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- <entity_class name="zombieDemolition" extends="zombieSoldier">
- <property name="Tags" value="entity,zombie,walker,boss"/>
- <property name="Mesh" value="#Entities/Zombies?Zombies/zombieStandardDemolitionRagdoll.prefab"/>
- <property name="Class" value="EntityZombieCop"/>
- <property name="Mass" value="300"/>
- <property name="AITask-1" value="BreakBlock"/>
- <property name="AITask-2" value="DestroyArea"/>
- <property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityNPC,0,EntityEnemyAnimal,0,EntityPlayer,0"/>
- <property name="AITask-4" value="ApproachSpot"/>
- <property name="AITask-5" value="Look"/>
- <property name="AITask-6" value="Wander"/>
- <property name="AITask-7" value=""/><!-- Marks end, so we don't inheirit -->
- <property name="SoundRandom" value="demolitionzroam"/>
- <property name="SoundAlert" value="demolitionzalert"/>
- <property name="SoundAttack" value="demolitionzattack"/>
- <property name="SoundHurt" value="demolitionzpain"/>
- <property name="SoundDeath" value="demolitionzdeath"/>
- <property name="SoundSense" value="demolitionzsense"/>
- <property name="SoundFootstepModifier" value="bear_footstep"/>
- <!-- Gameplay -->
- <property name="HandItem" value="meleeHandZombieDemolition"/>
- <property name="JumpMaxDistance" value="1, 2"/>
- <property name="PainResistPerHit" value=".5"/>
- <property name="Explosion.ParticleIndex" value="2"/>
- <property name="Explosion.RadiusBlocks" value="5"/>
- <property name="Explosion.RadiusEntities" value="6"/>
- <property name="Explosion.BlockDamage" value="5000"/>
- <property name="Explosion.EntityDamage" value="800"/>
- <property name="Explosion.DamageBonus.earth" value=".1"/>
- <property name="StompsSpikes" value="true"/>
- <property name="ExplodeDelay" value="2"/>
- <property name="ExplodeHealthThreshold" value="0"/> <!-- Disable Health explosion -->
- <property name="SoundExplodeWarn" value="demolitionzexplodewarning"/>
- <property name="SoundTick" value="demolitionz_beep,.5,.9"/>
- <property name="ExperienceGain" value="750"/>
- <property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
- <property name="LootDropProb" value=".3"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="1000"/>
- <passive_effect name="HealthMax" operation="perc_set" value="1"/>
- <passive_effect name="DamageModifier" operation="perc_set" value="1" tags="head"/>
- <passive_effect name="PhysicalDamageResist" operation="base_set" value="60"/>
- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
- </effect_group>
- </entity_class>
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