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1 | using System; | |
2 | using System.Collections.Generic; | |
3 | using System.Linq; | |
4 | using System.Text; | |
5 | using System.Threading; | |
6 | ||
7 | namespace BrickGame | |
8 | { | |
9 | class Program | |
10 | { | |
11 | static string[] board; | |
12 | const string PLAYER = "^"; | |
13 | const string OBSTACLE = "#"; | |
14 | const string NITRO = "N"; | |
15 | const string POINTS = "P"; | |
16 | static int points = 0; | |
17 | static int highestScore = 0; | |
18 | static void Main(string[] args) | |
19 | { | |
20 | string reset; | |
21 | do | |
22 | { | |
23 | int playerPosition = 1; | |
24 | Random generatorRandom = new Random(); | |
25 | bool isStruck = false; | |
26 | int speed = 0; | |
27 | int nitroTime = -1; | |
28 | bool isNitroFuel = false; | |
29 | NewBoard(10); | |
30 | SetPlayer(playerPosition); | |
31 | ShowBoard(); | |
32 | //Loop | |
33 | while (!isStruck) | |
34 | { | |
35 | //controls | |
36 | if (Console.KeyAvailable) | |
37 | { | |
38 | ConsoleKeyInfo keyPressed = Console.ReadKey(true); | |
39 | if (keyPressed.Key == ConsoleKey.RightArrow) | |
40 | { | |
41 | if (playerPosition < 2) | |
42 | { | |
43 | playerPosition++; | |
44 | } | |
45 | } | |
46 | if (keyPressed.Key == ConsoleKey.LeftArrow) | |
47 | { | |
48 | if (playerPosition > 0) | |
49 | { | |
50 | playerPosition--; | |
51 | } | |
52 | } | |
53 | if (keyPressed.Key == ConsoleKey.Spacebar && isNitroFuel) | |
54 | { | |
55 | if (nitroTime == -1) | |
56 | { | |
57 | nitroTime = 10; | |
58 | isNitroFuel = false; | |
59 | } | |
60 | } | |
61 | while (Console.KeyAvailable) | |
62 | { | |
63 | Console.ReadKey(false); | |
64 | } | |
65 | } | |
66 | ||
67 | if (nitroTime == 10) | |
68 | { | |
69 | speed += 200; | |
70 | nitroTime--; | |
71 | } | |
72 | else if (nitroTime > 0) | |
73 | { | |
74 | nitroTime--; | |
75 | } | |
76 | else if (nitroTime == 0) | |
77 | { | |
78 | speed -= 200; | |
79 | nitroTime = -1; | |
80 | } | |
81 | ||
82 | //Collision check | |
83 | int nearestObstaclePosition = board[board.Length - 2].IndexOf(OBSTACLE); | |
84 | if (playerPosition == nearestObstaclePosition) | |
85 | { | |
86 | isStruck = true; | |
87 | } | |
88 | else | |
89 | { | |
90 | points++; | |
91 | } | |
92 | ||
93 | int nearestNitroPosition = board[board.Length - 2].IndexOf(NITRO); | |
94 | if (playerPosition == nearestNitroPosition) | |
95 | { | |
96 | isNitroFuel = true; | |
97 | } | |
98 | ||
99 | int nearestPointPosition = board[board.Length - 2].IndexOf(POINTS); | |
100 | if (playerPosition == nearestPointPosition) | |
101 | { | |
102 | points += 10; | |
103 | } | |
104 | ||
105 | //Creating a new obstacle | |
106 | int obstaclePosition = generatorRandom.Next(3); | |
107 | string obstacle = SetObstacle(obstaclePosition); | |
108 | ||
109 | if (generatorRandom.Next(20) == 0) | |
110 | { | |
111 | int nitroPosition = generatorRandom.Next(3); | |
112 | obstacle = SetNitro(nitroPosition, obstacle); | |
113 | } | |
114 | ||
115 | ||
116 | if (generatorRandom.Next(20) == 0) | |
117 | { | |
118 | int pointPosition = generatorRandom.Next(3); | |
119 | obstacle = SetPoints(pointPosition, obstacle); | |
120 | } | |
121 | ||
122 | //Moving the game board down | |
123 | for (int i = board.Length - 2; i > 0; i--) | |
124 | { | |
125 | board[i] = board[i - 1]; | |
126 | } | |
127 | board[0] = obstacle; | |
128 | ||
129 | SetPlayer(playerPosition); | |
130 | ShowBoard(); | |
131 | Console.WriteLine($"Nitro: {isNitroFuel}"); | |
132 | speed++; | |
133 | if (speed > 600) | |
134 | { | |
135 | Thread.Sleep(1); | |
136 | } | |
137 | else | |
138 | { | |
139 | Thread.Sleep(600 - speed); | |
140 | } | |
141 | } | |
142 | ||
143 | ||
144 | Console.Clear(); | |
145 | Console.WriteLine("GAME OVER"); | |
146 | Console.WriteLine($"You have earned {points} points"); | |
147 | if(points > highestScore) | |
148 | { | |
149 | Console.WriteLine("NEW HIGHEST SCORE!!!"); | |
150 | highestScore = points; | |
151 | } | |
152 | Thread.Sleep(2000); | |
153 | Console.WriteLine("Do you want to play again?"); | |
154 | reset = Console.ReadLine(); | |
155 | points = 0; | |
156 | } while (reset == "yes" || reset == "Yes"); | |
157 | Console.ReadKey(); | |
158 | } | |
159 | ||
160 | private static void NewBoard(int boardSize) | |
161 | { | |
162 | board = new string[boardSize]; | |
163 | for (int i = 0; i < board.Length; i++) | |
164 | { | |
165 | board[i] = ""; | |
166 | } | |
167 | } | |
168 | ||
169 | private static string SetObstacle(int position) | |
170 | { | |
171 | string line = " "; | |
172 | line = line.Insert(position, OBSTACLE); | |
173 | return line; | |
174 | } | |
175 | ||
176 | private static string SetNitro(int position, string line) | |
177 | { | |
178 | line = line.Remove(position,1).Insert(position, NITRO); | |
179 | return line; | |
180 | } | |
181 | ||
182 | private static string SetPoints(int position, string line) | |
183 | { | |
184 | line = line.Insert(position, POINTS); | |
185 | return line; | |
186 | } | |
187 | private static void SetPlayer(int position) | |
188 | { | |
189 | string line = " "; //in quotation marks we insert 3 spaces | |
190 | line = line.Insert(position, PLAYER); | |
191 | board[board.Length - 1] = line; | |
192 | } | |
193 | ||
194 | ||
195 | ||
196 | private static void ShowBoard() | |
197 | { | |
198 | Console.Clear(); | |
199 | for (int i = 0; i < board.Length; i++) | |
200 | { | |
201 | Console.WriteLine(board[i]); | |
202 | } | |
203 | Console.WriteLine($"Points: {points}"); | |
204 | } | |
205 | } | |
206 | } | |
207 | ||
208 |