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1
-- This script has been converted to FE by iPxter if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner do 	print("FE Compatibility code by Mokiros | Translated to FE by iPxter") 	script.Parent = Player.Character 	--RemoteEvent for communicating 	local Event = Instance.new("RemoteEvent") 	Event.Name = "UserInput_Event" 	--Fake event to make stuff like Mouse.KeyDown work 	local function fakeEvent() 		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} 		t.connect = t.Connect 		return t 	end 	--Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} 	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} 	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) 		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil 	end} 	--Merged 2 functions into one by checking amount of arguments 	CAS.UnbindAction = CAS.BindAction 	--This function will trigger the events that have been :Connect()'ed 	local function te(self,ev,...) 		local t = m[ev] 		if t and t._fakeEvent and t.Function then 			t.Function(...) 		end 	end 	m.TrigEvent = te 	UIS.TrigEvent = te 	Event.OnServerEvent:Connect(function(plr,io) 	 if plr~=Player then return end 		if io.isMouse then 			m.Target = io.Target 			m.Hit = io.Hit 		else 			local b = io.UserInputState == Enum.UserInputState.Begin 			if io.UserInputType == Enum.UserInputType.MouseButton1 then 				return m:TrigEvent(b and "Button1Down" or "Button1Up") 			end 			for _,t in pairs(CAS.Actions) do 				for _,k in pairs(t.Keys) do 					if k==io.KeyCode then 						t.Function(t.Name,io.UserInputState,io) 					end 				end 			end 			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) 			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) 	 end 	end) 	Event.Parent = NLS([==[ 	local Player = game:GetService("Players").LocalPlayer 	local Event = script:WaitForChild("UserInput_Event") 	local UIS = game:GetService("UserInputService") 	local input = function(io,a) 		if a then return end 		--Since InputObject is a client-side instance, we create and pass table instead 		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) 	end 	UIS.InputBegan:Connect(input) 	UIS.InputEnded:Connect(input) 	local Mouse = Player:GetMouse() 	local h,t 	--Give the server mouse data 30 times every second, but only if the values changed 	--If player is not moving their mouse, client won't fire events 	while wait(1/30) do 		if h~=Mouse.Hit or t~=Mouse.Target then 			h,t=Mouse.Hit,Mouse.Target 			Event:FireServer({isMouse=true,Target=t,Hit=h}) 		end 	end]==],Player.Character) 	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS end
2-
pl = "noornabso"
2+
3
pl = "silver22352"
4
Player = Game:GetService("Players").LocalPlayer
5
Character = Player.Character
6
RightArm = Character["Right Arm"]
7
RightShoulder = Character.Torso["Right Shoulder"] 
8
LeftArm = Character["Left Arm"]
9
Torso = Character["Torso"]
10
LeftLeg = Character["Left Leg"]
11
RightLeg = Character["Right Leg"]
12
Head = Character["Head"]
13-
Workspace.SergeantSmokey.Head.face.Texture = "http://www.roblox.com/asset/?id=17058440"
13+
14
Workspace.silver22352.Head.face.Texture = "http://www.roblox.com/asset/?id=17058440"
15
16
function CheckI(Item,Blacklist,Specific)
17
        for _,v in pairs(Item:children()) do
18
                if not Specific then
19
                        if v:IsA(Blacklist) or v.Name:match(Blacklist) then
20
                                v:Destroy()
21
                        end
22
                else
23
                        if v:IsA(Blacklist) or v.Name == Blacklist then
24
                                v:Destroy()
25
                        end
26
                end
27
        end
28
end
29
30
CheckI(Character,"Hat")
31
-------------------------------------
32
33
Part13 = Instance.new("Part", Character)
34
Part13.TopSurface = 0
35
Part13.BottomSurface = 0
36
Part13.Transparency = 0
37
Part13.FormFactor = "Custom"
38
Part13.Size = Vector3.new(1, 1, 1)
39
Part13.BrickColor = BrickColor.new("Really black")
40
Part13.CanCollide = false
41
Weld13 = Instance.new("Weld", Part13)
42
Weld13.Part0 = Part13
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Weld13.Part1 = Head
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Weld13.C0 = CFrame.new(0, -0.8, 0)
45
SHMesh = Instance.new("SpecialMesh")
46
SHMesh.Parent = Part13
47
SHMesh.Scale = Vector3.new(1, 1, 1)
48
SHMesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
49
SHMesh.TextureId = "http://www.roblox.com/asset/?id=15726328"
50
51
Part135 = Instance.new("Part", Character)
52
Part135.TopSurface = 0
53
Part135.BottomSurface = 0
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Part135.Transparency = 1
55
Part135.Reflectance = 0.8
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Part135.FormFactor = "Custom"
57
Part135.Size = Vector3.new(1, 1, 1)
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Part135.BrickColor = BrickColor.new("White")
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Part135.CanCollide = false
60
Weld13 = Instance.new("Weld", Part135)
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Weld13.Part0 = Part135
62
Weld13.Part1 = Head
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Weld13.C0 = CFrame.new(0, -3, 0)
64
SHMesh = Instance.new("SpecialMesh")
65
SHMesh.Parent = Part135
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SHMesh.MeshType = "Sphere"
67
x = Instance.new("PointLight",Part135)
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x.Range = 20
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x.Enabled = false
70
71
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Part = Instance.new("Part", Character)
73
Part.TopSurface = 0
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Part.BottomSurface = 0
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Part.Transparency = 0
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Part.FormFactor = "Custom"
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Part.Size = Vector3.new(1, 2, 1)
78
Part.BrickColor = BrickColor.new("Really black")
79-
Workspace.SergeantSmokey["Right Leg"].Transparency = 1
79+
80
Workspace.silver22352["Right Leg"].Transparency = 1
81
Weld = Instance.new("Weld", Part)
82
Weld.Part0 = Part
83
Weld.Part1 = RightLeg
84
Weld.C0 = CFrame.new(0, 0, 0)
85
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Part2 = Instance.new("Part", Character)
87
Part2.TopSurface = 0
88
Part2.BottomSurface = 0
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Part2.Transparency = 0
90
Part2.FormFactor = "Custom"
91
Part2.Size = Vector3.new(1, 2, 1)
92
Part2.BrickColor = BrickColor.new("Really black")
93-
Workspace.SergeantSmokey["Left Leg"].Transparency = 1
93+
94
Workspace.silver22352["Left Leg"].Transparency = 1
95
Weld2 = Instance.new("Weld", Part2)
96
Weld2.Part0 = Part2
97
Weld2.Part1 = LeftLeg
98
Weld2.C0 = CFrame.new(0, 0, 0)
99
100
Part7 = Instance.new("Part", Character)
101
Part7.TopSurface = 0
102
Part7.BottomSurface = 0
103
Part7.Transparency = 0
104
Part7.FormFactor = "Custom"
105
Part7.Size = Vector3.new(1, 1.7, 1)
106
Part7.BrickColor = BrickColor.new("White")
107-
Workspace.SergeantSmokey["Right Arm"].Transparency = 1
107+
108
Workspace.silver22352["Right Arm"].Transparency = 1
109
Weld7 = Instance.new("Weld", Part7)
110
Weld7.Part0 = Part7
111
Weld7.Part1 = RightArm
112
Weld7.C0 = CFrame.new(0, 0.2, 0)
113
114
Part45 = Instance.new("Part", Character)
115
Part45.TopSurface = 0
116
Part45.BottomSurface = 0
117
Part45.Transparency = 0
118
Part45.FormFactor = "Custom"
119
Part45.Size = Vector3.new(1.1, 1, 1.1)
120
Part45.BrickColor = BrickColor.new("Really black")
121
Part45.CanCollide = false
122
Weld3 = Instance.new("Weld", Part45)
123
Weld3.Part0 = Part45
124
Weld3.Part1 = RightArm
125
Weld3.C0 = CFrame.new(0, -0.5, 0)
126
127
Part8 = Instance.new("Part", Character)
128
Part8.TopSurface = 0
129
Part8.BottomSurface = 0
130
Part8.Transparency = 0
131
Part8.FormFactor = "Custom"
132
Part8.Size = Vector3.new(1, 1.7, 1)
133
Part8.BrickColor = BrickColor.new("White")
134-
Workspace.SergeantSmokey["Left Arm"].Transparency = 1
134+
135
Workspace.silver22352["Left Arm"].Transparency = 1
136
Weld8 = Instance.new("Weld", Part8)
137
Weld8.Part0 = Part8
138
Weld8.Part1 = LeftArm
139
Weld8.C0 = CFrame.new(0, 0.2, 0)
140
141
Part45 = Instance.new("Part", Character)
142
Part45.TopSurface = 0
143
Part45.BottomSurface = 0
144
Part45.Transparency = 0
145
Part45.FormFactor = "Custom"
146
Part45.Size = Vector3.new(1.1, 1, 1.1)
147
Part45.BrickColor = BrickColor.new("Really black")
148
Part45.CanCollide = false
149
Weld3 = Instance.new("Weld", Part45)
150
Weld3.Part0 = Part45
151
Weld3.Part1 = LeftArm
152
Weld3.C0 = CFrame.new(0, -0.5, 0)
153
154
Part13 = Instance.new("Part", Character)
155
Part13.TopSurface = 0
156
Part13.BottomSurface = 0
157
Part13.Transparency = 0
158
Part13.FormFactor = "Custom"
159
Part13.Size = Vector3.new(2, 2, 1)
160
Part13.BrickColor = BrickColor.new("Really black")
161-
Workspace.SergeantSmokey["Torso"].Transparency = 1
161+
162
Workspace.silver22352["Torso"].Transparency = 1
163
Weld13 = Instance.new("Weld", Part13)
164
Weld13.Part0 = Part13
165
Weld13.Part1 = Torso
166
Weld13.C0 = CFrame.new(0, 0, 0)
167
168
Part123 = Instance.new("Part", Character)
169
Part123.TopSurface = 0
170
Part123.BottomSurface = 0
171
Part123.Transparency = 0
172
Part123.FormFactor = "Custom"
173
Part123.Size = Vector3.new(1, 1, 1)
174
Part123.BrickColor = BrickColor.new("White")
175
Part123.CanCollide = false
176
Weld13 = Instance.new("Weld", Part123)
177
Weld13.Part0 = Part123
178
Weld13.Part1 = Torso
179
Weld13.C0 = CFrame.new(0, 0.5, -0.8)
180
SHMesh = Instance.new("SpecialMesh")
181
SHMesh.Parent = Part123
182
SHMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
183
SHMesh.MeshId = "http://www.roblox.com/asset/?id=94820260"
184
SHMesh.TextureId = "http://www.roblox.com/asset/?id=94820166"
185
186
sg = Instance.new("ScreenGui")
187
sg.Parent = game.Players[pl].PlayerGui
188
button1 = Instance.new("TextButton")
189
button1.Parent = sg
190
button1.Text = "Light-On"
191
button1.Position = UDim2.new(0,0,0.1,0)
192
button1.Size = UDim2.new(0.1,0,0.1,0)
193
button1.MouseButton1Click:connect(function()
194
x.Enabled = true
195
Part135.Transparency = 0
196
end)
197
button2 = Instance.new("TextButton")
198
button2.Parent = sg
199
button2.Text = "Light-Off"
200
button2.Position = UDim2.new(0,0,0.2,0)
201
button2.Size = UDim2.new(0.1,0,0.1,0)
202
button2.MouseButton1Click:connect(function()
203
x.Enabled = false
204
Part135.Transparency = 1
205
end)
206
button3 = Instance.new("TextButton")
207
button3.Parent = sg
208
button3.Text = "Slow - 10"
209
button3.Position = UDim2.new(0,0,0.3,0)
210
button3.Size = UDim2.new(0.1,0,0.1,0)
211-
Workspace.SergeantSmokey.Humanoid.WalkSpeed = Workspace.SergeantSmokey.Humanoid.WalkSpeed - 10
211+
212
Workspace.silver22352.Humanoid.WalkSpeed = Workspace.silver22352.Humanoid.WalkSpeed - 10
213
end)
214
button4 = Instance.new("TextButton")
215
button4.Parent = sg
216
button4.Text = "Fast + 10"
217
button4.Position = UDim2.new(0,0,0.4,0)
218
button4.Size = UDim2.new(0.1,0,0.1,0)
219-
Workspace.SergeantSmokey.Humanoid.WalkSpeed = Workspace.SergeantSmokey.Humanoid.WalkSpeed + 10
219+
220
Workspace.silver22352.Humanoid.WalkSpeed = Workspace.silver22352.Humanoid.WalkSpeed + 10
221
end)
222
223
local h = Instance.new("HopperBin")
224
h.Name = "Magic"
225
local p = game.Players:findFirstChild(pl)
226
if (p==nil) then return end
227
h.Parent = p.Backpack
228
229-
Workspace.SergeantSmokey.Humanoid.WalkSpeed = 100
229+
230
Workspace.silver22352.Humanoid.WalkSpeed = 100
231
end
232
233-
Workspace.SergeantSmokey.Humanoid.WalkSpeed = 20
233+
234
Workspace.silver22352.Humanoid.WalkSpeed = 20
235
end
236
237
238
239
function onKey(key, mouse)
240
    if key then
241
        local key = key:lower()
242
        if (key=="q") then
243
            fast1()
244
        if (key=="e") then
245
            fast2()
246
			end
247
        end
248
    end
249
end
250
h.Selected:connect(function(mouse)
251
mouse.KeyDown:connect(function(key) onKey(key, mouse) end)
252
end)
253
254
--[[Soul Staff Made By malfact]]--
255
 
256
 
257
 
258
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
259
local player = game.Players.LocalPlayer
260
local character = player.Character
261
262
if (player.Backpack:FindFirstChild("Soul Staff") ~= nil) then
263
player.Backpack["Soul Staff"].Parent = nil
264
end
265
if (character:FindFirstChild("Soul_Staff") ~= nil) then
266
character.Soul_Staff.Parent = nil
267
end
268
269
local RightShoulder = character.Torso["Right Shoulder"]
270
local ShoulderWeld = nil
271
local StaffWeld = nil
272
273
local debounce = false
274
local debounce2 = false
275
276
local mode = "hurt"
277
local orbWeld = {}
278
local keys = {}
279
280
local thrown = false
281
local hold = false
282
local holdTime = 0
283
284
local tool = Instance.new("HopperBin", player.Backpack)
285
tool.Name = "Soul Staff"
286
tool.Parent = player.Backpack
287
local model = Instance.new("Model",character)
288
model.Name = "Soul_Staff"
289
290
function animateArm(boolean, c0, c1)
291
if (boolean) then
292
if (ShoulderWeld == nil) then
293
ShoulderWeld = weld(character["Torso"],character["Right Arm"],CFrame.new())
294
end
295
RightShoulder.Part0 = nil
296
297
ShoulderWeld.C0 = c0
298
ShoulderWeld.C1 = c1
299
else
300
RightShoulder.Part0 = character.Torso
301
if (ShoulderWeld ~= nil) then
302
ShoulderWeld.Parent = nil
303
end
304
ShoulderWeld = nil
305
end
306
end
307
308
function animateStaff(boolean, c0, c1)
309
if (boolean) then
310
StaffWeld.Part0 = character["Right Arm"]
311
StaffWeld.Part1 = model:FindFirstChild("Handle")
312
StaffWeld.C0 = c0
313
StaffWeld.C1 = c1
314
else
315
StaffWeld.Part0 = character["Torso"]
316
StaffWeld.Part1 = model:FindFirstChild("Handle")
317
StaffWeld.C0 = CFrame.new(0,0,0.5)
318
StaffWeld.C1 = CFrame.new()*CFrame.Angles(0, 0, math.pi/4)
319
end
320
end
321
322
function weld(p0, p1, cframe)
323
local w = Instance.new("ManualWeld", p0) 
324
w.Part0 = p0
325
w.Part1 = p1 
326
w.C0 = cframe
327
return w
328
end
329
330
function newPart(size, color, parent)
331
local part = Instance.new("Part")
332
part.Locked = true
333
part.FormFactor = 3
334
part.Size = size
335
part.BrickColor = color
336
part.BottomSurface = 0
337
part.TopSurface = 0
338
part.Anchored = false
339
part.CanCollide = false
340
part.Parent = parent
341
return part
342
end
343
344
function newCylMesh(parent)
345
local mesh = Instance.new("CylinderMesh", parent)
346
return parent
347
end
348
349
function newSphereMesh(parent)
350
local mesh = Instance.new("SpecialMesh",parent)
351
mesh.MeshType = 3
352
return parent
353
end
354
355
function newIdMesh(id, size, parent)
356
local mesh = Instance.new("SpecialMesh",parent)
357
mesh.MeshType = 5
358
mesh.Scale = size
359
mesh.MeshId = "http://www.roblox.com/Asset/?id="..id
360
return parent
361
end
362
363
function addSoul(count)
364
for i = 1, count do
365
local p = newSphereMesh(newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model))
366
orbWeld[#orbWeld + 1] = weld(model:FindFirstChild("core"),p,CFrame.new(0,0,0))
367
end
368
end
369
370
function removeSoul(count)
371
for i = 1, count do
372
orbWeld[#orbWeld].Part1.Parent = nil
373
orbWeld[#orbWeld] = nil
374
end
375
end
376
377
function getRadius(num)
378
if (num < 16) then
379
return 1
380
else
381
return num/16
382
end
383
end
384
385
local handle = newCylMesh(newPart(Vector3.new(0.2,6,0.2),BrickColor.new(1,1,1),model))
386
handle.Name = "Handle"
387
388
weld(handle,newSphereMesh(newPart(Vector3.new(0.4,0.4,0.4),BrickColor.new(0,0,0),model)),CFrame.new(0,3,0))
389
weld(handle,newCylMesh(newPart(Vector3.new(0.25,0.25,0.25),BrickColor.new(0,0,0),model)),CFrame.new(0,2.75,0))
390
weld(handle,newIdMesh("3270017",Vector3.new(0.25,0.25,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,2.85,0)*CFrame.Angles(math.pi/2,0,0))
391
weld(handle,newIdMesh("3270017",Vector3.new(0.22,0.22,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,2.6,0)*CFrame.Angles(math.pi/2,0,0))
392
weld(handle,newSphereMesh(newPart(Vector3.new(0.4,0.4,0.4),BrickColor.new(0,0,0),model)),CFrame.new(0,-3,0))
393
weld(handle,newCylMesh(newPart(Vector3.new(0.25,0.25,0.25),BrickColor.new(0,0,0),model)),CFrame.new(0,-2.75,0))
394
weld(handle,newIdMesh("3270017",Vector3.new(0.25,0.25,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,-2.85,0)*CFrame.Angles(math.pi/2,0,0))
395
weld(handle,newIdMesh("3270017",Vector3.new(0.22,0.22,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,-2.6,0)*CFrame.Angles(math.pi/2,0,0))
396
weld(handle,newIdMesh("3270017",Vector3.new(0.25,0.25,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,0.5,0)*CFrame.Angles(math.pi/2,0,0))
397
weld(handle,newIdMesh("3270017",Vector3.new(0.25,0.25,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,-0.5,0)*CFrame.Angles(math.pi/2,0,0))
398
weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,-0.4,0)*CFrame.Angles(math.pi/2,0,0))
399
weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,-0.3,0)*CFrame.Angles(math.pi/2,0,0))
400
weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,-0.2,0)*CFrame.Angles(math.pi/2,0,0))
401
weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,-0.1,0)*CFrame.Angles(math.pi/2,0,0))
402
weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,0.0,0)*CFrame.Angles(math.pi/2,0,0))
403
weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,0.1,0)*CFrame.Angles(math.pi/2,0,0))
404
weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,0.2,0)*CFrame.Angles(math.pi/2,0,0))
405
weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,0.3,0)*CFrame.Angles(math.pi/2,0,0))
406
weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,0.4,0)*CFrame.Angles(math.pi/2,0,0))
407
408
local core = newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)
409
core.Name = "core"
410
core.Reflectance = 0.5
411
core.Transparency = 0.25
412
local coreWeld = weld(handle,newIdMesh("9756362",Vector3.new(0.5,0.5,0.5),core),CFrame.new(0,3.75,0))
413
Instance.new("PointLight",core)
414
415
addSoul(8)
416
417
StaffWeld = weld(character["Torso"],handle,CFrame.new())
418
animateArm(false, nil, nil)
419
animateStaff(false, nil, nil)
420
421
function damage(char)
422
if (char == nil) then return end
423
if (char:FindFirstChild("Humanoid") ~= nil) then
424
if (not char.Humanoid:isA("Humanoid")) then
425
char.Parent = nil
426
return
427
end
428
local humanoid = char.Humanoid
429
if (humanoid.Health > 0 and humanoid.Health - (#orbWeld+1) <= 0) then
430
--addSoul(1)
431
end
432
if (char:FindFirstChild("Bubble") ~= nil) then
433
coroutine.resume(coroutine.create(function()
434
if (humanoid ~= nil) then
435
humanoid.WalkSpeed = -16
436
end
437
wait(5)
438
if (humanoid ~= nil) then
439
humanoid.WalkSpeed = 16
440
end
441
end))
442
humanoid.PlatformStand = false
443
char.Bubble.Parent = nil
444
--addSoul(1)
445
end
446
humanoid.Health = humanoid.Health - (#orbWeld+1)
447
end
448
end
449
450
function damageDistance(char, distance)
451
if (char == nil) then return end
452
if (char:FindFirstChild("Torso") ~= nil) then
453
local torso = char.Torso
454
if ((core.Position - torso.Position).magnitude <= distance) then
455
damage(char)
456
end
457
end
458
end
459
460
function beam(start, position)
461
coroutine.resume(coroutine.create(function()
462
if (position == nil or start == nil) then return end
463
local distance = (start-position).magnitude
464
local p = newPart(Vector3.new(0.2,0.2,distance),BrickColor.new(0,0,0),model)
465
p.Name = "beam012"
466
p.Anchored = true
467
p.Transparency = 0.25
468
p.CFrame = CFrame.new((start + position)/2,start) 
469
for i = 0, 0.75, 0.1 do
470
p.Transparency = 0.25+i
471
wait(0.01)
472
end
473
p.Parent = nil
474
end))
475
end
476
477
tool.Selected:connect(function(mouse)
478
if (not throw) then
479
animateArm(true, CFrame.new(1.5,0.5,0), CFrame.new(0,0.5,0)*CFrame.Angles(-math.pi/2, 0, 0))
480
animateStaff(true, CFrame.new(0,-1,0)*CFrame.Angles(math.pi + math.pi/2,0,0), CFrame.new())
481
end
482
483
mouse.Button1Down:connect(function()
484
local hit = mouse.Hit
485
if (debounce) then
486
return
487
end
488
debounce = true
489
if (mode == "hurt") then
490
beam(core.Position, hit.p)
491
if (mouse.Target ~= nil) then
492
if (mouse.Target.Name == "box") then
493
mouse.Target.Parent = nil
494
else
495
damage(mouse.Target.Parent)
496
end
497
end
498
elseif (mode == "throw") then
499
animateArm(false, nil, nil)
500
StaffWeld.Part0 = nil
501
if (handle:FindFirstChild("BodyPosition") ~= nil) then
502
handle:FindFirstChild("BodyPosition").Parent = nil
503
end
504
if (handle:FindFirstChild("BodyGyro") ~= nil) then
505
handle:FindFirstChild("BodyGyro").Parent = nil
506
end
507
local bp = Instance.new("BodyPosition",handle)
508
bp.maxForce = Vector3.new(100000,100000,100000)
509
bp.position = handle.Position + Vector3.new(0,30,0)
510
local bg = Instance.new("BodyGyro",handle)
511
bg.cframe = CFrame.new(bp.position,hit.p)*CFrame.Angles(math.pi/2,0,0)
512
wait(1)
513
bp.position = hit.p + Vector3.new(0,2,0)
514
wait(0.3)
515
bg.cframe = CFrame.new(bp.position,hit.p)*CFrame.Angles(math.pi/2,0,0)
516
throw = true
517
elseif (mode == "build") then
518
beam(core.Position, hit.p)
519
local p = newPart(Vector3.new(4,4,4),BrickColor.new(0,0,0),Workspace)
520
p.Name = "box"
521
p.Anchored = true
522
p.CanCollide = true
523
p.Transparency = 0.5
524
p.CFrame = hit*CFrame.Angles(math.random(0,math.pi*2),math.random(0,math.pi*2),math.random(0,math.pi*2))
525
Instance.new("PointLight",p)
526
elseif (mode == "bubble") then
527
beam(core.Position, hit.p)
528
if (#orbWeld > 0) then
529
if (mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil) then
530
local humanoid = mouse.Target.Parent.Humanoid
531
if (mouse.Target.Parent:FindFirstChild("Bubble") == nil) then
532
if (mouse.Target.Parent:FindFirstChild("Torso") ~= nil) then
533
local torso = mouse.Target.Parent.Torso
534
local part = newPart(Vector3.new(8,8,8),BrickColor.new(0,0,0),mouse.Target.Parent)
535
part.Name = "Bubble"
536
part.Anchored = false
537
part.CanCollide = true
538
part.Shape = 0
539
part.Transparency = 0.5
540
part.CFrame = torso.CFrame
541
Instance.new("PointLight",part)
542
weld(torso,part,CFrame.new())
543
humanoid.PlatformStand = true
544
-- removeSoul(1)
545
end
546
else
547
coroutine.resume(coroutine.create(function()
548
if (humanoid ~= nil) then
549
humanoid.WalkSpeed = -50
550
end
551
wait(5)
552
if (humanoid ~= nil) then
553
humanoid.WalkSpeed = 16
554
end
555
end))
556
humanoid.PlatformStand = false
557
mouse.Target.Parent.Bubble.Parent = nil
558
--addSoul(1)
559
end
560
end
561
end
562
elseif (mode == "beam") then
563
if (not hold and not throw) then
564
animateStaff(true, CFrame.new(0,-1,0)*CFrame.Angles(math.pi,0,0), CFrame.new())
565
hold = true
566
holdTime = 0
567
end
568
elseif (mode == "portal") then
569
handle.Anchored = true
570
local p = newCylMesh(newPart(Vector3.new(1,0.25,1),BrickColor.new(0,0,0),model))
571
p.Anchored = true
572
p.CFrame = CFrame.new(handle.Position) + Vector3.new(0,-2,0)
573
local c = p.CFrame
574
for i=1,15,0.5 do
575
p.Size = p.Size+Vector3.new(0.5,0,0.5)
576
p.CFrame = c
577
wait(0.01)
578
end
579
local p1 = newCylMesh(newPart(Vector3.new(1,0.25,1),BrickColor.new(0,0,0),model))
580
p1.Anchored = true
581
p1.CFrame = CFrame.new(hit.p)
582
p1.CFrame = CFrame.new(hit.p)
583
local c1 = p1.CFrame
584
handle.Anchored = false
585
for i,v in ipairs(game.Workspace:getChildren()) do
586
if (v:FindFirstChild("Torso") ~= nil) then
587
if ((core.Position - v.Torso.Position).magnitude <= 8) then
588
coroutine.resume(coroutine.create(function()
589
v.Torso.CFrame = CFrame.new(Vector3.new(v.Torso.Position.x,p.Position.y+3,v.Torso.Position.z),v.Torso.CFrame.lookVector)
590
v.Torso.Anchored = true
591
for i=0, 10 do
592
v.Torso.CFrame = v.Torso.CFrame+Vector3.new(0,-1,0)
593
wait(0.1)
594
end
595
v.Torso.CFrame = CFrame.new(v.Torso.Position - (p.Position - p1.Position),v.Torso.CFrame.lookVector) + Vector3.new(0,4,0)
596
for i=0, 10 do
597
v.Torso.CFrame = v.Torso.CFrame+Vector3.new(0,1,0)
598
wait(0.1)
599
end
600
v.Torso.Anchored = false
601
end))
602
end
603
end
604
end
605
for i=1,15,0.5 do
606
p.Size = p.Size+Vector3.new(-0.5,0,-0.5)
607
p1.Size = p1.Size+Vector3.new(0.5,0,0.5)
608
p.CFrame = c
609
p1.CFrame = c1
610
wait(0.01)
611
end
612
p.Parent = nil
613
wait(1)
614
for i=1,15,1 do
615
p1.Size = p1.Size+Vector3.new(-1,0,-1)
616
p1.CFrame = c1
617
wait(0.01)
618
end
619
p1.Parent = nil
620
end
621
debounce = false
622
end)
623
624
mouse.Button1Up:connect(function()
625
if (debounce2) then
626
return
627
end
628
debounce2 = true
629
if (mode == "beam") then
630
if (hold and holdTime >= 10) then
631
if (#orbWeld > 0) then
632
local p = newSphereMesh(newPart(Vector3.new(4,4,4),BrickColor.new(0,0,0),Workspace))
633
p.Name = "1"
634
p.Transparency = 0.5
635
local point = core.CFrame*CFrame.Angles(math.pi/2, 0, 0)
636
p.CFrame = CFrame.new(core.Position + point.lookVector*4,core.Position)
637
Instance.new("PointLight",p)
638
639
local bs = Instance.new("BodyVelocity",p)
640
bs.velocity = point.lookVector*(2*holdTime)+Vector3.new(0,0.25,0)
641
bs.maxForce = Vector3.new(100000,100000,100000)
642
643
p.Touched:connect(function(part)
644
if (part.Name ~= "beam012") then
645
if (p.Name == "3") then
646
p.Parent = nil
647
elseif (p.Name == "2") then
648
p.Name = "3"
649
elseif (p.Name == "1") then
650
p.Name = "2"
651
end
652
part.Parent = nil
653
end
654
end)
655
656
coroutine.resume(coroutine.create(function()
657
for i = 1, 5, 0.01 do
658
if (p.Parent ~= nil) then
659
beam(p.Position, p.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)))
660
end
661
wait(0.01)
662
end
663
p.Parent = nil
664
end))
665
666
wait(1)
667
--removeSoul(2)
668
end
669
end
670
hold = false
671
holdTime = 0
672
animateStaff(true, CFrame.new(0,-1,0)*CFrame.Angles(math.pi + math.pi/2,0,0), CFrame.new())
673
end
674
debounce2 = false
675
end)
676
677
mouse.KeyDown:connect(function (key) 
678
keys[key] = true 
679
if (keys["z"]) then
680
mode = "hurt"
681
elseif (keys["x"]) then
682
mode = "bubble"
683
elseif (keys["q"]) then
684
mode = "beam"
685
elseif (keys["c"]) then
686
mode = "drain"
687
elseif (keys["v"]) then
688
mode = "build"
689
elseif (keys["e"]) then
690
if (mode ~= "throw") then
691
mode = "throw"
692
else
693
if (debounce) then return end
694
debounce = true
695
if (throw) then
696
handle:FindFirstChild("BodyPosition").Parent = nil
697
handle:FindFirstChild("BodyGyro").Parent = nil
698
throw = false
699
animateArm(true, CFrame.new(1.5,0.5,0), CFrame.new(0,0.5,0)*CFrame.Angles(-math.pi/2, 0, 0))
700
animateStaff(true, CFrame.new(0,-1,0)*CFrame.Angles(math.pi + math.pi/2,0,0), CFrame.new())
701
end
702
debounce = false
703
end
704
elseif (keys["b"]) then
705
if (debounce) then return end
706
debounce = true
707
if (throw) then
708
local p = newCylMesh(newPart(Vector3.new(1,0.25,1),BrickColor.new(0,0,0),model))
709
p.Anchored = true
710
p.CFrame = CFrame.new(handle.Position) + Vector3.new(0,-2,0)
711
local c = p.CFrame
712
for i=1,30,0.5 do
713
p.Size = p.Size+Vector3.new(0.5,0,0.5)
714
p.CFrame = c
715
wait(0.01)
716
end
717
for i,v in ipairs(game.Workspace:getChildren()) do
718
if (v:FindFirstChild("Torso") ~= nil) then
719
if ((core.Position - v.Torso.Position).magnitude <= 15) then
720
coroutine.resume(coroutine.create(function()
721
v.Torso.CFrame = CFrame.new(Vector3.new(v.Torso.Position.x,p.Position.y+3,v.Torso.Position.z),v.Torso.CFrame.lookVector)
722
v.Torso.Anchored = true
723
for i=0, 10 do
724
v.Torso.CFrame = v.Torso.CFrame+Vector3.new(0,-1,0)
725
wait(0.1)
726
end
727
v:BreakJoints()
728
end))
729
end
730
end
731
end
732
for i=1,30,1 do
733
p.Size = p.Size+Vector3.new(-1,0,-1)
734
p.CFrame = c
735
wait(0.01)
736
end
737
p.Parent = nil
738
end
739
debounce = false
740
elseif (keys["f"]) then
741
mode = "portal"
742
end
743
end)
744
mouse.KeyUp:connect(function (key) keys[key] = false end)
745
end)
746
747
tool.Deselected:connect(function()
748
hold = false
749
holdTime = 0
750
if (not throw) then
751
animateArm(false, nil, nil)
752
animateStaff(false, nil, nil)
753
end
754
end)
755
756
local y = 0
757
local x = 0
758
game:getService("RunService").Stepped:connect(function()
759
if (hold) then
760
holdTime = holdTime+0.5
761
if(holdTime >= 10) then
762
beam(core.Position, core.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)))
763
end
764
end
765
766
if (mode == "drain") then
767
for q,v in pairs(Workspace:getChildren()) do
768
if (v ~= character and math.random(1,10) == 1) then
769
damageDistance(v, 10)
770
end
771
end
772
beam(core.Position, core.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)))
773
end
774
775
coreWeld.C0 = CFrame.new(0,3.75,0)+Vector3.new(0,math.sin(y)/4,0)
776
777
for i,v in ipairs(orbWeld) do
778
local radius = getRadius(#orbWeld)
779
780
local index = x + ((math.pi*2)/#orbWeld)*(i-1)
781
782
orbWeld[i].C0 = CFrame.new(radius*math.sin(index), 0, radius*math.cos(index))
783
end
784
785
if (y < math.pi*2) then
786
y = y + math.pi*2/128
787
else
788
y = math.pi*2/128
789
end
790
791
if (x < math.pi*2) then
792
x = x + math.pi*2/128
793
else
794
x = math.pi*2/128
795
end
796
end)