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- game.Players.PlayerAdded:Connect(function(player)
- player.CharacterAdded:Connect(function()
- if player:WaitForChild("Role").Value >= "Default" then
- player:WaitForChild("Role").Value = "Default"
- player.Character.Humanoid.BodyDepthScale.Value = 1
- player.Character.Humanoid.BodyHeightScale.Value = 1
- player.Character.Humanoid.BodyWidthScale.Value = 1
- game.ServerStorage.RoleItems.Bat:Clone().Parent = player.Backpack
- elseif player:WaitForChild("Role").Value >= "Medic" then
- player:WaitForChild("Role").Value = "Medic"
- player.Character.Humanoid.BodyDepthScale.Value = 1
- player.Character.Humanoid.BodyHeightScale.Value = 1
- player.Character.Humanoid.BodyWidthScale.Value = 1
- game.ServerStorage.RoleItems.Medkit:Clone().Parent = player.Backpack
- elseif player:WaitForChild("Role").Value >= "Athlete" then
- player:WaitForChild("Role").Value = "Athlete"
- player.Character.Humanoid.BodyDepthScale.Value = 1
- player.Character.Humanoid.BodyHeightScale.Value = 1
- player.Character.Humanoid.BodyWidthScale.Value = 1
- game.ServerStorage.RoleItems.Bloxiade:Clone().Parent = player.Backpack
- elseif player:WaitForChild("Role").Value >= "Fat" then
- player:WaitForChild("Role").Value = "Fat"
- player.Character.Humanoid.BodyDepthScale.Value = 0.9
- player.Character.Humanoid.BodyHeightScale.Value = 0.7
- player.Character.Humanoid.BodyWidthScale.Value = 0.7
- game.ServerStorage.RoleItems.Chips:Clone().Parent = player.Backpack
- end
- end)
- end)
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