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- local plr = game:service("Players").LocalPlayer
- local char = plr.Character
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local rl = char["Right Leg"]
- local ll =char ["Left Leg"]
- local p = game.Players.LocalPlayer.Character
- local weld = Instance.new("Weld",ra)
- weld.Part0 = ra
- local train = Instance.new("Part",ra)
- train.Anchored = true
- train.CanCollide = false
- train.Size = Vector3.new(3,2,6)
- train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = train
- weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(360),0)
- train.Anchored = false
- local TrainMesh = Instance.new("SpecialMesh",train)
- TrainMesh.MeshType = Enum.MeshType.FileMesh
- TrainMesh.Scale = Vector3.new(1,1,1)
- TrainMesh.MeshId = "rbxassetid://101851623"
- TrainMesh.TextureId = "rbxassetid://139937733"
- ra.Transparency = 1
- local weld = Instance.new("Weld",la)
- weld.Part0 = la
- local train = Instance.new("Part",la)
- train.Anchored = true
- train.CanCollide = false
- train.Size = Vector3.new(3,2,6)
- train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = train
- weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(360),0)
- train.Anchored = false
- local TrainMesh = Instance.new("SpecialMesh",train)
- TrainMesh.MeshType = Enum.MeshType.FileMesh
- TrainMesh.Scale = Vector3.new(1,1,1)
- TrainMesh.MeshId = "rbxassetid://101851531"
- TrainMesh.TextureId = "rbxassetid://139937733"
- la.Transparency = 1
- local p = game.Players.LocalPlayer.Character
- local weld = Instance.new("Weld",p.Torso)
- weld.Part0 = p.Torso
- local train = Instance.new("Part",p.Torso)
- train.Anchored = true
- train.CanCollide = false
- train.Size = Vector3.new(3,2,6)
- train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = train
- weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(360),0)
- train.Anchored = false
- local TrainMesh = Instance.new("SpecialMesh",train)
- TrainMesh.MeshType = Enum.MeshType.FileMesh
- TrainMesh.Scale = Vector3.new(1,1,1)
- TrainMesh.MeshId = "rbxassetid://101851389"
- TrainMesh.TextureId = "rbxassetid://139937733"
- game.Workspace.antuain2000.Torso.Transparency = 1
- local weld = Instance.new("Weld",p.Head)
- weld.Part0 = p.Head
- local train = Instance.new("Part",p.Head)
- train.Anchored = true
- train.CanCollide = false
- train.Size = Vector3.new(3,2,6)
- train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = train
- weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(360),0)
- train.Anchored = false
- local TrainMesh = Instance.new("SpecialMesh",train)
- TrainMesh.MeshType = Enum.MeshType.FileMesh
- TrainMesh.Scale = Vector3.new(1,1,1)
- TrainMesh.MeshId = "rbxassetid://21057410"
- TrainMesh.TextureId = "rbxassetid://72341770"
- game.Workspace.antuain2000.Head.Transparency = 1
- ll.Transparency = 1
- rl.Transparency = 1
- local IDs = {
- 340106355,
- 927529620,
- 876981900,
- 398987889
- }
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function thread(f)
- coroutine.resume(coroutine.create(f))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- wait()
- local plr = game:service("Players").LocalPlayer
- local char = plr.Character
- local hum = char.Humanoid
- ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
- ff.Visible = false
- hum.MaxHealth = 1.0E298
- hum.Health = 1.0E298
- game:GetService("RunService"):BindToRenderStep("ew", 0, function()
- if hum.Health > 0.1 and hum.Health < 1.0E298 then
- hum.MaxHealth = 1.0E298
- hum.Health = 1.0E298
- end
- end)
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local rl = char["Right Leg"]
- local ll = char["Left Leg"]
- local hed = char.Head
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local tors = char.Torso
- local mouse = plr:GetMouse()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local maincolor = BrickColor.new("Really black")
- cf = CFrame.new
- angles = CFrame.Angles
- attack = false
- euler = CFrame.fromEulerAnglesXYZ
- equipped = false
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = tors["Right Hip"]
- LH = tors["Left Hip"]
- RSH = tors["Right Shoulder"]
- LSH = tors["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = tors
- RW.C0 = CFrame.new(1.5, 0.5, 0)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ra
- RW.Parent = tors
- LW.Name = "LW"
- LW.Part0 = tors
- LW.C0 = CFrame.new(-1.5, 0.5, 0)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = la
- LW.Parent = tors
- print("User is " .. plr.Name)
- Effects = {}
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.016666666666666666
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Highway",
- TextColor3 = Color,
- TextScaled = true,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- }
- }
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NEWSOUND
- coroutine.resume(coroutine.create(function()
- NEWSOUND = Instance.new("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
- swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- return NEWSOUND
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- EffectModel = Instance.new("Model", char)
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- else
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3 / 60,
- y3 / 60,
- z3 / 60,
- msh
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- }
- }
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 3 then
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.new(x1, y1, z1)
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- local lrs = game:service("RunService").RenderStepped
- function bleed(char, timeforbleed)
- local Rate = 0.03333333333333333
- local clr = BrickColor.new("Really black")
- if char.Name == "Quil_Cyndaquil" or char.Name == "Nebula_Zorua" or char.Parent.Name == "Quil_Cyndaquil" or char.Parent.Name == "Nebula_Zorua" then
- clr = BrickColor.new("Teal")
- elseif char.Name == "Salvo_Starly" or char.Parent.Name == "Salvo_Starly" then
- clr = BrickColor.new("Institutional white")
- elseif char.Name == "visabledude" or char.Parent.Name == "visabledude" then
- clr = BrickColor.new("Really blue")
- elseif char.Name == "makhail07" or char.Parent.Name == "makhail07" then
- clr = BrickColor.new("Lime green")
- elseif char.Name == "KillerDarkness0105" or char.Parent.Name == "KillerDarkness0105" then
- clr = BrickColor.new("Really black")
- end
- local Frames = timeforbleed / Rate
- wait(0.25)
- for Frame = 1, Frames do
- coroutine.wrap(function()
- local p = Instance.new("Part", workspace)
- p.BrickColor = clr
- p.Size = Vector3.new(0.25, 0.25, 0.25)
- p.Material = Enum.Material.Neon
- local prt
- if char:IsA("Model") then
- prt = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
- else
- prt = char
- end
- p.CFrame = prt.CFrame
- p.Name = "Blood"
- p.CanCollide = false
- p.Velocity = prt.CFrame.lookVector * -math.random(25, 30) + Vector3.new(math.random(-10, 10), 0, 0)
- p.Touched:connect(function(tou)
- if tou.Name ~= "Blood" and tou.Parent and tou.Parent ~= char and (not tou.Parent.Parent or tou.Parent.Parent ~= char.Parent) and tou.Parent:FindFirstChildOfClass("Humanoid") == nil and tou.Parent:IsA("Tool") == false and tou.Name ~= "Handle" then
- local pos = Vector3.new(p.Position.X, tou.Position.Y + tou.Size.Y / 2 + 0.02, p.Position.Z)
- p:destroy()
- if tou.Name == "BloodPuddle" then
- local reee = tou.CFrame
- if tou.Transparency > 0.2 then
- tou.Transparency = tou.Transparency - 0.1
- end
- if tou.Size.X < 15 then
- tou.Size = tou.Size + Vector3.new(0.1, 0, 0.1)
- tou.CFrame = reee
- end
- else
- do
- local bloodlol = Instance.new("Part", workspace)
- bloodlol.Size = Vector3.new(1, 0.2, 1)
- bloodlol.Name = "BloodPuddle"
- bloodlol.Anchored = true
- bloodlol.CanCollide = false
- bloodlol.Material = Enum.Material.Neon
- bloodlol.BrickColor = clr
- local cyl = Instance.new("CylinderMesh", bloodlol)
- cyl.Scale = Vector3.new(1, 0.1, 1)
- bloodlol.CFrame = CFrame.new(pos)
- coroutine.wrap(function()
- wait(1)
- while bloodlol.Parent ~= nil do
- if 1 > bloodlol.Transparency then
- bloodlol.Transparency = bloodlol.Transparency + 0.01
- else
- bloodlol:Destroy()
- end
- wait()
- end
- end)()
- end
- end
- end
- end)
- end)()
- wait(0.03333333333333333)
- end
- end
- function dmg(dude)
- if dude.Name ~= char then
- dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
- local bgf = Instance.new("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- local val = Instance.new("BoolValue", dude)
- val.Name = "IsHit"
- coroutine.wrap(function()
- targetted = nil
- swait(30)
- local asd = Instance.new("ParticleEmitter", dude.Head)
- asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- asd.LightEmission = 0.1
- asd.Size = NumberSequence.new(0.2)
- asd.Texture = "rbxassetid://771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- asd.Transparency = bbb
- asd.Size = aaa
- asd.ZOffset = 0.9
- asd.Acceleration = Vector3.new(0, -5, 0)
- asd.LockedToPart = false
- asd.EmissionDirection = "Back"
- asd.Lifetime = NumberRange.new(1, 2)
- asd.Rate = 1000
- asd.Rotation = NumberRange.new(-100, 100)
- asd.RotSpeed = NumberRange.new(-100, 100)
- asd.Speed = NumberRange.new(6)
- asd.VelocitySpread = 10000
- asd.Enabled = true
- dude:BreakJoints()
- swait(5)
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("BasePart") then
- local bodpos = Instance.new("BodyPosition", v)
- bodpos.Position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
- end
- end
- for i = 0, 1, 0.05 do
- for a, v in pairs(dude:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = i
- end
- end
- swait()
- end
- for a, v in pairs(dude:GetChildren()) do
- if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
- v.ParticleEmitter.Enabled = false
- end
- game:service("Debris"):AddItem(v, 2)
- asd.Enabled = false
- end
- end)()
- end
- end
- function mdmg(Part, Magnitude)
- for _, c in pairs(workspace:GetDescendants()) do
- local hum = c:FindFirstChildOfClass("Humanoid")
- if hum ~= nil then
- local head = c:FindFirstChild("UpperTorso") or c:FindFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if Magnitude >= mag and c.Name ~= plr.Name and c:FindFirstChild("MagDmgd") == nil and c.Name ~= char then
- if c.Name ~= "CKbackup" or c.Name ~= "Nebula_Zorua" or c.Name ~= "Salvo_Starly" or c.Name ~= "Makhail07" then
- do
- local val = Instance.new("BoolValue", c)
- val.Name = "MagDmgd"
- local asd = Instance.new("ParticleEmitter", head)
- asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- asd.LightEmission = 0.1
- asd.Size = NumberSequence.new(0.2)
- asd.Texture = "rbxassetid://771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- asd.Transparency = bbb
- asd.Size = aaa
- asd.ZOffset = 0.9
- asd.Acceleration = Vector3.new(0, -5, 0)
- asd.LockedToPart = false
- asd.EmissionDirection = "Back"
- asd.Lifetime = NumberRange.new(1, 2)
- asd.Rate = 1000
- asd.Rotation = NumberRange.new(-100, 100)
- asd.RotSpeed = NumberRange.new(-100, 100)
- asd.Speed = NumberRange.new(6)
- asd.VelocitySpread = 10000
- asd.Enabled = true
- dmg(c)
- CFuncs.Sound.Create("rbxassetid://206082273", c.Head, 1.2, 0.8)
- coroutine.wrap(function()
- swait(0.2)
- asd.Enabled = false
- wait(2)
- asd:Remove()
- end)()
- end
- else
- Effects.Sphere.Create(BrickColor.new("Bright red"), head.CFrame, 30, 30, 30, 0.5, 0.5, 0.5, 0.04)
- end
- end
- end
- end
- end
- end
- targetted = nil
- function New(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Uzi = New("Model", char, "Uzi", {})
- Handle = New("Part", Uzi, "Handle", {
- BrickColor = BrickColor.new("Black"),
- Transparency = 1,
- Transparency = 1,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
- CFrame = CFrame.new(-63.9497833, 3.39759564, 8.0905323, -0.999997377, -1.38907907E-9, 5.60066837E-9, -4.67619166E-10, 0.999989152, 5.95959136E-7, -1.86810212E-9, 1.98648195E-7, -0.999986291),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Port = New("Part", Uzi, "Port", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- Transparency = 1,
- Transparency = 1,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.303939581, 0.303939581, 0.514359295),
- CFrame = CFrame.new(-64.0102158, 4.07008171, 7.94762278, -0.258818001, 0.965921998, 7.03767E-9, -0.965913594, -0.258815765, -8.10978804E-7, -2.25573785E-7, -4.02978912E-8, 0.999983191),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("BlockMesh", Port, "Mesh", {
- Scale = Vector3.new(0.0769230723, 0.538461506, 1)
- })
- mot = New("Motor", Port, "mot", {
- Part0 = Port,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.258819044, -0.965925932, -5.89169019E-7, 0.965925872, -0.258819073, -1.6708546E-7, 8.90398955E-9, -6.12338397E-7, 1),
- C1 = CFrame.new(0.0604324341, 0.672489882, 0.142884254, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Mag2 = New("Part", Uzi, "Mag2", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.303939581, 0.969711781, 0.303939581),
- CFrame = CFrame.new(-63.8785477, 2.57360268, 8.01299381, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("BlockMesh", Mag2, "Mesh", {
- Scale = Vector3.new(0.809523821, 1, 0.714285731)
- })
- mot = New("Motor", Mag2, "mot", {
- Part0 = Mag2,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
- C1 = CFrame.new(-0.0712356567, -0.824002028, 0.077539444, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Part = New("Part", Uzi, "Part", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 3.47921586, 7.06472969, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.0476190485, 0.380952388, 0.190476194)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
- C1 = CFrame.new(-0.0704956055, 0.0816204548, 1.02581644, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- AimPart = New("Part", Uzi, "AimPart", {
- BrickColor = BrickColor.new("Black"),
- Transparency = 1,
- Transparency = 1,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
- CFrame = CFrame.new(-63.8798447, 4.32250595, 5.97696972, -0.999997377, -1.38856626E-9, 5.60066127E-9, -4.67106354E-10, 0.999989152, 5.95963002E-7, -1.86809501E-9, 1.9865206E-7, -0.999986291),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- mot = New("Motor", AimPart, "mot", {
- Part0 = AimPart,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -1, -9.25960919E-10, -3.73438835E-9, -9.25962418E-10, 1, 3.97315489E-7, 3.73438791E-9, 3.97315489E-7, -1),
- C1 = CFrame.new(-0.0699386597, 0.92491889, 2.11359167, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Hole = New("Part", Uzi, "Hole", {
- BrickColor = BrickColor.new("Really black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.607879162, 0.607879221, 1.51969779),
- CFrame = CFrame.new(-64.0106277, 4.09136534, 7.99518442, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514248E-7),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("BlockMesh", Hole, "Mesh", {
- Scale = Vector3.new(0.238095239, 1.19047618, 0.0476190485)
- })
- mot = New("Motor", Hole, "mot", {
- Part0 = Hole,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 3.04589466E-5, -1, 1.34634383E-5, -6.8224125E-7, -1.34634593E-5, -1, 1, 3.04589375E-5, -6.82651319E-7),
- C1 = CFrame.new(0.0608444214, 0.693777323, 0.0953493118, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- NoSight = New("Part", Uzi, "NoSight", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
- CFrame = CFrame.new(-63.9215851, 4.32565308, 8.6785574, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", NoSight, "Mesh", {
- Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", NoSight, "mot", {
- Part0 = NoSight,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
- C1 = CFrame.new(-0.0281982422, 0.928067923, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- NoSight = New("Part", Uzi, "NoSight", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
- CFrame = CFrame.new(-63.8792877, 4.27408314, 8.6785574, -0.999997377, 3.7727732E-4, 4.80012168E-5, -3.77270597E-4, -0.999989152, 5.5595694E-5, 4.8025533E-5, 5.59747241E-5, 0.999986291),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", NoSight, "Mesh", {
- Scale = Vector3.new(0.380952358, 0.190476194, 0.333333343),
- MeshType = Enum.MeshType.Torso
- })
- mot = New("Motor", NoSight, "mot", {
- Part0 = NoSight,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -1, -3.77275166E-4, 4.80242488E-5, 3.77277844E-4, -1, 5.57768326E-5, 4.80032068E-5, 5.57949534E-5, 1),
- C1 = CFrame.new(-0.0704956055, 0.876497507, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- NoSight = New("Part", Uzi, "NoSight", {
- BrickColor = BrickColor.new("White"),
- Transparency = 1,
- Transparency = 1,
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
- CFrame = CFrame.new(-63.8792877, 4.33158779, 9.11930084, 0.999997377, -3.77276359E-4, -1.73402132E-5, 3.77273274E-4, 0.999989152, 5.57149033E-5, 1.73151166E-5, -5.61185843E-5, 0.999986291),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.94902, 0.952941, 0.952941)
- })
- lenspart = New("IntValue", NoSight, "lenspart", {})
- Mesh = New("BlockMesh", NoSight, "Mesh", {
- Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485)
- })
- mot = New("Motor", NoSight, "mot", {
- Part0 = NoSight,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 1, 3.77277844E-4, 1.73172939E-5, -3.77276883E-4, 1, -5.59206928E-5, -1.73383924E-5, 5.59141627E-5, 1),
- C1 = CFrame.new(-0.0704956055, 0.934002638, -1.02878189, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- NoSight = New("Part", Uzi, "NoSight", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
- CFrame = CFrame.new(-63.8792877, 4.29654217, 9.19813633, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("BlockMesh", NoSight, "Mesh", {
- Scale = Vector3.new(0.285714269, 0.476190478, 0.095238097)
- })
- mot = New("Motor", NoSight, "mot", {
- Part0 = NoSight,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5),
- C1 = CFrame.new(-0.0704956055, 0.898957014, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- NoSight = New("Part", Uzi, "NoSight", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
- CFrame = CFrame.new(-63.8355064, 4.32565308, 8.6785574, 1.51598751E-5, -4.07793617E-4, 0.999997377, -4.30490618E-5, 0.999989152, 4.07790008E-4, -0.999986291, -4.34524227E-5, 1.51382555E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", NoSight, "Mesh", {
- Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", NoSight, "mot", {
- Part0 = NoSight,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 1.51580489E-5, -4.32481829E-5, -1, -4.07794229E-4, 1, -4.32543566E-5, 1, 4.07794898E-4, 1.51404101E-5),
- C1 = CFrame.new(-0.114276886, 0.928067923, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- NoSight = New("Part", Uzi, "NoSight", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
- CFrame = CFrame.new(-63.8792877, 4.33177757, 7.20867538, 0.999997318, 4.20433673E-4, 1.73239296E-5, 4.2042954E-4, -0.999989152, -1.25467186E-5, 1.73145636E-5, 1.29512719E-5, -0.999986291),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", NoSight, "Mesh", {
- Scale = Vector3.new(0.0868398845, 0.0868398845, 0.0868398845),
- MeshId = "http://www.roblox.com/asset/?id=3270017",
- MeshType = Enum.MeshType.FileMesh
- })
- mot = New("Motor", NoSight, "mot", {
- Part0 = NoSight,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.99999994, 4.20434575E-4, 1.731675E-5, 4.20434313E-4, -1, 1.27527892E-5, 1.73221088E-5, -1.27455087E-5, -1),
- C1 = CFrame.new(-0.0704956055, 0.934191465, 0.881869316, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- NoSight = New("Part", Uzi, "NoSight", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Plate,
- Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
- CFrame = CFrame.new(-63.9950485, 4.25275517, 7.24577427, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("CylinderMesh", NoSight, "Mesh", {
- Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
- })
- mot = New("Motor", NoSight, "mot", {
- Part0 = NoSight,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1),
- C1 = CFrame.new(0.0452651978, 0.855168581, 0.844769955, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- NoSight = New("Part", Uzi, "NoSight", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Plate,
- Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
- CFrame = CFrame.new(-63.9950485, 4.25256538, 9.19813633, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("CylinderMesh", NoSight, "Mesh", {
- Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
- })
- mot = New("Motor", NoSight, "mot", {
- Part0 = NoSight,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1),
- C1 = CFrame.new(0.0452651978, 0.854979753, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Part = New("Part", Uzi, "Part", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 3.84094381, 7.38972139, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.571428597, 0.095238097, 0.190476194)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
- C1 = CFrame.new(-0.0704956055, 0.443352461, 0.700820446, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Part = New("Part", Uzi, "Part", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 3.4792161, 6.99127293, -0.999997377, 3.7727732E-4, 4.80012168E-5, -3.77270597E-4, -0.999989152, 5.5595694E-5, 4.8025533E-5, 5.59747241E-5, 0.999986291),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.190476194, 0.380952388, 0.0476190485),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -1, -3.77275166E-4, 4.80242488E-5, 3.77277844E-4, -1, 5.57768326E-5, 4.80032068E-5, 5.57949534E-5, 1),
- C1 = CFrame.new(-0.0704956055, 0.0816206932, 1.09927416, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Part = New("Part", Uzi, "Part", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 4.10843039, 9.70547295, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.095238097, 0.285714298, 0.095238097)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5),
- C1 = CFrame.new(-0.0704956055, 0.710843325, -1.61496258, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- A1 = New("Part", Uzi, "A1", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.623076081, 0.729454994, 1.51969779),
- CFrame = CFrame.new(-64.0106277, 4.09897423, 7.99518442, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514248E-7),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("BlockMesh", A1, "Mesh", {
- Scale = Vector3.new(0.238000005, 1, 0.0480000004)
- })
- mot = New("Motor", A1, "mot", {
- Part0 = A1,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 3.04589466E-5, -1, 1.34634383E-5, -6.8224125E-7, -1.34634593E-5, -1, 1, 3.04589375E-5, -6.82651319E-7),
- C1 = CFrame.new(0.0608444214, 0.701386213, 0.0953493118, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Cylinder1 = New("Part", Uzi, "Cylinder", {
- BrickColor = BrickColor.new("Really black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Plate,
- Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 4.10842991, 9.93623352, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("CylinderMesh", Cylinder1, "Mesh", {
- Offset = Vector3.new(0, -0.0185714271, 0),
- Scale = Vector3.new(0.0666666627, 0.0476190485, 0.0666666627)
- })
- mot = New("Motor", Cylinder1, "mot", {
- Part0 = Cylinder1,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5),
- C1 = CFrame.new(-0.0704956055, 0.710842848, -1.84572601, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Mag1 = New("Part", Uzi, "Mag1", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.303939581, 0.723665655, 0.303939581),
- CFrame = CFrame.new(-63.8785477, 2.8062222, 8.01299381, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("BlockMesh", Mag1, "Mesh", {
- Scale = Vector3.new(0.809523821, 1, 0.714285731)
- })
- mot = New("Motor", Mag1, "mot", {
- Part0 = Mag1,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
- C1 = CFrame.new(-0.0712356567, -0.591379881, 0.077539444, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Part = New("Part", Uzi, "Part", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792839, 3.96399546, 8.94571686, 4.20436263E-4, -1.53869969E-5, 0.999994516, -0.999985397, -4.49496983E-5, 4.20421362E-4, 4.57110073E-5, -0.999980092, -1.53492692E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.095238097, 0.523809552, 0.238095239)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Port,
- C0 = CFrame.new(-0.759848893, 0.759848893, 0.759848893, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- C1 = CFrame.new(-0.862224281, 0.690827668, 0.238218009, -0.965815187, -0.259224743, 4.81826173E-5, -0.259224653, 0.965815544, -3.01207638E-6, -4.59400871E-5, -1.53690817E-5, -0.999996901)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 4.20408818E-4, -0.99999994, 4.51425221E-5, -1.53889487E-5, -4.51489977E-5, -1, 1, 4.20408091E-4, -1.5407928E-5),
- C1 = CFrame.new(-0.0704994202, 0.566405296, -0.855195999, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Part = New("Part", Uzi, "Part", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 4.07189083, 8.22297764, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.238095239, 1.47619045, 0.190476194)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5),
- C1 = CFrame.new(-0.0704956055, 0.674302816, -0.132447243, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Part = New("Part", Uzi, "Part", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 3.89102483, 8.94586086, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.285714298, 0.523809552, 0.238095239)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Port,
- C0 = CFrame.new(-0.759848893, 0.759848893, 0.759848893, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- C1 = CFrame.new(-0.791742086, 0.70971489, 0.238357142, -0.965815187, -0.259224743, 4.81826173E-5, -0.259224653, 0.965815544, -3.01207638E-6, -4.59400871E-5, -1.53690817E-5, -0.999996901)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5),
- C1 = CFrame.new(-0.0704956055, 0.493435144, -0.855340004, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Part = New("Part", Uzi, "Part", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 3.38516831, 8.00556946, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.238095239, 0.476190478, 0.190476194)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
- C1 = CFrame.new(-0.0704956055, -0.0124275684, 0.0849637985, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Part = New("Part", Uzi, "Part", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 3.13159156, 7.78817034, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.0476190485, 0.142857149, 0.190476194)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
- C1 = CFrame.new(-0.0704956055, -0.266007185, 0.302366257, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Part = New("Part", Uzi, "Part", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 3.81812668, 8.18587875, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.095238097, 0.476190478, 0.190476194)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5),
- C1 = CFrame.new(-0.0704956055, 0.420535564, -0.0953474045, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Part = New("Part", Uzi, "Part", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 3.57790494, 7.28955317, 2.37775297E-4, -2.39374975E-4, -0.999997377, -0.707075596, 0.707122624, -3.37392528E-4, 0.707120895, 0.707073271, -1.11602742E-6),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.0476190485, 0.428571433, 0.095238097)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 2.37776927E-4, -0.707083166, 0.707130432, -2.39373941E-4, 0.707130432, 0.707083166, -1, -3.37396661E-4, -1.1179759E-6),
- C1 = CFrame.new(-0.0704956055, 0.180310726, 0.800990105, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Part = New("Part", Uzi, "Part", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 3.91217613, 7.10108757, 1.53677556E-5, 0.999997318, -3.44614644E-4, 5.5595694E-5, 3.44610075E-4, 0.999989152, 0.999986291, -1.53906112E-5, -5.59875407E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.190476194, 0.190476194, 0.190476194)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 1.53696619E-5, 5.57949534E-5, 1, 0.99999994, 3.44614265E-4, -1.53888886E-5, -3.4461508E-4, 1, -5.57896492E-5),
- C1 = CFrame.new(-0.0704956055, 0.514585495, 0.989458561, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Part = New("Part", Uzi, "Part", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 3.49313116, 7.78817034, -0.999997318, -4.58751165E-5, 4.07794083E-4, -4.07787855E-4, -4.30788677E-5, -0.999989152, 4.58960603E-5, -0.999986291, 4.3457334E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.190476194, 0.0476190485, 0.333333343),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.99999994, -4.07792744E-4, 4.58947434E-5, -4.58770992E-5, -4.32779889E-5, -1, 4.07794694E-4, -1, 4.32592715E-5),
- C1 = CFrame.new(-0.0704956055, 0.0955364704, 0.302366257, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Part = New("Part", Uzi, "Part", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 3.81812716, 7.78816938, 0.999997377, 7.62029813E-5, -4.07784712E-4, 4.0778832E-4, -1.04068669E-4, 0.999989092, 7.61557822E-5, -0.999986291, -1.0449675E-4),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.190476194, 0.0476190485, 0.095238097),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 1, 4.07793239E-4, 7.61587726E-5, 7.62013078E-5, -1.04268453E-4, -1, -4.07785323E-4, 0.99999994, -1.04299521E-4),
- C1 = CFrame.new(-0.0704956055, 0.420535803, 0.30236721, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Part = New("Part", Uzi, "Part", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 4.10843039, 9.41535473, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.142857149, 0.095238097, 0.142857149)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5),
- C1 = CFrame.new(-0.0704956055, 0.710843325, -1.32484055, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Block = New("Part", Uzi, "Block", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Plate,
- Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 3.673805, 8.25339222, -3.23260669E-4, 2.16992383E-4, -0.999997377, 0.866039515, -0.499953777, -3.88442742E-4, -0.499952704, -0.866036952, -2.63046823E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("BlockMesh", Block, "Mesh", {
- Scale = Vector3.new(0.142857149, 0.0952381045, 0.0476190485)
- })
- mot = New("Motor", Block, "mot", {
- Part0 = Block,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -3.23262066E-4, 0.866048813, -0.499959379, 2.16991102E-4, -0.49995935, -0.866048872, -1, -3.88447457E-4, -2.63069869E-5),
- C1 = CFrame.new(-0.0704956055, 0.276212454, -0.162861824, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- NoSight = New("Part", Uzi, "NoSight", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Plate,
- Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
- CFrame = CFrame.new(-63.7637138, 4.25275517, 7.24577427, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("CylinderMesh", NoSight, "Mesh", {
- Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
- })
- mot = New("Motor", NoSight, "mot", {
- Part0 = NoSight,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1),
- C1 = CFrame.new(-0.186069489, 0.855168581, 0.844769955, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- NoSight = New("Part", Uzi, "NoSight", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
- CFrame = CFrame.new(-63.857769, 4.31044102, 8.6785574, 1.51598751E-5, -4.07793617E-4, 0.999997377, -4.30490618E-5, 0.999989152, 4.07790008E-4, -0.999986291, -4.34524227E-5, 1.51382555E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", NoSight, "Mesh", {
- Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", NoSight, "mot", {
- Part0 = NoSight,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 1.51580489E-5, -4.32481829E-5, -1, -4.07794229E-4, 1, -4.32543566E-5, 1, 4.07794898E-4, 1.51404101E-5),
- C1 = CFrame.new(-0.0920143127, 0.912855864, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- Ring = New("Part", Uzi, "Ring", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
- CFrame = CFrame.new(-63.8792877, 3.71034932, 8.25933456, 4.58751165E-5, 4.0779452E-4, 0.999997318, 4.30788677E-5, -0.999989152, 4.07788291E-4, 0.999986291, 4.34573376E-5, -4.58960603E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Ring, "Mesh", {
- Scale = Vector3.new(0.434199393, 0.361832827, 0.361832827),
- MeshId = "http://www.roblox.com/asset/?id=3270017",
- MeshType = Enum.MeshType.FileMesh
- })
- mot = New("Motor", Ring, "mot", {
- Part0 = Ring,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 4.58770992E-5, 4.32779889E-5, 1, 4.07795131E-4, -1, 4.32592751E-5, 0.99999994, 4.07793181E-4, -4.58947434E-5),
- C1 = CFrame.new(-0.0704956055, 0.312757254, -0.168804169, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- NoSight = New("Part", Uzi, "NoSight", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
- CFrame = CFrame.new(-63.9008064, 4.31044102, 8.6785574, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", NoSight, "Mesh", {
- Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", NoSight, "mot", {
- Part0 = NoSight,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
- C1 = CFrame.new(-0.0489768982, 0.912855864, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- NoSight = New("Part", Uzi, "NoSight", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Plate,
- Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
- CFrame = CFrame.new(-63.7637138, 4.25256538, 9.19813633, 3.16242484E-4, -0.999998629, -1.53781439E-5, -0.999994516, -3.16240039E-4, -4.36452538E-5, 4.38389834E-5, 1.53937908E-5, -0.999993145),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("CylinderMesh", NoSight, "Mesh", {
- Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
- })
- mot = New("Motor", NoSight, "mot", {
- Part0 = NoSight,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 3.16242484E-4, -0.999994516, 4.38389834E-5, -0.999998629, -3.16240039E-4, 1.53937908E-5, -1.53781439E-5, -4.36452538E-5, -0.999993145),
- C1 = CFrame.new(-0.186069489, 0.854979753, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
- })
- NoSight = New("Part", Uzi, "NoSight", {
- BrickColor = BrickColor.new("Black"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
- CFrame = CFrame.new(-63.8792877, 4.27389956, 7.20867825, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490654E-5, 0.999989152, -3.46755493E-4, 0.999986291, -4.34515023E-5, -1.51409085E-5),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("BlockMesh", NoSight, "Mesh", {
- Scale = Vector3.new(0.0476190522, 0.190476194, 0.19047603)
- })
- mot = New("Motor", NoSight, "mot", {
- Part0 = NoSight,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -1.5159917E-5, 4.30495311E-5, 1, -3.46759538E-4, 1, -4.30547843E-5, -1, -3.46760178E-4, -1.51449858E-5),
- C1 = CFrame.new(-0.0704956055, 0.876312971, 0.881866455, -1, -1.38907941E-9, -5.60068347E-9, -1.38908274E-9, 1, 5.95965616E-7, 5.60068303E-9, 5.95965616E-7, -1)
- })
- A2 = New("Part", Uzi, "A2", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Elasticity = 0,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.303939581, 0.303939581, 1.8236376),
- CFrame = CFrame.new(-64.1623764, 4.10658884, 8.22297573, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514305E-7),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("BlockMesh", A2, "Mesh", {
- Offset = Vector3.new(0, 0, 0.0599999987),
- Scale = Vector3.new(0.200000003, 0.200000003, 0.0480000004)
- })
- mot = New("Motor", A2, "mot", {
- Part0 = A2,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 3.04594105E-5, -1, 1.32647847E-5, -6.80374967E-7, -1.32648056E-5, -1, 1, 3.04594014E-5, -6.8077901E-7),
- C1 = CFrame.new(0.212593079, 0.709000826, -0.132445335, -1, -1.38907941E-9, -5.60068347E-9, -1.38908274E-9, 1, 5.95965616E-7, 5.60068303E-9, 5.95965616E-7, -1)
- })
- for _, v in pairs(Uzi:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end
- end
- local NewInstance = function(instance, parent, properties)
- local inst = Instance.new(instance, parent)
- if properties then
- for i, v in next, properties, nil do
- pcall(function()
- inst[i] = v
- end)
- end
- end
- return inst
- end
- local HW = NewInstance("Weld", char, {
- Part0 = ra,
- Part1 = Handle,
- C0 = CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- })
- hed.face.Texture = "http://www.roblox.com/asset/?id=120463437"
- local naeeym2 = Instance.new("BillboardGui", char)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(2, 0, 1, 0)
- naeeym2.StudsOffset = Vector3.new(-4, 4, 0)
- naeeym2.Adornee = hed
- naeeym2.Name = "Name"
- local tecks2 = Instance.new("TextLabel", naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Verr\195\188ckt V\195\182lkerm\195\182rder"
- tecks2.Font = 15
- tecks2.TextSize = 24
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0.7058823529411765, 0, 0)
- tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
- tecks2.Size = UDim2.new(5, 0, 2.5, 0)
- tecks2.Parent = naeeym2
- VALUE1 = false
- coroutine.wrap(function()
- while true do
- swait(15)
- hum.Health = hum.Health + 55
- local chance = 200
- local name = math.random(1, 45)
- if name == 1 then
- tecks2.Text = "iNSaNiTY"
- wait(0.3)
- tecks2.Text = "Insane DeathSpeaker"
- elseif name == 2 then
- tecks2.Text = "S stands for ;)"
- wait(0.3)
- tecks2.Text = "Insane DeathSpeaker"
- elseif name == 3 then
- tecks2.Text = ":))))))))))))))))))"
- wait(0.3)
- tecks2.Text = "Insane DeathSpeaker"
- elseif name == 4 then
- tecks2.Text = "WORTTTThLESS"
- wait(0.3)
- tecks2.Text = "Insane DeathSpeaker"
- elseif math.random(1, chance) == math.ceil(chance / 2) then
- tecks2.Text = "Why BOOOOTHer"
- else
- tecks2.Text = "Insane DeathSpeaker"
- end
- if VALUE1 then
- tecks2.Text = tecks2.Text:gsub("", string.char(math.random(1, 127)))
- end
- end
- end)()
- local BBG = Instance.new("BillboardGui", char)
- BBG.Size = UDim2.new(10, 0, 10, 0)
- BBG.Enabled = false
- local TargetCircle = Instance.new("ImageLabel", BBG)
- TargetCircle.Position = UDim2.new(0, 0, 0, 0)
- TargetCircle.Size = UDim2.new(1, 0, 1, 0)
- TargetCircle.Image = "rbxassetid://845483336"
- TargetCircle.BackgroundTransparency = 1
- TargetCircle.ImageColor3 = Color3.new(1, 0, 0)
- local TargetCircle2 = TargetCircle:Clone()
- TargetCircle2.Parent = BBG
- TargetCircle2.ImageTransparency = 1
- targgeted = nil
- function TargetSelect(ch)
- local dd = coroutine.wrap(function()
- if targgeted ~= ch then
- targgeted = ch
- TargetCircle2.Size = UDim2.new(1, 0, 1, 0)
- TargetCircle2.ImageTransparency = 0
- TargetCircle2.Position = UDim2.new(0, 0, 0, 0)
- for i = 0, 2, 0.1 do
- wait()
- TargetCircle2.Size = TargetCircle2.Size + UDim2.new(0.05, 0, 0.05, 0)
- TargetCircle2.Position = TargetCircle2.Position + UDim2.new(-0.025, 0, -0.025, 0)
- TargetCircle2.ImageTransparency = TargetCircle2.ImageTransparency + 0.05
- end
- end
- end)()
- end
- function LockOn()
- if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- TargetSelect(mouse.Target.Parent)
- end
- end
- function TargetSelect(person)
- local dd = coroutine.wrap(function()
- if targetted ~= person then
- targetted = person
- TargetCircle2.Size = UDim2.new(1, 0, 1, 0)
- TargetCircle2.ImageTransparency = 0
- TargetCircle2.Position = UDim2.new(0, 0, 0, 0)
- for i = 0, 2, 0.1 do
- swait()
- TargetCircle2.Size = TargetCircle2.Size + UDim2.new(0.05, 0, 0.05, 0)
- TargetCircle2.Position = TargetCircle2.Position + UDim2.new(-0.025, 0, -0.025, 0)
- TargetCircle2.ImageTransparency = TargetCircle2.ImageTransparency + 0.05
- end
- end
- end)
- dd()
- end
- local sine = 0
- function Laugh()
- attack = true
- hum.WalkSpeed = 0
- CreateSound("221057812", tors, 3, 1)
- for i = 0, 4.5, 0.03333333333333333 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * cf(0, 0, -0.1 + 0.1 * math.cos(sine / 1.5)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.9 - 0.1 * math.cos(sine / 1.5), 0.025 * math.cos(sine / 20)) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9 - 0.1 * math.cos(sine / 1.5), 0.025 * math.cos(sine / 20)) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.15)
- end
- attack = false
- hum.WalkSpeed = 8
- end
- function smileforme()
- attack = true
- hum.WalkSpeed = 0
- for i = 1, 55 do
- for i = 0, 0.1, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * cf(0, 0, -1.25) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(0), math.rad(0), math.rad(-4.5)), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-75), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-0.75, 0.25, -1) * angles(math.rad(-15), math.rad(-90), math.rad(0)) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
- end
- Effects.Block.Create(BrickColor.new("Dark orange"), Cylinder1.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Really red"), Cylinder1.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CreateSound("249050335", char, 1, 0.5)
- for i = 0, 0.1, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * cf(0, 0, -1.25) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(0), math.rad(0), math.rad(-4.5)), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-75), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-0.75, 0.25, -1) * angles(math.rad(-15), math.rad(-90), math.rad(0)) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.2, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
- end
- end
- local ref1 = New("Part", char, "ref", {
- Transparency = 1,
- Size = Vector3.new(0.2, 0.2, 0.2),
- CFrame = tors.CFrame,
- Anchored = true,
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- wait(0.4)
- attack = false
- hum.WalkSpeed = 8
- for i = 1, 65 do
- wait(0.1)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=192410089", char, 1.5, 0.7)
- ref1.Position = mouse.hit.p
- ref1.CFrame = ref1.CFrame * CFrame.new(math.random(-0.5, 0.5), 0, math.random(-0.5, 0.5))
- mdmg(ref1, 10)
- Effects.Cylinder.Create(BrickColor.new("Dark orange"), ref1.CFrame, 0.5, 9999, 0.5, 0.7, 0, 0.7, 0.05)
- Effects.Sphere.Create(BrickColor.new("Dark orange"), ref1.CFrame, 1, 1, 1, 0.7, 0.7, 0.7, 0.05)
- end
- ref1:Remove()
- end
- function targetkill()
- attack = true
- hum.WalkSpeed = 0
- for i = 1, 15 do
- for i = 0, 0.1, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0.025 * math.cos(sine / 20)) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.025 * math.cos(sine / 20)) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-5)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
- end
- Effects.Block.Create(BrickColor.new("Dark orange"), Cylinder1.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Really red"), Cylinder1.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CreateSound("249050335", char, 1, 0.5)
- for i = 0, 0.1, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0.025 * math.cos(sine / 20)) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.025 * math.cos(sine / 20)) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-5)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0.2) * angles(math.rad(95), math.rad(0), math.rad(0)), 0.3)
- end
- end
- coroutine.wrap(function()
- if targetted then
- dmg(targetted)
- end
- end)()
- attack = false
- hum.WalkSpeed = 8
- end
- function shootyboi()
- attack = true
- hum.WalkSpeed = 0
- for i = 0, 65 do
- for i = 0, 0.1, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0.025 * math.cos(sine / 20)) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.025 * math.cos(sine / 20)) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(0)), 0.3)
- end
- Effects.Block.Create(BrickColor.new("Dark orange"), Cylinder1.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Really red"), Cylinder1.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CreateSound("249050335", char, 1, 0.5)
- do
- local ref1 = New("Part", char, "ref", {
- Transparency = 1,
- Size = Vector3.new(0.2, 0.2, 0.2),
- CFrame = tors.CFrame,
- Anchored = true,
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- ref1.Position = mouse.hit.p
- ref1.CFrame = ref1.CFrame * CFrame.new(math.random(-0.5, 0.5), 0, math.random(-0.5, 0.5))
- coroutine.wrap(function()
- for i, v in next, workspace:children() do
- do
- local selected = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- if v ~= char and selected and (ref1.CFrame.p - selected.CFrame.p).magnitude < 3 then
- local hum = v:FindFirstChildOfClass("Humanoid")
- if hum and hum.Health > 0 then
- coroutine.wrap(function()
- dmg(v)
- end)()
- end
- end
- end
- end
- end)()
- local dist = (Cylinder1.CFrame.p - ref1.CFrame.p).magnitude
- local ray1 = Create("Part")({
- Parent = workspace,
- BrickColor = BrickColor.new("Dark orange"),
- Material = "Neon",
- Transparency = 0.25,
- Anchored = true,
- Locked = true,
- CanCollide = false,
- Size = Vector3.new(0.3, 0.3, dist),
- CFrame = CFrame.new(Cylinder1.CFrame.p, ref1.CFrame.p) * CFrame.new(0, 0, -dist / 2)
- })
- delay(0, function()
- ray1.Anchored = true
- for i = 0.25, 1, 0.1 do
- ray1.Transparency = i
- wait()
- end
- ray1:destroy()
- end)
- for i = 0, 0.1, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0.025 * math.cos(sine / 20)) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0.025 * math.cos(sine / 20)) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(115), math.rad(0), math.rad(0)), 0.3)
- end
- end
- end
- attack = false
- hum.WalkSpeed = 8
- end
- function nothinpersonal(pos)
- CFuncs.Sound.Create("rbxassetid://743521656", char, 1, 0.8)
- for _, v in pairs(char:children()) do
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- do
- local p = v:clone()
- p.Name = "trail"
- p.Parent = EffectModel
- p.Transparency = 0.5
- p.Anchored = true
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p:BreakJoints()
- p.CanCollide = false
- if v == hed then
- for a, b in pairs(p:children()) do
- if b:IsA("Sound") then
- b:Destroy()
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- swait()
- p.Transparency = i / 50
- end
- p:Destroy()
- end))
- end
- end
- if v.className == "Accessory" then
- end
- end
- root.CFrame = pos
- end
- local music = Instance.new("Sound", tors)
- music.SoundId = "rbxassetid://1407949483"
- music.Looped = true
- music.Volume = 5
- music:Play()
- angery = false
- function ohshitimangry()
- attack = true
- ShadowHead = New("Part", char, "ShadowHeadss", {
- CanCollide = false,
- BrickColor = BrickColor.new("Really black"),
- Size = Vector3.new(1.20000005, 0.600000024, 1),
- CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", ShadowHead, "Mesh", {
- Scale = Vector3.new(1.25999999, 1.5, 1.25999999)
- })
- Weld = New("Weld", ShadowHead, "mot", {
- Part0 = ShadowHead,
- Part1 = char.Head,
- C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- angery = true
- music.SoundId = "rbxassetid://1407949483"
- music:Play()
- local BodyColors = char:FindFirstChildOfClass("BodyColors")
- if BodyColors then
- BodyColors.TorsoColor = BrickColor.new("Really black")
- BodyColors.LeftArmColor = BrickColor.new("Really black")
- BodyColors.RightArmColor = BrickColor.new("Really black")
- BodyColors.LeftLegColor = BrickColor.new("Really black")
- BodyColors.RightLegColor = BrickColor.new("Really black")
- end
- attack = false
- end
- mouse.Button1Down:connect(function()
- if attack == false and targetted ~= nil and targetted.Parent ~= nil then
- targetkill()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if attack == false then
- if key == "t" then
- Laugh()
- elseif key == "v" then
- smileforme()
- elseif key == "q" then
- LockOn()
- elseif key == "x" then
- shootyboi()
- elseif key == "e" and targetted ~= nil then
- nothinpersonal(targetted.Head.CFrame * CFrame.new(0, -1.5, 3))
- elseif key == "b" and angery == false then
- ohshitimangry()
- end
- end
- end)
- local PlayerSize = 1
- local FT, RA, LA, RL, LL = Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh")
- FT.MeshId, FT.Scale = "rbxasset://fonts/torso.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
- RA.MeshId, RA.Scale = "rbxasset://fonts/rightarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
- LA.MeshId, LA.Scale = "rbxasset://fonts/leftarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
- RL.MeshId, RL.Scale = "rbxasset://fonts/rightleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
- LL.MeshId, LL.Scale = "rbxasset://fonts/leftleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
- local idle = 0
- local change = 1
- local val = 0
- toim = 0
- hum.Animator.Parent = nil
- idleanim = 0.4
- while true do
- swait()
- naeeym2.StudsOffset = Vector3.new(-4, 4, 0) + Vector3.new(math.random(-10, 10) / 100, math.random(-10, 10) / 100, 0)
- TargetCircle.Rotation = TargetCircle.Rotation + 3
- TargetCircle2.Rotation = TargetCircle2.Rotation + 3
- if targetted ~= nil then
- BBG.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
- BBG.Enabled = true
- elseif targetted == nil then
- BBG.Adornee = nil
- BBG.Enabled = false
- end
- while TargetCircle.Rotation >= 360 do
- TargetCircle.Rotation = 0
- TargetCircle.Rotation = 0
- end
- sine = sine + change
- local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = root.Velocity.y
- hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if root.Velocity.y > 1 and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * cf(0, 0, -0.1 + 0.1 * math.cos(sine / 20)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9 - 0.1 * math.cos(sine / 20), -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0.3) * angles(math.rad(0), math.rad(90), math.rad(-20)), 0.3)
- end
- elseif root.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
- rootj.C0 = clerp(rootj.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- change = 0.5
- if attack == false then
- if angery == false then
- VALUE1 = false
- rootj.C0 = clerp(rootj.C0, RootCF * cf(0, 0, -0.1 + 0.1 * math.cos(sine / 20)) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(15 * math.sin(sine / 25) / 2), math.rad(0), math.rad(10 * math.sin(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.9 - 0.1 * math.cos(sine / 20), 0.025 * math.cos(sine / 20)) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9 - 0.1 * math.cos(sine / 20), 0.025 * math.cos(sine / 20)) * LHCF * angles(math.rad(-3), math.rad(-4 * math.sin(sine / 25)), math.rad(-5)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.04 * math.sin(sine / 25), 0) * angles(math.rad(20), math.rad(-7 * math.sin(sine / 25)), math.rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.04 * math.sin(sine / 25), 0) * angles(math.rad(20), math.rad(7 * math.sin(sine / 25)), math.rad(-5)), 0.1)
- if VALUE1 == false and math.random(1, 200) == 1 then
- coroutine.resume(coroutine.create(function()
- VALUE1 = true
- for i = 1, 25 do
- swait()
- music.Pitch = 0.5 + math.random(0.5, 0.2) / 0.5
- hed.face.Texture = "http://www.roblox.com/asset/?id=124907882"
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-25), math.rad(15 + math.random(-15, 15) / 15), math.rad(30)), 0.3)
- end
- music.Pitch = 1
- hed.face.Texture = "http://www.roblox.com/asset/?id=120463437"
- VALUE1 = false
- end))
- end
- elseif angery == true then
- rootj.C0 = clerp(rootj.C0, RootCF * cf(0, 0, -0.1 + 0.1 * math.cos(sine / 20)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-15 * math.sin(sine / 25) / 2), math.rad(0), math.rad(10 * math.sin(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.9 - 0.1 * math.cos(sine / 20), 0.025 * math.cos(sine / 20)) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(-25)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9 - 0.1 * math.cos(sine / 20), 0.025 * math.cos(sine / 20)) * LHCF * angles(math.rad(-3), math.rad(-4 * math.sin(sine / 25)), math.rad(15)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.04 * math.sin(sine / 25), 0) * angles(math.rad(-35), math.rad(-7 * math.sin(sine / 25)), math.rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.04 * math.sin(sine / 25), 0) * angles(math.rad(-35), math.rad(7 * math.sin(sine / 25)), math.rad(-5)), 0.1)
- if VALUE1 == false and math.random(1, 200) == 1 then
- coroutine.resume(coroutine.create(function()
- VALUE1 = true
- for i = 1, 25 do
- swait()
- music.Pitch = 0.5 + math.random(0.5, 0.2) / 0.5
- FT.Parent = tors
- RA.Parent = ra
- LA.Parent = la
- RL.Parent = rl
- LL.Parent = ll
- for _, v in next, char:GetDescendants() do
- if v:IsA("DataModelMesh") then
- v.Offset = Vector3.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100)
- end
- end
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-25), math.rad(15 + math.random(-15, 15) / 15), math.rad(0)), 0.3)
- end
- music.Pitch = 1
- VALUE1 = false
- FT.Parent = nil
- RA.Parent = nil
- LA.Parent = nil
- RL.Parent = nil
- LL.Parent = nil
- for _, v in next, char:GetDescendants() do
- if v:IsA("DataModelMesh") then
- v.Offset = Vector3.new(0, 0, 0)
- end
- end
- end))
- end
- end
- end
- elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
- Anim = "Walk"
- change = 0.6
- char.Humanoid.WalkSpeed = 8
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * cf(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0) + root.RotVelocity.Y / 30, math.rad(0) + root.RotVelocity.Y / 30), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.05 * math.sin(sine / 15), 0) * angles(math.rad(20) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.sin(sine / 15), 0) * angles(math.rad(-20) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.1)
- RH.C0 = clerp(RH.C0, cf(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.025 * math.cos(sine / 7) / 2) * angles(math.rad(-5 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 1.5, math.rad(90 - 0.1 * math.cos(sine / 7)), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.025 * math.cos(sine / 7) / 2) * angles(math.rad(-5 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 1.5, math.rad(-90 - 0.1 * math.cos(sine / 7)), math.rad(0)), 0.15)
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
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