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- #-=-=-=-=-=-=-=-=-=-=
- #- DIVINE ENCHANTS =
- #- by Destroid =
- #-=-=-=-=-=-=-=-=-=-=
- #-- Options -- DO NOT EDIT OR THE PLUGIN WILL NOT WORK
- options:
- percentage: 100
- #--Potion Effect Enchantment Settings--
- on armor equip:
- if lore of event-item contains "&6Rush 1":
- apply speed 1 to player for 1 day
- if lore of event-item contains "&6Rush 2":
- apply speed 2 to player for 1 day
- if lore of event-item contains "&6Rush 3":
- apply speed 3 to player for 1 day
- if lore of event-item contains "&fGills 1":
- apply water breathing 1 to player for 1 day
- if lore of event-item contains "&bRegen 1":
- apply regeneration 1 to player for 1 day
- if lore of event-item contains "&bRabbit 1":
- apply jump boost 1 to player for 1 day
- if lore of event-item contains "&bRabbit 2":
- apply jump boost 2 to player for 1 day
- if lore of event-item contains "&bRabbit 3":
- apply jump boost 3 to player for 1 day
- if lore of event-item contains "&6Pyromancer 1":
- apply fire resistance 1 to player for 1 day
- if lore of event-item contains "&6Hulk 1":
- apply strength 1 to player for 1 day
- apply slowness 1 to player for 1 day
- if lore of event-item contains "&6Hulk 2":
- apply strength 2 to player for 1 day
- apply slowness 2 to player for 1 day
- if lore of event-item contains "&6Hulk 3":
- apply strength 3 to player for 1 day
- apply slowness 3 to player for 1 day
- if lore of event-item contains "&6Brute 1":
- apply health boost 1 to player for 1 day
- if lore of event-item contains "&6Brute 2":
- apply health boost 2 to player for 1 day
- if lore of event-item contains "&6Brute 3":
- apply health boost 3 to player for 1 day
- on armor unequip:
- if lore of event-item contains "&6Rush 1":
- remove speed from player
- if lore of event-item contains "&6Rush 2":
- remove speed from player
- if lore of event-item contains "&6Rush 3":
- remove speed from player
- if lore of event-item contains "&fGills 1":
- remove water breathing from player
- if lore of event-item contains "&bRegen 1":
- remove regeneration from player
- if lore of event-item contains "&bRabbit 1":
- remove jump boost from player
- if lore of event-item contains "&bRabbit 2":
- remove jump boost from player
- if lore of event-item contains "&bRabbit 3":
- remove jump boost from player
- if lore of event-item contains "&6Pyromancer 1":
- remove fire resistance from player
- if lore of event-item contains "&6Hulk 1":
- remove strength from player
- remove slowness from player
- if lore of event-item contains "&6Hulk 2":
- remove strength from player
- remove slowness from player
- if lore of event-item contains "&6Hulk 3":
- remove strength from player
- remove slowness from player
- if lore of event-item contains "&6Brute 1":
- remove health boost from player
- if lore of event-item contains "&6Brute 2":
- remove health boost from player
- if lore of event-item contains "&6Brute 3":
- remove health boost from player
- on mine:
- if lore of player's held item contains "&bSpeed Mine 1":
- apply haste 1 to player for 1 second
- wait 1 seconds
- remove haste from player
- if lore of player's held item contains "&bSpeed Mine 2":
- apply haste 2 to player for 1 second
- wait 1 seconds
- remove haste from player
- if lore of player's held item contains "&bSpeed Mine 3":
- apply haste 3 to player for 1 second
- wait 1 seconds
- remove haste from player
- #-- Enchanter --
- command /enchanter:
- trigger:
- if player has permission "de.enchanter":
- wait 1 tick
- open chest with 3 row named "&8&lEnchanter" to player
- format slot 0 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 1 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 2 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 3 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 4 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 5 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 6 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 7 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 8 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 9 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 10 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 11 of player with book named "&f&lBasic Enchantment Book" with lore "&7Examine to recieve a random||&fBasic &7Enchantment Book.||||&b&lCOST &f15 EXP" to run [make player execute command "/buybookbasic"]
- format slot 12 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 13 of player with book named "&b&lAdvanced Enchantment Book" with lore "&7Examine to recieve a random||&bAdvanced &7Enchantment Book.||||&b&lCOST &f30 EXP" to run [make player execute command "/buybookadvanced"]
- format slot 14 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 15 of player with book named "&6&lDivine Enchantment Book" with lore "&7Examine to recieve a random||&6Divine &7Enchantment Book.||||&b&lCOST &f45 EXP" to run [make player execute command "/buybookdivine"]
- format slot 16 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 17 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 18 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 19 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 20 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 21 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 22 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 23 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 24 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 25 of player with black stained Glass Pane named "&0" to be unstealable
- format slot 26 of player with black stained Glass Pane named "&0" to be unstealable
- if player doesn't have permission "de.enchanter":
- message "&cYou don't have the permission to use this command!"
- # -- Commands to get books --
- command /buybookbasic:
- trigger:
- if player's level is smaller than 15:
- send "&cYou need &a15 Lvls &cto purchase a &fBasic Enchantment Book" to player
- stop
- if player's level is larger than 14:
- reduce the player's level by 15
- send "&c&l- 15 LVLS"
- give player 1 book named "&fBasic Enchantment Book &7(Right Click)" with lore "&7Examine to recieve a random||&fBasic &7Enchantment Book."
- command /buybookadvanced:
- trigger:
- if player's level is smaller than 30:
- send "&cYou need &a30 Lvls &cto purchase a &bAdvanced Enchantment Book" to player
- stop
- if player's level is larger than 29:
- reduce the player's level by 30
- send "&c&l- 30 LVLS"
- give player 1 book named "&bAdvanced Enchantment Book &7(Right Click)" with lore "&7Examine to recieve a random||&bAdvanced &7Enchantment Book."
- command /buybookdivine:
- trigger:
- if player's level is smaller than 45:
- send "&cYou need &a45 Lvls &cto purchase a &6Divine Enchantment Book" to player
- stop
- if player's level is larger than 44:
- reduce the player's level by 45
- send "&c&l- 45 LVLS"
- give player 1 book named "&6Divine Enchantment Book &7(Right Click)" with lore "&7Examine to recieve a random||&6Divine &7Enchantment Book."
- command /givebook [<text>]:
- trigger:
- if player has permission "de.givebook":
- if arg 1 is not set:
- message "&c&l(!) &cPlease enter the book you would like &fExample: &e/Givebook &6Divine"
- if arg 1 is set:
- if arg 1 is "basic":
- message "&aRecieved &fBasic Enchantment Book &7(Right Click)&a."
- give player 1 book named "&fBasic Enchantment Book &7(Right Click)" with lore "&7Examine to recieve a random||&fBasic &7Enchantment Book."
- if arg 1 is "advanced":
- message "&aRecieved &bAdvanced Enchantment Book &7(Right Click)&a."
- give player 1 book named "&bAdvanced Enchantment Book &7(Right Click)" with lore "&7Examine to recieve a random||&bAdvanced &7Enchantment Book."
- if arg 1 is "divine":
- message "&aRecieved &6Divine Enchantment Book &7(Right Click)&a."
- give player 1 book named "&6Divine Enchantment Book &7(Right Click)" with lore "&7Examine to recieve a random||&6Divine &7Enchantment Book."
- if player does not have permission "de.givebook":
- message "&cYou do not have the permission to execute this command!"
- # -- Unexamined Books --
- on rightclick:
- player is holding book named "&fBasic Enchantment Book &7(Right Click)" with lore "&7Examine to recieve a random||&fBasic &7Enchantment Book."
- remove 1 book named "&fBasic Enchantment Book &7(Right Click)" with lore "&7Examine to recieve a random||&fBasic &7Enchantment Book." from player
- launch flickering trailing burst firework colored white at player timed 1
- chance of {@percentage}%
- set {basic} to a random integer between 1 and 37
- if {basic} is 1:
- give player 1 book named "&f&l&nThunder I&7 (Right Click)" with lore "&eChance To Smite The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 2:
- give player 1 book named "&f&l&nThunder I&7 (Right Click)" with lore "&eChance To Smite The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 3:
- give player 1 book named "&f&l&nThunder II&7 (Right Click)" with lore "&eChance To Smite The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 4:
- give player 1 book named "&f&l&nThunder III&7 (Right Click)" with lore "&eChance To Smite The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 5:
- give player 1 book named "&f&l&nExecution I&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 6:
- give player 1 book named "&f&l&nExecution II&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 7:
- give player 1 book named "&f&l&nExecution III&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 8:
- give player 1 book named "&f&l&nConcussion I&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 9:
- give player 1 book named "&f&l&nConcussion II&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 10:
- give player 1 book named "&f&l&nConcussion III&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 11:
- give player 1 book named "&f&l&nConfusion I&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 12:
- give player 1 book named "&f&l&nConfusion II&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 13:
- give player 1 book named "&f&l&nConfusion III&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 14:
- give player 1 book named "&f&l&nDecapitation I&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 15:
- give player 1 book named "&f&l&nDecapitation II&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 16:
- give player 1 book named "&f&l&nDecapitation III&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 17:
- give player 1 book named "&f&l&nSpikes I&7 (Right Click)" with lore "&eChance To Hurt The Enemy||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 18:
- give player 1 book named "&f&l&nSpikes II&7 (Right Click)" with lore "&eChance To Hurt The Enemy||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 19:
- give player 1 book named "&f&l&nDurability I&7 (Right Click)" with lore "&eGives Your Tool More Durability||&7Tool Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 20:
- give player 1 book named "&f&l&nDurability II&7 (Right Click)" with lore "&eGives Your Tool More Durability||&7Tool Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 21:
- give player 1 book named "&f&l&nDurability III&7 (Right Click)" with lore "&eGives Your Tool More Durability||&7Tool Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 22:
- give player 1 book named "&f&l&nFurnace I&7 (Right Click)" with lore "&eChance To Smelt Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 23:
- give player 1 book named "&f&l&nFurnace II&7 (Right Click)" with lore "&eChance To Smelt Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 24:
- give player 1 book named "&f&l&nFurnace III&7 (Right Click)" with lore "&eChance To Smelt Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 25:
- give player 1 book named "&f&l&nExperience I&7 (Right Click)" with lore "&eGet More XP From Mining Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 26:
- give player 1 book named "&f&l&nExperience II&7 (Right Click)" with lore "&eGet More XP From Mining Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 27:
- give player 1 book named "&f&l&nExperience III&7 (Right Click)" with lore "&eGet More XP From Mining Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 28:
- give player 1 book named "&f&l&nGills 1&7 (Right Click)" with lore "&eGives Unlimited Water Breathing Effect||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 29:
- give player 1 book named "&f&l&nExplode I&7 (Right Click)" with lore "&eCreates A Fake Explosion Where The Arrow Hits||&7Bow Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 30:
- give player 1 book named "&f&l&nStamina I&7 (Right Click)" with lore "&eNever Lose Hunger||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 31:
- give player 1 book named "&f&l&nCurse I&7 (Right Click)" with lore "&eChance To Give Your Enemy Mining Fatigue||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 32:
- give player 1 book named "&f&l&nCurse II&7 (Right Click)" with lore "&eChance To Give Your Enemy Mining Fatigue||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 33:
- give player 1 book named "&f&l&nCurse III&7 (Right Click)" with lore "&eChance To Give Your Enemy Mining Fatigue||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 34:
- give player 1 book named "&f&l&nSmashing I&7 (Right Click)" with lore "&eChance To Push Your Enemy Far Back||&7Weapon Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 35:
- give player 1 book named "&f&l&nSmashing II&7 (Right Click)" with lore "&eChance To Push Your Enemy Far Back||&7Weapon Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 36:
- give player 1 book named "&f&l&nSmashing III&7 (Right Click)" with lore "&eChance To Push Your Enemy Far Back||&7Weapon Enchantment||&7Have your Item in first hotbar slot."
- if {basic} is 37:
- give player 1 book named "&f&l&nReflect I&7 (Right Click)" with lore "&eChance To Deal Damage To Your Enemy While Blocking||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- on rightclick:
- player is holding book named "&bAdvanced Enchantment Book &7(Right Click)" with lore "&7Examine to recieve a random||&bAdvanced &7Enchantment Book."
- remove 1 book named "&bAdvanced Enchantment Book &7(Right Click)" with lore "&7Examine to recieve a random||&bAdvanced &7Enchantment Book." from player
- launch flickering trailing burst firework colored aqua at player timed 1
- chance of {@percentage}%
- set {Advanced} to a random integer between 1 and 42
- if {Advanced} is 1:
- give player 1 book named "&b&l&nInner Demon I&7 (Right Click)" with lore "&eChance To Summon Demons||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 2:
- give player 1 book named "&b&l&nInner Demon I&7 (Right Click)" with lore "&eChance To Summon Demons||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 3:
- give player 1 book named "&b&l&nInner Demon II&7 (Right Click)" with lore "&eChance To Summon Demons||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 4:
- give player 1 book named "&b&l&nInner Demon III&7 (Right Click)" with lore "&eChance To Summon Demons||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 5:
- give player 1 book named "&b&l&nFlame Lord I&7 (Right Click)" with lore "&eChance To Summon Blazes||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 6:
- give player 1 book named "&b&l&nFlame Lord II&7 (Right Click)" with lore "&eChance To Summon Blazes||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 7:
- give player 1 book named "&b&l&nFlame Lord III&7 (Right Click)" with lore "&eChance To Summon Blazes||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 8:
- give player 1 book named "&b&l&nSpeed Mine 1&7 (Right Click)" with lore "&eGives Haste While Mining||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 9:
- give player 1 book named "&b&l&nSpeed Mine 2&7 (Right Click)" with lore "&eGives Haste While Mining||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 10:
- give player 1 book named "&b&l&nSpeed Mine 3&7 (Right Click)" with lore "&eGives Haste While Mining||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 11:
- give player 1 book named "&b&l&nPyro I&7 (Right Click)" with lore "&eChance To Set Your Enemy On Fire||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 12:
- give player 1 book named "&b&l&nPyro II&7 (Right Click)" with lore "&eChance To Set Your Enemy On Fire||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 13:
- give player 1 book named "&b&l&nPyro III&7 (Right Click)" with lore "&eChance To Set Your Enemy On Fire||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 14:
- give player 1 book named "&b&l&nJoker I&7 (Right Click)" with lore "&eChance To Blind Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 15:
- give player 1 book named "&b&l&nJoker II&7 (Right Click)" with lore "&eChance To Blind Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 16:
- give player 1 book named "&b&l&nJoker III&7 (Right Click)" with lore "&eChance To Blind Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 17:
- give player 1 book named "&b&l&nReinforced I&7 (Right Click)" with lore "&eChance To Gain Resistance||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 18:
- give player 1 book named "&b&l&nReinforced II&7 (Right Click)" with lore "&eChance To Gain Resistance||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 19:
- give player 1 book named "&b&l&nReinforced III&7 (Right Click)" with lore "&eChance To Gain Resistance||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 20:
- give player 1 book named "&b&l&nPure I&7 (Right Click)" with lore "&eChance To Remove All Debuffs||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 21:
- give player 1 book named "&b&l&nPure II&7 (Right Click)" with lore "&eChance To Remove All Debuffs||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 22:
- give player 1 book named "&b&l&nPure III&7 (Right Click)" with lore "&eChance To Remove All Debuffs||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 23:
- give player 1 book named "&b&l&nVenom I&7 (Right Click)" with lore "&eChance To Poison The Enemy||&7Bow Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 24:
- give player 1 book named "&b&l&nVenom II&7 (Right Click)" with lore "&eChance To Poison The Enemy||&7Bow Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 25:
- give player 1 book named "&b&l&nVenom III&7 (Right Click)" with lore "&eChance To Poison The Enemy||&7Bow Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 26:
- give player 1 book named "&b&l&nCupid I&7 (Right Click)" with lore "&eChance To Heal When Shooting The Enemies||&7Bow Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 27:
- give player 1 book named "&b&l&nCupid II&7 (Right Click)" with lore "&eChance To Heal When Shooting The Enemies||&7Bow Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 28:
- give player 1 book named "&b&l&nCupid III&7 (Right Click)" with lore "&eChance To Heal When Shooting The Enemies||&7Bow Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 29:
- give player 1 book named "&b&l&nRegen 1&7 (Right Click)" with lore "&eGives Unlimited Regeneration Effect||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 30:
- give player 1 book named "&b&l&nFear I&7 (Right Click)" with lore "&eChance To Weaken The Enemy||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 31:
- give player 1 book named "&b&l&nFear II&7 (Right Click)" with lore "&eChance To Weaken The Enemy||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 32:
- give player 1 book named "&b&l&nFear III&7 (Right Click)" with lore "&eChance To Weaken The Enemy||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 33:
- give player 1 book named "&b&l&nRabbit 1&7 (Right Click)" with lore "&eGives Unlimited Jump Boost Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 34:
- give player 1 book named "&b&l&nRabbit 2&7 (Right Click)" with lore "&eGives Unlimited Jump Boost Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 35:
- give player 1 book named "&b&l&nRabbit 3&7 (Right Click)" with lore "&eGives Unlimited Jump Boost Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 36:
- give player 1 book named "&b&l&nGlaciate I&7 (Right Click)" with lore "&eChance To Freeze Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 37:
- give player 1 book named "&b&l&nGlaciate II&7 (Right Click)" with lore "&eChance To Freeze Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 38:
- give player 1 book named "&b&l&nGlaciate III&7 (Right Click)" with lore "&eChance To Freeze Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 39:
- give player 1 book named "&b&l&nSacrifice I&7 (Right Click)" with lore "&eDamage The Enemy Within A Radius When You Die||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 40:
- give player 1 book named "&b&l&nSurprise I&7 (Right Click)" with lore "&eChance To Teleport Behind The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 41:
- give player 1 book named "&b&l&nSurprise II&7 (Right Click)" with lore "&eChance To Teleport Behind The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Advanced} is 42:
- give player 1 book named "&b&l&nSurprise III&7 (Right Click)" with lore "&eChance To Teleport Behind The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- on rightclick:
- player is holding book named "&6Divine Enchantment Book &7(Right Click)" with lore "&7Examine to recieve a random||&6Divine &7Enchantment Book."
- remove 1 book named "&6Divine Enchantment Book &7(Right Click)" with lore "&7Examine to recieve a random||&6Divine &7Enchantment Book." from player
- launch flickering trailing burst firework colored gold at player timed 1
- chance of {@percentage}%
- set {Divine} to a random integer between 1 and 39
- if {Divine} is 1:
- give player 1 book named "&6&l&nInfected I&7 (Right Click)" with lore "&eChance To Poison Your Enemy||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 2:
- give player 1 book named "&6&l&nInfected I&7 (Right Click)" with lore "&eChance To Poison Your Enemy||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 3:
- give player 1 book named "&6&l&nInfected II&7 (Right Click)" with lore "&eChance To Poison Your Enemy||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 4:
- give player 1 book named "&6&l&nInfected III&7 (Right Click)" with lore "&eChance To Poison Your Enemy||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 5:
- give player 1 book named "&6&l&nPayback I&7 (Right Click)" with lore "&eChance To Spawn A Creeper On Death||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 6:
- give player 1 book named "&6&l&nPayback II&7 (Right Click)" with lore "&eChance To Spawn A Creeper On Death||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 7:
- give player 1 book named "&6&l&nXP Steal I&7 (Right Click)" with lore "&eChance To Steal XP From Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 8:
- give player 1 book named "&6&l&nXP Steal II&7 (Right Click)" with lore "&eChance To Steal XP From Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 9:
- give player 1 book named "&6&l&nXP Steal III&7 (Right Click)" with lore "&eChance To Steal XP From Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 10:
- give player 1 book named "&6&l&nPenetration I&7 (Right Click)" with lore "&eDeal More Damage To Your Enemies Armor||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 11:
- give player 1 book named "&6&l&nPenetration II&7 (Right Click)" with lore "&eDeal More Damage To Your Enemies Armor||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 12:
- give player 1 book named "&6&l&nPenetration III&7 (Right Click)" with lore "&eDeal More Damage To Your Enemies Armor||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 13:
- give player 1 book named "&6&l&nHope I&7 (Right Click)" with lore "&eChance To Regenerate On Low Hearts||&7Armor Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 14:
- give player 1 book named "&6&l&nGrinder I&7 (Right Click)" with lore "&eKill Mobs With 1 Hit||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 15:
- give player 1 book named "&6&l&nXP Drain I&7 (Right Click)" with lore "&eGet More XP from Killing Mobs||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 16:
- give player 1 book named "&6&l&nXP Drain II&7 (Right Click)" with lore "&eGet More XP from Killing Mobs||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 17:
- give player 1 book named "&6&l&nXP Drain III&7 (Right Click)" with lore "&eGet More XP from Killing Mobs||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 18:
- give player 1 book named "&6&l&nSoulsteal I&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 19:
- give player 1 book named "&6&l&nSoulsteal II&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 20:
- give player 1 book named "&6&l&nSoulsteal III&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 21:
- give player 1 book named "&6&l&nDracula I&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 22:
- give player 1 book named "&6&l&nDracula II&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 23:
- give player 1 book named "&6&l&nDracula III&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 24:
- give player 1 book named "&6&l&nAngel I&7 (Right Click)" with lore "&eChance To Heal When Fighting||&7Armor Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 25:
- give player 1 book named "&6&l&nAngel II&7 (Right Click)" with lore "&eChance To Heal When Fighting||&7Armor Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 26:
- give player 1 book named "&6&l&nAngel III&7 (Right Click)" with lore "&eChance To Heal When Fighting||&7Armor Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 27:
- give player 1 book named "&6&l&nRush 1&7 (Right Click)" with lore "&eGives Unlimited Speed Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 28:
- give player 1 book named "&6&l&nRush 2&7 (Right Click)" with lore "&eGives Unlimited Speed Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 29:
- give player 1 book named "&6&l&nRush 3&7 (Right Click)" with lore "&eGives Unlimited Speed Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 30:
- give player 1 book named "&6&l&nPyromancer 1&7 (Right Click)" with lore "&eGives Unlimited Fire Resistance Effect||&7Armor Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 31:
- give player 1 book named "&6&l&nOblivion I&7 (Right Click)" with lore "&eChance To Strike Lighting And Damage All Enemies Within A Radius||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 32:
- give player 1 book named "&6&l&nOblivion II&7 (Right Click)" with lore "&eChance To Strike Lighting And Damage All Enemies Within A Radius||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 33:
- give player 1 book named "&6&l&nOblivion III&7 (Right Click)" with lore "&eChance To Strike Lighting And Damage All Enemies Within A Radius||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 34:
- give player 1 book named "&6&l&nHulk 1&7 (Right Click)" with lore "&eGives Unlimited Strength And Slowness Effect||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 35:
- give player 1 book named "&6&l&nHulk 2&7 (Right Click)" with lore "&eGives Unlimited Strength And Slowness Effect||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 36:
- give player 1 book named "&6&l&nHulk 3&7 (Right Click)" with lore "&eGives Unlimited Strength And Slowness Effect||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 37:
- give player 1 book named "&6&l&nBrute 1&7 (Right Click)" with lore "&eGives Unlimited Health Boost Effect||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 38:
- give player 1 book named "&6&l&nBrute 2&7 (Right Click)" with lore "&eGives Unlimited Health Boost Effect||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- if {Divine} is 39:
- give player 1 book named "&6&l&nBrute 3&7 (Right Click)" with lore "&eGives Unlimited Health Boost Effect||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- #---Spikes--
- on rightclick:
- slot 0 of player is a helmet
- player is holding book named "&f&l&nSpikes I&7 (Right Click)" with lore "&eChance To Hurt The Enemy||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fSpikes I"
- lore of slot 0 of player does not contain "&fSpikes II"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fSpikes I"
- remove 1 book named "&f&l&nSpikes I&7 (Right Click)" with lore "&eChance To Hurt The Enemy||&7Helmet Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a helmet
- player is holding book named "&f&l&nSpikes II&7 (Right Click)" with lore "&eChance To Hurt The Enemy||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fSpikes I"
- lore of slot 0 of player does not contain "&fSpikes II"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fSpikes II"
- remove 1 book named "&f&l&nSpikes II&7 (Right Click)" with lore "&eChance To Hurt The Enemy||&7Helmet Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of a player:
- attacker is a player
- if lore of victim's helmet contains "&fSpikes I":
- chance of 25%:
- damage the attacker by 0.5 hearts
- if lore of victim's helmet contains "&fSpikes II":
- chance of 50%:
- damage the attacker by 0.5 hearts
- #--Thunder--
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&f&l&nThunder I&7 (Right Click)" with lore "&eChance To Smite The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fThunder I"
- lore of slot 0 of player does not contain "&fThunder II"
- lore of slot 0 of player does not contain "&fThunder III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fThunder I"
- remove 1 book named "&f&l&nThunder I&7 (Right Click)" with lore "&eChance To Smite The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&f&l&nThunder II&7 (Right Click)" with lore "&eChance To Smite The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fThunder I"
- lore of slot 0 of player does not contain "&fThunder II"
- lore of slot 0 of player does not contain "&fThunder III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fThunder II"
- remove 1 book named "&f&l&nThunder II&7 (Right Click)" with lore "&eChance To Smite The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&f&l&nThunder III&7 (Right Click)" with lore "&eChance To Smite The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fThunder I"
- lore of slot 0 of player does not contain "&fThunder II"
- lore of slot 0 of player does not contain "&fThunder III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fThunder III"
- remove 1 book named "&f&l&nThunder III&7 (Right Click)" with lore "&eChance To Smite The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of player:
- attacker is a player
- if lore of attacker's held item contains "&fThunder I":
- chance of 1.5%:
- strike lightning effect at the victim
- damage the victim by 1 heart
- if lore of attacker's held item contains "&fThunder II":
- chance of 3%:
- strike lightning effect at the victim
- damage the victim by 2 hearts
- if lore of attacker's held item contains "&fThunder III":
- chance of 4.5%:
- strike lightning effect at the victim
- damage the victim by 3 hearts
- #--Execution--
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&f&l&nExecution I&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fExecution I"
- lore of slot 0 of player does not contain "&fExecution II"
- lore of slot 0 of player does not contain "&fExecution III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fExecution I"
- remove 1 book named "&f&l&nExecution I&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&f&l&nExecution II&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fExecution I"
- lore of slot 0 of player does not contain "&fExecution II"
- lore of slot 0 of player does not contain "&fExecution III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fExecution II"
- remove 1 book named "&f&l&nExecution II&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&f&l&nExecution III&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fExecution I"
- lore of slot 0 of player does not contain "&fExecution II"
- lore of slot 0 of player does not contain "&fExecution III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fExecution III"
- remove 1 book named "&f&l&nExecution III&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on death of player:
- attacker is a player
- if lore of attacker's held item contains "&fExecution I":
- chance of 5%:
- drop skull of "%victim%" parsed as offline player at victim's location
- if lore of attacker's held item contains "&fExecution II":
- chance of 10%:
- drop skull of "%victim%" parsed as offline player at victim's location
- if lore of attacker's held item contains "&fExecution III":
- chance of 15%:
- drop skull of "%victim%" parsed as offline player at victim's location
- #---Concussion--
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&f&l&nConcussion I&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fConcussion I"
- lore of slot 0 of player does not contain "&fConcussion II"
- lore of slot 0 of player does not contain "&fConcussion III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fConcussion I"
- remove 1 book named "&f&l&nConcussion I&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&f&l&nConcussion II&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fConcussion I"
- lore of slot 0 of player does not contain "&fConcussion II"
- lore of slot 0 of player does not contain "&fConcussion III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fConcussion II"
- remove 1 book named "&f&l&nConcussion II&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&f&l&nConcussion III&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fConcussion I"
- lore of slot 0 of player does not contain "&fConcussion II"
- lore of slot 0 of player does not contain "&fConcussion III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fConcussion III"
- remove 1 book named "&f&l&nConcussion III&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of a player:
- attacker is a player
- if lore of attacker's held item contains "&fConcussion I":
- chance of 2%:
- remove nausea from victim
- apply nausea 1 to victim for 5 seconds
- if lore of attacker's held item contains "&fConcussion II":
- chance of 4%:
- remove nausea from victim
- apply nausea 1 to victim for 5 seconds
- if lore of attacker's held item contains "&fConcussion III":
- chance of 6%:
- remove nausea from victim
- apply nausea 1 to victim for 5 seconds
- #---Confusion--
- on rightclick:
- slot 0 of player is a axe
- player is holding book named "&f&l&nConfusion I&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fConfusion I"
- lore of slot 0 of player does not contain "&fConfusion II"
- lore of slot 0 of player does not contain "&fConfusion III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fConfusion I"
- remove 1 book named "&f&l&nConfusion I&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a axe
- player is holding book named "&f&l&nConfusion II&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fConfusion I"
- lore of slot 0 of player does not contain "&fConfusion II"
- lore of slot 0 of player does not contain "&fConfusion III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fConfusion II"
- remove 1 book named "&f&l&nConfusion II&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a Axe
- player is holding book named "&f&l&nConfusion III&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fConfusion I"
- lore of slot 0 of player does not contain "&fConfusion II"
- lore of slot 0 of player does not contain "&fConfusion III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fConfusion III"
- remove 1 book named "&f&l&nConfusion III&7 (Right Click)" with lore "&eChance To Confuse Your Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of a player:
- attacker is a player
- if lore of attacker's held item contains "&fConfusion I":
- chance of 2%:
- remove nausea from victim
- apply nausea 1 to victim for 5 seconds
- if lore of attacker's held item contains "&fConfusion II":
- chance of 4%:
- remove nausea from victim
- apply nausea 1 to victim for 5 seconds
- if lore of attacker's held item contains "&fConfusion III":
- chance of 6%:
- remove nausea from victim
- apply nausea 1 to victim for 5 seconds
- #---Decapitation--
- on rightclick:
- slot 0 of player is a axe
- player is holding book named "&f&l&nDecapitation I&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fDecapitation I"
- lore of slot 0 of player does not contain "&fDecapitation II"
- lore of slot 0 of player does not contain "&fDecapitation III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fDecapitation I"
- remove 1 book named "&f&l&nDecapitation I&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Axe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a axe
- player is holding book named "&f&l&nDecapitation II&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fDecapitation I"
- lore of slot 0 of player does not contain "&fDecapitation II"
- lore of slot 0 of player does not contain "&fDecapitation III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fDecapitation II"
- remove 1 book named "&f&l&nDecapitation II&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Axe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a axe
- player is holding book named "&f&l&nDecapitation III&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fDecapitation I"
- lore of slot 0 of player does not contain "&fDecapitation II"
- lore of slot 0 of player does not contain "&fDecapitation III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fDecapitation III"
- remove 1 book named "&f&l&nDecapitation III&7 (Right Click)" with lore "&eChance To Get The Enemy's Head||&7Axe Enchantment||&7Have your Item in first hotbar slot." from player
- on death of player:
- attacker is a player
- if lore of attacker's held item contains "&fDecapitation I":
- chance of 5%:
- drop skull of "%victim%" parsed as offline player at victim's location
- if lore of attacker's held item contains "&fDecapitation II":
- chance of 10%:
- drop skull of "%victim%" parsed as offline player at victim's location
- if lore of attacker's held item contains "&fDecapitation III":
- chance of 15%:
- drop skull of "%victim%" parsed as offline player at victim's location
- #--Explode--
- on rightclick:
- slot 0 of player is a bow
- player is holding book named "&f&l&nExplode I&7 (Right Click)" with lore "&eCreates A Fake Explosion Where The Arrow Hits||&7Bow Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fExplode I"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fExplode I"
- remove 1 book named "&f&l&nExplode I&7 (Right Click)" with lore "&eCreates A Fake Explosion Where The Arrow Hits||&7Bow Enchantment||&7Have your Item in first hotbar slot." from player
- on projectile hit:
- projectile is an arrow
- if lore of shooter's held item contains "&fExplode I":
- create a fake explosion at event-location
- #--Stamina--
- on rightclick:
- slot 0 of player is a leggings
- player is holding book named "&f&l&nStamina I&7 (Right Click)" with lore "&eNever Lose Hunger||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fStamina I"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fStamina I"
- remove 1 book named "&f&l&nStamina I&7 (Right Click)" with lore "&eNever Lose Hunger||&7Leggings Enchantment||&7Have your Item in first hotbar slot." from player
- on hunger meter change:
- if lore of player's leggings contains "&fStamina I":
- cancel event
- #--Curse--
- on rightclick:
- slot 0 of player is a chestplate
- player is holding book named "&f&l&nCurse I&7 (Right Click)" with lore "&eChance To Give Your Enemy Mining Fatigue||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fCurse I"
- lore of slot 0 of player does not contain "&fCurse II"
- lore of slot 0 of player does not contain "&fCurse III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fCurse I"
- remove 1 book named "&f&l&nCurse I&7 (Right Click)" with lore "&eChance To Give Your Enemy Mining Fatigue||&7Chestplate Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a chestplate
- player is holding book named "&f&l&nCurse II&7 (Right Click)" with lore "&eChance To Give Your Enemy Mining Fatigue||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fCurse I"
- lore of slot 0 of player does not contain "&fCurse II"
- lore of slot 0 of player does not contain "&fCurse III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fCurse II"
- remove 1 book named "&f&l&nCurse II&7 (Right Click)" with lore "&eChance To Give Your Enemy Mining Fatigue||&7Chestplate Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a chestplate
- player is holding book named "&f&l&nCurse III&7 (Right Click)" with lore "&eChance To Give Your Enemy Mining Fatigue||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fCurse I"
- lore of slot 0 of player does not contain "&fCurse II"
- lore of slot 0 of player does not contain "&fCurse III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fCurse III"
- remove 1 book named "&f&l&nCurse III&7 (Right Click)" with lore "&eChance To Give Your Enemy Mining Fatigue||&7Chestplate Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of a player:
- attacker is a player
- if lore of victim's chestplate contains "&fCurse I":
- chance of 2%:
- remove mining fatigue from attacker
- apply mining fatigue 1 to attacker for 5 seconds
- if lore of victim's chestplate contains "&fCurse II":
- chance of 4%:
- remove mining fatigue from attacker
- apply mining fatigue 2 to attacker for 5 seconds
- if lore of victim's chestplate contains "&fCurse III":
- chance of 6%:
- remove mining fatigue from attacker
- apply mining fatigue 3 to attacker for 5 seconds
- #--Smashing--
- on rightclick:
- slot 0 of player is a sword or axe
- player is holding book named "&f&l&nSmashing I&7 (Right Click)" with lore "&eChance To Push Your Enemy Far Back||&7Weapon Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fSmashing I"
- lore of slot 0 of player does not contain "&fSmashing II"
- lore of slot 0 of player does not contain "&fSmashing III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fSmashing I"
- remove 1 book named "&f&l&nSmashing I&7 (Right Click)" with lore "&eChance To Push Your Enemy Far Back||&7Weapon Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword or axe
- player is holding book named "&f&l&nSmashing II&7 (Right Click)" with lore "&eChance To Push Your Enemy Far Back||&7Weapon Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fSmashing I"
- lore of slot 0 of player does not contain "&fSmashing II"
- lore of slot 0 of player does not contain "&fSmashing III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fSmashing II"
- remove 1 book named "&f&l&nSmashing II&7 (Right Click)" with lore "&eChance To Push Your Enemy Far Back||&7Weapon Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword or axe
- player is holding book named "&f&l&nSmashing III&7 (Right Click)" with lore "&eChance To Push Your Enemy Far Back||&7Weapon Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fSmashing I"
- lore of slot 0 of player does not contain "&fSmashing II"
- lore of slot 0 of player does not contain "&fSmashing III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fSmashing III"
- remove 1 book named "&f&l&nSmashing III&7 (Right Click)" with lore "&eChance To Push Your Enemy Far Back||&7Weapon Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of player:
- attacker is a player
- if lore of attacker's held item contains "&fSmashing I":
- chance of 2%:
- push victim 5 blocks backwards
- if lore of attacker's held item contains "&fSmashing II":
- chance of 4%:
- push victim 5 blocks backwards
- if lore of attacker's held item contains "&fSmashing III":
- chance of 6%:
- push victim 5 blocks backwards
- #--Reflect--
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&f&l&nReflect I&7 (Right Click)" with lore "&eChance To Deal Damage To Your Enemy While Blocking||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fReflect I"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fReflect I"
- remove 1 book named "&f&l&nReflect I&7 (Right Click)" with lore "&eChance To Deal Damage To Your Enemy While Blocking||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of player:
- attacker is a player
- victim is blocking
- if lore of victim's held item contains "&fReflect I":
- chance of 25%:
- damage the attacker by 1 heart
- #---Inner Demon--
- on rightclick:
- slot 0 of player is a boots
- player is holding book named "&b&l&nInner Demon I&7 (Right Click)" with lore "&eChance To Summon Demons||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bInner Demon I"
- lore of slot 0 of player does not contain "&bInner Demon II"
- lore of slot 0 of player does not contain "&bInner Demon III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bInner Demon I"
- remove 1 book named "&b&l&nInner Demon I&7 (Right Click)" with lore "&eChance To Summon Demons||&7Boot Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a boots
- player is holding book named "&b&l&nInner Demon II&7 (Right Click)" with lore "&eChance To Summon Demons||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bInner Demon I"
- lore of slot 0 of player does not contain "&bInner Demon II"
- lore of slot 0 of player does not contain "&bInner Demon III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bInner Demon II"
- remove 1 book named "&b&l&nInner Demon II&7 (Right Click)" with lore "&eChance To Summon Demons||&7Boot Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a boots
- player is holding book named "&b&l&nInner Demon III&7 (Right Click)" with lore "&eChance To Summon Demons||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bInner Demon I"
- lore of slot 0 of player does not contain "&bInner Demon II"
- lore of slot 0 of player does not contain "&bInner Demon III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bInner Demon III"
- remove 1 book named "&b&l&nInner Demon III&7 (Right Click)" with lore "&eChance To Summon Demons||&7Boot Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of a player:
- attacker is a player
- if lore of victim's boots contains "&bInner Demon III":
- chance of 3%:
- spawn 1 zombie at victim
- set target of last spawned zombie to attacker
- set the name of the spawned zombie to "&d&l%victim%'s Demon"
- equip the spawned zombie with a diamond chestplate
- apply resistance 3 to the spawned zombie for 5 minutes
- apply speed 3 to the spawned zombie for 5 minutes
- apply strength 3 to the spawned zombie for 5 minutes
- if lore of victim's boots contains "&bInner Demon II":
- chance of 2%:
- spawn 1 zombie at victim
- set target of last spawned zombie to attacker
- set the name of the spawned zombie to "&d&l%victim%'s Demon"
- equip the spawned zombie with a diamond chestplate
- apply resistance 3 to the spawned zombie for 5 minutes
- apply speed 3 to the spawned zombie for 5 minutes
- apply strength 3 to the spawned zombie for 5 minutes
- if lore of victim's boots contains "&bInner Demon I":
- chance of 1%:
- spawn 1 zombie at victim
- set target of last spawned zombie to attacker
- set the name of the spawned zombie to "&d&l%victim%'s Demon"
- equip the spawned zombie with a diamond chestplate
- apply resistance 3 to the spawned zombie for 5 minutes
- apply speed 3 to the spawned zombie for 5 minutes
- apply strength 3 to the spawned zombie for 5 minutes
- #---Flame Lord--
- on rightclick:
- slot 0 of player is a axe
- player is holding book named "&b&l&nFlame Lord I&7 (Right Click)" with lore "&eChance To Summon Blazes||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bFlame Lord I"
- lore of slot 0 of player does not contain "&bFlame Lord II"
- lore of slot 0 of player does not contain "&bFlame Lord III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bFlame Lord I"
- remove 1 book named "&b&l&nFlame Lord I&7 (Right Click)" with lore "&eChance To Summon Blazes||&7Axe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a axe
- player is holding book named "&b&l&nFlame Lord II&7 (Right Click)" with lore "&eChance To Summon Blazes||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bFlame Lord I"
- lore of slot 0 of player does not contain "&bFlame Lord II"
- lore of slot 0 of player does not contain "&bFlame Lord III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bFlame Lord II"
- remove 1 book named "&b&l&nFlame Lord II&7 (Right Click)" with lore "&eChance To Summon Blazes||&7Axe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a axe
- player is holding book named "&b&l&nFlame Lord III&7 (Right Click)" with lore "&eChance To Summon Blazes||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bFlame Lord I"
- lore of slot 0 of player does not contain "&bFlame Lord II"
- lore of slot 0 of player does not contain "&bFlame Lord III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bFlame Lord III"
- remove 1 book named "&b&l&nFlame Lord III&7 (Right Click)" with lore "&eChance To Summon Blazes||&7Axe Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of player:
- attacker is a player
- if lore of attacker's held item contains "&bFlame Lord I":
- chance of 2%:
- spawn a blaze 3 meters above attacker
- set target of last spawned blaze to attacker
- set the name of the spawned blaze to "&e&l%attacker%'s Blaze"
- apply speed 3 to the spawned blaze for 5 minutes
- apply resistance 3 to the spawned blaze for 5 minutes
- if lore of attacker's held item contains "&bFlame Lord II":
- chance of 4%:
- spawn a blaze 3 meters above attacker
- set target of last spawned blaze to attacker
- set the name of the spawned blaze to "&e&l%attacker%'s Blaze"
- apply speed 3 to the spawned blaze for 5 minutes
- apply resistance 3 to the spawned blaze for 5 minutes
- if lore of attacker's held item contains "&bFlame Lord III":
- chance of 6%:
- spawn a blaze 3 meters above attacker
- set target of last spawned blaze to attacker
- set the name of the spawned blaze to "&e&l%attacker%'s Blaze"
- apply speed 3 to the spawned blaze for 5 minutes
- apply resistance 3 to the spawned blaze for 5 minutes
- #---Speed Mine--
- on rightclick:
- slot 0 of player is a pickaxe
- player is holding book named "&b&l&nSpeed Mine 1&7 (Right Click)" with lore "&eGives Haste While Mining||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bSpeed Mine 1"
- lore of slot 0 of player does not contain "&bSpeed Mine 2"
- lore of slot 0 of player does not contain "&bSpeed Mine 3"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bSpeed Mine 1"
- remove 1 book named "&b&l&nSpeed Mine 1&7 (Right Click)" with lore "&eGives Haste While Mining||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a pickaxe
- player is holding book named "&b&l&nSpeed Mine 2&7 (Right Click)" with lore "&eGives Haste While Mining||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bSpeed Mine 1"
- lore of slot 0 of player does not contain "&bSpeed Mine 2"
- lore of slot 0 of player does not contain "&bSpeed Mine 3"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bSpeed Mine 2"
- remove 1 book named "&b&l&nSpeed Mine 2&7 (Right Click)" with lore "&eGives Haste While Mining||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a pickaxe
- player is holding book named "&b&l&nSpeed Mine 3&7 (Right Click)" with lore "&eGives Haste While Mining||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bSpeed Mine 1"
- lore of slot 0 of player does not contain "&bSpeed Mine 2"
- lore of slot 0 of player does not contain "&bSpeed Mine 3"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bSpeed Mine 3"
- remove 1 book named "&b&l&nSpeed Mine 3&7 (Right Click)" with lore "&eGives Haste While Mining||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot." from player
- #---Pyro--
- on rightclick:
- slot 0 of player is a chestplate
- player is holding book named "&b&l&nPyro I&7 (Right Click)" with lore "&eChance To Set Your Enemy On Fire||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bPyro I"
- lore of slot 0 of player does not contain "&bPyro II"
- lore of slot 0 of player does not contain "&bPyro III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bPyro I"
- remove 1 book named "&b&l&nPyro I&7 (Right Click)" with lore "&eChance To Set Your Enemy On Fire||&7Chestplate Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a chestplate
- player is holding book named "&b&l&nPyro II&7 (Right Click)" with lore "&eChance To Set Your Enemy On Fire||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bPyro I"
- lore of slot 0 of player does not contain "&bPyro II"
- lore of slot 0 of player does not contain "&bPyro III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bPyro II"
- remove 1 book named "&b&l&nPyro II&7 (Right Click)" with lore "&eChance To Set Your Enemy On Fire||&7Chestplate Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a chestplate
- player is holding book named "&b&l&nPyro III&7 (Right Click)" with lore "&eChance To Set Your Enemy On Fire||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bPyro I"
- lore of slot 0 of player does not contain "&bPyro II"
- lore of slot 0 of player does not contain "&bPyro III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bPyro III"
- remove 1 book named "&b&l&nPyro III&7 (Right Click)" with lore "&eChance To Set Your Enemy On Fire||&7Chestplate Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of a player:
- attacker is a player
- if lore of victim's chestplate contains "&bPyro I":
- chance of 3%:
- ignite the attacker
- if lore of victim's chestplate contains "&bPyro II":
- chance of 6%:
- ignite the attacker
- if lore of victim's chestplate contains "&bPyro III":
- chance of 9%:
- ignite the attacker
- #--Glaciate--
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&b&l&nGlaciate I&7 (Right Click)" with lore "&eChance To Freeze Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bGlaciate I"
- lore of slot 0 of player does not contain "&bGlaciate II"
- lore of slot 0 of player does not contain "&bGlaciate III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bGlaciate I"
- remove 1 book named "&b&l&nGlaciate I&7 (Right Click)" with lore "&eChance To Freeze Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&b&l&nGlaciate II&7 (Right Click)" with lore "&eChance To Freeze Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bGlaciate I"
- lore of slot 0 of player does not contain "&bGlaciate II"
- lore of slot 0 of player does not contain "&bGlaciate III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bGlaciate II"
- remove 1 book named "&b&l&nGlaciate II&7 (Right Click)" with lore "&eChance To Freeze Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&b&l&nGlaciate III&7 (Right Click)" with lore "&eChance To Freeze Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bGlaciate I"
- lore of slot 0 of player does not contain "&bGlaciate II"
- lore of slot 0 of player does not contain "&bGlaciate III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bGlaciate III"
- remove 1 book named "&b&l&nGlaciate III&7 (Right Click)" with lore "&eChance To Freeze Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of player:
- attacker is a player
- if lore of attacker's held item contains "&bGlaciate I":
- chance of 2%:
- remove slowness from victim
- apply slowness 5 to victim for 5 seconds
- if lore of attacker's held item contains "&bGlaciate II":
- chance of 3.5%:
- remove slowness from victim
- apply slowness 5 to victim for 5 seconds
- if lore of attacker's held item contains "&bGlaciate III":
- chance of 5%:
- remove slowness from victim
- apply slowness 5 to victim for 5 seconds
- #--Surprise--
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&b&l&nSurprise I&7 (Right Click)" with lore "&eChance To Teleport Behind The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bSurprise I"
- lore of slot 0 of player does not contain "&bSurprise II"
- lore of slot 0 of player does not contain "&bSurprise III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bSurprise I"
- remove 1 book named "&b&l&nSurprise I&7 (Right Click)" with lore "&eChance To Teleport Behind The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&b&l&nSurprise II&7 (Right Click)" with lore "&eChance To Teleport Behind The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bSurprise I"
- lore of slot 0 of player does not contain "&bSurprise II"
- lore of slot 0 of player does not contain "&bSurprise III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bSurprise II"
- remove 1 book named "&b&l&nSurprise II&7 (Right Click)" with lore "&eChance To Teleport Behind The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&b&l&nSurprise III&7 (Right Click)" with lore "&eChance To Teleport Behind The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bSurprise I"
- lore of slot 0 of player does not contain "&bSurprise II"
- lore of slot 0 of player does not contain "&bSurprise III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bSurprise III"
- remove 1 book named "&b&l&nSurprise III&7 (Right Click)" with lore "&eChance To Teleport Behind The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of player:
- attacker is a player
- if lore of attacker's held item contains "&bSurprise I":
- chance of 1.5%:
- teleport the attacker behind the victim
- if lore of attacker's held item contains "&bSurprise II":
- chance of 3%:
- teleport the attacker behind the victim
- if lore of attacker's held item contains "&bSurprise III":
- chance of 4.5%:
- teleport the attacker behind the victim
- #---Infected--
- on rightclick:
- slot 0 of player is a leggings
- player is holding book named "&6&l&nInfected I&7 (Right Click)" with lore "&eChance To Poison Your Enemy||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Infected I"
- lore of slot 0 of player does not contain "&6Infected II"
- lore of slot 0 of player does not contain "&6Infected III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Infected I"
- remove 1 book named "&6&l&nInfected I&7 (Right Click)" with lore "&eChance To Poison Your Enemy||&7Leggings Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a leggings
- player is holding book named "&6&l&nInfected II&7 (Right Click)" with lore "&eChance To Poison Your Enemy||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Infected I"
- lore of slot 0 of player does not contain "&6Infected II"
- lore of slot 0 of player does not contain "&6Infected III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Infected II"
- remove 1 book named "&6&l&nInfected II&7 (Right Click)" with lore "&eChance To Poison Your Enemy||&7Leggings Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a leggings
- player is holding book named "&6&l&nInfected III&7 (Right Click)" with lore "&eChance To Poison Your Enemy||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Infected I"
- lore of slot 0 of player does not contain "&6Infected II"
- lore of slot 0 of player does not contain "&6Infected III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Infected III"
- remove 1 book named "&6&l&nInfected III&7 (Right Click)" with lore "&eChance To Poison Your Enemy||&7Leggings Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of a player:
- attacker is a player
- if lore of victim's leggings contains "&6Infected I":
- chance of 2%:
- remove poison from attacker
- apply poison 0 to attacker for 5 seconds
- if lore of victim's leggings contains "&6Infected II":
- chance of 4%:
- remove poison from attacker
- apply poison 1 to attacker for 5 seconds
- if lore of victim's leggings contains "&6Infected III":
- chance of 6%:
- remove poison from attacker
- apply poison 2 to attacker for 5 seconds
- #---Payback--
- on rightclick:
- slot 0 of player is a leggings
- player is holding book named "&6&l&nPayback I&7 (Right Click)" with lore "&eChance To Spawn A Creeper On Death||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Payback I"
- lore of slot 0 of player does not contain "&6Payback II"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Payback I"
- remove 1 book named "&6&l&nPayback I&7 (Right Click)" with lore "&eChance To Spawn A Creeper On Death||&7Leggings Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a leggings
- player is holding book named "&6&l&nPayback II&7 (Right Click)" with lore "&eChance To Spawn A Creeper On Death||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Payback I"
- lore of slot 0 of player does not contain "&6Payback II"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Payback II"
- remove 1 book named "&6&l&nPayback II&7 (Right Click)" with lore "&eChance To Spawn A Creeper On Death||&7Leggings Enchantment||&7Have your Item in first hotbar slot." from player
- on death of a player:
- attacker is a player
- if lore of victim's leggings contains "&6Payback I":
- spawn 1 creeper at victim
- set the name of the spawned creeper to "&a&lPayback"
- apply resistance 10 to the spawned creeper for 1 minute
- if lore of victim's leggings contains "&6Payback II":
- spawn 2 creeper at victim
- set the name of the spawned creeper to "&a&lPayback"
- apply resistance 10 to the spawned creeper for 1 minute
- #---XP Steal--
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&6&l&nXP Steal I&7 (Right Click)" with lore "&eChance To Steal XP From Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6XP Steal I"
- lore of slot 0 of player does not contain "&6XP Steal II"
- lore of slot 0 of player does not contain "&6XP Steal III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6XP Steal I"
- remove 1 book named "&6&l&nXP Steal I&7 (Right Click)" with lore "&eChance To Steal XP From Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&6&l&nXP Steal II&7 (Right Click)" with lore "&eChance To Steal XP From Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6XP Steal I"
- lore of slot 0 of player does not contain "&6XP Steal II"
- lore of slot 0 of player does not contain "&6XP Steal III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6XP Steal II"
- remove 1 book named "&6&l&nXP Steal II&7 (Right Click)" with lore "&eChance To Steal XP From Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&6&l&nXP Steal III&7 (Right Click)" with lore "&eChance To Steal XP From Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6XP Steal I"
- lore of slot 0 of player does not contain "&6XP Steal II"
- lore of slot 0 of player does not contain "&6XP Steal III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6XP Steal III"
- remove 1 book named "&6&l&nXP Steal III&7 (Right Click)" with lore "&eChance To Steal XP From Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of a player:
- attacker is a player
- if lore of attacker's held item contains "&6XP Steal I":
- chance of 2.5%:
- victim's level is larger than 1
- reduce the victim's level by 1
- increase the attacker's level by 1
- if lore of attacker's held item contains "&6XP Steal II":
- chance of 5%:
- victim's level is larger than 1
- reduce the victim's level by 1
- increase the attacker's level by 1
- if lore of attacker's held item contains "&6XP Steal III":
- chance of 7.5%:
- victim's level is larger than 1
- reduce the victim's level by 1
- increase the attacker's level by 1
- #---Penetration--
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&6&l&nPenetration I&7 (Right Click)" with lore "&eDeal More Damage To Your Enemies Armor||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Penetration I"
- lore of slot 0 of player does not contain "&6Penetration II"
- lore of slot 0 of player does not contain "&6Penetration III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Penetration I"
- remove 1 book named "&6&l&nPenetration I&7 (Right Click)" with lore "&eDeal More Damage To Your Enemies Armor||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&6&l&nPenetration II&7 (Right Click)" with lore "&eDeal More Damage To Your Enemies Armor||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Penetration I"
- lore of slot 0 of player does not contain "&6Penetration II"
- lore of slot 0 of player does not contain "&6Penetration III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Penetration II"
- remove 1 book named "&6&l&nPenetration II&7 (Right Click)" with lore "&eDeal More Damage To Your Enemies Armor||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&6&l&nPenetration III&7 (Right Click)" with lore "&eDeal More Damage To Your Enemies Armor||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Penetration I"
- lore of slot 0 of player does not contain "&6Penetration II"
- lore of slot 0 of player does not contain "&6Penetration III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Penetration III"
- remove 1 book named "&6&l&nPenetration III&7 (Right Click)" with lore "&eDeal More Damage To Your Enemies Armor||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of a player:
- attacker is a player
- if lore of attacker's held item contains "&6Penetration I":
- chance of 10%:
- damage the victim's helmet by 1
- chance of 10%:
- damage the victim's chestplate by 1
- chance of 10%:
- damage the victim's leggings by 1
- chance of 10%:
- damage the victim's boots by 1
- if lore of attacker's held item contains "&6Penetration II":
- chance of 20%:
- damage the victim's helmet by 2
- chance of 20%:
- damage the victim's chestplate by 2
- chance of 20%:
- damage the victim's leggings by 2
- chance of 20%:
- damage the victim's boots by 2
- if lore of attacker's held item contains "&6Penetration III":
- chance of 30%:
- damage the victim's helmet by 3
- chance of 30%:
- damage the victim's chestplate by 3
- chance of 30%:
- damage the victim's leggings by 3
- chance of 30%:
- damage the victim's boots by 3
- #---Joker--
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&b&l&nJoker I&7 (Right Click)" with lore "&eChance To Blind Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bJoker I"
- lore of slot 0 of player does not contain "&bJoker II"
- lore of slot 0 of player does not contain "&bJoker III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bJoker I"
- remove 1 book named "&b&l&nJoker I&7 (Right Click)" with lore "&eChance To Blind Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&b&l&nJoker II&7 (Right Click)" with lore "&eChance To Blind Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bJoker I"
- lore of slot 0 of player does not contain "&bJoker II"
- lore of slot 0 of player does not contain "&bJoker III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bJoker II"
- remove 1 book named "&b&l&nJoker II&7 (Right Click)" with lore "&eChance To Blind Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&b&l&nJoker III&7 (Right Click)" with lore "&eChance To Blind Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bJoker I"
- lore of slot 0 of player does not contain "&bJoker II"
- lore of slot 0 of player does not contain "&bJoker III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bJoker III"
- remove 1 book named "&b&l&nJoker III&7 (Right Click)" with lore "&eChance To Blind Your Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of a player:
- attacker is a player
- if lore of attacker's held item contains "&bJoker I":
- chance of 2%:
- remove blindness from victim
- apply blindness 1 to victim for 5 seconds
- if lore of attacker's held item contains "&bJoker II":
- chance of 4%:
- remove blindness from victim
- apply blindness 1 to victim for 5 seconds
- if lore of attacker's held item contains "&bJoker III":
- chance of 6%:
- remove blindness from victim
- apply blindness 1 to victim for 5 seconds
- #---Reinforced--
- on rightclick:
- slot 0 of player is a chestplate
- player is holding book named "&b&l&nReinforced I&7 (Right Click)" with lore "&eChance To Gain Resistance||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bReinforced I"
- lore of slot 0 of player does not contain "&bReinforced II"
- lore of slot 0 of player does not contain "&bReinforced III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bReinforced I"
- remove 1 book named "&b&l&nReinforced I&7 (Right Click)" with lore "&eChance To Gain Resistance||&7Chestplate Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a chestplate
- player is holding book named "&b&l&nReinforced II&7 (Right Click)" with lore "&eChance To Gain Resistance||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bReinforced I"
- lore of slot 0 of player does not contain "&bReinforced II"
- lore of slot 0 of player does not contain "&bReinforced III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bReinforced II"
- remove 1 book named "&b&l&nReinforced II&7 (Right Click)" with lore "&eChance To Gain Resistance||&7Chestplate Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a chestplate
- player is holding book named "&b&l&nReinforced III&7 (Right Click)" with lore "&eChance To Gain Resistance||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bReinforced I"
- lore of slot 0 of player does not contain "&bReinforced II"
- lore of slot 0 of player does not contain "&bReinforced III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bReinforced III"
- remove 1 book named "&b&l&nReinforced III&7 (Right Click)" with lore "&eChance To Gain Resistance||&7Chestplate Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of a player:
- attacker is a player
- if lore of victim's chestplate contains "&bReinforced I":
- chance of 3%:
- remove resistance from victim
- apply resistance 1 to victim for 5 seconds
- if lore of victim's chestplate contains "&bReinforced II":
- chance of 5%:
- remove resistance from victim
- apply resistance 1 to victim for 5 seconds
- if lore of victim's chestplate contains "&bReinforced III":
- chance of 7.5%:
- remove resistance from victim
- apply resistance 1 to victim for 5 seconds
- #---Hope--
- on rightclick:
- slot 0 of player is a helmet or chestplate or leggings or boots
- player is holding book named "&6&l&nHope I&7 (Right Click)" with lore "&eChance To Regenerate On Low Hearts||&7Armor Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Hope I"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Hope I"
- remove 1 book named "&6&l&nHope I&7 (Right Click)" with lore "&eChance To Regenerate On Low Hearts||&7Armor Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of player:
- attacker is a player
- if lore of victim's helmet contains "&6Hope I":
- health of victim is less than 5
- chance of 10%:
- remove regeneration from victim
- apply potion of regeneration 3 to victim for 2 seconds
- if lore of victim's chestplate contains "&6Hope I":
- health of victim is less than 5
- chance of 10%:
- remove regeneration from victim
- apply potion of regeneration 3 to victim for 2 seconds
- if lore of victim's leggings contains "&6Hope I":
- health of victim is less than 5
- chance of 10%:
- remove regeneration from victim
- apply potion of regeneration 3 to victim for 2 seconds
- if lore of victim's boots contains "&6Hope I":
- health of victim is less than 5
- chance of 10%:
- remove regeneration from victim
- apply potion of regeneration 3 to victim for 2 seconds
- #--Grinder--
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&6&l&nGrinder I&7 (Right Click)" with lore "&eKill Mobs With 1 Hit||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Grinder I"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Grinder I"
- remove 1 book named "&6&l&nGrinder I&7 (Right Click)" with lore "&eKill Mobs With 1 Hit||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on damage:
- attacker is a player
- if victim is a player:
- stop
- if lore of attacker's held item contains "&6Grinder I":
- increase damage by 20
- #--XP Drain--
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&6&l&nXP Drain I&7 (Right Click)" with lore "&eGet More XP from Killing Mobs||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6XP Drain I"
- lore of slot 0 of player does not contain "&6XP Drain II"
- lore of slot 0 of player does not contain "&6XP Drain III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6XP Drain I"
- remove 1 book named "&6&l&nXP Drain I&7 (Right Click)" with lore "&eGet More XP from Killing Mobs||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&6&l&nXP Drain II&7 (Right Click)" with lore "&eGet More XP from Killing Mobs||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6XP Drain I"
- lore of slot 0 of player does not contain "&6XP Drain II"
- lore of slot 0 of player does not contain "&6XP Drain III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6XP Drain II"
- remove 1 book named "&6&l&nXP Drain II&7 (Right Click)" with lore "&eGet More XP from Killing Mobs||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&6&l&nXP Drain III&7 (Right Click)" with lore "&eGet More XP from Killing Mobs||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6XP Drain I"
- lore of slot 0 of player does not contain "&6XP Drain II"
- lore of slot 0 of player does not contain "&6XP Drain III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6XP Drain III"
- remove 1 book named "&6&l&nXP Drain III&7 (Right Click)" with lore "&eGet More XP from Killing Mobs||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on death:
- if victim is a player:
- stop
- attacker is a player
- if lore of attacker's held item contains "&6XP Drain I":
- give 5 xp to the attacker
- if lore of attacker's held item contains "&6XP Drain II":
- give 10 xp to the attacker
- if lore of attacker's held item contains "&6XP Drain III":
- give 15 xp to the attacker
- #--Pure--
- on rightclick:
- slot 0 of player is a axe
- player is holding book named "&b&l&nPure I&7 (Right Click)" with lore "&eChance To Remove All Debuffs||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bPure I"
- lore of slot 0 of player does not contain "&bPure II"
- lore of slot 0 of player does not contain "&bPure III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bPure I"
- remove 1 book named "&b&l&nPure I&7 (Right Click)" with lore "&eChance To Remove All Debuffs||&7Axe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a axe
- player is holding book named "&b&l&nPure II&7 (Right Click)" with lore "&eChance To Remove All Debuffs||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bPure I"
- lore of slot 0 of player does not contain "&bPure II"
- lore of slot 0 of player does not contain "&bPure III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bPure II"
- remove 1 book named "&b&l&nPure II&7 (Right Click)" with lore "&eChance To Remove All Debuffs||&7Axe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a axe
- player is holding book named "&b&l&nPure III&7 (Right Click)" with lore "&eChance To Remove All Debuffs||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bPure I"
- lore of slot 0 of player does not contain "&bPure II"
- lore of slot 0 of player does not contain "&bPure III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bPure III"
- remove 1 book named "&b&l&nPure III&7 (Right Click)" with lore "&eChance To Remove All Debuffs||&7Axe Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of player:
- attacker is a player
- if lore of attacker's held item contains "&bPure I":
- chance of 2%:
- remove poison from the attacker
- remove wither from the attacker
- remove weakness from the attacker
- remove slowness from the attacker
- remove mining fatigue from the attacker
- remove nausea from the attacker
- if lore of attacker's held item contains "&bPure II":
- chance of 4%:
- remove poison from the attacker
- remove wither from the attacker
- remove weakness from the attacker
- remove slowness from the attacker
- remove mining fatigue from the attacker
- remove nausea from the attacker
- if lore of attacker's held item contains "&bPure III":
- chance of 6%:
- remove poison from the attacker
- remove wither from the attacker
- remove weakness from the attacker
- remove slowness from the attacker
- remove mining fatigue from the attacker
- remove nausea from the attacker
- #--Soulsteal--
- on rightclick:
- slot 0 of player is a axe
- player is holding book named "&6&l&nSoulsteal I&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Soulsteal I"
- lore of slot 0 of player does not contain "&6Soulsteal II"
- lore of slot 0 of player does not contain "&6Soulsteal III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Soulsteal I"
- remove 1 book named "&6&l&nSoulsteal I&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a axe
- player is holding book named "&6&l&nSoulsteal II&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Soulsteal I"
- lore of slot 0 of player does not contain "&6Soulsteal II"
- lore of slot 0 of player does not contain "&6Soulsteal III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Soulsteal II"
- remove 1 book named "&6&l&nSoulsteal II&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a axe
- player is holding book named "&6&l&nSoulsteal III&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Soulsteal I"
- lore of slot 0 of player does not contain "&6Soulsteal II"
- lore of slot 0 of player does not contain "&6Soulsteal III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Soulsteal III"
- remove 1 book named "&6&l&nSoulsteal III&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Axe Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of player:
- attacker is a player
- if lore of attacker's held item contains "&6Soulsteal I":
- chance of 2.5%:
- heal the attacker by 1 heart
- if lore of attacker's held item contains "&6Soulsteal II":
- chance of 5%:
- heal the attacker by 2 hearts
- if lore of attacker's held item contains "&6Soulsteal III":
- chance of 7.5%:
- heal the attacker by 3 hearts
- #--Dracula--
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&6&l&nDracula I&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Dracula I"
- lore of slot 0 of player does not contain "&6Dracula II"
- lore of slot 0 of player does not contain "&6Dracula III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Dracula I"
- remove 1 book named "&6&l&nDracula I&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&6&l&nDracula II&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Dracula I"
- lore of slot 0 of player does not contain "&6Dracula II"
- lore of slot 0 of player does not contain "&6Dracula III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Dracula II"
- remove 1 book named "&6&l&nDracula II&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a sword
- player is holding book named "&6&l&nDracula III&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Dracula I"
- lore of slot 0 of player does not contain "&6Dracula II"
- lore of slot 0 of player does not contain "&6Dracula III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Dracula III"
- remove 1 book named "&6&l&nDracula III&7 (Right Click)" with lore "&eSteal Hearts From The Enemy||&7Sword Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of player:
- attacker is a player
- if lore of attacker's held item contains "&6Dracula I":
- chance of 2.5%:
- heal the attacker by 1 heart
- if lore of attacker's held item contains "&6Dracula II":
- chance of 5%:
- heal the attacker by 2 hearts
- if lore of attacker's held item contains "&6Dracula III":
- chance of 7.5%:
- heal the attacker by 3 hearts
- #--Durability--
- on rightclick:
- slot 0 of player is a pickaxe or sword or axe
- player is holding book named "&f&l&nDurability I&7 (Right Click)" with lore "&eGives Your Tool More Durability||&7Tool Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fDurability I"
- lore of slot 0 of player does not contain "&fDurability II"
- lore of slot 0 of player does not contain "&fDurability III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fDurability I"
- remove 1 book named "&f&l&nDurability I&7 (Right Click)" with lore "&eGives Your Tool More Durability||&7Tool Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a pickaxe or sword or axe
- player is holding book named "&f&l&nDurability II&7 (Right Click)" with lore "&eGives Your Tool More Durability||&7Tool Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fDurability I"
- lore of slot 0 of player does not contain "&fDurability II"
- lore of slot 0 of player does not contain "&fDurability III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fDurability II"
- remove 1 book named "&f&l&nDurability II&7 (Right Click)" with lore "&eGives Your Tool More Durability||&7Tool Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a pickaxe or sword or axe
- player is holding book named "&f&l&nDurability III&7 (Right Click)" with lore "&eGives Your Tool More Durability||&7Tool Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fDurability I"
- lore of slot 0 of player does not contain "&fDurability II"
- lore of slot 0 of player does not contain "&fDurability III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fDurability III"
- remove 1 book named "&f&l&nDurability III&7 (Right Click)" with lore "&eGives Your Tool More Durability||&7Tool Enchantment||&7Have your Item in first hotbar slot." from player
- on mine:
- if lore of player's held item contains "&fDurability I":
- chance of 20%:
- repair the player's held item by 1
- if lore of player's held item contains "&fDurability II":
- chance of 40%:
- repair the player's held item by 2
- if lore of player's held item contains "&fDurability III":
- chance of 60%:
- repair the player's held item by 3
- on damage:
- attacker is a player
- if lore of attacker's held item contains "&fDurability I":
- chance of 20%:
- repair the attacker's held item by 1
- if lore of attacker's held item contains "&fDurability II":
- chance of 40%:
- repair the attacker's held item by 2
- if lore of attacker's held item contains "&fDurability III":
- chance of 60%:
- repair the attacker's held item by 3
- #--Furnace--
- on rightclick:
- slot 0 of player is a pickaxe
- player is holding book named "&f&l&nFurnace I&7 (Right Click)" with lore "&eChance To Smelt Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fFurnace I"
- lore of slot 0 of player does not contain "&fFurnace II"
- lore of slot 0 of player does not contain "&fFurnace III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fFurnace I"
- remove 1 book named "&f&l&nFurnace I&7 (Right Click)" with lore "&eChance To Smelt Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a pickaxe
- player is holding book named "&f&l&nFurnace II&7 (Right Click)" with lore "&eChance To Smelt Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fFurnace I"
- lore of slot 0 of player does not contain "&fFurnace II"
- lore of slot 0 of player does not contain "&fFurnace III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fFurnace II"
- remove 1 book named "&f&l&nFurnace II&7 (Right Click)" with lore "&eChance To Smelt Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a pickaxe
- player is holding book named "&f&l&nFurnace III&7 (Right Click)" with lore "&eChance To Smelt Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fFurnace I"
- lore of slot 0 of player does not contain "&fFurnace II"
- lore of slot 0 of player does not contain "&fFurnace III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fFurnace III"
- remove 1 book named "&f&l&nFurnace III&7 (Right Click)" with lore "&eChance To Smelt Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot." from player
- on mine of iron ore:
- if lore of player's held item contains "&fFurnace I":
- cancel the event
- set block to air
- drop 1 iron ingot
- if lore of player's held item contains "&fFurnace II":
- cancel the event
- set block to air
- drop 2 iron ingots
- if lore of player's held item contains "&fFurnace III":
- cancel the event
- set block to air
- drop 3 iron ingots
- on mine of gold ore:
- if lore of player's held item contains "&fFurnace I":
- cancel the event
- set block to air
- drop 1 gold ingot
- if lore of player's held item contains "&fFurnace II":
- cancel the event
- set block to air
- drop 2 gold ingots
- if lore of player's held item contains "&fFurnace III":
- cancel the event
- set block to air
- drop 3 gold ingots
- #--Experience--
- on rightclick:
- slot 0 of player is a pickaxe
- player is holding book named "&f&l&nExperience I&7 (Right Click)" with lore "&eGet More XP From Mining Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fExperience I"
- lore of slot 0 of player does not contain "&fExperience II"
- lore of slot 0 of player does not contain "&fExperience III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fExperience I"
- remove 1 book named "&f&l&nExperience I&7 (Right Click)" with lore "&eGet More XP From Mining Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a pickaxe
- player is holding book named "&f&l&nExperience II&7 (Right Click)" with lore "&eGet More XP From Mining Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fExperience I"
- lore of slot 0 of player does not contain "&fExperience II"
- lore of slot 0 of player does not contain "&fExperience III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fExperience II"
- remove 1 book named "&f&l&nExperience II&7 (Right Click)" with lore "&eGet More XP From Mining Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a pickaxe
- player is holding book named "&f&l&nExperience III&7 (Right Click)" with lore "&eGet More XP From Mining Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fExperience I"
- lore of slot 0 of player does not contain "&fExperience II"
- lore of slot 0 of player does not contain "&fExperience III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fExperience III"
- remove 1 book named "&f&l&nExperience III&7 (Right Click)" with lore "&eGet More XP From Mining Ores||&7Pickaxe Enchantment||&7Have your Item in first hotbar slot." from player
- on mine of coal ore or redstone ore or diamond ore or emerald ore or lapis lazuli ore:
- if player's tool is a diamond pickaxe of silk touch:
- stop
- if lore of player's held item contains "&fExperience I":
- drop 5 xp
- if lore of player's held item contains "&fExperience II":
- drop 10 xp
- if lore of player's held item contains "&fExperience III":
- drop 15 xp
- #--Angel--
- on rightclick:
- slot 0 of player is a helmet or chestplate or leggings or boots
- player is holding book named "&6&l&nAngel I&7 (Right Click)" with lore "&eChance To Heal When Fighting||&7Armor Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Angel I"
- lore of slot 0 of player does not contain "&6Angel II"
- lore of slot 0 of player does not contain "&6Angel III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Angel I"
- remove 1 book named "&6&l&nAngel I&7 (Right Click)" with lore "&eChance To Heal When Fighting||&7Armor Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a helmet or chestplate or leggings or boots
- player is holding book named "&6&l&nAngel II&7 (Right Click)" with lore "&eChance To Heal When Fighting||&7Armor Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Angel I"
- lore of slot 0 of player does not contain "&6Angel II"
- lore of slot 0 of player does not contain "&6Angel III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Angel II"
- remove 1 book named "&6&l&nAngel II&7 (Right Click)" with lore "&eChance To Heal When Fighting||&7Armor Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a helmet or chestplate or leggings or boots
- player is holding book named "&6&l&nAngel III&7 (Right Click)" with lore "&eChance To Heal When Fighting||&7Armor Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Angel I"
- lore of slot 0 of player does not contain "&6Angel II"
- lore of slot 0 of player does not contain "&6Angel III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Angel III"
- remove 1 book named "&6&l&nAngel III&7 (Right Click)" with lore "&eChance To Heal When Fighting||&7Armor Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of a player:
- attacker is a player
- if lore of victim's helmet contains "&6Angel I":
- chance of 2%:
- heal victim by 1 heart
- if lore of victim's helmet contains "&6Angel II":
- chance of 4%:
- heal victim by 2 hearts
- if lore of victim's helmet contains "&6Angel III":
- chance of 6%:
- heal victim by 3 hearts
- if lore of victim's chestplate contains "&6Angel I":
- chance of 2%:
- heal victim by 1 heart
- if lore of victim's chestplate contains "&6Angel II":
- chance of 4%:
- heal victim by 2 hearts
- if lore of victim's chestplate contains "&6Angel III":
- chance of 6%:
- heal victim by 3 hearts
- if lore of victim's leggings contains "&6Angel I":
- chance of 2%:
- heal victim by 1 heart
- if lore of victim's leggings contains "&6Angel II":
- chance of 4%:
- heal victim by 2 hearts
- if lore of victim's leggings contains "&6Angel III":
- chance of 6%:
- heal victim by 3 hearts
- if lore of victim's boots contains "&6Angel I":
- chance of 2%:
- heal victim by 1 heart
- if lore of victim's boots contains "&6Angel II":
- chance of 4%:
- heal victim by 2 hearts
- if lore of victim's boots contains "&6Angel III":
- chance of 6%:
- heal victim by 3 hearts
- #--Venom--
- on rightclick:
- slot 0 of player is a bow
- player is holding book named "&b&l&nVenom I&7 (Right Click)" with lore "&eChance To Poison The Enemy||&7Bow Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bVenom I"
- lore of slot 0 of player does not contain "&bVenom II"
- lore of slot 0 of player does not contain "&bVenom III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bVenom I"
- remove 1 book named "&b&l&nVenom I&7 (Right Click)" with lore "&eChance To Poison The Enemy||&7Bow Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a bow
- player is holding book named "&b&l&nVenom II&7 (Right Click)" with lore "&eChance To Poison The Enemy||&7Bow Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bVenom I"
- lore of slot 0 of player does not contain "&bVenom II"
- lore of slot 0 of player does not contain "&bVenom III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bVenom II"
- remove 1 book named "&b&l&nVenom II&7 (Right Click)" with lore "&eChance To Poison The Enemy||&7Bow Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a bow
- player is holding book named "&b&l&nVenom III&7 (Right Click)" with lore "&eChance To Poison The Enemy||&7Bow Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bVenom I"
- lore of slot 0 of player does not contain "&bVenom II"
- lore of slot 0 of player does not contain "&bVenom III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bVenom III"
- remove 1 book named "&b&l&nVenom III&7 (Right Click)" with lore "&eChance To Poison The Enemy||&7Bow Enchantment||&7Have your Item in first hotbar slot." from player
- on projectile hit:
- projectile is an arrow
- if lore of shooter's held item contains "&bVenom I":
- chance of 5%:
- loop all players in radius 2 of projectile:
- remove poison from loop-player
- apply poison 1 to loop-player for 5 seconds
- if lore of shooter's held item contains "&bVenom II":
- chance of 10%:
- loop all players in radius 2 of projectile:
- remove poison from loop-player
- apply poison 1 to loop-player for 5 seconds
- if lore of shooter's held item contains "&bVenom III":
- chance of 15%:
- loop all players in radius 2 of projectile:
- remove poison from loop-player
- apply poison 1 to loop-player for 5 seconds
- #--Cupid--
- on rightclick:
- slot 0 of player is a bow
- player is holding book named "&b&l&nCupid I&7 (Right Click)" with lore "&eChance To Heal When Shooting The Enemies||&7Bow Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bCupid I"
- lore of slot 0 of player does not contain "&bCupid II"
- lore of slot 0 of player does not contain "&bCupid III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bCupid I"
- remove 1 book named "&b&l&nCupid I&7 (Right Click)" with lore "&eChance To Heal When Shooting The Enemies||&7Bow Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a bow
- player is holding book named "&b&l&nCupid II&7 (Right Click)" with lore "&eChance To Heal When Shooting The Enemies||&7Bow Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bCupid I"
- lore of slot 0 of player does not contain "&bCupid II"
- lore of slot 0 of player does not contain "&bCupid III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bCupid II"
- remove 1 book named "&b&l&nCupid II&7 (Right Click)" with lore "&eChance To Heal When Shooting The Enemies||&7Bow Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a bow
- player is holding book named "&b&l&nCupid III&7 (Right Click)" with lore "&eChance To Heal When Shooting The Enemies||&7Bow Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bCupid I"
- lore of slot 0 of player does not contain "&bCupid II"
- lore of slot 0 of player does not contain "&bCupid III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bCupid III"
- remove 1 book named "&b&l&nCupid III&7 (Right Click)" with lore "&eChance To Heal When Shooting The Enemies||&7Bow Enchantment||&7Have your Item in first hotbar slot." from player
- on projectile hit:
- projectile is an arrow
- if lore of shooter's held item contains "&bCupid I":
- chance of 2.5%:
- heal shooter by 3 hearts
- if lore of shooter's held item contains "&bCupid II":
- chance of 5%:
- heal shooter by 3 hearts
- if lore of shooter's held item contains "&bCupid III":
- chance of 7.5%:
- heal shooter by 3 hearts
- #--Gills--
- on rightclick:
- slot 0 of player is a helmet
- player is holding book named "&f&l&nGills 1&7 (Right Click)" with lore "&eGives Unlimited Water Breathing Effect||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&fGills 1"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&fGills 1"
- remove 1 book named "&f&l&nGills 1&7 (Right Click)" with lore "&eGives Unlimited Water Breathing Effect||&7Helmet Enchantment||&7Have your Item in first hotbar slot." from player
- #--Rush--
- on rightclick:
- slot 0 of player is a boots
- player is holding book named "&6&l&nRush 1&7 (Right Click)" with lore "&eGives Unlimited Speed Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Rush 1"
- lore of slot 0 of player does not contain "&6Rush 2"
- lore of slot 0 of player does not contain "&6Rush 3"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Rush 1"
- remove 1 book named "&6&l&nRush 1&7 (Right Click)" with lore "&eGives Unlimited Speed Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a boots
- player is holding book named "&6&l&nRush 2&7 (Right Click)" with lore "&eGives Unlimited Speed Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Rush 1"
- lore of slot 0 of player does not contain "&6Rush 2"
- lore of slot 0 of player does not contain "&6Rush 3"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Rush 2"
- remove 1 book named "&6&l&nRush 2&7 (Right Click)" with lore "&eGives Unlimited Speed Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a boots
- player is holding book named "&6&l&nRush 3&7 (Right Click)" with lore "&eGives Unlimited Speed Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Rush 1"
- lore of slot 0 of player does not contain "&6Rush 2"
- lore of slot 0 of player does not contain "&6Rush 3"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Rush 3"
- remove 1 book named "&6&l&nRush 3&7 (Right Click)" with lore "&eGives Unlimited Speed Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot." from player
- #--Regen--
- on rightclick:
- slot 0 of player is a chestplate
- player is holding book named "&b&l&nRegen 1&7 (Right Click)" with lore "&eGives Unlimited Regeneration Effect||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bRegen 1"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bRegen 1"
- remove 1 book named "&b&l&nRegen 1&7 (Right Click)" with lore "&eGives Unlimited Regeneration Effect||&7Chestplate Enchantment||&7Have your Item in first hotbar slot." from player
- #--Fear--
- on rightclick:
- slot 0 of player is a helmet
- player is holding book named "&b&l&nFear I&7 (Right Click)" with lore "&eChance To Weaken The Enemy||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bFear I"
- lore of slot 0 of player does not contain "&bFear II"
- lore of slot 0 of player does not contain "&bFear III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bFear I"
- remove 1 book named "&b&l&nFear I&7 (Right Click)" with lore "&eChance To Weaken The Enemy||&7Helmet Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a helmet
- player is holding book named "&b&l&nFear II&7 (Right Click)" with lore "&eChance To Weaken The Enemy||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bFear I"
- lore of slot 0 of player does not contain "&bFear II"
- lore of slot 0 of player does not contain "&bFear III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bFear II"
- remove 1 book named "&b&l&nFear II&7 (Right Click)" with lore "&eChance To Weaken The Enemy||&7Helmet Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a helmet
- player is holding book named "&b&l&nFear III&7 (Right Click)" with lore "&eChance To Weaken The Enemy||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bFear I"
- lore of slot 0 of player does not contain "&bFear II"
- lore of slot 0 of player does not contain "&bFear III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bFear III"
- remove 1 book named "&b&l&nFear III&7 (Right Click)" with lore "&eChance To Weaken The Enemy||&7Helmet Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of a player:
- attacker is a player
- if lore of victim's helmet contains "&bFear I":
- chance of 2%:
- remove weakness from attacker
- apply weakness 1 to the attacker for 5 seconds
- if lore of victim's helmet contains "&bFear II":
- chance of 4%:
- remove weakness from attacker
- apply weakness 1 to the attacker for 5 seconds
- if lore of victim's helmet contains "&bFear III":
- chance of 6%:
- remove weakness from attacker
- apply weakness 1 to the attacker for 5 seconds
- #--Rabbit--
- on rightclick:
- slot 0 of player is a boots
- player is holding book named "&b&l&nRabbit 1&7 (Right Click)" with lore "&eGives Unlimited Jump Boost Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bRabbit 1"
- lore of slot 0 of player does not contain "&bRabbit 2"
- lore of slot 0 of player does not contain "&bRabbit 3"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bRabbit 1"
- remove 1 book named "&b&l&nRabbit 1&7 (Right Click)" with lore "&eGives Unlimited Jump Boost Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a boots
- player is holding book named "&b&l&nRabbit 2&7 (Right Click)" with lore "&eGives Unlimited Jump Boost Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bRabbit 1"
- lore of slot 0 of player does not contain "&bRabbit 2"
- lore of slot 0 of player does not contain "&bRabbit 3"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bRabbit 2"
- remove 1 book named "&b&l&nRabbit 2&7 (Right Click)" with lore "&eGives Unlimited Jump Boost Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a boots
- player is holding book named "&b&l&nRabbit 3&7 (Right Click)" with lore "&eGives Unlimited Jump Boost Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bRabbit 1"
- lore of slot 0 of player does not contain "&bRabbit 2"
- lore of slot 0 of player does not contain "&bRabbit 3"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bRabbit 3"
- remove 1 book named "&b&l&nRabbit 3&7 (Right Click)" with lore "&eGives Unlimited Jump Boost Effect||&7Boot Enchantment||&7Have your Item in first hotbar slot." from player
- #--Pyromancer--
- on rightclick:
- slot 0 of player is a helmet or chestplate or leggings or boots
- player is holding book named "&6&l&nPyromancer 1&7 (Right Click)" with lore "&eGives Unlimited Fire Resistance Effect||&7Armor Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Pyromancer 1"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Pyromancer 1"
- remove 1 book named "&6&l&nPyromancer 1&7 (Right Click)" with lore "&eGives Unlimited Fire Resistance Effect||&7Armor Enchantment||&7Have your Item in first hotbar slot." from player
- #--Sacrifice--
- on rightclick:
- slot 0 of player is a leggings
- player is holding book named "&b&l&nSacrifice I&7 (Right Click)" with lore "&eDamage The Enemy Within A Radius When You Die||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&bSacrifice I"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&bSacrifice I"
- remove 1 book named "&b&l&nSacrifice I&7 (Right Click)" with lore "&eDamage The Enemy Within A Radius When You Die||&7Leggings Enchantment||&7Have your Item in first hotbar slot." from player
- on death of a player:
- lore of victim's leggings contains "&bSacrifice I"
- chance of 100%:
- loop all players in radius 10 of victim:
- create a fake explosion at the victim
- damage loop-player by 5 hearts
- #--Oblivion--
- on rightclick:
- slot 0 of player is a chestplate
- player is holding book named "&6&l&nOblivion I&7 (Right Click)" with lore "&eChance To Strike Lighting And Damage All Enemies Within A Radius||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Oblivion I"
- lore of slot 0 of player does not contain "&6Oblivion II"
- lore of slot 0 of player does not contain "&6Oblivion III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Oblivion I"
- remove 1 book named "&6&l&nOblivion I&7 (Right Click)" with lore "&eChance To Strike Lighting And Damage All Enemies Within A Radius||&7Chestplate Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a chestplate
- player is holding book named "&6&l&nOblivion II&7 (Right Click)" with lore "&eChance To Strike Lighting And Damage All Enemies Within A Radius||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Oblivion I"
- lore of slot 0 of player does not contain "&6Oblivion II"
- lore of slot 0 of player does not contain "&6Oblivion III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Oblivion II"
- remove 1 book named "&6&l&nOblivion II&7 (Right Click)" with lore "&eChance To Strike Lighting And Damage All Enemies Within A Radius||&7Chestplate Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a chestplate
- player is holding book named "&6&l&nOblivion III&7 (Right Click)" with lore "&eChance To Strike Lighting And Damage All Enemies Within A Radius||&7Chestplate Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Oblivion I"
- lore of slot 0 of player does not contain "&6Oblivion II"
- lore of slot 0 of player does not contain "&6Oblivion III"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Oblivion III"
- remove 1 book named "&6&l&nOblivion III&7 (Right Click)" with lore "&eChance To Strike Lighting And Damage All Enemies Within A Radius||&7Chestplate Enchantment||&7Have your Item in first hotbar slot." from player
- on damage of a player:
- attacker is a player
- if lore of victim's chestplate contains "&6Oblivion I":
- chance of 1%:
- loop all players in radius 10 of victim:
- strike lightning effect at loop-player
- damage loop-player by 1.5 heart
- if lore of victim's chestplate contains "&6Oblivion II":
- chance of 2%:
- loop all players in radius 10 of victim:
- strike lightning effect at loop-player
- damage loop-player by 3 hearts
- if lore of victim's chestplate contains "&6Oblivion III":
- chance of 3%:
- loop all players in radius 10 of victim:
- strike lightning effect at loop-player
- damage loop-player by 4.5 hearts
- #--Hulk--
- on rightclick:
- slot 0 of player is a helmet
- player is holding book named "&6&l&nHulk 1&7 (Right Click)" with lore "&eGives Unlimited Strength And Slowness Effect||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Hulk 1"
- lore of slot 0 of player does not contain "&6Hulk 2"
- lore of slot 0 of player does not contain "&6Hulk 3"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Hulk 1"
- remove 1 book named "&6&l&nHulk 1&7 (Right Click)" with lore "&eGives Unlimited Strength And Slowness Effect||&7Helmet Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a helmet
- player is holding book named "&6&l&nHulk 2&7 (Right Click)" with lore "&eGives Unlimited Strength And Slowness Effect||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Hulk 1"
- lore of slot 0 of player does not contain "&6Hulk 2"
- lore of slot 0 of player does not contain "&6Hulk 3"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Hulk 2"
- remove 1 book named "&6&l&nHulk 2&7 (Right Click)" with lore "&eGives Unlimited Strength And Slowness Effect||&7Helmet Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a helmet
- player is holding book named "&6&l&nHulk 3&7 (Right Click)" with lore "&eGives Unlimited Strength And Slowness Effect||&7Helmet Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Hulk 1"
- lore of slot 0 of player does not contain "&6Hulk 2"
- lore of slot 0 of player does not contain "&6Hulk 3"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Hulk 3"
- remove 1 book named "&6&l&nHulk 3&7 (Right Click)" with lore "&eGives Unlimited Strength And Slowness Effect||&7Helmet Enchantment||&7Have your Item in first hotbar slot." from player
- #--Brute--
- on rightclick:
- slot 0 of player is a leggings
- player is holding book named "&6&l&nBrute 1&7 (Right Click)" with lore "&eGives Unlimited Health Boost Effect||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Brute 1"
- lore of slot 0 of player does not contain "&6Brute 2"
- lore of slot 0 of player does not contain "&6Brute 3"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Brute 1"
- remove 1 book named "&6&l&nBrute 1&7 (Right Click)" with lore "&eGives Unlimited Health Boost Effect||&7Leggings Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a leggings
- player is holding book named "&6&l&nBrute 2&7 (Right Click)" with lore "&eGives Unlimited Health Boost Effect||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Brute 1"
- lore of slot 0 of player does not contain "&6Brute 2"
- lore of slot 0 of player does not contain "&6Brute 3"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Brute 2"
- remove 1 book named "&6&l&nBrute 2&7 (Right Click)" with lore "&eGives Unlimited Health Boost Effect||&7Leggings Enchantment||&7Have your Item in first hotbar slot." from player
- on rightclick:
- slot 0 of player is a leggings
- player is holding book named "&6&l&nBrute 3&7 (Right Click)" with lore "&eGives Unlimited Health Boost Effect||&7Leggings Enchantment||&7Have your Item in first hotbar slot."
- lore of slot 0 of player does not contain "&6Brute 1"
- lore of slot 0 of player does not contain "&6Brute 2"
- lore of slot 0 of player does not contain "&6Brute 3"
- set lore of slot 0 of player to "%lore of slot 0 of player%||&6Brute 3"
- remove 1 book named "&6&l&nBrute 3&7 (Right Click)" with lore "&eGives Unlimited Health Boost Effect||&7Leggings Enchantment||&7Have your Item in first hotbar slot." from player
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