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1 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
2 | local RealPlayer = Player | |
3 | do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(673462376) or owner.UserId == 673462376 | |
4 | - | do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end |
4 | + | then else print'bru' while wait() do error'stuP' end end |
5 | ||
6 | plr = owner | |
7 | char = plr.Character | |
8 | ra = char["Right Arm"] | |
9 | la = char["Left Arm"] | |
10 | hed = char.Head | |
11 | root = char.HumanoidRootPart | |
12 | hum = char.Humanoid | |
13 | dancin = false | |
14 | ||
15 | clerp = function(toclerp, cf, number) | |
16 | local joint = toclerp | |
17 | joint.C0 = joint.C0:Lerp(cf, number) | |
18 | end | |
19 | ||
20 | clerp2 = function(toclerp, cf) | |
21 | local joint = toclerp | |
22 | joint.C0 = cf | |
23 | end | |
24 | ||
25 | clerp3 = function(toclerp, cf, number) | |
26 | local joint = toclerp | |
27 | joint.C1 = joint.C1:Lerp(cf, number) | |
28 | end | |
29 | ||
30 | Swait,swait = function(number) | |
31 | if number == 0 or number == nil then | |
32 | game:GetService("RunService").Heartbeat:Wait() | |
33 | else | |
34 | for i = 1,number do | |
35 | game:GetService("RunService").Heartbeat:Wait() | |
36 | end | |
37 | end | |
38 | end | |
39 | ||
40 | ezweld = function(p, a, b, cf) | |
41 | local weld = Instance.new("Weld",p) | |
42 | weld.Part0 = a | |
43 | weld.Part1 = b | |
44 | weld.C0 = cf | |
45 | return weld | |
46 | end | |
47 | ||
48 | NewSound = function(p, id, pit, vol, loop) | |
49 | local Sound = Instance.new("Sound",p) | |
50 | Sound.Pitch = pit | |
51 | Sound.Volume = vol | |
52 | Sound.SoundId = "rbxassetid://" ..id | |
53 | Sound.Looped = loop | |
54 | Sound:Play() | |
55 | return Sound | |
56 | end | |
57 | ||
58 | IT = Instance.new | |
59 | Rad = math.rad | |
60 | Cos = math.cos | |
61 | Sin = math.sin | |
62 | BrickC = BrickColor.new | |
63 | C3 = Color3.new | |
64 | VT = Vector3.new | |
65 | ||
66 | anim = "Idle" | |
67 | attack = false | |
68 | local RS = char.Torso["Right Shoulder"] | |
69 | local LS = char.Torso["Left Shoulder"] | |
70 | local RH = char.Torso["Right Hip"] | |
71 | local LH = char.Torso["Left Hip"] | |
72 | local neck = char.Torso["Neck"] | |
73 | local root = char.HumanoidRootPart | |
74 | local rootj = root.RootJoint | |
75 | local sine = 0 | |
76 | local RSnor = RS.C0 | |
77 | local LSnor = LS.C0 | |
78 | local RHnor = RH.C0 | |
79 | local LHnor = LH.C0 | |
80 | local RSnor2 = RS.C1 | |
81 | local LSnor2 = LS.C1 | |
82 | local RHnor2 = RH.C1 | |
83 | local LHnor2 = LH.C1 | |
84 | local rootjnor = rootj.C0 | |
85 | local necknor = neck.C0 | |
86 | local tors = char.Torso | |
87 | hum.Animator:remove() | |
88 | mouse = plr:GetMouse() | |
89 | hold = false | |
90 | Debris = game:GetService("Debris") | |
91 | ||
92 | sped = 16 | |
93 | keyhold = false | |
94 | spino = 0 | |
95 | hito = true | |
96 | ||
97 | function RayCast(Position, Direction, Range, Ignore) | |
98 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
99 | end | |
100 | ||
101 | local crouch = false | |
102 | ||
103 | local remote = Instance.new("RemoteEvent", char) | |
104 | remote.Name = "crouchremote" | |
105 | ||
106 | function rkeys(command) | |
107 | if command == "Sneak" then | |
108 | crouch = true | |
109 | hum.WalkSpeed = hum.WalkSpeed - 7.5 | |
110 | elseif command == "StopSneak" then | |
111 | crouch = false | |
112 | hum.WalkSpeed = hum.WalkSpeed + 7.5 | |
113 | end | |
114 | end | |
115 | ||
116 | local attack = false | |
117 | remote.OnServerEvent:connect(function(plrsendit, info) | |
118 | if attack == false then | |
119 | rkeys(info); | |
120 | end | |
121 | end) | |
122 | ||
123 | NLS([[ | |
124 | ||
125 | plr = owner | |
126 | char = plr.Character | |
127 | ra = char["Right Arm"] | |
128 | la = char["Left Arm"] | |
129 | hed = char.Head | |
130 | root = char.HumanoidRootPart | |
131 | hum = char.Humanoid | |
132 | cam = workspace.CurrentCamera | |
133 | mouse = plr:GetMouse() | |
134 | remote = char.crouchremote | |
135 | ||
136 | ezweld = function(p, a, b, cf) | |
137 | local weld = Instance.new("Weld",p) | |
138 | weld.Part0 = a | |
139 | weld.Part1 = b | |
140 | weld.C0 = cf | |
141 | return weld | |
142 | end | |
143 | ||
144 | function wtom(m) | |
145 | local w = ezweld(char, m.Part0, m.Part1, m.C0) | |
146 | w.C1 = m.C1 | |
147 | return w | |
148 | end | |
149 | ||
150 | local fake = Instance.new("Model", script) | |
151 | fake.Name = "FakeArm" | |
152 | local hum = Instance.new("Humanoid", fake) | |
153 | local te = char.Torso:Clone() | |
154 | te.Transparency = 1 | |
155 | te.Name = "aimor" | |
156 | te:ClearAllChildren() | |
157 | te.Parent = script | |
158 | te.CanCollide = false | |
159 | local arm = la:Clone() | |
160 | arm.Parent = fake | |
161 | arm.Name = "Left Arm" | |
162 | arm.Material = "SmoothPlastic" | |
163 | arm:ClearAllChildren() | |
164 | local rs = char.Torso["Left Shoulder"] | |
165 | rsnor = rs.C0 | |
166 | local tors2 = char.Torso:Clone() | |
167 | tors2.Transparency = 1 | |
168 | tors2.Name = "aim" | |
169 | tors2:ClearAllChildren() | |
170 | tors2.Parent = fake | |
171 | local poop = ezweld(fake, tors2, te, CFrame.new()) | |
172 | local raw = ezweld(fake, tors2, arm, rsnor) | |
173 | raw.C1 = rs.C1 | |
174 | raw.Part0 = tors2 | |
175 | raw.Part1 = arm | |
176 | raw.C0 = rsnor * CFrame.Angles(math.rad(-6), math.rad(-15), math.rad(100)) | |
177 | sine = 0 | |
178 | ||
179 | for i,v in pairs (char:children()) do | |
180 | if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") then | |
181 | v:Clone().Parent = fake | |
182 | end | |
183 | end | |
184 | ||
185 | local selected = Instance.new("SelectionBox", char) | |
186 | selected.Adornee = nil | |
187 | selected.LineThickness = 0.005 | |
188 | selected.Color3 = Color3.new(0, 0, 0) | |
189 | ||
190 | hold = false | |
191 | attack = false | |
192 | ||
193 | Cam = workspace.CurrentCamera | |
194 | ||
195 | game:service("UserInputService").InputBegan:connect(function(input, gameprocessed) | |
196 | if input.KeyCode == Enum.KeyCode.LeftShift then | |
197 | remote:FireServer("Sneak") | |
198 | end | |
199 | end) | |
200 | ||
201 | game:service("UserInputService").InputEnded:connect(function(input, gameprocessed) | |
202 | if input.KeyCode == Enum.KeyCode.LeftShift then | |
203 | remote:FireServer("StopSneak") | |
204 | end | |
205 | end) | |
206 | ||
207 | game:GetService("RunService").RenderStepped:connect(function() | |
208 | for i,v in pairs (fake:children()) do | |
209 | if v:IsA("Part") and v ~= tors2 then | |
210 | v.LocalTransparencyModifier = v.Transparency | |
211 | end | |
212 | end | |
213 | if mouse.Target then | |
214 | selected.Adornee = mouse.Target | |
215 | else | |
216 | selected.Adornee = nil | |
217 | end | |
218 | if (Cam.focus.p - Cam.CoordinateFrame.p).magnitude <= 1 then | |
219 | fake.Parent = char | |
220 | else | |
221 | fake.Parent = nil | |
222 | end | |
223 | sine = sine + 1 | |
224 | arm.CanCollide = false | |
225 | tors2.CanCollide = false | |
226 | local TORSOVELOCITY = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
227 | if TORSOVELOCITY < 1 then | |
228 | if attack == false then | |
229 | raw.C0 = raw.C0:Lerp(rsnor * CFrame.Angles(math.rad(-6), math.rad(-15), math.rad(100)), 0.3) | |
230 | te.CFrame = cam.CFrame * CFrame.new(0, -1.65, -1.25) * CFrame.Angles(0, math.rad(180), 0) | |
231 | poop.C0 = poop.C0:Lerp(CFrame.new(0, 0.05 * math.sin(sine / 31), 0), 0.3) | |
232 | end | |
233 | elseif TORSOVELOCITY > 1 then | |
234 | if attack == false then | |
235 | raw.C0 = raw.C0:Lerp(rsnor * CFrame.Angles(math.rad(-6), math.rad(-15), math.rad(100)), 0.3) | |
236 | te.CFrame = cam.CFrame * CFrame.new(0 - 0.045 * math.sin(sine / 8), -1.65 - 0.045 * math.sin(sine / 4), -1.25) * CFrame.Angles(0, math.rad(180), 0) | |
237 | poop.C0 = poop.C0:Lerp(CFrame.new(0 - 0.045 * math.sin(sine / 8), 0.045 * math.sin(sine / 4), 0), 0.3) | |
238 | end | |
239 | end | |
240 | end) | |
241 | ||
242 | ]],char) | |
243 | ||
244 | hh = hum.HipHeight | |
245 | ||
246 | while true do | |
247 | Swait() | |
248 | sine = sine + 1 | |
249 | local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6)) | |
250 | local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude | |
251 | local WALKSPEEDVALUE = 8 / (sped / 16) | |
252 | torsverticalvel = root.Velocity.y | |
253 | hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char) | |
254 | local WALKSPEEDVALUE = 7.5 / (hum.WalkSpeed / 16) | |
255 | local dir = root.CFrame:toObjectSpace(mouse.Hit).lookVector | |
256 | if TORSOVELOCITY < 1 then | |
257 | anim = "Idle" | |
258 | if attack == false and crouch == false then | |
259 | hum.HipHeight = hh | |
260 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 1) | |
261 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(-math.asin(dir.y), 0, -math.asin(dir.x)), 1) | |
262 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
263 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
264 | clerp(RS, RSnor * CFrame.new(0, -0.015 + 0.015 * Cos(sine / 60), 0) * CFrame.Angles(Rad(-3 + 3 * Cos(sine / 60)), Rad(0), Rad(0)), 0.3) | |
265 | clerp(LS, LSnor * CFrame.new(0, -0.015 + 0.015 * Cos(sine / 60), 0) * CFrame.Angles(Rad(-3 + 3 * Cos(sine / 60)), Rad(0), Rad(0)), 0.3) | |
266 | end | |
267 | if attack == false and crouch == true then | |
268 | hum.HipHeight = hh - 0.31 | |
269 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(45), Rad(0), Rad(0)), 1) | |
270 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(-math.asin(dir.y) + Rad(-45), 0, -math.asin(dir.x)), 1) | |
271 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(45)), 0.3) | |
272 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-45)), 0.3) | |
273 | clerp(RS, RSnor * CFrame.new(0, -0.015 + 0.015 * Cos(sine / 60), 0) * CFrame.Angles(Rad(-3 + 3 * Cos(sine / 60)), Rad(0), Rad(0)), 0.3) | |
274 | clerp(LS, LSnor * CFrame.new(0, -0.015 + 0.015 * Cos(sine / 60), 0) * CFrame.Angles(Rad(-3 + 3 * Cos(sine / 60)), Rad(0), Rad(0)), 0.3) | |
275 | end | |
276 | elseif TORSOVELOCITY > 1 then | |
277 | anim = "Walk" | |
278 | if attack == false and crouch == false then | |
279 | hum.HipHeight = hh | |
280 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 1) | |
281 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(-math.asin(dir.y), 0, -math.asin(dir.x)), 1) | |
282 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(55 * Cos(sine / WALKSPEEDVALUE))), 0.3) | |
283 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(55 * Cos(sine / WALKSPEEDVALUE))), 0.3) | |
284 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-55 * Cos(sine / WALKSPEEDVALUE))), 0.3) | |
285 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-55 * Cos(sine / WALKSPEEDVALUE))), 0.3) | |
286 | end | |
287 | if attack == false and crouch == true then | |
288 | hum.HipHeight = hh - 0.31 | |
289 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(45), Rad(0), Rad(0)), 1) | |
290 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(-math.asin(dir.y) + Rad(-45), 0, -math.asin(dir.x)), 1) | |
291 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(45) + Rad(35 * Cos(sine / WALKSPEEDVALUE))), 0.3) | |
292 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-45) + Rad(35 * Cos(sine / WALKSPEEDVALUE))), 0.3) | |
293 | clerp(RS, RSnor * CFrame.new(0, -0.015 + 0.015 * Cos(sine / 60), 0) * CFrame.Angles(Rad(-3 + 3 * Cos(sine / 60)), Rad(0), Rad(-35 * Cos(sine / WALKSPEEDVALUE))), 0.3) | |
294 | clerp(LS, LSnor * CFrame.new(0, -0.015 + 0.015 * Cos(sine / 60), 0) * CFrame.Angles(Rad(-3 + 3 * Cos(sine / 60)), Rad(0), Rad(-35 * Cos(sine / WALKSPEEDVALUE))), 0.3) | |
295 | end | |
296 | end | |
297 | end |