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1
-- Created by Nebula_Zorua --
2-
-- Sans Curse (A Curse of Light) --
2+
3
4
-- Createdc by Nebula_zorua---
5-
-- Why the fuck did I make this --
5+
6
-- Wielder: Everybody (Released) --
7
-- Why the ____ ( Censored by zach ) did I make this --
8
-- I don't even LIKE undertale --
9
-- what the fuck --
10
11
-- Discord: Nebula the Zorua#6969
12
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
13
14
-- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
15
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
16
print("FE Compatibility: by WaverlyCole & Mokiros")
17
InternalData = {}
18
do
19
	script.Parent = owner.Character
20
	local Event = Instance.new("RemoteEvent")
21
	Event.Name = "UserInput"
22
	local function NewFakeEvent()
23
		local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
24
		return Fake
25
	end
26
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
27
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
28
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
29
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
30
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
31
	local function TriggerEvent(self,Event,...)
32
		local Trigger = Mouse[Event]
33
		if Trigger and Trigger.fakeEvent and Trigger.Function then
34
			Trigger.Function(...)
35
		end
36
	end
37
	Mouse.TrigEvent = TriggerEvent
38
	UserInputService.TrigEvent = TriggerEvent
39
	Event.OnServerEvent:Connect(function(FiredBy,Input)
40
		if FiredBy.Name ~= owner.Name then end
41
		if Input.MouseEvent then
42
			Mouse.Target = Input.Target
43
			Mouse.Hit = Input.Hit
44
		else
45
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
46
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then
47
				return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
48
			end
49
			for _,Action in pairs(ContextActionService.Actions) do
50
				for _,Key in pairs(Action.Keys) do
51
					if Key==Input.KeyCode then
52
						Action.Function(Action.Name,Input.UserInputState,Input)
53
					end
54
				end
55
			end
56
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
57
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
58
		end
59
	end)
60
	InternalData["Mouse"] = Mouse
61
	InternalData["ContextActionService"] = ContextActionService
62
	InternalData["UserInputService"] = UserInputService
63
	Event.Parent = NLS([[
64
		local Player = owner
65
		local Event = script:WaitForChild("UserInput")
66
		local UserInputService = game:GetService("UserInputService")
67
		local Mouse = Player:GetMouse()
68
		local Input = function(Input,gameProcessedEvent)
69
			if gameProcessedEvent then return end
70
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
71
		end
72
		UserInputService.InputBegan:Connect(Input)
73
		UserInputService.InputEnded:Connect(Input)
74
		local Hit,Target
75
		while wait(1/30) do
76
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
77
				Hit,Target = Mouse.Hit,Mouse.Target
78
				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
79
			end
80
		end
81
	]],owner.Character)
82
end
83
RealGame = game;game = setmetatable({},{
84
	__index = function (self,Index)
85
		local Sandbox = function (Thing)
86
			if Thing:IsA("Player") then
87
				local RealPlayer = Thing
88
				return setmetatable({},{
89
					__index = function (self,Index)
90
						local Type = type(RealPlayer[Index])
91
						if Type == "function" then
92
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
93
								return function (self)
94
									return InternalData["Mouse"]
95
								end
96
							end
97
							return function (self,...)
98
								return RealPlayer[Index](RealPlayer,...)
99
							end
100
						else
101
							if Index == "PlrObj" then
102
								return RealPlayer
103
							end
104
							return RealPlayer[Index]
105
						end
106
					end;
107
					__tostring = function(self)
108
						return RealPlayer.Name
109
					end
110
				})
111
			end
112
		end
113
		if RealGame[Index] then
114
			local Type = type(RealGame[Index])
115
			if Type == "function" then
116
				if Index:lower() == "getservice" or Index:lower() == "service" then
117
					return function (self,Service)
118
						if Service:lower() == "players" then
119
							return setmetatable({},{
120
								__index = function (self2,Index2)
121
									local RealService = RealGame:GetService(Service)
122
									local Type2 = type(Index2)
123
									if Type2 == "function" then
124
										return function (self,...)
125
											return RealService[Index2](RealService,...)
126
										end
127
									else
128
										if Index2:lower() == "localplayer" then
129
											return Sandbox(owner)
130
										end
131
										return RealService[Index2]
132
									end
133
								end;
134
								__tostring = function(self)
135
									return RealGame:GetService(Service).Name
136
								end
137
							})
138
						elseif Service:lower() == "contextactionservice" then
139
							return InternalData["ContextActionService"]
140
						elseif Service:lower() == "contextactionservice" then
141
							return InternalData["UserInputService"]
142
						elseif Service:lower() == "runservice" then
143
							return setmetatable({},{
144
								__index = function(self2,Index2)
145
									local RealService = RealGame:GetService(Service)
146
									local Type2 = type(Index2)
147
									if Type2 == "function" then
148
										return function (self,...)
149
											return RealService[Index2](RealService,...)
150
										end
151
									else
152
										if Index2:lower() == "bindtorenderstep" then
153
											return function (self,Name,Priority,Function)
154
												return RealGame:GetService("RunService").Stepped:Connect(Function)
155
											end
156
										end
157
										if Index2:lower() == "renderstepped" then
158
											return RealService["Stepped"]
159
										end
160
										return RealService[Index2]
161
									end
162
								end
163
							})
164
						else
165
							return RealGame:GetService(Service)
166
						end
167
					end
168
				end
169
				return function (self,...)
170
					return RealGame[Index](RealGame,...)
171
				end
172
			else
173
				if game:GetService(Index) then
174
					return game:GetService(Index)
175
				end
176
				return RealGame[Index]
177
			end
178
		else
179
			return nil
180
		end
181
	end
182
});Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
183
print("Complete! Running...")
184
185
186
--// Shortcut Variables \\--
187
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
188
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
189
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
190
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
191
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
192
local R3 = {N=Region3.new}
193
local De = S.Debris
194
local WS = workspace
195
local Lght = S.Lighting
196
local RepS = S.ReplicatedStorage
197
local IN = Instance.new
198
local Plrs = S.Players
199
200
local Emit = IN("ParticleEmitter").Emit;
201
202
--// Initializing \\--
203
local Plr = Plrs.LocalPlayer
204
local Char = Plr.Character
205
local Hum = Char:FindFirstChildOfClass'Humanoid'
206
local RArm = Char["Right Arm"]
207
local LArm = Char["Left Arm"]
208
local RLeg = Char["Right Leg"]
209
local LLeg = Char["Left Leg"]	
210
local Root = Char:FindFirstChild'HumanoidRootPart'
211
local Torso = Char.Torso
212
local Head = Char.Head
213
local NeutralAnims = true
214
local Attack = false
215
local Debounces = {Debounces={}}
216
local Mouse = Plr:GetMouse()
217
local Hit = {}
218
local Sine = 0
219
local Change = 1
220
221
local Effects = IN("Folder",Char)
222
Effects.Name = "Effects"
223
224
225
--// Debounce System \\--
226
227
228
function Debounces:New(name,cooldown)
229
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
230
	setmetatable(aaaaa,{__index = Debounces})
231
	Debounces.Debounces[name] = aaaaa
232
	return aaaaa
233
end
234
235
function Debounces:Use(overrideUsable)
236
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
237
	if(self.Usable or overrideUsable)then
238
		self.Usable = false
239
		self.CoolingDown = true
240
		local LastUse = time()
241
		self.LastUse = LastUse
242
		delay(self.Cooldown or 2,function()
243
			if(self.LastUse == LastUse)then
244
				self.CoolingDown = false
245
				self.Usable = true
246
			end
247
		end)
248
	end
249
end
250
251
function Debounces:Get(name)
252
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
253
	for i,v in next, Debounces.Debounces do
254
		if(i == name)then
255
			return v;
256
		end
257
	end
258
end
259
260
function Debounces:GetProgressPercentage()
261
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
262
	if(self.CoolingDown and not self.Usable)then
263
		return math.max(
264
			math.floor(
265
				(
266
					(time()-self.LastUse)/self.Cooldown or 2
267
				)*100
268
			)
269
		)
270
	else
271
		return 100
272
	end
273
end
274
275
--// Instance Creation Functions \\--
276
277
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
278
	local Sound = IN("Sound")
279
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
280
	Sound.Pitch = pitch or 1
281
	Sound.Volume = volume or 1
282
	Sound.Looped = looped or false
283
	if(autoPlay)then
284
		coroutine.wrap(function()
285
			repeat wait() until Sound.IsLoaded
286-
local DamageColor = BrickColor.new'White'
286+
287
		end)()
288
	end
289
	if(not looped and effect)then
290
		Sound.Stopped:connect(function()
291
			Sound.Volume = 0
292
			Sound:destroy()
293
		end)
294
	elseif(effect)then
295
		warn("Sound can't be looped and a sound effect!")
296
	end
297
	Sound.Parent =parent or Torso
298
	return Sound
299
end
300
function Part(parent,color,material,size,cframe,anchored,cancollide)
301
	local part = IN("Part")
302
	part.Parent = parent or Char
303
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
304
	part.Material = material or Enum.Material.SmoothPlastic
305
	part.TopSurface,part.BottomSurface=10,10
306
	part.Size = size or V3.N(1,1,1)
307
	part.CFrame = cframe or CF.N(0,0,0)
308
	part.CanCollide = cancollide or false
309
	part.Anchored = anchored or false
310
	return part
311
end
312
313
function Weld(part0,part1,c0,c1)
314
	local weld = IN("Weld")
315
	weld.Parent = part0
316
	weld.Part0 = part0
317
	weld.Part1 = part1
318
	weld.C0 = c0 or CF.N()
319
	weld.C1 = c1 or CF.N()
320
	return weld
321
end
322
323
function Mesh(parent,meshtype,meshid,textid,scale,offset)
324
	local part = IN("SpecialMesh")
325
	part.MeshId = meshid or ""
326
	part.TextureId = textid or ""
327
	part.Scale = scale or V3.N(1,1,1)
328
	part.Offset = offset or V3.N(0,0,0)
329
	part.MeshType = meshtype or Enum.MeshType.Sphere
330
	part.Parent = parent
331
	return part
332
end
333
334
NewInstance = function(instance,parent,properties)
335
	local inst = Instance.new(instance)
336
	inst.Parent = parent
337
	if(properties)then
338
		for i,v in next, properties do
339
			pcall(function() inst[i] = v end)
340
		end	
341
	end
342
	return inst;
343
end
344
345
function Clone(instance,parent,properties)
346
	local inst = instance:Clone()
347
	inst.Parent = parent
348
	if(properties)then
349
		for i,v in next, properties do
350
			pcall(function() inst[i] = v end)
351
		end
352
	end
353
	return inst;
354
end
355
356
function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
357
	local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
358
	local Sound = IN("Sound")
359
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
360
	Sound.Pitch = pitch or 1
361
	Sound.Volume = volume or 1
362
	Sound.Looped = looped or false
363
	if(autoPlay)then
364
		coroutine.wrap(function()
365
			repeat wait() until Sound.IsLoaded
366
			Sound.Playing = autoPlay or false
367
		end)()
368
	end
369
	if(not looped and effect)then
370
		Sound.Stopped:connect(function()
371
			Sound.Volume = 0
372
			soundPart:destroy()
373
		end)
374
	elseif(effect)then
375
		warn("Sound can't be looped and a sound effect!")
376
	end
377
	Sound.Parent = soundPart
378
	return Sound
379
end
380
381
382
--// Extended ROBLOX tables \\--
383
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
384
--// Require stuff \\--
385
function CamShake(who,times,intense,origin) 
386
	coroutine.wrap(function()
387
		if(script:FindFirstChild'CamShake')then
388
			local cam = script.CamShake:Clone()
389
			cam:WaitForChild'intensity'.Value = intense
390
			cam:WaitForChild'times'.Value = times
391
			
392
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
393
			cam.Parent = who
394
			wait()
395
			cam.Disabled = false
396
		elseif(who == Plr or who == Char)then
397
			local intensity = intense
398
			local cam = workspace.CurrentCamera
399
			for i = 1, times do
400
				local camDistFromOrigin
401
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
402
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
403
				elseif(typeof(origin) == 'Vector3')then
404
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
405
				end
406
				if(camDistFromOrigin)then
407
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
408
				end
409
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
410
				swait()
411
			end
412
		end
413
	end)()
414
end
415
416
function CamShakeAll(times,intense,origin)
417
	for _,v in next, Plrs:players() do
418
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
419
	end
420
end
421
422
function ServerScript(code)
423
	if(script:FindFirstChild'Loadstring')then
424
		local load = script.Loadstring:Clone()
425
		load:WaitForChild'Sauce'.Value = code
426
		load.Disabled = false
427
		load.Parent = workspace
428
	elseif(NS and typeof(NS) == 'function')then
429
		NS(code,workspace)
430
	else
431
		warn("no serverscripts lol")
432
	end	
433
end
434
435
function RunLocal(where,code)
436
	ServerScript([[
437
		wait()
438
		script.Parent=nil
439
		if(not _G.Http)then _G.Http = game:service'HttpService' end
440
		
441
		local Http = _G.Http or game:service'HttpService'
442
		
443
		local source = ]].."[["..code.."]]"..[[
444
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
445
		local asd = Http:PostAsync(link,source)
446
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
447
		local ID = Http:JSONDecode(asd).Result.Require_ID
448
		local vs = require(ID).VORTH_SCRIPT
449
		vs.Parent = game.]]..where:GetFullName()
450
	)
451
end
452
453
--// Customization \\--
454
455
local Frame_Speed = 60;
456
local WalkSpeed = 16
457
local DamageColor = BrickColor.new'Really red'
458
459
local MagicCircles = {
460
	Default = {Color=C3.N(1,1,1),Texture1=0,Texture2=0},
461
	OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
462
	BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
463
	Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
464
	Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
465
	Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
466
	Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
467
	Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
468
	AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
469
	Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
470
	Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
471
	Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
472
	GasterBlaster = {Color=C3.N(1,1,1),Texture1=331948662,Texture2=331948662}
473
}
474
475
local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
476
Example: 
477
478
Changing MagicCircles.GasterBlaster to MagicCircles.Light
479
480
would make it a Light Element
481
]]
482
483
--// Stop animations \\--
484
for _,v in next, Hum:GetPlayingAnimationTracks() do
485
	v:Stop();
486
end
487
488
pcall(game.Destroy,Char:FindFirstChild'Animate')
489
pcall(game.Destroy,Hum:FindFirstChild'Animator')
490
491
--// Joints \\--
492
493
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
494
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
495
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
496
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
497
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
498
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
499
500
local LSC0 = LS.C0
501
local RSC0 = RS.C0
502
local NKC0 = NK.C0
503
local LHC0 = LH.C0
504
local RHC0 = RH.C0
505
local RJC0 = RJ.C0
506
507
--// Artificial HB \\--
508
509
local ArtificialHB = IN("BindableEvent", script)
510
ArtificialHB.Name = "Heartbeat"
511
512
script:WaitForChild("Heartbeat")
513
514
local tf = 0
515
local allowframeloss = false
516
local tossremainder = false
517
local lastframe = tick()
518
local frame = 1/Frame_Speed
519
ArtificialHB:Fire()
520
521
game:GetService("RunService").Heartbeat:connect(function(s, p)
522
	tf = tf + s
523
	if tf >= frame then
524
		if allowframeloss then
525
			script.Heartbeat:Fire()
526
			lastframe = tick()
527
		else
528
			for i = 1, math.floor(tf / frame) do
529
				ArtificialHB:Fire()
530
			end
531
			lastframe = tick()
532
		end
533
		if tossremainder then
534
			tf = 0
535
		else
536
			tf = tf - frame * math.floor(tf / frame)
537
		end
538
	end
539
end)
540
541
function swait(num)
542
	if num == 0 or num == nil then
543
		ArtificialHB.Event:wait()
544
	else
545
		for i = 0, num do
546
			ArtificialHB.Event:wait()
547
		end
548
	end
549
end
550
551
552
--// Effect Function(s) \\--
553
554
function NumSeq(...)
555
	local tab = {...}
556
	local Sequence = {}
557
	for _,v in next, tab do
558
		table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
559
	end
560
	if(tab[#tab][1] ~= 1)then
561
		local final = tab[#tab]
562
		table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
563
	end
564
	return NumberSequence.new(Sequence)
565
end
566
567
local DefaultRingParticle = IN("ParticleEmitter")
568
DefaultRingParticle.Name = 'RingEmit'
569
DefaultRingParticle.LightEmission = 1
570
DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
571
DefaultRingParticle.Texture = "rbxassetid://313951123"
572
DefaultRingParticle.Transparency = NumberSequence.new(0,1)
573
DefaultRingParticle.ZOffset = 1
574
DefaultRingParticle.Drag = 0
575
DefaultRingParticle.Acceleration = V3.N()
576
DefaultRingParticle.LockedToPart = true
577
DefaultRingParticle.Enabled = false
578
DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
579
DefaultRingParticle.Rate = 5
580
DefaultRingParticle.Rotation = NumberRange.new(0,0)
581
DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
582
DefaultRingParticle.Speed = NumberRange.new(0,0)
583
DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
584
585
function MagicCircle(Data)
586
	local Variant = Data.Variant or MagicCircles.Default;
587
	
588
	local Size = Data.Size or 10;
589
	local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
590
	local GrowTime = Data.Time or 1;
591
	
592
	local WeldData = Data.Weld or false;
593
	
594
	
595
	local Color = Variant.Color or C3.N(.9,.9,.0)
596
	
597
	local CreationParticle = Data.CreationParticle or DefaultRingParticle;
598
	
599
	
600
	local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
601
	local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
602
	
603
	
604
	local Emitter = DefaultRingParticle:Clone();
605
	Emitter.Parent = Circle
606
	Emitter.Color = ColorSequence.new(Variant.Color)
607
	
608
	local Top = IN("Decal",Circle)
609
	Top.Texture = "rbxassetid://"..Variant.Texture1
610
	Top.Face = Enum.NormalId.Top
611
	
612
	local Btm = IN("Decal",Circle)
613
	Btm.Texture = "rbxassetid://"..Variant.Texture2
614
	Btm.Face = Enum.NormalId.Bottom
615
	
616
	if(WeldData)then
617
		Circle.Anchored = false
618
		Weld(WeldData,Circle,Pos,CF.N())
619
	end
620
	local GrowFrames = GrowTime * Frame_Speed
621
	print(GrowFrames)
622
	--Size*20,0,Size*20
623
	Circle.Transparency = 1
624
	local GrownEvent = Instance.new("BindableEvent",Circle)
625
	coroutine.wrap(function()
626
		
627
		Emit(Emitter,5)
628
		local End = Size*20
629
		local grow = End/GrowFrames
630
		for i = 1, GrowFrames+1 do
631
			local aa = math.min(CircleM.Scale.x + grow,End)
632
			if(aa >= End)then break end
633
			CircleM.Scale = V3.N(aa,0,aa)
634
			swait()
635
		end
636
		CircleM.Scale = V3.N(End,0,End)
637
		GrownEvent:Fire()
638
		
639
	end)()
640
	
641
	local Table = {
642
		Circle = Circle,
643
		Mesh = CircleM,
644
		Grow = function(size)
645
			CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
646
		end,
647
		Destroy = function(timer)
648
			coroutine.wrap(function()
649
				if(not timer)then timer = 1 end
650
				Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
651
				Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
652
				Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
653
				S.Debris:AddItem(Circle,timer+1)
654
			end)()
655
		end,
656
		Grown = GrownEvent.Event
657
	}
658
		
659
	return Table;
660
end
661
662
function Bezier(startpos, pos2, pos3, endpos, t)
663
	local A = startpos:lerp(pos2, t)
664
	local B  = pos2:lerp(pos3, t)
665
	local C = pos3:lerp(endpos, t)
666
	local lerp1 = A:lerp(B, t)
667
	local lerp2 = B:lerp(C, t)
668
	local cubic = lerp1:lerp(lerp2, t)
669
	return cubic
670
end
671
672
function SphereFX(duration,color,scale,pos,endScale,increment)
673
	return Effect{
674
		Frames=duration,
675
		Effect='ResizeAndFade',
676
		Color=color,
677
		Size=scale,
678
		Mesh={MeshType=Enum.MeshType.Sphere},
679
		CFrame=pos,
680
		FXSettings={
681
			EndSize=endScale,
682
			EndIsIncrement=increment
683
		}
684
	}
685
end
686
687
function BlastFX(duration,color,scale,pos,endScale,increment)
688
	return Effect{
689
		Frames=duration,
690
		Effect='ResizeAndFade',
691
		Color=color,
692
		Size=scale,
693
		Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
694
		CFrame=pos,
695
		FXSettings={
696
			EndSize=endScale,
697
			EndIsIncrement=increment
698
		}
699
	}
700
end
701
702
function BlockFX(duration,color,scale,pos,endScale,increment)
703
	return Effect{
704
		Frames=duration,
705
		Effect='ResizeAndFade',
706
		Color=color,
707
		Size=scale,
708
		CFrame=pos,
709
		FXSettings={
710
			EndSize=endScale,
711
			EndIsIncrement=increment
712
		}
713
	}
714
end
715
716
function ShootBullet(data)
717
	--ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
718
	local Size = data.Size or V3.N(2,2,2)
719
	local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
720
	local StudsPerFrame = data.Speed or 10
721
	local Shape = data.Shape or 'Ball'
722
	local Frames = data.Frames or 160
723
	local Pos = data.Origin or Torso.CFrame
724
	local Direction = data.Direction or Mouse.Hit
725
	local Material = data.Material or Enum.Material.Neon
726
	local OnHit = data.HitFunction or function(hit,pos)
727
		Effect{
728
			Effect='ResizeAndFade',
729
			Color=Color,
730
			Size=V3.N(10,10,10),
731
			Mesh={MeshType=Enum.MeshType.Sphere},
732
			CFrame=CF.N(pos),
733
			FXSettings={
734
				EndSize=V3.N(.05,.05,.05),
735
				EndIsIncrement=true
736
			}
737
		}
738
		for i = 1, 5 do
739
			local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
740
			Effect{
741
				Effect='Fade',
742
				Frames=65,
743
				Size=V3.N(5,5,10),
744
				CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
745
				Mesh = {MeshType=Enum.MeshType.Sphere},
746
				Material=Enum.Material.Neon,
747
				Color=Color,
748
				MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
749
			}	
750
		end
751
		AOEDamage(pos,10,15,30,0,'Normal',10,4)
752
	end	
753
	
754
	local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
755
	local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
756
	if(Shape == 'Ball')then
757
		BMesh.MeshType = Enum.MeshType.Sphere
758
	elseif(Shape == 'Head')then
759
		BMesh.MeshType = Enum.MeshType.Head
760
	elseif(Shape == 'Cylinder')then
761
		BMesh.MeshType = Enum.MeshType.Cylinder
762
	end
763
	
764
	coroutine.wrap(function()
765
		for i = 1, Frames+1 do
766
			local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
767
			if(hit)then
768
				OnHit(hit,pos,norm,dist)
769
				break;
770
			else
771
				Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
772
			end
773
			swait()
774
		end
775
		Bullet:destroy()
776
	end)()
777
	
778
end
779
780
function Zap(data)
781
	local sCF,eCF = data.StartCFrame,data.EndCFrame
782
	assert(sCF,"You need a start CFrame!")
783
	assert(eCF,"You need an end CFrame!")
784
	local parts = data.PartCount or 15
785
	local zapRot = data.ZapRotation or {-5,5}
786
	local startThick = data.StartSize or 3;
787
	local endThick = data.EndSize or startThick/2;
788
	local color = data.Color or BrickColor.new'Electric blue'
789
	local delay = data.Delay or 35
790
	local delayInc = data.DelayInc or 0
791
	local lastLightning;
792
	local MagZ = (sCF.p - eCF.p).magnitude
793
	local thick = startThick
794
	local inc = (startThick/parts)-(endThick/parts)
795
	
796
	for i = 1, parts do
797
		local pos = sCF.p
798
		if(lastLightning)then
799
			pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
800
		end
801
		delay = delay + delayInc
802
		local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
803
		local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
804
		if(parts == i)then
805
			local MagZ = (pos-eCF.p).magnitude
806
			zapPart.Size = V3.N(endThick,endThick,MagZ)
807
			zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
808
			Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
809
		else
810
			zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
811
		end
812
		
813
		lastLightning = zapPart
814
		Effect{Effect='Fade',Manual=zapPart,Frames=delay}
815
		
816
		thick=thick-inc
817
		
818
	end
819
end
820
821
function Zap2(data)
822
	local Color = data.Color or BrickColor.new'Electric blue'
823
	local StartPos = data.Start or Torso.Position
824
	local EndPos = data.End or Mouse.Hit.p
825
	local SegLength = data.SegL or 2
826
	local Thicc = data.Thickness or 0.5
827
	local Fades = data.Fade or 45
828
	local Parent = data.Parent or Effects
829
	local MaxD = data.MaxDist or 200
830
	local Branch = data.Branches or false
831
	local Material = data.Material or Enum.Material.Neon
832
	local Raycasts = data.Raycasts or false
833
	local Offset = data.Offset or {0,360}
834
	local AddMesh = (data.Mesh == nil and true or data.Mesh)
835
	if((StartPos-EndPos).magnitude > MaxD)then
836
		EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
837
	end
838
	local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
839
	if(Raycasts)then
840
		hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)	
841
	end
842
	local segments = dist/SegLength
843
	local model = IN("Model",Parent)
844
	model.Name = 'Lightning'
845
	local Last;
846
	for i = 1, segments do
847
		local size = (segments-i)/25
848
		local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
849
		if(AddMesh)then IN("CylinderMesh",prt) end
850
		if(Last and math.floor(segments) == i)then
851
			local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
852
			prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
853
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)	
854
		elseif(not Last)then
855
			prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)	
856
		else
857
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
858
		end
859
		Last = prt
860
		if(Branch)then
861
			local choice = M.RNG(1,7+((segments-i)*2))
862
			if(choice == 1)then
863
				local LastB;
864
				for i2 = 1,M.RNG(2,5) do
865
					local size2 = ((segments-i)/35)/i2
866
					local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
867
					if(AddMesh)then IN("CylinderMesh",prt) end
868
					if(not LastB)then
869
						prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
870
					else
871
						prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
872
					end
873
					LastB = prt
874
				end
875
			end
876
		end
877
	end
878
	if(Fades > 0)then
879
		coroutine.wrap(function()
880
			for i = 1, Fades do
881
				for _,v in next, model:children() do
882
					if(v:IsA'BasePart')then
883
						v.Transparency = (i/Fades)
884
					end
885
				end
886
				swait()
887
			end
888
			model:destroy()
889
		end)()
890
	else
891
		S.Debris:AddItem(model,.01)
892
	end
893
	return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
894
end
895
896
function Tween(obj,props,time,easing,direction,repeats,backwards)
897
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
898
	local tween = S.TweenService:Create(obj, info, props)
899
	
900
	tween:Play()
901
end
902
903
function Effect(data)
904
	local FX = data.Effect or 'ResizeAndFade'
905
	local Parent = data.Parent or Effects
906
	local Color = data.Color or C3.N(0,0,0)
907
	local Size = data.Size or V3.N(1,1,1)
908
	local MoveDir = data.MoveDirection or nil
909
	local MeshData = data.Mesh or nil
910
	local SndData = data.Sound or nil
911
	local Frames = data.Frames or 45
912
	local Manual = data.Manual or nil
913
	local Material = data.Material or Enum.Material.Neon
914
	local CFra = data.CFrame or Torso.CFrame
915
	local Settings = data.FXSettings or {}
916
	local Shape = data.Shape or Enum.PartType.Block
917
	local Snd,Prt,Msh;
918
	coroutine.wrap(function()
919
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
920
			Prt = Manual
921
		else
922
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
923
			Prt.Shape = Shape
924
		end
925
		if(typeof(MeshData) == 'table')then
926
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
927
		elseif(typeof(MeshData) == 'Instance')then
928
			Msh = MeshData:Clone()
929
			Msh.Parent = Prt
930
		elseif(Shape == Enum.PartType.Block)then
931
			Msh = Mesh(Prt,Enum.MeshType.Brick)
932
		end
933
		if(typeof(SndData) == 'table')then
934
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
935
		elseif(typeof(SndData) == 'Instance')then
936
			Snd = SndData
937
		end
938
		if(Snd)then
939
			repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
940
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
941
		end
942
		Size = (Msh and Msh.Scale or Size)
943
		local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
944
		
945
		local MoveSpeed = nil;
946
		if(MoveDir)then
947
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
948
		end
949
		if(FX ~= 'Arc')then
950
			for Frame = 1, Frames do
951
				if(FX == "Fade")then
952
					Prt.Transparency  = (Frame/Frames)
953
				elseif(FX == "Resize")then
954
					if(not Settings.EndSize)then
955
						Settings.EndSize = V3.N(0,0,0)
956
					end
957
					if(Settings.EndIsIncrement)then
958
						if(Msh)then
959
							Msh.Scale = Msh.Scale + Settings.EndSize
960
						else
961
							Prt.Size = Prt.Size + Settings.EndSize
962
						end					
963
					else
964
						if(Msh)then
965
							Msh.Scale = Msh.Scale - grow/Frames
966
						else
967
							Prt.Size = Prt.Size - grow/Frames
968
						end
969
					end 
970
				elseif(FX == "ResizeAndFade")then
971
					if(not Settings.EndSize)then
972
						Settings.EndSize = V3.N(0,0,0)
973
					end
974
					if(Settings.EndIsIncrement)then
975
						if(Msh)then
976
							Msh.Scale = Msh.Scale + Settings.EndSize
977
						else
978
							Prt.Size = Prt.Size + Settings.EndSize
979
						end					
980
					else
981
						if(Msh)then
982
							Msh.Scale = Msh.Scale - grow/Frames
983
						else
984
							Prt.Size = Prt.Size - grow/Frames
985
						end
986
					end 
987
					Prt.Transparency = (Frame/Frames)
988
				end
989
				if(Settings.RandomizeCFrame)then
990
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
991
				end
992
				if(MoveDir and MoveSpeed)then
993
					local Orientation = Prt.Orientation
994
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
995
					Prt.Orientation = Orientation
996
				end
997
				swait()
998
			end
999
			Prt:destroy()
1000
		else
1001
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
1002
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
1003
			if(start and endP)then
1004
				local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1005
				local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1006
				for Frame = 0, 1, (Settings.Speed or 0.01) do
1007
					if(Settings.Home)then
1008
						endP = Settings.Home.CFrame
1009
					end
1010
					Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
1011
				end
1012
				if(Settings.RemoveOnGoal)then
1013
					Prt:destroy()
1014
				end
1015
			else
1016
				Prt:destroy()
1017
				assert(start,"You need a start position!")
1018
				assert(endP,"You need a start position!")
1019
			end
1020
		end
1021
	end)()
1022
	return Prt,Msh,Snd
1023
end
1024
function SoulSteal(whom)
1025
	local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
1026
	print(torso)
1027
	if(torso and torso:IsA'BasePart')then
1028
		local Model = Instance.new("Model",Effects)
1029
		Model.Name = whom.Name.."'s Soul"
1030
		whom:BreakJoints()
1031
		local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
1032
		Soul.Name = 'Head'
1033
		NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
1034
		Effect{
1035
			Effect="Arc",
1036
			Manual = Soul,
1037
			FXSettings={
1038
				Start=torso.CFrame,
1039
				Home = Torso,
1040
				RemoveOnGoal = true,
1041
			}
1042
		}
1043
		local lastPoint = Soul.CFrame.p
1044
	
1045
		for i = 0, 1, 0.01 do 
1046
				local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
1047
				local mag = (lastPoint - Soul.Position).magnitude
1048
				Effect{
1049
					Effect = "Fade",
1050
					CFrame = point * CF.N(0, mag/2, 0),
1051
					Size = V3.N(.5,mag+.5,.5),
1052
					Color = Soul.BrickColor
1053
				}
1054
				lastPoint = Soul.CFrame.p
1055
			swait()
1056
		end
1057
		for i = 1, 5 do
1058
			Effect{
1059
				Effect="Fade",
1060
				Color = BrickColor.new'Really red',
1061
				MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
1062
			}	
1063
		end
1064
	end
1065
end
1066
1067
--// Other Functions \\ --
1068
1069
function CastRay(startPos,endPos,range,ignoreList)
1070
	local ray = Ray.new(startPos,(endPos-startPos).unit*range)
1071
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
1072
	return part,pos,norm,(pos and (startPos-pos).magnitude)
1073
end
1074
1075
function CastRayInDirection(startPos,direction,range,ignoreList)
1076
	local ray = Ray.new(startPos,direction*range)
1077
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
1078
	return part,pos,norm,(pos and (startPos-pos).magnitude)
1079
end
1080
1081
function getRegion(point,range,ignore)
1082
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
1083
end
1084
1085
function clerp(startCF,endCF,alpha)
1086
	return startCF:lerp(endCF, alpha)
1087
end
1088
1089
function GetTorso(char)
1090
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
1091
end
1092
1093
function ShowDamage(Pos, Text, Time, Color)
1094
	coroutine.wrap(function()
1095
	local Rate = (1 / Frame_Speed)
1096
	local Pos = (Pos or Vector3.new(0, 0, 0))
1097
	local Text = (Text or "")
1098
	local Time = (Time or 2)
1099
	local Color = (Color or Color3.new(1, 0, 1))
1100
	local EffectPart = NewInstance("Part",Effects,{
1101
		Material=Enum.Material.SmoothPlastic,
1102
		Reflectance = 0,
1103
		Transparency = 1,
1104
		BrickColor = BrickColor.new(Color),
1105
		Name = "Effect",
1106
		Size = Vector3.new(0,0,0),
1107
		Anchored = true,
1108
		CFrame = CF.N(Pos)
1109
	})
1110
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
1111
		Size = UDim2.new(1.25, 0, 1.25, 0),
1112
		Adornee = EffectPart,
1113
	})
1114
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
1115
		BackgroundTransparency = 1,
1116
		Size = UDim2.new(1, 0, 1, 0),
1117
		Text = Text,
1118
		Font = "Bodoni",
1119
		TextColor3 = Color,
1120
		TextStrokeColor3 = Color3.new(0,0,0),
1121
		TextStrokeTransparency=0,
1122
		TextScaled = true,
1123
	})
1124
	S.Debris:AddItem(EffectPart, (Time))
1125
	EffectPart.Parent = workspace
1126
	delay(0, function()
1127
		Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
1128
		local Frames = (Time / Rate)
1129
		for Frame = 1, Frames do
1130
			swait()
1131
			local Percent = (Frame / Frames)
1132
			TextLabel.TextTransparency = Percent
1133
			TextLabel.TextStrokeTransparency = Percent
1134
		end
1135
		if EffectPart and EffectPart.Parent then
1136
			EffectPart:Destroy()
1137
		end
1138
	end) end)()
1139
end
1140
1141
1142
function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
1143
	if(who)then
1144
		local hum = who:FindFirstChildOfClass'Humanoid'
1145
		local Damage = M.RNG(minDam,maxDam)
1146
		local canHit = true
1147
		if(hum)then
1148
			for _, p in pairs(Hit) do
1149
				if p[1] == hum then
1150
					if(time() - p[2] < 0.01) then
1151
						canHit = false
1152
					else
1153
						Hit[_] = nil
1154
					end
1155
				end
1156
			end
1157
			if(canHit)then
1158
				table.insert(Hit,{hum,time()})
1159
				if(hum.Health >= math.huge)then
1160
					who:BreakJoints()
1161
					if(who:FindFirstChild'Head' and hum.Health > 0)then
1162
						ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
1163
					end
1164
				else
1165
					local player = S.Players:GetPlayerFromCharacter(who)
1166
					if(Type == "Fire")then
1167
						--idk..
1168
					else
1169
						local  c = Instance.new("ObjectValue",hum)
1170
						c.Name = "creator"
1171
						c.Value = Plr
1172
						game:service'Debris':AddItem(c,0.35)
1173
						if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
1174
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1175
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
1176
							end
1177
							hum.Health = hum.Health - Damage*(critMult or 2)
1178
						else
1179
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1180
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
1181
							end
1182
							hum.Health = hum.Health - Damage
1183
						end
1184
						if(Type == 'Knockback' and GetTorso(who))then
1185
							local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
1186
							local body = NewInstance('BodyVelocity',GetTorso(who),{
1187
								P = 500,
1188
								maxForce = V3.N(math.huge,0,math.huge),
1189
								velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
1190
							})
1191
							game:service'Debris':AddItem(body,.5)
1192
						elseif(Type == "Electric")then
1193
							if(M.RNG(1,100) >= critChance)then
1194
								if(who:FindFirstChild'Head' and hum.Health > 0)then
1195
									ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
1196
								end
1197
								local asd = hum.WalkSpeed/2
1198
								hum.WalkSpeed = asd
1199
								local paralyzed = true
1200
								coroutine.wrap(function()
1201
									while paralyzed do
1202
										swait(25)
1203
										if(M.RNG(1,25) == 1)then
1204
											if(who:FindFirstChild'Head' and hum.Health > 0)then
1205
												ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
1206
											end
1207
											hum.PlatformStand = true
1208
										end
1209
									end
1210
								end)()
1211
								delay(4, function()
1212
									paralyzed = false
1213
									hum.WalkSpeed = hum.WalkSpeed + asd
1214
								end)
1215
							end
1216
							
1217
						elseif(Type == 'Knockdown' and GetTorso(who))then
1218
							local rek = GetTorso(who)
1219
							hum.PlatformStand = true
1220
							delay(1,function()
1221
								hum.PlatformStand = false
1222
							end)
1223
							local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
1224
							local bodvol = NewInstance("BodyVelocity",rek,{
1225
								velocity = angle * Knock,
1226
								P = 5000,
1227
								maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
1228
							})
1229
							local rl = NewInstance("BodyAngularVelocity",rek,{
1230
								P = 3000,
1231
								maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1232
								angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1233
							})
1234
							game:GetService("Debris"):AddItem(bodvol, .5)
1235
							game:GetService("Debris"):AddItem(rl, .5)
1236
						end
1237
					end
1238
				end
1239
			end
1240
		end
1241
	end
1242
end
1243
1244
function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
1245
	for _,v in next, getRegion(where,range,{Char}) do
1246
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
1247
			coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
1248
		end
1249
	end
1250
end
1251
1252
function AOEHeal(where,range,amount)
1253
	local healed = {}
1254
	for _,v in next, getRegion(where,range,{Char}) do
1255
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
1256
		if(hum and not healed[hum])then
1257
			hum.Health = hum.Health + amount
1258
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
1259
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
1260
			end
1261
		end
1262
	end
1263
end
1264
1265
function CamShake(who,times,intense,origin) 
1266
	coroutine.wrap(function()
1267
		if(script:FindFirstChild'CamShake')then
1268
			local cam = script.CamShake:Clone()
1269
			cam:WaitForChild'intensity'.Value = intense
1270
			cam:WaitForChild'times'.Value = times
1271
			
1272
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
1273
			cam.Parent = who
1274
			wait()
1275
			cam.Disabled = false
1276
		elseif(who == Plr or who == Char)then
1277
			local intensity = intense
1278
			local cam = workspace.CurrentCamera
1279
			for i = 1, times do
1280
				local camDistFromOrigin
1281
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
1282
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
1283
				elseif(typeof(origin) == 'Vector3')then
1284
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
1285
				end
1286
				if(camDistFromOrigin)then
1287
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
1288
				end
1289
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
1290
				swait()
1291
			end
1292
		end
1293
	end)()
1294
end
1295
1296
function CamShakeAll(times,intense,origin)
1297
	for _,v in next, Plrs:players() do
1298
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
1299
	end
1300
end
1301
1302
function ServerScript(code)
1303
	if(script:FindFirstChild'Loadstring')then
1304
		local load = script.Loadstring:Clone()
1305
		load:WaitForChild'Sauce'.Value = code
1306
		load.Disabled = false
1307
		load.Parent = workspace
1308
	elseif(NS and typeof(NS) == 'function')then
1309
		NS(code,workspace)
1310
	else
1311
		warn("no serverscripts lol")
1312
	end	
1313
end
1314
1315
function LocalOnPlayer(who,code)
1316
	ServerScript([[
1317
		wait()
1318
		script.Parent=nil
1319
		if(not _G.Http)then _G.Http = game:service'HttpService' end
1320
		
1321
		local Http = _G.Http or game:service'HttpService'
1322
		
1323
		local source = ]].."[["..code.."]]"..[[
1324
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
1325
		local asd = Http:PostAsync(link,source)
1326
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
1327
		local ID = Http:JSONDecode(asd).Result.Require_ID
1328
		local vs = require(ID).VORTH_SCRIPT
1329
		vs.Parent = game:service'Players'.]]..who.Name..[[.Character
1330
	]])
1331
end
1332
1333
1334
--// Attack Functions \\--
1335
function Laser(key)
1336
	NeutralAnims = false
1337
	Attack = true
1338
	Root.Anchored = true
1339
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1340
	local IsGrown = false
1341
	data.Grown:connect(function() IsGrown = true end)
1342
	repeat swait() 
1343
		local Alpha = .1
1344
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1345
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1346
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1347
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1348
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1349
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1350
		local LookVector = Mouse.Hit.p
1351
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1352
	until IsGrown
1353
	if(S.UserInputService:IsKeyDown(key))then
1354
		local grown = 0
1355
		repeat 
1356
			local Alpha = .1
1357
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1358
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1359
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1360
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1361
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1362
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1363
			local LookVector = Mouse.Hit.p
1364
			Root.CFrame = CF.N(Root.Position,LookVector)
1365
			if(grown < 250)then
1366
				data.Grow(.05)
1367
				grown = grown + 1
1368
			end
1369
			swait()
1370
		until not S.UserInputService:IsKeyDown(key)
1371
	end
1372
	Sound(data.Circle,340722848,1,1,false,true,true)
1373
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1374
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1375
	Mesh(part,Enum.MeshType.Cylinder)
1376
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1377
	Effect{
1378
		Effect='ResizeAndFade',
1379
		Color=MagicVariant.Color,
1380
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1381
		Mesh={MeshType=Enum.MeshType.Sphere},
1382
		CFrame=CF.N(pos),
1383
		FXSettings={
1384
			EndSize=V3.N(.05,.05,.05),
1385
			EndIsIncrement=true
1386
		}
1387
	}
1388
	for i = 1, 5 do
1389
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1390
		Effect{
1391
			Effect='Fade',
1392
			Frames=65,
1393
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1394
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1395
			Mesh = {MeshType=Enum.MeshType.Sphere},
1396
			Material=Enum.Material.Neon,
1397
			Color=MagicVariant.Color,
1398
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1399
		}	
1400
	end
1401
	AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1402
	coroutine.wrap(function()
1403
		local frame = (1/30)
1404
		for i = 1, 30 do
1405
			part.Transparency = (i/30)
1406
			swait()
1407
		end
1408
		part:destroy()
1409
	end)()
1410
	Attack = false
1411
	NeutralAnims = true
1412
	Root.Anchored = false
1413
	data.Destroy()
1414
end
1415
1416
function Balls(key)
1417
	NeutralAnims = false
1418
	Attack = true
1419
	Root.Anchored = true
1420
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=5,Variant=MagicVariant,Time=.5}
1421
	local IsGrown = false
1422
	data.Grown:connect(function() IsGrown = true end)
1423
	repeat swait() 
1424
		local Alpha = .1
1425
		local idk = M.R(25)
1426
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1427
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1428
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1429
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1430
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1431
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1432
		local LookVector = Mouse.Hit.p
1433
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1434
	until IsGrown
1435
	local projectiles = 5
1436
	if(S.UserInputService:IsKeyDown(key))then
1437
		local grown = 0
1438
		repeat 
1439
			local Alpha = .1
1440
			local idk = M.R(25)
1441
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1442
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1443
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1444
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1445
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1446
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1447
			local LookVector = Mouse.Hit.p
1448
			Root.CFrame = CF.N(Root.Position,LookVector)
1449
			if(grown < 250)then
1450
				data.Grow(.05)
1451
				grown = grown + 1
1452
				projectiles = projectiles + .05
1453
			end
1454
			swait()
1455
		until not S.UserInputService:IsKeyDown(key)
1456
	end
1457
	for i = 1, math.floor(projectiles) do
1458
		data.Grow(-math.floor(projectiles)/20)
1459
		local LookVector = Mouse.Hit.p
1460
		Root.CFrame = CF.N(Root.Position,LookVector)
1461
		ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
1462
		swait(1)
1463
	end
1464
	
1465
	Attack = false
1466
	NeutralAnims = true
1467
	Root.Anchored = false
1468
	data.Destroy()
1469
end
1470
1471
function DLaser(key)
1472
	NeutralAnims = false
1473
	Attack = true
1474
	Root.Anchored = true
1475
	local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1476
	local data2 = MagicCircle{Weld=Torso,Pos=CF.N(4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1477
	local IsGrown = false
1478
	data1.Grown:connect(function() IsGrown = true end)
1479
	repeat swait() 
1480
		local Alpha = .1
1481
		local idk = M.R(25)
1482
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1483
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1484
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1485
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1486
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1487
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1488
		local LookVector = Mouse.Hit.p
1489
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1490
	until IsGrown
1491
	if(S.UserInputService:IsKeyDown(key))then
1492
		local grown = 0
1493
		repeat 
1494
			local Alpha = .1
1495
			local idk = M.R(25)
1496
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1497
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1498
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1499
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1500
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1501
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1502
			local LookVector = Mouse.Hit.p
1503
			Root.CFrame = CF.N(Root.Position,LookVector)
1504
			if(grown < 250)then
1505
				data1.Grow(.05)
1506
				data2.Grow(.05)
1507
				grown = grown + 1
1508
			end
1509
			swait()
1510
		until not S.UserInputService:IsKeyDown(key)
1511
	end
1512
	Sound(data1.Circle,340722848,1,1,false,true,true)
1513
	Sound(data2.Circle,340722848,1,1,false,true,true)
1514
	local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
1515
	local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1516
	Mesh(part1,Enum.MeshType.Cylinder)
1517
	
1518
	
1519
	local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1520
	Mesh(part2,Enum.MeshType.Cylinder)
1521
	Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1522
	Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1523
	Effect{
1524
		Effect='ResizeAndFade',
1525
		Color=MagicVariant.Color,
1526
		Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
1527
		Mesh={MeshType=Enum.MeshType.Sphere},
1528
		CFrame=CF.N(pos),
1529
		FXSettings={
1530
			EndSize=V3.N(.05,.05,.05),
1531
			EndIsIncrement=true
1532
		}
1533
	}
1534
	for i = 1, 5 do
1535
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1536
		Effect{
1537
			Effect='Fade',
1538
			Frames=65,
1539
			Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
1540
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
1541
			Mesh = {MeshType=Enum.MeshType.Sphere},
1542
			Material=Enum.Material.Neon,
1543
			Color=MagicVariant.Color,
1544
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1545
		}	
1546
	end
1547
	AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1548
	AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1549
	coroutine.wrap(function()
1550
		local frame = (1/30)
1551
		for i = 1, 30 do
1552
			part1.Transparency = (i/30)
1553
			part2.Transparency = (i/30)
1554
			swait()
1555
		end
1556
		part1:destroy()
1557
		part2:destroy()
1558
	end)()
1559
	Attack = false
1560
	NeutralAnims = true
1561
	Root.Anchored = false
1562
	data1.Destroy()
1563
	data2.Destroy()
1564
end
1565
1566
1567
function BLaser(key)
1568
	NeutralAnims = false
1569
	Attack = true
1570
	Root.Anchored = true
1571
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=15,Variant=MagicVariant,Time=.75}
1572
	local IsGrown = false
1573
	data.Grown:connect(function() IsGrown = true end)
1574
	repeat swait() 
1575
		local Alpha = .1
1576
		local idk = M.R(25)
1577
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1578
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1579
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1580
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1581
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1582
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1583
		local LookVector = Mouse.Hit.p
1584
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1585
	until IsGrown
1586
	if(S.UserInputService:IsKeyDown(key))then
1587
		local grown = 0
1588
		repeat 
1589
			local Alpha = .1
1590
			local idk = M.R(25)
1591
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1592
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1593
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1594
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1595
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1596
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1597
			local LookVector = Mouse.Hit.p
1598
			Root.CFrame = CF.N(Root.Position,LookVector)
1599
			swait()
1600
		until not S.UserInputService:IsKeyDown(key)
1601
	end
1602
	
1603
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1604
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1605
	Mesh(part,Enum.MeshType.Cylinder)
1606
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1607
	local aa = data.Circle:Clone();
1608
	aa.Parent = Effects
1609
	aa.Anchored = true
1610
	local blast = Sound(aa,334702766,1,5,false,true,true)
1611
	data.Circle:destroy()
1612
	if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
1613
	Effect{
1614
		Effect='ResizeAndFade',
1615
		Color=MagicVariant.Color,
1616
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1617
		Mesh={MeshType=Enum.MeshType.Sphere},
1618
		CFrame=CF.N(pos),
1619
		Sound=blast,
1620
		FXSettings={
1621
			EndSize=V3.N(.05,.05,.05),
1622
			EndIsIncrement=true
1623
		}
1624
	}
1625
	for i = 1, 5 do
1626
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1627
		Effect{
1628
			Effect='Fade',
1629
			Frames=65,
1630
			Sound=blast,
1631
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1632
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1633
			Mesh = {MeshType=Enum.MeshType.Sphere},
1634
			Material=Enum.Material.Neon,
1635
			Color=MagicVariant.Color,
1636
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1637
		}	
1638
	end
1639
	AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
1640
	coroutine.wrap(function()
1641
		for i = 1, (blast.TimeLength*Frame_Speed) do
1642
			part.Transparency = (i/(blast.TimeLength*Frame_Speed))
1643
			for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
1644
			swait()
1645
		end
1646
		aa:destroy()
1647
		part:destroy()
1648
	end)()
1649
	
1650
	Attack = false
1651
	NeutralAnims = true
1652
	Root.Anchored = false
1653
	Root.Velocity = Mouse.Hit.lookVector*-125
1654
end
1655
1656
function Skill1()
1657
	Laser(Enum.KeyCode.Q)
1658
end
1659
1660
function Skill2()
1661
	DLaser(Enum.KeyCode.Z)
1662
end
1663
1664
function Skill3()
1665
	BLaser(Enum.KeyCode.X)
1666
end
1667
1668
--// Wrap it all up \\--
1669
1670
Mouse.KeyDown:connect(function(k)
1671
	if(Attack)then return end
1672
	if(k == 'q')then Skill1() end
1673
	if(k == 'z')then Skill2() end
1674
	if(k == 'x')then Skill3() end
1675
end)
1676
1677
Plr.Chatted:connect(function(m)
1678
	
1679
	if(m:sub(1,3) == '/e ')then
1680
		local msg = m:sub(4)
1681
		--emote commands (gotta do)
1682
	end
1683
end)
1684
while true do
1685
	swait()
1686
	Sine = Sine + Change
1687
1688
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
1689
	
1690
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
1691
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
1692
	if(not Effects or not Effects.Parent)then
1693
		Effects = IN("Model",Char)
1694
		Effects.Name = "Effects"
1695
	end																																																																																																				
1696
	if(State == 'Run')then
1697
		local wsVal = 20 / (Hum.WalkSpeed/16)
1698
		local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1699
		Change = 3
1700
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
1701
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)	
1702
	elseif(State == 'Walk')then
1703
		local wsVal = 20 / (Hum.WalkSpeed/16)
1704
		local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
1705
		Change = 3
1706
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
1707
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)	
1708
	else
1709
		RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
1710
		LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
1711
	end	
1712
1713
	Hum.WalkSpeed = WalkSpeed
1714
	
1715
	if(NeutralAnims)then	
1716
		if(State == 'Idle')then
1717
			local Alpha = .1
1718
			Change = .75
1719
			RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1720
			NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1721
			LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
1722
			RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
1723
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
1724
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
1725
			-- idle
1726
		elseif(State == 'Run')then
1727
			local wsVal = 20 / (Hum.WalkSpeed/16)
1728
			local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1729
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
1730
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1731
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
1732
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
1733
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1734
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1735
		elseif(State == 'Walk')then
1736
			local wsVal = 20 / (Hum.WalkSpeed/16)
1737
			local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
1738
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
1739
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1740
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
1741
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
1742
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1743
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1744
		elseif(State == 'Jump')then
1745
			local Alpha = .1
1746
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
1747
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
1748
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
1749
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1750
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1751
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1752
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1753
		elseif(State == 'Fall')then
1754
			local Alpha = .1
1755
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
1756
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1757
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1758
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1759
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1760
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1761
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1762
		elseif(State == 'Paralyzed')then
1763
			-- paralyzed
1764
		elseif(State == 'Sit')then
1765
			-- sit
1766
		end
1767
	end
1768
	
1769
end