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AxeuerAlt

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Apr 22nd, 2019
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  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39. warn("Notive_Memeboi Made by XDavodioX")
  40. local rp = RealPlayer
  41. script.Parent = rp.Character
  42.  
  43. --RemoteEvent for communicating
  44. local Event = Instance.new("RemoteEvent")
  45. Event.Name = "UserInput_Event"
  46.  
  47. --Fake event to make stuff like Mouse.KeyDown work
  48. local function fakeEvent()
  49. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50. t.connect = t.Connect
  51. return t
  52. end
  53.  
  54. --Creating fake input objects with fake variables
  55. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59. end}
  60. --Merged 2 functions into one by checking amount of arguments
  61. CAS.UnbindAction = CAS.BindAction
  62.  
  63. --This function will trigger the events that have been :Connect()'ed
  64. local function te(self,ev,...)
  65. local t = m[ev]
  66. if t and t._fakeEvent then
  67. for _,f in pairs(t.Functions) do
  68. f(...)
  69. end
  70. end
  71. end
  72. m.TrigEvent = te
  73. UIS.TrigEvent = te
  74.  
  75. Event.OnServerEvent:Connect(function(plr,io)
  76. if plr~=rp then return end
  77. m.Target = io.Target
  78. m.Hit = io.Hit
  79. if not io.isMouse then
  80. local b = io.UserInputState == Enum.UserInputState.Begin
  81. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83. end
  84. for _,t in pairs(CAS.Actions) do
  85. for _,k in pairs(t.Keys) do
  86. if k==io.KeyCode then
  87. t.Function(t.Name,io.UserInputState,io)
  88. end
  89. end
  90. end
  91. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93. end
  94. end)
  95. Event.Parent = NLS([==[
  96. local Player = game:GetService("Players").LocalPlayer
  97. local Event = script:WaitForChild("UserInput_Event")
  98.  
  99. local Mouse = Player:GetMouse()
  100. local UIS = game:GetService("UserInputService")
  101. local input = function(io,a)
  102. if a then return end
  103. --Since InputObject is a client-side instance, we create and pass table instead
  104. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105. end
  106. UIS.InputBegan:Connect(input)
  107. UIS.InputEnded:Connect(input)
  108.  
  109. local h,t
  110. --Give the server mouse data 30 times every second, but only if the values changed
  111. --If player is not moving their mouse, client won't fire events
  112. while wait(1/30) do
  113. if h~=Mouse.Hit or t~=Mouse.Target then
  114. h,t=Mouse.Hit,Mouse.Target
  115. Event:FireServer({isMouse=true,Target=t,Hit=h})
  116. end
  117. end]==],Player.Character)
  118.  
  119. ----Sandboxed game object that allows the usage of client-side methods and services
  120. --Real game object
  121. local _rg = game
  122.  
  123. --Metatable for fake service
  124. local fsmt = {
  125. __index = function(self,k)
  126. local s = rawget(self,"_RealService")
  127. if s then return s[k] end
  128. end,
  129. __newindex = function(self,k,v)
  130. local s = rawget(self,"_RealService")
  131. if s then s[k]=v end
  132. end,
  133. __call = function(self,...)
  134. local s = rawget(self,"_RealService")
  135. if s then return s(...) end
  136. end
  137. }
  138. local function FakeService(t,RealService)
  139. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140. return setmetatable(t,fsmt)
  141. end
  142.  
  143. --Fake game object
  144. local g = {
  145. GetService = function(self,s)
  146. return self[s]
  147. end,
  148. Players = FakeService({
  149. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150. },"Players"),
  151. UserInputService = FakeService(UIS,"UserInputService"),
  152. ContextActionService = FakeService(CAS,"ContextActionService"),
  153. }
  154. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155. g.service = g.GetService
  156.  
  157. g.RunService = FakeService({
  158. RenderStepped = _rg:GetService("RunService").Heartbeat,
  159. BindToRenderStep = function(self,name,_,fun)
  160.  
  161. end,
  162. UnbindFromRenderStep = function(self,name)
  163. self._btrs[name]:Disconnect()
  164. end,
  165. },"RunService")
  166.  
  167. setmetatable(g,{
  168. __index=function(self,s)
  169. return _rg:GetService(s) or typeof(_rg[s])=="function"
  170. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171. end,
  172. __newindex = fsmt.__newindex,
  173. __call = fsmt.__call
  174. })
  175. --Changing owner to fake player object to support owner:GetMouse()
  176. game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184. if cansilence then
  185. cansilence = false
  186. local function search(instance)
  187. for i,v in pairs(instance:GetChildren()) do
  188. search(v)
  189. if v.ClassName == "Sound" then
  190. if v.Parent ~= game.Players.LocalPlayer.Character then
  191. v.Volume = 0
  192. end
  193. end
  194. end
  195. end
  196. search(workspace)
  197. wait(3)
  198. cansilence = false
  199. end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://620619801"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289. if Int == #Colours then Int = 0 end
  290. Int = Int+1
  291. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "AxeuerAlt "
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,255)}
  329. local Intt = 0
  330. while wait(0.2) do
  331. if Intt == #Colourss then Intt = 0 end
  332. Intt = Intt+1
  333. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338.  
  339. spawn(function()
  340. while wait() do
  341. Head.BrickColor = BrickColor.new("Bright yellow")
  342. RightArm.BrickColor = BrickColor.new("Bright yellow")
  343. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  344. Torso.BrickColor = BrickColor.new("Shamrock")
  345. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  346. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  347. end
  348. end)
  349. for i,v in pairs(Character:children()) do
  350. if v:IsA("Hat") then
  351. v:Destroy()
  352. end
  353. end
  354. for i,v in pairs(Character:children()) do
  355. if v:IsA("Accessory") then
  356. v:Destroy()
  357. end
  358. end
  359. for i,v in pairs(Character:children()) do
  360. if v:IsA("Hair") then
  361. v:Destroy()
  362. end
  363. end
  364. for i,v in pairs(Character:children()) do
  365. if v:IsA("Shirt") then
  366. v:Destroy()
  367. end
  368. end
  369. for i,v in pairs(Character:children()) do
  370. if v:IsA("Pants") then
  371. v:Destroy()
  372. end
  373. end
  374. for i,v in pairs(Character:children()) do
  375. if v:IsA("Graphic Shirt") then
  376. v:Destroy()
  377. end
  378. end
  379. for i,v in pairs(Character:children()) do
  380. if v:IsA("GraphicShirt") then
  381. v:Destroy()
  382. end
  383. end
  384.  
  385. for _,v in pairs(Character:children()) do
  386. if v:IsA("Shirt") then
  387. v.ShirtTemplate = "rbxassetid://0"
  388. elseif v:IsA("Pants") then
  389. v.PantsTemplate = "rbxassetid://0"
  390. elseif v:IsA("ShirtGraphic") then
  391. v:Remove()
  392. wait(.1)
  393. Torso.roblox:Remove()
  394. elseif v:IsA("Accessory") then
  395. v:Remove()
  396. end
  397. end
  398.  
  399. local Hair = Instance.new("Part")
  400. Hair.Parent = char
  401. Hair.Name = "GreenTopHat"
  402. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  403. Hair.CFrame = char.Head.CFrame
  404. Hair:BreakJoints()
  405. Hair.CanCollide = false
  406. Hair.BrickColor = BrickColor.new("Medium Stone")
  407. Hair.TopSurface = "Smooth"
  408. Hair.BottomSurface = "Smooth"
  409. Weld = Instance.new("Weld")
  410. Weld.Name = "Weld"
  411. Weld.Part0 = char.Head
  412. Weld.Part1 = Hair
  413. Weld.Parent = char.Head
  414. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  415. Mesh = Instance.new("SpecialMesh")
  416. Mesh.Parent = Hair
  417. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  418. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  419. Mesh.Scale = Vector3.new(1, 1, 1)
  420. -------------------------------------------------------
  421. --Start Good Stuff--
  422. -------------------------------------------------------
  423. CF = CFrame.new
  424. angles = CFrame.Angles
  425. attack = false
  426. timetofly = true
  427. Euler = CFrame.fromEulerAnglesXYZ
  428. Rad = math.rad
  429. IT = Instance.new
  430. BrickC = BrickColor.new
  431. Cos = math.cos
  432. Acos = math.acos
  433. Sin = math.sin
  434. Asin = math.asin
  435. Abs = math.abs
  436. Mrandom = math.random
  437. Floor = math.floor
  438. random = math.random
  439. radian = math.rad
  440. Vec3 = Vector3.new
  441. cFrame = CFrame.new
  442. Euler = CFrame.fromEulerAnglesXYZ
  443. -------------------------------------------------------
  444. --End Good Stuff--
  445. -------------------------------------------------------
  446. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  447. RSH, LSH = nil, nil
  448. RW = Instance.new("Weld")
  449. LW = Instance.new("Weld")
  450. RH = tors["Right Hip"]
  451. LH = tors["Left Hip"]
  452. RSH = tors["Right Shoulder"]
  453. LSH = tors["Left Shoulder"]
  454. RSH.Parent = nil
  455. LSH.Parent = nil
  456. RW.Name = "RW"
  457. RW.Part0 = tors
  458. RW.C0 = CF(1.5, 0.5, 0)
  459. RW.C1 = CF(0, 0.5, 0)
  460. RW.Part1 = ra
  461. RW.Parent = tors
  462. LW.Name = "LW"
  463. LW.Part0 = tors
  464. LW.C0 = CF(-1.5, 0.5, 0)
  465. LW.C1 = CF(0, 0.5, 0)
  466. LW.Part1 = la
  467. LW.Parent = tors
  468. Effects = {}
  469.  
  470. BTAUNT = Instance.new("Sound", tors)
  471. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  472. BTAUNT.Volume = 10
  473. BTAUNT.Pitch = 1
  474. BTAUNT.Looped = false
  475. BTAUNT.TimePosition = 0.2
  476.  
  477. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  478.  
  479. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  480. bat.Size = Vector3.new(1, 1, 5)
  481. bat.CanCollide = false
  482. bat:BreakJoints()
  483.  
  484. LeDrink = it("Model")
  485. LeDrink.Parent = char
  486. LeDrink.Name = "LeDrink"
  487. RHe = it("Part")
  488. RHe.Parent = LeDrink
  489. RHe.BrickColor = BrickColor.new("Really black")
  490. RHe.Locked = true
  491. RHe.CanCollide = false
  492. RHe.Transparency = 1
  493. PMesh = it("SpecialMesh")
  494. RHe.formFactor = "Symmetric"
  495. PMesh.MeshType = "FileMesh"
  496. PMesh.MeshId = "rbxassetid://10470609"
  497. PMesh.TextureId = "rbxassetid://111405256"
  498. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  499. PMesh.Parent = RHe
  500. local RWeld = it("Weld")
  501. RWeld.Parent = RHe
  502. RWeld.Part0 = RHe
  503. RWeld.Part1 = ra
  504. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  505.  
  506. LeChips = it("Model")
  507. LeChips.Parent = char
  508. LeChips.Name = "LeChips"
  509. RHk = it("Part")
  510. RHk.Parent = LeChips
  511. RHk.BrickColor = BrickColor.new("Really black")
  512. RHk.Locked = true
  513. RHk.CanCollide = false
  514. RHk.Transparency = 1
  515. PMeshe = it("SpecialMesh")
  516. RHk.formFactor = "Symmetric"
  517. PMeshe.MeshType = "FileMesh"
  518. PMeshe.MeshId = "rbxassetid://19106014"
  519. PMeshe.TextureId = "rbxassetid://342435650"
  520. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  521. PMeshe.Parent = RHk
  522. local RWelds = it("Weld")
  523. RWelds.Parent = RHk
  524. RWelds.Part0 = RHk
  525. RWelds.Part1 = ra
  526. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  527.  
  528. local LeDrink = "wiplolnotyet"
  529. local LeChips = "wipaswelllol"
  530. local Sitt = false
  531.  
  532. -------------------------------------------------------
  533. --Start HeartBeat--
  534. -------------------------------------------------------
  535. ArtificialHB = Instance.new("BindableEvent", script)
  536. ArtificialHB.Name = "Heartbeat"
  537. script:WaitForChild("Heartbeat")
  538.  
  539. frame = 1 / 60
  540. tf = 0
  541. allowframeloss = false
  542. tossremainder = false
  543.  
  544.  
  545. lastframe = tick()
  546. script.Heartbeat:Fire()
  547.  
  548.  
  549. game:GetService("RunService").Heartbeat:connect(function(s, p)
  550. tf = tf + s
  551. if tf >= frame then
  552. if allowframeloss then
  553. script.Heartbeat:Fire()
  554. lastframe = tick()
  555. else
  556. for i = 1, math.floor(tf / frame) do
  557. script.Heartbeat:Fire()
  558. end
  559. lastframe = tick()
  560. end
  561. if tossremainder then
  562. tf = 0
  563. else
  564. tf = tf - frame * math.floor(tf / frame)
  565. end
  566. end
  567. end)
  568. -------------------------------------------------------
  569. --End HeartBeat--
  570. -------------------------------------------------------
  571.  
  572.  
  573. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  574. coroutine.resume(coroutine.create(function()
  575. local intensity = 1 * Intensity
  576. local rotM = 0.01 * Intensity
  577. for i = 0, Length, 0.1 do
  578. swait()
  579. intensity = intensity - 0.05 * Intensity / Length
  580. rotM = rotM - 5.0E-4 * Intensity / Length
  581. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  582. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  583. end
  584. Humanoid.CameraOffset = Vec3(0, 0, 0)
  585. end))
  586. end
  587.  
  588. local joyemoji = Instance.new('ParticleEmitter', tors)
  589. joyemoji.VelocitySpread = 2000
  590. joyemoji.Lifetime = NumberRange.new(1)
  591. joyemoji.Speed = NumberRange.new(40)
  592. joy= {}
  593. for i=0, 19 do
  594. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  595. end
  596. joyemoji.Size = NumberSequence.new(joy)
  597. joyemoji.Rate = 0
  598. joyemoji.LockedToPart = false
  599. joyemoji.LightEmission = 0
  600. joyemoji.Texture = "rbxassetid://1176402123"
  601. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  602.  
  603.  
  604. local LIT = Instance.new('ParticleEmitter', tors)
  605. LIT.VelocitySpread = 2000
  606. LIT.Lifetime = NumberRange.new(1)
  607. LIT.Speed = NumberRange.new(45)
  608. nani= {}
  609. for i=0, 19 do
  610. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  611. end
  612. LIT.Size = NumberSequence.new(nani)
  613. LIT.Rate = 0
  614. LIT.LockedToPart = false
  615. LIT.LightEmission = 0
  616. LIT.Texture = "rbxassetid://1492670151"
  617. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  618.  
  619. local toast = Instance.new('ParticleEmitter', tors)
  620. toast.VelocitySpread = 2000
  621. toast.Lifetime = NumberRange.new(1)
  622. toast.Speed = NumberRange.new(60)
  623. toasterstoasttoast= {}
  624. for i=0, 19 do
  625. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  626. end
  627. toast.Size = NumberSequence.new(toasterstoasttoast)
  628. toast.Rate = 0
  629. toast.LockedToPart = false
  630. toast.LightEmission = 0
  631. toast.Texture = "rbxassetid://436096230"
  632. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  633.  
  634. local ok = Instance.new('ParticleEmitter', tors)
  635. ok.VelocitySpread = 2000
  636. ok.Lifetime = NumberRange.new(1)
  637. ok.Speed = NumberRange.new(50)
  638. cool= {}
  639. for i=0, 19 do
  640. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  641. end
  642. ok.Size = NumberSequence.new(cool)
  643. ok.Rate = 0
  644. ok.LockedToPart = false
  645. ok.LightEmission = 0
  646. ok.Texture = "rbxassetid://636768448"
  647. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  648.  
  649. maincolor = BrickC("Really red")
  650. -------------------------------------------------------
  651. --Start Kyu's shitty stuff--
  652. -------------------------------------------------------
  653. function un_fun()
  654. attack = true
  655. hum.WalkSpeed = 0
  656. BTAUNT:Play()
  657. repeat
  658. swait()
  659. BTAUNT.Parent = tors
  660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  661. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  662. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  663. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  664. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  665. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  666. until BTAUNT.Playing == false
  667. attack = false
  668. hum.WalkSpeed = 40
  669. end
  670.  
  671. function Tauntmelon()
  672. attack = true
  673. hum.WalkSpeed = 0
  674. CreateSound("1486343908", tors, 10, 1)
  675. for i = 0, 9, 0.1 do
  676. swait()
  677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  681. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  682. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  683. end
  684. attack = false
  685. hum.WalkSpeed = 40
  686. end
  687.  
  688. function fbiopenup()
  689. attack = true
  690. hum.WalkSpeed = 6
  691. CreateSound("2156386052", tors, 10, 1)
  692. Character.Head.face.Texture = "rbxassetid://12117740"
  693. for i = 0, 5.56, 0.1 do
  694. swait()
  695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  699. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  700. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  701. end
  702. for i = 0,1.57,0.1 do
  703. swait()
  704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  708. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  710. end
  711. for i = 0,1.2,0.1 do
  712. swait()
  713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  715. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  717. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  718. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  719. end
  720. for i = 0,1.2,0.1 do
  721. swait()
  722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  726. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  727. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  728. end
  729. for i = 0,1.2,0.1 do
  730. swait()
  731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  733. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  735. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  737. end
  738. for i = 0,1.2,0.1 do
  739. swait()
  740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  742. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  744. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  745. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  746. end
  747. for i = 0,1,0.1 do
  748. swait()
  749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  751. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  753. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  754. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  755. end
  756. for i = 0,1,0.1 do
  757. swait()
  758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  764. end
  765. attack = false
  766. Character.Head.face.Texture = "rbxassetid://620619801"
  767. hum.WalkSpeed = 40
  768. end
  769.  
  770. function FindNearestHead(Position, Distance, SinglePlayer)
  771. if SinglePlayer then
  772. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  773. end
  774. local List = {}
  775. for i, v in pairs(workspace:GetChildren()) do
  776. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  777. table.insert(List, v)
  778. end
  779. end
  780. return List
  781. end
  782.  
  783. function SoulSteal(dude)
  784. if dude.Name ~= char then
  785. local bgf = IT("BodyGyro", dude.Head)
  786. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  787. local val = IT("BoolValue", dude)
  788. val.Name = "IsHit"
  789. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  790. local soulst = coroutine.wrap(function()
  791. local soul = Instance.new("Part",dude)
  792. soul.Size = Vector3.new(1,1,1)
  793. soul.CanCollide = false
  794. soul.Anchored = false
  795. soul.Position = torso.Position
  796. soul.Transparency = 1
  797. local PartEmmit1 = IT("ParticleEmitter", soul)
  798. PartEmmit1.LightEmission = 1
  799. PartEmmit1.Texture = "rbxassetid://569507414"
  800. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  801. PartEmmit1.Rate = 250
  802. PartEmmit1.Lifetime = NumberRange.new(1.6)
  803. PartEmmit1.Size = NumberSequence.new({
  804. NumberSequenceKeypoint.new(0, 1, 0),
  805. NumberSequenceKeypoint.new(1, 0, 0)
  806. })
  807. PartEmmit1.Transparency = NumberSequence.new({
  808. NumberSequenceKeypoint.new(0, 0, 0),
  809. NumberSequenceKeypoint.new(1, 1, 0)
  810. })
  811. PartEmmit1.Speed = NumberRange.new(0, 0)
  812. PartEmmit1.VelocitySpread = 30000
  813. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  814. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  815. local BodPoss = IT("BodyPosition", soul)
  816. BodPoss.P = 3000
  817. BodPoss.D = 1000
  818. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  819. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  820. wait(1.6)
  821. soul.Touched:connect(function(hit)
  822. if hit.Parent == char then
  823. soul:Destroy()
  824. end
  825. end)
  826. wait(1.2)
  827. while soul do
  828. swait()
  829. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  830. BodPoss.Position = tors.Position
  831. end
  832. end)
  833. soulst()
  834. end
  835. end
  836. function FaceMouse()
  837. local Cam = workspace.CurrentCamera
  838. return {
  839. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  840. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  841. }
  842. end
  843.  
  844. function Eviscerate(dude)
  845. if dude.Name ~= char then
  846. local bgf = IT("BodyGyro", dude.Head)
  847. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  848. local val = IT("BoolValue", dude)
  849. val.Name = "IsHit"
  850. local ds = coroutine.wrap(function()
  851. dude:WaitForChild("Head"):BreakJoints()
  852. wait(0.5)
  853. target = nil
  854. coroutine.resume(coroutine.create(function()
  855. for i, v in pairs(dude:GetChildren()) do
  856. if v:IsA("Accessory") then
  857. v:Destroy()
  858. end
  859. if v:IsA("Humanoid") then
  860. v:Destroy()
  861. end
  862. if v:IsA("CharacterMesh") then
  863. v:Destroy()
  864. end
  865. if v:IsA("Model") then
  866. v:Destroy()
  867. end
  868. if v:IsA("Part") or v:IsA("MeshPart") then
  869. for x, o in pairs(v:GetChildren()) do
  870. if o:IsA("Decal") then
  871. o:Destroy()
  872. end
  873. end
  874. coroutine.resume(coroutine.create(function()
  875. v.Material = "Neon"
  876. v.CanCollide = false
  877. local PartEmmit1 = IT("ParticleEmitter", v)
  878. PartEmmit1.LightEmission = 1
  879. PartEmmit1.Texture = "rbxassetid://284205403"
  880. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  881. PartEmmit1.Rate = 150
  882. PartEmmit1.Lifetime = NumberRange.new(1)
  883. PartEmmit1.Size = NumberSequence.new({
  884. NumberSequenceKeypoint.new(0, 0.75, 0),
  885. NumberSequenceKeypoint.new(1, 0, 0)
  886. })
  887. PartEmmit1.Transparency = NumberSequence.new({
  888. NumberSequenceKeypoint.new(0, 0, 0),
  889. NumberSequenceKeypoint.new(1, 1, 0)
  890. })
  891. PartEmmit1.Speed = NumberRange.new(0, 0)
  892. PartEmmit1.VelocitySpread = 30000
  893. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  894. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  895. local BodPoss = IT("BodyPosition", v)
  896. BodPoss.P = 3000
  897. BodPoss.D = 1000
  898. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  899. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  900. v.Color = maincolor.Color
  901. coroutine.resume(coroutine.create(function()
  902. for i = 0, 49 do
  903. swait(1)
  904. v.Transparency = v.Transparency + 0.08
  905. end
  906. wait(0.5)
  907. PartEmmit1.Enabled = false
  908. wait(3)
  909. v:Destroy()
  910. dude:Destroy()
  911. end))
  912. end))
  913. end
  914. end
  915. end))
  916. end)
  917. ds()
  918. end
  919. end
  920.  
  921. function ragdoll(model)
  922. local char = model
  923. torso = char.HumanoidRootPart
  924. torso2 = char.Torso
  925. LW.Parent = nil
  926. RW.Parent = nil
  927. LH.Parent = nil
  928. RH.Parent = nil
  929. if hum ~= nil then
  930. hum.PlatformStand = true
  931. end
  932.  
  933. local Head = char:FindFirstChild("Head")
  934. if Head then
  935. local Neck = Instance.new("Weld")
  936. Neck.Name = "Neck"
  937. Neck.Part0 = torso
  938. Neck.Part1 = Head
  939. Neck.C0 = CFrame.new(0, 1.5, 0)
  940. Neck.C1 = CFrame.new()
  941. Neck.Parent = torso
  942. end
  943. local Limb = char:FindFirstChild("Right Arm")
  944. if Limb then
  945.  
  946. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  947. local Joint = Instance.new("Glue")
  948. Joint.Name = "RightShoulder"
  949. Joint.Part0 = torso
  950. Joint.Part1 = Limb
  951. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  952. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  953. Joint.Parent = torso
  954.  
  955. local B = Instance.new("Part")
  956. B.TopSurface = 0
  957. B.BottomSurface = 0
  958. B.formFactor = "Symmetric"
  959. B.Size = Vector3.new(1, 1, 1)
  960. B.Transparency = 1
  961. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  962. B.Parent = char
  963. local W = Instance.new("Weld")
  964. W.Part0 = Limb
  965. W.Part1 = B
  966. W.C0 = CFrame.new(0, -0.5, 0)
  967. W.Parent = Limb
  968.  
  969. end
  970. local Limb = char:FindFirstChild("Left Arm")
  971. if Limb then
  972.  
  973. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  974. local Joint = Instance.new("Glue")
  975. Joint.Name = "LeftShoulder"
  976. Joint.Part0 = torso
  977. Joint.Part1 = Limb
  978. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  979. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  980. Joint.Parent = torso
  981.  
  982. local B = Instance.new("Part")
  983. B.TopSurface = 0
  984. B.BottomSurface = 0
  985. B.formFactor = "Symmetric"
  986. B.Size = Vector3.new(1, 1, 1)
  987. B.Transparency = 1
  988. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  989. B.Parent = char
  990. local W = Instance.new("Weld")
  991. W.Part0 = Limb
  992. W.Part1 = B
  993. W.C0 = CFrame.new(0, -0.5, 0)
  994. W.Parent = Limb
  995.  
  996. end
  997. local Limb = char:FindFirstChild("Right Leg")
  998. if Limb then
  999.  
  1000. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1001. local Joint = Instance.new("Glue")
  1002. Joint.Name = "RightHip"
  1003. Joint.Part0 = torso
  1004. Joint.Part1 = Limb
  1005. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1006. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1007. Joint.Parent = torso
  1008.  
  1009. local B = Instance.new("Part")
  1010. B.TopSurface = 0
  1011. B.BottomSurface = 0
  1012. B.formFactor = "Symmetric"
  1013. B.Size = Vector3.new(1, 1, 1)
  1014. B.Transparency = 1
  1015. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1016. B.Parent = char
  1017. local W = Instance.new("Weld")
  1018. W.Part0 = Limb
  1019. W.Part1 = B
  1020. W.C0 = CFrame.new(0, -0.5, 0)
  1021. W.Parent = Limb
  1022.  
  1023. end
  1024. local Limb = char:FindFirstChild("Left Leg")
  1025. if Limb then
  1026.  
  1027. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1028. local Joint = Instance.new("Glue")
  1029. Joint.Name = "LeftHip"
  1030. Joint.Part0 = torso
  1031. Joint.Part1 = Limb
  1032. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1033. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1034. Joint.Parent = torso
  1035.  
  1036. local B = Instance.new("Part")
  1037. B.TopSurface = 0
  1038. B.BottomSurface = 0
  1039. B.formFactor = "Symmetric"
  1040. B.Size = Vector3.new(1, 1, 1)
  1041. B.Transparency = 1
  1042. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1043. B.Parent = char
  1044. local W = Instance.new("Weld")
  1045. W.Part0 = Limb
  1046. W.Part1 = B
  1047. W.C0 = CFrame.new(0, -0.5, 0)
  1048. W.Parent = Limb
  1049.  
  1050. end
  1051. --[
  1052. local Bar = Instance.new("Part")
  1053. Bar.TopSurface = 0
  1054. Bar.BottomSurface = 0
  1055. Bar.formFactor = "Symmetric"
  1056. Bar.Size = Vector3.new(1, 1, 1)
  1057. Bar.Transparency = 1
  1058. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1059. Bar.Parent = char
  1060. local Weld = Instance.new("Weld")
  1061. Weld.Part0 = torso
  1062. Weld.Part1 = Bar
  1063. Weld.C0 = CFrame.new(0, 0.5, 0)
  1064. Weld.Parent = torso
  1065. --]]
  1066.  
  1067. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1068.  
  1069. end
  1070.  
  1071. -------------------------------------------------------
  1072. --End Kyu's shitty stuff--
  1073. -------------------------------------------------------
  1074.  
  1075. -------------------------------------------------------
  1076. --Start Important Functions--
  1077. -------------------------------------------------------
  1078. function swait(num)
  1079. if num == 0 or num == nil then
  1080. game:service("RunService").Stepped:wait(0)
  1081. else
  1082. for i = 0, num do
  1083. game:service("RunService").Stepped:wait(0)
  1084. end
  1085. end
  1086. end
  1087. function thread(f)
  1088. coroutine.resume(coroutine.create(f))
  1089. end
  1090. function clerp(a, b, t)
  1091. local qa = {
  1092. QuaternionFromCFrame(a)
  1093. }
  1094. local qb = {
  1095. QuaternionFromCFrame(b)
  1096. }
  1097. local ax, ay, az = a.x, a.y, a.z
  1098. local bx, by, bz = b.x, b.y, b.z
  1099. local _t = 1 - t
  1100. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1101. end
  1102. function QuaternionFromCFrame(cf)
  1103. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1104. local trace = m00 + m11 + m22
  1105. if trace > 0 then
  1106. local s = math.sqrt(1 + trace)
  1107. local recip = 0.5 / s
  1108. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1109. else
  1110. local i = 0
  1111. if m00 < m11 then
  1112. i = 1
  1113. end
  1114. if m22 > (i == 0 and m00 or m11) then
  1115. i = 2
  1116. end
  1117. if i == 0 then
  1118. local s = math.sqrt(m00 - m11 - m22 + 1)
  1119. local recip = 0.5 / s
  1120. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1121. elseif i == 1 then
  1122. local s = math.sqrt(m11 - m22 - m00 + 1)
  1123. local recip = 0.5 / s
  1124. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1125. elseif i == 2 then
  1126. local s = math.sqrt(m22 - m00 - m11 + 1)
  1127. local recip = 0.5 / s
  1128. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1129. end
  1130. end
  1131. end
  1132. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1133. local xs, ys, zs = x + x, y + y, z + z
  1134. local wx, wy, wz = w * xs, w * ys, w * zs
  1135. local xx = x * xs
  1136. local xy = x * ys
  1137. local xz = x * zs
  1138. local yy = y * ys
  1139. local yz = y * zs
  1140. local zz = z * zs
  1141. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1142. end
  1143. function QuaternionSlerp(a, b, t)
  1144. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1145. local startInterp, finishInterp
  1146. if cosTheta >= 1.0E-4 then
  1147. if 1 - cosTheta > 1.0E-4 then
  1148. local theta = math.acos(cosTheta)
  1149. local invSinTheta = 1 / Sin(theta)
  1150. startInterp = Sin((1 - t) * theta) * invSinTheta
  1151. finishInterp = Sin(t * theta) * invSinTheta
  1152. else
  1153. startInterp = 1 - t
  1154. finishInterp = t
  1155. end
  1156. elseif 1 + cosTheta > 1.0E-4 then
  1157. local theta = math.acos(-cosTheta)
  1158. local invSinTheta = 1 / Sin(theta)
  1159. startInterp = Sin((t - 1) * theta) * invSinTheta
  1160. finishInterp = Sin(t * theta) * invSinTheta
  1161. else
  1162. startInterp = t - 1
  1163. finishInterp = t
  1164. end
  1165. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1166. end
  1167. function rayCast(Position, Direction, Range, Ignore)
  1168. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1169. end
  1170. local RbxUtility = LoadLibrary("RbxUtility")
  1171. local Create = RbxUtility.Create
  1172. local insta = true
  1173.  
  1174. -------------------------------------------------------
  1175. --Start Damage Function--
  1176. -------------------------------------------------------
  1177. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1178. if hit.Parent == nil then
  1179. return
  1180. end
  1181. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1182. for _, v in pairs(hit.Parent:children()) do
  1183. if v:IsA("Humanoid") then
  1184. h = v
  1185. end
  1186. end
  1187. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1188. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1189. end
  1190.  
  1191. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1192. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1193. if hit.Parent.DebounceHit.Value == true then
  1194. return
  1195. end
  1196. end
  1197. if insta == true then
  1198. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1199. end
  1200. local c = Create("ObjectValue"){
  1201. Name = "creator",
  1202. Value = game:service("Players").LocalPlayer,
  1203. Parent = h,
  1204. }
  1205. game:GetService("Debris"):AddItem(c, .5)
  1206. CreateSound("958257111", hit, 10, 1)
  1207. local Damage = math.random(minim, maxim)
  1208. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1209. local blocked = false
  1210. local block = hit.Parent:findFirstChild("Block")
  1211. if block ~= nil then
  1212. if block.className == "IntValue" then
  1213. if block.Value > 0 then
  1214. blocked = true
  1215. block.Value = block.Value - 1
  1216. end
  1217. end
  1218. end
  1219. if blocked == false then
  1220. h.Health = h.Health - Damage
  1221. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1222. else
  1223. h.Health = h.Health - (Damage / 2)
  1224. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1225. end
  1226. if Type == "Knockdown" then
  1227. local hum = hit.Parent.Humanoid
  1228. hum.PlatformStand = true
  1229. coroutine.resume(coroutine.create(function(HHumanoid)
  1230. swait(1)
  1231. HHumanoid.PlatformStand = false
  1232. end), hum)
  1233. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1234. local bodvol = Create("BodyVelocity"){
  1235. velocity = angle * knockback,
  1236. P = 5000,
  1237. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1238. Parent = hit,
  1239. }
  1240. local rl = Create("BodyAngularVelocity"){
  1241. P = 3000,
  1242. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1243. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1244. Parent = hit,
  1245. }
  1246. game:GetService("Debris"):AddItem(bodvol, .5)
  1247. game:GetService("Debris"):AddItem(rl, .5)
  1248. elseif Type == "Normal" then
  1249. local vp = Create("BodyVelocity"){
  1250. P = 500,
  1251. maxForce = Vector3.new(math.huge, 0, math.huge),
  1252. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1253. }
  1254. if knockback > 0 then
  1255. vp.Parent = hit.Parent.Torso
  1256. end
  1257. game:GetService("Debris"):AddItem(vp, .5)
  1258. elseif Type == "Up" then
  1259. local bodyVelocity = Create("BodyVelocity"){
  1260. velocity = Vector3.new(0, 20, 0),
  1261. P = 5000,
  1262. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1263. Parent = hit,
  1264. }
  1265. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1266. elseif Type == "DarkUp" then
  1267. coroutine.resume(coroutine.create(function()
  1268. for i = 0, 1, 0.1 do
  1269. swait()
  1270. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1271. end
  1272. end))
  1273. local bodyVelocity = Create("BodyVelocity"){
  1274. velocity = Vector3.new(0, 20, 0),
  1275. P = 5000,
  1276. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1277. Parent = hit,
  1278. }
  1279. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1280. elseif Type == "Snare" then
  1281. local bp = Create("BodyPosition"){
  1282. P = 2000,
  1283. D = 100,
  1284. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1285. position = hit.Parent.Torso.Position,
  1286. Parent = hit.Parent.Torso,
  1287. }
  1288. game:GetService("Debris"):AddItem(bp, 1)
  1289. elseif Type == "Freeze" then
  1290. local BodPos = Create("BodyPosition"){
  1291. P = 50000,
  1292. D = 1000,
  1293. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1294. position = hit.Parent.Torso.Position,
  1295. Parent = hit.Parent.Torso,
  1296. }
  1297. local BodGy = Create("BodyGyro") {
  1298. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1299. P = 20e+003,
  1300. Parent = hit.Parent.Torso,
  1301. cframe = hit.Parent.Torso.CFrame,
  1302. }
  1303. hit.Parent.Torso.Anchored = true
  1304. coroutine.resume(coroutine.create(function(Part)
  1305. swait(1.5)
  1306. Part.Anchored = false
  1307. end), hit.Parent.Torso)
  1308. game:GetService("Debris"):AddItem(BodPos, 3)
  1309. game:GetService("Debris"):AddItem(BodGy, 3)
  1310. end
  1311. local debounce = Create("BoolValue"){
  1312. Name = "DebounceHit",
  1313. Parent = hit.Parent,
  1314. Value = true,
  1315. }
  1316. game:GetService("Debris"):AddItem(debounce, Delay)
  1317. c = Create("ObjectValue"){
  1318. Name = "creator",
  1319. Value = Player,
  1320. Parent = h,
  1321. }
  1322. game:GetService("Debris"):AddItem(c, .5)
  1323. end
  1324. end
  1325. -------------------------------------------------------
  1326. --End Damage Function--
  1327. -------------------------------------------------------
  1328.  
  1329. -------------------------------------------------------
  1330. --Start Damage Function Customization--
  1331. -------------------------------------------------------
  1332. function ShowDamage(Pos, Text, Time, Color)
  1333. local Rate = (1 / 30)
  1334. local Pos = (Pos or Vector3.new(0, 0, 0))
  1335. local Text = (Text or "")
  1336. local Time = (Time or 2)
  1337. local Color = (Color or Color3.new(1, 0, 1))
  1338. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1339. EffectPart.Anchored = true
  1340. local BillboardGui = Create("BillboardGui"){
  1341. Size = UDim2.new(3, 0, 3, 0),
  1342. Adornee = EffectPart,
  1343. Parent = EffectPart,
  1344. }
  1345. local TextLabel = Create("TextLabel"){
  1346. BackgroundTransparency = 1,
  1347. Size = UDim2.new(1, 0, 1, 0),
  1348. Text = Text,
  1349. Font = "Bodoni",
  1350. TextColor3 = Color,
  1351. TextScaled = true,
  1352. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1353. Parent = BillboardGui,
  1354. }
  1355. game.Debris:AddItem(EffectPart, (Time))
  1356. EffectPart.Parent = game:GetService("Workspace")
  1357. delay(0, function()
  1358. local Frames = (Time / Rate)
  1359. for Frame = 1, Frames do
  1360. wait(Rate)
  1361. local Percent = (Frame / Frames)
  1362. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1363. TextLabel.TextTransparency = Percent
  1364. end
  1365. if EffectPart and EffectPart.Parent then
  1366. EffectPart:Destroy()
  1367. end
  1368. end)
  1369. end
  1370. -------------------------------------------------------
  1371. --End Damage Function Customization--
  1372. -------------------------------------------------------
  1373.  
  1374. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1375. for _, c in pairs(workspace:children()) do
  1376. local hum = c:findFirstChild("Humanoid")
  1377. if hum ~= nil then
  1378. local head = c:findFirstChild("Head")
  1379. if head ~= nil then
  1380. local targ = head.Position - Part.Position
  1381. local mag = targ.magnitude
  1382. if magni >= mag and c.Name ~= plr.Name then
  1383.  
  1384. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1385. end
  1386. end
  1387. end
  1388. end
  1389. end
  1390.  
  1391.  
  1392. CFuncs = {
  1393. Part = {
  1394. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1395. local Part = Create("Part")({
  1396. Parent = Parent,
  1397. Reflectance = Reflectance,
  1398. Transparency = Transparency,
  1399. CanCollide = false,
  1400. Locked = true,
  1401. BrickColor = BrickColor.new(tostring(BColor)),
  1402. Name = Name,
  1403. Size = Size,
  1404. Material = Material
  1405. })
  1406. RemoveOutlines(Part)
  1407. return Part
  1408. end
  1409. },
  1410. Mesh = {
  1411. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1412. local Msh = Create(Mesh)({
  1413. Parent = Part,
  1414. Offset = OffSet,
  1415. Scale = Scale
  1416. })
  1417. if Mesh == "SpecialMesh" then
  1418. Msh.MeshType = MeshType
  1419. Msh.MeshId = MeshId
  1420. end
  1421. return Msh
  1422. end
  1423. },
  1424. Mesh = {
  1425. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1426. local Msh = Create(Mesh)({
  1427. Parent = Part,
  1428. Offset = OffSet,
  1429. Scale = Scale
  1430. })
  1431. if Mesh == "SpecialMesh" then
  1432. Msh.MeshType = MeshType
  1433. Msh.MeshId = MeshId
  1434. end
  1435. return Msh
  1436. end
  1437. },
  1438. Weld = {
  1439. Create = function(Parent, Part0, Part1, C0, C1)
  1440. local Weld = Create("Weld")({
  1441. Parent = Parent,
  1442. Part0 = Part0,
  1443. Part1 = Part1,
  1444. C0 = C0,
  1445. C1 = C1
  1446. })
  1447. return Weld
  1448. end
  1449. },
  1450. Sound = {
  1451. Create = function(id, par, vol, pit)
  1452. coroutine.resume(coroutine.create(function()
  1453. local S = Create("Sound")({
  1454. Volume = vol,
  1455. Pitch = pit or 1,
  1456. SoundId = id,
  1457. Parent = par or workspace
  1458. })
  1459. wait()
  1460. S:play()
  1461. game:GetService("Debris"):AddItem(S, 6)
  1462. end))
  1463. end
  1464. },
  1465. ParticleEmitter = {
  1466. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1467. local fp = Create("ParticleEmitter")({
  1468. Parent = Parent,
  1469. Color = ColorSequence.new(Color1, Color2),
  1470. LightEmission = LightEmission,
  1471. Size = Size,
  1472. Texture = Texture,
  1473. Transparency = Transparency,
  1474. ZOffset = ZOffset,
  1475. Acceleration = Accel,
  1476. Drag = Drag,
  1477. LockedToPart = LockedToPart,
  1478. VelocityInheritance = VelocityInheritance,
  1479. EmissionDirection = EmissionDirection,
  1480. Enabled = Enabled,
  1481. Lifetime = LifeTime,
  1482. Rate = Rate,
  1483. Rotation = Rotation,
  1484. RotSpeed = RotSpeed,
  1485. Speed = Speed,
  1486. VelocitySpread = VelocitySpread
  1487. })
  1488. return fp
  1489. end
  1490. }
  1491. }
  1492. function RemoveOutlines(part)
  1493. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1494. end
  1495. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1496. local Part = Create("Part")({
  1497. formFactor = FormFactor,
  1498. Parent = Parent,
  1499. Reflectance = Reflectance,
  1500. Transparency = Transparency,
  1501. CanCollide = false,
  1502. Locked = true,
  1503. BrickColor = BrickColor.new(tostring(BColor)),
  1504. Name = Name,
  1505. Size = Size,
  1506. Material = Material
  1507. })
  1508. RemoveOutlines(Part)
  1509. return Part
  1510. end
  1511. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1512. local Msh = Create(Mesh)({
  1513. Parent = Part,
  1514. Offset = OffSet,
  1515. Scale = Scale
  1516. })
  1517. if Mesh == "SpecialMesh" then
  1518. Msh.MeshType = MeshType
  1519. Msh.MeshId = MeshId
  1520. end
  1521. return Msh
  1522. end
  1523. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1524. local Weld = Create("Weld")({
  1525. Parent = Parent,
  1526. Part0 = Part0,
  1527. Part1 = Part1,
  1528. C0 = C0,
  1529. C1 = C1
  1530. })
  1531. return Weld
  1532. end
  1533.  
  1534. -------------------------------------------------------
  1535. --Start Effect Function--
  1536. -------------------------------------------------------
  1537. EffectModel = Instance.new("Model", char)
  1538. Effects = {
  1539. Block = {
  1540. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1541. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1542. prt.Anchored = true
  1543. prt.CFrame = cframe
  1544. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1545. game:GetService("Debris"):AddItem(prt, 10)
  1546. if Type == 1 or Type == nil then
  1547. table.insert(Effects, {
  1548. prt,
  1549. "Block1",
  1550. delay,
  1551. x3,
  1552. y3,
  1553. z3,
  1554. msh
  1555. })
  1556. elseif Type == 2 then
  1557. table.insert(Effects, {
  1558. prt,
  1559. "Block2",
  1560. delay,
  1561. x3,
  1562. y3,
  1563. z3,
  1564. msh
  1565. })
  1566. else
  1567. table.insert(Effects, {
  1568. prt,
  1569. "Block3",
  1570. delay,
  1571. x3,
  1572. y3,
  1573. z3,
  1574. msh
  1575. })
  1576. end
  1577. end
  1578. },
  1579. Sphere = {
  1580. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1581. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1582. prt.Anchored = true
  1583. prt.CFrame = cframe
  1584. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1585. game:GetService("Debris"):AddItem(prt, 10)
  1586. table.insert(Effects, {
  1587. prt,
  1588. "Cylinder",
  1589. delay,
  1590. x3,
  1591. y3,
  1592. z3,
  1593. msh
  1594. })
  1595. end
  1596. },
  1597. Cylinder = {
  1598. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1599. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1600. prt.Anchored = true
  1601. prt.CFrame = cframe
  1602. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1603. game:GetService("Debris"):AddItem(prt, 10)
  1604. table.insert(Effects, {
  1605. prt,
  1606. "Cylinder",
  1607. delay,
  1608. x3,
  1609. y3,
  1610. z3,
  1611. msh
  1612. })
  1613. end
  1614. },
  1615. Wave = {
  1616. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1617. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1618. prt.Anchored = true
  1619. prt.CFrame = cframe
  1620. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1621. game:GetService("Debris"):AddItem(prt, 10)
  1622. table.insert(Effects, {
  1623. prt,
  1624. "Cylinder",
  1625. delay,
  1626. x3 / 60,
  1627. y3 / 60,
  1628. z3 / 60,
  1629. msh
  1630. })
  1631. end
  1632. },
  1633. Ring = {
  1634. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1635. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1636. prt.Anchored = true
  1637. prt.CFrame = cframe
  1638. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1639. game:GetService("Debris"):AddItem(prt, 10)
  1640. table.insert(Effects, {
  1641. prt,
  1642. "Cylinder",
  1643. delay,
  1644. x3,
  1645. y3,
  1646. z3,
  1647. msh
  1648. })
  1649. end
  1650. },
  1651. Break = {
  1652. Create = function(brickcolor, cframe, x1, y1, z1)
  1653. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1654. prt.Anchored = true
  1655. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1656. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1657. local num = math.random(10, 50) / 1000
  1658. game:GetService("Debris"):AddItem(prt, 10)
  1659. table.insert(Effects, {
  1660. prt,
  1661. "Shatter",
  1662. num,
  1663. prt.CFrame,
  1664. math.random() - math.random(),
  1665. 0,
  1666. math.random(50, 100) / 100
  1667. })
  1668. end
  1669. },
  1670. Spiral = {
  1671. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1672. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1673. prt.Anchored = true
  1674. prt.CFrame = cframe
  1675. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1676. game:GetService("Debris"):AddItem(prt, 10)
  1677. table.insert(Effects, {
  1678. prt,
  1679. "Cylinder",
  1680. delay,
  1681. x3,
  1682. y3,
  1683. z3,
  1684. msh
  1685. })
  1686. end
  1687. },
  1688. Push = {
  1689. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1690. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1691. prt.Anchored = true
  1692. prt.CFrame = cframe
  1693. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1694. game:GetService("Debris"):AddItem(prt, 10)
  1695. table.insert(Effects, {
  1696. prt,
  1697. "Cylinder",
  1698. delay,
  1699. x3,
  1700. y3,
  1701. z3,
  1702. msh
  1703. })
  1704. end
  1705. }
  1706. }
  1707. -------------------------------------------------------
  1708. --End Effect Function--
  1709. -------------------------------------------------------
  1710.  
  1711. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1712. local NSound = nil
  1713. coroutine.resume(coroutine.create(function()
  1714. NSound = Instance.new("Sound", PARENT)
  1715. NSound.Volume = VOLUME
  1716. NSound.Pitch = PITCH
  1717. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1718. swait()
  1719. NSound:play()
  1720. game:GetService("Debris"):AddItem(NSound, 10)
  1721. end))
  1722. return NSound
  1723. end
  1724.  
  1725.  
  1726. coroutine.resume(coroutine.create(function()
  1727. while text ~= nil do
  1728. swait()
  1729. text.Rotation = math.random(-1.8,1.8)
  1730. end
  1731. end))
  1732.  
  1733. angery = false
  1734.  
  1735.  
  1736. -------------------------------------------------------
  1737. --End Important Functions--
  1738. -------------------------------------------------------
  1739.  
  1740. lul = Instance.new("Sound", tors) --le musice
  1741. lul.Pitch = 1
  1742.  
  1743. local mu = math.random(1,14)
  1744. if mu == 1 then
  1745. lul.SoundId = "rbxassetid://193889412"
  1746. end
  1747. if mu == 2 then
  1748. lul.SoundId = "rbxassetid://274690929"
  1749. end
  1750. if mu == 3 then
  1751. lul.SoundId = "rbxassetid://1241998626"
  1752. end
  1753. if mu == 4 then
  1754. lul.SoundId = "rbxassetid://1878962648"
  1755. end
  1756. if mu == 5 then
  1757. lul.SoundId = "rbxassetid://185117072"
  1758. end
  1759. if mu == 6 then
  1760. lul.SoundId = "rbxassetid://295856024"
  1761. end
  1762. if mu == 7 then
  1763. lul.SoundId = "rbxassetid://2054013600"
  1764. end
  1765. if mu == 8 then
  1766. lul.SoundId = "rbxassetid://1463709693"
  1767. lul.Pitch = 1.4
  1768. end
  1769. if mu == 9 then
  1770. lul.SoundId = "rbxassetid://575705300"
  1771. end
  1772. if mu == 10 then
  1773. lul.SoundId = "rbxassetid://142924062"
  1774. end
  1775. if mu == 11 then
  1776. lul.SoundId = "rbxassetid://251072363"
  1777. end
  1778. if mu == 12 then
  1779. lul.SoundId = "rbxassetid://731061980"
  1780. end
  1781. if mu == 13 then
  1782. lul.SoundId = "rbxassetid://455682677"
  1783. end
  1784. if mu == 14 then
  1785. lul.SoundId = "rbxassetid://1283123885"
  1786. end
  1787.  
  1788. lul.Volume = 4.7
  1789. lul.TimePosition = 0
  1790. lul.Looped = true
  1791. lul:Play()
  1792.  
  1793. NEWS = Instance.new("Sound", tors) --O NO
  1794. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1795. NEWS.Volume = 100
  1796. NEWS.Pitch = 1
  1797. NEWS.Looped = false
  1798. NEWS.TimePosition = 1
  1799.  
  1800. AAAAA = Instance.new("Sound", tors) --aaa
  1801. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1802. AAAAA.Volume = 10
  1803. AAAAA.Pitch = 1
  1804. AAAAA.Looped = false
  1805. AAAAA.TimePosition = 1
  1806.  
  1807. MERKIO = Instance.new("Sound", tors) --why
  1808. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1809. MERKIO.Volume = 10
  1810. MERKIO.Pitch = 1
  1811. MERKIO.Looped = false
  1812. MERKIO.TimePosition = 0
  1813.  
  1814. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1815. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1816. MERKIO2.Volume = 10
  1817. MERKIO2.Pitch = 1
  1818. MERKIO2.Looped = false
  1819. MERKIO2.TimePosition = 0
  1820.  
  1821. thonks = Instance.new("Sound", tors) --wat?
  1822. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1823. thonks.Volume = 10
  1824. thonks.Pitch = 1
  1825. thonks.Looped = false
  1826. thonks.TimePosition = 0
  1827.  
  1828. gudsong = Instance.new("Sound", tors) --seizure time
  1829. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1830. gudsong.Volume = 10
  1831. gudsong.Pitch = 1
  1832. gudsong.Looped = true
  1833. gudsong.TimePosition = 6.6
  1834.  
  1835. -------------------------------------------------------
  1836. --Start Music Option--
  1837. -------------------------------------------------------
  1838. ;
  1839. -------------------------------------------------------
  1840. --End Music Option--
  1841. -------------------------------------------------------
  1842. --hi fat >:)
  1843. -------------------------------------------------------
  1844. --Start Attacks N Stuff--
  1845. -------------------------------------------------------
  1846.  
  1847. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1848. attack = true
  1849.  
  1850. hum.WalkSpeed = 40
  1851. lul:Pause()
  1852. Character.Head.face.Texture = "rbxassetid://620619801"
  1853. NEWS:Play()
  1854. repeat
  1855. NEWS.Parent = tors
  1856. swait()
  1857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1859. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1860. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1861. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1862. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1863. until NEWS.Playing == false
  1864. local S = Instance.new("Explosion",workspace)
  1865. S.Position = tors.Position
  1866. S.BlastPressure = 999
  1867. S.BlastRadius = 45
  1868. S.ExplosionType = 0
  1869. attack = false
  1870. hum.WalkSpeed = 40
  1871. lul:Resume()
  1872. Character.Head.face.Texture = "rbxassetid://620619801"
  1873. attack = false
  1874. hum.WalkSpeed = 40
  1875. end
  1876.  
  1877. function sneakonehundred()
  1878. attack = true
  1879. hum.WalkSpeed = 0.03
  1880. Character.Head.face.Texture = "rbxassetid://1667792"
  1881. CreateSound("1542642349", tors, 10, 1.05)
  1882. for i = 0,20,0.1 do
  1883. swait()
  1884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1886. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1887. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1888. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1889. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1890. end
  1891. CreateSound("753450324", tors, 10, 1.05)
  1892. wait(0.25)
  1893. Character.Head.face.Texture = "rbxassetid://1223903433"
  1894. for i = 0,7,0.1 do
  1895. swait()
  1896. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1897. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1898. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1899. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1900. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1901. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1902. end
  1903. Character.Head.face.Texture = "rbxassetid://620619801"
  1904. attack = false
  1905. hum.WalkSpeed = 40
  1906. end
  1907.  
  1908. function WRY() --WRYYYYYYY
  1909. attack = true
  1910. hum.WalkSpeed = 0.30
  1911. CreateSound("794081034", hed, 10, 1)
  1912. Character.Head.face.Texture = "rbxassetid://396389196"
  1913. for i = 0,2,0.1 do
  1914. swait()
  1915. CameraEnshaking(1, 2)
  1916. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1917. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1918. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1919. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1920. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1921. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1922. end
  1923. for i = 0,14.7,0.1 do
  1924. swait()
  1925. CameraEnshaking(1, 3)
  1926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1927. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1928. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1929. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1930. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1931. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1932. end
  1933. attack = false
  1934. Character.Head.face.Texture = "rbxassetid://620619801"
  1935. hum.WalkSpeed = 40
  1936. end
  1937.  
  1938. function DANCEFORME()
  1939. attack = true
  1940. texth.Text = "Squɑƚing."
  1941. text.Text = ""
  1942. lul:Pause()
  1943. Character.Head.face.Texture = "rbxassetid://1676553712"
  1944. MERKIO:Play()
  1945. repeat
  1946. for i = 0,0.37,0.03 do
  1947. swait()
  1948. MERKIO.Parent = tors
  1949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1951. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1952. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1953. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1954. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1955. end
  1956. for i = 0,0.37,0.03 do
  1957. swait()
  1958. MERKIO.Parent = tors
  1959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1961. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1962. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1963. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1964. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1965. end
  1966. until MERKIO.Playing == false
  1967. MERKIO:Stop()
  1968. Character.Head.face.Texture = "rbxassetid://620619801"
  1969. attack = false
  1970. lul:Resume()
  1971. texth.Text = ""
  1972. text.Text = "Noti˅ɐ "
  1973. hum.WalkSpeed = 40
  1974. end
  1975.  
  1976. function takethat()
  1977. attack = true
  1978. hum.WalkSpeed = 0
  1979. CreateSound("1238240145", tors, 10, 1.05)
  1980. for i = 0,8.3,0.1 do
  1981. swait()
  1982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1983. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1984. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1985. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1986. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1987. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1988. end
  1989. CreateSound("135165859", tors, 10, 1.05)
  1990. for i = 0,6,0.1 do
  1991. swait()
  1992. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1997. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1998. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1999. end
  2000. attack = false
  2001. Character.Head.face.Texture = "rbxassetid://620619801"
  2002. hum.WalkSpeed = 40
  2003. end
  2004. function thonki()
  2005. attack = true
  2006. text.Text = "Thinking..."
  2007. hum.WalkSpeed = 6.5
  2008. Character.Head.face.Texture = "rbxassetid://1528105298"
  2009. thonks:Play()
  2010. lul:Pause()
  2011. repeat
  2012. for i = 0,8.3,0.1 do
  2013. swait()
  2014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2020. end
  2021. until thonks.Playing == false
  2022. thonks:Stop()
  2023. attack = false
  2024. text.Text = "Noti˅ɐ "
  2025. Character.Head.face.Texture = "rbxassetid://620619801"
  2026. lul:Resume()
  2027. hum.WalkSpeed = 40
  2028. end
  2029. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2030. attack = true
  2031. Character.Head.face.Texture = "rbxassetid://266304560"
  2032. for i = 0,6,0.1 do
  2033. swait()
  2034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2035. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2036. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2037. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2038. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2039. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2040. end
  2041. CreateSound("1093102664", hed, 10, 1)
  2042. CameraEnshaking(3, 8)
  2043. for i = 0,2,0.1 do
  2044. swait()
  2045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2048. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2049. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2050. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2051. end
  2052. Character.Head.face.Texture = "rbxassetid://30128383"
  2053. hum.MaxHealth = 0
  2054. ragdoll(char)
  2055. CreateSound("534269232", hed, 5, 1)
  2056. end
  2057.  
  2058. function dead()
  2059. attack = true
  2060. hum.WalkSpeed = 0.20
  2061. CreateSound("137225991", hed, 10, 1)
  2062. Character.Head.face.Texture = "rbxassetid://297512410"
  2063. for i = 0,1.1,0.1 do
  2064. swait()
  2065. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2066. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2067. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2068. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2069. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2070. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2071. end
  2072. for i = 0,1.1,0.1 do
  2073. swait()
  2074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2076. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2077. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2078. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2079. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2080. end
  2081. for i = 0,1.1,0.1 do
  2082. swait()
  2083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2085. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2086. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2087. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2088. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2089. end
  2090. for i = 0,1.1,0.1 do
  2091. swait()
  2092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2094. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2095. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2096. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2097. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2098. end
  2099. for i = 0,1.1,0.1 do
  2100. swait()
  2101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2103. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2104. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2105. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2106. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2107. end
  2108. for i = 0,1.1,0.1 do
  2109. swait()
  2110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2112. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2113. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2114. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2115. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2116. end
  2117. for i = 0,1.1,0.1 do
  2118. swait()
  2119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2121. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2122. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2123. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2124. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2125. end
  2126. for i = 0,1.1,0.1 do
  2127. swait()
  2128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2132. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2133. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2134. end
  2135. for i = 0,1.1,0.1 do
  2136. swait()
  2137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2141. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2142. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2143. end
  2144. Character.Head.face.Texture = "rbxassetid://273309187"
  2145. for i = 0,9,0.1 do
  2146. swait()
  2147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2153. end
  2154. attack = false
  2155. Character.Head.face.Texture = "rbxassetid://620619801"
  2156. hum.WalkSpeed = 40
  2157. end
  2158.  
  2159. function ShutTheHellUp()
  2160. attack = true
  2161. hum.WalkSpeed = 2.01
  2162. CreateSound("336377340", hed, 10, 1)
  2163. for i = 0,3,0.1 do
  2164. swait()
  2165. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2166. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2167. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2168. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2169. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2170. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2171. end
  2172. for i = 0,1.2,0.1 do
  2173. swait()
  2174. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2175. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2176. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2177. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2178. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2179. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2180. end
  2181. for i = 0,1.2,0.1 do
  2182. swait()
  2183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2184. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2185. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2186. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2188. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2189. end
  2190. for i = 0,1.2,0.1 do
  2191. swait()
  2192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2193. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2194. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2195. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2197. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2198. end
  2199. for i = 0,1.2,0.1 do
  2200. swait()
  2201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2203. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2204. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2205. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2206. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2207. end
  2208. for i = 0,2,0.1 do
  2209. swait()
  2210. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2211. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2212. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2213. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2214. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2215. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2216. end
  2217. for i = 0,2,0.1 do
  2218. swait()
  2219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2221. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2223. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2224. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2225. end
  2226. hum.WalkSpeed = 40
  2227. attack = false
  2228. end
  2229.  
  2230. function NO_U()
  2231. attack = true
  2232. hum.WalkSpeed = 4.01
  2233. Character.Head.face.Texture = "rbxassetid://304904077"
  2234. CreateSound("1543318456", hed, 10, 1)
  2235. for i = 0,6,0.1 do
  2236. swait()
  2237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2239. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2241. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2242. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2243. end
  2244. for i = 0,3.2,0.1 do
  2245. swait()
  2246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2248. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2252. end
  2253. hum.WalkSpeed = 40
  2254. Character.Head.face.Texture = "rbxassetid://620619801"
  2255. attack = false
  2256. end
  2257.  
  2258. function EndMySufferingV2()
  2259. attack = true
  2260. hum.WalkSpeed = 1.01
  2261. CreateSound("577475178", hed, 10, 1)
  2262. for i = 0,18,0.1 do
  2263. swait()
  2264. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2265. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2266. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2267. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2268. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2269. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2270. end
  2271. attack = false
  2272. hum.WalkSpeed = 40
  2273. end
  2274.  
  2275. function Victory()
  2276. attack = true
  2277. hum.WalkSpeed = 1.01
  2278. Character.Head.face.Texture = "rbxassetid://616284160"
  2279. Humanoid.Jump = true
  2280. CreateSound("130834939", hed, 10, 1)
  2281. for i = 0,3.7,0.1 do
  2282. swait()
  2283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2285. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2287. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2288. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2289. end
  2290. Humanoid.Jump = true
  2291. for i = 0,3.7,0.1 do
  2292. swait()
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2295. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2296. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2297. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2298. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2299. end
  2300. Humanoid.Jump = true
  2301. for i = 0,3.7,0.1 do
  2302. swait()
  2303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2305. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2307. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2308. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2309. end
  2310. Humanoid.Jump = true
  2311. for i = 0,3.7,0.1 do
  2312. swait()
  2313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2315. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2316. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2317. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2318. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2319. end
  2320. Humanoid.Jump = true
  2321. for i = 0,3.7,0.1 do
  2322. swait()
  2323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2325. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2328. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2329. end
  2330. attack = false
  2331. Character.Head.face.Texture = "rbxassetid://620619801"
  2332. hum.WalkSpeed = 40
  2333. end
  2334.  
  2335. function WhatHuh()
  2336. attack = true
  2337. hum.WalkSpeed = 1.01
  2338. CreateSound("130766865", hed, 10, 1)
  2339. Character.Head.face.Texture = "rbxassetid://276732672"
  2340. for i = 0,4,0.1 do
  2341. swait()
  2342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2348. end
  2349. for i = 0,6.7,0.1 do
  2350. swait()
  2351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2353. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2354. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2355. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2356. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2357. end
  2358. for i = 0,8.1,0.1 do
  2359. swait()
  2360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2362. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2363. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2364. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2365. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2366. end
  2367. for i = 0,1,0.1 do
  2368. swait()
  2369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2371. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2372. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2373. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2374. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2375. end
  2376. for i = 0,1,0.1 do
  2377. swait()
  2378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2380. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2381. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2382. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2383. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2384. end
  2385. for i = 0,4,0.1 do
  2386. swait()
  2387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2389. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2390. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2393. end
  2394. attack = false
  2395. Character.Head.face.Texture = "rbxassetid://620619801"
  2396. hum.WalkSpeed = 40
  2397. end
  2398.  
  2399. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2400. attack = true
  2401. Character.Head.face.Texture = "rbxassetid://266304560"
  2402. for i = 0,6,0.1 do
  2403. swait()
  2404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2408. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2409. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2410. end
  2411. CreateSound("1093102664", hed, 10, 1)
  2412. CameraEnshaking(3, 8)
  2413. for i = 0,2,0.1 do
  2414. swait()
  2415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2417. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2418. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2419. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2420. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2421. end
  2422. Character.Head.face.Texture = "rbxassetid://30128383"
  2423. hum.MaxHealth = 0
  2424. ragdoll(char)
  2425. CreateSound("534269232", hed, 5, 1)
  2426. end
  2427.  
  2428. function AnotherOne() --WhAT ANOTHER ONE
  2429. attack = true
  2430. hum.WalkSpeed = 1.01
  2431. local icri = CreateSound("1188241326", hed, 10, 1)
  2432. swait(165)
  2433. local FRAME = tors.CFrame
  2434. repeat
  2435. swait()
  2436. Character.Head.face.Texture = "rbxassetid://582931093"
  2437. CameraEnshaking(1, 10)
  2438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2439. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2441. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2442. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2443. tors.CFrame = FRAME * CF(0,1,0)
  2444. swait()
  2445. tors.CFrame = FRAME
  2446. until icri.Playing == false
  2447. Character.Head.face.Texture = "rbxassetid://620619801"
  2448. attack = false
  2449. hum.WalkSpeed = 40
  2450. end
  2451.  
  2452.  
  2453. function NEN()
  2454. attack = true
  2455. hum.WalkSpeed = 1.01
  2456. CreateSound("230292011", hed, 10, 1)
  2457. Character.Head.face.Texture = "rbxassetid://705269463"
  2458. for i = 0,4,0.1 do
  2459. swait()
  2460. CameraEnshaking(1, 3)
  2461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2463. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2464. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2465. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2466. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2467. end
  2468. attack = false
  2469. Character.Head.face.Texture = "rbxassetid://620619801"
  2470. hum.WalkSpeed = 40
  2471. end
  2472.  
  2473. function Ashes() --Straight from... Whatever it was called.
  2474. attack = true
  2475. hum.WalkSpeed = 1.01
  2476. Character.Head.face.Texture = "rbxassetid://360687027"
  2477. CreateSound("290084602", tors, 10, 1)
  2478. for i = 0,6.2,0.1 do
  2479. swait()
  2480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2482. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2483. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2484. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2485. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2486. end
  2487. for i = 0,6.2,0.1 do
  2488. swait()
  2489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2491. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2492. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2495. end
  2496. attack = false
  2497. Character.Head.face.Texture = "rbxassetid://620619801"
  2498. hum.WalkSpeed = 40
  2499. end
  2500.  
  2501.  
  2502. function BOI()
  2503. attack = true
  2504. hum.WalkSpeed = 1.01
  2505. CreateSound("390901873", hed, 10, 1)
  2506. Character.Head.face.Texture = "rbxassetid://282463320"
  2507. for i = 0,4,0.1 do
  2508. swait()
  2509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2511. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2515. end
  2516. for i = 0,4,0.1 do
  2517. swait()
  2518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2520. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2521. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2522. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2523. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2524. end
  2525. attack = false
  2526. Character.Head.face.Texture = "rbxassetid://620619801"
  2527. hum.WalkSpeed = 40
  2528. end
  2529.  
  2530. function DrinkdaDrink()
  2531. attack = true
  2532. RHe.Transparency = 0
  2533. hum.WalkSpeed = 3
  2534. local Munch = CreateSound("554208103", hed, 5, 1)
  2535. swait(2)
  2536. repeat
  2537. for i = 0,6,0.1 do
  2538. swait()
  2539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2540. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2541. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2542. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2543. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2544. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2545. end
  2546. until Munch.Playing == false
  2547. hum.WalkSpeed = 40
  2548. RHe.Transparency = 1
  2549. attack = false
  2550. end
  2551.  
  2552. function EatdaChips()
  2553. attack = true
  2554. RHk.Transparency = 0
  2555. hum.WalkSpeed = 3
  2556. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2557. swait(2)
  2558. repeat
  2559. for i = 0,6,0.1 do
  2560. swait()
  2561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2562. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2563. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2564. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2565. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2566. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2567. end
  2568. until Muncha.Playing == false
  2569. hum.WalkSpeed = 40
  2570. RHk.Transparency = 1
  2571. attack = false
  2572. end
  2573.  
  2574. function Sittyboi()
  2575. attack = true
  2576. lul:Pause()
  2577. text.Text = "Waiting..."
  2578. AAAAA.SoundId = "rbxassetid://1239136800"
  2579. AAAAA.TimePosition = 0
  2580. AAAAA:Play()
  2581. hum.WalkSpeed = 0
  2582. repeat
  2583. swait()
  2584. for i = 0, 1, 0.1 do
  2585. swait()
  2586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2587. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2588. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2589. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2590. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2591. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2592. end
  2593. until AAAAA.Playing == false
  2594. attack = false
  2595. AAAAA:Stop()
  2596. lul:Resume()
  2597. text.Text = "Noti˅ɐ "
  2598. hum.WalkSpeed = 40
  2599. end
  2600.  
  2601. function HELP()
  2602. attack = true
  2603. hum.WalkSpeed = 1.01
  2604. Character.Head.face.Texture = "rbxassetid://307972876"
  2605. CreateSound("1123321019", hed, 10, 1)
  2606. for i = 0,15,0.1 do
  2607. swait()
  2608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2610. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2611. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2612. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2613. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2614. end
  2615. CreateSound("198462271", hed, 10, 1)
  2616. for i = 0,8,0.1 do
  2617. Character.Head.face.Texture = "rbxassetid://341497730"
  2618. swait()
  2619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2621. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2622. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2623. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2624. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2625. end
  2626. for i = 0,8,0.1 do
  2627. Character.Head.face.Texture = "rbxassetid://341497730"
  2628. swait()
  2629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2631. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2632. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2633. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2634. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2635. end
  2636. CreateSound("948494432", hed, 10, 1)
  2637. for i = 0,7.5,0.1 do
  2638. Character.Head.face.Texture = "rbxassetid://249062487"
  2639. swait()
  2640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2642. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2643. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2644. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2645. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2646. end
  2647. CreateSound("1542642349", hed, 10, 1)
  2648. for i = 0,10,0.1 do
  2649. Character.Head.face.Texture = "rbxassetid://270636807"
  2650. swait()
  2651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2653. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2654. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2655. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2656. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2657. end
  2658. CreateSound("269597232", hed, 10, 1)
  2659. for i = 0,6,0.1 do
  2660. Character.Head.face.Texture = "rbxassetid://265057155"
  2661. swait()
  2662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2664. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2665. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2666. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2667. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2668. end
  2669. attack = false
  2670. Character.Head.face.Texture = "rbxassetid://620619801"
  2671. hum.WalkSpeed = 40
  2672. end
  2673.  
  2674. danci = false
  2675.  
  2676. function dingidongo() --my head burns
  2677. attack = true
  2678. danci = true
  2679. hum.WalkSpeed = 27.6
  2680. texth.Text = "Having a Seizure."
  2681. text.Text = ""
  2682. gudsong:Play()
  2683. lul:Pause()
  2684. gudsong.TimePosition = 6.6
  2685. Character.Head.face.Texture = "rbxassetid://315792941"
  2686. repeat
  2687. for i = 0,1.87,0.23 do
  2688. swait()
  2689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2691. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2692. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2693. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2694. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2695. end
  2696. if gudsong.TimePosition == 11.937 then
  2697. gudsong.TimePosition = 6.6
  2698. end
  2699. for i = 0,1.87,0.23 do
  2700. swait()
  2701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2703. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2704. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2705. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2706. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2707. end
  2708. until danci == false
  2709. gudsong:Stop()
  2710. attack = false
  2711. lul:Resume()
  2712. texth.Text = ""
  2713. text.Text = "Noti˅ɐ "
  2714. attack = false
  2715. Character.Head.face.Texture = "rbxassetid://620619801"
  2716. hum.WalkSpeed = 40
  2717. end
  2718.  
  2719. function hap() --much hap
  2720. attack = true
  2721. hum.WalkSpeed = 0.10
  2722. CreateSound("363808674", hed, 10, 1)
  2723. Character.Head.face.Texture = "rbxassetid://315792941"
  2724. for i = 0,12,0.1 do
  2725. swait()
  2726. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2727. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2728. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2729. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2730. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2731. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2732. end
  2733. CreateSound("233168827", hed, 10, 1)
  2734. Character.Head.face.Texture = "rbxassetid://335761015"
  2735. for i = 0,10,0.1 do
  2736. swait()
  2737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2741. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2743. end
  2744. CreateSound("363808674", hed, 10, 1)
  2745. attack = false
  2746. Character.Head.face.Texture = "rbxassetid://620619801"
  2747. hum.WalkSpeed = 40
  2748. end
  2749.  
  2750. function Gumilol()
  2751. attack = true
  2752. hum.WalkSpeed = 0
  2753. local Senses = CreateSound("605297168", hed, 6, 1)
  2754. swait(2)
  2755. repeat
  2756. swait()
  2757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2758. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2759. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2760. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2761. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2762. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2763. until Senses.TimePosition > 2.7
  2764. for i = 0, 3, 0.1 do
  2765. swait()
  2766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2767. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2768. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2769. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2770. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2771. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2772. end
  2773. root.Anchored = true
  2774. repeat
  2775. swait()
  2776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2777. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2778. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2779. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2780. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2781. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2782. until Senses.Playing == false
  2783. hum.WalkSpeed = 40
  2784. attack = false
  2785. root.Anchored = false
  2786. end
  2787. function oofmyass()
  2788. attack = true
  2789. hum.WalkSpeed = 0
  2790. CreateSound("663306786", tors, 3, 1)
  2791. for i = 0, 12, 0.1 do
  2792. swait()
  2793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2794. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2795. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2796. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2797. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2798. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2799. end
  2800. CreateSound("663307468", tors, 6, 1)
  2801. for i = 0, 6, 0.1 do
  2802. swait()
  2803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2804. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2805. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2806. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2807. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2808. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2809. end
  2810. hum.WalkSpeed = 40
  2811. attack = false
  2812. end
  2813. function WoodyGotWood()
  2814. attack = true
  2815. hum.WalkSpeed = 0
  2816. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2817. swait(2)
  2818. repeat
  2819. swait()
  2820. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2821. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2822. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2823. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2824. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2825. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2826. until Woodlenny.TimePosition > 3.6
  2827. root.Anchored = true
  2828. repeat
  2829. swait()
  2830. for i = 0, 2, 0.1 do
  2831. swait()
  2832. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2833. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2834. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2835. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2836. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2837. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2838. end
  2839. for i = 0, 1.6, 0.1 do
  2840. swait()
  2841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2842. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2843. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2844. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2845. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2846. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2847. end
  2848. until Woodlenny.Playing == false
  2849. hum.WalkSpeed = 40
  2850. attack = false
  2851. root.Anchored = false
  2852. end
  2853.  
  2854. function LeChange()
  2855. attack = true
  2856. hum.WalkSpeed = 40
  2857. lul.Pitch = 1
  2858. lul:Stop()
  2859. local mue = math.random(1,14)
  2860. if mue == 1 then
  2861. lul.SoundId = "rbxassetid://193889412"
  2862. end
  2863. if mue == 2 then
  2864. lul.SoundId = "rbxassetid://274690929"
  2865. end
  2866. if mue == 3 then
  2867. lul.SoundId = "rbxassetid://1241998626"
  2868. end
  2869. if mue == 4 then
  2870. lul.SoundId = "rbxassetid://1878962648"
  2871. end
  2872. if mue == 5 then
  2873. lul.SoundId = "rbxassetid://185117072"
  2874. end
  2875. if mue == 6 then
  2876. lul.SoundId = "rbxassetid://295856024"
  2877. end
  2878. if mue == 7 then
  2879. lul.SoundId = "rbxassetid://2054013600"
  2880. end
  2881. if mue == 8 then
  2882. lul.SoundId = "rbxassetid://1463709693"
  2883. lul.Pitch = 1.4
  2884. end
  2885. if mue == 9 then
  2886. lul.SoundId = "rbxassetid://575705300"
  2887. end
  2888. if mue == 10 then
  2889. lul.SoundId = "rbxassetid://142924062"
  2890. end
  2891. if mue == 11 then
  2892. lul.SoundId = "rbxassetid://251072363"
  2893. end
  2894. if mue == 12 then
  2895. lul.SoundId = "rbxassetid://731061980"
  2896. end
  2897. if mue == 13 then
  2898. lul.SoundId = "rbxassetid://455682677"
  2899. end
  2900. if mue == 14 then
  2901. lul.SoundId = "rbxassetid://1283123885"
  2902. end
  2903. hum.WalkSpeed = 40
  2904. lul:Play()
  2905. attack = false
  2906. root.Anchored = false
  2907. end
  2908.  
  2909. function SCREAM()
  2910. attack = true
  2911. hum.WalkSpeed = 70
  2912. lul:Pause()
  2913. Character.Head.face.Texture = "rbxassetid://1667792"
  2914. local A = math.random(1,83)
  2915. if A == 1 then
  2916. AAAAA.SoundId = "rbxassetid://580806904"
  2917. AAAAA.TimePosition = 0
  2918. end
  2919. if A == 2 then
  2920. AAAAA.SoundId = "rbxassetid://569124237"
  2921. AAAAA.TimePosition = 0
  2922. end
  2923. if A == 3 then
  2924. AAAAA.SoundId = "rbxassetid://824995694"
  2925. AAAAA.TimePosition = 0
  2926. end
  2927. if A == 4 then
  2928. AAAAA.SoundId = "rbxassetid://619398081"
  2929. AAAAA.TimePosition = 0
  2930. end
  2931. if A == 5 then
  2932. AAAAA.SoundId = "rbxassetid://561567000"
  2933. AAAAA.TimePosition = 0
  2934. end
  2935. if A == 6 then
  2936. AAAAA.SoundId = "rbxassetid://780544434"
  2937. AAAAA.TimePosition = 0
  2938. end
  2939. if A == 7 then
  2940. AAAAA.SoundId = "rbxassetid://1127778994"
  2941. AAAAA.TimePosition = 0
  2942. end
  2943. if A == 8 then
  2944. AAAAA.SoundId = "rbxassetid://2016152738"
  2945. AAAAA.TimePosition = 0
  2946. end
  2947. if A == 9 then
  2948. AAAAA.SoundId = "rbxassetid://1649268255"
  2949. AAAAA.TimePosition = 0
  2950. end
  2951. if A == 10 then
  2952. AAAAA.SoundId = "rbxassetid://318925857"
  2953. AAAAA.TimePosition = 0
  2954. end
  2955. if A == 11 then
  2956. AAAAA.SoundId = "rbxassetid://1231447409"
  2957. AAAAA.TimePosition = 0
  2958. end
  2959. if A == 12 then
  2960. AAAAA.SoundId = "rbxassetid://1173662546"
  2961. AAAAA.TimePosition = 0
  2962. end
  2963. if A == 13 then
  2964. AAAAA.SoundId = "rbxassetid://1731102335"
  2965. AAAAA.TimePosition = 0
  2966. end
  2967. if A == 14 then
  2968. AAAAA.SoundId = "rbxassetid://597084853"
  2969. AAAAA.TimePosition = 0
  2970. end
  2971. if A == 15 then
  2972. AAAAA.SoundId = "rbxassetid://255219578"
  2973. AAAAA.TimePosition = 0
  2974. end
  2975. if A == 16 then
  2976. AAAAA.SoundId = "rbxassetid://968042399"
  2977. AAAAA.TimePosition = 0
  2978. end
  2979. if A == 17 then
  2980. AAAAA.SoundId = "rbxassetid://2088388847"
  2981. AAAAA.TimePosition = 0
  2982. end
  2983. if A == 18 then
  2984. AAAAA.SoundId = "rbxassetid://1958305455"
  2985. AAAAA.TimePosition = 0
  2986. end
  2987. if A == 19 then
  2988. AAAAA.SoundId = "rbxassetid://1171758804"
  2989. AAAAA.TimePosition = 0
  2990. end
  2991. if A == 20 then
  2992. AAAAA.SoundId = "rbxassetid://1453459167"
  2993. AAAAA.TimePosition = 0
  2994. end
  2995. if A == 21 then
  2996. AAAAA.SoundId = "rbxassetid://2000897208"
  2997. AAAAA.TimePosition = 0
  2998. end
  2999. if A == 22 then
  3000. AAAAA.SoundId = "rbxassetid://841541884"
  3001. AAAAA.TimePosition = 0
  3002. end
  3003. if A == 23 then
  3004. AAAAA.SoundId = "rbxassetid://839044936"
  3005. AAAAA.TimePosition = 0
  3006. end
  3007. if A == 24 then
  3008. AAAAA.SoundId = "rbxassetid://520168377"
  3009. AAAAA.TimePosition = 0
  3010. end
  3011. if A == 25 then
  3012. AAAAA.SoundId = "rbxassetid://655669511"
  3013. AAAAA.TimePosition = 0
  3014. end
  3015. if A == 26 then
  3016. AAAAA.SoundId = "rbxassetid://1125711065"
  3017. AAAAA.TimePosition = 0
  3018. end
  3019. if A == 27 then
  3020. AAAAA.SoundId = "rbxassetid://482886779"
  3021. AAAAA.TimePosition = 0
  3022. end
  3023. if A == 28 then
  3024. AAAAA.SoundId = "rbxassetid://470406966"
  3025. AAAAA.TimePosition = 0
  3026. end
  3027. if A == 29 then
  3028. AAAAA.SoundId = "rbxassetid://363239413"
  3029. AAAAA.TimePosition = 0
  3030. end
  3031. if A == 30 then
  3032. AAAAA.SoundId = "rbxassetid://1183260037"
  3033. AAAAA.TimePosition = 0
  3034. end
  3035. if A == 31 then
  3036. AAAAA.SoundId = "rbxassetid://644321050"
  3037. AAAAA.TimePosition = 0
  3038. end
  3039. if A == 32 then
  3040. AAAAA.SoundId = "rbxassetid://962124783"
  3041. AAAAA.TimePosition = 0
  3042. end
  3043. if A == 33 then
  3044. AAAAA.SoundId = "rbxassetid://328782098"
  3045. AAAAA.TimePosition = 0
  3046. end
  3047. if A == 34 then
  3048. AAAAA.SoundId = "rbxassetid://1868475933"
  3049. AAAAA.TimePosition = 0
  3050. end
  3051. if A == 35 then
  3052. AAAAA.SoundId = "rbxassetid://606775826"
  3053. AAAAA.TimePosition = 0
  3054. end
  3055. if A == 36 then
  3056. AAAAA.SoundId = "rbxassetid://299132320"
  3057. AAAAA.TimePosition = 0
  3058. end
  3059. if A == 37 then
  3060. AAAAA.SoundId = "rbxassetid://153109732"
  3061. AAAAA.TimePosition = 0
  3062. end
  3063. if A == 37 then
  3064. AAAAA.SoundId = "rbxassetid://457506669"
  3065. AAAAA.TimePosition = 0
  3066. end
  3067. if A == 38 then
  3068. AAAAA.SoundId = "rbxassetid://335628150"
  3069. AAAAA.TimePosition = 0
  3070. end
  3071. if A == 39 then
  3072. AAAAA.SoundId = "rbxassetid://488032404"
  3073. AAAAA.TimePosition = 0
  3074. end
  3075. if A == 40 then
  3076. AAAAA.SoundId = "rbxassetid://1375131348"
  3077. AAAAA.TimePosition = 0
  3078. end
  3079. if A == 41 then
  3080. AAAAA.SoundId = "rbxassetid://1314602285"
  3081. AAAAA.TimePosition = 0
  3082. end
  3083. if A == 42 then
  3084. AAAAA.SoundId = "rbxassetid://744281932"
  3085. AAAAA.TimePosition = 0
  3086. end
  3087. if A == 43 then
  3088. AAAAA.SoundId = "rbxassetid://434976383"
  3089. AAAAA.TimePosition = 0
  3090. end
  3091. if A == 44 then
  3092. AAAAA.SoundId = "rbxassetid://1842306658"
  3093. AAAAA.TimePosition = 0
  3094. end
  3095. if A == 45 then
  3096. AAAAA.SoundId = "rbxassetid://643472343"
  3097. AAAAA.TimePosition = 0
  3098. end
  3099. if A == 46 then
  3100. AAAAA.SoundId = "rbxassetid://221258319"
  3101. AAAAA.TimePosition = 0
  3102. end
  3103. if A == 47 then
  3104. AAAAA.SoundId = "rbxassetid://1679015957"
  3105. AAAAA.TimePosition = 0
  3106. end
  3107. if A == 48 then
  3108. AAAAA.SoundId = "rbxassetid://567908972"
  3109. AAAAA.TimePosition = 0
  3110. end
  3111. if A == 49 then
  3112. AAAAA.SoundId = "rbxassetid://717014037"
  3113. AAAAA.TimePosition = 0
  3114. end
  3115. if A == 50 then
  3116. AAAAA.SoundId = "rbxassetid://744323533"
  3117. AAAAA.TimePosition = 0
  3118. end
  3119. if A == 51 then
  3120. AAAAA.SoundId = "rbxassetid://889774006"
  3121. AAAAA.TimePosition = 0
  3122. end
  3123. if A == 52 then
  3124. AAAAA.SoundId = "rbxassetid://167137736"
  3125. AAAAA.TimePosition = 0
  3126. end
  3127. if A == 53 then
  3128. AAAAA.SoundId = "rbxassetid://251074756"
  3129. AAAAA.TimePosition = 0
  3130. end
  3131. if A == 54 then
  3132. AAAAA.SoundId = "rbxassetid://977558364"
  3133. AAAAA.TimePosition = 0
  3134. end
  3135. if A == 55 then
  3136. AAAAA.SoundId = "rbxassetid://328728034"
  3137. AAAAA.TimePosition = 0
  3138. end
  3139. if A == 56 then
  3140. AAAAA.SoundId = "rbxassetid://1266243649"
  3141. AAAAA.TimePosition = 0
  3142. end
  3143. if A == 57 then
  3144. AAAAA.SoundId = "rbxassetid://964618925"
  3145. AAAAA.TimePosition = 0
  3146. end
  3147. if A == 58 then
  3148. AAAAA.SoundId = "rbxassetid://1803630339"
  3149. AAAAA.TimePosition = 0
  3150. end
  3151. if A == 59 then
  3152. AAAAA.SoundId = "rbxassetid://840189092"
  3153. AAAAA.TimePosition = 0
  3154. end
  3155. if A == 60 then
  3156. AAAAA.SoundId = "rbxassetid://1559029429"
  3157. AAAAA.TimePosition = 0
  3158. end
  3159. if A == 61 then
  3160. AAAAA.SoundId = "rbxassetid://1638542850"
  3161. AAAAA.TimePosition = 0
  3162. end
  3163. if A == 62 then
  3164. AAAAA.SoundId = "rbxassetid://803576871"
  3165. AAAAA.TimePosition = 0
  3166. end
  3167. if A == 63 then
  3168. AAAAA.SoundId = "rbxassetid://698882646"
  3169. AAAAA.TimePosition = 0
  3170. end
  3171. if A == 64 then
  3172. AAAAA.SoundId = "rbxassetid://1151976352"
  3173. AAAAA.TimePosition = 0
  3174. end
  3175. if A == 65 then
  3176. AAAAA.SoundId = "rbxassetid://406116544"
  3177. AAAAA.TimePosition = 0
  3178. end
  3179. if A == 66 then
  3180. AAAAA.SoundId = "rbxassetid://316022829"
  3181. AAAAA.TimePosition = 0
  3182. end
  3183. if A == 67 then
  3184. AAAAA.SoundId = "rbxassetid://171914461"
  3185. AAAAA.TimePosition = 0
  3186. end
  3187. if A == 68 then
  3188. AAAAA.SoundId = "rbxassetid://287491840"
  3189. AAAAA.TimePosition = 0
  3190. end
  3191. if A == 69 then
  3192. AAAAA.SoundId = "rbxassetid://430752531"
  3193. AAAAA.TimePosition = 0
  3194. end
  3195. if A == 70 then
  3196. AAAAA.SoundId = "rbxassetid://531023877"
  3197. AAAAA.TimePosition = 0
  3198. end
  3199. if A == 71 then
  3200. AAAAA.SoundId = "rbxassetid://271588868"
  3201. AAAAA.TimePosition = 0
  3202. end
  3203. if A == 72 then
  3204. AAAAA.SoundId = "rbxassetid://602958674"
  3205. AAAAA.TimePosition = 0
  3206. end
  3207. if A == 73 then
  3208. AAAAA.SoundId = "rbxassetid://899472110"
  3209. AAAAA.TimePosition = 0
  3210. end
  3211. if A == 74 then
  3212. AAAAA.SoundId = "rbxassetid://793986125"
  3213. AAAAA.TimePosition = 0
  3214. end
  3215. if A == 75 then
  3216. AAAAA.SoundId = "rbxassetid://317643401"
  3217. AAAAA.TimePosition = 0
  3218. end
  3219. if A == 76 then
  3220. AAAAA.SoundId = "rbxassetid://427265119"
  3221. AAAAA.TimePosition = 0
  3222. end
  3223. if A == 77 then
  3224. AAAAA.SoundId = "rbxassetid://318250043"
  3225. AAAAA.TimePosition = 0
  3226. end
  3227. if A == 78 then
  3228. AAAAA.SoundId = "rbxassetid://272135781"
  3229. AAAAA.TimePosition = 0
  3230. end
  3231. if A == 79 then
  3232. AAAAA.SoundId = "rbxassetid://302662929"
  3233. AAAAA.TimePosition = 0
  3234. end
  3235. if A == 80 then
  3236. AAAAA.SoundId = "rbxassetid://1226918619"
  3237. AAAAA.TimePosition = 0
  3238. end
  3239. if A == 81 then
  3240. AAAAA.SoundId = "rbxassetid://973891000"
  3241. AAAAA.TimePosition = 0
  3242. end
  3243. if A == 82 then
  3244. AAAAA.SoundId = "rbxassetid://1002843959"
  3245. AAAAA.TimePosition = 0
  3246. end
  3247. if A == 83 then
  3248. AAAAA.SoundId = "rbxassetid://1441494988"
  3249. AAAAA.TimePosition = 0
  3250. end
  3251. AAAAA:Play()
  3252. repeat
  3253. swait()
  3254. AAAAA.Parent = tors
  3255. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3256. until AAAAA.Playing == false
  3257. hum.WalkSpeed = 40
  3258. attack = false
  3259. lul:Resume()
  3260. Character.Head.face.Texture = "rbxassetid://620619801"
  3261. hum.WalkSpeed = 40
  3262. end
  3263.  
  3264. lolxdtest = false --dont remove or script wont work
  3265. MoreTaunts = false
  3266. mouse.KeyDown:connect(function(key)
  3267. if key == 'm' then
  3268. MERKIO:Stop()
  3269. AAAAA:Stop()
  3270. thonks:Stop()
  3271. danci = false
  3272. elseif key == 'n' and angery == true then
  3273. angery = false
  3274. MoreTaunts = false
  3275. print"Back to normal Taunts"
  3276. end
  3277. if attack == false then
  3278. if lolxdtest == false then
  3279. if key == 'q' then
  3280. THEBESTOVERUSEDJOKEEVER()
  3281. elseif key == 'e' then
  3282. SCREAM()
  3283. elseif key == 'b' and angery == false then
  3284. angery = true
  3285. MoreTaunts = true
  3286. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3287. elseif key == 'n' and angery == true then
  3288. angery = false
  3289. elseif key == 'r' then
  3290. sneakonehundred()
  3291. elseif key == 't' then
  3292. DANCEFORME()
  3293. elseif key == 'y' and MoreTaunts == false then
  3294. takethat()
  3295. elseif key == 'f' then
  3296. Tauntmelon()
  3297. elseif key == 'z' then
  3298. EndMySufferingV2()
  3299. elseif key == 'g' then
  3300. un_fun()
  3301. elseif key == 'p' then
  3302. HELP()
  3303. elseif key == 'u' and MoreTaunts == false then
  3304. BOI()
  3305. elseif key == 'o' then
  3306. NO_U()
  3307. elseif key == 'f' then
  3308. Ashes()
  3309. elseif key == 'h' and MoreTaunts == false then
  3310. NEN()
  3311. elseif key == 'g' then
  3312. AnotherOne()
  3313. elseif key == 'k' and MoreTaunts == false then
  3314. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3315. elseif key == 'j' and MoreTaunts == false then
  3316. WhatHuh()
  3317. elseif key == 'i' then
  3318. fbiopenup()
  3319. elseif key == 'l' and MoreTaunts == false then
  3320. Victory()
  3321. elseif key == 'z' then
  3322. EndMySufferingV2()
  3323. elseif key == 'x' and MoreTaunts == false then
  3324. ShutTheHellUp()
  3325. elseif key == 'v' then
  3326. dead()
  3327. elseif key == 'c' and MoreTaunts == false then
  3328. WRY()
  3329. elseif key == "y" and MoreTaunts == true then
  3330. thonki()
  3331. elseif key == "u" and MoreTaunts == true then
  3332. Gumilol()
  3333. elseif key == "j" and MoreTaunts == true then
  3334. WoodyGotWood()
  3335. elseif key == "h" and MoreTaunts == true then
  3336. oofmyass()
  3337. elseif key == "k" and MoreTaunts == true then
  3338. DrinkdaDrink()
  3339. elseif key == "l" and MoreTaunts == true then
  3340. EatdaChips()
  3341. elseif key == "x" and MoreTaunts == true then
  3342. Sittyboi()
  3343. elseif key == "c" and MoreTaunts == true then
  3344. LeChange()
  3345. end
  3346. end
  3347. end
  3348. end)
  3349.  
  3350. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3351. local Hitboxpart = Instance.new("Part", EffectModel)
  3352. RemoveOutlines(Hitboxpart)
  3353. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3354. Hitboxpart.CanCollide = false
  3355. Hitboxpart.Transparency = 1
  3356. Hitboxpart.Anchored = true
  3357. Hitboxpart.CFrame = Pose
  3358. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3359. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3360. end
  3361. wait2 = false
  3362. combo = 1
  3363.  
  3364.  
  3365.  
  3366.  
  3367. mouse.Button1Down:connect(function(key)
  3368. if attack == false then
  3369. attack = true
  3370. hum.WalkSpeed = 3.01
  3371. if combo == 1 then
  3372. for i = 0, 1.2, 0.1 do
  3373. swait()
  3374. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3376. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3377. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3378. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3379. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3380. end
  3381. CreateSound("608537390", ra, 3, .8)
  3382. local sude = Instance.new("Part", ra)
  3383. sude.Size = Vector3.new(1, 1, 1)
  3384. sude:BreakJoints()
  3385. sude.Transparency = 1
  3386. sude.CanCollide = false
  3387. local dmgweld = Instance.new("Weld", sude)
  3388. dmgweld.Part0 = ra
  3389. dmgweld.Part1 = sude
  3390. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3391. local function death(part)
  3392. local tor = part.Parent:findFirstChild("Torso")
  3393. if tor ~= nil then
  3394. CreateSound("1615641704", ra, 7, 1)
  3395. local heds = part.Parent:findFirstChild("Head")
  3396. local vel = Instance.new("BodyVelocity", tor)
  3397. vel.Velocity = tor.CFrame.lookVector * -754
  3398. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3399. local vels = Instance.new("BodyVelocity", heds)
  3400. vels.Velocity = heds.CFrame.lookVector * -546745
  3401. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3402. tor:BreakJoints()
  3403. if tor then
  3404. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3405. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3406. end
  3407. wait(1.4)
  3408. sude:destroy()
  3409. end
  3410. end
  3411. sude.Touched:connect(death)
  3412. for i = 0, 1.2, 0.1 do
  3413. swait()
  3414. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3416. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3417. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3418. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3419. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3420. end
  3421. end
  3422. hum.WalkSpeed = 40
  3423. wait2 = false
  3424. attack = false
  3425. end
  3426. end)
  3427.  
  3428. -------------------------------------------------------
  3429. --End Attacks N Stuff--
  3430. -------------------------------------------------------
  3431.  
  3432.  
  3433. while jumping do
  3434. Humanoid.Jump = true
  3435. wait(0.9)
  3436. end
  3437.  
  3438.  
  3439.  
  3440.  
  3441. -------------------------------------------------------
  3442. --Start Animations--
  3443. -------------------------------------------------------
  3444. local PlayerSize = 1
  3445. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3446. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3447. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3448. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3449. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3450. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3451.  
  3452.  
  3453. local equipped = false
  3454. local idle = 0
  3455. local change = 1
  3456. local val = 0
  3457. local toim = 0
  3458. local idleanim = 0.4
  3459. hum.Animator.Parent = nil
  3460. while true do
  3461. swait()
  3462. sine = sine + change
  3463. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3464. local velderp = root.Velocity.y
  3465. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3466. if equipped == true or equipped == false then
  3467. if attack == false then
  3468. idle = idle + 1
  3469. else
  3470. idle = 0
  3471. end
  3472. if 1 < root.Velocity.y and hitfloor == nil then
  3473. Anim = "Jump"
  3474. if attack == false then
  3475. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3478. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3479. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3480. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3481. end
  3482. elseif -1 > root.Velocity.y and hitfloor == nil then
  3483. Anim = "Fall"
  3484. if attack == false then
  3485. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3487. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3488. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3489. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3490. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3491. end
  3492. elseif torvel < 1 and hitfloor ~= nil then
  3493. Anim = "Idle"
  3494. change = .5
  3495. if attack == false then
  3496. if angery == false then
  3497. VALUE1 = false
  3498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3500. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3501. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3504. if VALUE1 == false and math.random(1,200) == 1 then
  3505. coroutine.resume(coroutine.create(function()
  3506. VALUE1 = true
  3507. for i = 1, 25 do
  3508. swait()
  3509. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3510. end
  3511. VALUE1 = false
  3512.  
  3513. end))
  3514. end
  3515. elseif angery == true then
  3516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3518. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3522. if VALUE1 == false and math.random(1,200) == 1 then
  3523. coroutine.resume(coroutine.create(function()
  3524. VALUE1 = true
  3525. for i = 1, 25 do
  3526. swait()
  3527. FT.Parent = tors
  3528. RA.Parent = ra
  3529. LA.Parent = la
  3530. RL.Parent = rl
  3531. LL.Parent = ll
  3532. for _,v in next, char:GetDescendants() do
  3533. if(v:IsA'DataModelMesh')then
  3534. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3535. end
  3536. end
  3537. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3538. end
  3539. VALUE1 = false
  3540. FT.Parent = nil
  3541. RA.Parent = nil
  3542. LA.Parent = nil
  3543. RL.Parent = nil
  3544. LL.Parent = nil
  3545. for _,v in next, char:GetDescendants() do
  3546. if(v:IsA'DataModelMesh')then
  3547. v.Offset = Vector3.new(0,0,0)
  3548. end
  3549. end
  3550.  
  3551. end))
  3552. end
  3553. end
  3554. end
  3555. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3556. Anim = "Walk"
  3557. change = 1
  3558. if attack == false then
  3559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3561. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3562. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3563. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3564. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3565. end
  3566. end
  3567. end
  3568. if 0 < #Effects then
  3569. for e = 1, #Effects do
  3570. if Effects[e] ~= nil then
  3571. local Thing = Effects[e]
  3572. if Thing ~= nil then
  3573. local Part = Thing[1]
  3574. local Mode = Thing[2]
  3575. local Delay = Thing[3]
  3576. local IncX = Thing[4]
  3577. local IncY = Thing[5]
  3578. local IncZ = Thing[6]
  3579. if 1 >= Thing[1].Transparency then
  3580. if Thing[2] == "Block1" then
  3581. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3582. local Mesh = Thing[1].Mesh
  3583. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3584. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3585. elseif Thing[2] == "Block2" then
  3586. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3587. local Mesh = Thing[7]
  3588. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3589. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3590. elseif Thing[2] == "Block3" then
  3591. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3592. local Mesh = Thing[7]
  3593. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3594. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3595. elseif Thing[2] == "Cylinder" then
  3596. local Mesh = Thing[1].Mesh
  3597. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3598. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3599. elseif Thing[2] == "Blood" then
  3600. local Mesh = Thing[7]
  3601. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3602. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3603. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3604. elseif Thing[2] == "Elec" then
  3605. local Mesh = Thing[1].Mesh
  3606. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3607. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3608. elseif Thing[2] == "Disappear" then
  3609. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3610. elseif Thing[2] == "Shatter" then
  3611. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3612. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3613. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3614. Thing[6] = Thing[6] + Thing[5]
  3615. end
  3616. else
  3617. Part.Parent = nil
  3618. table.remove(Effects, e)
  3619. end
  3620. end
  3621. end
  3622. end
  3623. end
  3624. end
  3625. -------------------------------------------------------
  3626. --End Animations And Script--
  3627. -------------------------------------------------------
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