Advertisement
Guest User

Untitled

a guest
May 2nd, 2018
2,812
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 97.50 KB | None | 0 0
  1. -----------------------
  2. --[[ Name : Solace ]]--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --Discord Creterisk#2958
  7.  
  8. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  9. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  10. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  11. --YOU FUCKING SKIDS,
  12. --For Those who log/decompile this, If you sell or trade this,
  13. --and I find out who you are, i will take massive action.
  14.  
  15. -------------------------------------------------------
  16.  
  17. local FavIDs = {
  18. 340106355, --Nefl Crystals
  19. 927529620, --Dimension
  20. 876981900, --Fantasy
  21. 398987889, --Ordinary Days
  22. 1117396305, --Oh wait, it's you.
  23. 885996042, --Action Winter Journey
  24. 919231299, --Sprawling Idiot Effigy
  25. 743466274, --Good Day Sunshine
  26. 727411183, --Knife Fight
  27. 1402748531, --The Earth Is Counting On You!
  28. 595230126 --Robot Language
  29. }
  30.  
  31.  
  32.  
  33. --The reality of my life isn't real but a Universe -makhail07
  34. wait(0.2)
  35. local plr = game:service'Players'.LocalPlayer
  36. print('Local User is '..plr.Name)
  37. print('Solace Loaded')
  38. print("I'll destroy that little fanstasy of yours.")
  39. local char = plr.Character
  40. local hum = char.Humanoid
  41. local hed = char.Head
  42. local root = char.HumanoidRootPart
  43. local rootj = root.RootJoint
  44. local tors = char.Torso
  45. local ra = char["Right Arm"]
  46. local la = char["Left Arm"]
  47. local rl = char["Right Leg"]
  48. local ll = char["Left Leg"]
  49. local neck = tors["Neck"]
  50. local mouse = plr:GetMouse()
  51. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  52. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  53. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  54. local maincolor = BrickColor.new("Institutional white")
  55. -------------------------------------------------------
  56. --End Whitelist and Invincibility--
  57. -------------------------------------------------------
  58.  
  59. -------------------------------------------------------
  60. --Start Good Stuff--
  61. -------------------------------------------------------
  62. cam = game.Workspace.CurrentCamera
  63. CF = CFrame.new
  64. angles = CFrame.Angles
  65. attack = false
  66. Euler = CFrame.fromEulerAnglesXYZ
  67. Rad = math.rad
  68. IT = Instance.new
  69. BrickC = BrickColor.new
  70. Cos = math.cos
  71. Acos = math.acos
  72. Sin = math.sin
  73. Asin = math.asin
  74. Abs = math.abs
  75. Mrandom = math.random
  76. Floor = math.floor
  77. -------------------------------------------------------
  78. --End Good Stuff--
  79. -------------------------------------------------------
  80. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  81. RSH, LSH = nil, nil
  82. RW = Instance.new("Weld")
  83. LW = Instance.new("Weld")
  84. RH = tors["Right Hip"]
  85. LH = tors["Left Hip"]
  86. RSH = tors["Right Shoulder"]
  87. LSH = tors["Left Shoulder"]
  88. RSH.Parent = nil
  89. LSH.Parent = nil
  90. RW.Name = "RW"
  91. RW.Part0 = tors
  92. RW.C0 = CF(1.5, 0.5, 0)
  93. RW.C1 = CF(0, 0.5, 0)
  94. RW.Part1 = ra
  95. RW.Parent = tors
  96. LW.Name = "LW"
  97. LW.Part0 = tors
  98. LW.C0 = CF(-1.5, 0.5, 0)
  99. LW.C1 = CF(0, 0.5, 0)
  100. LW.Part1 = la
  101. LW.Parent = tors
  102. Effects = {}
  103. -------------------------------------------------------
  104. --Start HeartBeat--
  105. -------------------------------------------------------
  106. ArtificialHB = Instance.new("BindableEvent", script)
  107. ArtificialHB.Name = "Heartbeat"
  108. script:WaitForChild("Heartbeat")
  109.  
  110. frame = 1 / 60
  111. tf = 0
  112. allowframeloss = false
  113. tossremainder = false
  114.  
  115.  
  116. lastframe = tick()
  117. script.Heartbeat:Fire()
  118.  
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.Heartbeat:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.Heartbeat:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139. -------------------------------------------------------
  140. --End HeartBeat--
  141. -------------------------------------------------------
  142.  
  143. -------------------------------------------------------
  144. --Start Important Functions--
  145. -------------------------------------------------------
  146. function swait(num)
  147. if num == 0 or num == nil then
  148. game:service("RunService").Stepped:wait(0)
  149. else
  150. for i = 0, num do
  151. game:service("RunService").Stepped:wait(0)
  152. end
  153. end
  154. end
  155. function thread(f)
  156. coroutine.resume(coroutine.create(f))
  157. end
  158. function clerp(a, b, t)
  159. local qa = {
  160. QuaternionFromCFrame(a)
  161. }
  162. local qb = {
  163. QuaternionFromCFrame(b)
  164. }
  165. local ax, ay, az = a.x, a.y, a.z
  166. local bx, by, bz = b.x, b.y, b.z
  167. local _t = 1 - t
  168. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  169. end
  170. function QuaternionFromCFrame(cf)
  171. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  172. local trace = m00 + m11 + m22
  173. if trace > 0 then
  174. local s = math.sqrt(1 + trace)
  175. local recip = 0.5 / s
  176. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  177. else
  178. local i = 0
  179. if m00 < m11 then
  180. i = 1
  181. end
  182. if m22 > (i == 0 and m00 or m11) then
  183. i = 2
  184. end
  185. if i == 0 then
  186. local s = math.sqrt(m00 - m11 - m22 + 1)
  187. local recip = 0.5 / s
  188. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  189. elseif i == 1 then
  190. local s = math.sqrt(m11 - m22 - m00 + 1)
  191. local recip = 0.5 / s
  192. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  193. elseif i == 2 then
  194. local s = math.sqrt(m22 - m00 - m11 + 1)
  195. local recip = 0.5 / s
  196. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  197. end
  198. end
  199. end
  200. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  201. local xs, ys, zs = x + x, y + y, z + z
  202. local wx, wy, wz = w * xs, w * ys, w * zs
  203. local xx = x * xs
  204. local xy = x * ys
  205. local xz = x * zs
  206. local yy = y * ys
  207. local yz = y * zs
  208. local zz = z * zs
  209. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  210. end
  211. function QuaternionSlerp(a, b, t)
  212. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  213. local startInterp, finishInterp
  214. if cosTheta >= 1.0E-4 then
  215. if 1 - cosTheta > 1.0E-4 then
  216. local theta = math.acos(cosTheta)
  217. local invSinTheta = 1 / Sin(theta)
  218. startInterp = Sin((1 - t) * theta) * invSinTheta
  219. finishInterp = Sin(t * theta) * invSinTheta
  220. else
  221. startInterp = 1 - t
  222. finishInterp = t
  223. end
  224. elseif 1 + cosTheta > 1.0E-4 then
  225. local theta = math.acos(-cosTheta)
  226. local invSinTheta = 1 / Sin(theta)
  227. startInterp = Sin((t - 1) * theta) * invSinTheta
  228. finishInterp = Sin(t * theta) * invSinTheta
  229. else
  230. startInterp = t - 1
  231. finishInterp = t
  232. end
  233. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  234. end
  235. function rayCast(Position, Direction, Range, Ignore)
  236. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  237. end
  238. local RbxUtility = LoadLibrary("RbxUtility")
  239. local Create = RbxUtility.Create
  240.  
  241. -------------------------------------------------------
  242. --Start Damage Function--
  243. -------------------------------------------------------
  244. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  245. if hit.Parent == nil then
  246. return
  247. end
  248. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  249. for _, v in pairs(hit.Parent:children()) do
  250. if v:IsA("Humanoid") then
  251. h = v
  252. end
  253. end
  254. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  255.  
  256. hit.Parent:FindFirstChild("Head"):BreakJoints()
  257. end
  258.  
  259. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  260. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  261. if hit.Parent.DebounceHit.Value == true then
  262. return
  263. end
  264. end
  265. if insta == true then
  266. hit.Parent:FindFirstChild("Head"):BreakJoints()
  267. end
  268. local c = Create("ObjectValue"){
  269. Name = "creator",
  270. Value = game:service("Players").LocalPlayer,
  271. Parent = h,
  272. }
  273. game:GetService("Debris"):AddItem(c, .5)
  274. if HitSound ~= nil and HitPitch ~= nil then
  275. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  276. end
  277. local Damage = math.random(minim, maxim)
  278. local blocked = false
  279. local block = hit.Parent:findFirstChild("Block")
  280. if block ~= nil then
  281. if block.className == "IntValue" then
  282. if block.Value > 0 then
  283. blocked = true
  284. block.Value = block.Value - 1
  285. print(block.Value)
  286. end
  287. end
  288. end
  289. if blocked == false then
  290. h.Health = h.Health - Damage
  291. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  292. else
  293. h.Health = h.Health - (Damage / 2)
  294. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  295. end
  296. if Type == "Knockdown" then
  297. local hum = hit.Parent.Humanoid
  298. hum.PlatformStand = true
  299. coroutine.resume(coroutine.create(function(HHumanoid)
  300. swait(1)
  301. HHumanoid.PlatformStand = false
  302. end), hum)
  303. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  304. local bodvol = Create("BodyVelocity"){
  305. velocity = angle * knockback,
  306. P = 5000,
  307. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  308. Parent = hit,
  309. }
  310. local rl = Create("BodyAngularVelocity"){
  311. P = 3000,
  312. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  313. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  314. Parent = hit,
  315. }
  316. game:GetService("Debris"):AddItem(bodvol, .5)
  317. game:GetService("Debris"):AddItem(rl, .5)
  318. elseif Type == "Normal" then
  319. local vp = Create("BodyVelocity"){
  320. P = 500,
  321. maxForce = Vector3.new(math.huge, 0, math.huge),
  322. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  323. }
  324. if knockback > 0 then
  325. vp.Parent = hit.Parent.Torso
  326. end
  327. game:GetService("Debris"):AddItem(vp, .5)
  328. elseif Type == "Up" then
  329. local bodyVelocity = Create("BodyVelocity"){
  330. velocity = Vector3.new(0, 20, 0),
  331. P = 5000,
  332. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  333. Parent = hit,
  334. }
  335. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  336. elseif Type == "DarkUp" then
  337. coroutine.resume(coroutine.create(function()
  338. for i = 0, 1, 0.1 do
  339. swait()
  340. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  341. end
  342. end))
  343. local bodyVelocity = Create("BodyVelocity"){
  344. velocity = Vector3.new(0, 20, 0),
  345. P = 5000,
  346. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  347. Parent = hit,
  348. }
  349. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  350. elseif Type == "Snare" then
  351. local bp = Create("BodyPosition"){
  352. P = 2000,
  353. D = 100,
  354. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  355. position = hit.Parent.Torso.Position,
  356. Parent = hit.Parent.Torso,
  357. }
  358. game:GetService("Debris"):AddItem(bp, 1)
  359. elseif Type == "Freeze" then
  360. local BodPos = Create("BodyPosition"){
  361. P = 50000,
  362. D = 1000,
  363. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  364. position = hit.Parent.Torso.Position,
  365. Parent = hit.Parent.Torso,
  366. }
  367. local BodGy = Create("BodyGyro") {
  368. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  369. P = 20e+003,
  370. Parent = hit.Parent.Torso,
  371. cframe = hit.Parent.Torso.CFrame,
  372. }
  373. hit.Parent.Torso.Anchored = true
  374. coroutine.resume(coroutine.create(function(Part)
  375. swait(1.5)
  376. Part.Anchored = false
  377. end), hit.Parent.Torso)
  378. game:GetService("Debris"):AddItem(BodPos, 3)
  379. game:GetService("Debris"):AddItem(BodGy, 3)
  380. end
  381. local debounce = Create("BoolValue"){
  382. Name = "DebounceHit",
  383. Parent = hit.Parent,
  384. Value = true,
  385. }
  386. game:GetService("Debris"):AddItem(debounce, Delay)
  387. c = Create("ObjectValue"){
  388. Name = "creator",
  389. Value = Player,
  390. Parent = h,
  391. }
  392. game:GetService("Debris"):AddItem(c, .5)
  393. end
  394. end
  395. -------------------------------------------------------
  396. --End Damage Function--
  397. -------------------------------------------------------
  398.  
  399. -------------------------------------------------------
  400. --Start Damage Function Customization--
  401. -------------------------------------------------------
  402. function ShowDamage(Pos, Text, Time, Color)
  403. local Rate = (1 / 30)
  404. local Pos = (Pos or Vector3.new(0, 0, 0))
  405. local Text = (Text or "")
  406. local Time = (Time or 2)
  407. local Color = (Color or Color3.new(1, 0, 1))
  408. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  409. EffectPart.Anchored = true
  410. local BillboardGui = Create("BillboardGui"){
  411. Size = UDim2.new(3, 0, 3, 0),
  412. Adornee = EffectPart,
  413. Parent = EffectPart,
  414. }
  415. local TextLabel = Create("TextLabel"){
  416. BackgroundTransparency = 1,
  417. Size = UDim2.new(1, 0, 1, 0),
  418. Text = Text,
  419. Font = "Bodoni",
  420. TextColor3 = Color,
  421. TextScaled = true,
  422. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  423. Parent = BillboardGui,
  424. }
  425. game.Debris:AddItem(EffectPart, (Time))
  426. EffectPart.Parent = game:GetService("Workspace")
  427. delay(0, function()
  428. local Frames = (Time / Rate)
  429. for Frame = 1, Frames do
  430. wait(Rate)
  431. local Percent = (Frame / Frames)
  432. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  433. TextLabel.TextTransparency = Percent
  434. end
  435. if EffectPart and EffectPart.Parent then
  436. EffectPart:Destroy()
  437. end
  438. end)
  439. end
  440. -------------------------------------------------------
  441. --End Damage Function Customization--
  442. -------------------------------------------------------
  443.  
  444. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  445. for _, c in pairs(workspace:children()) do
  446. local hum = c:findFirstChild("Humanoid")
  447. if hum ~= nil then
  448. local head = c:findFirstChild("Head")
  449. if head ~= nil then
  450. local targ = head.Position - Part.Position
  451. local mag = targ.magnitude
  452. if magni >= mag and c.Name ~= plr.Name then
  453. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  454. end
  455. end
  456. end
  457. end
  458. end
  459.  
  460.  
  461. CFuncs = {
  462. Part = {
  463. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  464. local Part = Create("Part")({
  465. Parent = Parent,
  466. Reflectance = Reflectance,
  467. Transparency = Transparency,
  468. CanCollide = false,
  469. Locked = true,
  470. BrickColor = BrickColor.new(tostring(BColor)),
  471. Name = Name,
  472. Size = Size,
  473. Material = Material
  474. })
  475. RemoveOutlines(Part)
  476. return Part
  477. end
  478. },
  479. Mesh = {
  480. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  481. local Msh = Create(Mesh)({
  482. Parent = Part,
  483. Offset = OffSet,
  484. Scale = Scale
  485. })
  486. if Mesh == "SpecialMesh" then
  487. Msh.MeshType = MeshType
  488. Msh.MeshId = MeshId
  489. end
  490. return Msh
  491. end
  492. },
  493. Mesh = {
  494. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  495. local Msh = Create(Mesh)({
  496. Parent = Part,
  497. Offset = OffSet,
  498. Scale = Scale
  499. })
  500. if Mesh == "SpecialMesh" then
  501. Msh.MeshType = MeshType
  502. Msh.MeshId = MeshId
  503. end
  504. return Msh
  505. end
  506. },
  507. Weld = {
  508. Create = function(Parent, Part0, Part1, C0, C1)
  509. local Weld = Create("Weld")({
  510. Parent = Parent,
  511. Part0 = Part0,
  512. Part1 = Part1,
  513. C0 = C0,
  514. C1 = C1
  515. })
  516. return Weld
  517. end
  518. },
  519. Sound = {
  520. Create = function(id, par, vol, pit)
  521. coroutine.resume(coroutine.create(function()
  522. local S = Create("Sound")({
  523. Volume = vol,
  524. Pitch = pit or 1,
  525. SoundId = id,
  526. Parent = par or workspace
  527. })
  528. wait()
  529. S:play()
  530. game:GetService("Debris"):AddItem(S, 6)
  531. end))
  532. end
  533. },
  534. ParticleEmitter = {
  535. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  536. local fp = Create("ParticleEmitter")({
  537. Parent = Parent,
  538. Color = ColorSequence.new(Color1, Color2),
  539. LightEmission = LightEmission,
  540. Size = Size,
  541. Texture = Texture,
  542. Transparency = Transparency,
  543. ZOffset = ZOffset,
  544. Acceleration = Accel,
  545. Drag = Drag,
  546. LockedToPart = LockedToPart,
  547. VelocityInheritance = VelocityInheritance,
  548. EmissionDirection = EmissionDirection,
  549. Enabled = Enabled,
  550. Lifetime = LifeTime,
  551. Rate = Rate,
  552. Rotation = Rotation,
  553. RotSpeed = RotSpeed,
  554. Speed = Speed,
  555. VelocitySpread = VelocitySpread
  556. })
  557. return fp
  558. end
  559. }
  560. }
  561. function RemoveOutlines(part)
  562. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  563. end
  564. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  565. local Part = Create("Part")({
  566. formFactor = FormFactor,
  567. Parent = Parent,
  568. Reflectance = Reflectance,
  569. Transparency = Transparency,
  570. CanCollide = false,
  571. Locked = true,
  572. BrickColor = BrickColor.new(tostring(BColor)),
  573. Name = Name,
  574. Size = Size,
  575. Material = Material
  576. })
  577. RemoveOutlines(Part)
  578. return Part
  579. end
  580. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  581. local Msh = Create(Mesh)({
  582. Parent = Part,
  583. Offset = OffSet,
  584. Scale = Scale
  585. })
  586. if Mesh == "SpecialMesh" then
  587. Msh.MeshType = MeshType
  588. Msh.MeshId = MeshId
  589. end
  590. return Msh
  591. end
  592. function CreateWeld(Parent, Part0, Part1, C0, C1)
  593. local Weld = Create("Weld")({
  594. Parent = Parent,
  595. Part0 = Part0,
  596. Part1 = Part1,
  597. C0 = C0,
  598. C1 = C1
  599. })
  600. return Weld
  601. end
  602.  
  603.  
  604. -------------------------------------------------------
  605. --Start Effect Function--
  606. -------------------------------------------------------
  607. EffectModel = Instance.new("Model", char)
  608. Effects = {
  609. Block = {
  610. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  611. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  612. prt.Anchored = true
  613. prt.CFrame = cframe
  614. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  615. game:GetService("Debris"):AddItem(prt, 10)
  616. if Type == 1 or Type == nil then
  617. table.insert(Effects, {
  618. prt,
  619. "Block1",
  620. delay,
  621. x3,
  622. y3,
  623. z3,
  624. msh
  625. })
  626. elseif Type == 2 then
  627. table.insert(Effects, {
  628. prt,
  629. "Block2",
  630. delay,
  631. x3,
  632. y3,
  633. z3,
  634. msh
  635. })
  636. else
  637. table.insert(Effects, {
  638. prt,
  639. "Block3",
  640. delay,
  641. x3,
  642. y3,
  643. z3,
  644. msh
  645. })
  646. end
  647. end
  648. },
  649. Sphere = {
  650. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  651. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  652. prt.Anchored = true
  653. prt.CFrame = cframe
  654. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  655. game:GetService("Debris"):AddItem(prt, 10)
  656. table.insert(Effects, {
  657. prt,
  658. "Cylinder",
  659. delay,
  660. x3,
  661. y3,
  662. z3,
  663. msh
  664. })
  665. end
  666. },
  667. Cylinder = {
  668. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  669. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  670. prt.Anchored = true
  671. prt.CFrame = cframe
  672. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  673. game:GetService("Debris"):AddItem(prt, 10)
  674. table.insert(Effects, {
  675. prt,
  676. "Cylinder",
  677. delay,
  678. x3,
  679. y3,
  680. z3,
  681. msh
  682. })
  683. end
  684. },
  685. Wave = {
  686. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  687. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  688. prt.Anchored = true
  689. prt.CFrame = cframe
  690. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  691. game:GetService("Debris"):AddItem(prt, 10)
  692. table.insert(Effects, {
  693. prt,
  694. "Cylinder",
  695. delay,
  696. x3 / 60,
  697. y3 / 60,
  698. z3 / 60,
  699. msh
  700. })
  701. end
  702. },
  703. Ring = {
  704. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  705. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  706. prt.Anchored = true
  707. prt.CFrame = cframe
  708. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  709. game:GetService("Debris"):AddItem(prt, 10)
  710. table.insert(Effects, {
  711. prt,
  712. "Cylinder",
  713. delay,
  714. x3,
  715. y3,
  716. z3,
  717. msh
  718. })
  719. end
  720. },
  721. Break = {
  722. Create = function(brickcolor, cframe, x1, y1, z1)
  723. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  724. prt.Anchored = true
  725. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  726. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  727. local num = math.random(10, 50) / 1000
  728. game:GetService("Debris"):AddItem(prt, 10)
  729. table.insert(Effects, {
  730. prt,
  731. "Shatter",
  732. num,
  733. prt.CFrame,
  734. math.random() - math.random(),
  735. 0,
  736. math.random(50, 100) / 100
  737. })
  738. end
  739. },
  740. Spiral = {
  741. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  742. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  743. prt.Anchored = true
  744. prt.CFrame = cframe
  745. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  746. game:GetService("Debris"):AddItem(prt, 10)
  747. table.insert(Effects, {
  748. prt,
  749. "Cylinder",
  750. delay,
  751. x3,
  752. y3,
  753. z3,
  754. msh
  755. })
  756. end
  757. },
  758. Push = {
  759. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  760. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  761. prt.Anchored = true
  762. prt.CFrame = cframe
  763. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  764. game:GetService("Debris"):AddItem(prt, 10)
  765. table.insert(Effects, {
  766. prt,
  767. "Cylinder",
  768. delay,
  769. x3,
  770. y3,
  771. z3,
  772. msh
  773. })
  774. end
  775. }
  776. }
  777. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  778. local fp = IT("Part")
  779. fp.formFactor = formfactor
  780. fp.Parent = parent
  781. fp.Reflectance = reflectance
  782. fp.Transparency = transparency
  783. fp.CanCollide = false
  784. fp.Locked = true
  785. fp.BrickColor = brickcolor
  786. fp.Name = name
  787. fp.Size = size
  788. fp.Position = tors.Position
  789. RemoveOutlines(fp)
  790. fp.Material = "SmoothPlastic"
  791. fp:BreakJoints()
  792. return fp
  793. end
  794.  
  795. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  796. local mesh = IT(Mesh)
  797. mesh.Parent = part
  798. if Mesh == "SpecialMesh" then
  799. mesh.MeshType = meshtype
  800. if meshid ~= "nil" then
  801. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  802. end
  803. end
  804. mesh.Offset = offset
  805. mesh.Scale = scale
  806. return mesh
  807. end
  808.  
  809. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  810. local type = type
  811. local rng = Instance.new("Part", char)
  812. rng.Anchored = true
  813. rng.BrickColor = color
  814. rng.CanCollide = false
  815. rng.FormFactor = 3
  816. rng.Name = "Ring"
  817. rng.Material = "Neon"
  818. rng.Size = Vector3.new(1, 1, 1)
  819. rng.Transparency = 0
  820. rng.TopSurface = 0
  821. rng.BottomSurface = 0
  822. rng.CFrame = pos
  823. local rngm = Instance.new("SpecialMesh", rng)
  824. rngm.MeshType = MType
  825. rngm.Scale = scale
  826. local scaler2 = 1
  827. if type == "Add" then
  828. scaler2 = 1 * value
  829. elseif type == "Divide" then
  830. scaler2 = 1 / value
  831. end
  832. coroutine.resume(coroutine.create(function()
  833. for i = 0, 10 / bonuspeed, 0.1 do
  834. swait()
  835. if type == "Add" then
  836. scaler2 = scaler2 - 0.01 * value / bonuspeed
  837. elseif type == "Divide" then
  838. scaler2 = scaler2 - 0.01 / value * bonuspeed
  839. end
  840. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  841. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  842. end
  843. rng:Destroy()
  844. end))
  845. end
  846.  
  847. function Eviscerate(dude)
  848. if dude.Name ~= char then
  849. local bgf = IT("BodyGyro", dude.Head)
  850. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  851. local val = IT("BoolValue", dude)
  852. val.Name = "IsHit"
  853. local ds = coroutine.wrap(function()
  854. dude:WaitForChild("Head"):BreakJoints()
  855. wait(0.5)
  856. target = nil
  857. coroutine.resume(coroutine.create(function()
  858. for i, v in pairs(dude:GetChildren()) do
  859. if v:IsA("Accessory") then
  860. v:Destroy()
  861. end
  862. if v:IsA("Humanoid") then
  863. v:Destroy()
  864. end
  865. if v:IsA("CharacterMesh") then
  866. v:Destroy()
  867. end
  868. if v:IsA("Model") then
  869. v:Destroy()
  870. end
  871. if v:IsA("Part") or v:IsA("MeshPart") then
  872. for x, o in pairs(v:GetChildren()) do
  873. if o:IsA("Decal") then
  874. o:Destroy()
  875. end
  876. end
  877. coroutine.resume(coroutine.create(function()
  878. v.Material = "Neon"
  879. v.CanCollide = false
  880. local PartEmmit1 = IT("ParticleEmitter", v)
  881. PartEmmit1.LightEmission = 1
  882. PartEmmit1.Texture = "rbxassetid://284205403"
  883. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  884. PartEmmit1.Rate = 150
  885. PartEmmit1.Lifetime = NumberRange.new(1)
  886. PartEmmit1.Size = NumberSequence.new({
  887. NumberSequenceKeypoint.new(0, 0.75, 0),
  888. NumberSequenceKeypoint.new(1, 0, 0)
  889. })
  890. PartEmmit1.Transparency = NumberSequence.new({
  891. NumberSequenceKeypoint.new(0, 0, 0),
  892. NumberSequenceKeypoint.new(1, 1, 0)
  893. })
  894. PartEmmit1.Speed = NumberRange.new(0, 0)
  895. PartEmmit1.VelocitySpread = 30000
  896. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  897. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  898. local BodPoss = IT("BodyPosition", v)
  899. BodPoss.P = 3000
  900. BodPoss.D = 1000
  901. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  902. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  903. v.Color = maincolor.Color
  904. coroutine.resume(coroutine.create(function()
  905. for i = 0, 49 do
  906. swait(1)
  907. v.Transparency = v.Transparency + 0.08
  908. end
  909. wait(0.5)
  910. PartEmmit1.Enabled = false
  911. wait(3)
  912. v:Destroy()
  913. dude:Destroy()
  914. end))
  915. end))
  916. end
  917. end
  918. end))
  919. end)
  920. ds()
  921. end
  922. end
  923.  
  924. function FindNearestHead(Position, Distance, SinglePlayer)
  925. if SinglePlayer then
  926. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  927. end
  928. local List = {}
  929. for i, v in pairs(workspace:GetChildren()) do
  930. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  931. table.insert(List, v)
  932. end
  933. end
  934. return List
  935. end
  936.  
  937. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  938. local type = type
  939. local rng = Instance.new("Part", char)
  940. rng.Anchored = true
  941. rng.BrickColor = color
  942. rng.CanCollide = false
  943. rng.FormFactor = 3
  944. rng.Name = "Ring"
  945. rng.Material = "Neon"
  946. rng.Size = Vector3.new(1, 1, 1)
  947. rng.Transparency = 0
  948. rng.TopSurface = 0
  949. rng.BottomSurface = 0
  950. rng.CFrame = pos
  951. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  952. local rngm = Instance.new("SpecialMesh", rng)
  953. rngm.MeshType = MType
  954. rngm.Scale = Vector3.new(x1, y1, z1)
  955. local scaler2 = 1
  956. local speeder = FastSpeed
  957. if type == "Add" then
  958. scaler2 = 1 * value
  959. elseif type == "Divide" then
  960. scaler2 = 1 / value
  961. end
  962. coroutine.resume(coroutine.create(function()
  963. for i = 0, 10 / bonuspeed, 0.1 do
  964. swait()
  965. if type == "Add" then
  966. scaler2 = scaler2 - 0.01 * value / bonuspeed
  967. elseif type == "Divide" then
  968. scaler2 = scaler2 - 0.01 / value * bonuspeed
  969. end
  970. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  971. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  972. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  973. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  974. end
  975. rng:Destroy()
  976. end))
  977. end
  978.  
  979. function SoulSteal(dude)
  980. if dude.Name ~= char then
  981. local bgf = IT("BodyGyro", dude.Head)
  982. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  983. local val = IT("BoolValue", dude)
  984. val.Name = "IsHit"
  985. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  986. local soulst = coroutine.wrap(function()
  987. local soul = Instance.new("Part",dude)
  988. soul.Size = Vector3.new(1,1,1)
  989. soul.CanCollide = false
  990. soul.Anchored = false
  991. soul.Position = torso.Position
  992. soul.Transparency = 1
  993. local PartEmmit1 = IT("ParticleEmitter", soul)
  994. PartEmmit1.LightEmission = 1
  995. PartEmmit1.Texture = "rbxassetid://569507414"
  996. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  997. PartEmmit1.Rate = 250
  998. PartEmmit1.Lifetime = NumberRange.new(1.6)
  999. PartEmmit1.Size = NumberSequence.new({
  1000. NumberSequenceKeypoint.new(0, 1, 0),
  1001. NumberSequenceKeypoint.new(1, 0, 0)
  1002. })
  1003. PartEmmit1.Transparency = NumberSequence.new({
  1004. NumberSequenceKeypoint.new(0, 0, 0),
  1005. NumberSequenceKeypoint.new(1, 1, 0)
  1006. })
  1007. PartEmmit1.Speed = NumberRange.new(0, 0)
  1008. PartEmmit1.VelocitySpread = 30000
  1009. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1010. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1011. local BodPoss = IT("BodyPosition", soul)
  1012. BodPoss.P = 3000
  1013. BodPoss.D = 1000
  1014. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1015. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1016. wait(1.6)
  1017. soul.Touched:connect(function(hit)
  1018. if hit.Parent == char then
  1019. soul:Destroy()
  1020. end
  1021. end)
  1022. wait(1.2)
  1023. while soul do
  1024. swait()
  1025. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1026. BodPoss.Position = tors.Position
  1027. end
  1028. end)
  1029. soulst()
  1030. end
  1031. end
  1032. function FaceMouse()
  1033. local Cam = workspace.CurrentCamera
  1034. return {
  1035. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1036. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1037. }
  1038. end
  1039. -------------------------------------------------------
  1040. --End Effect Function--
  1041. -------------------------------------------------------
  1042. function Cso(ID, PARENT, VOLUME, PITCH)
  1043. local NSound = nil
  1044. coroutine.resume(coroutine.create(function()
  1045. NSound = IT("Sound", PARENT)
  1046. NSound.Volume = VOLUME
  1047. NSound.Pitch = PITCH
  1048. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1049. swait()
  1050. NSound:play()
  1051. game:GetService("Debris"):AddItem(NSound, 10)
  1052. end))
  1053. return NSound
  1054. end
  1055. function CameraEnshaking(Length, Intensity)
  1056. coroutine.resume(coroutine.create(function()
  1057. local intensity = 1 * Intensity
  1058. local rotM = 0.01 * Intensity
  1059. for i = 0, Length, 0.1 do
  1060. swait()
  1061. intensity = intensity - 0.05 * Intensity / Length
  1062. rotM = rotM - 5.0E-4 * Intensity / Length
  1063. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1064. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1065. end
  1066. hum.CameraOffset = Vector3.new(0, 0, 0)
  1067. end))
  1068. end
  1069. New = function(Object, Parent, Name, Data)
  1070. local Object = Instance.new(Object)
  1071. for Index, Value in pairs(Data or {}) do
  1072. Object[Index] = Value
  1073. end
  1074. Object.Parent = Parent
  1075. Object.Name = Name
  1076. return Object
  1077. end
  1078. -------------------------------------------------------
  1079. --End Important Functions--
  1080. -------------------------------------------------------
  1081.  
  1082.  
  1083. -------------------------------------------------------
  1084. --Start Weapon Creation--
  1085. -------------------------------------------------------
  1086. Zukain_Katana = New("Model",char,"Zukain_Katana",{})
  1087. Handle = New("Part",Zukain_Katana,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1.76834857, 0.200000003),CFrame = CFrame.new(1.16075099, 7.89765215, -100.573105, 1, 0, 0, 0, -0.707106948, 0.707106948, 0, -0.707106948, -0.707106948),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1088. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(0.768976569, 1, 0.901659966),})
  1089. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 8.39845085, -100.079697, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1090. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1091. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, -0.703010559, 0.00522613525, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1092. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 8.23512936, -100.243011, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1093. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1094. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, -0.472045898, 0.00521850586, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1095. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 8.0624094, -100.415726, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1096. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1097. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, -0.227783203, 0.00521850586, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1098. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 7.72293615, -100.755203, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1099. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1100. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, 0.252304077, 0.00521850586, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1101. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 7.89289379, -100.585251, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1102. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1103. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, 0.0119552612, 0.00522613525, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1104. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16012597, 6.85338116, -101.030701, 0, 0.707106948, -0.707106709, 0.707107008, 0.500000119, 0.500000298, 0.707107008, -0.500000119, -0.500000298),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1105. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.385996014, 0.64835465, 0.64231962),})
  1106. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707106829, 0.707106829, 0.707106948, 0.49999994, -0.49999994, -0.707106709, 0.500000119, -0.500000119),C1 = CFrame.new(-0.000625014305, 1.0619812, -0.414840698, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1107. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 7.38517857, -101.092957, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1108. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1109. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, 0.72996521, 0.00521850586, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1110. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 7.45044518, -101.627769, 0, 0.707106948, -0.707106709, 0.707107008, 0.500000119, 0.500000298, 0.707107008, -0.500000119, -0.500000298),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1111. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.385996014, 0.64835465, 0.64231962),})
  1112. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707106829, 0.707106829, 0.707106948, 0.49999994, -0.49999994, -0.707106709, 0.500000119, -0.500000119),C1 = CFrame.new(-0.000633001328, 1.0619812, 0.429534912, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1113. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.878141046, 0.200000003, 1.06329548),CFrame = CFrame.new(1.15981996, 7.15133572, -101.329674, 1, 0, 0, 0, -0.707106888, 0.707106888, 0, -0.707106888, -0.707106888),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1114. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(1, 0.385997146, 1),})
  1115. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 1.06269836, 0.0072479248, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1116. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 8.63947964, -99.9694519, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1117. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.690572917, 0.793099046),})
  1118. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, -0.951400757, 0.0977020264, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1119. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 8.5055809, -99.8338318, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1120. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.696604252, 0.793099046),})
  1121. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, -0.952613831, -0.0928726196, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1122. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16075099, 8.57104111, -99.8997192, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1123. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.768976569, 0.699619949, 0.901659966),})
  1124. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0, -0.952316284, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1125. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 3.321383, 0.200000003),CFrame = CFrame.new(1.16162896, 5.85721016, -102.636574, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1126. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 1, 0.901659966),})
  1127. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0.000877976418, 2.90190125, 0.0162811279, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1128. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 2.11815834, 0.200000003),CFrame = CFrame.new(1.16162896, 3.97205186, -104.582367, 1, 0, 0, 0, -0.676060498, 0.736846507, 0, -0.736846507, -0.676060498),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1129. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 1, 0.901659966),})
  1130. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.676060319, -0.736846328, 0, 0.736846328, -0.676060319),C1 = CFrame.new(0.000877976418, 5.61079407, 0.0591583252, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1131. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 2.11695218, 0.200000003),CFrame = CFrame.new(1.16139197, 3.9036243, -104.520401, 0.707107246, 8.42937951e-08, -0.707106352, 0.52102828, -0.676061392, 0.521028817, -0.478047311, -0.736845732, -0.478047967),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1132. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 1, 0.467415661),})
  1133. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707107246, 0.521028161, -0.478047192, 8.42937951e-08, -0.676061213, -0.736845434, -0.707106352, 0.521028638, -0.478047818),C1 = CFrame.new(0.00064098835, 5.61536407, -0.0330429077, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1134. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16139197, 2.5424304, -106.351837, 0.70710808, -1.05367299e-07, -0.707105458, 0.697225213, -0.166586101, 0.697227836, -0.117794037, -0.986027181, -0.117794305),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1135. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 0.633276939, 0.467415661),})
  1136. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.70710808, 0.697225034, -0.117794015, -1.05367299e-07, -0.166586086, -0.986026883, -0.707105458, 0.697227597, -0.117794298),C1 = CFrame.new(0.00064098835, 7.87289429, 0.299468994, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1137. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16162896, 2.59807253, -106.357254, 1, 0, 0, 0, -0.00258597732, 0.999996901, 0, -0.999996901, -0.00258597732),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1138. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 0.569949329, 0.494555891),})
  1139. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.00258599897, -0.999996662, 0, 0.999996662, -0.00258599897),C1 = CFrame.new(0.000877976418, 7.83737946, 0.342643738, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1140. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 7.29141712, -101.317497, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1141. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.690572917, 0.793099046),})
  1142. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 0.955039978, 0.097694397, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1143. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 7.15751839, -101.181885, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1144. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.696604252, 0.793099046),})
  1145. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 0.953826904, -0.092880249, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1146. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16075099, 7.22297859, -101.24778, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1147. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.768976569, 0.699619949, 0.901659966),})
  1148. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0, 0.95413208, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1149. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 3.32982659, 0.200000003),CFrame = CFrame.new(1.16139197, 5.78809166, -102.575134, 0.707106948, 0, -0.707106709, 0.500000119, -0.707107008, 0.500000298, -0.500000119, -0.707107008, -0.500000298),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1150. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 1, 0.467415661),})
  1151. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707106948, 0.49999994, -0.49999994, 0, -0.707106829, -0.707106829, -0.707106709, 0.500000119, -0.500000119),C1 = CFrame.new(0.00064098835, 2.90733337, -0.0760345459, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1152. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16075099, 7.06944275, -101.401321, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1153. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.768976569, 0.699619949, 0.901659966),})
  1154. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0, 1.17127228, 7.62939453e-06, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1155. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 7.13789177, -101.471039, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1156. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.690572917, 0.793099046),})
  1157. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 1.17216492, 0.0977020264, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1158. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 7.00398254, -101.335419, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1159. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.696604252, 0.793099046),})
  1160. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 1.17095947, -0.092880249, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1161. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 7.55109024, -100.927071, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1162. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1163. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, 0.495346069, 0.00523376465, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1164. Handle1 = New("Part",Zukain_Katana,"Handle1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.76653922, 0.200000003),CFrame = CFrame.new(1.15981996, 7.96610117, -100.64283, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1165. Mesh = New("CylinderMesh",Handle1,"Mesh",{Scale = Vector3.new(0.771992147, 1, 0.793099046),})
  1166. mot = New("Motor",Handle1,"mot",{Part0 = Handle1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 0.000900268555, 0.0977020264, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1167. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.609151542, 0.200000003),CFrame = CFrame.new(1.16139197, 3.01041842, -105.536285, 0.707105935, 6.53275379e-07, -0.707107663, 0.566065133, -0.599285662, 0.566063285, -0.423759073, -0.800535619, -0.423758864),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1168. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 1, 0.467415661),})
  1169. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707105935, 0.566064954, -0.423758954, 6.53275379e-07, -0.599285483, -0.80053544, -0.707107663, 0.566063106, -0.423758715),C1 = CFrame.new(0.00064098835, 6.96529388, 0.0537033081, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1170. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.610357821, 0.200000003),CFrame = CFrame.new(1.16163599, 3.08467245, -105.591133, 1, 0, 0, 0, -0.59928447, 0.800536573, 0, -0.800536573, -0.59928447),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1171. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 1, 0.901659966),})
  1172. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.599284291, -0.800536335, 0, 0.800536335, -0.599284291),C1 = CFrame.new(0.000885009766, 6.9515686, 0.144989014, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1173. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.609151542, 0.200000003),CFrame = CFrame.new(1.16139197, 2.68954659, -106.041069, 0.70710665, -4.42541989e-07, -0.707106948, 0.622500896, -0.47432667, 0.622501016, -0.335399926, -0.880349338, -0.33539927),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1174. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 1, 0.467415661),})
  1175. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.70710665, 0.622500718, -0.335399836, -4.42541989e-07, -0.474326551, -0.88034904, -0.707106948, 0.622500837, -0.33539921),C1 = CFrame.new(0.00064098835, 7.54911804, 0.183746338, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1176. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.609151542, 0.200000003),CFrame = CFrame.new(1.16162097, 2.77138567, -106.083794, 1, 0, 0, 0, -0.474326313, 0.880349517, 0, -0.880349576, -0.474326253),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1177. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 1, 0.901659966),})
  1178. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.474326164, -0.880349278, 0, 0.880349219, -0.474326134),C1 = CFrame.new(0.000869989395, 7.52146149, 0.271827698, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1179. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16139197, 2.59642172, -106.49707, 0.7071082, 9.06159073e-07, -0.707105398, 0.337037176, 0.879096627, 0.337039649, 0.621614218, -0.476644367, 0.621616125),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1180. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 0.666448534, 0.467415661),})
  1181. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.7071082, 0.337037086, 0.621614099, 9.06159073e-07, 0.879096389, -0.476644188, -0.707105398, 0.33703953, 0.621615887),C1 = CFrame.new(0.00064098835, 7.93740845, 0.440338135, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1182. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16162896, 2.62758207, -106.370247, 1, 0, 0, 0, -0.214267105, 0.976775408, 0, -0.976775408, -0.214267105),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1183. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 0.518684149, 0.859441757),})
  1184. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.21426703, -0.97677511, 0, 0.97677511, -0.214267045),C1 = CFrame.new(0.000877976418, 7.82569885, 0.372695923, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1185. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16162896, 2.59278584, -106.432526, 1, 0, 0, 0, 0.302041978, 0.953294873, 0, -0.953294873, 0.302041978),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1186. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 0.609152138, 0.443290949),})
  1187. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.302041888, -0.953294635, 0, 0.953294635, 0.302041888),C1 = CFrame.new(0.000877976418, 7.89434052, 0.392127991, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1188. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16162097, 2.64189959, -106.464447, 1, 0, 0, 0, 0.890703201, 0.454586029, 0, -0.454586029, 0.890703201),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1189. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 0.407106876, 0.506618261),})
  1190. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.890702903, -0.45458594, 0, 0.45458594, 0.890702903),C1 = CFrame.new(0.000869989395, 7.88218689, 0.449432373, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1191. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16139197, 2.54999399, -106.442116, 0.707107961, -7.37570787e-08, -0.707105756, 0.67002511, 0.319578916, 0.670027137, 0.225976035, -0.947559953, 0.225976869),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1192. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 0.633276939, 0.467415661),})
  1193. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707107961, 0.670024931, 0.225975975, -7.37570787e-08, 0.319578826, -0.947559655, -0.707105756, 0.670026958, 0.22597678),C1 = CFrame.new(0.00064098835, 7.93138123, 0.368652344, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1194. Handle1 = New("Part",Zukain_Katana,"Handle1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.76774538, 0.200000003),CFrame = CFrame.new(1.15981996, 7.83220243, -100.507225, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1195. Mesh = New("CylinderMesh",Handle1,"Mesh",{Scale = Vector3.new(0.771992147, 1, 0.793099046),})
  1196. mot = New("Motor",Handle1,"mot",{Part0 = Handle1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, -0.000305175781, -0.0928649902, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1197.  
  1198. Quiver = New("Model",char,"Quiver",{})
  1199. Gold_End = New("Part",Quiver,"Gold_End",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.389613628),CFrame = CFrame.new(1.16133106, 4.95799971, -101.514183, 1, 0, 0, 0, -0.707106948, 0.707106948, 0, -0.707106948, -0.707106948),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1200. Mesh = New("BlockMesh",Gold_End,"Mesh",{Scale = Vector3.new(0.811194837, 0.964993775, 1),})
  1201. Leather = New("Part",Quiver,"Leather",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.276832253, 0.26718089),CFrame = CFrame.new(1.16162896, 0.52565527, -106.496445, 1, 0, 0, 0, -0.944312453, 0.329051137, 0, -0.329051137, -0.944312453),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1202. Mesh = New("BlockMesh",Leather,"Mesh",{Scale = Vector3.new(0.778023303, 1, 1),})
  1203. mot = New("Motor",Leather,"mot",{Part0 = Leather,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.944312215, -0.329051077, 0, 0.329051077, -0.944312215),C1 = CFrame.new(0.000297904015, 6.65712738, 0.388847351, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1204. Leather = New("Part",Quiver,"Leather",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 4.5155611, 0.38720116),CFrame = CFrame.new(1.16162896, 3.42700958, -103.043968, 1, 0, 0, 0, -0.707106888, 0.707106888, 0, -0.707106888, -0.707106888),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1205. Mesh = New("BlockMesh",Leather,"Mesh",{Scale = Vector3.new(0.778023303, 1, 1),})
  1206. mot = New("Motor",Leather,"mot",{Part0 = Leather,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0.000297904015, 2.16429138, -0.000854492188, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1207. Leather = New("Part",Quiver,"Leather",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.854018271, 0.38720116),CFrame = CFrame.new(1.16162896, 0.712272167, -106.11174, 1, 0, 0, 0, -0.435052335, 0.900405586, 0, -0.900405586, -0.435052335),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1208. Mesh = New("BlockMesh",Leather,"Mesh",{Scale = Vector3.new(0.778023303, 1, 1),})
  1209. mot = New("Motor",Leather,"mot",{Part0 = Leather,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.435052156, -0.900405288, 0, 0.900405288, -0.435052156),C1 = CFrame.new(0.000297904015, 6.25314331, 0.248779297, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1210. Leather = New("Part",Quiver,"Leather",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.755709648, 0.38720116),CFrame = CFrame.new(1.16162896, 1.58482671, -104.903145, 1, 0, 0, 0, -0.680810273, 0.73246032, 0, -0.73246032, -0.680810273),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1211. Mesh = New("BlockMesh",Leather,"Mesh",{Scale = Vector3.new(0.778023303, 1, 1),})
  1212. mot = New("Motor",Leather,"mot",{Part0 = Leather,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.680810034, -0.732460082, 0, 0.732460082, -0.680810034),C1 = CFrame.new(0.000297904015, 4.78154755, 0.0111618042, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1213. Leather = New("Part",Quiver,"Leather",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.755709648, 0.38720116),CFrame = CFrame.new(1.16162896, 1.11120677, -105.464134, 1, 0, 0, 0, -0.609987438, 0.792411506, 0, -0.792411506, -0.609987438),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1214. Mesh = New("BlockMesh",Leather,"Mesh",{Scale = Vector3.new(0.778023303, 1, 1),})
  1215. mot = New("Motor",Leather,"mot",{Part0 = Leather,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.609987259, -0.792411268, 0, 0.792411268, -0.609987259),C1 = CFrame.new(0.000297904015, 5.51313019, 0.0729446411, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1216. Gold_End2 = New("Part",Quiver,"Gold_End2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16133106, 4.84093237, -101.626137, 1, 0, 0, 0, 0.707107008, 0.707107008, 0, -0.707107008, 0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1217. Mesh = New("BlockMesh",Gold_End2,"Mesh",{Scale = Vector3.new(0.811194837, 0.964993775, 0.65438205),})
  1218. mot = New("Motor",Gold_End2,"mot",{Part0 = Gold_End2,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.707106829, -0.707106829, 0, 0.707106829, 0.707106829),C1 = CFrame.new(0, 0.161941528, -0.00361633301, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1219. Hole = New("Part",Quiver,"Hole",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16133106, 4.96929646, -101.522934, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1220. Mesh = New("BlockMesh",Hole,"Mesh",{Scale = Vector3.new(0.696602225, 0.964993775, 0.961971819),})
  1221. mot = New("Motor",Hole,"mot",{Part0 = Hole,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0, -0.00180053711, 0.014175415, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1222. Hole = New("Part",Quiver,"Hole",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16133106, 4.90104151, -101.456383, 0.707106948, 0, 0.707106709, -0.500000119, -0.707107008, 0.500000298, 0.500000119, -0.707107008, -0.500000298),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1223. Mesh = New("BlockMesh",Hole,"Mesh",{Scale = Vector3.new(0.494557381, 0.964993775, 0.49455604),})
  1224. mot = New("Motor",Hole,"mot",{Part0 = Hole,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 0.707106948, -0.49999994, 0.49999994, 0, -0.707106829, -0.707106829, 0.707106709, 0.500000119, -0.500000119),C1 = CFrame.new(0, -0.000595092773, -0.0811462402, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1225.  
  1226.  
  1227. local NewInstance = function(instance,parent,properties)
  1228. local inst = Instance.new(instance,parent)
  1229. if(properties)then
  1230. for i,v in next, properties do
  1231. pcall(function() inst[i] = v end)
  1232. end
  1233. end
  1234. return inst;
  1235. end
  1236.  
  1237. local HW = NewInstance('Weld',char,{Part0 = la, Part1 = Handle, C0 = CF(0, -1, -.2) * angles(Rad(-25), Rad(0), Rad(-8))})
  1238. local HW2 = NewInstance('Weld',char,{Part0 = tors, Part1 = Gold_End, C0 = CF(1, 0, -2) * angles(Rad(116), Rad(180), Rad(0))})
  1239.  
  1240. -------------------------------------------------------
  1241. --End Weapon Creation--
  1242. -------------------------------------------------------
  1243.  
  1244. -------------------------------------------------------
  1245. --Start Customization--
  1246. -------------------------------------------------------
  1247. local Player_Size = 1
  1248. if Player_Size ~= 1 then
  1249. root.Size = root.Size * Player_Size
  1250. tors.Size = tors.Size * Player_Size
  1251. hed.Size = hed.Size * Player_Size
  1252. ra.Size = ra.Size * Player_Size
  1253. la.Size = la.Size * Player_Size
  1254. rl.Size = rl.Size * Player_Size
  1255. ll.Size = ll.Size * Player_Size
  1256. ----------------------------------------------------------------------------------
  1257. rootj.Parent = root
  1258. neck.Parent = tors
  1259. RW.Parent = tors
  1260. LW.Parent = tors
  1261. RH.Parent = tors
  1262. LH.Parent = tors
  1263. ----------------------------------------------------------------------------------
  1264. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1265. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1266. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1267. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1268. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1269. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1270. ----------------------------------------------------------------------------------
  1271. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1272. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1273. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1274. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1275. --hat.Parent = Character
  1276. end
  1277. ----------------------------------------------------------------------------------
  1278. local SONG = 1241386960
  1279. local SONG2 = 0
  1280. local Music = Instance.new("Sound",tors)
  1281. Music.Volume = 2.5
  1282. Music.Looped = true
  1283. Music.Pitch = 1 --Pitcher
  1284. ----------------------------------------------------------------------------------
  1285. local equipped = false
  1286. local idle = 0
  1287. local change = 1
  1288. local val = 0
  1289. local toim = 0
  1290. local idleanim = 0.4
  1291. local sine = 0
  1292. local Sit = 1
  1293. ----------------------------------------------------------------------------------
  1294. hum.WalkSpeed = 8
  1295. hum.JumpPower = 57
  1296. hum.Animator.Parent = nil
  1297. -------------------------------------------------------
  1298. --End Customization--
  1299. -------------------------------------------------------
  1300.  
  1301.  
  1302. -------------------------------------------------------
  1303. --Start Attacks N Stuff--
  1304. -------------------------------------------------------
  1305. function Taunt()
  1306. attack = true
  1307. hum.WalkSpeed = 0
  1308. Cso("1535994137", hed, 10, 1)
  1309. for i = 0, 6, 0.1 do
  1310. swait()
  1311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1312. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1313. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1314. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1315. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1316. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1317. HW.C0 = clerp(HW.C0, CF(0, -1 , -.2) * angles(Rad(-25 + 3.5 * Cos(sine / 20)), Rad(0), Rad(-8)), 0.1)
  1318. HW2.C0 = clerp(HW2.C0, CF(1, 0 + 0.1 * Cos(sine / 20), -2 + 0.1 * Cos(sine / 20)) * angles(Rad(116 + 3.5 * Cos(sine / 20)), Rad(180), Rad(0)), 0.1)
  1319. end
  1320. for i = 0, 6, 0.1 do
  1321. swait()
  1322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1323. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1324. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1325. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1326. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-20), Rad(25)), 0.1)
  1327. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1328. HW.C0 = clerp(HW.C0, CF(0, -1 , -.2) * angles(Rad(-25 + 3.5 * Cos(sine / 20)), Rad(0), Rad(-8)), 0.1)
  1329. HW2.C0 = clerp(HW2.C0, CF(1, 0 + 0.1 * Cos(sine / 20), -2 + 0.1 * Cos(sine / 20)) * angles(Rad(116 + 3.5 * Cos(sine / 20)), Rad(180), Rad(0)), 0.1)
  1330. end
  1331. attack = false
  1332. hum.WalkSpeed = 8
  1333. end
  1334. -------------------------------------------------------
  1335. --End Attacks N Stuff--
  1336. -------------------------------------------------------
  1337. mouse.KeyDown:connect(function(key)
  1338. if string.byte(key) == 48 and attack == false then
  1339. Swing = 2
  1340. hum.WalkSpeed = 38.82
  1341. end
  1342. end)
  1343. mouse.KeyUp:connect(function(key)
  1344. if string.byte(key) == 48 and attack == false then
  1345. Swing = 1
  1346. hum.WalkSpeed = 8
  1347. end
  1348. end)
  1349. mouse.KeyDown:connect(function(key)
  1350. if attack == false then
  1351. if key == 't' then
  1352. Taunt()
  1353. end
  1354. end
  1355. end)
  1356.  
  1357.  
  1358.  
  1359.  
  1360.  
  1361.  
  1362.  
  1363.  
  1364. -------------------------------------------------------
  1365. --Start Animations--
  1366. -------------------------------------------------------
  1367. print("By Makhail07")
  1368. while true do
  1369. swait()
  1370. sine = sine + change
  1371. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1372. local velderp = root.Velocity.y
  1373. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1374. if equipped == true or equipped == false then
  1375. if attack == false then
  1376. idle = idle + 1
  1377. else
  1378. idle = 0
  1379. end
  1380. if 1 < root.Velocity.y and hitfloor == nil then
  1381. Anim = "Jump"
  1382. if attack == false then
  1383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1384. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1385. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1386. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1387. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1388. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1389. end
  1390. elseif -1 > root.Velocity.y and hitfloor == nil then
  1391. Anim = "Fall"
  1392. if attack == false then
  1393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1394. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1395. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1396. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1397. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1398. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1399. end
  1400. elseif torvel < 1 and hitfloor ~= nil then
  1401. Anim = "Idle"
  1402. change = 1
  1403. if attack == false then
  1404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-20)), 0.15)
  1405. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 2.5 * Cos(sine / 20)), Rad(0), Rad(20)), 0.3)
  1406. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1407. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1408. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20 - 6.5 * Sin(sine / 22)), Rad(-20 - 6.5 * Sin(sine / 22)), Rad(13)), 0.1)
  1409. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1410. HW.C0 = clerp(HW.C0, CF(0, -1 , -.2) * angles(Rad(-25 + 3.5 * Cos(sine / 20)), Rad(0), Rad(-8)), 0.1)
  1411. HW2.C0 = clerp(HW2.C0, CF(1, 0 + 0.1 * Cos(sine / 20), -2 + 0.1 * Cos(sine / 20)) * angles(Rad(116 + 3.5 * Cos(sine / 20)), Rad(180), Rad(0)), 0.1)
  1412. end
  1413. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  1414. Anim = "Walk"
  1415. change = 1
  1416. if attack == false then
  1417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.055 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  1418. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1419. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1420. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1421. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  1422. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  1423. HW.C0 = clerp(HW.C0, CF(0, -1 , -.2) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  1424. end
  1425. elseif torvel >= 25 and hitfloor ~= nil then
  1426. Anim = "Sprint"
  1427. change = 1.35
  1428. if attack == false then
  1429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  1430. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1431. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1432. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1433. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1434. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-65) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  1435. HW.C0 = clerp(HW.C0, CF(0, -1 , -.2) * angles(Rad(90), Rad(0), Rad(-90)), 0.1)
  1436. end
  1437. end
  1438. end
  1439. Music.SoundId = "rbxassetid://"..SONG
  1440. Music.Looped = true
  1441. Music.Pitch = 1
  1442. Music.Volume = 1.5
  1443. Music.Parent = tors
  1444. Music:Resume()
  1445. if 0 < #Effects then
  1446. for e = 1, #Effects do
  1447. if Effects[e] ~= nil then
  1448. local Thing = Effects[e]
  1449. if Thing ~= nil then
  1450. local Part = Thing[1]
  1451. local Mode = Thing[2]
  1452. local Delay = Thing[3]
  1453. local IncX = Thing[4]
  1454. local IncY = Thing[5]
  1455. local IncZ = Thing[6]
  1456. if 1 >= Thing[1].Transparency then
  1457. if Thing[2] == "Block1" then
  1458. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1459. local Mesh = Thing[1].Mesh
  1460. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1461. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1462. elseif Thing[2] == "Block2" then
  1463. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1464. local Mesh = Thing[7]
  1465. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1466. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1467. elseif Thing[2] == "Block3" then
  1468. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1469. local Mesh = Thing[7]
  1470. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1471. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1472. elseif Thing[2] == "Cylinder" then
  1473. local Mesh = Thing[1].Mesh
  1474. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1475. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1476. elseif Thing[2] == "Blood" then
  1477. local Mesh = Thing[7]
  1478. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1479. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1480. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1481. elseif Thing[2] == "Elec" then
  1482. local Mesh = Thing[1].Mesh
  1483. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1484. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1485. elseif Thing[2] == "Disappear" then
  1486. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1487. elseif Thing[2] == "Shatter" then
  1488. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1489. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1490. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1491. Thing[6] = Thing[6] + Thing[5]
  1492. end
  1493. else
  1494. Part.Parent = nil
  1495. table.remove(Effects, e)
  1496. end
  1497. end
  1498. end
  1499. end
  1500. end
  1501. end
  1502. -------------------------------------------------------
  1503. --End Animations And Script--
  1504. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement