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1 | - | Effects = {} --sound effects, for advanced players. |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end Effects = {} --sound effects, for advanced players. | |
6 | local Player = game.Players.localPlayer | |
7 | local Character = Player.Character | |
8 | local Humanoid = Character.Humanoid | |
9 | z = Instance.new("Sound", Character) | |
10 | z.SoundId = "rbxassetid://582365997"-- | |
11 | z.Looped = true --False for a one-time song. | |
12 | z.Pitch = 1.0 | |
13 | z.Volume = 1.6 | |
14 | wait(.1) | |
15 | z:Play() | |
16 | ------------------------ | |
17 | --meme smash!11!!! pls just stop | |
18 | Player = game:GetService("Players").LocalPlayer | |
19 | Character = Player.Character | |
20 | PlayerGui = Player.PlayerGui | |
21 | Backpack = Player.Backpack | |
22 | Torso = Character.Torso | |
23 | Head = Character.Head | |
24 | Humanoid = Character.Humanoid | |
25 | LeftArm = Character["Left Arm"] | |
26 | LeftLeg = Character["Left Leg"] | |
27 | RightArm = Character["Right Arm"] | |
28 | RightLeg = Character["Right Leg"] | |
29 | LS = Torso["Left Shoulder"] | |
30 | LH = Torso["Left Hip"] | |
31 | RS = Torso["Right Shoulder"] | |
32 | RH = Torso["Right Hip"] | |
33 | Face = Head.face | |
34 | Neck = Torso.Neck | |
35 | it = Instance.new | |
36 | attacktype = 1 | |
37 | vt = Vector3.new | |
38 | cf = CFrame.new | |
39 | euler = CFrame.fromEulerAnglesXYZ | |
40 | angles = CFrame.Angles | |
41 | cloaked = false | |
42 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
43 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
44 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
45 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
46 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
47 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
48 | RootPart = Character.HumanoidRootPart | |
49 | RootJoint = RootPart.RootJoint | |
50 | RootCF = euler(-1.57, 0, 3.14) | |
51 | attack = false | |
52 | attackdebounce = false | |
53 | deb = false | |
54 | equipped = false | |
55 | hand = false | |
56 | MMouse = nil | |
57 | combo = 0 | |
58 | mana = 0 | |
59 | trispeed = 0.2 | |
60 | attackmode = "none" | |
61 | local idle = 0 | |
62 | local Anim = "Idle" | |
63 | local gun = false | |
64 | local shoot = false | |
65 | player = nil | |
66 | mana = 0 | |
67 | local Player = game.Players.localPlayer | |
68 | local Character = Player.Character | |
69 | local Humanoid = Character.Humanoid | |
70 | local mouse = Player:GetMouse() | |
71 | local LeftArm = Character["Left Arm"] | |
72 | local RightArm = Character["Right Arm"] | |
73 | local LeftLeg = Character["Left Leg"] | |
74 | local RightLeg = Character["Right Leg"] | |
75 | local Head = Character.Head | |
76 | local Torso = Character.Torso | |
77 | local cam = game.Workspace.CurrentCamera | |
78 | local RootPart = Character.HumanoidRootPart | |
79 | local equipped = false | |
80 | local attack = false | |
81 | local Anim = "Idle" | |
82 | local idle = 0 | |
83 | local sprint = false | |
84 | local battlestance = false | |
85 | local attacktype = 1 | |
86 | local state = "none" | |
87 | local torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
88 | local velocity = RootPart.Velocity.y | |
89 | local sine = 0 | |
90 | local change = 1 | |
91 | local on = false | |
92 | local grabbed = false | |
93 | local skill1 = false | |
94 | local skill2 = false | |
95 | local skill3 = false | |
96 | local skill4 = false | |
97 | local cooldown1 = 0 | |
98 | local cooldown2 = 0 | |
99 | local cooldown3 = 0 | |
100 | local cooldown4 = 0 | |
101 | local co1 = 0 | |
102 | local co2 = 0 | |
103 | local co3 = 0 | |
104 | local co4 = 0 | |
105 | local inputserv = game:GetService("UserInputService") | |
106 | local typing = false | |
107 | local crit = false | |
108 | local critchance = 100 | |
109 | local critdamageaddmin = 100 | |
110 | local critdamageaddmax = 100 | |
111 | local maxstamina = 100 | |
112 | local stamina = 100 | |
113 | local skill1stam = 1 | |
114 | local skill2stam = 1 | |
115 | local skill3stam = 1 | |
116 | local skill4stam = 1 | |
117 | local recovermana = 3 | |
118 | local mindamage = 50 | |
119 | local maxdamage = 100 | |
120 | local cf = CFrame.new | |
121 | local mr = math.rad | |
122 | local angles = CFrame.Angles | |
123 | local ud = UDim2.new | |
124 | local c3 = Color3.new | |
125 | local skillcolorscheme = c3(1, 1, 1) | |
126 | local defensevalue = 1 | |
127 | local speedvalue = 1 | |
128 | local damagevalue = 1 | |
129 | local cf = CFrame.new | |
130 | local mr = math.rad | |
131 | local angles = CFrame.Angles | |
132 | local ud = UDim2.new | |
133 | local c3 = Color3.new | |
134 | local skillcolorscheme = c3(1, 1, 1) | |
135 | local scrn = Instance.new("ScreenGui", Player.PlayerGui) | |
136 | makeframe = function(par, trans, pos, size, color) | |
137 | local frame = Instance.new("Frame", par) | |
138 | frame.BackgroundTransparency = trans | |
139 | frame.BorderSizePixel = 0 | |
140 | frame.Position = pos | |
141 | frame.Size = size | |
142 | frame.BackgroundColor3 = color | |
143 | return frame | |
144 | end | |
145 | ||
146 | makelabel = function(par, text) | |
147 | local label = Instance.new("TextLabel", par) | |
148 | label.BackgroundTransparency = 1 | |
149 | label.Size = ud(1, 0, 1, 0) | |
150 | label.Position = ud(0, 0, 0, 0) | |
151 | label.TextColor3 = c3(255, 255, 255) | |
152 | label.TextStrokeTransparency = 0 | |
153 | label.FontSize = Enum.FontSize.Size32 | |
154 | label.Font = Enum.Font.SourceSansBold | |
155 | label.BorderSizePixel = 0 | |
156 | label.TextScaled = true | |
157 | label.Text = text | |
158 | end | |
159 | ||
160 | local stats = Instance.new("Folder", Character) | |
161 | stats.Name = "Stats" | |
162 | local block = Instance.new("BoolValue", stats) | |
163 | block.Name = "Block" | |
164 | block.Value = false | |
165 | local stun = Instance.new("BoolValue", stats) | |
166 | stun.Name = "Stun" | |
167 | stun.Value = false | |
168 | local defense = Instance.new("NumberValue", stats) | |
169 | defense.Name = "Octogan shield" | |
170 | defense.Value = defensevalue | |
171 | local speed = Instance.new("NumberValue", stats) | |
172 | speed.Name = "octogan agility" | |
173 | speed.Value = speedvalue | |
174 | local damagea = Instance.new("NumberValue", stats) | |
175 | damagea.Name = "octogan powers" | |
176 | damagea.Value = damagevalue | |
177 | framesk1 = makeframe(scrn, 0.5, ud(0.13, 0, 0.56, 0), ud(0.08, 0, 0.06, 0), c3(1, 1, 0.5)) | |
178 | bar1 = makeframe(framesk1, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 0.5)) | |
179 | ammolabel = Instance.new("TextLabel", framesk1) | |
180 | ammolabel.BackgroundTransparency = 1 | |
181 | ammolabel.Size = ud(1, 0, 1, 0) | |
182 | ammolabel.Position = ud(0, 0, 0, 0) | |
183 | ammolabel.TextColor3 = c3(255, 255, 255) | |
184 | ammolabel.TextStrokeTransparency = 0 | |
185 | ammolabel.FontSize = Enum.FontSize.Size8 | |
186 | ammolabel.Font = Enum.Font.SourceSans | |
187 | ammolabel.BorderSizePixel = 0 | |
188 | ammolabel.TextScaled = true | |
189 | ammolabel.Text = "octogan agility [" .. speed.Value .. "]" | |
190 | framesk2 = makeframe(scrn, 0.5, ud(0.13, 0, 0.63, 0), ud(0.08, 0, 0.06, 0), c3(1, 0.5, 1)) | |
191 | bar2 = makeframe(framesk2, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.5, 0.25, 0.25)) | |
192 | ammolabel2 = Instance.new("TextLabel", framesk2) | |
193 | ammolabel2.BackgroundTransparency = 1 | |
194 | ammolabel2.Size = ud(1, 0, 1, 0) | |
195 | ammolabel2.Position = ud(0, 0, 0, 0) | |
196 | ammolabel2.TextColor3 = c3(255, 255, 255) | |
197 | ammolabel2.TextStrokeTransparency = 0 | |
198 | ammolabel2.FontSize = Enum.FontSize.Size8 | |
199 | ammolabel2.Font = Enum.Font.SourceSans | |
200 | ammolabel2.BorderSizePixel = 0 | |
201 | ammolabel2.TextScaled = true | |
202 | ammolabel2.Text = "octogan powers [" .. damagea.Value .. "]" | |
203 | framesk3 = makeframe(scrn, 0.5, ud(0.13, 0, 0.7, 0), ud(0.08, 0, 0.06, 0), c3(1, 0.5, 1)) | |
204 | bar3 = makeframe(framesk3, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.25, 0.25, 0.5)) | |
205 | ammolabel3 = Instance.new("TextLabel", framesk3) | |
206 | ammolabel3.BackgroundTransparency = 1 | |
207 | ammolabel3.Size = ud(1, 0, 1, 0) | |
208 | ammolabel3.Position = ud(0, 0, 0, 0) | |
209 | ammolabel3.TextColor3 = c3(255, 255, 255) | |
210 | ammolabel3.TextStrokeTransparency = 0 | |
211 | ammolabel3.FontSize = Enum.FontSize.Size8 | |
212 | ammolabel3.Font = Enum.Font.SourceSans | |
213 | ammolabel3.BorderSizePixel = 0 | |
214 | ammolabel3.TextScaled = true | |
215 | ammolabel3.Text = "octogan shield [" .. defense.Value .. "]" | |
216 | framesk4 = makeframe(scrn, 0.5, ud(0.13, 0, 0.42, 0), ud(0.08, 0, 0.06, 0), c3(1, 1, 1)) | |
217 | bar4 = makeframe(framesk4, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 1)) | |
218 | ammolabel4 = Instance.new("TextLabel", framesk4) | |
219 | ammolabel4.BackgroundTransparency = 1 | |
220 | ammolabel4.Size = ud(1, 0, 1, 0) | |
221 | ammolabel4.Position = ud(0, 0, 0, 0) | |
222 | ammolabel4.TextColor3 = c3(255, 255, 255) | |
223 | ammolabel4.TextStrokeTransparency = 0 | |
224 | ammolabel4.FontSize = Enum.FontSize.Size8 | |
225 | ammolabel4.Font = Enum.Font.SourceSans | |
226 | ammolabel4.BorderSizePixel = 0 | |
227 | ammolabel4.TextScaled = true | |
228 | ammolabel4.Text = "Press F to equip your weapon." | |
229 | framesk5 = makeframe(scrn, 0.5, ud(0.13, 0, 0.49, 0), ud(0.08, 0, 0.06, 0), c3(1, 1, 1)) | |
230 | bar5 = makeframe(framesk5, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 1)) | |
231 | ammolabel4 = Instance.new("TextLabel", framesk5) | |
232 | ammolabel4.BackgroundTransparency = 1 | |
233 | ammolabel4.Size = ud(1, 0, 1, 0) | |
234 | ammolabel4.Position = ud(0, 0, 0, 0) | |
235 | ammolabel4.TextColor3 = c3(255, 255, 255) | |
236 | ammolabel4.TextStrokeTransparency = 0 | |
237 | ammolabel4.FontSize = Enum.FontSize.Size8 | |
238 | ammolabel4.Font = Enum.Font.SourceSans | |
239 | ammolabel4.BorderSizePixel = 0 | |
240 | ammolabel4.TextScaled = true | |
241 | ammolabel4.Text = "The keys for the abilities are: E, Z, X, C, and V." | |
242 | animate = Character:findFirstChild("Animate") | |
243 | animate.Disabled = false | |
244 | CustomColor = Torso.BrickColor | |
245 | Colorpart1 = Torso.BrickColor.r | |
246 | Colorpart2 = Torso.BrickColor.g | |
247 | Colorpart3 = Torso.BrickColor.b | |
248 | mouse = Player:GetMouse() | |
249 | RW = Torso["Right Shoulder"] | |
250 | LW = Torso["Left Shoulder"] | |
251 | LH = Torso["Left Hip"] | |
252 | RH = Torso["Right Hip"] | |
253 | TorsoColor = Torso.BrickColor | |
254 | NoOutline = function(Part) | |
255 | Part.TopSurface = 10 | |
256 | end | |
257 | ||
258 | local weldBetween = function(a, b) | |
259 | local weldd = Instance.new("ManualWeld") | |
260 | weldd.Part0 = a | |
261 | weldd.Part1 = b | |
262 | weldd.C0 = CFrame.new() | |
263 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
264 | weldd.Parent = a | |
265 | return weldd | |
266 | end | |
267 | ||
268 | swait = function(num) | |
269 | if num == 0 or num == nil then | |
270 | game:service("RunService").Stepped:wait(0) | |
271 | else | |
272 | for i = 0, num do | |
273 | game:service("RunService").Stepped:wait(0) | |
274 | end | |
275 | end | |
276 | end | |
277 | ||
278 | fat = Instance.new("BindableEvent", script) | |
279 | fat.Name = "Heartbeat" | |
280 | script:WaitForChild("Heartbeat") | |
281 | frame = 0.033333333333333 | |
282 | tf = 0 | |
283 | allowframeloss = false | |
284 | tossremainder = false | |
285 | lastframe = tick() | |
286 | script.Heartbeat:Fire() | |
287 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
288 | tf = tf + s | |
289 | if frame <= tf then | |
290 | if allowframeloss then | |
291 | script.Heartbeat:Fire() | |
292 | lastframe = tick() | |
293 | else | |
294 | for i = 1, math.floor(tf / frame) do | |
295 | script.Heartbeat:Fire() | |
296 | end | |
297 | lastframe = tick() | |
298 | end | |
299 | if tossremainder then | |
300 | tf = 0 | |
301 | else | |
302 | tf = tf - frame * math.floor(tf / frame) | |
303 | end | |
304 | end | |
305 | end | |
306 | ) | |
307 | nooutline = function(part) | |
308 | part.TopSurface = 10 | |
309 | end | |
310 | ||
311 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
312 | local fp = it("Part") | |
313 | fp.formFactor = formfactor | |
314 | fp.Parent = parent | |
315 | fp.Reflectance = reflectance | |
316 | fp.Transparency = transparency | |
317 | fp.CanCollide = false | |
318 | fp.Locked = true | |
319 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
320 | fp.Name = name | |
321 | fp.Size = size | |
322 | fp.Position = Character.Torso.Position | |
323 | nooutline(fp) | |
324 | fp.Material = material | |
325 | fp:BreakJoints() | |
326 | return fp | |
327 | end | |
328 | ||
329 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
330 | local mesh = it(Mesh) | |
331 | mesh.Parent = part | |
332 | if Mesh == "SpecialMesh" then | |
333 | mesh.MeshType = meshtype | |
334 | mesh.MeshId = meshid | |
335 | end | |
336 | mesh.Offset = offset | |
337 | mesh.Scale = scale | |
338 | return mesh | |
339 | end | |
340 | ||
341 | weld = function(parent, part0, part1, c0, c1) | |
342 | local weld = it("Weld") | |
343 | weld.Parent = parent | |
344 | weld.Part0 = part0 | |
345 | weld.Part1 = part1 | |
346 | weld.C0 = c0 | |
347 | weld.C1 = c1 | |
348 | return weld | |
349 | end | |
350 | ||
351 | m = Instance.new("Model", Character) | |
352 | m.Name = "STOP" | |
353 | Handle = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
354 | Handleweld = weld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.14576721e-005, 1.00000191, 1.52587891e-005, -4.37113883e-008, 0, -1, 0, 0.999999881, 0, 1, 0, -4.37113883e-008)) | |
355 | mesh("SpecialMesh", Handle, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(35, 1.5, 1.5)) | |
356 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
357 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.01000118, -0.200000763, -1.1920929e-007, 1, 4.37113883e-008, 0, 0, 1.91068547e-015, 1, 4.37113883e-008, -1, 1.91068547e-015)) | |
358 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4)) | |
359 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
360 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.1283927, -0.200000763, -2.12839127, 0.707106948, 0.70710659, -1.28027615e-008, -1.28027615e-008, 3.0908609e-008, 1, 0.70710659, -0.707106948, 3.0908609e-008)) | |
361 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981)) | |
362 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
363 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.12839174, -0.200000763, -2.1283927, -0.70710659, 0.707106948, -7.46199973e-008, -7.46199973e-008, 3.09086268e-008, 1, 0.707106948, 0.70710659, 3.09086268e-008)) | |
364 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981)) | |
365 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
366 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.200000763, 3.01000118, 1.91068547e-015, -1, -4.37113883e-008, -4.37113883e-008, -4.37113883e-008, 1, -1, 0, -4.37113883e-008)) | |
367 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4)) | |
368 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
369 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.724999547, -0.210002899, -3.34500122, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008)) | |
370 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
371 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
372 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.18500042, -0.210002899, -0.824999571, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
373 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
374 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
375 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.72500062, -0.210002899, 3.0350008, -5.96046341e-008, -1, -4.37113954e-008, -4.37113883e-008, -4.37113918e-008, 1, -1, 5.96046377e-008, -4.37113847e-008)) | |
376 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
377 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
378 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500118, -0.210002899, -0.625000238, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
379 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
380 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
381 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.725000381, -0.210002899, 2.73500061, -5.96046341e-008, -1, -4.37113954e-008, -4.37113883e-008, -4.37113918e-008, 1, -1, 5.96046377e-008, -4.37113847e-008)) | |
382 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
383 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
384 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500023, -0.210002899, -0.305000544, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
385 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
386 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
387 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.1950016, -0.210002899, -0.30500102, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
388 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
389 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
390 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.305000186, -0.210002899, -3.34500217, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008)) | |
391 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
392 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
393 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500118, -0.210002899, 0.015000701, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
394 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
395 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
396 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.0150001049, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
397 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
398 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
399 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.164998531, -0.210002899, -3.34500122, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008)) | |
400 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
401 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
402 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500118, -0.210002899, 0.315000296, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
403 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
404 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
405 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.315001369, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
406 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
407 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
408 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.164998174, -0.210002899, -2.73500061, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008)) | |
409 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
410 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
411 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500214, -0.210002899, 0.535002112, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
412 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
413 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
414 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.535001278, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
415 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
416 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
417 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.834999204, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
418 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
419 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
420 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684997559, -0.210002899, -3.34500027, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008)) | |
421 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
422 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
423 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684998512, -0.210002899, -3.04500103, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008)) | |
424 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
425 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
426 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.01000166, -0.189994812, 0.0100030899, 1, -4.37114025e-008, -1.58932352e-008, -1.58932387e-008, -5.96046377e-008, -1, 4.37114025e-008, 1, -5.96046341e-008)) | |
427 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4)) | |
428 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
429 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.1354661, -0.189994812, -2.12131977, 0.707106829, -0.707106769, 4.58097809e-008, -2.24173533e-008, -8.72021815e-008, -1, 0.707106769, 0.707106829, -7.75127234e-008)) | |
430 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981)) | |
431 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
432 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.12131834, -0.189994812, -2.13546705, -0.707106292, -0.707107246, -6.07109172e-008, 1.47268324e-007, -6.14099775e-008, -1, 0.707107246, -0.707106292, 1.47557884e-007)) | |
433 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981)) | |
434 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
435 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100032091, -0.189994812, 3.01000166, 2.60540156e-015, 1, -5.96046377e-008, -1.58932636e-008, -5.96046377e-008, -1, -1, 3.55271368e-015, 1.58932636e-008)) | |
436 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4)) | |
437 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
438 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.735001564, -0.199996948, -3.34499979, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008)) | |
439 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
440 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
441 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.18499231, -0.199996948, -0.834997773, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
442 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
443 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
444 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.735005498, -0.199996948, 3.03500223, -5.96046164e-008, 1, -5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, -1, -5.96046164e-008, 1.58932636e-008)) | |
445 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
446 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
447 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88499784, -0.200004578, -0.63499558, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
448 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
449 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
450 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.734998822, -0.199993134, 2.73499918, -5.96046164e-008, 1, -5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, -1, -5.96046164e-008, 1.58932636e-008)) | |
451 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
452 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
453 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88499594, -0.200000763, -0.315001726, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
454 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
455 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
456 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500494, -0.199996948, -0.31500113, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
457 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
458 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
459 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.315002918, -0.200000763, -3.34500074, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008)) | |
460 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
461 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
462 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.8849988, -0.200000763, 0.00499808788, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
463 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
464 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
465 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200000763, 0.00499856472, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
466 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
467 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
468 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154998422, -0.200000763, -3.34500074, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008)) | |
469 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
470 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
471 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.8849988, -0.200004578, 0.305001616, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
472 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
473 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
474 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200004578, 0.305000901, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
475 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
476 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
477 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154993892, -0.199996948, -2.73500013, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008)) | |
478 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
479 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
480 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.8849988, -0.200000763, 0.525003314, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
481 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
482 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
483 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200004578, 0.524998307, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
484 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
485 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
486 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200004578, 0.82499969, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
487 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
488 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
489 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.675001979, -0.199996948, -3.34499884, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008)) | |
490 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
491 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
492 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.675001979, -0.199996948, -3.04500151, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008)) | |
493 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
494 | Hitbox = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox", Vector3.new(0.899999976, 2.25, 2.25)) | |
495 | Hitboxweld = weld(m, Handle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 3.01000118, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)) | |
496 | Handleweld.Part0 = Torso | |
497 | Handleweld.Part1 = Handle | |
498 | Handleweld.C0 = cf(-0.5, 0.75, 0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(45), math.rad(0), math.rad(0)) | |
499 | if script.Parent.className ~= "HopperBin" then | |
500 | Tool = Instance.new("HopperBin") | |
501 | Tool.Parent = Backpack | |
502 | Tool.Name = "It\'s Time to Stop" | |
503 | script.Parent = Tool | |
504 | end | |
505 | Bin = script.Parent | |
506 | for i,v in pairs(Character:GetChildren()) do | |
507 | if v:IsA("Model") then | |
508 | for _,c in pairs(v:GetChildren()) do | |
509 | if c:IsA("Part") then | |
510 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
511 | end | |
512 | end | |
513 | end | |
514 | end | |
515 | so = function(id, par, vol, pit) | |
516 | coroutine.resume(coroutine.create(function() | |
517 | local sou = Instance.new("Sound", par or workspace) | |
518 | sou.Volume = vol | |
519 | sou.Pitch = pit or 1 | |
520 | sou.SoundId = id | |
521 | swait() | |
522 | sou:play() | |
523 | game:GetService("Debris"):AddItem(sou, 6) | |
524 | end | |
525 | )) | |
526 | end | |
527 | ||
528 | local CFrameFromTopBack = function(at, top, back) | |
529 | local right = top:Cross(back) | |
530 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
531 | end | |
532 | ||
533 | Triangle = function(a, b, c) | |
534 | local edg1 = c - a:Dot(b - a.unit) | |
535 | local edg2 = a - b:Dot(c - b.unit) | |
536 | local edg3 = b - c:Dot(a - c.unit) | |
537 | if edg1 <= b - a.magnitude and edg1 >= 0 then | |
538 | a = a | |
539 | else | |
540 | -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg' | |
541 | ||
542 | if edg2 <= c - b.magnitude and edg2 >= 0 then | |
543 | a = b | |
544 | else | |
545 | -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg' | |
546 | ||
547 | -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg' | |
548 | ||
549 | if edg3 <= a - c.magnitude and edg3 >= 0 then | |
550 | a = c | |
551 | else | |
552 | assert(false, "unreachable") | |
553 | end | |
554 | end | |
555 | end | |
556 | local len1 = c - a:Dot(b - a.unit) | |
557 | local len2 = b - a.magnitude - len1 | |
558 | local width = a + b - a.unit * len1 - c.magnitude | |
559 | local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit) | |
560 | local list = {} | |
561 | local TrailColor = "Dark grey" | |
562 | if len1 > 0.01 then | |
563 | local w1 = Instance.new("WedgePart", m) | |
564 | game:GetService("Debris"):AddItem(w1, 5) | |
565 | w1.Material = "SmoothPlastic" | |
566 | w1.FormFactor = "Custom" | |
567 | w1.BrickColor = BrickColor.new(TrailColor) | |
568 | w1.Transparency = 0 | |
569 | w1.Reflectance = 0 | |
570 | w1.Material = "SmoothPlastic" | |
571 | w1.CanCollide = false | |
572 | NoOutline(w1) | |
573 | local sz = Vector3.new(0.2, width, len1) | |
574 | w1.Size = sz | |
575 | local sp = Instance.new("SpecialMesh", w1) | |
576 | sp.MeshType = "Wedge" | |
577 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
578 | w1:BreakJoints() | |
579 | w1.Anchored = true | |
580 | w1.Parent = workspace | |
581 | w1.Transparency = 0.7 | |
582 | table.insert(Effects, {w1, "Disappear", 0.01}) | |
583 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
584 | table.insert(list, w1) | |
585 | end | |
586 | do | |
587 | if len2 > 0.01 then | |
588 | local w2 = Instance.new("WedgePart", m) | |
589 | game:GetService("Debris"):AddItem(w2, 5) | |
590 | w2.Material = "SmoothPlastic" | |
591 | w2.FormFactor = "Custom" | |
592 | w2.BrickColor = BrickColor.new(TrailColor) | |
593 | w2.Transparency = 0 | |
594 | w2.Reflectance = 0 | |
595 | w2.Material = "SmoothPlastic" | |
596 | w2.CanCollide = false | |
597 | NoOutline(w2) | |
598 | local sz = Vector3.new(0.2, width, len2) | |
599 | w2.Size = sz | |
600 | local sp = Instance.new("SpecialMesh", w2) | |
601 | sp.MeshType = "Wedge" | |
602 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
603 | w2:BreakJoints() | |
604 | w2.Anchored = true | |
605 | w2.Parent = workspace | |
606 | w2.Transparency = 0.7 | |
607 | table.insert(Effects, {w2, "Disappear", 0.01}) | |
608 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
609 | table.insert(list, w2) | |
610 | end | |
611 | do | |
612 | return unpack(list) | |
613 | end | |
614 | end | |
615 | end | |
616 | ||
617 | rayCast = function(Pos, Dir, Max, Ignore) | |
618 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
619 | end | |
620 | ||
621 | function clerp(a,b,t) | |
622 | local qa = {QuaternionFromCFrame(a)} | |
623 | local qb = {QuaternionFromCFrame(b)} | |
624 | local ax, ay, az = a.x, a.y, a.z | |
625 | local bx, by, bz = b.x, b.y, b.z | |
626 | local _t = 1-t | |
627 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
628 | end | |
629 | ||
630 | function QuaternionFromCFrame(cf) | |
631 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
632 | local trace = m00 + m11 + m22 | |
633 | if trace > 0 then | |
634 | local s = math.sqrt(1 + trace) | |
635 | local recip = 0.5/s | |
636 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
637 | else | |
638 | local i = 0 | |
639 | if m11 > m00 then | |
640 | i = 1 | |
641 | end | |
642 | if m22 > (i == 0 and m00 or m11) then | |
643 | i = 2 | |
644 | end | |
645 | if i == 0 then | |
646 | local s = math.sqrt(m00-m11-m22+1) | |
647 | local recip = 0.5/s | |
648 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
649 | elseif i == 1 then | |
650 | local s = math.sqrt(m11-m22-m00+1) | |
651 | local recip = 0.5/s | |
652 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
653 | elseif i == 2 then | |
654 | local s = math.sqrt(m22-m00-m11+1) | |
655 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
656 | end | |
657 | end | |
658 | end | |
659 | ||
660 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
661 | local xs, ys, zs = x + x, y + y, z + z | |
662 | local wx, wy, wz = w*xs, w*ys, w*zs | |
663 | local xx = x*xs | |
664 | local xy = x*ys | |
665 | local xz = x*zs | |
666 | local yy = y*ys | |
667 | local yz = y*zs | |
668 | local zz = z*zs | |
669 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
670 | end | |
671 | ||
672 | function QuaternionSlerp(a, b, t) | |
673 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
674 | local startInterp, finishInterp; | |
675 | if cosTheta >= 0.0001 then | |
676 | if (1 - cosTheta) > 0.0001 then | |
677 | local theta = math.acos(cosTheta) | |
678 | local invSinTheta = 1/math.sin(theta) | |
679 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
680 | finishInterp = math.sin(t*theta)*invSinTheta | |
681 | else | |
682 | startInterp = 1-t | |
683 | finishInterp = t | |
684 | end | |
685 | else | |
686 | if (1+cosTheta) > 0.0001 then | |
687 | local theta = math.acos(-cosTheta) | |
688 | local invSinTheta = 1/math.sin(theta) | |
689 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
690 | finishInterp = math.sin(t*theta)*invSinTheta | |
691 | else | |
692 | startInterp = t-1 | |
693 | finishInterp = t | |
694 | end | |
695 | end | |
696 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
697 | end | |
698 | ||
699 | rayCast = function(Pos, Dir, Max, Ignore) | |
700 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
701 | end | |
702 | ||
703 | makegui = function(cframe, text) | |
704 | local a = math.random(-10, 10) / 100 | |
705 | local c = Instance.new("Part") | |
706 | c.Transparency = 1 | |
707 | Instance.new("BodyGyro").Parent = c | |
708 | c.Parent = workspace | |
709 | c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0)) | |
710 | local f = Instance.new("BodyPosition") | |
711 | f.P = 2000 | |
712 | f.D = 100 | |
713 | f.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
714 | f.position = c.Position + Vector3.new(0, 3, 0) | |
715 | f.Parent = c | |
716 | game:GetService("Debris"):AddItem(c, 6.5) | |
717 | c.CanCollide = false | |
718 | c.Parent = workspace | |
719 | c.CanCollide = false | |
720 | local bg = Instance.new("BillboardGui", c) | |
721 | bg.Adornee = c | |
722 | bg.Size = UDim2.new(1, 0, 1, 0) | |
723 | bg.StudsOffset = Vector3.new(0, 0, 0) | |
724 | bg.AlwaysOnTop = false | |
725 | local tl = Instance.new("TextLabel", bg) | |
726 | tl.BackgroundTransparency = 1 | |
727 | tl.Size = UDim2.new(1, 0, 1, 0) | |
728 | tl.Text = text | |
729 | tl.Font = "SourceSansBold" | |
730 | tl.FontSize = "Size42" | |
731 | if crit == true then | |
732 | tl.TextColor3 = Color3.new(0.70588235294118, 0, 0) | |
733 | else | |
734 | tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2) | |
735 | end | |
736 | tl.TextStrokeTransparency = 0 | |
737 | tl.TextScaled = true | |
738 | tl.TextWrapped = true | |
739 | coroutine.wrap(function() | |
740 | wait(2) | |
741 | for i = 1, 10 do | |
742 | swait() | |
743 | c.Transparency = 1 | |
744 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
745 | end | |
746 | end | |
747 | )() | |
748 | end | |
749 | ||
750 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock) | |
751 | if hit.Parent == nil then | |
752 | return | |
753 | end | |
754 | h = hit.Parent:FindFirstChild("Humanoid") | |
755 | for _,v in pairs(hit.Parent:children()) do | |
756 | if v:IsA("Humanoid") then | |
757 | h = v | |
758 | end | |
759 | end | |
760 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
761 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
762 | end | |
763 | if hit.Parent.className == "Hat" then | |
764 | hit = hit.Parent.Parent:findFirstChild("Head") | |
765 | end | |
766 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
767 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
768 | return | |
769 | end | |
770 | local blocked = false | |
771 | block = hit.Parent:findFirstChild("Block") | |
772 | if block ~= nil then | |
773 | print(block.className) | |
774 | if block.className == "NumberValue" and block.Value > 0 then | |
775 | blocked = true | |
776 | if decreaseblock == nil then | |
777 | block.Value = block.Value - 1 | |
778 | end | |
779 | end | |
780 | if block.className == "IntValue" and block.Value > 0 then | |
781 | blocked = true | |
782 | if decreaseblock ~= nil then | |
783 | block.Value = block.Value - 1 | |
784 | end | |
785 | end | |
786 | end | |
787 | if blocked == false then | |
788 | local D = math.random(minim, maxim) * damagea.Value | |
789 | if h.Parent:FindFirstChild("Stats") then | |
790 | D = D / h.Parent:FindFirstChild("Stats").Defence.Value | |
791 | else | |
792 | end | |
793 | if not h.Parent:FindFirstChild("Stats") then | |
794 | do | |
795 | h.Health = h.Health - D | |
796 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5))) | |
797 | local D = math.random(minim, maxim) * damagea.Value | |
798 | if h.Parent:FindFirstChild("Stats") then | |
799 | D = D / h.Parent:FindFirstChild("Stats").Defence.Value | |
800 | else | |
801 | end | |
802 | if not h.Parent:FindFirstChild("Stats") then | |
803 | do | |
804 | h.Health = h.Health - D / 2 | |
805 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5))) | |
806 | if Type == "Knockdown" then | |
807 | local humanoid = hit.Parent.Humanoid | |
808 | humanoid.PlatformStand = true | |
809 | coroutine.resume(coroutine.create(function(Humanoid) | |
810 | fat.Event:wait() | |
811 | Humanoid.PlatformStand = false | |
812 | end | |
813 | ), humanoid) | |
814 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
815 | local bodvol = Instance.new("BodyVelocity") | |
816 | bodvol.velocity = angle * knockback | |
817 | bodvol.P = 5000 | |
818 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
819 | bodvol.Parent = hit | |
820 | rl = Instance.new("BodyAngularVelocity") | |
821 | rl.P = 3000 | |
822 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
823 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
824 | rl.Parent = hit | |
825 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
826 | game:GetService("Debris"):AddItem(rl, 0.5) | |
827 | else | |
828 | do | |
829 | if Type == "Normal" then | |
830 | local hitsoundchoose = math.random(1, 6) | |
831 | if hitsoundchoose == 1 then | |
832 | so("http://www.roblox.com/asset/?id=199149137", hit, 1, 1) | |
833 | else | |
834 | if hitsoundchoose == 2 then | |
835 | so("http://www.roblox.com/asset/?id=199149186", hit, 1, 1) | |
836 | else | |
837 | if hitsoundchoose == 3 then | |
838 | so("http://www.roblox.com/asset/?id=199149221", hit, 1, 1) | |
839 | else | |
840 | if hitsoundchoose == 4 then | |
841 | so("http://www.roblox.com/asset/?id=199149235", hit, 1, 1) | |
842 | else | |
843 | if hitsoundchoose == 5 then | |
844 | so("http://www.roblox.com/asset/?id=199149269", hit, 1, 1) | |
845 | else | |
846 | if hitsoundchoose == 6 then | |
847 | so("http://www.roblox.com/asset/?id=199149297", hit, 1, 1) | |
848 | end | |
849 | end | |
850 | end | |
851 | end | |
852 | end | |
853 | end | |
854 | vp = Instance.new("BodyVelocity") | |
855 | vp.P = 500 | |
856 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
857 | if KnockbackType == 1 then | |
858 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
859 | else | |
860 | if KnockbackType == 2 then | |
861 | vp.velocity = Property.CFrame.lookVector * knockback | |
862 | end | |
863 | end | |
864 | if knockback > 0 then | |
865 | vp.Parent = hit.Parent.Torso | |
866 | end | |
867 | game:GetService("Debris"):AddItem(vp, 0.5) | |
868 | else | |
869 | do | |
870 | if Type == "QuietNormal" then | |
871 | vp = Instance.new("BodyVelocity") | |
872 | vp.P = 500 | |
873 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
874 | if KnockbackType == 1 then | |
875 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
876 | else | |
877 | if KnockbackType == 2 then | |
878 | vp.velocity = Property.CFrame.lookVector * knockback | |
879 | end | |
880 | end | |
881 | if knockback > 0 then | |
882 | vp.Parent = hit.Parent.Torso | |
883 | end | |
884 | game:GetService("Debris"):AddItem(vp, 0.5) | |
885 | else | |
886 | if Type == "MovementDebuff" then | |
887 | coroutine.resume(coroutine.create(function() | |
888 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.2 | |
889 | speed.Value = speed.Value + 0.2 | |
890 | Humanoid.WalkSpeed = 16 * speed.Value | |
891 | wait(1) | |
892 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.2 | |
893 | speed.Value = speed.Value - 0.2 | |
894 | Humanoid.WalkSpeed = 24 * speed.Value | |
895 | end | |
896 | )) | |
897 | vp = Instance.new("BodyVelocity") | |
898 | vp.P = 500 | |
899 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
900 | if KnockbackType == 1 then | |
901 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
902 | else | |
903 | if KnockbackType == 2 then | |
904 | vp.velocity = Property.CFrame.lookVector * knockback | |
905 | end | |
906 | end | |
907 | if knockback > 0 then | |
908 | vp.Parent = hit.Parent.Torso | |
909 | end | |
910 | game:GetService("Debris"):AddItem(vp, 0.5) | |
911 | else | |
912 | if Type == "CurseAura" then | |
913 | coroutine.resume(coroutine.create(function() | |
914 | local savethewalkspeed = hit.Parent.Humanoid.WalkSpeed | |
915 | hit.Parent.Humanoid.WalkSpeed = 0 | |
916 | wait(0.25) | |
917 | hit.Parent.Humanoid.WalkSpeed = savethewalkspeed | |
918 | end | |
919 | )) | |
920 | vp = Instance.new("BodyVelocity") | |
921 | vp.P = 500 | |
922 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
923 | if KnockbackType == 1 then | |
924 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
925 | else | |
926 | if KnockbackType == 2 then | |
927 | vp.velocity = Property.CFrame.lookVector * knockback | |
928 | end | |
929 | end | |
930 | if knockback > 0 then | |
931 | vp.Parent = hit.Parent.Torso | |
932 | end | |
933 | game:GetService("Debris"):AddItem(vp, 0.5) | |
934 | else | |
935 | if Type == "Up" then | |
936 | local bodyVelocity = Instance.new("BodyVelocity") | |
937 | bodyVelocity.velocity = vt(0, 60, 0) | |
938 | bodyVelocity.P = 5000 | |
939 | bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000) | |
940 | bodyVelocity.Parent = hit | |
941 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
942 | rl = Instance.new("BodyAngularVelocity") | |
943 | rl.P = 3000 | |
944 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
945 | rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
946 | rl.Parent = hit | |
947 | game:GetService("Debris"):AddItem(rl, 0.5) | |
948 | else | |
949 | do | |
950 | if Type == "Snare" then | |
951 | wait() | |
952 | bp = Instance.new("BodyPosition") | |
953 | bp.P = 2000 | |
954 | bp.D = 100 | |
955 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
956 | bp.position = hit.Parent.Torso.Position | |
957 | bp.Parent = hit.Parent.Torso | |
958 | game:GetService("Debris"):AddItem(bp, 1) | |
959 | else | |
960 | if Type == "Target" then | |
961 | so("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100) | |
962 | vp = Instance.new("BodyVelocity") | |
963 | vp.P = 500 | |
964 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
965 | if KnockbackType == 1 then | |
966 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
967 | else | |
968 | if KnockbackType == 2 then | |
969 | vp.velocity = Property.CFrame.lookVector * knockback | |
970 | end | |
971 | end | |
972 | if knockback > 0 then | |
973 | vp.Parent = hit.Parent.Torso | |
974 | end | |
975 | game:GetService("Debris"):AddItem(vp, 0.5) | |
976 | end | |
977 | end | |
978 | debounce = Instance.new("BoolValue") | |
979 | debounce.Name = "DebounceHit" | |
980 | debounce.Parent = hit.Parent | |
981 | debounce.Value = true | |
982 | game:GetService("Debris"):AddItem(debounce, Delay) | |
983 | c = Instance.new("ObjectValue") | |
984 | c.Name = "creator" | |
985 | c.Value = Player | |
986 | c.Parent = h | |
987 | game:GetService("Debris"):AddItem(c, 0.5) | |
988 | CRIT = false | |
989 | hitDeb = true | |
990 | AttackPos = 6 | |
991 | end | |
992 | end | |
993 | end | |
994 | end | |
995 | end | |
996 | end | |
997 | end | |
998 | end | |
999 | end | |
1000 | end | |
1001 | end | |
1002 | end | |
1003 | end | |
1004 | end | |
1005 | end | |
1006 | end | |
1007 | ||
1008 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
1009 | for _,c in pairs(workspace:children()) do | |
1010 | local hum = c:findFirstChild("Humanoid") | |
1011 | if hum ~= nil then | |
1012 | local head = c:findFirstChild("Torso") | |
1013 | if head ~= nil then | |
1014 | local targ = head.Position - Part.Position | |
1015 | local mag = targ.magnitude | |
1016 | if mag <= magni and c.Name ~= Player.Name then | |
1017 | Damagefunc(head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3, 1) | |
1018 | end | |
1019 | end | |
1020 | end | |
1021 | end | |
1022 | end | |
1023 | ||
1024 | Lightning = function(p0, p1, tym, ofs, brickcolor, th, tra, last) | |
1025 | local magz = p0 - p1.magnitude | |
1026 | local curpos = p0 | |
1027 | local trz = {-ofs, ofs} | |
1028 | for i = 1, tym do | |
1029 | local li = Instance.new("Part", workspace) | |
1030 | do | |
1031 | li.TopSurface = 0 | |
1032 | li.BottomSurface = 0 | |
1033 | li.Anchored = true | |
1034 | li.Transparency = tra or 0.4 | |
1035 | li.BrickColor = brickcolor | |
1036 | li.formFactor = "Custom" | |
1037 | li.CanCollide = false | |
1038 | li.Size = Vector3.new(th, th, magz / tym) | |
1039 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
1040 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
1041 | if tym == i then | |
1042 | local magz2 = curpos - p1.magnitude | |
1043 | li.Size = Vector3.new(th, th, magz2) | |
1044 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
1045 | else | |
1046 | do | |
1047 | do | |
1048 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
1049 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
1050 | game.Debris:AddItem(li, last) | |
1051 | coroutine.resume(coroutine.create(function() | |
1052 | while li.Transparency ~= 1 do | |
1053 | for i = 0, 1, last do | |
1054 | fat.Event:wait() | |
1055 | li.Transparency = li.Transparency + 0.1 / last | |
1056 | end | |
1057 | end | |
1058 | end | |
1059 | )) | |
1060 | end | |
1061 | -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
1062 | ||
1063 | -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out IF_STMT | |
1064 | ||
1065 | -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out DO_STMT | |
1066 | ||
1067 | end | |
1068 | end | |
1069 | end | |
1070 | end | |
1071 | end | |
1072 | ||
1073 | JumpEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) | |
1074 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1075 | prt.Anchored = true | |
1076 | prt.CanCollide = false | |
1077 | prt.CFrame = cframe * angles(math.rad(90), 0, 0) | |
1078 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
1079 | game:GetService("Debris"):AddItem(prt, 10) | |
1080 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1081 | for i = 0, 1, delay do | |
1082 | fat.Event:wait() | |
1083 | Part.CFrame = Part.CFrame | |
1084 | Part.Transparency = i | |
1085 | Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) | |
1086 | end | |
1087 | Part.Parent = nil | |
1088 | end | |
1089 | ), prt, msh) | |
1090 | end | |
1091 | ||
1092 | Shockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1093 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1094 | prt.Anchored = true | |
1095 | prt.CFrame = cframe | |
1096 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
1097 | game:GetService("Debris"):AddItem(prt, 4) | |
1098 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1099 | for i = 0, 1, delay do | |
1100 | fat.Event:wait() | |
1101 | Part.CFrame = Part.CFrame | |
1102 | Part.Transparency = i | |
1103 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1104 | end | |
1105 | Part.Parent = nil | |
1106 | end | |
1107 | ), prt, msh) | |
1108 | end | |
1109 | ||
1110 | OrbEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) | |
1111 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1112 | prt.Anchored = true | |
1113 | prt.CanCollide = false | |
1114 | prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1115 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
1116 | game:GetService("Debris"):AddItem(prt, 10) | |
1117 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1118 | for i = 0, 1, delay do | |
1119 | fat.Event:wait() | |
1120 | Part.CFrame = Part.CFrame | |
1121 | Part.Transparency = i | |
1122 | Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) | |
1123 | end | |
1124 | Part.Parent = nil | |
1125 | end | |
1126 | ), prt, msh) | |
1127 | end | |
1128 | ||
1129 | BlockShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1130 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1131 | prt.Anchored = true | |
1132 | prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1133 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1134 | game:GetService("Debris"):AddItem(prt, 10) | |
1135 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1136 | for i = 0, 1, delay do | |
1137 | fat.Event:wait() | |
1138 | Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1139 | Part.Transparency = i | |
1140 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1141 | end | |
1142 | Part.Parent = nil | |
1143 | end | |
1144 | ), prt, msh) | |
1145 | end | |
1146 | ||
1147 | RainbowBlockShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay) | |
1148 | local rainbowcolor = BrickColor.new(0) | |
1149 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, rainbowcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1150 | prt.Anchored = true | |
1151 | prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1152 | prt.Material = "Neon" | |
1153 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1154 | game:GetService("Debris"):AddItem(prt, 10) | |
1155 | coroutine.resume(coroutine.create(function() | |
1156 | while prt.Parent ~= nil do | |
1157 | wait() | |
1158 | rainbowcolor = BrickColor.new(23) | |
1159 | wait() | |
1160 | rainbowcolor = BrickColor.new(107) | |
1161 | wait() | |
1162 | rainbowcolor = BrickColor.new(37) | |
1163 | wait() | |
1164 | rainbowcolor = BrickColor.new(119) | |
1165 | wait() | |
1166 | rainbowcolor = BrickColor.new(24) | |
1167 | wait() | |
1168 | rainbowcolor = BrickColor.new(106) | |
1169 | wait() | |
1170 | rainbowcolor = BrickColor.new(21) | |
1171 | wait() | |
1172 | rainbowcolor = BrickColor.new(104) | |
1173 | end | |
1174 | end | |
1175 | )) | |
1176 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1177 | for i = 0, 1, delay do | |
1178 | fat.Event:wait() | |
1179 | Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1180 | Part.Transparency = i | |
1181 | Part.BrickColor = rainbowcolor | |
1182 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1183 | end | |
1184 | Part.Parent = nil | |
1185 | end | |
1186 | ), prt, msh) | |
1187 | end | |
1188 | ||
1189 | RainbowCylinderShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay) | |
1190 | local rainbowcolor = BrickColor.new(0) | |
1191 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1192 | prt.Anchored = true | |
1193 | prt.CFrame = cframe | |
1194 | prt.Material = "Neon" | |
1195 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1196 | game:GetService("Debris"):AddItem(prt, 10) | |
1197 | coroutine.resume(coroutine.create(function() | |
1198 | while prt.Parent ~= nil do | |
1199 | wait() | |
1200 | rainbowcolor = BrickColor.new(23) | |
1201 | wait() | |
1202 | rainbowcolor = BrickColor.new(107) | |
1203 | wait() | |
1204 | rainbowcolor = BrickColor.new(37) | |
1205 | wait() | |
1206 | rainbowcolor = BrickColor.new(119) | |
1207 | wait() | |
1208 | rainbowcolor = BrickColor.new(24) | |
1209 | wait() | |
1210 | rainbowcolor = BrickColor.new(106) | |
1211 | wait() | |
1212 | rainbowcolor = BrickColor.new(21) | |
1213 | wait() | |
1214 | rainbowcolor = BrickColor.new(104) | |
1215 | end | |
1216 | end | |
1217 | )) | |
1218 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1219 | for i = 0, 1, delay do | |
1220 | fat.Event:wait() | |
1221 | Part.BrickColor = rainbowcolor | |
1222 | Part.Transparency = i | |
1223 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1224 | end | |
1225 | Part.Parent = nil | |
1226 | end | |
1227 | ), prt, msh) | |
1228 | end | |
1229 | ||
1230 | CylinderShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1231 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1232 | prt.Anchored = true | |
1233 | prt.CFrame = cframe | |
1234 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1235 | game:GetService("Debris"):AddItem(prt, 10) | |
1236 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1237 | for i = 0, 1, delay do | |
1238 | fat.Event:wait() | |
1239 | Part.Transparency = i | |
1240 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1241 | end | |
1242 | Part.Parent = nil | |
1243 | end | |
1244 | ), prt, msh) | |
1245 | end | |
1246 | ||
1247 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1248 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1249 | prt.Anchored = true | |
1250 | prt.CFrame = cframe | |
1251 | prt.Material = "Neon" | |
1252 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1253 | game:GetService("Debris"):AddItem(prt, 10) | |
1254 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1255 | for i = 0, 1, delay do | |
1256 | fat.Event:wait() | |
1257 | Part.Transparency = i | |
1258 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1259 | end | |
1260 | Part.Parent = nil | |
1261 | end | |
1262 | ), prt, msh) | |
1263 | end | |
1264 | ||
1265 | Laser2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1266 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1267 | prt.Anchored = true | |
1268 | prt.CFrame = cframe | |
1269 | prt.Material = "Neon" | |
1270 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1271 | game:GetService("Debris"):AddItem(prt, 10) | |
1272 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1273 | for i = 0, 1, delay do | |
1274 | fat.Event:wait() | |
1275 | Part.Transparency = i | |
1276 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1277 | end | |
1278 | Part.Parent = nil | |
1279 | end | |
1280 | ), prt, msh) | |
1281 | end | |
1282 | ||
1283 | Laser3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1284 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1285 | prt.Anchored = true | |
1286 | prt.CFrame = cframe | |
1287 | prt.Material = "Neon" | |
1288 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1289 | game:GetService("Debris"):AddItem(prt, 10) | |
1290 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1291 | for i = 0, 1, delay do | |
1292 | fat.Event:wait() | |
1293 | Part.Transparency = i | |
1294 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1295 | end | |
1296 | Part.Parent = nil | |
1297 | end | |
1298 | ), prt, msh) | |
1299 | end | |
1300 | ||
1301 | SphereShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1302 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1303 | prt.Anchored = true | |
1304 | prt.CFrame = cframe | |
1305 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1306 | game:GetService("Debris"):AddItem(prt, 10) | |
1307 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1308 | for i = 0, 1, delay do | |
1309 | fat.Event:wait() | |
1310 | Part.Transparency = i | |
1311 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1312 | end | |
1313 | Part.Parent = nil | |
1314 | end | |
1315 | ), prt, msh) | |
1316 | end | |
1317 | ||
1318 | SphereShockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1319 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1320 | prt.Anchored = true | |
1321 | prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1322 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1323 | game:GetService("Debris"):AddItem(prt, 10) | |
1324 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1325 | for i = 0, 1, delay do | |
1326 | fat.Event:wait() | |
1327 | Part.Transparency = i | |
1328 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1329 | end | |
1330 | Part.Parent = nil | |
1331 | end | |
1332 | ), prt, msh) | |
1333 | end | |
1334 | ||
1335 | Shockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1336 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1337 | prt.Anchored = true | |
1338 | prt.CFrame = cframe | |
1339 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1340 | game:GetService("Debris"):AddItem(prt, 10) | |
1341 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1342 | for i = 0, 1, delay do | |
1343 | fat.Event:wait() | |
1344 | Part.CFrame = Part.CFrame | |
1345 | Part.Transparency = i | |
1346 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1347 | end | |
1348 | Part.Parent = nil | |
1349 | end | |
1350 | ), prt, msh) | |
1351 | end | |
1352 | ||
1353 | BashEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) | |
1354 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1355 | prt.Anchored = true | |
1356 | prt.CFrame = cframe | |
1357 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
1358 | game:GetService("Debris"):AddItem(prt, 10) | |
1359 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1360 | for i = 0, 1, delay do | |
1361 | fat.Event:wait() | |
1362 | Part.CFrame = Part.CFrame | |
1363 | Part.Transparency = i | |
1364 | Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) | |
1365 | end | |
1366 | Part.Parent = nil | |
1367 | end | |
1368 | ), prt, msh) | |
1369 | end | |
1370 | ||
1371 | leftlegangle = 0 | |
1372 | leftlegcframe2 = 0 | |
1373 | leftlegcframe3 = 0 | |
1374 | rightlegangle = 0 | |
1375 | rightlegcframe2 = 0 | |
1376 | rightlegcframe3 = 0 | |
1377 | leftarmangle = 0 | |
1378 | rightarmangle = 0 | |
1379 | MMouse = mouse | |
1380 | canidle = true | |
1381 | canwalk = true | |
1382 | local robloxidleanimation = Instance.new("Animation", Torso) | |
1383 | robloxidleanimation.Name = "robloxidleanimation" | |
1384 | robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
1385 | RWC0 = cf(-0.5, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) | |
1386 | LWC0 = cf(0.5, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) | |
1387 | coroutine.resume(coroutine.create(function() | |
1388 | while 1 do | |
1389 | while 1 do | |
1390 | leftlegangle = -60 | |
1391 | leftlegcframe3 = 0.1 | |
1392 | leftlegcframe2 = 0.225 | |
1393 | rightlegangle = 60 | |
1394 | rightlegcframe3 = 0.2 | |
1395 | rightlegcframe2 = -0.2 | |
1396 | leftarmangle = -30 | |
1397 | rightarmangle = 60 | |
1398 | if speed.Value > 0.9 then | |
1399 | wait(0.375 / (speed.Value / 0.9)) | |
1400 | else | |
1401 | if speed.Value == 0.9 or speed.Value < 0.9 then | |
1402 | wait(0.375) | |
1403 | end | |
1404 | end | |
1405 | leftlegangle = 60 | |
1406 | leftlegcframe3 = -0.2 | |
1407 | leftlegcframe2 = -0.2 | |
1408 | rightlegangle = -60 | |
1409 | rightlegcframe3 = -0.1 | |
1410 | rightlegcframe2 = 0.225 | |
1411 | leftarmangle = 60 | |
1412 | rightarmangle = -30 | |
1413 | if speed.Value > 0.9 then | |
1414 | wait(0.375 / (speed.Value / 0.9)) | |
1415 | -- DECOMPILER ERROR at PC64: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1416 | ||
1417 | -- DECOMPILER ERROR at PC64: LeaveBlock: unexpected jumping out IF_STMT | |
1418 | ||
1419 | end | |
1420 | end | |
1421 | if speed.Value == 0.9 or speed.Value < 0.9 then | |
1422 | wait(0.375) | |
1423 | end | |
1424 | end | |
1425 | end | |
1426 | )) | |
1427 | leftarmidleangle = 0 | |
1428 | rightarmidleangle = 0 | |
1429 | headidleangle = 0 | |
1430 | idlenumber = 0 | |
1431 | coroutine.resume(coroutine.create(function() | |
1432 | while 1 do | |
1433 | wait() | |
1434 | idlenumber = idlenumber + 1 | |
1435 | if idlenumber == 250 then | |
1436 | idlenumber = 0 | |
1437 | leftarmidleangle = -25 | |
1438 | rightarmidleangle = 25 | |
1439 | headidleangle = 50 | |
1440 | wait(2) | |
1441 | leftarmidleangle = 25 | |
1442 | rightarmidleangle = -25 | |
1443 | headidleangle = -50 | |
1444 | wait(2) | |
1445 | leftarmidleangle = 0 | |
1446 | rightarmidleangle = 0 | |
1447 | headidleangle = 0 | |
1448 | end | |
1449 | if attack == true or equipped == false or Anim ~= "Idle" then | |
1450 | idlenumber = 0 | |
1451 | end | |
1452 | end | |
1453 | end | |
1454 | )) | |
1455 | canability1 = true | |
1456 | canability2 = true | |
1457 | canability3 = true | |
1458 | canability4 = true | |
1459 | equipanim = function() | |
1460 | attack = true | |
1461 | for i = 0, 1, 0.1 do | |
1462 | fat.Event:wait() | |
1463 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3) | |
1464 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.3) | |
1465 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(-50), math.rad(0), math.rad(-40)) * RWC0, 0.3) | |
1466 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)) * LWC0, 0.3) | |
1467 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3) | |
1468 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1469 | end | |
1470 | Handleweld.Part0 = RightArm | |
1471 | Handleweld.Part1 = Handle | |
1472 | Handleweld.C0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(145), math.rad(0)) * angles(math.rad(75), math.rad(0), math.rad(0)) * cf(0, 0.25, 0) | |
1473 | Handleweld.C0 = clerp(Handleweld.C0, cf(0.5, -0.5, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)) * angles(math.rad(75), math.rad(0), math.rad(45)) * cf(0, 0.25, 0), 1) | |
1474 | for i = 0, 1, 0.1 do | |
1475 | fat.Event:wait() | |
1476 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3) | |
1477 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3) | |
1478 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(30), math.rad(0), math.rad(30)) * RWC0, 0.3) | |
1479 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)) * LWC0, 0.3) | |
1480 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3) | |
1481 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1482 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(315), math.rad(0)) * angles(math.rad(15), math.rad(0), math.rad(0)) * cf(0, 0.25, 0), 0.3) | |
1483 | end | |
1484 | speed.Value = speed.Value - 0.1 | |
1485 | attack = false | |
1486 | end | |
1487 | ||
1488 | unequipanim = function() | |
1489 | attack = true | |
1490 | for i = 0, 1, 0.2 do | |
1491 | fat.Event:wait() | |
1492 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3) | |
1493 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3) | |
1494 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(30), math.rad(0), math.rad(30)) * RWC0, 0.3) | |
1495 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)) * LWC0, 0.3) | |
1496 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3) | |
1497 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1498 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(315), math.rad(0)) * angles(math.rad(15), math.rad(0), math.rad(0)) * cf(0, 0.25, 0), 0.3) | |
1499 | end | |
1500 | for i = 0, 1, 0.08 do | |
1501 | fat.Event:wait() | |
1502 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3) | |
1503 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.3) | |
1504 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(-40), math.rad(0), math.rad(-40)) * RWC0, 0.3) | |
1505 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)) * LWC0, 0.3) | |
1506 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3) | |
1507 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1508 | Handleweld.C0 = clerp(Handleweld.C0, cf(0.5, -0.5, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)) * angles(math.rad(75), math.rad(0), math.rad(45)) * cf(0, 0.25, 0), 0.3) | |
1509 | end | |
1510 | Handleweld.Part0 = Torso | |
1511 | Handleweld.Part1 = Handle | |
1512 | Handleweld.C0 = cf(-0.5, 0.75, 0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(45), math.rad(0), math.rad(0)) | |
1513 | for i = 0, 1, 0.06 do | |
1514 | fat.Event:wait() | |
1515 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1516 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1517 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * RWC0, 0.3) | |
1518 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 0.3) | |
1519 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1520 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1521 | end | |
1522 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1523 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1524 | speed.Value = speed.Value + 0.1 | |
1525 | attack = false | |
1526 | end | |
1527 | ||
1528 | attackone = function() | |
1529 | attack = true | |
1530 | for i = 0, 1, 0.16 do | |
1531 | fat.Event:wait() | |
1532 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) | |
1533 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
1534 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(20)) * RWC0, 0.3) | |
1535 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-45)) * LWC0, 0.3) | |
1536 | RH.C0 = clerp(RH.C0, cf(0.75, -1, -0.25) * angles(math.rad(0), math.rad(150), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1537 | LH.C0 = clerp(LH.C0, cf(-0.75, -1, 0.25) * angles(math.rad(0), math.rad(-30), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1538 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
1539 | end | |
1540 | con1 = Hitbox.Touched:connect(function(hit) | |
1541 | Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1) | |
1542 | end | |
1543 | ) | |
1544 | so("http://roblox.com/asset/?id=199145204", Hitbox, 1, 1.2) | |
1545 | for i = 0, 1, 0.16 do | |
1546 | fat.Event:wait() | |
1547 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45) | |
1548 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.45) | |
1549 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(5), math.rad(0)) * angles(math.rad(60), math.rad(0), math.rad(10)) * RWC0, 0.45) | |
1550 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)) * LWC0, 0.45) | |
1551 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(75), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1552 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-105), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.45) | |
1553 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.25, 0) * angles(math.rad(-40), math.rad(0), math.rad(0)) * cf(0, 0, -1), 0.45) | |
1554 | end | |
1555 | con1:disconnect() | |
1556 | attack = false | |
1557 | end | |
1558 | ||
1559 | attacktwo = function() | |
1560 | attack = true | |
1561 | for i = 0, 1, 0.16 do | |
1562 | fat.Event:wait() | |
1563 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1564 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1565 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.75, -0.5) * angles(math.rad(135), math.rad(0), math.rad(-45)) * RWC0, 0.3) | |
1566 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.75, -0.5) * angles(math.rad(135), math.rad(0), math.rad(45)) * LWC0, 0.3) | |
1567 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
1568 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
1569 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)) * angles(math.rad(20), math.rad(0), math.rad(0)) * cf(-0.65, 0.25, 0), 0.3) | |
1570 | end | |
1571 | con1 = Hitbox.Touched:connect(function(hit) | |
1572 | Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1) | |
1573 | end | |
1574 | ) | |
1575 | so("http://roblox.com/asset/?id=199145095", Hitbox, 1, 1) | |
1576 | for i = 0, 1, 0.16 do | |
1577 | fat.Event:wait() | |
1578 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.45) | |
1579 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45) | |
1580 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.25, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-45)) * RWC0, 0.45) | |
1581 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.25, -0.5) * angles(math.rad(45), math.rad(0), math.rad(45)) * LWC0, 0.45) | |
1582 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-40)), 0.45) | |
1583 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-40)), 0.45) | |
1584 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)) * angles(math.rad(-40), math.rad(0), math.rad(0)) * cf(-0.65, 0.25, 0), 0.3) | |
1585 | end | |
1586 | con1:disconnect() | |
1587 | attack = false | |
1588 | end | |
1589 | ||
1590 | attackthree = function() | |
1591 | attack = true | |
1592 | for i = 0, 1, 0.16 do | |
1593 | fat.Event:wait() | |
1594 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1595 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-15)), 0.3) | |
1596 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.3) | |
1597 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)) * LWC0, 0.3) | |
1598 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1599 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1600 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
1601 | end | |
1602 | con1 = Hitbox.Touched:connect(function(hit) | |
1603 | Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1) | |
1604 | end | |
1605 | ) | |
1606 | so("http://roblox.com/asset/?id=199145204", Hitbox, 1, 0.8) | |
1607 | for i = 0, 1, 0.16 do | |
1608 | fat.Event:wait() | |
1609 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30 - 360 * i)), 0.45) | |
1610 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.45) | |
1611 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.45) | |
1612 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)) * LWC0, 0.45) | |
1613 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1614 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1615 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.45) | |
1616 | end | |
1617 | for i = 0, 1, 0.16 do | |
1618 | fat.Event:wait() | |
1619 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1620 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1621 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.3) | |
1622 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)) * LWC0, 0.3) | |
1623 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1624 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1625 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
1626 | end | |
1627 | con1:disconnect() | |
1628 | attack = false | |
1629 | end | |
1630 | ||
1631 | attackfour = function() | |
1632 | attack = true | |
1633 | for i = 0, 1, 0.16 do | |
1634 | fat.Event:wait() | |
1635 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1636 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(15)), 0.3) | |
1637 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)) * angles(math.rad(0), math.rad(135), math.rad(0)) * RWC0, 0.3) | |
1638 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)) * LWC0, 0.3) | |
1639 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1640 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1641 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
1642 | end | |
1643 | con1 = Hitbox.Touched:connect(function(hit) | |
1644 | Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1) | |
1645 | end | |
1646 | ) | |
1647 | so("http://roblox.com/asset/?id=199145204", Hitbox, 1, 1) | |
1648 | for i = 0, 1, 0.12 do | |
1649 | fat.Event:wait() | |
1650 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(90), math.rad(-30 - 360 * i)), 0.45) | |
1651 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.45) | |
1652 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.45) | |
1653 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)) * LWC0, 0.45) | |
1654 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1655 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1656 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.45) | |
1657 | end | |
1658 | so("http://roblox.com/asset/?id=199145095", Hitbox, 1, 0.9) | |
1659 | for i = 0, 1, 0.12 do | |
1660 | fat.Event:wait() | |
1661 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 4) * angles(math.rad(0), math.rad(90), math.rad(-30 - 360 * i)), 0.45) | |
1662 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.45) | |
1663 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.45) | |
1664 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)) * LWC0, 0.45) | |
1665 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1666 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1667 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.45) | |
1668 | end | |
1669 | con1:disconnect() | |
1670 | attack = false | |
1671 | end | |
1672 | ||
1673 | Stop = function() | |
1674 | attack = true | |
1675 | for i = 0, 1, 0.1 do | |
1676 | fat.Event:wait() | |
1677 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1678 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
1679 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(135), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(30), math.rad(30)) * RWC0, 0.3) | |
1680 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)) * LWC0, 0.3) | |
1681 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1682 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.3) | |
1683 | Handleweld.C0 = clerp(Handleweld.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1684 | end | |
1685 | for i = 0, 1, 0.1 do | |
1686 | fat.Event:wait() | |
1687 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
1688 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
1689 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(45)) * RWC0, 0.3) | |
1690 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)) * LWC0, 0.3) | |
1691 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * angles(math.rad(0), math.rad(45), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1692 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.3) | |
1693 | Handleweld.C0 = clerp(Handleweld.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1694 | end | |
1695 | local stopsignref = part(3, Character, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
1696 | stopsignref.Anchored = true | |
1697 | stopsignref.CanCollide = false | |
1698 | stopsignref.Size = Vector3.new(0.2, 0.2, 0.2) | |
1699 | stopsignref.CFrame = RootPart.CFrame * cf(1.05, 0, -2.5) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
1700 | Handleweld.Part0 = stopsignref | |
1701 | Handleweld.Part1 = Handle | |
1702 | Handleweld.C0 = stopsignref.CFrame * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
1703 | coroutine.resume(coroutine.create(function() | |
1704 | while Handleweld.Part0 == stopsignref do | |
1705 | wait(0.5) | |
1706 | MagniDamage(stopsignref, 15, 5, 10, 0, "QuietNormal") | |
1707 | end | |
1708 | end | |
1709 | )) | |
1710 | for i = 1, math.random(2, 4) do | |
1711 | OrbEffect(CustomColor, stopsignref.CFrame * cf(0, 0, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.05) | |
1712 | end | |
1713 | coroutine.resume(coroutine.create(function() | |
1714 | while 1 do | |
1715 | wait() | |
1716 | if stopsignref.Parent ~= nil then | |
1717 | wait(0.1) | |
1718 | SphereShockwave(CustomColor, stopsignref.CFrame * cf(0, -2.95, 0), 50, 0.1, 50, 0.1, 0.1, 0.1, 0.1) | |
1719 | BlockShockwave(CustomColor, stopsignref.CFrame * cf(math.random(-6, 6), math.random(-2, 2), math.random(-6, 6)), 1, 1, 1, 0.5, 0.5, 0.5, 0.1) | |
1720 | JumpEffect(CustomColor, stopsignref.CFrame * cf(0, -2.9, 0), 25, 25, 0.1, 0.1, 0.1, 1, 0.1) | |
1721 | end | |
1722 | if Humanoid.Health < 0 or Humanoid.Health == 0 then | |
1723 | stopsignref:Destroy() | |
1724 | end | |
1725 | if (((equipped == false or equipped ~= true) or attack ~= false) and attack ~= true) or Handleweld.Part0 ~= stopsignref then | |
1726 | stopsignref:Destroy() | |
1727 | end | |
1728 | end | |
1729 | end | |
1730 | )) | |
1731 | attack = false | |
1732 | end | |
1733 | ||
1734 | NoStop = function() | |
1735 | attack = true | |
1736 | speed.Value = speed.Value - 0.6 | |
1737 | coroutine.resume(coroutine.create(function() | |
1738 | for i,v in pairs(m:children()) do | |
1739 | do | |
1740 | if v:IsA("Part") and v.Name ~= "Hitbox" then | |
1741 | do | |
1742 | coroutine.resume(coroutine.create(function() | |
1743 | for i = 0, 1, 0.1 do | |
1744 | fat.Event:wait() | |
1745 | v.Transparency = v.Transparency + 1 * i | |
1746 | end | |
1747 | v.Transparency = 1 | |
1748 | end | |
1749 | )) | |
1750 | end | |
1751 | end | |
1752 | end | |
1753 | end | |
1754 | end | |
1755 | )) | |
1756 | for i = 0, 1, 0.1 do | |
1757 | fat.Event:wait() | |
1758 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * angles(math.rad(40), math.rad(0), math.rad(20)), 0.3) | |
1759 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
1760 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(70), math.rad(30)) * RWC0, 0.3) | |
1761 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)) * LWC0, 0.3) | |
1762 | RH.C0 = clerp(RH.C0, cf(1, 0.5, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(40)), 0.3) | |
1763 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-40), math.rad(-80), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
1764 | SphereShockwave(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 8, 0.2, 8, 0.1, 0.1, 0.1, 0.1) | |
1765 | JumpEffect(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 4, 4, 0.2, 0.1, 0.1, 0.4, 0.1) | |
1766 | end | |
1767 | coroutine.resume(coroutine.create(function() | |
1768 | for i,v in pairs(m:children()) do | |
1769 | do | |
1770 | if v:IsA("Part") and v.Name ~= "Hitbox" then | |
1771 | do | |
1772 | coroutine.resume(coroutine.create(function() | |
1773 | for i = 0, 1, 0.1 do | |
1774 | fat.Event:wait() | |
1775 | v.Transparency = v.Transparency - 1 * i | |
1776 | end | |
1777 | v.Transparency = 0 | |
1778 | end | |
1779 | )) | |
1780 | -- DECOMPILER ERROR at PC22: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1781 | ||
1782 | -- DECOMPILER ERROR at PC22: LeaveBlock: unexpected jumping out IF_STMT | |
1783 | ||
1784 | end | |
1785 | end | |
1786 | end | |
1787 | end | |
1788 | end | |
1789 | )) | |
1790 | Handleweld.Part0 = RootPart | |
1791 | Handleweld.Part1 = Handle | |
1792 | Handleweld.C0 = cf(-0.25, -8, -1.5) * angles(math.rad(90), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(90)) * cf(0, 0, 0) | |
1793 | so("http://roblox.com/asset/?id=203691785", Hitbox, 1, 1) | |
1794 | for i = 0, 1, 0.1 do | |
1795 | fat.Event:wait() | |
1796 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
1797 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1798 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(70), math.rad(0)) * RWC0, 0.3) | |
1799 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)) * LWC0, 0.3) | |
1800 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1801 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1802 | Handleweld.C0 = clerp(Handleweld.C0, cf(-0.25, 0, -1.5) * angles(math.rad(90), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(90)) * cf(0, 0, 0), 0.3) | |
1803 | SphereShockwave(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 8, 0.2, 8, 0.1, 0.1, 0.1, 0.1) | |
1804 | JumpEffect(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 4, 4, 0.2, 0.1, 0.1, 0.4, 0.1) | |
1805 | end | |
1806 | Handleweld.Part0 = RightArm | |
1807 | Handleweld.Part1 = Handle | |
1808 | Handleweld.C0 = cf(1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * cf(0, 0, 0) * angles(math.rad(120), math.rad(-70), math.rad(0)) * angles(math.rad(0), math.rad(-70), math.rad(0)) * cf(1, 1, 1) | |
1809 | speed.Value = speed.Value + 0.6 | |
1810 | attack = false | |
1811 | end | |
1812 | ||
1813 | LaserThing = function(Part, Spread1, Spread2, Height1, Height2) | |
1814 | coroutine.resume(coroutine.create(function() | |
1815 | local risespeed = 0.08 | |
1816 | local orbthingy = part(3, Character, "SmoothPlastic", 0, 1, CustomColor, "Orb Thingy", vt()) | |
1817 | orbthingy.Anchored = true | |
1818 | orbthingy.CanCollide = false | |
1819 | local orbthingymesh = mesh("SpecialMesh", orbthingy, "Sphere", "", vt(0, 0, 0), vt(10, 10, 10)) | |
1820 | orbthingy.CFrame = Part.CFrame * cf(math.random(-10, 10), math.random(0, 10), math.random(-10, 10)) | |
1821 | BlockShockwave(CustomColor, cf(orbthingy.Position), 1, 1, 1, 1, 1, 1, 0.1) | |
1822 | so("http://roblox.com/asset/?id=183763498", orbthingy, 1, 1.2) | |
1823 | coroutine.resume(coroutine.create(function() | |
1824 | local cf1 = math.random(Height1, Height2) / 10 | |
1825 | local cf2 = math.random(Spread1, Spread2) / 10 | |
1826 | local cf3 = math.random(Spread1, Spread2) / 10 | |
1827 | local n = 10 | |
1828 | for i = 0, 1, risespeed do | |
1829 | fat.Event:wait() | |
1830 | orbthingy.Transparency = 1 - 0.5 * i | |
1831 | orbthingy.CFrame = orbthingy.CFrame * cf(cf2 * i * n, cf1 * i * n, cf3 * i * n) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
1832 | n = n - 0.8 | |
1833 | end | |
1834 | end | |
1835 | )) | |
1836 | coroutine.resume(coroutine.create(function() | |
1837 | wait(1) | |
1838 | orbthingy.CFrame = orbthingy.CFrame * angles(math.rad(180), math.rad(0), math.rad(0)) | |
1839 | local spread = vt(math.random(-1, 1) / 10, math.random(-1, 1) / 10, math.random(-1, 1) / 10) | |
1840 | local StartingPos = orbthingy.Position + vt(0, -1, 0) | |
1841 | local MouseLook = cf((orbthingy.Position + StartingPos) / 2, StartingPos + spread) | |
1842 | local hit, pos = rayCast(orbthingy.Position, MouseLook.lookVector, 999, Character) | |
1843 | local mag = orbthingy.Position - pos.magnitude | |
1844 | CylinderShockwave(CustomColor, CFrame.new((StartingPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 2, 1, 0.5, 0, 0.5, 0.125) | |
1845 | BlockShockwave(CustomColor, cf(orbthingy.Position), 1, 1, 1, 1, 1, 1, 0.1) | |
1846 | BlockShockwave(CustomColor, cf(pos), 1, 1, 1, 1, 1, 1, 0.075) | |
1847 | JumpEffect(CustomColor, cf(pos), 1, 1, 1, 1, 1, 1, 0.075) | |
1848 | local refpart = part(3, Character, "SmoothPlastic", 0, 1, "Really black", "Effect", vt()) | |
1849 | refpart.Anchored = true | |
1850 | refpart.CanCollide = false | |
1851 | refpart.CFrame = cf(pos) | |
1852 | game:getService("Debris"):AddItem(refpart, 2) | |
1853 | so("http://roblox.com/asset/?id=183763487", refpart, 1, 1) | |
1854 | MagniDamage(refpart, 10, 5, 10, 0, "Normal", RootPart) | |
1855 | if hit ~= nil then | |
1856 | Damagefunc(hit, 10, 20, 1, "Normal", RootPart, 0) | |
1857 | end | |
1858 | orbthingy.Parent = nil | |
1859 | end | |
1860 | )) | |
1861 | end | |
1862 | )) | |
1863 | end | |
1864 | ||
1865 | local LaserTarget = RootPart | |
1866 | local spawninglasers = false | |
1867 | Lasers = function() | |
1868 | attack = true | |
1869 | spawninglasers = true | |
1870 | coroutine.resume(coroutine.create(function() | |
1871 | while spawninglasers == true do | |
1872 | LaserThing(Torso, -1, 1, 5, 10) | |
1873 | if Handleweld.Part0 == RightArm then | |
1874 | BlockShockwave(CustomColor, cf(Hitbox.Position), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.1) | |
1875 | else | |
1876 | if Handleweld.Part0 ~= RightArm then | |
1877 | BlockShockwave(CustomColor, RightArm.CFrame * cf(0, -1, 0), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.1) | |
1878 | end | |
1879 | end | |
1880 | wait(0.1) | |
1881 | end | |
1882 | end | |
1883 | )) | |
1884 | for i = 1, 3 do | |
1885 | for i = 0, 1, 0.1 do | |
1886 | fat.Event:wait() | |
1887 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1888 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1889 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(20)) * RWC0, 0.3) | |
1890 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)) * LWC0, 0.3) | |
1891 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1892 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1893 | if Handleweld.Part0 == RightArm then | |
1894 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 360 * i), math.rad(0)), 0.3) | |
1895 | end | |
1896 | end | |
1897 | end | |
1898 | spawninglasers = false | |
1899 | attack = false | |
1900 | end | |
1901 | ||
1902 | hold = false | |
1903 | ob1d = function(mouse) | |
1904 | if attack == true or equipped == false then | |
1905 | return | |
1906 | end | |
1907 | hold = true | |
1908 | if Handleweld.Part0 == RightArm then | |
1909 | if attacktype == 1 then | |
1910 | attacktype = 2 | |
1911 | attackone() | |
1912 | else | |
1913 | if attacktype == 2 then | |
1914 | attacktype = 3 | |
1915 | attacktwo() | |
1916 | else | |
1917 | if attacktype == 3 then | |
1918 | attacktype = 4 | |
1919 | attackthree() | |
1920 | else | |
1921 | if attacktype == 4 then | |
1922 | attacktype = 1 | |
1923 | attackfour() | |
1924 | end | |
1925 | end | |
1926 | end | |
1927 | end | |
1928 | end | |
1929 | coroutine.resume(coroutine.create(function() | |
1930 | for i = 1, 50 do | |
1931 | if attack == false then | |
1932 | swait(1) | |
1933 | end | |
1934 | end | |
1935 | if attack == false then | |
1936 | attacktype = 1 | |
1937 | end | |
1938 | end | |
1939 | )) | |
1940 | end | |
1941 | ||
1942 | ob1u = function(mouse) | |
1943 | hold = false | |
1944 | end | |
1945 | ||
1946 | k = function(k) | |
1947 | if k == "f" and attack == false then | |
1948 | if equipped == false then | |
1949 | equipped = true | |
1950 | animate.Disabled = true | |
1951 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1952 | idleanimation:Play() | |
1953 | equipanim() | |
1954 | else | |
1955 | do | |
1956 | if equipped == true and Handleweld.Part0 == RightArm then | |
1957 | equipped = false | |
1958 | unequipanim() | |
1959 | swait(0) | |
1960 | animate.Disabled = false | |
1961 | end | |
1962 | if k == "e" and attack == false and equipped == true and canability1 == true then | |
1963 | if Handleweld.Part0 == RightArm then | |
1964 | Stop() | |
1965 | else | |
1966 | if Handleweld.Part0 ~= RightArm then | |
1967 | NoStop() | |
1968 | end | |
1969 | end | |
1970 | end | |
1971 | if k == "x" and attack == false and equipped == true and canability2 == true then | |
1972 | Lasers() | |
1973 | end | |
1974 | if k == "c" and attack == false and equipped == true and canability3 == true then | |
1975 | end | |
1976 | end | |
1977 | end | |
1978 | end | |
1979 | end | |
1980 | ||
1981 | k2 = function(k) | |
1982 | end | |
1983 | ||
1984 | s = function(mouse) | |
1985 | mouse.Button1Down:connect(function() | |
1986 | ob1d(mouse) | |
1987 | end | |
1988 | ) | |
1989 | mouse.Button1Up:connect(function() | |
1990 | ob1u(mouse) | |
1991 | end | |
1992 | ) | |
1993 | mouse.KeyDown:connect(k) | |
1994 | mouse.KeyUp:connect(k2) | |
1995 | player = Player | |
1996 | ch = Character | |
1997 | MMouse = mouse | |
1998 | end | |
1999 | ||
2000 | ds = function(mouse) | |
2001 | end | |
2002 | ||
2003 | local Stats = Instance.new("BoolValue") | |
2004 | Stats.Name = "Stats" | |
2005 | Stats.Parent = Character | |
2006 | local Mvmt = Instance.new("NumberValue") | |
2007 | Mvmt.Name = "Movement" | |
2008 | Mvmt.Parent = Stats | |
2009 | Mvmt.Value = 1 | |
2010 | ||
2011 | Bin.Selected:connect(s) | |
2012 | Bin.Deselected:connect(ds) | |
2013 | local donum = 0 | |
2014 | local walk = 0 | |
2015 | local walkforw = true | |
2016 | while true do | |
2017 | swait() | |
2018 | if 0.5 <= donum then | |
2019 | handidle = true | |
2020 | else | |
2021 | if donum <= 0 then | |
2022 | handidle = false | |
2023 | end | |
2024 | end | |
2025 | if handidle == false then | |
2026 | donum = donum + 0.003 | |
2027 | else | |
2028 | donum = donum - 0.003 | |
2029 | end | |
2030 | torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
2031 | velderp=RootPart.Velocity.y | |
2032 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
2033 | if equipped == true then | |
2034 | if Anim == "Walk" then | |
2035 | if walkforw == true then | |
2036 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
2037 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
2038 | else | |
2039 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
2040 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
2041 | end | |
2042 | else | |
2043 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
2044 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
2045 | end | |
2046 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
2047 | Anim = "Jump" | |
2048 | if attack == false and equipped == true and Handleweld.Part0 == RightArm then | |
2049 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
2050 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
2051 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.3, -0.25) * angles(math.rad(30), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(60), math.rad(0)) * RWC0, 0.15) | |
2052 | LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.25) * angles(math.rad(75), math.rad(0), math.rad(30)) * angles(math.rad(0), math.rad(60), math.rad(0)) * LWC0, 0.15) | |
2053 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.25) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
2054 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.25) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
2055 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2056 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2057 | end | |
2058 | if Handleweld.Part0 == RightArm then | |
2059 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.5, -1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
2060 | end | |
2061 | else | |
2062 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
2063 | Anim = "Fall" | |
2064 | if attack == false and equipped == true and Handleweld.Part0 == RightArm then | |
2065 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
2066 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
2067 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.3, -0.25) * angles(math.rad(30), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(60), math.rad(0)) * RWC0, 0.15) | |
2068 | LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.25) * angles(math.rad(75), math.rad(0), math.rad(10)) * angles(math.rad(0), math.rad(60), math.rad(0)) * LWC0, 0.15) | |
2069 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2070 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2071 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2072 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2073 | end | |
2074 | if attack == false and equipped == true and Handleweld.Part0 ~= RightArm then | |
2075 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2076 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
2077 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(10)) * RWC0, 0.15) | |
2078 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)) * LWC0, 0.15) | |
2079 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2080 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2081 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2082 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2083 | end | |
2084 | else | |
2085 | if torvel < 1 and hitfloor ~= nil then | |
2086 | Anim = "Idle" | |
2087 | if attack == false and equipped == true then | |
2088 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.15) | |
2089 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(30 + headidleangle)), 0.15) | |
2090 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 + (donum) / 0.05 + rightarmidleangle), math.rad(0), math.rad(20 - (donum) / 0.05)) * RWC0, 0.15) | |
2091 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30 - (donum) / 0.05 + leftarmidleangle), math.rad(0), math.rad(-30 + (donum) / 0.05)) * LWC0, 0.15) | |
2092 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.15) | |
2093 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15) | |
2094 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2095 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2096 | end | |
2097 | if Handleweld.Part0 == RightArm then | |
2098 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.25, 0.75) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
2099 | end | |
2100 | else | |
2101 | if 2 < torvel and torvel < 30 and hitfloor ~= nil then | |
2102 | Anim = "Walk" | |
2103 | walk = walk + 1 | |
2104 | if 15 - 5 * Mvmt.Value <= walk then | |
2105 | walk = 0 | |
2106 | if walkforw == true then | |
2107 | walkforw = false | |
2108 | else | |
2109 | if walkforw == false then | |
2110 | walkforw = true | |
2111 | end | |
2112 | end | |
2113 | end | |
2114 | if attack == false and equipped == true and Handleweld.Part0 == RightArm then | |
2115 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.15) | |
2116 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(15)), 0.15) | |
2117 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.3, -0.25) * angles(math.rad(30), math.rad(0), math.rad(10)) * angles(math.rad(0), math.rad(60), math.rad(0)) * RWC0, 0.15) | |
2118 | LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.25) * angles(math.rad(75), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(60), math.rad(0)) * LWC0, 0.15) | |
2119 | --RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25) | |
2120 | --LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25) | |
2121 | RH.C0 = clerp(RH.C0, cf(1.05, -1, 0) * angles(math.rad(0), math.rad(105), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2122 | LH.C0 = clerp(LH.C0, cf(-1.05, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2123 | --RH.C1 = clerp(RH.C1, RHC1 * cf(0 + rightlegcframe3, 0 + rightlegcframe2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + rightlegangle)), 0.175 * (speed.Value / 0.9)) | |
2124 | --LH.C1 = clerp(LH.C1, LHC1 * cf(0 + leftlegcframe3, 0 + leftlegcframe2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 - leftlegangle)), 0.175 * (speed.Value / 0.9)) | |
2125 | end | |
2126 | if Handleweld.Part0 == RightArm then | |
2127 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.5, -1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
2128 | end | |
2129 | end | |
2130 | end | |
2131 | end | |
2132 | end | |
2133 | end | |
2134 | end |