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artucox7

Dancing Dummie

Oct 4th, 2018
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  1.  
  2. --Converted with ttyyuu12345's model to script plugin v4
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. Model0 = Instance.new("Model")
  20. Part1 = Instance.new("Part")
  21. MeshPart2 = Instance.new("MeshPart")
  22. Motor6D3 = Instance.new("Motor6D")
  23. MeshPart4 = Instance.new("MeshPart")
  24. Motor6D5 = Instance.new("Motor6D")
  25. MeshPart6 = Instance.new("MeshPart")
  26. Motor6D7 = Instance.new("Motor6D")
  27. MeshPart8 = Instance.new("MeshPart")
  28. Motor6D9 = Instance.new("Motor6D")
  29. MeshPart10 = Instance.new("MeshPart")
  30. Motor6D11 = Instance.new("Motor6D")
  31. MeshPart12 = Instance.new("MeshPart")
  32. Motor6D13 = Instance.new("Motor6D")
  33. MeshPart14 = Instance.new("MeshPart")
  34. Motor6D15 = Instance.new("Motor6D")
  35. MeshPart16 = Instance.new("MeshPart")
  36. Motor6D17 = Instance.new("Motor6D")
  37. MeshPart18 = Instance.new("MeshPart")
  38. Motor6D19 = Instance.new("Motor6D")
  39. MeshPart20 = Instance.new("MeshPart")
  40. Motor6D21 = Instance.new("Motor6D")
  41. MeshPart22 = Instance.new("MeshPart")
  42. Motor6D23 = Instance.new("Motor6D")
  43. MeshPart24 = Instance.new("MeshPart")
  44. Motor6D25 = Instance.new("Motor6D")
  45. MeshPart26 = Instance.new("MeshPart")
  46. Motor6D27 = Instance.new("Motor6D")
  47. MeshPart28 = Instance.new("MeshPart")
  48. Motor6D29 = Instance.new("Motor6D")
  49. Humanoid30 = Instance.new("Humanoid")
  50. Part31 = Instance.new("Part")
  51. SpecialMesh32 = Instance.new("SpecialMesh")
  52. Decal33 = Instance.new("Decal")
  53. Decal34 = Instance.new("Decal")
  54. Motor6D35 = Instance.new("Motor6D")
  55. Script36 = Instance.new("Script")
  56. Animation37 = Instance.new("Animation")
  57. Model0.Name = ""
  58. Model0.Parent = mas
  59. Model0.PrimaryPart = Part1
  60. Part1.Name = "HumanoidRootPart"
  61. Part1.Parent = Model0
  62. Part1.CFrame = CFrame.new(1.71864295, 2.35001206, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  63. Part1.Orientation = Vector3.new(0, 180, 0)
  64. Part1.Position = Vector3.new(1.71864295, 2.35001206, -18.4520111)
  65. Part1.Rotation = Vector3.new(-180, 0, -180)
  66. Part1.Transparency = 0.5
  67. Part1.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  68. Part1.Size = Vector3.new(2, 2, 1)
  69. Part1.Anchored = true
  70. Part1.CanCollide = false
  71. MeshPart2.Name = "LeftHand"
  72. MeshPart2.Parent = Model0
  73. MeshPart2.CFrame = CFrame.new(3.21864319, 2.15001202, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  74. MeshPart2.Orientation = Vector3.new(0, 180, 0)
  75. MeshPart2.Position = Vector3.new(3.21864319, 2.15001202, -18.4520111)
  76. MeshPart2.Rotation = Vector3.new(-180, 0, -180)
  77. MeshPart2.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  78. MeshPart2.Size = Vector3.new(0.999999762, 0.299999982, 0.999999881)
  79. MeshPart2.Anchored = true
  80. MeshPart2.CanCollide = false
  81. Motor6D3.Name = "LeftWrist"
  82. Motor6D3.Parent = MeshPart2
  83. Motor6D3.C0 = CFrame.new(0.000478506088, -0.549999952, 7.64462551e-20, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  84. Motor6D3.C1 = CFrame.new(0.000478863716, 0.149999991, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  85. Motor6D3.Part0 = MeshPart4
  86. Motor6D3.Part1 = MeshPart2
  87. Motor6D3.part1 = MeshPart2
  88. MeshPart4.Name = "LeftLowerArm"
  89. MeshPart4.Parent = Model0
  90. MeshPart4.CFrame = CFrame.new(3.21864271, 2.85001206, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  91. MeshPart4.Orientation = Vector3.new(0, 180, 0)
  92. MeshPart4.Position = Vector3.new(3.21864271, 2.85001206, -18.4520111)
  93. MeshPart4.Rotation = Vector3.new(-180, 0, -180)
  94. MeshPart4.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  95. MeshPart4.Size = Vector3.new(0.999999762, 1.20000029, 1)
  96. MeshPart4.Anchored = true
  97. MeshPart4.CanCollide = false
  98. Motor6D5.Name = "LeftElbow"
  99. Motor6D5.Parent = MeshPart4
  100. Motor6D5.C0 = CFrame.new(0.000479102135, -0.200000167, 8.94069672e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  101. Motor6D5.C1 = CFrame.new(0.000478506088, 0.25000003, 7.64462551e-20, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  102. Motor6D5.Part0 = MeshPart6
  103. Motor6D5.Part1 = MeshPart4
  104. Motor6D5.part1 = MeshPart4
  105. MeshPart6.Name = "LeftUpperArm"
  106. MeshPart6.Parent = Model0
  107. MeshPart6.CFrame = CFrame.new(3.21864343, 3.30001235, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  108. MeshPart6.Orientation = Vector3.new(0, 180, 0)
  109. MeshPart6.Position = Vector3.new(3.21864343, 3.30001235, -18.4520111)
  110. MeshPart6.Rotation = Vector3.new(-180, 0, -180)
  111. MeshPart6.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  112. MeshPart6.Size = Vector3.new(0.999999762, 1.40000033, 0.99999994)
  113. MeshPart6.Anchored = true
  114. MeshPart6.CanCollide = false
  115. Motor6D7.Name = "LeftShoulder"
  116. Motor6D7.Parent = MeshPart6
  117. Motor6D7.C0 = CFrame.new(-1.24989128, 0.549999952, 1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  118. Motor6D7.C1 = CFrame.new(0.250109196, 0.449999809, 8.94069672e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  119. Motor6D7.Part0 = MeshPart14
  120. Motor6D7.Part1 = MeshPart6
  121. Motor6D7.part1 = MeshPart6
  122. MeshPart8.Name = "RightHand"
  123. MeshPart8.Parent = Model0
  124. MeshPart8.CFrame = CFrame.new(0.218643188, 2.15001202, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  125. MeshPart8.Orientation = Vector3.new(0, 180, 0)
  126. MeshPart8.Position = Vector3.new(0.218643188, 2.15001202, -18.4520111)
  127. MeshPart8.Rotation = Vector3.new(-180, 0, -180)
  128. MeshPart8.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  129. MeshPart8.Size = Vector3.new(0.999999881, 0.299999982, 0.999999881)
  130. MeshPart8.Anchored = true
  131. MeshPart8.CanCollide = false
  132. Motor6D9.Name = "RightWrist"
  133. Motor6D9.Parent = MeshPart8
  134. Motor6D9.C0 = CFrame.new(1.1920929e-07, -0.549999952, -6.86244753e-18, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  135. Motor6D9.C1 = CFrame.new(3.57627869e-07, 0.149999991, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  136. Motor6D9.Part0 = MeshPart10
  137. Motor6D9.Part1 = MeshPart8
  138. Motor6D9.part1 = MeshPart8
  139. MeshPart10.Name = "RightLowerArm"
  140. MeshPart10.Parent = Model0
  141. MeshPart10.CFrame = CFrame.new(0.21864295, 2.85001206, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  142. MeshPart10.Orientation = Vector3.new(0, 180, 0)
  143. MeshPart10.Position = Vector3.new(0.21864295, 2.85001206, -18.4520111)
  144. MeshPart10.Rotation = Vector3.new(-180, 0, -180)
  145. MeshPart10.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  146. MeshPart10.Size = Vector3.new(0.999999762, 1.20000029, 1)
  147. MeshPart10.Anchored = true
  148. MeshPart10.CanCollide = false
  149. Motor6D11.Name = "RightElbow"
  150. Motor6D11.Parent = MeshPart10
  151. Motor6D11.C0 = CFrame.new(-5.96046448e-07, -0.200000167, 8.94069672e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  152. Motor6D11.C1 = CFrame.new(1.1920929e-07, 0.25000003, 7.64462551e-20, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  153. Motor6D11.Part0 = MeshPart12
  154. Motor6D11.Part1 = MeshPart10
  155. Motor6D11.part1 = MeshPart10
  156. MeshPart12.Name = "RightUpperArm"
  157. MeshPart12.Parent = Model0
  158. MeshPart12.CFrame = CFrame.new(0.218642235, 3.30001235, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  159. MeshPart12.Orientation = Vector3.new(0, 180, 0)
  160. MeshPart12.Position = Vector3.new(0.218642235, 3.30001235, -18.4520111)
  161. MeshPart12.Rotation = Vector3.new(-180, 0, -180)
  162. MeshPart12.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  163. MeshPart12.Size = Vector3.new(0.999999642, 1.40000033, 0.99999994)
  164. MeshPart12.Anchored = true
  165. MeshPart12.CanCollide = false
  166. Motor6D13.Name = "RightShoulder"
  167. Motor6D13.Parent = MeshPart12
  168. Motor6D13.C0 = CFrame.new(1.24998045, 0.549999952, 1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  169. Motor6D13.C1 = CFrame.new(-0.250020266, 0.449999809, 8.94069672e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  170. Motor6D13.Part0 = MeshPart14
  171. Motor6D13.Part1 = MeshPart12
  172. Motor6D13.part1 = MeshPart12
  173. MeshPart14.Name = "UpperTorso"
  174. MeshPart14.Parent = Model0
  175. MeshPart14.CFrame = CFrame.new(1.71864295, 3.20001221, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  176. MeshPart14.Orientation = Vector3.new(0, 180, 0)
  177. MeshPart14.Position = Vector3.new(1.71864295, 3.20001221, -18.4520111)
  178. MeshPart14.Rotation = Vector3.new(-180, 0, -180)
  179. MeshPart14.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  180. MeshPart14.Size = Vector3.new(2, 1.60000014, 1.00000036)
  181. MeshPart14.Anchored = true
  182. MeshPart14.CanCollide = false
  183. Motor6D15.Name = "Waist"
  184. Motor6D15.Parent = MeshPart14
  185. Motor6D15.C0 = CFrame.new(-1.1920929e-07, 0.550000072, 7.64462551e-20, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  186. Motor6D15.C1 = CFrame.new(-5.96046448e-08, -0.450000018, 1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  187. Motor6D15.Part0 = MeshPart28
  188. Motor6D15.Part1 = MeshPart14
  189. Motor6D15.part1 = MeshPart14
  190. MeshPart16.Name = "LeftFoot"
  191. MeshPart16.Parent = Model0
  192. MeshPart16.CFrame = CFrame.new(2.21864295, 0.150012255, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  193. MeshPart16.Orientation = Vector3.new(0, 180, 0)
  194. MeshPart16.Position = Vector3.new(2.21864295, 0.150012255, -18.4520111)
  195. MeshPart16.Rotation = Vector3.new(-180, 0, -180)
  196. MeshPart16.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  197. MeshPart16.Size = Vector3.new(1, 0.300000191, 1)
  198. MeshPart16.Anchored = true
  199. MeshPart16.CanCollide = false
  200. Motor6D17.Name = "LeftAnkle"
  201. Motor6D17.Parent = MeshPart16
  202. Motor6D17.C0 = CFrame.new(-1.78813934e-07, -0.749997616, 6.29340548e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  203. Motor6D17.C1 = CFrame.new(-2.38418579e-07, 0.0500025749, 8.08154482e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  204. Motor6D17.Part0 = MeshPart18
  205. Motor6D17.Part1 = MeshPart16
  206. Motor6D17.part1 = MeshPart16
  207. MeshPart18.Name = "LeftLowerLeg"
  208. MeshPart18.Parent = Model0
  209. MeshPart18.CFrame = CFrame.new(2.21864295, 0.950012445, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  210. MeshPart18.Orientation = Vector3.new(0, 180, 0)
  211. MeshPart18.Position = Vector3.new(2.21864295, 0.950012445, -18.4520111)
  212. MeshPart18.Rotation = Vector3.new(-180, 0, -180)
  213. MeshPart18.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  214. MeshPart18.Size = Vector3.new(0.99999994, 1.50000036, 1.00000012)
  215. MeshPart18.Anchored = true
  216. MeshPart18.CanCollide = false
  217. Motor6D19.Name = "LeftKnee"
  218. Motor6D19.Parent = MeshPart18
  219. Motor6D19.C0 = CFrame.new(5.96046448e-08, -0.299999952, -1.63912773e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  220. Motor6D19.C1 = CFrame.new(-0, 0.249999642, -1.78813934e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  221. Motor6D19.Part0 = MeshPart20
  222. Motor6D19.Part1 = MeshPart18
  223. Motor6D19.part1 = MeshPart18
  224. MeshPart20.Name = "LeftUpperLeg"
  225. MeshPart20.Parent = Model0
  226. MeshPart20.CFrame = CFrame.new(2.21864295, 1.50001204, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  227. MeshPart20.Orientation = Vector3.new(0, 180, 0)
  228. MeshPart20.Position = Vector3.new(2.21864295, 1.50001204, -18.4520111)
  229. MeshPart20.Rotation = Vector3.new(-180, 0, -180)
  230. MeshPart20.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  231. MeshPart20.Size = Vector3.new(1.00000036, 1.49999976, 0.999999881)
  232. MeshPart20.Anchored = true
  233. MeshPart20.CanCollide = false
  234. Motor6D21.Name = "LeftHip"
  235. Motor6D21.Parent = MeshPart20
  236. Motor6D21.C0 = CFrame.new(-0.500000119, -0.199999958, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  237. Motor6D21.C1 = CFrame.new(5.96046448e-08, 0.5, -1.63912773e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  238. Motor6D21.Part0 = MeshPart28
  239. Motor6D21.Part1 = MeshPart20
  240. Motor6D21.part1 = MeshPart20
  241. MeshPart22.Name = "RightFoot"
  242. MeshPart22.Parent = Model0
  243. MeshPart22.CFrame = CFrame.new(1.21864295, 0.150012255, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  244. MeshPart22.Orientation = Vector3.new(0, 180, 0)
  245. MeshPart22.Position = Vector3.new(1.21864295, 0.150012255, -18.4520111)
  246. MeshPart22.Rotation = Vector3.new(-180, 0, -180)
  247. MeshPart22.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  248. MeshPart22.Size = Vector3.new(0.99999994, 0.300000191, 1)
  249. MeshPart22.Anchored = true
  250. MeshPart22.CanCollide = false
  251. Motor6D23.Name = "RightAnkle"
  252. Motor6D23.Parent = MeshPart22
  253. Motor6D23.C0 = CFrame.new(-0, -0.750000477, 9.82746205e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  254. Motor6D23.C1 = CFrame.new(-0, 0.0499997139, 9.84534345e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  255. Motor6D23.Part0 = MeshPart24
  256. Motor6D23.Part1 = MeshPart22
  257. Motor6D23.part1 = MeshPart22
  258. MeshPart24.Name = "RightLowerLeg"
  259. MeshPart24.Parent = Model0
  260. MeshPart24.CFrame = CFrame.new(1.21864295, 0.950012445, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  261. MeshPart24.Orientation = Vector3.new(0, 180, 0)
  262. MeshPart24.Position = Vector3.new(1.21864295, 0.950012445, -18.4520111)
  263. MeshPart24.Rotation = Vector3.new(-180, 0, -180)
  264. MeshPart24.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  265. MeshPart24.Size = Vector3.new(0.99999994, 1.50000036, 1.00000012)
  266. MeshPart24.Anchored = true
  267. MeshPart24.CanCollide = false
  268. Motor6D25.Name = "RightKnee"
  269. Motor6D25.Parent = MeshPart24
  270. Motor6D25.C0 = CFrame.new(-0, -0.299999952, 4.36005103e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  271. Motor6D25.C1 = CFrame.new(-0, 0.249999642, 4.35260044e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  272. Motor6D25.Part0 = MeshPart26
  273. Motor6D25.Part1 = MeshPart24
  274. Motor6D25.part1 = MeshPart24
  275. MeshPart26.Name = "RightUpperLeg"
  276. MeshPart26.Parent = Model0
  277. MeshPart26.CFrame = CFrame.new(1.21864295, 1.50001204, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  278. MeshPart26.Orientation = Vector3.new(0, 180, 0)
  279. MeshPart26.Position = Vector3.new(1.21864295, 1.50001204, -18.4520111)
  280. MeshPart26.Rotation = Vector3.new(-180, 0, -180)
  281. MeshPart26.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  282. MeshPart26.Size = Vector3.new(1.00000048, 1.49999976, 0.999999881)
  283. MeshPart26.Anchored = true
  284. MeshPart26.CanCollide = false
  285. Motor6D27.Name = "RightHip"
  286. Motor6D27.Parent = MeshPart26
  287. Motor6D27.C0 = CFrame.new(0.499999881, -0.199999958, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  288. Motor6D27.C1 = CFrame.new(-0, 0.5, -1.04308128e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  289. Motor6D27.Part0 = MeshPart28
  290. Motor6D27.Part1 = MeshPart26
  291. Motor6D27.part1 = MeshPart26
  292. MeshPart28.Name = "LowerTorso"
  293. MeshPart28.Parent = Model0
  294. MeshPart28.CFrame = CFrame.new(1.71864283, 2.20001197, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  295. MeshPart28.Orientation = Vector3.new(0, 180, 0)
  296. MeshPart28.Position = Vector3.new(1.71864283, 2.20001197, -18.4520111)
  297. MeshPart28.Rotation = Vector3.new(-180, 0, -180)
  298. MeshPart28.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  299. MeshPart28.Size = Vector3.new(1.99999976, 0.399999976, 1.00000012)
  300. MeshPart28.Anchored = true
  301. MeshPart28.CanCollide = false
  302. Motor6D29.Name = "Root"
  303. Motor6D29.Parent = MeshPart28
  304. Motor6D29.C1 = CFrame.new(-1.1920929e-07, 0.150000036, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  305. Motor6D29.Part0 = Part1
  306. Motor6D29.Part1 = MeshPart28
  307. Motor6D29.part1 = MeshPart28
  308. Humanoid30.Parent = Model0
  309. Humanoid30.HipHeight = 1.3500000238419
  310. Humanoid30.RigType = Enum.HumanoidRigType.R15
  311. Humanoid30.Torso = Part1
  312. Part31.Name = "Head"
  313. Part31.Parent = Model0
  314. Part31.CFrame = CFrame.new(1.71864295, 4.5000124, -18.4522858, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  315. Part31.Orientation = Vector3.new(0, 180, 0)
  316. Part31.Position = Vector3.new(1.71864295, 4.5000124, -18.4522858)
  317. Part31.Rotation = Vector3.new(-180, 0, -180)
  318. Part31.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
  319. Part31.Size = Vector3.new(2, 1, 1)
  320. Part31.Anchored = true
  321. Part31.BottomSurface = Enum.SurfaceType.Smooth
  322. Part31.CanCollide = false
  323. Part31.TopSurface = Enum.SurfaceType.Smooth
  324. SpecialMesh32.Parent = Part31
  325. SpecialMesh32.Scale = Vector3.new(1.25, 1.25, 1.25)
  326. Decal33.Name = "face"
  327. Decal33.Parent = Part31
  328. Decal33.Texture = "rbxasset://textures/face.png"
  329. Decal34.Name = "face"
  330. Decal34.Parent = Part31
  331. Decal34.Texture = "rbxasset://textures/face.png"
  332. Motor6D35.Name = "Neck"
  333. Motor6D35.Parent = Part31
  334. Motor6D35.C0 = CFrame.new(-5.96046448e-08, 0.799999952, 1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  335. Motor6D35.C1 = CFrame.new(-0, -0.500000119, -0.000272244215, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  336. Motor6D35.Part0 = MeshPart14
  337. Motor6D35.Part1 = Part31
  338. Motor6D35.part1 = Part31
  339. Script36.Parent = Model0
  340. table.insert(cors,sandbox(Script36,function()
  341. local animation = script:WaitForChild('Animation')
  342. local humanoid = script.Parent:WaitForChild('Humanoid')
  343. local dance = humanoid:LoadAnimation(animation)
  344. dance:Play()
  345.  
  346. end))
  347. Animation37.Parent = Script36
  348. Animation37.AnimationId = "rbxassetid://2310552665"
  349. for i,v in pairs(mas:GetChildren()) do
  350. v.Parent = workspace
  351. pcall(function() v:MakeJoints() end)
  352. end
  353. mas:Destroy()
  354. for i,v in pairs(cors) do
  355. spawn(function()
  356. pcall(v)
  357. end)
  358. end
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