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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- MeshPart2 = Instance.new("MeshPart")
- Motor6D3 = Instance.new("Motor6D")
- MeshPart4 = Instance.new("MeshPart")
- Motor6D5 = Instance.new("Motor6D")
- MeshPart6 = Instance.new("MeshPart")
- Motor6D7 = Instance.new("Motor6D")
- MeshPart8 = Instance.new("MeshPart")
- Motor6D9 = Instance.new("Motor6D")
- MeshPart10 = Instance.new("MeshPart")
- Motor6D11 = Instance.new("Motor6D")
- MeshPart12 = Instance.new("MeshPart")
- Motor6D13 = Instance.new("Motor6D")
- MeshPart14 = Instance.new("MeshPart")
- Motor6D15 = Instance.new("Motor6D")
- MeshPart16 = Instance.new("MeshPart")
- Motor6D17 = Instance.new("Motor6D")
- MeshPart18 = Instance.new("MeshPart")
- Motor6D19 = Instance.new("Motor6D")
- MeshPart20 = Instance.new("MeshPart")
- Motor6D21 = Instance.new("Motor6D")
- MeshPart22 = Instance.new("MeshPart")
- Motor6D23 = Instance.new("Motor6D")
- MeshPart24 = Instance.new("MeshPart")
- Motor6D25 = Instance.new("Motor6D")
- MeshPart26 = Instance.new("MeshPart")
- Motor6D27 = Instance.new("Motor6D")
- MeshPart28 = Instance.new("MeshPart")
- Motor6D29 = Instance.new("Motor6D")
- Humanoid30 = Instance.new("Humanoid")
- Part31 = Instance.new("Part")
- SpecialMesh32 = Instance.new("SpecialMesh")
- Decal33 = Instance.new("Decal")
- Decal34 = Instance.new("Decal")
- Motor6D35 = Instance.new("Motor6D")
- Script36 = Instance.new("Script")
- Animation37 = Instance.new("Animation")
- Model0.Name = ""
- Model0.Parent = mas
- Model0.PrimaryPart = Part1
- Part1.Name = "HumanoidRootPart"
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(1.71864295, 2.35001206, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part1.Orientation = Vector3.new(0, 180, 0)
- Part1.Position = Vector3.new(1.71864295, 2.35001206, -18.4520111)
- Part1.Rotation = Vector3.new(-180, 0, -180)
- Part1.Transparency = 0.5
- Part1.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- Part1.Size = Vector3.new(2, 2, 1)
- Part1.Anchored = true
- Part1.CanCollide = false
- MeshPart2.Name = "LeftHand"
- MeshPart2.Parent = Model0
- MeshPart2.CFrame = CFrame.new(3.21864319, 2.15001202, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- MeshPart2.Orientation = Vector3.new(0, 180, 0)
- MeshPart2.Position = Vector3.new(3.21864319, 2.15001202, -18.4520111)
- MeshPart2.Rotation = Vector3.new(-180, 0, -180)
- MeshPart2.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart2.Size = Vector3.new(0.999999762, 0.299999982, 0.999999881)
- MeshPart2.Anchored = true
- MeshPart2.CanCollide = false
- Motor6D3.Name = "LeftWrist"
- Motor6D3.Parent = MeshPart2
- Motor6D3.C0 = CFrame.new(0.000478506088, -0.549999952, 7.64462551e-20, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D3.C1 = CFrame.new(0.000478863716, 0.149999991, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D3.Part0 = MeshPart4
- Motor6D3.Part1 = MeshPart2
- Motor6D3.part1 = MeshPart2
- MeshPart4.Name = "LeftLowerArm"
- MeshPart4.Parent = Model0
- MeshPart4.CFrame = CFrame.new(3.21864271, 2.85001206, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- MeshPart4.Orientation = Vector3.new(0, 180, 0)
- MeshPart4.Position = Vector3.new(3.21864271, 2.85001206, -18.4520111)
- MeshPart4.Rotation = Vector3.new(-180, 0, -180)
- MeshPart4.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart4.Size = Vector3.new(0.999999762, 1.20000029, 1)
- MeshPart4.Anchored = true
- MeshPart4.CanCollide = false
- Motor6D5.Name = "LeftElbow"
- Motor6D5.Parent = MeshPart4
- Motor6D5.C0 = CFrame.new(0.000479102135, -0.200000167, 8.94069672e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D5.C1 = CFrame.new(0.000478506088, 0.25000003, 7.64462551e-20, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D5.Part0 = MeshPart6
- Motor6D5.Part1 = MeshPart4
- Motor6D5.part1 = MeshPart4
- MeshPart6.Name = "LeftUpperArm"
- MeshPart6.Parent = Model0
- MeshPart6.CFrame = CFrame.new(3.21864343, 3.30001235, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- MeshPart6.Orientation = Vector3.new(0, 180, 0)
- MeshPart6.Position = Vector3.new(3.21864343, 3.30001235, -18.4520111)
- MeshPart6.Rotation = Vector3.new(-180, 0, -180)
- MeshPart6.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart6.Size = Vector3.new(0.999999762, 1.40000033, 0.99999994)
- MeshPart6.Anchored = true
- MeshPart6.CanCollide = false
- Motor6D7.Name = "LeftShoulder"
- Motor6D7.Parent = MeshPart6
- Motor6D7.C0 = CFrame.new(-1.24989128, 0.549999952, 1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D7.C1 = CFrame.new(0.250109196, 0.449999809, 8.94069672e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D7.Part0 = MeshPart14
- Motor6D7.Part1 = MeshPart6
- Motor6D7.part1 = MeshPart6
- MeshPart8.Name = "RightHand"
- MeshPart8.Parent = Model0
- MeshPart8.CFrame = CFrame.new(0.218643188, 2.15001202, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- MeshPart8.Orientation = Vector3.new(0, 180, 0)
- MeshPart8.Position = Vector3.new(0.218643188, 2.15001202, -18.4520111)
- MeshPart8.Rotation = Vector3.new(-180, 0, -180)
- MeshPart8.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart8.Size = Vector3.new(0.999999881, 0.299999982, 0.999999881)
- MeshPart8.Anchored = true
- MeshPart8.CanCollide = false
- Motor6D9.Name = "RightWrist"
- Motor6D9.Parent = MeshPart8
- Motor6D9.C0 = CFrame.new(1.1920929e-07, -0.549999952, -6.86244753e-18, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D9.C1 = CFrame.new(3.57627869e-07, 0.149999991, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D9.Part0 = MeshPart10
- Motor6D9.Part1 = MeshPart8
- Motor6D9.part1 = MeshPart8
- MeshPart10.Name = "RightLowerArm"
- MeshPart10.Parent = Model0
- MeshPart10.CFrame = CFrame.new(0.21864295, 2.85001206, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- MeshPart10.Orientation = Vector3.new(0, 180, 0)
- MeshPart10.Position = Vector3.new(0.21864295, 2.85001206, -18.4520111)
- MeshPart10.Rotation = Vector3.new(-180, 0, -180)
- MeshPart10.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart10.Size = Vector3.new(0.999999762, 1.20000029, 1)
- MeshPart10.Anchored = true
- MeshPart10.CanCollide = false
- Motor6D11.Name = "RightElbow"
- Motor6D11.Parent = MeshPart10
- Motor6D11.C0 = CFrame.new(-5.96046448e-07, -0.200000167, 8.94069672e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D11.C1 = CFrame.new(1.1920929e-07, 0.25000003, 7.64462551e-20, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D11.Part0 = MeshPart12
- Motor6D11.Part1 = MeshPart10
- Motor6D11.part1 = MeshPart10
- MeshPart12.Name = "RightUpperArm"
- MeshPart12.Parent = Model0
- MeshPart12.CFrame = CFrame.new(0.218642235, 3.30001235, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- MeshPart12.Orientation = Vector3.new(0, 180, 0)
- MeshPart12.Position = Vector3.new(0.218642235, 3.30001235, -18.4520111)
- MeshPart12.Rotation = Vector3.new(-180, 0, -180)
- MeshPart12.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart12.Size = Vector3.new(0.999999642, 1.40000033, 0.99999994)
- MeshPart12.Anchored = true
- MeshPart12.CanCollide = false
- Motor6D13.Name = "RightShoulder"
- Motor6D13.Parent = MeshPart12
- Motor6D13.C0 = CFrame.new(1.24998045, 0.549999952, 1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D13.C1 = CFrame.new(-0.250020266, 0.449999809, 8.94069672e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D13.Part0 = MeshPart14
- Motor6D13.Part1 = MeshPart12
- Motor6D13.part1 = MeshPart12
- MeshPart14.Name = "UpperTorso"
- MeshPart14.Parent = Model0
- MeshPart14.CFrame = CFrame.new(1.71864295, 3.20001221, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- MeshPart14.Orientation = Vector3.new(0, 180, 0)
- MeshPart14.Position = Vector3.new(1.71864295, 3.20001221, -18.4520111)
- MeshPart14.Rotation = Vector3.new(-180, 0, -180)
- MeshPart14.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart14.Size = Vector3.new(2, 1.60000014, 1.00000036)
- MeshPart14.Anchored = true
- MeshPart14.CanCollide = false
- Motor6D15.Name = "Waist"
- Motor6D15.Parent = MeshPart14
- Motor6D15.C0 = CFrame.new(-1.1920929e-07, 0.550000072, 7.64462551e-20, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D15.C1 = CFrame.new(-5.96046448e-08, -0.450000018, 1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D15.Part0 = MeshPart28
- Motor6D15.Part1 = MeshPart14
- Motor6D15.part1 = MeshPart14
- MeshPart16.Name = "LeftFoot"
- MeshPart16.Parent = Model0
- MeshPart16.CFrame = CFrame.new(2.21864295, 0.150012255, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- MeshPart16.Orientation = Vector3.new(0, 180, 0)
- MeshPart16.Position = Vector3.new(2.21864295, 0.150012255, -18.4520111)
- MeshPart16.Rotation = Vector3.new(-180, 0, -180)
- MeshPart16.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart16.Size = Vector3.new(1, 0.300000191, 1)
- MeshPart16.Anchored = true
- MeshPart16.CanCollide = false
- Motor6D17.Name = "LeftAnkle"
- Motor6D17.Parent = MeshPart16
- Motor6D17.C0 = CFrame.new(-1.78813934e-07, -0.749997616, 6.29340548e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D17.C1 = CFrame.new(-2.38418579e-07, 0.0500025749, 8.08154482e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D17.Part0 = MeshPart18
- Motor6D17.Part1 = MeshPart16
- Motor6D17.part1 = MeshPart16
- MeshPart18.Name = "LeftLowerLeg"
- MeshPart18.Parent = Model0
- MeshPart18.CFrame = CFrame.new(2.21864295, 0.950012445, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- MeshPart18.Orientation = Vector3.new(0, 180, 0)
- MeshPart18.Position = Vector3.new(2.21864295, 0.950012445, -18.4520111)
- MeshPart18.Rotation = Vector3.new(-180, 0, -180)
- MeshPart18.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart18.Size = Vector3.new(0.99999994, 1.50000036, 1.00000012)
- MeshPart18.Anchored = true
- MeshPart18.CanCollide = false
- Motor6D19.Name = "LeftKnee"
- Motor6D19.Parent = MeshPart18
- Motor6D19.C0 = CFrame.new(5.96046448e-08, -0.299999952, -1.63912773e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D19.C1 = CFrame.new(-0, 0.249999642, -1.78813934e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D19.Part0 = MeshPart20
- Motor6D19.Part1 = MeshPart18
- Motor6D19.part1 = MeshPart18
- MeshPart20.Name = "LeftUpperLeg"
- MeshPart20.Parent = Model0
- MeshPart20.CFrame = CFrame.new(2.21864295, 1.50001204, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- MeshPart20.Orientation = Vector3.new(0, 180, 0)
- MeshPart20.Position = Vector3.new(2.21864295, 1.50001204, -18.4520111)
- MeshPart20.Rotation = Vector3.new(-180, 0, -180)
- MeshPart20.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart20.Size = Vector3.new(1.00000036, 1.49999976, 0.999999881)
- MeshPart20.Anchored = true
- MeshPart20.CanCollide = false
- Motor6D21.Name = "LeftHip"
- Motor6D21.Parent = MeshPart20
- Motor6D21.C0 = CFrame.new(-0.500000119, -0.199999958, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D21.C1 = CFrame.new(5.96046448e-08, 0.5, -1.63912773e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D21.Part0 = MeshPart28
- Motor6D21.Part1 = MeshPart20
- Motor6D21.part1 = MeshPart20
- MeshPart22.Name = "RightFoot"
- MeshPart22.Parent = Model0
- MeshPart22.CFrame = CFrame.new(1.21864295, 0.150012255, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- MeshPart22.Orientation = Vector3.new(0, 180, 0)
- MeshPart22.Position = Vector3.new(1.21864295, 0.150012255, -18.4520111)
- MeshPart22.Rotation = Vector3.new(-180, 0, -180)
- MeshPart22.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart22.Size = Vector3.new(0.99999994, 0.300000191, 1)
- MeshPart22.Anchored = true
- MeshPart22.CanCollide = false
- Motor6D23.Name = "RightAnkle"
- Motor6D23.Parent = MeshPart22
- Motor6D23.C0 = CFrame.new(-0, -0.750000477, 9.82746205e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D23.C1 = CFrame.new(-0, 0.0499997139, 9.84534345e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D23.Part0 = MeshPart24
- Motor6D23.Part1 = MeshPart22
- Motor6D23.part1 = MeshPart22
- MeshPart24.Name = "RightLowerLeg"
- MeshPart24.Parent = Model0
- MeshPart24.CFrame = CFrame.new(1.21864295, 0.950012445, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- MeshPart24.Orientation = Vector3.new(0, 180, 0)
- MeshPart24.Position = Vector3.new(1.21864295, 0.950012445, -18.4520111)
- MeshPart24.Rotation = Vector3.new(-180, 0, -180)
- MeshPart24.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart24.Size = Vector3.new(0.99999994, 1.50000036, 1.00000012)
- MeshPart24.Anchored = true
- MeshPart24.CanCollide = false
- Motor6D25.Name = "RightKnee"
- Motor6D25.Parent = MeshPart24
- Motor6D25.C0 = CFrame.new(-0, -0.299999952, 4.36005103e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D25.C1 = CFrame.new(-0, 0.249999642, 4.35260044e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D25.Part0 = MeshPart26
- Motor6D25.Part1 = MeshPart24
- Motor6D25.part1 = MeshPart24
- MeshPart26.Name = "RightUpperLeg"
- MeshPart26.Parent = Model0
- MeshPart26.CFrame = CFrame.new(1.21864295, 1.50001204, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- MeshPart26.Orientation = Vector3.new(0, 180, 0)
- MeshPart26.Position = Vector3.new(1.21864295, 1.50001204, -18.4520111)
- MeshPart26.Rotation = Vector3.new(-180, 0, -180)
- MeshPart26.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart26.Size = Vector3.new(1.00000048, 1.49999976, 0.999999881)
- MeshPart26.Anchored = true
- MeshPart26.CanCollide = false
- Motor6D27.Name = "RightHip"
- Motor6D27.Parent = MeshPart26
- Motor6D27.C0 = CFrame.new(0.499999881, -0.199999958, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D27.C1 = CFrame.new(-0, 0.5, -1.04308128e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D27.Part0 = MeshPart28
- Motor6D27.Part1 = MeshPart26
- Motor6D27.part1 = MeshPart26
- MeshPart28.Name = "LowerTorso"
- MeshPart28.Parent = Model0
- MeshPart28.CFrame = CFrame.new(1.71864283, 2.20001197, -18.4520111, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- MeshPart28.Orientation = Vector3.new(0, 180, 0)
- MeshPart28.Position = Vector3.new(1.71864283, 2.20001197, -18.4520111)
- MeshPart28.Rotation = Vector3.new(-180, 0, -180)
- MeshPart28.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart28.Size = Vector3.new(1.99999976, 0.399999976, 1.00000012)
- MeshPart28.Anchored = true
- MeshPart28.CanCollide = false
- Motor6D29.Name = "Root"
- Motor6D29.Parent = MeshPart28
- Motor6D29.C1 = CFrame.new(-1.1920929e-07, 0.150000036, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D29.Part0 = Part1
- Motor6D29.Part1 = MeshPart28
- Motor6D29.part1 = MeshPart28
- Humanoid30.Parent = Model0
- Humanoid30.HipHeight = 1.3500000238419
- Humanoid30.RigType = Enum.HumanoidRigType.R15
- Humanoid30.Torso = Part1
- Part31.Name = "Head"
- Part31.Parent = Model0
- Part31.CFrame = CFrame.new(1.71864295, 4.5000124, -18.4522858, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part31.Orientation = Vector3.new(0, 180, 0)
- Part31.Position = Vector3.new(1.71864295, 4.5000124, -18.4522858)
- Part31.Rotation = Vector3.new(-180, 0, -180)
- Part31.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- Part31.Size = Vector3.new(2, 1, 1)
- Part31.Anchored = true
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.CanCollide = false
- Part31.TopSurface = Enum.SurfaceType.Smooth
- SpecialMesh32.Parent = Part31
- SpecialMesh32.Scale = Vector3.new(1.25, 1.25, 1.25)
- Decal33.Name = "face"
- Decal33.Parent = Part31
- Decal33.Texture = "rbxasset://textures/face.png"
- Decal34.Name = "face"
- Decal34.Parent = Part31
- Decal34.Texture = "rbxasset://textures/face.png"
- Motor6D35.Name = "Neck"
- Motor6D35.Parent = Part31
- Motor6D35.C0 = CFrame.new(-5.96046448e-08, 0.799999952, 1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D35.C1 = CFrame.new(-0, -0.500000119, -0.000272244215, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D35.Part0 = MeshPart14
- Motor6D35.Part1 = Part31
- Motor6D35.part1 = Part31
- Script36.Parent = Model0
- table.insert(cors,sandbox(Script36,function()
- local animation = script:WaitForChild('Animation')
- local humanoid = script.Parent:WaitForChild('Humanoid')
- local dance = humanoid:LoadAnimation(animation)
- dance:Play()
- end))
- Animation37.Parent = Script36
- Animation37.AnimationId = "rbxassetid://2310552665"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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