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SlyHades66

Kinetic Code ACR Code

Jul 15th, 2016
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Lua 18.82 KB | None | 0 0
  1. local G = {}
  2.  
  3. G.Grip = CFrame.new(0.9, 0.814743042, 0.736083984, 0.978242517, -0.206556544, -0.0193780363, 0.207236633, 0.968533158, 0.137826726, -0.00970113277, -0.138843775, 0.990266681)
  4.  
  5. G.AimGrips = {["ACR Iron"] = true, ["Red Dot"] = true, ACOG = true, Thermal = true}
  6.  
  7. G.RunGrip = CFrame.new(0.92, 0.75, 0.74) * CFrame.Angles(math.rad(-19.47), math.rad(-21.02), math.rad(-12.86))
  8.  
  9. G.FireMode = "Automatic"
  10.  
  11. G.CurrentAmmo = 31
  12.  
  13. G.Velocity = 650
  14.  
  15. G.Sounds = {Fire = 412091790, MagOut = 131045401, MagIn = 131045429, Chamber = 131045453}
  16.  
  17. G.Stats = {Damage = 30, Recoil = 20, ROF = 800, Accuracy = 35, Weight = 26, Ammo = G.CurrentAmmo}
  18.  
  19. G.Spread = {Increase = 0.114, Decrease = 8, AimIdle = 0.3, AimWalking = 0.8, IdleStill = 2}
  20.  
  21. G.RecoilPatterns = {Up = 28, Left = 30, Right = 20, FirstShot = 2.5, RecoilDecrease = 18}
  22.  
  23. G.Recoil = function()
  24.  
  25.   return CFrame.new(-math.random(2, 5) / 150, 0, 0)
  26.  
  27. end
  28.  
  29.  
  30.  
  31. G.Idle = function(M, Body, LeftWrist, RightWrist, IgnoreGun)
  32.  
  33.   local IdleLeft = CFrame.new(-0.4, -0.26, -0.14) * CFrame.Angles(math.rad(92.1), math.rad(-46.99), math.rad(-155.54))
  34.  
  35.   if not string.find(Body.Name, game.Players.LocalPlayer.Name) then
  36.  
  37.     IdleLeft = IdleLeft * (script.Parent.Mag.MagMain.CFrame:inverse() * script.Parent.GunHandle.CFrame)
  38.  
  39.   end
  40.  
  41.   M.Animate(LeftWrist, IdleLeft, 0.3, "SoftEnd")
  42.  
  43.   M.Animate(RightWrist, CFrame.new(0.04, 0.14, 0.14) * CFrame.Angles(-0, -0, math.rad(-105)), 0.3, "SoftEnd")
  44.  
  45.   M.Animate(Body.Joints["Head:GunHandle"], G.Grip, 0.3, "OutBack")
  46.  
  47.   M.Animate(Body.Joints["LeftKnuckles:LeftPinky1"], CFrame.new(-0, -0.08, 0.04) * CFrame.Angles(math.rad(80), -0, -0), 0.3, "SoftEnd")
  48.  
  49.   M.Animate(Body.Joints["LeftKnuckles:LeftPointer1"], CFrame.new(-0, -0.11, 0.04) * CFrame.Angles(math.rad(12.5), -0, -0), 0.3, "SoftEnd")
  50.  
  51.   M.Animate(Body.Joints["LeftKnuckles:LeftMiddle1"], CFrame.new(-0, -0.11, 0.04) * CFrame.Angles(math.rad(22.5), -0, -0), 0.3, "SoftEnd")
  52.  
  53.   M.Animate(Body.Joints["LeftKnuckles:LeftRing1"], CFrame.new(-0, -0.11, 0.04) * CFrame.Angles(math.rad(62.5), -0, -0), 0.3, "SoftEnd")
  54.  
  55.   M.Animate(Body.Joints["LeftPalm:LeftKnuckles"], CFrame.new(-0, -0.09, 0.05) * CFrame.Angles(math.rad(20), -0, -0), 0.3, "SoftEnd")
  56.  
  57.   M.Animate(Body.Joints["LeftThumb2:LeftThumb3"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(-14.92), math.rad(1.3), math.rad(-7.39)), 0.3, "SoftEnd")
  58.  
  59.   M.Animate(Body.Joints["LeftPalm:LeftThumb1"], CFrame.new(-0.07, -0, 0.05) * CFrame.Angles(-0, math.rad(-45), -0), 0.3, "SoftEnd")
  60.  
  61.   M.Animate(Body.Joints["LeftPointer1:LeftPointer2"], CFrame.new(-0, -0.06, 0.04) * CFrame.Angles(math.rad(60), -0, -0), 0.3, "SoftEnd")
  62.  
  63.   M.Animate(Body.Joints["LeftRing2:LeftRing3"], CFrame.new(-0, -0.06, 0.04) * CFrame.Angles(math.rad(35), -0, -0), 0.3, "SoftEnd")
  64.  
  65.   M.Animate(Body.Joints["LeftMiddle2:LeftMiddle3"], CFrame.new(-0, -0.06, 0.04) * CFrame.Angles(math.rad(40), -0, -0), 0.3, "SoftEnd")
  66.  
  67.   M.Animate(Body.Joints["LeftPinky1:LeftPinky2"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(45), -0, -0), 0.3, "SoftEnd")
  68.  
  69.   M.Animate(Body.Joints["LeftMiddle1:LeftMiddle2"], CFrame.new(-0, -0.07, 0.04) * CFrame.Angles(math.rad(77.5), -0, -0), 0.3, "SoftEnd")
  70.  
  71.   M.Animate(Body.Joints["LeftPinky2:LeftPinky3"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(15), -0, -0), 0.3, "SoftEnd")
  72.  
  73.   M.Animate(Body.Joints["LeftRing1:LeftRing2"], CFrame.new(-0, -0.07, 0.04) * CFrame.Angles(math.rad(47.5), -0, -0), 0.3, "SoftEnd")
  74.  
  75.   M.Animate(Body.Joints["LeftPointer2:LeftPointer3"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(20), -0, -0), 0.3, "SoftEnd")
  76.  
  77.   M.Animate(Body.Joints["RightKnuckles:RightPinky1"], CFrame.new(-0, -0.08, -0.04) * CFrame.Angles(math.rad(-85), -0, -0), 0.3, "SoftEnd")
  78.  
  79.   M.Animate(Body.Joints["RightKnuckles:RightPointer1"], CFrame.new(-0, -0.11, -0.04) * CFrame.Angles(math.rad(-17.32), math.rad(-1.62), math.rad(12.4)), 0.3, "SoftEnd")
  80.  
  81.   M.Animate(Body.Joints["RightKnuckles:RightMiddle1"], CFrame.new(-0, -0.11, -0.04) * CFrame.Angles(math.rad(-62.5), -0, -0), 0.3, "SoftEnd")
  82.  
  83.   M.Animate(Body.Joints["RightKnuckles:RightRing1"], CFrame.new(-0, -0.11, -0.04) * CFrame.Angles(math.rad(-65), -0, -0), 0.3, "SoftEnd")
  84.  
  85.   M.Animate(Body.Joints["RightPalm:RightKnuckles"], CFrame.new(-0, -0.09, -0.05) * CFrame.Angles(math.rad(-15), -0, -0), 0.3, "SoftEnd")
  86.  
  87.   M.Animate(Body.Joints["RightThumb2:RightThumb3"], CFrame.new(0.02, -0.05, -0.04) * CFrame.Angles(-0, -0, math.rad(-60)), 0.3, "SoftEnd")
  88.  
  89.   M.Animate(Body.Joints["RightPalm:RightThumb1"], CFrame.new(-0.07, -0, -0.05) * CFrame.Angles(math.rad(-30.49), math.rad(75.45), math.rad(31.31)), 0.3, "SoftEnd")
  90.  
  91.   M.Animate(Body.Joints["RightThumb1:RightThumb2"], CFrame.new(-0, -0.11, -0.04) * CFrame.Angles(-0, -0, math.rad(-2.5)), 0.3, "SoftEnd")
  92.  
  93.   M.Animate(Body.Joints["RightPointer1:RightPointer2"], CFrame.new(-0, -0.06, -0.04) * CFrame.Angles(math.rad(-65), -0, -0), 0.3, "SoftEnd")
  94.  
  95.   M.Animate(Body.Joints["RightRing2:RightRing3"], CFrame.new(-0, -0.06, -0.04) * CFrame.Angles(math.rad(-30), -0, -0), 0.3, "SoftEnd")
  96.  
  97.   M.Animate(Body.Joints["RightMiddle2:RightMiddle3"], CFrame.new(-0, -0.06, -0.04) * CFrame.Angles(math.rad(-40), -0, -0), 0.3, "SoftEnd")
  98.  
  99.   M.Animate(Body.Joints["RightPinky1:RightPinky2"], CFrame.new(-0, -0.05, -0.04) * CFrame.Angles(math.rad(-7.5), -0, -0), 0.3, "SoftEnd")
  100.  
  101.   M.Animate(Body.Joints["RightMiddle1:RightMiddle2"], CFrame.new(-0, -0.07, -0.04) * CFrame.Angles(math.rad(-75), -0, -0), 0.3, "SoftEnd")
  102.  
  103.   M.Animate(Body.Joints["RightPinky2:RightPinky3"], CFrame.new(-0, -0.05, -0.04) * CFrame.Angles(math.rad(-72.5), -0, -0), 0.3, "SoftEnd")
  104.  
  105.   M.Animate(Body.Joints["RightRing1:RightRing2"], CFrame.new(-0, -0.07, -0.04) * CFrame.Angles(math.rad(-70), -0, -0), 0.3, "SoftEnd")
  106.  
  107.   M.Animate(Body.Joints["RightPointer2:RightPointer3"], CFrame.new(-0, -0.05, -0.04) * CFrame.Angles(math.rad(-35), -0, -0), 0.3, "SoftEnd")
  108.  
  109.   M.Animate(Body.Joints["LeftThumb1:LeftThumb2"], CFrame.new(-0, -0.09, 0.04) * CFrame.Angles(math.rad(-12.5), -0, math.rad(-20)), 0.3, "SoftEnd")
  110.  
  111.   pcall(function()
  112.  
  113.     M.Animate(Body.Joints.RightShoulderAngle, CFrame.new(3.14, -0, -0) * CFrame.Angles(-0, -0, -0), 0.3, "SoftEnd")
  114.  
  115.     M.Animate(Body.Joints.LeftShoulderAngle, CFrame.new(1.13, -0, -0) * CFrame.Angles(-0, -0, -0), 0.3, "SoftEnd")
  116.  
  117.     M.Animate(Body.Joints.RightWristAngle, CFrame.new(-0.17, -0, -0) * CFrame.Angles(-0, -0, -0), 0.3, "SoftEnd")
  118.  
  119.     M.Animate(Body.Joints.LeftWristAngle, CFrame.new(0.48, -0, -0) * CFrame.Angles(-0, -0, -0), 0.3, "SoftEnd")
  120.  
  121.   end
  122.  
  123. )
  124.  
  125. end
  126.  
  127.  
  128.  
  129. G.Run = function(M, Body, LeftWrist, RightWrist)
  130.  
  131.   M.Animate(Body.Joints["Head:GunHandle"], G.RunGrip, 0.3, "OutBack")
  132.  
  133. end
  134.  
  135.  
  136.  
  137. G.Aim = function(M, Body, LeftWrist, RightWrist, Sight)
  138.  
  139.   if not string.find(Body.Name, game.Players.LocalPlayer.Name) then
  140.  
  141.     M.Animate(Body.Joints["Head:GunHandle"], CFrame.new(0.912796021, 0.962783813, 0.324905396, 0.88597101, -0.371708155, -0.277285337, 0.45791319, 0.606740713, 0.649754703, -0.073279351, -0.70263648, 0.70776546), 0.3, "SoftEnd")
  142.  
  143.   end
  144.  
  145. end
  146.  
  147.  
  148.  
  149. G.Fire = function(M, Body)
  150.  
  151.   Body:findFirstChild("RealHandle:Slider", true).C0 = CFrame.new(0.425, 0, 0)
  152.  
  153.   M.Animate0(Body:findFirstChild("RealHandle:Slider", true), CFrame.new(0.425, 0, 0), 0, "SoftEnd")
  154.  
  155.   delay(0, function()
  156.  
  157.     M.Animate0(Body:findFirstChild("RealHandle:Slider", true), CFrame.new(0, 0, 0), 0.08, "SoftEnd")
  158.  
  159.   end
  160.  
  161. )
  162.  
  163. end
  164.  
  165.  
  166.  
  167. G.Reload = function(M, Body, LeftWrist, RightWrist, Chamber)
  168.  
  169.   M.Animate(Body.Joints["LeftKnuckles:LeftPinky1"], CFrame.new(-0, -0.08, 0.04) * CFrame.Angles(math.rad(7.5), -0, -0), 0.155, "SoftEnd")
  170.  
  171.   M.Animate(Body.Joints["LeftKnuckles:LeftPointer1"], CFrame.new(-0, -0.11, 0.04) * CFrame.Angles(math.rad(-5), -0, -0), 0.155, "SoftEnd")
  172.  
  173.   M.Animate(Body.Joints["LeftKnuckles:LeftMiddle1"], CFrame.new(-0, -0.11, 0.04) * CFrame.Angles(math.rad(50.5), -0, -0), 0.155, "SoftEnd")
  174.  
  175.   M.Animate(Body.Joints["LeftKnuckles:LeftRing1"], CFrame.new(-0, -0.11, 0.04) * CFrame.Angles(math.rad(7.5), -0, -0), 0.155, "SoftEnd")
  176.  
  177.   M.Animate(Body.Joints["LeftPalm:LeftKnuckles"], CFrame.new(-0, -0.09, 0.05) * CFrame.Angles(math.rad(-5), -0, -0), 0.155, "SoftEnd")
  178.  
  179.   M.Animate(Body.Joints["LeftThumb2:LeftThumb3"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(2.77), math.rad(0.83), math.rad(-17.38)), 0.155, "SoftEnd")
  180.  
  181.   M.Animate(Body.Joints["LeftPalm:LeftThumb1"], CFrame.new(-0.07, -0, 0.05) * CFrame.Angles(math.rad(6.89), math.rad(-25.85), math.rad(26.98)), 0.155, "SoftEnd")
  182.  
  183.   M.Animate(Body.Joints["LeftThumb1:LeftThumb2"], CFrame.new(-0, -0.09, 0.04) * CFrame.Angles(-0, -0, math.rad(7.5)), 0.155, "SoftEnd")
  184.  
  185.   M.Animate(Body.Joints["LeftPointer1:LeftPointer2"], CFrame.new(-0, -0.06, 0.04) * CFrame.Angles(math.rad(15), -0, -0), 0.155, "SoftEnd")
  186.  
  187.   M.Animate(Body.Joints["LeftRing2:LeftRing3"], CFrame.new(-0, -0.06, 0.04) * CFrame.Angles(math.rad(7.5), -0, -0), 0.155, "SoftEnd")
  188.  
  189.   M.Animate(Body.Joints["LeftMiddle2:LeftMiddle3"], CFrame.new(-0, -0.06, 0.04) * CFrame.Angles(math.rad(20), -0, -0), 0.155, "SoftEnd")
  190.  
  191.   M.Animate(Body.Joints["LeftPinky1:LeftPinky2"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(10), -0, -0), 0.155, "SoftEnd")
  192.  
  193.   M.Animate(Body.Joints["LeftMiddle1:LeftMiddle2"], CFrame.new(-0, -0.07, 0.04) * CFrame.Angles(math.rad(35), -0, -0), 0.155, "SoftEnd")
  194.  
  195.   M.Animate(Body.Joints["LeftPinky2:LeftPinky3"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(2.5), -0, -0), 0.155, "SoftEnd")
  196.  
  197.   M.Animate(Body.Joints["LeftRing1:LeftRing2"], CFrame.new(-0, -0.07, 0.04) * CFrame.Angles(math.rad(15), -0, -0), 0.155, "SoftEnd")
  198.  
  199.   M.Animate(Body.Joints["LeftPointer2:LeftPointer3"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(10), -0, -0), 0.155, "SoftEnd")
  200.  
  201.   M.Animate(Body.Joints["Head:LeftPalm"], CFrame.new(0.29, -0.41, -0.23) * CFrame.Angles(math.rad(95.15), math.rad(-6.06), math.rad(-109.69)), 0.155, "Linear")
  202.  
  203.   M.Animate(Body.Joints["Head:GunHandle"], CFrame.new(0.9, 0.81, 0.74) * CFrame.Angles(math.rad(-2.02), math.rad(-1.11), math.rad(20.57)), 0.705, "OutBack")
  204.  
  205.   wait(0.155)
  206.  
  207.   M.Animate(Body.Joints["Head:LeftPalm"], CFrame.new(0.61, 0.43, -0.23) * CFrame.Angles(math.rad(97.96), math.rad(15.32), math.rad(-77.21)), 0.25, "SoftEnd")
  208.  
  209.   M.Animate(Body.Joints["LeftKnuckles:LeftPinky1"], CFrame.new(-0, -0.08, 0.04) * CFrame.Angles(math.rad(65), -0, -0), 0.5, "SoftEnd")
  210.  
  211.   M.Animate(Body.Joints["LeftKnuckles:LeftPointer1"], CFrame.new(-0, -0.11, 0.04) * CFrame.Angles(math.rad(57.5), -0, -0), 0.5, "SoftEnd")
  212.  
  213.   M.Animate(Body.Joints["LeftKnuckles:LeftMiddle1"], CFrame.new(-0, -0.11, 0.04) * CFrame.Angles(math.rad(62.5), -0, -0), 0.5, "SoftEnd")
  214.  
  215.   M.Animate(Body.Joints["LeftKnuckles:LeftRing1"], CFrame.new(-0, -0.11, 0.04) * CFrame.Angles(math.rad(67.5), -0, -0), 0.5, "SoftEnd")
  216.  
  217.   M.Animate(Body.Joints["LeftPalm:LeftKnuckles"], CFrame.new(-0, -0.09, 0.05) * CFrame.Angles(math.rad(20), -0, -0), 0.5, "SoftEnd")
  218.  
  219.   M.Animate(Body.Joints["LeftThumb2:LeftThumb3"], CFrame.new(0.04, -0.03, 0.04) * CFrame.Angles(math.rad(-5.22), math.rad(14.06), math.rad(-71.92)), 0.5, "SoftEnd")
  220.  
  221.   M.Animate(Body.Joints["LeftPalm:LeftThumb1"], CFrame.new(-0.13, -0, 0.01) * CFrame.Angles(math.rad(90), math.rad(-65), math.rad(90)), 0.5, "SoftEnd")
  222.  
  223.   M.Animate(Body.Joints["LeftThumb1:LeftThumb2"], CFrame.new(-0, -0.09, 0.04) * CFrame.Angles(math.rad(-7.25), math.rad(-10.21), math.rad(34.35)), 0.5, "SoftEnd")
  224.  
  225.   M.Animate(Body.Joints["LeftPointer1:LeftPointer2"], CFrame.new(-0, -0.06, 0.04) * CFrame.Angles(math.rad(67.5), -0, -0), 0.5, "SoftEnd")
  226.  
  227.   M.Animate(Body.Joints["LeftRing2:LeftRing3"], CFrame.new(-0, -0.06, 0.04) * CFrame.Angles(math.rad(52.5), -0, -0), 0.5, "SoftEnd")
  228.  
  229.   M.Animate(Body.Joints["LeftMiddle2:LeftMiddle3"], CFrame.new(-0, -0.06, 0.04) * CFrame.Angles(math.rad(35), -0, -0), 0.5, "SoftEnd")
  230.  
  231.   M.Animate(Body.Joints["LeftPinky1:LeftPinky2"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(70), -0, -0), 0.5, "SoftEnd")
  232.  
  233.   M.Animate(Body.Joints["LeftMiddle1:LeftMiddle2"], CFrame.new(-0, -0.07, 0.04) * CFrame.Angles(math.rad(50), -0, -0), 0.5, "SoftEnd")
  234.  
  235.   M.Animate(Body.Joints["LeftPinky2:LeftPinky3"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(52.5), -0, -0), 0.5, "SoftEnd")
  236.  
  237.   M.Animate(Body.Joints["LeftRing1:LeftRing2"], CFrame.new(-0, -0.07, 0.04) * CFrame.Angles(math.rad(57.5), -0, -0), 0.5, "SoftEnd")
  238.  
  239.   M.Animate(Body.Joints["LeftPointer2:LeftPointer3"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(30), -0, -0), 0.5, "SoftEnd")
  240.  
  241.   wait(0.25)
  242.  
  243.   M.Animate(Body.Joints["Head:LeftPalm"], CFrame.new(0.51, 0.12, -0.11) * CFrame.Angles(math.rad(91.61), math.rad(8.04), math.rad(-83.13)), 0.25, "SoftEnd")
  244.  
  245.   wait(0.25)
  246.  
  247.   M.Sound(Body:findFirstChild("RealHandle", true), G.Sounds.MagOut)
  248.  
  249.   M.Animate(Body.Joints["Head:GunHandle"], CFrame.new(0.9, 0.95, 0.74) * CFrame.Angles(math.rad(2.33), math.rad(-0.32), math.rad(32.35)), 1.5, "OutBack")
  250.  
  251.   M.Animate(Body.Joints["RealHandle:MagMain"], CFrame.new(-0, 0.32, -0) * CFrame.Angles(-0, -0, -0), 0.25, "SoftEnd")
  252.  
  253.   wait(0.25)
  254.  
  255.   M.Animate(Body.Joints["RealHandle:MagMain"], CFrame.new(0.62, 1.62, 3.28) * CFrame.Angles(math.rad(95), -0, math.rad(15)), 0.4, "SoftEnd")
  256.  
  257.   wait(0.4)
  258.  
  259.   M.Animate(Body.Joints["RealHandle:MagMain"], CFrame.new(0.16, 2, 0.02) * CFrame.Angles(math.rad(1.18), math.rad(-2.44), math.rad(3.4)), 0.2, "SoftEnd")
  260.  
  261.   wait(0.2)
  262.  
  263.   M.Animate(Body.Joints["RealHandle:MagMain"], CFrame.new(-0, 0.32, -0) * CFrame.Angles(-0, -0, -0), 0.3, "SoftEnd")
  264.  
  265.   wait(0.3)
  266.  
  267.   M.Sound(Body:findFirstChild("RealHandle", true), G.Sounds.MagIn)
  268.  
  269.   M.Animate(Body.Joints["Head:GunHandle"], CFrame.new(1.06, 0.67, 0.74) * CFrame.Angles(math.rad(2.13), math.rad(-1), math.rad(14.86)), 0.4, "OutBack")
  270.  
  271.   M.Animate(Body.Joints["RealHandle:MagMain"], CFrame.new(-0, -0, -0) * CFrame.Angles(-0, -0, -0), 0.2, "SoftEnd")
  272.  
  273.   wait(0.4)
  274.  
  275.   if Chamber then
  276.  
  277.     M.Animate(Body.Joints["LeftKnuckles:LeftPinky1"], CFrame.new(-0, -0.08, 0.04) * CFrame.Angles(math.rad(72.5), -0, -0), 0.35, "SoftEnd")
  278.  
  279.     M.Animate(Body.Joints["LeftKnuckles:LeftPointer1"], CFrame.new(-0, -0.11, 0.04) * CFrame.Angles(math.rad(-12.5), -0, -0), 0.35, "SoftEnd")
  280.  
  281.     M.Animate(Body.Joints["LeftKnuckles:LeftMiddle1"], CFrame.new(-0, -0.11, 0.04) * CFrame.Angles(math.rad(-12.5), -0, -0), 0.35, "SoftEnd")
  282.  
  283.     M.Animate(Body.Joints["LeftKnuckles:LeftRing1"], CFrame.new(-0, -0.11, 0.04) * CFrame.Angles(math.rad(70), -0, -0), 0.35, "SoftEnd")
  284.  
  285.     M.Animate(Body.Joints["LeftPalm:LeftKnuckles"], CFrame.new(-0, -0.09, 0.05) * CFrame.Angles(math.rad(15), -0, -0), 0.75, "SoftEnd")
  286.  
  287.     M.Animate(Body.Joints["LeftThumb2:LeftThumb3"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(12.62), math.rad(0.75), math.rad(-9.83)), 0.75, "SoftEnd")
  288.  
  289.     M.Animate(Body.Joints["LeftPalm:LeftThumb1"], CFrame.new(-0.07, -0, 0.05) * CFrame.Angles(-0, math.rad(-45), -0), 0.75, "OutBack")
  290.  
  291.     M.Animate(Body.Joints["LeftThumb1:LeftThumb2"], CFrame.new(0.02, -0.07, 0.04) * CFrame.Angles(math.rad(-10.17), math.rad(28.26), math.rad(-45.15)), 0.75, "SoftEnd")
  292.  
  293.     M.Animate(Body.Joints["LeftRing2:LeftRing3"], CFrame.new(-0, -0.06, 0.04) * CFrame.Angles(math.rad(42.5), -0, -0), 0.35, "SoftEnd")
  294.  
  295.     M.Animate(Body.Joints["LeftMiddle2:LeftMiddle3"], CFrame.new(-0, -0.06, 0.04) * CFrame.Angles(math.rad(10), -0, -0), 0.35, "SoftEnd")
  296.  
  297.     M.Animate(Body.Joints["LeftPinky1:LeftPinky2"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(60), -0, -0), 0.35, "SoftEnd")
  298.  
  299.     M.Animate(Body.Joints["LeftMiddle1:LeftMiddle2"], CFrame.new(-0, -0.07, 0.04) * CFrame.Angles(math.rad(12.5), -0, -0), 0.35, "SoftEnd")
  300.  
  301.     M.Animate(Body.Joints["LeftPinky2:LeftPinky3"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(32.5), -0, -0), 0.35, "SoftEnd")
  302.  
  303.     M.Animate(Body.Joints["LeftRing1:LeftRing2"], CFrame.new(-0, -0.07, 0.04) * CFrame.Angles(math.rad(67.5), -0, -0), 0.35, "SoftEnd")
  304.  
  305.     M.Animate(Body.Joints["LeftPointer2:LeftPointer3"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(22.5), -0, -0), 0.35, "SoftEnd")
  306.  
  307.     M.Animate(Body.Joints["Head:LeftPalm"], CFrame.new(0.43, 0.13, -0.58) * CFrame.Angles(math.rad(105.82), math.rad(-5.14), math.rad(-32.67)), 0.365, "SoftEnd")
  308.  
  309.     M.Animate(Body.Joints["Head:GunHandle"], CFrame.new(0.24, 1.99, 0.52) * CFrame.Angles(math.rad(-1.87), math.rad(-13.6), math.rad(75.9)), 0.75, "OutBack")
  310.  
  311.     wait(0.13)
  312.  
  313.     M.Animate(Body.Joints["Head:LeftPalm"], CFrame.new(0.36, 0.26, -0.38) * CFrame.Angles(math.rad(90.79), math.rad(2.61), math.rad(3.9)), 0.385, "SoftEnd")
  314.  
  315.     wait(0.09)
  316.  
  317.     M.Animate(Body.Joints["Head:LeftPalm"], CFrame.new(0.36, 0.26, -0.38) * CFrame.Angles(math.rad(90.79), math.rad(2.61), math.rad(3.9)), 0.385, "SoftEnd")
  318.  
  319.     wait(0.13)
  320.  
  321.     M.Animate(Body.Joints["LeftKnuckles:LeftMiddle1"], CFrame.new(-0, -0.11, 0.04) * CFrame.Angles(math.rad(-7.5), -0, -0), 0.25, "SoftEnd")
  322.  
  323.     M.Animate(Body.Joints["LeftMiddle2:LeftMiddle3"], CFrame.new(-0, -0.06, 0.04) * CFrame.Angles(math.rad(65), -0, -0), 0.25, "SoftEnd")
  324.  
  325.     M.Animate(Body.Joints["LeftMiddle1:LeftMiddle2"], CFrame.new(-0, -0.07, 0.04) * CFrame.Angles(math.rad(62.5), -0, -0), 0.25, "SoftEnd")
  326.  
  327.     M.Animate(Body.Joints["LeftPointer2:LeftPointer3"], CFrame.new(-0, -0.05, 0.04) * CFrame.Angles(math.rad(15), -0, -0), 0.25, "SoftEnd")
  328.  
  329.     M.Animate(Body.Joints["LeftKnuckles:LeftPointer1"], CFrame.new(-0, -0.11, 0.04) * CFrame.Angles(math.rad(-2.5), -0, -0), 0.25, "SoftEnd")
  330.  
  331.     M.Animate(Body.Joints["LeftPointer1:LeftPointer2"], CFrame.new(-0, -0.06, 0.04) * CFrame.Angles(math.rad(57.68), -0, -0), 0.25, "SoftEnd")
  332.  
  333.     M.Animate(Body.Joints["LeftPointer1:LeftPointer2"], CFrame.new(-0, -0.06, 0.04) * CFrame.Angles(math.rad(57.68), -0, -0), 0.25, "SoftEnd")
  334.  
  335.     wait(0.25)
  336.  
  337.     M.Sound(Body:findFirstChild("RealHandle", true), G.Sounds.Chamber)
  338.  
  339.     M.Animate(Body.Joints["Head:LeftPalm"], CFrame.new(0.34, 0.7, -0.46) * CFrame.Angles(math.rad(90.79), math.rad(2.61), math.rad(3.9)), 0.14, "SoftEnd")
  340.  
  341.     M.Animate(Body.Joints["Head:GunHandle"], CFrame.new(0.34, 1.81, 0.55) * CFrame.Angles(math.rad(-3.73), math.rad(-12.21), math.rad(65.63)), 0.25, "SoftEnd")
  342.  
  343.     M.Animate0(Body:findFirstChild("RealHandle:Slider", true), CFrame.new(0.45, -0, -0), 0.25, "SoftEnd")
  344.  
  345.     wait(0.25)
  346.  
  347.     M.Animate0(Body:findFirstChild("RealHandle:Slider", true), CFrame.new(-0, -0, -0), 0.34, "SoftEnd")
  348.  
  349.     M.Animate(Body.Joints["Head:LeftPalm"], CFrame.new(0.36, 0.26, -0.38) * CFrame.Angles(math.rad(90.79), math.rad(2.61), math.rad(3.9)), 0.2, "SoftEnd")
  350.  
  351.     M.Animate(Body.Joints["Head:GunHandle"], CFrame.new(0.23, 2, 0.51) * CFrame.Angles(math.rad(-1.71), math.rad(-13.69), math.rad(76.73)), 0.34, "OutBack")
  352.  
  353.     M.Animate(Body.Joints["Head:LeftPalm"], CFrame.new(0.36, 0.26, -0.38) * CFrame.Angles(math.rad(90.79), math.rad(2.61), math.rad(3.9)), 0.2, "SoftEnd")
  354.  
  355.     M.Animate(Body.Joints["Head:GunHandle"], CFrame.new(0.23, 2, 0.51) * CFrame.Angles(math.rad(-1.71), math.rad(-13.69), math.rad(76.73)), 0.34, "OutBack")
  356.  
  357.     wait(0.35)
  358.  
  359.   end
  360.  
  361. end
  362.  
  363.  
  364.  
  365. return G
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