SHOW:
|
|
- or go back to the newest paste.
1 | --[[Edgy Quote]]-- | |
2 | --「 Stand Name 」-- | |
3 | wait(1 / 60) | |
4 | Effects = { } | |
5 | local Player = game.Players.localPlayer | |
6 | local Character = Player.Character | |
7 | Character.Archivable = true | |
8 | StandName = Character:Clone() | |
9 | StandName.Parent = Character | |
10 | torso = StandName.Torso | |
11 | hum = StandName.Humanoid | |
12 | StandName.Name = "Stand Name" | |
13 | pl = StandName | |
14 | for i,v in pairs (StandName:GetChildren()) do | |
15 | if v:IsA("BasePart") then | |
16 | v.Transparency = 1 | |
17 | end | |
18 | end | |
19 | local Humanoid = StandName.Humanoid | |
20 | local Mouse = Player:GetMouse() | |
21 | local LeftArm = StandName["Left Arm"] | |
22 | local RightArm = StandName["Right Arm"] | |
23 | local LeftLeg = StandName["Left Leg"] | |
24 | local RightLeg = StandName["Right Leg"] | |
25 | local Head = StandName.Head | |
26 | local Torso = StandName.Torso | |
27 | local Camera = game.Workspace.CurrentCamera | |
28 | local RootPart = StandName.HumanoidRootPart | |
29 | local RootJoint = RootPart.RootJoint | |
30 | local attack = false | |
31 | local Anim = 'Idle' | |
32 | local attacktype = 1 | |
33 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
34 | local velocity = RootPart.Velocity.y | |
35 | local sine = 0 | |
36 | local change = 1 | |
37 | local Create = LoadLibrary("RbxUtility").Create | |
38 | local TimeStop = false | |
39 | ||
40 | local m = Create("Model"){ | |
41 | Parent = StandName, | |
42 | Name = "WeaponModel", | |
43 | } | |
44 | ||
45 | Head.face:remove() | |
46 | StandName.Head.Name = "FHead" | |
47 | StandName.Torso.Name = "FTorso" | |
48 | StandName.HumanoidRootPart.Name = "FHumanoidRootPart" | |
49 | Humanoid.Animator.Parent = nil | |
50 | StandName.Animate.Parent = nil | |
51 | ||
52 | local newMotor = function(part0, part1, c0, c1) | |
53 | local w = Create('Weld'){ | |
54 | Parent = part0, | |
55 | Part0 = part0, | |
56 | Part1 = part1, | |
57 | C0 = c0, | |
58 | C1 = c1, | |
59 | } | |
60 | return w | |
61 | end | |
62 | ||
63 | function clerp(a, b, t) | |
64 | return a:lerp(b, t) | |
65 | end | |
66 | ||
67 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
68 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
69 | ||
70 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
71 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
72 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
73 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
74 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
75 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
76 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
77 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
78 | ||
79 | local rarmc1 = RW.C1 | |
80 | local larmc1 = LW.C1 | |
81 | local rlegc1 = RH.C1 | |
82 | local llegc1 = LH.C1 | |
83 | ||
84 | local resetc1 = false | |
85 | ||
86 | function PlayAnimationFromTable(table, speed, bool) | |
87 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
88 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
89 | RW.C0 = clerp(RW.C0, table[3], speed) | |
90 | LW.C0 = clerp(LW.C0, table[4], speed) | |
91 | RH.C0 = clerp(RH.C0, table[5], speed) | |
92 | LH.C0 = clerp(LH.C0, table[6], speed) | |
93 | if bool == true then | |
94 | if resetc1 == false then | |
95 | resetc1 = true | |
96 | RootJoint.C1 = RootJoint.C1 | |
97 | Torso.Neck.C1 = Torso.Neck.C1 | |
98 | RW.C1 = rarmc1 | |
99 | LW.C1 = larmc1 | |
100 | RH.C1 = rlegc1 | |
101 | LH.C1 = llegc1 | |
102 | end | |
103 | end | |
104 | end | |
105 | ||
106 | ArtificialHB = Create("BindableEvent", script){ | |
107 | Parent = script, | |
108 | Name = "Heartbeat", | |
109 | } | |
110 | ||
111 | script:WaitForChild("Heartbeat") | |
112 | ||
113 | frame = 1 / 30 | |
114 | tf = 0 | |
115 | allowframeloss = false | |
116 | tossremainder = false | |
117 | lastframe = tick() | |
118 | script.Heartbeat:Fire() | |
119 | ||
120 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
121 | tf = tf + s | |
122 | if tf >= frame then | |
123 | if allowframeloss then | |
124 | script.Heartbeat:Fire() | |
125 | lastframe = tick() | |
126 | else | |
127 | for i = 1, math.floor(tf / frame) do | |
128 | script.Heartbeat:Fire() | |
129 | end | |
130 | lastframe = tick() | |
131 | end | |
132 | if tossremainder then | |
133 | tf = 0 | |
134 | else | |
135 | tf = tf - frame * math.floor(tf / frame) | |
136 | end | |
137 | end | |
138 | end) | |
139 | ||
140 | function swait(num) | |
141 | if num == 0 or num == nil then | |
142 | ArtificialHB.Event:wait() | |
143 | else | |
144 | for i = 0, num do | |
145 | ArtificialHB.Event:wait() | |
146 | end | |
147 | end | |
148 | end | |
149 | ||
150 | function RemoveOutlines(part) | |
151 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
152 | end | |
153 | ||
154 | CFuncs = { | |
155 | Part = { | |
156 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
157 | local Part = Create("Part"){ | |
158 | Parent = Parent, | |
159 | Reflectance = Reflectance, | |
160 | Transparency = Transparency, | |
161 | CanCollide = false, | |
162 | Locked = true, | |
163 | BrickColor = BrickColor.new(tostring(BColor)), | |
164 | Name = Name, | |
165 | Size = Size, | |
166 | Material = Material, | |
167 | } | |
168 | RemoveOutlines(Part) | |
169 | return Part | |
170 | end; | |
171 | }; | |
172 | ||
173 | Mesh = { | |
174 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
175 | local Msh = Create(Mesh){ | |
176 | Parent = Part, | |
177 | Offset = OffSet, | |
178 | Scale = Scale, | |
179 | } | |
180 | if Mesh == "SpecialMesh" then | |
181 | Msh.MeshType = MeshType | |
182 | Msh.MeshId = MeshId | |
183 | end | |
184 | return Msh | |
185 | end; | |
186 | }; | |
187 | ||
188 | Weld = { | |
189 | Create = function(Parent, Part0, Part1, C0, C1) | |
190 | local Weld = Create("Weld"){ | |
191 | Parent = Parent, | |
192 | Part0 = Part0, | |
193 | Part1 = Part1, | |
194 | C0 = C0, | |
195 | C1 = C1, | |
196 | } | |
197 | return Weld | |
198 | end; | |
199 | }; | |
200 | ||
201 | Sound = { | |
202 | Create = function(id, par, vol, pit) | |
203 | local Sound = Create("Sound"){ | |
204 | Volume = vol, | |
205 | Pitch = pit or 1, | |
206 | SoundId = "rbxassetid://" .. id, | |
207 | Parent = par or workspace, | |
208 | } | |
209 | Sound:play() | |
210 | game:GetService("Debris"):AddItem(Sound, 130) | |
211 | return Sound | |
212 | end; | |
213 | }; | |
214 | ||
215 | Decal = { | |
216 | Create = function(Color, Texture, Transparency, Name, Parent) | |
217 | local Decal = Create("Decal"){ | |
218 | Color3 = Color, | |
219 | Texture = "rbxassetid://" .. Texture, | |
220 | Transparency = Transparency, | |
221 | Name = Name, | |
222 | Parent = Parent, | |
223 | } | |
224 | return Decal | |
225 | end; | |
226 | }; | |
227 | ||
228 | BillboardGui = { | |
229 | Create = function(Parent, Image, Position, Size) | |
230 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
231 | BillPar.CFrame = CFrame.new(Position) | |
232 | local Bill = Create("BillboardGui"){ | |
233 | Parent = BillPar, | |
234 | Adornee = BillPar, | |
235 | Size = UDim2.new(1, 0, 1, 0), | |
236 | SizeOffset = Vector2.new(Size, Size), | |
237 | } | |
238 | local d = Create("ImageLabel", Bill){ | |
239 | Parent = Bill, | |
240 | BackgroundTransparency = 1, | |
241 | Size = UDim2.new(1, 0, 1, 0), | |
242 | Image = "rbxassetid://" .. Image, | |
243 | } | |
244 | return BillPar | |
245 | end | |
246 | }; | |
247 | ||
248 | ParticleEmitter = { | |
249 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
250 | local Particle = Create("ParticleEmitter"){ | |
251 | Parent = Parent, | |
252 | Color = ColorSequence.new(Color1, Color2), | |
253 | LightEmission = LightEmission, | |
254 | Size = Size, | |
255 | Texture = Texture, | |
256 | Transparency = Transparency, | |
257 | ZOffset = ZOffset, | |
258 | Acceleration = Accel, | |
259 | Drag = Drag, | |
260 | LockedToPart = LockedToPart, | |
261 | VelocityInheritance = VelocityInheritance, | |
262 | EmissionDirection = EmissionDirection, | |
263 | Enabled = Enabled, | |
264 | Lifetime = LifeTime, | |
265 | Rate = Rate, | |
266 | Rotation = Rotation, | |
267 | RotSpeed = RotSpeed, | |
268 | Speed = Speed, | |
269 | VelocitySpread = VelocitySpread, | |
270 | } | |
271 | return Particle | |
272 | end; | |
273 | }; | |
274 | ||
275 | CreateTemplate = { | |
276 | ||
277 | }; | |
278 | } | |
279 | ||
280 | function rayCast(Position, Direction, Range, Ignore) | |
281 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
282 | end | |
283 | ||
284 | FindNearestTorso = function(pos) | |
285 | local list = (game.Workspace:children()) | |
286 | local torso = nil | |
287 | local dist = 1000 | |
288 | local temp, human, temp2 = nil, nil, nil | |
289 | for x = 1, #list do | |
290 | temp2 = list[x] | |
291 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
292 | temp = temp2:findFirstChild("Torso") | |
293 | human = temp2:findFirstChild("Humanoid") | |
294 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
295 | local dohit = true | |
296 | if dohit == true then | |
297 | torso = temp | |
298 | dist = (temp.Position - pos).magnitude | |
299 | end | |
300 | end | |
301 | end | |
302 | end | |
303 | return torso, dist | |
304 | end | |
305 | ||
306 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
307 | if hit.Parent == nil then | |
308 | return | |
309 | end | |
310 | local h = hit.Parent:FindFirstChild("Humanoid") | |
311 | for _, v in pairs(hit.Parent:children()) do | |
312 | if v:IsA("Humanoid") then | |
313 | h = v | |
314 | end | |
315 | end | |
316 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
317 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
318 | if hit.Parent.DebounceHit.Value == true then | |
319 | return | |
320 | end | |
321 | end | |
322 | local c = Create("ObjectValue"){ | |
323 | Name = "creator", | |
324 | Value = game:service("Players").LocalPlayer, | |
325 | Parent = h, | |
326 | } | |
327 | game:GetService("Debris"):AddItem(c, .5) | |
328 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
329 | local Damage = math.random(minim, maxim) | |
330 | local blocked = false | |
331 | local block = hit.Parent:findFirstChild("Block") | |
332 | if block ~= nil then | |
333 | if block.className == "IntValue" then | |
334 | if block.Value > 0 then | |
335 | blocked = true | |
336 | block.Value = block.Value - 1 | |
337 | print(block.Value) | |
338 | end | |
339 | end | |
340 | end | |
341 | if TimeStop == false then | |
342 | h.Health = h.Health - Damage | |
343 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Royal purple").Color) | |
344 | elseif TimeStop == true then | |
345 | repeat wait() until TimeStop == false | |
346 | h.Health = h.Health - (Damage / 2) | |
347 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Royal purple").Color) | |
348 | end | |
349 | if Type == "Knockdown" then | |
350 | local hum = hit.Parent.Humanoid | |
351 | hum.PlatformStand = true | |
352 | coroutine.resume(coroutine.create(function(HHumanoid) | |
353 | swait(1) | |
354 | HHumanoid.PlatformStand = false | |
355 | end), hum) | |
356 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
357 | local bodvol = Create("BodyVelocity"){ | |
358 | velocity = angle * knockback, | |
359 | P = 5000, | |
360 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
361 | Parent = hit, | |
362 | } | |
363 | local rl = Create("BodyAngularVelocity"){ | |
364 | P = 3000, | |
365 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
366 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
367 | Parent = hit, | |
368 | } | |
369 | game:GetService("Debris"):AddItem(bodvol, .5) | |
370 | game:GetService("Debris"):AddItem(rl, .5) | |
371 | elseif Type == "Normal" then | |
372 | CamShake(1,10000) | |
373 | local vp = Create("BodyVelocity"){ | |
374 | P = 500, | |
375 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
376 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
377 | } | |
378 | if knockback > 0 then | |
379 | vp.Parent = hit.Parent.Torso | |
380 | end | |
381 | game:GetService("Debris"):AddItem(vp, .5) | |
382 | elseif Type == "Up" then | |
383 | local bodyVelocity = Create("BodyVelocity"){ | |
384 | velocity = Vector3.new(0, 20, 0), | |
385 | P = 5000, | |
386 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
387 | Parent = hit, | |
388 | } | |
389 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
390 | elseif Type == "DarkUp" then | |
391 | coroutine.resume(coroutine.create(function() | |
392 | for i = 0, 1, 0.1 do | |
393 | swait() | |
394 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
395 | end | |
396 | end)) | |
397 | local bodyVelocity = Create("BodyVelocity"){ | |
398 | velocity = Vector3.new(0, 20, 0), | |
399 | P = 5000, | |
400 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
401 | Parent = hit, | |
402 | } | |
403 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
404 | elseif Type == "Snare" then | |
405 | local bp = Create("BodyPosition"){ | |
406 | P = 2000, | |
407 | D = 100, | |
408 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
409 | position = hit.Parent.Torso.Position, | |
410 | Parent = hit.Parent.Torso, | |
411 | } | |
412 | game:GetService("Debris"):AddItem(bp, 1) | |
413 | elseif Type == "Freeze" then | |
414 | local BodPos = Create("BodyPosition"){ | |
415 | P = 50000, | |
416 | D = 1000, | |
417 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
418 | position = hit.Parent.Torso.Position, | |
419 | Parent = hit.Parent.Torso, | |
420 | } | |
421 | local BodGy = Create("BodyGyro") { | |
422 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
423 | P = 20e+003, | |
424 | Parent = hit.Parent.Torso, | |
425 | cframe = hit.Parent.Torso.CFrame, | |
426 | } | |
427 | hit.Parent.Torso.Anchored = true | |
428 | coroutine.resume(coroutine.create(function(Part) | |
429 | swait(1.5) | |
430 | Part.Anchored = false | |
431 | end), hit.Parent.Torso) | |
432 | game:GetService("Debris"):AddItem(BodPos, 3) | |
433 | game:GetService("Debris"):AddItem(BodGy, 3) | |
434 | end | |
435 | local debounce = Create("BoolValue"){ | |
436 | Name = "DebounceHit", | |
437 | Parent = hit.Parent, | |
438 | Value = true, | |
439 | } | |
440 | game:GetService("Debris"):AddItem(debounce, Delay) | |
441 | c = Create("ObjectValue"){ | |
442 | Name = "creator", | |
443 | Value = Player, | |
444 | Parent = h, | |
445 | } | |
446 | game:GetService("Debris"):AddItem(c, .5) | |
447 | end | |
448 | end | |
449 | ||
450 | function ShowDamage(Pos, Text, Time, Color) | |
451 | local Rate = (1 / 30) | |
452 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
453 | local Text = (Text or "") | |
454 | local Time = (Time or 2) | |
455 | local Color = (Color or Color3.new(1, 0, 1)) | |
456 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
457 | EffectPart.Anchored = true | |
458 | local BillboardGui = Create("BillboardGui"){ | |
459 | Size = UDim2.new(3, 0, 3, 0), | |
460 | Adornee = EffectPart, | |
461 | Parent = EffectPart, | |
462 | } | |
463 | local TextLabel = Create("TextLabel"){ | |
464 | BackgroundTransparency = 1, | |
465 | Size = UDim2.new(1, 0, 1, 0), | |
466 | Text = Text, | |
467 | Font = "SciFi", | |
468 | TextColor3 = Color, | |
469 | TextScaled = true, | |
470 | Parent = BillboardGui, | |
471 | } | |
472 | game.Debris:AddItem(EffectPart, (Time)) | |
473 | EffectPart.Parent = game:GetService("Workspace") | |
474 | delay(0, function() | |
475 | local Frames = (Time / Rate) | |
476 | for Frame = 1, Frames do | |
477 | wait(Rate) | |
478 | local Percent = (Frame / Frames) | |
479 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
480 | TextLabel.TextTransparency = Percent | |
481 | end | |
482 | if EffectPart and EffectPart.Parent then | |
483 | EffectPart:Destroy() | |
484 | end | |
485 | end) | |
486 | end | |
487 | ||
488 | local STDamage = false | |
489 | ||
490 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
491 | for _, c in pairs(workspace:children()) do | |
492 | local hum = c:findFirstChild("Humanoid") | |
493 | if hum ~= nil then | |
494 | local head = c:findFirstChild("Torso") | |
495 | if head ~= nil then | |
496 | local targ = head.Position - Part.Position | |
497 | local mag = targ.magnitude | |
498 | if mag <= Magnitude and c.Name ~= Player.Name then | |
499 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch) | |
500 | if STDamage == true then | |
501 | for i = 1, 3 do | |
502 | Effects.Block.Create(BrickColor.new("Royal purple"), head.CFrame, 1, 1, 1, 4, 4, 4, .07, 1) | |
503 | end | |
504 | for i = 1, 10 do | |
505 | CamShake(1, 70000) | |
506 | Effects.Break.Create(BrickColor.new("Royal purple"), head.CFrame, 1, 1, 1) | |
507 | end | |
508 | elseif STDamage == false then | |
509 | CamShake(1, 90000) | |
510 | Effects.Block.Create(BrickColor.new("Royal purple"), head.CFrame, .5, .5, .5, .5, .5, .5, .07, 1) | |
511 | for i = 1, 2 do | |
512 | Effects.Break.Create(BrickColor.new("Royal purple"), head.CFrame, .4, .4, .4) | |
513 | end | |
514 | end | |
515 | end | |
516 | end | |
517 | end | |
518 | end | |
519 | end | |
520 | ||
521 | HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999)) | |
522 | HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663e-008, 0.707106411, -8.19564079e-008, 1.00000119, -1.41561088e-007, -0.707106352, 1.38630043e-007, -0.707107484)) | |
523 | Eye1 = CFuncs.Part.Create(StandName, Enum.Material.Neon, 0, 1, "Royal purple", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
524 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527e-006, 0.173647985, -0.984807968, -6.2584877e-007, 0.984808922, 0.173648104, 1.00000012, 1.02902288e-006, -2.77161598e-006)) | |
525 | CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
526 | Eye2 = CFuncs.Part.Create(StandName, Enum.Material.Neon, 0, 1, "Royal purple", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
527 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317e-007, -0.996194839)) | |
528 | CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
529 | THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1)) | |
530 | THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024)) | |
531 | AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
532 | AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727e-006, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024)) | |
533 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
534 | HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024)) | |
535 | AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
536 | AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918e-005, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024)) | |
537 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
538 | HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
539 | LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
540 | LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024)) | |
541 | LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
542 | LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024)) | |
543 | ||
544 | EffectModel = Create("Model"){ | |
545 | Parent = Character, | |
546 | Name = "Effects", | |
547 | } | |
548 | ||
549 | Effects = { | |
550 | Block = { | |
551 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
552 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
553 | prt.Anchored = true | |
554 | prt.CFrame = cframe | |
555 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
556 | game:GetService("Debris"):AddItem(prt, 10) | |
557 | if Type == 1 or Type == nil then | |
558 | table.insert(Effects, { | |
559 | prt, | |
560 | "Block1", | |
561 | delay, | |
562 | x3, | |
563 | y3, | |
564 | z3, | |
565 | msh | |
566 | }) | |
567 | elseif Type == 2 then | |
568 | table.insert(Effects, { | |
569 | prt, | |
570 | "Block2", | |
571 | delay, | |
572 | x3, | |
573 | y3, | |
574 | z3, | |
575 | msh | |
576 | }) | |
577 | end | |
578 | end; | |
579 | }; | |
580 | ||
581 | Cylinder = { | |
582 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
583 | local prt = CFuncs.Part..Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
584 | prt.Anchored = true | |
585 | prt.CFrame = cframe | |
586 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
587 | game:GetService("Debris"):AddItem(prt, 2) | |
588 | Effects[#Effects + 1] = { | |
589 | prt, | |
590 | "Cylinder", | |
591 | delay, | |
592 | x3, | |
593 | y3, | |
594 | z3 | |
595 | } | |
596 | end; | |
597 | }; | |
598 | ||
599 | Head = { | |
600 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
601 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
602 | prt.Anchored = true | |
603 | prt.CFrame = cframe | |
604 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
605 | game:GetService("Debris"):AddItem(prt, 10) | |
606 | table.insert(Effects, { | |
607 | prt, | |
608 | "Cylinder", | |
609 | delay, | |
610 | x3, | |
611 | y3, | |
612 | z3, | |
613 | msh | |
614 | }) | |
615 | end; | |
616 | }; | |
617 | ||
618 | Sphere = { | |
619 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
620 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
621 | prt.Anchored = true | |
622 | prt.CFrame = cframe | |
623 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
624 | game:GetService("Debris"):AddItem(prt, 10) | |
625 | table.insert(Effects, { | |
626 | prt, | |
627 | "Cylinder", | |
628 | delay, | |
629 | x3, | |
630 | y3, | |
631 | z3, | |
632 | msh | |
633 | }) | |
634 | end; | |
635 | }; | |
636 | ||
637 | Sphere2 = { | |
638 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
639 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
640 | prt.Anchored = true | |
641 | prt.CFrame = cframe | |
642 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
643 | game:GetService("Debris"):AddItem(prt, 10) | |
644 | table.insert(Effects, { | |
645 | prt, | |
646 | "Cylinder", | |
647 | delay, | |
648 | x3, | |
649 | y3, | |
650 | z3, | |
651 | msh | |
652 | }) | |
653 | end; | |
654 | }; | |
655 | ||
656 | Elec = { | |
657 | Create = function(cff, x, y, z) | |
658 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Royal purple"), "Part", Vector3.new(1, 1, 1)) | |
659 | prt.Anchored = true | |
660 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
661 | prt.CFrame = CFrame.new(prt.Position) | |
662 | game:GetService("Debris"):AddItem(prt, 2) | |
663 | local xval = math.random() / 2 | |
664 | local yval = math.random() / 2 | |
665 | local zval = math.random() / 2 | |
666 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
667 | table.insert(Effects, { | |
668 | prt, | |
669 | "Elec", | |
670 | 0.1, | |
671 | x, | |
672 | y, | |
673 | z, | |
674 | xval, | |
675 | yval, | |
676 | zval | |
677 | }) | |
678 | end; | |
679 | ||
680 | }; | |
681 | ||
682 | Ring = { | |
683 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
684 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
685 | prt.Anchored = true | |
686 | prt.CFrame = cframe | |
687 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
688 | game:GetService("Debris"):AddItem(prt, 10) | |
689 | table.insert(Effects, { | |
690 | prt, | |
691 | "Cylinder", | |
692 | delay, | |
693 | x3, | |
694 | y3, | |
695 | z3, | |
696 | msh | |
697 | }) | |
698 | end; | |
699 | }; | |
700 | ||
701 | ||
702 | Wave = { | |
703 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
704 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
705 | prt.Anchored = true | |
706 | prt.CFrame = cframe | |
707 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
708 | game:GetService("Debris"):AddItem(prt, 10) | |
709 | table.insert(Effects, { | |
710 | prt, | |
711 | "Cylinder", | |
712 | delay, | |
713 | x3, | |
714 | y3, | |
715 | z3, | |
716 | msh | |
717 | }) | |
718 | end; | |
719 | }; | |
720 | ||
721 | Break = { | |
722 | Create = function(brickcolor, cframe, x1, y1, z1) | |
723 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
724 | prt.Anchored = true | |
725 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
726 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
727 | local num = math.random(10, 50) / 1000 | |
728 | game:GetService("Debris"):AddItem(prt, 10) | |
729 | table.insert(Effects, { | |
730 | prt, | |
731 | "Shatter", | |
732 | num, | |
733 | prt.CFrame, | |
734 | math.random() - math.random(), | |
735 | 0, | |
736 | math.random(50, 100) / 100 | |
737 | }) | |
738 | end; | |
739 | }; | |
740 | ||
741 | Fire = { | |
742 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
743 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
744 | prt.Anchored = true | |
745 | prt.CFrame = cframe | |
746 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
747 | game:GetService("Debris"):AddItem(prt, 10) | |
748 | table.insert(Effects, { | |
749 | prt, | |
750 | "Fire", | |
751 | delay, | |
752 | 1, | |
753 | 1, | |
754 | 1, | |
755 | msh | |
756 | }) | |
757 | end; | |
758 | }; | |
759 | ||
760 | FireWave = { | |
761 | Create = function(brickcolor, cframe, x1, y1, z1) | |
762 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
763 | prt.Anchored = true | |
764 | prt.CFrame = cframe | |
765 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
766 | local d = Create("Decal"){ | |
767 | Parent = prt, | |
768 | Texture = "rbxassetid://26356434", | |
769 | Face = "Top", | |
770 | } | |
771 | local d = Create("Decal"){ | |
772 | Parent = prt, | |
773 | Texture = "rbxassetid://26356434", | |
774 | Face = "Bottom", | |
775 | } | |
776 | game:GetService("Debris"):AddItem(prt, 10) | |
777 | table.insert(Effects, { | |
778 | prt, | |
779 | "FireWave", | |
780 | 1, | |
781 | 30, | |
782 | math.random(400, 600) / 100, | |
783 | msh | |
784 | }) | |
785 | end; | |
786 | }; | |
787 | ||
788 | Lightning = { | |
789 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
790 | local magz = (p0 - p1).magnitude | |
791 | local curpos = p0 | |
792 | local trz = { | |
793 | -ofs, | |
794 | ofs | |
795 | } | |
796 | for i = 1, tym do | |
797 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
798 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
799 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
800 | li.Material = "Neon" | |
801 | if tym == i then | |
802 | local magz2 = (curpos - p1).magnitude | |
803 | li.Size = Vector3.new(th, th, magz2) | |
804 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
805 | table.insert(Effects, { | |
806 | li, | |
807 | "Disappear", | |
808 | last | |
809 | }) | |
810 | else | |
811 | do | |
812 | do | |
813 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
814 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
815 | game.Debris:AddItem(li, 10) | |
816 | table.insert(Effects, { | |
817 | li, | |
818 | "Disappear", | |
819 | last | |
820 | }) | |
821 | end | |
822 | end | |
823 | end | |
824 | end | |
825 | end | |
826 | }; | |
827 | ||
828 | EffectTemplate = { | |
829 | ||
830 | }; | |
831 | } | |
832 | ||
833 | local Invisible = true | |
834 | ||
835 | function Reappear() | |
836 | for _, i in pairs(StandName:children()) do | |
837 | if i:IsA("BasePart") then | |
838 | coroutine.resume(coroutine.create(function(Part) | |
839 | for i = 0, 1, 0.3 do | |
840 | swait() | |
841 | Part.Transparency = - i | |
842 | end | |
843 | Part.Transparency = 0 | |
844 | end), i) | |
845 | end | |
846 | end | |
847 | end | |
848 | ||
849 | function Disappear() | |
850 | for _, i in pairs(StandName:children()) do | |
851 | if i:IsA("BasePart") then | |
852 | coroutine.resume(coroutine.create(function(Part) | |
853 | for i = 0, 1, 0.3 do | |
854 | swait() | |
855 | Part.Transparency = i | |
856 | end | |
857 | Part.Transparency = 1 | |
858 | end), i) | |
859 | end | |
860 | end | |
861 | end | |
862 | ||
863 | function CamShake(time, freq) | |
864 | coroutine.resume(coroutine.create(function() | |
865 | local cam = game:GetService("Workspace").CurrentCamera | |
866 | local time = 10 | |
867 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
868 | if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end | |
869 | if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end | |
870 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
871 | for i = 1, time do | |
872 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
873 | wait() | |
874 | end | |
875 | end)) | |
876 | end | |
877 | ||
878 | local ora = false | |
879 | ||
880 | function ORA() | |
881 | attack = true | |
882 | local S = CFuncs.Sound.Create("616593932", Torso, 1, 1) | |
883 | S.Looped = true | |
884 | if ora == true then | |
885 | while ora == true do | |
886 | CFuncs.Sound.Create("200632136", HitboxL, .3, math.random(1, 1.2)) | |
887 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
888 | for i = 0, 1, 0.8 do | |
889 | swait() | |
890 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), .5) | |
891 | PlayAnimationFromTable({ | |
892 | CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
893 | CFrame.new(8.9481473e-006, 1.49999249, 5.2684918e-006, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
894 | CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))), | |
895 | CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
896 | CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-006, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
897 | CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
898 | }, .8, false) | |
899 | end | |
900 | CFuncs.Sound.Create("200632136", HitboxR, .3, math.random(1, 1.2)) | |
901 | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) | |
902 | for i = 0, 1, 0.8 do | |
903 | swait() | |
904 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), .5) | |
905 | PlayAnimationFromTable({ | |
906 | CFrame.new(1.1920929e-006, -0.0170394331, -0.52941519, 0.70710516, -2.21270369e-007, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
907 | CFrame.new(-1.22189522e-006, 1.49999356, 1.04308128e-006, 0.707110465, 0.122788236, 0.696360528, -1.4748274e-006, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
908 | CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
909 | CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))), | |
910 | CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169e-006, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
911 | CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
912 | }, .8, false) | |
913 | end | |
914 | CFuncs.Sound.Create("200632136", HitboxL, .3, math.random(1, 1.2)) | |
915 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
916 | for i = 0, 1, 0.8 do | |
917 | swait() | |
918 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), .5) | |
919 | PlayAnimationFromTable({ | |
920 | CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
921 | CFrame.new(-1.26510859e-005, 1.49999118, -2.16066837e-007, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
922 | CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))), | |
923 | CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
924 | CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458e-006, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
925 | CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
926 | }, .8, false) | |
927 | end | |
928 | CFuncs.Sound.Create("200632136", HitboxR, .3, math.random(1, 1.2)) | |
929 | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) | |
930 | for i = 0, 1, 0.8 do | |
931 | swait() | |
932 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), .5) | |
933 | PlayAnimationFromTable({ | |
934 | CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001e-007, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
935 | CFrame.new(2.71201134e-006, 1.4999969, 8.94069672e-007, 0.642777503, 0.133020476, 0.754416466, 4.31999706e-006, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
936 | CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
937 | CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))), | |
938 | CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
939 | CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933e-006, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
940 | }, .8, false) | |
941 | end | |
942 | CFuncs.Sound.Create("200632136", HitboxL, .3, math.random(1, 1.2)) | |
943 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
944 | end | |
945 | end | |
946 | S:Stop() | |
947 | local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1) | |
948 | Instance.new("DistortionSoundEffect", S2).Level = .8 | |
949 | for i = 0, 1, 0.13 do | |
950 | swait() | |
951 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), .5) | |
952 | PlayAnimationFromTable({ | |
953 | CFrame.new(2.68220901e-006, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994e-007, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
954 | CFrame.new(-5.36441803e-007, 1.49999356, -1.28149986e-006, 0.707105994, -0.122788511, 0.696365297, -3.47710994e-007, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
955 | CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
956 | CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
957 | CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
958 | CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
959 | }, .2, false) | |
960 | end | |
961 | CFuncs.Sound.Create("471881954", HitboxR, 1, 1) | |
962 | MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1) | |
963 | for i = 0, 1, 0.1 do | |
964 | swait() | |
965 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), .3) | |
966 | PlayAnimationFromTable({ | |
967 | CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
968 | CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
969 | CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
970 | CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
971 | CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
972 | CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
973 | }, .6, false) | |
974 | end | |
975 | attack = false | |
976 | end | |
977 | ||
978 | ||
979 | function MUDA() | |
980 | attack = true | |
981 | local S = CFuncs.Sound.Create("616593932", Torso, 1, 1) -- Stand Cry | |
982 | S.Looped = true | |
983 | MovingForward = 0 | |
984 | HowFarDoe = 0.1 | |
985 | if ora == true then | |
986 | while ora == true do | |
987 | MovingForward = MovingForward + HowFarDoe | |
988 | for i = 0, 1, 0.8 do | |
989 | swait() | |
990 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5) | |
991 | PlayAnimationFromTable({ | |
992 | CFrame.new(0.00015424937, -0.0303910244, 0.172732353, 0.707106054, -1.36977135e-007, -0.707107484, -0.241844028, 0.939693153, -0.241843715, 0.664464056, 0.342018902, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
993 | CFrame.new(-0.0900346041, 1.53916931, -0.0900347233, 0.707106054, -0.241844028, 0.664464056, -1.36977135e-007, 0.939693153, 0.342018902, -0.707107484, -0.241843715, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
994 | CFrame.new(1.54832983, 0.2894032, 0.329475105, 0.910240293, -0.411981106, -0.0416468978, 0.371504784, 0.768086612, 0.521562576, -0.182885468, -0.490219176, 0.852196038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
995 | CFrame.new(-1.68712711, 0.311459482, 0.3278009, 0.836423278, 0.536408186, -0.11252743, -0.403283268, 0.741368711, 0.536409497, 0.371158689, -0.403284907, 0.836422443) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
996 | CFrame.new(0.788507879, -1.88569379, 0.155615538, 0.891722381, -0.274265081, 0.360013813, 0.116977148, 0.908105969, 0.402069658, -0.437204301, -0.316421092, 0.841861069) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
997 | CFrame.new(-0.70507884, -0.807403564, -0.520998418, 0.734425247, 0.0872097909, 0.673063159, -0.0274242759, 0.994713306, -0.0989620388, -0.678135276, 0.0542218834, 0.732934237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
998 | }, .8, false) | |
999 | end | |
1000 | CFuncs.Sound.Create("200632136", HitboxL, .3, math.random(1, 1.2)) | |
1001 | MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1,3), "Normal", "260430060", 1) | |
1002 | RootPart.Velocity = RootPart.CFrame.lookVector * 20 | |
1003 | MovingForward = MovingForward + HowFarDoe | |
1004 | for i = 0, 1, 0.8 do | |
1005 | swait() | |
1006 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5) | |
1007 | PlayAnimationFromTable({ | |
1008 | CFrame.new(0.000153645873, -0.22751689, 0.07635656, 0.707106054, -5.26835073e-008, -0.707107484, -0.122787014, 0.984807968, -0.122786865, 0.696365058, 0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1009 | CFrame.new(-0.0900349915, 1.53916812, -0.0900349319, 0.707106054, -0.241843998, 0.664464056, -5.26835073e-008, 0.939693153, 0.342018783, -0.707107484, -0.241843611, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1010 | CFrame.new(1.71330678, 0.609134197, 0.494451642, 0.798460722, -0.570534825, -0.192225158, 0.525007725, 0.503572106, 0.68613565, -0.294665128, -0.648771942, 0.701617837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1011 | CFrame.new(-1.5747292, 0.538585067, 0.559931517, 0.823553085, 0.541512251, 0.168892533, -0.481333375, 0.509595573, 0.713183403, 0.300130665, -0.668637991, 0.680326998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1012 | CFrame.new(0.761081278, -1.79488313, 0.123973221, 0.891722023, -0.241844088, 0.382548481, 0.116976976, 0.939693153, 0.321392685, -0.437205136, -0.241843581, 0.866235197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1013 | CFrame.new(-1.52726746, -1.01843166, -0.946048379, 0.710156322, 0.662300229, -0.238822937, -0.508035719, 0.247218758, -0.825095534, -0.487419516, 0.707277417, 0.512036085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))), | |
1014 | }, .8, false) | |
1015 | end | |
1016 | MovingForward = MovingForward + HowFarDoe | |
1017 | for i = 0, 1, 0.8 do | |
1018 | swait() | |
1019 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5) | |
1020 | PlayAnimationFromTable({ | |
1021 | CFrame.new(0.00015424937, -0.0303910244, 0.172732353, 0.707106054, -1.36977135e-007, -0.707107484, -0.241844028, 0.939693153, -0.241843715, 0.664464056, 0.342018902, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1022 | CFrame.new(-0.0900346041, 1.53916931, -0.0900347233, 0.707106054, -0.241844028, 0.664464056, -1.36977135e-007, 0.939693153, 0.342018902, -0.707107484, -0.241843715, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1023 | CFrame.new(1.54832983, 0.2894032, 0.329475105, 0.910240293, -0.411981106, -0.0416468978, 0.371504784, 0.768086612, 0.521562576, -0.182885468, -0.490219176, 0.852196038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1024 | CFrame.new(-1.68712711, 0.311459482, 0.3278009, 0.836423278, 0.536408186, -0.11252743, -0.403283268, 0.741368711, 0.536409497, 0.371158689, -0.403284907, 0.836422443) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1025 | CFrame.new(0.788507879, -1.88569379, 0.155615538, 0.891722381, -0.274265081, 0.360013813, 0.116977148, 0.908105969, 0.402069658, -0.437204301, -0.316421092, 0.841861069) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1026 | CFrame.new(-0.70507884, -0.807403564, -0.520998418, 0.734425247, 0.0872097909, 0.673063159, -0.0274242759, 0.994713306, -0.0989620388, -0.678135276, 0.0542218834, 0.732934237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1027 | }, .8, false) | |
1028 | end | |
1029 | CFuncs.Sound.Create("200632136", HitboxL, .3, math.random(1, 1.2)) | |
1030 | MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1,3), "Normal", "260430060", 1) | |
1031 | RootPart.Velocity = RootPart.CFrame.lookVector * 20 | |
1032 | MovingForward = MovingForward + HowFarDoe | |
1033 | for i = 0, 1, 0.8 do | |
1034 | swait() | |
1035 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5) | |
1036 | PlayAnimationFromTable({ | |
1037 | CFrame.new(0.000153645873, -0.22751689, 0.07635656, 0.707106054, -5.26835073e-008, -0.707107484, -0.122787014, 0.984807968, -0.122786865, 0.696365058, 0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1038 | CFrame.new(-0.0900349915, 1.53916812, -0.0900349319, 0.707106054, -0.241843998, 0.664464056, -5.26835073e-008, 0.939693153, 0.342018783, -0.707107484, -0.241843611, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1039 | CFrame.new(1.71330678, 0.609134197, 0.494451642, 0.798460722, -0.570534825, -0.192225158, 0.525007725, 0.503572106, 0.68613565, -0.294665128, -0.648771942, 0.701617837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1040 | CFrame.new(-1.5747292, 0.538585067, 0.559931517, 0.823553085, 0.541512251, 0.168892533, -0.481333375, 0.509595573, 0.713183403, 0.300130665, -0.668637991, 0.680326998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1041 | CFrame.new(0.761081278, -1.79488313, 0.123973221, 0.891722023, -0.241844088, 0.382548481, 0.116976976, 0.939693153, 0.321392685, -0.437205136, -0.241843581, 0.866235197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1042 | CFrame.new(-1.52726746, -1.01843166, -0.946048379, 0.710156322, 0.662300229, -0.238822937, -0.508035719, 0.247218758, -0.825095534, -0.487419516, 0.707277417, 0.512036085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))), | |
1043 | }, .8, false) | |
1044 | end | |
1045 | MovingForward = MovingForward + HowFarDoe | |
1046 | for i = 0, 1, 0.8 do | |
1047 | swait() | |
1048 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5) | |
1049 | PlayAnimationFromTable({ | |
1050 | CFrame.new(0.00015424937, -0.0303910244, 0.172732353, 0.707106054, -1.36977135e-007, -0.707107484, -0.241844028, 0.939693153, -0.241843715, 0.664464056, 0.342018902, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1051 | CFrame.new(-0.0900346041, 1.53916931, -0.0900347233, 0.707106054, -0.241844028, 0.664464056, -1.36977135e-007, 0.939693153, 0.342018902, -0.707107484, -0.241843715, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1052 | CFrame.new(1.54832983, 0.2894032, 0.329475105, 0.910240293, -0.411981106, -0.0416468978, 0.371504784, 0.768086612, 0.521562576, -0.182885468, -0.490219176, 0.852196038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1053 | CFrame.new(-1.68712711, 0.311459482, 0.3278009, 0.836423278, 0.536408186, -0.11252743, -0.403283268, 0.741368711, 0.536409497, 0.371158689, -0.403284907, 0.836422443) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1054 | CFrame.new(0.788507879, -1.88569379, 0.155615538, 0.891722381, -0.274265081, 0.360013813, 0.116977148, 0.908105969, 0.402069658, -0.437204301, -0.316421092, 0.841861069) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1055 | CFrame.new(-0.70507884, -0.807403564, -0.520998418, 0.734425247, 0.0872097909, 0.673063159, -0.0274242759, 0.994713306, -0.0989620388, -0.678135276, 0.0542218834, 0.732934237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1056 | }, .8, false) | |
1057 | end | |
1058 | CFuncs.Sound.Create("200632136", HitboxL, .3, math.random(1, 1.2)) | |
1059 | MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1,3), "Normal", "260430060", 1) | |
1060 | RootPart.Velocity = RootPart.CFrame.lookVector * 20 | |
1061 | MovingForward = MovingForward + HowFarDoe | |
1062 | for i = 0, 1, 0.8 do | |
1063 | swait() | |
1064 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5) | |
1065 | PlayAnimationFromTable({ | |
1066 | CFrame.new(0.000153645873, -0.22751689, 0.07635656, 0.707106054, -5.26835073e-008, -0.707107484, -0.122787014, 0.984807968, -0.122786865, 0.696365058, 0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1067 | CFrame.new(-0.0900349915, 1.53916812, -0.0900349319, 0.707106054, -0.241843998, 0.664464056, -5.26835073e-008, 0.939693153, 0.342018783, -0.707107484, -0.241843611, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1068 | CFrame.new(1.71330678, 0.609134197, 0.494451642, 0.798460722, -0.570534825, -0.192225158, 0.525007725, 0.503572106, 0.68613565, -0.294665128, -0.648771942, 0.701617837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1069 | CFrame.new(-1.5747292, 0.538585067, 0.559931517, 0.823553085, 0.541512251, 0.168892533, -0.481333375, 0.509595573, 0.713183403, 0.300130665, -0.668637991, 0.680326998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1070 | CFrame.new(0.761081278, -1.79488313, 0.123973221, 0.891722023, -0.241844088, 0.382548481, 0.116976976, 0.939693153, 0.321392685, -0.437205136, -0.241843581, 0.866235197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1071 | CFrame.new(-1.52726746, -1.01843166, -0.946048379, 0.710156322, 0.662300229, -0.238822937, -0.508035719, 0.247218758, -0.825095534, -0.487419516, 0.707277417, 0.512036085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))), | |
1072 | }, .8, false) | |
1073 | end | |
1074 | MovingForward = MovingForward + HowFarDoe | |
1075 | for i = 0, 1, 0.8 do | |
1076 | swait() | |
1077 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5) | |
1078 | PlayAnimationFromTable({ | |
1079 | CFrame.new(0.00015424937, -0.0303910244, 0.172732353, 0.707106054, -1.36977135e-007, -0.707107484, -0.241844028, 0.939693153, -0.241843715, 0.664464056, 0.342018902, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1080 | CFrame.new(-0.0900346041, 1.53916931, -0.0900347233, 0.707106054, -0.241844028, 0.664464056, -1.36977135e-007, 0.939693153, 0.342018902, -0.707107484, -0.241843715, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1081 | CFrame.new(1.54832983, 0.2894032, 0.329475105, 0.910240293, -0.411981106, -0.0416468978, 0.371504784, 0.768086612, 0.521562576, -0.182885468, -0.490219176, 0.852196038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1082 | CFrame.new(-1.68712711, 0.311459482, 0.3278009, 0.836423278, 0.536408186, -0.11252743, -0.403283268, 0.741368711, 0.536409497, 0.371158689, -0.403284907, 0.836422443) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1083 | CFrame.new(0.788507879, -1.88569379, 0.155615538, 0.891722381, -0.274265081, 0.360013813, 0.116977148, 0.908105969, 0.402069658, -0.437204301, -0.316421092, 0.841861069) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1084 | CFrame.new(-0.70507884, -0.807403564, -0.520998418, 0.734425247, 0.0872097909, 0.673063159, -0.0274242759, 0.994713306, -0.0989620388, -0.678135276, 0.0542218834, 0.732934237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1085 | }, .8, false) | |
1086 | end | |
1087 | CFuncs.Sound.Create("200632136", HitboxL, .3, math.random(1, 1.2)) | |
1088 | MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1,3), "Normal", "260430060", 1) | |
1089 | RootPart.Velocity = RootPart.CFrame.lookVector * 20 | |
1090 | MovingForward = MovingForward + HowFarDoe | |
1091 | for i = 0, 1, 0.8 do | |
1092 | swait() | |
1093 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5) | |
1094 | PlayAnimationFromTable({ | |
1095 | CFrame.new(0.000153645873, -0.22751689, 0.07635656, 0.707106054, -5.26835073e-008, -0.707107484, -0.122787014, 0.984807968, -0.122786865, 0.696365058, 0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1096 | CFrame.new(-0.0900349915, 1.53916812, -0.0900349319, 0.707106054, -0.241843998, 0.664464056, -5.26835073e-008, 0.939693153, 0.342018783, -0.707107484, -0.241843611, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1097 | CFrame.new(1.71330678, 0.609134197, 0.494451642, 0.798460722, -0.570534825, -0.192225158, 0.525007725, 0.503572106, 0.68613565, -0.294665128, -0.648771942, 0.701617837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1098 | CFrame.new(-1.5747292, 0.538585067, 0.559931517, 0.823553085, 0.541512251, 0.168892533, -0.481333375, 0.509595573, 0.713183403, 0.300130665, -0.668637991, 0.680326998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1099 | CFrame.new(0.761081278, -1.79488313, 0.123973221, 0.891722023, -0.241844088, 0.382548481, 0.116976976, 0.939693153, 0.321392685, -0.437205136, -0.241843581, 0.866235197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1100 | CFrame.new(-1.52726746, -1.01843166, -0.946048379, 0.710156322, 0.662300229, -0.238822937, -0.508035719, 0.247218758, -0.825095534, -0.487419516, 0.707277417, 0.512036085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))), | |
1101 | }, .8, false) | |
1102 | end | |
1103 | MovingForward = MovingForward + HowFarDoe | |
1104 | end | |
1105 | end | |
1106 | S:Stop() | |
1107 | local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1) | |
1108 | Instance.new("DistortionSoundEffect", S2).Level = .8 | |
1109 | for i = 0, 1, 0.13 do | |
1110 | swait() | |
1111 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), .5) | |
1112 | PlayAnimationFromTable({ | |
1113 | CFrame.new(0.00015424937, -0.0303910244, 0.172732353, 0.707106054, -1.36977135e-007, -0.707107484, -0.241844028, 0.939693153, -0.241843715, 0.664464056, 0.342018902, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1114 | CFrame.new(-0.0900346041, 1.53916931, -0.0900347233, 0.707106054, -0.241844028, 0.664464056, -1.36977135e-007, 0.939693153, 0.342018902, -0.707107484, -0.241843715, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1115 | CFrame.new(1.54832983, 0.2894032, 0.329475105, 0.910240293, -0.411981106, -0.0416468978, 0.371504784, 0.768086612, 0.521562576, -0.182885468, -0.490219176, 0.852196038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1116 | CFrame.new(-1.68712711, 0.311459482, 0.3278009, 0.836423278, 0.536408186, -0.11252743, -0.403283268, 0.741368711, 0.536409497, 0.371158689, -0.403284907, 0.836422443) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1117 | CFrame.new(0.788507879, -1.88569379, 0.155615538, 0.891722381, -0.274265081, 0.360013813, 0.116977148, 0.908105969, 0.402069658, -0.437204301, -0.316421092, 0.841861069) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1118 | CFrame.new(-0.70507884, -0.807403564, -0.520998418, 0.734425247, 0.0872097909, 0.673063159, -0.0274242759, 0.994713306, -0.0989620388, -0.678135276, 0.0542218834, 0.732934237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1119 | }, .2, false) | |
1120 | end | |
1121 | MagnitudeDamage(HitboxL, 7, 15, 20, math.random(3, 6), "Normal", "260430060", 1) | |
1122 | RootPart.Velocity = RootPart.CFrame.lookVector * 20 | |
1123 | for i = 0, 1, 0.1 do | |
1124 | swait() | |
1125 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), .5) | |
1126 | PlayAnimationFromTable({ | |
1127 | CFrame.new(0.000153645873, -0.22751689, 0.07635656, 0.707106054, -5.26835073e-008, -0.707107484, -0.122787014, 0.984807968, -0.122786865, 0.696365058, 0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1128 | CFrame.new(-0.0900349915, 1.53916812, -0.0900349319, 0.707106054, -0.241843998, 0.664464056, -5.26835073e-008, 0.939693153, 0.342018783, -0.707107484, -0.241843611, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1129 | CFrame.new(1.71330678, 0.609134197, 0.494451642, 0.798460722, -0.570534825, -0.192225158, 0.525007725, 0.503572106, 0.68613565, -0.294665128, -0.648771942, 0.701617837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1130 | CFrame.new(-1.5747292, 0.538585067, 0.559931517, 0.823553085, 0.541512251, 0.168892533, -0.481333375, 0.509595573, 0.713183403, 0.300130665, -0.668637991, 0.680326998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1131 | CFrame.new(0.761081278, -1.79488313, 0.123973221, 0.891722023, -0.241844088, 0.382548481, 0.116976976, 0.939693153, 0.321392685, -0.437205136, -0.241843581, 0.866235197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1132 | CFrame.new(-1.52726746, -1.01843166, -0.946048379, 0.710156322, 0.662300229, -0.238822937, -0.508035719, 0.247218758, -0.825095534, -0.487419516, 0.707277417, 0.512036085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1133 | }, .6, false) | |
1134 | end | |
1135 | attack = false | |
1136 | end | |
1137 | ||
1138 | function CastleCrusherFist() | |
1139 | attack = true | |
1140 | STDamage = true | |
1141 | local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1) --Stand Cry #2 | |
1142 | Instance.new("DistortionSoundEffect", S2).Level = .8 | |
1143 | for i = 0, 1, 0.1 do | |
1144 | swait() | |
1145 | Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, .3, 1) | |
1146 | Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, .5, .5, .5) | |
1147 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), .2) | |
1148 | PlayAnimationFromTable({ | |
1149 | CFrame.new(-5.99771738e-007, -0.00717129931, 0.169464022, 0.422617912, -2.2671e-007, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1150 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1151 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1152 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1153 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1154 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1155 | }, .2, false) | |
1156 | end | |
1157 | MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1) | |
1158 | Effects.Wave.Create(BrickColor.new("Royal purple"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .5, .5, .5, .6, .6, .6, 0.06) | |
1159 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9) | |
1160 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8) | |
1161 | for i = 0, 1, 0.08 do | |
1162 | swait() | |
1163 | Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, .3, 1) | |
1164 | Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, .5, .5, .5) | |
1165 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), .3) | |
1166 | PlayAnimationFromTable({ | |
1167 | CFrame.new(-3.57627869e-007, -0.116980031, -2.22140098, 0.342020035, -6.11579551e-008, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1168 | CFrame.new(-1.13248825e-006, 1.49999046, 8.94069672e-007, 0.422608167, -0.383014679, -0.82140249, -1.36196613e-005, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1169 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1170 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1171 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224e-008, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1172 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1173 | }, .6, false) | |
1174 | end | |
1175 | STDamage = false | |
1176 | attack = false | |
1177 | end | |
1178 | ||
1179 | Mouse.Button1Down:connect(function() | |
1180 | if attack == false and attacktype == 1 then | |
1181 | attacktype = 2 | |
1182 | attackone() | |
1183 | elseif attack == false and attacktype == 2 then | |
1184 | attacktype = 1 | |
1185 | attacktwo() | |
1186 | end | |
1187 | end) | |
1188 | ||
1189 | game.Lighting.Outlines = false | |
1190 | ||
1191 | function attackone() | |
1192 | attack = true | |
1193 | for i = 0, 1, 0.12 do | |
1194 | swait() | |
1195 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), .3) | |
1196 | PlayAnimationFromTable({ | |
1197 | CFrame.new(0.000151857734, -0.310488015, -0.087417841, 0.707106054, 5.26835073e-008, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1198 | CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1199 | CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1200 | CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1201 | CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973e-006, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1202 | CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632e-007, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1203 | }, .3, false) | |
1204 | end | |
1205 | MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1) | |
1206 | CFuncs.Sound.Create("200632136", HitboxR, 1, 1) | |
1207 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
1208 | for i = 0, 1, 0.11 do | |
1209 | swait() | |
1210 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), .3) | |
1211 | PlayAnimationFromTable({ | |
1212 | CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1213 | CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1214 | CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1215 | CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1216 | CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1217 | CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1218 | }, .45, false) | |
1219 | end | |
1220 | attack = false | |
1221 | end | |
1222 | ||
1223 | function attacktwo() | |
1224 | attack = true | |
1225 | for i = 0, 1, 0.12 do | |
1226 | swait() | |
1227 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), .3) | |
1228 | PlayAnimationFromTable({ | |
1229 | CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1230 | CFrame.new(-2.74181366e-006, 1.49999321, -3.4570694e-006, 0.707105815, -0.183012873, -0.683013678, -8.7171793e-007, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1231 | CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1232 | CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1233 | CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446e-007, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1234 | CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1235 | }, .34, false) | |
1236 | end | |
1237 | MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1) | |
1238 | CFuncs.Sound.Create("200632136", HitboxL, 1, 1) | |
1239 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
1240 | for i = 0, 1, 0.12 do | |
1241 | swait() | |
1242 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), .3) | |
1243 | PlayAnimationFromTable({ | |
1244 | CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1245 | CFrame.new(-4.01586294e-006, 1.4999907, -1.59628689e-006, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1246 | CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1247 | CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1248 | CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1249 | CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 0.000168083934, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1250 | }, .45, false) | |
1251 | end | |
1252 | attack = false | |
1253 | end | |
1254 | ||
1255 | Mouse.KeyDown:connect(function(k) | |
1256 | k = k:lower() | |
1257 | if attack == false and ora == false and k == 'e' and IsWearingArmor == false and Invisible == false then | |
1258 | ora = true | |
1259 | ORA() | |
1260 | elseif attack == false and ora == false and k == 'q' and IsWearingArmor == false and Invisible == false then | |
1261 | ora = true | |
1262 | MUDA() | |
1263 | elseif attack == false and k == 'f' and Invisible == false and IsWearingArmor == false then | |
1264 | Invisible = true | |
1265 | Effects.Sphere.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, .1) | |
1266 | Effects.Block.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, .1, 1) | |
1267 | Disappear() | |
1268 | elseif attack == false and k == 'f' and Invisible == true and IsWearingArmor == false then | |
1269 | Invisible = false | |
1270 | CFuncs.Sound.Create("463010917", Torso, 1, 1) | |
1271 | --CFuncs.Sound.Create("206083431", Torso, 1, 1.5) | |
1272 | --CFuncs.Sound.Create("227942352", Torso, 1, 1) | |
1273 | Effects.Sphere.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, .08) | |
1274 | for i = 1, 2 do | |
1275 | Effects.Block.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, .1, 1) | |
1276 | end | |
1277 | for i = 1, 20 do | |
1278 | Effects.Break.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1) | |
1279 | end | |
1280 | Reappear() | |
1281 | elseif attack == false and k == 'r' and IsWearingArmor == false and Invisible == false then | |
1282 | CastleCrusherFist() | |
1283 | end | |
1284 | end | |
1285 | ||
1286 | Mouse.KeyUp:connect(function(k) | |
1287 | k = k:lower() | |
1288 | if attack == true and ora == true and k == 'q' or attack == true and ora == true and k == 'e' then | |
1289 | ora = false | |
1290 | end) | |
1291 | ||
1292 | coroutine.resume(coroutine.create(function(Part, Part2) | |
1293 | while Part.Parent ~= nil do | |
1294 | swait(math.random(100, 150)) | |
1295 | for i = 0, 1, 0.2 do | |
1296 | wait() | |
1297 | Eye1.Mesh.Scale = Vector3.new(1, .7 - 1 * i, 1) | |
1298 | Eye2.Mesh.Scale = Vector3.new(1, .7 - 1 * i, 1) | |
1299 | end | |
1300 | for i = 0, 1, 0.2 do | |
1301 | swait() | |
1302 | Eye1.Mesh.Scale = Vector3.new(1, .7 + .3 * i, 1) | |
1303 | Eye2.Mesh.Scale = Vector3.new(1, .7 + .3 * i, 1) | |
1304 | end | |
1305 | end | |
1306 | end), Eye1, Eye2) | |
1307 | ||
1308 | while true do | |
1309 | swait() | |
1310 | for i,v in pairs(Character:children()) do | |
1311 | if v:IsA("Part") and IsWearingArmor == true then | |
1312 | v.Anchored = false | |
1313 | end | |
1314 | end | |
1315 | for i, v in pairs(StandName:GetChildren()) do | |
1316 | if v:IsA("Part") then | |
1317 | v.Material = "SmoothPlastic" | |
1318 | v.CanCollide = false | |
1319 | elseif v:IsA("Humanoid") then | |
1320 | v:remove() | |
1321 | elseif v:IsA("Accessory") then | |
1322 | v:remove() | |
1323 | elseif v:IsA("Shirt") then | |
1324 | v:remove() | |
1325 | elseif v:IsA("Pants") then | |
1326 | v:remove() | |
1327 | elseif v:IsA("Script") or v:IsA("LocalScript") then | |
1328 | v:remove() | |
1329 | elseif v:IsA("BodyColors") then | |
1330 | v:remove() | |
1331 | end | |
1332 | end | |
1333 | HHandle.Transparency = 1 | |
1334 | THandle.Transparency = 1 | |
1335 | AHandleR.Transparency = 1 | |
1336 | AHandleL.Transparency = 1 | |
1337 | LHandleR.Transparency = 1 | |
1338 | LHandleL.Transparency = 1 | |
1339 | RootPart.Transparency = 1 | |
1340 | HitboxR.Transparency = 1 | |
1341 | HitboxL.Transparency = 1 | |
1342 | Head.BrickColor = BrickColor.new("Institutional white") | |
1343 | Torso.BrickColor = BrickColor.new("Institutional white") | |
1344 | RightArm.BrickColor = BrickColor.new("Institutional white") | |
1345 | LeftArm.BrickColor = BrickColor.new("Institutional white") | |
1346 | RightLeg.BrickColor = BrickColor.new("Institutional white") | |
1347 | LeftLeg.BrickColor = BrickColor.new("Institutional white") | |
1348 | RootPart.Anchored = true | |
1349 | Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1350 | velocity = Character.HumanoidRootPart.Velocity.y | |
1351 | sine = sine + change | |
1352 | Shield.Anchored = true | |
1353 | Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1) | |
1354 | local hit, pos = rayCast(Character.HumanoidRootPart.Position, (CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1355 | if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then | |
1356 | Anim = "Jump" | |
1357 | if attack == false then | |
1358 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + .5 * math.cos(sine / 20), 3), .5) | |
1359 | PlayAnimationFromTable({ | |
1360 | CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1361 | CFrame.new(0, 1.49999177, -1.49011612e-007, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1362 | CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1363 | CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1364 | CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1365 | CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1366 | }, .3, false) | |
1367 | end | |
1368 | elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then | |
1369 | Anim = "Fall" | |
1370 | if attack == false then | |
1371 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + .5 * math.cos(sine / 20), 3), .5) | |
1372 | PlayAnimationFromTable({ | |
1373 | CFrame.new(-0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1374 | CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1375 | CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1376 | CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1377 | CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1378 | CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1379 | }, .3, false) | |
1380 | end | |
1381 | elseif Torsovelocity < 1 and hit ~= nil then | |
1382 | Anim = "Idle" | |
1383 | if attack == false then | |
1384 | change = 1 | |
1385 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + .5 * math.cos(sine / 20), 3), .5) | |
1386 | PlayAnimationFromTable({ | |
1387 | CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1388 | CFrame.new(0, 1.49999213, 3.27825546e-007, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1389 | CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1390 | CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1391 | CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1392 | CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1393 | }, .3, false) | |
1394 | end | |
1395 | elseif Torsovelocity > 2 and hit ~= nil then | |
1396 | Anim = "Walk" | |
1397 | if attack == false then | |
1398 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + .5 * math.cos(sine / 20), 3), .5) | |
1399 | PlayAnimationFromTable({ | |
1400 | CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1401 | CFrame.new(0, 1.49999166, 1.1920929e-007, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1402 | CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1403 | CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1404 | CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1405 | CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1406 | }, .3, false) | |
1407 | end | |
1408 | end | |
1409 | if 0 < #Effects then | |
1410 | for e = 1, #Effects do | |
1411 | if Effects[e] ~= nil then | |
1412 | local Thing = Effects[e] | |
1413 | if Thing ~= nil then | |
1414 | local Part = Thing[1] | |
1415 | local Mode = Thing[2] | |
1416 | local Delay = Thing[3] | |
1417 | local IncX = Thing[4] | |
1418 | local IncY = Thing[5] | |
1419 | local IncZ = Thing[6] | |
1420 | if Thing[2] == "Shoot" then | |
1421 | local Look = Thing[1] | |
1422 | local move = 30 | |
1423 | if Thing[8] == 3 then | |
1424 | move = 10 | |
1425 | end | |
1426 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
1427 | if Thing[10] ~= nil then | |
1428 | da = pos | |
1429 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1430 | cfa = CFrame.new(Thing[4], pos) | |
1431 | tehCF = cfa:lerp(cf2, 0.2) | |
1432 | Thing[1] = tehCF.lookVector | |
1433 | end | |
1434 | local mag = (Thing[4] - pos).magnitude | |
1435 | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
1436 | if Thing[8] == 2 then | |
1437 | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
1438 | end | |
1439 | Thing[4] = Thing[4] + Look * move | |
1440 | Thing[3] = Thing[3] - 1 | |
1441 | if 2 < Thing[5] then | |
1442 | Thing[5] = Thing[5] - 0.3 | |
1443 | Thing[6] = Thing[6] - 0.3 | |
1444 | end | |
1445 | if hit ~= nil then | |
1446 | Thing[3] = 0 | |
1447 | if Thing[8] == 1 or Thing[8] == 3 then | |
1448 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1449 | else | |
1450 | if Thing[8] == 2 then | |
1451 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1452 | if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then | |
1453 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Royal purple"), "Reference", Vector3.new()) | |
1454 | ref.Anchored = true | |
1455 | ref.CFrame = CFrame.new(pos) | |
1456 | CFuncs["Sound"].Create("161006093", ref, 1, 1.2) | |
1457 | game:GetService("Debris"):AddItem(ref, 0.2) | |
1458 | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
1459 | Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
1460 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
1461 | end | |
1462 | end | |
1463 | end | |
1464 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Royal purple"), "Reference", Vector3.new()) | |
1465 | ref.Anchored = true | |
1466 | ref.CFrame = CFrame.new(pos) | |
1467 | Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
1468 | game:GetService("Debris"):AddItem(ref, 1) | |
1469 | end | |
1470 | if Thing[3] <= 0 then | |
1471 | table.remove(Effects, e) | |
1472 | end | |
1473 | end | |
1474 | do | |
1475 | do | |
1476 | if Thing[2] == "FireWave" then | |
1477 | if Thing[3] <= Thing[4] then | |
1478 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1479 | Thing[3] = Thing[3] + 1 | |
1480 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1481 | else | |
1482 | Part.Parent = nil | |
1483 | table.remove(Effects, e) | |
1484 | end | |
1485 | end | |
1486 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1487 | if Thing[1].Transparency <= 1 then | |
1488 | if Thing[2] == "Block1" then | |
1489 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1490 | Mesh = Thing[7] | |
1491 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1492 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1493 | else | |
1494 | if Thing[2] == "Block2" then | |
1495 | Thing[1].CFrame = Thing[1].CFrame | |
1496 | Mesh = Thing[7] | |
1497 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1498 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1499 | else | |
1500 | if Thing[2] == "Fire" then | |
1501 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1502 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1503 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1504 | else | |
1505 | if Thing[2] == "Cylinder" then | |
1506 | Mesh = Thing[7] | |
1507 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1508 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1509 | else | |
1510 | if Thing[2] == "Blood" then | |
1511 | Mesh = Thing[7] | |
1512 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1513 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1514 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1515 | else | |
1516 | if Thing[2] == "Elec" then | |
1517 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1518 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1519 | else | |
1520 | if Thing[2] == "Disappear" then | |
1521 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1522 | elseif Thing[2] == "Shatter" then | |
1523 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1524 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1525 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1526 | Thing[6] = Thing[6] + Thing[5] | |
1527 | end | |
1528 | end | |
1529 | end | |
1530 | end | |
1531 | end | |
1532 | end | |
1533 | end | |
1534 | else | |
1535 | Part.Parent = nil | |
1536 | table.remove(Effects, e) | |
1537 | end | |
1538 | end | |
1539 | end | |
1540 | end | |
1541 | end | |
1542 | end | |
1543 | end | |
1544 | end | |
1545 | end |