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- -------------------------------------------------------------------
- ---Theamazingnater Presents... Scripter God------------------------
- iz = (game.Players.LocalPlayer.Name)
- is = (game.Players.LocalPlayer.Character)
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local PlayerGui = Player.PlayerGui
- local Backpack = Player.Backpack
- local Torso = Character.HumanoidRootPart
- local Humanoid = Character.Humanoid
- local hum = Character.Humanoid
- local LeftArm = Character["Left Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightArm = Character["Right Arm"]
- local RightLeg = Character["Right Leg"]
- local Backpack = Player.Backpack
- local TorsA = Character.Torso
- local Head = Character.Head
- local LS = TorsA["Left Shoulder"]
- local LH = TorsA["Left Hip"]
- local RS = TorsA["Right Shoulder"]
- local RH = TorsA["Right Hip"]
- local Neck = TorsA.Neck
- local rs = game:GetService("RunService").RenderStepped
- local Mouse = Player:GetMouse()
- attacktype = 1
- vt = Vector3.new
- ColorDebounce = false
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- equipped = true
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- local Root = Character.HumanoidRootPart
- math.randomseed(os.time())
- fat = Instance.new("BindableEvent",script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1/30
- tf = 0
- allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
- tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
- lastframe = tick()
- script.Heartbeat:Fire() --ayy lmao
- game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe=tick()
- else
- --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
- for i=1, math.floor(tf/frame) do
- script.Heartbeat:Fire()
- end
- lastframe=tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf/frame)
- end
- end
- end)
- Debounces = {
- CanAttack = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- RPunch = false;
- RPunched = false;
- LPunch = false;
- LPunched = false;
- }
- local Touche = {Character.Name, }
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- --[[if Func == "sin" then
- return (math.sin((1-Num)*math.pi)+1)/2
- elseif Func == "cos" then
- return (math.cos((1-Num)*math.pi)+1)/2
- end]]
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- function Crater(Torso,Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = BrickColor.new("Really red")
- P.Material = "Granite"
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = BrickColor.new("Royal purple")
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- local sound = Instance.new("Sound")
- sound.SoundId = "http://www.roblox.com/asset/?id="
- sound.Parent = Character
- sound.Volume = 8
- sound:Play()
- sound.Looped=false
- wait(0.1)
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://579315881"
- sound.Parent = Character
- sound.Volume = 7
- sound:Play()
- sound.Looped=true
- local runServ = game:GetService("RunService").RenderStepped
- local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
- TBlast.BrickColor = BrickColor.new("Really Black")
- TBlast.Transparency = 1
- TBlast.Anchored = true
- TBlast.CanCollide = false
- TBlast.CFrame = Root.CFrame
- TBlast.Size = Vector3.new(2,2,2)
- TBMesh.Parent = TBlast
- TBMesh.MeshType = "Sphere"
- local TB, TM = Instance.new("Part"), Instance.new("SpecialMesh")
- TB.BrickColor = BrickColor.new("Pearl")
- TB.Transparency = 1
- TB.Anchored = true
- TB.CanCollide = false
- TB.CFrame = Root.CFrame
- TB.Size = Vector3.new(2,2,2)
- TB.Parent = TBlast
- TM.MeshType = "Sphere"
- game.Lighting.Brightness = 0
- game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color
- game.Lighting.TimeOfDay = 0.1
- game.Lighting.FogEnd = 1000
- game.Lighting.FogColor = TBlast.BrickColor.Color
- game.Lighting.TimeOfDay = "00:00:00"
- game.Lighting.Ambient = Color3.new(0,0,0)
- game.Lighting.FogColor = Color3.new(0,0,0)
- game.Lighting.FogEnd = 500
- game.Lighting.FogStart = 0
- game.Lighting.GlobalShadows = true
- wait(2)
- local p = game.Players.localPlayer
- local char = p.Character
- local mouse=p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local torso = char.Torso
- local root = char.HumanoidRootPart
- local hed = char.Head
- ---------------------------------------------
- ----------------------------------------------------
- local PE1 = Instance.new("ParticleEmitter",rarm)
- PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(1.2)
- PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
- PE1.Lifetime = NumberRange.new(.5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Rotation = NumberRange.new(260)
- PE1.Speed = NumberRange.new(0)
- PE1.RotSpeed = NumberRange.new(100)
- bc=char['Body Colors']
- coloras=BrickColor.new('Really black')
- bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras
- -----------------------------------------------------------------------------
- local PE1 = Instance.new("ParticleEmitter",larm)
- PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(1.2)
- PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
- PE1.Lifetime = NumberRange.new(.5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Rotation = NumberRange.new(360)
- PE1.Speed = NumberRange.new(0)
- PE1.RotSpeed = NumberRange.new(100)
- bc=char['Body Colors']
- coloras=BrickColor.new('Really black')
- bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras
- ----------------------------------------------------------
- local PE1 = Instance.new("ParticleEmitter",rleg)
- PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(1.2)
- PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
- PE1.Lifetime = NumberRange.new(.5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Rotation = NumberRange.new(260)
- PE1.Speed = NumberRange.new(0)
- PE1.RotSpeed = NumberRange.new(100)
- bc=char['Body Colors']
- coloras=BrickColor.new('Really black')
- bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras
- ----------------------------------------------------
- local PE1 = Instance.new("ParticleEmitter",larm)
- PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(1.2)
- PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
- PE1.Lifetime = NumberRange.new(.5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Rotation = NumberRange.new(260)
- PE1.Speed = NumberRange.new(0)
- PE1.RotSpeed = NumberRange.new(100)
- bc=char['Body Colors']
- coloras=BrickColor.new('Really black')
- bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras
- ----------------------------------------------------------
- local fart = Instance.new("Animation", char)
- fart.AnimationId = "rbxassetid://456316205"
- fart.Name = "fart"
- ----------------------------------------------------
- local PE1 = Instance.new("ParticleEmitter",lleg)
- PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(1.2)
- PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
- PE1.Lifetime = NumberRange.new(.5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Rotation = NumberRange.new(260)
- PE1.Speed = NumberRange.new(0)
- PE1.RotSpeed = NumberRange.new(100)
- bc=char['Body Colors']
- coloras=BrickColor.new('Really black')
- bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras
- ----------------------------------------------------------
- local PE1 = Instance.new("ParticleEmitter",hed)
- PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(1.2)
- PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
- PE1.Lifetime = NumberRange.new(.5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Rotation = NumberRange.new(260)
- PE1.Speed = NumberRange.new(0)
- PE1.RotSpeed = NumberRange.new(100)
- bc=char['Body Colors']
- coloras=BrickColor.new('Really black')
- bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras
- ----------------------------------------------------
- local PE1 = Instance.new("ParticleEmitter",torso)
- PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(1.2)
- PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
- PE1.Lifetime = NumberRange.new(.5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Rotation = NumberRange.new(260)
- PE1.Speed = NumberRange.new(0)
- PE1.RotSpeed = NumberRange.new(100)
- bc=char['Body Colors']
- coloras=BrickColor.new('Really black')
- bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras
- ----------------------------------------------------------
- SIDZ = {"231917744", "231917742"}
- PTZ = {0.7, 0.8, 0.9, 1}
- --------------------------------------
- function onPlayerEntered(newPlayer)
- newPlayer.Character.Humanoid.WalkSpeed = 80
- end
- game.Players.ChildAdded:connect(onPlayerEntered)
- function onPlayerRespawned(newPlayer)
- h = newPlayer:findFirstChild("Humanoid")
- if h ~= nil then
- if game.Workspace:findFirstChild(h.Parent.Name) ~= nil then
- h.WalkSpeed = 80
- end
- end
- end
- game.Workspace.ChildAdded:connect(onPlayerRespawned)
- ---------------------------------------
- x = Instance.new("Sound",char)
- x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)]
- x.Pitch = PTZ[math.random(1,#PTZ)]
- x.Volume = 10
- wait(0.1)
- x:Play()
- Crater(Torso,95)
- Crater(Torso,20)
- x = Instance.new("Sound",char)
- x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)]
- x.Pitch = PTZ[math.random(1,#PTZ)]
- x.Volume = 10
- wait(0.1)
- x:Play()
- Crater(Torso,95)
- Crater(Torso,20)
- game.Lighting.Brightness = 0
- game.Lighting.OutdoorAmbient = TB.BrickColor.Color
- game.Lighting.TimeOfDay = 0.1
- game.Lighting.FogEnd = 1000
- game.Lighting.FogColor = TB.BrickColor.Color
- game.Lighting.TimeOfDay = "00:00:00"
- game.Lighting.Ambient = Color3.new(0,0,0)
- game.Lighting.FogColor = Color3.new(0,0,0)
- game.Lighting.FogEnd = 500
- game.Lighting.FogStart = 0
- game.Lighting.GlobalShadows = true
- local HBill = Instance.new("BillboardGui",game.Players.LocalPlayer.Character.Head)
- local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
- local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
- HBill.Size = UDim2.new(15,0,2.2,0)
- HBill.Name = "Health Display"
- HBill.StudsOffset = Vector3.new(0,4,0)
- HBill.AlwaysOnTop = true
- HBill.Enabled = true
- HMain.BackgroundColor3 = Color3.new(0, 0, 0)
- HMain.BackgroundTransparency = 1
- HMain.Size = UDim2.new(1,0,1,0)
- HBarBack.Parent = HMain
- HBarBack.BackgroundColor3 = Color3.new(0,0,0)
- HBarBack.BorderColor3 = Color3.new(0,0,0)
- HBarBack.BorderSizePixel = 2
- HBarBack.Position = UDim2.new(.025, 0, .55, 0)
- HBarBack.Size = UDim2.new(.95, 0, .3, 0)
- HBar.Parent = HBarBack
- HBar.BackgroundColor3 = Color3.new(225, 0, 0)
- HBar.BorderColor3 = Color3.new(0,0,0)
- HBar.Size = UDim2.new(.5,0,1,0)
- HHealth.BackgroundTransparency = 1
- HHealth.Size = UDim2.new(1,1,1,1)
- HHealth.Font = "SourceSans"
- HHealth.Text = " "
- HHealth.TextScaled = true
- HHealth.TextColor3 = Color3.new(255,0,0)
- HHealth.TextStrokeColor3 = BrickColor.new("Pearl").Color
- HHealth.TextStrokeTransparency = 1
- HName.Parent = HMain
- HName.BackgroundTransparency = 1
- HName.Size = UDim2.new(1,0,.5,0)
- HName.Font = "Antique"
- HName.Text = "Theamazingnater, the God of Scripting"
- HName.TextScaled = true
- HName.TextColor3 = BrickColor.new("Pearl").Color
- HName.TextStrokeColor3 = Color3.new(0,0,0)
- HName.FontSize = "Size48"
- HName.TextStrokeTransparency = 0
- HName.TextYAlignment = "Top"
- Player:ClearCharacterAppearance()
- wait(0.1)
- Player.Character.Head.BrickColor = BrickColor.new("Pearl")
- Player.Character.Torso.BrickColor = BrickColor.new("Pearl")
- Player.Character["Right Arm"].BrickColor = BrickColor.new("Pearl")
- Player.Character["Right Leg"].BrickColor = BrickColor.new("Pearl")
- Player.Character["Left Leg"].BrickColor = BrickColor.new("Pearl")
- Player.Character["Left Arm"].BrickColor = BrickColor.new("Pearl")
- Player.Character.Head.face:Destroy()
- local selectionBoxOfTorso = Instance.new("SelectionBox",TorsA)
- selectionBoxOfTorso.Adornee = TorsA
- selectionBoxOfTorso.Color = BrickColor.new("Pearl")
- selectionBoxOfTorso.LineThickness = 0.01
- selectionBoxOfTorso.Transparency = 0
- local selectionBoxOfRightArm = Instance.new("SelectionBox",Character["Right Arm"])
- selectionBoxOfRightArm.Adornee = Character["Right Arm"]
- selectionBoxOfRightArm.Color = BrickColor.new("Pearl")
- selectionBoxOfRightArm.LineThickness = 0.01
- selectionBoxOfRightArm.Transparency = 0
- local selectionBoxOfRightLeg = Instance.new("SelectionBox",Character["Right Leg"])
- selectionBoxOfRightLeg.Adornee = Character["Right Leg"]
- selectionBoxOfRightLeg.Color = BrickColor.new("Pearl")
- selectionBoxOfRightLeg.LineThickness = 0.01
- selectionBoxOfRightLeg.Transparency = 0
- local selectionBoxOfLeftArm = Instance.new("SelectionBox",Character["Left Arm"])
- selectionBoxOfLeftArm.Adornee = Character["Left Arm"]
- selectionBoxOfLeftArm.Color = BrickColor.new("Pearl")
- selectionBoxOfLeftArm.LineThickness = 0.01
- selectionBoxOfLeftArm.Transparency = 0
- local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Character["Left Leg"])
- selectionBoxOfLeftLeg.Adornee = Character["Left Leg"]
- selectionBoxOfLeftLeg.Color = BrickColor.new("Pearl")
- selectionBoxOfLeftLeg.LineThickness = 0.01
- selectionBoxOfLeftLeg.Transparency = 0
- LightOnBody = Instance.new("PointLight", Head)
- LightOnBody.Brightness = 3000
- LightOnBody.Range = 20
- LightOnBody.Color = Color3.new(1, 0, 0)
- NsKeypoint = function(a, b, c)
- return NumberSequenceKeypoint.new(a, b, c)
- end
- ColorsNew = function(a, b, c)
- return Color3.new(a / 255, b / 255, c / 255)
- end
- local Plasma = Instance.new("ParticleEmitter", torso)
- Plasma.Enabled = true
- local color1 = ColorsNew(0, 0, 0)
- local color2 = ColorsNew(0, 0, 0)
- local COLOR = ColorSequence.new(color1, color2)
- Plasma.Size = NumberSequence.new({NsKeypoint(0, 2, 0), NsKeypoint(0.23067332804203, 6.875, 0), NsKeypoint(0.29800498485565, 0.9375, 0), NsKeypoint(0.58478802442551, 6.9375, 0), NsKeypoint(1, 2, 0)})
- Plasma.Transparency = NumberSequence.new({NsKeypoint(0, 0, 0), NsKeypoint(0.70947635173798, 0, 0), NsKeypoint(0.74438905715942, 0.51249998807907, 0), NsKeypoint(0.78179556131363, 0, 0), NsKeypoint(0.82169580459595, 0.018750011920929, 0), NsKeypoint(1, 0.48750001192093, 0)})
- Plasma.Lifetime = NumberRange.new(0.1, 1)
- Plasma.RotSpeed = NumberRange.new(1000)
- Plasma.Color = COLOR
- Plasma.LightEmission = 1000
- Plasma.Texture = "rbxassetid://335222248"
- Plasma.Name = "Plasma"
- Plasma.Speed = NumberRange.new(20)
- Plasma.Rate = 1000
- Plasma.VelocitySpread = 360
- Plasma.Acceleration = Vector3.new(0, 0, 0)
- Charging = true
- custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
- function FDebris()
- repeat
- local p = Instance.new('Part',Torso)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = workspace.Base.BrickColor
- p.CanCollide = false
- p.Transparency = 0
- p.Anchored = true
- p.Locked=true
- p.Material = workspace.Base.Material
- s = math.random(1,40)/10
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(s,s,s)
- p.CFrame = Torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
- --[[coroutine.wrap(function()
- wait(2)
- while Charging == true do
- wait(2)
- GroundWave1()
- wait(2)
- end
- end)()]]--
- spawn(function()
- while rs:wait() do
- if p.Transparency >= 1 then p:Destroy() break end
- p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
- p.Transparency = p.Transparency+0.01
- end
- end)
- wait(.3)
- until Charging == false
- end
- spawn(function()
- while wait(.01)
- do
- FDebris()
- end
- end)
- FloatPart = function()
- local Part = Instance.new('Part',Torso)
- Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
- Part.Anchored = true
- Part.Material = 'Neon'
- Part.CanCollide = false
- Part.BrickColor = BrickColor.new(PrimaryColor)
- local Mesh = Instance.new('SpecialMesh',Part)
- Mesh.Scale = Vector3.new(4,4,.2)
- Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- Mesh.VertexColor = Vector3.new(0,170,255)
- spawn(function()
- for i = 1,30 do
- Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
- Part.Transparency = Part.Transparency + .035
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end;
- DubPart = function()
- local Part = Instance.new('Part',Torso)
- Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
- Part.Anchored = true
- Part.CanCollide = false
- Part.Material = 'Neon'
- Part.BrickColor = BrickColor.new(SecondaryColor)
- local Mesh = Instance.new('SpecialMesh',Part)
- Mesh.Scale = Vector3.new(7,7,.2)
- Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- Mesh.VertexColor = Vector3.new(0,170,255)
- spawn(function()
- for i = 1,30 do
- Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
- Part.Transparency = Part.Transparency + .035
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end;
- Fade = function(Item,t)
- spawn(function()
- for i = 1,20 do
- Item.Transparency = Item.Transparency + .05
- if t then
- wait(t)
- else
- wait()
- end
- end
- Item:Destroy()
- end)
- end
- Particle = function(PrimaryColor)
- local Part = Instance.new('Part',Torso)
- Part.BrickColor = BrickColor.new(PrimaryColor)
- Part.Anchored = true
- Part.Transparency = .3
- Part.CanCollide = false
- Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
- local Mesh = Instance.new('BlockMesh',Part)
- Mesh.Scale = Vector3.new(.05,.1,.1)
- spawn(function()
- for i = 1,40 do
- Part.Transparency = Part.Transparency + .0125
- Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end;
- --[[spawn(function()
- while wait() do
- wait(.05)
- FloatPart()
- wait(.08)
- FloatPart()
- wait(.05)
- DubPart()
- wait(.08)
- end
- end)]]
- game["Run Service"].RenderStepped:connect(function(_)
- Particle("Royale purple")
- Particle("Really black")
- Particle("Really red")
- --Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0)
- end)
- function createblack(part)
- local pt1 = NumberSequenceKeypoint.new(0,1,0)
- local pt2 = NumberSequenceKeypoint.new(1,0,0)
- local effecto = Instance.new("ParticleEmitter",part)
- effecto.Texture = "rbxasset://textures/particles/smoke_main.dds"
- effecto.Color = ColorSequence.new(Color3.new(0,0,0))
- effecto.Rate = 10000
- effecto.Lifetime = NumberRange.new(1,1)
- effecto.Size = NumberSequence.new({pt1,pt2})
- effecto.Speed = NumberRange.new(0,0)
- effecto.RotSpeed = NumberRange.new(100,100)
- end
- local orbuu = Instance.new("Part", chara)
- orbuu.Size = Vector3.new(1,1,1)
- orbuu.Name = "Diamond"
- orbuu.Anchored = true
- orbuu.CanCollide = false
- orbuu.BrickColor = BrickColor.new("Really black")
- local meshooo = Instance.new("SpecialMesh", orbuu)
- meshooo.MeshType = "FileMesh"
- meshooo.MeshId = "http://www.roblox.com/asset/?id=9756362"
- local RotationSpeed = 80
- local BobSpeed = 1
- local RotationDist = Vector3.new(5, 0, 0)
- local dt = 0
- local currentTime = 0
- chara = Player.Character
- hitdude = nil
- debby = game:GetService("Debris")
- chara.Humanoid.MaxHealth = math.huge
- chara.Humanoid.Health = math.huge
- chara.Humanoid.JumpPower = 100
- local moosek = 0
- local prevthing = 0
- local timeofday = "Day"
- taip = 1
- createblack(orbuu)
- orbuu.ParticleEmitter.Color = ColorSequence.new(Color3.new(1,0,1))
- orbuu.ParticleEmitter.LightEmission = 1
- --Spell Circle--
- Void = nil
- VoidParts = {}
- Equipped = false
- function RayCast(Position, Direction, MaxDistance, IgnoreList)
- return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
- end
- Player = Player
- Character = chara
- Humanoid = Character:FindFirstChild("Humanoid")
- Torso = Character:FindFirstChild("Torso")
- if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
- return
- end
- Spawn(function()
- while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
- if Angle == 360 then
- Angle = 0
- end
- Angle = Angle + 0.05
- chara.Humanoid.MaxHealth = math.huge
- chara.Humanoid.Health = math.huge
- local parentPos = chara.Torso.CFrame
- --Rotate Fluffy around the player's head
- local rotation = CFrame.Angles(0 , RotationSpeed * currentTime, 0)
- local bob = Vector3.new(0, BobSpeed * math.sin(currentTime), 0)
- orbuu.CFrame = ((parentPos + bob) + (rotation * RotationDist))
- --Wait some time so we aren't going plaid
- dt, currentTime = wait(1/40)
- local cheeed = chara:GetChildren()
- for i = 1, #cheeed do
- if cheeed[i].ClassName == "Part" then
- if cheeed[i].Name ~= "Right Arm" and cheeed[i].Name ~= "Left Arm" and cheeed[i].Name ~= "Right Leg" and cheeed[i].Name ~= "Left Leg" and cheeed[i].Name ~= "Torso" and cheeed[i].Name ~= "HumanoidRootPart" and cheeed[i].Name ~= "Head" and cheeed[i].Name ~= "FakeHandle" and cheeed[i].Name ~= "FakeHandle2" and cheeed[i].Name ~= "FakeHandle3" and cheeed[i].Name ~= "Diamond" then
- cheeed[i]:Destroy()
- else end
- end
- end
- local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
- if Hit then
- if not Void.Parent then
- Void.Parent = Character
- end
- for i, v in pairs(VoidParts) do
- v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
- end
- else
- Void.Parent = nil
- end
- wait()
- end
- end)
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ----------------------------------------------------
- m8 = Instance.new("Model")
- m8.Name = "Zyrodoxa"
- p16 = Instance.new("Part", m8)
- p16.BrickColor = BrickColor.new("Instutional white")
- p16.Material = Enum.Material.Metal
- p16.Name = "Handle"
- p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
- p16.CanCollide = false
- p16.Locked = true
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0, 0, 0)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("BlockMesh", p16)
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0, 0, 0)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Block_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
- w16.Part1 = p17
- w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
- m8.Parent = rarm
- m8:MakeJoints()
- local cor8 = Instance.new("Part", rarm.Zyrodoxa)
- cor8.Name = "Thingy"
- cor8.Locked = true
- cor8.BottomSurface = 0
- cor8.CanCollide = false
- cor8.Size = Vector3.new(1, 1, 1)
- cor8.Transparency = 1
- cor8.TopSurface = 0
- corw8 = Instance.new("Weld", cor8)
- corw8.Part0 = rarm
- corw8.Part1 = cor8
- corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
- corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld8 = Instance.new("Weld", rarm.Zyrodoxa)
- weld8.Part0 = cor8
- weld8.Part1 = rarm.Zyrodoxa.Handle
- weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- Debounces = {CanAttack = true, NoIdl = false, Slashing = false, Slashed = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false, Reaping = false, Reaped = false}
- local Touche = {Character.Name}
- Reap = function()
- rarm.Touched:connect(function(ht1)
- hit1 = ht1.Parent
- if ht1 and hit1:IsA("Model") and hit1:FindFirstChild("Humanoid") and hit1.Name ~= p.Name and Debounces.Reaping == true and Debounces.Reaped == false then
- Debounces.Reaped = true
- h = hit1:FindFirstChild("Humanoid")
- if h ~= nil then
- hum.MaxHealth = hum.MaxHealth + h.MaxHealth
- hum.Health = hum.MaxHealth
- e = Instance.new("Part")
- e.TopSurface = 0
- e.BottomSurface = 0
- e.Reflectance = 0.05
- e.formFactor = "Symmetric"
- e.Size = Vector3.new(1, 1, 1)
- e.Anchored = true
- e.CanCollide = false
- e.BrickColor = BrickColor.new("Really blue")
- e.CFrame = CFrame.new(ht1.Position)
- e.Parent = hit1
- Instance.new("BlockMesh", e)
- coroutine.resume(coroutine.create(function(par)
- for i = 1, 13 do
- par.CFrame = par.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-20, 20) / 50, math.random(-20, 20) / 50, math.random(-20, 20) / 50)
- par.Transparency = i / 13
- par.Mesh.Scale = par.Mesh.Scale + Vector3.new(0.4, 0.4, 0.4)
- wait()
- end
- par.Parent = nil
- end
- ), e)
- for _,v in pairs(hit1:children()) do
- if v.className == "Part" then
- v.BrickColor = BrickColor.new("Really black")
- v.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3
- v:BreakJoints()
- f = Instance.new("BodyVelocity")
- f.P = 3000
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10)
- f.Parent = v
- v.CanCollide = false
- coroutine.resume(coroutine.create(function(par)
- for i = 1, 30 do
- par.Transparency = i / 30
- wait()
- end
- par.Parent = nil
- end
- ), v)
- else
- if v.className == "Hat" then
- v.Handle.BrickColor = BrickColor.new("Really black")
- v.Handle.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3
- v.Handle:BreakJoints()
- f = Instance.new("BodyVelocity")
- f.P = 3000
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10)
- f.Parent = v.Handle
- v.Handle.CanCollide = false
- coroutine.resume(coroutine.create(function(par)
- for i = 1, 30 do
- par.Transparency = i / 30
- wait()
- end
- par.Parent = nil
- end
- ), v.Handle)
- if h == nil then
- wait()
- end
- end
- end
- end
- end
- end
- end
- )
- Debounces.Reaped = false
- end
- mouse.KeyDown:connect(function(key)------------------------------------------------------------------------Darkness Punch
- if key == "q" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.Reaping = true
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.4) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-30)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(70), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(7), math.rad(-20), math.rad(10)), 0.4)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- wait(1)
- Reap()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, -0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(70)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(-70), 0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-20), math.rad(-10)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.7)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- Debounces.Reaping = false
- end
- end
- end
- end
- end
- )
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Head = Character.Head
- local Torso = Character.Torso
- local Right_Arm = Character["Right Arm"]
- local Right_Leg = Character["Right Leg"]
- local Left_Arm = Character["Left Arm"]
- local Left_Leg = Character["Left Leg"]
- local Humanoid = Character.Humanoid
- local Animation = "Idle"
- local Mouse = Player:GetMouse()
- local LeftShoulder = Torso["Left Shoulder"]
- local Left_Hip = Torso["Left Hip"]
- local RightShoulder = Torso["Right Shoulder"]
- local Right_Hip = Torso["Right Hip"]
- local Root = Character.HumanoidRootPart
- local RootJoint = Root.RootJoint
- local Attacking = false
- local CanAttack = true
- local Anim = "Idle"
- local Combo = 1
- local Blocking = false
- local MaxDestruction = 1000
- local Destruction = 0
- local MaxBlock = 100
- local Effects = {}
- local Color = "Bright yellow"
- local Invert = false
- local Idle = 0
- local Equipped = false
- local Running = false
- local Unseathed = false
- local Shard = "None"
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf) -- dis one
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- Movemment = 1
- Walk = 0
- Animator = Humanoid.Animator
- --Animate = Character.Animate
- Animator.Parent = nil
- --Animate.Parent = nil
- local Services = {
- SoundService = game:GetService("SoundService");
- Players = game:GetService("Players");
- Debris = game:GetService("Debris");
- Workspace = game:GetService("Workspace");
- Lighting = game:GetService("Lighting");
- HttpService = game:GetService("HttpService");
- InsertService = game:GetService("InsertService");
- }
- SpikeMeshId = 1033714
- SpikeBallId = 9982590
- StarMeshId = 45428961
- CrystalMeshId = 9756362
- --[[ Essential Functions ]]--
- function NoOutlines(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape)
- local Part = Instance.new("Part", Parent)
- Part.Name = Name
- Part.BrickColor = BrickColor.new(Color)
- Part.Size = Size
- Part.Material = Material
- Part.Transparency = Transparency
- Part.Shape = Shape
- Part.CanCollide = false
- NoOutlines(Part)
- return Part
- end
- local CreateMesh = function(Parent, Scale, Shape)
- local Mesh = Instance.new("BlockMesh", Parent)
- Mesh.Scale = Scale
- return Mesh
- end
- local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency)
- local WedgePart = Instance.new("WedgePart", Parent)
- WedgePart.Name = Name
- WedgePart.BrickColor = BrickColor.new(Color)
- WedgePart.Size = Size
- WedgePart.Material = Material
- WedgePart.Transparency = Transparency
- WedgePart.CanCollide = false
- NoOutlines(WedgePart)
- return WedgePart
- end
- local CreateWeld = function(Parent, Cframe, P1 , P0)
- local Weld = Instance.new("Weld", Parent)
- Weld.Part0 = P0
- Weld.Part1 = P1
- Weld.Name = P0.Name .. "To" .. P1.Name
- Weld.C0 = Cframe
- return Weld
- end
- local CreateVelocity = function(Parent,Velocity,Force)
- local BodyVelocity = Instance.new("BodyVelocity", Parent)
- BodyVelocity.Velocity = Velocity
- BodyVelocity.MaxForce = Force
- return BodyVelocity
- end
- local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale)
- local Part = Instance.new("Part", Parent)
- Part.Name = Name
- Part.BrickColor = BrickColor.new(Color)
- Part.Size = Size
- Part.Material = Material
- Part.Transparency = Transparency
- Part.CanCollide = false
- NoOutlines(Part)
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId
- Mesh.Scale = Scale
- return Mesh and Part
- end
- local MakeSFX = function(Parent, Id, Volume, Pitch, Type)
- local SFX = Instance.new("Sound", Parent)
- SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id
- SFX.Name = "SFX"
- SFX:Play()
- SFX.Volume = Volume
- SFX.Pitch = Pitch
- SFX.PlayOnRemove = true
- SFX:Remove()
- if Type == "Echo" then
- Instance.new("EchoSoundEffect", SFX)
- end
- end
- local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
- local Part = Instance.new("Part", Parent)
- Part.Name = Name
- Part.BrickColor = BrickColor.new(Color)
- Part.Size = Size
- Part.Material = Material
- Part.Transparency = Transparency
- Part.CanCollide = false
- NoOutlines(Part)
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId
- Mesh.Scale = Scale
- return Mesh and Part
- end
- CircleEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency)
- local Part = Instance.new("Part", Parent)
- Part.Transparency = Transparency
- Part.Name = "CircleEffect"
- Part.Size = Vector3.new()
- Part.Anchored = true
- Part.CanCollide = false
- Part.Position = Position
- Part.BrickColor = BrickColor.new(Brickcolor)
- Part.Material = Material
- NoOutlines(Part)
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(DSX, DSY, DSZ)
- Services.Debris:AddItem(Part, Time)
- table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ})
- end
- BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency)
- local Part = Instance.new("Part", Parent)
- Part.Transparency = Transparency
- Part.Name = "BlockEffect"
- Part.Size = Vector3.new()
- Part.Anchored = true
- Part.Position = Position
- Part.CanCollide = false
- Part.BrickColor = BrickColor.new(Brickcolor)
- Part.Material = Material
- NoOutlines(Part)
- local Mesh = Instance.new("BlockMesh", Part)
- Mesh.Scale = Vector3.new(DSX, DSY, DSZ)
- Services.Debris:AddItem(Part, Time)
- table.insert(Effects, {Part, "Block", Time, SX, SY, SZ})
- end
- function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max)
- local HitHumanoid = Hit.Parent.Humanoid
- local Damage = math.random(Min, Max)
- coroutine.resume(coroutine.create(function()
- HitHumanoid:TakeDamage(Damage)
- end))
- if Type == "Shrink" then
- MakeSFX(Hit.Parent.Torso, 209527235, 1, 1)
- for i,v in pairs(Hit.Parent:children()) do
- if v:IsA("Part") then
- coroutine.resume(coroutine.create(function()
- for i = 1,100 do
- wait()
- v.Size = v.Size - Vector3.new(0.05,0.05,0.05)
- v.Transparency = v.Transparency + 0.05
- end
- end))
- end
- end
- end
- if Type == "Normal" then
- local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
- Services.Debris:AddItem(Push, 0)
- DamageLabel(Hit.Parent, Damage, Hit)
- elseif Type == "Ranged" then
- local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
- Services.Debris:AddItem(Push, 0)
- DamageLabel(Hit.Parent, Damage, Hit)
- elseif Type == "Impale" then
- local Spike = CreateSpike(Services.Workspace, "D e a t h", "Black", Vector3.new(), "SmoothPlastic", 0, Vector3.new(1,20,1))
- Spike.Anchored = true
- Spike.Rotation = Vector3.new(math.random(-50,50), 0 , math.random(-50,50))
- Spike.Position = Hit.Parent.Torso.Position
- Services.Debris:AddItem(Spike, 30)
- Hit.Parent:BreakJoints()
- Hit.Parent.Torso.Position = Spike.Position + Vector3.new(0,5,0)
- Hit.Parent.Torso.Anchored = true
- MakeSFX(Spike, 306247724, 1,1)
- MakeSFX(Hit.Parent.Torso, 209527175, 10,1)
- elseif Type == "Knockdown" then
- local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
- DamageLabel(Hit.Parent, Damage, Hit)
- Services.Debris:AddItem(Push, 0.3)
- coroutine.resume(coroutine.create(function()
- HitHumanoid.PlatformStand = true
- wait(1)
- HitHumanoid.PlatformStand = false
- end))
- end
- if HitSFX == "Penetration" then
- MakeSFX(Hit, 199149269, 1 , 1)
- elseif HitSFX == "Punch" then
- MakeSFX(Hit, 278062209, 1 , 1)
- end
- end
- function DamageLabel(HitCharacter, DamageDealt, Hit)
- local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block")
- DamageShowingPart.Position = HitCharacter.Head.Position
- local DamageGui = Instance.new("BillboardGui", DamageShowingPart)
- DamageGui.Name = "Damage"
- DamageGui.AlwaysOnTop = true
- DamageGui.Size = UDim2.new(5, 0, 5, 0)
- local DamageNumber = Instance.new("TextLabel", DamageGui)
- DamageNumber.Size = UDim2.new(1,0,1,0)
- if Hit.Parent:FindFirstChild("Head") then
- DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color
- DamageNumber.TextColor3 = Hit.BrickColor.Color
- end
- DamageNumber.TextStrokeTransparency = 0
- DamageNumber.BackgroundTransparency = 1
- DamageNumber.Font = "SourceSansBold"
- DamageNumber.TextScaled = true
- DamageNumber.Text = DamageDealt
- local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
- BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- BodyVelocity.Velocity = Vector3.new(0,2,0)
- Services.Debris:AddItem(DamageShowingPart, 3)
- end
- function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback)
- for _,WorkspaceChildren in pairs(workspace:children()) do
- local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid")
- if HitHumanoid ~= nil then
- local Hit = WorkspaceChildren:findFirstChild("Torso")
- if Hit ~= nil then
- local Target = Hit.Position - Part.Position
- local Magnitude = Target.magnitude
- if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then
- local HitBlock = Hit.Parent:FindFirstChild("Block")
- if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then
- local HitBlock2 = Hit.Parent.Block.BlockDurability
- if HitBlock2.Value > 15 then
- local HitN = math.random(1,5)
- HitBlock2.Value = HitBlock2.Value - 15
- if HitN == 1 then
- MakeSFX(Hit ,199148971, 0.5, 1)
- end
- if HitN == 2 then
- MakeSFX(Hit ,199149025, 0.5, 1)
- end
- if HitN == 3 then
- MakeSFX(Hit ,199149072, 0.5, 1)
- end
- if HitN == 4 then
- MakeSFX(Hit ,199149109, 0.5, 1)
- end
- if HitN == 5 then
- MakeSFX(Hit ,199149119, 0.5, 1)
- end
- return
- end
- end
- DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max)
- end
- end
- end
- end
- end
- function Attack1()
- Attacking = true
- MakeSFX(EyeReference, 341336274, 1,1)
- wait(0.3)
- local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
- local ReferenceWeld = CreateWeld(Reference, CFrame.new(0,0.5,-5), Reference, Root)
- local Reference2 = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
- local Reference2Weld = CreateWeld(Reference2, CFrame.new(0,0.5,-2), Reference2, Root)
- for i = 1,10 do
- wait()
- end
- CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
- wait(0.5)
- CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
- wait(0.5)
- CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
- wait(0.5)
- CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
- wait(0.5)
- MakeSFX(Reference, 306247724, 1,1)
- CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5)
- ValidateDamage(Reference, 10 ,10 , 14, "Shrink", "Penetration", 5)
- Attacking = false
- end
- function Attack3()
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- Attacking = true
- wait(1)
- MakeSFX(Torso, 341336274, 1, 1.2)
- CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5)
- wait(1)
- MakeSFX(Torso, 341336274, 1, 1.2)
- CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5)
- wait(1)
- MakeSFX(Torso, 341336274, 1, 1.2)
- CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5)
- ValidateDamage(Torso, 60 ,0, 0, "Impale", "Penetration", 15)
- Humanoid.WalkSpeed = 70
- Humanoid.JumpPower = 50
- script.Parent.Humanoid.WalkSpeed = 80
- Attacking = false
- end
- mouse.KeyDown:connect(function(key)---------------------------------------------------------------------------------------------------Erasing Hand
- if key == "e" and Debounces.CanAttack == true then
- Attack1()
- end
- end)
- mouse.KeyDown:connect(function(key)-----------------------------------------------------------------------------------------------Underworld Spikes
- if key == "r" and Debounces.CanAttack == true then
- Attack3()
- end
- end)
- x = Instance.new("Sound", char)
- x.SoundId = "http://www.roblox.com/asset/?id=198360408"
- x.Looped = true
- x.Volume = 9
- local footsteps = false
- local animpose = "Idle1"
- local lastanimpose = "Idle1"
- local grab = false
- local Smooth = 1
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- jump = false
- rs:connect(function()
- if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jump == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- RightLeg = CFrame.new(0.5,-1,0)
- LeftLeg = CFrame.new(-0.5,-1,0)
- lefth = (torso.CFrame*LeftLeg)
- righth = (torso.CFrame*RightLeg)
- speed = Vector3.new(torso.Velocity.X,50,torso.Velocity.Z)
- TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
- local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
- local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if stanceToggle == "Idle1" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
- elseif stanceToggle == "Idle2" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
- end
- fat.Event:wait()
- end
- else
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- change = 0.5
- if stanceToggle == "Idle1" then
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
- elseif stanceToggle == "Idle2" then
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
- --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
- elseif stanceToggle == "Grabbed" then
- grab = true
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
- lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Grabbed" then
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
- --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
- lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
- lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- elseif stanceToggle ~= "Grabbed" then
- change = 0.4
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
- --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
- --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
- lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
- lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
- rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- end
- elseif animpose == "Running" then
- change = 0.4
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- elseif animpose == "Jumping" then
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- elseif animpose == "Freefalling" then
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- end
- end
- if animpose == "Walking" then
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- x.Pitch = 1.1
- elseif animpose == "Idle" then
- x:Stop()
- footsteps = false
- elseif animpose == "Running" then
- x.Pitch = 1.2
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- end
- end)
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