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- admins = "asbuff"
- wait(1)
- print("Armflail (GLITCHY) by ASBF loaded")
- oldanbient = game.Lighting.OutdoorAmbient
- gui = Instance.new("ScreenGui")
- gui.Parent = game.Players[admins].PlayerGui
- frame = Instance.new("Frame")
- frame.Parent = gui
- frame.Size = UDim2.new(0.4, 0, 0.4, 0)
- button = Instance.new("TextButton")
- button.Parent = gui.Frame
- button.Size = UDim2.new(1, 0, 0.4, 0)
- button.Text = "FLAIL SOMEONES ARMS!"
- imput = Instance.new("TextBox")
- imput.Parent = frame
- imput.Size = UDim2.new(1, 0, 0.4, 0)
- imput.Position = UDim2.new(0.0, 0, 0.4, 0)
- imput.Text = "Player name here"
- function onClick(v)
- while true do
- wait()
- game.Players[imput.Text].Character.Torso["Left Shoulder"].C0 = game.Players[imput.Text].Character.Torso["Left Shoulder"].C0 * CFrame.Angles(math.random(0,180),math.random(0,180),math.random(0,180))
- game.Players[imput.Text].Character.Torso["Right Shoulder"].C0 = game.Players[imput.Text].Character.Torso["Right Shoulder"].C0 * CFrame.Angles(math.random(0,180),math.random(0,180),math.random(0,180))
- end
- end
- button.MouseButton1Down:connect(onClick)
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