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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
--=Bird wings made by Lyokofan2000
84
--Jump Two Time
85
--Down Press Q
86
--Wings Spin Press A Two Time
87
--Wings Spin Press D Two Time
88
89
script.Parent = nil
90
91
function fly()
92
93
for i,v in pairs(script:GetChildren()) do
94
95
        pcall(function() v.Value = "" end)
96
97
        game:GetService("Debris"):AddItem(v,.1)
98
99
end
100
101
function weld(p0,p1,c0,c1,par)
102
103
        local w = Instance.new("Weld",p0 or par)
104
105
        w.Part0 = p0
106
107
        w.Part1 = p1
108
109
        w.C0 = c0 or CFrame.new()
110
111-
local plr = game.Players.LocalPlayer
111+
112
113
        return w
114
115
end
116
117
local motors = {}
118
119
function motor(p0,p1,c0,c1,des,vel,par)
120
121
        local w = Instance.new("Motor6D",p0 or par)
122
123
        w.Part0 = p0
124
125
        w.Part1 = p1
126
127
        w.C0 = c0 or CFrame.new()
128
129
        w.C1 = c1 or CFrame.new()
130
131
        w.MaxVelocity = tonumber(vel) or .05
132
133
        w.DesiredAngle = tonumber(des) or 0
134
135
        return w
136
137
end
138
139
function lerp(a,b,c)
140
141
    return a+(b-a)*c
142
143
end
144
145
function clerp(c1,c2,al)
146
147
        local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
148
149
        local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
150
151
        for i,v in pairs(com1) do
152
153
                com1[i] = lerp(v,com2[i],al)
154
155
        end
156
157-
        unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
157+
158
159
end
160
161
function ccomplerp(c1,c2,al)
162
163
        local com1 = {c1:components()}
164
165
        local com2 = {c2:components()}
166
167
        for i,v in pairs(com1) do
168
169
                com1[i] = lerp(v,com2[i],al)
170
171
        end
172
173
        return CFrame.new(unpack(com1))
174
175
end
176
177
function tickwave(time,length,offset)
178
179
        return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
180
181
end
182
183
function invcol(c)
184
185
        c = c.Color
186
187
        return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
188
189
end
190
191
local oc = oc or function(...) return ... end
192
193
local plr = owner
194
195
local char = plr.Character
196
197
local tor = char.Torso
198
199
local hum = char.Humanoid
200
201
hum.PlatformStand = false
202
203
pcall(function()
204
205
        char.Wings:Destroy()
206
207
end)
208
209
pcall(function()
210
211
        char.Angel:Destroy() -- hat
212
213
end)
214
215
local mod = Instance.new("Model",char)
216
217
mod.Name = "Wings"
218
219
local special = {
220
221
        --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
222
223
        antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
224
225
        --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
226
227
        taart = {"Royal purple",nil,.4,.4,true},
228
229
        mitta = {"Black",nil,0,0,false},
230
231
        penjuin3 = {"White",nil,0,0,false},
232
233
        thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
234
235
        nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
236
237
        littleau999 = {"Reddish brown",1030,0,0,false},
238
239
        blooiz = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
240
241
        oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
242
243
        krodmiss = {"Really black",nil,0,0,false},
244
245
}
246
247
local topcolor = invcol(char.Torso.BrickColor)
248
249
local feacolor = char.Torso.BrickColor
250
251
local ptrans = 0
252
253
local pref = 0
254
255
local fire = false
256
257
local fmcol = Color3.new()
258
259
local fscol = Color3.new()
260
261
local spec = special[plr.Name:lower()]
262
263
if spec then
264
265
        topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
266
267
end
268
269
local part = Instance.new("Part")
270
271
part.FormFactor = "Custom"
272
273
part.Size = Vector3.new(.2,.2,.2)
274
275
part.TopSurface,part.BottomSurface = 0,0
276
277
part.CanCollide = false
278
279
part.BrickColor = topcolor
280
281
part.Transparency = ptrans
282
283
part.Reflectance = pref
284
285
local ef = Instance.new("Fire",fire and part or nil)
286
287
ef.Size = .15
288
289
ef.Color = fmcol or Color3.new()
290
291
ef.SecondaryColor = fscol or Color3.new()
292
293
part:BreakJoints()
294
295
296
function newpart()
297
298
        local clone = part:Clone()
299
300
        clone.Parent = mod
301
302
        clone:BreakJoints()
303
304
        return clone
305
306
end
307
308
local feath = newpart()
309
310
feath.BrickColor = feacolor
311
312
feath.Transparency = 0
313
314
Instance.new("SpecialMesh",feath).MeshType = "Sphere"
315
316
function newfeather()
317
318
        local clone = feath:Clone()
319
320
        clone.Parent = mod
321
322
        clone:BreakJoints()
323
324
        return clone
325
326
end
327
328
329
---------- RIGHT WING
330
331
local r1 = newpart()
332
333
r1.Size = Vector3.new(.3,1.5,.3)*1.2
334
335
local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
336
337
local r2 = newpart()
338
339
r2.Size = Vector3.new(.4,1.8,.4)*1.2
340
341
local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
342
343
local r3 = newpart()
344
345
r3.Size = Vector3.new(.3,2.2,.3)*1.2
346
347
local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
348
349
local r4 = newpart()
350
351
r4.Size = Vector3.new(.25,1.2,.25)*1.2
352
353
local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
354
355
local feather = newfeather()
356
357
feather.Mesh.Scale = Vector3.new(1,1,1)
358
359
feather.Size = Vector3.new(.4,3,.3)
360
361
weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
362
363
feather = newfeather()
364
365
feather.Mesh.Scale = Vector3.new(1,1,1)
366
367
feather.Size = Vector3.new(.4,2.3,.3)
368
369
weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
370
371
feather = newfeather()
372
373
feather.Mesh.Scale = Vector3.new(1,1,1)
374
375
feather.Size = Vector3.new(.35,2.2,.25)
376
377
weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
378
379
local rf3 = {}
380
381
for i=0,7 do
382
383
        feather = newfeather()
384
385
        feather.Mesh.Scale = Vector3.new(1,1,1)
386
387
        feather.Size = Vector3.new(.45,2.2,.35)
388
389
        table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
390
391
end
392
393
local rf2 = {}
394
395
for i=0,6 do
396
397
        feather = newfeather()
398
399
        feather.Mesh.Scale = Vector3.new(1,1,1)
400
401
        feather.Size = Vector3.new(.45,2.2-i*.08,.3)
402
403
        table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
404
405
end
406
407
local rf1 = {}
408
409
for i=0,6 do
410
411
        feather = newfeather()
412
413
        feather.Mesh.Scale = Vector3.new(1,1,1)
414
415
        feather.Size = Vector3.new(.37,1.65-i*.06,.25)
416
417
        table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
418
419
end
420
421
---------- LEFT WING
422
423
local l1 = newpart()
424
425
l1.Size = Vector3.new(.3,1.5,.3)*1.2
426
427
local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
428
429
local l2 = newpart()
430
431
l2.Size = Vector3.new(.4,1.8,.4)*1.2
432
433
local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
434
435
local l3 = newpart()
436
437
l3.Size = Vector3.new(.3,2.2,.3)*1.2
438
439
local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
440
441
local l4 = newpart()
442
443
l4.Size = Vector3.new(.25,1.2,.25)*1.2
444
445
local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
446
447
local feather = newfeather()
448
449
feather.Mesh.Scale = Vector3.new(1,1,1)
450
451
feather.Size = Vector3.new(.4,3,.3)
452
453
weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
454
455
feather = newfeather()
456
457
feather.Mesh.Scale = Vector3.new(1,1,1)
458
459
feather.Size = Vector3.new(.4,2.3,.3)
460
461
weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
462
463
feather = newfeather()
464
465
feather.Mesh.Scale = Vector3.new(1,1,1)
466
467
feather.Size = Vector3.new(.35,2.2,.25)
468
469
weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
470
471
local lf3 = {}
472
473
for i=0,7 do
474
475
        feather = newfeather()
476
477
        feather.Mesh.Scale = Vector3.new(1,1,1)
478
479
        feather.Size = Vector3.new(.45,2.2,.35)
480
481
        table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
482
483
end
484
485
local lf2 = {}
486
487
for i=0,6 do
488
489
        feather = newfeather()
490
491
        feather.Mesh.Scale = Vector3.new(1,1,1)
492
493
        feather.Size = Vector3.new(.45,2.2-i*.08,.3)
494
495
        table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
496
497
end
498
499
local lf1 = {}
500
501
for i=0,6 do
502
503
        feather = newfeather()
504
505
        feather.Mesh.Scale = Vector3.new(1,1,1)
506
507
        feather.Size = Vector3.new(.37,1.65-i*.06,.25)
508
509
        table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
510
511
end
512
513
local rwing = {rm1,rm2,rm3,rm4}
514
515
local lwing = {lm1,lm2,lm3,lm4}
516
517
local oc0 = {}
518
519
for i,v in pairs(rwing) do
520
521
        oc0[v] = v.C0
522
523
end
524
525
for i,v in pairs(lwing) do
526
527
        oc0[v] = v.C0
528
529
end
530
531
function gotResized()
532
533
        if lastsize then
534
535
                if tor.Size == lastsize then return end -- This shouldn't happen?
536
537
                local scaleVec = tor.Size/lastsize
538
539
                for i,v in pairs(oc0) do
540
541
                        oc0[i] = v-v.p+scaleVec*v.p
542
543
                end
544
545
                lastsize = tor.Size
546
547
        end
548
549
        lastsize = tor.Size
550
551
end
552
553
tor.Changed:connect(function(p)
554
555
        if p == "Size" then
556
557
                gotResized()
558
559
        end
560
561
end)
562
563
gotResized()
564
565
local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
566
567
local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
568
569
local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
570
571
local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
572
573
local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
574
575
local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
576
577
578
function setwings(tab,time)
579
580
        time = time or 10
581
582
        for i=1,4 do
583
584
                rwing[i].DesiredAngle = tab[i]
585
586
                lwing[i].DesiredAngle = tab[i]
587
588
                rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
589
590
                lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
591
592
                local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
593
594
                local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
595
596
        end
597
598
        for i,v in pairs(rf1) do
599
600
                v.DesiredAngle = tab[9]
601
602
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
603
604
        end
605
606
        for i,v in pairs(lf1) do
607
608
                v.DesiredAngle = tab[9]
609
610
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
611
612
        end
613
614
        for i,v in pairs(rf2) do
615
616
                v.DesiredAngle = tab[10]
617
618
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
619
620
        end
621
622
        for i,v in pairs(lf2) do
623
624
                v.DesiredAngle = tab[10]
625
626
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
627
628
        end
629
630
        for i,v in pairs(rf3) do
631
632
                v.DesiredAngle = tab[11]
633
634
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
635
636
        end
637
638
        for i,v in pairs(lf3) do
639
640
                v.DesiredAngle = tab[11]
641
642
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
643
644
        end
645
646
end
647
648
setwings(outhigh,1)
649
650
flying = false
651
652
moving = false
653
654
for i,v in pairs(tor:GetChildren()) do
655
656
        if v.ClassName:lower():match("body") then
657
658
                v:Destroy()
659
660
        end
661
662
end
663
664
local ctor = tor:Clone()
665
666
ctor:ClearAllChildren()
667
668
ctor.Name = "cTorso"
669
670
ctor.Transparency = 1
671
672
ctor.CanCollide = false
673
674
ctor.FormFactor = "Custom"
675
676
ctor.Size = Vector3.new(.2,.2,.2)
677
678
ctor.Parent = mod
679
680
weld(tor,ctor)
681
682
local bg = Instance.new("BodyGyro",ctor)
683
684
bg.maxTorque = Vector3.new()
685
686
bg.P = 15000
687
688
bg.D = 1000
689
690
local bv = Instance.new("BodyVelocity",ctor)
691
692
bv.maxForce = Vector3.new()
693
694
bv.P = 15000
695
696
vel = Vector3.new()
697
698
cf = CFrame.new()
699
700
flspd = 0
701
702
703
keysdown = {}
704
705
keypressed = {}
706
707
ktime = {}
708
709
descendtimer = 0
710
711
jumptime = tick()
712
713
hum.Jumping:connect(function()
714
715
        jumptime = tick()
716
717
end)
718
719
cam = workspace.CurrentCamera
720
721
kd = plr:GetMouse().KeyDown:connect(oc(function(key) 
722
723
        keysdown[key] = true 
724
725
        keypressed[key] = true 
726
727
        if key == "q" then 
728
729
                descendtimer = tick() 
730
731
        elseif key == " " and not hum.Jump then 
732
733
                jumptime = tick()
734
735
        elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
736
737
                reqrotx = key == "a" and math.pi*2 or -math.pi*2
738
739
        end
740
741
        ktime[key] = tick() 
742
743
end))
744
745
ku = plr:GetMouse().KeyUp:connect(function(key) 
746
747
        keysdown[key] = false 
748
749
        if key == " " then 
750
751
                descendtimer = tick() 
752
753
        end 
754
755
end)
756
757
function mid(a,b,c)
758
759
        return math.max(a,math.min(b,c or -a))
760
761
end
762
763
function bn(a)
764
765
        return a and 1 or 0
766
767
end
768
769
function gm(tar)
770
771
        local m = 0
772
773
        for i,v in pairs(tar:GetChildren()) do
774
775
                if v:IsA("BasePart") then
776
777
                        m = m + v:GetMass()
778
779
                end
780
781
                        m = m + gm(v)
782
783
        end
784
785
        return m
786
787
end
788
789
reqrotx = 0
790
791
local grav = 196.2
792
793
local con
794
795
con = game:GetService("RunService").Stepped:connect(oc(function()
796
797
        --[[if not mod:IsDescendantOf(workspace) then
798
799
                pcall(function() kd:disconnect() end)
800
801
                pcall(function() ku:disconnect() end)
802
803
                bg:Destroy()
804
805
                bv:Destroy()
806
807
                con:disconnect()
808
809
                script:Destroy()
810
811
                return
812
813
        end]]
814
815
        local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
816
817
        local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
818
819
        if flying then
820
821
                local lfldir = fldir
822
823
                fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
824
825
                local lmoving = moving
826
827
                moving = fldir.magnitude > .1
828
829
                if lmoving and not moving then
830
831
                        idledir = lfldir*Vector3.new(1,0,1)
832
833
                        descendtimer = tick()
834
835
                end
836
837
                local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
838
839
                if moving and keysdown["0"] and lmoving then
840
841
                        fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
842
843
                end
844
845
                local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
846
847
                local descending = (not moving and keysdown["q"] and not keysdown[" "])
848
849
                cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
850
851
                local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
852
853
                hum.PlatformStand = true
854
855
                bg.maxTorque = Vector3.new(1,1,1)*9e5
856
857
                local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
858
859
                bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
860
861
                reqrotx = reqrotx - reqrotx/10
862
863
                bv.maxForce = Vector3.new(1,1,1)*9e4*.5
864
865
                local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
866
867
                local ani = tickwave(1.5-anioff,1)
868
869
                bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6) 
870
871
                vel = moving and cf.lookVector*flspd or Vector3.new()
872
873
                flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
874
875
                setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
876
877
                for i=1,4 do
878
879
                        --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
880
881
                        rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
882
883
                        lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
884
885
                end
886
887
                local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
888
889
                if hit and down.Y < -.85 and tick()-flystart > 1 then
890
891
                        flying = false
892
893
                        hum.PlatformStand = false
894
895
                        tor.Velocity = Vector3.new()
896
897
                end
898
899
        else
900
901
                bg.maxTorque = Vector3.new()
902
903
                bv.maxForce = Vector3.new()
904
905
                local ani = tickwave(walking and .8 or 4.5,1)
906
907
                setwings(idle,10)
908
909
                local x,y,z = fspd/160,uspd/700,sspd/900
910
911
                for i=1,4 do
912
913
                        rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
914
915
                        lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
916
917
                end
918
919
                if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
920
921
                        vel = Vector3.new(0,50,0)
922
923
                        bv.velocity = vel
924
925
                        idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
926
927
                        cf = tor.CFrame * CFrame.Angles(-.01,0,0)
928
929
                        tor.CFrame = cf
930
931
                        bg.cframe = cf
932
933
                        flystart = tick()
934
935
                        flying = true
936
937
                end
938
939
        end
940
941
        keypressed = {}
942
943
end))
944
945
946
947
end fly()
948
949
--Bird Wings By Lyokofan2000