Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
- print("FE Compatibility: by WaverlyCole & Mokiros")
- InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput"
- local function NewFakeEvent()
- local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
- return Fake
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Function then
- Trigger.Function(...)
- end
- end
- Mouse.TrigEvent = TriggerEvent
- UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then end
- if Input.MouseEvent then
- Mouse.Target = Input.Target
- Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
- end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do
- if Key==Input.KeyCode then
- Action.Function(Action.Name,Input.UserInputState,Input)
- end
- end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse
- InternalData["ContextActionService"] = ContextActionService
- InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner
- local Event = script:WaitForChild("UserInput")
- local UserInputService = game:GetService("UserInputService")
- local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input)
- UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)
- return InternalData["Mouse"]
- end
- end
- return function (self,...)
- return RealPlayer[Index](RealPlayer,...)
- end
- else
- if Index == "PlrObj" then
- return RealPlayer
- end
- return RealPlayer[Index]
- end
- end;
- __tostring = function(self)
- return RealPlayer.Name
- end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- if Service:lower() == "players" then
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "localplayer" then
- return Sandbox(owner)
- end
- return RealService[Index2]
- end
- end;
- __tostring = function(self)
- return RealGame:GetService(Service).Name
- end
- })
- elseif Service:lower() == "contextactionservice" then
- return InternalData["ContextActionService"]
- elseif Service:lower() == "contextactionservice" then
- return InternalData["UserInputService"]
- elseif Service:lower() == "runservice" then
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "bindtorenderstep" then
- return function (self,Name,Priority,Function)
- return RealGame:GetService("RunService").Stepped:Connect(Function)
- end
- end
- if Index2:lower() == "renderstepped" then
- return RealService["Stepped"]
- end
- return RealService[Index2]
- end
- end
- })
- else
- return RealGame:GetService(Service)
- end
- end
- end
- return function (self,...)
- return RealGame[Index](RealGame,...)
- end
- else
- if game:GetService(Index) then
- return game:GetService(Index)
- end
- return RealGame[Index]
- end
- else
- return nil
- end
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
- print("Complete! Running...")
- --//Paste script below this line.
- --[[
- made by mr steal yo bork dont edit anything below plz just run script and you will see
- --]]
- p = owner
- t = Instance.new("Tool")
- t.Parent = p.Backpack
- t.Name = "Sign lololo"
- local handlelol = Instance.new("Part")
- handlelol.Name = "Handle"
- handlelol.Parent = t
- handlelol.formFactor = "Plate"
- handlelol.BrickColor = BrickColor.new("Brown")
- handlelol.Size = Vector3.new(1, 4.5, .5)
- handlelol.TopSurface = "Smooth"
- handlelol.BottomSurface = "Smooth"
- handlelol.Reflectance = 0
- handlelol.Material = "Wood"
- local sign = Instance.new("Part")
- sign.Name = "Part"
- sign.Parent = t
- sign.formFactor = "Plate"
- sign.BrickColor = BrickColor.new("Bright bluish green")
- sign.Size = Vector3.new(5, 4, 1)
- sign.TopSurface = "Smooth"
- sign.BottomSurface = "Smooth"
- sign.Reflectance = 0
- mesh123 = Instance.new("BlockMesh")
- mesh123.Parent = sign
- mesh123.Scale = Vector3.new(1.1, 1.1, 0.8)
- w2 = Instance.new("Weld")
- w2.Parent = handlelol
- w2.Part0 = sign
- w2.Part1 = handlelol
- w2.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, -2.5, 0)
- -----------------------------------------------------------------------
- local SurfaceGui = Instance.new("SurfaceGui")
- local TextBox = Instance.new("TextBox")
- local ScreenGui = Instance.new("ScreenGui")
- local TextLabel = Instance.new("TextBox")
- ScreenGui.Parent = p.PlayerGui
- TextBox.Parent = ScreenGui
- TextBox.BackgroundColor3 = Color3.new(0.756863, 0.705882, 1)
- TextBox.Position = UDim2.new(0, 74, 0, 374)
- TextBox.Size = UDim2.new(0, 176, 0, 50)
- TextBox.Font = Enum.Font.Highway
- TextBox.FontSize = Enum.FontSize.Size28
- TextBox.Text = "Type text you want here"
- TextBox.TextSize = 10
- TextBox.TextWrapped = true
- TextBox.Visible = false
- SurfaceGui.Parent = sign
- SurfaceGui.Face = Enum.NormalId.Front
- TextLabel.Parent = SurfaceGui
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(0, 800, 0, 600)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.FontSize = Enum.FontSize.Size96
- TextLabel.Text = "same"
- TextLabel.TextColor3 = Color3.new(0.956863, 0.345098, 0.0588235)
- TextLabel.TextSize = 100
- TextLabel.TextWrapped = true
- t.Equipped:connect(function()
- TextBox.Visible = true
- end)
- t.Unequipped:connect(function()
- TextBox.Visible = false
- end)
- wait(1)
- TextBox.Changed:connect(function()
- TextLabel.Text = TextBox.Text
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement