390 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
391 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
392 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
393 | end | |
394 | end | |
395 | end | |
396 | end | |
397 | end | |
398 | end | |
399 | end) |