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1
--//====================================================\\--
2-
--|| CREATED BY SHACKLUSTER and uberified by VictoriaChristophe bakayaro konoyaro
2+
--|| CREATED BY SHACKLUSTER by edit 5mazatv
3
--\\====================================================//--
4
5
6
7
wait(0.2)
8
9
10
11
Player = game:GetService("Players").LocalPlayer
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Humanoid.JumpPower = 1000
18
Mouse = Player:GetMouse()
19
RootPart = Character["HumanoidRootPart"]
20
Torso = Character["Torso"]
21
Head = Character["Head"]
22
RightArm = Character["Right Arm"]
23
LeftArm = Character["Left Arm"]
24
RightLeg = Character["Right Leg"]
25
LeftLeg = Character["Left Leg"]
26
RootJoint = RootPart["RootJoint"]
27
Neck = Torso["Neck"]
28
RightShoulder = Torso["Right Shoulder"]
29
LeftShoulder = Torso["Left Shoulder"]
30
RightHip = Torso["Right Hip"]
31
LeftHip = Torso["Left Hip"]
32
local sick = Instance.new("Sound",Character)
33
sick.SoundId = "rbxassetid://1007872698"
34
sick.Looped = true
35
sick.Pitch = 1
36
sick.Volume = 99
37
sick:Play()
38
39
IT = Instance.new
40
CF = CFrame.new
41
VT = Vector3.new
42
RAD = math.rad
43
C3 = Color3.new
44
UD2 = UDim2.new
45
BRICKC = BrickColor.new
46
ANGLES = CFrame.Angles
47
EULER = CFrame.fromEulerAnglesXYZ
48
COS = math.cos
49
ACOS = math.acos
50
SIN = math.sin
51
ASIN = math.asin
52
ABS = math.abs
53
MRANDOM = math.random
54
FLOOR = math.floor
55
56
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
57
	local NEWMESH = IT(MESH)
58
	if MESH == "SpecialMesh" then
59
		NEWMESH.MeshType = MESHTYPE
60
		if MESHID ~= "nil" and MESHID ~= "" then
61
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
62
		end
63
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
64
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
65
		end
66
	end
67
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
68
	NEWMESH.Scale = SCALE
69
	NEWMESH.Parent = PARENT
70
	return NEWMESH
71
end
72
73
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
74
	local NEWPART = IT("Part")
75
	NEWPART.formFactor = FORMFACTOR
76
	NEWPART.Reflectance = REFLECTANCE
77
	NEWPART.Transparency = TRANSPARENCY
78
	NEWPART.CanCollide = false
79
	NEWPART.Locked = true
80
	NEWPART.Anchored = true
81
	if ANCHOR == false then
82
		NEWPART.Anchored = false
83
	end
84
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
85
	NEWPART.Name = NAME
86
	NEWPART.Size = SIZE
87
	NEWPART.Position = Torso.Position
88
	NEWPART.Material = MATERIAL
89
	NEWPART:BreakJoints()
90
	NEWPART.Parent = PARENT
91
	return NEWPART
92
end
93
94
95
function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
96
	local NEWPART = IT("Part")
97
	NEWPART.formFactor = FORMFACTOR
98
	NEWPART.Reflectance = REFLECTANCE
99
	NEWPART.Transparency = TRANSPARENCY
100
	NEWPART.CanCollide = false
101
	NEWPART.Locked = true
102
	NEWPART.Anchored = true
103
	if ANCHOR == false then
104
		NEWPART.Anchored = false
105
	end
106
	NEWPART.Name = NAME
107
	NEWPART.Size = SIZE
108
	NEWPART.Position = Torso.Position
109
	NEWPART.Material = MATERIAL
110
	NEWPART:BreakJoints()
111
	NEWPART.Parent = PARENT
112
	return NEWPART
113
end
114
--//=================================\\
115
--||		  CUSTOMIZATION
116
--\\=================================//
117
118
Player_Size = 1 --Size of the player.
119-
Animation_Speed = 7
119+
Animation_Speed = 4
120
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
121
122-
local Speed = 15
122+
local Speed = 90
123
local Effects2 = {}
124
125
--//=================================\\
126
--|| 	  END OF CUSTOMIZATION
127
--\\=================================//
128
129
	local function weldBetween(a, b)
130
	    local weldd = Instance.new("ManualWeld")
131
	    weldd.Part0 = a
132
	    weldd.Part1 = b
133
	    weldd.C0 = CFrame.new()
134
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
135
	    weldd.Parent = a
136
	    return weldd
137
	end
138
139
--//=================================\\
140
--|| 	      USEFUL VALUES
141
--\\=================================//
142
143
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
144
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
145
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
146
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
147
local CHANGEDEFENSE = 0
148
local CHANGEDAMAGE = 0
149
local CHANGEMOVEMENT = 0
150
local ANIM = "Idle"
151
local ATTACK = false
152
local EQUIPPED = false
153
local HOLD = false
154
local COMBO = 1
155
local Rooted = false
156
local SINE = 0
157
local KEYHOLD = false
158
local CHANGE = 2 / Animation_Speed
159
local WALKINGANIM = false
160
local WALK = 0
161
local VALUE1 = false
162
local VALUE2 = false
163
local ROBLOXIDLEANIMATION = IT("Animation")
164
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
165
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
166
--ROBLOXIDLEANIMATION.Parent = Humanoid
167
local WEAPONGUI = IT("ScreenGui", PlayerGui)
168
WEAPONGUI.Name = "Weapon GUI"
169
local Weapon = IT("Model")
170
Weapon.Name = "Adds"
171
local HITFLOOR = nil
172
local Effects = IT("Folder", Weapon)
173
Effects.Name = "Effects"
174
local ANIMATOR = Humanoid.Animator
175
local ANIMATE = Character.Animate
176
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
177
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
178
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
179
local HITBLOCKSOUNDS = {"199148933", "199148947"}
180
local UNANCHOR = true
181
182
local SKILLTEXTCOLOR = BRICKC("Maroon").Color
183
184
--//=================================\\
185
--\\=================================//
186
187
188
189
190
--//=================================\\
191
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
192
--\\=================================//
193
194
ArtificialHB = Instance.new("BindableEvent", script)
195
ArtificialHB.Name = "ArtificialHB"
196
197
script:WaitForChild("ArtificialHB")
198
199
frame = Frame_Speed
200
tf = 0
201
allowframeloss = false
202
tossremainder = false
203
lastframe = tick()
204
script.ArtificialHB:Fire()
205
206
game:GetService("RunService").Heartbeat:connect(function(s, p)
207
	tf = tf + s
208
	if tf >= frame then
209
		if allowframeloss then
210
			script.ArtificialHB:Fire()
211
			lastframe = tick()
212
		else
213
			for i = 1, math.floor(tf / frame) do
214
				script.ArtificialHB:Fire()
215
			end
216
		lastframe = tick()
217
		end
218
		if tossremainder then
219
			tf = 0
220
		else
221
			tf = tf - frame * math.floor(tf / frame)
222
		end
223
	end
224
end)
225
226
--//=================================\\
227
--\\=================================//
228
229
230
231
232
233
--//=================================\\
234
--|| 	      SOME FUNCTIONS
235
--\\=================================//
236
237
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
238
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
239
end
240
241
function PositiveAngle(NUMBER)
242
	if NUMBER >= 0 then
243
		NUMBER = 0
244
	end
245
	return NUMBER
246
end
247
248
function NegativeAngle(NUMBER)
249
	if NUMBER <= 0 then
250
		NUMBER = 0
251
	end
252
	return NUMBER
253
end
254
255
function Swait(NUMBER)
256
	if NUMBER == 0 or NUMBER == nil then
257
		ArtificialHB.Event:wait()
258
	else
259
		for i = 1, NUMBER do
260
			ArtificialHB.Event:wait()
261
		end
262
	end
263
end
264
265
function QuaternionFromCFrame(cf)
266
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
267
	local trace = m00 + m11 + m22
268
	if trace > 0 then 
269
		local s = math.sqrt(1 + trace)
270
		local recip = 0.5 / s
271
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
272
	else
273
		local i = 0
274
		if m11 > m00 then
275
			i = 1
276
		end
277
		if m22 > (i == 0 and m00 or m11) then
278
			i = 2
279
		end
280
		if i == 0 then
281
			local s = math.sqrt(m00 - m11 - m22 + 1)
282
			local recip = 0.5 / s
283
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
284
		elseif i == 1 then
285
			local s = math.sqrt(m11 - m22 - m00 + 1)
286
			local recip = 0.5 / s
287
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
288
		elseif i == 2 then
289
			local s = math.sqrt(m22 - m00 - m11 + 1)
290
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
291
		end
292
	end
293
end
294
 
295
function QuaternionToCFrame(px, py, pz, x, y, z, w)
296
	local xs, ys, zs = x + x, y + y, z + z
297
	local wx, wy, wz = w * xs, w * ys, w * zs
298
	local xx = x * xs
299
	local xy = x * ys
300
	local xz = x * zs
301
	local yy = y * ys
302
	local yz = y * zs
303
	local zz = z * zs
304
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
305
end
306
 
307
function QuaternionSlerp(a, b, t)
308
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
309
	local startInterp, finishInterp;
310
	if cosTheta >= 0.0001 then
311
		if (1 - cosTheta) > 0.0001 then
312
			local theta = ACOS(cosTheta)
313
			local invSinTheta = 1 / SIN(theta)
314
			startInterp = SIN((1 - t) * theta) * invSinTheta
315
			finishInterp = SIN(t * theta) * invSinTheta
316
		else
317
			startInterp = 1 - t
318
			finishInterp = t
319
		end
320
	else
321
		if (1 + cosTheta) > 0.0001 then
322
			local theta = ACOS(-cosTheta)
323
			local invSinTheta = 1 / SIN(theta)
324
			startInterp = SIN((t - 1) * theta) * invSinTheta
325
			finishInterp = SIN(t * theta) * invSinTheta
326
		else
327
			startInterp = t - 1
328
			finishInterp = t
329
		end
330
	end
331
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
332
end
333
334
function Clerp(a, b, t)
335
	local qa = {QuaternionFromCFrame(a)}
336
	local qb = {QuaternionFromCFrame(b)}
337
	local ax, ay, az = a.x, a.y, a.z
338
	local bx, by, bz = b.x, b.y, b.z
339
	local _t = 1 - t
340
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
341
end
342
343
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
344
	local frame = IT("Frame")
345
	frame.BackgroundTransparency = TRANSPARENCY
346
	frame.BorderSizePixel = BORDERSIZEPIXEL
347
	frame.Position = POSITION
348
	frame.Size = SIZE
349
	frame.BackgroundColor3 = COLOR
350
	frame.BorderColor3 = BORDERCOLOR
351
	frame.Name = NAME
352
	frame.Parent = PARENT
353
	return frame
354
end
355
356
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
357
	local label = IT("TextLabel")
358
	label.BackgroundTransparency = 1
359
	label.Size = UD2(1, 0, 1, 0)
360
	label.Position = UD2(0, 0, 0, 0)
361
	label.TextColor3 = TEXTCOLOR
362
	label.TextStrokeTransparency = STROKETRANSPARENCY
363
	label.TextTransparency = TRANSPARENCY
364
	label.FontSize = TEXTFONTSIZE
365
	label.Font = TEXTFONT
366
	label.BorderSizePixel = BORDERSIZEPIXEL
367
	label.TextScaled = false
368
	label.Text = TEXT
369
	label.Name = NAME
370
	label.Parent = PARENT
371
	return label
372
end
373
374
function NoOutlines(PART)
375
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
376
end
377
378
379
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
380
	local NEWWELD = IT(TYPE)
381
	NEWWELD.Part0 = PART0
382
	NEWWELD.Part1 = PART1
383
	NEWWELD.C0 = C0
384
	NEWWELD.C1 = C1
385
	NEWWELD.Parent = PARENT
386
	return NEWWELD
387
end
388
389
function CreateSound(ID, PARENT, VOLUME, PITCH)
390
	local NEWSOUND = nil
391
	coroutine.resume(coroutine.create(function()
392
		NEWSOUND = IT("Sound", PARENT)
393
		NEWSOUND.Volume = VOLUME
394
		NEWSOUND.Pitch = PITCH
395
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
396
		Swait()
397
		NEWSOUND:play()
398
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
399
	end))
400
	return NEWSOUND
401
end
402
403
function CFrameFromTopBack(at, top, back)
404
	local right = top:Cross(back)
405
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
406
end
407
408
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
409
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
410
	local mesh = IT("SpecialMesh",wave)
411
	mesh.MeshType = "FileMesh"
412
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
413
	mesh.Scale = SIZE
414
	mesh.Offset = VT(0,0,-SIZE.X/8)
415
	wave.CFrame = CFRAME
416
	coroutine.resume(coroutine.create(function(PART)
417
		for i = 1, WAIT do
418
			Swait()
419
			mesh.Scale = mesh.Scale + GROW
420
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
421
			if DOESROT == true then
422
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
423
			end
424
			wave.Transparency = wave.Transparency + (0.5/WAIT)
425
			if wave.Transparency > 0.99 then
426
				wave:remove()
427
			end
428
		end
429
	end))
430
end
431
432
function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
433
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
434
	local mesh = IT("SpecialMesh",wave)
435
	mesh.MeshType = "FileMesh"
436
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
437
	mesh.Scale = SIZE
438
	--mesh.Offset = VT(0,0,-SIZE.X/8)
439
	wave.CFrame = CFRAME
440
	coroutine.resume(coroutine.create(function(PART)
441
		for i = 1, WAIT do
442
			Swait()
443
			mesh.Scale = mesh.Scale + GROW
444
			--mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
445
			if DOESROT == true then
446
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
447
			end
448
			wave.Transparency = wave.Transparency + (0.5/WAIT)
449
			if wave.Transparency > 0.99 then
450
				wave:remove()
451
			end
452
		end
453
	end))
454
end
455
456
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
457
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
458
	local mesh = IT("SpecialMesh",wave)
459
	mesh.MeshType = "FileMesh"
460
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
461
	mesh.Scale = SIZE
462
	wave.CFrame = CFRAME
463
	coroutine.resume(coroutine.create(function(PART)
464
		for i = 1, WAIT do
465
			Swait()
466
			mesh.Scale = mesh.Scale + GROW
467
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
468
			if DOESROT == true then
469
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
470
			end
471
			wave.Transparency = wave.Transparency + (0.5/WAIT)
472
			if wave.Transparency > 0.99 then
473
				wave:remove()
474
			end
475
		end
476
	end))
477
end
478
479
480
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
481
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
482
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
483
	wave.CFrame = CFRAME
484
	coroutine.resume(coroutine.create(function(PART)
485
		for i = 1, WAIT do
486
			Swait()
487
			mesh.Scale = mesh.Scale * GROW
488
			wave.Transparency = wave.Transparency + (0.5/WAIT)
489
			if wave.Transparency > 0.99 then
490
				wave:remove()
491
			end
492
		end
493
	end))
494
end
495
496
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
497
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
498
	local mesh = IT("SpecialMesh",wave)
499
	mesh.MeshType = "Sphere"
500
	mesh.Scale = SIZE
501
	mesh.Offset = VT(0,0,0)
502
	wave.CFrame = CFRAME
503
	coroutine.resume(coroutine.create(function(PART)
504
		for i = 1, WAIT do
505
			Swait()
506
			mesh.Scale = mesh.Scale + GROW
507
			wave.Transparency = wave.Transparency + (1/WAIT)
508
			if wave.Transparency > 0.99 then
509
				wave:remove()
510
			end
511
		end
512
	end))
513
end
514
515
function MakeForm(PART,TYPE)
516
	if TYPE == "Cyl" then
517
		local MSH = IT("CylinderMesh",PART)
518
	elseif TYPE == "Ball" then
519
		local MSH = IT("SpecialMesh",PART)
520
		MSH.MeshType = "Sphere"
521
	elseif TYPE == "Wedge" then
522
		local MSH = IT("SpecialMesh",PART)
523
		MSH.MeshType = "Wedge"
524
	end
525
end
526
527
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
528
	if FLOOR ~= nil then
529
		coroutine.resume(coroutine.create(function()
530
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
531
			PART.CFrame = CF(POSITION)
532
			for i = 1, 45 do
533
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
534
				RingPiece.Material = FLOOR.Material
535
				RingPiece.Color = FLOOR.Color
536
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
537
				Debris:AddItem(RingPiece,SWAIT/100)
538
			end
539
			PART:remove()
540
		end))
541
	end
542
end
543
544
function CheckTableForString(Table, String)
545
	for i, v in pairs(Table) do
546
		if string.find(string.lower(String), string.lower(v)) then
547
			return true
548
		end
549
	end
550
	return false
551
end
552
553
function CheckIntangible(Hit)
554
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
555
	if Hit and Hit.Parent then
556
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
557
			return true
558
		end
559
	end
560
	return false
561
end
562
563
Debris = game:GetService("Debris")
564
565
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
566
	local Direction = CFrame.new(StartPos, Vec).lookVector
567
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
568
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
569
	if RayHit and CheckIntangible(RayHit) then
570
		if DelayIfHit then
571
			wait()
572
		end
573
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
574
	end
575
	return RayHit, RayPos, RayNormal
576
end
577
578
function turnto(position)
579
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
580
end
581
582
--//=================================\\
583
--||	     WEAPON CREATION
584
--\\=================================//
585
local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
586
Light = Instance.new("PointLight",FIST)
587
Light.Brightness = 0.85
588
touchCounter = 0
589
local cR=255
590
local cG=0
591
local cB=0
592
local flg5=1 local omgidk=1
593
local add=7.5
594
game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
595
	if omgidk>10000 then omgidk=0 end
596
	omgidk=omgidk+1
597
	if cR>=255 then flg5=1 end
598
	if cG>=255 then flg5=2 end
599
	if cB>=255 then flg5=3 end
600
	if flg5==1 then cR=cR-add cG=cG+add end
601
	if flg5==2 then cG=cG-add cB=cB+add end
602
	if flg5==3 then cB=cB-add cR=cR+add end
603
	color=Color3.fromRGB(cR,cG,cB)
604
	Light.Color = color
605
end)
606
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
607
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
608
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
609
610
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
611
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
612
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
613
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
614
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
615
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
616
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
617
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
618
619
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
620
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
621
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
622
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
623
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
624
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
625
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
626
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
627
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
628
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
629
touchCounter = 0
630
local cR=255
631
local cG=0
632
local cB=0
633
local flg5=1 local omgidk=1
634
local add=7.5
635
game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
636
	if omgidk>10000 then omgidk=0 end
637
	omgidk=omgidk+1
638
	if cR>=255 then flg5=1 end
639
	if cG>=255 then flg5=2 end
640
	if cB>=255 then flg5=3 end
641
	if flg5==1 then cR=cR-add cG=cG+add end
642
	if flg5==2 then cG=cG-add cB=cB+add end
643
	if flg5==3 then cB=cB-add cR=cR+add end
644
	color=Color3.fromRGB(cR,cG,cB)
645
	local d = Weapon:FindFirstChild("Neon Gauntlet Part")
646
	if d then
647
		d.Color = color
648
	end
649
	local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
650
	if d then
651
		d.Color = color
652
	end
653
end)
654
for _, c in pairs(Weapon:GetChildren()) do
655
	if c.ClassName == "Part" then
656
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
657
	end
658
end
659
660
Weapon.Parent = Character
661
662
Humanoid.Died:connect(function()
663
	ATTACK = true
664
end)
665
666
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
667
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
668
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
669
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
670
671
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
672
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
673
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
674
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
675
676
--//=================================\\
677
--||	     DAMAGE FUNCTIONS
678
--\\=================================//
679
680
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
681
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
682
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
683
	local BODYGYRO = IT("BodyGyro", STATPART)
684
	local BODYPOSITION = IT("BodyPosition", STATPART)
685
	BODYPOSITION.P = 2000
686
	BODYPOSITION.D = 100
687
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
688
	BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
689
	game:GetService("Debris"):AddItem(STATPART ,5)
690
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
691
	BILLBOARDGUI.Adornee = STATPART
692
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
693
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
694
	BILLBOARDGUI.AlwaysOnTop = false
695
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
696
	TEXTLABEL.BackgroundTransparency = 1
697
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
698
	TEXTLABEL.Text = TEXT
699
	TEXTLABEL.Font = "SciFi"
700
	TEXTLABEL.FontSize="Size42"
701
	TEXTLABEL.TextColor3 = COLOR
702
	TEXTLABEL.TextStrokeTransparency = 1
703
	TEXTLABEL.TextScaled = true
704
	TEXTLABEL.TextWrapped = true
705
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
706
		if LABELTYPE == "Normal" then
707
			for i = 1, 30 do
708
				Swait()
709
				STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
710
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
711
			end
712
		elseif LABELTYPE == "Debuff" then
713
			for i = 1, 30 do
714
				Swait()
715
				STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
716
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
717
			end
718
		elseif LABELTYPE == "Shock" then
719
			local ORIGIN = STATPART.Position
720
			for i = 1, 30 do
721
				Swait()
722
				STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
723
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
724
			end
725
		end
726
		THEPART.Parent = nil
727
	end),STATPART, BODYPOSITION, TEXTLABEL)
728
end
729
730
--//=================================\\
731
--||			DAMAGING
732
--\\=================================//
733
734
function killnearest(position,range,maxstrength,direction)
735
	for i,v in ipairs(workspace:GetChildren()) do
736
	local body = v:GetChildren()
737
		for part = 1, #body do
738
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
739
				if(body[part].Position - position).Magnitude < range then
740
					if v.ClassName == "Model" then
741
						--v:BreakJoints()
742
					end
743
					local POS = position
744
					coroutine.resume(coroutine.create(function()
745
						body[part].Anchored = true
746
						body[part].Parent = Effects
747
						body[part].CanCollide = true
748
						local SIZE = body[part].Size
749
						body[part].Material = "Neon"
750
						CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
751
						for i = 1, 75 do
752
							Swait()
753
							body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
754
							body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
755
						end
756
						coroutine.resume(coroutine.create(function()
757
							while true do
758
								Swait()
759
								body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
760
								body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
761
							end
762
						end))
763
						body[part].Anchored = false
764
						body[part].Velocity = direction.lookVector*maxstrength
765
					end))
766
				end
767
			end
768
		end
769
		if v.ClassName == "Part" then
770
			if v.Anchored == false and (v.Position - position).Magnitude < range then
771
				local POS = position
772
				coroutine.resume(coroutine.create(function()
773
					v.Anchored = true
774
					v.Parent = Effects
775
					local SIZE = v.Size
776
					v.Material = "Neon"
777
					CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
778
					for i = 1, 75 do
779
						Swait()
780
						v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
781
						v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
782
					end
783
					coroutine.resume(coroutine.create(function()
784
						while true do
785
							Swait()
786
							v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
787
							v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
788
						end
789
					end))
790
					v.Anchored = false
791
					v.Velocity = direction.lookVector*maxstrength
792
				end))
793
			end
794
		end
795
	end
796
end
797
798
--//=================================\\
799
--||	ATTACK FUNCTIONS AND STUFF
800
--\\=================================//
801
802
function AttackTemplate()
803
	ATTACK = true
804
	Rooted = false
805
	for i=0, 1, 0.1 / Animation_Speed do
806
		Swait()
807
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
808
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
809
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
810
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
811
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
812
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
813
	end
814
	ATTACK = false
815
	Rooted = false
816
end
817
818
function UltraPunch()
819
	ATTACK = true
820
	Rooted = false
821
	local SPEED = 15
822
	Speed = 10
823
	CreateSound("214876666", RightArm, 7.5, 0.8)
824
	for i=0, 0, 0.1 / Animation_Speed do
825
		Swait()
826
		turnto(Mouse.Hit.p)
827
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
828
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
829
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
830
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
831
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
832
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
833
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
834
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
835
	end
836
	for i=0, 0, 0.1 / Animation_Speed do
837
		Swait()
838
		turnto(Mouse.Hit.p)
839
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
840
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
841
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
842
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
843
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
844
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
845
	end
846
	local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false)
847
	PART.CFrame = RootPart.CFrame * CF(0,0,-25)
848
	PART.Shape = "Ball"
849
	local bv = Instance.new("BodyVelocity") 
850
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
851
	bv.velocity = RootPart.CFrame.lookVector*600
852
	bv.Parent = PART
853
	bv.Name = "PROJECTILEVELOCITY"
854
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5))
855
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3))
856
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2))
857
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2))
858
	CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
859
	coroutine.resume(coroutine.create(function()
860
		for i = 1, 11 do
861
			Swait()
862
			PART.Transparency = PART.Transparency + 0.2/10
863
			PART.Size = PART.Size + VT(5,5,5)
864
			killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
865
		end
866
		PART:Destroy()
867
	end))
868
	for i=0, 0, 0.1 / Animation_Speed do
869
		Swait()
870
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
871
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
872
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
873
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
874
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
875
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
876
	end
877
	Speed = SPEED
878
	ATTACK = false
879
	Rooted = false
880
end
881
882
function Punish()
883
	Animation_Speed = 20
884
	ATTACK = true
885
	Rooted = false
886
	local HASGRABBED = false
887
	local WELD = nil
888
	local TORS = nil
889
	local hitting = FIST.Touched:connect(function(hit) 
890
		if hit.Parent:FindFirstChild("Humanoid") then
891
			if hit.Parent.Humanoid.Health ~= 0 then
892
				UNANCHOR = false
893
				TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
894
				TORS.Anchored = true
895
				TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
896
           		WELD = weldBetween(RightArm,TORS)
897
				HASGRABBED = true
898
				Rooted = true
899
			end
900
		end
901
	end)
902
	for i=0, 2, 0.1 / Animation_Speed do
903
		Swait()
904
		if HASGRABBED == true then
905
			break
906
		end
907
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
908
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
909
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
910
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
911
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
912
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
913
	end
914
	hitting:disconnect()
915
	if HASGRABBED == true then
916
		TORS.Anchored = false
917
        RootPart.Anchored = true
918
		for i=0, 1.6, 0.1 / Animation_Speed do
919
			Swait()
920
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
921
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
922
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
923
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
924
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
925
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
926
		end
927
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
928
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
929
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
930
		SOUNDPART.CFrame = RootPart.CFrame
931
		Debris:AddItem(SOUNDPART,5)
932
		CreateSound("357202073", SOUNDPART, 0, 1)
933
		for i = 1, 16 do
934
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
935
		end
936
		for i=0, 1.6, 0.1 / Animation_Speed do
937
			Swait()
938
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
939
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
940
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
941
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
942
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
943
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
944
		end
945
		for i=0, 0.4, 0.1 / Animation_Speed do
946
			Swait()
947
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
948
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
949
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
950
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
951
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
952
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
953
		end
954
		if HITFLOOR ~= nil then
955
			CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
956
		end
957
		CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
958
		WELD:remove()
959
		for i = 1, 26 do
960
			Swait()
961
			killnearest(RootPart.Position,45,100,Torso.CFrame)
962
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
963
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1))
964
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3))
965
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
966
			Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
967
		end
968
	end
969
	UNANCHOR = true
970
	ATTACK = false
971
	Rooted = false
972
	Animation_Speed = 20
973
end
974
975
function Dash()
976
	local ORIGIN = RootPart.Position
977
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
978
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
979
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
980
	SOUNDPART.CFrame = RootPart.CFrame
981
	Debris:AddItem(SOUNDPART,5)
982
	CreateSound("357202032", SOUNDPART, 0, 1)
983
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
984
	Swait()
985
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
986
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
987
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
988
	SOUNDPART.CFrame = RootPart.CFrame
989
	Debris:AddItem(SOUNDPART,5)
990
	CreateSound("1295446488", SOUNDPART, 2.5, 1)
991
		for i=0, 0.5, 0.1 / Animation_Speed do
992
			Swait()
993
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
994
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
995
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
996
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
997
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
998
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
999
		end
1000
		ATTACK = false
1001
		Rooted = false
1002
	end
1003
function Begoner9000()
1004
	ATTACK = true
1005
	Rooted = true
1006
	CreateSound("255679384", RightArm, 8, 1)
1007
	for i=0, 0, 0.1 / Animation_Speed do
1008
		Swait()
1009
		turnto(Mouse.Hit.p)
1010
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2))
1011
		Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1)
1012
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
1013
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0)
1014
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
1015
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
1016
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
1017
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
1018
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1019
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1020
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1021
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1022
	end
1023
	for i=0, 0, 0.1 / Animation_Speed do
1024
		Swait()
1025
		turnto(Mouse.Hit.p)
1026
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
1027
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1028
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1029
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1030
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1031
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1032
	end
1033
	MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04))
1034
	MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
1035
	coroutine.resume(coroutine.create(function()
1036
		Swait(0.01)
1037
		for i = 1, 2 do
1038
			MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
1039
			CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i))
1040
			CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i))
1041
		end
1042
		killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
1043
		for i = 1, 3 do
1044
			CreateSound("414517163", Effects, 3.5, 0.8)
1045
			CreateSound("414517163", Effects, 3.5, 0.8)
1046
		end
1047
		coroutine.resume(coroutine.create(function()
1048
			for i = 1, 3 do
1049
				Swait()
1050
				for i = 1, 1 do
1051
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
1052
				end
1053
				for i = 1, 2 do
1054
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3)
1055
				end
1056
			end
1057
		end))
1058
	end))
1059
	for i=0, 0, 0.1 / Animation_Speed do
1060
		Swait()
1061
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1062
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1063
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1064
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1065
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1066
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1067
	end
1068
	ATTACK = false
1069
	Rooted = false
1070
end
1071
1072
--//=================================\\
1073
--||	  ASSIGN THINGS TO KEYS
1074
--\\=================================//
1075
1076
function MouseDown(Mouse)
1077
	if ATTACK == false then
1078
	end
1079
end
1080
1081
function MouseUp(Mouse)
1082
HOLD = false
1083
end
1084
1085
function KeyDown(Key)
1086
	KEYHOLD = true
1087
	if Key == "e" and ATTACK == false then
1088
		UltraPunch()
1089
	end
1090
1091
	if Key == "f" and ATTACK == false then
1092
		Punish()
1093
	end
1094
1095
	if Key == "c" and ATTACK == false then
1096
		Dash()
1097
	end
1098
1099
	if Key == "q" and ATTACK == false then
1100
		Begoner9000()()
1101
	end
1102
1103
	if Key == "p" and ATTACK == false then
1104
		if Speed == 16 then
1105
			Speed = 150
1106
		elseif Speed == 150 then
1107
			Speed = 16
1108
		end
1109
	end
1110
end
1111
1112
function KeyUp(Key)
1113
	KEYHOLD = false
1114
end
1115
1116
	Mouse.Button1Down:connect(function(NEWKEY)
1117
		MouseDown(NEWKEY)
1118
	end)
1119
	Mouse.Button1Up:connect(function(NEWKEY)
1120
		MouseUp(NEWKEY)
1121
	end)
1122
	Mouse.KeyDown:connect(function(NEWKEY)
1123
		KeyDown(NEWKEY)
1124
	end)
1125
	Mouse.KeyUp:connect(function(NEWKEY)
1126
		KeyUp(NEWKEY)
1127
	end)
1128
1129
--//=================================\\
1130
--\\=================================//
1131
1132
1133
function unanchor()
1134
	if UNANCHOR == true then
1135
		g = Character:GetChildren()
1136
		for i = 1, #g do
1137
			if g[i].ClassName == "Part" then
1138
				g[i].Anchored = false
1139
			end
1140
		end
1141
	end
1142
end
1143
1144
1145
--//=================================\\
1146
--||	WRAP THE WHOLE SCRIPT UP
1147
--\\=================================//
1148
1149
Humanoid.Changed:connect(function(Jump)
1150
	if Jump == "Jump" and (Disable_Jump == true) then
1151
		Humanoid.Jump = false
1152
	end
1153
end)
1154
1155
while true do
1156
	Swait()
1157
	ANIMATE.Parent = nil
1158
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1159
	IDLEANIMATION:Play()
1160
	SINE = SINE + CHANGE
1161
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1162
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1163
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1164
	HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1165
	local WALKSPEEDVALUE = 0
1166
	if Speed < 35 then
1167
		WALKSPEEDVALUE = 48
1168
	else
1169
		WALKSPEEDVALUE = 48
1170
	end
1171
	if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
1172
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
1173
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1174
		if Speed < 35 then
1175
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1176
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1177
		else
1178
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1179
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1180
		end
1181
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
1182
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1183
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1184
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1185
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1186
	end
1187
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1188
		ANIM = "Jump"
1189
		if ATTACK == false then
1190
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1191
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1192
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1193
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1194
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1195
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1196
	    end
1197
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1198
		ANIM = "Fall"
1199
		if ATTACK == false then
1200
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1201
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1202
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1203
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1204
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1205
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1206
		end
1207
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1208
		ANIM = "Idle"
1209
		if ATTACK == false then
1210
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1211
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1212
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1213
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1214
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1215
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1216
		end
1217
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
1218
		ANIM = "Walk"
1219
		WALK = WALK + 1 / Animation_Speed
1220
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1221
			WALK = 0
1222
			if WALKINGANIM == true then
1223
				WALKINGANIM = false
1224
			elseif WALKINGANIM == false then
1225
				WALKINGANIM = true
1226
			end
1227
		end
1228
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1229
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1230
		if ATTACK == false then
1231
			if Speed < 35 then
1232
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1233
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1234
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1235
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1236
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1237
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1238
			else
1239
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1240
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1241
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1242
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1243
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1244
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1245
			end
1246
		end
1247
	end
1248
	unanchor()
1249
	Humanoid.MaxHealth = "inf"
1250
	Humanoid.Health = "inf"
1251
	if Rooted == false then
1252
		Disable_Jump = false
1253
		Humanoid.WalkSpeed = Speed
1254
	elseif Rooted == true then
1255
		Disable_Jump = true
1256
		Humanoid.WalkSpeed = 0
1257
	end
1258
	local MATHS = {"0","1"}
1259
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1260
	Humanoid.PlatformStand = false
1261
end
1262
1263
--//=================================\\
1264
--\\=================================//
1265
1266
1267
--//====================================================\\--
1268
--||			  		 END OF SCRIPT
1269
--\\====================================================//--