zhangfengshan

dick

Feb 23rd, 2023
50
0
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  1. _G.HeadSize = 20
  2. _G.Disabled = true
  3.  
  4. game:GetService('RunService').RenderStepped:connect(function()
  5. if _G.Disabled then
  6. for i,v in next, game:GetService('Players'):GetPlayers() do
  7. if v.Name ~= game:GetService('Players').LocalPlayer.Name then
  8. pcall(function()
  9. v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
  10. v.Character.HumanoidRootPart.Transparency = 0.7
  11. v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
  12. v.Character.HumanoidRootPart.Material = "Neon"
  13. v.Character.HumanoidRootPart.CanCollide = false
  14. end)
  15. end
  16. end
  17. end
  18. end)
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