View difference between Paste ID: 0Nfc1FWY and bQfzH1nS
SHOW: | | - or go back to the newest paste.
1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
84
--//====================================================\\--
85
--||			   CREATED BY SHACKLUSTER
86
--\\====================================================//--
87
88
wait(0.2)
89
90
Player = owner
91
PlayerGui = Player.PlayerGui
92
Cam = workspace.CurrentCamera
93
Backpack = Player.Backpack
94
Character = Player.Character
95
Humanoid = Character.Humanoid
96
RootPart = Character["HumanoidRootPart"]
97
Torso = Character["Torso"]
98
Head = Character["Head"]
99
RightArm = Character["Right Arm"]
100
LeftArm = Character["Left Arm"]
101
RightLeg = Character["Right Leg"]
102
LeftLeg = Character["Left Leg"]
103
RootJoint = RootPart["RootJoint"]
104
Neck = Torso["Neck"]
105
RightShoulder = Torso["Right Shoulder"]
106
LeftShoulder = Torso["Left Shoulder"]
107
RightHip = Torso["Right Hip"]
108
LeftHip = Torso["Left Hip"]
109
Character.Archivable = true
110
Player:ClearCharacterAppearance()
111
112
IT = Instance.new
113
CF = CFrame.new
114
VT = Vector3.new
115
RAD = math.rad
116
C3 = Color3.new
117
UD2 = UDim2.new
118
BRICKC = BrickColor.new
119
ANGLES = CFrame.Angles
120
EULER = CFrame.fromEulerAnglesXYZ
121
COS = math.cos
122
ACOS = math.acos
123
SIN = math.sin
124
ASIN = math.asin
125
ABS = math.abs
126
MRANDOM = math.random
127
FLOOR = math.floor
128
129
--//=================================\\
130
--|| 	      USEFUL VALUES
131
--\\=================================//
132
133
Animation_Speed = 3
134
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
135
local Speed = 20
136
local SIZE = 1.4
137
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
138
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
139
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
140
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
141
local DAMAGEMULTIPLIER = 1
142
local ANIM = "Idle"
143
local ATTACK = false
144
local EQUIPPED = false
145
local HOLD = false
146
local COMBO = 1
147
local Rooted = false
148
local SINE = 0
149
local KEYHOLD = false
150
local CHANGE = 2 / Animation_Speed
151
local WALKINGANIM = false
152
local VALUE1 = false
153
local VALUE2 = false
154
local ROBLOXIDLEANIMATION = IT("Animation")
155
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
156
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
157
local ATANIM = IT("Animation")
158
ATANIM.Name = "Attack Animation"
159
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
160
--ROBLOXIDLEANIMATION.Parent = Humanoid
161
local WEAPONGUI = IT("ScreenGui", PlayerGui)
162
WEAPONGUI.Name = "Weapon GUI"
163
local Weapon = IT("Model")
164
Weapon.Name = "Adds"
165
local Effects = IT("Folder", Weapon)
166
Effects.Name = "Effects"
167
local ANIMATOR = Humanoid.Animator
168
local ANIMATE = Character.Animate
169
local UNANCHOR = true
170
local CLOCKLOOP = 0
171
local SONG = 1382488262
172
local CLOCKTARGET = nil
173
local CLOCKSPEED = 1
174
script.Parent = WEAPONGUI
175
local CLONE = Character:Clone()
176
CLONE.Parent = nil
177
Character.Archivable = false
178
local sick = Instance.new("Sound",Torso)
179
180
--//=================================\\
181
--\\=================================//
182
183
184
--//=================================\\
185
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
186
--\\=================================//
187
188
ArtificialHB = Instance.new("BindableEvent", script)
189
ArtificialHB.Name = "ArtificialHB"
190
191
script:WaitForChild("ArtificialHB")
192
193
frame = Frame_Speed
194
tf = 0
195
allowframeloss = false
196
tossremainder = false
197
lastframe = tick()
198
script.ArtificialHB:Fire()
199
200
game:GetService("RunService").Heartbeat:connect(function(s, p)
201
	tf = tf + s
202
	if tf >= frame then
203
		if allowframeloss then
204
			script.ArtificialHB:Fire()
205
			lastframe = tick()
206
		else
207
			for i = 1, math.floor(tf / frame) do
208
				script.ArtificialHB:Fire()
209
			end
210
		lastframe = tick()
211
		end
212
		if tossremainder then
213
			tf = 0
214
		else
215
			tf = tf - frame * math.floor(tf / frame)
216
		end
217
	end
218
end)
219
220
--//=================================\\
221
--\\=================================//
222
223
--//=================================\\
224
--|| 	      SOME FUNCTIONS
225
--\\=================================//
226
227
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
228
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
229
end
230
231
function PositiveAngle(NUMBER)
232
	if NUMBER >= 0 then
233
		NUMBER = 0
234
	end
235
	return NUMBER
236
end
237
238
function NegativeAngle(NUMBER)
239
	if NUMBER <= 0 then
240
		NUMBER = 0
241
	end
242
	return NUMBER
243
end
244
245
function Swait(NUMBER)
246
	if NUMBER == 0 or NUMBER == nil then
247
		ArtificialHB.Event:wait()
248
	else
249
		for i = 1, NUMBER do
250
			ArtificialHB.Event:wait()
251
		end
252
	end
253
end
254
255
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
256
	local NEWMESH = IT(MESH)
257
	if MESH == "SpecialMesh" then
258
		NEWMESH.MeshType = MESHTYPE
259
		if MESHID ~= "nil" and MESHID ~= "" then
260
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
261
		end
262
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
263
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
264
		end
265
	end
266
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
267
	NEWMESH.Scale = SCALE
268
	NEWMESH.Parent = PARENT
269
	return NEWMESH
270
end
271
272
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
273
	local NEWPART = IT("Part")
274
	NEWPART.formFactor = FORMFACTOR
275
	NEWPART.Reflectance = REFLECTANCE
276
	NEWPART.Transparency = TRANSPARENCY
277
	NEWPART.CanCollide = false
278
	NEWPART.Locked = true
279
	NEWPART.Anchored = true
280
	if ANCHOR == false then
281
		NEWPART.Anchored = false
282
	end
283
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
284
	NEWPART.Name = NAME
285
	NEWPART.Size = SIZE
286
	NEWPART.Position = Torso.Position
287
	NEWPART.Material = MATERIAL
288
	NEWPART:BreakJoints()
289
	NEWPART.Parent = PARENT
290
	return NEWPART
291
end
292
293
	local function weldBetween(a, b)
294
	    local weldd = Instance.new("ManualWeld")
295
	    weldd.Part0 = a
296
	    weldd.Part1 = b
297
	    weldd.C0 = CFrame.new()
298
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
299
	    weldd.Parent = a
300
	    return weldd
301
	end
302
303
304
function QuaternionFromCFrame(cf)
305
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
306
	local trace = m00 + m11 + m22
307
	if trace > 0 then 
308
		local s = math.sqrt(1 + trace)
309
		local recip = 0.5 / s
310
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
311
	else
312
		local i = 0
313
		if m11 > m00 then
314
			i = 1
315
		end
316
		if m22 > (i == 0 and m00 or m11) then
317
			i = 2
318
		end
319
		if i == 0 then
320
			local s = math.sqrt(m00 - m11 - m22 + 1)
321
			local recip = 0.5 / s
322
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
323
		elseif i == 1 then
324
			local s = math.sqrt(m11 - m22 - m00 + 1)
325
			local recip = 0.5 / s
326
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
327
		elseif i == 2 then
328
			local s = math.sqrt(m22 - m00 - m11 + 1)
329
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
330
		end
331
	end
332
end
333
 
334
function QuaternionToCFrame(px, py, pz, x, y, z, w)
335
	local xs, ys, zs = x + x, y + y, z + z
336
	local wx, wy, wz = w * xs, w * ys, w * zs
337
	local xx = x * xs
338
	local xy = x * ys
339
	local xz = x * zs
340
	local yy = y * ys
341
	local yz = y * zs
342
	local zz = z * zs
343
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
344
end
345
 
346
function QuaternionSlerp(a, b, t)
347
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
348
	local startInterp, finishInterp;
349
	if cosTheta >= 0.0001 then
350
		if (1 - cosTheta) > 0.0001 then
351
			local theta = ACOS(cosTheta)
352
			local invSinTheta = 1 / SIN(theta)
353
			startInterp = SIN((1 - t) * theta) * invSinTheta
354
			finishInterp = SIN(t * theta) * invSinTheta
355
		else
356
			startInterp = 1 - t
357
			finishInterp = t
358
		end
359
	else
360
		if (1 + cosTheta) > 0.0001 then
361
			local theta = ACOS(-cosTheta)
362
			local invSinTheta = 1 / SIN(theta)
363
			startInterp = SIN((t - 1) * theta) * invSinTheta
364
			finishInterp = SIN(t * theta) * invSinTheta
365
		else
366
			startInterp = t - 1
367
			finishInterp = t
368
		end
369
	end
370
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
371
end
372
373
function Clerp(a, b, t)
374
	local qa = {QuaternionFromCFrame(a)}
375
	local qb = {QuaternionFromCFrame(b)}
376
	local ax, ay, az = a.x, a.y, a.z
377
	local bx, by, bz = b.x, b.y, b.z
378
	local _t = 1 - t
379
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
380
end
381
382
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
383
	local frame = IT("Frame")
384
	frame.BackgroundTransparency = TRANSPARENCY
385
	frame.BorderSizePixel = BORDERSIZEPIXEL
386
	frame.Position = POSITION
387
	frame.Size = SIZE
388
	frame.BackgroundColor3 = COLOR
389
	frame.BorderColor3 = BORDERCOLOR
390
	frame.Name = NAME
391
	frame.Parent = PARENT
392
	return frame
393
end
394
395
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
396
	local label = IT("TextLabel")
397
	label.BackgroundTransparency = 1
398
	label.Size = UD2(1, 0, 1, 0)
399
	label.Position = UD2(0, 0, 0, 0)
400
	label.TextColor3 = TEXTCOLOR
401
	label.TextStrokeTransparency = STROKETRANSPARENCY
402
	label.TextTransparency = TRANSPARENCY
403
	label.FontSize = TEXTFONTSIZE
404
	label.Font = TEXTFONT
405
	label.BorderSizePixel = BORDERSIZEPIXEL
406
	label.TextStrokeColor3 = C3(1,1,1)
407
	label.TextScaled = false
408
	label.Text = TEXT
409
	label.Name = NAME
410
	label.Parent = PARENT
411
	return label
412
end
413
414
function NoOutlines(PART)
415
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
416
end
417
418
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
419
	local NEWWELD = IT(TYPE)
420
	NEWWELD.Part0 = PART0
421
	NEWWELD.Part1 = PART1
422
	NEWWELD.C0 = C0
423
	NEWWELD.C1 = C1
424
	NEWWELD.Parent = PARENT
425
	return NEWWELD
426
end
427
428
local S = IT("Sound")
429
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
430
	local NEWSOUND = nil
431
	coroutine.resume(coroutine.create(function()
432
		NEWSOUND = S:Clone()
433
		NEWSOUND.Parent = PARENT
434
		NEWSOUND.Volume = VOLUME
435
		NEWSOUND.Pitch = PITCH
436
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
437
		NEWSOUND:play()
438
		if DOESLOOP == true then
439
			NEWSOUND.Looped = true
440
		else
441
			repeat wait(1) until NEWSOUND.Playing == false
442
			NEWSOUND:remove()
443
		end
444
	end))
445
	return NEWSOUND
446
end
447
448
function CFrameFromTopBack(at, top, back)
449
	local right = top:Cross(back)
450
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
451
end
452
453
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
454
function WACKYEFFECT(Table)
455
	local TYPE = (Table.EffectType or "Sphere")
456
	local SIZE = (Table.Size or VT(1,1,1))
457
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
458
	local TRANSPARENCY = (Table.Transparency or 0)
459
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
460
	local CFRAME = (Table.CFrame or Torso.CFrame)
461
	local MOVEDIRECTION = (Table.MoveToPos or nil)
462
	local ROTATION1 = (Table.RotationX or 0)
463
	local ROTATION2 = (Table.RotationY or 0)
464
	local ROTATION3 = (Table.RotationZ or 0)
465
	local MATERIAL = (Table.Material or "Neon")
466
	local COLOR = (Table.Color or C3(1,1,1))
467
	local TIME = (Table.Time or 45)
468
	local SOUNDID = (Table.SoundID or nil)
469
	local SOUNDPITCH = (Table.SoundPitch or nil)
470
	local SOUNDVOLUME = (Table.SoundVolume or nil)
471
	coroutine.resume(coroutine.create(function()
472
		local PLAYSSOUND = false
473
		local SOUND = nil
474
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
475
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
476
			PLAYSSOUND = true
477
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
478
		end
479
		EFFECT.Color = COLOR
480
		local MSH = nil
481
		if TYPE == "Sphere" then
482
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
483
		elseif TYPE == "Block" then
484
			MSH = IT("BlockMesh",EFFECT)
485
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
486
		elseif TYPE == "Wave" then
487
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
488
		elseif TYPE == "Ring" then
489
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
490
		elseif TYPE == "Slash" then
491
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
492
		elseif TYPE == "Round Slash" then
493
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
494
		elseif TYPE == "Swirl" then
495
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
496
		elseif TYPE == "Skull" then
497
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
498
		elseif TYPE == "Crystal" then
499
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
500
		end
501
		if MSH ~= nil then
502
			local MOVESPEED = nil
503
			if MOVEDIRECTION ~= nil then
504
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
505
			end
506
			local GROWTH = SIZE - ENDSIZE
507
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
508
			if TYPE == "Block" then
509
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
510
			else
511
				EFFECT.CFrame = CFRAME
512
			end
513
			for LOOP = 1, TIME+1 do
514
				Swait()
515
				MSH.Scale = MSH.Scale - GROWTH/TIME
516
				if TYPE == "Wave" then
517
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
518
				end
519
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
520
				if TYPE == "Block" then
521
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
522
				else
523
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
524
				end
525
				if MOVEDIRECTION ~= nil then
526
					local ORI = EFFECT.Orientation
527
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
528
					EFFECT.Orientation = ORI
529
				end
530
			end
531
			if PLAYSSOUND == false then
532
				EFFECT:remove()
533
			else
534
				repeat Swait() until SOUND.Playing == false
535
				EFFECT:remove()
536
			end
537
		else
538
			if PLAYSSOUND == false then
539
				EFFECT:remove()
540
			else
541
				repeat Swait() until SOUND.Playing == false
542
				EFFECT:remove()
543
			end
544
		end
545
	end))
546
end
547
548
function MakeForm(PART,TYPE)
549
	if TYPE == "Cyl" then
550
		local MSH = IT("CylinderMesh",PART)
551
	elseif TYPE == "Ball" then
552
		local MSH = IT("SpecialMesh",PART)
553
		MSH.MeshType = "Sphere"
554
	elseif TYPE == "Wedge" then
555
		local MSH = IT("SpecialMesh",PART)
556
		MSH.MeshType = "Wedge"
557
	end
558
end
559
560
Debris = game:GetService("Debris")
561
562
function CastProperRay(StartPos, EndPos, Distance, Ignore)
563
	local DIRECTION = CF(StartPos,EndPos).lookVector
564
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
565
end
566
567
function turnto(position)
568
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
569
end
570
571
--//=================================\\
572
--||	     WEAPON CREATION
573
--\\=================================//
574
575
Humanoid.Parent = nil
576
RootPart.Size = RootPart.Size*SIZE
577
Torso.Size = Torso.Size*SIZE
578
RightArm.Size = RightArm.Size*SIZE
579
RightLeg.Size = RightLeg.Size*SIZE
580
LeftArm.Size = LeftArm.Size*SIZE
581
LeftLeg.Size = LeftLeg.Size*SIZE
582
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
583
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
584
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
585
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
586
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
587
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
588
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
589
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
590
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
591
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
592
Head.Size = Head.Size*SIZE
593
RootJoint.Parent = RootPart
594
Neck.Parent = Torso
595
RightShoulder.Parent = Torso
596
LeftShoulder.Parent = Torso
597
RightHip.Parent = Torso
598
LeftHip.Parent = Torso
599
600
RightArm.Transparency = 1
601
local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
602
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
603
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
604
MakeForm(Sphere,"Ball")
605
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
606
local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0.3,0.3,0.1),false)
607
MakeForm(LaserPart,"Ball")
608
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
609
local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
610
MakeForm(Bump,"Ball")
611
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
612
local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0.4,0,0.4),false)
613
MakeForm(BottomLaser,"Cyl")
614
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
615
local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0,0.5,0.5),false)
616
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
617
local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0,0.5,0.5),false)
618
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
619
local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0,0.5,0.5),false)
620
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
621
local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0,0.56,0.5),false)
622
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
623
local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0,0.56,0.5),false)
624
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
625
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0,0.25,0.5),false)
626
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
627
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0,0.3,0.5),false)
628
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
629
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional whited", "Part", VT(1.4,0,1.4),false)
630
MakeForm(Part,"Cyl")
631
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
632
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(1.4,0,1.4),false)
633
MakeForm(Part,"Cyl")
634
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
635
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
636
MakeForm(Sphere,"Ball")
637
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
638
639
Humanoid.DisplayDistanceType = "None"
640
local naeeym2 = IT("BillboardGui",Character)
641
naeeym2.AlwaysOnTop = true
642
naeeym2.Size = UDim2.new(5,35,2,15)
643
naeeym2.StudsOffset = Vector3.new(0,2,0)
644
naeeym2.MaxDistance = 75
645
naeeym2.Adornee = Character.Head
646
naeeym2.Name = "Name"
647
naeeym2.PlayerToHideFrom = Player
648
local tecks2 = IT("TextLabel",naeeym2)
649
tecks2.BackgroundTransparency = 1
650
tecks2.TextScaled = true
651
tecks2.BorderSizePixel = 0
652
tecks2.Text = "Shadow Pandora"
653
tecks2.Font = "Cartoon"
654
tecks2.TextSize = 30
655
tecks2.TextStrokeTransparency = 0
656
tecks2.TextColor3 = C3(1,1,1)
657
tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
658
tecks2.Size = UDim2.new(1,0,0.5,0)
659
tecks2.Parent = naeeym2
660
local top = Instance.new("Shirt")
661
top.ShirtTemplate = "rbxassetid://276792537"
662
top.Parent = Character
663
top.Name = "Cloth"
664
local bottom = Instance.new("Pants")
665
bottom.PantsTemplate = "rbxassetid://276792689"
666
bottom.Parent = Character
667
bottom.Name = "Cloth"
668
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
669
PRT.Color = C3(0,0,0)
670
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
671
CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
672
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
673
PRT.Color = C3(1,1,1)
674
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
675
CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
676
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
677
PRT.Color = C3(159/255, 111/255, 183/255)
678
MakeForm(PRT,"Ball")
679
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
680
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
681
PRT.Color = C3(159/255, 111/255, 183/255)
682
MakeForm(PRT,"Ball")
683
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
684
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
685
PRT.Color = C3(159/255, 111/255, 183/255)
686
MakeForm(PRT,"Ball")
687
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
688
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
689
PRT.Color = C3(159/255, 111/255, 183/255)
690
MakeForm(PRT,"Ball")
691
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
692
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
693
PRT.Color = C3(159/255, 111/255, 183/255)
694
MakeForm(PRT,"Ball")
695
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
696
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
697
PRT.Color = C3(159/255, 111/255, 183/255)
698
MakeForm(PRT,"Ball")
699
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
700
701
local LASTPART = Head
702
for i = 1, 24 do
703
	local MATH = (1-(i/30))
704
	if LASTPART == Head then
705
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
706
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
707
		LASTPART = Horn
708
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
709
	else
710
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
711
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
712
		LASTPART = Horn
713
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
714
		                local Aura = Instance.new('ParticleEmitter')
715
Aura.Name = "Aura"
716
Aura.Texture = "rbxassetid://845518463"
717
Aura.Parent = Horn
718
Aura.LightEmission = 0.8
719
Aura.Transparency = NumberSequence.new(0,0.6,1)
720
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
721
Aura.Size = NumberSequence.new(0.3,0.2,0.1)
722
Aura.LockedToPart = true
723
Aura.Lifetime = NumberRange.new(2)
724
Aura.Rate = 25
725
Aura.Speed = NumberRange.new(0.1)
726
Aura.EmissionDirection = "Top"
727
	end
728
end
729
local LASTPART = Head
730
for i = 1, 24 do
731
	local MATH = (1-(i/30))
732
	if LASTPART == Head then
733
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
734
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
735
		LASTPART = Horn
736
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
737
	else
738
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
739
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
740
		LASTPART = Horn
741
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
742
	end
743
end
744
local LASTPART = Head
745
for i = 1, 8 do
746
	local MATH = (1-(i/14))
747
	if LASTPART == Head then
748
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
749
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
750
		LASTPART = Horn
751
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
752
	else
753
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
754
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
755
		LASTPART = Horn
756
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
757
	end
758
end
759
local LASTPART = Head
760
for i = 1, 8 do
761
	local MATH = (1-(i/14))
762
	if LASTPART == Head then
763
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
764
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
765
		LASTPART = Horn
766
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
767
	else
768
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
769
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
770
		LASTPART = Horn
771
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
772
	end
773
end
774-
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
774+
775-
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
775+
776-
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
776+
777-
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
777+
778-
MakeForm(PRT,"Cyl")
778+
779-
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
779+
780-
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
780+
781-
MakeForm(PRT,"Cyl")
781+
782
Neck.Name = "Weld"
783-
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
783+
784-
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
784+
785-
MakeForm(RING,"Cyl")
785+
786-
RING.Color = C3(0,0,0)
786+
787-
for i = 1, 12 do
787+
788-
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
788+
789-
	PRT.Color = C3(0,0,0)
789+
790-
	local MSH = IT("BlockMesh",PRT)
790+
791-
	MSH.Scale = VT(0,0,0)
791+
792-
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
792+
793
Weapon.Parent = Character
794-
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
794+
795
796-
local MSH = IT("BlockMesh",PRT)
796+
797-
MSH.Scale = VT(0,0,0)
797+
798-
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
798+
799-
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
799+
800
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
801-
local MSH = IT("BlockMesh",PRT)
801+
802-
MSH.Scale = VT(0.4,1,1)
802+
803-
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
803+
804-
coroutine.resume(coroutine.create(function()
804+
805-
	while true do
805+
806
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
807-
		CLOCKLOOP = CLOCKLOOP - 35*CLOCKSPEED
807+
808-
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
808+
809-
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
809+
810-
		if CLOCKLOOP <= -150 then
810+
811-
			if VALUE1 == false then
811+
812-
				CLOCKLOOP = 0
812+
813-
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
813+
814-
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
814+
815-
				ApplyAoE(HITPOS,10,15,45,75,false)
815+
816-
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
816+
817-
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
817+
818-
				if CLOCKTARGET ~= nil then
818+
819-
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
819+
820-
					if CLOCKTARGET.Torso ~= nil then
820+
821-
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
821+
822
		local CritChance = MRANDOM(1,100)
823-
					if CLOCKTARGET.Health == 0 then
823+
824-
						CLOCKTARGET = nil
824+
825
			if Damage == 0 then
826
				Damage = 0.1
827
			end
828
		end
829
		Humanoid.Health = Humanoid.Health - Damage
830-
end))
830+
831
end
832
833
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
834
	local CHILDREN = workspace:GetDescendants()
835
	for index, CHILD in pairs(CHILDREN) do
836
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
837
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
838
			if HUM then
839
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
840
				if TORSO then
841
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
842
						if INSTAKILL == true then
843
							CHILD:BreakJoints()
844
						else
845
							local DMG = MRANDOM(MINDMG,MAXDMG)
846
							ApplyDamage(HUM,DMG,TORSO)
847
						end
848
						if FLING > 0 then
849
							for _, c in pairs(CHILD:GetChildren()) do
850
								if c:IsA("BasePart") then
851
									local bv = Instance.new("BodyVelocity") 
852
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
853
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
854
									bv.Parent = c
855
									Debris:AddItem(bv,0.05)
856
								end
857
							end
858
						end
859
					end
860
				end
861
			end
862
		end
863
	end
864
end
865
866
--//=================================\\
867
--||	ATTACK FUNCTIONS AND STUFF
868
--\\=================================//
869
870
function SwitchMode()
871
        SONG = 720243989
872
        tecks2.Text = "True Shadow"
873
        tecks2.TextColor3 = Color3.new(0,0,0)
874
        tecks2.TextStrokeColor3 = Color3.new(0,0,0)
875
	if SwitchMode ~= nil then
876
		ANIM = "SwitchModeAnim"
877
				ANIM = "Idle"
878
		if ATTACK == false then
879
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
880
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
881
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
882
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
883
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
884
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
885
			if MRANDOM(1,35) == 1 then
886
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
887
		end
888
	end
889
890
	end
891
end
892
893
function MagicMissiles()
894
	ATTACK = true
895
	Rooted = true
896
	local SELECTING = true
897
	local SPOTS = {}
898
	coroutine.resume(coroutine.create(function()
899
		local LOOP = 0
900
		repeat
901
			LOOP = LOOP + 1
902
			Swait()
903
			if LOOP >= 10 then
904
				LOOP = 0
905
				for i = 1, #SPOTS do
906
					if SPOTS[i] ~= nil then
907
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
908
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
909
					end
910
				end
911
			end
912
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
913
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
914
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
915
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
916
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
917
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
918
		until SELECTING == false
919
		Rooted = false
920
		repeat
921
			LOOP = LOOP + 1
922
			Swait()
923
			if LOOP >= 10 then
924
				LOOP = 0
925
				for i = 1, #SPOTS do
926
					if SPOTS[i] ~= nil then
927
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
928
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
929
					end
930
				end
931
			end
932
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
933
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
934
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
935
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
936
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
937
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
938
		until ATTACK == false
939
	end))
940
	repeat
941
		repeat Swait() until HOLD == true
942
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
943
			if DIST > 65 then
944
				DIST = 65
945
			end
946
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
947
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
948
			if HITFLOOR ~= nil then
949
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
950
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
951
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
952
			end
953
		repeat Swait() until HOLD == false
954
	until #SPOTS == 5
955
	SELECTING = false
956
	for i = 1, #SPOTS do
957
		if SPOTS[i] ~= nil then
958
			local POS = SPOTS[i]
959
			coroutine.resume(coroutine.create(function()
960
				local MISSILE = IT("Model",Effects)
961
				MISSILE.Name = "Missile"
962
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2))
963
				MakeForm(BASEPART,"Cyl")
964
				MISSILE.PrimaryPart = BASEPART
965
				BASEPART.CFrame = POS*CF(0,-30*3,0)
966
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2))
967
				MakeForm(HEAD,"Ball")
968
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
969
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5))
970
				MakeForm(TAIL,"Cyl")
971
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
972
				for i = 1, 10 do
973
					Swait()
974
					for _, c in pairs(MISSILE:GetChildren()) do
975
						if c.ClassName == "Part" then
976
							c.Transparency = c.Transparency - 1/10
977
						end
978
					end
979
				end
980
				for i = 1, 15*1.5 do
981
					Swait()
982
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
983
				end
984
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
985
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
986
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
987
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
988
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
989
				MISSILE:remove()
990
			end))
991
		end
992
	end
993
	wait(0.6)
994
	ATTACK = false
995
	Rooted = false
996
	
997
	
998
end
999
1000
function TimesUp()
1001
	CLOCKTARGET = nil
1002
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1003
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1004
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1005
		if TORSO then
1006
			ATTACK = true
1007
			Rooted = false
1008
			coroutine.resume(coroutine.create(function()
1009
				repeat
1010
					Swait()
1011
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1012
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1013
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1014
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1015
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1016
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1017
				until ATTACK == false
1018
			end))
1019
			if Effects:FindFirstChild("NeonDoll") then
1020
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
1021
			end
1022
			wait(0.5)
1023
			local FAKECHARACTER = IT("Model",Effects)
1024
			FAKECHARACTER.Name = "NeonDoll"
1025
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.3,0.3,0.15),false)
1026
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
1027
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
1028
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
1029
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
1030
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
1031
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
1032
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
1033
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
1034
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
1035
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.15,0.15),false)
1036
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
1037
			
1038
			for i = 1, 150 do
1039
				Swait()
1040
				CLOCKSPEED = 8
1041
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
1042
					if c.ClassName == "Part" then
1043
						c.Transparency = c.Transparency - 0.5/150
1044
					end
1045
				end
1046
			end
1047
			CLOCKTARGET = HUM
1048
			coroutine.resume(coroutine.create(function()
1049
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
1050
				for i = 1, 25 do
1051
					Swait()
1052
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
1053
						if c.ClassName == "Part" then
1054
							c.Transparency = c.Transparency + 0.5/25
1055
						end
1056
					end
1057
				end
1058
				CLOCKSPEED = 1
1059
				FAKECHARACTER:remove()
1060
			end))
1061
			wait(0.5)
1062
			ATTACK = false
1063
			Rooted = false
1064
		end
1065
	end
1066
end
1067
1068
function ChainPunch()
1069
	ATTACK = true
1070
	Rooted = false
1071
	local GYRO = IT("BodyGyro",RootPart)
1072
	GYRO.D = 25
1073
	GYRO.P = 2000
1074
	GYRO.MaxTorque = VT(0,40000,0)
1075
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1076
	repeat
1077
		Swait()
1078
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1079
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1080
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1081
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1082
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1083
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1084
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1085
	until HOLD == true
1086
	local POS = Mouse.Hit.p
1087
	local CHAINS = false
1088
	local CHAINLINKS = {}
1089
	local A = IT("Attachment",RightArm)
1090
	A.Position = VT(1,-1,0)*SIZE
1091
	A.Orientation = VT(-90, -89.982, 0)
1092
	local B = IT("Attachment",RightArm)
1093
	B.Position = VT(-1,-1,0)*SIZE
1094
	B.Orientation = VT(-90, 89.988, 0)
1095
	local C = IT("Attachment",RightArm)
1096
	C.Position = VT(0.5,-1.3,0)*SIZE
1097
	C.Orientation = VT(-90, -89.982, 0)
1098
	local D = IT("Attachment",RightArm)
1099
	D.Position = VT(-0.5,-1.3,0)*SIZE
1100
	D.Orientation = VT(-90, 89.988, 0)
1101
	local LIGHT = IT("Attachment",RightArm)
1102
	LIGHT.Position = VT(0,-1,0)*SIZE
1103
	local LIGHT2 = IT("PointLight",LIGHT)
1104
	LIGHT2.Range = 7
1105
	LIGHT2.Brightness = 5
1106
	LIGHT2.Color = SKILLTEXTCOLOR
1107
	for i = 1, 2 do
1108
		local TWIST = -2
1109
		local START = A
1110
		local END = B
1111
		if i == 1 then
1112
			START = B
1113
			END = A
1114
		end
1115
		local ChainLink = IT("Beam",Torso)
1116
		ChainLink.Texture = "rbxassetid://73042633"
1117
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1118
		ChainLink.TextureSpeed = 1
1119
		ChainLink.Width0 = 1
1120
		ChainLink.Width1 = 1
1121
		ChainLink.TextureLength = 2.5
1122
		ChainLink.Attachment0 = START
1123
		ChainLink.Attachment1 = END
1124
		ChainLink.CurveSize0 = TWIST
1125
		ChainLink.CurveSize1 = TWIST
1126
		--ChainLink.FaceCamera = true
1127
		ChainLink.Segments = 45
1128
		ChainLink.Transparency = NumberSequence.new(1)
1129
		table.insert(CHAINLINKS,ChainLink)
1130
	end
1131
	for i = 1, 2 do
1132
		local TWIST = -1
1133
		local START = C
1134
		local END = D
1135
		if i == 1 then
1136
			START = D
1137
			END = C
1138
		end
1139
		local ChainLink = IT("Beam",Torso)
1140
		ChainLink.Texture = "rbxassetid://73042633"
1141
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1142
		ChainLink.TextureSpeed = 1
1143
		ChainLink.Width0 = 1
1144
		ChainLink.Width1 = 1
1145
		ChainLink.TextureLength = 5
1146
		ChainLink.Attachment0 = START
1147
		ChainLink.Attachment1 = END
1148
		ChainLink.CurveSize0 = TWIST
1149
		ChainLink.CurveSize1 = TWIST
1150
		--ChainLink.FaceCamera = true
1151
		ChainLink.Segments = 25
1152
		ChainLink.LightEmission = 0.5
1153
		ChainLink.Transparency = NumberSequence.new(1)
1154
		table.insert(CHAINLINKS,ChainLink)
1155
	end
1156
	coroutine.resume(coroutine.create(function()
1157
		repeat
1158
			Swait()
1159
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1160
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1161
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1162
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1163
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1164
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1165
		until CHAINS == true
1166
		repeat
1167
			Swait()
1168
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1169
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1170
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1171
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1172
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1173
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1174
		until ATTACK == false
1175
		for e = 1, 15 do
1176
			Swait()
1177
			for i = 1, #CHAINLINKS do
1178
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1179
			end
1180
		end
1181
		A:remove()
1182
		B:remove()
1183
		C:remove()
1184
		D:remove()
1185
	end))
1186
	CreateSound(233856115, RightArm, 5, 1.2, false)
1187
	for e = 1, 15 do
1188
		Swait()
1189
		for i = 1, #CHAINLINKS do
1190
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1191
		end
1192
	end
1193
	CHAINS = true
1194
	Rooted = true
1195
	wait(0.25)
1196
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
1197
	FIST.Color = C3(1, 215/255, 1)
1198
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1199
	local LIGHT3 = IT("PointLight",FIST)
1200
	LIGHT3.Range = 7
1201
	LIGHT3.Brightness = 5
1202
	LIGHT3.Color = SKILLTEXTCOLOR
1203
	CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
1204
	local FISTA = IT("Attachment",FIST)
1205
	FISTA.Position = VT(0.062, 0.977, 0)
1206
	local ChainLink = IT("Beam",Torso)
1207
	ChainLink.Texture = "rbxassetid://73042633"
1208
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1209
	ChainLink.TextureSpeed = 0
1210
	ChainLink.Width0 = 3
1211
	ChainLink.Width1 = 3
1212
	ChainLink.TextureLength = 12
1213
	ChainLink.Attachment0 = LIGHT
1214
	ChainLink.Attachment1 = FISTA
1215
	ChainLink.FaceCamera = true
1216
	ChainLink.Segments = 45
1217
	ChainLink.LightEmission = 0.5
1218
	ChainLink.Transparency = NumberSequence.new(0.25)
1219
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1220
	for i = 1, 85 do
1221
		Swait()
1222
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1223
		ChainLink.TextureLength = 12+(i*2)
1224
		ApplyAoE(FIST.Position,10,15,25,100,false)
1225
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1226
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1227
		if HITFLOOR ~= nil then
1228
			HITFLOOR:BreakJoints()
1229
			coroutine.resume(coroutine.create(function()
1230
				for i = 1, 15 do
1231
					Swait()
1232
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1233
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1234
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1235
				end
1236
			end))
1237
			break
1238
		end
1239
	end
1240
	coroutine.resume(coroutine.create(function()
1241
		for i = 1, 50 do
1242
			Swait()
1243
			FIST.Transparency = FIST.Transparency + 0.5/50
1244
			LIGHT3.Range = LIGHT3.Range - 7/50
1245
		end
1246
		FIST:remove()
1247
	end))
1248
	LIGHT:remove()
1249
	GYRO:remove()
1250
	ATTACK = false
1251
	Rooted = false
1252
end
1253
1254
function WarpMeteor()
1255
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1256
	if DIST > 180 then
1257
		DIST = 180
1258
	end
1259
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1260
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1261
	if HITFLOOR then
1262
		local POS = HITPOS	
1263
		ATTACK = true
1264
		Rooted = true
1265
		local WARPED = false
1266
		local SMASHED = false
1267
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1268
		coroutine.resume(coroutine.create(function()
1269
			repeat
1270
				Swait()
1271
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1272
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1273
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1274
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1275
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1276
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1277
			until WARPED == true
1278
			repeat
1279
				Swait()
1280
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1281
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1282
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1283
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1284
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1285
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1286
			until SMASHED == true
1287
			repeat
1288
				Swait()
1289
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1290
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1291
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1292
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1293
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1294
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1295
			until ATTACK == false
1296
		end))
1297
		VALUE1 = true
1298
		CreateSound(233856115, Torso, 5, 1.6, false)
1299
		for i = 1, 25 do
1300
			Swait()
1301
			for _, c in pairs(Character:GetChildren()) do
1302
				if c.ClassName == "Part" then
1303
					c.Transparency = c.Transparency + 1/25
1304
				end
1305
			end
1306
			for _, c in pairs(Weapon:GetChildren()) do
1307
				if c.ClassName == "Part" then
1308
					c.Transparency = c.Transparency + 1/25
1309
				end
1310
			end
1311
		end
1312
		UNANCHOR = false
1313
		RootPart.Anchored = true
1314
		RootPart.Velocity = VT(0,0,0)
1315
		local ROOTPOS = RootPart.Position
1316
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1317
		WARPED = true
1318
		for i = 1, 25 do
1319
			Swait()
1320
			for _, c in pairs(Character:GetChildren()) do
1321
				if c.ClassName == "Part" then
1322
					c.Transparency = c.Transparency - 1/25
1323
				end
1324
			end
1325
			for _, c in pairs(Weapon:GetChildren()) do
1326
				if c.ClassName == "Part" then
1327
					c.Transparency = c.Transparency - 1/25
1328
				end
1329
			end
1330
		end
1331
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Part", VT(0,0,0))
1332
		SHELL.CFrame = RootPart.CFrame
1333
		MakeForm(SHELL,"Ball")
1334
		CreateSound(402981977, SHELL, 5, 1.6, false)
1335
		for i = 1, 10 do
1336
			Swait()
1337
			SHELL.Transparency = SHELL.Transparency - 1/10
1338
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1339
		end
1340
		for i = 1, math.ceil(75/2) do
1341
			Swait()
1342
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1343
			SHELL.CFrame = CF(RootPart.Position)
1344
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1345
		end
1346
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1347
		SHELL.CFrame = CF(RootPart.Position)
1348
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1349
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1350
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1351
		for i = 1, 5 do
1352
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1353
		end
1354
		SHELL:remove()
1355
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1356
		SMASHED = true
1357
		wait(1)
1358
		VALUE1 = false
1359
		UNANCHOR = true
1360
		ATTACK = false
1361
		Rooted = false
1362
	end
1363
end
1364
1365
function ShadowCloak()
1366
    if ANIM ~= "Fall" and ANIM ~= "Jump" then
1367
        ATTACK = true
1368
        Rooted = false
1369
        UNANCHOR = false
1370
        coroutine.resume(coroutine.create(function()
1371
            coroutine.resume(coroutine.create(function()
1372
                for i=1, 25 do
1373
                    Swait()
1374
                    RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
1375
                end
1376
            end))
1377
            repeat
1378
                Swait()
1379
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1380
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
1381
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1382
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1383
                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
1384
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
1385
            until ATTACK == false
1386
        end))
1387
        WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
1388
        WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
1389
        for i = 1, 50 do
1390
            Swait()
1391
1392
            for index, CHILD in pairs(Character:GetChildren()) do
1393
                if CHILD:IsA("BasePart") then
1394
                    CHILD.Transparency = CHILD.Transparency + 1/50
1395
                elseif CHILD:IsA("Accessory") then
1396
                    CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
1397
                end
1398
            end
1399
        end
1400
        for i = 1, 25 do
1401
            Swait()
1402
            
1403
        end
1404
        RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
1405
        for i = 1, 5 do
1406
            WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
1407
        end
1408
        ApplyAoE(Torso.Position,15,12,22,150,false)
1409
        CreateSound(331666014,Torso,5,1,false)
1410
        for i = 1, 12 do
1411
            Swait()
1412
            
1413
        end
1414
        for i = 1, 50 do
1415
            Swait()
1416
            
1417
            for index, CHILD in pairs(Character:GetChildren()) do
1418
                if CHILD:IsA("BasePart") then
1419
                    CHILD.Transparency = CHILD.Transparency - 1/50
1420
                elseif CHILD:IsA("Accessory") then
1421
                    CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
1422
                end
1423
            end
1424
        end
1425
        UNANCHOR = true
1426
        ATTACK = false
1427
        Rooted = false
1428
    end
1429
end
1430
1431
function PandorasBox()
1432
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1433
	if HITFLOOR ~= nil then
1434
		ATTACK = true
1435
		Rooted = true
1436
		local RINGSPIN = true
1437
		local CONSTRUCTING = true
1438
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Ring", VT(0,0,0))
1439
		RING.Color = C3(0,0,0)
1440
		MakeForm(RING,"Cyl")
1441
		RING.CFrame = CF(HITPOS)
1442
		CreateSound(402981977, RING, 5, 1.2, false)
1443
		coroutine.resume(coroutine.create(function()
1444
			repeat
1445
				Swait()
1446
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1447
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1448
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1449
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1450
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1451
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1452
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1453
			until CONSTRUCTING == false
1454
			repeat 
1455
				Swait() 
1456
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1457
			until RINGSPIN == false
1458
			for i = 1, 25 do
1459
				Swait()
1460
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1461
				RING.Size = RING.Size - VT(0.15,0,0.15)
1462
				--DECAL.Transparency = DECAL.Transparency + 1/25
1463
				RING.Transparency = RING.Transparency + 1/25
1464
			end
1465
			RING:remove()
1466
		end))
1467
		for i = 1, 15 do
1468
			Swait()
1469
			RING.Size = RING.Size + VT(0.75,0,0.75)
1470
			RING.Transparency = RING.Transparency - 1/15
1471
		end
1472
		local BOXSPIN = true
1473
		local PANDORASBOX = IT("Model",Effects)
1474
		PANDORASBOX.Name = "Pandora's Box"
1475
		local BOX = IT("Model",PANDORASBOX)
1476
		BOX.Name = "Body"
1477
		local LID = IT("Model",PANDORASBOX)
1478
		LID.Name = "Lid"
1479
		--BUILDING THE BOX--
1480
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Really black", "Black", VT(2,1.8,2))
1481
			BASE.Color = C3(0,0,0)
1482
			PANDORASBOX.PrimaryPart = BASE
1483
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1484
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,1.9,0.2))
1485
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1486
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,1.9,0.2))
1487
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1488
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,1.9,0.2))
1489
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1490
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,1.9,0.2))
1491
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1492
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.2,0.2))
1493
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1494
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.2,0.2))
1495
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1496
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,0.2,2.1))
1497
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1498
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,0.2,2.1))
1499
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1500
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.2,0.2))
1501
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1502
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.2,0.2))
1503
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1504
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,0.2,2.1))
1505
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1506
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,0.2,2.1))
1507
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1508
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
1509
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1510
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
1511
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1512
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
1513
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1514
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
1515
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1516
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
1517
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1518
			-------------
1519
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", VT(2.1,0.1,2.1))
1520
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1521
			LID.PrimaryPart = LIDPART
1522
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.2,0.2))
1523
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1524
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.2,0.2))
1525
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1526
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(0.2,0.2,2.1))
1527
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1528
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(0.2,0.2,2.1))
1529
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1530
			local DECAL = IT("Decal",LIDPART)
1531
			DECAL.Face = "Top"
1532
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1533
			DECAL.Color3 = C3(0,0,0)
1534
		--BUILDING THE BOX--
1535
		coroutine.resume(coroutine.create(function()
1536
			repeat
1537
				Swait()
1538
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1539
			until BOXSPIN == false
1540
		end))
1541
		for i = 1, 25 do
1542
			Swait()
1543
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1544
		end
1545
		wait(0.5)
1546
		BOXSPIN = false
1547
		CONSTRUCTING = false	
1548
		coroutine.resume(coroutine.create(function()
1549
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1550
			--[[for i = 1, 45 do
1551
				Swait()
1552
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1553
			end-
1554
			LID:remove()]]--
1555
			for _, c in pairs(LID:GetChildren()) do
1556
				if c.ClassName == "Part" then
1557
					c.Anchored = false
1558
					c.CanCollide = true
1559
					if c ~= LIDPART then
1560
						weldBetween(LIDPART,c)
1561
					end
1562
				end
1563
			end
1564
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1565
			Debris:AddItem(LID,15)
1566
			wait(0.5)
1567
			local RANDOMEFFECT = MRANDOM(1,4)
1568
			if RANDOMEFFECT == 1 then
1569
				for i = 1, 45 do
1570
					wait((2-(i/15))/15)
1571
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1572
				end	
1573
				wait(1)
1574
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1575
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1576
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1577
				for i = 1, 5 do
1578
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1579
				end
1580
				ApplyAoE(BASE.Position,50,1,200,375,false)
1581
				ApplyAoE(BASE.Position,250,35,75,175,false)
1582
			elseif RANDOMEFFECT == 2 then
1583
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Field", VT(0.3,0.3,0.3))
1584
				FIELD.CFrame = BASE.CFrame
1585
				MakeForm(FIELD,"Ball")
1586
				for i = 1, 50 do
1587
					Swait()
1588
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1589
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1590
				end
1591
				wait(0.2)
1592
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1593
				coroutine.resume(coroutine.create(function()
1594
					for i = 1, 75 do
1595
						Swait()
1596
						LOOP.Volume = LOOP.Volume + 10/75
1597
						LOOP.Parent = FIELD
1598
						local CHILDREN = workspace:GetDescendants()
1599
						for index, CHILD in pairs(CHILDREN) do
1600
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1601
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1602
								if HUM then
1603
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1604
									if TORSO then
1605
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1606
											HUM.Health = HUM.Health - 0.1
1607
											TORSO.Velocity = VT(0,5,0)
1608
											HUM.PlatformStand = true
1609
											if TORSO.RotVelocity.Magnitude < 15 then
1610
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1611
											end
1612
										end
1613
									end
1614
								end
1615
							end
1616
						end
1617
						FIELD.Size = FIELD.Size + VT(3,3,3)
1618
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1619
					end
1620
					for i = 1, 500 do
1621
						Swait()
1622
						LOOP.Parent = FIELD
1623
						local CHILDREN = workspace:GetDescendants()
1624
						for index, CHILD in pairs(CHILDREN) do
1625
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1626
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1627
								if HUM then
1628
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1629
									if TORSO then
1630
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1631
											TORSO.Velocity = VT(0,5,0)
1632
											HUM.Health = HUM.Health - 0.1
1633
											HUM.PlatformStand = true
1634
											if TORSO.RotVelocity.Magnitude < 15 then
1635
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1636
											end
1637
										end
1638
									end
1639
								end
1640
							end
1641
						end
1642
					end
1643
					for i = 1, 25 do
1644
						Swait()
1645
						LOOP.Volume = LOOP.Volume + 10/25
1646
						LOOP.Parent = FIELD
1647
						local CHILDREN = workspace:GetDescendants()
1648
						for index, CHILD in pairs(CHILDREN) do
1649
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1650
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1651
								if HUM then
1652
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1653
									if TORSO then
1654
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1655
											TORSO.Velocity = VT(0,5,0)
1656
											HUM.Health = HUM.Health - 0.1
1657
											HUM.PlatformStand = false
1658
											if TORSO.RotVelocity.Magnitude < 15 then
1659
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1660
											end
1661
										end
1662
									end
1663
								end
1664
							end
1665
						end
1666
						FIELD.Size = FIELD.Size - VT(3,3,3)
1667
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1668
					end	
1669
					FIELD:remove()
1670
				end))
1671
			elseif RANDOMEFFECT == 3 then
1672
				for i = 1, 10 do
1673
					wait(0.15)
1674
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1675
					coroutine.resume(coroutine.create(function()
1676
						local MINION = CLONE:Clone()
1677
						MINION.Parent = Effects
1678
						MINION.Name = "Shadow"
1679
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1680
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1681
						for _, c in pairs(MINION:GetChildren()) do
1682
							if c.ClassName == "Part" then
1683
								c.Material = "Neon"
1684
								c.Color = C3(0,0,0)
1685
								c.Transparency = 0.25
1686
								if c.Name == "Head" then
1687
									c:ClearAllChildren()
1688
									local MSH = IT("BlockMesh",c)
1689
									MSH.Scale = VT(0.5,1,1)
1690
								end
1691
							end
1692
						end
1693
						local TORSO = MINION.Torso
1694
						local HUMAN = MINION.Humanoid
1695
						HUMAN.WalkSpeed = 20
1696
						HUMAN.MaxHealth = math.huge
1697
						HUMAN.Health = math.huge
1698
						HUMAN.DisplayDistanceType = "None"
1699
						HUMAN.Died:connect(function()
1700
							MINION:remove()
1701
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1702
						end)
1703
						wait(1)
1704
						local findNearestTorso = function(POS)
1705
							local list = game.Workspace:GetDescendants()
1706
							local torso = nil
1707
							local dist = 500
1708
							local temp = nil
1709
							local human = nil
1710
							local temp2 = nil
1711
							for x = 1, #list do
1712
								temp2 = list[x]
1713
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1714
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1715
									human = temp2:findFirstChildOfClass("Humanoid")
1716
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1717
										if (temp.Position - POS).magnitude < dist then
1718
											torso = temp
1719
											dist = (temp.Position - POS).magnitude
1720
										end
1721
									end
1722
								end
1723
							end
1724
							return torso, dist
1725
						end
1726
						for i = 1, 40 do
1727
							if HUMAN.Health == 0 then
1728
								break
1729
							end
1730
							wait(0.3)
1731
							local target,dist= findNearestTorso(TORSO.Position)
1732
							if target then
1733
								HUMAN:MoveTo(target.Position)
1734
								if dist < 25 then
1735
									CreateSound(348663022, TORSO, 10, 1, true)
1736
									wait(2)
1737
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1738
									--ANIM:Play()
1739
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1740
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1741
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1742
									for i = 1, 5 do
1743
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1744
									end
1745
									break
1746
								end
1747
							end
1748
						end
1749
						MINION:remove()
1750
					end))
1751
				end
1752
			elseif RANDOMEFFECT == 4 then
1753
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Field", VT(0.3,0.3,0.3))
1754
				FIELD.Color = C3(0,0,0)
1755
				FIELD.CFrame = BASE.CFrame
1756
				MakeForm(FIELD,"Ball")
1757
				FIELD.CanCollide = true
1758
				for i = 1, 50 do
1759
					Swait()
1760
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1761
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1762
				end
1763
				wait(0.2)
1764
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1765
				coroutine.resume(coroutine.create(function()
1766
					local E = 0
1767
					for i = 1, 75 do
1768
						E = E + 1
1769
						Swait()
1770
						if E >= 35 then
1771
							E = 0
1772
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1773
						end
1774
						LOOP.Volume = LOOP.Volume + 10/75
1775
						LOOP.Parent = FIELD
1776
						local CHILDREN = workspace:GetDescendants()
1777
						for index, CHILD in pairs(CHILDREN) do
1778
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1779
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1780
								if HUM then
1781
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1782
									if TORSO then
1783
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1784
											for _, c in pairs(CHILD:GetChildren()) do
1785
												if c:IsA("BasePart") then
1786
													local bv = Instance.new("BodyVelocity") 
1787
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1788
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1789
													bv.Parent = c
1790
													Debris:AddItem(bv,0.05)
1791
												end
1792
											end
1793
											HUM.Health = HUM.Health - 0.3
1794
										end
1795
									end
1796
								end
1797
							end
1798
						end
1799
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1800
					end
1801
					for i = 1, 180 do
1802
						E = E + 1
1803
						Swait()
1804
						if E >= 35 then
1805
							E = 0
1806
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1807
						end
1808
						LOOP.Parent = FIELD
1809
						local CHILDREN = workspace:GetDescendants()
1810
						for index, CHILD in pairs(CHILDREN) do
1811
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1812
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1813
								if HUM then
1814
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1815
									if TORSO then
1816
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1817
											for _, c in pairs(CHILD:GetChildren()) do
1818
												if c:IsA("BasePart") then
1819
													local bv = Instance.new("BodyVelocity") 
1820
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1821
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1822
													bv.Parent = c
1823
													Debris:AddItem(bv,0.05)
1824
												end
1825
											end
1826
											HUM.Health = HUM.Health - 0.3
1827
										end
1828
									end
1829
								end
1830
							end
1831
						end
1832
					end
1833
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1834
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1835
					for i = 1, 5 do
1836
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1837
					end
1838
					FIELD:remove()
1839
				end))
1840
			elseif RANDOMEFFECT == 5 then
1841
			end
1842
			wait(0.5)
1843
			for i = 1, 25 do
1844
				Swait()
1845
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1846
			end
1847
			PANDORASBOX:remove()
1848
			RINGSPIN = false
1849
		end))
1850
		ATTACK = false
1851
		Rooted = false
1852
	end
1853
end
1854
1855
function Taunt()
1856
	ATTACK = true
1857
	local LAUGH = nil
1858
	coroutine.resume(coroutine.create(function()
1859
		repeat
1860
			Swait()
1861
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1862
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1863
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1864
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1865
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1866
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1867
		until LAUGH ~= nil
1868
		repeat
1869
			Swait()
1870
			LAUGH.Parent = Head
1871
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1872
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1873
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1874
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1875
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1876
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1877
		until LAUGH.Playing == false
1878
	ATTACK = false
1879
	end))
1880
	wait(0.1)
1881
	LAUGH = CreateSound(525166232, Head, 10, 1, false)
1882
end
1883
1884
--//=================================\\
1885
--||	  ASSIGN THINGS TO KEYS
1886
--\\=================================//
1887
1888
function MouseDown(Mouse)
1889
	HOLD = true
1890
	if ATTACK == false then
1891
	end
1892
end
1893
1894
function MouseUp(Mouse)
1895
HOLD = false
1896
end
1897
1898
function KeyDown(Key)
1899
	KEYHOLD = true
1900
	if Key == "z" and ATTACK == false then
1901
		MagicMissiles()
1902
	end
1903
1904
	if Key == "b" and ATTACK == false then
1905
		TimesUp()
1906
	end
1907
1908
	if Key == "c" and ATTACK == false then
1909
		ChainPunch()
1910
	end
1911
1912
	if Key == "v" and ATTACK == false then
1913
		WarpMeteor()
1914
	end
1915
1916
	if Key == "x" and ATTACK == false then
1917
		PandorasBox()
1918
	end
1919
1920
	if Key == "t" and ATTACK == false then
1921
		SwitchMode()
1922
		
1923
	if Key == "0" and ATTACK == false then
1924
		ShadowCloak()
1925
		end
1926
	end
1927
end
1928
1929
function KeyUp(Key)
1930
	KEYHOLD = false
1931
end
1932
1933
	Mouse.Button1Down:connect(function(NEWKEY)
1934
		MouseDown(NEWKEY)
1935
	end)
1936
	Mouse.Button1Up:connect(function(NEWKEY)
1937
		MouseUp(NEWKEY)
1938
	end)
1939
	Mouse.KeyDown:connect(function(NEWKEY)
1940
		KeyDown(NEWKEY)
1941
	end)
1942
	Mouse.KeyUp:connect(function(NEWKEY)
1943
		KeyUp(NEWKEY)
1944
	end)
1945
1946
--//=================================\\
1947
--\\=================================//
1948
1949
1950
function unanchor()
1951
	if UNANCHOR == true then
1952
		RootPart.Anchored = false
1953
	end
1954
	g = Character:GetChildren()
1955
	for i = 1, #g do
1956
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1957
			g[i].Anchored = false
1958
		end
1959
	end
1960
	g = Weapon:GetChildren()
1961
	for i = 1, #g do
1962
		if g[i].ClassName == "Part" then
1963
			g[i].Anchored = false
1964
		end
1965
	end
1966
end
1967
1968
1969
--//=================================\\
1970
--||	WRAP THE WHOLE SCRIPT UP
1971
--\\=================================//
1972
1973
Humanoid.Changed:connect(function(Jump)
1974
	if Jump == "Jump" and (Disable_Jump == true) then
1975
		Humanoid.Jump = false
1976
	end
1977
end)
1978
1979
while true do
1980
	Swait()
1981
	script.Parent = WEAPONGUI
1982
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1983
	    v:Stop();
1984
	end
1985
	ANIMATE.Parent = nil
1986
	SINE = SINE + CHANGE*1.5
1987
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1988
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1989
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1990
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
1991
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1992
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1993
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1994
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1995
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1996
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1997
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1998
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1999
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2000
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2001
	end
2002
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2003
		ANIM = "Jump"
2004
		if ATTACK == false then
2005
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2006
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2007
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2008
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2009
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
2010
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
2011
	    end
2012
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2013
		ANIM = "Fall"
2014
		if ATTACK == false then
2015
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2016
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2017
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2018
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2019
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
2020
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
2021
		end
2022
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2023
		ANIM = "Idle"
2024
		if ATTACK == false then
2025
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2026
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2027
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2028
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2029
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2030
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2031
		end
2032
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2033
		ANIM = "Walk"
2034
		if ATTACK == false then
2035
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
2036
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
2037
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2038
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2039
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2040
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2041
		
2042
		end
2043
	end
2044
	unanchor()
2045
	Humanoid.MaxHealth = "inf"
2046
	Humanoid.Health = "inf"
2047
	if Rooted == false then
2048
		Disable_Jump = false
2049
		Humanoid.WalkSpeed = Speed
2050
	elseif Rooted == true then
2051
		Disable_Jump = true
2052
		Humanoid.WalkSpeed = 0
2053
	end
2054
	for _, c in pairs(Character:GetChildren()) do
2055
		if c.ClassName == "Part" and c.Name ~= "Detail" then
2056
			c.Material = "Fabric"
2057
			if c:FindFirstChildOfClass("ParticleEmitter") then
2058
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
2059
			end
2060
			if c ~= Head then
2061
				c.Color = C3(0,0,0)
2062
			else
2063
				c.Color = C3(1,1,1)
2064
			end
2065
			if c == Head then
2066
				if c:FindFirstChild("face") then
2067
					c.face:remove()
2068
				end
2069
			end
2070
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2071
			c:remove()
2072
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
2073
			c:remove()
2074
		end
2075
	end
2076
	sick.SoundId = "rbxassetid://"..SONG
2077
	sick.Looped = true
2078
	sick.Pitch = 1
2079
	sick.Volume = 5
2080
	sick.Parent = Torso
2081
	sick:Resume()
2082
	--sick.Playing = false
2083
	Humanoid.Name = "Pandora = "..Player.Name
2084
end
2085
2086
--//=================================\\
2087
--\\=================================//
2088
2089
2090
2091
2092
2093
--//====================================================\\--
2094
--||			  		 END OF SCRIPT
2095
--\\====================================================//--