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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | Player = owner | |
146 | PlayerGui = Player.PlayerGui | |
147 | Cam = workspace.CurrentCamera | |
148 | Backpack = Player.Backpack | |
149 | Character = Player.Character | |
150 | Humanoid = Character.Humanoid | |
151 | Mouse = Player:GetMouse() | |
152 | RootPart = Character["HumanoidRootPart"] | |
153 | Torso = Character["Torso"] | |
154 | Head = Character["Head"] | |
155 | RightArm = Character["Right Arm"] | |
156 | LeftArm = Character["Left Arm"] | |
157 | RightLeg = Character["Right Leg"] | |
158 | LeftLeg = Character["Left Leg"] | |
159 | RootJoint = RootPart["RootJoint"] | |
160 | Neck = Torso["Neck"] | |
161 | RightShoulder = Torso["Right Shoulder"] | |
162 | LeftShoulder = Torso["Left Shoulder"] | |
163 | RightHip = Torso["Right Hip"] | |
164 | LeftHip = Torso["Left Hip"] | |
165 | ||
166 | removeuseless = game:GetService("Debris") | |
167 | laff = Instance.new("Sound",Head) | |
168 | tauntdebounce = false | |
169 | Character = Player.Character | |
170 | Humanoid = Character.Humanoid | |
171 | --------- | |
172 | plr = game.Players.LocalPlayer | |
173 | chara = plr.Character | |
174 | mouse = plr:GetMouse() | |
175 | Create = Instance.new | |
176 | Huge = math.huge | |
177 | ||
178 | Player = game:GetService("Players").LocalPlayer | |
179 | PlayerGui = Player.PlayerGui | |
180 | Cam = workspace.CurrentCamera | |
181 | Backpack = Player.Backpack | |
182 | Character = Player.Character | |
183 | char = Player.Character | |
184 | Humanoid = Character.Humanoid | |
185 | Mouse = Player:GetMouse() | |
186 | RootPart = Character["HumanoidRootPart"] | |
187 | Torso = Character["Torso"] | |
188 | Head = Character["Head"] | |
189 | RightArm = Character["Right Arm"] | |
190 | LeftArm = Character["Left Arm"] | |
191 | RightLeg = Character["Right Leg"] | |
192 | LeftLeg = Character["Left Leg"] | |
193 | RootJoint = RootPart["RootJoint"] | |
194 | Neck = Torso["Neck"] | |
195 | RightShoulder = Torso["Right Shoulder"] | |
196 | LeftShoulder = Torso["Left Shoulder"] | |
197 | RightHip = Torso["Right Hip"] | |
198 | LeftHip = Torso["Left Hip"] | |
199 | ||
200 | - | local Orin = "http://www.roblox.com/asset/?id=0" |
200 | + | local Orin = "http://www.roblox.com/asset/?id=439537499" |
201 | Head.face.Texture = Orin | |
202 | function weld(a, b, acf) | |
203 | local w = Instance.new("Weld", a) | |
204 | w.Part0 = a | |
205 | w.Part1 = b | |
206 | w.C0 = acf | |
207 | end | |
208 | -------------------------------- | |
209 | -------------------------------- | |
210 | local naeeym2 = Instance.new("BillboardGui",char) | |
211 | naeeym2.AlwaysOnTop = true | |
212 | naeeym2.Size = UDim2.new(5,35,2,35) | |
213 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
214 | naeeym2.Adornee = hed | |
215 | naeeym2.Name = "Name" | |
216 | ||
217 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
218 | tecks2.BackgroundTransparency = 1 | |
219 | tecks2.TextScaled = true | |
220 | tecks2.BorderSizePixel = 0 | |
221 | tecks2.Text = "" | |
222 | tecks2.Font = "Fantasy" | |
223 | tecks2.TextSize = 30 | |
224 | tecks2.TextStrokeTransparency = 0 | |
225 | tecks2.TextColor3 = BrickColor.new('Royal purple').Color | |
226 | tecks2.TextStrokeColor3 = BrickColor.new('Black').Color | |
227 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
228 | tecks2.Parent = naeeym2 | |
229 | textfag = tecks2 | |
230 | tecks2.Text = "" | |
231 | tecks2.Text = "" | |
232 | wait() | |
233 | tecks2.Text = "" | |
234 | coroutine.resume(coroutine.create(function() | |
235 | while textfag ~= nil do | |
236 | swait() | |
237 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
238 | textfag.Rotation = math.random(-3,3) | |
239 | end | |
240 | end)) | |
241 | ------------------------------------------------------- | |
242 | wait(0.2) | |
243 | local plr = game:service'Players'.LocalPlayer | |
244 | local char = plr.Character | |
245 | local hum = char.Humanoid | |
246 | local hed = char.Head | |
247 | local root = char.HumanoidRootPart | |
248 | local rootj = root.RootJoint | |
249 | local tors = char.Torso | |
250 | local ra = char["Right Arm"] | |
251 | local la = char["Left Arm"] | |
252 | local rl = char["Right Leg"] | |
253 | local ll = char["Left Leg"] | |
254 | local neck = tors["Neck"] | |
255 | local mouse = plr:GetMouse() | |
256 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
257 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
258 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
259 | local maincolor = BrickColor.new("Plum") | |
260 | ||
261 | ------------------------------------------------------- | |
262 | --Start Good Stuff-- | |
263 | ------------------------------------------------------- | |
264 | cam = game.Workspace.CurrentCamera | |
265 | CF = CFrame.new | |
266 | angles = CFrame.Angles | |
267 | attack = false | |
268 | Euler = CFrame.fromEulerAnglesXYZ | |
269 | Rad = math.rad | |
270 | IT = Instance.new | |
271 | BrickC = BrickColor.new | |
272 | Cos = math.cos | |
273 | Acos = math.acos | |
274 | Sin = math.sin | |
275 | Asin = math.asin | |
276 | Abs = math.abs | |
277 | Mrandom = math.random | |
278 | Floor = math.floor | |
279 | ------------------------------------------------------- | |
280 | --End Good Stuff-- | |
281 | ------------------------------------------------------- | |
282 | ------------------------------------------------------- | |
283 | --Start HeartBeat-- | |
284 | ------------------------------------------------------- | |
285 | ArtificialHB = Instance.new("BindableEvent", script) | |
286 | ArtificialHB.Name = "Heartbeat" | |
287 | script:WaitForChild("Heartbeat") | |
288 | ||
289 | frame = 1 / 60 | |
290 | tf = 0 | |
291 | allowframeloss = false | |
292 | tossremainder = false | |
293 | ||
294 | ||
295 | lastframe = tick() | |
296 | script.Heartbeat:Fire() | |
297 | ||
298 | ||
299 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
300 | tf = tf + s | |
301 | if tf >= frame then | |
302 | if allowframeloss then | |
303 | script.Heartbeat:Fire() | |
304 | lastframe = tick() | |
305 | else | |
306 | for i = 1, math.floor(tf / frame) do | |
307 | script.Heartbeat:Fire() | |
308 | end | |
309 | lastframe = tick() | |
310 | end | |
311 | if tossremainder then | |
312 | tf = 0 | |
313 | else | |
314 | tf = tf - frame * math.floor(tf / frame) | |
315 | end | |
316 | end | |
317 | end) | |
318 | ------------------------------------------------------- | |
319 | --End HeartBeat-- | |
320 | ------------------------------------------------------- | |
321 | ||
322 | ------------------------------------------------------- | |
323 | --Start Important Functions-- | |
324 | ------------------------------------------------------- | |
325 | function swait(num) | |
326 | if num == 0 or num == nil then | |
327 | game:service("RunService").Stepped:wait(0) | |
328 | else | |
329 | for i = 0, num do | |
330 | game:service("RunService").Stepped:wait(0) | |
331 | end | |
332 | end | |
333 | end | |
334 | function thread(f) | |
335 | coroutine.resume(coroutine.create(f)) | |
336 | end | |
337 | function clerp(a, b, t) | |
338 | local qa = { | |
339 | QuaternionFromCFrame(a) | |
340 | } | |
341 | local qb = { | |
342 | QuaternionFromCFrame(b) | |
343 | } | |
344 | local ax, ay, az = a.x, a.y, a.z | |
345 | local bx, by, bz = b.x, b.y, b.z | |
346 | local _t = 1 - t | |
347 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
348 | end | |
349 | function QuaternionFromCFrame(cf) | |
350 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
351 | local trace = m00 + m11 + m22 | |
352 | if trace > 0 then | |
353 | local s = math.sqrt(1 + trace) | |
354 | local recip = 0.5 / s | |
355 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
356 | else | |
357 | local i = 0 | |
358 | if m00 < m11 then | |
359 | i = 1 | |
360 | end | |
361 | if m22 > (i == 0 and m00 or m11) then | |
362 | i = 2 | |
363 | end | |
364 | if i == 0 then | |
365 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
366 | local recip = 0.5 / s | |
367 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
368 | elseif i == 1 then | |
369 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
370 | local recip = 0.5 / s | |
371 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
372 | elseif i == 2 then | |
373 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
374 | local recip = 0.5 / s | |
375 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
376 | end | |
377 | end | |
378 | end | |
379 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
380 | local xs, ys, zs = x + x, y + y, z + z | |
381 | local wx, wy, wz = w * xs, w * ys, w * zs | |
382 | local xx = x * xs | |
383 | local xy = x * ys | |
384 | local xz = x * zs | |
385 | local yy = y * ys | |
386 | local yz = y * zs | |
387 | local zz = z * zs | |
388 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
389 | end | |
390 | function QuaternionSlerp(a, b, t) | |
391 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
392 | local startInterp, finishInterp | |
393 | if cosTheta >= 1.0E-4 then | |
394 | if 1 - cosTheta > 1.0E-4 then | |
395 | local theta = math.acos(cosTheta) | |
396 | local invSinTheta = 1 / Sin(theta) | |
397 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
398 | finishInterp = Sin(t * theta) * invSinTheta | |
399 | else | |
400 | startInterp = 1 - t | |
401 | finishInterp = t | |
402 | end | |
403 | elseif 1 + cosTheta > 1.0E-4 then | |
404 | local theta = math.acos(-cosTheta) | |
405 | local invSinTheta = 1 / Sin(theta) | |
406 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
407 | finishInterp = Sin(t * theta) * invSinTheta | |
408 | else | |
409 | startInterp = t - 1 | |
410 | finishInterp = t | |
411 | end | |
412 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
413 | end | |
414 | function rayCast(Position, Direction, Range, Ignore) | |
415 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
416 | end | |
417 | local RbxUtility = LoadLibrary("RbxUtility") | |
418 | local Create = RbxUtility.Create | |
419 | ||
420 | ------------------------------------------------------- | |
421 | --Start Damage Function-- | |
422 | ------------------------------------------------------- | |
423 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
424 | if hit.Parent == nil then | |
425 | return | |
426 | end | |
427 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
428 | for _, v in pairs(hit.Parent:children()) do | |
429 | if v:IsA("Humanoid") then | |
430 | h = v | |
431 | end | |
432 | end | |
433 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
434 | ||
435 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
436 | end | |
437 | ||
438 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
439 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
440 | if hit.Parent.DebounceHit.Value == true then | |
441 | return | |
442 | end | |
443 | end | |
444 | if insta == true then | |
445 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
446 | end | |
447 | local c = Create("ObjectValue"){ | |
448 | Name = "creator", | |
449 | Value = game:service("Players").LocalPlayer, | |
450 | Parent = h, | |
451 | } | |
452 | game:GetService("Debris"):AddItem(c, .5) | |
453 | if HitSound ~= nil and HitPitch ~= nil then | |
454 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
455 | end | |
456 | local Damage = math.random(minim, maxim) | |
457 | local blocked = false | |
458 | local block = hit.Parent:findFirstChild("Block") | |
459 | if block ~= nil then | |
460 | if block.className == "IntValue" then | |
461 | if block.Value > 0 then | |
462 | blocked = true | |
463 | block.Value = block.Value - 1 | |
464 | print(block.Value) | |
465 | end | |
466 | end | |
467 | end | |
468 | if blocked == false then | |
469 | h.Health = h.Health - Damage | |
470 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
471 | else | |
472 | h.Health = h.Health - (Damage / 2) | |
473 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
474 | end | |
475 | if Type == "Knockdown" then | |
476 | local hum = hit.Parent.Humanoid | |
477 | hum.PlatformStand = true | |
478 | coroutine.resume(coroutine.create(function(HHumanoid) | |
479 | swait() | |
480 | HHumanoid.PlatformStand = false | |
481 | end), hum) | |
482 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
483 | local bodvol = Create("BodyVelocity"){ | |
484 | velocity = angle * knockback, | |
485 | P = 5000, | |
486 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
487 | Parent = hit, | |
488 | } | |
489 | local rl = Create("BodyAngularVelocity"){ | |
490 | P = 3000, | |
491 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
492 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
493 | Parent = hit, | |
494 | } | |
495 | game:GetService("Debris"):AddItem(bodvol, .5) | |
496 | game:GetService("Debris"):AddItem(rl, .5) | |
497 | elseif Type == "Normal" then | |
498 | local vp = Create("BodyVelocity"){ | |
499 | P = 500, | |
500 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
501 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
502 | } | |
503 | if knockback > 0 then | |
504 | vp.Parent = hit.Parent.Torso | |
505 | end | |
506 | game:GetService("Debris"):AddItem(vp, .5) | |
507 | elseif Type == "Up" then | |
508 | local bodyVelocity = Create("BodyVelocity"){ | |
509 | velocity = Vector3.new(0, 20, 0), | |
510 | P = 5000, | |
511 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
512 | Parent = hit, | |
513 | } | |
514 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
515 | elseif Type == "DarkUp" then | |
516 | coroutine.resume(coroutine.create(function() | |
517 | for i = 0, 1, 0.1 do | |
518 | swait() | |
519 | Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
520 | end | |
521 | end)) | |
522 | local bodyVelocity = Create("BodyVelocity"){ | |
523 | velocity = Vector3.new(0, 20, 0), | |
524 | P = 5000, | |
525 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
526 | Parent = hit, | |
527 | } | |
528 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
529 | elseif Type == "Snare" then | |
530 | local bp = Create("BodyPosition"){ | |
531 | P = 2000, | |
532 | D = 100, | |
533 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
534 | position = hit.Parent.Torso.Position, | |
535 | Parent = hit.Parent.Torso, | |
536 | } | |
537 | game:GetService("Debris"):AddItem(bp, 1) | |
538 | elseif Type == "Freeze" then | |
539 | local BodPos = Create("BodyPosition"){ | |
540 | P = 50000, | |
541 | D = 1000, | |
542 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
543 | position = hit.Parent.Torso.Position, | |
544 | Parent = hit.Parent.Torso, | |
545 | } | |
546 | local BodGy = Create("BodyGyro") { | |
547 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
548 | P = 20e+003, | |
549 | Parent = hit.Parent.Torso, | |
550 | cframe = hit.Parent.Torso.CFrame, | |
551 | } | |
552 | hit.Parent.Torso.Anchored = true | |
553 | coroutine.resume(coroutine.create(function(Part) | |
554 | swait() | |
555 | Part.Anchored = false | |
556 | end), hit.Parent.Torso) | |
557 | game:GetService("Debris"):AddItem(BodPos, 3) | |
558 | game:GetService("Debris"):AddItem(BodGy, 3) | |
559 | end | |
560 | local debounce = Create("BoolValue"){ | |
561 | Name = "DebounceHit", | |
562 | Parent = hit.Parent, | |
563 | Value = true, | |
564 | } | |
565 | game:GetService("Debris"):AddItem(debounce, Delay) | |
566 | c = Create("ObjectValue"){ | |
567 | Name = "creator", | |
568 | Value = Player, | |
569 | Parent = h, | |
570 | } | |
571 | game:GetService("Debris"):AddItem(c, .5) | |
572 | end | |
573 | end | |
574 | ------------------------------------------------------- | |
575 | --End Damage Function-- | |
576 | ------------------------------------------------------- | |
577 | ||
578 | ------------------------------------------------------- | |
579 | --Start Damage Function Customization-- | |
580 | ------------------------------------------------------- | |
581 | function ShowDamage(Pos, Text, Time, Color) | |
582 | local Rate = (1 / 30) | |
583 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
584 | local Text = (Text or "") | |
585 | local Time = (Time or 2) | |
586 | local Color = (Color or Color3.new(255, 255, 1)) | |
587 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
588 | EffectPart.Anchored = true | |
589 | local BillboardGui = Create("BillboardGui"){ | |
590 | Size = UDim2.new(3, 0, 3, 0), | |
591 | Adornee = EffectPart, | |
592 | Parent = EffectPart, | |
593 | } | |
594 | local TextLabel = Create("TextLabel"){ | |
595 | BackgroundTransparency = 1, | |
596 | Size = UDim2.new(1, 0, 1, 0), | |
597 | Text = Text, | |
598 | Font = "Bodoni", | |
599 | TextColor3 = Color, | |
600 | TextScaled = true, | |
601 | TextStrokeColor3 = Color3.fromRGB(220, 188, 129), | |
602 | Parent = BillboardGui, | |
603 | } | |
604 | game.Debris:AddItem(EffectPart, (Time)) | |
605 | EffectPart.Parent = game:GetService("Workspace") | |
606 | delay(0, function() | |
607 | local Frames = (Time / Rate) | |
608 | for Frame = 1, Frames do | |
609 | wait(Rate) | |
610 | local Percent = (Frame / Frames) | |
611 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
612 | TextLabel.TextTransparency = Percent | |
613 | end | |
614 | if EffectPart and EffectPart.Parent then | |
615 | EffectPart:Destroy() | |
616 | end | |
617 | end) | |
618 | end | |
619 | ------------------------------------------------------- | |
620 | --End Damage Function Customization-- | |
621 | ------------------------------------------------------- | |
622 | ||
623 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
624 | for _, c in pairs(workspace:children()) do | |
625 | local hum = c:findFirstChild("Humanoid") | |
626 | if hum ~= nil then | |
627 | local head = c:findFirstChild("Head") | |
628 | if head ~= nil then | |
629 | local targ = head.Position - Part.Position | |
630 | local mag = targ.magnitude | |
631 | if magni >= mag and c.Name ~= plr.Name then | |
632 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
633 | end | |
634 | end | |
635 | end | |
636 | end | |
637 | end | |
638 | ||
639 | ||
640 | CFuncs = { | |
641 | Part = { | |
642 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
643 | local Part = Create("Part")({ | |
644 | Parent = Parent, | |
645 | Reflectance = Reflectance, | |
646 | Transparency = Transparency, | |
647 | CanCollide = false, | |
648 | Locked = true, | |
649 | BrickColor = BrickColor.new(tostring(BColor)), | |
650 | Name = Name, | |
651 | Size = Size, | |
652 | Material = Material | |
653 | }) | |
654 | RemoveOutlines(Part) | |
655 | return Part | |
656 | end | |
657 | }, | |
658 | Mesh = { | |
659 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
660 | local Msh = Create(Mesh)({ | |
661 | Parent = Part, | |
662 | Offset = OffSet, | |
663 | Scale = Scale | |
664 | }) | |
665 | if Mesh == "SpecialMesh" then | |
666 | Msh.MeshType = MeshType | |
667 | Msh.MeshId = MeshId | |
668 | end | |
669 | return Msh | |
670 | end | |
671 | }, | |
672 | Mesh = { | |
673 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
674 | local Msh = Create(Mesh)({ | |
675 | Parent = Part, | |
676 | Offset = OffSet, | |
677 | Scale = Scale | |
678 | }) | |
679 | if Mesh == "SpecialMesh" then | |
680 | Msh.MeshType = MeshType | |
681 | Msh.MeshId = MeshId | |
682 | end | |
683 | return Msh | |
684 | end | |
685 | }, | |
686 | Weld = { | |
687 | Create = function(Parent, Part0, Part1, C0, C1) | |
688 | local Weld = Create("Weld")({ | |
689 | Parent = Parent, | |
690 | Part0 = Part0, | |
691 | Part1 = Part1, | |
692 | C0 = C0, | |
693 | C1 = C1 | |
694 | }) | |
695 | return Weld | |
696 | end | |
697 | }, | |
698 | Sound = { | |
699 | Create = function(id, par, vol, pit) | |
700 | coroutine.resume(coroutine.create(function() | |
701 | local S = Create("Sound")({ | |
702 | Volume = vol, | |
703 | Pitch = pit or 1, | |
704 | SoundId = id, | |
705 | Parent = par or workspace | |
706 | }) | |
707 | wait() | |
708 | S:play() | |
709 | game:GetService("Debris"):AddItem(S, 6) | |
710 | end)) | |
711 | end | |
712 | }, | |
713 | ParticleEmitter = { | |
714 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
715 | local fp = Create("ParticleEmitter")({ | |
716 | Parent = Parent, | |
717 | Color = ColorSequence.new(Color1, Color2), | |
718 | LightEmission = LightEmission, | |
719 | Size = Size, | |
720 | Texture = Texture, | |
721 | Transparency = Transparency, | |
722 | ZOffset = ZOffset, | |
723 | Acceleration = Accel, | |
724 | Drag = Drag, | |
725 | LockedToPart = LockedToPart, | |
726 | VelocityInheritance = VelocityInheritance, | |
727 | EmissionDirection = EmissionDirection, | |
728 | Enabled = Enabled, | |
729 | Lifetime = LifeTime, | |
730 | Rate = Rate, | |
731 | Rotation = Rotation, | |
732 | RotSpeed = RotSpeed, | |
733 | Speed = Speed, | |
734 | VelocitySpread = VelocitySpread | |
735 | }) | |
736 | return fp | |
737 | end | |
738 | } | |
739 | } | |
740 | function RemoveOutlines(part) | |
741 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
742 | end | |
743 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
744 | local Part = Create("Part")({ | |
745 | formFactor = FormFactor, | |
746 | Parent = Parent, | |
747 | Reflectance = Reflectance, | |
748 | Transparency = Transparency, | |
749 | CanCollide = false, | |
750 | Locked = true, | |
751 | BrickColor = BrickColor.new(tostring(BColor)), | |
752 | Name = Name, | |
753 | Size = Size, | |
754 | Material = Material | |
755 | }) | |
756 | RemoveOutlines(Part) | |
757 | return Part | |
758 | end | |
759 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
760 | local Msh = Create(Mesh)({ | |
761 | Parent = Part, | |
762 | Offset = OffSet, | |
763 | Scale = Scale | |
764 | }) | |
765 | if Mesh == "SpecialMesh" then | |
766 | Msh.MeshType = MeshType | |
767 | Msh.MeshId = MeshId | |
768 | end | |
769 | return Msh | |
770 | end | |
771 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
772 | local Weld = Create("Weld")({ | |
773 | Parent = Parent, | |
774 | Part0 = Part0, | |
775 | Part1 = Part1, | |
776 | C0 = C0, | |
777 | C1 = C1 | |
778 | }) | |
779 | return Weld | |
780 | end | |
781 | ||
782 | ||
783 | ||
784 | ------------------------------------------------------- | |
785 | --End Effect Function-- | |
786 | ------------------------------------------------------- | |
787 | function Cso(ID, PARENT, VOLUME, PITCH) | |
788 | local NSound = nil | |
789 | coroutine.resume(coroutine.create(function() | |
790 | NSound = IT("Sound", PARENT) | |
791 | NSound.Volume = VOLUME | |
792 | NSound.Pitch = PITCH | |
793 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
794 | swait() | |
795 | NSound:play() | |
796 | game:GetService("Debris"):AddItem(NSound, 50) | |
797 | end)) | |
798 | return NSound | |
799 | end | |
800 | function CameraEnshaking(Length, Intensity) | |
801 | coroutine.resume(coroutine.create(function() | |
802 | local intensity = 1 * Intensity | |
803 | local rotM = 0.01 * Intensity | |
804 | for i = 0, Length, 0.1 do | |
805 | swait() | |
806 | intensity = intensity - 0.05 * Intensity / Length | |
807 | rotM = rotM - 5.0E-4 * Intensity / Length | |
808 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
809 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
810 | end | |
811 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
812 | end)) | |
813 | end | |
814 | ------------------------------------------------------- | |
815 | --End Important Functions-- | |
816 | ------------------------------------------------------- | |
817 | ||
818 | ---------------------------------------------------------------------------------- | |
819 | hum.WalkSpeed = 20 | |
820 | hum.JumpPower = 60 | |
821 | ---------------------------------------------------------------------------------- | |
822 | local AddInstance = function(Object, ...) | |
823 | local Obj = Instance.new(Object) | |
824 | for i,v in next,(...) do | |
825 | Obj[i] = v | |
826 | end | |
827 | return Obj | |
828 | end | |
829 | ---------------------------------------------------- | |
830 | ||
831 | ||
832 | local Reaper = AddInstance("Part",{ | |
833 | Parent = hed, | |
834 | CFrame = hed.CFrame, | |
835 | formFactor = "Symmetric", | |
836 | Size = Vector3.new(1, 1, 1), | |
837 | CanCollide = false, | |
838 | TopSurface = "Smooth", | |
839 | BottomSurface = "Smooth", | |
840 | Locked = true, | |
841 | }) | |
842 | local Weld = AddInstance("Weld",{ | |
843 | Parent = Reaper, | |
844 | Part0 = hed, | |
845 | C0 = CFrame.new(0, 1.45, 0)*CFrame.Angles(0, 0, 0), | |
846 | Part1 = Reaper, | |
847 | }) | |
848 | local Mesh = AddInstance("SpecialMesh",{ | |
849 | Parent = Reaper, | |
850 | MeshId = "rbxassetid://0", | |
851 | TextureId = "rbxassetid://0", | |
852 | Scale = Vector3.new(0.85,0.85,0.85), | |
853 | VertexColor = Vector3.new(1, 1, 1), | |
854 | }) | |
855 | ||
856 | ------------------------------------------------------- | |
857 | IT = Instance.new | |
858 | CF = CFrame.new | |
859 | VT = Vector3.new | |
860 | RAD = math.rad | |
861 | C3 = Color3.new | |
862 | UD2 = UDim2.new | |
863 | BRICKC = BrickColor.new | |
864 | ANGLES = CFrame.Angles | |
865 | EULER = CFrame.fromEulerAnglesXYZ | |
866 | COS = math.cos | |
867 | ACOS = math.acos | |
868 | SIN = math.sin | |
869 | ASIN = math.asin | |
870 | ABS = math.abs | |
871 | MRANDOM = math.random | |
872 | FLOOR = math.floor | |
873 | ||
874 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
875 | local label = IT("TextLabel") | |
876 | label.BackgroundTransparency = 1 | |
877 | label.Size = UD2(1, 0, 1, 0) | |
878 | label.Position = UD2(0, 0, 0, 0) | |
879 | label.TextColor3 = TEXTCOLOR | |
880 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
881 | label.TextTransparency = TRANSPARENCY | |
882 | label.FontSize = TEXTFONTSIZE | |
883 | label.Font = TEXTFONT | |
884 | label.BorderSizePixel = BORDERSIZEPIXEL | |
885 | label.TextScaled = false | |
886 | label.Text = TEXT | |
887 | label.Name = NAME | |
888 | label.Parent = PARENT | |
889 | return label | |
890 | end | |
891 | ||
892 | function chatfunc(text) | |
893 | local chat = coroutine.wrap(function() | |
894 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
895 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
896 | end | |
897 | local Bill = Instance.new("BillboardGui",Character) | |
898 | Bill.Size = UDim2.new(0,100,0,40) | |
899 | Bill.StudsOffset = Vector3.new(0,3,0) | |
900 | Bill.Adornee = Character.Head | |
901 | Bill.Name = "TalkingBillBoard" | |
902 | local Hehe = Instance.new("TextLabel",Bill) | |
903 | Hehe.BackgroundTransparency = 1 | |
904 | Hehe.BorderSizePixel = 0 | |
905 | Hehe.Text = "" | |
906 | Hehe.Font = "Bodoni" | |
907 | Hehe.TextSize = 40 | |
908 | Hehe.TextStrokeTransparency = 0 | |
909 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
910 | coroutine.resume(coroutine.create(function() | |
911 | while Hehe ~= nil do | |
912 | swait() | |
913 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
914 | Hehe.Rotation = math.random(-5,5) | |
915 | Hehe.TextColor3 = Color3.new(220, 188, 129) | |
916 | Hehe.TextStrokeColor3 = Color3.new(107, 50, 124) | |
917 | end | |
918 | end)) | |
919 | for i = 1,string.len(text),1 do | |
920 | swait() | |
921 | Hehe.Text = string.sub(text,1,i) | |
922 | end | |
923 | swait(90)--Re[math.random(1, 93)] | |
924 | for i = 0, 1, .025 do | |
925 | swait() | |
926 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
927 | Hehe.TextStrokeTransparency = i | |
928 | Hehe.TextTransparency = i | |
929 | end | |
930 | Bill:Destroy() | |
931 | end) | |
932 | chat() | |
933 | end | |
934 | ||
935 | function onChatted(msg) | |
936 | chatfunc(msg) | |
937 | end | |
938 | ||
939 | Player.Chatted:connect(onChatted) | |
940 | ||
941 | wait() | |
942 | local Hair = AddInstance("Part",{ | |
943 | Parent = hed, | |
944 | CFrame = hed.CFrame, | |
945 | formFactor = "Symmetric", | |
946 | Size = Vector3.new(1, 1, 1), | |
947 | CanCollide = false, | |
948 | TopSurface = "Smooth", | |
949 | BottomSurface = "Smooth", | |
950 | Locked = true, | |
951 | }) | |
952 | local Weld = AddInstance("Weld",{ | |
953 | Parent = Hair, | |
954 | Part0 = hed, | |
955 | - | C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 1.5, 0), |
955 | + | C0 = CFrame.new(0, 0.5, 0)*CFrame.Angles(0, 0.5, 0), |
956 | Part1 = Hair, | |
957 | }) | |
958 | local Mesh = AddInstance("SpecialMesh",{ | |
959 | Parent = Hair, | |
960 | - | MeshId = "rbxassetid://430546904", |
960 | + | MeshId = "rbxassetid://1031109404", |
961 | - | TextureId = "rbxassetid://", |
961 | + | TextureId = "rbxassetid://1031109414", |
962 | - | Scale = Vector3.new(0.012, 0.012, 0.012), |
962 | + | Scale = Vector3.new(1, 1, 1), |
963 | VertexColor = Vector3.new(1, 1, 1), | |
964 | }) | |
965 | ||
966 | swait() | |
967 | plr = game.Players.LocalPlayer | |
968 | char = plr.Character | |
969 | mouse = plr:GetMouse() | |
970 | whitecolor = Color3.new(220, 188, 129) | |
971 | epicmode = false | |
972 | normal = true | |
973 | for i,v in pairs(char:GetChildren()) do | |
974 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
975 | v:Destroy() | |
976 | end | |
977 | - | shirt.ShirtTemplate = "rbxassetid://0" |
977 | + | |
978 | shirt.ShirtTemplate = "rbxassetid://268316000" | |
979 | - | pants.PantsTemplate = "rbxassetid://0" |
979 | + | |
980 | pants.PantsTemplate = "rbxassetid://268949770" | |
981 | local bdycolors = char["Body Colors"] | |
982 | bdycolors.HeadColor3 = whitecolor | |
983 | bdycolors.LeftArmColor3 = whitecolor | |
984 | bdycolors.LeftLegColor3 = whitecolor | |
985 | bdycolors.RightArmColor3 = whitecolor | |
986 | bdycolors.RightLegColor3 = whitecolor | |
987 | bdycolors.TorsoColor3 = whitecolor | |
988 | for i,v in pairs(char:GetChildren()) do | |
989 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
990 | v:Destroy() | |
991 | end | |
992 | end | |
993 | ||
994 | - | BC.HeadColor = BrickColor.new("Nougat") |
994 | + | |
995 | - | BC.LeftArmColor = BrickColor.new("Nougat") |
995 | + | BC.HeadColor = BrickColor.new("White") |
996 | - | BC.LeftLegColor = BrickColor.new("Nougat") |
996 | + | BC.LeftArmColor = BrickColor.new("White") |
997 | - | BC.RightArmColor = BrickColor.new("Nougat") |
997 | + | BC.LeftLegColor = BrickColor.new("White") |
998 | - | BC.RightLegColor = BrickColor.new("Nougat") |
998 | + | BC.RightArmColor = BrickColor.new("White") |
999 | BC.RightLegColor = BrickColor.new("White") | |
1000 | BC.TorsoColor = BrickColor.new("Nougat") | |
1001 | end | |
1002 | ||
1003 | ----------------------------------------------- | |
1004 | ||
1005 | - | --[[ Name : RUIN VI]]-- |
1005 | + | |
1006 | --[[ Name : RUIN GEN]]-- | |
1007 | - | --A script By makhail07, 2003boobear and XXUNORIBOASXX. |
1007 | + | |
1008 | --A script By xdielivex | |
1009 | - | --Discord Creterisk#2958 <- makhail07's discord |
1009 | + | |
1010 | ||
1011 | - | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION |
1011 | + | |
1012 | - | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT |
1012 | + | |
1013 | - | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT |
1013 | + | |
1014 | - | --YOU FUCKING SKIDS, |
1014 | + | |
1015 | - | --For Those who log/decompile this, If you sell or trade this, |
1015 | + | |
1016 | - | --and I find out who you are, i will take massive action. |
1016 | + | |
1017 | - | --:b: |
1017 | + | |
1018 | 919231299, --Sprawling Idiot Effigy | |
1019 | 743466274, --Good Day Sunshine | |
1020 | 727411183, --Knife Fight | |
1021 | 1402748531, --The Earth Is Counting On You! | |
1022 | 595230126 --Robot Language | |
1023 | } | |
1024 | ||
1025 | vt = Vector3.new | |
1026 | ||
1027 | ||
1028 | wait() | |
1029 | local plr = owner | |
1030 | local char = plr.Character | |
1031 | local hum = char.Humanoid | |
1032 | local hed = char.Head | |
1033 | local root = char.HumanoidRootPart | |
1034 | local rootj = root.RootJoint | |
1035 | local tors = char.Torso | |
1036 | local ra = char["Right Arm"] | |
1037 | - | --The reality of my life isn't real but a Universe -Creterisk |
1037 | + | |
1038 | - | --All people can be nice, Even if you don't think so. -2003boobear |
1038 | + | |
1039 | - | --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX |
1039 | + | |
1040 | local neck = tors["Neck"] | |
1041 | local mouse = plr:GetMouse() | |
1042 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
1043 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
1044 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
1045 | local maincolor = BrickColor.new("White") | |
1046 | local maincolor2 = Color3.new(255, 255, 255) | |
1047 | exploitable = true | |
1048 | ------------------------------------------------------- | |
1049 | --Start Whitelist and Invincibility-- | |
1050 | ------------------------------------------------------- | |
1051 | ff = Instance.new("ForceField",char) | |
1052 | ff.Visible = false | |
1053 | hum.Name = "Base" | |
1054 | hum.MaxHealth = 1.0E298 | |
1055 | hum.Health = 1.0E298 | |
1056 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function() | |
1057 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
1058 | hum.MaxHealth = 1.0E298 | |
1059 | hum.Health = 1.0E298 | |
1060 | end | |
1061 | end) | |
1062 | ------------------------------------------------------- | |
1063 | --End Whitelist and Invincibility-- | |
1064 | ------------------------------------------------------- | |
1065 | ||
1066 | warn("All credits to xdielivex for making it") | |
1067 | ||
1068 | ------------------------------------------------------- | |
1069 | --Start Good Stuff-- | |
1070 | ------------------------------------------------------- | |
1071 | cam = game.Workspace.CurrentCamera | |
1072 | CF = CFrame.new | |
1073 | VT = Vector3.new | |
1074 | angles = CFrame.Angles | |
1075 | attack = false | |
1076 | Euler = CFrame.fromEulerAnglesXYZ | |
1077 | Rad = math.rad | |
1078 | - | warn("Credit to xdielivex for making ruin VII") |
1078 | + | |
1079 | BrickC = BrickColor.new | |
1080 | Cos = math.cos | |
1081 | Acos = math.acos | |
1082 | Sin = math.sin | |
1083 | Asin = math.asin | |
1084 | Abs = math.abs | |
1085 | Mrandom = math.random | |
1086 | Floor = math.floor | |
1087 | ------------------------------------------------------- | |
1088 | --End Good Stuff-- | |
1089 | ------------------------------------------------------- | |
1090 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1091 | RSH, LSH = nil, nil | |
1092 | RW = Instance.new("Weld") | |
1093 | LW = Instance.new("Weld") | |
1094 | RH = tors["Right Hip"] | |
1095 | LH = tors["Left Hip"] | |
1096 | RSH = tors["Right Shoulder"] | |
1097 | LSH = tors["Left Shoulder"] | |
1098 | RSH.Parent = nil | |
1099 | LSH.Parent = nil | |
1100 | RW.Name = "RW" | |
1101 | RW.Part0 = tors | |
1102 | RW.C0 = CF(1.5, 0.5, 0) | |
1103 | RW.C1 = CF(0, 0.5, 0) | |
1104 | RW.Part1 = ra | |
1105 | RW.Parent = tors | |
1106 | LW.Name = "LW" | |
1107 | LW.Part0 = tors | |
1108 | LW.C0 = CF(-1.5, 0.5, 0) | |
1109 | LW.C1 = CF(0, 0.5, 0) | |
1110 | LW.Part1 = la | |
1111 | LW.Parent = tors | |
1112 | Effects = {} | |
1113 | ||
1114 | -------------------------------- | |
1115 | local naeeym2 = Instance.new("BillboardGui",char) | |
1116 | naeeym2.AlwaysOnTop = true | |
1117 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1118 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1119 | naeeym2.Adornee = hed | |
1120 | naeeym2.Name = "Name" | |
1121 | ||
1122 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1123 | tecks2.BackgroundTransparency = 1 | |
1124 | tecks2.TextScaled = true | |
1125 | tecks2.BorderSizePixel = 0 | |
1126 | tecks2.Text = "" | |
1127 | tecks2.Font = "Fantasy" | |
1128 | tecks2.TextSize = 30 | |
1129 | tecks2.TextStrokeTransparency = 0 | |
1130 | tecks2.TextColor3 = BrickColor.new('White').Color | |
1131 | tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color | |
1132 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1133 | tecks2.Parent = naeeym2 | |
1134 | textfag = tecks2 | |
1135 | tecks2.Text = "" | |
1136 | coroutine.resume(coroutine.create(function() | |
1137 | while textfag ~= nil do | |
1138 | swait() | |
1139 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
1140 | textfag.Rotation = math.random(-3,3) | |
1141 | end | |
1142 | end)) | |
1143 | ------------------------------------------------------- | |
1144 | ||
1145 | local naeeym2 = IT("BillboardGui",char) | |
1146 | naeeym2.AlwaysOnTop = true | |
1147 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1148 | - | tecks2.Text = "script by xdielivex" |
1148 | + | |
1149 | - | wait(0.5) |
1149 | + | |
1150 | - | tecks2.Text = "Ruin VIII" |
1150 | + | |
1151 | - | wait(0.5) |
1151 | + | |
1152 | --naeeym2.PlayerToHideFrom = Player | |
1153 | local tecks2 = IT("TextLabel",naeeym2) | |
1154 | tecks2.BackgroundTransparency = 10 | |
1155 | tecks2.TextScaled = true | |
1156 | tecks2.BorderSizePixel = 0 | |
1157 | tecks2.Text = "" | |
1158 | tecks2.Font = "Fantasy" | |
1159 | tecks2.TextSize = 100 | |
1160 | tecks2.TextStrokeTransparency = 0 | |
1161 | tecks2.TextColor3 = Color3.new(1,1,1) | |
1162 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205) | |
1163 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1164 | tecks2.Parent = naeeym2 | |
1165 | ||
1166 | ------------------------------------------------------- | |
1167 | --Start HeartBeat-- | |
1168 | ------------------------------------------------------- | |
1169 | ArtificialHB = Instance.new("BindableEvent", script) | |
1170 | ArtificialHB.Name = "Heartbeat" | |
1171 | script:WaitForChild("Heartbeat") | |
1172 | ||
1173 | frame = 1 / 60 | |
1174 | - | tecks2.Text = "Endurance" |
1174 | + | |
1175 | allowframeloss = false | |
1176 | tossremainder = false | |
1177 | ||
1178 | ||
1179 | lastframe = tick() | |
1180 | script.Heartbeat:Fire() | |
1181 | ||
1182 | ||
1183 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1184 | tf = tf + s | |
1185 | if tf >= frame then | |
1186 | if allowframeloss then | |
1187 | script.Heartbeat:Fire() | |
1188 | lastframe = tick() | |
1189 | else | |
1190 | for i = 1, math.floor(tf / frame) do | |
1191 | script.Heartbeat:Fire() | |
1192 | end | |
1193 | lastframe = tick() | |
1194 | end | |
1195 | if tossremainder then | |
1196 | tf = 0 | |
1197 | else | |
1198 | tf = tf - frame * math.floor(tf / frame) | |
1199 | end | |
1200 | end | |
1201 | end) | |
1202 | ------------------------------------------------------- | |
1203 | --End HeartBeat-- | |
1204 | ------------------------------------------------------- | |
1205 | ||
1206 | TAUNT = Instance.new("Sound", tors) | |
1207 | TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137" | |
1208 | TAUNT.Volume = 10 | |
1209 | TAUNT.Pitch = 1 | |
1210 | TAUNT.Looped = false | |
1211 | TAUNT.TimePosition = 0.12 | |
1212 | ||
1213 | BTAUNT = Instance.new("Sound", tors) | |
1214 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263" | |
1215 | BTAUNT.Volume = 10 | |
1216 | BTAUNT.Pitch = 1 | |
1217 | BTAUNT.Looped = false | |
1218 | BTAUNT.TimePosition = 0.2 | |
1219 | ||
1220 | ITAUNT = Instance.new("Sound", tors) | |
1221 | ITAUNT.SoundId = "http://www.roblox.com/asset/?id=2128278806" | |
1222 | ITAUNT.Volume = 10 | |
1223 | ITAUNT.Pitch = 1 | |
1224 | ITAUNT.Looped = false | |
1225 | ITAUNT.TimePosition = 0 | |
1226 | ||
1227 | BATAUNT = Instance.new("Sound", tors) | |
1228 | BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715" | |
1229 | BATAUNT.Volume = 10 | |
1230 | BATAUNT.Pitch = 1 | |
1231 | BATAUNT.Looped = false | |
1232 | BATAUNT.TimePosition = 0 | |
1233 | ||
1234 | STAUNT2 = Instance.new("Sound", tors) | |
1235 | STAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118" | |
1236 | STAUNT2.Volume = 10 | |
1237 | STAUNT2.Pitch = 0.8 | |
1238 | STAUNT2.Looped = false | |
1239 | STAUNT2.TimePosition = 0.05 | |
1240 | ||
1241 | STAUNT = Instance.new("Sound", tors) | |
1242 | STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940" | |
1243 | STAUNT.Volume = 10 | |
1244 | STAUNT.Pitch = 1 | |
1245 | STAUNT.Looped = false | |
1246 | STAUNT.TimePosition = 0.05 | |
1247 | ||
1248 | DTAUNT = Instance.new("Sound", tors) | |
1249 | DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294" | |
1250 | DTAUNT.Volume = 10 | |
1251 | DTAUNT.Pitch = 1 | |
1252 | DTAUNT.Looped = false | |
1253 | DTAUNT.TimePosition = 0 | |
1254 | ||
1255 | LAZOR = Instance.new("Sound", ra) | |
1256 | LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045" | |
1257 | LAZOR.Volume = 10 | |
1258 | LAZOR.Pitch = 0.7 | |
1259 | LAZOR.Looped = false | |
1260 | LAZOR.TimePosition = 0 | |
1261 | ||
1262 | ------------------------------------------------------- | |
1263 | --Start Important Functions-- | |
1264 | ------------------------------------------------------- | |
1265 | function swait(num) | |
1266 | if num == 0 or num == nil then | |
1267 | game:service("RunService").Stepped:wait(0) | |
1268 | else | |
1269 | for i = 0, num do | |
1270 | game:service("RunService").Stepped:wait(0) | |
1271 | end | |
1272 | end | |
1273 | end | |
1274 | function thread(f) | |
1275 | coroutine.resume(coroutine.create(f)) | |
1276 | end | |
1277 | function clerp(a, b, t) | |
1278 | local qa = { | |
1279 | QuaternionFromCFrame(a) | |
1280 | } | |
1281 | local qb = { | |
1282 | QuaternionFromCFrame(b) | |
1283 | } | |
1284 | local ax, ay, az = a.x, a.y, a.z | |
1285 | local bx, by, bz = b.x, b.y, b.z | |
1286 | local _t = 1 - t | |
1287 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1288 | end | |
1289 | function ShockWave(Part, cframe1, cframe2, Damage, Size) | |
1290 | coroutine.resume(coroutine.create(function() | |
1291 | local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5)) | |
1292 | wave.Anchored = true | |
1293 | wave.CFrame = Part.CFrame * cframe1 | |
1294 | local Msh = Create("SpecialMesh"){ | |
1295 | Parent = wave, | |
1296 | MeshType = "Sphere" | |
1297 | } | |
1298 | Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3) | |
1299 | for i = 0, 1, 0.2 do | |
1300 | wait() | |
1301 | local dir = wave.CFrame.lookVector * -1 | |
1302 | local pos = rayCast(wave.Position, dir, 5, Character) | |
1303 | wave.CFrame = wave.CFrame * cframe2 | |
1304 | table.insert(Effects, { | |
1305 | wave, | |
1306 | "Sphere", | |
1307 | 0.01, | |
1308 | .03, | |
1309 | .03, | |
1310 | .03, | |
1311 | }) | |
1312 | end | |
1313 | end)) | |
1314 | end | |
1315 | ||
1316 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
1317 | local type = type | |
1318 | local rng = Instance.new("Part", char) | |
1319 | rng.Anchored = true | |
1320 | rng.BrickColor = color | |
1321 | rng.CanCollide = false | |
1322 | rng.FormFactor = 3 | |
1323 | rng.Name = "Ring" | |
1324 | rng.Material = "Neon" | |
1325 | rng.Size = Vector3.new(1, 1, 1) | |
1326 | rng.Transparency = 0 | |
1327 | rng.TopSurface = 0 | |
1328 | rng.BottomSurface = 0 | |
1329 | rng.CFrame = pos | |
1330 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
1331 | local rngm = Instance.new("SpecialMesh", rng) | |
1332 | rngm.MeshType = "Brick" | |
1333 | rngm.Scale = VT(x1,y1,z1) | |
1334 | if rainbowmode == true then | |
1335 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1336 | end | |
1337 | local scaler2 = 1 | |
1338 | local speeder = FastSpeed/10 | |
1339 | if type == "Add" then | |
1340 | scaler2 = 1*value | |
1341 | elseif type == "Divide" then | |
1342 | scaler2 = 1/value | |
1343 | end | |
1344 | coroutine.resume(coroutine.create(function() | |
1345 | for i = 0,10/bonuspeed,0.1 do | |
1346 | swait() | |
1347 | if type == "Add" then | |
1348 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
1349 | elseif type == "Divide" then | |
1350 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
1351 | end | |
1352 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
1353 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
1354 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
1355 | end | |
1356 | rng:Destroy() | |
1357 | end)) | |
1358 | end | |
1359 | New = function(Object, Parent, Name, Data) | |
1360 | local Object = Instance.new(Object) | |
1361 | for Index, Value in pairs(Data or {}) do | |
1362 | Object[Index] = Value | |
1363 | end | |
1364 | Object.Parent = Parent | |
1365 | Object.Name = Name | |
1366 | return Object | |
1367 | end | |
1368 | function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) | |
1369 | local type = type | |
1370 | local rotenable = rotatingop | |
1371 | local rng = Instance.new("Part", char) | |
1372 | rng.Anchored = true | |
1373 | rng.BrickColor = color | |
1374 | rng.CanCollide = false | |
1375 | rng.FormFactor = 3 | |
1376 | rng.Name = "Ring" | |
1377 | rng.Material = "Neon" | |
1378 | rng.Size = Vector3.new(1, 1, 1) | |
1379 | rng.Transparency = 0 | |
1380 | if typeoftrans == "In" then | |
1381 | rng.Transparency = 1 | |
1382 | end | |
1383 | rng.TopSurface = 0 | |
1384 | rng.BottomSurface = 0 | |
1385 | rng.CFrame = pos | |
1386 | local rngm = Instance.new("SpecialMesh", rng) | |
1387 | rngm.MeshType = "FileMesh" | |
1388 | if typeofshape == "Normal" then | |
1389 | rngm.MeshId = "rbxassetid://662586858" | |
1390 | elseif typeofshape == "Round" then | |
1391 | rngm.MeshId = "rbxassetid://662585058" | |
1392 | end | |
1393 | rngm.Scale = scale | |
1394 | local scaler2 = 1/10 | |
1395 | if type == "Add" then | |
1396 | scaler2 = 1*value/10 | |
1397 | elseif type == "Divide" then | |
1398 | scaler2 = 1/value/10 | |
1399 | end | |
1400 | local randomrot = math.random(1,2) | |
1401 | coroutine.resume(coroutine.create(function() | |
1402 | for i = 0,10/bonuspeed,0.1 do | |
1403 | swait() | |
1404 | if type == "Add" then | |
1405 | scaler2 = scaler2 - 0.01*value/bonuspeed/10 | |
1406 | elseif type == "Divide" then | |
1407 | scaler2 = scaler2 - 0.01/value*bonuspeed/10 | |
1408 | end | |
1409 | if rotenable == true then | |
1410 | if randomrot == 1 then | |
1411 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) | |
1412 | elseif randomrot == 2 then | |
1413 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) | |
1414 | end | |
1415 | end | |
1416 | if typeoftrans == "Out" then | |
1417 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
1418 | elseif typeoftrans == "In" then | |
1419 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
1420 | end | |
1421 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) | |
1422 | end | |
1423 | rng:Destroy() | |
1424 | end)) | |
1425 | end | |
1426 | function QuaternionFromCFrame(cf) | |
1427 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1428 | local trace = m00 + m11 + m22 | |
1429 | if trace > 0 then | |
1430 | local s = math.sqrt(1 + trace) | |
1431 | local recip = 0.5 / s | |
1432 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1433 | else | |
1434 | local i = 0 | |
1435 | if m00 < m11 then | |
1436 | i = 1 | |
1437 | end | |
1438 | if m22 > (i == 0 and m00 or m11) then | |
1439 | i = 2 | |
1440 | end | |
1441 | if i == 0 then | |
1442 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1443 | local recip = 0.5 / s | |
1444 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1445 | elseif i == 1 then | |
1446 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1447 | local recip = 0.5 / s | |
1448 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1449 | elseif i == 2 then | |
1450 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1451 | local recip = 0.5 / s | |
1452 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1453 | end | |
1454 | end | |
1455 | end | |
1456 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1457 | local xs, ys, zs = x + x, y + y, z + z | |
1458 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1459 | local xx = x * xs | |
1460 | local xy = x * ys | |
1461 | local xz = x * zs | |
1462 | local yy = y * ys | |
1463 | local yz = y * zs | |
1464 | local zz = z * zs | |
1465 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1466 | end | |
1467 | function QuaternionSlerp(a, b, t) | |
1468 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1469 | local startInterp, finishInterp | |
1470 | if cosTheta >= 1.0E-4 then | |
1471 | if 1 - cosTheta > 1.0E-4 then | |
1472 | local theta = math.acos(cosTheta) | |
1473 | local invSinTheta = 1 / Sin(theta) | |
1474 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
1475 | finishInterp = Sin(t * theta) * invSinTheta | |
1476 | else | |
1477 | startInterp = 1 - t | |
1478 | finishInterp = t | |
1479 | end | |
1480 | elseif 1 + cosTheta > 1.0E-4 then | |
1481 | local theta = math.acos(-cosTheta) | |
1482 | local invSinTheta = 1 / Sin(theta) | |
1483 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
1484 | finishInterp = Sin(t * theta) * invSinTheta | |
1485 | else | |
1486 | startInterp = t - 1 | |
1487 | finishInterp = t | |
1488 | end | |
1489 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1490 | end | |
1491 | function rayCast(Position, Direction, Range, Ignore) | |
1492 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
1493 | end | |
1494 | local RbxUtility = LoadLibrary("RbxUtility") | |
1495 | local Create = RbxUtility.Create | |
1496 | ||
1497 | ------------------------------------------------------- | |
1498 | --Start Damage Function-- | |
1499 | ------------------------------------------------------- | |
1500 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1501 | if hit.Parent == nil then | |
1502 | return | |
1503 | end | |
1504 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1505 | for _, v in pairs(hit.Parent:children()) do | |
1506 | if v:IsA("Humanoid") then | |
1507 | h = v | |
1508 | end | |
1509 | end | |
1510 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
1511 | ||
1512 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
1513 | end | |
1514 | ||
1515 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
1516 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
1517 | if hit.Parent.DebounceHit.Value == true then | |
1518 | return | |
1519 | end | |
1520 | end | |
1521 | if insta == true then | |
1522 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
1523 | end | |
1524 | local c = Create("ObjectValue"){ | |
1525 | Name = "creator", | |
1526 | Value = owner, | |
1527 | Parent = h, | |
1528 | } | |
1529 | game:GetService("Debris"):AddItem(c, .5) | |
1530 | if HitSound ~= nil and HitPitch ~= nil then | |
1531 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
1532 | end | |
1533 | local Damage = math.random(minim, maxim) | |
1534 | local blocked = false | |
1535 | local block = hit.Parent:findFirstChild("Block") | |
1536 | if block ~= nil then | |
1537 | if block.className == "IntValue" then | |
1538 | if block.Value > 0 then | |
1539 | blocked = true | |
1540 | block.Value = block.Value - 1 | |
1541 | print(block.Value) | |
1542 | end | |
1543 | end | |
1544 | end | |
1545 | if blocked == false then | |
1546 | h.Health = h.Health - Damage | |
1547 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
1548 | else | |
1549 | h.Health = h.Health - (Damage / 2) | |
1550 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
1551 | end | |
1552 | if Type == "Knockdown" then | |
1553 | local hum = hit.Parent.Humanoid | |
1554 | hum.PlatformStand = true | |
1555 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1556 | swait(1) | |
1557 | HHumanoid.PlatformStand = false | |
1558 | end), hum) | |
1559 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
1560 | local bodvol = Create("BodyVelocity"){ | |
1561 | velocity = angle * knockback, | |
1562 | P = 5000, | |
1563 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
1564 | Parent = hit, | |
1565 | } | |
1566 | local rl = Create("BodyAngularVelocity"){ | |
1567 | P = 3000, | |
1568 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
1569 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
1570 | Parent = hit, | |
1571 | } | |
1572 | game:GetService("Debris"):AddItem(bodvol, .5) | |
1573 | game:GetService("Debris"):AddItem(rl, .5) | |
1574 | elseif Type == "Random Guy" then | |
1575 | local vp = Create("BodyVelocity"){ | |
1576 | P = 500, | |
1577 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
1578 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
1579 | } | |
1580 | if knockback > 0 then | |
1581 | vp.Parent = hit.Parent.Torso | |
1582 | end | |
1583 | game:GetService("Debris"):AddItem(vp, .5) | |
1584 | elseif Type == "Up" then | |
1585 | local bodyVelocity = Create("BodyVelocity"){ | |
1586 | velocity = Vector3.new(0, 20, 0), | |
1587 | P = 5000, | |
1588 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
1589 | Parent = hit, | |
1590 | } | |
1591 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
1592 | elseif Type == "DarkUp" then | |
1593 | coroutine.resume(coroutine.create(function() | |
1594 | for i = 0, 1, 0.1 do | |
1595 | swait() | |
1596 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
1597 | end | |
1598 | end)) | |
1599 | local bodyVelocity = Create("BodyVelocity"){ | |
1600 | velocity = Vector3.new(0, 20, 0), | |
1601 | P = 5000, | |
1602 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
1603 | Parent = hit, | |
1604 | } | |
1605 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1606 | elseif Type == "Snare" then | |
1607 | local bp = Create("BodyPosition"){ | |
1608 | P = 2000, | |
1609 | D = 100, | |
1610 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1611 | position = hit.Parent.Torso.Position, | |
1612 | Parent = hit.Parent.Torso, | |
1613 | } | |
1614 | game:GetService("Debris"):AddItem(bp, 1) | |
1615 | elseif Type == "Freeze" then | |
1616 | local BodPos = Create("BodyPosition"){ | |
1617 | P = 50000, | |
1618 | D = 1000, | |
1619 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1620 | position = hit.Parent.Torso.Position, | |
1621 | Parent = hit.Parent.Torso, | |
1622 | } | |
1623 | local BodGy = Create("BodyGyro") { | |
1624 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
1625 | P = 20e+003, | |
1626 | Parent = hit.Parent.Torso, | |
1627 | cframe = hit.Parent.Torso.CFrame, | |
1628 | } | |
1629 | hit.Parent.Torso.Anchored = true | |
1630 | coroutine.resume(coroutine.create(function(Part) | |
1631 | swait(1.5) | |
1632 | Part.Anchored = false | |
1633 | end), hit.Parent.Torso) | |
1634 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1635 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1636 | end | |
1637 | local debounce = Create("BoolValue"){ | |
1638 | Name = "DebounceHit", | |
1639 | Parent = hit.Parent, | |
1640 | Value = true, | |
1641 | } | |
1642 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1643 | c = Create("ObjectValue"){ | |
1644 | Name = "creator", | |
1645 | Value = Player, | |
1646 | Parent = h, | |
1647 | } | |
1648 | game:GetService("Debris"):AddItem(c, .5) | |
1649 | end | |
1650 | end | |
1651 | ------------------------------------------------------- | |
1652 | --End Damage Function-- | |
1653 | ------------------------------------------------------- | |
1654 | local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)), | |
1655 | ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)), | |
1656 | ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)), | |
1657 | ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)), | |
1658 | ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)), | |
1659 | ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)), | |
1660 | ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)), | |
1661 | ColorSequenceKeypoint.new(1, Color3.new(0,0,0))} | |
1662 | local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0) | |
1663 | local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0) | |
1664 | local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4 | |
1665 | DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1666 | DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1 | |
1667 | DTrail2.Enabled = false | |
1668 | local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0) | |
1669 | local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0) | |
1670 | local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6 | |
1671 | DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1672 | DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1 | |
1673 | DTrail3.Enabled = false | |
1674 | local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0) | |
1675 | local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0) | |
1676 | local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8 | |
1677 | DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1678 | DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1 | |
1679 | DTrail4.Enabled = false | |
1680 | local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0) | |
1681 | local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0) | |
1682 | local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10 | |
1683 | DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1684 | DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1 | |
1685 | DTrail5.Enabled = false | |
1686 | local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0) | |
1687 | local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0) | |
1688 | local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2 | |
1689 | DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1690 | DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1 | |
1691 | DTrail.Enabled = false | |
1692 | ------------------------------------------------------- | |
1693 | --Start Damage Function Customization-- | |
1694 | ------------------------------------------------------- | |
1695 | function ShowDamage(Pos, Text, Time, Color) | |
1696 | local Rate = (1 / 30) | |
1697 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
1698 | local Text = (Text or "") | |
1699 | local Time = (Time or 2) | |
1700 | local Color = (Color or Color3.new(1, 0, 1)) | |
1701 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1702 | EffectPart.Anchored = true | |
1703 | local BillboardGui = Create("BillboardGui"){ | |
1704 | Size = UDim2.new(3, 0, 3, 0), | |
1705 | Adornee = EffectPart, | |
1706 | Parent = EffectPart, | |
1707 | } | |
1708 | local TextLabel = Create("TextLabel"){ | |
1709 | BackgroundTransparency = 1, | |
1710 | Size = UDim2.new(1, 0, 1, 0), | |
1711 | Text = Text, | |
1712 | Font = "Bodoni", | |
1713 | TextColor3 = Color, | |
1714 | TextScaled = true, | |
1715 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
1716 | Parent = BillboardGui, | |
1717 | } | |
1718 | game.Debris:AddItem(EffectPart, (Time)) | |
1719 | EffectPart.Parent = game:GetService("Workspace") | |
1720 | delay(0, function() | |
1721 | local Frames = (Time / Rate) | |
1722 | for Frame = 1, Frames do | |
1723 | wait(Rate) | |
1724 | local Percent = (Frame / Frames) | |
1725 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1726 | TextLabel.TextTransparency = Percent | |
1727 | end | |
1728 | if EffectPart and EffectPart.Parent then | |
1729 | EffectPart:Destroy() | |
1730 | end | |
1731 | end) | |
1732 | end | |
1733 | ------------------------------------------------------- | |
1734 | --End Damage Function Customization-- | |
1735 | ------------------------------------------------------- | |
1736 | ||
1737 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
1738 | for _, c in pairs(workspace:children()) do | |
1739 | local hum = c:findFirstChild("Humanoid") | |
1740 | if hum ~= nil then | |
1741 | local head = c:findFirstChild("Head") | |
1742 | if head ~= nil then | |
1743 | local targ = head.Position - Part.Position | |
1744 | local mag = targ.magnitude | |
1745 | if magni >= mag and c.Name ~= Player.Name then | |
1746 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
1747 | end | |
1748 | end | |
1749 | end | |
1750 | end | |
1751 | end | |
1752 | ||
1753 | ||
1754 | CFuncs = { | |
1755 | Part = { | |
1756 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1757 | local Part = Create("Part")({ | |
1758 | Parent = Parent, | |
1759 | Reflectance = Reflectance, | |
1760 | Transparency = Transparency, | |
1761 | CanCollide = false, | |
1762 | Locked = true, | |
1763 | BrickColor = BrickColor.new(tostring(BColor)), | |
1764 | Name = Name, | |
1765 | Size = Size, | |
1766 | Material = Material | |
1767 | }) | |
1768 | RemoveOutlines(Part) | |
1769 | return Part | |
1770 | end | |
1771 | }, | |
1772 | Mesh = { | |
1773 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1774 | local Msh = Create(Mesh)({ | |
1775 | Parent = Part, | |
1776 | Offset = OffSet, | |
1777 | Scale = Scale | |
1778 | }) | |
1779 | if Mesh == "SpecialMesh" then | |
1780 | Msh.MeshType = MeshType | |
1781 | Msh.MeshId = MeshId | |
1782 | end | |
1783 | return Msh | |
1784 | end | |
1785 | }, | |
1786 | Mesh = { | |
1787 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1788 | local Msh = Create(Mesh)({ | |
1789 | Parent = Part, | |
1790 | Offset = OffSet, | |
1791 | Scale = Scale | |
1792 | }) | |
1793 | if Mesh == "SpecialMesh" then | |
1794 | Msh.MeshType = MeshType | |
1795 | Msh.MeshId = MeshId | |
1796 | end | |
1797 | return Msh | |
1798 | end | |
1799 | }, | |
1800 | Weld = { | |
1801 | Create = function(Parent, Part0, Part1, C0, C1) | |
1802 | local Weld = Create("Weld")({ | |
1803 | Parent = Parent, | |
1804 | Part0 = Part0, | |
1805 | Part1 = Part1, | |
1806 | C0 = C0, | |
1807 | C1 = C1 | |
1808 | }) | |
1809 | return Weld | |
1810 | end | |
1811 | }, | |
1812 | Sound = { | |
1813 | Create = function(id, par, vol, pit) | |
1814 | coroutine.resume(coroutine.create(function() | |
1815 | local S = Create("Sound")({ | |
1816 | Volume = vol, | |
1817 | Pitch = pit or 1, | |
1818 | SoundId = id, | |
1819 | Parent = par or workspace | |
1820 | }) | |
1821 | wait() | |
1822 | S:play() | |
1823 | game:GetService("Debris"):AddItem(S, 6) | |
1824 | end)) | |
1825 | end | |
1826 | }, | |
1827 | ParticleEmitter = { | |
1828 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1829 | local fp = Create("ParticleEmitter")({ | |
1830 | Parent = Parent, | |
1831 | Color = ColorSequence.new(Color1, Color2), | |
1832 | LightEmission = LightEmission, | |
1833 | Size = Size, | |
1834 | Texture = Texture, | |
1835 | Transparency = Transparency, | |
1836 | ZOffset = ZOffset, | |
1837 | Acceleration = Accel, | |
1838 | Drag = Drag, | |
1839 | LockedToPart = LockedToPart, | |
1840 | VelocityInheritance = VelocityInheritance, | |
1841 | EmissionDirection = EmissionDirection, | |
1842 | Enabled = Enabled, | |
1843 | Lifetime = LifeTime, | |
1844 | Rate = Rate, | |
1845 | Rotation = Rotation, | |
1846 | RotSpeed = RotSpeed, | |
1847 | Speed = Speed, | |
1848 | VelocitySpread = VelocitySpread | |
1849 | }) | |
1850 | return fp | |
1851 | end | |
1852 | } | |
1853 | } | |
1854 | function RemoveOutlines(part) | |
1855 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1856 | end | |
1857 | function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1858 | local Part = Create("Part")({ | |
1859 | formFactor = FormFactor, | |
1860 | Parent = Parent, | |
1861 | Reflectance = Reflectance, | |
1862 | Transparency = Transparency, | |
1863 | CanCollide = false, | |
1864 | Locked = true, | |
1865 | BrickColor = BrickColor.new(tostring(BColor)), | |
1866 | Name = Name, | |
1867 | Size = Size, | |
1868 | Material = Material | |
1869 | }) | |
1870 | RemoveOutlines(Part) | |
1871 | return Part | |
1872 | end | |
1873 | function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1874 | local Msh = Create(Mesh)({ | |
1875 | Parent = Part, | |
1876 | Offset = OffSet, | |
1877 | Scale = Scale | |
1878 | }) | |
1879 | if Mesh == "SpecialMesh" then | |
1880 | Msh.MeshType = MeshType | |
1881 | Msh.MeshId = MeshId | |
1882 | end | |
1883 | return Msh | |
1884 | end | |
1885 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1886 | local Weld = Create("Weld")({ | |
1887 | Parent = Parent, | |
1888 | Part0 = Part0, | |
1889 | Part1 = Part1, | |
1890 | C0 = C0, | |
1891 | C1 = C1 | |
1892 | }) | |
1893 | return Weld | |
1894 | end | |
1895 | ||
1896 | ||
1897 | ------------------------------------------------------- | |
1898 | --Start Effect Function-- | |
1899 | ------------------------------------------------------- | |
1900 | EffectModel = Instance.new("Model", char) | |
1901 | Effects = { | |
1902 | Block = { | |
1903 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1904 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1905 | prt.Anchored = true | |
1906 | prt.CFrame = cframe | |
1907 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1908 | game:GetService("Debris"):AddItem(prt, 10) | |
1909 | if Type == 1 or Type == nil then | |
1910 | table.insert(Effects, { | |
1911 | prt, | |
1912 | "Block1", | |
1913 | delay, | |
1914 | x3, | |
1915 | y3, | |
1916 | z3, | |
1917 | msh | |
1918 | }) | |
1919 | elseif Type == 2 then | |
1920 | table.insert(Effects, { | |
1921 | prt, | |
1922 | "Block2", | |
1923 | delay, | |
1924 | x3, | |
1925 | y3, | |
1926 | z3, | |
1927 | msh | |
1928 | }) | |
1929 | else | |
1930 | table.insert(Effects, { | |
1931 | prt, | |
1932 | "Block3", | |
1933 | delay, | |
1934 | x3, | |
1935 | y3, | |
1936 | z3, | |
1937 | msh | |
1938 | }) | |
1939 | end | |
1940 | end | |
1941 | }, | |
1942 | Sphere = { | |
1943 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1944 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1945 | prt.Anchored = true | |
1946 | prt.CFrame = cframe | |
1947 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1948 | game:GetService("Debris"):AddItem(prt, 10) | |
1949 | table.insert(Effects, { | |
1950 | prt, | |
1951 | "Cylinder", | |
1952 | delay, | |
1953 | x3, | |
1954 | y3, | |
1955 | z3, | |
1956 | msh | |
1957 | }) | |
1958 | end | |
1959 | }, | |
1960 | Cylinder = { | |
1961 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1962 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1963 | prt.Anchored = true | |
1964 | prt.CFrame = cframe | |
1965 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1966 | game:GetService("Debris"):AddItem(prt, 10) | |
1967 | table.insert(Effects, { | |
1968 | prt, | |
1969 | "Cylinder", | |
1970 | delay, | |
1971 | x3, | |
1972 | y3, | |
1973 | z3, | |
1974 | msh | |
1975 | }) | |
1976 | end | |
1977 | }, | |
1978 | Wave = { | |
1979 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1980 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1981 | prt.Anchored = true | |
1982 | prt.CFrame = cframe | |
1983 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
1984 | game:GetService("Debris"):AddItem(prt, 10) | |
1985 | table.insert(Effects, { | |
1986 | prt, | |
1987 | "Cylinder", | |
1988 | delay, | |
1989 | x3 / 60, | |
1990 | y3 / 60, | |
1991 | z3 / 60, | |
1992 | msh | |
1993 | }) | |
1994 | end | |
1995 | }, | |
1996 | Ring = { | |
1997 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1998 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1999 | prt.Anchored = true | |
2000 | prt.CFrame = cframe | |
2001 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2002 | game:GetService("Debris"):AddItem(prt, 10) | |
2003 | table.insert(Effects, { | |
2004 | prt, | |
2005 | "Cylinder", | |
2006 | delay, | |
2007 | x3, | |
2008 | y3, | |
2009 | z3, | |
2010 | msh | |
2011 | }) | |
2012 | end | |
2013 | }, | |
2014 | Break = { | |
2015 | Create = function(brickcolor, cframe, x1, y1, z1) | |
2016 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
2017 | prt.Anchored = true | |
2018 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2019 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2020 | local num = math.random(10, 50) / 1000 | |
2021 | game:GetService("Debris"):AddItem(prt, 10) | |
2022 | table.insert(Effects, { | |
2023 | prt, | |
2024 | "Shatter", | |
2025 | num, | |
2026 | prt.CFrame, | |
2027 | math.random() - math.random(), | |
2028 | 0, | |
2029 | math.random(50, 100) / 100 | |
2030 | }) | |
2031 | end | |
2032 | }, | |
2033 | Spiral = { | |
2034 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2035 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2036 | prt.Anchored = true | |
2037 | prt.CFrame = cframe | |
2038 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2039 | game:GetService("Debris"):AddItem(prt, 10) | |
2040 | table.insert(Effects, { | |
2041 | prt, | |
2042 | "Cylinder", | |
2043 | delay, | |
2044 | x3, | |
2045 | y3, | |
2046 | z3, | |
2047 | msh | |
2048 | }) | |
2049 | end | |
2050 | }, | |
2051 | Push = { | |
2052 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2053 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2054 | prt.Anchored = true | |
2055 | prt.CFrame = cframe | |
2056 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2057 | game:GetService("Debris"):AddItem(prt, 10) | |
2058 | table.insert(Effects, { | |
2059 | prt, | |
2060 | "Cylinder", | |
2061 | delay, | |
2062 | x3, | |
2063 | y3, | |
2064 | z3, | |
2065 | msh | |
2066 | }) | |
2067 | end | |
2068 | } | |
2069 | } | |
2070 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
2071 | local fp = IT("Part") | |
2072 | fp.formFactor = formfactor | |
2073 | fp.Parent = parent | |
2074 | fp.Reflectance = reflectance | |
2075 | fp.Transparency = transparency | |
2076 | fp.CanCollide = false | |
2077 | fp.Locked = true | |
2078 | fp.BrickColor = brickcolor | |
2079 | fp.Name = name | |
2080 | fp.Size = size | |
2081 | fp.Position = tors.Position | |
2082 | RemoveOutlines(fp) | |
2083 | fp.Material = "SmoothPlastic" | |
2084 | fp:BreakJoints() | |
2085 | return fp | |
2086 | end | |
2087 | ||
2088 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
2089 | local mesh = IT(Mesh) | |
2090 | mesh.Parent = part | |
2091 | if Mesh == "SpecialMesh" then | |
2092 | mesh.MeshType = meshtype | |
2093 | if meshid ~= "nil" then | |
2094 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
2095 | end | |
2096 | end | |
2097 | mesh.Offset = offset | |
2098 | mesh.Scale = scale | |
2099 | return mesh | |
2100 | end | |
2101 | ||
2102 | function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
2103 | local type = type | |
2104 | local rng = Instance.new("Part", char) | |
2105 | rng.Anchored = true | |
2106 | rng.BrickColor = color | |
2107 | rng.CanCollide = false | |
2108 | rng.FormFactor = 3 | |
2109 | rng.Name = "Ring" | |
2110 | rng.Material = "Neon" | |
2111 | rng.Size = Vector3.new(1, 1, 1) | |
2112 | rng.Transparency = 1 | |
2113 | rng.TopSurface = 0 | |
2114 | rng.BottomSurface = 0 | |
2115 | rng.CFrame = pos | |
2116 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
2117 | local rngm = Instance.new("SpecialMesh", rng) | |
2118 | rngm.MeshType = MType | |
2119 | rngm.Scale = Vector3.new(x1, y1, z1) | |
2120 | local scaler2 = 1 | |
2121 | local speeder = FastSpeed | |
2122 | if type == "Add" then | |
2123 | scaler2 = 1 * value | |
2124 | elseif type == "Divide" then | |
2125 | scaler2 = 1 / value | |
2126 | end | |
2127 | coroutine.resume(coroutine.create(function() | |
2128 | for i = 0, 10 / bonuspeed, 0.1 do | |
2129 | swait() | |
2130 | if type == "Add" then | |
2131 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2132 | elseif type == "Divide" then | |
2133 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2134 | end | |
2135 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
2136 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
2137 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
2138 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
2139 | end | |
2140 | rng:Destroy() | |
2141 | end)) | |
2142 | end | |
2143 | ||
2144 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
2145 | local type = type | |
2146 | local rng = Instance.new("Part", char) | |
2147 | rng.Anchored = true | |
2148 | rng.BrickColor = color | |
2149 | rng.CanCollide = false | |
2150 | rng.FormFactor = 3 | |
2151 | rng.Name = "Ring" | |
2152 | rng.Material = "Neon" | |
2153 | rng.Size = Vector3.new(1, 1, 1) | |
2154 | rng.Transparency = 0 | |
2155 | rng.TopSurface = 0 | |
2156 | rng.BottomSurface = 0 | |
2157 | rng.CFrame = pos | |
2158 | local rngm = Instance.new("SpecialMesh", rng) | |
2159 | rngm.MeshType = MType | |
2160 | rngm.Scale = scale | |
2161 | local scaler2 = 1 | |
2162 | if type == "Add" then | |
2163 | scaler2 = 1 * value | |
2164 | elseif type == "Divide" then | |
2165 | scaler2 = 1 / value | |
2166 | end | |
2167 | coroutine.resume(coroutine.create(function() | |
2168 | for i = 0, 10 / bonuspeed, 0.1 do | |
2169 | swait() | |
2170 | if type == "Add" then | |
2171 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2172 | elseif type == "Divide" then | |
2173 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2174 | end | |
2175 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2176 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
2177 | end | |
2178 | rng:Destroy() | |
2179 | end)) | |
2180 | end | |
2181 | ||
2182 | function Eviscerate(dude) | |
2183 | if dude.Name ~= char then | |
2184 | local bgf = IT("BodyGyro", dude.Head) | |
2185 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
2186 | local val = IT("BoolValue", dude) | |
2187 | val.Name = "IsHit" | |
2188 | local ds = coroutine.wrap(function() | |
2189 | dude:WaitForChild("Head"):BreakJoints() | |
2190 | wait(0.5) | |
2191 | target = nil | |
2192 | coroutine.resume(coroutine.create(function() | |
2193 | for i, v in pairs(dude:GetChildren()) do | |
2194 | if v:IsA("Accessory") then | |
2195 | v:Destroy() | |
2196 | end | |
2197 | if v:IsA("Humanoid") then | |
2198 | v:Destroy() | |
2199 | end | |
2200 | if v:IsA("CharacterMesh") then | |
2201 | v:Destroy() | |
2202 | end | |
2203 | if v:IsA("Model") then | |
2204 | v:Destroy() | |
2205 | end | |
2206 | if v:IsA("Part") or v:IsA("MeshPart") then | |
2207 | for x, o in pairs(v:GetChildren()) do | |
2208 | if o:IsA("Decal") then | |
2209 | o:Destroy() | |
2210 | end | |
2211 | end | |
2212 | coroutine.resume(coroutine.create(function() | |
2213 | v.Material = "Neon" | |
2214 | v.CanCollide = false | |
2215 | local PartEmmit1 = IT("ParticleEmitter", v) | |
2216 | PartEmmit1.LightEmission = 1 | |
2217 | PartEmmit1.Texture = "rbxassetid://284205403" | |
2218 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
2219 | PartEmmit1.Rate = 150 | |
2220 | PartEmmit1.Lifetime = NumberRange.new(1) | |
2221 | PartEmmit1.Size = NumberSequence.new({ | |
2222 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
2223 | NumberSequenceKeypoint.new(1, 0, 0) | |
2224 | }) | |
2225 | PartEmmit1.Transparency = NumberSequence.new({ | |
2226 | NumberSequenceKeypoint.new(0, 0, 0), | |
2227 | NumberSequenceKeypoint.new(1, 1, 0) | |
2228 | }) | |
2229 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
2230 | PartEmmit1.VelocitySpread = 30000 | |
2231 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
2232 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
2233 | local BodPoss = IT("BodyPosition", v) | |
2234 | BodPoss.P = 3000 | |
2235 | BodPoss.D = 1000 | |
2236 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
2237 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
2238 | v.Color = maincolor.Color | |
2239 | coroutine.resume(coroutine.create(function() | |
2240 | for i = 0, 49 do | |
2241 | swait(1) | |
2242 | v.Transparency = v.Transparency + 0.08 | |
2243 | end | |
2244 | wait(0.5) | |
2245 | PartEmmit1.Enabled = false | |
2246 | wait(3) | |
2247 | v:Destroy() | |
2248 | dude:Destroy() | |
2249 | end)) | |
2250 | end)) | |
2251 | end | |
2252 | end | |
2253 | end)) | |
2254 | end) | |
2255 | ds() | |
2256 | end | |
2257 | end | |
2258 | ||
2259 | function FindNearestHead(Position, Distance, SinglePlayer) | |
2260 | if SinglePlayer then | |
2261 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
2262 | end | |
2263 | local List = {} | |
2264 | for i, v in pairs(workspace:GetChildren()) do | |
2265 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
2266 | table.insert(List, v) | |
2267 | end | |
2268 | end | |
2269 | return List | |
2270 | end | |
2271 | ||
2272 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
2273 | local type = type | |
2274 | local rng = Instance.new("Part", char) | |
2275 | rng.Anchored = true | |
2276 | rng.BrickColor = color | |
2277 | rng.CanCollide = false | |
2278 | rng.FormFactor = 3 | |
2279 | rng.Name = "Ring" | |
2280 | rng.Material = "Neon" | |
2281 | rng.Size = Vector3.new(1, 1, 1) | |
2282 | rng.Transparency = 0 | |
2283 | rng.TopSurface = 0 | |
2284 | rng.BottomSurface = 0 | |
2285 | rng.CFrame = pos | |
2286 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
2287 | local rngm = Instance.new("SpecialMesh", rng) | |
2288 | rngm.MeshType = MType | |
2289 | rngm.Scale = Vector3.new(x1, y1, z1) | |
2290 | local scaler2 = 1 | |
2291 | local speeder = FastSpeed | |
2292 | if type == "Add" then | |
2293 | scaler2 = 1 * value | |
2294 | elseif type == "Divide" then | |
2295 | scaler2 = 1 / value | |
2296 | end | |
2297 | coroutine.resume(coroutine.create(function() | |
2298 | for i = 0, 10 / bonuspeed, 0.1 do | |
2299 | swait() | |
2300 | if type == "Add" then | |
2301 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2302 | elseif type == "Divide" then | |
2303 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2304 | end | |
2305 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
2306 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
2307 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2308 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
2309 | end | |
2310 | rng:Destroy() | |
2311 | end)) | |
2312 | end | |
2313 | ||
2314 | function SoulSteal(dude) | |
2315 | if dude.Name ~= char then | |
2316 | local bgf = IT("BodyGyro", dude.Head) | |
2317 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
2318 | local val = IT("BoolValue", dude) | |
2319 | val.Name = "IsHit" | |
2320 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
2321 | local soulst = coroutine.wrap(function() | |
2322 | local soul = Instance.new("Part",dude) | |
2323 | soul.Size = Vector3.new(1,1,1) | |
2324 | soul.CanCollide = false | |
2325 | soul.Anchored = false | |
2326 | soul.Position = torso.Position | |
2327 | soul.Transparency = 1 | |
2328 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
2329 | PartEmmit1.LightEmission = 1 | |
2330 | PartEmmit1.Texture = "rbxassetid://569507414" | |
2331 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
2332 | PartEmmit1.Rate = 250 | |
2333 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
2334 | PartEmmit1.Size = NumberSequence.new({ | |
2335 | NumberSequenceKeypoint.new(0, 1, 0), | |
2336 | NumberSequenceKeypoint.new(1, 0, 0) | |
2337 | }) | |
2338 | PartEmmit1.Transparency = NumberSequence.new({ | |
2339 | NumberSequenceKeypoint.new(0, 0, 0), | |
2340 | NumberSequenceKeypoint.new(1, 1, 0) | |
2341 | }) | |
2342 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
2343 | PartEmmit1.VelocitySpread = 30000 | |
2344 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
2345 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
2346 | local BodPoss = IT("BodyPosition", soul) | |
2347 | BodPoss.P = 3000 | |
2348 | BodPoss.D = 1000 | |
2349 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
2350 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
2351 | wait(1.6) | |
2352 | soul.Touched:connect(function(hit) | |
2353 | if hit.Parent == char then | |
2354 | soul:Destroy() | |
2355 | end | |
2356 | end) | |
2357 | wait(1.2) | |
2358 | while soul do | |
2359 | swait() | |
2360 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
2361 | BodPoss.Position = tors.Position | |
2362 | end | |
2363 | end) | |
2364 | soulst() | |
2365 | end | |
2366 | end | |
2367 | function FaceMouse() | |
2368 | local Cam = workspace.CurrentCamera | |
2369 | return { | |
2370 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
2371 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
2372 | } | |
2373 | end | |
2374 | ------------------------------------------------------- | |
2375 | --End Effect Function-- | |
2376 | ------------------------------------------------------- | |
2377 | function Cso(ID, PARENT, VOLUME, PITCH) | |
2378 | local NSound = nil | |
2379 | coroutine.resume(coroutine.create(function() | |
2380 | NSound = IT("Sound", PARENT) | |
2381 | NSound.Volume = VOLUME | |
2382 | NSound.Pitch = PITCH | |
2383 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
2384 | swait() | |
2385 | NSound:play() | |
2386 | game:GetService("Debris"):AddItem(NSound, 10) | |
2387 | end)) | |
2388 | return NSound | |
2389 | end | |
2390 | function CameraEnshaking(Length, Intensity) | |
2391 | coroutine.resume(coroutine.create(function() | |
2392 | local intensity = 1 * Intensity | |
2393 | local rotM = 0.01 * Intensity | |
2394 | for i = 0, Length, 0.1 do | |
2395 | swait() | |
2396 | intensity = intensity - 0.05 * Intensity / Length | |
2397 | rotM = rotM - 5.0E-4 * Intensity / Length | |
2398 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
2399 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
2400 | end | |
2401 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
2402 | end)) | |
2403 | end | |
2404 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
2405 | local Hitboxpart = Instance.new("Part", EffectModel) | |
2406 | RemoveOutlines(Hitboxpart) | |
2407 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
2408 | Hitboxpart.CanCollide = false | |
2409 | Hitboxpart.Transparency = 1 | |
2410 | Hitboxpart.Anchored = true | |
2411 | Hitboxpart.CFrame = Pose | |
2412 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
2413 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
2414 | end | |
2415 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
2416 | local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2417 | prt.Anchored = true | |
2418 | prt.CFrame = cframe | |
2419 | local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2420 | game:GetService("Debris"):AddItem(prt, 10) | |
2421 | if Type == 1 or Type == nil then | |
2422 | table.insert(Effects, { | |
2423 | prt, | |
2424 | "Block1", | |
2425 | delay, | |
2426 | x3, | |
2427 | y3, | |
2428 | z3, | |
2429 | msh | |
2430 | }) | |
2431 | elseif Type == 2 then | |
2432 | table.insert(Effects, { | |
2433 | prt, | |
2434 | "Block2", | |
2435 | delay, | |
2436 | x3, | |
2437 | y3, | |
2438 | z3, | |
2439 | msh | |
2440 | }) | |
2441 | elseif Type == 3 then | |
2442 | table.insert(Effects, { | |
2443 | prt, | |
2444 | "Block3", | |
2445 | delay, | |
2446 | x3, | |
2447 | y3, | |
2448 | z3, | |
2449 | msh | |
2450 | }) | |
2451 | end | |
2452 | end | |
2453 | ||
2454 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
2455 | local Part = Create("Part"){ | |
2456 | Parent = Parent, | |
2457 | Reflectance = Reflectance, | |
2458 | Transparency = Transparency, | |
2459 | CanCollide = false, | |
2460 | Locked = true, | |
2461 | BrickColor = BrickColor.new(tostring(BColor)), | |
2462 | Name = Name, | |
2463 | Size = Size, | |
2464 | Material = Material, | |
2465 | } | |
2466 | RemoveOutlines(Part) | |
2467 | return Part | |
2468 | end | |
2469 | ||
2470 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
2471 | local Msh = Create(Mesh){ | |
2472 | Parent = Part, | |
2473 | Offset = OffSet, | |
2474 | Scale = Scale, | |
2475 | } | |
2476 | if Mesh == "SpecialMesh" then | |
2477 | Msh.MeshType = MeshType | |
2478 | Msh.MeshId = MeshId | |
2479 | end | |
2480 | return Msh | |
2481 | end | |
2482 | ||
2483 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2484 | local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
2485 | prt.Anchored = true | |
2486 | prt.CFrame = cframe | |
2487 | local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) | |
2488 | game:GetService("Debris"):AddItem(prt,2) | |
2489 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
2490 | for i=0,1,delay do | |
2491 | swait() | |
2492 | Part.Transparency=i | |
2493 | Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3) | |
2494 | end | |
2495 | Part.Parent=nil | |
2496 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
2497 | end | |
2498 | ------------------------------------------------------- | |
2499 | --End Important Functions-- | |
2500 | ------------------------------------------------------- | |
2501 | ||
2502 | ||
2503 | ||
2504 | --[[ | |
2505 | Thanks for using Build-To-Lua by jarredbcv. | |
2506 | ]]-- | |
2507 | ||
2508 | New = function(Object, Parent, Name, Data) | |
2509 | local Object = Instance.new(Object) | |
2510 | for Index, Value in pairs(Data or {}) do | |
2511 | Object[Index] = Value | |
2512 | end | |
2513 | Object.Parent = Parent | |
2514 | Object.Name = Name | |
2515 | return Object | |
2516 | end | |
2517 | ||
2518 | Player = game:GetService("Players").LocalPlayer | |
2519 | PlayerGui = Player.PlayerGui | |
2520 | Cam = workspace.CurrentCamera | |
2521 | Backpack = Player.Backpack | |
2522 | Character = Player.Character | |
2523 | Mouse = Player:GetMouse() | |
2524 | RootPart = Character["HumanoidRootPart"] | |
2525 | Torso = Character["Torso"] | |
2526 | Head = Character["Head"] | |
2527 | RightArm = Character["Right Arm"] | |
2528 | LeftArm = Character["Left Arm"] | |
2529 | RightLeg = Character["Right Leg"] | |
2530 | LeftLeg = Character["Left Leg"] | |
2531 | RootJoint = RootPart["RootJoint"] | |
2532 | Neck = Torso["Neck"] | |
2533 | ||
2534 | IT = Instance.new | |
2535 | CF = CFrame.new | |
2536 | VT = Vector3.new | |
2537 | RAD = math.rad | |
2538 | C3 = Color3.new | |
2539 | UD2 = UDim2.new | |
2540 | BRICKC = BrickColor.new | |
2541 | ANGLES = CFrame.Angles | |
2542 | EULER = CFrame.fromEulerAnglesXYZ | |
2543 | COS = math.cos | |
2544 | ACOS = math.acos | |
2545 | SIN = math.sin | |
2546 | ASIN = math.asin | |
2547 | ABS = math.abs | |
2548 | MRANDOM = math.random | |
2549 | FLOOR = math.floor | |
2550 | ||
2551 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
2552 | WEAPONGUI.Name = "Weapon GUI" | |
2553 | ||
2554 | function CreatePart3(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
2555 | local NEWPART = IT("Part") | |
2556 | NEWPART.formFactor = FORMFACTOR | |
2557 | NEWPART.Reflectance = REFLECTANCE | |
2558 | NEWPART.Transparency = TRANSPARENCY | |
2559 | NEWPART.CanCollide = false | |
2560 | NEWPART.Locked = true | |
2561 | NEWPART.Anchored = true | |
2562 | if ANCHOR == false then | |
2563 | NEWPART.Anchored = false | |
2564 | end | |
2565 | NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR)) | |
2566 | NEWPART.Name = NAME | |
2567 | NEWPART.Size = SIZE | |
2568 | NEWPART.Position = Torso.Position | |
2569 | NEWPART.Material = MATERIAL | |
2570 | NEWPART:BreakJoints() | |
2571 | NEWPART.Parent = PARENT | |
2572 | return NEWPART | |
2573 | end | |
2574 | ||
2575 | function NoOutlines(PART) | |
2576 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
2577 | end | |
2578 | ||
2579 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
2580 | local NEWWELD = IT(TYPE) | |
2581 | NEWWELD.Part0 = PART0 | |
2582 | NEWWELD.Part1 = PART1 | |
2583 | NEWWELD.C0 = C0 | |
2584 | NEWWELD.C1 = C1 | |
2585 | NEWWELD.Parent = PARENT | |
2586 | return NEWWELD | |
2587 | end | |
2588 | ||
2589 | function MakeForm(PART,TYPE) | |
2590 | if TYPE == "Cyl" then | |
2591 | local MSH = IT("CylinderMesh",PART) | |
2592 | elseif TYPE == "Ball" then | |
2593 | local MSH = IT("SpecialMesh",PART) | |
2594 | MSH.MeshType = "Sphere" | |
2595 | elseif TYPE == "Wedge" then | |
2596 | local MSH = IT("SpecialMesh",PART) | |
2597 | MSH.MeshType = "Wedge" | |
2598 | end | |
2599 | end | |
2600 | ||
2601 | ||
2602 | --GAUGNETS AND STUFF-- | |
2603 | ||
2604 | local cn = CFrame.new | |
2605 | NeonColorParts100 = {} | |
2606 | NeonColorParts1000 = {} | |
2607 | local BC = Character["Body Colors"] | |
2608 | ||
2609 | local aa35 = Instance.new("Part") | |
2610 | aa35.Parent = char | |
2611 | aa35.Size = Vector3.new(0.2, 0.2, 0.2) | |
2612 | aa35.Archivable = true | |
2613 | aa35.Transparency = 0 | |
2614 | aa35.Shape = "Ball" | |
2615 | aa35.BrickColor = BrickColor.new("White") | |
2616 | aa35.Material = "Neon" | |
2617 | aa35.CanCollide = false | |
2618 | local mesh = Instance.new("SpecialMesh", aa35) | |
2619 | mesh.MeshType = "Cylinder" | |
2620 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
2621 | local weld1en = Instance.new("Weld") | |
2622 | weld1en.Part1 = aa35 | |
2623 | weld1en.C1 = CFrame.new(-0.22, 0, -0.065) | |
2624 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2625 | ||
2626 | local aa34 = Instance.new("Part") | |
2627 | aa34.Parent = char | |
2628 | aa34.Size = Vector3.new(0.2, 0.2, 0.2) | |
2629 | aa34.Archivable = true | |
2630 | aa34.Transparency = 0 | |
2631 | aa34.Shape = "Ball" | |
2632 | aa34.Material = "Metal" | |
2633 | aa34.CanCollide = false | |
2634 | local mesh = Instance.new("SpecialMesh", aa34) | |
2635 | mesh.MeshType = "Cylinder" | |
2636 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
2637 | local weld1en = Instance.new("Weld") | |
2638 | ||
2639 | weld1en.Part1 = aa34 | |
2640 | weld1en.C1 = CFrame.new(-0.22, 0, -0.06) | |
2641 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2642 | ||
2643 | local aa33 = Instance.new("Part") | |
2644 | aa33.Parent = char | |
2645 | aa33.Size = Vector3.new(0.2, 0.2, 0.2) | |
2646 | aa33.Archivable = true | |
2647 | aa33.Transparency = 0 | |
2648 | aa33.Shape = "Ball" | |
2649 | aa33.BrickColor = BrickColor.new("White") | |
2650 | aa33.Material = "Neon" | |
2651 | aa33.CanCollide = false | |
2652 | local mesh = Instance.new("SpecialMesh", aa33) | |
2653 | mesh.MeshType = "Cylinder" | |
2654 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
2655 | local weld1en = Instance.new("Weld") | |
2656 | ||
2657 | weld1en.Part1 = aa33 | |
2658 | weld1en.C1 = CFrame.new(0, 0, -0.065) | |
2659 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2660 | ||
2661 | local aa32 = Instance.new("Part") | |
2662 | aa32.Parent = char | |
2663 | aa32.Size = Vector3.new(0.2, 0.2, 0.2) | |
2664 | aa32.Archivable = true | |
2665 | aa32.Transparency = 0 | |
2666 | aa32.Shape = "Ball" | |
2667 | aa32.Material = "Metal" | |
2668 | aa32.CanCollide = false | |
2669 | local mesh = Instance.new("SpecialMesh", aa32) | |
2670 | mesh.MeshType = "Cylinder" | |
2671 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
2672 | local weld1en = Instance.new("Weld") | |
2673 | ||
2674 | weld1en.Part1 = aa32 | |
2675 | weld1en.C1 = CFrame.new(0, 0, -0.06) | |
2676 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2677 | ||
2678 | local aa31 = Instance.new("Part") | |
2679 | aa31.Parent = char | |
2680 | aa31.Size = Vector3.new(0.2, 0.2, 0.2) | |
2681 | aa31.Archivable = true | |
2682 | aa31.Transparency = 0 | |
2683 | aa31.Shape = "Ball" | |
2684 | aa31.BrickColor = BrickColor.new("White") | |
2685 | aa31.Material = "Neon" | |
2686 | aa31.CanCollide = false | |
2687 | local mesh = Instance.new("SpecialMesh", aa31) | |
2688 | mesh.MeshType = "Cylinder" | |
2689 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
2690 | local weld1en = Instance.new("Weld") | |
2691 | ||
2692 | weld1en.Part1 = aa31 | |
2693 | weld1en.C1 = CFrame.new(0.22, 0, -0.065) | |
2694 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2695 | ||
2696 | local aa30 = Instance.new("Part") | |
2697 | aa30.Parent = char | |
2698 | aa30.Size = Vector3.new(0.2, 0.2, 0.2) | |
2699 | aa30.Archivable = true | |
2700 | aa30.Transparency = 0 | |
2701 | aa30.Shape = "Ball" | |
2702 | aa30.Material = "Metal" | |
2703 | aa30.CanCollide = false | |
2704 | local mesh = Instance.new("SpecialMesh", aa30) | |
2705 | mesh.MeshType = "Cylinder" | |
2706 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
2707 | local weld1en = Instance.new("Weld") | |
2708 | ||
2709 | weld1en.Part1 = aa30 | |
2710 | weld1en.C1 = CFrame.new(0.22, 0, -0.06) | |
2711 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2712 | ||
2713 | local aa28 = Instance.new("Part") | |
2714 | aa28.Parent = char | |
2715 | aa28.Size = Vector3.new(0.2, 0.2, 0.2) | |
2716 | aa28.Archivable = true | |
2717 | aa28.Transparency = 0 | |
2718 | aa28.Shape = "Ball" | |
2719 | aa28.BrickColor = BrickColor.new("White") | |
2720 | aa28.Material = "Neon" | |
2721 | aa28.CanCollide = false | |
2722 | local mesh = Instance.new("SpecialMesh", aa28) | |
2723 | mesh.MeshType = "Cylinder" | |
2724 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
2725 | local weld1en = Instance.new("Weld") | |
2726 | ||
2727 | weld1en.Part1 = aa28 | |
2728 | weld1en.C1 = CFrame.new(0.22, 0, 0.065) | |
2729 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2730 | ||
2731 | local aa27 = Instance.new("Part") | |
2732 | aa27.Parent = char | |
2733 | aa27.Size = Vector3.new(0.2, 0.2, 0.2) | |
2734 | aa27.Archivable = true | |
2735 | aa27.Transparency = 0 | |
2736 | aa27.Shape = "Ball" | |
2737 | aa27.Material = "Metal" | |
2738 | aa27.CanCollide = false | |
2739 | local mesh = Instance.new("SpecialMesh", aa27) | |
2740 | mesh.MeshType = "Cylinder" | |
2741 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
2742 | local weld1en = Instance.new("Weld") | |
2743 | ||
2744 | weld1en.Part1 = aa27 | |
2745 | weld1en.C1 = CFrame.new(0.22, 0, 0.06) | |
2746 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2747 | ||
2748 | local aa26 = Instance.new("Part") | |
2749 | aa26.Parent = char | |
2750 | aa26.Size = Vector3.new(0.2, 0.2, 0.2) | |
2751 | aa26.Archivable = true | |
2752 | aa26.Transparency = 0 | |
2753 | aa26.Shape = "Ball" | |
2754 | aa26.BrickColor = BrickColor.new("White") | |
2755 | aa26.Material = "Neon" | |
2756 | aa26.CanCollide = false | |
2757 | local mesh = Instance.new("SpecialMesh", aa26) | |
2758 | mesh.MeshType = "Cylinder" | |
2759 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
2760 | local weld1en = Instance.new("Weld") | |
2761 | ||
2762 | weld1en.Part1 = aa26 | |
2763 | weld1en.C1 = CFrame.new(0, 0, 0.065) | |
2764 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2765 | ||
2766 | local aa25 = Instance.new("Part") | |
2767 | aa25.Parent = char | |
2768 | aa25.Size = Vector3.new(0.2, 0.2, 0.2) | |
2769 | aa25.Archivable = true | |
2770 | aa25.Transparency = 0 | |
2771 | aa25.Shape = "Ball" | |
2772 | aa25.Material = "Metal" | |
2773 | aa25.CanCollide = false | |
2774 | local mesh = Instance.new("SpecialMesh", aa25) | |
2775 | mesh.MeshType = "Cylinder" | |
2776 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
2777 | local weld1en = Instance.new("Weld") | |
2778 | ||
2779 | weld1en.Part1 = aa25 | |
2780 | weld1en.C1 = CFrame.new(0, 0, 0.06) | |
2781 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2782 | ||
2783 | local aa24 = Instance.new("Part") | |
2784 | aa24.Parent = char | |
2785 | aa24.Size = Vector3.new(0.2, 0.2, 0.2) | |
2786 | aa24.Archivable = true | |
2787 | aa24.Transparency = 0 | |
2788 | aa24.Shape = "Ball" | |
2789 | aa24.BrickColor = BrickColor.new("White") | |
2790 | aa24.Material = "Neon" | |
2791 | aa24.CanCollide = false | |
2792 | local mesh = Instance.new("SpecialMesh", aa24) | |
2793 | mesh.MeshType = "Cylinder" | |
2794 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
2795 | local weld1en = Instance.new("Weld") | |
2796 | ||
2797 | weld1en.Part1 = aa24 | |
2798 | weld1en.C1 = CFrame.new(-0.22, 0, 0.065) | |
2799 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2800 | ||
2801 | local aa23 = Instance.new("Part") | |
2802 | aa23.Parent = char | |
2803 | aa23.Size = Vector3.new(0.2, 0.2, 0.2) | |
2804 | aa23.Archivable = true | |
2805 | aa23.Transparency = 0 | |
2806 | aa23.Shape = "Ball" | |
2807 | aa23.Material = "Metal" | |
2808 | aa23.CanCollide = false | |
2809 | local mesh = Instance.new("SpecialMesh", aa23) | |
2810 | mesh.MeshType = "Cylinder" | |
2811 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
2812 | local weld1en = Instance.new("Weld") | |
2813 | ||
2814 | weld1en.Part1 = aa23 | |
2815 | weld1en.C1 = CFrame.new(-0.22, 0, 0.06) | |
2816 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2817 | ||
2818 | local aa11 = Instance.new("Part") | |
2819 | aa11.Parent = char | |
2820 | aa11.Size = Vector3.new(0.2, 0.2, 0.2) | |
2821 | aa11.Archivable = true | |
2822 | aa11.Transparency = 0 | |
2823 | aa11.Shape = "Ball" | |
2824 | aa11.BrickColor = BrickColor.new("Dark green") | |
2825 | aa11.Material = "Neon" | |
2826 | aa11.CanCollide = false | |
2827 | local mesh = Instance.new("SpecialMesh", aa11) | |
2828 | mesh.MeshType = "Cylinder" | |
2829 | mesh.Scale = Vector3.new(2.90, 2.90, 2.90) | |
2830 | local weld1en = Instance.new("Weld") | |
2831 | weld1en.Parent = ra | |
2832 | weld1en.Part0 = ra | |
2833 | weld1en.Part1 = aa11 | |
2834 | weld1en.C1 = CFrame.new(-0.40, 0.40, 0) | |
2835 | ||
2836 | local aa10 = Instance.new("Part") | |
2837 | aa10.Parent = char | |
2838 | aa10.Size = Vector3.new(0.2, 0.2, 0.2) | |
2839 | aa10.Archivable = true | |
2840 | aa10.Transparency = 0 | |
2841 | aa10.Shape = "Ball" | |
2842 | aa10.Material = "Metal" | |
2843 | aa10.CanCollide = false | |
2844 | local mesh = Instance.new("SpecialMesh", aa10) | |
2845 | mesh.MeshType = "Cylinder" | |
2846 | mesh.Scale = Vector3.new(3, 3, 3) | |
2847 | local weld1en = Instance.new("Weld") | |
2848 | weld1en.Parent = ra | |
2849 | weld1en.Part0 = ra | |
2850 | weld1en.Part1 = aa10 | |
2851 | weld1en.C1 = CFrame.new(-0.35, 0.40, 0) | |
2852 | ||
2853 | local aa9 = Instance.new("Part") | |
2854 | aa9.Parent = char | |
2855 | aa9.Size = Vector3.new(0.2, 0.2, 0.2) | |
2856 | aa9.Archivable = true | |
2857 | aa9.Transparency = 0 | |
2858 | aa9.Shape = "Ball" | |
2859 | aa9.BrickColor = BrickColor.new("White") | |
2860 | aa9.Material = "Metal" | |
2861 | aa9.CanCollide = false | |
2862 | local mesh = Instance.new("SpecialMesh", aa9) | |
2863 | mesh.MeshType = "Brick" | |
2864 | mesh.Scale = Vector3.new(5.70, 1, 5.70) | |
2865 | local weld1en = Instance.new("Weld") | |
2866 | weld1en.Parent = ra | |
2867 | weld1en.Part0 = ra | |
2868 | weld1en.Part1 = aa9 | |
2869 | weld1en.C1 = CFrame.new(0, -1, 0) | |
2870 | ||
2871 | local aa21 = Instance.new("Part") | |
2872 | aa21.Parent = char | |
2873 | aa21.Size = Vector3.new(0.2, 0.2, 0.2) | |
2874 | aa21.Archivable = true | |
2875 | aa21.Transparency = 0 | |
2876 | aa21.Shape = "Ball" | |
2877 | aa21.BrickColor = BrickColor.new("White") | |
2878 | aa21.Material = "Metal" | |
2879 | aa21.CanCollide = false | |
2880 | local mesh = Instance.new("SpecialMesh", aa21) | |
2881 | mesh.MeshType = "Brick" | |
2882 | mesh.Scale = Vector3.new(5.90, 0.50, 5.90) | |
2883 | local weld1en = Instance.new("Weld") | |
2884 | weld1en.Parent = ra | |
2885 | weld1en.Part0 = ra | |
2886 | weld1en.Part1 = aa21 | |
2887 | weld1en.C1 = CFrame.new(0, 0.95, 0) | |
2888 | ||
2889 | local aa20 = Instance.new("Part") | |
2890 | aa20.Parent = char | |
2891 | aa20.Size = Vector3.new(0.2, 0.2, 0.2) | |
2892 | aa20.Archivable = true | |
2893 | aa20.Transparency = 0 | |
2894 | aa20.Shape = "Ball" | |
2895 | aa20.BrickColor = BrickColor.new("White") | |
2896 | aa20.Material = "Metal" | |
2897 | aa20.CanCollide = false | |
2898 | local mesh = Instance.new("SpecialMesh", aa20) | |
2899 | mesh.MeshType = "Brick" | |
2900 | mesh.Scale = Vector3.new(5.90, 0.50, 5.90) | |
2901 | local weld1en = Instance.new("Weld") | |
2902 | weld1en.Parent = ra | |
2903 | weld1en.Part0 = ra | |
2904 | weld1en.Part1 = aa20 | |
2905 | weld1en.C1 = CFrame.new(0, -0.95, 0) | |
2906 | ||
2907 | ||
2908 | local aa8 = Instance.new("Part") | |
2909 | aa8.Parent = char | |
2910 | aa8.Size = Vector3.new(0.2, 0.2, 0.2) | |
2911 | aa8.Archivable = true | |
2912 | aa8.Transparency = 0 | |
2913 | aa8.Shape = "Ball" | |
2914 | aa8.BrickColor = BrickColor.new("Dark green") | |
2915 | aa8.Material = "Neon" | |
2916 | aa8.CanCollide = false | |
2917 | local mesh = Instance.new("SpecialMesh", aa8) | |
2918 | mesh.MeshType = "Cylinder" | |
2919 | mesh.Scale = Vector3.new(2.90, 2.90, 2.90) | |
2920 | local weld1en = Instance.new("Weld") | |
2921 | weld1en.Parent = ra | |
2922 | weld1en.Part0 = ra | |
2923 | weld1en.Part1 = aa8 | |
2924 | weld1en.C1 = CFrame.new(-0.40, -0.40, 0) | |
2925 | ||
2926 | local aa7 = Instance.new("Part") | |
2927 | aa7.Parent = char | |
2928 | aa7.Size = Vector3.new(0.2, 0.2, 0.2) | |
2929 | aa7.Archivable = true | |
2930 | aa7.Transparency = 0 | |
2931 | aa7.Shape = "Ball" | |
2932 | aa7.Material = "Metal" | |
2933 | aa7.CanCollide = false | |
2934 | local mesh = Instance.new("SpecialMesh", aa7) | |
2935 | mesh.MeshType = "Cylinder" | |
2936 | mesh.Scale = Vector3.new(3, 3, 3) | |
2937 | local weld1en = Instance.new("Weld") | |
2938 | weld1en.Parent = ra | |
2939 | weld1en.Part0 = ra | |
2940 | weld1en.Part1 = aa7 | |
2941 | weld1en.C1 = CFrame.new(-0.35, -0.40, 0) | |
2942 | ||
2943 | local aa13 = Instance.new("Part") | |
2944 | aa13.Parent = char | |
2945 | aa13.Size = Vector3.new(0.2, 0.2, 0.2) | |
2946 | aa13.Archivable = true | |
2947 | aa13.Transparency = 0 | |
2948 | aa13.Shape = "Ball" | |
2949 | aa13.BrickColor = BrickColor.new("White") | |
2950 | aa13.Material = "Neon" | |
2951 | aa13.CanCollide = false | |
2952 | local mesh = Instance.new("SpecialMesh", aa13) | |
2953 | mesh.MeshType = "Brick" | |
2954 | mesh.Scale = Vector3.new(5.30, 0.70, 5.40) | |
2955 | local weld1en = Instance.new("Weld") | |
2956 | weld1en.Parent = ra | |
2957 | weld1en.Part0 = ra | |
2958 | weld1en.Part1 = aa13 | |
2959 | weld1en.C1 = CFrame.new(0, -1.05, 0) | |
2960 | ||
2961 | local aa12 = Instance.new("Part") | |
2962 | aa12.Parent = char | |
2963 | aa12.Size = Vector3.new(0.2, 0.2, 0.2) | |
2964 | aa12.Archivable = true | |
2965 | aa12.Transparency = 0 | |
2966 | aa12.Shape = "Ball" | |
2967 | aa12.BrickColor = BrickColor.new("White") | |
2968 | aa12.Material = "Neon" | |
2969 | aa12.CanCollide = false | |
2970 | local mesh = Instance.new("SpecialMesh", aa12) | |
2971 | mesh.MeshType = "Brick" | |
2972 | mesh.Scale = Vector3.new(5.30, 0.70, 5.40) | |
2973 | local weld1en = Instance.new("Weld") | |
2974 | weld1en.Parent = ra | |
2975 | weld1en.Part0 = ra | |
2976 | weld1en.Part1 = aa12 | |
2977 | weld1en.C1 = CFrame.new(0, 1.05, 0) | |
2978 | ||
2979 | local aa6 = Instance.new("Part") | |
2980 | aa6.Parent = char | |
2981 | aa6.Size = Vector3.new(0.2, 0.2, 0.2) | |
2982 | aa6.Archivable = true | |
2983 | aa6.Transparency = 0 | |
2984 | aa6.Shape = "Ball" | |
2985 | aa6.BrickColor = BrickColor.new("White") | |
2986 | aa6.Material = "Metal" | |
2987 | aa6.CanCollide = false | |
2988 | local mesh = Instance.new("SpecialMesh", aa6) | |
2989 | mesh.MeshType = "Brick" | |
2990 | mesh.Scale = Vector3.new(5.70, 1, 5.70) | |
2991 | local weld1en = Instance.new("Weld") | |
2992 | weld1en.Parent = ra | |
2993 | weld1en.Part0 = ra | |
2994 | weld1en.Part1 = aa6 | |
2995 | weld1en.C1 = CFrame.new(0, 1, 0) | |
2996 | ||
2997 | local aa4 = Instance.new("Part") | |
2998 | aa4.Parent = char | |
2999 | aa4.Size = Vector3.new(0.2, 0.2, 0.2) | |
3000 | aa4.Archivable = true | |
3001 | aa4.Transparency = 0 | |
3002 | aa4.Shape = "Ball" | |
3003 | aa4.BrickColor = maincolor | |
3004 | aa4.Material = "Neon" | |
3005 | aa4.CanCollide = false | |
3006 | local mesh = Instance.new("SpecialMesh", aa4) | |
3007 | mesh.MeshType = "Brick" | |
3008 | mesh.Scale = Vector3.new(1, 10.55, 5.60) | |
3009 | local weld1en = Instance.new("Weld") | |
3010 | weld1en.Parent = ra | |
3011 | weld1en.Part0 = ra | |
3012 | weld1en.Part1 = aa4 | |
3013 | weld1en.C1 = CFrame.new(0, 0, 0) | |
3014 | ||
3015 | local aa5 = Instance.new("Part") | |
3016 | aa5.Parent = char | |
3017 | aa5.Size = Vector3.new(0.2, 0.2, 0.2) | |
3018 | aa5.Archivable = true | |
3019 | aa5.Transparency = 0 | |
3020 | aa5.Shape = "Ball" | |
3021 | aa5.BrickColor = maincolor | |
3022 | aa5.Material = "Neon" | |
3023 | aa5.CanCollide = false | |
3024 | local mesh = Instance.new("SpecialMesh", aa5) | |
3025 | mesh.MeshType = "Brick" | |
3026 | mesh.Scale = Vector3.new(5.60, 10.55, 1) | |
3027 | local weld1en = Instance.new("Weld") | |
3028 | weld1en.Parent = ra | |
3029 | weld1en.Part0 = ra | |
3030 | weld1en.Part1 = aa5 | |
3031 | weld1en.C1 = CFrame.new(0, 0, 0) | |
3032 | ||
3033 | local aa = Instance.new("Part") | |
3034 | aa.Parent = char | |
3035 | aa.Size = Vector3.new(0.2, 10, 20) | |
3036 | aa.Archivable = true | |
3037 | aa.Transparency = 0 | |
3038 | aa.Shape = "Ball" | |
3039 | aa.Material = "Metal" | |
3040 | aa.CanCollide = false | |
3041 | local mesh = Instance.new("SpecialMesh", aa) | |
3042 | mesh.MeshType = "Brick" | |
3043 | mesh.Scale = Vector3.new(5.50, 10.50, 5.50) | |
3044 | local weld1en = Instance.new("Weld") | |
3045 | weld1en.Parent = ra | |
3046 | weld1en.Part0 = ra | |
3047 | weld1en.Part1 = aa | |
3048 | weld1en.C1 = CFrame.new(0, 0, 0) | |
3049 | ||
3050 | ||
3051 | --END OF GAUGNETS AND STUFF-- | |
3052 | ||
3053 | local NewInstance = function(instance,parent,properties) | |
3054 | local inst = Instance.new(instance,parent) | |
3055 | if(properties)then | |
3056 | for i,v in next, properties do | |
3057 | pcall(function() inst[i] = v end) | |
3058 | end | |
3059 | end | |
3060 | return inst; | |
3061 | end | |
3062 | ||
3063 | ||
3064 | ArmorColorParts = {} | |
3065 | ArmorColorParts2 = {} | |
3066 | NeonColorParts = {} | |
3067 | local all, last = {}, nil | |
3068 | local all2, last2 = {}, nil | |
3069 | local all3, last3 = {}, nil | |
3070 | local all4, last4 = {}, nil | |
3071 | local all, last = {}, nil | |
3072 | ------------------------------------------------------- | |
3073 | --Start Customization-- | |
3074 | ------------------------------------------------------- | |
3075 | local Player_Size = 1 | |
3076 | if Player_Size ~= 1 then | |
3077 | root.Size = root.Size * Player_Size | |
3078 | tors.Size = tors.Size * Player_Size | |
3079 | hed.Size = hed.Size * Player_Size | |
3080 | ra.Size = ra.Size * Player_Size | |
3081 | la.Size = la.Size * Player_Size | |
3082 | rl.Size = rl.Size * Player_Size | |
3083 | ll.Size = ll.Size * Player_Size | |
3084 | ---------------------------------------------------------------------------------- | |
3085 | rootj.Parent = root | |
3086 | neck.Parent = tors | |
3087 | RW.Parent = tors | |
3088 | LW.Parent = tors | |
3089 | RH.Parent = tors | |
3090 | LH.Parent = tors | |
3091 | ---------------------------------------------------------------------------------- | |
3092 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
3093 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
3094 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
3095 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
3096 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
3097 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
3098 | ---------------------------------------------------------------------------------- | |
3099 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
3100 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
3101 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
3102 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
3103 | --hat.Parent = Character | |
3104 | end | |
3105 | ---------------------------------------------------------------------------------- | |
3106 | local SONG = 502509042 | |
3107 | local SONG2 = 0 | |
3108 | local Music = Instance.new("Sound",tors) | |
3109 | Music.Volume = 2.5 | |
3110 | Music.Looped = true | |
3111 | Music.Pitch = 1 --Pitcher | |
3112 | ---------------------------------------------------------------------------------- | |
3113 | local equipped = false | |
3114 | local idle = 0 | |
3115 | local change = 1 | |
3116 | local val = 0 | |
3117 | local toim = 0 | |
3118 | local idleanim = 0.4 | |
3119 | local sine = 0 | |
3120 | local Mode = 1 | |
3121 | ---------------------------------------------------------------------------------- | |
3122 | hum.WalkSpeed = 8 | |
3123 | - | local SONG = 1005328332 |
3123 | + | |
3124 | hum.Animator.Parent = nil | |
3125 | ------------------------------------------------------- | |
3126 | --End Customization-- | |
3127 | ------------------------------------------------------- | |
3128 | ||
3129 | ||
3130 | ------------------------------------------------------- | |
3131 | --Start Attacks N Stuff-- | |
3132 | ------------------------------------------------------- | |
3133 | it = Instance.new | |
3134 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
3135 | local gui = IT(GuiType) | |
3136 | gui.Parent = parent | |
3137 | gui.Text = text | |
3138 | gui.BackgroundTransparency = backtrans | |
3139 | gui.BackgroundColor3 = backcol | |
3140 | gui.SizeConstraint = "RelativeXY" | |
3141 | gui.TextXAlignment = "Center" | |
3142 | gui.TextYAlignment = "Center" | |
3143 | gui.Position = pos | |
3144 | gui.Size = size | |
3145 | gui.Font = "SourceSans" | |
3146 | gui.FontSize = "Size14" | |
3147 | gui.TextWrapped = false | |
3148 | gui.TextStrokeTransparency = 0 | |
3149 | gui.TextColor = BrickColor.new("White") | |
3150 | return gui | |
3151 | end | |
3152 | local basgui = it("GuiMain") | |
3153 | basgui.Parent = plr.PlayerGui | |
3154 | basgui.Name = "VISgui" | |
3155 | local fullscreenz = it("Frame") | |
3156 | fullscreenz.Parent = basgui | |
3157 | fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255) | |
3158 | fullscreenz.BackgroundTransparency = 1 | |
3159 | fullscreenz.BorderColor3 = Color3.new(17, 17, 17) | |
3160 | fullscreenz.Size = UDim2.new(1, 0, 1, 0) | |
3161 | fullscreenz.Position = UDim2.new(0, 0, 0, 0) | |
3162 | local imgl2 = Instance.new("ImageLabel",fullscreenz) | |
3163 | imgl2.BackgroundTransparency = 1 | |
3164 | imgl2.BorderSizePixel = 0 | |
3165 | imgl2.ImageTransparency = 0.5 | |
3166 | imgl2.ImageColor3 = BrickColor.new("White").Color | |
3167 | imgl2.Position = UDim2.new(0.86,0,0.78,0) | |
3168 | imgl2.Size = UDim2.new(0,270,0,270) | |
3169 | imgl2.Image = "rbxassetid://320731120" | |
3170 | local techc = imgl2:Clone() | |
3171 | techc.Parent = fullscreenz | |
3172 | techc.ImageTransparency = 0.5 | |
3173 | techc.Size = UDim2.new(0,700,0,700) | |
3174 | techc.Position = UDim2.new(0.75,-50,0.55,-50) | |
3175 | techc.ImageColor3 = BrickColor.new("White").Color | |
3176 | techc.Image = "rbxassetid://521073910" | |
3177 | local ned = Instance.new("TextLabel",fullscreenz) | |
3178 | ned.ZIndex = 2 | |
3179 | ned.Font = "SciFi" | |
3180 | ned.BackgroundTransparency = 1 | |
3181 | ned.BorderSizePixel = 0.65 | |
3182 | ned.Size = UDim2.new(0.4,0,0.2,0) | |
3183 | ned.Position = UDim2.new(0.2,0,0.2,0) | |
3184 | ned.TextColor3 = BrickColor.new("White").Color | |
3185 | ned.TextStrokeColor3 = BrickColor.new("Really black").Color | |
3186 | ned.TextScaled = true | |
3187 | ned.TextStrokeTransparency = 0 | |
3188 | ned.Text = "Steam" | |
3189 | ned.TextSize = 24 | |
3190 | ned.Rotation = 1 | |
3191 | --ned.TextXAlignment = "Right" | |
3192 | ned.TextYAlignment = "Bottom" | |
3193 | ----------- | |
3194 | local GUIFrame = IT("Frame") | |
3195 | GUIFrame.Parent = Base | |
3196 | GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255) | |
3197 | GUIFrame.BackgroundTransparency = 1 | |
3198 | GUIFrame.BorderColor3 = Color3.new(17, 17, 17) | |
3199 | GUIFrame.Size = UDim2.new(1, 0, 1, 0) | |
3200 | GUIFrame.Position = UDim2.new(0, 0, 0, 0) | |
3201 | --------------------- | |
3202 | ----------------------------- | |
3203 | function resetmode() | |
3204 | Cso("151414336", ra, 10, 1) | |
3205 | - | ned.Text = "Neutral" |
3205 | + | tecks2.Text = "" |
3206 | tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
3207 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205) | |
3208 | Mode = 1 | |
3209 | SONG = 502509042 | |
3210 | for i, v in pairs(NeonColorParts1000) do | |
3211 | v.BrickColor = BrickC("White") | |
3212 | end | |
3213 | ||
3214 | imgl2.ImageColor3 = BrickC("White").Color | |
3215 | techc.ImageColor3 = BrickC("White").Color | |
3216 | ned.Text = "Steam" | |
3217 | ned.TextColor3 = BrickC("White").Color | |
3218 | ned.TextStrokeColor3 = BrickC("Really black").Color | |
3219 | end | |
3220 | function Taunt() | |
3221 | - | tecks2.Text = "Endurance" |
3221 | + | |
3222 | hum.WalkSpeed = 0 | |
3223 | TAUNT:Play() | |
3224 | repeat | |
3225 | - | SONG = 1005328332 |
3225 | + | |
3226 | TAUNT.Parent = tors | |
3227 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
3228 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) | |
3229 | RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
3230 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
3231 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) | |
3232 | - | ned.Text = "Neutral" |
3232 | + | |
3233 | until TAUNT.Playing == false | |
3234 | attack = false | |
3235 | hum.WalkSpeed = 8 | |
3236 | end | |
3237 | function attackone() | |
3238 | attack = true | |
3239 | hum.WalkSpeed = 3.01 | |
3240 | for i = 0, 1.7, 0.1 do | |
3241 | swait() | |
3242 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3) | |
3243 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3) | |
3244 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3) | |
3245 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
3246 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3) | |
3247 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
3248 | end | |
3249 | Cso("203426541", ra, 10, 1) | |
3250 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
3251 | if v:FindFirstChild("Head") then | |
3252 | Eviscerate(v) | |
3253 | SoulSteal(v) | |
3254 | end | |
3255 | end | |
3256 | for i = 0, 1.4, 0.1 do | |
3257 | swait() | |
3258 | BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
3259 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
3260 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
3261 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
3262 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
3263 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
3264 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
3265 | end | |
3266 | hum.WalkSpeed = 8 | |
3267 | attack = false | |
3268 | end | |
3269 | function attacktwo() | |
3270 | attack = true | |
3271 | hum.WalkSpeed = 3.01 | |
3272 | for i = 0, 1.7, 0.1 do | |
3273 | swait() | |
3274 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
3275 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
3276 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
3277 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
3278 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
3279 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
3280 | end | |
3281 | Cso("203426541", rl, 10, 1) | |
3282 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
3283 | if v:FindFirstChild("Head") then | |
3284 | Eviscerate(v) | |
3285 | SoulSteal(v) | |
3286 | end | |
3287 | end | |
3288 | for i = 0, 1.4, 0.1 do | |
3289 | swait() | |
3290 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
3291 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
3292 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) | |
3293 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
3294 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
3295 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
3296 | end | |
3297 | hum.WalkSpeed = 8 | |
3298 | attack = false | |
3299 | end | |
3300 | function attackthree() | |
3301 | attack = true | |
3302 | hum.WalkSpeed = 3.01 | |
3303 | for i = 0, 1.4, 0.1 do | |
3304 | swait() | |
3305 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
3306 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3307 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
3308 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) | |
3309 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
3310 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
3311 | end | |
3312 | Cso("203426541", hed, 10, 1) | |
3313 | for i = 0, 1.7, 0.1 do | |
3314 | swait() | |
3315 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
3316 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3317 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) | |
3318 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
3319 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
3320 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
3321 | end | |
3322 | Cso("260435136", hed, 10, .9) | |
3323 | BlockEffect(maincolor, ra.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1) | |
3324 | BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1) | |
3325 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
3326 | if v:FindFirstChild("Head") then | |
3327 | Eviscerate(v) | |
3328 | SoulSteal(v) | |
3329 | end | |
3330 | end | |
3331 | for i = 0, 1.8, 0.1 do | |
3332 | swait() | |
3333 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2) | |
3334 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
3335 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2) | |
3336 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2) | |
3337 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2) | |
3338 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2) | |
3339 | end | |
3340 | hum.WalkSpeed = 8 | |
3341 | attack = false | |
3342 | end | |
3343 | function Power_Burst() | |
3344 | hum.WalkSpeed = 4 | |
3345 | attack = true | |
3346 | Cso("163619849", ra, 10, 1.35) | |
3347 | for i = 0,4.3,0.1 do | |
3348 | swait() | |
3349 | PixelBlock(3,1,"Add",ra.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0) | |
3350 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3351 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
3352 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3353 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3354 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3355 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3356 | end | |
3357 | CameraEnshaking(2.5, 20) | |
3358 | Cso("539294959", ra, 10, .9) | |
3359 | BlockEffect(maincolor, ra.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
3360 | BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1) | |
3361 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 15)) do | |
3362 | if v:FindFirstChild("Head") then | |
3363 | Eviscerate(v) | |
3364 | SoulSteal(v) | |
3365 | end | |
3366 | end | |
3367 | for i = 0,3,0.1 do | |
3368 | swait() | |
3369 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3370 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
3371 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3372 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3373 | RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3374 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3375 | end | |
3376 | hum.WalkSpeed = 8 | |
3377 | attack = false | |
3378 | end | |
3379 | function Magic_Bombs() | |
3380 | attack = true | |
3381 | hum.WalkSpeed = 0 | |
3382 | local GYRO = IT("BodyGyro",root) | |
3383 | GYRO.D = 100 | |
3384 | GYRO.P = 2000 | |
3385 | GYRO.MaxTorque = VT(0,4000000,0) | |
3386 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3387 | for i = 0,3.6,0.1 do | |
3388 | swait() | |
3389 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
3390 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3391 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3392 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3393 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
3394 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3395 | end | |
3396 | CameraEnshaking(1, 6) | |
3397 | GYRO:Destroy() | |
3398 | Cso("588734356", Handle, 10, 1.05) | |
3399 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
3400 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
3401 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
3402 | for i = 0,2,0.1 do | |
3403 | swait() | |
3404 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
3405 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3406 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3407 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3408 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
3409 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3410 | end | |
3411 | local GYRO = IT("BodyGyro",root) | |
3412 | GYRO.D = 100 | |
3413 | GYRO.P = 2000 | |
3414 | GYRO.MaxTorque = VT(0,4000000,0) | |
3415 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3416 | for i = 0,2.4,0.1 do | |
3417 | swait() | |
3418 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3419 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3420 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3421 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3422 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
3423 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3424 | end | |
3425 | GYRO:Destroy() | |
3426 | CameraEnshaking(1, 6) | |
3427 | Cso("588734356", Handle, 10, 1.05) | |
3428 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
3429 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
3430 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal") | |
3431 | for i = 0,2,0.1 do | |
3432 | swait() | |
3433 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3434 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3435 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3436 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3437 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
3438 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3439 | end | |
3440 | local GYRO = IT("BodyGyro",root) | |
3441 | GYRO.D = 100 | |
3442 | GYRO.P = 2000 | |
3443 | GYRO.MaxTorque = VT(0,4000000,0) | |
3444 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3445 | for i = 0,2.4,0.1 do | |
3446 | swait() | |
3447 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3448 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3449 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3450 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3451 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
3452 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3453 | end | |
3454 | GYRO:Destroy() | |
3455 | CameraEnshaking(1, 6) | |
3456 | Cso("588734356", Handle, 10, 1.05) | |
3457 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
3458 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
3459 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
3460 | for i = 0,2,0.1 do | |
3461 | swait() | |
3462 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3463 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3464 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3465 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3466 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
3467 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3468 | end | |
3469 | attack = false | |
3470 | hum.WalkSpeed = 8 | |
3471 | end | |
3472 | function Dangerous_Field() | |
3473 | attack = true | |
3474 | hum.WalkSpeed = 0 | |
3475 | for i = 0,10,0.1 do | |
3476 | swait() | |
3477 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) | |
3478 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3479 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
3480 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3481 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
3482 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
3483 | CameraEnshaking(1, 7) | |
3484 | Cso("588734356", Handle, 10, 1.2) | |
3485 | BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
3486 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1) | |
3487 | HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal") | |
3488 | HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal") | |
3489 | end | |
3490 | attack = false | |
3491 | hum.WalkSpeed = 8 | |
3492 | end | |
3493 | ||
3494 | ||
3495 | function NUCLEAR() | |
3496 | attack = true | |
3497 | local orb = Instance.new("Part", char) | |
3498 | orb.Anchored = true | |
3499 | orb.BrickColor = BrickC("Really red") | |
3500 | orb.CanCollide = false | |
3501 | orb.FormFactor = 3 | |
3502 | orb.Name = "Ring" | |
3503 | orb.Material = "Neon" | |
3504 | orb.Size = Vector3.new(1, 1, 1) | |
3505 | orb.Transparency = 0 | |
3506 | orb.TopSurface = 0 | |
3507 | orb.BottomSurface = 0 | |
3508 | local orbm = Instance.new("SpecialMesh", orb) | |
3509 | orbm.MeshType = "Sphere" | |
3510 | orbm.Name = "SizeMesh" | |
3511 | orbm.Scale = Vector3.new(0, 0, 0) | |
3512 | local scaled = 0.1 | |
3513 | local posid = 0 | |
3514 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere") | |
3515 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere") | |
3516 | for i = 0, 12, 0.1 do | |
3517 | swait() | |
3518 | scaled = scaled + 0.001 | |
3519 | posid = posid - scaled | |
3520 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
3521 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
3522 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
3523 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
3524 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
3525 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
3526 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
3527 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
3528 | end | |
3529 | for i = 0, 2, 0.1 do | |
3530 | swait() | |
3531 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
3532 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
3533 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
3534 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
3535 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
3536 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
3537 | end | |
3538 | coroutine.resume(coroutine.create(function() | |
3539 | orb.Anchored = false | |
3540 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) | |
3541 | local a = Instance.new("Part", workspace) | |
3542 | a.Name = "Direction" | |
3543 | a.Anchored = true | |
3544 | a.BrickColor = BrickC("Really red") | |
3545 | a.Material = "Neon" | |
3546 | a.Transparency = 1 | |
3547 | a.CanCollide = false | |
3548 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
3549 | local ignore = orb | |
3550 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3551 | a.BottomSurface = 10 | |
3552 | a.TopSurface = 10 | |
3553 | local distance = (orb.CFrame.p - position).magnitude | |
3554 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
3555 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
3556 | orb.CFrame = a.CFrame | |
3557 | a:Destroy() | |
3558 | local bv = Instance.new("BodyVelocity") | |
3559 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3560 | bv.velocity = orb.CFrame.lookVector * 125 | |
3561 | bv.Parent = orb | |
3562 | local hitted = false | |
3563 | game:GetService("Debris"):AddItem(orb, 15) | |
3564 | swait() | |
3565 | local hit = orb.Touched:connect(function(hit) | |
3566 | if hitted == false then | |
3567 | hitted = true | |
3568 | CameraEnshaking(10, 2.5) | |
3569 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) | |
3570 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do | |
3571 | if v:FindFirstChild("Head") then | |
3572 | Eviscerate(v) | |
3573 | end | |
3574 | end | |
3575 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really red"), "Sphere") | |
3576 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really red"), "Sphere") | |
3577 | for i = 0, 9 do | |
3578 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere") | |
3579 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere") | |
3580 | end | |
3581 | orb.Anchored = true | |
3582 | orb.Transparency = 1 | |
3583 | wait(8) | |
3584 | orb:Destroy() | |
3585 | end | |
3586 | end) | |
3587 | end)) | |
3588 | for i = 0, 1, 0.1 do | |
3589 | swait() | |
3590 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
3591 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
3592 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
3593 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
3594 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) | |
3595 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
3596 | end | |
3597 | attack = false | |
3598 | end | |
3599 | function Shockwave() | |
3600 | attack = true | |
3601 | hum.WalkSpeed = 0 | |
3602 | for i = 0,4,0.1 do | |
3603 | swait() | |
3604 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
3605 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3606 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
3607 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
3608 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3609 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3610 | end | |
3611 | coroutine.resume(coroutine.create(function() | |
3612 | BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3613 | BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3614 | BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3615 | HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
3616 | HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
3617 | HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
3618 | CameraEnshaking(1, 7) | |
3619 | wait(0.05) | |
3620 | BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3621 | BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3622 | BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3623 | HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare") | |
3624 | HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3625 | HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3626 | CameraEnshaking(1, 7) | |
3627 | wait(0.05) | |
3628 | BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3629 | BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3630 | BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3631 | HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3632 | HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3633 | HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3634 | CameraEnshaking(1, 7) | |
3635 | wait(0.05) | |
3636 | BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3637 | BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3638 | BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3639 | HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3640 | HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3641 | HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3642 | CameraEnshaking(1, 7) | |
3643 | wait(0.05) | |
3644 | BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3645 | BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3646 | BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3647 | HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3648 | HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3649 | HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3650 | CameraEnshaking(1, 7) | |
3651 | wait(0.05) | |
3652 | BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3653 | BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3654 | BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3655 | HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3656 | HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3657 | HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3658 | CameraEnshaking(1, 7) | |
3659 | end)) | |
3660 | Cso("440145223", Handle, 10, 1.05) | |
3661 | for i = 1,7,0.1 do | |
3662 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
3663 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
3664 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
3665 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
3666 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
3667 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
3668 | end | |
3669 | wait(.6) | |
3670 | hum.WalkSpeed = 8 | |
3671 | attack = false | |
3672 | end | |
3673 | function Pulse() | |
3674 | attack = true | |
3675 | hum.WalkSpeed = 0 | |
3676 | local GYRO = IT("BodyGyro",root) | |
3677 | GYRO.D = 100 | |
3678 | GYRO.P = 2000 | |
3679 | GYRO.MaxTorque = VT(0,4000000,0) | |
3680 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3681 | for i = 0,4,0.1 do | |
3682 | swait() | |
3683 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3684 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
3685 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3686 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3687 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3688 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3689 | end | |
3690 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3691 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze") | |
3692 | CameraEnshaking(1, 25) | |
3693 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3694 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3695 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3696 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3697 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3698 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3699 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3700 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3701 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3702 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3703 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3704 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3705 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3706 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3707 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3708 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3709 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3710 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3711 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3712 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3713 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3714 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3715 | Cso("440145223", Handle, 10, 1.05) | |
3716 | GYRO:Destroy() | |
3717 | for i = 1,2,0.1 do | |
3718 | swait() | |
3719 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0) | |
3720 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3721 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
3722 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3723 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3724 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3725 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3726 | end | |
3727 | hum.WalkSpeed = 8 | |
3728 | attack = false | |
3729 | end | |
3730 | function LAZER() | |
3731 | attack = true | |
3732 | local GYRO = IT("BodyGyro",root) | |
3733 | GYRO.D = 100 | |
3734 | GYRO.P = 2000 | |
3735 | GYRO.MaxTorque = Vector3.new(0,4000000,0) | |
3736 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3737 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(0,0,0),}) | |
3738 | for i = 0,5,0.1 do | |
3739 | swait() | |
3740 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3741 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3742 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
3743 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3744 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3745 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3746 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3747 | end | |
3748 | Cso("651476429", tors, 10, 0.85) | |
3749 | local beam = Instance.new("Part", workspace) | |
3750 | beam.BrickColor = BrickColor.new("Black") | |
3751 | beam.FormFactor = "Custom" | |
3752 | beam.Material = "Glass" | |
3753 | beam.Transparency = 0.5 | |
3754 | beam.Anchored = true | |
3755 | beam.Locked = true | |
3756 | beam.CanCollide = false | |
3757 | local distance = (aa12.CFrame.p - mouse.Hit.p).magnitude | |
3758 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
3759 | beam.CFrame = CFrame.new(aa12.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
3760 | game:GetService("Debris"):AddItem(beam, 0.14) | |
3761 | BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 25, 25, 25, 15, 15, 15, 0.04, 1) | |
3762 | BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 19, 19, 19, 10, 10, 10, 0.04, 1) | |
3763 | GYRO:Destroy() | |
3764 | for i, v in pairs(FindNearestHead(ref.CFrame.p, 2)) do | |
3765 | if v:FindFirstChild("Torso") then | |
3766 | Eviscerate(v) | |
3767 | end | |
3768 | end | |
3769 | attack = false | |
3770 | end | |
3771 | function Spirit_Beam() | |
3772 | attack = true | |
3773 | hum.WalkSpeed = 0 | |
3774 | local GYRO = IT("BodyGyro",root) | |
3775 | GYRO.D = 100 | |
3776 | GYRO.P = 2000 | |
3777 | GYRO.MaxTorque = VT(0,4000000,0) | |
3778 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3779 | for i = 0,5,0.1 do | |
3780 | swait() | |
3781 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3782 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
3783 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3784 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
3785 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
3786 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3787 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
3788 | end | |
3789 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),}) | |
3790 | HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal") | |
3791 | BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
3792 | local beam = Instance.new("Part", workspace) | |
3793 | beam.BrickColor = BrickColor.new("Fog") | |
3794 | beam.FormFactor = "Custom" | |
3795 | beam.Material = "Glass" | |
3796 | beam.Transparency = 0.5 | |
3797 | beam.Anchored = true | |
3798 | beam.Locked = true | |
3799 | beam.CanCollide = false | |
3800 | local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude | |
3801 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
3802 | beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
3803 | game:GetService("Debris"):AddItem(beam, 0.14) | |
3804 | local sound = Instance.new('Sound',Handle) | |
3805 | sound.SoundId = 'rbxassetid://588697948' | |
3806 | sound.Volume = 7 | |
3807 | sound.EmitterSize = 40 | |
3808 | sound.MaxDistance = 450 | |
3809 | sound:Play() | |
3810 | game:GetService("Debris"):AddItem(beam, sound.TimeLength) | |
3811 | GYRO:Destroy() | |
3812 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3813 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3814 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3815 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3816 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3817 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3818 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3819 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3820 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3821 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3822 | wait(0.3) | |
3823 | attack = false | |
3824 | hum.WalkSpeed = 8 | |
3825 | ref:Destroy() | |
3826 | end | |
3827 | function Distort() | |
3828 | attack = true | |
3829 | hum.WalkSpeed = 0 | |
3830 | local pos = root.Position | |
3831 | root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos) | |
3832 | Cso("261227592", tors, 10, 0.85) | |
3833 | for i = 1,2.5,0.1 do | |
3834 | swait() | |
3835 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
3836 | end | |
3837 | attack = false | |
3838 | hum.WalkSpeed = 8 | |
3839 | end | |
3840 | function Ancient_Rage() | |
3841 | attack = true | |
3842 | hum.WalkSpeed = 4 | |
3843 | Cso("907329532", tors, 10, 1.05) | |
3844 | for i = 1,14,0.1 do | |
3845 | swait() | |
3846 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
3847 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
3848 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3849 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3850 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3851 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3852 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
3853 | if v:FindFirstChild("Head") then | |
3854 | Eviscerate(v) | |
3855 | end | |
3856 | end | |
3857 | end | |
3858 | attack = false | |
3859 | hum.WalkSpeed = 8 | |
3860 | end | |
3861 | function TTTTTTTTTTTaunt() | |
3862 | attack = true | |
3863 | hum.WalkSpeed = 0 | |
3864 | DTAUNT:Play() | |
3865 | repeat | |
3866 | swait() | |
3867 | DTAUNT.Parent = tors | |
3868 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3869 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
3870 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3871 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3872 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
3873 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
3874 | until DTAUNT.Playing == false | |
3875 | attack = false | |
3876 | hum.WalkSpeed = 8 | |
3877 | end | |
3878 | function HAAH() | |
3879 | attack = true | |
3880 | hum.WalkSpeed = 0 | |
3881 | Cso("300208779", hed, 10, 1) | |
3882 | for i = 0,9,0.1 do | |
3883 | swait() | |
3884 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
3885 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
3886 | if Mrandom(1,15) == 1 then | |
3887 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
3888 | end | |
3889 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
3890 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
3891 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
3892 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
3893 | end | |
3894 | attack = false | |
3895 | hum.WalkSpeed = 10 | |
3896 | end | |
3897 | function LunarSpin() | |
3898 | attack = true | |
3899 | hum.WalkSpeed = 0 | |
3900 | for i = 0,17,0.05 do | |
3901 | CameraEnshaking(1, 5) | |
3902 | MagniDamage(tors, 47, 2, 5, 0, "Normal") | |
3903 | Effects.Spiral.Create(BrickC("Sand yellow"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03) | |
3904 | Effects.Block.Create(BrickC("Sand yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3905 | swait() | |
3906 | PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0) | |
3907 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
3908 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3909 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3910 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3911 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
3912 | - | function again() |
3912 | + | |
3913 | end | |
3914 | hum.WalkSpeed = 8 | |
3915 | - | ITAUNT:Play() |
3915 | + | |
3916 | end | |
3917 | function Decapitate() | |
3918 | - | ITAUNT.Parent = tors |
3918 | + | |
3919 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) |
3919 | + | |
3920 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) |
3920 | + | |
3921 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) |
3921 | + | |
3922 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) |
3922 | + | |
3923 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) |
3923 | + | |
3924 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) |
3924 | + | |
3925 | - | until ITAUNT.Playing == false |
3925 | + | |
3926 | end | |
3927 | if target ~= nil then | |
3928 | targettorso.Anchored = true | |
3929 | attack = true | |
3930 | hum.WalkSpeed = 0 | |
3931 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
3932 | for i = 0,4.2,0.1 do | |
3933 | swait() | |
3934 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
3935 | - | Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03) |
3935 | + | |
3936 | - | Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) |
3936 | + | |
3937 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3938 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
3939 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
3940 | end | |
3941 | local ModelHead01 = New("Model", char, "", {}) | |
3942 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {}) | |
3943 | local Head01 = targethead:Clone() | |
3944 | targethead.Transparency = 1 | |
3945 | Head01.Parent = ModelHead01 | |
3946 | local weldHead01 = Instance.new("Weld") | |
3947 | weldHead01.Parent = Head01 | |
3948 | weldHead01.Part0 = targethead | |
3949 | weldHead01.Part1 = Head01 | |
3950 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
3951 | targethead.face:Remove() | |
3952 | weldHead01.Part0 = ra | |
3953 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
3954 | targettorso:BreakJoints() | |
3955 | CreateSound("314390675", targettorso, 5, .7) | |
3956 | for i = 0,3.2,0.1 do | |
3957 | swait() | |
3958 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3959 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3960 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
3961 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
3962 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
3963 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
3964 | end | |
3965 | for i = 0,4.2,0.1 do | |
3966 | swait() | |
3967 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
3968 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
3969 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
3970 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
3971 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
3972 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
3973 | end | |
3974 | CreateSound("541909763", targettorso, 5, .8) | |
3975 | weldHead01:Destroy() | |
3976 | Head01.CanCollide = true | |
3977 | local bodyVelocity2 = Create("BodyVelocity")({ | |
3978 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
3979 | P = 5000, | |
3980 | maxForce = Vector3.new(8000, 8000, 8000), | |
3981 | Parent = Head01 | |
3982 | }) | |
3983 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
3984 | for i = 0,6.2,0.1 do | |
3985 | swait() | |
3986 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
3987 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
3988 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
3989 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
3990 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
3991 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
3992 | end | |
3993 | targettorso.Anchored = false | |
3994 | attack = false | |
3995 | hum.WalkSpeed = 8 | |
3996 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
3997 | end | |
3998 | end | |
3999 | function BalanceSpin() | |
4000 | attack = true | |
4001 | hum.WalkSpeed = 2 | |
4002 | for i = 0,17,0.07 do | |
4003 | CameraEnshaking(1, 5) | |
4004 | MagniDamage(tors, 30, 7, 11, 0, "Normal") | |
4005 | swait() | |
4006 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
4007 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick") | |
4008 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
4009 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
4010 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4011 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4012 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4013 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
4014 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
4015 | end | |
4016 | hum.WalkSpeed = 8 | |
4017 | attack = false | |
4018 | end | |
4019 | ||
4020 | function BARK() | |
4021 | attack = true | |
4022 | hum.WalkSpeed = 0 | |
4023 | BATAUNT:Play() | |
4024 | repeat | |
4025 | BATAUNT.Parent = tors | |
4026 | swait() | |
4027 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
4028 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
4029 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
4030 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
4031 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
4032 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
4033 | until BATAUNT.Playing == false | |
4034 | attack = false | |
4035 | hum.WalkSpeed = 8 | |
4036 | end | |
4037 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
4038 | local NSound = nil | |
4039 | coroutine.resume(coroutine.create(function() | |
4040 | NSound = Instance.new("Sound", PARENT) | |
4041 | NSound.Volume = VOLUME | |
4042 | NSound.Pitch = PITCH | |
4043 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
4044 | swait() | |
4045 | NSound:play() | |
4046 | game:GetService("Debris"):AddItem(NSound, 10) | |
4047 | end)) | |
4048 | return NSound | |
4049 | end | |
4050 | function Bark_Splosion() | |
4051 | attack = true | |
4052 | for i = 0,2,0.05 do | |
4053 | swait() | |
4054 | Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4055 | Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4056 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
4057 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4058 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
4059 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
4060 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
4061 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
4062 | end | |
4063 | CreateSound("331666100", tors, 10, 1) | |
4064 | Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01) | |
4065 | MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
4066 | CameraEnshaking(1.5, 10) | |
4067 | for i = 1,2,0.1 do | |
4068 | swait() | |
4069 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
4070 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
4071 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
4072 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
4073 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
4074 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
4075 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
4076 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
4077 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
4078 | end | |
4079 | wait(.6) | |
4080 | attack = false | |
4081 | end | |
4082 | corrupted = false | |
4083 | function Pixel_Corrupt() | |
4084 | attack = true | |
4085 | corrupted = true | |
4086 | for i = 0,3,0.05 do | |
4087 | swait() | |
4088 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
4089 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
4090 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
4091 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
4092 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
4093 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
4094 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
4095 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4096 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
4097 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
4098 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
4099 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
4100 | end | |
4101 | refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),}) | |
4102 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal") | |
4103 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1) | |
4104 | CreateSound("331666100", refa, 10, 1) | |
4105 | CameraEnshaking(1.5, 10) | |
4106 | coroutine.resume(coroutine.create(function() | |
4107 | for i = 1,20,0.1 do | |
4108 | swait(5) | |
4109 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
4110 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
4111 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
4112 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
4113 | CreateSound("331666100", refa, 10, 1) | |
4114 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1) | |
4115 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal") | |
4116 | end | |
4117 | refa:Destroy() | |
4118 | corrupted = false | |
4119 | end)) | |
4120 | for i = 1,2.5,0.1 do | |
4121 | swait() | |
4122 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4) | |
4123 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6) | |
4124 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4) | |
4125 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4) | |
4126 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3) | |
4127 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3) | |
4128 | end | |
4129 | wait(.3) | |
4130 | attack = false | |
4131 | end | |
4132 | function un_fun() | |
4133 | attack = true | |
4134 | hum.WalkSpeed = 0 | |
4135 | BTAUNT:Play() | |
4136 | repeat | |
4137 | swait() | |
4138 | BTAUNT.Parent = tors | |
4139 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
4140 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
4141 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
4142 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
4143 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08) | |
4144 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
4145 | until BTAUNT.Playing == false | |
4146 | attack = false | |
4147 | hum.WalkSpeed = 8 | |
4148 | end | |
4149 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
4150 | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
4151 | prt.Anchored = true | |
4152 | prt.Material = "Neon" | |
4153 | prt.CFrame = cframe | |
4154 | prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4155 | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
4156 | game:GetService("Debris"):AddItem(prt, 5) | |
4157 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
4158 | for i = 0, 1, delay do | |
4159 | swait() | |
4160 | Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4161 | Part.Transparency = i | |
4162 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
4163 | end | |
4164 | - | MERKIO = Instance.new("Sound", tors) --why |
4164 | + | |
4165 | - | MERKIO.SoundId = "http://www.roblox.com/asset/?id=2711959413" |
4165 | + | |
4166 | - | MERKIO.Volume = 10 |
4166 | + | |
4167 | - | MERKIO.Pitch = 1 |
4167 | + | |
4168 | - | MERKIO.Looped = false |
4168 | + | |
4169 | - | MERKIO.TimePosition = 0 |
4169 | + | |
4170 | - | function URA() |
4170 | + | |
4171 | BlockEffect(BrickC("Royal purple"), ll.CFrame * CF(0, -1.5, 0), 5, 5, 5, 3, 3, 3, 0.04, 1) | |
4172 | - | MERKIO:Play() |
4172 | + | |
4173 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4174 | - | for i = 0,0.7,0.2 do |
4174 | + | |
4175 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
4176 | - | MERKIO.Parent = tors |
4176 | + | |
4177 | - | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do |
4177 | + | |
4178 | end | |
4179 | Cso("438666141", char, 10, 1) | |
4180 | Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 5, 2, 5, 150.6, .4, 150.6, 0.05) | |
4181 | Effects.Wave.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 1500, 1500, 1500, 250.6, .6, 250.6, 0.05) | |
4182 | - | for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do |
4182 | + | |
4183 | if v:FindFirstChild("Head") then | |
4184 | Eviscerate(v) | |
4185 | end | |
4186 | end | |
4187 | - | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03) |
4187 | + | |
4188 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(10)), 0.8) |
4188 | + | |
4189 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9) |
4189 | + | |
4190 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) |
4190 | + | |
4191 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) |
4191 | + | |
4192 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77) |
4192 | + | |
4193 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(10)), 0.67) |
4193 | + | |
4194 | hum.CameraOffset = Vector3.new(0,0,0) | |
4195 | - | for i = 0,0.7,0.2 do |
4195 | + | |
4196 | end)) | |
4197 | - | MERKIO.Parent = tors |
4197 | + | |
4198 | - | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do |
4198 | + | |
4199 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4200 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
4201 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
4202 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
4203 | - | for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do |
4203 | + | |
4204 | end | |
4205 | attack = false | |
4206 | end | |
4207 | function thisisit2() | |
4208 | - | Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03) |
4208 | + | |
4209 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(-10)), 0.8) |
4209 | + | |
4210 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9) |
4210 | + | |
4211 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) |
4211 | + | |
4212 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) |
4212 | + | |
4213 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77) |
4213 | + | |
4214 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(10)), 0.67) |
4214 | + | |
4215 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4216 | - | until MERKIO.Playing == false |
4216 | + | |
4217 | - | MERKIO:Stop() |
4217 | + | |
4218 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
4219 | - | hum.WalkSpeed = 16 |
4219 | + | |
4220 | until STAUNT2.Playing == false | |
4221 | attack = false | |
4222 | hum.WalkSpeed = 8 | |
4223 | end | |
4224 | function thisisit() | |
4225 | attack = true | |
4226 | hum.WalkSpeed = 0 | |
4227 | STAUNT:Play() | |
4228 | repeat | |
4229 | swait() | |
4230 | STAUNT.Parent = tors | |
4231 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4232 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
4233 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4234 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4235 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
4236 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
4237 | until STAUNT.Playing == false | |
4238 | attack = false | |
4239 | hum.WalkSpeed = 8 | |
4240 | end | |
4241 | function Exploit() | |
4242 | exploitable = false | |
4243 | coroutine.resume(coroutine.create(function() | |
4244 | for i = 1,20,0.1 do | |
4245 | swait() | |
4246 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
4247 | end | |
4248 | Cso("12222030", tors, 10, 1.05) | |
4249 | BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
4250 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
4251 | if v:FindFirstChild("Head") then | |
4252 | Eviscerate(v) | |
4253 | SoulSteal(v) | |
4254 | end | |
4255 | end | |
4256 | wait(15) | |
4257 | exploitable = true | |
4258 | end)) | |
4259 | end | |
4260 | DTrail5.Enabled = true | |
4261 | DTrail4.Enabled = true | |
4262 | DTrail3.Enabled = true | |
4263 | DTrail2.Enabled = true | |
4264 | DTrail.Enabled = true | |
4265 | function ASCENTION() | |
4266 | attack = true | |
4267 | hum.WalkSpeed = 0 | |
4268 | Cso("987502413", tors, 10, 1.05) | |
4269 | local vel2 = Instance.new("BodyVelocity",tors) | |
4270 | vel2.Velocity = Vector3.new(0,30,0) | |
4271 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
4272 | for i = 0,20,0.1 do | |
4273 | HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal") | |
4274 | swait() | |
4275 | BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
4276 | BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
4277 | CameraEnshaking(1, 4) | |
4278 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
4279 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4280 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4281 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4282 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
4283 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
4284 | end | |
4285 | hum.WalkSpeed = 8 | |
4286 | vel2:Destroy() | |
4287 | attack = false | |
4288 | end | |
4289 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
4290 | local type = type | |
4291 | local rng = Instance.new("Part", char) | |
4292 | rng.Anchored = true | |
4293 | rng.Color = color | |
4294 | rng.CanCollide = false | |
4295 | rng.FormFactor = 3 | |
4296 | rng.Name = "Ring" | |
4297 | rng.Material = "Neon" | |
4298 | rng.Size = Vector3.new(1, 1, 1) | |
4299 | rng.Transparency = 0 | |
4300 | rng.TopSurface = 0 | |
4301 | rng.BottomSurface = 0 | |
4302 | rng.CFrame = pos | |
4303 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
4304 | local rngm = Instance.new("SpecialMesh", rng) | |
4305 | rngm.MeshType = "Sphere" | |
4306 | rngm.Scale = vt(x1,y1,z1) | |
4307 | if rainbowmode == true then | |
4308 | rng.Color = Color3.new(r/255,g/255,b/255) | |
4309 | end | |
4310 | local scaler2 = 1 | |
4311 | local speeder = FastSpeed | |
4312 | if type == "Add" then | |
4313 | scaler2 = 1*value | |
4314 | elseif type == "Divide" then | |
4315 | scaler2 = 1/value | |
4316 | end | |
4317 | coroutine.resume(coroutine.create(function() | |
4318 | for i = 0,10/bonuspeed,0.1 do | |
4319 | swait() | |
4320 | if rainbowmode == true then | |
4321 | rng.Color = Color3.new(r/255,g/255,b/255) | |
4322 | end | |
4323 | if type == "Add" then | |
4324 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
4325 | elseif type == "Divide" then | |
4326 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
4327 | end | |
4328 | if chaosmode == true then | |
4329 | rng.BrickColor = BrickColor.random() | |
4330 | end | |
4331 | if glitchymode then | |
4332 | local val = math.random(1,255) | |
4333 | local color = Color3.fromRGB(val,val,val) | |
4334 | rng.Color = color | |
4335 | end | |
4336 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
4337 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
4338 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
4339 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
4340 | end | |
4341 | rng:Destroy() | |
4342 | end)) | |
4343 | end | |
4344 | ||
4345 | function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
4346 | local type = type | |
4347 | local rng = Instance.new("Part", char) | |
4348 | rng.Anchored = true | |
4349 | rng.BrickColor = color | |
4350 | rng.CanCollide = false | |
4351 | rng.FormFactor = 3 | |
4352 | rng.Name = "Ring" | |
4353 | rng.Material = "Neon" | |
4354 | rng.Size = Vector3.new(1, 1, 1) | |
4355 | rng.Transparency = 0 | |
4356 | rng.TopSurface = 0 | |
4357 | rng.BottomSurface = 0 | |
4358 | rng.CFrame = pos | |
4359 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
4360 | local rngm = Instance.new("SpecialMesh", rng) | |
4361 | rngm.MeshType = "Sphere" | |
4362 | rngm.Scale = Vector3.new(x1, y1, z1) | |
4363 | local scaler2 = 1 | |
4364 | local speeder = FastSpeed | |
4365 | if type == "Add" then | |
4366 | scaler2 = 1 * value | |
4367 | elseif type == "Divide" then | |
4368 | scaler2 = 1 / value | |
4369 | end | |
4370 | coroutine.resume(coroutine.create(function() | |
4371 | for i = 0, 10 / bonuspeed, 0.1 do | |
4372 | swait() | |
4373 | if type == "Add" then | |
4374 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
4375 | elseif type == "Divide" then | |
4376 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
4377 | end | |
4378 | rng.BrickColor = BrickColor.random() | |
4379 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
4380 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
4381 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
4382 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
4383 | end | |
4384 | rng:Destroy() | |
4385 | end)) | |
4386 | end | |
4387 | ||
4388 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
4389 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
4390 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
4391 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
4392 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
4393 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
4394 | ||
4395 | function aaa() | |
4396 | attack = true | |
4397 | maincolor = BrickColor.Random() | |
4398 | for i = 0,20,0.1 do | |
4399 | swait() | |
4400 | Effects.Block.Create(BrickColor.Random(), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4401 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))), 0.3) | |
4402 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(-55 + Mrandom(-30,30))), 0.3) | |
4403 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
4404 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(-87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
4405 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90 + Mrandom(-30,30)), Rad(-7.5 + Mrandom(-30,30)), Rad(35 + Mrandom(-30,30))), 0.3) | |
4406 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25 + Mrandom(-30,30)), Rad(7.5 + Mrandom(-30,30)), Rad(-25 + Mrandom(-30,30))), 0.3) | |
4407 | end | |
4408 | Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere") | |
4409 | Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere") | |
4410 | Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere") | |
4411 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
4412 | if v:FindFirstChild("Head") then | |
4413 | Eviscerate(v) | |
4414 | end | |
4415 | end | |
4416 | maincolor = BrickColor.new("White") | |
4417 | attack = false | |
4418 | end | |
4419 | ||
4420 | function stomp() | |
4421 | attack = true | |
4422 | CreateSound("331666100", char, 10, 1) | |
4423 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4424 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4425 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4426 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4427 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
4428 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
4429 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
4430 | if v:FindFirstChild("Head") then | |
4431 | Eviscerate(v) | |
4432 | SoulSteal(v) | |
4433 | end | |
4434 | end | |
4435 | coroutine.resume(coroutine.create(function() | |
4436 | for i = 0,2.8,0.1 do | |
4437 | swait() | |
4438 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
4439 | end | |
4440 | for i = 0,1.8,0.1 do | |
4441 | swait() | |
4442 | hum.CameraOffset = Vector3.new(0,0,0) | |
4443 | end | |
4444 | end)) | |
4445 | wait(.6) | |
4446 | attack = false | |
4447 | end | |
4448 | function Painful_Stomp() | |
4449 | attack = true | |
4450 | CreateSound("331666100", char, 10, 1) | |
4451 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4452 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4453 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4454 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4455 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
4456 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
4457 | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
4458 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
4459 | if v:FindFirstChild("Head") then | |
4460 | Eviscerate(v) | |
4461 | end | |
4462 | end | |
4463 | coroutine.resume(coroutine.create(function() | |
4464 | for i = 0,2.8,0.1 do | |
4465 | swait() | |
4466 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
4467 | end | |
4468 | for i = 0,1.8,0.1 do | |
4469 | swait() | |
4470 | hum.CameraOffset = Vector3.new(0,0,0) | |
4471 | end | |
4472 | end)) | |
4473 | attack = false | |
4474 | end | |
4475 | ||
4476 | local Hair = Instance.new("Part", char) | |
4477 | Hair.Name = "Hair" | |
4478 | Hair.CanCollide = false | |
4479 | Hair.BrickColor = BrickColor.new("Institutional white") | |
4480 | Hair.Transparency = 0 | |
4481 | Hair.Material = "Plastic" | |
4482 | Hair.Size = Vector3.new(1, 1, 2) | |
4483 | Hair.TopSurface = Enum.SurfaceType.Smooth | |
4484 | Hair.BottomSurface = Enum.SurfaceType.Smooth | |
4485 | ||
4486 | local Weld = Instance.new("Weld", Hair) | |
4487 | Weld.Part0 = hed | |
4488 | Weld.Part1 = Hair | |
4489 | Weld.C1 = CFrame.new(0, -.6, 0) | |
4490 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
4491 | ||
4492 | local M2 = Instance.new("SpecialMesh") | |
4493 | M2.Parent = Hair | |
4494 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
4495 | M2.TextureId = "http://www.roblox.com/asset/?id=1200702008" | |
4496 | M2.Scale = Vector3.new(1, 1, 1) | |
4497 | ||
4498 | ||
4499 | ||
4500 | ||
4501 | ------ | |
4502 | local r2,g2,b2=255,0,0 | |
4503 | ||
4504 | local rate = 5--more is faster! | |
4505 | ||
4506 | spawn(function() | |
4507 | while true do | |
4508 | for i=0,255,rate do | |
4509 | g2 = i | |
4510 | wait() | |
4511 | end | |
4512 | for i=255,0,-rate do | |
4513 | r2 = i | |
4514 | wait() | |
4515 | end | |
4516 | for i=0,255,rate do | |
4517 | b2 = i | |
4518 | wait() | |
4519 | end | |
4520 | for i=255,0,-rate do | |
4521 | g2 = i | |
4522 | wait() | |
4523 | end | |
4524 | for i=0,255,rate do | |
4525 | r2 = i | |
4526 | wait() | |
4527 | end | |
4528 | for i=255,0,-rate do | |
4529 | b2 = i | |
4530 | wait() | |
4531 | end | |
4532 | end | |
4533 | end) | |
4534 | ------ | |
4535 | ||
4536 | local r,g,b=255,0,0 | |
4537 | ||
4538 | local rate = 1000--more is faster! | |
4539 | ||
4540 | spawn(function() | |
4541 | while true do | |
4542 | for i=0,255,rate do | |
4543 | g = i | |
4544 | wait() | |
4545 | end | |
4546 | for i=255,0,-rate do | |
4547 | r = i | |
4548 | wait() | |
4549 | end | |
4550 | for i=0,255,rate do | |
4551 | b = i | |
4552 | wait() | |
4553 | end | |
4554 | for i=255,0,-rate do | |
4555 | g = i | |
4556 | wait() | |
4557 | end | |
4558 | for i=0,255,rate do | |
4559 | r = i | |
4560 | wait() | |
4561 | end | |
4562 | for i=255,0,-rate do | |
4563 | b = i | |
4564 | wait() | |
4565 | end | |
4566 | end | |
4567 | end) | |
4568 | ||
4569 | function ByeBye() | |
4570 | local target = nil | |
4571 | local targettorso = nil | |
4572 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
4573 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
4574 | target = mouse.Target.Parent.Humanoid | |
4575 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
4576 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
4577 | end | |
4578 | end | |
4579 | if target ~= nil then | |
4580 | targettorso.Anchored = true | |
4581 | attack = true | |
4582 | hum.WalkSpeed = 0 | |
4583 | root.CFrame = targettorso.CFrame * CF(0,0,2) | |
4584 | for i = 0,4.2,0.1 do | |
4585 | swait() | |
4586 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4587 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4588 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
4589 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
4590 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1) | |
4591 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1) | |
4592 | end | |
4593 | local bloody = Instance.new("ParticleEmitter",targettorso) | |
4594 | bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
4595 | bloody.LightEmission = .1 | |
4596 | bloody.Size = NumberSequence.new(0.5, 0) | |
4597 | bloody.Texture = "http://www.roblox.com/asset/?ID=602578593" | |
4598 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
4599 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
4600 | bloody.Transparency = bbb | |
4601 | bloody.Size = aaa | |
4602 | bloody.ZOffset = -.9 | |
4603 | bloody.Acceleration = Vector3.new(0, -5, 0) | |
4604 | bloody.LockedToPart = false | |
4605 | bloody.Lifetime = NumberRange.new(0.8) | |
4606 | bloody.Rate = 255 | |
4607 | bloody.Rotation = NumberRange.new(-100, 100) | |
4608 | bloody.RotSpeed = NumberRange.new(-100, 100) | |
4609 | bloody.Speed = NumberRange.new(6) | |
4610 | bloody.VelocitySpread = 0 | |
4611 | bloody.Enabled=true | |
4612 | targethead:Remove() | |
4613 | CreateSound("429400881", targettorso, 5, .8) | |
4614 | CreateSound("1093102664", targettorso, 10, 1) | |
4615 | for i = 0,6.2,0.1 do | |
4616 | swait() | |
4617 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15) | |
4618 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3) | |
4619 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
4620 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
4621 | RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1) | |
4622 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
4623 | end | |
4624 | targettorso.Anchored = false | |
4625 | attack = false | |
4626 | hum.WalkSpeed = 16 | |
4627 | root.CFrame = targettorso.CFrame * CF(0,0,3) | |
4628 | end | |
4629 | end | |
4630 | ||
4631 | local Blood1 = Create("ParticleEmitter")({ | |
4632 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
4633 | Transparency = NumberSequence.new(0.1, 1), | |
4634 | Size = NumberSequence.new(0.5, 0), | |
4635 | Texture = "rbxassetid://602578593", | |
4636 | Lifetime = NumberRange.new(0.8), | |
4637 | Rate = 255, | |
4638 | VelocitySpread = 40, | |
4639 | Rotation = NumberRange.new(100), | |
4640 | Speed = NumberRange.new(5), | |
4641 | LightEmission = 0, | |
4642 | LockedToPart = false, | |
4643 | Acceleration = Vector3.new(0, -10, 0), | |
4644 | EmissionDirection = "Bottom" | |
4645 | }) | |
4646 | ||
4647 | function Sayonara() | |
4648 | local target = nil | |
4649 | local targettorso = nil | |
4650 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
4651 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
4652 | target = mouse.Target.Parent.Humanoid | |
4653 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
4654 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
4655 | targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm") | |
4656 | targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm") | |
4657 | end | |
4658 | end | |
4659 | if target ~= nil then | |
4660 | targettorso.Anchored = true | |
4661 | attack = true | |
4662 | hum.WalkSpeed = 0 | |
4663 | root.CFrame = targettorso.CFrame * CF(0,0,2.4) | |
4664 | for i = 0,6.2,0.1 do | |
4665 | swait() | |
4666 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
4667 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3) | |
4668 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
4669 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
4670 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1) | |
4671 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1) | |
4672 | end | |
4673 | do | |
4674 | CreateSound("429400881", targettorso, 5, 1) | |
4675 | local ModelArm02 = New("Model", char, "Arm", {}) | |
4676 | local ModelArm03 = New("Model", char, "Arm", {}) | |
4677 | local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {}) | |
4678 | local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {}) | |
4679 | local Arm02 = targetleftarm:Clone() | |
4680 | local Arm03 = targetrightarm:Clone() | |
4681 | targetleftarm.Transparency = 1 | |
4682 | targetrightarm.Transparency = 1 | |
4683 | Arm02.Parent = ModelArm02 | |
4684 | Arm03.Parent = ModelArm03 | |
4685 | for i, v in pairs(Arm02:GetChildren()) do | |
4686 | v:Destroy() | |
4687 | end | |
4688 | for i, v in pairs(Arm03:GetChildren()) do | |
4689 | v:Destroy() | |
4690 | end | |
4691 | local weldArm02 = Instance.new("Weld") | |
4692 | weldArm02.Parent = Arm02 | |
4693 | weldArm02.Part0 = targetleftarm | |
4694 | weldArm02.Part1 = Arm02 | |
4695 | weldArm02.C1 = CFrame.new(0, 0, 0) | |
4696 | local weldArm03 = Instance.new("Weld") | |
4697 | weldArm03.Parent = Arm03 | |
4698 | weldArm03.Part0 = targetrightarm | |
4699 | weldArm03.Part1 = Arm03 | |
4700 | weldArm03.C1 = CFrame.new(0, 0, 0) | |
4701 | for i, v in pairs(target:GetChildren()) do | |
4702 | if v:IsA("Shirt") then | |
4703 | v:clone().Parent = ModelArm02 | |
4704 | end | |
4705 | end | |
4706 | for i, v in pairs(target:GetChildren()) do | |
4707 | if v:IsA("Shirt") then | |
4708 | v:clone().Parent = ModelArm03 | |
4709 | end | |
4710 | end | |
4711 | weldArm02.Part0 = la | |
4712 | weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
4713 | weldArm03.Part0 = ra | |
4714 | weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
4715 | local BE1 = Blood1:Clone() | |
4716 | BE1.Parent = targetleftarm | |
4717 | game:GetService("Debris"):AddItem(BE1, 3) | |
4718 | BE1.Rate = 255 | |
4719 | local BE2 = Blood1:Clone() | |
4720 | BE2.Parent = targetrightarm | |
4721 | game:GetService("Debris"):AddItem(BE2, 3) | |
4722 | BE2.Rate = 255 | |
4723 | for i = 0,6.2,0.1 do | |
4724 | swait() | |
4725 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15) | |
4726 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4727 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
4728 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
4729 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1) | |
4730 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
4731 | end | |
4732 | for i = 0,6.2,0.1 do | |
4733 | swait() | |
4734 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
4735 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4736 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
4737 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
4738 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1) | |
4739 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1) | |
4740 | end | |
4741 | CreateSound("541909763", targettorso, 5, .8) | |
4742 | weldArm02:Destroy() | |
4743 | Arm02.CanCollide = true | |
4744 | weldArm03:Destroy() | |
4745 | Arm03.CanCollide = true | |
4746 | local bodyVelocity2 = Create("BodyVelocity")({ | |
4747 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
4748 | P = 5000, | |
4749 | maxForce = Vector3.new(8000, 8000, 8000), | |
4750 | Parent = Arm02 | |
4751 | }) | |
4752 | local bodyVelocity3 = Create("BodyVelocity")({ | |
4753 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
4754 | P = 5000, | |
4755 | maxForce = Vector3.new(8000, 8000, 8000), | |
4756 | Parent = Arm03 | |
4757 | }) | |
4758 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
4759 | game:GetService("Debris"):AddItem(bodyVelocity3, 0.05) | |
4760 | for i = 0,6.2,0.1 do | |
4761 | swait() | |
4762 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
4763 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4764 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15) | |
4765 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
4766 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1) | |
4767 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1) | |
4768 | end | |
4769 | end | |
4770 | targettorso.Anchored = false | |
4771 | attack = false | |
4772 | hum.WalkSpeed = 16 | |
4773 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
4774 | end | |
4775 | end | |
4776 | ||
4777 | function dash() | |
4778 | dashing = true | |
4779 | attack = true | |
4780 | local bv = Instance.new("BodyVelocity") | |
4781 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
4782 | bv.velocity = root.CFrame.lookVector*200 | |
4783 | bv.Parent = root | |
4784 | for i = 0,1,0.1 do | |
4785 | swait() | |
4786 | bv.velocity = root.CFrame.lookVector*200 | |
4787 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5) | |
4788 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5) | |
4789 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5) | |
4790 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5) | |
4791 | RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) | |
4792 | LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) | |
4793 | end | |
4794 | bv:Destroy() | |
4795 | attack = false | |
4796 | dashing = false | |
4797 | end | |
4798 | ||
4799 | function Multi_Bombs() | |
4800 | attack = true | |
4801 | hum.WalkSpeed = 3.01 | |
4802 | for i = 0,3,0.1 do | |
4803 | swait() | |
4804 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4805 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4806 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4807 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4808 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4809 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
4810 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
4811 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
4812 | end | |
4813 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
4814 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
4815 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
4816 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
4817 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
4818 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
4819 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
4820 | CreateSound("142070127", tors, 10, 1) | |
4821 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
4822 | if v:FindFirstChild("Head") then | |
4823 | Eviscerate(v) | |
4824 | end | |
4825 | end | |
4826 | for i = 0,1,0.1 do | |
4827 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4828 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4829 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4830 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
4831 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
4832 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
4833 | end | |
4834 | for i = 0,2,0.1 do | |
4835 | swait() | |
4836 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4837 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4838 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4839 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4840 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4841 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
4842 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
4843 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
4844 | end | |
4845 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
4846 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
4847 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
4848 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
4849 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
4850 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
4851 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
4852 | CreateSound("142070127", tors, 10, 1) | |
4853 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
4854 | if v:FindFirstChild("Head") then | |
4855 | Eviscerate(v) | |
4856 | end | |
4857 | end | |
4858 | for i = 0,1,0.1 do | |
4859 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4860 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4861 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4862 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
4863 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
4864 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
4865 | end | |
4866 | for i = 0,2,0.1 do | |
4867 | swait() | |
4868 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4869 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4870 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4871 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4872 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4873 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
4874 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
4875 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
4876 | end | |
4877 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
4878 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
4879 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
4880 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
4881 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
4882 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
4883 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
4884 | CreateSound("142070127", tors, 10, 1) | |
4885 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
4886 | if v:FindFirstChild("Head") then | |
4887 | Eviscerate(v) | |
4888 | end | |
4889 | end | |
4890 | for i = 0,1,0.1 do | |
4891 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4892 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4893 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4894 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
4895 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
4896 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
4897 | end | |
4898 | wait(.6) | |
4899 | attack = false | |
4900 | hum.WalkSpeed = 8 | |
4901 | end | |
4902 | function Universal_Crush() | |
4903 | attack = true | |
4904 | for i = 0,5.2,0.05 do | |
4905 | swait() | |
4906 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4907 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4908 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
4909 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4910 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
4911 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
4912 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
4913 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
4914 | end | |
4915 | CreateSound("331666100", tors, 10, 1) | |
4916 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01) | |
4917 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01) | |
4918 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01) | |
4919 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01) | |
4920 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 500)) do | |
4921 | if v:FindFirstChild("Head") then | |
4922 | Eviscerate(v) | |
4923 | end | |
4924 | end | |
4925 | coroutine.resume(coroutine.create(function() | |
4926 | for i = 0,1.8,0.1 do | |
4927 | swait() | |
4928 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
4929 | end | |
4930 | for i = 0,1.8,0.1 do | |
4931 | swait() | |
4932 | hum.CameraOffset = Vector3.new(0,0,0) | |
4933 | end | |
4934 | end)) | |
4935 | for i = 1,4.7,0.1 do | |
4936 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
4937 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
4938 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
4939 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
4940 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
4941 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
4942 | end | |
4943 | wait(.6) | |
4944 | attack = false | |
4945 | end | |
4946 | ------------------------------------------------------- | |
4947 | --End Attacks N Stuff-- | |
4948 | ------------------------------------------------------- | |
4949 | Sprinting = false | |
4950 | mouse.KeyDown:connect(function(key) | |
4951 | if string.byte(key) == 48 and attack == false and Mode ~= 10 then | |
4952 | Swing = 2 | |
4953 | hum.WalkSpeed = 38.82 | |
4954 | Sprinting = true | |
4955 | end | |
4956 | end) | |
4957 | mouse.KeyUp:connect(function(key) | |
4958 | if string.byte(key) == 48 and attack == false then | |
4959 | Swing = 1 | |
4960 | Sprinting = false | |
4961 | hum.WalkSpeed = 8 | |
4962 | end | |
4963 | end) | |
4964 | mouse.KeyDown:connect(function(key) | |
4965 | if attack == false then | |
4966 | if key == 'q' and Mode == 1 then | |
4967 | Power_Burst() | |
4968 | elseif key == '1' and Mode ~= 2 then | |
4969 | Mode = 2 | |
4970 | SONG = 2145635015 | |
4971 | elseif key == '1' and Mode == 2 then | |
4972 | resetmode() | |
4973 | elseif key == 't' and Mode == 1 then | |
4974 | Taunt() | |
4975 | elseif key == 'q' and Mode == 2 then | |
4976 | Magic_Bombs() | |
4977 | elseif key == 'e' and Mode == 2 then | |
4978 | Dangerous_Field() | |
4979 | elseif key == 'c' and Mode == 2 then | |
4980 | dash() | |
4981 | elseif key == 't' and Mode == 2 then | |
4982 | HAAH() | |
4983 | end | |
4984 | --------------------------------------------------------------------- | |
4985 | if key == 'b' and Mode == 6 and Mode ~= 10 and Sprinting == false then | |
4986 | Cso("719384308", ra, 10, 1) | |
4987 | SONG = 0 | |
4988 | Cso("4095610922", ra, 10, 1) | |
4989 | tecks2.Text = "At this moment let's drip a bit slower..." | |
4990 | wait(4) | |
4991 | tecks2.Text = "" | |
4992 | SONG = 2705053978 | |
4993 | Mode = 3 | |
4994 | tecks2.Text = "" | |
4995 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
4996 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 46, 47) | |
4997 | imgl2.ImageColor3 = BrickC("Black").Color | |
4998 | techc.ImageColor3 = BrickC("Really red").Color | |
4999 | ned.Text = "" | |
5000 | for i, v in pairs(NeonColorParts1000) do | |
5001 | v.BrickColor = BrickC("Really red") | |
5002 | end | |
5003 | ned.TextColor3 = BrickC("Black").Color | |
5004 | ned.TextStrokeColor3 = BrickC("Really black").Color | |
5005 | elseif key == 'c' and Mode == 3 then | |
5006 | dash() | |
5007 | elseif key == 'b' and Mode == 3 then | |
5008 | resetmode() | |
5009 | end | |
5010 | --------------------------------------------------------------------- | |
5011 | if key == 'j' and Mode ~= 8 then | |
5012 | Cso("719384308", ra, 10, 1) | |
5013 | SONG = 224918031 | |
5014 | Mode = 8 | |
5015 | tecks2.Text = "" | |
5016 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
5017 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
5018 | imgl2.ImageColor3 = BrickC("Red").Color | |
5019 | techc.ImageColor3 = BrickC("Black").Color | |
5020 | ned.Text = "Corrupted" | |
5021 | hum.WalkSpeed = 30 | |
5022 | for i, v in pairs(NeonColorParts1000) do | |
5023 | v.BrickColor = BrickC("White") | |
5024 | end | |
5025 | ned.TextColor3 = BrickC("Black").Color | |
5026 | ned.TextStrokeColor3 = BrickC("White").Color | |
5027 | elseif key == 'c' and Mode == 8 then | |
5028 | dash() | |
5029 | elseif key == 'j' and Mode == 8 then | |
5030 | resetmode() | |
5031 | end | |
5032 | --------------------------------------------------------------------- | |
5033 | --------------------------------------------------------------------- | |
5034 | ||
5035 | --------------------------------------------------------------------- | |
5036 | if key == 'f' and Mode ~= 6 then | |
5037 | Cso("719384308", ra, 10, 1) | |
5038 | Mode = 6 | |
5039 | SONG = 165570494 | |
5040 | tecks2.Text = "" | |
5041 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
5042 | tecks2.TextStrokeColor3 = Color3.fromRGB(107, 50, 124) | |
5043 | imgl2.ImageColor3 = BrickC("Royal purple").Color | |
5044 | techc.ImageColor3 = BrickC("Black").Color | |
5045 | ned.Text = "Stardust" | |
5046 | ned.TextColor3 = BrickC("Black").Color | |
5047 | ned.TextStrokeColor3 = BrickC("Royal purple").Color | |
5048 | elseif key == 'f' and Mode == 6 then | |
5049 | resetmode() | |
5050 | elseif key == 'z' and Mode == 6 then | |
5051 | Decapitate() | |
5052 | elseif key == 'x' and Mode == 6 then | |
5053 | Sayonara() | |
5054 | elseif key == 't' and Mode == 6 then | |
5055 | TTTTTTTTTTTaunt() | |
5056 | elseif key == 'e' and Mode == 6 then | |
5057 | dash() | |
5058 | elseif key == 'c' and Mode == 6 then | |
5059 | ByeBye() | |
5060 | end | |
5061 | --------------------------------------------------------------------- | |
5062 | if key == 'b' and Mode == oof then | |
5063 | Cso("719384308", ra, 10, 1) | |
5064 | SONG = 1842342421 | |
5065 | wait(3) | |
5066 | Mode = 9990 | |
5067 | SONG = 1306847940 | |
5068 | tecks2.Text = "" | |
5069 | tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
5070 | tecks2.TextStrokeColor3 = Color3.fromRGB(196, 40, 28) | |
5071 | imgl2.ImageColor3 = BrickC("Really black").Color | |
5072 | techc.ImageColor3 = BrickC("Really red").Color | |
5073 | ned.Text = "Heartless" | |
5074 | - | if key == 'm' and Mode == 6 and Mode ~= 10 and Sprinting == false then |
5074 | + | |
5075 | - | Mode = 10 |
5075 | + | |
5076 | - | SONG = 1702473314 |
5076 | + | |
5077 | - | tecks2.Text = "Masquerade" |
5077 | + | |
5078 | - | tecks2.TextColor3 = Color3.fromRGB(r2,g2,b2) |
5078 | + | |
5079 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(r2,g2,b2) |
5079 | + | |
5080 | - | elseif key == 'm' and Mode == 10 then |
5080 | + | |
5081 | resetmode() | |
5082 | - | elseif key == 'q' and Mode == 10 then |
5082 | + | |
5083 | --------------------------------------------------------------------- | |
5084 | - | elseif key == 'e' and Mode == 10 then |
5084 | + | |
5085 | - | stomp() |
5085 | + | Cso("719384308", ra, 10, 1) |
5086 | - | elseif key == 'r' and Mode == 10 then |
5086 | + | |
5087 | - | Painful_Stomp() |
5087 | + | SONG = 743334292 |
5088 | - | elseif key == 'c' and Mode == 10 then |
5088 | + | tecks2.Text = "" |
5089 | tecks2.TextColor3 = Color3.fromRGB(229, 173, 200) | |
5090 | - | elseif key == 't' and Mode == 10 then |
5090 | + | |
5091 | - | aaa() |
5091 | + | |
5092 | techc.ImageColor3 = BrickC("Hot pink").Color | |
5093 | ned.Text = "Silence" | |
5094 | for i, v in pairs(NeonColorParts1000) do | |
5095 | - | if key == 'j' and Mode ~= 3 then |
5095 | + | |
5096 | end | |
5097 | - | SONG = 2325772291 |
5097 | + | |
5098 | - | tecks2.Text = "Seasons" |
5098 | + | ned.TextStrokeColor3 = BrickC("Royal purple").Color |
5099 | elseif key == 'c' and Mode == 122 then | |
5100 | dash() | |
5101 | - | imgl2.ImageColor3 = BrickC("Forest green").Color |
5101 | + | |
5102 | resetmode() | |
5103 | - | ned.Text = "Seasons" |
5103 | + | |
5104 | --------------------------------------------------------------------- | |
5105 | --------------------------------------------------------------------- | |
5106 | if key == 'b' and Mode == 8 then | |
5107 | Cso("719384308", ra, 10, 1) | |
5108 | Mode = 10000 | |
5109 | SONG = 259776573 | |
5110 | tecks2.Text = "" | |
5111 | tecks2.TextColor3 = Color3.fromRGB(255, 255, 255) | |
5112 | tecks2.TextStrokeColor3 = Color3.fromRGB(196, 112, 160) | |
5113 | imgl2.ImageColor3 = BrickC("White").Color | |
5114 | techc.ImageColor3 = BrickC("Med. reddish violet").Color | |
5115 | ned.Text = "Rosarian" | |
5116 | - | if key == 'g' and Mode ~= 3 then |
5116 | + | |
5117 | ned.TextStrokeColor3 = BrickC("Med. reddish violet").Color | |
5118 | - | tecks2.Text = "Well, at this moment let's go a bit slower to point depression" |
5118 | + | |
5119 | - | Cso("147684390", ra, 10, 1) |
5119 | + | |
5120 | - | wait(2) |
5120 | + | |
5121 | dash() | |
5122 | - | SONG = 3378313416 |
5122 | + | |
5123 | resetmode() | |
5124 | end | |
5125 | --------------------------------------------------------------------- | |
5126 | ||
5127 | --------------------------------------------------------------------- | |
5128 | if key == 'h' and Mode ~= 99 then | |
5129 | Cso("719384308", ra, 10, 1) | |
5130 | Mode = 99 | |
5131 | SONG = 146414661 | |
5132 | tecks2.Text = "" | |
5133 | tecks2.TextColor3 = Color3.fromRGB(60, 0, 0) | |
5134 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
5135 | imgl2.ImageColor3 = BrickC("Bright yellow").Color | |
5136 | ||
5137 | - | elseif key == 't' and Mode == 3 then |
5137 | + | techc.ImageColor3 = BrickC("Yellow").Color |
5138 | - | SONG = 0 |
5138 | + | ned.Text = "Mechanized" |
5139 | - | Cso("2060424852", hed, 10, 1) |
5139 | + | |
5140 | ned.TextStrokeColor3 = BrickC("Bright yellow").Color | |
5141 | - | tecks2.Text = "This is the end of world" |
5141 | + | |
5142 | - | wait(2) |
5142 | + | |
5143 | - | SONG = 848367322 |
5143 | + | |
5144 | - | tecks2.Text = ":(" |
5144 | + | |
5145 | elseif key == 'h' and Mode == 99 then | |
5146 | - | function sandbox(var,func) |
5146 | + | |
5147 | - | local env = getfenv(func) |
5147 | + | |
5148 | - | local newenv = setmetatable({},{ |
5148 | + | |
5149 | if key == 'g' and Mode ~= oof then | |
5150 | - | if k=="script" then |
5150 | + | Cso("719384308", ra, 10, 1) |
5151 | - | return var |
5151 | + | Cso("2440672174", ra, 10, 1) |
5152 | - | else |
5152 | + | Mode = 0 |
5153 | - | return env[k] |
5153 | + | SONG = 0 |
5154 | tecks2.Text = "" | |
5155 | tecks2.TextColor3 = Color3.fromRGB(149, 138, 115) | |
5156 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
5157 | - | setfenv(func,newenv) |
5157 | + | ned.Text = "???" |
5158 | - | return func |
5158 | + | |
5159 | Mode = oof | |
5160 | - | cors = {} |
5160 | + | SONG = 1925012487 |
5161 | - | mas = Instance.new("Model",game:GetService("Lighting")) |
5161 | + | ned.Text = "Mirage" |
5162 | - | Sky0 = Instance.new("Sky") |
5162 | + | tecks2.Text = "" |
5163 | - | Sky0.Name = "Skybox" |
5163 | + | |
5164 | - | Sky0.Parent = mas |
5164 | + | |
5165 | - | Sky0.CelestialBodiesShown = false |
5165 | + | |
5166 | - | Sky0.SkyboxBk = "http://www.roblox.com/asset/?id=190477248" |
5166 | + | |
5167 | - | Sky0.SkyboxDn = "http://www.roblox.com/asset/?id=190477222" |
5167 | + | |
5168 | - | Sky0.SkyboxFt = "http://www.roblox.com/asset/?id=190477200" |
5168 | + | ned.TextStrokeColor3 = BrickC("Sand yellow").Color |
5169 | - | Sky0.SkyboxLf = "http://www.roblox.com/asset/?id=190477185" |
5169 | + | |
5170 | - | Sky0.SkyboxRt = "http://www.roblox.com/asset/?id=190477166" |
5170 | + | |
5171 | - | Sky0.SkyboxUp = "http://www.roblox.com/asset/?id=190477146" |
5171 | + | |
5172 | - | Sky0.StarCount = 0 |
5172 | + | elseif key == 'g' and Mode == oof then |
5173 | - | for i,v in pairs(mas:GetChildren()) do |
5173 | + | |
5174 | - | v.Parent = game:GetService("Lighting") |
5174 | + | |
5175 | - | pcall(function() v:MakeJoints() end) |
5175 | + | |
5176 | elseif key == 't' and Mode == oof then | |
5177 | - | mas:Destroy() |
5177 | + | |
5178 | - | for i,v in pairs(cors) do |
5178 | + | |
5179 | - | spawn(function() |
5179 | + | |
5180 | - | pcall(v) |
5180 | + | |
5181 | LunarSpin() | |
5182 | end | |
5183 | end | |
5184 | - | elseif key == 'g' and Mode == 3 then |
5184 | + | |
5185 | local Combo = 1 | |
5186 | mouse.Button1Down:connect(function(key) | |
5187 | if attack == false then | |
5188 | if Combo == 1 then | |
5189 | Combo = 2 | |
5190 | - | SONG = 3100419246 |
5190 | + | |
5191 | - | tecks2.Text = "Stardust" |
5191 | + | |
5192 | Combo = 3 | |
5193 | attacktwo() | |
5194 | elseif Combo == 3 then | |
5195 | Combo = 1 | |
5196 | attackthree() | |
5197 | - | ned.TextColor3 = BrickC("Royal purple").Color |
5197 | + | |
5198 | - | ned.TextStrokeColor3 = BrickC("Black").Color |
5198 | + | |
5199 | end) | |
5200 | ||
5201 | ||
5202 | ||
5203 | function newTheme(ID,timepos,pitch,vol) | |
5204 | local kanz = Music | |
5205 | --kanz:Stop() | |
5206 | kanz.Volume = vol | |
5207 | --kanz.TimePosition = timepos | |
5208 | kanz.PlaybackSpeed = pitch | |
5209 | kanz.Pitch = pitch | |
5210 | kanz.SoundId = ID | |
5211 | kanz.Name = "wrecked" | |
5212 | kanz.Looped = true | |
5213 | - | if key == 'b' and Mode == 3 then |
5213 | + | |
5214 | currentVol = kanz.Volume | |
5215 | - | SONG = 1290315395 |
5215 | + | |
5216 | - | tecks2.Text = "Spice" |
5216 | + | |
5217 | --coroutine.resume(coroutine.create(function() | |
5218 | --wait(0.05) | |
5219 | --end)) | |
5220 | end | |
5221 | - | ned.Text = "Spice" |
5221 | + | |
5222 | ||
5223 | function newThemeCust(ID,timepos,pitch,vol) | |
5224 | - | |
5224 | + | |
5225 | kanz:Stop() | |
5226 | kanz.Volume = vol | |
5227 | kanz.TimePosition = timepos | |
5228 | kanz.PlaybackSpeed = pitch | |
5229 | kanz.Pitch = pitch | |
5230 | kanz.SoundId = ID | |
5231 | kanz.Name = "wrecked" | |
5232 | kanz.Looped = true | |
5233 | currentThemePlaying = kanz.SoundId | |
5234 | currentVol = kanz.Volume | |
5235 | - | SONG = 2619399246 |
5235 | + | |
5236 | - | tecks2.Text = "Synthesis" |
5236 | + | |
5237 | coroutine.resume(coroutine.create(function() | |
5238 | wait(0.05) | |
5239 | end)) | |
5240 | end | |
5241 | - | ned.Text = "Synthesis" |
5241 | + | |
5242 | plr.Chatted:connect(function(message) | |
5243 | if Mode == 3 then | |
5244 | if message:sub(1,5) == "play/" then | |
5245 | - | ned.TextColor3 = BrickC("Roayl purple").Color |
5245 | + | |
5246 | newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
5247 | - | elseif key == 'z' and Mode == 122 then |
5247 | + | |
5248 | - | URA() |
5248 | + | |
5249 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
5250 | elseif message:sub(1,4) == "vol/" then | |
5251 | OVMVOL = message:sub(5) | |
5252 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
5253 | elseif message:sub(1,7) == "skipto/" then | |
5254 | chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(Music.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1) | |
5255 | - | if key == 'n' and Mode == 1 then |
5255 | + | |
5256 | elseif message:sub(1,9) == "telltime/" then | |
5257 | - | tecks2.Text = "I'l show you the power" |
5257 | + | |
5258 | - | Cso("447225089", ra, 10, 1) |
5258 | + | |
5259 | end | |
5260 | - | tecks2.Text = "of hell security" |
5260 | + | |
5261 | ||
5262 | Music.Name = "musicname" | |
5263 | ||
5264 | - | SONG = 901719740 |
5264 | + | |
5265 | - | Mode = 25 |
5265 | + | |
5266 | - | tecks2.Text = "Hell Security X" |
5266 | + | |
5267 | - | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) |
5267 | + | |
5268 | ------------------------------------------------------- | |
5269 | --Start Animations-- | |
5270 | ------------------------------------------------------- | |
5271 | while true do | |
5272 | - | ned.Text = "Hell security X" |
5272 | + | |
5273 | sine = sine + change | |
5274 | - | ned.TextStrokeColor3 = BrickC("Black").Color |
5274 | + | |
5275 | - | elseif key == 'z' and Mode == 25 then |
5275 | + | |
5276 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
5277 | - | elseif key == 'x' and Mode == 25 then |
5277 | + | |
5278 | if attack == false then | |
5279 | - | elseif key == 'c' and Mode == 25 then |
5279 | + | |
5280 | else | |
5281 | - | elseif key == 'e' and Mode == 25 then |
5281 | + | |
5282 | end | |
5283 | - | elseif key == 'n' and Mode == 25 then |
5283 | + | |
5284 | maincolor = BrickColor.random() | |
5285 | imgl2.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
5286 | techc.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
5287 | - | if key == 'm' and Mode == 8 then |
5287 | + | |
5288 | ||
5289 | - | SONG = 1844605089 |
5289 | + | |
5290 | - | tecks2.Text = "Rosarian" |
5290 | + | |
5291 | aa24.BrickColor = BrickColor.random() | |
5292 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 191) |
5292 | + | |
5293 | aa26.BrickColor = BrickColor.random() | |
5294 | aa35.BrickColor = BrickColor.random() | |
5295 | aa33.BrickColor = BrickColor.random() | |
5296 | aa31.BrickColor = BrickColor.random() | |
5297 | - | ned.TextStrokeColor3 = BrickC("Hot pink").Color |
5297 | + | |
5298 | techc.Rotation = math.random(-9, 9) | |
5299 | ned.Rotation = 0 - 2 * math.cos(sine / 1) | |
5300 | ned.Position = UDim2.new(0.55,0 - 10 * math.cos(sine / 1),0.79,0 - 10 * math.cos(sine / 1)) | |
5301 | hum.WalkSpeed = 8 | |
5302 | aa4.Color = Color3.fromRGB(r2,g2,b2) | |
5303 | aa5.Color = Color3.fromRGB(r2,g2,b2) | |
5304 | aa8.Color = Color3.fromRGB(r2,g2,b2) | |
5305 | aa11.Color = Color3.fromRGB(r2,g2,b2) | |
5306 | aa12.Color = Color3.fromRGB(r2,g2,b2) | |
5307 | aa13.Color = Color3.fromRGB(r2,g2,b2) | |
5308 | - | SONG = 2207499116 |
5308 | + | |
5309 | - | tecks2.Text = "Beatable" |
5309 | + | |
5310 | end | |
5311 | if Mode == 3 then | |
5312 | - | imgl2.ImageColor3 = BrickC("Deep orange").Color |
5312 | + | |
5313 | imgl2.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
5314 | - | techc.ImageColor3 = BrickC("Deep orange").Color |
5314 | + | |
5315 | - | ned.Text = "Beatable" |
5315 | + | |
5316 | - | ned.TextColor3 = BrickC("Deep orange").Color |
5316 | + | |
5317 | - | ned.TextStrokeColor3 = BrickC("Deep orange").Color |
5317 | + | |
5318 | aa35.Color = Color3.fromRGB(r2,g2,b2) | |
5319 | aa33.Color = Color3.fromRGB(r2,g2,b2) | |
5320 | - | elseif key == 't' and Mode == 99 then |
5320 | + | |
5321 | - | again() |
5321 | + | |
5322 | aa28.Color = Color3.fromRGB(r2,g2,b2) | |
5323 | aa26.Color = Color3.fromRGB(r2,g2,b2) | |
5324 | ||
5325 | aa24.Color = Color3.fromRGB(r2,g2,b2) | |
5326 | aa4.Color = Color3.fromRGB(r2,g2,b2) | |
5327 | aa5.Color = Color3.fromRGB(r2,g2,b2) | |
5328 | - | if key == 'm' and Mode == 1 then |
5328 | + | |
5329 | aa11.Color = Color3.fromRGB(r2,g2,b2) | |
5330 | - | SONG = 535717904 |
5330 | + | |
5331 | aa13.Color = Color3.fromRGB(r2,g2,b2) | |
5332 | - | tecks2.Text = "Mirage X" |
5332 | + | |
5333 | if Mode == oof then | |
5334 | maincolor = BrickColor.new("Sand yellow") | |
5335 | hum.WalkSpeed = 8 | |
5336 | aa.BrickColor = BrickColor.new("Sand yellow") | |
5337 | - | imgl2.ImageColor3 = BrickC("Sand yellow").Color |
5337 | + | |
5338 | aa4.BrickColor = BrickColor.new("Sand yellow") | |
5339 | aa5.BrickColor = BrickColor.new("Sand yellow") | |
5340 | aa8.BrickColor = BrickColor.new("Black") | |
5341 | aa11.BrickColor = BrickColor.new("Black") | |
5342 | - | elseif key == 'm' and Mode == oof then |
5342 | + | |
5343 | aa13.BrickColor = BrickColor.new("Black") | |
5344 | aa26.BrickColor = BrickColor.new("Sand yellow") | |
5345 | aa28.BrickColor = BrickColor.new("Sand yellow") | |
5346 | aa35.BrickColor = BrickColor.new("White") | |
5347 | aa33.BrickColor = BrickColor.new("White") | |
5348 | aa31.BrickColor = BrickColor.new("White") | |
5349 | Effects.Wave.Create(BrickColor.new("Sand yellow"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05) | |
5350 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Sand yellow")) | |
5351 | end | |
5352 | if Mode == 9990 then | |
5353 | maincolor = BrickColor.new("Really red") | |
5354 | hum.WalkSpeed = 8 | |
5355 | aa.BrickColor = BrickColor.new("Really black") | |
5356 | aa4.BrickColor = BrickColor.new("Really red") | |
5357 | aa5.BrickColor = BrickColor.new("Really red") | |
5358 | aa8.BrickColor = BrickColor.new("Really black") | |
5359 | aa11.BrickColor = BrickColor.new("Really black") | |
5360 | aa12.BrickColor = BrickColor.new("Really black") | |
5361 | aa13.BrickColor = BrickColor.new("Really black") | |
5362 | aa24.BrickColor = BrickColor.new("Really black") | |
5363 | aa26.BrickColor = BrickColor.new("Really red") | |
5364 | aa28.BrickColor = BrickColor.new("Really red") | |
5365 | aa35.BrickColor = BrickColor.new("Really black") | |
5366 | aa33.BrickColor = BrickColor.new("Really black") | |
5367 | aa31.BrickColor = BrickColor.new("Really red") | |
5368 | MagicCharge(7, 0, "Add", la.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere") | |
5369 | local A = math.random(1,4) | |
5370 | if A == 1 then | |
5371 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
5372 | if A == 2 then | |
5373 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
5374 | end | |
5375 | end | |
5376 | end | |
5377 | if Mode == 6 then | |
5378 | maincolor = BrickColor.new("Black") | |
5379 | hum.WalkSpeed = 8 | |
5380 | aa.BrickColor = BrickColor.new("Royal purple") | |
5381 | aa4.BrickColor = BrickColor.new("Royal purple") | |
5382 | aa5.BrickColor = BrickColor.new("Royal purple") | |
5383 | aa8.BrickColor = BrickColor.new("Royal purple") | |
5384 | aa11.BrickColor = BrickColor.new("Black") | |
5385 | aa12.BrickColor = BrickColor.new("Black") | |
5386 | aa13.BrickColor = BrickColor.new("Black") | |
5387 | aa24.BrickColor = BrickColor.new("Black") | |
5388 | aa26.BrickColor = BrickColor.new("Black") | |
5389 | aa28.BrickColor = BrickColor.new("Black") | |
5390 | aa35.BrickColor = BrickColor.new("Royal purple") | |
5391 | aa33.BrickColor = BrickColor.new("Royal purple") | |
5392 | aa31.BrickColor = BrickColor.new("Royal purple") | |
5393 | local A = math.random(1,15) | |
5394 | if A == 1 then | |
5395 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
5396 | if A == 2 then | |
5397 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
5398 | end | |
5399 | end | |
5400 | end | |
5401 | if Mode == 8 then | |
5402 | hum.WalkSpeed = 8 | |
5403 | maincolor = BrickColor.new("Red") | |
5404 | aa.BrickColor = BrickColor.new("Black") | |
5405 | aa4.BrickColor = BrickColor.new("Red") | |
5406 | aa5.BrickColor = BrickColor.new("Red") | |
5407 | aa8.BrickColor = BrickColor.new("Black") | |
5408 | aa11.BrickColor = BrickColor.new("Red") | |
5409 | aa12.BrickColor = BrickColor.new("Red") | |
5410 | aa13.BrickColor = BrickColor.new("Black") | |
5411 | aa24.BrickColor = BrickColor.new("Black") | |
5412 | aa26.BrickColor = BrickColor.new("Red") | |
5413 | aa28.BrickColor = BrickColor.new("Red") | |
5414 | aa35.BrickColor = BrickColor.new("Black") | |
5415 | aa33.BrickColor = BrickColor.new("Black") | |
5416 | aa31.BrickColor = BrickColor.new("Black") | |
5417 | end | |
5418 | if Mode == 25 then | |
5419 | hum.WalkSpeed = 50 | |
5420 | end | |
5421 | if Mode == 122 then | |
5422 | hum.WalkSpeed = 8 | |
5423 | maincolor = BrickColor.new("Black") | |
5424 | aa.BrickColor = BrickColor.new("Black") | |
5425 | aa4.BrickColor = BrickColor.new("Hot pink") | |
5426 | aa5.BrickColor = BrickColor.new("Royal purple") | |
5427 | aa8.BrickColor = BrickColor.new("Royal purple") | |
5428 | aa11.BrickColor = BrickColor.new("Royal purple") | |
5429 | aa12.BrickColor = BrickColor.new("Royal purple") | |
5430 | aa13.BrickColor = BrickColor.new("Royal purple") | |
5431 | aa24.BrickColor = BrickColor.new("Hot pink") | |
5432 | aa26.BrickColor = BrickColor.new("Hot pink") | |
5433 | aa28.BrickColor = BrickColor.new("Hot pink") | |
5434 | aa35.BrickColor = BrickColor.new("Royal purple") | |
5435 | aa33.BrickColor = BrickColor.new("Royal purple") | |
5436 | aa31.BrickColor = BrickColor.new("Royal purple") | |
5437 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Royal purple")) | |
5438 | end | |
5439 | if Mode == 10000 then | |
5440 | hum.WalkSpeed = 8 | |
5441 | maincolor = BrickColor.new("Bright yellow") | |
5442 | aa.BrickColor = BrickColor.new("Med. reddish violet") | |
5443 | aa4.BrickColor = BrickColor.new("Med. reddish violet") | |
5444 | aa5.BrickColor = BrickColor.new("Med. reddish violet") | |
5445 | aa8.BrickColor = BrickColor.new("Black") | |
5446 | aa11.BrickColor = BrickColor.new("Black") | |
5447 | aa12.BrickColor = BrickColor.new("Black") | |
5448 | aa13.BrickColor = BrickColor.new("Black") | |
5449 | aa24.BrickColor = BrickColor.new("Med. reddish violet") | |
5450 | aa26.BrickColor = BrickColor.new("Med. reddish violet") | |
5451 | aa28.BrickColor = BrickColor.new("Med. reddish violet") | |
5452 | aa35.BrickColor = BrickColor.new("White") | |
5453 | aa33.BrickColor = BrickColor.new("White") | |
5454 | aa31.BrickColor = BrickColor.new("White") | |
5455 | end | |
5456 | if Mode == 1 then | |
5457 | hum.WalkSpeed = 8 | |
5458 | maincolor = BrickColor.new("White") | |
5459 | aa.BrickColor = BrickColor.new("White") | |
5460 | aa4.BrickColor = BrickColor.new("White") | |
5461 | aa5.BrickColor = BrickColor.new("White") | |
5462 | aa8.BrickColor = BrickColor.new("Really black") | |
5463 | aa11.BrickColor = BrickColor.new("Really black") | |
5464 | aa12.BrickColor = BrickColor.new("Really black") | |
5465 | aa13.BrickColor = BrickColor.new("Really black") | |
5466 | aa24.BrickColor = BrickColor.new("Really black") | |
5467 | aa26.BrickColor = BrickColor.new("White") | |
5468 | aa28.BrickColor = BrickColor.new("White") | |
5469 | aa35.BrickColor = BrickColor.new("Really black") | |
5470 | aa33.BrickColor = BrickColor.new("Really black") | |
5471 | aa31.BrickColor = BrickColor.new("White") | |
5472 | end | |
5473 | if Mode == 99 then | |
5474 | hum.WalkSpeed = 50 | |
5475 | maincolor = BrickColor.new("Deep orange") | |
5476 | aa.BrickColor = BrickColor.new("Black") | |
5477 | aa4.BrickColor = BrickColor.new("Deep orange") | |
5478 | aa5.BrickColor = BrickColor.new("Deep orange") | |
5479 | aa8.BrickColor = BrickColor.new("Deep orange") | |
5480 | aa11.BrickColor = BrickColor.new("Deep orange") | |
5481 | aa12.BrickColor = BrickColor.new("Black") | |
5482 | aa13.BrickColor = BrickColor.new("Black") | |
5483 | aa24.BrickColor = BrickColor.new("Deep orange") | |
5484 | aa26.BrickColor = BrickColor.new("Deep orange") | |
5485 | aa28.BrickColor = BrickColor.new("Deep orange") | |
5486 | aa35.BrickColor = BrickColor.new("White") | |
5487 | aa33.BrickColor = BrickColor.new("White") | |
5488 | aa31.BrickColor = BrickColor.new("White") | |
5489 | end | |
5490 | if Mode == 132 then | |
5491 | hum.WalkSpeed = 50 | |
5492 | maincolor = BrickColor.new("Medium green") | |
5493 | aa.BrickColor = BrickColor.new("Medium green") | |
5494 | aa4.BrickColor = BrickColor.new("Black") | |
5495 | aa5.BrickColor = BrickColor.new("Black") | |
5496 | aa8.BrickColor = BrickColor.new("Black") | |
5497 | aa11.BrickColor = BrickColor.new("Medium green") | |
5498 | aa12.BrickColor = BrickColor.new("Medium green") | |
5499 | aa13.BrickColor = BrickColor.new("Medium green") | |
5500 | aa24.BrickColor = BrickColor.new("Black") | |
5501 | aa26.BrickColor = BrickColor.new("Black") | |
5502 | aa28.BrickColor = BrickColor.new("Black") | |
5503 | aa35.BrickColor = BrickColor.new("Medium green") | |
5504 | aa33.BrickColor = BrickColor.new("Medium green") | |
5505 | aa31.BrickColor = BrickColor.new("Medium green") | |
5506 | end | |
5507 | imgl2.Rotation = techc.Rotation + 0.2 | |
5508 | techc.Rotation = techc.Rotation + 0.2 | |
5509 | ned.Rotation = 0 - 2 * math.cos(sine / 24) | |
5510 | - | aa8.BrickColor = BrickColor.new("White") |
5510 | + | |
5511 | - | aa11.BrickColor = BrickColor.new("White") |
5511 | + | |
5512 | Anim = "Jump" | |
5513 | if attack == false then | |
5514 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08) | |
5515 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5516 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
5517 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
5518 | - | aa31.BrickColor = BrickColor.new("Sand yellow") |
5518 | + | |
5519 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
5520 | end | |
5521 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
5522 | Anim = "Fall" | |
5523 | if attack == false then | |
5524 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08) | |
5525 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5526 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
5527 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
5528 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08) | |
5529 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08) | |
5530 | end | |
5531 | elseif torvel < 1 and hitfloor ~= nil then | |
5532 | Anim = "Idle" | |
5533 | change = 1 | |
5534 | if attack == false then | |
5535 | if Mode == 1 then --Normal | |
5536 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5537 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5538 | - | Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05) |
5538 | + | |
5539 | - | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Really red")) |
5539 | + | |
5540 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
5541 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5542 | elseif Mode == 122 then | |
5543 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
5544 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
5545 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
5546 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
5547 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
5548 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
5549 | ||
5550 | elseif Mode == 132 then | |
5551 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
5552 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3) | |
5553 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
5554 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
5555 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(25 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35)), Rad(5 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
5556 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
5557 | ||
5558 | elseif Mode == oof then --PIXELATED | |
5559 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5560 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5561 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5562 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5563 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
5564 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5565 | elseif Mode == 0 then | |
5566 | rootj.C0 = clerp(rootj.C0,RootCF* CF(0, 0, -1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
5567 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 1) | |
5568 | if Mrandom(1,30) == 1 then | |
5569 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5) | |
5570 | end | |
5571 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
5572 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(-12)), 0.15) | |
5573 | RH.C0 = clerp(RH.C0, CF(1, -0.5, -0.5) * angles(Rad(25), Rad(90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5) | |
5574 | LH.C0 = clerp(LH.C0, CF(-1, -1, -0.01) * angles(Rad(-45), Rad(-90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5) | |
5575 | - | maincolor = BrickColor.new("Dark indigo") |
5575 | + | |
5576 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5577 | - | aa4.BrickColor = BrickColor.new("Dark green") |
5577 | + | |
5578 | - | aa5.BrickColor = BrickColor.new("Dark green") |
5578 | + | |
5579 | - | aa8.BrickColor = BrickColor.new("Light orange brown") |
5579 | + | |
5580 | - | aa11.BrickColor = BrickColor.new("White") |
5580 | + | |
5581 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5582 | - | aa13.BrickColor = BrickColor.new("Light orange brown") |
5582 | + | |
5583 | - | aa24.BrickColor = BrickColor.new("Light orange brown") |
5583 | + | |
5584 | - | aa26.BrickColor = BrickColor.new("Light orange brown") |
5584 | + | |
5585 | - | aa28.BrickColor = BrickColor.new("Light orange brown") |
5585 | + | |
5586 | - | aa35.BrickColor = BrickColor.new("Light orange brown") |
5586 | + | |
5587 | - | aa33.BrickColor = BrickColor.new("Light orange brown") |
5587 | + | |
5588 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1) | |
5589 | elseif Mode == 99 then --Infused | |
5590 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
5591 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5592 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
5593 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
5594 | RW.C0 = clerp(RW.C0, CF(1.25* Player_Size, 0.8 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 4.5 * Cos(sine / 20)), Rad(0), Rad(120)), 0.08) | |
5595 | LW.C0 = clerp(LW.C0, CF(-1.25* Player_Size, 0.8 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 4.5 * Cos(sine / 20)), Rad(0), Rad(-120)), 0.08) | |
5596 | elseif Mode == 5 then --Cybernetic | |
5597 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5598 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5599 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5600 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5601 | - | aa12.BrickColor = BrickColor.new("Hot pink") |
5601 | + | |
5602 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5603 | elseif Mode == 25 then --Spiritual | |
5604 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5605 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
5606 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
5607 | - | aa33.BrickColor = BrickColor.new("Hot pink") |
5607 | + | |
5608 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
5609 | - | Effects.Wave.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05) |
5609 | + | |
5610 | - | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("White")) |
5610 | + | |
5611 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5612 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5613 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5614 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5615 | - | aa.BrickColor = BrickColor.new("Hot pink") |
5615 | + | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) |
5616 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5617 | - | aa5.BrickColor = BrickColor.new("Hot pink") |
5617 | + | |
5618 | - | aa8.BrickColor = BrickColor.new("White") |
5618 | + | |
5619 | - | aa11.BrickColor = BrickColor.new("White") |
5619 | + | |
5620 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5621 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5622 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
5623 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5624 | elseif Mode == 9990 then | |
5625 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
5626 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
5627 | - | aa31.BrickColor = BrickColor.new("Hot pink") |
5627 | + | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) |
5628 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
5629 | RW.C0 = clerp(RW.C0, CF(1.25* Player_Size, 0.8 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 4.5 * Cos(sine / 20)), Rad(0), Rad(120)), 0.08) | |
5630 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
5631 | elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia | |
5632 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
5633 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
5634 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
5635 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
5636 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
5637 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5638 | elseif Mode == 100 then | |
5639 | rootj.C0 = clerp(rootj.C0,RootCF*CF(0 - 0.05 * Cos(sine / 44),0 + 0.03 * Cos(sine / 34),-0.05 + 0.05 * Cos(sine / 28))*angles(Rad(0 - 3 * Cos(sine / 34)),Rad(0 - 5 * Cos(sine / 44)),Rad(-5)), .1) | |
5640 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
5641 | RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * Cos(sine / 28) + 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(90),Rad(0))*angles(Rad(7 - 5 * Cos(sine / 44)),Rad(0),Rad(-6 - 3 * Cos(sine / 34))), .1) | |
5642 | LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * Cos(sine / 28) - 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(-90),Rad(0))*angles(Rad(3 + 5 * Cos(sine / 44)),Rad(0),Rad(0 + 3 * Cos(sine / 34))), .1) | |
5643 | RW.C0 = clerp(RW.C0,CF(1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(22 - 3 * Cos(sine / 53)),Rad(0),Rad(-37 + 2 * Cos(sine / 37))), .1) | |
5644 | LW.C0 = clerp(LW.C0,CF(-1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(23 - 2 * Cos(sine / 58)),Rad(0),Rad(38 - 3 * Cos(sine / 57) )), .1) | |
5645 | elseif Mode == 8 then --Lunarist | |
5646 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
5647 | - | hum.WalkSpeed = 100 |
5647 | + | |
5648 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5649 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5650 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(-20), Rad(-10), Rad(-43)), 0.08) | |
5651 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(20), Rad(10), Rad(43)), 0.08) | |
5652 | elseif Mode == 10 then --INSANITY | |
5653 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
5654 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3) | |
5655 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
5656 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
5657 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(25 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35)), Rad(5 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
5658 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
5659 | end | |
5660 | end | |
5661 | - | aa31.BrickColor = BrickColor.new("Deep orange") |
5661 | + | |
5662 | Anim = "Walk" | |
5663 | change = 1.1 | |
5664 | if attack == false then | |
5665 | if Mode == 6 then | |
5666 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
5667 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5668 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
5669 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
5670 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
5671 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
5672 | elseif Mode == oof then --PIXELATED | |
5673 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
5674 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5675 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5676 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5677 | RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.05 * Sin(sine / 12), -0.7) * angles(Rad(0), Rad(0), Rad(-95)) * angles(Rad(5), Rad(0), Rad(0)), 0.1) | |
5678 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
5679 | elseif Mode == 5 then | |
5680 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5681 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
5682 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5683 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5684 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
5685 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
5686 | elseif Mode == 25 then | |
5687 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
5688 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5689 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
5690 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
5691 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
5692 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
5693 | elseif Mode == 100 then | |
5694 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
5695 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
5696 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
5697 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
5698 | - | elseif Mode == 122 then |
5698 | + | |
5699 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
5700 | elseif Mode == 132 then | |
5701 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
5702 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
5703 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
5704 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
5705 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
5706 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
5707 | elseif Mode == 0 then | |
5708 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
5709 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 0.5) | |
5710 | if Mrandom(1,30) == 1 then | |
5711 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5) | |
5712 | end | |
5713 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5714 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5715 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
5716 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
5717 | elseif Mode == 10 then | |
5718 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
5719 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
5720 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
5721 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
5722 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
5723 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
5724 | elseif Mode == 8 then | |
5725 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
5726 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-23 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5727 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) | |
5728 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) | |
5729 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
5730 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
5731 | elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then | |
5732 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
5733 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
5734 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5735 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5736 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
5737 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
5738 | end | |
5739 | end | |
5740 | elseif torvel >= 25 and hitfloor ~= nil then | |
5741 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90 - 3.5 * Cos(sine / 20)), Rad(0), Rad(120)), 0.08) |
5741 | + | |
5742 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90 - 3.5 * Cos(sine / 20)), Rad(0), Rad(-120)), 0.08) |
5742 | + | |
5743 | if attack == false then | |
5744 | if Mode == 5 then | |
5745 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
5746 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5747 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
5748 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
5749 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
5750 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
5751 | elseif Mode == 99 then | |
5752 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15) | |
5753 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
5754 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5755 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5756 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
5757 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
5758 | elseif Mode == oof then | |
5759 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
5760 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5761 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
5762 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
5763 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
5764 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
5765 | elseif Mode == 132 then | |
5766 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
5767 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5768 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
5769 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
5770 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
5771 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
5772 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(0)), 0.08) |
5772 | + | |
5773 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-1 - 1 * Sin(sine / 30)), Rad(-1 * Sin(sine / .5)), Rad(15)), 0.08) |
5773 | + | |
5774 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
5775 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5776 | - | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) |
5776 | + | |
5777 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
5778 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
5779 | end | |
5780 | end | |
5781 | end | |
5782 | end | |
5783 | Music.SoundId = "rbxassetid://"..SONG | |
5784 | Music.Looped = true | |
5785 | Music.Pitch = 1 | |
5786 | Music.Volume = 5 | |
5787 | Music:Resume() | |
5788 | if Music.Parent ~= tors then | |
5789 | Music = Instance.new("Sound",tors) | |
5790 | end | |
5791 | if 0 < #Effects then | |
5792 | for e = 1, #Effects do | |
5793 | if Effects[e] ~= nil then | |
5794 | local Thing = Effects[e] | |
5795 | if Thing ~= nil then | |
5796 | local Part = Thing[1] | |
5797 | local Mode = Thing[2] | |
5798 | local Delay = Thing[3] | |
5799 | local IncX = Thing[4] | |
5800 | local IncY = Thing[5] | |
5801 | local IncZ = Thing[6] | |
5802 | if 1 >= Thing[1].Transparency then | |
5803 | if Thing[2] == "Block1" then | |
5804 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
5805 | local Mesh = Thing[1].Mesh | |
5806 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5807 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5808 | elseif Thing[2] == "Block2" then | |
5809 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
5810 | local Mesh = Thing[7] | |
5811 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5812 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5813 | elseif Thing[2] == "Block3" then | |
5814 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
5815 | local Mesh = Thing[7] | |
5816 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5817 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5818 | elseif Thing[2] == "Cylinder" then | |
5819 | local Mesh = Thing[1].Mesh | |
5820 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5821 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5822 | elseif Thing[2] == "Blood" then | |
5823 | local Mesh = Thing[7] | |
5824 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
5825 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5826 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5827 | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
5828 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
5829 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5830 | elseif Thing[2] == "Disappear" then | |
5831 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5832 | elseif Thing[2] == "Shatter" then | |
5833 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5834 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
5835 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
5836 | Thing[6] = Thing[6] + Thing[5] | |
5837 | end | |
5838 | else | |
5839 | Part.Parent = nil | |
5840 | table.remove(Effects, e) | |
5841 | end | |
5842 | end | |
5843 | end | |
5844 | end | |
5845 | end | |
5846 | end | |
5847 | ------------------------------------------------------- | |
5848 | --End Animations And Script-- | |
5849 | ------------------------------------------------------- |