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- local WaitingForPlayersEvent = game.ReplicatedStorage.WaitingForPlayersEvent
- local Values = game.ReplicatedStorage:WaitForChild("Values")
- local PlayersLeft = Values:WaitForChild("PlayersLeft")
- local TimerLeft = Values:WaitForChild("TimeLeft")
- local WaitingFrame = script.Parent.WaitingFrame
- WaitingForPlayersEvent.OnClientEvent:Connect(function(Text)
- WaitingFrame.PlayersLeft.Text = Text
- end)
- TimerLeft:GetPropertyChangedSignal("Value"):Connect(function()
- if TimerLeft.Value == "0" then
- WaitingFrame.Visible = false
- else
- WaitingFrame:TweenPosition(UDim2.new(0,0,0,0),.1)
- WaitingFrame.TimeLeft.Text = TimerLeft.Value
- end
- end)
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