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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.Version = "v1.0.0"
- do
- script.Parent = InternalData.RealOwner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function createObject (connections, index)
- local proxy = newproxy (true);local meta = getmetatable (proxy);
- local runbind = function (self, i, ...) connections[i]:Fire (...); end;
- while (#connections > 0) do connections [table.remove (connections, 1)] = Instance.new ('BindableEvent');end;
- meta.__index = function (self, i)
- if (i == 'TriggerEvent') then return runbind end;
- return connections[i] and connections[i].Event or index[i];
- end;
- meta.__newindex = index;meta.__metatable = false;return proxy
- end;
- local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
- local UserInputService = createObject({"InputBegan","InputEnded"},{})
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= InternalData.RealOwner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;
- local Event = script:WaitForChild("UserInput");
- local UserInputService = game:GetService("UserInputService");
- local Mouse = Player:GetMouse();
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/60) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit = Mouse.Hit;Target = Mouse.Target;
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],InternalData.RealOwner.Character)
- end
- InternalData.RealInstance = Instance;Instance = setmetatable({},{
- __index = function (self,Index)
- if Index:lower() == 'new' then
- return function (Type, Parent)
- local Real = InternalData.RealInstance.new(Type,Parent)
- if not Type then return end
- if Type == "BillboardGui" then
- return setmetatable({},{
- __index = function (self,Index)
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if Index:lower() == "playertohidefrom" then
- if Value.Name == owner.Name then Real[Index] = InternalData.RealOwner else Real[Index] = Value end
- else
- Real[Index] = Value
- end
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- end
- return Real
- end
- end
- return InternalData.RealInstance[Index]
- end;
- __tostring = function(self) return tostring(InternalData.RealInstance) end;
- });
- InternalData.RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- elseif Index == "FakePlayer" then
- return true
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return tostring(RealPlayer) end
- })
- end
- end
- if InternalData.RealGame[Index] then
- local Type = type(InternalData.RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(InternalData.RealOwner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return InternalData.RealGame:GetService(Service)
- end
- end
- return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return InternalData.RealGame[Index]
- end
- end
- return nil
- end;
- __tostring = function(self) return tostring(InternalData.game) end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
- --//Paste script below this line.
- wait(1)
- local wedge=Instance.new("Part")wedge.Material="Neon"wedge.Anchored=1 wedge.TopSurface=Enum.SurfaceType.Smooth wedge.BottomSurface=Enum.SurfaceType.Smooth wedge.CanCollide=false
- musicId="rbxassetid://389898352"local mcol=Color3.new(1,1,.7)wedge.Color=mcol local Camera=workspace.CurrentCamera Instance.new("SpecialMesh",wedge).MeshType="Wedge"wedge.Size=Vector3.new()
- --local Moon={"π","π","π","π","π","π","π","π"}useless now for idealess
- local function ToMesh(Part)
- local Mesh=Instance.new("SpecialMesh",Part)
- if Part:IsA"WedgePart"then Mesh.MeshType="Wedge"
- elseif Part.Shape==Enum.PartType.Block then Mesh.MeshType="Brick"elseif Part.Shape==Enum.PartType.Ball then Mesh.MeshType="Sphere"elseif Part.Shape==Enum.PartType.Cylinder then Mesh.MeshType="Cylinder"end
- Mesh.Scale=Part.Size*20 Part.Size=Vector3.new()
- return Mesh
- end
- function drawTriangle(a,b,c,parent,PartStat,classic)
- a=typeof(a)=="CFrame"and a.p or a b=typeof(b)=="CFrame"and b.p or b c=typeof(c)=="CFrame"and c.p or c
- if not a or not b or not c then error'Attempt to use NIL value'end
- local TriangleModel=Instance.new("Model",parent)
- local siz=0 local edges={{longest=(c-b),other=(a-b),position=b},{longest=(a-c),other=(b-c),position=c},{longest=(b-a),other=(c-a),position=a}}
- table.sort(edges,function(a,b) return a.longest.magnitude > b.longest.magnitude end)local edge=edges[1]
- local theta=math.acos(edge.longest.unit:Dot(edge.other.unit))local s1=Vector2.new(edge.other.magnitude * math.cos(theta),edge.other.magnitude * math.sin(theta))
- local s2=Vector2.new(edge.longest.magnitude-s1.x,s1.y)local p1=edge.position + edge.other * 0.5 local p2=edge.position + edge.longest + (edge.other-edge.longest) * 0.5
- local right=edge.longest:Cross(edge.other).unit local up=right:Cross(edge.longest).unit local back=edge.longest.unit
- local cf1=CFrame.new(p1.x,p1.y,p1.z,-right.x,up.x,back.x,-right.y,up.y,back.y,-right.z,up.z,back.z)local cf2=CFrame.new(p2.x,p2.y,p2.z,right.x,up.x,-back.x,right.y,up.y,-back.y,right.z,up.z,-back.z)
- local w1=wedge:Clone()local w2=wedge:Clone()w1.Mesh.Scale=Vector3.new(siz,s1.y,s1.x)*20 w2.Mesh.Scale=Vector3.new(siz,s2.y,s2.x)*20 w1.CFrame=cf1 w2.CFrame=cf2 w1.Parent=TriangleModel w2.Parent=TriangleModel
- for Index, Value in pairs(PartStat or{})do w1[Index]=Value end for Index, Value in pairs(PartStat or{})do w2[Index]=Value end
- if not classic then w1.Name="Wedge1"w2.Name="Wedge2"
- TriangleModel.Parent=parent or workspace
- return TriangleModel
- else
- w1.Parent=parent or workspace w2.Parent=parent or workspace return w1,w2
- end
- end
- function DoSquare(A,B,C,D,parent,PartStat,classic)
- if not classic then local SquareModel=Instance.new("Model",parent or workspace)
- local mA=drawTriangle(A,B,C,SquareModel,PartStat)local mB=drawTriangle(C,D,A,SquareModel,PartStat)mA.Name="A"mB.Name="B"return SquareModel
- else local a,b=drawTriangle(A,B,C,parent,PartStat,1)local c,d=drawTriangle(C,D,A,parent,PartStat,1)return a,b,c,d end end
- function ReDrawSqu(m,A,B,C,D,PartStat)ReDrawTri(m.A,A,B,C,PartStat)B=ReDrawTri(m.B,C,D,A,PartStat)end
- function ReDrawTri(TriangleModel,a,b,c,PartStat)
- a=typeof(a)=="CFrame"and a.p or a b=typeof(b)=="CFrame"and b.p or b c=typeof(c)=="CFrame"and c.p or c
- local siz=0 local edges={{longest=(c-b),other=(a-b),position=b},{longest=(a-c),other=(b-c),position=c},{longest=(b-a),other=(c-a),position=a}}
- table.sort(edges,function(a,b) return a.longest.magnitude > b.longest.magnitude end)local edge=edges[1]
- local theta=math.acos(edge.longest.unit:Dot(edge.other.unit))local s1=Vector2.new(edge.other.magnitude * math.cos(theta),edge.other.magnitude * math.sin(theta))
- local s2=Vector2.new(edge.longest.magnitude-s1.x,s1.y)local p1=edge.position + edge.other * 0.5 local p2=edge.position + edge.longest + (edge.other-edge.longest) * 0.5
- local right=edge.longest:Cross(edge.other).unit local up=right:Cross(edge.longest).unit local back=edge.longest.unit
- local cf1=CFrame.new(p1.x,p1.y,p1.z,-right.x,up.x,back.x,-right.y,up.y,back.y,-right.z,up.z,back.z)local cf2=CFrame.new(p2.x,p2.y,p2.z,right.x,up.x,-back.x,right.y,up.y,-back.y,right.z,up.z,-back.z)
- local w1=TriangleModel.Wedge1 local w2=TriangleModel.Wedge2 w1.Mesh.Scale=Vector3.new(siz,s1.y,s1.x)*20 w2.Mesh.Scale=Vector3.new(siz,s2.y,s2.x)*20 w1.CFrame=cf1 w2.CFrame=cf2 w1.Parent=TriangleModel w2.Parent=TriangleModel
- for Index, Value in pairs(PartStat or{})do w1[Index]=Value end for Index, Value in pairs(PartStat or{})do w2[Index]=Value end
- end
- owner=owner function lerp(a,b,t)return a*(1-t)+(b*t)end function rc()return CFrame.Angles(math.rad(math.random(360)),math.rad(math.random(360)),math.rad(math.random(360)))end
- local IsChatAvailable=false local HBMode="HeartBeat"
- local PL=game:service("Players").LocalPlayer script.Parent=PL:FindFirstChildOfClass("PlayerScripts")
- function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end
- if 1 then local InsertModel=Instance.new'Model'GetInstance=function(CallInst,Parent)if InsertModel:FindFirstChildOfClass(CallInst)==nil then Instance.new(CallInst,InsertModel)end local Obj=InsertModel:Clone():FindFirstChildOfClass(CallInst)Obj.Parent=Parent or nil return Obj end end
- local function ieraseurmotor(chr)
- for i,p in pairs(chr:children())do for i2,p2 in pairs(p:children())do if p2:IsA("Motor6D")and(tostring(p2)~="RootJoint"and tostring(p2)~="Neck")then
- p2:Destroy()end end end if chr:FindFirstChild("Animate")then chr.Animate:Destroy()end
- if chr:FindFirstChildOfClass("Humanoid")then if chr:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator")then chr:FindFirstChildOfClass("Humanoid").Animator:Destroy()end end
- end
- Humanoid=nil local DoEffect=1 local CooldownBox=Instance.new("Folder")
- function DoCDown(Name,time)local tag=Instance.new("Part",CooldownBox)tag.Name=Name debri(tag,time)end function GetCDown(Name)return not CooldownBox:FindFirstChild(Name)end
- local function FindHumanoid(Part)local humanoid=nil if Part.Parent then if Part.Parent~=PL.Character and Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent~=PL.Character then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end end if humanoid==Humanoid then humanoid=nil end return humanoid end
- if 1 then --Engine ? anyway by tomonaoboys maybe
- PierceForceField = false E_MainColor=Color3.new(1,1,2/3)
- local AutomaticRegen=true local HealthRValue=.02
- local Players=game:GetService("Players")
- local ply=Players.LocalPlayer
- local chr=ply.Character
- local humanoid=chr:FindFirstChildOfClass("Humanoid")
- local DVal=Instance.new("NumberValue",humanoid)DVal.Name="Defense"
- local Defense=7.77
- local Mouse=ply:GetMouse()
- local rs=game:GetService("RunService")if HBMode=="RenderStepped"then rs=rs.RenderStepped else rs=rs.Heartbeat end
- local DCoolDowns={}local Debri=function(itm,t)game:GetService("Debris"):AddItem(itm,t)end
- function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end
- function tDamage(CF,Range,Dam,DRand,DC,K,KH,Guide)--CFrame or Part , Range , Damage , DCoolDown , Knockback , Knockback Hold ,Knockback Guide
- if typeof(CF)=="Instance"then CF=CF.CFrame end
- local FinalD=0
- if Dam==1/0 then FinalD=1/0 else FinalD=math.random(Dam-DRand,Dam+DRand)end
- for i,m in pairs(workspace:GetChildren())do
- if m:IsA("Model")and m~=chr then
- local DCFlg=false
- for i=1,#DCoolDowns do
- if DCoolDowns[i].Model==m then DCFlg=true end
- end
- if m:FindFirstChild("HumanoidRootPart")and not DCFlg then
- local hp=m.HumanoidRootPart
- if hp:IsA("BasePart")then
- if m:FindFirstChildOfClass("Humanoid")and(CF.p-hp.CFrame.p).magnitude<=Range then
- local hum=m:FindFirstChildOfClass("Humanoid")local Guard=false
- if hum:FindFirstChild("Defense")then if hum.Defense:IsA("NumberValue")then
- FinalD=math.ceil(FinalD/(hum.Defense.Value/5+.8))
- end end FinalD=FinalD+math.random(0,1)
- if m:FindFirstChildOfClass("ForceField")and not PierceForceField then
- Guard=true
- end
- if not Guard then hum.Health=hum.Health-FinalD if Dam==1/0 then hum.Health=nil if hum.Parent then hum.Parent:BreakJoints()end end end
- if DC~=nil then table.insert(DCoolDowns,{Model=m,Time=DC})end
- if hum.Health~=0 then if K then
- if KH==nil then KH=1/2 end
- if Guide then
- local j=Instance.new("BodyVelocity",hp)j.MaxForce=Vector3.new(100,100,100)*10000
- j.Velocity=CFrame.new(hp.CFrame.p,CF.p).lookVector*K
- Debri(j,KH)
- else
- local j=Instance.new("BodyVelocity",hp)j.MaxForce=Vector3.new(100,100,100)*10000
- j.Velocity=K
- Debri(j,KH)
- end
- end end
- local dp=Instance.new("Part",workspace)dp.Transparency=1 dp.CanCollide=false dp.Anchored=true dp.Size=Vector3.new()dp.CFrame=hp.CFrame
- local b=Instance.new("BillboardGui",dp)b.Size=UDim2.new(100,0,2,0)b.AlwaysOnTop=true b.MaxDistance=100
- local d=Instance.new("TextLabel",b)d.Size=UDim2.new(1,0,1,0)d.TextScaled=true d.BackgroundTransparency=1 d.TextStrokeTransparency=0
- if not Guard then d.TextColor3=Color3.new(1,1,1)d.Text=tostring(FinalD)else d.TextColor3=Color3.new(.4,.7,1)d.Text="Guard"end
- spawn(function()local j=Instance.new("BodyVelocity",dp)j.MaxForce=Vector3.new(1/0,1/0,1/0)
- for i=1,50 do
- if dp.Parent then dp.Anchored=true
- if i<25 then
- dp.CFrame=dp.CFrame+Vector3.new(0,.1,0)
- else
- d.TextTransparency=i/25-1
- d.TextStrokeTransparency=i/25-1
- end
- sw()
- end
- end dp:Destroy()
- end)
- end
- end
- end
- end
- end
- end
- spawn(function()if chr:FindFirstChild("Health")then chr.Health:Destroy()end
- local hs=Instance.new("ScreenGui",ply:FindFirstChildOfClass("PlayerGui"))hs.Name="statsidk"
- local HFrame=Instance.new("Frame",hs)HFrame.Position=UDim2.new(.4,0,.8,0)HFrame.Size=UDim2.new(.2,0,.03,0)HFrame.BackgroundTransparency=.5
- HFrame.BackgroundColor3=Color3.new()HFrame.BorderSizePixel=0
- local HPBar1=Instance.new("TextLabel",HFrame)HPBar1.Size=UDim2.new(1,0,1,0)HPBar1.Text=" Health"HPBar1.TextStrokeTransparency=0
- HPBar1.TextScaled=true HPBar1.TextXAlignment="Left"HPBar1.TextColor3=Color3.new(.5,1,.5)HPBar1.BackgroundTransparency=1 HPBar1.ZIndex=3
- local HPBar2=Instance.new("Frame",HFrame)HPBar2.Size=UDim2.new(1,0,1,0)HPBar2.BorderSizePixel=0 HPBar2.BackgroundColor3=Color3.new(0,1,0)HPBar2.ZIndex=2
- local HPBar3=Instance.new("Frame",HFrame)HPBar3.Size=UDim2.new(1,0,1,0)HPBar3.BorderSizePixel=0 HPBar3.BackgroundColor3=Color3.new(1,0,0)HPBar3.ZIndex=1
- HPBar3.BackgroundTransparency=.5 local AR=0
- local wst=Instance.new("TextLabel",hs)wst.Size=UDim2.new(.09,0,.03,0)wst.Text="WalkSpeed 0"wst.Position=UDim2.new(.91,0,.4,0)wst.BackgroundColor3=E_MainColor wst.TextStrokeTransparency=0 wst.TextColor3=Color3.new(1,1,1)
- wst.BorderSizePixel=0 wst.BackgroundTransparency=.5 wst.Font="ArialBold"wst.TextScaled=1
- local dft=Instance.new("TextLabel",hs)dft.Size=UDim2.new(.09,0,.03,0)dft.Text="Defense 0"dft.Position=UDim2.new(.91,0,.368,0)dft.BackgroundColor3=E_MainColor dft.TextStrokeTransparency=0 dft.TextColor3=Color3.new(1,1,1)
- dft.BorderSizePixel=0 dft.BackgroundTransparency=.5 dft.Font="ArialBold"dft.TextScaled=1
- while sw()do
- if chr then
- if chr.Parent then
- if AutomaticRegen and humanoid.Health<0 then
- humanoid.Health=humanoid.Health+HealthRValue
- end
- for i=1,#DCoolDowns do
- if DCoolDowns[i]~=nil then
- if DCoolDowns[i].Model.Parent then
- if DCoolDowns[i].Time>0 then
- DCoolDowns[i].Time=DCoolDowns[i].Time-1
- else
- table.remove(DCoolDowns,i)
- end
- else
- table.remove(DCoolDowns,i)
- end
- end
- end
- --HPScreen
- if hs.Parent then
- HPBar2.Size=UDim2.new(humanoid.Health/humanoid.MaxHealth,0,1,0)
- HPBar3.Size=UDim2.new(HPBar3.Size.X.Scale*(1-.1)+(HPBar2.Size.X.Scale*.1),0,1,0)
- HPBar1.Text=" Health "..tostring(math.floor(humanoid.Health*10)/10).."/"..tostring(math.floor(humanoid.MaxHealth))
- wst.Text="WalkSpeed "..tostring(humanoid.WalkSpeed)
- dft.Text="Defense "..tostring(Defense)
- end
- else
- chr=ply.Character
- end
- end
- end
- end)
- end
- --Global Functions that can use easily
- --tDamage ( CFrame or Part , Range , Damage , Damage Randomize , DCoolDown , Knockback , Knockback Hold ,Knockback Guide )magnitudedamagelol but has idk
- --sw ( number ) this function can use like wait() because it has true returning. if think easily, just small version of swait lol
- local PC=PL.Character debri=function(item,tim)game:service("Debris"):AddItem(item,tim)end
- local hum=PC:FindFirstChildOfClass("Humanoid")
- local function DoPrism(pos,top,sid,par,option)--returns model
- local Model=Instance.new("Model",par)
- local Position0,Position1,Position2,Position3=pos*sid,pos*CFrame.Angles(0,math.rad(120),0)*sid,pos*CFrame.Angles(0,math.rad(240),0)*sid,pos*top
- drawTriangle(Position0,Position1,Position3,Model,option).Name="A"drawTriangle(Position1,Position2,Position3,Model,option).Name="B"drawTriangle(Position2,Position0,Position3,Model,option).Name="C"
- drawTriangle(Position0,Position1,Position2,Model,option).Name="D"
- return Model
- end
- local function ReDrawPrism(m,pos,top,sid,par,option)--returns model
- local Model=m
- local Position0,Position1,Position2,Position3=pos*sid,pos*CFrame.Angles(0,math.rad(120),0)*sid,pos*CFrame.Angles(0,math.rad(240),0)*sid,pos*top
- ReDrawTri(m.A,Position0,Position1,Position3,option)
- ReDrawTri(m.B,Position1,Position2,Position3,option)
- ReDrawTri(m.C,Position2,Position0,Position3,option)
- ReDrawTri(m.D,Position0,Position1,Position2,option)
- return Model
- end
- local function GetBeamLight(Parent,Length,Width0,Width1,FirstTransparent,Color,LightEm)
- local BPart=Instance.new("Part",Parent)BPart.CanCollide=false BPart.Size=Vector3.new()BPart.Transparency=1
- local a0=Instance.new("Attachment",BPart)local a1=Instance.new("Attachment",BPart)a1.Position=Vector3.new(0,0,Length)
- local beam=Instance.new("Beam",BPart)beam.FaceCamera=1
- beam.Attachment0=a0 beam.Attachment1=a1 beam.Segments=0
- beam.Width0=Width0 beam.Width1=Width1 beam.Texture="rbxassetid://1251856844"beam.LightEmission=LightEm or 1
- beam.Transparency=NumberSequence.new(FirstTransparent,1)beam.Color=ColorSequence.new(Color)
- return BPart,beam
- end
- local function FadeBeamL(Beam,Type,Add)
- if Beam~=nil then
- if Beam:IsA("Beam")and Beam.Parent then
- if Type=="Normal"then
- spawn(function()
- for i=0,1,Add do
- if Beam.Parent then
- Beam.Transparency=NumberSequence.new(i,1)
- sw()end
- end Beam.Parent:Destroy()
- end)
- end
- if Type=="idk"then
- spawn(function()
- for i=1,0,-Add do
- if Beam.Parent then
- Beam.Transparency=NumberSequence.new(i,1)
- sw()end
- end
- for i=0,1,Add do
- if Beam.Parent then
- Beam.Transparency=NumberSequence.new(i,1)
- sw()end
- end if Beam.Parent then Beam.Parent:Destroy()end
- end)
- end
- end
- end
- end
- ieraseurmotor(PC)local RootPart=PC.HumanoidRootPart
- local walk=false local onground=false local walkspeed=50 local Active=false local Effects=Instance.new("Folder",workspace)
- local function GlitchParts(m,siz,t,Invisible,Hold)spawn(function()
- local Glit={}local invi={}
- if not m:IsA'BasePart'then for i,p in pairs(m:children())do
- if p:IsA"BasePart"then
- local a=p:Clone()a.Anchored=1 a.CanCollide=nil a:ClearAllChildren()
- local CF=a.CFrame a.Parent=Effects a.CFrame=CF*CFrame.new(math.random(-100,100)/siz,math.random(-100,100)/siz,math.random(-100,100)/siz)
- table.insert(Glit,{Pt=a,pst=CF,Sav=p,Tr=p.Transparency})if Invisible then p.Transparency=1 end
- end
- end
- else
- local a=m:Clone()a.Anchored=1 a.CanCollide=nil a:ClearAllChildren()
- local CF=a.CFrame a.Parent=Effects a.CFrame=CF*CFrame.new(math.random(-100,100)/siz,math.random(-100,100)/siz,math.random(-100,100)/siz)
- table.insert(Glit,{Pt=a,pst=CF,Sav=m,Tr=m.Transparency})if Invisible then m.Transparency=1 end
- end
- for i=1,t do
- for i,p in pairs(Glit)do
- if p.Pt.Parent then
- if Hold then p.pst=p.Sav.CFrame end
- p.Pt.CFrame=p.pst*CFrame.new(math.random(-100,100)/siz,math.random(-100,100)/siz,math.random(-100,100)/siz)
- end
- end
- sw()
- end
- for i,p in pairs(Glit)do p.Pt:Destroy()if Invisible then p.Sav.Transparency=p.Tr end end
- end)
- end
- local Mouse=PL:GetMouse()local ShowHitBoxes=false FH=FindHumanoid
- local RArm=PC["Right Arm"]local LArm=PC["Left Arm"]local RLeg=PC["Right Leg"]local LLeg=PC["Left Leg"]local Torso=PC.Torso
- if 1 then
- local function motor(part0,part1,c0,c1)
- local motor=Instance.new("Motor",part0)
- motor.Part0=part0 motor.Part1=part1 motor.C0=c0 motor.C1=c1
- return motor
- end
- local ra=motor(Torso,RArm,CFrame.new(1.5,0,0),CFrame.new(0,0,0))local la=motor(Torso,LArm,CFrame.new(-1.5,0,0),CFrame.new(0,0,0))
- local rl=motor(Torso,RLeg,CFrame.new(.5,-2,0),CFrame.new(0,0,0))local ll=motor(Torso,LLeg,CFrame.new(-.5,-2,0),CFrame.new(0,0,0))
- local nek=Torso.Neck local rjoint=RootPart.RootJoint nek.C0=CFrame.new(0,0,0)nek.C1=CFrame.new(0,0,0)
- rjoint.C0=CFrame.new(0,0,0)rjoint.C1=CFrame.new(0,0,0)
- function ReCallAnimate()
- RArm=PC["Right Arm"]LArm=PC["Left Arm"]RLeg=PC["Right Leg"]LLeg=PC["Left Leg"]Torso=PC.Torso RootPart=PC.HumanoidRootPart
- ra=motor(Torso,RArm,CFrame.new(1.5,0,0),CFrame.new(0,0,0))la=motor(Torso,LArm,CFrame.new(-1.5,0,0),CFrame.new(0,0,0))
- rl=motor(Torso,RLeg,CFrame.new(.5,-2,0),CFrame.new(0,0,0))ll=motor(Torso,LLeg,CFrame.new(-.5,-2,0),CFrame.new(0,0,0))
- nek=Torso.Neck rjoint=RootPart.RootJoint nek.C0=CFrame.new(0,0,0)nek.C1=CFrame.new(0,0,0)
- rjoint.C0=CFrame.new(0,0,0)rjoint.C1=CFrame.new(0,0,0)Anim(latest,1)
- end
- function Anim(idk,lerpval)
- rjoint.C0=rjoint.C0:lerp(idk[1],lerpval)
- nek.C0=nek.C0:lerp(idk[2],lerpval)
- ra.C0=ra.C0:lerp(idk[3],lerpval)
- la.C0=la.C0:lerp(idk[4],lerpval)
- rl.C0=rl.C0:lerp(idk[5],lerpval)
- ll.C0=ll.C0:lerp(idk[6],lerpval)
- latest={}latest[1]=rjoint.C0 latest[2]=nek.C0 latest[3]=ra.C0 latest[4]=la.C0 latest[5]=rl.C0 latest[6]=ll.C0
- end
- end
- local function spawnref(Position)Position=typeof(Position)=="Vector3"and CFrame.new(Position)or Position local ref=Instance.new("Part",Effects)ref.Transparency=1 ref.Size=Vector3.new()ref.CFrame=Position ref.Anchored=1 ref.CanCollide=nil return ref end
- local function ua(part)if part:IsA("BasePart")then part.Anchored=false end local c=part:GetChildren()for i=1,#c do ua(c[i])end end local function rot(part,vec3,pow)local j=Instance.new("BodyAngularVelocity",part)j.MaxTorque=Vector3.new(pow,pow,pow)j.AngularVelocity=vec3 return j end
- local function CreateHitBox(Size,CF,Script)
- local pt=Instance.new("Part")a(pt)pt.CanCollide=false pt.Size=Size rot(pt,Vector3.new(),1/0)pt.Transparency=1 pt.CFrame=CF
- pt.Parent=Effects if ShowHitBoxes then pt.Transparency=.8 local s=Instance.new("SelectionBox",pt)s.Color3=Color3.new(.5,.5,.5)s.Adornee=pt end
- local function BreakHitBox()pt:Destroy()end pt.Touched:connect(Script)spawn(function()sw()pt:Destroy()end)
- end
- local function CreateHitSphere(Size,CF,Script)
- local pt=Instance.new("Part")a(pt)pt.CanCollide=false pt.Size=Vector3.new(Size,Size,Size)
- rot(pt,Vector3.new(),1/0)pt.Transparency=1 pt.CFrame=CF pt.Shape="Ball"
- pt.Parent=Effects if ShowHitBoxes then pt.Transparency=.8 local s=Instance.new("SelectionBox",pt)s.Color3=Color3.new(.5,.5,.5)s.Adornee=pt end
- local function BreakHitBox()pt:Destroy()end pt.Touched:connect(Script)spawn(function()sw()pt:Destroy()end)
- end
- local function Region3Find(Size,Pos,Script,AutoSearch)--if AutoSearch==true then it automatically insert Humanoid after Part.
- Pos=typeof(Pos)=="CFrame"and Pos.p or Pos
- local reg=Region3.new(Pos-Vector3.new(Size/2,Size/2,Size/2),Pos+Vector3.new(Size/2,Size/2,Size/2))
- for i,p in pairs(workspace:FindPartsInRegion3WithIgnoreList(reg,{PC,Effects},1000))do
- if AutoSearch then local h=FH(p)if h then spawn(function()if h.Parent then Script(p,h)end end)end else spawn(function()Script(p)end)end
- end
- end
- RayForMovingObj=function(Part,Length,WaterOpt)--or else , JUST CFrame. (return : hitting part / position )
- local cf=typeof(Part)=="Instance"and Part.CFrame or Part
- return workspace:FindPartOnRayWithIgnoreList(Ray.new(cf.p,cf.lookVector*Length),{PC,Effects},true,not WaterOpt)
- end
- local MusicEnabled=1
- spawn(function()local opos=Vector3.new(0,0,0)local pts=0
- local pos=opos
- local MusicI=nil local MusicPos=0
- if PC.Head:FindFirstChild"Running"then PC.Head.Running:Destroy()end
- --local pos=RootPart.Position
- if 1 then
- local frm=Torso.CFrame*CFrame.new(0,1.5,0) local wf=Instance.new("Folder",RootPart)wf.Name="Wings"
- local a,b,c,d=DoSquare(frm*CFrame.new(2,.5,2),frm*CFrame.new(3,4,2),frm*CFrame.new(6,3,4),frm*CFrame.new(7,3,5),wf,{Transparency=.7,Anchored=nil},1)
- local d,e,f,g=DoSquare(frm*CFrame.new(-2,.5,2),frm*CFrame.new(-3,4,2),frm*CFrame.new(-6,3,4),frm*CFrame.new(-7,3,5),wf,{Transparency=.7,Anchored=nil},1)
- local h,i=drawTriangle(frm*CFrame.new(2,-.5,1.5),frm*CFrame.new(3,-.5,1.2),frm*CFrame.new(8,-2,1.5),wf,{Transparency=.9,Anchored=nil},1)
- local j,k=drawTriangle(frm*CFrame.new(-2,-.5,1.5),frm*CFrame.new(-3,-.5,1.2),frm*CFrame.new(-8,-2,1.5),wf,{Transparency=.9,Anchored=nil},1)
- local l,m=drawTriangle(frm*CFrame.new(1.5,0,1.5),frm*CFrame.new(3,-.6,1.9),frm*CFrame.new(8,2,3),wf,{Transparency=.8,Anchored=nil},1)
- local n,o=drawTriangle(frm*CFrame.new(-1.5,0,1.5),frm*CFrame.new(-3,-.6,1.9),frm*CFrame.new(-8,2,3),wf,{Transparency=.8,Anchored=nil},1)
- --ToMesh(a)ToMesh(b)ToMesh(c)ToMesh(d)ToMesh(e)ToMesh(f)ToMesh(g)ToMesh(h)ToMesh(i)ToMesh(j)ToMesh(k)ToMesh(l)ToMesh(m)ToMesh(n)ToMesh(o)
- ua(wf)for _, v in pairs(wf:children())do--auto welding from Ace of Spades script
- if v.ClassName=="UnionOperation" or v.ClassName=="MeshPart" or v.ClassName=="Part" or v.ClassName=="WedgePart" or v.ClassName=="BasePart" then v.Anchored=false
- local OR=CFrame.new(v.Position)
- local P1C, P2C=v.CFrame:inverse() * OR, Torso.CFrame:inverse() * OR
- local weld=Instance.new("Weld", RootPart)
- weld.Name=v.Name .. "->" .. Torso.Name
- weld.Part0=v
- weld.Part1=Torso
- weld.C0=P1C
- weld.C1=P2C
- end
- end
- end
- for i=0,360,6 do
- local Head=PC.Head
- local part=Instance.new("Part",Head)part.Material="Neon"part.Size=Vector3.new(.1,.1,.125)
- local weld=Instance.new("Weld",part)ToMesh(part)part.Color=Color3.new(1,1,.7)
- weld.Part0=Head weld.Part1=part weld.C0=CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,1)+Vector3.new(0,1.5,0)
- end
- while sw()do pts=pts+.05
- if MusicI then if not MusicI.Parent then MusicI=GetInstance("Sound",PC)MusicI.TimePosition=MusicPos end else MusicI=GetInstance("Sound",PC)MusicI.TimePosition=MusicPos end
- MusicI.SoundId=musicId MusicI.Volume=4 MusicI.Playing=MusicEnabled MusicPos=MusicI.TimePosition
- pos=RootPart.Position
- if PC.Parent==nil or PC~=PL.Character then Effects:Destroy()script:Destroy()end
- if PC then
- if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else GetInstance("ForceField",PC).Name=""end ua(PC)
- local hit,pos=workspace:FindPartOnRayWithIgnoreList(Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0).unit*3.5),{PC,Effects},false,true)
- if not hit then onground=false else onground=true end
- if (Vector3.new(pos.X,0,pos.Z)-Vector3.new(opos.X,0,opos.Z)).magnitude>=.01 then walk=true else walk=false end
- if not Active then
- if onground then
- if walk then
- Anim({CFrame.new(0,1+math.sin(pts)/10,0)*CFrame.Angles(-.4,0,0),
- CFrame.new(0,1.5,0)*CFrame.Angles(.3,0,0),
- CFrame.new(1.5,0,.4)*CFrame.Angles(-.3,0,.2),
- CFrame.new(-1.5,0,.4)*CFrame.Angles(-.3,0,-.2),
- CFrame.new(.5,-1.8,.7)*CFrame.Angles(-.7-math.sin(pts)/15,0,.1-math.sin(pts)/15),
- CFrame.new(-.5,-1.3,-.55)*CFrame.Angles(0,0,-.1+math.sin(pts)/15),
- },.3)
- else
- Anim({CFrame.new(0,1+math.sin(pts)/10,0)*CFrame.Angles(0,0,0),
- CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
- CFrame.new(.5,.3,-.5)*CFrame.Angles(.3,3.1,1.4),
- CFrame.new(-.5,.3,-.5)*CFrame.Angles(.3,-3.1,-1.4),
- CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1-math.sin(pts)/15),
- CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1+math.sin(pts)/15),
- },.3)
- end
- else
- Anim({CFrame.new(0,1,0)*CFrame.Angles(0,0,0),
- CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
- CFrame.new(1.5,0,0)*CFrame.Angles(0,0,.2),
- CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,-.2),
- CFrame.new(.5,-1.8,.2)*CFrame.Angles(-.3-math.sin(pts)/15,0,.1-math.sin(pts)/15),
- CFrame.new(-.5,-1.5,-.25)*CFrame.Angles(0,0,-.1+math.sin(pts)/15),
- },.3)
- end
- end
- end
- if not Active then walkspeed=150 ua(PC)end
- if not hum then hum=Instance.new("Humanoid",PC)workspace.CurrentCamera.CameraSubject=hum
- elseif not hum.Parent then hum=Instance.new("Humanoid",PC)workspace.CurrentCamera.CameraSubject=hum end
- hum.PlatformStand=false hum.Name="No Bright Things , but if you thought."
- hum.MaxHealth=1/0 hum.Health=0/0 hum.WalkSpeed=walkspeed if walkspeed>0 then hum.JumpPower=50 else hum.JumpPower=0 end
- if Effects.Parent==nil then Effects:Destroy()Effects=Instance.new("Folder",workspace)end
- Mouse.TargetFilter=Effects
- --if not PC:FindFirstChild("WingFolder")then Instance.new("Folder",PC).Name="WingFolder"else PC.WingFolder:ClearAllChildren()end
- --[[if DoEffect then
- local fol=PC.WingFolder
- local frm=Torso.CFrame+Vector3.new(0,1.5,0)
- DoSquare(frm*CFrame.new(2,.5,2),frm*CFrame.new(3,4,2),frm*CFrame.new(6,3,4),frm*CFrame.new(7,3,5),fol,{Transparency=.7})
- DoSquare(frm*CFrame.new(-2,.5,2),frm*CFrame.new(-3,4,2),frm*CFrame.new(-6,3,4),frm*CFrame.new(-7,3,5),fol,{Transparency=.7})
- drawTriangle(frm*CFrame.new(2,-.5,1.5),frm*CFrame.new(3,-.5,1.2),frm*CFrame.new(8,-2,1.5),fol,{Transparency=.9})
- drawTriangle(frm*CFrame.new(-2,-.5,1.5),frm*CFrame.new(-3,-.5,1.2),frm*CFrame.new(-8,-2,1.5),fol,{Transparency=.9})
- drawTriangle(frm*CFrame.new(1.5,0,1.5),frm*CFrame.new(3,-.6,1.9),frm*CFrame.new(8,2,3),fol,{Transparency=.8})
- drawTriangle(frm*CFrame.new(-1.5,0,1.5),frm*CFrame.new(-3,-.6,1.9),frm*CFrame.new(-8,2,3),fol,{Transparency=.8})
- end]]
- hum:ClearAllChildren()opos=pos
- end
- end)
- function chatfunc(text)
- spawn(function()
- local rs=game:service'RunService'.RenderStepped
- local function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end
- local Character=game:service'Players'.LocalPlayer.Character local RootPart=Character.HumanoidRootPart
- local s=GetInstance("Sound",PC)s.SoundId="rbxassetid://418252437"s.Volume=2
- if Character:FindFirstChild("cht")then Character.cht:Destroy()end
- local b=Instance.new("BillboardGui",Character)b.AlwaysOnTop=true b.Adornee=RootPart b.StudsOffset=Vector3.new(0,4.8,0)b.Name="cht"
- local snum=text:len()b.Size=UDim2.new(snum/1.7,0,2,0)
- local texts={}
- for i=1,snum do
- texts[i]=Instance.new("TextButton",b)
- texts[i].Size=UDim2.new(1/snum,0,1,0)texts[i].Name=text:sub(i,i)--texts[i].TextSize=30
- texts[i].Text=text:sub(i,i)texts[i].Position=UDim2.new((i-1)/snum+math.random(-100,100)/100,0,math.random(-100,100)/100,0)
- texts[i].BackgroundTransparency=1 texts[i].TextColor3=Color3.new(1,1,1)
- texts[i].TextStrokeTransparency=1 texts[i].Font="Fantasy"texts[i].TextScaled=1 texts[i].TextTransparency=1
- end
- local DoOpt=function(Set,Val,LerpB)for i=1,#texts do if texts[i].Parent and b.Parent then if LerpB~=nil then
- if typeof(texts[i][Set])=="UDim2"then texts[i][Set]=texts[i][Set]:lerp(Val,LerpB)else texts[i][Set]=lerp(texts[i][Set],Val,LerpB)end
- else texts[i][Set]=Val end end end end
- for i=1,#texts do
- if texts[i].Parent then
- spawn(function()for i2=0,1,.025 do
- texts[i].Position=texts[i].Position:lerp(UDim2.new((i-1)/#texts,0,.3,0),.15)sw()
- texts[i].TextTransparency=1-i2 texts[i].TextStrokeTransparency=1-(i2/2)
- end
- texts[i].Position=UDim2.new((i-1)/#texts,0,.3,0)texts[i].TextTransparency=0 texts[i].TextStrokeTransparency=.5
- end)
- end
- --if texts[i].Text~=" "then s:Play()end
- sw(3)
- end
- sw(180)
- s:Destroy()
- for i=1,0,-.025 do
- DoOpt("TextTransparency",1-i)DoOpt("TextStrokeTransparency",.5+(1-i)/2)
- DoOpt("Position",UDim2.new(.5,0,.3,0),.05)
- sw()
- end
- b:Destroy()
- end)
- end
- PL.Chatted:connect(function(m)chatfunc(game:service'Chat':FilterStringAsync(m,PL,PL))end)
- function EfcGUI(ref,alwaysNOTtop,BGCol,Option)
- local b=Instance.new("BillboardGui",ref)b.Adornee=ref b.AlwaysOnTop=not alwaysNOTtop
- local t=Instance.new("TextLabel",b)t.Size=UDim2.new(1,0,1,0)t.Text=""t.BorderSizePixel=0
- t.BackgroundColor3=BGCol or mcol
- return b,t
- end
- local function Sound(id,parent,vol,pit,extra)
- local so=GetInstance("Sound",parent or Effects)if extra~=nil then if extra.M=="Dist"then Instance.new("DistortionSoundEffect",so).Level=extra.Val end end
- so.SoundId="rbxassetid://"..tostring(id)if vol~=nil then so.Volume=vol else so.Volume=1 end if pit~=nil then so.Pitch=pit else so.Pitch=1 end so:Play()so.Ended:connect(function()so:Destroy()end)
- end
- function TriangleSpam(num,Pos,r,r2)
- for i=1,num do
- local Model=drawTriangle(Vector3.new(),Vector3.new(),Vector3.new(),Effects,{Transparency=1})
- spawn(function()local fpos=typeof(Pos)=="CFrame"and Pos.p or Pos-- local r=1200 local r2=70
- local add0=Vector3.new(math.random(-100,100)/r2,math.random(-100,100)/800,math.random(-100,100)/r2)
- local vec1=fpos local add1=Vector3.new(math.random(-100,100)/r,math.random(-100,100)/r,math.random(-100,100)/r)
- local vec2=fpos local add2=Vector3.new(math.random(-100,100)/r,math.random(-100,100)/r,math.random(-100,100)/r)
- local vec3=fpos local add3=Vector3.new(math.random(-100,100)/r,math.random(-100,100)/r,math.random(-100,100)/r)
- for i=0,1,.01 do
- add0=add0/Vector3.new(1.1,1,1.1)
- add0=add0+Vector3.new(0,.005,0)
- vec1,vec2,vec3=vec1+add1+add0,vec2+add2+add0,vec3+add3+add0
- ReDrawTri(Model,vec1,vec2,vec3,{Transparency=i})
- sw()
- end Model:Destroy()
- end)
- end
- end
- function LightningEffect(Pos,Seg,Size,Time,Col,Options)--Position {Vector3 Start,Vector3 End} , Segment , Size , Time , Color(or nil)
- local p1,p2=typeof(Pos[1])=="CFrame"and Pos[1].p or Pos[1],typeof(Pos[2])=="CFrame"and Pos[2].p or Pos[2]
- Options={Fade=Options.Fade or false,AutoSegment=Options.AutoSegment or false,Transparency=Options.Transparency or 0,LightningSiz=Options.LightningSiz or 1,Block=Options.Block or false,SizeFade=Options.SizeFade or 0}
- local mag=(p1-p2).Magnitude local col=Col or mcol local LightningSize=Options.LightningSiz
- local OldPos=CFrame.new(p1)local Step=mag/Seg local CF=CFrame.new(p1,p2)
- if Options.AutoSegment then Step=Seg end
- for i=1+Step,mag-Step,Step do
- local Pos=CF*CFrame.new(0,0,-i)*CFrame.new(math.random(-LightningSize*50,LightningSize*50)/50,math.random(-LightningSize*50,LightningSize*50)/50,math.random(-LightningSize*50,LightningSize*50)/50)
- local pt=Instance.new("Part",Effects)pt.Color=Col pt.Material="Neon"
- pt.Size=Vector3.new()pt.CFrame=(CFrame.new(OldPos.p,Pos.p)*CFrame.new(0,0,-(Pos.p-OldPos.p).Magnitude/2))*CFrame.Angles(0,math.rad(90),0)
- pt.Anchored=1 pt.CanCollide=nil
- if Options.Fade then pt.Transparency=lerp(Options.Transparency,1,i/mag)else pt.Transparency=Options.Transparency end
- local Mesh=Instance.new("SpecialMesh",pt)Mesh.MeshType=not Options.Block and"Cylinder"or "Brick"Mesh.Scale=Vector3.new((Pos.p-OldPos.p).Magnitude,Size,Size)*20
- OldPos=Pos
- spawn(function()local tr=pt.Transparency for i=0,1,Time/100 do pt.Transparency=lerp(tr,1,i)sw()Mesh.Scale=Mesh.Scale-Vector3.new(0,Options.SizeFade,Options.SizeFade)end pt:Destroy()end)
- end
- local Pos=CF*CFrame.new(0,0,mag)
- local pt=Instance.new("Part",Effects)pt.Color=Col pt.Material="Neon"
- pt.Size=Vector3.new()pt.CFrame=(CFrame.new(OldPos.p,Pos.p)*CFrame.new(0,0,-(Pos.p-OldPos.p).Magnitude/2))*CFrame.Angles(0,math.rad(90),0)
- pt.Anchored=1 pt.CanCollide=nil
- if Options.Fade then pt.Transparency=1 else pt.Transparency=Options.Transparency end
- local Mesh=Instance.new("SpecialMesh",pt)Mesh.MeshType="Cylinder"Mesh.Scale=Vector3.new((Pos.p-OldPos.p).Magnitude,Size,Size)*20
- spawn(function()local tr=pt.Transparency for i=0,1,Time/100 do pt.Transparency=lerp(tr,1,i)sw()Mesh.Scale=Mesh.Scale-Vector3.new(0,Options.SizeFade,Options.SizeFade)end pt:Destroy()end)
- end
- --Lightning Options (table) (n = default) : Fade=false (fading by range?) , AutoSegment=false , Transparency=0 , LightningSiz=1 , Block = false , SizeFade=0
- --I've added table option to dodge INSANE OPTIONS like some my scripts (Destroyer)... that was terrible.
- local NormalAttackNumber=0 Holding={}
- Mouse.KeyDown:connect(function(k3y)
- Holding[k3y]=true
- if not Active then
- if k3y=="e"and GetCDown"Flawing Light"then
- DoCDown("Flawing Light",.5)
- for i=1,3 do
- local part=Instance.new("Part",Effects)part.Size=Vector3.new(1,1,1)part.Shape="Ball"ToMesh(part)part.Anchored=1
- part.Material="Neon"part.Color=mcol
- part.CFrame=CFrame.new((RootPart.CFrame+Vector3.new(math.random(-50,50)/10,5+math.random(-50,50)/10,math.random(-50,50)/10)).p,Mouse.Hit.p)
- spawn(function()for i=1,100 do
- local h,p=RayForMovingObj(part,1)
- if h==nil then part.CFrame=part.CFrame*CFrame.new(0,0,-1)
- else break end sw()
- end
- Region3Find(12,part.CFrame,function(p,h)h.Health=nil GlitchParts(p,200,60,1)p:Destroy()end,1)
- local b,g=EfcGUI(part)part.Transparency=1
- g.Rotation=45 for i=0,60 do b.Size=b.Size:lerp(UDim2.new(18,0,18,0),.1)sw()g.BackgroundTransparency=i/60
- end
- part:Destroy()end)
- sw(6)
- end
- end
- if k3y=="r"and GetCDown"Infinite Bright"then Active=true
- walkspeed=60 chatfunc("Feel the Light...")
- Sound(255679384,PC,4,3.7)Sound(392838370,PC,2,1)
- for i=0,1,.02 do
- Anim({CFrame.new(0,1,0)*CFrame.Angles(0,0,0),
- CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
- CFrame.new(.5,.3,-.5)*CFrame.Angles(.3,3.1,1.4),
- CFrame.new(-1.4,1.2,0)*CFrame.Angles(math.rad(180),0,-.1),
- CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1),
- CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1),
- },.4)sw()
- end
- spawn(function()local keepit=4 local num=0
- while sw(keepit)and Active do
- if num<78 then num=num+1 else keepit=8 end
- Camera.CFrame=Camera.CFrame*CFrame.Angles(math.rad(math.random(-10,10)/20),math.rad(math.random(-10,10)/20),0)
- Sound(1145252750,PC,1,2)
- local CF=CFrame.new(LArm.CFrame.p,Mouse.Hit.p)
- local h,p=RayForMovingObj(CF,4000)
- LightningEffect({p,LArm.CFrame*CFrame.new(0,-1,0)},10,.4,10,Color3.new(1,1,.7),{LightningSiz=.5,SizeFade=1,Fade=true})
- local ref=spawnref(p)
- local b,g=EfcGUI(ref)
- spawn(function()g.Rotation=math.random(360)for i=0,30 do b.Size=b.Size:lerp(UDim2.new(10,0,10,0),.1)sw()g.BackgroundTransparency=i/30
- end ref:Destroy()end)
- Region3Find(7,p,function(p,h)h.Health=nil p:Destroy()for i=1,2 do local efc=Instance.new("Part")efc.Size=p.Size efc.Position=p.CFrame.p
- efc.Parent=Effects efc.Anchored=1 efc.CanCollide=nil
- efc.Material="Neon"efc.Color=mcol local away=Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))/500
- spawn(function()for i=0,1,.01 do efc.Transparency=i efc.CFrame=efc.CFrame+away sw()end efc:Destroy()end)end end,1)
- end
- end)local num=0
- while sw()and(Holding.r or num<45)do if num<46 then num=num+1 end
- Anim({CFrame.new(0,1,0)*CFrame.Angles(0,-1,0),
- CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
- CFrame.new(.5,.3,-.5)*CFrame.Angles(.3,3.1,1.4),
- CFrame.new(-1.8,.3,-.9)*CFrame.Angles(0,-.8,-1.6),
- CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1),
- CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1),
- },.6)sw()
- end
- DoCDown("Infinite Bright",1)
- Active=nil
- end
- if k3y=="t"and GetCDown"Blink"then
- local Pos=Mouse.Hit local OldCF=RootPart.CFrame
- if Mouse.Target then
- Sound(289556450,Effects,5)Sound(1012554393,Effects,1)
- RootPart.CFrame=Pos+Vector3.new(0,2,0)local CF=RootPart.CFrame
- local ref=spawnref(OldCF)local b=Instance.new("BillboardGui",ref)b.Size=UDim2.new(30,0,30,0)
- b.AlwaysOnTop=1 local d=Instance.new("ImageLabel",b)d.BackgroundTransparency=1 d.Image="rbxassetid://328647556"d.Size=UDim2.new(1,0,1,0)
- spawn(function()for i=0,1,.025 do d.Rotation=lerp(d.Rotation,180,.15)sw()end for i=0,1,.05 do d.ImageTransparency=i sw()end ref:Destroy()end)
- local ref=spawnref(OldCF)local b=Instance.new("BillboardGui",ref)b.Size=UDim2.new(10,0,10,0)
- b.AlwaysOnTop=1 local d=Instance.new("ImageLabel",b)d.BackgroundTransparency=1 d.Image="rbxassetid://328647556"d.Size=UDim2.new(1,0,1,0)
- spawn(function()for i=0,1,.025 do d.Rotation=lerp(d.Rotation,-180,.15)sw()end for i=0,1,.05 do d.ImageTransparency=i sw()end ref:Destroy()end)
- spawn(function()
- local Model=DoSquare(CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),Effects,{Transparency=1})
- for i=0,1,.05 do ReDrawSqu(Model,CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),{Transparency=i})
- sw()end Model:Destroy()end)DoCDown("Blink",1)TriangleSpam(20,RootPart.CFrame.p,800,40)
- end
- end
- if k3y=="z"and GetCDown"Judgement Prism"then Active=true walkspeed=30
- for i=0,1,.05 do
- Anim({CFrame.new(0,1,0)*CFrame.Angles(0,0,0),
- CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
- CFrame.new(1.3,1.4,0)*CFrame.Angles(math.rad(180),0,.1),
- CFrame.new(-1.3,1.4,0)*CFrame.Angles(math.rad(180),0,-.1),
- CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1),
- CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1),
- },.5)sw()
- end
- Active=false
- DoCDown("Judgement Prism",12)
- local Pos=CFrame.new(RootPart.Position)
- local PrismTop=CFrame.new(0,12,0)local PrismSide=CFrame.new(9,0,0)--just two number is easier I think
- --Animate Prism
- local m=DoPrism(Pos,PrismTop,PrismSide,Effects,{Transparency=1})
- for i=1,.8,-.0025 do
- Pos=Pos*CFrame.new(0,.1,0)*CFrame.Angles(0,.05,0)
- PrismTop=PrismTop:lerp(CFrame.new(0,9,0),.1)PrismSide=PrismSide:lerp(CFrame.new(6,0,0),.1)
- ReDrawPrism(m,Pos,PrismTop,PrismSide,Effects,{Transparency=i})
- sw()
- end m:Destroy()
- local sound=GetInstance("Sound",PC)sound.SoundId="rbxassetid://255679384"sound.Volume=5
- sound:Play()
- while 1 and(sound.Parent~=nil and sound.Playing and sound.Parent.Parent~=nil )do
- Pos=Pos*CFrame.Angles(0,.05,0)
- local m=DoPrism(Pos,PrismTop,PrismSide,Effects,{Transparency=.8})
- sw()
- m:Destroy()
- end
- Sound(878000314,Effects,2.5)LightningEffect({Pos,Pos+Vector3.new(0,300,0)},60,3,1,mcol,{SizeFade=.5,Fade=true,LightningSiz=3})
- TriangleSpam(40,Pos,1200,70)
- sw(60)
- for i=1,10 do
- local Pos=Mouse.Hit
- LightningEffect({Pos,Pos+Vector3.new(0,300,0)},60,1,5,mcol,{SizeFade=.5,Fade=true,LightningSiz=5})
- TriangleSpam(4,Pos,1200,120)Sound(480357531,Effects,2)Sound(1145252750,Effects,2)
- for i=1,10 do
- local pt=Instance.new("Part",Effects)pt.Color=mcol pt.Material="Neon"
- pt.Anchored=1 pt.CanCollide=nil pt.Size=Vector3.new()local m=ToMesh(pt)
- local CF=Pos*rc()pt.CFrame=CF local add=math.random(5,100)/100
- spawn(function()
- for i=1,0,-.01 do m.Scale=Vector3.new(i,i,i)*20 pt.CFrame=pt.CFrame+Vector3.new(0,add,0)sw()end pt:Destroy()
- end)
- end
- Region3Find(17,Pos,function(p,h)
- if h.Parent then
- for i,p in pairs(h.Parent:GetDescendants())do
- if p:IsA"BasePart"then
- local part=Instance.new("Part",Effects)part.Material="Neon"part.Size=p.Size
- part.Color=mcol part.Anchored=1 part.CanCollide=nil part.CFrame=CFrame.new(p.Position)
- local add=Vector3.new(math.random(-100,100)/200,math.random(-100,100)/200,math.random(-100,100)/200)
- spawn(function()for i=0,1,.01 do part.CFrame=part.CFrame+add part.Transparency=i sw()end part:Destroy()end)
- end
- end h:Destroy()p.Parent:Destroy()
- end
- end,1)
- --[[spawn(function()local ref=spawnref(Pos)
- local b,g=EfcGUI(ref)ref.Transparency=1
- g.Rotation=45 for i=0,60 do b.Size=b.Size:lerp(UDim2.new(18,0,18,0),.1)sw()g.BackgroundTransparency=i/60
- end ref:Destroy()end)]]
- sw(20)
- end
- end
- end
- if k3y=="m"then MusicEnabled=not MusicEnabled end
- end)
- Mouse.KeyUp:connect(function(k3y)
- if Holding[k3y]then Holding[k3y]=nil end
- end)
- if 1 then
- Mouse.Button1Down:connect(function()
- if not Active then
- end
- end)
- end
- print"Load finished."print"Hello world!"
- warn'Credits : her boy friend:koonguy98755 , Do not erase this.'
- warn'For my love roblox'
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